#Warhammer and Such
1 messages · Page 17 of 1
warhmmer is no stranger to racially charged caricatures thats for sure
I'd be super curious how they'd handle Nippon or Araby if given the chance to expand that far
We'll probably see them in Warhammer 3 tbh
Araby should be a vector to rep myrmidia imo
where do these guys fit in?
thats a tallarn desert soldier
yes 
he'd have to get pretty lost
one of the guard regiments who absolutely kicked the iron warriors' ass
i think they are real neat
That's 40k and a tallarn
Do you mean in terms of racial charicatures?
Because Tallarn is weird
I hope so. Warhammer 3 seems to be the trial by fire for faction concepts GW never finished
In that they're "The Arabic Imperial Guard Regiment" but are all white guys because of Lawrence of Arabia
i was wondering if they were a charicature or not
they like horses and going fast, and are otherwise the uncharitable movie arabs of the time; except in lore they're also certified badasses
bu their presentation is a caricature
It's like if they did a Japanese Samurai Imperial Guard regiment but based it off Tom Cruise in The Last Samurai
right right
I thought the one named character they had wasn't white?
Arabic motifs and inspirations are surprisingly rare in all 3 Warhammer settings to my knowledge
you have the whole of Araby which has minimal lore in total war; and the tallarns in 40k iirc
In theory lots of the vampires have vague Arabic origins
you don't have much sub-factional lore either, as the lore never tries to approach describing different arab ethnic groups or whatever, so you generally just have the "vaguely arabic" vibe
i too have a beard
Due to vampires slowly moving out of khemri
Eh, actually Oldhammer had a surprising amount of lore on the different ethnic groups of Arabay
iirc the desert tigers from tallarn are pretty cool too
Allot of vamp lore involves various clans and tribes
was kinda goin on this https://whfb.lexicanum.com/wiki/Araby
Araby is a sub-continent of the Southlands, located to the south of the Old World, and bordering Nehekhara. It is a huge and decadent empire, composed of many theocratic Caliphates, all ruled over by the Sultan of All Araby.
That's kinda my point, tallarn is... Well tallarn. And Araby barely has lore, seemingly existing just because some arabic nation would be in that spot of totally not earth
Like how the harkons are called that cuz they're all harkoni
There's more than this
There's a divide between the desert nomads and the settled easterners, and the people who are still technically ethnically Nehekaran
Also myrmidia is a key goddess in araby
Settled WESTERNERS, sorry
It's where the order of the blazing sun has its origins
where from? Were there like... novels? or just numerous snippets from other places?
Allot of it is the age of myth novels for khemri
I'm assuming the extra lore is from snippets in the WHFRP books
Cuz araby is sorta attached at the hip lore wise to khemri
Those seem to be packed with all sorts of lore callouts you don't get anywhere else
thats pretty cool, nice to know theres extra lore
Also araby is referenced allot in vamp lore
That’s often the case I think I think, they cover a lot of stuff normal books don’t need to
Since almost all vamps to one degree or another originate from the south
i actually have, of all things, a DnD campaign thats set in pre-settra awakening Araby and Khemri. Using the darker dungeons book to modify it and such. talked about it here earlier mostly cause i was considering rebooting it inside of one of warhammers own TTRPG systems
was pitched as effectively a tomb raiding and ancient mummy vibed campaign
As I recall a bunch of Cathay lore is lifted from the RPG books
where they'd awaken settra and set in motion some world changing shit because they wanted treasure
Which pre settra reawakening?
how do you mean?
Cuz that can be during sigmars time or various points much closer to the original settings current day
Like settra has awoken various times then slumbered again lol
so plan was to mess with the timeline a bit
and set things at a closer to modern era, as if he'd not necessarily been woken up yet, in order to generate a classic tomb robbers awaken the mummy moment
from there it would cascade into a mass awakening of the dead in khemri and a sequence of fleeing towards al-haikk
and then a mystic plan to find some Things™️ that would help them put settra back to rest
or not, and dealing with the global consequences of settra deciding he's down to be a great conqueror again
i explained before a bit, but obv because players will have a greater say, its 100% an alternative timeline with any number of variances to support the plot
sadly the campaign got cancelled with the passing of a player, but recently the party has expressed an interest in possibly picking it back up
effectively its an adventure plotline of disparate souls looking to make their fortune on the gold of a long dead empire, but getting far more than they bargained for
using settra, araby, and the setting as a backdrop/vehicle
but thats also a bit why i was keen on seeing if i could use an existing warhammer ttrpg ruleset instead on the second round
despite 5e being the system the group is most familiar with
I mean that doesn't really need to modify the timelinelol
Like he's often asleep in oldhammer
well there are a few things id have to be cognizant of, 1 being relative tech level of the explorers matching or near-matching modern Empire people, 2. That Settra had united nehekara and defeated Nagash by 111 IC, and has his fleet rebuilt by then. He doesn't declare another age of expansion until 2522 IC though so there are large spaces of time
In theory the most active he got in that period was end times and him grudge matching nagash
the biggest thing is coinciding the relative tech levels, the relative mystery of Nehekhara, and the status of Nehekhara's military upon discovery by would be explorers
Storm the modern year in like og fantasy is like 3250 ic or so as memory serves
yeah, but also nehekhara is more known to various factions as you get closer to the actual modern era
Like the age of three emperors is about 2750
Ehhh not by much
like straight up fleet battles with brettonia in 1175 and alliances with elves in 666
Like its like lustria
People know theirs angry skeletons but that's about it
I feel you're conflating large scale lore to being common knowledge
The main thing is these explorers need to be fairly ignorant of what they're going into; and the leader of the expedition is a well informed person
his ambition being to be the first expedition to come back alive from the mysterious land of the dead
and offering great pay to any desperate souls willing to brave them
That's not hard even in the modern setting
Like just like with lustria people vaguely know it's dangerous, filled with gold, and maybe has heard some crazy stories in a tavern
Like the high elves are mysterious to imperial citizens
I suppose, but there's a disconnect for me if these guys show up and disturb the tomb, but there are already loads of undead guardians and stuff beforehand, and the only thing they're awakening is settra themselves; on account of part of hte narrative beat is initiating a cascading set of events that will inflict the legions of the tomb kings on the whole world lest they act to fix their mistake
I mean there aren't
When a tomb sleeps it sleeps
Like allot of the time nekhera looks abandoned outside of the few nomad groups that live there
Cuz when the rulers slumber so do their armies usually
we never actually made it to the white pyramid or Khemri proper, were mid crossing of the desert
but I do think that in reworking it
i would be better off starting with their arrival to the tomb
with a largely uneventful or only mildly dangerous journey to get there
that way the BBEG as settra gets introduced early
and their flight across the desert has some impetus
Tbh with whfrp you could just have it be innocuous stuff lol
"Oh no something got into the provisions"
and i can do a sequence about convincing the sultan of al haikk or copher about the danger and preparing to be attacked, followed by an either epic city defense or a sprint for the ports
i played with hte idea of them being like... mega cursed for doing the thing, so that if they don't fix the problem their souls are bound to nehekhara (to ensure they don't decide to say "fuck it" and sailing for distant lands only to get picked off individualy when tomb kings track them down to get their stuff back
but i think starting at the city outskirts, getting to do some dungeon crawling, face off against traps and constructs and maybe bandits who followed them, followed by breaching settra's own tomb in the most expensive looking pyramid there
cue lots of shaking and scaries, settra prolly kills an important npc in some suitably horrific fashion, and as they run they can see the city unearthing itself from the sand all around them
which system did you think would be good for it?
warhammer fantasy roleplay?
is it oriented more towards combat or happy to do both combat and narrative?
Both combat and narrative imo
Especially since you want them running away
Like they'll have to be a higher power party relatively speaking for whfrp to be able to handle like constructs or what have you but that's an easy thing to make char gen do lol
thats cool
and yeah my hope/and intent was to run this as a bit gritty and a bit low power
to ensure that settra is truly terrifying
or starting gritty/low power
and ramping up
i guess settra is believably terrifying for all but the strongest of foes anyway huh
so starting things at mid or low mid levels would be fine
and frankly if you're joining up to go somewhere where no one has been recorded as returning from, you probably have some skills to your name
Yeah you're likely not a rat catcher
Basically at char gen I'd say just let them pick their jobs but still give them xp I'd say
And if you don't want to risk all humans also allow race selection
As a clarifier you usually roll for both
Yeah you more or less roll. Take what you get or sacrifice some start xp in various ways to more directly decide what you get.
Tbh once you've glanced at a pdf it'll make sense either way
It even notes about how to do higher power groups
cool cool
this ones on the backburner but it seems promising to use a warhammer system for warhammer campaign
Lol
would it surprise you to know I did a whole ass campaign primer way back when that adapted DnD stuff to Warhammer; effectively compromising warhammer accuracy to mesh better and allow more choices
oh does WHFRP have stuff for tomb kings or would that be homebrew territory
yeah as of now theres no supplements for that
They should make a new dogs of war
while i agree thats a very niche faction and would probably be best saved for after other factions lol
technically regiments of renown has come back
but not to the extent of the originals
also dogs of war were distinct from the renown regiments if memory serves
and it's still like. why you can soup giants
they're not synonymous terms but they're related
ror were like named mercenary units
but dogs of war also had generic mercenaries
my dad has these
they don't line up very wel haha
cool models though
Manhide's Manflayers
metal
Yeah, lotta oldhammer sculpts just do not rank up well.
Tho some relatively new stuff didn't either. Bloodletters sure as heck don't.
the ones with the sword trailing back is my favourite sculpt of them
no
all other warhammer priorities should be subordinate to my glorious whims
lol
Spoken like a true fan
so what's the infrastructure of the traitor space marines
every other faction has some sort of civilian population (or magic energy source) to get their supplies from
do they just get all of their rations/weapons/supplies/recruits from imperial planets they raid?
The infrastructure is "Let's stuff a demon in it"
but aren't there some that aren't really associated with the demons
my honest response is you are thinking more in depth about it than the writers usually attend or thought about it themselves lol
warhammer in all its forms is more a "this is cool and we dont care if it makes no logistical sense" sorta thing usually
its why bolters have recoil
and shells
You got a few ingredients with traitor marine infrastructure tbh
though tbh i dont think most traitor marines need to eat
Night Lords is basically just raids, some have connections to the Dark Mechanicus, and I’d guess lots of contracts with the Iron Warriors
theyre sorta kept together on an individual basis via dark magic and spite
I mean they still need bullets and spare parts
One of the main things though is the warp is literally the stuff of magic and creation and stuff.
Aside from that they do conduct raids and looting
There are also unholy populations of slaves and so on in the warp, and there are dark pacts between the legions, for example I'm pretty sure the dark Mechanicus and the iron warriors do a lot of material production for the csm
Not necessarily in the same volume as the loyalists, csm do tend to be highly veteran and under supplied
i think its mostly dark mech and vashtorr
as memory serves the IW dont like to share
I figure it's less sharing and more transactional
share is more meant in the sense of "no this is mine go away"
than literally giving stuff away for free
The sharing was more HH era when they were the only guys running logistics, now it’s probably just “so what’s in it for me”
So some of this is gonna depend on the legion
But the Word Bearers and Iron Warriors just maintain their own industry and civilian populations
Under despotic tyranny ofc, but that's really no different
Night Lords are the murderous crust punks of the Legions
Yall have made me decide to do some csm listing tonight maybe
The Black Legion is now the de facto ruler of much of the Imperium Nihilus
(Along with their various allies)
Wanna do a very "beleaguered veterans" list if I can get that to present in list building
And there's whole dark mechanicus forge worlds and such
IW are the guys running full on factories outside/with the Dark Mechanicus
I think the more like heavily God aligned legions often get sustained by their deity
CSM also get to cheat because they fight in and around the warp so much and can do crazy paradox shit like get their past selves as reinforcements
And yeah, a lot of it is also running loyalists for their foams
Groups like the World Eaters are a little more complicated but broadly speaking have a support network of aligned Khornate bands and servants
They do have trouble otherwise making new marines don't they? Theft of progenoids being a high value objective?
The World Eaters are kind of viewed as like... crazy absolutist Khornate extremists to emulate and help
Sometimes in a more literal version like the night lords, sometimes in a more “has packed up the entire armory on pallets” form if the IW or Black Legion
But they still maintain robust recruiting pipelines (their apothecaries use tons of drugs to stay sane enough to do the surgery and rituals)
Or are just that horrifying dead inside Red Corsair sociopath like in the Night Lords book
There's some I'm not so sure of like how the Emperor's Children do it (shattered legion+nolore) or the Thousand Sons, but I assume the Tsons can just magic up resources
I think they can do magic repairs, like a slower Necron repair
The Emperor's Children do have the advantage of being aligned at least somewhat with Fabulous Bill, the galaxies number 1 space marine expert
He’s more interested in his New Men now though
C’mon GW, make Gene Hound models already
No no Mew Men is good
Look, I know what that’s gonna trigger on this server
My white hot prediction take is that Codex: Emperor's Children is gonna ship with Fabius Bile's New Astartes as a CSM version of Primaris Space Marines
I mean what I think makes the New Men/Gene Hounds cool is that they aren’t Astartes, since they’re both male and female, and also work using pack tactics compared to the Space marine “lone supersoldiers”
Basically doing that Agincourt thing of “grab the fucker and stab him in the joints” but more systematized and they also steal their organs
well the thousand sons are explicitly allied with tzeentch
so he can just hook them up with that infinite god juice
The chaos gods aren't usually very doting masters though
Maybe tzeentch is different
I know the Tsons actively recruit but because of Ahriman's little present they can only recruit psykers
i mean...they like having military forces
i'm sure they would want their elite supersoldiers to not die of hunger or lack of ammo or whatever
Tson logistics might be “are you a sorcerer or not?”
Yeah for Rubrics all you really need is ammo and transport
And a sorcerer to command them
I think you can make new dusty boys if you REALLY want to
It is, iirc its magically enhanced bolt shells
You can yeah, it's just less necessary cause its easier to put old ones back together
But even so the 1ksons are really quite small
They're the smallest surviving legion
Look sometimes there’s not enough of the old one to put back together
I think you can use magic to do it anyway if that happens
I really want codex EC soon haha
The AoS Slaanesh stuff whips
EC codex prolly gonna be later in the edition I think
Sometimes literally!
They have plenty of those lol
I saw this online a bit ago and its a very inspiring EC set of models
Tbh tzeentch and the tsons generally have a combative relationship imo
@sour sequoia showed it to me
But yeah traitor marines are far from the only military the chaos gods have
It's not even their largest one lol
The chaos gods also do want to keep them around but they also aren't like usually caring
So if nothing else they're gonna moderate support based on devotion and success and such
And want to harrow them until they're as lethal as possible and such
(This doesn't apply so much to Nurgle, who just heaps his blessings on anyone who'll say a nice word about him)
(But hey, it also helps the Death Guard be a huge ass chaos legion)
"Blessings" of course
In that you'll get violently ill and eventually only be alive by the grace of nurgle
I honestly find the chaos cults more interesting than csm, accursed cultists and dark commune are some of my favorite kits in all 40k
Yeah those are super good ones
Dark Commune has probably the coolest kit with some of the lamest fucking rules
Not that they're bad, but an HQ unit with a special rule which says "these guys suck and your main dudes hate them: they can't be your Warlord" is funny for a super cool centerpiece kit"
i'd be more interested in a lost and the damned faction than CSM, I do like thousand sons though, some of the best lore in 40k to me
I really do wish they could be a Warlord
I like CSM but lost and the damned is probably my biggest hope for a future faction
I would love to make a mostly cultist list with "basic marines as elites"
A la alpha legion
With their constructed cult front
Or sponsored insurgents
For chaos that or dark mech for me
Since I know chaos xenos of some kind would be even more of a pipe dream lol
Not me realizing bolters are what amount to giant recoilless rifles (the actual weapon variety, not 'rifle that doesn't have recoil') with box mags
Hell people have been arguing about lasguns for years lol
I'm not even gonna bother
It's a laser
No method of producing a visible-spectrum laser produces an effect analogous to recoil
Just accept that it makes no sense and move on with your life
as for bolters
I have a stupid reason they make sense as having recoil
There are in fact trials going on in special weapons testing of bullet projectiles capable of altering their flightpath, both via fins and via onboard secondary propellant
Space Marines use D.A.R.P.A. rounds and it makes sense, fuck you
XD
They don't
They're literally rocket propelled explosive rounds
That very much cannot correct mid vector lol
lol
WRT lost and damned, I think I would even settle for a traitor guard detachment that that can take daemons instead of agents
(Agents/daemons literal wording is "if every model in your army has Imperium/Chaos keyword" so it just needs a rule that swaps keywords)
Of course it would still need a properly cool detachment rule, "can take daemons" would be like a sidebar rule
Maybe overwrought for a detachment rule but something like the Blooded tokens the Blooded KT gets would be cool
(Pick a unit each turn which gets some buffs, units which wipe out an enemy also gain tokens, having 2+ tokens yields more buffs)
It's basically reverse grudge tokens, so probably a reasonable amount of complicated
That is true, though that is an army rule not a detachment rule
Though the astra militarum’s army rule doesn’t make as much sense for most chaos forces imo
Dork Angles
Question, i am being too sinical by laughing my ass off in some parts of 'betrayer'?
LikE
good book, I been engaged by it
but sometime is just
"So we lost Angron" and "He started to ree with his mouth full of rocks"
Just fyi I think that ree jokes are discouraged here
This reminds me that one of the most redeeming moments for perty to me is the time he kicked the shit out of fulgrim lol
Fulgrim is the penultimate "destroy that twink" figure in 40k.
In the most literal sense too
Very much, yeah.
Tbh chaos warriors are the best advert
Very few of them are having a bad time I feel lol
Fantasy chaos warriors are always having a grand ol' time.
I'm looking forward to painting my chaos warriors soon. I'm almost done with the chorfs--just about finished a unit of blunderbussers and a unit of berserkers, and just have some chorf centaurs to do and they'll be finished. Inasmuch as any army is truly finished, I guess.
This feel like a solid starting Crusade/1k list?
i kinda like the chaos pred destructor as a generalist platform with sponson lascannons
raptors im not sure about, but i think saving them for deepstrike can be a useful thing
melee legionaries im a bit iffy about, but i think they're useful as a tertiary mid field objective melee threat
since the cultists will nominally be on backline objectives
If you're using cultist to hold the home objective and not screen deep strike you should be fine with just 1 mob.
Also any particular reason for the land raider?
Have you considered swapping the destructor+one cultist mob for a forgefiend?
land raider is ferrying the champion/chosen into CQC, and represents narratively the mobile HQ of the crusade; its also a powerful and resilient anti tank platform that most things will struggle to efficiently destroy
and, honestly not really? I don't know that the forgefiend is worth giving up that much map presence, especially when it doesn't come with any str 12 shooting. That's not to say it's not an excellent model, but I don't find it interesting for either the theme or build plan
the other reason to have so many cultists is mostly to communicate strong cult presence, beyond chaff light infantry
if it scales up to 2k in play (should i ever play this in crusade) I'd go on to add the dark commune and possibly traitor guardsmen
and I realize the predator is hardly meta, but i also don't think its particularly bad in its own right, even if overshadowed
comes with a lot of weapons on board, with the ability to engage a fair range of enemies
with crusade honors, it can very easily, i think, shine
I do think the chaos land raider is just good, and possibly even meta for csm atm

assault ramp is such a sexy rule too
I think the Vindicator is more meta but it’s good
does a land raider becomes a sea raider when underwater?
nope, it just drives on the land at the bottom xD
Nope, Arkan Sea didn’t find the STC
aw
Arkan Sea, Arkan Lands oft forgotten 2nd cousin
honestly, from a meta perspective, my most questionable picks are the pred, the extra cultists, and melee legionaries
but as far as flavor, i think they all work
I WAS considering bringing a vindicator instead of the pred, cause the big siege shield is sick
Melee legionaries used to be really meta in 9E
but the pred feels iconic, and that it can bring several tiers of strength with its shooting is nice
I’m not sure which it is now
Probably still melee but not for midline objective holding
Which legionaries are kind of mid at anyway
i think with access to the heavy weapon like AT, and dark pacts, shooting is prolly more meta for them atm
they have decent OC and can stand around with a big gun or two
not really meant to do the heavy lifting with the murder
chosen and chaos termies are much killier
i went with chosen instead of termies largely cause they feel more like hardened veteran types
while chaos termies feel more... specialized?
On the other hand the CSM stratagem list skews melee and legionaries assaulting an objective get full rerolls to wound
yeah thats a bit why i took em, effectively making them a assault intercessor squad but come with 2 heavy melee options instead of 1
just don't have the budget to give them a taxi, so unlike their veteran bros, they have to walk
but i think they get rr 2 wound on their shooting at enemies on objectives too right?
Just melee on waha
Mmm ok
I think they're most fun but least efficient if you hybrid/mixnmatch em
Bring the book guy, both heavy ranged and melee guys, bring a good melee on the sarge
No that’s pretty valid
Melee legionaries are good if you're willing to run a 10 man with a character like Lucius, MoE or an exalted champ. Otherwise 5 man's with bolters and a heavy gun (I'm partial to the lascannon but I've seen people prefer the chaincannon) and mark of tzeentch can spook people
10 legionaries with Lucius AND a MoE can swing deceptively hard above its weight and fights first from Lucius let's them bully people trying to charge them. Really good unit for holding objectives that aren't out in the open
What I like about my theme list is that while it's obviously making compromises for flavor and personal taste, it IS still bringing solutions to a range of problems
Meaning is not entirely out there with its pants down even if it's by no means competetive
(Which is usually what I want to do with my theme lists anyway)
Favor the theme but bring answers, even if they're not the best answer, to a range of predictable issues
Yeah it looks solid
If you can find the points to swap the exalted champ for a lord that would be my only suggestion. I just really dig the lord and his chosen Bois both visually and mechanically
My thought was that like, the crusade starts with a smaller, less important set of dudes, and the lord shows up and gets added to the roster as things become more serious, gets added in at the 2k scale or something
But lord was actually my first pick before I thought "maybe he'd send a trusted lieutenant first"
It'd be cool to be able to upgrade the exalted champ into a lord using crusade points somehow
It's the same reasoning I used with my wolf spears prospective crusade, in that I figure I'd start with a lieutenant as a less "big man in charge" guy and work my way up to a captain
Though on that list it's a bit weird to have 2 lieutenants in the same task force I guess (brought a phobos lieutenant and lieutenant with combi weapon)
I think if I was ever part of a crusade and started at 1k points I would go with one of the lists below though which idk:
Imperial list #1:
1x Knight Warden with stubber, gauntlet and unyielding paragon (warlord)
2x warglaives with meltagun
1x helverin with stubber
970/1000 points
Imperial list #2:
1x Knight Gallant with melta (warlord)
2x warglaives with meltagun
2x helverin with stubber
1000/1000 points
Chaos List #1:
1x Knight Despoiler with double battle cannons, stubber, and aura of terror (warlord)
2x war dog Brigands
1x war dog Karnivore
970/1000 points
Chaos List #2:
1x Knight Tyrant (castellan loadout) (warlord)
1x war dog brigands
2x war dog karnivores
995/1000 points
Chaos List #3
1x war dog stalker (chain cannon + slaughterclaw)
2x war dog brigands
2x war dog huntsman
1x war dog Karnivore
The Changeling
1000/1000 points
Any suggestions on which 1k list would be best to go with in general for a crusade?
For winning or for cool factor?
honestly whichever you like most, but i wouldn't bring a named character cause they don't get xp
Because Chaos #3 will absolutely roll things.
crusade isn't a competetive format, and honestly I feel like playing really competetively in crusade is almost bad manners
unless everyone's on the same page i guess
but its a lot more about having your guys and them getting experience and doing cool stuff ( which knights of both imperial and chaos variety are already good for )
Both tbh
I wasn't aware of that as I'm inexperienced with crusades.
Is that so?
I understand and that is why one list has a despoiler with double battle cannons (favorite loadout for that model) and another has a tyrant which is my favorite chaose knight.
I’d just go for chaos #2 then
Crusade groups are at their best when people are bringing credible lists of models they like
It’s not a super balanced format so bringing “tournament ready” meta TAC lists combined with the weird life spirals and semi-balanced rewards can make the format really capricious and unpleasant
id say bring the one with your favorite personally, a neat thing with crusade is units gain experience and you can empower them over the crusade, meaning you can make a less optimal model much more powerful over time
obviously you could make strong units stronger, but i think its more fun when it enables the use of "bad" units
yeah
I see
So go with CK2 but if I wanted to say go with CK3 but replace Changeling what would you suggest for the 90 points?
(I do like the Changeling but am willing to swap him out in CK3 for now)
hmm
I don't have nor want to ever have anything nurgle so nurglings are out
No offense nurgle fans but nurgle daemons and 40k death guard are too gross for my taste.
could do flamers
Maybe
i was gonna bring a pred annihilator but then i was like
why would i bring a weapons platform that can't also melee
so hellbrute it was
it was that or a defiler
Armigers/Wardogs are just very good and at smaller points levels your opponents have fewer tools to handle them.
Current competitive Chaos Knights lists are all Wardogs with a splash of demons.
I see
Chaos Knights also just have superior quality small boys compared to Imperials
iirc chaos knights have better lil guys and knights trend to have better buff support for lil guys
and that trend also carries into the bigger knights
And being able to splash from a real army rather than the fairly middling stuff you get out of Agents is also a big boon
?
Yeah basically
IK focuses more on the synergy between the buffs of big guys to armigers while CK focuses on the knights being more independent but benefiting from buffs when needed. (Desecrator+brigands combo for example)
my main hangup with chaos knights is that all their current faction rules are built around "battle-shock"
which seems like a not very impactful mechanic
and giant death robots don't seem like their specialty would be inflicting some damage without quite killing the enemy
the main thing is that its quite impactful regarding normal battleshock tests, but battleshock-on-your-turn effects are generally rather weak
especially since insane bravery can only be used on your command phas
but also in general a lot of things
have too much bravery
Insane Bravery is also only once per game now
So battleshock effects are generally better
I do find the idea that CK can just run all armigers while IK can't to be kinda funny.
Armigers really need Armsman buffs to be good
At baseline they are just lower quality units compared to War Dogs
i do like the idea of bringing 3 allied armigers in a space marine or guard army, but without the buff its a taller ask
whereas bringing war dogs in a non knight list for chaos is a bit more amenable
did the new admech codex do anything for knights
I just don't like how the Tyrant/Castellan isn't as good as it once was and the Valiant is only really good when granted the mysterious guardian enhancment.
I haven't seen a writeup
The bigger Knights from a competitive standpoint have never been the most effective things to take
Not much has really changed there
i feel like the castellan is still a worthy gun platform it just struggles from eggs and basket
plasma knight was in peak soup 8e
valiant i feel has never been great as the closer ranged cousin, but i do think the harpoon is hilarious
and would run it almost just for that
The more objective focused a game is, the less valuable a super big model is
And 10e is not at all a "just table the other guy" edition
Like 8e was
I got scammed so hard by 8e admech xT
yeah i think the castellans problems are less statistical and more the objective focus of the game shifting. Well that and its just a lot of points focused into one spot
Well the cast's plasma gun isn't as dangerous as it might seem and the fact the valiant can't overwatch with its super flamer means tagging it in melee to prevent mysterious guardian redeploy is painful.
yeah thats true
There's also the fact that because Knights are so top heavy, putting points into a big thing is more opportunity cost lost than it would be for say, Guard
Since Guard can spam 65pt 10 man objective holders until the cows come home
Which is why you need to make sure to get your points worth before the big guys go down.
i guess a way to reword my thought is that the castellan is still quite a powerful model in its own right, its just not well suited for the current game state
^
cause i don't think the castellan has any issues generally blasting stuff to smithereens
knights are in a awkward place and the biggy knights just emphasise the sticking points
they're the opposite of armigers
And a Baneblade for Guard is a hell of a centrepiece
i love how
useful the baneblade actually kinda is
by being so tough and shooty, but also generally handing out cover like candy
The Baneblade's secret sauce is it can actually obscure your other vehicles too
So it's a very strong armoured column centrepiece
i only hesitate to put it in a 1k point list
but at 2k?
bets are off
i have only a shadowsword though
painted by me pops
i still owe yall a pick of it at some point
its painted like a valhallan tank
👀
(he's not a warhammer hobbiest, mainly does model cars n stuff, but i got it for him years ago as a present)
and as part of an ambition to run guard/marine soup back in the day
its the one with a broken lascannon cause of storage issues
shadowsword is pretty gnarly tbh, even if its a bit too powerful for most reasonable enemy types
it'll certainly delete single targets nicely
better make every save
The baneblade with a titan weapon for a main cannon
The Volcano Cannon is so powerful even 2+ units without cover physically can't make the save
its just a hilarious amount of str and damage lol
And uh, the thing is
str 24, dmg 12
2 minimum
at 3+ if it didn't move
and command rerolls are worth it when it comes to the big guy
Straight up the best vehicle killer in the game, no question
my dad likes the look of hte fixed gun on tanks more than the turreted look, is i think why he built it
being a swede, he vibes with the old S-tank
Understandable as the rogal looks a little silly at times
he only had/has a minimal understanding of the lore behind the stuff
honestly I like the rogal! It's really grown on me
Ever shown him the gaunts ghosts books?
It is a nice tank but seems almost too tall
Kinda a shame the mammoth tank (inspired by the same tank from Command and Conquer) was legend'd.
40k
C&C
Before the Falchion/Mammoth tank was thrown into legends I was almost inspired to do a GDI themed SM army.
Though Tau actually work a bit better for Tiberium Sun/Tiberium Wars GDI tbh while GSC are great proxies for the Brotherhood of Nod.
Yup
I really hope the standard infantry squad doesn't go the way of the dodo when the codex drops
ok cool, newrecruit is missing some text but i remembered that they do
i like it as the generalist pick
I don't want the regiment variants
i don't have the regiment variants as being a bit more specialized myself
got a buddy who only wants to get into guard specifically because of catachans
The deal-breaker for me is no heavy weapons
The key to being a good guard player: channel your inner Greogy Zhukov or Stalin and just throw hordes of tanks and infantry at the foe until the enemy is drowned in bodies.
The other key is to drown the enemy in explosives.
Back when templates were a thing, you'd often end up rolling more scatter die than to-hits.
valhallan list built around the shadowsword, for fun
posing the DK as valhallans
because grim demeanor was a valhallan thing too
Lottttta indirect fire
big chunky 30 infantry guys
flamers and grenades all around just like chenkov would've liked it
I occasionally get a bug about wanting to do an Armageddon Steel Legion army but then I think about how many tanks that would be and it's like
yyyyyeah maybe not.
(unless it was Epic scale then hell yes)
they're more about mechanized infantry no? Lots of chimeras and light tanks en mass?
Yup.
They do have a fair amount of tanks tho, buncha lemans chugging along. As well as hellhounds.
hellhounds are fun
i dunno if they're meta, but i like running em because screw actually rolling to hit
Ah yeah looking them up again they mostly follow standard guard make-up with a lot of chimeras being the notable standout part.
Each regiment raised on Armageddon is composed of twelve companies, typically a mix of infantry, armour, artillery and mechanised infantry. Infantry and mechanised infantry companies consist of a command section, a fire support platoon with 10 heavy weapons teams, and three infantry platoons of 50 soldiers each, including 5 heavy weapons teams. At full strength a company would have 175 soldiers, though casualties suffered during battle will quickly reduce this.[2a] Tank and artillery companies consist of a command vehicle and three squadrons or batteries of three vehicles each.[2a] Super-heavy tank companies are composed of three super-heavy vehicles.[2b]
Additional units can also be attached to a company to function as part of their organic structure. These include a fire support platoon, an infantry platoon, a tank squadron, a Hellhound squadron, a Griffon battery, a Hydra flak tank, and/or a two-man Sniper or Ogryn team. Normal practice limits companies to three such attachments, and never more than one of each type.[2b]
Additional support units can be attached to regiments on an as-needed basis, normally restricted a maximum of two support formations per company.[2b] These attached units can include Rough Rider and Steel Legion Storm Trooper platoons, the latter often riding in four Valkyries per platoon; three-vehicle Hydra flak batteries and four-vehicle Sentinel squadrons; four-craft Vulture Gunship squadrons; and even Deathstrike Missile batteries, with two Deathstrike Missile Launchers per battery.
deathstrike is a unit id love to use on the guard that i know isn't great
The Armageddon Steel Legion make use of Grenade Launchers and Missile Launchers. The preferred armoured vehicles are Leman Russ Battle Tanks, with Vanquishers serving as command vehicles, though they are known to include a few Leman Russ Executioners.[5a] Artillery is usually Basilisks, Bombards and Manticores, while super-heavy vehicles are typically Baneblades and Shadowswords.
really wish the damage was 2 instead of 1
Deathstrike are more a fun unit than competitive, and that dates back to 3e.
yeah for sure
Their range being "infinite" occasionally had silly multi-table shooting if people agreed to it.
Casually just drop one on an ork vs eldar game happening 3 tables over.
i still need to figure out how id work with a platoon commander dishing out orders from a chimera
That used to be a thing with basilisk 240" range too right?
Yeah.
Never any reason for it to have that range because who the fuck is playing on tables that big.
would actually be very funny
to play a game with tables bigger than that, but also would be such a friggen slog
"I move my army, they all advance, my turn is done"
"Ok, i do the same"
That's basically Apocalypse at that point.
One of the LGS's around here used to run an apoc game once a year and they'd get all the tables together and after 8-10 hours they'd maybe be done with turn 2.
lol
i remember even reading the battle reports in white dward for apoc and thinking "this sounds like it took forever"
Oh it does, there's not much of a point unless you're doing some multi-day thing and y'all just wanna throw the entire collection down on the table.
Epic does apoc better because it's designed for large-scale battles and it hasn't ever worked out well for 40k unless you're abstracting a lot of stuff.
apocalypse is cool
And excuse to take titans with points to spare
Quick and dirty steel legion list
What tool do you use for those lists?
Web app called newrecruit
it's the same data
Oh I know it's the format that caught my eye
yeah newrecruit is way better than battlescribe
Newrecruit quickly went from “promising” to “best in show”
has anyone tried newrecruit's connected virtual tabletop thing?
I know playing Warhammer virtually on Tabletop Simulator is a thing, but getting mods for every unit in your army and getting everything set up properly seems like a big pain
it is yeah
it can be somewhat more painless with yellowscribe and the battleforged pack
has the lions share of models for almost every unit in its diles
files
Im a player in a dark heresy 2e game again and I forgot how much I hate the acquisition of gear in this system. Anyone have some homebrew for this system lol
Can always steal the money system from 1e
yeah
Wasnt the money system not great? I read some stuff on it and most seemed negative
Not to say the 2e requsition wasnt also majority negative
My somewhat joking suggestion is play imperium maledictum lol
Need to look into it more
maledictum looks like its fun
to be like bottom tier just like, folks
trying to do a thing
It's very much modern dark heresy yeah lol
The money system was... fine but a lot of the prices were complete nonsense
But in a 40k appropriate way
I like how you could buy 100 bullets for the price of a cup of recaff
Better than raw where you can fail to req a las pack, or snub revolver bullets for example
My friend hit a 10 and I failed a 33 2x
And another had to spend his 2 reqs for hand cannon ammo
It seemed less crunchy and more TOTM
Totm?
Theatre of the mind
I mean ehhh
It's very much like whfrp 4e x dark heresy
Like you can definitely totm it
But it I think baseline assumes maps still I think
Oh gotcha. I got a brief overview from some secondhand article and it didnt seem exactly like what we wanted. Ill have to actually read lol
Ima be real they don't look like they can even swing the hammers
It's still pretty crunchy, though it subs out square/distance combat for zone based combat
Which is still pretty robust and map based
I think its a good change because frankly the movement rates were always whack in DH
instilling a false sense of security, thats how they get you 
As were the ranges
i stole briar's bunny while he wasnt looking
the bunny is in this sack now i make my escape!
The difference between full move and run even though they cost the same amount of actions is frankly ridiculous
having the (default) option for zone based combat just means the totm is run consistently really
which is crunch in it's own way
Need to look into zone based combat
ironically our IM game was map/gridless based after having played years of RT without maps lmao
This is the example given for a zone map
kinda funny how they drew pieces of gw terrain
it is yeah
Oh this would all be 1 encounter? This is just a full lancer mission
I'm not sure I follow
This has nothing to do with Lancer
But yes it would all be one encounter
I understand that im drawing parallels
Yeah that's totally not a full Lancer mission either haha
That's one combat
don't think you're quite getting the scale here
IG not because that seems either really big or really small
Yeah in scale this would be about the size of a lancer combat
A relatively small one I think
Oh so quite tiny
the door is like
I thought it was the other side of the spectrum where this would be like 300 meters
A "Zone" should be roughly 5-10 meters across with poorly defined borders
wide but not much taller than a standard door
How do long range weapons work?
roughly speaking range is how many zones away you can engage
zones have like adjacency
so zone 2 is adjacent to 1, zone three is two zones away from one, etc
Yeah
I am not a fan of quite a few of the csm models but the heldrake and greater brass scorpions are among my favorite 40k models.
short range is within the same zone
oh there's more that one image haha
and then stuff like grenades might hit an entire zone
Oh theres a 0% chance my group would adopt this
tbh I don't think I'd personally lay out zones like they did in the example haha
Yeah I'm actually not a huge fan of those example zones
more an example of notation than anything
They're missing out
they like grids ¯_(ツ)_/¯
Also it describes long las as something thats rarely used unless its for narrative
nah it means that within combat engagement range the long las has effectively infinite range
in addition to that it can fire well beyond that. because it's a sniper and that's what they do haha
Whats the actual damage they do. The listed damage +d10?
Oh strange
better shot means more damage /shrug
Yeah most of the randomness is stored in attack rolls for IM
the game can do grid combat just fine. I guess
don't think I'd bother? gridless just works better I feel
I think it might be weird to retrofit on - but dark heresy generally worked with zones kind of de facto since movement was both fast and action intensive
I like how the zones simplify targeting for some things too
basically the idea of zones is you just distill all the places on the map worth being and generally that's only gonna be a handful haha
so not really any reason not to just make it explicit
we played gridless cause we had minis and terrain
not that you can't do zones with terrain :)
I mean I get it for sure, and I dont doubt it works but I dont think I could get others on board who are grid enjoyers
Like how this one torches a whole zone
Thats beeg
I think generally just like
idk like cyan says a lot of people were just playing the game this way or similar in the ffg days
purely anecdotal but I feel like both game systems support grid/less the same amount and neither assume it's the default I guess?
but that's just how I read the ffg books and that's influenced by how our group played haha
but yeah there's a brief section in the book that lays out how to use the IM range bands and such with measurements
whether that's in squares or just plain inches
oh that's gorgeous
I forget which sm codex was going to come out next?
DA i believe
#40k #ironwarriors #nightlords #warhammer #warhammer40k
NL shows off his new killteam. IW is not happy
Ordered a Genestealer cult combat patrol
sick, gsc are cool
The have some of the coolest and most unique faction mechanics out there tbh
somewhat related
can a space marine take the one ring to mordor and cast it into the flames?
Space Marines get corrupted by less
the ones ring could corrupt a space marine so easily
A grey Knight maybe, as they've had like more specific training against that kind of stuff
A space marine would get corrupted by the Palantir before they even got out of their house
The ring’s corrupting influence is proportional to a bearers will to power - it’d saw right through a space marine pretty quickly
A GK is trickier since they’re infamously well trained to handle that sort of thing
They might just be wise enough to hand that shit to a sanctified servitor to “bear” it
But what if we put it on a daemon sword so we could have a cool invisible sword?
oooh
So would an ogryn be a good ringbearer?
still wouldnt want to keep it for long, but they could get as least as far as frodo
might need a second ogryn to be sam at the finale
ogryn golum would be really scary though
also ogryns being claustrophobic would also explain why they didnt just ride Storm Eagle Assault Gunships to mount doom 
Man these first two have me on copium for a new celestine lol
I think Celestine is too new for a resculpt but It's definitely sisters or cities IMO
I know I just want a model that reflects her art more
And I'd love just a refresh of her and greyfax with them just becoming canon tbh
Also cuz I like their lore in both cases but the models are sorta lacking I feel
Greyfax's model could definitely use more fire and brimstone instead of what amounts to a basic A pose
That and get rid of the heels i beg
a new living saint could be cool
Like both her and celestine suffer from the vestiges of old gw design philosophy for ladies in 40k
A generic living saint would be a vibe
But I do recognize that's probably just as much a pipe dream if not more so than s new celestine lol
I think celestine's model is a vibe they wouldn't want to like. replace?
Is that crossed bones symbol an aos thing?
so I think if we do get a fire and brimstone living saint its more likely to come as a new character
Sabbat would be cool but I have no idea what her status is at this point
I mean tbh if they make her that it'll finally fit her art lol
Celestine that is
yeah ik
I think I've seen it in aos and 40k
I don’t recognize it for 40K but there’s a lot of symbols
Im leaning to 40k cuz the skeleton has like what looks like a rebar through it
I think the cos release quite deliberately avoided any wax sealed parchment
there's a lot that are just nailed and one that has a metal badge type thing
and yeah it looks like pipes or something
I'd say dark angels maybe
don't they have a bunch of crossed symbols
Same, but I wanted to make sure it wasn’t just a known aos symbol haha
the ends are like
cut into triangles though
which I don't think I've ever seen on a purity seal
oh?
Is it?
Funny shaped skull, left hand has humongous talons for fingers
I think that's part of the fire not talons
I’m leaning genestealer cults related now
oh no that hand does look weird
That’s still a really big handbone either way - I’m also not sure if that’s sculpted flame or a claw
Clearly the conclusion is GSC living Saint
the piping used for a pole and seal made me think house Cawdor for the latest teaser, they do have a crossed symbol but its 2 torches and not bones 🤔
could be
other then that, only lone crossbones symbol I can think of in warhammer as a whole was the old round shield sprue
the text does not look chaotic but my hopes are part of the base for 40k daemon primarch Lorgar
imo, feels a bit wasteful to make a separate one out of resin for HH if that was the case 🤔
though with the wing from yesterday, Loyalist demon primarch Corax?!
Banana for scale:
Really seems like the vehicles came out a good bit better than the infantry
well you know what they say, big things made small looks better then small things made smaller 
it's much easier to make small scale vehicles
I wonder who out of the primarch who are not 100% dead would return last 🤔
omegon
the real question is when will they let skaven into 40k
rats are some of the most survivable creatures that exist
surely they could've lasted a few dozen millenia
there were
kinda
they got retconned into longboys tho
that age everything around them
Imperium
i mean its similar to horus getting two. also overall gw very much trys to keep all of mainline 40k, at least for new releases, plastic i feel lol
I could see that but I expect the next one to be chaos
GW re-branding raven guard into Skaven guard confirmed 
I want to put a “this machine kills blank” sticker on my aberrant on caution sign but I don’t know what to put instead of fascist
imperials?
Loyalists
I wish that underwolrds was a more affordable game, it has alot of cool stuff
masters as in no gods no masters
actually i think imperials would probably make the most sense
and being able to piecemeal collect cool AoS stuff I like like Tzeentch, Slaanesh, Nighthaunt, Ghouls, Dark Elves and Lizardmen would be cool. But grabbing those would be like more than an actual army lol. Not to mention how hard it can be to find them at times
aiui, genestealers pretty much just target imperial worlds, since they're the only ones with enough discontent population and incompetent bureaucracy for a monster cult to take off
genestealers will go anywhere there's life
tyranids will go anywhere there's biomass
genestealers are specialized at infiltrating advanced civilization to take it down from within
I mean
i feel like warcry is a good bet in this regard
they don't really need a civilisation
cuz the teams mostly dont go oop
underworlds models all have rules in warcry :)
that too
but i think anthro is bemoaning like the hard to find nature of some underworld teams
and how a decent number of them are oop
I really like Ephilim and the Thricefold Discord but both of those are from 125$ starter sets, which is a tough sell for me
Statistically speaking genestealers usually infiltrate the imperium since they're one of the most numerous targets
genestealers are cool, I need to paint mine more
(There's more orks, but orks are a lot harder to infiltrate)
yeah
greensteelaz would be fun to see as something like a kill team though
AAAB?
Genestealers have infiltrated all sorts of things in lore
AEAB
Maybe I’ll do “This machine kills sisters” as they seem to be the ones that would be sent to exterminate Genestealer cults after found by the inquisition
sometimes yeah
itd often be deatwatch imo
And it’d suprise my friend who I’d probably be playing against the most because she plays sisters of battle
sisters are more couched in the ordo hereticus
deathwatch are also a common chioce, it's basically whoever the inquisitor can get
Deathwatch is more a space hulk thing
It's usually whoever is available really
gsc are heretics haha
it's just that either ordo xenos or hereticus can be the ones that find the thread that leads to the cult, either because there's signs of a xeno infestation or signs of heresy which he gsc has both of
But GSC are under the "remit" of both ordos I think
Since they're both internal dissent and aliens
could also be stormtroopers, arbites
fair
kinda depends what sectors the cult has infiltrated too
What’s deathwatch?
uhh the ordo xenos spec ops marines
space marine summer camp
Ah
who are taken from all chapters
theyre probably overall my fave marine thing and have some of the best infantry models lol
I wonder if I can get a terminator helmet from someone to put in my rock grinder as some type of trophy
Combined space marine "special forces" chapter which borrows marines from all others to fixate on killing aliens
Oooo
eew aversion fandom
I kinda like primaris aesthetic but not lore
how does warcry list building work?
i mean its more the primaris are really like poorly integrated into deathwatch as a range imo. hell im not sure if they can use the unique flyer still.
cuz they use to not be able to lol
for some reason it doesn't mention it on this page but for matched play the other limits are 3 thralls and 1 monster
also the like primaris all the same equipment thing feels so odd for deathwatch ngl
its like the opposite of their intended vibe imo
I'd disagree with that also cause the three kill teams are pretty good imo
Oh huh war cry is much more open ended than KT
?
death watch runs mixed primaris squads based on armour type
Is there a good way to get one helmet?
warcry is a lot more like pre kt21
ebay or second hand bits store
in terms of direction
There's a fair number of secondhand bits shops, or you can talk with someone in the community who might have extra stuff
I mean ultimately they still end up being fairly overall marine with bolter either way right?
also i love the corvus. its maybe my fave flier model lol
if only cuz i love teh asault ramps
Ooooo that’s pretty
I guess?? but special issue bolter ammunition is one of the main dw things haha
mechanically as a physical faction it is yes
The fortis kill team also has a fuckton of weapon options
I'm not talking mechanically
i more mean the like fluff and like before they sorta became an army thing
they made them just stratagems this edition
where there whole thing is hyper diverse like kill teams
though this is in part the tug of war of making the small squad action faction into a playable army i suppose lol
the blackstar can transport anything
12 models with bulky adjustments or just straight up one kill team regardless of composition
I just like little buggy gremlins killing people big strong space marines
Even takes bikes now which is wild
I think it might be the only transport which can take bikes
I think it's like the land raider in that it fits alongside primaris a lot better than the rhino chassis imo
I think the stormraven can too?
I think it could always deploy bikes because the firstborn kt can take a bike
waha has it with centurions and dreads but no Mounted
ohh yeah I didn't think about the thawk
sad again that legions imperiallis being heresy means there's no vakyries 😔
space marines are quite air cavalry specialised atm tho
I have a hot take
I think 40K vehicles don’t look great
I like 'em
to be entirely fair
this is a lukewarm take
anyways some 40k vehicles look good and others do not
i like ork stuff
Tau have their own neat style
mad max but green
Orks have great junk
I think before 8e stormtalons and land raiders could transport bikes actually
idk if 8e is the actual cut off but back in the bulky special rule days at least
I know they couldn't in 5e but idk about 6 or 7
But also yeah 40k vehicles are super variable in look
i hope legions imperialis just does epic again and ends up having orks in it
I don't remember a lot of Necron vehicles aside from the obvious one
cause then i could get a speed freaks army that isnt going to take up my whole damn floor and wallet
ah no was looking in the wrong place. infantry only. stormraven could carry jump infantry and the blacktalon could carry jump infantry and bikes
so yeah it is pretty unique
nicee
A lot of 40K vehicles look too much like a child’s toy
Whoch I admit 40K is just children’s army soldiers for edgy teens and adults
Orks, Tau, and Eldar have some good stuff
That’s where cheap alternatives come in
and the new(ish) sisters deimos based vehicles are really nice
wish they'd made their normal rhino use the same sprues :(
The pipe organ missile launcher rhino is great.
Rhinos actually look cool
I will brook no complaints about that one. 😛
vindicator is my fav rhino variant apart from the sob ones
I’m not the biggest fan of rock grinder it doesn’t feel like it’s a repurposed mining vehicle
I like the Atalan Jackals conceptually
The Goliath Truck isn't actually a repurposed mining vehicle.
It's a repurposed armored car
oh I also like the old fw leman russes with trench rails
same design the new legion imperiallis ones use
The most common variant of the Goliath Truck across the Imperium is the Goliath Rockgrinder. Though compact, the Goliath Rockgrinder is a mining vehicle built to withstand rockfalls, dam bursts and the fiery backwash of its Clearance Incinerator. Those huddled within have a great deal of protection from all but the highest-calibre weapons. The Goliath Rockgrinder can carry up to six cult warriors.
Leman Russ tanks are just great period.
They were originally built from an STC design to provide heavy-duty protection for Imperial officials and corporate bureaucrats moving through subterranean complexes and mining tunnels.
the rockgrinder was made from the armoured car
They got the STC, made it for corporate shills, and then went "Say, we already send these things into mines. What if we put on a drill?"
like
Ah
before the cult got ahold of it
So it’s repurposed twice over
Yep
Idk then maybe that’s a bit too cluttered of a concept
I think partially it's that the rockgrinder was designed to be a two option kit
so it's not very like
the drill bits need to be easy to leave off and still look good
It's not focused at base, yeah
And it's a very Imperial thing
"We don't have an easy STC available for dedicated drilling vehicles. What about repurposing the APC we do have?"
A lot of imperial stuff is like that since they're so cargo-culty with tech
Yuuuup
So it's a case of STC to armored civilian transport car to mining vehicle to Genestealer cults hijacking them into combat service.
tbh i like 40k vehicles looking sorta silly
if they used sensible irl vehicle design the vibe would be off imo
I'm not here to take the setting too seriously, yeah
Same
We need more face chest chaos marines
i hope we get a shooty and a mixed army detachmen for hte orks
id like to not thard focus into raw melee
wheen building an ork listt
even if i want somee good meeleeee
I just ignore the lore. Primaris are how spacemarines look like. Thats it