#Battletech/Mechwarrior/ATOW
1 messages · Page 5 of 1
Which Com Guards unit are they? Since they are decalled. Also, what is the thing they are shown on?
That looks like a crate
Oh, aff, that is a plastic basket.
Yeah it’s this foldable basket.
I only had access to generic decals, but with the bird I’m thinking 3rd army, but before they officially adopted the moniker of Emerald Falconers
||also because I’ll be putting these against some falcons sometime in fall||
||Dew it.||
||Let the children of Star League fight to the death.||
||Actually, sidebar, did it ever come out in-universe that Comstar made a deal with Jade Falcon to do a communications blackout and basically make the Inner Sphere blind and mute?||
Hi folks! Fairly new to BattleTech but I think this whole thing is pretty neat
Well, then you think right. Welcome to the Inner Sphere. Or Periphery. Or Clans. Whatever floats your jumpship.
Inner sphere, trust
What happened to that.. Marauder? Timbie?
[Reply to:](#1161695907255963709 message) https://tenor.com/view/battletech-mechwarrior-oh-boy-hype-gif-15711252 📎
I mean where is its.. Either gun or missile boxes.
Of my incredibly limited knowledge, I think that either the Rifleman or Catapult are my current favs
Leaning towards Rifleman, honestly
Should I introduce you to The Rifleman Curse?
Sure why not
Everyone wants to replace the Rifleman with something better, since the Rifleman has issues venting the heat from its two Large Lasers.
They always fail for some reason or another.
JagerMech? Failed to improve on it. Galahad? Died with the Star League. Glass Spider (~= Galahad IIC)? Just can't replace the Rifleman IIC.
To be fair, some of the later riflemans are spooky
The dual RAC variant is downright menacing.
Also, don't diss either the Bradley or the Rifleman. They're both servicable.
Oh, yeah, on that note: When someone says "the X", they typically mean the prototypical variant that the Sarna page shows in its infobox, but if they give a model code (like RFL-8D), you need to check it in the Variants section.
OmniMechs also replace the Variants section with a Configurations section, which is much the same idea.
What I find funny is that the base rifleman would be pretty good with DHS and ferro-fibrous armor to add some durability, but an upgrade of similar simplicity comes shockingly late in the timeline
A lot of post-helm riflemans stack ER Large Lasers on which make the heat problem awful even with the improved freezers.
I've seen hunchbacks punch wildly above their weight.
Hunchbacks are the honey badger of the Inner Sphere
You know you've got a winner of a design when the Clans have to make their own version
I will always love my Special Needs Hunchback in our current MW5 modded playthrough. Half of its weight, not counting ammo, is allocated to a Sniper Artillery piece. It makes enemy armour vanish with astonishing efficiency. Plus, the sound is top tier.
..I've developed an interesting Centurion refit, but something feels wrong with it.
Built off the CN9-D but with a complete weapons changeup to 2ERML, GR, SRM6, CASE. But I've done something wrong, I can feel it.
Centurion feels like it wants to be closer than Gauss range.
I'd sooner give it an LB/10-X. Though it could work.
This is an upgrade for a Canopian-turned-Solaris-turned-merc Hollander pilot who's a bit of a.. Mix of artillerist and sniper.
What's wrong with the good old Hollander?
Besides a lot, but shh.
I will vehemently support the Hollander in any situation.
No no, you ask a good question. Why are we swapping away from the Hollander? We had to fit an LGR to it to fit some sidearms to it, but that's not a standing issue.
Consider reiterating on a Blitzkrieg then, perhaps.
Not out yet, sadly.
Fair point. Bummer.
But like yeah, why are we upgrading from a Hollander? There's absolutely no need to.
Looks it up
Oh, I get it
It's one of those "We have one weapon system we want to use and by god we're going to use it" mechs
Like the Yeoman
Except a lot smaller, yeah.
It is a Gauss Rifle on legs, and by God is it going to be that.
It's a Kit Fox A on a 5 ton heavier chassis that trades the sidearms for the use of no XL engine.
Also what the fuck is the Charger
5x small lasers, wuh
Look at the speed.
People made some... weird doctrine during the long period of no peer on peer wars under the SLDF
And the charger was one of the bastard children that came out of that.
Yeah good lord that's quick
Don't get me wrong: If you put an XL in that thing, it is TERRIFYING. But they didn't.
It's frighteningly cheap in AS. I want to try taking it for a spin there. 18 points is "warm body to hold an objective" cheap and the charger punches people in the dick for 4 damage
..What do you MEAN it's less than 1000BV?
THIS THING COSTS AS MUCH AS A KIT FOX, WTF?!
But then look at the 3K and you see oh God it has 4MPLs, an LRM-20 w/Art.IV, and 179 armour at 5/8/5!
Okay that's a bad yard stick, kit foxes are all miserable piles of overpriced guns
But yeah the base charger is wacky cheap
I simply had the Kit Fox to hand.
[Reply to:](#1161695907255963709 message) Okay that's a bad yard stick, kit foxes are all miserable piles of overpriced guns
Fair.
Other things in the 1k range:
A good panther, practically every vindicator, advanced valkyries...
I think.. If I want to upgrade from an LGR Hollander, an LGR Centurion might be the way to go.
I've figured out why we have this problem with the Hollander: It's a mix of feeling like we've made a bad compromise with its armament, and feeling like we constantly need to go up in tonnage.
Which no, our unit can get more BattleMechs and CVs, we don't need heavier per se.
That’s like 5 Savannah Masters lol
@wet nova thank you for this excellent question. It does in fact glow under UV.
Now I kind of want to do a whole lance this way.
I would not want to fight that at night.
Huh. Ya know what, someone has probably done that in the periphery and then stories went around about ghost mechs.
Hmm, a periphery noble known as Baron Samedi, who lucked into an old King Crab? Might be a story worth telling.
yooooooo, a black knight! my goat
Ostscout appreciation club assemble 🫡
They scrungly looking
I like the hands. I've started doing the same on my mechs.
Cool
I've been told that the eye naturally shifts to hands and faces, so those should have the most detail and attention.
Glinting metal does that well
True, true
What kinda simplified?
I lost an arm and most of a leg, but I blew the Wolverine's head smooth off with a Commando
Rolled good with the SRM 6 and 4
Dam
<<'Tis but a scratch!>>
[Reply to:](#1161695907255963709 message) I lost an arm and most of a leg, but I blew the Wolverine's head smooth off with a Commando
That's what it's all about babyyy
DiscoBack time
Its all fun and games until somebody mods the Discoback into the Dubstepback
By replacing the MLs with pulse lasers
Or the extremely silly lppc back
Oh God the heat.
The piece de resistance: it has a Radical Heaksink System.
god
I'm just remembering that old The B33f video
Where he loads a Direwolf up with something like a dozen LLs
Fires one alpha strike
And immediately overheats and explodes
Twitch : http://www.twitch.tv/The_B33f
Facebook : https://www.facebook.com/Th3B33f
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Play Mechwarrior Online FREE! - http://store.steampowered.com/app/342200/
Shadow Hawks do be bringing that signature succ war swagger
Last one I need to do is the stinger
And then I have two more lances for the Red Bellied Hammers. Honeybadger and Mongoose.
Weezer
I just watched an atlas kill every mech in the 7k point game I played. Holy shit.
He got the 5 man ace
Atlas is great, if you run it right
Don't ever cross the Bounty Hunter, or the Bounty Hunter, or the Bounty Hunter, or the Bounty Hunter, or the Bounty Hunter, or the Bounty Hunter
That loki II is going to do some unholy things to local metas
Kinda new to battletech what makes it so scary
aside from the obvious double missile rack on its shoulders
TLDR, 65 ton heavy mech that carries about 40% of its weight in guns
And is also stupid cheap
It either is an Omni
Or like Cryptid said, a large amount of weight is in weapons
You don't wanna fight a weapon rack
Like 2-2.5k BV cheap
Sorry wait my bad
40 tons
The MK II prime carries 40 tons of guns/ammo
And it weighs 65
oh so that's like 2/3
The MK II Prime is a super light heavyweight.
So is it slow or lacking armor
what's the tradeoff
Or a Gladiator
Slow? Vaguely, most are 4/6/0. armour though? Oh it has armour 20 armour everywhere but the heat and CT
The regular loki is very bad though since it also carries a lot of guns while being both expensive, slow, and less well armoured than some light mechs
The MK II Prime is what we call in the business a gas machine.
Go brrrrrrrrrrrrrrrrrr!
But then heat
The MK II fixes all those problems and will still beat you to death
Not unless it gets beaten to death first by an Atlas.
But at that point, if you're fighting an Atlas.
Eh the atlas is a bit overhyped
You've should've walked away from the contract.
Or asked for more money
And also the atlas outweighs it by 35 tons
What makes an Atlas so different from other 100 tonners?
It’s not really different it’s just the poster child of battletech
is it just reputation or does it have some crazy lostech engine that lets it carry way more tonnes
Reputation. It gets featured a lot in media. On the tabletop it’s…alright? It does assault mech things
It’s not amazing, not terrible
just 100 tonnes
Just a bit overhyped because it’s one of the first mechs most people see
yeah its certainly the first one I saw
There’s plenty of 100 ton assault mechs, some better, some worse
The atlas gets to be a poster child and we get to shoot them with ERPPCs
All is right in the world
Yes
Every atlas has a sampler platter of weapons that makes them generally mediocre and unfocused
They're generally powerful but just get bodied out for the price if they're going mano a mano with other assaults
I played a list that topped out in tonnage with a crusader against a Steiner scout lance recently though and that atlas reminded me that it was still 100 tons of fuck you
So I have learned to cool some of my criticism lol
Base Atlas is 3/5 speed and only really has the LRM20 as a ranged weapon, so unless the enemy is forced into knife-fight range because of mission objectives, it's pretty toothless. There are a few variants that fix this (like the AS7-RS or Samsonov's personal ride. Coordinator please authorize a mass-production of it, I know he was a dumbass but he knew how to make a 100 Ton 3/5 work.)
Samsonov's Atlas is a seriously good succ was assault
At 1800 BV I'd take it in pretty much any era as long as I'm not playing a recon objective, if it showed up as a generic variant that fit in more MULs.
Don’t believe we’ve ever fought an atlas
Did have a game where the opponent fielded two banshees
Banshees never scare me that much, unless they're that one variant.
Most banshees feel like space heaters.
the 3S with dual PPC and autocannon 10 will certainly make people feel it thanks to the power of actually having sane engine rating
If we recall one of them was the dirt cheap variant with a single ac/20
I want to say the MQ? That thing is goofy especially if its slinging precision
I think most banshees are alright
The 3E in particular is cheap and durable with mediocre output
But the benefit is that they're big and cheap so you get a lot of hp for your bv
Compare to something like an 8S which is less cheap and a bit less durable but also runs at you with a 39 damage hatchet
Yeah the 8S is feral apemaxxing
Mecha shitpost
Rifleman IIC with its radome up top in a 10 gallon hat, arm lasers replaced with LBX-10s shaped like revolvers, and a poncho.
Tell me how much Periphery posting that would be?
That's worth 3 howdy's and a "Damn Kerensky!"
LMAO
That just made me picture a Rifleman looking like Jay Kay.
STARSLAYER LETS FUCKING GOOO
the power of 2 large lasers
Onto the marauder
It’s getting a similar colour scheme to the locust. Black legs, grey torso, and probably purple arms
That's oddly close to the scheme I'm doing for my own Marauder at the moment. Black legs, white torso, and then some terracotta details.
The very same Marauder from the bounty box, by the looks of it.
Preview of Gothic mechs painted up
New IWM sculpts
Yeah I'll admit except for big hat atlas and the marauder these still aren't selling me
we like the scorpion's SRM six pack but that paint job dose look hot trash on the like phiniox hawk
Alright I’ve put together a dumb list for our battletech game this afternoon
Marauder, marauder mk II, catapult, and a timber wolf
“Mad Cat, MAD, MAD, CAT”
“Your IFF is going to have a stroke”
Update
We lost, hard
Marauder and madcat died pretty early on (in the same round), catapult got double teamed, marauder II did alright
We decided to admit defeat after the catapult got both its legs crippled since we were never going to win considering it had started as a 4v4 and our opponent still had 4 mechs
Save us all some time rather than prolong the inevitable
Also the dice fucking hated us that game. Opponent rolled something like 15 crits and a good deal of those were TAC while we failed to hit over half our shots
Yikes.
Dice sometimes do that to you.
The dice must be punished like this
10 seconds · Clipped by Obexi · Original video "Dice Training (Everyone's lying about dice Lesson 2) #animated #5e #dnd #spellbook #dice #training" by Zee B...
Marauders are notorious walking bombs but its tough to have a madcat go down early.
Seems they’ve done it to us every single game we’ve played. Which admittedly isn’t many games but still
We’ve won…once?
Bring pulse lasers.
It sounds like you have traitor dice
They need to be punished...Drown the dice.
Let them sit in a cup of water in a dark room and let them think about their crimes.
Is this extreme? Yes
Is this unethical? Yes
Does it send a message? Yes
Or go buy a Kingfisher and proceed directly to hearing the lamantations of their women
The Kingfisher is evil
Its fucking imposing too, that mini is massive.
6' Kingfisher vs. 5'11" Direwolf
What's its Loadout again?
On the C (imo the most powerful one) 2 er ppcs and 4 er medium lasers
And a lot of armor
Got one lance painted; now allowing myself a new one 
HEFTY
Zeus might be my favorite catalyst sculpt
I love this Stalker a lot, too
They're great. The Longbow is fun just for the amount of missiles.
There's also one Javelin variant that has a whip a harpoon or something. Pirate version. Seems very interesting for Solaris.
I really need to finish my stalker's paint job.
The lore that stalker pilots like crashing through buildings for ambushs is cool as fuck
I really dig the periphery longbow that’s just a stupid amount of single-shot rocket launchers
I did the math on that once and I think it shuts down for 5 turns if you rip all of them
Worth it
Love the Longbow with 2 UAC/20s. "I'm just gonna walk forward and mag-dump, and if you get hit, it's your own fault."
Tanks do it better
We ball
We ball
We ball
This is the last thing you see before the lasers vaporize you.
I haves!!!! New battle techs!!!
The goobers!!
I recognise:
Timber Wolf
Nova
Fire Moth
I know this one just not its name, it's a Clan 90 tonner with PPCs
Warhammer
Black Lanner?
Atlas
Phoenix Hawk
Spectre
Commando
LOCUST! :D
Archer
8/12 ain't bad
The clan assault is the warhawk and next to it is the pouncer, which is an Adder that put on 5 tons. The IS medium in the back is the wraith, and its a wasp rather than a commando.
Yeah!!
Got it for ourselves for our birthday :3
Although we’re trying to study how to make a lance bc we want to get a vindicator eventually… (it is our favorite battle mech)
Vindicator only being in the beginner box twists my nipples
At least they're printing plenty of those if you want to snag one.
Aahh might aswell get a beginner box!
It got books and such! (I think?)
It gives the very barebones of the classic ruleset, some map sheets, some lore, and some cardboard stands
I just like the vindicator and griffin enough I got two lol
That’s so real…
The griffon was our go to boxing mech for MWO and the vindicator has been our long time favorite
Warhawk, thank you. I had "Daishi" in my head but I knew it was wrong.
[Reply to:](#1161695907255963709 message) The clan assault is the warhawk and next to it is the pouncer, which is an Adder that put on 5 tons.…
They both have the lip over their heads and similar arms/legs. Pretty different in designs, even if every clan assault besides the kingfisher ends up being The Pile of Guns™
Yeah. I knew it wasn't the Dire Wolf though.
I knew it was a Masakari Warhawk, I just forgot the term for it.
I just meant in terms of actual combat design rather than aesthetics, though I didn't clarify that.
Which is my bad.
Mhm.
Also not all of them, the Phoenix Hawk IIC exists.
Like a Charger, just less bad.
That's true. A lot of the IIC variants get to spend more weight on things that aren't gun
its a really dubious choice in universe, though the lore does have autocannons behave much stronger than on tabletop
by BV its apparently a very good objectives monkey
I will pay 1,500 BV for that combination of speed, armor, and firepower any day. It's not an assault, it's a MASSIVE Medium.
There's also the spicy T loadout. Load up the Protomech AC/8s with precision and go bug hunting.
Gargoyle feels like the sort of mech the dragon wanted to be.
The Gargoyle is the failson of the family
Maybe, but he's in his lane, vibing, even if the rest of his clan don't understand
True
DS, I'm gonna be real with you. My brain is having the "Hey. Hey. Hey. We should buy some more military styled paints for our mechs." thoughts.
Its just there in the background
My friend and I joke that its the demons whispering to us when we hear those voices
So what, is the Gargoyle basically an Assault-weight cavalry unit?
I'm not one to claim i have strong willpower with my paint buying restraint
Yeah exactly
I love cavalry units. :3
I like eyeball units
It knows what it's doing and it does it acceptably.
I need to buy more cyclopses
I wanted to split the ELH box with a friend, he said "I don't know man, I already have two Cyclopses". I said "But consider: Triclops". We made the split.
Nothing better than seeing a lance of Cyclopses decked out in UN Blue/Army Green about to start wrecking pirates.
...I need to start making plans.
HGGGH friends we need help figuring out which clan to choose...
we were going to go ghost bears (like the mwc dlc) but that felt a bit too "new fan frenzy" vibe
Easy. Diamond Sharks
Or if you want to be a little more close to the action...Sea Fox.
Because they're like the economic powerhouse right now.
I like smoke jaguar because I get to be the bad guy and their paint schemes whip
Well, what do you want out of your clan?
we just... dont know right meows
we fell in love with the lans recently because they're kind of super absurd, and they expect everyone to match that level of absurdity and its SO GOOD.
so, the least evil but most absurd clan would be cool(?)
Less evil most absurd.. What era?
Wait, I know. The Nova Cats.
They, they.. They get high. They're the magic clan.
Woag…
Some more military schemes can work great for mechs.
Note: The magic isn't real per se, but.. Drugs.
Finally finished up the lance CO
Gonna need some touch ups in the pit and jump packs
Yeah the nova cat's and like scorpions are problay the nicest of the clans depending on the era. wich like dose factor into wich faction your going for as like not every faction exiest in ever era.
Ghost bear is also up there for niceness and maintain things like family and checks notes American tackle football
Goliath Scorpion:
Do Drugs
Steal Old Shit
Do Drugs
Form a New Empire
Do More Drugs
Woah baby that's nice
BANSHEE BAYBEE THE OG (original Gorilla)
This specifically is the badly undergunned 3E variant.
Got my inner sphere pheonix hawk done for tonight since I need a detail brush for my clanners!
Hell yeah, that's also what I am planning to do.
Though I'm going slightly off-script already.
Oooo….
You gotta keep us posted :3
Will do.
Beeg struttin
Realized I needed to show that I practice what I preach, re: Goliath Scorpion.
Look at them
Oh those windows are vary nice
I know I will never strive to that level because I do tabletop ready.
But this is beautiful to see
Those canopies are a ton of fun.
Oh yes

It’s arrived!
Derby over
4 kills!
2 headshots, a DFA, and the final was an lb-10X cluster that managed to core out one of our opponents
The trash can is angerey
The trashcan demands blood!
Hmm, gonna throw in a little variety to our army
Still keeping largely the same scheme we’ve been using but leaning more into the Varangian guard vibe
So more reds
yoooo
"We live in an age where two months of travel could put my ass on a planet halfway across known space. With a completely different culture, a totally different language, hell, even a different way the goddamn calendar works."
"What's your point?"
"Are you seriously gonna sit there and tell me that the idea of a transgender human being is some kinda fucking mind blowing unreality?"
"Men are men and women are women, end of-"
"Nope! NO. FUCK you. I will not tolerate that kind of talk from someone who just paid for time with a genetically modified actual real life FUCKING CATGIRL."
-# #writing prompt #dialogue prompt #battletech #canopus
Oh boy time to rant about the hinterlands book
Ladies, gentlemen, and killers, please explain to me how I, in 8 turns, kill a hammerhead and a pirhana on this map
When the teams start on short edge deployment
Because that is the RAW setup for the match
That's a tough fight.
Pirhana should be a fairly easy kill once you manage to hit it. Something that can punch a hole or two will likely find some ammo or other vitals. The Hammerhead might be a bigger challenge. What do your forces look like?
The problem is that the piranha had no obligation to stick and fight. I had to go from the lakeside up.
I had an orion and a bushwacker, so 4/6 and 5/8
So what happened is that i trudged up from the far side of the lake, took out his derpy little BSP vehicle, and approached his hammerhead up in the top left corner (by the 2 hex pool)
It then started running south through cover to break my LOS. Meanwhile, the pirhana hid behind a size 4 Mesa in the top right until turn 8 lol
Re-Engineered Lasers deal with both problems, but I'm not sure if there were other restrictions on your end.
It's a hinterlands game, so we have the mechs we started with the campaign some months ago. And the random mech tables haven't been kind.
Is the campaign system any good?
We're having some pretty big gripes about it. I think the company maintaining rules are good. BSP support is fine. The hinterlands book layout is pretty bad and the sitreps are awful.
So it's a good start to make your own missions as just a more fleshed out Chaos Campaign?
Yeah, I'd say so
The big problem with the missions is that they tend to encourage behavior antithetical to the mission concept. Two examples:
- recon: the attacker trying to recon defenses can either scan most of the enemy, which requires getting dangerously close, or destroying a single enemy unit at scale 1. Besides for getting a little extra combat pay, theres no real reason to not just snipe the enemy's softest target and leave.
- Assault: the defender wins by having at least half their units on the field at the end of round 8. There's again, no reason to engage except for a little bit of money. This fight just turns into a game of give chase, grab ass
Other missions like breakthrough can also be stone cold unwinnable for one side if the opposing player brings say, a pirhana or locust that can get from one edge of the map to the other in 2 turns.
Since the attacker only needs to get 1 of 2 mechs off the field to accomplish their objective.
Do ya'll mind if we use this chat as a review board for a list we're going to be playing thursday? We think it's in a good state but just want to make sure we're not missing anything
game is prearranged so it's clan invasion tech, 10k BV
Opponent is bringing 5 mechs, we don't know which ones exactly, probably all clan tech though
That list looks a little... gilded. like in general we are dubious of the value of any medium mech that's over 2k BV
Do you have to just bring one lance?
Also if your facing claners Gaus riffles are your freind as they are not outranged meningfully by there clan counterpart
Well we’re limited in terms of what physical models we have and we’re also self limiting further with the idea of making an all Royal list
As for bringing 4 mechs, yeah we could theoretically bring more
We just want to give them good skills
And tbf it’s over 2k bv by virtue of being 2/4
The mechs we physically have the minis for are:
Battlemaster, Awesome, Thunderbolt, Catapult, Wolverine, Shadow Hawk, Locust, Commando, Griffin, Warhammer, Marauder, Marauder II, Loki (mk II), and a Mad Cat
Fair and resonable, though like we would swap the griffen for the royal locust (1Vb) and if you had it an alicorn to keep everything royal. though the maruder 1R is a vary cheep royal mech and should fit in with out leaving you at a disadvantage in intative for most of the game
Alicorn?
3x gauss assault tank that runs 1.3k points per. and alacorn is the actual spelling our mistake
Unfortunately we don’t have any tanks and definitely not an alacorn
Yeah they are vary nice even if they are used by mostaly just ComStar in the invasion era
But yeah iif you don't have them you don't have thme
Hmm, we can squeeze the locust and marauder 1R in at 3/5 each by dropping the griffin. Makes us exactly 10k BV as well
Oh nice! nothing better then getting the points value to be even to the max
Which honestly may be the better deal since it gives us an additional mech and if anything we gain firepower since the 1R is carrying 2 PPCs and a AC/5
And is better armoured
Hmm
Yeah sure that’ll work
Funnily enough the previous list was exactly 9999 BV
So +1 BV, gain +1 more mechs
1R does run hot but it ain’t too bad, just drop a PPC every so often
Or explode
That usually solves your heat problems
as long as your exploding at the same tiem as your enamy your not losing
EXACTLY 
That's one hell of a deal.
In a 5v5, you'll be much better equipped to handle some initiative sinking.
current iteration
Hmm, if we downgrade the locust to a 1E at 4/5 we can swap the marauder to a 2R and only be 35 BV over the limit
It’s tempting, but we probably won’t do it since we like to play fair
We won!!
(Pictures of our opponent’s sheets at end of game)
Warhawk got kicked repeatedly by a locust and then a torsoless battle master until our thunderbolt finally managed to walk over and put it down

I like the animation of the crab in this better than in MW5 - this one doesn't sway the top wildly.
Yeah it’s good
Would have maybe preferred a slightly more metallic sound of the case ejection but the video’s two years old
(Same animator who did the highlander burial animation)
Do not turn on paved roads.
Crab looks really good in boiled crab red lol
Tokio drifting.
Imagine how much more !!FUN!! this could be with basements. Slip on a turn and fall 3 levels straight down on your head
We chose to limit building rules for the time being lol
But this was fight 1 of my friend and I's narrative campaign of the fall of New Avalon, so we'll have more opportunities for !!Fun!!
Result of this first battle, a reconnaissance in force by Sword of Light elements on the capital's outskirts: pyhrric victory against dogged Davion resistance.
Gunsmiths are spooky, especially in urban scenarios where they can bolt behind cover to cool off.
Oh hell yeah
Had my first game of BattleTech with Theja (don't want to ping them) last night. We both learned about heat management from the opposite ends of the spectrum. I learned it's okay to not be heat neutral every turn because of my rifleman and Theja learned to not heat up to 20+ because they lost their King Crab to an ammo explosion in 2 turns of sustained fire
Yeah I basically started trash talking my rifleman's heat management then realized I can just alternate between firing large lasers and not without any serious problems
Entirely user error lol
Rifleman does well launching its heat numbers to the sky because, if you get a good position, it can just stand still and its to hit numbers are fine with +1 or +2 heat penalty. Also, if it blows up, its like, 1000 BV. King Krabbu...
Yeah I was actually scared I was going to lose before the King Crab exploded
But yeah I literally had the quickest turnaround from "The Rifleman is an awful design" right into "this is the most genius design I've seen ever seen in a wargame"
I have a funny custom that's basically amounts to "how many cERPPC can you fit on a 100 tonner"
It takes 3 turns to boot up after firing, but
Is that capacitor Extreme Range PPC?
You can fit 4 heat neutral. If youre okay spiking the gauge, well...
Because I remember there was that one post of someone playing MechWarrior online where they shoved like 6 ppcs onto something unassuming and just kamikazed into the first thing they saw
Oh, I spikey the gauge
THE DIRESTAR

Hey, Josie
11 ppcs lol
And then goes to sleep for the rest of the match lol
In chunks of 15
So, we're in an RP-campaign-thing and er, we have found an Osprey OSP-15 that we can make a refit on in 3056. We've added a fourth ML and swapped the LRM-10 for an SRM-6 and ECM, but that leaves me a half tonne when it's already well-armoured. Any advice?
What campaign rules you using?
I. I have no idea, it's easier to ask if I can do something.
Half ton gives you... armor, a machine gun (ammo not included), a small laser, some armor... uhhhh
Hardened armour is an o.. Ooooh.
Hardened armor sees service in the 3050's what the fuck
Hardened armour is the key ingredient in my PL-D1N
Which means I can forehead-slap a TAG.
Ask if you can do patchwork armour
No.
Why not?
We're a subgroup of a larger group, and the larger group's general rules don't permit armour swapping, but the subgroup's do so they take priority.
We also have a specific rule for dealing with leg ammo bins: You can feed from limbs to torso, but not out to another limb. So no legs feeding arms (It used to be leg ammo had to feed the legs, but then I realised that I needed to stuff ammo for a leg weapon in the torso, so we agreed it could change).
We also allow adding quirks (to a degree), but no skeleton changes (unless you can saddle the cost of an entire refit kit for a variant that has it).
I should add quirks to my customs
As an example of the adding quirks, we compact-compact'd Auður's Hollander so it got Narrow Profile.
Noice
Looks like we'll be going down from 5/8 to 4/6/4 though, since the rules on engine changes is "It's possible, just not worth it".
My favorite (on tabletop) is the "Sleepy Awesome". 6 PPCs, 30 SHS. Dump everything, take a 1 turn nap, then boot up and do it again.
Oh yeah! We need to work on Auður's Osprey refit.
Last night's Battletech game was great. I really liked how even in the later turns it still felt like anyone's game
In a future game I'll probably save the king crab for last lol. All 5ish turns we played I just focused the king crab and only killed it at the end
Yeah, if its not a gauss crab you can just hit the bricks
Just leave!
I remember I had a game where I had a Timberwolf B and a budget Puma vs. Another timberwolf, a K2, a medium I don't remember and a big crab. My puma takes the medium and dies, the timberwolf solos the two other mechs and then I got cocky and approached the crab after a game of kiting it and the first ac20 slug domed me
KC's can smell pride and overconfidence from two klicks away and are all but guaranteed to punish it.
Ok is it me or are srms really bad
Like a steak srm2 does 2 damage?
Or is there something I'm missing
No, each SRM does 2 damage. So a SSRM2 is 4 damage.
But also they're really lightweight?
The strength is not in having 1 SRM6 for 12 damage. It's having 4 of them.
48 damage hurts.
This is also what makes Elemental suits terrifying up close: Random packs of 10 damage at weird angles.
Each missile rolls a separate hit location too, right?
I know lrms group in 5s but I'm confused about srms
Also, the advantage of SSRMs is that it's all-or-nothing, and on nothing you don't pay ammo costs.
So with an SSRM-6, you get 12 damage every time it hits.
Cluster damage value for SRMs is 2. So it groups into 2s.
Ok perfect
Yeah srms have a separate hit location roll for each missile
We fought a list that had nothing but streak SRM-6s and it absolutely sucked because they kept getting tac rolls and head hits
They do make a good "Just GO AWAY!" for dealing with light mechs though.
Okay now I have conflicting information. Do they group into 2s or 1s. If I fire 2 missiles do I roll 2 locations or one?
Each missile rolls a separate location
2 damage each
So an srm 6 could hit up to 6 separate sections
Ah yes, a Steak SRM. In case you have... beef with another mech.
They're so so against a well armored target (though TAC's, Knockdowns, and head hits stack up). Once armor is stripped though, they become very spooky
Ok so which is better 4 streak 2s or 2 srm6s
It seems like it's just preference since on average it should be the same amount of missiles
But I'm sure there's some game theory on which is better
Probably the streaks tbh since that’s more chances to hit
And a max of 16 damage if all connected
Actually wait no if we do our math right the 2 srm-6s deal more max damage…
Eh, personal preference
SRMs in general are really good
Yeah I got 2 headshots with one srm4 volley so I've been looking for something to take advantage of them
Right now I'm looking at the Crusader
8D crusader with two ssrm6's is scary to tango with
There's a linebacker with 4 streaks either 4 or 6 iirc
Yeah D config of linebacker is 2 ERML and 4 cSSRM6's
Regular SRMs can also load specialty ammunition, most notably inferno warheads.
streak srm 2 is okay, SRM 2 on the other hand has some bad cluster math where you only really hit one of the SRM most of the time when you do hit something
it's also why ultra is a pain to use most of the time...
let me check the book again
streaks have the advantage of not rolling on cluster
stock SRMs get inferno and have the advantage of rolling on cluster
streak just hit yeah
okay, found the table
41% chance for 2 SRM to hit from SRM 2
for same chance, SRM 4 can hit 3 missiles and SRM 6 can hit 4
use larger SRM whenever possible essentially, they are just more efficient
in heat too
Large srms and a holepunch weapon to crack through the armour
That combination will absolutely murder things
punch hole, dump SRM like salt upon wound
like us
or LBX
our poor battle master took three head hits and spent the rest of the match in a coma
An srm2 anywhere on a mech is generally a sign it sucks imo, unless it has a battery of them
The way ammo works, having many small ammo fed guns is a quick route to having both a paper punch and a glass jaw
If the base shadowhawk had only SRMs or LRMs I think it would be noticeably better
IIRC, the prevalence of SRM2s is because, under old rules, only SRM2s (and SSRM2s) could be loaded with inferno.
I've heard that too - also that infernos were much scarier.
Not to say getting a six rack of infernos to the face isn't fun, especially in succ war machines, but I've heard the old rules were +5 heat per missile for 3 turns.
Laughs in LBX Hollander
Nothing better than seeing 10 points of damage eat their way into juicy internals like a swarm of angry lead bees.
If you use the new BSP system for vehicles, lbx and srms are great for killing them. 8 pellets or 4 srms will often kill a vehicle stone dead.
In total war rules, they won't crack heavy tank armor but instead do ruinous motive damage.
Ah yes, just like with VTOLs.
Hitting the rotors a couple of times and they just... vanish.
VTOL
Viciously
Terrifying
Or
Losers
... dependent on the enemy's weapons.
Any AC toting mech can bring flak shells after seeing that you're bringing VTOLs but if they're playing meta and bringing just enough ammo it might not matter
Though if I had a mech with an AC/2, 1 ton of ammo, and I knew there was a VTOL I'd probably load flak anyways
Cursed knowledge: the plural of Hatchetman is Hatchetmans
Atlass
Not it would be Cyclpses and Atlases still, even if it's a proper noun if it ends with an s sound you gotta add the -es.
I've been playing MechWarrior 5 Mercs, and I've been enjoying it, but I keep getting softlocked at the ambush part of "Lock N' Load"
So looks like there is a rules update in the works
https://battletech.com/playtest-battletech/
Neat
The big thing in the first playtest packet is a cap on explosions
I dunno how I feel about the explosions but I do quite like the hit location changes
Yeah the hit location changes are great
The damage cap is kinda......
Like an Ac/2 explosion will literally do nothing
Except I guess destroy your ammo
Oh I misread this lmao
AC/20 and AC/2 will do the same damage instead
Which also makes me kinda :/
I think the big thing is that MG ammo is not a death sentince
To be fair, they already kinda did
1 ton of ac/5 ammo actually does more damage than 1 ton on ac/20 when it lights up
And MG ammo does 4x lol
Im all about the location change though
yeah being able to hit across a 'mech is a bit goofy
This removes side torso TACs from the game which makes center torso ammo mechs even worse lol
But does improve notorious ammo bombs like most crusaders and the stock hunch better
Wait this makes the MAD-3R wayyyy better
In my heart of hearts i would like to see AC/2 and 5 damage increased but I don't really think that's going to happen
What I'd like to see is to have their weight reduced instead.
[Reply to:](#1161695907255963709 message) In my heart of hearts i would like to see AC/2 and 5 damage increased but I don't really think that'…
If they counted extra towards the 20 damage piloting check for falling over that might be neat
the problem with that solution is that you have to go back and fix hundreds of mech sheets, which iirc they've never done before
you have issues right now with mechs like the Kitfox carrying more than 1 AMS but at least its functional after total warfare changes
I actually like that
Yeah the alternate ammos and the RACs are glitzy glow ups on the lower calibers and I like robot fall over
Yeah true.
[Reply to:](#1161695907255963709 message) the problem with that solution is that you have to go back and fix hundreds of mech sheets, which …
FASA did that a few times vary erlay in the games history but like the big example we can think of is when Fractional acounting was changed out for the more modern 'Mech building system
[Reply to:](#1161695907255963709 message) the problem with that solution is that you have to go back and fix hundreds of mech sheets, which …
Confirmed that they do. TACing with an AC/2 and hitting ammo now counts as a total of 22 damage for the purpose of making a PSR.
Isn't 20 of that 22 coming from the ammo
That's what I said. Guess I'm not sure what you meant.
Clem was suggesting that hitting with an AC dealt extra "stability" damage - i.e. when counting up to 20 for a PSR an AC/2 does 5 points, even if it only ablates 2 armor pips.
Oh, I see, my mistake. Yeah, I'd had a similar idea (though the other way, having missiles and esp. lasers do less "effective" stability damage). The devs at CGL would probably argue that that's too much bookkeeping.
So basically the two light ACs throw you about more?
Also, are LACs any good for like, "recon" vehicles?
Yeah I think so. I guess all ACs could (and then to balance out precision ammo, make it so that only standard rounds do?)
Since something like the new mauler with 4 LAC5's slinging -2 to hit, + stability damage seems horrible against light machines
Oh, I was thinking an up-engined Scorpion with a LAC5.
Oh wait no, different thought. ><
Yeah you probably wouldn't want to combo the effect with specialty ammo on one hand though on the flip side an equivalent tonnage of pulse lasers or PPCs would be doing status effect: dead to the same light machines at less range
5 damage and solid range and no heat makes an ICE user happy
I do hope that we see a BV rebalance in the playtest
I desperately want MASC to not be an active detriment to a mech
Based on some of the leaked proposals for rules changes, MASC is getting a serious overhaul
Me when my trans guy friend is getting top surgery.
My play group may just be too aggressive but I think every time I've seen masc on a mech its hip blows out
From the leaked proposals, MASC is moving from Crits on failure, to damage on failure.
As cool as hitting the NOS and breaking down from mechanical stress is literally breaking your leg in a 60 ton war machine sucks
I think supercharger should still cook the engine though because pilots with double seatsinks have forgotten the face of god
I love the self-destructing mech
A lot of these are really good change idea
This looks good to be the next step between battletech and alpha strike
Did some great work on my forest rangers tonight >:3
Yellow is our command squad and red is our battle squad!!!
Next is our heavy fire squad but we don’t know what color to do for them….
(The heavy fire squad has a stalker, banshee, grasshopper, and a long bow)
An orangish brown or bordeaux could be cool for the heavy fire squad.
The scheme as a whole looks lovely, by the way.
Thank you!!!
Playtest rules for mobility are out!
Key takeaways:
- immobile units don't have a spot in initiative anymore. Stop being a rat when your nova overheats.
- water is less punishing
- you can walk backwards up slopes! Enjoy your PSRs though.
- leg damage is, as a whole, less punishing. You can now walk with only one leg, since the intent is "your leg is slagged" not "your leg is gone".
Gyro hits going to +2 psr is nice, unless you were running a <= 4 skill pilot i think that a damaged gyro just meant you were down/immobile for the game.
I like that change too
the simulationist guy in me wishes there was a simulation of the leg actually coming completely off, but I do like the change in general
This overall is an interesting set of changes, generally pushing mechs towards increased durability. I think thats probably a good thing with what we've seen of the damage changes. If you can play an angle, legs seem really easy to blow off.
It also expands the gap between vehicles and mechs in resistance to mission kills
Yeah
it's been too long since I've actually played battletech
Same. Now with my friends moving to trench crusade (with me included) for a bit I think it will be longer still
As a new player its really cool that I'm here for the start of these changes
I feel like it's all good changes, nice update and the older rules can easily fit as optionals/advanced rules.
I think the leg change, if they keep it, will probably have the most complications.
I like that losing a leg is no longer effectively a death sentence, which is really important for light mechs
I mean, youre still probably dead but you might be able to limp away in some form
It also works pretty well with the side hits rules from the previous packet. Your ability to focus down a side location meant legs would go down faster, but now there's more leeway even if you lose a leg.
But it does add a new state that isn't the limb being blown off.
Legs were always slightly diferint from arms, like you can only use arms as clubs. even if it's a 6 on a crit roll
I'm curious what's the general strategy when wanting to use NARC beacons. Is having more than one mech equipped with Narc Pods overkill?
My experience is that, if you want to go all in, you want multiple narc carriers. They're short ranged and prone to missing
That was my thought, thanks for backing it up
Cyclops my beloved
I like the Cyclops
It's one of my favorites even if on paper it's an awful design
Like choose a lane you don't have the tonnage to cosplay an Atlas
Wasp is Shielder 1-1 (Mouse) and the Cyclops is Shielder 1-2 (Big Mama).
The stock colossi aren't great but the gauss ones are fine and ultimately you're getting a a 90 tonner that can land an AC/20 and two big punchies. They're one of my favorites too
The mini is a beautiful shit brickhouse too
Oh yeah
"Let me show that fucker my big Cyclops style!"
"Oh god. She's going Elemental again."
There's also some frighteningly capable AS variants too, for whatever reason. The CP-12-K is fine in classic but really pretty spooky in AS
Thats a lot of autocannon.
The gods have decreed it is crab time
[Reply to:](#1161695907255963709 message) Weird combination of highs and lows. 📎
Chameleon my b lov e
Yes
Any battlemech with the big cone shoulders is my favorite
If shoulder why not cone shaped
Guillotine, thug, and dragon gang gang
Awesome, too.
That's my boy! The Cyclops!
blue
man
group
blue man group
but UN edition
This is lance is called Cerulean Security Solutions (CSS).
Now, I need to buy some vehicles later.
who wants to pummel my beginner lance
That sounds fun.
That'd be tricky, I fear. Timezones make that a challenge.
I could do it aobut now also
Not an option either, sorry.
Ooh, gear rules.
What nightmares have been unleashed upon ACs?
Autocannons take more hits to smack off, nice, and UACs just don't jam anymore.
these are some nice changes mostly
Narcs got nice buffs too
massive fan of the explosive component standardization lmao
I think it would have been more elegant to say "AC's require two critical damage hits" rather than having the first one ignored
the shield rework is
It's a slight nerf but much easier to track imo
I don't really understand it, but that's more because I don't remember what they did or what the weapon table looks like
Them always covering an entire side seems pretty significant
The old shield system was psychotic
they didn't do that before did they?
I feel like the small ones didnt cover legs
I think the coverage was decided by size?
but the others did
Like small was arm, medium was torso, and large was leg?
Anyways that doesn't matter anymore because now there are new rules
Oh wait, the shield rules make a lot more sense now that I've remembred cluster weapons exist
I was wondering how on earth you'd hit a shield 25 times without dying or killing the guy behind it
Oh yeah srms stay winning I guess
And an lbx-10 will handle it quickly
Oh hold on this is an important question I guess. I assume the damage from an LRM would be reduced for each group. Like 10 missiles wouldn't reduce the shield by 10 it would reduce it by 2
Yeah it'll be by cluster
So a cluster autocanon would be better for reducing shields
RAAAAHHHH THE BANE WILL NEVER STOP (until it runs out of ammo)
This makes the Kodiak pretty insane though
The Bane 2 is such an upgrade over the Bane Prime that I will only ever use the Bane Prime. ROLL MY DICE
It's not about being good it's about rolling so many dice
Seriously 10 UAC/2 and 2 tons of ammo or 4 UAC/10 and 14 tons of ammo
Double the damage, 7 times the ammo, and 1/5 the dice
I think that gets a bit funky with stuff with only one crit slot? This rule plays a bit more like armored components.
What happens if you get an armoured autocannon then?
Put a d6 on every AC you have and count down until it gets crit enough to stop working
Also, I wasn't actually aware there were any ACs with 1 slot.
IS AC/2s do.
Ah
Speaks to how little theyre used.
if AC2 is so dense for being so small, maybe someone could wield them like some kind of tungsten cube club
Since 'mechs seem so underweighted that they'd probably float in water, maybe the AC/2s on some designs are what helps keep them balanced.
Oh I would totally watch a Solaris match where some Medium goes Barbatos on their opponent with an AC/2 that they're gripping by the barrel.
Honestly that would be a massive buff to ACs if you could use them as maces lol
If I hadn't touched a rule book since the BattleTech Master Rules with the Zeus from 1998, what's the easy way to get caught up on the BattleTech of 2025?
\ these can be useful. Otherwise our best suggestion is just see if you can find a local group and do a 1v1 game
Thanks, that's a good primer, yeah the situation is I'd be dusting off my old standees and mats from 4th Edition with a buddy so while I'm familiar with a lot of esoteric stuff from the Maximum Tech era I don't know if things for 3028 play are separated from 3050 tech still or if cluster tables are different
I guess my bigger question is where do folks get the modern battle values now, is there a companion app or is it just pulling the record sheets for a given model of mech
Thanks, these are good forwards
There’s a few sites available as well as PC apps you can use for building a force
[Reply to:](#1161695907255963709 message) I guess my bigger question is where do folks get the modern battle values now, is there a companion …
Ope double ping sorry
You’re welcome! They’re from the discord of our local battletech community
[Reply to:](#1161695907255963709 message) Thanks, these are good forwards
Yeah back in the day it was just a "ehhh throw 200 tons at each other" kinda play and battle values have really evolved good so it'll be interesting to actually try to do something that's balanced on the numbers
Mhm
Fun thing about megamek is it’s not just a army builder it also has lobbies for matches
Can use it to play battletech online
(Also can use it to fight against AI if you wanna practice or test a new army)
Wow it's really come a long way since I last checked in 2020
Yep!
We only got into the hobby this summer so we’ve been learning fast
And frankly have way too many mechs already
The gold really pops, that's a nice color scheme
Why thank you
The purple was from an earlier iteration of the scheme. The red is our current version
Surely that wouldn't happen to anyone.
Just passed two years exactly last week.
Sure is.
I think you mean not enough
It was too funny not to do it. And it made things real easy for most of the friends I hold hostage to play with. Many will instantly pick BT when told to pick a mech.
Was the pun intentional?
Only a coward would not intend their puns.
The inner sphere's most trusty mech is up to no good..
This is just a little animation showing off some mech action set in the MechWarrior universe.
If you enjoy this content then please consider supporting my work through either youtube membership, donating directly on the video using the "Thanks" feature, or by simply subscribing! Thank...
Hunchback my beloved
To be technical about this, that would be grounds for an informal Trial of Grievance, not Annihilation.
[(click to see attachment)](#1161695907255963709 message)
A friend's gift
Dragon, I saw a Dragon!
That is an eclectic mix of mechs.
Okay I did misidentify that merlin as a nightgyr at first, its slightly less weird
Oh I thought it was a night gyr too
I mean night gyr and a timber wolf are at least 2 Mechs with similar roles
You probably wouldn't see them both in a lance but them standing near each other isn't bizarre
You'd see both of them in a jade falcon star mostly but then you have the devastator and the dragon which are both mascot mechs of two separate IS factions that hate the JF and each other
Hinterlands mercenary lance that got lucky with salvage maybe?
Yes, I wanted a dragon for special reasons
dragon!
Learning that Battletech is the origin of Dragonkid11's titular dragon was neat
dragon!
i love all of the nasty little fucker™ vehicle designs
Placing 2 SRM carriers behind a corner is probably enough to take out most pilots imo
Those things are scary
What era?
Okayyy. Er, 3052 in-frame?
Yeah roughly
Pick up some IS Standard Battle Armour. They're not as good as Elementals, but that's still 4 Small Lasers moving at 1/1/3.
And they'll eat 9 damage.
Each. Erm, then you probably want a transport, since we're not looking at er, OmniMechs yet.
A Bandit is a good classic choice for this.
Maxims also work but the BA versions are a bit er, bit late for '52, they're '55 or '56.
Just bring a Leopard
Your opponent will concede from pain with the aerospace/ground rules interactions
Bandits hmmm
A Shilone or something works with that too
One way I saw someone recommend getting into combined arms by bringing 4 mechs and 2 CVs, this is an Augmented Lance.
You can also do 2/4 instead of 4/2.
Oh mech vs hmmm
This also is all assuming you're playing IS, not Clan.
I mean like combined arms as in the mech vs no mech fights that would be most of the clans
Well battles in the invasion
Okay! Erm, BV is pretty well-balanced for vics? But beware erm, motive crits. They can be nasty.
Also, remember the RL720 exists
When RLs work, they really work.
They are especially spicy on Vic's, because they need no sinks
36 RL20, iirc
Good God!
You can fit a truly ungodly number on a 100 tonner
Personally BTW if I was picking a Demolisher to use, I'd use the Gauss Demolisher? Erm, it does 10 less damage than the normal one, but.. Well. Gauss.
Have you considered: as many Savannah Masters as possible? You will not regret as many Savannah Masters as possible.
Your opponent will
Except for the social repercussions, yeah.
Do NOT Savannah Master spam.
Do not touch PBI, you will regret it.
In what manner?
Was considering a lance of them
Not really
Like 4 just to run around being menaces
I assume nuke the battlefield
Trying to figure out infantry amd transport works
MegaMek or in-store?
This also ends the friendship
TL;DR, they need to fit, the infantry use up all their MP to get in, and the vehicle loses 1 MP for each unit that embarks.
And if the carrier is a VTOL, it must be landed unless the infantry is also VTOL.
Got a new box after my friends ambushed me for my birthday.
The scouring sands box seems awesome
how's the mini quality?
we saw some people have slightly misprinted minis
Ouch that stinks. Aside from the missing arm that's really high quality though
We just call that battle damage
CGL is really good about replacements
Send em a picture and explanation and you might be able to get something back
We need to find a way to get a MAD IIC and paint it in the trans flag
Yup, that's what I'm planning.
A worthy livery for war.
hell yeah
it's cause we have one in MWO
That works quite well in a way.
it can't be the exact coloration or pattern but it'll be close
(The CGL mini sculpt is different)
[Reply to:](#1161695907255963709 message) it can't be the exact coloration or pattern but it'll be close
I've done a paint scheme or two based on MW5 before, they are pretty doable.
it's cause the mini is completely different to the PGI model
This King Crab was one, with... unintended side effects.
also we're still new to mini painting
That's fair.
This new wet palette might be cursed. I just sat down, blacked out, and a few hours later I come back holding this little guy.
Worth
Yeah, I'll take it. Fine kind of curse.
Prepped a trinary to match that Fulcrum, and a binary of Clan Burrock.
Cheers. Hopefully it'll work out on the rest of the binary as well.
"oh what's this? Oh...... oh..."
looked it up on Sarna?
[Reply to:](#1161695907255963709 message) "oh what's this? Oh...... oh..."
reason number I've lost count why I hate a;most everyone in battletech
Yeah if you aren't a heroic mercenary commander you're basically the most short sighted power hungry Fuedal Lord in the history of the world
Morgan "I will be the WMD" Kell (he fails)
"How the fuck have we not regressed to cavemen?"
"What?"
"Yeah. Think about it. This is what? Great House War number five and we still have mechs? Fuck, man. We should be beating each other to shit with fucking rocks at this point."
"I don't know. Fucking Comstar cache?"
"Comstar!? Those fucks burned up tech before!"
To be fair, after the third round of apocalyptic fighting people generally got together and agreed to have a bit less backsliding
Man those talks must've been wild.
"Look, can we agree to tonedown the violence? Shit is getting bleak and I legitimately think one world has regressed to the 17th century."
Toning down the violence at least gives better justification for big robot fights
"If we nuke another world I won't be able to source anymore of that bubbly wine I like, so I'm willing to give up some violence of action to keep supply"
As goofy as the clans warfare was at least it justified small scale robot battles with big consequences
More seriously, we see that by the end of the 3rd succession war the great houses are reasonably secure in their continued existence, and so are willing to reduce the scale of violence to a simmer. Just send your failson Bob Kurita to contract mercs and get some victories here and there
I am reasonable and can be trusted with the MechLab.
"Mama, can I have BMPT?"
-"No, we have BMPT at home."
BMPT at home:
When in doubt when making a purchase just remember these wise words.
The only defense against an Awesome is another Awesome.
It's one of the things that stood out to me about the OG house handbooks, with the House Steiner and House Marik books both mentioning how their border had the largest number of nuked out and depopulated worlds, but also the strongest trade. The two industrial giants slamming into each other, doing the most damage, then stopping because they realize they're not getting their trade goods/imports.
So, new video dropped from Tex.
They did a shitpost with Marc Miller about Traveler.
Neat!
And at one point, we had the Real Lives of Mercs during the 3rd succession war.
So, who else is watching the after credits animation???
Hello! Yes! Give me more of this!!!!!
It was a fun vid.
Whoops wrong thread. LMAO
Working on some odd IS lances.
JADE FALCON KINTSUGI RAHHHH
Some most glorious miniatures, from both of ye!
Question
If you were giving a mech warrior CO a sidearm.
Would you give them a Gluger?
I gave my OC a bigass engraved revolver

