#Pathfinder

1 messages · Page 107 of 1

wraith snow
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Have you considered Magus' Analysis? Not the most exciting but your high INT and low feat demand make you a good recall candidate

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Plus it's light on action econ since if it works you get your spellstrike charge back

tight flare
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That's not bad actually

wraith snow
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Always possible to get a dedication later once you have the WIS/CHA to get into Cleric/Sorc/Oracle

warped orbit
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Yes, because you're supposed to use them to recharge

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All the conflux spells recharge your spellstrike and do another thing

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Also it doesn't

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Since Mulberry doesn't involve either a spell attack or save, so you can't spellstrike with it

trim grotto
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I wanna play a shoony investigator that is just blatantly Isabelle animal crossing

tight flare
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Trying to decide on a level 2 skill feet

warped orbit
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What skills are you good at?

tight flare
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Arcana and athletics are my best

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Also crafting

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Arcana, athletics, crafting, guild lore, occultism, society

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Those are my best (+7 or around there)

surreal basin
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Yes because their focus spells recharge spellstrike

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They are explicitly not for striking

tight flare
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Ouch at today's session.
Entire party managed to survive despite everyone being at less than 5 HP left and all with 1d6 per turn or more of bleed

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Fighter couldn't roll above natural 1s

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It was fun though o_o

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We burned almost all hero points

solar storm
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Oh yeah that seems like it could make it tedious

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Oh I was a little further back than I realized....

tribal steeple
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Even without the summons, it just wasn't fun to engage with because it's entirely nonsensical. Nothing makes sense, the only way to progress is through trial and error (and it's almost ALL errors).

balmy orchid
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I've been blorboing my guy so much

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Our party is so good

echo briar
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So pathbuilder is still being DDosed.

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It’s mitigated for now, but whoever’s doing this has changed attack vector’s before so they might be able to take it down again.

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My question, why are people doing this without saying anything? If this was a ransom, there should be demands. If this is about advertising the DDos system, people should be bragging. But no one’s said anything.

turbid dagger
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At this point we know they're targeting Pathbuilder in general, not it's hosting service, so it's entirely possible they like
Don't like Pathbuilder or the guy who makes it, or Pathfinder or w/e

balmy orchid
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I need to find a good OP to use for Season of Ghosts.....

oak pilot
balmy orchid
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Need show intro...........

rustic cape
oak pilot
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ah, mononoke is a great pull then

balmy orchid
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Oh shit hole in one I think

tight flare
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That is one fine anime

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The first movie is great too, haven't seen the second one yet

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Only thing I dislike is the pacing in the movie is reeeeally insane

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It's almost exhausting to watch it

oak pilot
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https://www.youtube.com/watch?v=VBBFDb0hC4Y also consider, perhaps for a more chill ED

Lyrics:
I walked ten thousand miles, ten thousand miles to see you,
And every gasp of breath i grabbed at just to find you,
I climbed up every hills to get, to you,
I wondered ancient lands to hold, just you.

And every single step of the way, of pain,
Every single night and day,
I searched for you.
Through sandstorms and hazy dawns i reached fo...

▶ Play video
solar thorn
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The dwarf fortress soundtrack is superb for a calm, almost melancholic vibe
https://www.youtube.com/watch?v=w1z_oglQsUw

An original song from the Dwarf Fortress OST

Prepare for the deepest, most intricate simulation of a world that has ever been created. The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

Spotify:
https://open.spotify.com/album/1IzWFdH2pfCbho7n...

▶ Play video
desert vale
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Pathfinder should have squid-kobolds who hate octopus

tribal steeple
desert vale
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Im not certain how many trickster fox creatures there are in pathfinder. And if any pf them are evil. But.

There should be a type of hag with fox tails who like to imperersonate other kinds of fox tailed creature

cosmic sable
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does anyone else have issues with this spell? i know spellcasters are crazy strong but this has just completely trivialized my campaign. I'd love to hear some gming advice.

errant roost
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what're some examples of a time it's caused you problems?

cosmic sable
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oh i was doing a bit sorry

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because the game is Pathfinder

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😅 committed too hard

errant roost
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ah! well, good news, you managed to exactly simulate Spell Discourse

cosmic sable
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lmaooo

desert vale
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Blehp.

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Hmm. Monsters being defined.

desert vale
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Just. Thinking about hags have defined strategies in the 2e Monster Core.

desert vale
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Blehp.

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What if gun nut elf?

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If you grant divine spells to someone are you aware of them?

wraith snow
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What are the best ways to try and maximize crit chances for a non-Fighter/Gunslinger martial? Positioning for off-guard, tripping, and frighten are the first things that come to my head but I'm not sure if I'm missing something obvious

warped orbit
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Pretty much just buff and debuff stacking yeah

wraith snow
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Yeah, just not sure if there's many easy way to access buffs beyond the obvious answer of "the caster does it"

warped orbit
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A lot of it does come down to spells

fossil dome
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Give the slinger all the party's gold, so they can get a +1 gun first

wraith snow
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Ended up deciding to just commit to fighter if I'm going to be critfishing that much

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Mopstly going to forego classfeats in favour of archetype feats, but the core of the character is a Kashrishi fighter using the horn as a weapon with the weapon spec set to Brawling

tribal steeple
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critspec: stunned 1 is really good

wraith snow
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Sure is

tribal steeple
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I got do do a Heavenseeker Monk once, it was a lot of fun.

wraith snow
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I'm split between doing the Heavenseeker feats for Skyseeker or doing the Unfolding Air feat line from Student of Perfection

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Unfortunately no free archetype so I'm spending class feat slots on these

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I originally was thinking Great Pick Barb but I wasn't sure I could find a way to crit consistently enough

rustic cape
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I wish to build a silly dual-class build

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But I am uncertain as to what

wraith snow
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I love that one of the suggested Skeleton names is "Doorstop"

desert vale
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2e harpies are cool. And I really like the Herexen

tight flare
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I'm fighting against Foundry VTT here, trying to make unfurling brocade work

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Anyone here done so successfully?

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The bladed scarf is supposed to inherit runes from armwraps

eager mountain
warped orbit
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Nanocyte as an archetype?

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that's kinda disappointing

turbid dagger
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Yeahhhhhh

surreal basin
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Junkomancer sounds like it fucking rules tho

turbid dagger
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I'm most excited for just
New weapons
TBH

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The current roster is weirddddddddddddddd

surreal basin
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I’m most excited for tactical starship combat baby

turbid dagger
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That IS a close second

eager mountain
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i cant wait for technomancer

turbid dagger
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(Abomination Vaults Spoilers)
One of the craziest fucking situations that's ever happened at one of my tables is currently occuring

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||That white square is Urevian's cast of Force Wall||

turbid dagger
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||After a freak crit, the Cleric is on Dying 2 without any hero points with her life literally in the almost dead hands of Urevian, who has succesfully coerced the rest of the party into cooperating for now to save her||
||Next session, they'll be figuring out a way to save both Addy and their immortal souls from a devil with all the good cards!||

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I was hoping to make my players sweat a bit but maybe not this much

balmy orchid
turbid dagger
tight flare
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Sounds badass. We had something similar happen earlier against a certain creepy crawly dude in the same campaign

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We got completely schooled, two characters dead

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Persistent damage is a thing

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Our investigator decided to give himself up, and temporarily left the campaign, joining the him as an assistant, kinda

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That players replacement character was an adorable teddy bear dude (poppet?)

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A poppet champion

surreal basin
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Thinking fondly about how my group has done enough APs to have had a genuine impact on our version of golarion

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Made an alliance between Xulgaths from the darklands and Absalom, established a school of monster hunters, at least 2 new deities, a sanctuary demiplane for the lost and the damned to retreat to, a lot of governmental change in Geb

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We also gave the main villain of gatewalkers amnesia and turned them into a good guy

turbid dagger
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Eyyyyy
Last session of my Guilt Of The Graveworld game I had the party's dwarven employer regale them with the tale about how a group of brave adventurers discovered the last words of Sky King Taargick and ushered in an end to the hatred between dwarf and orc
AKA I hyped up one of my players' Sky King's Tomb table because they recently completed the AP 😌

eager mountain
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IIRc my team smoked that fucker

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albiet, we have like , a rogue, a inventor, a fighter(werewolf) , a psychic and me, a wind/wood/water kineticist.

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we got him in like 2-3 turns

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that crit sound brutal

eager mountain
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but I still cant

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i am going to be gming mothership eventually too

desert vale
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Gonna. See if anyone buys the Pathfinder 2e core book from before the revision

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But keep the pre revision bestiaries

tight flare
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People here play Starfinder 2? Any good?
I've been kinda curious about it ever since our group moved from PF to PF2

turbid dagger
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Almost everything is the same outside of aesthetics

desert vale
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Starfinder 2e character idea. Upper class twit goblin with an unreasonable number of dead relatives and no sense of srlf preservation

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Probably an Envoy

warped orbit
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I've been strongly considering just letting people play the SF2 classes in PF2 as well

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Operative is really the only one I can kinda see cause some issues, and even that only kinda

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actually now I wonder if you allowed Operative to use bows, if it would be actually just better...

tight flare
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How's SF2 with cover?
I find cover is very unimportant in PF2, and I'veplayed so much Lancer i'm coverpilled now

turbid dagger
warped orbit
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Cover has been fairly relevant in PF2 as well for me at least, for ranged characters

tight flare
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That's cool

clever cobalt
sinful gyro
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Which book is this?

balmy orchid
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Question

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Where would be a cool place in Golarion to put a big dragon themed kingdom of drake riders

clever cobalt
surreal basin
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Arcadia is v mysterious

sinful gyro
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Nice

balmy orchid
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This WOULD be for players

surreal basin
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Alternatively

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If you don’t have plans to play kingmaker with this group

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Make it in the stolen lands

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The ambiguous OC kingdom spot

balmy orchid
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Hrmmmm

sinful gyro
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2e starfinder has that dragon planet

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Is that based off a 2e pathfinder society?

balmy orchid
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Okay I should more ask about landmasses sprcifically

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Since I think i will be making my own kingdom in Golarion

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Mainly looking at places with fitting extreme locales for a sorta monster hunter vibe and any connections to dragons being like

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Secondary

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Just needs to be a fitting blank canvas

surreal basin
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Again, Arcadia don’t got shit on it

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As well as uhhhh the fucked up hell continent that no one ever comes back from HunterxHunter style that Paizo hasn’t ever addressed

balmy orchid
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Arcadia seems Americas-coded to me

balmy orchid
surreal basin
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Yeah hold on

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The least-understood of Golarion's continents (and also its smallest), Sarusan is located in a trackless sea south of Tian Xia's Valashmai peninsula. Far from the trade winds, all available information on Sarusan comes from ancient accounts because few modern expeditions have successfully returned after journeying there, and those few who claim ...

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Casmaron is the large continent to the east of both Avistan and Garund. It is dominated politically by the Empire of Kelesh, a vast realm that extends even into Avistan: Qadira is its westernmost satrapy. The second-most renowned nation of Casmaron is the impossible kingdom of Vudra. The adjective to describe something of Casmaron is Casmar; the...

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Casmaron is also p blank

balmy orchid
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Is Avistan like

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The main continent

silver geyser
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Yes

balmy orchid
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Gotcha

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Whats Garund?

silver geyser
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Technically another continent.

balmy orchid
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The hell continent does seem like i could fit an entire monster hunter ecosystem in it

surreal basin
turbid dagger
balmy orchid
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Okay thinking about dragons more

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As one always should

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A kingdom founded by two brothers, one human, one dragon, settled in a wild land where the two species have lived concurrently so long they largely consider themselves one

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Where whenever a clutch of dragons is laid, special priests are sent to find children born the same day, and to test their blood on the egg to see if they are fated rider and drake

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If they are they are, then the child is raised along the egg and the two grow up to join the elite military caste of drake riders

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Kingdom is mainly humans and kobolds

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But other people have drifted in and become stuck

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Very rarely the kingdom is attacked by (alien threat) that causes significant calamity and purges a lot of the population

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Dunno golarion too well

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So I imagine a hellgate would be out of the question

kind oracle
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psst pf2e heads here, book i've been waiting is on discount
https://bsky.app/profile/nineheavenspress.bsky.social/post/3mh4hid6r2c2t

Undying Corruption #pf2e!!
So looking at our numbers, we will need to sell more PF2e books to avoid taking a hit. If you know someone interested in owning a physical copy of our beautiful adventure book on discount, please consider picking it up!!

black-market-guide.backerkit.com/hosted_preor...

solar thorn
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how many statuses do you have on you
"like 3 or 4"
you are little baby, watch this"

steel blade
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smh not using the module that makes them form a circle around the token

surreal basin
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wtf is happening to bro

echo briar
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What are some good spells for a wizard to get from mythic magic?

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I can choose 3 spells from any tradition, levels 1 or 2, and they are auto heightened to my highest spell level.

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and I get to use mythic proficiency for the DCs.

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Heal is obvious, but I'm not sure I really need things like cleanse affliction or sound mind.

solar thorn
desert vale
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Evil dryads

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Askafroa

surreal basin
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If you don’t want them that’s also fine but they are certainly good choices

wraith snow
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It's a boring option but auto-scaling Dispel Magic sounds very strong

surreal basin
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True lmao

surreal basin
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Idea I had: debuffing focused bard muse called Grief

turbid dagger
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Dirge Of Doom my beloved

upbeat ridge
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makes bon mot really good or something

wraith snow
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That's more or less how I've been playing my Charisma-focused Witch

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Fun times

warped orbit
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they're changing the resistance and weakness stuff again

warped orbit
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notably they are apparently making it so Resist All does not apply to each type separately anymore

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Alchemist also got some changes, though they are somewhat mixed

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Oracle also are apparently back down to 3 spells per level?

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which is odd, since IIRC they previously said the 4 was correct

echo briar
warped orbit
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yeah a rather sizeable Champion nerf

wraith snow
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Feels very unfortunate, the class already felt like it lost a lot of its identity in the remaster.

echo briar
surreal basin
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They really need to stop messing with resistances and weaknesses lol

echo briar
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it's 4 slots

warped orbit
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oh I misread it, my bad

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here's what it says on weakness and resistance now

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another change in weaknesses with this is that you can stack type and material weakness now

wraith snow
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So if something is weak to both slashing and cold iron, it would take both from a cold iron sword?

warped orbit
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yes

wraith snow
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I'll be honest, I didn't realize that wasn't already how it worked. It's not particularly likely to come up though I guess.

surreal basin
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Tbh if the game wasn’t balanced around it the all resist thing is good tho

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Previously those monsters were really hard to hurt

warped orbit
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a single type can activate multiple applicable weaknesses, but only once each per attack/spell/source

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which I think is probably how most people would have expected it to work

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so resist all also only applies to only one damage type per attack now, but you choose which one/the most beneficial one

surreal basin
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I think it’s honestly not as much of a champ nerf as it sounds

warped orbit
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it is a rather strong nerf for cases where the enemy attack had multiple types

surreal basin
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Usually with split damage types, one is significantly higher and is like

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A rider effect

echo briar
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On one hand, I'm very glad Paizo is doing more errata. On the other hand, they seem to be making some very weird structural changes that did not need fixing.

surreal basin
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You’re usually not getting an attack that does know

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3d8+4d6

warped orbit
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that very much depends

surreal basin
warped orbit
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there are quite a few enemies that do split their damage like that

echo briar
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I'm not really sure the change to resist all actually makes the game better

surreal basin
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I mean

warped orbit
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also some cases with enemies with three way split attacks, like a lot of fiends

surreal basin
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Okay so like they said they came at it from monster design

cyan raven
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poking my head in to express my extreme bafflement that they somehow nerfed inventor. advanced weapon access is now an improvement and not just default for weapon

surreal basin
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Where previously resisted all was like

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A huge problem

echo briar
warped orbit
surreal basin
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And would make monsters significantly tankier by basically disabling property runes

cyan raven
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if only scaling damage was attained through levels and not exclusively property runes...

surreal basin
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Well I mean yes you get more damage from fundamental runes but

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Property rune damage is big for a lot of martials

cyan raven
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thats what im saying

surreal basin
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Also dear lord

cyan raven
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(In the pf2e playtest you got way more damage dice on attacks, this was reduced but monster hp never was which is why hp balloons so much after like level 7)

surreal basin
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Mhmhm

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I admittedly don’t mind that as much since I think more HP is usually a fine way to make fights last a decent time since a lot of builds already like

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Properly chunk through enemies lmao

warped orbit
surreal basin
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It only really becomes an issue with guys with high defenses or really sponged chaff

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IMO

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I have played around with the idea of adding ur level to damage since that’s kinda how NPCs work but have never executed it

warped orbit
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it's mostly that PL- enemies become increasingly tankier as levels go up, comparatively

cyan raven
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level 16 enemies still take like 3 crits to kill as a level 20 martial. Its crazy

warped orbit
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which is partially why the dynamic starts to kinda inverse at higher level, where one big PL+ enemy becomes easier but lots of PL- are harder

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because you just can't take out a bunch of guys as quickly as at lower levels

cyan raven
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Definitely

wraith snow
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In the game I'm in where the party is level 19 we've ended a few fights early because the outcome was clear it just would've taken several rounds of cantrips and focus spells to get there

cyan raven
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truly, they fixed high level play /s

warped orbit
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oh also one minor Investigator change in the errata

wraith snow
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Not really a challenge but also the fights would've eaten most of the session if we went all the way through it

warped orbit
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Devise itself does not have the Fortune trait anymore, but the Strike you use the result on still gains it

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so you can Hero Point your Devise roll now

wraith snow
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Oh, nice

surreal basin
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Also man

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Paizos website will not load rn lmao

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I love how the web update improved it in exactly 0 ways

warped orbit
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The website is actually worse now in several ways

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The shop at least

cyan raven
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masterful gambit

warped orbit
wraith snow
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As an aside: my party is apparently 3-4 weeks away from finishing Kingmaker, which has taken just shy of 3 years. The session time was never moved and the player roster remains unchanged.

upbeat ridge
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"Toxicologist now can quick alchemy + apply a poison as a single action." HELL YEAH

warped orbit
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Meanwhile massive Sticky Bomb nerf unfortunately

warped orbit
surreal basin
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Man

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They uh

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Really should just make it so that any time something mentions Stride you can replace it with another move speed

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Because they keep having to add it to shit lmao

warped orbit
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Probably yes

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Starfinder I think actually added a tag for that?

echo briar
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yep

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also, unrelated, apparently the new starfinder ancestry book has a whole bunch of generic ancestry feats

surreal basin
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I just houseruled it

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Also yeah it seems rad

echo briar
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really hoping for a generic advanced weapon feat

surreal basin
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Yeah bud. Let’s go look at the advanced weapons you’ll be able to use huh?
loading revolver

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:p

warped orbit
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means they don't have to print all the [Ancestry] Weapon Familiarity feats and such all over

warped orbit
surreal basin
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Yeah that’s what I mean

warped orbit
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yeah it's just that it makes what was already the best strategy for everything else now also significantly better for those cases

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and by contrast makes ghost touch less important

surreal basin
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¯_(ツ)_/¯

turbid dagger
warped orbit
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Magnetar Rifle my beloved

turbid dagger
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😌
Living vicariously through my one player in Guilt Of The Grave World whose playing a Magnetar Soldier

eager mountain
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behold

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Rad Gnome

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also I think I figured out waht kind of gnome my character is

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Stellllar gnome

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also , I have Galactic Ancestries now

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if anyone has questions

clever cobalt
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What acnestries are there again?

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In the new book

desert vale
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Leshy worshipper of Groetus who came to be in an abandoned ruin

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Or maybe Imot

sinful gyro
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Anyone want in? Got an invite for the starfinder beta

warped orbit
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oh neat

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I'd be interested definitely

sinful gyro
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Do I have you on steam? If not poke me your friend ID

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So turns out you need to have been friends for 30 days

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And the beta ends on April 5th 🙁

surreal basin
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damn

surreal basin
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Am now making 2 multi-entity super bosses for the finale of my big campaign

wraith snow
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Kingmaker spoilers: ||sub-1 round Nyrissa fight lmao||

surreal basin
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We’re doing weird shit in kingmaker

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Our GM has been going wild letting us recruit NPCs as companions

eager mountain
eager mountain
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@clever cobalt

wooden orbit
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I'm really liking some of the new ancestries, like the Copaxi, and the Madrosarai.

summer whale
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Methinks my party may have bitten off a bit more than we could chew with this fight... (KM spoilers underneath)

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not seen in this picture: my animal companion swooping in on the attack, missing his shot, and then getting hit by 2 nat 20s in a row bigmad

balmy orchid
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Opening the door will make the situation different but not neccsarily worse

summer whale
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yeah, we'll see if I can pull off some "Ranger is friend to all animals" bullshit with our new buddy when we reconvene in a couple of weeks

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we def could've played things smarter than "my character instigated a fist-fight between several of the goons to draw the big bad in and our Guardian proceeded to punch the closest foe immediately afterwards", but hopefully we can manage 😅

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we've got a few variables that could work to our favor, big and fuzzy over there included

rustic cape
silver geyser
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One of my groups bluffed their way in, waited until night, then opened the door.

wraith snow
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My group broke into the leader's bedroom at night, tried to finish it fast, failed, and ended up having a 10-man melee in a tiny corner of the map

turbid dagger
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My group just uh
Rolled Up in the middle of the day like madmen
Climbed the walls, killed the archers, and cut through everybody
Admittedly we did nearly tpk

turbid dagger
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I think we had PLANNED to be fairly stealthy but the hillside e chose to attack from just so happened to be infested with undead just below the ground

summer whale
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We scouted out the area the day before, so we sniffed those out in hilarious fashion (our yaoguai bard shapeshifted into her rabbit form to sneak closer to the fort, woke one of the zombies up, and ran in an absolute panic back to camp)

surreal basin
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My group bluffed our way in and then turned the camp against each other

rustic cape
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I ultimately think Kingmaker is kind of a mess. It opens pretty strong but loses a lot of cohesion after the actual kingdom building starts, and the kingdom stuff feels kinda ... pointless? And disconnected from the bulk of gameplay i.e. hexcrawling

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I think it works better as a vidya where there's less pressure for anything to ever make sense >_>

sturdy lagoon
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1e or 2e kingmaker?

rustic cape
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2e is what I played

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It has some good stuff, it just ... felt like it was falling apart at a certain point

sturdy lagoon
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2e is kind of a different beast from it's original 1e form and IIRC wasn't Paizo's conversion

It pulls in a lot of the additions the CRPG made, and from what I've heard the kingdom builder rules are overly simplified

rustic cape
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I wouldn't say they're overly simplified so much as they suck

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they are definitely sufficiently open to constructing sprawling spreadsheets

silver geyser
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They are very accurate kingdom building rules in that there's a shitton of spreadsheets.

sturdy lagoon
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Didn't they remove the player stat scaling from the different positions (i.e. making it so that who did what actually mattered)?

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Then there's also the fact that 2e is also way more cautious about breaking the player economy

wooden orbit
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Has anyone heard any reviews on the Guilt of the Graveworld AP for Starfinder 2E?

clever cobalt
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I know someone here was running it and enjoyed it

wooden orbit
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I wanna play it so bad

turbid dagger
turbid dagger
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Oh actually, one addition to the general feelings- there's one pretty incoherent plot beat early on but I found it very easy to fix, if that sort of thing displeases you I can go into more detail, but if you aren't averse to a mild edit it's fine

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The gist is ||the core plot mcguffin that drives the entire AP is a gene-locked computer file, and in the original AP the file is keyed to the DNA of Any Elebrian||
||You run into multiple opportunities to unlock it early but these are shut off by the Elebrians you meet at those points being extremely averse to assisting you for some reason or another||
||And that's not even going into out-of-bounds options like finding an Elebrian on Absalom Station, or a PC being an Elebrian||
||I solved all these issues pretty handily by just changing the DNA lock to be for a specific long-dead person, and the team needs to track down their last living descendant (the Elebrian the AP actually WANTS to use for this) to spoof the lock||

wooden orbit
#

I’d probably be a player so not sure if I should click that

#

@turbid dagger did anyone try playing an Elebrian or undead right off the bat?

turbid dagger
turbid dagger
wooden orbit
#

stare reading the stuff about the living Elebrians from the player’s guide. Good lord the Elebrians that grow up and work within Zo! media is just nightmare fuel

turbid dagger
#

:3
If your GM is willing to make some changes (tell them to hit me up if they're stumped) Elebrian is a pretty fun thematic take outside of the giant plot hole

green ruin
turbid dagger
green ruin
#

😔

woeful pecan
#

New blorbo alert, meet Cypria Dola, human andarde Kineticist

desert vale
#

Fun

clever cobalt
#

Is it just me or does this seem pretty good

#

1d6 onehanded martial reach weapon

wraith snow
#

yeah it's good, the hobgob pike is similar just with razing instead of versatile

#

I used a reach + tower shield build for a champion a while back and enjoyed it

surreal basin
#

It’s c solid

#

*v

wraith snow
#

I've also seen a thaum use it to good effect

clever cobalt
#

Yeah im debating getting this for my thaum

rustic cape
#

So my group spedrun the ||Karahai|| segment of Season of Ghosts by ||basically drawing all the attention||

#

Season of Ghosts: ||This is the aggro we pulled and then avoided >_>||

#

Speaking of which: what are some good items for kineticist/champion who has ABP?

#

I have 2,000 gold worth of items to pick out

#

Maybe armor runes ...

warped orbit
#

There's some decent armor property runes

#

But depends on your level

rustic cape
#

Currently 9

#

But we might get up to 10 soon since we just did a sequence break

echo briar
rustic cape
echo briar
#

do you use a shield?

#

sturdy shield is boring but always good.

#

Sun sight is incredible if you don't have a perception bonus already

#

Echo receptors are amazing if your GM allows them

rustic cape
#

No shield

turbid dagger
#

I've got a very weird question-
Imagine a mech class for Starfinder
What would you want it's like
Martial Gimmick to be
Right now I am envisioning a sort of 'build-a-martial' setup like a Summoner's Eidolon where a lot of your feats directly modify your statistics by increasing reach and size and giving movement speeds
And it's Martial-Compliant Damage Feature is that it can apply Lock-On in various ways and then consume Lock-On on enemies for special activities like strikes that do extra stuff
Sort of like a hybrid of Ranger and Swashbuckler, or as one of my friends said, like Runesmith but the funny effects are separate from the 'rune' itself
But I find myself questioning whether the Lock On mechanic is like........ mech enough, you know
Or if people envision like, overheating and redlining or some other narrative concept as a more Mech-Coded Thing

surreal basin
#

I would personally do some kinda heat system yeah

turbid dagger
#

I'm trying to envision how something like that would play out other than like
Reverse Panache/Kineticist Overflow
Where you do your big thingy then need to chill out to do more big thingies

#

.......It's telling I went 'Reverse Panache' and not 'Spellstrike'

surreal basin
#

I would say you can do it like uh

#

So like overcharge on inventor

#

But you can keep doing it even if you’ve spent it, just for increasing amounts of damage

#

Self damage I mean

turbid dagger
#

One of said friends also said they envisioned a Kineticist sort of set up for mechs, where you do like uhhhh
Big Spell Like Abilities
So imagine, if you will-
Overheat actions that involve a barrage of missiles, super fast movement, or the like, flashy stuff that overclocks your mech
And they make you enter an overheat state for a bit where you deal like, a scaling amount of extra damage, not a lot, like Thaumaturge's Empowerment or Boost Eidolon, and maybe get some extra boosts dependin on your subclass
So you start off with your big move, then fight more like a typical martial with enhanced strikes until you cool off
Is this anything??

surreal basin
#

Yeah that could be something

strong sonnet
#

my first thought would be some amount of ammo-based stuff honestly
like some sort of short-rest recharging set of prepared spells that can each be used once, or that you need to cycle between as they reload individually

you shoot your missiles and then you're out of missiles and then you switch to guns for a bit

#

hit the rocket boosters for a short period and then you don't have access to that

#

not sure if it would be like, one-and-done per fight per system or if it reloads over time

turbid dagger
#

Cycling abilities that recharge is another angle, tho maybe a bit uninteractive?

balmy orchid
#

I am really enjoying Season of Ghosts

green ruin
#

Wizards...

surreal basin
#

Jesus

#

You should probably grab like…. The legendary arcana feat

oak pilot
#

we haven't gotten too far yet but it feels like there's a whole stack of related mysteries going on here

#

on top of the ones the GM has created with some of the PCs

rustic cape
#

SoG is definitely my favorite of the APs I've played so far

#

And I hear a lot of consensus on that

summer whale
#

I'm trying very, very hard not to read anything about it that gets posted in here for the reason of "I absolutely want to play it as soon as I can" lol

rustic cape
#

Ye it's a good one to go into blind

surreal basin
#

Yeah it very specifically is vulnerable to being straight up ruined

rustic cape
#

I feel comfortable spoiling that there is a season and that it involves ghosts

surreal basin
#

By spoilers

summer whale
#

There's a non-zero chance we may just switch off of KM after we finish Part 1 and go to another AP if our group isn't enjoying the focus on hexploration, and iirc it would either be SoG or CotCT

#

although fwiw I'm certainly enjoying the hexploration 😄

rustic cape
wraith snow
#

I'm eager for my Kingmaker game to finish, I've enjoyed it but a lot of the highlights for me have been parts outside of the actual pre-written portions

green ruin
#

(we unfortunately got a thaum and the niche is gone 😭)
I can't relate, charisma casting all the way for me

turbid dagger
green ruin
#

You're a lot nicer than our fotrp Thaum
It is actually kinda crazy how a cha class is better at an int action than basically every int class except for one (and int classes need heavy feat investment into it)

turbid dagger
#

Barbarian damage, all face skills, all RKs,

green ruin
#

Did this for my favourite class instead (I know it will never actually win this poll popularity wise)

turbid dagger
#

YEAHHHHHHHHHHHHHHHHH
Oracle is for real the best caster by a mile imo

#

It's hard to argue against it being Sorceror But Better

green ruin
turbid dagger
#

:3

green ruin
turbid dagger
#

What I did for my Tempest Oracle is take Domain Initiate for Winter Bolt, one of the highest damage focus spells out there, and then take Blessed One for Lay On Hands
So three focus points by level 2,

wraith snow
#

I got a lot of mileage out of Fire Ray on an Oracle as well

#

Good spell

turbid dagger
#

I've made some good progress on my long-stagnated homebrew project today, very happy 😌
5 monk stances + upgrades and one fighter feat

warped orbit
#

Oh nice

#

What's the Fighter feat?

#

And am overview of the stances

turbid dagger
#

Uhhhh so, some context
A big chunk of the homebrew project is two Fighter feats for each weapon group, one that unlocks at 6 if you take Weapon Mastery and another that unlocks at 14 when you take Weapon Legend
As a sort of consolation prize for locking into one weapon group

#

The Weapon Legend feats were a real speed bump for me and why I went on hiatus

#

But this one is the Weapon Legend feat for Knives

#

One Action, Press

Prerequisite: You have chosen Knives as your Weapon Mastery Group.

Requirement: You are wielding a weapon in the Knife Weapon Group.

Once you get into a flow, you can slip extra cuts in with a quick jab or flick of the wrist. An enemy within your melee reach or first range increment of a throwing weapon takes damage equal to your key ability score modifier plus your weapon specialization damage, with a basic Reflex save against your Class DC. On a failure, they are Clumsy 1 until the end of your next turn, or Clumsy 2 on a critical failure. If the target is already Clumsy, you instead increase their Clumsy value by the same amount, to a maximum of Clumsy 4.```

```Secret Technique: Murder (Level 14)
Reaction
Prerequisite: You have chosen Knives as your Weapon Legend Group.
Requirement: You are wielding a weapon in the Knife Weapon Group.
Trigger: A creature you are aware of is reduced to below half its maximum Hit Points.

You are a trained killer, a master of weapons meant for assassination, and when your enemy has one foot in the grave, you are eager to help them the rest of the way. Stride up to half your speed. If you end your movement within reach of the triggering creature, you may Shiv the target, then Strike them with the requisite weapon.

Special: If you have this feat, your killing senses are honed to preternatural levels- you automatically detect if a creature you are aware of is below half its maximum Hit Points.```
warped orbit
#

Oh yeah I remember you doing those

turbid dagger
#

(Also disclaimer these are all Pre Editing)

#

(I expect a lot will be toned down as I reference other feats of the same level and maybe playtest as much as I can get tables together for it)

warped orbit
#

Those are pretty cool

turbid dagger
#

As for the monk stances, they are all centered around weapons, variously giving life to monk weapons I feel are underutilized or letting non-monk weapons be used by monks
They are-

#

Demon Stance: A stance for Meteor Hammers, Kusarigama, Sansetsukons, and Three Section Naginatas, that gives them Trip/Grapple/Disarm/Reposition and a Crushing Grab-esque damage tick when doing those

The upgrade is Demon's Rampage, which is a two action metastrike that is Grapple->Whirling Throw with no MAP, while also making Whirling Throw not take a penalty for throwing larger creatures and proning Whirling Throw targets if their movement is stopped by colliding with you

#

Archon Stance: A defensive stance for Bo Staffs, Naginatas, Nodachis, and Khakkaras that give them Finesse, but lock the strikes you can make to strikes with those weapons and 'archon's sentence' strikes, 1d4 agile finesse parry reach attacks that function similarly to stance unarmed strikes but count as weapon strikes and use your weapon's runes

Upgrade is Archon's Guard, a reaction with the same trigger as Stand Still- Step, activate Parry, Archon's Sentence strike in any order, if you end the step adjacent to the triggering enemy the movement ends

warped orbit
#

Polearm Monk 😌

turbid dagger
#

Turtle Stance: Stance for Spears (the basic d6 simple weapon Spear, which also gets Fatal d10 in this stance to make it a contender), Machetes, and Short Swords + Shield that causes scaling automatic damage of your weapon's type whenever an enemy fails to hit you while your shield's up

Upgrade is Turtle Snap, two actions to Raise Shield and Strike- the target is automatically off guard against the strike because you are hiding your weapon behind your shield, and on hit hesitates when attacking you, taking -2 circ to attacks against you until the start of your next turn

(Fun fact, this is based off Okinawa Kobudo's Tinbe-Rochin weapon system https://en.wikipedia.org/wiki/Tinbe-rochin)

#

Hornet Stance: A stance for all the weird low damage dice dual wield monk weapons, gives dual monk weapons Agile and Deadly d4, and if both weapons have d4 damage dice you don't tick MAP in Flurry until it ends, similar to Double Slice
For weapons with a dice larger than d4 you can reduce their die size to d4 to get that benefit + deadly equal to their original weapon dice instead

Upgrade is a Rend equivalent if you land two strikes in a row, d10+strength that scales to 2d10 then 3d10

warped orbit
#

Ooh, that's also neat

turbid dagger
#

And lastly, Swallow Stance, which is based off a 1e subclass and uses Katanas, Whipstaves (with the understanding that they are based off the japanese Jo, which uses a lot of sword-like techniques) and Elven Curve Blades
While in the stance you can Feint with Performance and can Step twice before or after Feinting
The upgrade is an extremely self indulgent 'do a big Iaijutsu slash' where by default you one action Feint+Strike, BUT if you have One Inch Punch you can instead two action Feint + One Inch Punch or three action Feint + Three Action One Inch Punch

#

I wanted one of the stances to really like One Inch Punch because that's an odd underused piece of the monk kit

warped orbit
#

It is yeah

turbid dagger
#

My current to-do list, minus Knives
Reaver is an idea for a homebrew class that my brain keeps wanting to fold into this whole thing but I think it's best if I focus on finishing all of this and editing it before I take on an entire class

warped orbit
#

Classes are pretty hard

#

What's the idea for the Reaver if I can ask?

turbid dagger
#

Basically, they are a Class DC martial
They have access to Combo actions, special abilities that usually force saves and can only be used once per round
The first time you use a Combo action in an encounter, you perform an Opener effect, the second time you perform a Follow-through, and the third time you use a very powerful Closer, before cycling back to Opener
Some example combo actions-

Your flowing strikes pummel your opponent, wearing them down before you blow them away.

Opener- Pommel Strike (one-action)
A creature within your reach takes Bludgeoning Damage equal to your Strength ability modifier, with a basic Fortitude save against your Class DC. On a Failure, they are Off-Guard to you until the end of your next turn, and take a -2 circumstance penalty to Fortitude and Reflex saves for the same duration. On a Critical Failure, they also fall Prone.

Follow-through- Open The Gap (one-action)
You make a melee Strike. Against an Off-Guard target, this attack does not take a Multiple Attack Penalty.

Knockout- Crushing Blow (two-actions, incapacitation)
A creature within your reach must make a Reflex save against your Class DC with the following effects. If the creature was Prone, any critical success on their save becomes a success instead, and any failure on their save becomes a critical failure instead.

Critical Success- The creature takes no damage.
Success- The creature takes damage equal to half your Strike damage with an attack of your choice, and is Sickened 1.
Failure- As success, but the creature takes full damage, and is Sickened 2 and Stunned 1.
Critical Failure- As failure, but the creature takes double damage, and the creature is Sickened 2 and Stunned 3.```
#
Requirement: You must be wielding a Slashing or Piercing Melee Weapon, or a Slashing or Piercing Unarmed Attack.
Your blade paints the streets of your domain a brilliant crimson- a warning sign for every enemy to come, writ with every enemy that already has. 

Opener- Make Chase (one-action)
You position the required weapon or unarmed attack defensively, gaining a +2 Circumstance Bonus to AC until the start of your next turn. You then Stride. 

Follow-through- Nail Down (one-action)
An adjacent creature takes piercing or slashing damage equal to your Strength ability modifier, with a basic Reflex Save against your Class DC. On a failure, they are Immobilized until they Escape against your Class DC, pinned down by a small blade you had hidden away.

Knockout- Carve Open (one-action)
Requirement: Your prior action this turn was a successful strike with the requisite weapon or unarmed attack.
You Strike twice at the same target. These attacks neither suffer from nor contribute to your Multiple Attack Penalty. Each of these Strikes do half the weapon's total damage as Persistent Bleed Damage, instead of their usual damage. Persistent Bleed from Carve Open stacks with itself and any existing Persistent Bleed the target may have (such as from a wounding rune).```
warped orbit
#

I see

turbid dagger
#

You can go from any Opener to any Follow-through to any Finisher, you aren't locked into one combo
So you could go Pommel Strike-> Nail Down->Crushing Blow if you wanted too

#

The basic mechanical idea was 'martial with hex cantrips'
Something special you can fit into your turn after doing your Strikes

#

As I said, I realllllly need to get this Done before I do Reaver, because making combos will be a lot of time and effort 💀

warped orbit
#

Very valid yeah

#

This is a very neat concept though

turbid dagger
#

Mhm!
They're, funnily enough, narratively filling a very niche space that I've always really liked
'lightly armored character with big two hander'
Also a good fit for 'ronin with robes and katana'
I'm sort of inspired by D&D 4e's Avenger in that respect, though that's about where the similarities end
They get light armor prof only, but also a special feature where they use their Strength instead of Dexterity for AC

#

My mission statement for Reaver is basically, like
If Barbarian is a berzerker, Champion is a knight, and Fighter is a soldier, Reaver is like
A bandit chief or gang leader
They play dirty, but in a flashier, more upfront way than Rogues
Their subclasses are Advantages, tricks they use to overcome the opposition

warped orbit
#

That's neat yeah

#

I do also very much like the Avenger 2h and light armor thing

turbid dagger
#

I've already got the Iconic in my mind :3
A catfolk ex-bandit from Valash Raj with a Falchion made out of a carved dinosaur bone and a personal grudge against the Kaiju Kawuk, who's taken to adventuring and monster hunting to fight more and more dangerous opponents until they can challenge the immortal force of nature itself
Anyhow, I will stop rambling
If I overexploit this surge of hyperfixation I will burn out and not want to touch this project again for many months 😔

warped orbit
#

Nice

warped orbit
#

Get some work done on the other stuff for now

#

I am very interested in all of this though

turbid dagger
#

Thank youuuu, seein people interested in it is always a great help for my desire to push on
I will try and post updates here as well as the personal server where most of my work is going on!

green ruin
warped orbit
#

Lmao

sudden lark
#

Is there a dedication that gives you an animal companion?

#

Asking

#

For a potential game I'm thinking of running.

green ruin
#

Beast master

wraith snow
#

Beastmaster, Cavalier (mount specific), there are also ones that give you a non-animal companion like Clockwork Reanimator

finite sequoia
#

Gives you a dragon to take care of

sudden lark
#

Ok

#

That is specifically what I was looking for. Thanks!

balmy orchid
#

Decided I will someday play a Great Grey Wolf Sif Build

#

based on this shit

novel merlin
#

Hype

turbid dagger
#

April Fools,

errant roost
#

I'm already theorycrafting a swarmkeeper ||Ten Million Bees||

wraith snow
#

I was looking at them too, just unfortunately not a lot of mechanical synergy with what I wanted to do with it

errant roost
#

I dunno, I think getting ||ten million actions|| every turn would help with swarmkeeper's action economy

frank crystal
#

YOOO THATS SICK

desert vale
#

spooky

warped orbit
#

Suddenly having the urge to build an awakened fox character (for obvious reasons)
Pondering what class would work well for that

#

Maybe Clawdancer Rogue

errant roost
#

investigator. fox in a deerstalker cap, w/pipe

balmy orchid
#

Beastmaster Ranger

#

Animal companion: fox

warped orbit
#

also good suggestions

steel blade
errant roost
#

Oh, no, I just thought it was a cute image

#

Little animal in a big hat

steel blade
#

Ah. OM&M had a fox detective who was very much a play on Sherlock Holmes

#

Like, he had his own Moriarty and Reichenbach Falls and everything

balmy orchid
#

Dog I am fucking getting obliterated in Season of Ghosts

#

I'm at Frightened THREE man

warped orbit
#

Spooked

balmy orchid
#

I only succeeded one roll the whole session :c

surreal basin
#

What level are u

balmy orchid
#

1

#

It's because I was rolling everything with a -3 penalty the entire session

warped orbit
#

Frightened for that long?

balmy orchid
#

Ya

surreal basin
#

How?

#

Frightened….. goes down

#

Every round

rustic cape
#

I have a vaaaaague recollection that there's ||an environmental effect|| at some point in early SoG that can cause an unusually persistent frightened?

green ruin
turbid dagger
#

Yeah I believe it's a Map Effect

rustic cape
#

Do they?

#

SoG hasn’t ever struck me as particularly easy or hard

oak pilot
#

I've heard it's easy yeah

#

so far, among the bossfight and 3 encounters we've had, only 1 encounter resulted in a downing and it still wasn't a close fight

errant roost
echo briar
#

There’s even some trivial encounters that I truly do not understand the purpose of.

warped orbit
#

Trivial encounters are for having fun dunking on enemies

echo briar
#

That’s what low encounters are for.

#

Trivial encounters just seem like time wasters.

#

Or the actual reason I learned when I asked one of the writers: for groups who use XP, so the level up when they’re supposed to.

silver geyser
#

Correct, because some people do indeed use XP.

green ruin
#

I've got a risks and rewards playtest this Tuesday, excited to see the new classes in action, and also crossing off a class from my bucket list (psychic)
Although I am a bit worried about the slayer, they plan to use chymist vials and cleric archetype to focus on aoe damage and support spells
The main thing is just that chymist vials deal cantrip damage on activation, it's rough compared to striking

warped orbit
#

Hmm, yeah I have a feeling they might be disappointed there

green ruin
#

Although, I suppose it will make good feedback for vials if it doesn't work out well
They ought to deal more damage than a cantrip that can be selected as an ancestry feat

warped orbit
#

Paizo values resourceless AoE a lot

#

So I don't see it happen

turbid dagger
#

Mhm, play testing the on paper bad options is more useful than the on paper good obes

surreal basin
#

SoG is mostly very low encounters

#

it is not crazy hard

green ruin
turbid dagger
#

Well, those people ought to go in the crystal

green ruin
#

... The crystal?

green ruin
#

There are a lot of crystal worthy takes going around on these classes in general

warped orbit
#

if you take the weapon

#

but Daredevil is very meh yeah

green ruin
#

In any case, regardless of how the playtesters turn out, I'm excited to finally try out psychic for myself
Also seeing a melee Gunslinger in action for the first time, being played by a persistent complainer about the class (EXCEPT the melee ones for some reason)

green ruin
#

The subclass design isn't the greatest, there's two good options, one mid option, and one useless option

warped orbit
#

oh damn, looking at the reddit right now
among the new Hellknight stuff, Order of the Chain apparently get Slamdown for Grapple

#

but it also upgrades a success to a crit success on the followup Grapple

#

at level 8

#

Lesser Benefit - Shackles of Law (flourish, 2 actions)

You attempt to subdue a target with an attack and a follow‐up grab. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Grapple the creature you hit. If you’re wielding a flail or spiked chain, you can ignore Grapple’s requirement that you have a hand free, and if you succeed at the Athletics check, you get a critical success instead. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.
#

then at 12 they get this

Greater Benefit—Sturdy Bindings

Your grapples are incredibly reliable. When you roll a critical failure on a check to Grapple a target, you get a failure instead. In addition, when a creature you have grabbed rolls a failure on its check to Escape, it gets a critical failure instead, and if it rolls a critical success, it gets a success instead.
green ruin
warped orbit
#

had to make an even better Pin to the Spot 😛

#

well, not strictly better

#

but also six levels earlier

green ruin
#

It's worse but also has the huge advantage of being likely to be allowed

warped orbit
#

Spiked Chain is also not bad as a weapon
would have preferred a meteor hammer for reach, but it's workable

green ruin
warped orbit
#

You can be a deserter 😛

#

Order of the Scar also gets the same benefits apparently

green ruin
turbid dagger
# warped orbit but Daredevil is very meh yeah

I honestly don't get this
A lot of the stunts are not worth taking but that's a feat thing more than a chassis thing
Chassis wise I think the only change needed is an armor rejiggering and maybe a 10 HP bump
Daring Stunt is like
Flurry Of Blows but way better

turbid dagger
turbid dagger
green ruin
turbid dagger
#

You still 'belong' to an order for the purpose of feats as an Errant I believe? Unless I am blind

green ruin
#

I still haven't checked the arch on pb yet, and it's not on AON, so idk yet

wary yoke
#

When you Escape from being swallowed whole, is there any rules saying what square you pop out around the creature?

#

I couldn't find anything, so I'm saying that it's the players choice

#

And since there aren't, y'know, facing rules of any kind

balmy orchid
#

Season of Ghosts question

#

how are there locked doors

turbid dagger
#

how do you mean,

balmy orchid
#

We're in a relatively rural and poor village, all the doors should be rice paper shouldn't they?

#

How do you lock that

turbid dagger
#

As far as I know they just use normal old wooden doors, not shoji or anything like that?
Tian Xia is a blend of a lot of things but typically more chinese than japanese

rustic cape
#

Poor rural people in China and Japan made their houses out of wood and/or earth like in the rest of the world

#

Rice paper requires expensive processing, whereas wood you can find sticking out of the ground

sudden lark
#

Yep!

steel blade
#

bloodrager
lacks blood
my only qualm vvvSip

errant roost
#

You'd be angry, too, if you didn't have any blood

chrome harbor
#

Because it just became shockingly relevant

#

what is going on in Golarion that Hatchets are martial weapons?

rustic cape
#

Axes have been martial weapons in D&Dlikes for a long time

chrome harbor
#

Battleaxes, sure, but like... a hatchet is literally just a tool

rustic cape
#

Using a hatchet as a tool and using it as a weapon are two different things though

#

There's nothing that says you need martial weapon proficiency to chop wood

#

And if we really want to get into realism (which we shouldn't), waraxes of any size are very different from work-axes

oak pilot
steel blade
#

and yet a hatchet is martial while daggers, which are bigger than knives, and morningstars, which vvWhat what peasant is gonna have easy access to one of those, are both simple vvvSip

rustic cape
#

Proficiencies are an abstraction for PC classes

surreal basin
#

Okay also

#

To be fair

#

Hatchets are the throwing axes i think

#

Which is a martially minded thing

#

They definitely should be simple tho

#

Wait are there any simple axes at all

chrome harbor
#

Yes, and axes (as a weapon group a glass might specialize in) featuring several tools, distinct from the battleaxes or war axes, yet being the only weapon group that does not have a simple weapon (even though the same class might have specific features around simple weapons) is

#

not great

chrome harbor
surreal basin
#

Okay yeah thfays weird

chrome harbor
#

the hand adze (a thing that cannot be thrown and is exclusively a wood carving tool)?
Martial weapon

surreal basin
#

*thats even

#

Yeah idk just an oversight i guess

#

I mean outside of a couple scenarios its kinda irrelevant at least

rustic cape
#

Axes are for warriors, aesthetically 🤷

surreal basin
#

Anyone who wants to use weapons will have martial weapon prof outside of edge cases

#

Tbh i kinda think weapon proficiency is outdated just in general

#

Idk what you could do to simple weapons to make them worth choosing but

#

Oh hey hatchets actually are pretty good

#

Agile sweep kinda rules

chrome harbor
# surreal basin Idk what you could do to simple weapons to make them worth choosing but

I mean I'm playing an Exemplar from the country side, explicitly pre-campaign, and thought it'd be neat to have her start out with a weapon that a farm girl might actually have, and obviously picked the one tool that would be every sane person's go to for weaponizing in an emergency because it is so incredibly simple to use, compared to virtually anything other than a spear

#

-# that's why I'm mad about it :v

rustic cape
#

Okay but you're an exemplar, you have martial proficiency

chrome harbor
#

Yes, and I wanted to have a cool moment of a farm tool being emboldened by divine power, you know, the thing Exemplars specifically have a class feature about

balmy orchid
#

I think the point is that simple weapons are kinda just bad and there's no reason to pick them willingly outside of flavor

rustic cape
#

It can still be a farm tool emboldened by divine power

chrome harbor
#

I mean, no, because Humble Strieks specifically does not work with martial weapons

rustic cape
#

... I guess I don't see the problem, since the only thing humble strikes does is bring a simple weapon closer to being on par with a martial one

#

The only thing that has happened is that you have skipped a step, mechanically

#

It's still an ikon, no?

chrome harbor
#

My point isn't that this is game breaking or a balance issue (or good)

#

my point is: behold, a humble peasant weapon, easy to use, easy to wield

#

behold, the weapon of a true swordmaster

#

is dumb

rustic cape
#

I'd be much more afraid of someone who could do serious harm to my person with the latter than the former, really

chrome harbor
#

Yes, which is why it's neat that there are theoretically ways to build that elevate the simple weapons
except when those ways don't work, because the weapon classifications where written by the same expert medievalist that wrote the mass combat rules in 1e Wotr :p

warped orbit
#

Humble Strikes is kind of a non feature in a lot of cases

#

As is Deadly Simplicity in general

#

There's a few cases where you can get an extra trait out of it, but it mostly just doesn't super matter

#

But simple weapons in general don't really serve much of a purpose in the game now

#

Since anyone who cares about using a weapon has martial prof anyway

rustic cape
#

I mean I can't really reasonably tell you that you shouldn't be annoyed on aesthetic grounds, but I'm just sort of dazed because this isn't even the game preventing you from playing your concept, your concept is fully enabled

chrome harbor
#

I mean I didn't say it was - I'm saying "if I encounter a water spell that sets things on fire for no explained reason, I am going to call that out, regardless of how mechanically efficient the spell is"

silver geyser
#

That's not really the equivalent here.

balmy orchid
#

I do think its weird that we still use feats for weapon proficiency

warped orbit
#

There's just a few weapon groups that are martial only, and axes are one of them

balmy orchid
#

That seems like a really big opportunity cost

surreal basin
#

Unrelated and very stupid thing here

surreal basin
#

Making a thaum

#

And i was like

#

Hmm

#

Being able to attack from both range and melee would be nice but boy thaum only has one hand

#

Introducing my new combo weapon

#

I put a bayonet on a hand crossbow

surreal basin
#

This is better than a normal combo weapon in every way

warped orbit
#

Yeah bayonet/reinforced stock is good

#

Just remember to get some Blazons to share runes

rustic cape
#

Or, well, it can be with ancestry feats or feats that do other stuff too sometimes

#

But it's definitely a sacred chao

balmy orchid
# warped orbit Wdym?

It feels like feats open the door to so many game changing means of engaging with the game but they also cost as much as "use a sword"

warped orbit
#

Oh like that

balmy orchid
#

Especially when downtime is a mechanic idk why you can't just

warped orbit
#

Well weapon prof is a general feat

balmy orchid
#

Gain profincencies over time

warped orbit
#

And also as gk said, not actually very good for the majority of characters

balmy orchid
#

Yes

#

Thats my problem

#

Theres almost always a better option for your limited feat slots

rustic cape
#

As Emily mentioned, weapon proficiency is kinda a weird thing in PF2e

#

It feels slightly out-of-place

warped orbit
#

I'm mostly fine with the prof feats

surreal basin
warped orbit
#

Armor prof at least has some application

surreal basin
#

Like

#

90% of downtime options in the game are

#

Either a secret kind of earn income

#

Or retraining

rustic cape
#

Bespoke weapons are probably a good thing for the system more generally, but there could probably stand to be fewer of them and simple/martial/advanced could probably be safely compressed into one thing with a bit of system rejiggering

warped orbit
#

I still don't really get what Paizo sees advanced weapons as

chrome harbor
#

"Gary Gygax polearm collection we're no longer allowed to call exotic"

surreal basin
#

So the idea

#

Is that they are stronger than usual weapons, but you have to spend character options to use them

warped orbit
warped orbit
surreal basin
#

They just… uh…. Forgot to make the character option

#

It feels like

warped orbit
#

And then there's also so few ways to access them anyway

surreal basin
#

Okay so the problem there is paizo’s weapon balance

#

So basically every trait and thing about a weapon has a number tied to it

#

That adds up to a score that determines its proficiency

warped orbit
#

I mean yeah I get it conceptually

#

But a bunch of them just suck

#

There's a lot of advanced weapons that have too many traits and no die size

#

And then there's a few that are just better martial weapons, but with a trait you just don't care for added

#

And then a very rare few that are actually good enough you'd want to go out of your way to get them

surreal basin
#

Nodachi my beloved

warped orbit
#

RIP flickmace

surreal basin
#

Flickmace was such a white room problem lmao

warped orbit
#

It wasn't even a problem

#

It was just a good weapon

surreal basin
#

It was only a problem because theres not what there should be

#

A general feat to make 1 advanced weapon be treated as martial for you

balmy orchid
#

I believe that is a thing

surreal basin
#

Instead you HAD to be raised by gnomes or a gnome

#

To use it

warped orbit
#

Only for humans

balmy orchid
#

Oh right

surreal basin
#

And only for racial weapons

#

Both of which are stupid as hell qualifiers

warped orbit
#

Uncommon and/or ancestry traited or culturally important

balmy orchid
#

Though question

#

Actually

#

Season of ghost has this disclaimer

#

Does this mean anyone can use them?

warped orbit
#

Yes

rustic cape
#

It means you don't need to ask your GM if you can buy them or whatever

warped orbit
#

You treat them as common for the purposes of the campaign

balmy orchid
#

But can I use them

#

Is my question

rustic cape
#

Not without proficiency, no

warped orbit
#

Only if you usually have proficiency

rustic cape
#

It doesn't grant the proficiency for free

balmy orchid
#

Gosh darn it

rustic cape
#

It's just making them common

balmy orchid
#

Thhhhbt

surreal basin
#

Everyone having tengu gale blades would be really funny admittedly

#

Common uncommon rare is such a funny system lmao

balmy orchid
#

Man its just like

surreal basin
#

Its not…. Bad per say

rustic cape
surreal basin
#

But it is a little silly sometimes

balmy orchid
#

What cool weapon can a summoner even get

warped orbit
#

not much

balmy orchid
#

I'm using dang hedge clippers

rustic cape
#

Summoners really aren't a fighty class

surreal basin
#

Are you aware that you and your eidolon share MAP

warped orbit
#

you got your eidolon to punch things

balmy orchid
#

I dont wanna be fighty I wanna look cool!

surreal basin
#

I mean you CAN just

#

Hold it

#

And not use a martial weapon

rustic cape
#

Yeah just have a sword

surreal basin
#

Just hold on

#

:p

balmy orchid
#

AURA LOSS

surreal basin
#

NO ONE WILL KNOW

balmy orchid
#

Fie!!!!!

warped orbit
rustic cape
#

"I'm a samurai, these are my family swords"
"Can you use them"
"shhhhhhhhhh"

surreal basin
#

Oh absolutely

#

Its super unclear if rarity is for mechanical or flavor reasons

rustic cape
#

It seems to be both or either depending on the time of day and the weather

warped orbit
#

since we kinda have three different kinds of rarity tags

  • this is from a particular region in universe, and/or just lore wise more rare
  • this is from an AP, so we're just gonna tag it all uncommon
  • this is an option that can potentially cause issues for the game, so we're taggin it uncommon/rare to give the GM more options to filter out things that would give them trouble
surreal basin
#

The middle one pisses me off ngl

warped orbit
#

I personally just largely ignore rarity tbh

surreal basin
#

Oh same

#

I just make players ask me if its okay to use rare stuff cause sometimes rare stuff is fucking summoning an adamantine golem

warped orbit
#

rare I will probably at least take a look, yeah

#

but uncommon I pretty much just blanket don't care

#

the one case I think rare is kinda justified is the rare backgrounds, and even those are mostly just something to talk about with your players/GM

surreal basin
#

Yeag

#

Oh also

#

My homebrew summoming rules have turned out pretty fuckin good! Even at high levels summoning dragons it hasnt been like

#

Any more disruptive than like, other equivalent spell slots

warped orbit
#

what's the rules?

surreal basin
#

Summon Levels:
lvl 1 - CR 0
lvl 2 - CR 2
lvl 3 - CR 4
lvl 4 - CR 6
lvl 5 - CR 8
lvl 6 - CR 10
lvl 7 - CR 12
lvl 8 - CR 14
lvl 9 - CR 16
lvl 10 - CR 18

#

This altered table

#

For what can be summoned

warped orbit
#

so that summons are always -1/-2 PL, I see

surreal basin
#

Yep!

#

Highest level spell slot equals pl -1 or 2

#

And yeah despite being a little scary in theory its been pretty good

fossil dome
#

Hey

#

Throwing it out there, but

#

Anybody interested in a PF2 Kingmaker PbP?

tight flare
#

Any suggestions for good 1st level spells on a magus?

#

unfurling cloth magus

#

I've mainly used spell strike with cantrips so far, so my current levelled spells are jump and fleet for mobility

#

But I should probably expand that selection xD

wraith snow
#

Horizon Thunder Sphere if you want something to use for spell strike but honestly can get away with only ever using Gouging Claw

warped orbit
#

HTS isn't the best, since you can only use the two action version IIRC

wraith snow
#

It's not great, yeah. It is, however, the best remaining option in terms of raw damage at that level.

#

It's the only spell without a save with a higher average than Gouging Claw on the Arcane list

#

Plus you can do the 3 action version without spellstriking if you really need it

#

Briny Bolt is maybe an option but it's not amazing, Admonishing Ray lets you non-lethal your spell strike without taking the penalty which depending on campaign could matter

#

Snowball if you want to stick to people better

#

Ah, sorry: Hydraulic Push does the same damage as HTS, so it depends if you value the push on hit or the dazzle on crit more

tight flare
#

Interesting yeah. I'll look into HP

#

Mainly I'm looking for utility spells

#

HTS is badass though

turbid dagger
#

The push WOULD eat enemy actions in addition to spellstrike damae so tats pretty rock solid

warped orbit
#

Briny Bolt is blind and dazzled, I'd consider that more useful than the tiny damae increase of HTS

#

althouh I guess Briny Bolt has that dumbass formatting error that doesn't technically make crits fully scale
but I would ignore that

wraith snow
warped orbit
#

I mean HTS is also only 1d6 more damage

wraith snow
#

True, I value having the option of the 3 action cast though, even if you're unlikely to use it often

#

But notably the 1d6 damage is the only thing that it has over just continuing to use cantrips

#

Well, that and the on-crit

#

Realistically it's probably for the best to continue using the spell slots for utility imo bc the current roster of attack roll spells largely compare poorly to Gouging Claw But Again

warped orbit
#

yeah

#

you mostly just wanna Spellstrike with cantrips and focus spells

tight flare
#

Any suggestions for utility spells at lower levels?

wraith snow
#

500 Toads

#

Endure is 1 action and is nice damage mitigation, Grease is eternal even if slightly toned down in this system, Friendfetch is great, Overselling Flourish is nice bc it doesn't eat into action economy

#

at low levels Runic Weapon is really nice bc it effectively lets you cut ahead on weapon progression for a short time

#

Depending on your build Threefold Limb

tight flare
#

Ah endure seems pretty good

warped orbit
#

Magic Weapon is absolutely busted at level 1

#

And then still remains great until level 4 when you get Striking

#

After that it falls off

desert vale
#

Askafroa as dryad of an ash tree. Also a jerk

wraith snow
#

I kind of want to try a summoner but I have no idea how to actually build one that functions

tight flare
#

They were amazing in PF1, don't know how good they are in 2E

wraith snow
#

The Synthesist style of build in particular is pretty bad compared to 1e, other than that I'd mostly just call it very different

warped orbit
#

a lot of it is just choosing a good eidolon type mostly

#

Beast, Plant, and Dragon are mostly relatively straightforwardly good ones

wraith snow
#

I was looking at Psychopomp just bc I wanted Divine access but I don't have a real character concept in mind rn

warped orbit
#

otherwise the common bread and butter turn for Summoner looks something like
Tandem Movement to Stride both of you into place, 2a Cast a Spell with Summoner, Eidolon uses action from Act Together to Strike

#

with some variation, since some eidolons also have good 2a activities

#

and generally Summoner is basically being half a caster and 3/4 of a martial stapled together

#

neither half is quite as good as a full class, but you get both

tight flare
#

Anyone here used starlit sentinel archetype?

#

It seems kinda fun

warped orbit
#

I have not, but it seems good yeah

#

the only slight issue is you only get to transform once per hour

#

so it won't be up for every fight

tight flare
#

Yeah a nd the action cost is a bit annoying as a magus

green ruin
tight flare
#

Oh that's not bad at all

#

How do people who play on foundry keep track of spell strike activations?
I try and keep track of it in my head, but it'd be nice if there was a way for foundry to track it for me

echo briar
#

If the GM is allowing pre remaster classes (magus) they should allow the pre remaster spells the class was designed around.

wraith snow
#

Kingmaker should be ending this week, I'm excited for the homebrew game set to come after

#

Set in the GM's custom world and not Golarion so that'll be neat, though from what he's said the goal is still very much elfgame pastiche

#

Party so far has an unarmed fighter (me), a bloodrager, an imperial sorc, and a monk built around the kitsune fox fire attack

tight flare
warped orbit
#

it didn't get remastered

echo briar
#

It has a new name, has a range, and is a save

warped orbit
#

Thunderstrike is the replacement

tight flare
#

Ah right

green ruin
#

daredevil is feeling really good in our one shot
slayer... not as much

surreal basin
#

Wow really??

clever cobalt
#

Slayer does seem a bit undertuned

#

What was your experience like?

green ruin
#

Our slayer went for a chymist vials build with cleric archetype and spell slates
Those worked pretty well, they added some nice buffs and debuffs (although in a longer session they'd have run out real quick)
We found that chymist breath is bad very quickly though, she was using 2actions on it regularly to not deal meaningful damage
It's like slayer has only 2 real subclasses
Furthermore, on the hunt really wasn't triggering reliably, and even when it did, the class lacks the ability to really make great use of its action economy
The other classes with effective four action economy, summoner and monk, have plenty to push that capability to the fullest

#

Imo chymist should scale at d4 per level to bring it on par with things like earth's bile in terms of per action damage

#

The daredevil had strong athletics actions, was able to sling out a ton of manoeuvres and strikes with riders per turn thanks to their action econ, and had excellent mobility thanks to that action economy

finite sequoia
dry flare
#

Any EU timezone pathfinder 2e groups out there looking dor a player?

#

I was gonna get to play this dragon scrunglet in one, but GM had to cancel the game cus health reasons. And I glt really attached to my silly thing 8w8

true delta
dry flare
#

Im aware. But my pc takes 30 mins to cook nightshade on lowest settings. And when i posted this I just wanted to show it and didnt wanna wait 30 mins

crystal walrus
rapid wagon
#

i keep forgetting yalls advice, but if you wanted to play a wandering samurai type character with the whole movie esque sword draw OHKO kinda vibe, rogue would be the way to go?

warped orbit
#

hmmm

#

mechanically, that would probably be closest to Magus

#

Rogue could also work, but their weapon selection is somewhat limited for that

turbid dagger
#

The weird thing with 2e's katana is that the classes that want to use it and the classes that want to use a greataxe are nearly a circle as a venn diagram and that's not usually how things shake out

warped orbit
#

yeah

rapid wagon
turbid dagger
#

Oh tat's not how I mean
Katana is perfectly viable for a str two hand character

#

It's just most people want like,
A cool unarmored guy and not a samurai

rapid wagon
#

ohhh ok

errant roost
#

huh, and here I thought it was illegal not to give katanas a Finesse equivalent

warped orbit
#

yeah in PF2 the katana is a bastard sword with Deadly but a lower die size

turbid dagger
#

Anyway-
If you go 2 dex and take hide armor most str martials can work, you just likely have more of a Mitsurugi type guy on your hands

rustic cape
#

Legacy of 3e re: katanas not being finesse

chrome harbor
#

The andoran government does not want you to know this, but an elven curved blade is just a katana if you say it is

rapid wagon
#

I guess tbf, they're no more finesse than a longsword is

#

katanas i mean

#

which is to say in all honesty, they're both finesse weapons

#

but thats a different conversation

wraith snow
#

Kingmaker done at session 97

#

About 2 and 2/3rds years

dense temple
fossil dome
balmy orchid
#

Funniest thing in Season of Ghosts btw

#

When we got to each shrine ||to get our coins blessed|| our Cleric managed to crit every single roll

#

Which resulted in us making a running gag that she gets dapped up by the gods on sight every time

wraith snow
# fossil dome Any suggestions for someone about to start running it?

In no particular order
-We decided to stop the kingdom rules part way through, only 1-2 players enjoyed them and trying to derive narratives from them was generally less enjoyable than running the kingdom entirely in narrative space. Obviously this will vary by group.
-It's probably a good idea to communicate to players early that hex-crawling will make up a significant portion of the experience, the players are ultimately still going to be very hands-on problem solvers
-A lot of the boss encounters run RAW have the potential to be very swingy experiences, our party almost TPK'd several times, obviously it's good to have a challenge but it's worth keeping in mind that situations might get extremely dire and you'll have to work to provide a way to work around them
-There's A LOT of content in the book, and the companion guide adds much more. If you go based on XP rather than milestone progression, the party will end up having done a lot of relatively unimportant content by the end. I strongly recommend thinking about either reworking existing content around PC plothooks or even using parts of the map to set original player-specific content in
-||I've seen it suggested that GMs should reveal more about the circumstances behind Nyrissa and the Stolen Lands early and idk if I agree with that advice. It mirrors the video game's narrative more closely that way but I found the story progression RAW made sense||

#

Spoilers are relatively minor (name of important character with little context) but I know someone in here is currently playing in it so I wanted to play it safe

dry flare
#

and then use a dueling sword

#

if ur GM is cool you can agree its a katana. Who cares =w=/

#

another thing about Swashbuckler I love it that nunchucks is a finesse weapon. Which means you could play ~~everyones ~~ my favourite elvis/bruce lee/pirate guy

#

hey, anyone of yall know why this pops up whenever I try to check out the Battlezoo shop? I was thinking of getting the dragon book but I cant even get past this thing : s

#

like what license? Im not trying to log in or anything

#

and I dont know what support to contact, nothing on the page is interactable

green ruin
#

Fuck magic immune monsters man
We're fighting 4 enemies, each of which have an at will reaction to counteract any spell they see being cast
It's not like Wisps, where we can at least buff the martials 😭

dense temple
green ruin
#

nope, ||FOTRP||

rustic cape
#

Ah, with the ||ants in Strength of Thousands|| the trick is, weirdly, to get distance, since the reactions have more limited range than most spells do

solar storm
#

We had such a good plan for this combat until it turned out many of the enemies can fly haha

carmine oyster
#

This is what happens when our Mycokineticist gets bored while the squad uses a one-hour ritual

rustic cape
#

Seems about right

green ruin
#

I've asked this to every PF space I'm in: What's y'all's favourite iconic character?

wraith snow
#

I don't know that much about most of them beyond aesthetics tbh. Seelah probably wins by default.

steel blade
#

of the core class iconics/ones that have been around since 1e, Ezren
of the newer ones for 2e, Thaleon

green ruin
#

Seltyiel all the way for me

finite sequoia
rapid wagon
#

Hmm, I saw that the swash has a draw attack, but there's not really any way to sauce it up beyond comboing with a finisher right?

warped orbit
#

Quick Draw is a common feat on several classes, but it doesn't combine with anything due to being a specific action

rapid wagon
#

Oh I just meant their like bravado draw

mortal temple
#

oopsie daisy, fumbled trying to save the tapestry of fate

dapper tusk
frank crystal
#

Chat, mechanically incubi are identical to succubi yah?

turbid dagger
#

The succubus statblock says this, but

#

Incubi do not have 2e stats

frank crystal
#

Huh

#

Yah they don’t

#

I guess they didn’t see the need to print another statblock that’s the succubus but masculine

turbid dagger
#

I don't think anyone would faint dead away if you used succubus but male for incubus

frank crystal
#

Lore wise their gender presentation is their only difference yah?

turbid dagger
#

No, actually
That might actually be why uh
Incubi are not reprinted,

frank crystal
#

Oh, wait what’s the difference then?

frank crystal
turbid dagger
#

:Pained:

frank crystal
#

So instead of being seducers, they’re uhh, they’re rapists

turbid dagger
#

Probably!

frank crystal
#

Huh

#

1e writing

turbid dagger
#

1e writing!

#

I suggest you use a male succubus,

frank crystal
#

Yah I think I will

#

Man, 1e writing is so fucking weird

turbid dagger
#

It really is!

frank crystal
#

It’s very much that late 2000s early 2010s chuddiness where they weren’t actively bigoted but wanting things to be “realistic” and “grounded”

#

And also like, trying to be woke but like, woke 0.1

#

Where being woke is about how we just need to acknowledge that men are, fundamentally different then women, but those differences are what make women special

turbid dagger
#

Eh well,
It did do a lot of the classic RPG 'this species is hard coded to be evil and is therefore always chill to murder'

frank crystal
#

Idk if that’s even woke 0.1 that’s just being a chud I think

clever cobalt
#

Thankfully 2e has largely course corrected this stuff

frank crystal
clever cobalt
#

Also slavery

#

Dont forget slavery

frank crystal
#

Yah lots of slavery

#

That felt less like a paizo thing though

#

That was something they inherited from dnd

clever cobalt
#

looks at 1e Gnolls

#

Oh yeah I know

frank crystal
#

Like every other evil monster in dnd is also a slaver

clever cobalt
#

But still, it felt very tryhard edgy at times

#

If that makes sense

frank crystal
#

It’s the go to way to make something evil

frank crystal
#

Though, I have a question

#

So there anything in 1e as blatantly a the writers barely disguised fetish as the drow?

#

Besides their own drow anyway

clever cobalt
#

How so?

#

Not familiar with 1e drow

frank crystal
#

No I mean dnd drow

clever cobalt
#

Ah

#

Well

frank crystal
#

The species of matriarchal BDSM mistresses who’s men exclusively exist for breeding purposes

clever cobalt
#

Lamashtu sorta

frank crystal
#

Oh yah

rapid wagon
#

late to this, but the description doesn't do much credit to it; but I dont think the intent behind an incubus is to be a rapist. Rather more dominant/forward in their seductive approach; which to be fair there's an audience for as far as snesual entities.

balmy orchid
karmic rampart
#

that's an average of nat 3

#

relatable