#Pathfinder

1 messages · Page 108 of 1

wraith snow
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High level reaction wars are very funny, just watched an MtG stack fight play out

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Action > Reaction > React to Reaction > React to Reaction to Reaction

green ruin
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TFW when your commander with 2 rogue (each using preparation of course) group goes:
Commander: demoralizing charge with drilled reactions for rogue 1 (2 strikes)
Rogue 1: opportune backstab (3 strikes)
Rogue 2: opportune backstab (4 strikes)
Rogue 1: Opportune backstab (5 strikes)

rustic cape
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Many Guys Technique

tight flare
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Anywhere i can read more about the ogre zodiac sign?
Playing a magus and might go starlit sentinel for fun

barren heart
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can i get somebody to weigh in on if im making an optimal choice character build wise?

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im going with Alchemist Chirurgeon speciality , and plan on taking a lot of medicine feats
still level 1 rn but for level 2 im debating on something

is it worth using my level 2 alchemist feat on grabbing the medic dedication and my skill feat on battle medicine?

shell schooner
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it would let you save on resources, certainly

barren heart
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saving on resources is , not the response i expected

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how would it save on resources if you dont mind me asking?

shell schooner
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because you're a chirurgeon alchemist. If you heal with battle medicine, you're not spending your versatile vials on elixirs

barren heart
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oh that reminds me

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spending vial on elixers
is it just an intereact to hand an elixer to somebody?

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like, that side of things im not super understanding

echo briar
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It is an action to hand it to them, but it would also be an action to feed it to them

barren heart
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so, Stride
quick alchemy, make an elixer
then interact to feed it to them?
assuming quick alchemy puts the item i make into my hand

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or do i need to put it into their hand and they need to use an action to drink it?

shell schooner
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yes, either way

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and your field benefit lets you throw your basic versatile vials to heal at range

errant roost
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Just toss it directly into their mouth

tight flare
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That's how our alchemist does it

barren heart
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gahh
i forgot how much pathfinder made playing size tiny an agonizing experience

turbid dagger
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Only really for melee but yeah...

barren heart
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i was planning on a melixie rogue as a backup, going for a thief vibe but its just seeming super unviable

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with other systems i wouldnt mind being a bit suboptimal but im so scared of being suboptimal in pathfinder

warped orbit
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I've actually been considering a melee Pixie recently
because of Spirit Warrior

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if you are tiny, you proc this against anyone medium or bigger

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then we just go Thief Rogue, to get Gang Up so flanking isn't an issue

barren heart
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i could also just worry a bit less about building super optimally for combat

warped orbit
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ultimately, the gap between optimised and not usually isn't as big in PF2

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with some exceptions

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but also Rogue especially you will probably be fine

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because Rogue is just really good

barren heart
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i think if i lean on being a bit more. debuff-y
like , picking up dirty trick from thievery

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stuff like that

green ruin
warped orbit
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ultimately being tiny mostly just means you lose out on some reach, and you can't use maneuvers really

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the knock-on effect of the reach loss is also that it's hard to flank when tiny, because you have to be in their space

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but Rogue can easily fix that with Gang Up, so it's okay

green ruin
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You don't need to be in their space to flank
You just can't flank as a tiny creature

warped orbit
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yes that's what I'm saying

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need to be in their space because 0 reach
so you can't flank

barren heart
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i was also planning on getting tumble behind to help make melee a bit less nightmarish

warped orbit
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Tumble Behind is okay

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but as mentioned Gang Up will solve your off guard as long as you have another melee buddy

barren heart
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thats a long while away x3
im just trying to makesure i pick what i can to survive long enough to reach 6 x3

craggy thunder
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We have realized our dragonblood magus is very Solas Dragon Age

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Down to being the mysterious mage-advisor to a hero with an unexpected spark of divinity

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(Kingmaker, one of the players is an Exemplar and our shoe-in for ruler with party consent granted)

craggy thunder
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What would be the best way to make a character that has a 'holistic' understanding of magic?

balmy orchid
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Witch?

chrome harbor
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As in they erroneously believe divine and arcane and occult spellcasting are the same?

craggy thunder
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mm, fair

craggy thunder
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idk, thinking on what exactly I mean it may be a class agnostic thing

balmy orchid
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Someone who just intuitively understands magic?

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Cuz yeah witch or sorcerer I'd wager

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or any other archetype that just gives ya magic

craggy thunder
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no, not really intuitive, moreso

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The idea that magic is both something wondrous and ephemeral, and that it can be fully understood if studied

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idk

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Bad at words, nevermind

balmy orchid
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I think that's the opposite of holistic

craggy thunder
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?

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opposite of the idea that 'parts of a thing are interconnected and can only be understood as part of a larger whole'?

turbid dagger
craggy thunder
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It is and also this character kind of... can't be magaambyan

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They're from Hermea

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Though

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They could have been invited from the magaambya

turbid dagger
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The Magaambya is a place Hermea would draw from I imagine!

surreal basin
craggy thunder
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Do attendants of magaambya have to be arcane or primal for the archetype to properly function?

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ohp, yep

rustic cape
# craggy thunder The idea that magic is both something wondrous and ephemeral, and that it can be...

This sounds extremely wizard, especially given https://2e.aonprd.com/Feats.aspx?ID=5231&Redirected=1

wraith snow
vocal ember
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cascade bearers can also select occult/divine halcyon spells with a 10th-level feat

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tho consider: zoophonia muse bard

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or wait, polymath is right there

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...or actually nevermind, the feat that lets you add spells from any tradition is 18th-level

echo briar
craggy thunder
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Hm

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How dumb would an oscillating wave psychic taking kineticist arch be?

warped orbit
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depends on what you'd be getting with it

craggy thunder
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sigh, fair

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It'd probably only be really useful for util options

wraith snow
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Tbh some of the utility options you can get are pretty good, though it depends on the element

craggy thunder
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Yeah...

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idk, maybe I go the reverse instead?

wraith snow
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Ehh, that's almost certainly worse. Spellcasting DCs from dedications don't scale well at all, especially if the main class isn't using the same key attribute.

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I would just look for impulses that don't force a save

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Protector Tree spam, Ocean's Balm, stuff like that

warped orbit
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Some of the auras could be useful to get

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Also yeah very dependent on which element

craggy thunder
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Well I was thinking of keeping on theme with oscillating wave and going with either fire or water

wraith snow
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Water has some neat passive utility, fire less so

craggy thunder
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Think I'm just gonna go psychic with sorcerer arch

turbid dagger
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Yessss
Oscillating Wave Psychic with ice and fire kinetic stuff would be cool but yeah, you'd have to restrict yourself to utility impulses

craggy thunder
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on the bright side, sorc arch uh

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Does Work

surreal basin
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I hust had a fucking great idea for a class archetype

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Recall knowledge swashbuckler

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Recall knowledge to get panache!

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And then make it an archetype about like

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Studying ur enemy

craggy thunder
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It's a very fun kind of swash

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I admit, my attempt at it was not a class arch

fossil dome
surreal basin
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Eh kinda but in more of random bullshit go way for thaum, im thinking like old slayers studied target thing

barren heart
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question:

if im handing something to somebody using interact
do they have to have a hand free?

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or can i hand it to them and just say, add it to their inventory without them holding it

wraith snow
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Pass off or take a held item from a willing creature. The creature you're passing to must have a hand free. You can also attempt to throw an item to someone. You typically need to succeed at a DC 15 ranged attack with a 10-foot range increment to do so.

barren heart
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perfect thank you

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just trying to do my homework on how to heal better

barren heart
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man, i didnt realise how long crafting takes in p2

static gazelle
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yeah
it is good when you have some downtime to reduce costs for items
my group used it for, iirc, a bag of holding and a greater shining symbol

wraith snow
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Also depending on the campaign vehicles could be an interesting option

barren heart
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its just, way longer to get it down to half off than i would have expected

wraith snow
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If you're travelling frequently they both save a ton of time and potentially keep you away from some encounters

static gazelle
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yeah
it has an advantage over earn income for crafting lower level items, but it's meant to not break the economy the way pf1 crafting did

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I think it's a bit of an overcorrection but there is a reason for it

balmy orchid
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I am considering getting Talisman dabbler for my free archetype in season of ghosts

static gazelle
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from my understanding talisman dabbler has issues due to the half level on the talismans
though there are some good low level ones

wraith snow
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talismans are neat, I was using Grim Trophy regularly right up till the end in Kingmaker

static gazelle
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season of ghosts goes up to 12, right? best thing to do would probably be to make a list of talismans up to level 6 that your party would benefit from

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I do like the retrieval prism

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potency crystals are good since you can make them free at 2 and they're +1 striking for one hit

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oh predator's claw is a good one

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does anyone know how much downtime the AP has? talismans are quick to craft if you have the formula, and talisman dabbler gives you the formulas for a lot of talismans

warped orbit
static gazelle
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that makes the formula bit of talisman dabbler a bit more useful

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since the formulas are up to your level, it's the free ones that are half level

warped orbit
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you do also have stuff to do during part of it, but there is IIRC several weeks to months of downtime over the course of the campaign

balmy orchid
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Yeah

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The only problem is I don't really know what else fits for my vibe as a 2nd level archetype

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I was gonna pick Exorcist but I have to be level 4 for that

warped orbit
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ah, hate those archetypes that start at 4 or 6

chrome harbor
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Last night in pathfinder:
The GM set up two different Encounters with very cool monsters with unique abilities
-# but I am playing a 16th level Psychic and enemy activity in Encounters is now consent based

surreal basin
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Wanna make an archetype based around Martial Teleporting

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Like some nightcrawler stuff

clever cobalt
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Does the Daredevil have any teleporting stuff?

warped orbit
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No

wraith snow
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Do people have any suggestions for magic items for a short campaign? Starting level is 11 and I have about 600GP left in the tank

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So far I got
-Boots of Bounding
-Wand of 2nd Rank Tailwind
-Demon Mask

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Build is a Warpriest with Harm font built around Channel Smite and Cast Down

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Focused skills are Intimidation, Athletics, and Religion, not sure if I really need an item to boost Athletics bc in combat I'll be using a 2h weapon with no manuever tags

finite sequoia
# wraith snow Focused skills are Intimidation, Athletics, and Religion, not sure if I really n...
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Option 1

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Have to get some extra gold since it's 1250

wraith snow
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Extremely unlikely to matter outside of the 4th focus point unfortunately

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My character isn't undead so Harm is strictly there to do damage, plus even if I dropped every item I have that isn't my weapon, armor, or a rune attached to one of the above I wouldn't have enough

finite sequoia
# wraith snow Extremely unlikely to matter outside of the 4th focus point unfortunately
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Useful piece. Add some scrolls of random useful niche spells

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Or just random useful consumables

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For 260

wraith snow
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Might do, 2h weapon makes it a little more awkward though

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Any action econ savings are eaten by having to adjust grip, use item, adjust grip again

finite sequoia
# wraith snow Any action econ savings are eaten by having to adjust grip, use item, adjust gri...

https://2e.aonprd.com/Equipment.aspx?ID=2206 perception bonus for intiative?

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If your party has Blasters

wraith snow
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Unfortunately my group has ruled that perception for initative is "general situational awareness" and not visual, if there's an official ruling somewhere I could point at I would consider it though

finite sequoia
# wraith snow Unfortunately my group has ruled that perception for initative is "general situa...
wraith snow
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all good, me too lmao

finite sequoia
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Talismans! As another option

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Gets around the hand issue and are useful consumables

warped orbit
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stocking up on scrolls is always good

wraith snow
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Ended up going with this bc sanctification will be relevant

finite sequoia
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Pf2e items are so cool

light gyro
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"here's a feat for when your character has slept around so much that enemies start recognising them" oh my god

clever cobalt
green ruin
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🥀

surreal basin
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woah what modules are u using?

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to have the saves do that

static gazelle
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probably the target helper function from pf2e toolbelt

balmy orchid
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We have completed chapter 1 of Season of Ghosts!

light gyro
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Did you sees the ghosts

finite sequoia
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What percentage of a Season did it take?

chrome harbor
# light gyro "here's a [feat](https://2e.aonprd.com/Feats.aspx?ID=8875) for when your charact...

So funny story - my devoutly Calistrian Wrath of the Righteous character spent a fair bit of time working the seediest parts of Kenabres' streets (something that she hasn't necessarily shared with the rest of the party straight away)
Imagine how awkward it was when the GM informed me that (WotR Book 1 spoiler) ||one of the cult leaders you're tasked with taking down once you're topside was... one of my former regulars||

balmy orchid
crystal walrus
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I really like the design here

echo briar
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They really should have made cyclopses psychics instead of oracles.

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Much better pun potential

balmy orchid
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How so

wraith snow
fossil dome
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Second eye

green ruin
surreal basin
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Lmao

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Thats why u gotta be able to improvise on the fly w APs tho

surreal basin
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Man

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Sometimes people on subreddits baffle me

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Had someone complain that combat with casters in this game is a race to see who can cast a water based spell that makes someone hold their breath on the other caster the fastest and everyone in their group hates it

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And im like

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Man

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Just stop doing it then

echo briar
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I believe that is called “become trained in athletics to swim out”.

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That’s literally all you need to do.

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At 2nd rank it’s extremely easy to keep permanently up

wary yoke
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Uggggghhhhhhhh my in-person game probably won't have its next session until mid-July

solar storm
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oh noo

green ruin
green ruin
finite sequoia
wraith snow
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This gif has been posted a lot during my games

eager mountain
green ruin
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Paizo did an SF and PF iconics crossover

chrome harbor
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Every time I learn something new about Pf2e I'm glad my 2e games are silly lil Pbp's and my main group has no intention of switching over
-# Til that it now takes a feat to take 10 on skill checks

rustic cape
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It’s also not taking 10

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Assurance only gives you your proficiency bonus

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This makes it very good for below-level tasks and bad for at-level tasks

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Which introduces a relevant tactical consideration around its use

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I’ve found the dynamic around Assurance and Battle Medicine to be really compelling

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Traditional taking 10 kinda fucks 2e’s math by just making you succeed all the time

chrome harbor
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Its absence also just introduces a whole bunch of really awkward situations though, doesn't it?

rustic cape
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You’re going to have to be more specific

chrome harbor
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I mean, we're currently in a situation of "neither the seek nor the search actions specify any length of time when used outside combat, we know there must be something to find and we keep rolling low"

rustic cape
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That sounds like a GMing and/or adventure-writing problem

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I remember reading an account of 1E Kingmaker where that became an issue, because there was plot progression gated behind a search check

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And the GM just had to be like, “yeah, I dunno what the adventure writers expected here if everybody rolls low”

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For 2E, the GMs I’ve played with definitely wouldn’t let me roll search over and over until I found something

chrome harbor
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I mean, it's less the specific situation imo and rather the fact that it can happen at all. Being able to do any number of tasks deliberately and at a time cost should not ever be down to GM fiat imo, especially in a more bounded accuracy scenario

wraith snow
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Yeah, usually my groups treat it like recall. Once failed it cannot be reattempted unless you either have more knowledge of what exactly it is you're trying to find or find a new angle to approach the search from.

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(also I will point out that the Search exploration mechanic explicitly exists and is not GM fiat)

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You Seek meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the Expeditious Search feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly.

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ig technically no length of time is specified beyond "longer to search thoroughly" but that's not particularly something that would be solved by taking 10

chrome harbor
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I mean no, that'd be solved by assigning a specified time frame to taking ten/twenty

rustic cape
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The point imo is that rolling the dice is you giving it your best effort

chrome harbor
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Then there should be a bonus you get for taking x amount of time that's added to your roll 🤷‍♀️

rustic cape
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Why?

chrome harbor
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Because if I am trying to get down a slope that's dangerous enough to incur a risk if I slip and fall, whether I take a minute to carefully get down or take an hour to scoot down on my ass do not have the same odds of success?

wraith snow
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I do think a circumstance bonus for taking a long time in a small space would make sense

rustic cape
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Re: search, it takes the amount of time it takes and you have the bonus you have. I don’t really see why search should be assumed to not be thorough by default. Re: climbing, if there’s no particular risk of failure a roll probably shouldn’t be called for.

chrome harbor
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Cause it might be a slope dangerous enough that even buttscooting, there is still a risk I slip and fall

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especially if I am playing a not particularly physical character

steel blade
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actually, book doesnt specifically say that anywhere i guess

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but most exploration acitivies that have a defined duration, its 10 minutes

rustic cape
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And like, easy/normal/hard DCs by level are defined

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So if you’re doing something easy, yeah, use the easy DCs

steel blade
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also technically, the Seek action is a 1-action thing, regardless of in/out of combat, Search is just meant to be you doing it over an extended period of time while traveling

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taking 10/20 is just, simply, not a thing in PF2e outside of Fortune effects like Assurance

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officially, at least

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if your GM is letting you take 10/20 without those effects, then it's up to them to determine how long it takes to do so, because they're in homebrew territory

chrome harbor
# rustic cape If your GM’s call is that you still have to roll for that, they should probably ...

No points in STR and no athletics proficiency means 25% odds at failure on an incredibly easy lvl 1 check 🤷‍♀️

(And even then - having all abilitiy to influence the outcome of a skill roll through their actions in the moment rely on GM fiat, especially in a game like Pathfinder, where the default assumption is "trust the process" is an issue I have with the game design, plain and simple. Those are specifically rules that should be player facing)

rustic cape
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If it’s incredibly easy and there should be no real chance of failure, why are you rolling for it?

wraith snow
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Yeah in those situations we've usually just opted to move past it, unless we're in a very time sensitive environment there's no reason to have everyone sit there and wait for the witch to do one (1) pullup

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It can just be assumed that it works at some point, especially if people have the ability to use aid

strong sonnet
balmy orchid
sturdy lagoon
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Assurance isn't really taking 10 in other ways besides lack of several bonuses, because the skill still takes the same amount of time as doing it once. So it doesn't represent having more time to prepare yourself and move through the task without being hurried (which is what taking 10 is).

But in either case, from a perspective of a GM, if you have literally all the time in the world to do something like find every single hidden door you can find by checking every surface multiple times over and over, or where failure doesn't make much sense because you can take things slow and cautiously, either you shouldn't be rolling, or you need to apply time pressure or external factors.

Either the roll does not apply because there is no risk of failure (and thus you'd just spend inordinate amounts of time doing it over and over again) or is beneath you (because you'd succeed too much of the time without external factors). So, apply time pressure so you can't spend 7 hours searching an empty dungeon. Apply external factors to a simple task so the "chance" represented by the roll represents something about not being able to take your time, like getting chased by kobolds forcing you to move down the slope too quickly.

sturdy lagoon
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The GM in any check-based system always has the right to say there is no roll, you just get a result. Rolling for literally everything even when it doesn't make sense slows down the game and can break the narrative. And moreover, is there anything interesting about a steep slope with nothing else happening? Are players actually going to feel like they're passing a challenge, or that you're buying time with pointless busywork?

So just judge that you'd do X thing Y well given all the time you need to do it right, and pass that down. Taking ten was just a formalized reading your bonus, reading the DC, looking at the lack of pressure (or a trust that the pressure will be handled by other people), and going pass or fail.

tight flare
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Paizo has released a three goblins in a trenchcoat-heritage

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Kinda funny, but it seems pretty bad xD

static gazelle
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it was an april fools blog post iirc

steel blade
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yeah, its fully a joke

surreal basin
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It doesnt seem THAT bad

wraith snow
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tbh there aren't that many "good" ancestries to begin with, in the sense that they significantly impact game balance

warped orbit
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there's some optimization you can do with ancestry definitely

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but it's not usually that big a deal yeah

wraith snow
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Some for sure yeah

static gazelle
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there's the centaur feat that upgrades successful shoves to crits plus the billion shove options on guardian

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including damage on shove (with more damage on crit)

warped orbit
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that one is fun, yeah

static gazelle
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most of the things you can optimize with ancestry options tend to be an option that might otherwise not be that good, rather than upgrading already good options to really good

warped orbit
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eh, it depends

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a big one IMO is ancestries with higher speed

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plus speed boosting feats, like on Elf

static gazelle
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ok yeah the speed options are a big one

warped orbit
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Elf in general is very strong

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they have some great feats

wraith snow
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Elf seems pretty solid, yeah, especially with Elfstep and the Animist stuff that lets you Sustain when you Step

static gazelle
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I played a half-elf duelist flurry ranger in night of the gray death
had two uses of haste per day but that took four feats

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it was great

wraith snow
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It's super lategame but the high level kobold feat saved me a lot of times in Kingmaker

static gazelle
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it was the human tattoo feats + pinch time

wraith snow
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Same for Cringe but that was mostly early game

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Cringe is so funny

static gazelle
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it has the phrase "immune to your Cringe" in it which is perfect for the memes

warped orbit
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Cringe is pretty good yeah

wraith snow
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as a low level caster it kept me up many times, definitely got less relevant as late game damage numbers came into play

tight flare
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Currently level 3 with my magus. Stat distribution. 4, 1, 1, 3, 0, 0
HP = 38

I'm thinking of retraining one +1 to int to +1 to con instead. Does that sound like a good idea?

wraith snow
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Depends how often you plan to make opponents make saves

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If you go all in on spell attacks and utility spells it's fine, but if you're trying to use your DC for spells it's tough

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You do probably want some Con, though

eager mountain
rustic cape
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PF1e: I have two spare levels I need to give a gestalt paladin/fighter. Any thoughts?

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... actually only one spare level

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Or none. Never mind XD

surreal basin
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ailly

balmy orchid
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Season of Ghosts toniiiight

rustic cape
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I had to leave my SoG game

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At like, level 10, on the last book

wraith snow
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Oof

rustic cape
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For scheduling reasons

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But it was absolutely rad

warped orbit
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it's the followup blogpost to the Slayer and Daredevil playtest

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the post is kinda disappointingly short, kinda would have wanted some more

turbid dagger
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I'm very happy to see 10 hp daredevil at least, but yeah

errant roost
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Mentions of improving slayer tools, as well

green ruin
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It feels like they addressed most of the main issues, but they also said so little

surreal basin
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Given the subreddits feedback I think a lot of what they got about daredevil was “remake this class completely or dont make it” which is

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Kinda impossible to respond to

green ruin
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I'll say, everyone I know who has seen both classes in play thinks slayer is the worse of the two

warped orbit
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Slayer looks functional, but only if you take the weapon tool

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armor is also okay, but IMO still worse than weapon

green ruin
surreal basin
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People got too caught up in “this shouldnt be a class” i think

warped orbit
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I am not too impressed by Daredevil tbh

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and do kinda agree with the take that it could have just been an archetype

green ruin
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Daredevil could have been a monk archetype imo, slayer could have been a subsystem

surreal basin
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I think the knives one can be good with some significant reqorking

warped orbit
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10 HP and hopefully medium armor will help Daredevil, assuming they get the latter

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but a bunch of their feats also need to be looked at

surreal basin
green ruin
surreal basin
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The closest we have the slayer gameplay wise rn is like

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Ifk

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Inventor

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And thats inventor

green ruin
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Summoner and slayer both have the 4 action economy thingy, Thaumaturge implements are closer to trophies imo

turbid dagger
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Yeah I like there being a Maneuver Focused Controller Martial

surreal basin
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Regardless i think people overvalue like

#

Things not being a class

turbid dagger
#

Monk really isn't that because it doesn't get it's fun tricks for that until like level 8

surreal basin
#

We have not yet reached fucking

#

PF1e hybrid classes

turbid dagger
#

Whereas Daredevil gets their big maneuver thingy at
1,

surreal basin
#

So im happy with new stuff

#

Yknow

#

Especially since this is the first set of new classes that hasnt been a slam dunk since freakin inventor

#

And gunslinger

warped orbit
green ruin
# surreal basin PF1e hybrid classes

Idk, what I've heard as justification for daredevil existing is that every thematic niche in pf2e is covered so a redundant class is fine thematically as long as it's something new mechanically
I don't agree with any of that, I feel like the fact that we have more interesting niches to cover is reasoning for making more interesting classes than this

warped orbit
#

Slayer and Daredevil just don't really have me excited for them at all

surreal basin
#

Im still riding the high of playtesting necromancer

#

Now THATS a slam dunk class

warped orbit
#

Necro seems cool, yes

#

though I still kinda wish they just ditched the remaining spellcasting and just go focus and feats only

surreal basin
#

Theyd have to get like

#

Something else

#

In addition to what they have

green ruin
#

I think slayer has some potential for fun builds
So far my favourite idea for it has been stacking int archetype on int archetype
I am wholly uninterested by daredevil, even if I think it's better

balmy orchid
#

I am considering using Pathfinder to run a Project Moon game

surreal basin
#

I still think playtest guardian was good actually

#

So

#

:p

#

Specifcally the -2 ac from taunt was fine

wraith snow
surreal basin
#

But also even then like

#

It was a p small tweak

warped orbit
warped orbit
#

yes

#

it's coming out soon-ish too

#

in Impossible Magic

balmy orchid
#

May i 👁️ it

warped orbit
green ruin
warped orbit
#

ah, yeah that one

balmy orchid
#

Obviously everyone flavor wise is gonna be human

#

But mechanically I am open to whatever

warped orbit
warped orbit
#

casters can probably be explained as some singularity shit

balmy orchid
#

True

#

I just wanna set expectations

#

Rather than let people blank slate and then tell them no

green ruin
#

Does aon have a list of variant rules?

echo briar
steel blade
#

im still confused why they didnt bring deep backgrounds, gradual ability boosts, or like most of the other variant rules over in the remaster

static gazelle
#

page space and I'm genuinely unaware of any tables using deep backgrounds

steel blade
#

my group did vvvSip

green ruin
tight flare
balmy orchid
#

we didn't end up playing

tight flare
#

NUOOOO

#

My condoleances

#

Was it cancelled entirely?

balmy orchid
#

Nah

#

one player got roped up in RedM roleplay shit and we didn't run the session

oak pilot
balmy orchid
#

No they got stuck in an event and couldn't bail

vocal ember
# green ruin I saw that, that's just the ones printed in GM core unfortunately

the ones from the old Gamemastery Guide are here at least https://2e.aonprd.com/Rules.aspx?ID=1297

steel blade
#

nah, Polish's link goes to the old GMG variant rules section, if you link it without "&NoRedirect=1" at the end it redirects you to the GMC variant rules

surreal basin
#

Man i forgot level 0 character rules exist

#

That sounds excruciating

balmy orchid
#

How does the Kingdom of Draig sound

#

Off the tongue

surreal basin
#

Thats p good

balmy orchid
#

Im pitching a few games for my group

#

One is the pjm game and one is gonna be dragon riders

oak pilot
clever cobalt
#

Slayer i hope is good when it properly releases

#

I really like the vibe of the class

frank crystal
#

Wait is slayer coming to 2e?

warped orbit
#

maybe

surreal basin
#

Well, no it definitely is lol

#

If they were gonna axe it i think they wouldve been up front

turbid dagger
# frank crystal Wait is slayer coming to 2e?

Yes, but to temper expectations, 2e slayer is pretty different from 1e slayer
1e slayer is really just what Ranger is if you don't take Warden Spells
The upcoming Slayer is all about reinforcing your gear with monster parts

surreal basin
#

Yeag

#

Although at this point that should be expected

#

The difference i mean

#

Especially when it comes to a hybrid class

turbid dagger
#

To be fair
To someone who has been out of the loop on the playtest
If you hear 'Slayer 2e class'
You are gonna assume it's a port of the 1e class

#

Also called that

surreal basin
#

Fair

clever cobalt
#

I still hope the 2e Slayer Iconic is a Kholo

finite sequoia
green ruin
surreal basin
#

Hm

#

Okay

desert vale
#

Hello

tight flare
#

Big guy enemy has reach. My character in the middle. Enemy to the right of me.
Does that enemy have flanking with the big guy?

warped orbit
#

Yes

tight flare
#

Great to know

warped orbit
#

Reach makes it much easier to flank

tight flare
#

Foundry claimed otherwise, which caused some confusion

warped orbit
#

Huh, okay

#

Oh wait I was wrong on revision

#

You have to draw the line center to center for flanking

#

Not just any space

#

So the large enemy is slightly too far left

#

would look something like this, which doesn't intersect opposite sides cleanly

tight flare
#

Interesting

tight flare
#

It's really weird, though. I wonder what the point is of this narrow flanking definition

turbid dagger
#

To hazard a guess, larger enemies tend to be more dangerous, with bigger dice on their attacks, and they don't actually need the buff
And/or
The most intuitive codification of flanking rules they could cook up just resulted in this quirk and they didn't feel it game changing enough to spend page space on exceptions

tight flare
#

writing character poetry inspired by Thunderbolt Fantasy's character poems

#

For Seasons of Ghosts

surreal basin
tight flare
#

Player

echo briar
#

You know, revenge of the runelords, the mythic AP about a group of wizards, weirdly nerfs wizards (and all spontaneous casters but that’s not as ironic).

#

You don’t start mythic, and so you can’t start knowing mythic spells. You have to wait a whole level before you can learn them.

balmy orchid
#

Oh btw

#

I used Shielded Arm on our Monk who's whole shtick is one-armed dueling sword

#

and the entire rest of the session was just him going "this spell is so fucking broken"

#

I used it in our Season of Ghosts game ||Right before he dueled the Buso||

#

for cool dramatic buffs

turbid dagger
balmy orchid
#

Well he's an Aldorie Duelist (which is being reflavored for being a samurai)

turbid dagger
#

Yeeeee, I just find it very funny that they are so chuffed by a spell that
Like
Gives You A Shield

balmy orchid
#

Yeah but it's "gives you a shield but doesn't counteract all your duelist and monk bullshit by letting you keep a hand free"

true delta
#

Is there a resource from which I might learn which kinds of loot are appropriate for a given class?

#

I‘m both looking to learn this as a GM, and to poke another about stuff my scary witch could use.

solar storm
#

I don’t think it’s super fixed but in very broad strokes everyone wants magic armor/runes martials want magic weapons and such, and casters want extra magic, and everything else which is kinda for utility can be useful on anyone

static gazelle
#

casters like staves, wands, and scrolls, as well as focused items
martials like weapons
everyone likes consumables and skill items
there are also some class and feature specific items like the tactician's helm (which keys off reactive strike) and the instinct crown (which is for barbarians)

solar storm
#

Extra magic can be good for anyone but it’s great to carry your nice-to-have utility spells in scroll form not with daily slots

static gazelle
#

(casters also like weapons sometimes)

static gazelle
#

my GM actually put +2 handwraps as loot at one point because my oracle is an unarmed attacker

echo briar
turbid dagger
#

Gonna get the foundry module for Guilt Of The Graveworld soon
VERY excited

true delta
#

Is there a Starfinder for Foundry now?

static gazelle
#

yeah

true delta
#

Neato

warped orbit
#

I need to check out how the module that puts SF2 content into PF2 works sometime

turbid dagger
warped orbit
#

if I run PF2 again, I'm feeling like I'll just allow picking SF2 classes to people too

#

maybe minus Operative, not sure yet

turbid dagger
#

Operative is the primary suspect for 'just better than a given PF2e class' yeah
Though now that gunslinger gets slinger's precision it's not a big difference

warped orbit
#

Operative also gets weird with weapon access

#

like if someone played a Soldier, I would probably give them Starfinder weapon access (reflavored to something magical if necessary)

#

but for Operative I'm less sure

#

but it might still be fine, don't know

#

it's ultimately still ranged damage (except for Striker)
so it's probably not a huge issue

turbid dagger
#

tbh
Soldier with PF2e gear restrictions is still pretty good, you just don't get a subclass
You just go CQB and rock a greataxe or something

warped orbit
#

it does work definitely

#

but I wanna see how a Soldier with a gun would do tbh 😛

turbid dagger
#

Fair enough!

warped orbit
#

all the other classes I think would just work fine anyway either way

#

Mystic especially I think could be cool

turbid dagger
#

Yeahhh, the magic classes def work for PF2e

#

I hope they go through with the idea they talked around a bit
Of making SF2e class features and such for the PF2e classes

warped orbit
#

we'll see

desert vale
#

Hello.
Starfinder charachter idea. Very goth Zon Shellyn worshilping Inventor with weapon innovation in the form of a prosthetic arm

green ruin
# warped orbit maybe minus Operative, not sure yet

Operative is just a really good damage martial at the end of the day, I wouldn’t be that bothered
A party with a soldier and witchwarper (witchwarper is fine by itself but it’s mainly that synergy) is what’s gonna get problematic in pf2e imo, party hits level 10 and the witchwarper drops the melee enemies in greater difficult terrain right before the soldier hits them with a 20 ft speed penalty
I think it should be fine but you really want to nerf soldier’s speed penalty imo

clever cobalt
#

Starfinder Party that ended up in Golarion :v

#

Also any talk on a 2e evolutionist?

static gazelle
#

not yet, though I'd be very interested in it as a non-solarian melee

#

though I've been playing everything else as melee anyway
envoy, operative, witchwarper

#

my witchwarper is a warblood vesk with a lot of investment in strength/athletics
and medium armor proficiency

#

so it's basically just cycling between grenades, thunderstriking everything in sight, and biting/grappling

#

my envoy is built for disgustingly strong damage output and tanking
my operative is a striker who switches between knife, unarmed, pistol, and sniper rifle

clever cobalt
#

Is the Soldier good?

static gazelle
#

I've seen it be very effective

#

I have been playing organized play where you usually fight 2-5 weaker enemies rather than single bosses so the area attacks have been very reliably strong

clever cobalt
#

Makes sense

green ruin
clever cobalt
#

Nice

#

How so?

static gazelle
#

great defensively
martial that can use key attribute to demoralize
aoe martial

green ruin
# clever cobalt How so?

You have a spammable aoe damage option that also comes with a free strike (which reduces an enemy’s save against the aoe) that also inflicts penalties to speed and strikes (which you can double at level 10), on top of having legendary ac, fortitude, and class dc. also being con key and swapping everything with con

echo briar
#

Soldier, operative, and mystic are definitely contenders.

#

Witchwarper can be in the right hands

#

Like, they did a great job balancing the classes (except solarian, and maybe envoy)

static gazelle
#

my melee envoy is scary as shit but that's because it's optimized to be as good at maneuvers as possible and also deal an absurd amount of damage with a get em
1d4+7 damage with get em at level 2 since it's +str and +cha
korasha lashunta with a pulse gauntlet, so +9 athletics (expert at level 2) and then +1 circumstance to shove/trip from korasha and +1 item to shove/trip from pulse gauntlet

#

also has the worst possible perception a character can have at that level

#

but going last is fine for me because from the front has a directive that uses everyone's reactions, so if I go first they might not have their reactions yet

#

and everyone getting to move for free has been very useful

#

it's basically a 50/50 split between using that or get em on any given turn

rustic cape
#

Kinda seems like SF2e is in a pretty good place

#

4/6 classes being arguably the best is pretty good

static gazelle
#

yeah
galactic ancestries introduced standardized ancestry feats, a thing that people have wanted in pathfinder for a while

#

the power level of the game is generally higher across the board

warped orbit
static gazelle
#

I've seen a generally very effective ranged solarian

warped orbit
#

They should have leaned more into them being Kineticist like I feel

static gazelle
#

and that's with building against the class's strengths

#

I think the character I've had the most fun playing was the striker operative

#

I just like being able to switch between ranged and melee and be really effective at both

#

because they're still good at ranged combat, they just don't get the best guns
but semi-auto pistol is still a good weapon

#

I've also played the playtest mechanic
mines might actually be a bit too strong since it's possible to add intelligence to damage twice

warped orbit
#

I think that's fine tbh

static gazelle
#

probably, it just feels too strong

turbid dagger
#

We have a Solarian in my GOTGW game and she does like
Fine
But I can't see myself enjoying the class that just like, strikes and occasionally does a bad Kineticist impulse

balmy orchid
#

Season of Ghosts toniiiiiiight

warped orbit
steel blade
#

i havent gotten to play a solarian in 2e yet but i played one in 1e and it was a blast

#

but yeah everything ive seen of their 2e kit feels kinda eh

finite sequoia
errant roost
#

does it also do the monk thing where they get a ton of random features, but none of them do anything?

static gazelle
#

not really but that's more because classes don't work like that in 2e anymore

#

the unchained monk also didn't work like that
you could simply not take the useless features and take something good instead

#

but yeah I do think solarian is the class I'm least happy with but it's a relatively high floor

warped orbit
static gazelle
#

there aren't any I really dislike

warped orbit
#

and SF2 Solarian drew that way back, and mostly just wacks people in melee with some riders

static gazelle
#

oh sf1e had a really cool alternate class feature iirc
it was electricity and magnets iirc

warped orbit
#

I feel like they really wanted to do "one class for each KAS" in the SF2 book

static gazelle
#

yeah

warped orbit
#

and that just made Solarian end up with Str KAS

static gazelle
#

I think it took feedback to even have charisma for witchwarper

#

and then immediately the next two classes are both int

echo briar
#

They should just start making new KAS for each new class.

#

Technomancer is a sanity caster now.

static gazelle
#

you're right pathfinder should have 31 ability scores

echo briar
#

Animists should be ennui casters.

green ruin
echo briar
#

I mean, really good damage is a very good quality in a class.

green ruin
#

İ mean. Soldier has really good damage, too with crazy durability and lockdown, in an aoe

static gazelle
#

operative is damage booster + fighter accuracy

#

which is a strong combination

balmy orchid
#

The Jinkin really do love making the argument that ontological evil exists and you shouldn't feel bad for killing them

surreal basin
#

Yeah theyre

#

Really weird

#

I actually dont like the SOG jinkins lol

#

Theyre too silly and yet also brutally evil

turbid dagger
#

Fey are in a weird spot where they stayed the same post alignment deletion, but unlike outsiders and undead don't really have a justification for that

#

There's just evil and good fey still

#

Despite fey being, by all accounts, 'the first world's Alpha 0.0.1 version of humanoids'

true delta
#

Where can I learn more about Pathfinder‘s cosmology, e.g. what the First World is?

robust perch
#

they've released a few sourcebooks focusing on the cosmos of their setting. for the First World, specifically, we're actually getting a Remaster-compatible sourcebook later this year

balmy orchid
#

Oh also

#

Very funny SoG thing that happened

#

||We found out the seeming BBGE of the act was in the abandoned Tea House in Downtown, which two players, COMPLETELY ignorant, had made their house||

static gazelle
#

our group leveled up and my oracle now has the focus spell life-giving form

#

which is something I've been looking forward to since the start of the campaign

rapid wagon
#

our group is getting back into our adapted carrion crown campaign finally, after a blood lords 3 month detour!

#

im returning to playing my champion

#

apparently GM is also juicing the game due to interest in players in getting to level 20 by end of campaign; so I'm level 12 now at book... 5 I think? We're headed to the capital

turbid dagger
clever cobalt
#

Is there a PDF

static gazelle
#

it's in the download link under the survey section

clever cobalt
#

Oh duh

#

Thanks

#

The class itself looks interesting

warped orbit
#

wait is this real?

static gazelle
#

yeah

clever cobalt
#

Yes

turbid dagger
clever cobalt
#

Unironically the class may be too strong

#

From what I'm seeing at least

#

It looks overtuned

#

Which admittedly i find kinda uilarious

turbid dagger
#

OH
Wait
They aren't FULL occult casters
They only get focus spells, and their main actions are a seperate thing

#

I need to give this a very thorough read

clever cobalt
#

They admittedly kinda remind me of the Kineticist, mechanically

warped orbit
#

gonna need to read this after dinner

clever cobalt
#

Honestly it seems like a Bard-Kineticist of SF2e

turbid dagger
#

Okay so what I get of it so far-
Luminaries mark out individuals similar to Ranger does, putting their Spotlight on them, then they can modify what effect the Spotlight applies by switching between Roles
You can Spotlight yourself or a friend with a beneficial role, or an enemy with a debuffing one

clever cobalt
#

Yep

warped orbit
#

I want more Kineticist like classes

finite sequoia
#

Gonna read it and check back in I am so excited

turbid dagger
#

Admittedly, right now I see uh
I don't see how this class is particularly overpowered, unless it gets some crazy stuff at later levels
At level 1 it seems
Milquetoast
Though, being able to debuff specific saves is neat for helping your caster pals

finite sequoia
#

If I were to ever play Starfinder I was gonna play a Gap Touched Shobhad Slayer but this seems fuckin cool without checking the doc so maybe my top spot will be changed

turbid dagger
#

This does seem neat!

warped orbit
#

Huh, interesting

#

So gives you flexibility based on the Strike result

turbid dagger
#

Also meshes well with this
You can set yourself up to RK anything with minimum action loss
If you miss, you do have to reapply ironic to yourself, but

warped orbit
#

Lmao

#

Honestly pretty good too

turbid dagger
#

You can use this
To reduce a characters lowest save by -2
With Irony

#

(Irony spotlight is +2 to lowest save, -2 to highest save)

warped orbit
#

Oh thats pretty strong for caster support

turbid dagger
#

Yeah Luminary seems like a bizarrely caster-geared support in that most of it's stuff is touching saves

finite sequoia
#

No free Legendary Performance proficiency is odd. Gonna have to mention that to them in feedback

#

Everyone else please do the same

turbid dagger
#
LUMINARY

Requirements A creature is in your spotlight.
You immediately manifest a hologram horror that appears in
front of your foe with no warning. You attempt to Demoralize
the target in your spotlight, using Performance instead of
Intimidation and ignoring the usual range of 30 feet; this
attempt to Demoralize has the auditory or visual trait, or both,
depending on the nature of your performance. This check
doesn’t take a penalty if the target doesn’t share a language
with you.

Special If you or the target have the horror or pressure roles,
you can Demoralize the target even if it’s temporarily
immune to your attempts to Demoralize it``` Why in gods sweet name is this level 14,
warped orbit
#

The special I guess

#

But yeah that feels a little high

turbid dagger
#

10d4 healing.......... welcome to the out of combat patchup club Diva Luminary

clever cobalt
#

Wait

#

You can use this class to play Mr Beast

warped orbit
turbid dagger
#

Okay hm
Yeah I'm not sure about Luminary
It's very strange and that makes it hard to judge though
But, I feel like the spotlight benefits aren't enough to be your bread and butter
They do seem to get full martial scaling tho, so maybe them Shooting Off Their Gun while doing all this stuff makes up for that
I'll have to see what big sticks you might want to bring on them

finite sequoia
#

Very interesting class. Needs work honestly but it is quite fun and alot of the options do seem cool and able to be taken in several ways

#

Focus spells do seem lacking tho.

#

I think it has potential but needs alot more

turbid dagger
#

I think I might have preferred them being full occult casters but I like occult casters so
They could have had a witch scenario going on where they weave spellcasting with applying and modifying spotlights

sturdy lagoon
warped orbit
#

okay this one is hilarious

solar storm
#

Lmao

warped orbit
#

okay yeah on a readthrough, feels interesting but also kinda weird

#

you can do some interesting stuff with the spotlights definitely

keen raptor
#

My favorite Starfinder Thing is the Witchwarper ability that lets you erase someone from reality. With no saving throw if they're low level enough.

clever cobalt
carmine oyster
finite sequoia
#

Not eat

green ruin
#

My initial thoughts on luminary: I love this class and concept, it seems very fun but also very complex, managing spotlights and everyone's roles. I've heard a few folks' concerns that this is an envoy 2, and that they're just making a replacement class to fix the bad one, which... Idk, envoy doesn't really have any sort of entertainment/arts theming with it.
Shout out paizo for making a dedicated focus martial (monk ranger and champ aren't dedicated) those are the coolest martial builds after all

finite sequoia
green ruin
#

Directives are the main gimmick, and they've got some problems

turbid dagger
#

I think the current state of envoy is fine

static gazelle
#

I play a melee from the front envoy that's weirdly good at trip/shove and does scary damage with get 'em

#

turns out adding charisma and strength to damage does a lot of damage when you have strength at +3 and charisma at +4!

#

it's 1d4+7 with pulse gauntlet

#

and +11 trip/shove

turbid dagger
#

I'm doing something similar in a game I'm playing in soon
Guns Blazing Envoy with a Breaching Gun, Talon, and Rotating Pistol
He can Get Em with the breaching gun for 1d10+4 and the buff application, or depending on the tactical scenario, set up his allies and switch range brackets by using Ready Arms
Swap his shotgun for his pistol for a long ranged shot, while allowing someone else to shoot the same target, or run into a flank, swap to his talon and strike, and his flanking partner also gets to strike in the flank

#

(On the face of it, this may not seem very similar but, breaching gun has a range increment of 15 feet 💀)

static gazelle
#

ooh

#

I do like shotgun envoy

#

my witchwarper has an emotional support scattergun

green ruin
#

Making a dex dumping melee gish on a cloth caster, ama

rustic cape
#

How do you not die

static gazelle
#

yeah that's uh
real bold

echo briar
#

I can only assume 300 scrolls of blur

static gazelle
#

my melee witchwarper only has +1 dex but I took medium armor because of that

green ruin
static gazelle
#

witch? cloistered cleric?

#

sorcerer?

green ruin
green ruin
static gazelle
#

ah

#

wait why not just play a warpriest at that point

green ruin
#

I was originally gonna do warpriest but realized a centaur punishing shove build would deal more damage than a warpriest striking, and give a +2 to spell DCs

static gazelle
#

ah

rustic cape
craggy thunder
static gazelle
#

sponsored ad for grenades

surreal basin
#

YeH envoy is an okay class and this is obviously a different thing

#

Once again pointing to the “classes are allowed to have similar themes” sign lmao

clever cobalt
#

Are there any PF2e ancestries that work well in SF2e mechanically?

static gazelle
#

most of them, I'd assume

wraith snow
#

Just as in porting them is possible or one that meshes particularly well with SF combat?

balmy orchid
#

What's the best transformation spell
one of the Fiend forms
Dragon Form
or Sacred Form

rapid wagon
#

actually i have a related question; cause a friend who is new to 2e has taken a few form spells. When you cast, you just get the described stats right? you don't swap stat blocks or anything?

wraith snow
#

I don't think the raw traitless d6 version is worth the squeeze usually

static gazelle
#

I like dragon form for the breath weapon and flight

balmy orchid
wraith snow
#

Might still be fine then, I generally tend to think of it in the context of casting it vs. just being a war priest

#

In which case it's usually just a +1 to what you're already doing and a damage upgrade

static gazelle
#

well if you're a warpriest you're probably specced into using weapons and armor

#

the form spells are for casters who aren't doing that

wraith snow
#

Even then, if you use it at level 11 (when you get access to it) it just kinda makes you a strictly better martial for a fight

#

Still not a bad deal imo

static gazelle
#

yeah

#

they're meant to be something that a caster can use to be an off-martial just in case, I think

wraith snow
#

Yeah, it's just not something that's often relevant ime, and I say that as someone who kept dragon form on their spell list for all of Kingmaker

#

I really tried

#

Unfortunately the numbers just don't work out well

static gazelle
#

I don't get much use out of them but that's because my casters usually start with at least a +2 or +3 in either str or dex

wraith snow
#

I just find for most full casters there's seldom going to be a situation that justifies giving up that much utility for so little reward.

static gazelle
#

I like being able to switch between striking and casting spells and form spells actually make that harder

balmy orchid
static gazelle
#

yeah form spells with tandem strike are great

wraith snow
#

As an example, I've seen a party member go for battle form druid with FA fighter access to try and squeeze as much value out as possible and it was still generally kinda flaccid

static gazelle
#

though I had an idea for an off-martial summoner in heavy armor for a tandem strike build

#

I think the initial idea was hellknight but it would also work with sentinel

wraith snow
#

I do think Summoner is in a unique position to use it well bc they're not full casters and most of your class strength is in your Eidolon which isn't disabled by it

static gazelle
#

yeah

#

our summoner has been getting a lot of use out of dragon form

balmy orchid
#

We're getting to level 12 in season of ghosts

#

So I wanna think about Capstones

static gazelle
#

what class?

#

oh right

#

I can read I promise

#

which eidolon?

balmy orchid
#

Undead

static gazelle
#

hm
any traits on the attacks?

#

like the maneuver traits

#

could go for grasping limbs if you have grapple

#

flexible transmogrification also seems good

rapid wagon
#

also good pointing out the form change spell synergy with the summoner, I haveo ne for a blood lords campaign thats on pause rn

trail nova
green ruin
#

This does way too much to be an archetype IMO

turbid dagger
#

Yeah it's
Yeah,

green ruin
#

It's one helluva class and I love it

turbid dagger
#

I DO wish it was a full occult caster but I understand some of the angles they are trying to use for Luminary (star athlete, FPS champ) are better served by blasting things

#

Though 'FPS champ' occult caster whose blasty spells are hardlight weapons would go hard honestly

green ruin
#

For me, I like having a dedicated focus martial
Also this way, it doesn't feel like space bard

rapid wagon
#

What's the issue with the envoy?

#

To me they kinda feel like a classic scifi space hero leader type, with some roguish charm and a varied skill set

turbid dagger
#

As someone who just watched the original star wars again I have a hard time comparing it to Han Solo, because Han Solo is largely just a dumb chode (admittedly affectionate) who causes problems
But yeah I do think Envoy fits the vibe of the Imagined Han Solo, the underworld schmoozer that can talk his way out of most situations and blast his way out of the rest

rapid wagon
#

hey, to be fair he also piloted what was effectively a semi truck down the trench, hes a notably skilled pilot (reportedly)

#

he solves like... 2 major problems!

desert vale
#

Non-good version of war for the crown in which the princess is the one who wants to invade their former provinces

wraith snow
#

Normal amount of lore

wraith snow
#

In this case only one of those is actually from additional lore, the rest are either from a relic, feat, or background

surreal basin
balmy orchid
#

SOG DAY

static gazelle
wraith snow
# surreal basin Dare i ask what white witch is

They're a witch of Baba Yaga from Irrisen, the White Witches are the surviving family of the previous Queens, the character isn't really on good terms with most of them but they were a major part of their learning

#

hence the free background lore

surreal basin
#

Ah

wraith snow
#

There's a kinda bad ancestry feat for it and everything

surreal basin
#

Oh also

#

Tomorrow my players do the Bullshit and finish my campaign

#

This involves fighting through multiple extreme encounters + a two phase boss fight

#

(Theyll be alright)

#

The final boss is the Archangel of Justice who mid fight becomes the nascant demon lord Genocide

#

Which are a level 23 and four level 20 creatures in a trench coat

#

Respectively

balmy orchid
#

Season of Ghosts is really fun

rapid wagon
#

Anyone have any cool ideas for building around a meteor hammer?

warped orbit
#

it's a good weapon for the basic reach Fighter

#

or just anyone else who wants a good reach weapon

turbid dagger
#

Backswing is a lovely trait for a barbarian, and they like athletics also

rapid wagon
#

Feels like a really cool weapon to run for a fighter from tian xia

warped orbit
#

I played a Fighter that was an escaped Chelaxian halfling slave
His meteor hammer was his old foot shackle that he snapped off and turned into a weapon

autumn coral
#

friend's planning to run hellbreakers and i made a tentative design picrew for my pc while im still burnt the fuck out on art (picrew link)

#

mixed nephilim cleric who i love so much

#

name of Senja

green ruin
#

Cleric of who?

finite sequoia
true delta
#

How do you pronounce "kholo"?

turbid dagger
rustic cape
#

That's my intuition as well

clever cobalt
#

Same

small meteorBOT
#

I do the 'kh' as 'ch' (as in 'bach' but maybe softer, not 'ch' as in 'charter' or 'church'), which ends up fairly similar to Namoeleon's

Kraut, Master Patterner ↩️

[Reply to:](#1161695831775248426 message) How do you pronounce "kholo"?

true delta
small meteorBOT
#

Apparently the sound I'm looking for is Voiceless velar fricative or Voiceless uvular fricative in IPA, depending on the stress I put on the 'ch'

true delta
#

Ah! Thanks for putting so much effort into finding this out!

small meteorBOT
#

There's probably examples available of either sound

#

Wikipedia has some

surreal basin
#

Finished my big pf2e home game last night

solar storm
#

noice

autumn coral
robust perch
#

yesssss

rapid wagon
#

Something i was wondering about, the players guide to blood lords says druids are unusual in Geb. But like... there are still major forests, there are massive grain fields, would there not be druids?

#

I guess it's a mechanics thing since so much of your stuff has like vitality or positive tags eh?

silver geyser
#

Geb has done a lot of work to make most of the natural processes not that.

#

And a lot of the normal positives that druids can bring a community in terms of animal and crop care and the maintaining of wild spaces just aren't a concern.

#

They still exist, but it's very much a rarer option.

rapid wagon
#

Hmm so one could be justified in geb, just need to be aware that they'd be living within the laws of the land n such?

silver geyser
#

Not only laws of the land, but also a culture that actively goes "That natural life thing is bullshit, we'll just do Undeath."

rapid wagon
#

Hmm, I can imagine a character to rp that way, is there a way to build towards that too with druid options?

clever cobalt
#

Also undead druids are a thing, right?

wary yoke
#

Occasionally; in 1E there was a druid lich equivalent

static gazelle
#

yeah, siabrae I think

silver geyser
#

There was also Shade of the Uskwood, which gave you access to animate dead and the like.

vocal ember
#

the siabrae did also get printed in 2E with the Book of the Dead

surreal basin
#

Theyre actually stronger than a lich by default

desert vale
#

Theee was. Sigh. I. Feel like i need people around me to be encouraging

green ruin
#

Subscribers got their PDFs for Hell's destiny today, we now know how the hellfire crisis ends up

clever cobalt
#

How does it end up?

#

Also wait is it a single AP? Not divided into parts like most APs?

green ruin
# clever cobalt How does it end up?

A few things:
||Towards the end of the AP, players learn that Abby Thrune II has a deal to make Cheliax into a 10th circle of hell and become an archdevil. They manage to contain it to central Cheliax, which is now slowly morphing into a hellscape.||

||Overall, the war is an Andoren victory, with Cheliax losing massive amounts of territory (much of which is Andoren gainings called New Andoran), and control of the arch of aroden due to Corentyn's independence. Ravounel nearly doubles its land in the balkanization of Cheliax. ||

green ruin
warped orbit
#

no more staggered releases

clever cobalt
#

Nice

clever cobalt
warped orbit
#

||She does indeed become a new archdevil AIUI ||

clever cobalt
#

Nwat

clever cobalt
#

||Can't imagine she is happy about this though||

#

May have to find a group for this AP

warped orbit
#

||I mean it was her plan, it only just didn't affect as much as she wanted||

green ruin
static gazelle
#

wow

warped orbit
#

but yeah, pretty big shakeup settin wise

clever cobalt
#

||Scorchhome?||

#

||Also yeah Ravenoul is massive now||

green ruin
turbid dagger
#

I'm VERY interested to see how ||essentially an infernal Worldwound|| shakes out
||Whether stuff will be stable or if we're going into||
Well
||WOTR but devils||

warped orbit
#

||The devils will definitely be using this to try and expand, but I don't think it'll be an immediate invasion attempt or anything ||

#

||But it does give them a legal foothold in the world now, where they can appear ||

clever cobalt
#

||Wait shit this is just a Hell Worldwound huh||

green ruin
#

||Worldwound 2 is cool but... I don't like having 2 mythic level threats emerge at the same time in the same region, when we know one of them will be forced to stagnate because it doesn't make sense to publish world ending threat AP's back to back||

#

||and both of them will be pushed to the side for a bit. Since other APs are coming out first.||

turbid dagger
warped orbit
#

I feel like any Tar Baphon stuff is still gonna take a while

warped orbit
#

it was the final AP in 1e, so I think they're gonna save him for later this time too

green ruin
clever cobalt
#

||the War Horsemen? Is she in the Runelords AP?||

static gazelle
#

||she basically replaced gorum||

clever cobalt
#

||Or is her fuckery in northern Old Cheliax different||

green ruin
clever cobalt
#

Ah

#

Concerning

green ruin
clever cobalt
#

||Did she succeed||

static gazelle
#

||iirc molthune is just attacking places randomly now||

green ruin
#

||not quite||

static gazelle
#

||at the very least there was something about attacks that weren't actually authorized by the leadership||

green ruin
#

||The national army is focused on Nirmathas, but civilian militias are also attacking Isger and Druma||

green ruin
clever cobalt
#

He's in his ominous tower in an ominous island in an ominous lake

static gazelle
#

he nuked the shit out of lastwall, tried to nuke absalom, then ate shit in belkzen and decided to go be sad on his island

turbid dagger
#

Yeah so far there's basically been a split between uh
The Proper Molthuni Miltary Types who want everything done smartly and pick their targets
And the War Frenzy kicked up by Szuriel which has random civilians and officers ordering suicide charges and such

clever cobalt
#

Didnt he get empowered by the Godsrain or something

warped orbit
static gazelle
#

probably yeah I think there might have been a pfs scenario where the whispering way got a warshard

green ruin
#

He might have a warshard

static gazelle
#

I know there was one in numeria

clever cobalt
#

How big of one?

#

Also do the Warshards have mechanical stats yet

warped orbit
#

there is a Mythic archetype about having one

clever cobalt
#

Oh?

warped orbit
#

but otherwise not exactly I believe

clever cobalt
#

Whats it called

turbid dagger
static gazelle
#

warshard warrior

turbid dagger
#

For example in Nidal the leader of the Horselords made an artifact spear out of one, while Hellbreakers goes into the function of another warshard (to be purposefully vague) and it's entirely different

clever cobalt
#

Actually just noticed the new Mythic Paths from the Runelord AP

#

Are any of them good mechanically?

warped orbit
#

Warshard is pretty decent

static gazelle
#

yeah athlete's ally seems fun

warped orbit
#

Avenging Runelord is also pretty okay I think?

static gazelle
#

especially if you have a shifting polearm

warped orbit
#

Timewracked seems fun

echo briar
#

Avenging runelord is good… for any charisma caster. It sucks on wizards due to the spells being cha based

clever cobalt
green ruin
#

Don't think so

clever cobalt
#

Also this solved one of my older complaints about 2e APs

#

||In that a lot of them feel like they dont impact the overall setting much. But this is a petty major deal I think||

#

||the Hellmouth I mean||

#

Honestly this AP would make a good Owlcat game from what I'm hearing

green ruin
#

I don't think owlcat wants to do pf again

clever cobalt
#

I know

#

It just came to mind i suppose

echo briar
#

Barnes and Noble just spoiled 4 unannounced upcoming books.

#

||Im not sure we need treasure vault 2, but who knows, the self leveling items seem interesting||

wraith snow
#

||Relics kinda fill that niche but I do hope the levelling items thing is done well. I find most items have such a short lived duration of usefulness due to the static DC.||

green ruin
# echo briar

||Hwangott AP is hype, it feels like nothing ever happens there sometimes||

clever cobalt
#

Whats in Hwanngott again

#

Whats the vibe there

wraith snow
#

Not!Korea

echo briar
#

||Also, a second time traveling campaign? But this time it’s not a spoiler?||

clever cobalt
#

Gorcha

clever cobalt
#

||Alos we sorta already knew about the Fae LO book||

#

||Everything else is news though||

echo briar
clever cobalt
#

Oh shit you're right

#

I assumed at a glance and by the name

echo briar
#

||Thats a spirit world book, which is generally not considered fey stuff||

clever cobalt
#

We still need LO Casmaron though

#

We have next to no lore about the entire continent, despite it being very plot relevant to the setting

wraith snow
#

It'd be nice

echo briar
#

Im waiting for LO Earth.

#

Come on, show us what WWI is like when there are a few real wizards involved

wraith snow
#

I do find the implication of Earth's mythological pantheons existing and interacting with the setting, though Godsrain cut a lot of it back and I imagine that was an intentional move

clever cobalt
#

Earth is canonically Lovecraft Earth iirc

#

So Earth has Gods. Just not ones like Golarion

wraith snow
#

The entire Egyptian pantheon is present, sans Thoth, and it's implied to be the same set

#

Or at least, was, iirc after Godsrain they've gone MIA but I could be wrong

clever cobalt
#

Correct

#

Or a least exiled from Golarion

cyan raven
#

Some, but not all

#

Nethys emerged as the victor and cast Thoth away from Golarion. A whirlpool appeared at the site of the battle, and a coven of the hag goddesses Gyronna, Mestama, and Alazhra entered it to begin performing a ritual of unknown purpose. This spurred the Osirian deities Ra, Horus, Anubis, Osiris, Maat, and Isis to rise in opposition of them, but the old gods of Osirion were unable to disrupt the ritual. However, Gyronna briefly stuttered while reciting the ritual, an error that offered enough of a chance for the Osirian deities to intervene. All nine deities vanished in a flash, their fates unknown.2

#

just the 3 hags, ra, horus, anubis, Osiris, maat, isis, and thoth is in space

green ruin
cyan raven
#

all other kemetic gods are around

green ruin
cyan raven
clever cobalt
#

Im genuinely amazed we have next to no details on Casmaron beyond scraps from elsewhere

cyan raven
#

Lotta good stuff in war of immortals for casmaron which is nice. But full book pls

green ruin
clever cobalt
#

Yep

#

Plus the Kelesh and Vudra empires

#

Which we also have gave very little direct info on

green ruin
clever cobalt
#

But nonetheless are very plot relevant

clever cobalt
green ruin
clever cobalt
#

Faur

wraith snow
#

Qadira is also technically part of it though we mostly know them from conflicts with Taldor et al

green ruin
#

Qadira is the only Satrapy we know enough about to make a wiki page just because it's the only one involved with a nation paizo actually cares about

clever cobalt
#

The King of Qadria pretty openly hates Taldor and wants go to war, the only thing stopping him being that the Kelesh empire told him not to do that

#

They even sent an advisor to keep am eye on him

wraith snow
#

It was a relevant detail in my group's Stolen Fates game

clever cobalt
#

How so?

wraith snow
#

Our group's undead was a Qadiran Champion of Shaelyn who was brought back as an unwilling undead, initially it was framed as a cult acting autonomously but it was later revealed to be a false flag by Taldane war hawks

#

Not ultimately relevant to the plot of the campaign but it was a fun backstory moment, and tied 2 PCs backstories together

clever cobalt
#

Nice

wraith snow
#

That champion was very fun, I think the best way to describe him is toxic body positivity

#

Turned into a horrific monster against his will but instead of vowing vengeance and seeking a cure he basically just went like this:

#

(This may or may not have been an intentional effect of the ritual)

clever cobalt
#

Who was he a champion of?

wraith snow
#

When he was alive, Shelyn, after the fact, Lamashtu

#

Our Stolen Fates party was fairly edgy but it was all done intentionally, very much leaning into the dynamic of a group of self-interested assholes who still ended up fighting against the antagonists just bc the stakes of the campaign are so all-encompassing

echo briar
#

First fight of Revenge of the runelords. It took 14 rounds.

woeful pecan
#

Another day of hyperfixating on a game with another two weeks until session

echo briar
# warped orbit How?

||the enemies scattered at like round 3, and managed to bring in every other encounter in the dungeon. We still managed to win though||

warped orbit
#

Ah

silver geyser
#

Finished off a 1e Kingmaker boss fight session against Armag the Twice Born.

#

Took down 2 PCs, but they did win the fight with a non-magic Longsword. Not even masterwork.

wraith snow
#

Nice, he ended up being one of the easier fights for my group. Still fun though.

clever cobalt
#

Still figuring out how to potentially jusitfy a Kholo or Fleshwarp character for Hell's Destiny

wraith snow
#

Kholo is harder but I can give you a pitch for Fleshwarp potentially

clever cobalt
#

Shoot

wraith snow
#

There's something beneath Westcrown that creates Fleshwarps, notably a noble went missing for a time and came back as one. It's not clear if it's related but it's also canon that Westcrown is built on top of Jistkan ruins.

clever cobalt
#

Oh yeah, vaguely recall that

turbid dagger
#

There's something in hellfire dispatches that may help but not at my comp atm

wraith snow
#

That noble also directly tries to work against discrimination now iirc so there might be something you can do with that angle.

clever cobalt
turbid dagger
#

iirc there are kholo mercenaries in Khari, Corentyns sister city just across the strait
But I forget if rahadoum or cheliax hired them (which would heavily effect the possibility and motives of one crossing the strait)

clever cobalt
#

Cheliax hired Kholo freebooters

#

That much I recall

turbid dagger
#

In general as a port city literally as close as possible to garund without being on it you can expect garundi Ancestries to be common

clever cobalt
#

Fair enough

surreal basin
#

Okay wait

#

So ive been thinking about how to do a Blood Magic archetype, right

#

Cause sanguimancer is kinda jank and bad

#

And i havent been able to figure out until NOW

#

okay so: wizard archetype that replaces your study and school - i am NOT looking to balance it against other wizard stuff since wizard is kinda weak, as much as im trying to balance it against other casters like witch

#

You get Blood Points, maybe some amount equal to like

#

Ur level + 2

#

And you can spend them to apply metamagics, maybe get spell slots back, and do special archetype actions

#

And these blood points refresh daily but you can also make yourself drained in order to get some back?

#

Is this onto anything

#

Im thinking BP to restore a spell slots is the spell rank x 2

balmy orchid
#

Season of Ghosts tonight :)

wraith snow
#

Man, Laughing Fit and Roaring Applause are REALLY good

warped orbit
#

They are yeah

#

Just denying reactions can already be quite good

surreal basin
#

Theres certain monsters it just totally turns off the threat of

wraith snow
#

One of the encounters we fought in the home game I'm in was several giants and a turn one mass Roaring Applause basically trivialized the combat

#

Laughing Fit has been doing the same since level 3, honestly I feel like in terms of raw impact most of my Witch's contribution to the party has been those two spells plus the occasional high value Synesthesia

static gazelle
#

it makes lesser deaths tolerable

balmy orchid
#

Oh woops, spoilers

#

My Eidolon did 40 damage in one turn to the villain of SoG

#

or at least the adventure 1 villain, I think

green ruin
#

I got a good mass roaring applause off on some insanely annoying enemies the other day, feels so good

robust perch
balmy orchid
#

If the enemy is debuffed just boost eidolon and have it kill the guy

robust perch
#

yeah, valid

light gyro
#

evil pedant GM who implements a Supine condition that doesn't interact with any features that trigger off being Prone

surreal basin
#

This is a joke hypothetical right

#

Pls god

green ruin
#

Magus got a 500+ damage crit tonight

#

half of it was friendly fire but that's still damage I say

#

I don't think he was expecting me to move my eldritch emeritus into the fray right after he got a winter bolt crit but that's on him tbh

#

Yes, it did kill the npc

surreal basin
#

Tryijg to figure out how thats 700 damage

green ruin
#

The original meme says 007, so this version is 700

green ruin
#

We casters are hitting the jackpot out here

true delta
#

Basic question as I‘m staring at these screenshots: Can you have damage subtracted from health automatically on Foundry?

#

And can you make saving throws for enemies in bulk? The finnickiness of it all used to make me suffer.

steel blade
#

yes to both, though iirc neither is a base feature of the pf2e system, you have to get modules that enable that stuff