#Warhammer and Such
1 messages · Page 40 of 1
No melta has been more disappointing than the chaos gate daemonhunters multi-melta servitor
Clearly the servitor is the problem there
I am imagining the 40k Knight errant here, and I feel like it would prove itself in combat pretty fast
Though maybe not because no one could do the startup rituals lol
very random but man its sorta hilarious to me how much more i dig hippogryphs to pegasus for bretts
such a cool mount
oh shit the really old brett paladins are coming as made to order
thats pretty cool actually
i really like some of these too tbh
Maybe yeah
It’s just so sad because it has really intense vfx and does two (2) damage
(Storm bolters do 4 or more damage usually)
lmao
#warhammer #warhammer40k
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somewhat random but im sorta bummed old worlds is not coming out with a new goblin boss sculpt atm
though its not like there arent good options from the gloomspite range lol
also apparently the new brett book has some gay pining knights lol
tiny feets
Let's Go
@naive abyss have you heard about how they’re treating the time period Old World is covering as the Horus Heresy moment for Fantasy’s setting?
gining
in what sense?
horus heresy is to 3 through 7th edition as old world is to warhammer fantasy battle system in general
yeah I guess my more relevant point is that like, it makes sense thats why they chose the period they did if they view it as the heresy moment
given the seeming goal with old world is to do horus heresy again
but for fantasy
An early question for us was: “What was the Horus Heresy moment in the Old World? What was the Siege of Terra moment?” The conclusion we came to was that the Destruction of Praag and the Siege of Kislev were pivotal – the rise of Asavar Kul represented the true return of Chaos to the Old World.
Ever since the days of Sigmar, mighty champions of Chaos have risen every few centuries to claim the title of Everchosen and lead grand incursions from the Northern Wastes to further the power of Chaos. The Everchosen prior to Kul was possessed by Be’lakor and destroyed, so he didn’t achieve what the Ruinous Powers had hoped, which left Chaos with weakened influence in the years that followed. It’s Asavar Kul who rises up and destroys Praag, bringing Chaos back into the world. He’s defeated at Kislev, but while the nations of the Old World think that means Chaos has been driven back, the reality is that it’s a tipping point – something has changed in the world, and from that point on, it is doomed.
Huh that’s interesting
That feels a lot less grim and bloody compared to the Horus Heresy 
But I suppose I’ll take it
If it means expanding more on the time period
i mean if you mean in that its in an earlier point on the timeline than yeah its like the HH
in fairness in general fantasy was less grim and bloody than 40k
still grim and bloody but not as over the top generally with it
I know
I mean in them comparing it or calling it Fantasy’s Horus Heresy moment
Chaos shows up, levels one city, gets their ass beat and went scrambling back north
It's not a real horus heresy unless its a quickly created lore snippet to justify models which look basically the same fighting
Something I enjoy about the HH is how its like one of the most covered events in 40k now and it just started as an aside for titanicus
Poking through Rogue Trader again
I didn't realize that Lion Eljonson was that old, or that he was originally Lyyn Elgonsen
I mean
It leads to chaos winning forever
So it's actually way more grim in that respect
yeah DA are super old
i think they were one of the first still around marine groups to some degree
Lion is the surprising one for me
the reason their scheme changed is also forever funny to me
also i think imma have to email gw customer service again
still havent gotten the copy of rogue trader i ordered 
Like original leman russ was just a guy
mm mm
I think a bunch of primarchs were originally just guys
Guranta D. Gurantan is my new one piece oc
Bring back Russ' mouth grille
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What can I say, it's pretty cool.
0:00 ...
I'm so excited for these kroot gosh
I think one reason is like
all the new animal kroot we're gonna get
cause like other than that it's basically just tyranids and squigs for beasts yknow
kinda daemons. horses exist
dark eldar had it as a thing once but it's been neglected
but like getting range of awesome xenofauna is gonna be so great
I'm trying to think of characters for a weird alt-universe vermintide
as character fodder for a wfrp game
So far I have a kislevite druzhina/duellist for the Kruberlike and a shaman vigilant for the saltzpyrelike which leaves sienna, bardin, and kerillian
the only real dark elf beast stuff I've seen has been the druchii in Fantasy so I can see why the kroot stuff is exciting
you have made me look up what a wych cult is and
holy shit lmao
'dinner time kids, lets go watch people murder each other'
ye
they have beast masters for collecting animals to murder and or be murdered by people
captured space marines are considered animals for this purpose apparently
This is so very interesting
I wish we had new beast masters and beasts
A beastmaster kill team would be cool
Comprised of a beastmaster and 2 of each beast
Do I make the Sienna-equivalent a Kislevite ice witch…
the solar auxilia is so cool
their tech was better
but were they also better trained when compared to your average guardsman?
oooh
New Adrian Smith
If a Magister has a child, they will either be sent far away never to see their parents or know of their abilities, or they will be raised in the traditions and spellcraft of the Order of Magic that their parents belong to -- there is rarely any other choice.
According to old wfrp stuff
I'm a little confused what the third option beyond "go" or "stay" is haha
Likely
An unpleasant one
But it is good to know that one of my character ideas of 'precious princess chamon wizard belongs to a wizard family and goes adventuring' can be a thing
yeah
She will be the most annoying bitch you have ever seen
I guess you don't get to choose a different profession or even order of magic if you stay?
Hmm yeah I suppose that might be one
This is the stupidest 40K fan thing to complain about but I wish Abnett would ever talk about larraman cells in this book
But I get that it messes up narrative flow
Omfg the Tau subreddit is having a field day
Larriman cells do what again?
are their new rules weak or something?
I've seen people selling their collections, idk specifics but they're definitely mad about it
apparently the shields just aren't accounted for at all in the datasheet
It seems nobody is happy with 10e
It's the insta clotting that Space Marines have
I'm a space marine 
don't they have 4 wounds
the legacy rules for old world is up and I got to say seeing all the options really activates my neurons 
Speezz...
the chaos dwarfs units are the old FW ones! 
god the money they would get from me if they where still sold
Well yeah what else would they be?
The original big hat ones from 4e/5e, preferably.
yeah, since orcs will use the old metal giants and trolls
I don't think there's enough of those in the wild to justify them getting rules tbh
(the big hats, no clue about metal giants)
i dunno, im overall happy with 10e i think
I'm happy enough with 10e I'm getting back into it after 5 editions of not playing
at least I would be if my kill team box would ever ship
release date was over a week ago
Like there's definitely things to be critical of with 10e, but I'm overall a fan of it
Call the delivery company and make hell rain
I think they oversold stock and are trying to cover their asses tbh
but I can't just cancel and order somewhere else because canadian retailers are largely already sold out as far as I can see
wheeeeeee
Blood clots super fast, prevents bleeding injuries in most cases
Specifically they’re more expensive, can’t be taken as a unit of 10, and their melee weapons lost a point of damage in most cases.
Ofc, codex points costs are often outdated by the time to codex prints so that part is kind of moot but they lost a lot of damage
I mean, I don't think any terminators have damage 3 melee do they? Even a th is d2
Oh nono, is to call and ask why they are past date and haven't told you anything and then threaten legal action
DWK had damage 3 maces
I think just going from 235 to 295 (iirc) points is what harms them most
D3 maces were kind of an aberration
yeah thats a hefty price increase
but also not unexpected with recent dex releases and points costs
as you've mentioned
I am a bit surprised that they don't have any additional tags like sustained hits, dev wounds, or lethal hits
but we don't know what their special rules are yet do we?
as a unit i mean
This is all stuff they had before, DWK just used to be basically the premier melee terminators
yeah, i don't... hate the power focusing in on the sergeant a bit
BUT
hella spensive
but also
they seem way more resilient than they are powerful
yeah for context a normal terminator assault squad of 5 is 195 points, this is a 100 point premium over that for not a lot of gain
one extra attack at better WS but lower strength and AP than a thunder hammer, same statline, option to go to a bigger unit that these don't have
2+/4++/-1 to Damage will really be a hefty stick in the mud. Interested to see what new strategems synergize with them. I doubt anything will fully justify the cost though
Inner Circle circle is pretty good but also probably not worth 100 pts given most of the rest is trade offs
you're basically paying 100 points for more accurate but less powerful attacks and inner circle, one time feel no pain
that's a lot of points
i suspect a really good deathwing strat may justify them more than currently, but not enough
do we have fresh leaks on like... whatever his name is, the deathwing grand master?
let me check
i do suspect their points costs will get lowered on the following balance pass
only coming in a squad of 5 i actually don't have an issue with, to illustrate their exclusivity and small number
but being 100 points more than normal termies and not bringing any major tools to topple heavier enemies
termies are already a unit that's tougher than they are dangerous
they're worse than normal terminators at taking on heavy enemies
difference between 6 strength and 8 is huge
Well, tbf, they both wound on a 5 against all targets below t12
And t10 and t11 are a bit more common
Worse at taking on space marines
That's the notable one, with ws2 and wounding on 3s for the dw, with either ap2 d1 or ap1 d2; vs ws3, wounding on 2's
Assuming power fists
hmm
not sure it is
but definitely in the style of a lot of the new kroot knives
so probably something unrevealed
hard to tell from this angle
I was looking at this one, which looks pretty similar
ohh
Still love the new kroot Ngl
the krootox are an insane upgrade
thisis the one in the article for that pose haha
ohh yeah that'd make it tricky
like he's cool and all but god damn
suprisingly unimpressive
im so fucking stoked for new kroot
especially 2 kinds of krootox riders
moving to a 50 mm base is gonna be so good
and possibly make them technically the biggest model in kill team
It's very refreshing to see so much Kroot love
Been reppin kroot for so long, very happy to see them get the support
Especially a true HQ
my only worry is the komodo dragon is a knarloc redesign and not a new kroot beast
And new krootox
Ok that's a funny knock-on effect for sure
from the start of year silhouette video
but I don't think that would happen really. dinosaurs are too iconic
just hope we do get knarlocs though
but after the shrike debacle I'm not certain
Shrike?
the lack thereof in the tyranid release
despite winged prime existing making it seem a done thing
at least he can give warriors advance and charge in vanguard detachment
I was like "yeah kayvaan shrike's redesign was pretty extreme, but I didn't think people hated it that much"
space marine brain
was a bad idea to look at the legacy rules for old world, really want to make some armies for it now....
Why is it all italians
A dude asked if using a Zulu tribe minis for Kroot was a good idea
Then he used the card that he was Italian and sensibility there is different
Ah
Then it imploded
It all started here
Which like augh
Why do you need a check for this
I would think that yeah
And thus
That's probably at least kind of racist
Some of the fallout was funny though
looks at history of Italian colonialism in Africa. Eesh
Ood the more I read the comments the worse it gets
yeeeeah..
hmm
gonna try to do a FULL TILT melee nid list i think
and then maybe... 100% hovering/no one touching the ground sm list
(i count grav tanks or grav transports with normal infantry inside as counting for that xD)
you can have grav transports but the boys inside can't come out
the floor is lava after all
I know it would be unplayable but I am really tempted to design a airforce-centered space marine chapter. 
they could be good as iron hands succsesors, since the original legion was all about large scale, shock and awe armored assault
which works almost as well, if not better, with aircraft than tanks.
@upper canopy Mizu neglected the part that the Italian guy is very much in on the joke.
This was his next post
Either way Italian Kroot is a fresh joke
Huh I was looking up why Blood Gorgons never got a sequel and damn, I did not know about the plagiarism stuff
I guess that's why Henry Zou just disappeared
Apparently Flesh and Iron just took whole passages out of someone's Iraq war memoir????
oh
I think actually it'd be very playable! Just not hugely competitive
The biggest problem is probably most flyers being sort of bad competitively
yeah as I understand it they either have hover and get to be playable or don't and aren't
Because hover mode let's you bring flyers in on turn one, you don't have to hate being in reserve till turn 2.
The main thing is fliers have no OC and are relatively fragile and don't output enough firepower to justify it. But in casual games they can absolutely come through I think
I hadn't noticed how the lroes of magic had been changed till now
We even had tournament winning lists recently that featured Stormravens
Slaan having necromancy does feel a bit weird though
So in some circumstances, fliers can even be competitive. They just aren't in general
hover also means you don't have to play nascar simulator with it
I've heard the Voidraven Bomber is pretty decent but I don't really get why
also the closest to a flying HQ is master of the ravenwing
Unfortunately wort, yes there is no flying hq, then again there very few vehicle HQs in general
sad world eater tank company noises 
I'm so sad the codex teased weird not-berserker WE formations and then was just like "sorry no rules for you"
aircraft seems really fun in LI at least
"You WILL live or die by your footslogging T2 charges"
and then you can actually field multiple marine aircraft in a battle lol
seeing the new kroot, I actually think it would be really cool to tear off all the non tau (the species) units into their own army, the tau auxiliary: make kroot the majority of the forces, but throw in 4-5 other species with a couple of units each (like the niccasar, vespid, or thraxian, even demiurge) to fill different rolls, give them vehicles that are a mix of more bare bones or outdated tau designs, and indigenous tech from auxiliary species.
I feel like there is a lot that can be done lore wise there, leaning into the idea that the tau generally view other species as lacking sovereignty, and tend to keep their military separate from the fire caste proper. Like, some in the auxiliary see their efforts one day proving their worth in tau society, others feel manipulated into service to serve as fodder while the fire caste get all the support. And others are just mercenaries hoping to make money.
maybe for some species like the kroot we get a commissar like unit that has a lot of tau equipment and is meant to represent a kroot who trained with the fire caste and is meant to bring the auxiliaries more in line with tau thought and tactics. Some soldiers view this as the beginning of more support and potentially battle changing technology and training. Others see it as the start of the tau subsuming kroot and other auxillary cultures into what the ethereals view as best.
I'm actually less keen on seperating out kroot or other auxes from the tau proper and rathre incorporating them more clearly
because im not a fan of tau just being the bots guys
despite that being the general push for years
specially with the way that like ally rules are going
LI seems cool
they started as a combined arms force, and thats what got me interested in them
I should see if I can find some models around me
it would stop auxiliaries being part of tau altogether
you could do it like gsc has with guards where you get to take 1/4 of your list as the other faction.
I guess there's also the fact that like. the auxiliaries don't fight together, they all fight with tau
kroot are allied with tau and then tau are allied with vespid, but vespid and kroot themselves have not much reason to hang out otherwise
My take is that they should get rid of the auxiliaries in general for the Tau and just characterize them as a multi-species empire held together by shared ideology
The second-class empire members is I think getting a little bit weirder as narrative time in the setting advances
like just making fire warrior a generic term for a rifleman of any species?
I hadn't thought about that but that's a fun idea
Tau Fire Warriors, Kroot Fire Warriors, Vespid Fire Warriors, etc
tbh, I think the second class empire members is kind of fitting for the faction narrative
it would at least put to rest the clamouring for gue'seva that have basically no real mechanical niche so you might as well proxy them already
xP
I'm sorry, what's this?
taros campaign did have a human miner unit which had ogryns embedded which was cool tbf
ok, that does throw a wrench in things.
I guess (and maybe this is copium for my idea) you could say that as times has changed and the tau has become more threatened, they have had to mobilize more troops from even auxillaries to replace or create whole fomations resulting in mixed auxillary units being deployed for the first time.
but the gue'seva profile from the same book is like cheaper but worse fire warrior iirc
Gue'vesa Greater Good fanatics as a melee tarpit clearly
tbh, they'd be largely sitting in the same mechanical space as kroot carnivores in that situation
without the scout move
Carnivores aren't great tarpits but its sort of similar yeah
and proabbly a better save
well, carnivores are low save, high volume pits, that can gain a hefty fnp if they actually manage to kill something
they're very inspired by how like the roman empire had very advanced heavy infantry but like almost no equastrianism whatsoever, so they used provincial auxiliaries
from places that had the infrastructure for cavalry already
They also used provincial auxiliary skirmishers/ light infantry alongside cavalry
would having both:
-agressive skirmisher units like crisis or ghoskeel, or devil-breachers
-gunline units like hammerhead, strike team, or riptide
- and then a grabbag of several species, each with a niche
lead to many disperate mechanical ideas in the faction? I ask as someone who is intrested in 40k tabletop like, in theory, but has not played any games.
I don't think so personally, i think that leads to a well rounded faction that is able to approach a number of tactical concepts
not any more than a lot of the established factions tbh
tau are fairly unique in how skewed they are currently
but like eldar orks marines have pretty much the whole spread available through one aspect or another
eldar especially have a wide range of turbo specialized guys that you mix and match to build your particular flavor of force
For Eldar all the melee aspects are kinda garbage right now so it's very shooting-skewed outside of the avatars
Eldar have I think always been a fairly shooting centric faction but with some really specialized strong melee
part of what makes stuff like eldar consistenly good is they just have so much stuff at least something is bound to be overtuned
i guess part of the reason i went with my idea is because i dont like the idea that kroot are somewhat integrated into the tau military but barely have any tau tech.
like, i think it just doesent work visually on tabletop, it looks like 2 seperate factions when you have kroot next to a fire warrior.
their ammo is tau made actually
thats why i said barely any.
and they essentially just don't want to use anything else, kroot specifically are luddites
That and “effective mobile specialists” is just a super strong wargame archetype
compared to the vespids who have like command helmets and very tau style weapons
a new joke? in a 40k sub!?!
and armour!
any new auxiliaries would likely look far more like vespids than kroot
I just want a grue’la upgrade sprue
at least to me, the juxtaposition is part of the appeal, with the lo-hi contrast really lending itself to the overall composition
it also hooks well into Tau imperialism themes
when i paint up my kroot thogh i absolutely intend to use a shared accent or primary color to link them into each other
As a kid, Tau were my favorite 40k army, in large part due to kroot
like my fire warriros wear silver, the kroot might have silver shoulder plates
i think my younger self linked into and liked the idea of the super hi-tech faction also understanding the value/utilizing analogue through their aux to good effect
not in those terms of course
as a note, im not dismissing your critique around the aesthetic clash, i think its a valid one, and one i think gw has leaned away from historically, focusing more on the tau species aestetic for some time.
I ultimately think of it as a positive though, despite that
Maybe they should just put the Gue'la and Demiurg in by just saying "you can take a Guard/ LoV squad if you want."
my usual thought about guevesa is just doing some kitbashing and fielding guevesa as fire warriors mechanically
rather than them needing to be their own unit
Oh yeah that is the other way to do it.
yeah this is a very subjective thing, some people like the variety, some people like the concistency
like, even what you where saying about tau imperialism themes through kroot visuals, it can go both ways. lacking tech can indicate their species isnt purview to the best the tau can offer, and having a lot of tau tech can show the tau replacing their culture and seeking to make them dependent on tau tech.
Damn those new models really make you realize how scary kroot are
The demiurge already exist
It's the lov selling pulse tech to tau while politely saying "no thank you" to joining up
Or ion tech I forget which
ion
Lol
Wow an archeo-meme
the LoV did sell ion tech to the tau, but the tau did not get all their tech from the LoV
Kroot are a army of yaujia
yaujia?
The kind of alien the predator in Predator is
ahh ok
I never said they did lol
honestly they kinda are? Though they also eat their prey if the shaper wills it; and are far less technologically advanced
predators from Predator i mean. There's definitely some overlap that i imagine is intentional
Yeah IIRC there's some stuff about the Kroot intentionally being primtivists who could bring fancy toys but don't
There’s some common ground, like the yautja also use much lower tech than normal for their hunting
yeah that too
Because it’s not sporting to shoot someone from orbit
Well I couldnt say Tau are predators because duh they eat meat
And one reason Kroot take part in warfare is they think it puts positive selection pressure on their species in a weird Darwinist thing
Though I think the expanded universe stuff for the yautja is… mostly dumb
but the invisibility cloak and shoulder plasma cannon is extremely fair
/s
Well yeah that’s stuffs edc
TBF, he only shoots his gun if the other guy also has a gun. Not his fault his gun is better
Come to think of it, the US soldiers are also wearing camo uniforms, Predator just has better camo
So yeah, it's "fair"
I’m now mentally putting Kroot on the same level of “horror movie villain” as a genestealer
Well it's not "they think", it does
I kind of want something where some of the predators do the equivalent of helicopter hunting with their spaceships now though
War allows them to continue to devour and eat sentient races that allows their offspring to evolve into more intellegent kroot-forms
Rather than dead-ending into stuff like Hounds or Knarlocs
Clearly Kroot are a tyranid offshoot
It's implied they might be
Or the original kroot form ate tyranids and gained their adaptation ability as a result
I mean the "if you kick the bucket on the battlefield you were too weak" mentality, not just the eating bit
But also yes the eating is a thing
Ikr?
Kroot are fucking awesome
I’m glad we are getting new models
I’m also glad they are embracing space western for them.
They can fight a kelermorph, they'll probably think it's the tastiest thing they've seen
Wasn't there a whole thing with the Kroot rejecting Tyranid biomass because they could tell there's bad shit in it?
The T'au subreddit is being funny right now
Also, not even bothered to mirrow the Zulu's head, tsk tsk
The thread that keeps on giving
Yeah shapers generally don't like guiding the kroot to eat nids because of their unstable biology
They also don't eat chaos
Generally speaking anyway
There are always exceptions
Yeah after reading his comments I'm like... "if your environment is that toxic I don't blame you for asking reddit of all places"
Good on him tbqh
If he’s gotta quench his 40k desires but has weird local groups
I don’t blame him
I wonder what the new lores from the old world will have for their spells
Floor is lava list. I'm cheating by using the astraeus I think
Incidentally there's like no lore about the astraeus
Could always get more Gladiators
(Or storm speeders, whatever)
And I'm told flyers also exist
For sure, originally I was going with 2 gladiators and 2 speeders
But I was like "hmm I never see astraeus"
Wow it really does have like no lore
Incidentally as I understand it, the biggest feature for the astraeus not being competitive has to do with LoS and being unable to effectively navigate maps, seems to have decent firepower but is somewhat overcosted
It's the same reason the banebkade doesn't see much use. It's too big to navigate most tables
"Otherwise decent but too big"
Could probably field it depending on map construction and be happy
With its performance, if the map allows for it
Do wish it had more lore
Big expensive models seem to be generally noncompetitive right now
the old mounted wight king sure had drip
Yeah, I remember part of the map rules is at least enough space to fit a Knight's base the short way, so it could even be worse
I'd probably field a bb on the guard frequently anyway
Just because I think it's otherwise real neat rules atm
Yeah the stores I play at follow the recommended table setups which means anything wider than 120mm is stuck in deployment if it can't fly
New rule, all superheavies have indirect fire xD
Baneblade is 140mm wide (plus sponsons)
superheavies used to live on bigger boards by default
but yeah it upsets me like ppl hate on the toxicrene because it's tentacles make it have awkward rules interactions
I like the base bb rule of being cover for everything else behind it
n it's like the way you are playing this game doesn't feel it has it's priorities correct to me sdfhjdshj
Isn't the Toxicrene one of the premier "set it up backwards" models?
yeah the superheavies were meant for much larger than normal games on much larger than normal tables
not surprised they suffer at regular levels of play
Obviously a baneblade should be able to drive through terrain, removing it
that'd be kinda cool ngl
I think the old Cities of Death book had rules for destroying ruins
With like, Ordnance Blast weapons iirc
Or maybe a special shell you could pay for something?
I don't remember
the thing's the size of those enormous coal mine dump trucks, not much should slow it down
Honestly extend that to anything with a "demolisher cannon", let it do what it says on the tin
good ol' apocalypse
I'd recognize that font and background anywhere
spent enough time reading my 4th edition rulebook as a teenager that it literally fell apart
This was actually 4e Cities Of Death
Which I think came out immediately before it and looks super similar
it's pretty much the 4e font in general
i wonder how the bigger non titan superheavies would feel with a "plow through" spcial table rule to just crush through obstacles
maybe at a difficult terrain penalty or something
oh hey I totally forgot about cities of death
or turning said terrain INTO difficult terrain
Something like this is probably fairly accurate
not the same thing exactly but all aos monsters can use the smash to rubble rampage at the end of the charge phase. either removes rules from a piece of faction terrain or removes the garrison capacity of a building
Though for opening up the map for big models might be best done with this
I'd be keen to try out something like that with a big 40k superheavy, charge phase can smash terrain into difficult terrain rule if the charge is successful
Unrelated but I love the conversions in this
the hobby part of the books was always my favourite
different paint schemes and conversions
cities of death also had that iconic "tau vs vostroyan" art iirc
god damn it was before the plastic wraithlord
a bit funny that the scene is "Two long range rifleman oriented factions get into a brawl"
also the russian guardsmen fight the greater good tau
These Iron Knights are also interesting - I'm not sure where the little primaris shields came from back then
wouldn't be surprised if they were made from scratch
that or pulled from a fantasy kit
I think they were in a terminator kit of some sort at some point though. swolves maybe
I think an upgrade kit for termites had something like that
I'd say DA or BT are more likely than swolves
I think they are scratch-built since they are so thin compared to all the official ones I have seen 🤔
have one each
I think whf makes the most sense for them - the terminator ones are embossed with other symbols
Depending on when the Iron Knights were made, Grey Knights have some in their non-termie and termie kits
I was thinking that - but plastic GK came out a few years later
Wasn't sure on the timeline
this is making me crazy haha, I found some more pics
I think the red guys are from the old dark angels character sprue
That's the captain right?
multipart terminator captain
I don't think it did
revealed alongside the rest of the marine stuff
There's is currently no terminator captain available on the webstore
this is a different model to the combat patrol one
Metal GK termies came with their own little separate shields, and this was back when you could order bitz directly from GW.
So it's entirely possible that those are all pewter shields.
thoroughly confused
Oh huh, apparently the webstore also sorts Grey Knights into the Space Marine category
I have the piece I'm pretty sure. it's plastic
The shoulder shield?
Do you know what it's from?
nope :T
it's sized for a terminator though
and we never bought any blood angel or black templar stuff
Ok here's my guess
They're from the contemporary Assault Terminators but have been filed down
Jesus that's a lot of work
!!
no I don't think so
it was like a rebox
they did at the time
there was one for a command squad + a chaplain
Ah ok that makes sense
Because those looked like the right termies in the wrong packaging
yeah
Plastic termies came out in 2005, so that might line up.
Cities of Death is 2006
So that's just about perfect
Ok that was a surprisingly mundane answer
Ah sorry, 2004 was base termies, 2005 was assault.
could've recast it a bunch with blue stuff
https://wh40k.lexicanum.com/wiki/Miniatures:_Space_Marines Surprisingly comprehensive.
Gallery of miniatures for the Space Marines in Warhammer 40000.
the [FW] tag indicates a ForgeWorld resin miniature.
That's such a good resource
i mean they are space marines lol
The best extended universe for the yautja would be if the guys showing up on Earth were space alien dentists on safari.
Found out about cartographer being a playable career in Warhammer Fantasy last night
As well as lawyer among others
Lawyer was a tempting one when I was making my halfling
i am no longer allowed to play anything related to law after 2 years of "Dugan at Law"
the finest druid lawyer in all the land
lol
ngl this art fucks
I wish raven guard, iron hands and white scars got more stuff instead of the basic marine bloat
god i love double serpentia marines
its that perfect like old school scifi ray gun vibe
i think thats plasma not serpenta
if its got a backpack hose its usually a serpentia
though i believe serpentia refers to the fact that its backpack fed not that its volkite or plasma
i thought that was a moritat?
Moritats were specialized Space Marine warriors during the Great Crusade and Horus Heresy.[1]
The individuals assigned to this duty were often cold-blooded murderers who fought with a suicidal fervour. They were normally given missions from which they would not be expected to return.[1]
probably
oh that's really good colours on the admech
preetty
Those are amazing conversions
do necron lords have like a pocket death laser they fan use once in the tabletop?
They can, they can bring a tachyon arrow that's single use, str like 14 or 16
the moritat models just have backpack ammo feeds cause they shoot so much. the pictured model is using plasma pistols, as you can see by the muzzle mainly. Serpenta is simply the name for a volkite pistol; rather than the pistol/gun/cannon that most weapons use, volkite goes serpenta/charger/caliver/culverin
It's almost never the most efficient thing to bring, but can be a fun enough gambit in a casual game if you need to scrape off some final wounds
neat 
how does it work? is like an artillery thing? or does it come out of their bodies?
its a tiny “arrow” of like
compressed time-nonsense
I think it retrocasually deletes whatever you point it at
wrist mounted
apparently it's just shooting metal at ludicrous speed though
at least as written in 5e codex. could've changed
Tachyon Arrows are wrist-mounted energy weapons used by Necrons. When activated, it transmutes a sliver of inert metal into an unstoppable thunderbolt capable of piercing a mountain.[1]
The Single-shot variants are tremendously powerful, capable of firing a projectile at the speed of light which can instantly destroy an Imperial Titan.[2]
I suppose it wouldn't do to give necrons a "one shots anything" on the table
Hand mounted volcano cannon
it kinda used to be potentially one shot anything short of a superheavy
cause of vehicle damage and instant death
superheavy or eternal warrior anyway
Jesus that's silly
I love it
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On this week’s episode, Brad and Eric talk about Warhammer from the perspective of the player's aesthetic profiles: Vorthos and Mel. What parts of 40k appeal to your lore ...
I think that thumbnail is ai generated lol
Nah
Those are art made for cards to represent the player types used in some MTG articles
Just edited to have 40K books and data sheets instead of magic cards
Yeah, the left side art is the Vorthos from Unfinity.
{1}{R} • Legendary Creature — Human Gamer • 1/3 • As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. • Unfinity (UNF) #126 • Illustrated b...
I can’t find the right side art, it doesn’t seem to be from the same place as the vorthos stuff
But also like, it doesn’t seem AI generated
It could be any rogue trader art that’s been edited to hold a codex instead of any random book
Poorhammer already uses so much official 40K art
the popped collar of the right side art is kinda weird though
I mean yah but if the AI was gonna mess up anything it would be the fingers
And those are completely normal
right side is mastermind plum
part of me is really tempted to get the new tomb king to convert over to vampire counts skeletons
really wish they could have made them a main faction so krell could be re-cast 
We'll see in time. They're really digging into the back catalog of the main factions to do Made to Order.
"But while these are complete lists, there are no plans to release miniatures to use them with – the rules are intended for people who already have armies in their collection." feel rather clear to me we wont see that but hopefully I'm wrong 
What do you mean?
Harlequins, Corsairs and Yvraine's group can be composed by Aeldari from any of the other factions
or at least the 3 base ones
now I imagine exodites trying to teach dark eldar how to farm 
Drukhari are probably the weirdest of the bunch anytime they join up with other kinds of aeldari
"It's like torturing the soil until it complies to host parasites (seeds) and eventually give up their souls (produce)."
also looked into doing a skeleton army in AoS but only one faction have a rule that work on non-vampire heroes 
That'd be the Ossiarchs?
vampires are nerds 
the pdfs of the legacy Old World armies are available btw:
https://www.warhammer-community.com/2024/01/22/old-world-almanack-download-the-legacy-pdfs-here/
soulblight gravelords
Ossiarchs are the real answer
not much for their astetic I'm afraid
https://steamcommunity.com/sharedfiles/filedetails/?id=2907183733 basically want to recreate this
I desperately want that version of Krell.
Yeah soulblight leans hard on wanting vampires leading your armies but at least speaking from experience lists that are 50% or more skeletons are pretty common
Also yeah I wanna recreate that Lichemaster list too.
Maybe not with TOW tho, hah. Possibly Age of Fantasy.
There's Wight Kings for Gravelords, iirc
Yup, but Wort's gripe seems to derive from every sub faction having at least some rule that's for vampires specifically. So running all bones does "leave something out" so to speak
But yeah there's mounted and foot wight kings plus the named character Velmorn
ayyyyyyy politely complaining worked, store I ordered kill team salvation from still hasn't received their stock from GW but they had an early preorder cancelled from another of their locations so it's in the mail babyyyyy
squeaky wheel gets their box first
Funny enough for a while it was meta to run a mounted wight king as your geberal in the kastelai sub faction, a sub faction which exclusively buffs vampires, because there's no vampire on horse to run with your blood knights and give out the command trait auras. So he became a discount pick compared to the more expensive vampire on dragon and vengorian lords
tbh never played AoS so not sure how big difference running a army without a battle trait is
Losing one trait out of the like 5 you get isn't that big of a deal tbh. The bigger concern is losing out on the utility a mixed list provides but that's purely from a meta perspective. You'll still get unquiet dead, endless legions, deathly invocation, deathless minions + whatever your chosen sub faction provides in traits and enhancements that aren't vampire or deadwalker locked
plan would be vyrkos so gets 1 trait, 2 command and 3 artefacts
Albeit Legion of night and Vyrkos are your best bets for minimal rules loss
Yeah that works, plus gets you access to Halgrim if you care about named characters
missed that the first legion trait actually worked for the army 🤔
Legion of Night is pretty good, yeah
i think on today's slate are some necron lists, partial to teleporting monoliths
In all honesty if "oops all bones" is your style, bonereapers is the better choice for a mechanically complete experience but if you wanna be the guy that rocks up with only a third of an armies roster and start taking names by all means
And you can always run the Bonedaddy himself
(6th and 7th edition did try to resolve the low points issue with the Warbands guidelines. There are still pdfs floating around)
Unbending will and chiropteran cloak makes for a goofy tarpit leader in Legion of night
Goofy tarpit leaders are the best
Yeah, and those kinda ruled honestly. Low-points WHFB should've been more valid and common.
Also, I am so tempted to run a Quakefray army.
Will the objective control be good? Honestly, no
I love nagash but he's a tragedy in rules writing right now. Hes half your armies points because of his 8 casts at +3 but because he has no access to rerolls he has a 1/36 chance of doing nothing for the turn because of a miscast. Miscasting on your first cast of 8 is soul crushing
Look, the odds of a miscast aren't great
Do it. Quake fray is so good. One of the regulars at my events runs quake fray and it's a great time
It'll be expensive
But look at those giant cows! Do it for Bessie!
Indeed
Also like you don't need to go too hard on it, 4 big dudes is more than enough. You can fill with gors, raiders, shamans and bullgors
Trust me, you don't need a monster hero when the shamans are destroying world's from off the board edge
That charge ability is 
"are you within 12" of the table edge? Here's d6 mortal wounds, 20 arrows and you move d6" away from that objective you wanted"
It's also funny that slaanesh can hurt raiders while they're off the table by proccing a temptation off their board edge shooting. The one army that can retaliate does so by offering the ungors in the next zip code some crack
Honestly, BoC has some juice
In the right hands they are very hard to play against but will fold like paper if the opponent seizes a chance to punish
I've been in games where the beastmen where dominating my vampires but one failed charge and a misplayed shaman later I got a blood buff on my blood knights for +1 damage and just swept from one end of the table to the other because I got to go on the offence as an all vampire soulblight list
And with things like Cockatrices, Gor charges, and Ghorgons
If you can keep your opponent on the backfoot, you can rock them
Ghorgons are great right now. They fold to shooting but are a great counter meta pick as elite infantry and cavalry are very popular right now which the ghorgons hard counter with their swallow whole ability
Yuuup
I've lost 3 out of a 5 man bloodknight unit to lucky rolls on swallow before attacks where even rolled
And Herdstones are my second favorite faction terrain in terms of table impact
First place goes to gnawholes
Well yeah it's kinda hard to beat more rend
Now if only my slaanesh terrain was good
It makes late game beasts hit outside their point range, it's great
Unfortunately most games don't make it to turns 4 or 5 with beasts because either they table or get tabled by bottom of 3 in a competitive game
You just can't afford the risk of dragging out a game against a tuned up comp list so you gotta cripple them early or die trying
Which is how Beastmen usually roll
Armies like nurgle, slaanesh or seraphon just explode all over you in the last few turns
The chaos God dedicated armies seem to be able to pull off explosive late turns, yeah
Tzeentch is the only one that falls off late game outside of caster vs caster matchups
Yep
Albeit tzeentch is a turn 2-3 army anyways being so reliant on 18" range shooting and casting
With no real screens or tanks
Is it wrong that I feel unthreatened by Daughters of Khaine?
Their list lacks things that I feel are dangerous to the Beast gameplan
Yes and no. A casual list is no threat, a meta list is gonna make you pucker up if you ain't prepared
Meta is using things other than the base battlelines, obviously
They're gonna force a huge early game vp disadvantage, punish any failed or misplayed moves hard and morathi HAS to die by top of 3 or it's game over
Oh yeah, Morathi dies for sure
Snakes become battleline with the ironscale as general. Morathi and the bowsnakes is more than a band name, it's a way of life for DoK players
Oddly, BoC is well equipped for hero killing
Your problem is morathi has the speed to claim mid table early so your forced to leave the safety of the table edge to kill her
Yeaaaah
That is the downside
One of the armies that can compare with Beast zoomies
All your tricks that could damage her are wasted on the other snakes, forcing you into an unfair "fair" fight with her
Oooo
And she will kill whatever you throw at her, or otherwise be punished by bowsnakes for trying to indirectly damage her with on the table shooting or shamans
What a cursed locale for Night Lords vs Mandrak÷s
I see KT is going 'Murican with battles over oil rigs
BIG CRAB
This is just Caelid smh
wet caelid
Caelid is pretty wet, what with that awful fucking swamp in the middle.
Sadly its uhh... not very balanced competitively rn but the theming and look is great
Yeah that's fair, though it felt pretty arid except for the Awful Swamp
But the weather there is really just "bad"
crab spotted
Caelid is the worst (why am I spending so much time in there right now am I a glutton for punishment (yes))
Because these rules specifically use the Obscured terminology, they interact normally with any rules that deal with Obscuring – the Incursors of the Phobos Strike Team, for example, can ignore Obscuring entirely. This means that kill teams who rely on long-range firepower will need to protect their spotter operatives or lean more heavily on mechanics that bypass the Obscured rule – such as the Markerlights employed by the Pathfinder kill team.
Hmmm
Phobos comeback?
From what little I've heard, and this might be salt the answer is probably not but that's just because it's apparently the Pathfinder's bheta decima we're just in it
oh huh, my bois predictably back on top in a field that favors clear sightlines and ranged firepower
First turn plan is to just volley tachyon arrows and doomsday shots
too bad theres no way to spoof more tachyon arrows onto the list
🦀
old tweet still funny
the 'rocket launcher skeletons' are khainites right?
honestly, this is one of my favorite models that GW has made
The Dark Reapers are the most sinister types of Eldar Aspect Warrior. They emulate Khaine in his aspect as "the Destroyer," and specialize in the use of destructive, long-range weaponry.[1a]
right, that's what they're called
combat patrol: GSC, Underworlds: Wyrdhollow, Kreutha's Cronehort and Kill team Starter are all things that have been interesting my wallet
do you ever want to be adding warrior units into your list in kill team 2nd? it looks like you usually have more datacards than roster slots, and generally the warrior units seem to be a direct downgrade from most of your units.
do we know when the new stuff goes on pre order?
Combat Patrol GSC is great value
depends on team - usually no a few can use them a lot
i looked at phobos kill team and infiltrator warriors seemed useless, but maybe rievers are good since the only other riever unit is your leader choice.
It's one of the bset for raw value
A lot of competitive Phobos teams use 2-3 Reiver Warriors yeah
Most Warrior units have some distinction that gives them at least some purpose in a kill team over a named datacard
I think Minelayer Other Minelayer Commsman 2x Reiver Warrior was really popular for ITD
A lot of Horde warriors have GA 2, Kasrkin warriors generate a free individual Elite point, etc.
i have looked at the hearthkin warriors, pathfinders, and phobos strike team, i dont see that so far. (exception being rievers and thats because their arent any other named rievers in the team)
kind of kills build variety for something like the hearthkin or pathfinders if your building amounts mostly to "which 2 of these approx 12 specialists" and then equipment choice.
What do you mean?
depends on the team
but yeah some teams only need to use roster space for like different gunner options n that
i am deeply fascinated to know what this is responding to ngl
but in general kill team isn't. super interested in build variety necessarily
for something like legionaires or intercession it's there and for others they're just hyperspecialised
chaos cult has no operative options whatsoever while inquistion gets extra roster space specifically cause of how many options they have
which is kinda one of the ways kt21 is more like warhammer underworlds than warcry or traidtional kill team. you're choosing a team, not building a team from a faction usually
options you do have are usually much more balanced and have a niche
it depends on the team a lot which is suprising to me.
like, not counting the infiltrator warrior since their a straight downgrade, you have 3 leaders to choose from, then 5 slots that can be filled with: 7 specialists, and 2 warrior types that can fill your list with incursors or rievers if you want to go all in on those flavors of phobos. but then other teams as you say, have little to no unit choice. I was not expecting that going in, i was anticipating either mostly prebuilt lists or mostly lists with like, 1.5 to 2 times the max squad size worth of choices.
i guess it makes sense from a design standpoint to make teams that appeal to both types of players.
Decided to try and think of what i might run on a guard narrative list
star of the show is the baneblade
but i think it has a little bit of everything
wasn't sure if i wanted to squeeze a catachan squad in
the hope is that the bb is tough enough with the help of the techpriest
to be a big honking target
and still keep trucking/being a rolling fortress
It's got enough guns to fight anything and everything
T13 also means even lascannon equivalents will bounce quite often
Slaneesh probably likes the night lords i reckon
Bretonnians! Painting some old 6th edition Warhammer Fantasy minis to test out some brand new paint! These Bretonnian Knights of the Realm from 2004 have been revived for Warhammer The Old World, and I just got a box of new paint in the mail thats in need of testing! I want to try out a bunch of pretty colors and paint up a front line of Breto...
idk why but seeing the unpainted knights makes me sorta fond of the models? not sure why
They're some of the best pre-CAD sculpts GW ever produced.
like they have decent amounts of detail for their age and are just very classic
is i think the core thing for me
they get carried a lot by just needing to be a vehicle for a bunch of bright blocky colours of heraldry and some funky hats
it works well in the level of detail they were able to produce then
https://youtu.be/22rg3bHqSVc I'm so fucking ready
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Leave your mark – and a trail of destruction – in a Galactic War that rages on multiple fronts.
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Such a simple thing but damn it's good
oh nice
Too bad about the kernel-level DRM packaged with it.
i like the headcannon that the spacewolves have so much wolf repetition in them because high/low gothic doesnt have the words that they use in fenrysian for their stuff
Which is weird because there are no wolves on Fenris.
Maybe it's the other way around. They were so tired of using the word "wolf" for something, that decided to make up new words for it to be less boring
I think my favorite interpretation of that line is that Magnus is calling the space wolves dogs slavishly loyal to the emperor and not wolves at all
Though there's other stuff which indicates that the canis helix is more of a thing
This is very late, but this is due to the Starstriders being a fixed KT 1e team brought forward to 2e
Oh I didn't realize they were in KT1
I just assumed its because of how fixed they were in Blackstone Fortress
Yeah, them and the Gellarpox were part of a box
That's a very sensible combination
I'm now realizing that the Startstriders models were not ever in Blackstone Fortress
This was the rogue trader in it lol
wait a sec
I know this Darktide cosmetic
yoo these could all be in darktide
These are ballin
yeah there's some banger sculpts in blackstone fortress
Which I had apparently not looked at hard enough
PLEASE give me a tech priest class or tree branch holy shit I would play the game again so fast
Did you quit?
i wish they kept daedalosus as a named character tbh
technoarcheologist is cool and all
but damn does knowing the only admech character on tabletop exists to make more marines sting
pinging u to say u have great taste
The model preview got me thinking, it would be fun to angle an army as "Kroot with T'au allies" rather than the other way around
Maybe even have renegade fire caste who decided to join the mercenary business
Tbh the fact all kroot is becoming a thing is making me crave a xenos merc dex again lol
that's my plan! kinda!
kroot with tau stealth suits
someone in the riposte server made the tau/cia kroot/blackwater comparison haha
I mean it's still like tau led probably but in the field it's meant to look like an organic kroot presence. definitely no empire involvement here no siree
wanna do the classic dark maroon suits
What are the mercenary DEldar snake people?
We know I'm gonna make a list for this xD
The one red eye is inspired Ngl
wanna say sslyth?
ha nice I was right
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I really like how he's doing nmm here
DA dont have none deathwing termies right? all termies are deatjwomg ,e,ners
Are you asking in terms of fluff or rules?
fluff
Yeah it's all deathwing I think
The Deathwing is basically the 1st company iirc
Basically yeah
They all also have legends rules and make pretty good proxies
Theoretically DW/1st company can operate out of terminator armor.
They just, y'know. Don't.
Ravenwing are also 1st company.
Because if you have enough suits to outfit your entire 1st company, why wouldn't you?
Yeah.
Things get a little funky with Primaris, since Bladeguard Vets are part of the 1st company now.
Love the old termie designs.
I thought they were 2nd?
Technically yes, but master of the ravenwing sits above the deathwing on the organizational chart and the RW know as much of the fallen as the DW.
They both sit above the other companies and functionally know the same amount of info, so I think they only say 2nd company as to not get more inquisition eyes on them.
(well, the vets know about the fallen, anyway)
yeah
that's kinda the difference
deathwing is 100 inducted members
ravenwing is inducted members plus 100 non inducted marines
Yeah. RW vets are part of the inner circle which is like...more or less 1st company status?
Master of the Ravenwing definitely is, he's basically grand master status.
which probably contributes to the deathwing being terminator specialised thing cause it's like if you're inner circle and are better at doing non terminator things you just don't serve in the deathwing
Yeah.
or not inner circle. inducted
Not that you couldn't put on some termie armor if it came down to it, if you're part of the inner circle you're a hard-ass motherfucker, but if you're better at doing sick donuts on heretic faces then you stick with the bike.
but I think company leadership in general is inducted and captains inner circle
Probably, yeah
Hey if bladeguard can be inner circle, why not scouts
bladeguard are weird
I mean they do exist
but I also understand ppl who aren't into bone bladeguard haha
anyway imagine being a dark angel techmarine
you're just the guy who's never invited to any parties
Lol
da techmarine who gets called to deathwatch and finds out that usually techmarines are an indispensable part of chapter command and the rest of the team doesn't usually talk behind their back
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Bruv you gotta just swing on it
go deep
the french have already infiltrated your heart
Annoying that it's 9 to a box and not 10.
?
A bit odd yeah
You can get a box of 18 of those horses without any rider tho, so there's that I guess.
GW, when balance slate
looks at handsaw "Later"
Mildly worried for my CSM they’ve been solidly 1 tier below top tier for a while
Maybe it’ll save the DA too
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Is the DA codex out?
I’m deleting this cause flickering gifs are hard to watch
I can't imagine major changes given how recent it is/will be coming out
It's the AdMech/Necron issue for the last one
I forgot they even got codexes
It’s been sort of mixed for them aiui
Necrons got a really strong competitive detachment though
Necrons took the LVO with it
AdMech are doing decent in tournaments aiui. People just don't like the internal balance or feel
Grey Necrons
Necron Knights?
Though unfortunately "feels bad" is going to be really hard to fix
who's likely to get help then
The balance data slates are the ones which adjust rules and not just points right?
Or am I mixed up
Both AOS and 40k are overdue for their balance patches
Kinda wild how long they're waiting to drop them
Maybe I'll finally rotate my CSM for my custodes after this one
aren't they only doing a rules update twice a year this time though
But I think they won't want to drastically change things
So far they haven't kept to schedule, but I think so?
LVO lists
Lmfao
neurogaunts mentioned :O
It even has more names lmao
It's not just a horde, it's one of the bigger hordes you can field.
Me and a buddy are planning on going to a doubles tournament together, he's bringing 120 guants and a winged prime... That's his whole list. I'm running 2 venomcrawlers, hellbrute, termie squad and a chosen squad. This'll be interesting
Hey, they could have taken 120 hormagaunts too
i feel like custodes will get some balance slate help
I just want my jetbikes to be playable again
think youll get some rules changes or just points adjustments?>
also what makes em unplayable? I just thought they were on the bottom line of playable and very noncompetetive
Oh my god how long did the 'nid turns go for
Allarus are fine where they are, maybe drop points on the regular guardian armoured units a bit and away you go
Combination of big nerfs to their faction rule and some game systems they interacted with iirc, since they were super meta earlier



