#Pathfinder
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And required your wizards entire turn to set up
The weakness giving abilities do not scale well at all
i didnt mention a wizard using forcible energy here
fair, but again it feels slightly too gamey to me personally
Fair I guess but that’s not a balance issue which is what people are going crazy about and is the thing I mean people are overreacting to
I think it’s a weird but realistically edge case problem
That they’ll probably fix in the summer errata
Yeah I'm sort of with Emily
This will effect 90% of games not at all, 8% of games by making a strange encounter here and there randomly be easier, and 2% of games by having some very strange build try and force through 20 imposed weaknesses and annoy at least one other person at the table
It’s flickmaces but even less
Yeah you’ve p much got my feelings on it
If you’re running a campaign where the players fight trolls and you have an extreme power gamer
Maybe be worried then
Surely this requires psychic to be nerfed again
:p
You can’t even really do this with the uh
The thing is be most worried about people abusing
Holy
But holy isn’t a damage type so you can’t really…. Stack it like that
holy as a trait weakness does not stack, yes
Ye
Which is the one I’d be concerned about because it’s v broadly applicable to lots of guys
Fiends and undead almost as a whole
Undead actually don't have that much holy weakness IIRC
The undead with vitality weakness will get shredded through this now though
Well
How many vitality sources can you stack
Cause you can’t stack sources on spells p much at all
Two pretty much trivially already
Three if you really dedicate runes
And that's just runes and and Infuse Vitality
Brilliant rune
Which Brilliant is pretty reasonable for general use, more than Vitalizing
Yeah brilliant is p good
Still a pretty big commitment to really smacking down like
20 statblocks at most
But also IME zombies already get shredded
This will just make it even more so
You should never be upset the zombies in your fight are getting blowed up
That’s their role
Yeah anyway my point is I think this is like
A moderately annoying issue at worth
Worst
it's not the biggest deal, but I do think it has a decent chance of adding a significant chunk of damage in some fights
Ye
It also just seems kind of annoying in play? How many other places do you need to count out each individual source instead of just lumping them all together
the bigger deal is honestly also that on the flipside, this will also apply to resistance now presumably
That Noble Branch build I alluded too does manage this, but that's because it keys off the transcend's deterministic damage that is nonetheless a separate action and thus a separate instance of damage
Idk maybe I just have a different perspective cause my reaction to that is just “neat, that build will really shine in a couple of fights”
Ultimately I just think it’s funny that people seem to think this is gonna make the game explode
Not problematic balance-wise or anything but a Burn It! Wizard could apply fire weakness twice which is a pretty cute build
That particular build was for a Spore War game that tragically did not get off the ground 😔
But if it did! It would have been glorious!
True?
*!
Maybe they won’t change it and wizard will finally be good
Zadim: Am I a joke to you!?
- fight pseudo-undead with positive weakness, VTT doesn't recognize the damage typing correctly and it doesn't do damage math right so the fight takes forever
- fight explicitly undead enemy with positive weakness, they have an automatic counterspell feature vs any positive/vitality effect which it passes every time
I feel like the game just doesn't want me to be using my vitality damage from my wood element
What's so wild to me is
Avenger is already a pseudo-Slayer both in mechanics and 'it's alternatively called Slayer in the arch description'
But yeah!
yeah I am very surprised by this
I figured between Rogue and Ranger, and more class archetypes, there wouldn't be the space for it
Slayer seems to have a 'quarry' class feature and a 'bloody fuller' activity, while Daredevils have 'risky' actions and get 'adrenaline'
so I am very curious what they plan on doing with it
Honestly I felt like Rangers in this system felt very similar to the old Slayer, at least in some respects
Daredevil seems to have a map manipulation element
One of it's core class features is that it deals damage when it bunts someone into an obstacle
And it gets this by default
Ah, Charimaless Swash
Str swash...................
could this be.... Brawler rework?
It has this too!
Don't give me hope............
For what it's worth, the daredevil in this test thingy was using a weapon
I don't remember what but it was a weird one
I think a flying talon of all things?
mostly the focus on maneuvers and such kinda made me think of it
Yeeeeee
would not be surprised if they had some unarmed support at least
If it doesn't you can always force it with Wrestler
If they are about knocking people into things Centaur is already going to be one of the best picks possible, and they get Ironhoof :3
paizo twitch stream
The paizo stream going right now is doing a combat with the playtest classes
Slayer.....
kind of an odd one
okay and Bloody Fuller apparently lets you ignore some phys resistance on your Quarry
Daredevil gets MAP reduction while having Adrenaline
so Slayer seems to have hunting tools they prepare and modify during daily prep
interesting
Yeah, the vibe kind of seems like a thaum implement/exemplar ikon situation where they're a Gear Based Class
Season of Ghosts tonight........
Have fun!!!
batman class
mmmm
maybe more kraven the hunter
or blade
does seem to be kind of the vibe, yeah
i do feel like reddit is overreacting about the damage types clarifaction, but i hope they change it soon
Apparently the errata got updated with this announcement, so it might already have gotten adjusted
Had a fun bossfight in a homebrew game tonight, managed to get through almost entirely unharmed while 2 allies went down
i read it and this is it's current form
mmm. it seems like daredevil is similar to swash but has more area control as opposed to damage
and it does play a bit different, adrenaline only lasts untill the beginning of your next turn
we dont have something like this yet, caliban type shit
so i feel like daredevil has a unique niche
I noted on another server-
Centaur has another class to go weirdly crazy shoving people with
If a wall is behind your target just shoving three times is bizarrely economical damage with this
Considering adrenaline also gives you better MAP
Also where did you find these notes, I'd like to share with my friends
Thank ya!
yeah, caliban type shit
people are saying daredevil is swash 2 and i disagree
MAINLY that you dont have to succeed on the risky action
Wow people are already complaining about Daredevil's existence yeah
Reddit is a gigantic slime pit
Honestly I dont think youve played with a swash if you think "doing athletics" is a swash thing
Unless you're doing a derring-do swash/wrestler thing, swash is just basically every turn: charisma skill, move, finisher
I see where they're coming from, where you get The Buff from doing Skill Stuff and then use The Buff to enhance the rest of your turn
But also
Blowing them up with my mind
I feel like thats just a lot of classes
rogue and inventor basically do the same
(but both in a more fun way imo)
Swash is a class i reccomend to people who dont want a lot of mechanical complexity and just want a "rotation"
Swashbuckler is indeed my favorite class because it's amazing to make a tight mechanical loop for
Yeah I think its fun, just like not complicated
My half-orc swash is maybe my favorite RPG character of all time
Svetlana Khavortorov has been called a 'luck vampire'
Almost every time we get into a fight I throw a wild haymaker MAP finisher and it's a freak crit
Anyway yeah, Swashes are fundamentally pretty simple for how effective they are
I actually rec them as a great beginner class, both because of that and because they're one of the few martials that still do stuff if they roll a 3 on their rolls
You still get panache on a failed bravado roll, and you still get damage on a failed (confident) finisher
Yesssssss
My Eidolon just ripped a goblin asunder
Rapier crit moment
Slayer feels like it could be Monster Hunter meets Bloodborne Hunter, and I'm here for it
i kinda wish the weakness errata was per character as in if a magus with a flaming rune and arcane cascade (fire) and spellstriking with ignition would only proc a fire weakness once, but if they had a spell from a caster friend that gave them extra fire damage it would trigger twice
since that would be a cool caster buff
Oh, that'd be neat. Makes the bookkeeping more fiddly, but helps pay back the caster's action economy.
yeah
technically what the actual rule is, is even more fiddly
since each instance of added damage of a specific type procs weaknesses
so this example would be 3 times and 4 times respectivley
Mhm. I think tracking per character is probably a lesser mental load, but more than just saying "once per damage type per action"
i DO agree that for balance and bookkeeping reasons it should be only one weakness proc per damage type per attack regardless, but this would be a cool caster buff
yeah
i hope they change it to one or the other
because the optimzers have found a way to kill treerazer in like 3 hits with this apparently
lmao
which is VERY whiteroom i know, but i want to consider pf2e a well balanced system in that regard
and mortal weakness should be one activation on top imo
that's kinda thaum's thing
(and i think that's how people have ran it?)
Thaum gives them weakness to your Strike, with personal antithesis
and Mortal likewise makes your damage activate the highest weakness regardless of type
but either way both also only happen once I think
as in, if a thaum hits a creature weak to fire with a flaming rune and mortal weakness it should proc the fire weakness twice
i am totally fine with them doing that
from a balance perspective
it should do that, yes
optimizing the fun out of things doesnt mean the game isn't otherwise well balanced
i havent heard about a 3-hit treerazer kill but i've heard of people whining about proccing weakness 10 times, and its like
Okay, cool, you stacked 10 fucking buffs on one person. Yeah, that totally should absolutely fucking annihilate someone, next question.
Man
Early animal companions really feel like ass huh
Unless you’re just spamming their support action nonstop
I've found the opposite though ig it depends what you mean by early
At very low levels I've found they feel great
But it very quickly turns around
Idk maybe I just have bad luck but my ranger bird companion hasn’t done much of use in levels 1-5
When I played in an Alkenstar game the animal companion in that game carried a lot of low level encounters, and I've gotten a lot of value out of Riding Drake at low levels personally
Though the opposite point I can site is a player in the homebrew game I'm in went all in on an animal companion as a build gimmick and they really regret it
Has foundry updated to the new errata yet?
The weakness clarification is probably not actually too abusable in practicality and is a cool “buff” to some classes, but it still feels slightly weird to me, but I think I’m coming around on it
animals feel way too hard to keep alive if they don't have death saves
I don't recall if they do or don't RAW, I always give them death saves in my games because uhhhh my players will actually cry if their dog dies
yeah they do https://2e.aonprd.com/Rules.aspx?ID=2324
Okay, good
I found my animal companion to be relatively useful and reasonably durable from levels 8-10 in Frozen Flame
I have no insight on levels beyond that, as I've never seen them at higher levels, but they were reasonably effective
Admittedly I've found at higher levels they kinda stop being very useful, though still reasonably durable
And as a mount or as a flanking partner they still function, which isn't nothing
But it's probably not a great sign if their strong points are
-is a warm body
-can move
At least in terms of wanting to play out that particular character fantasy
They scale slower than PCs, but they don't fully fall off until like 15+
But even then they're still fine mostly
Yeah, the game I'm thinking of is at level 19 currently and that animal companion hasn't been very helpful in a while
IIRC you can also take multiple specialisations, which does help a bit
Yeah it's mostly just a bunch of numeric stuff
Their stats and proficiency scale slower, they don't get runes or apex items, etc
Still nice to have as a movement option though
Mounts are always useful for free movement yeah
And other companions also still contribute through support, flanking, body blocking, etc
it was mostly some lucky rolls but my ranger's gigantic snake got a lot of fame in our abomination vaults game by being really hard to displace
having a 2x2 of "fuck off" in the narrow passages of that AP was a major boon
I've heard similar about Inventor companion for that AP so that tracks
AV is weird since it both makes sense that the passages and rooms are really narrow but also it neuters a decent portion of the combat toolkit
I've heard people sometimes halve the tile size to double up on space
but that then makes it very bizzarely large
we also had a beastmaster Ranger in our AV party
and they did okay
though that player also didn't exactly utilize their companions to the fullest
for fear or them getting hurt
Slayer - Monster Hunter the class
Daredevil - I think gain unique combat benefits and failure effects that are momentum based?
Slayer seems neat
I do like that there's another option for MAP Evasion now, it's a fun build focus
Plus it's neat to see it on a core class mechanic rather than a feat or a subclass that you can't access via dedication, I'm wondering if Adrenaline will be accessible via the dedication
Both these classes seem like they'd be very fun to use with archetypes as well
Either archetyping into another class or taking them as archetypes
I hope the Slayer Iconic is a Kholo >_>
I've seen an interesting take that daredevil seems like it would make a really good brawler
Yeah that sounds like a slam dunk
Did Slayer not have an Iconic in 1e? Or have they changed who Iconics are between editions?
Importantly, Slayer 2e is an entirely different narrative concept from Slayer 1e, which still exists as the Avenger rogue archetype
Yeah
Which also makes sense IMO
It has some similarities tho
Quarry seems like it’s gonna be conceptually similar to studied target
it seems to be somewhere between Hunt Prey and Investigator leads

level 1 single action stride -> (reposiiton/shove/trip/grapple) yum
Slayers can get an advanced weapon at level 1
Gonna take a look at that in a bit
Daredevil apparently has a feat for kicking people in the balls
And it's pretty good too
Pretty decent side grade to Combat Grab I think
alright, time to give this a proper read
right off the bat, only light armor feels like it'll make Str KAS Daredevil a bit dicey
I guess you could go +4 Str, +3 Dex, but that also feels a bit rough
oh I kinda like this one
Manipulate though
What natural attack feats are there in pf2e?
Something that would get you the equivalent of a martial weapon balance wise
Gnoll Crunch
Kashrishi have some good feats for their horn
Clawdancer if you already have claws
I rec Clawdancer especially
It's a fun archetype
breakway attack looks sick for unarmed daredevil
One of the best ones is Centaur's Steelhoof, d8 finesse
Appropriately, Centaur is also the best Daredevil ancestry for some other reasons
The large size may hurt with getting props tho, but only if you're really relying on bigger creatures for it
Usually you can like
Find a wall
Centaur Daredevil does look like it'll be funny yeah
with a dip into Guardian for that shove feat too
oh this seems pretty great for Slayer
free hand requirement to use, but that's basically free ghost touch
and circumventing regen on quarry
on a negative note, I don't get why these have delayed scaling
the aura farming feat
The armor tool they get is wild
Very easy access to on demand +2 circ to AC, even if your wielding a greatsword
Or more likely, a bastard sword
Because,
yeah that one seemed good, but weird restrictions on what you can use it with
though bastard sword would probably be good yeah
would also synergize well with all the weapon buffs they have that require a free hand
free Deadly d8 on your bastard sword
the armor and the weapon definitely seem like the standout tools to me so far
though the alchemy kit has some neat utility
Panoply I am... not very impressed by
Yayyyyy free daggers,
with delayed rune scaling
it just feels very mehhh
getting free cold iron/silver daggers, or some other weapons with that one feat, just doesn't really draw me in
oh wow, that's a lot of bleed
might be the first time I'm actually kinda impressed by a bleed based feat
Yeah I was blown away by that
Sword bomb of instant blood death
Slayer overall looks pretty cool
Good lord that's a lot of persistent bleed
Slayer feels like it needs an identity.
Right now it looks like thaumaturge for people who don't like thaumaturge.
Surki daredevil incoming :D
I feel like giving trophies more than just a way to change damage types would be greatly appreciated.
it is largely a more mundane Thaum, but I think that's okay
What I was thought: MonHunt player character
What I got: Witcher
so I guess the million dollar question is does it do Witcher better/different than ranger, thaum, or mutagen alchemist
I think it does personally
I feel like leaning more on the trophy system would do a lot of good.
At minimum, give some feats the Trophy tag, that lets you swap them out whenever you get a new trophy.
brawler 2: this time, it's personal
I do think they could use some more stuff
but partially that's also just playtest things
Two handed armor slayer definitely seems cool AF
Especially since you can fairly trivially get a phys resist of your choice using trophies
Bear school...
Yesssssss
Have you seen the Warded Armor tool?
As an eternal two handed weapon lover I'm very very thrilled to see a class that can get equivalent AC to one handed or shield users with them
Where did you get the +3? It increases TO 2, not increases BY 2
Ah, thought it was by 2
Yeahhh, this is typical parry enhancement like Guardian's Raise Haft
On par with other parry boosters
Nice, but not Unique like Warded Armor's '+2 parry with Greatsword'
... I do kinda want to make a human paired bloodseeker/crossbow slayer packing a bastard sword and gauntlet bow
Love to see some Two-Hand representation
That too!
Being able to do a melee and firearm hit both at no map is really strong actually
Them sneaking Bloodborne allusions in there is Very Funny
I'm guessing there will be more combination weapons this book
After browsing the monster core 2 content on AON, I've concluded that my scrungly little level 14 shadow sorcerer could and would totally do the Owb Pact ritual as a non-Caligni (which automatically crit fails and turns into an owb fight) specifically for the purpose of fighting, killing, and consuming the magical power of these owbs
Yeah it automatically bites off part of your essence and applies doomed 2, but that's fine. Her soul is just the lure and she'll be getting it right back in minutes :)
Slayer looks sick as hell too
Okay so daredevil differs from swash in having no real spike damage and being more of generating and keeping adrenaline rather than spending
Okay yeah this is brawler
It's probably the most control-oriented martial at the moment
It can set up the very potent grappled+prone combo very easy from level 1
Breakaway rocks yeah
A lot of their feats are not to my taste, but what I get when I pick all the ones that are to my taste is 100% my shit
Hopefully it gets some nudges in the right direction after the playtest, but yeah the vibe is good
Do you wanna know something hilarious
This has wrapped back around to the way my group has always run it
Harmony is restored.
god it was just so tedious sounding to work out what packets of damage re-triggered weakness and which ones didn't
Although a weakness triggering multiple times opened up some cool build opportunities, it could get abusable and was a bit fiddly I’ll admit
Frankly, I think that keeping individual weakness proccing multiple times, but limiting the weakness to only be able to do up to the amount of damage that triggered it would preserve the build opportunities but limit the damage from being too high. It would be cool, but I do acknowledge that it would make it even MORE fiddly
(As in 1 fire damage would only result in 1 point of extra damage)
I did realize I think pathfinder might be the perfect game for my "civil war fantasty" game i always wanted to run
And resistances would work the same but mirrored, so a resistance triggering wouldn’t “overspill” into another damage type if y’all get what I mean
But I’m totally fine with them going back on the clarification/going with the foundry implementation, it’s better design mechanics wise imo
Foundry never updated lmao
It's pretty much the right tech level
I concur
What’s the Golarion equivalent to the confederacy?
cheliax?
idk
its awlays fun to kick hellknight ass
Everyone is failing that second one now
Do you need an evil rebellion? Because I don't actually think any of those exist.
But I could totally see part of Cheliax trying to break off to reinstate slavery. Although in that case you end up with a substantially worse union analog.
Maybe Molthune? Seceded from Cheliax to become a military dictatorship
But yeah, there aren't many Evil Revolutions
Ough. Lizardfolk unarmed daredevil with iruxi armaments (claws) and breakaway attack
Galt kinda sorta?
Uh, closest I have is Taldor during the War for the Crown AP.
(And you could probably have a group of nobles pissed at Eutropia’s reforms try and pull a Cheliax 2 in Taldor.)
Not quite a rebellion given it's lead by a rightful king, but Ingimundr (the Linnorm King on the west coast of the Saga Lands) wants to go back to the Good Ol' Days after 9/11 of coastal pillaging, including very intentionally turning a blind eye to his people attacking other Linnorm kingdoms.
Similarly, the White Witch oldguard in Irrisen aren't doing anything openly (that we know of) but are conservative, resent the current government, and (at least in 1e lore) were active slavers
Unfortunately I don't think the adventurer's chair counts
a chair you can swap between manual and motorised vehicle mode seems straightforward enough to homebrew, at least
What is a prop?
Admittedly I am curious to see if official map designs will change in any way bc in my experience in most APs the terrain leaves a lot to be desired in terms of obstacles, cover elements, etc
It definitely depends
Like, daredevil would literally never be without props in, say, abomination vaults
But dunno about other less megadungeony ones
Admittedly it has been a while but I recall a lot of open areas in SoT
Same for (at least the early parts) of Stolen Fates
The first handful of early stolen fates locations to come to mind did have some variety there; if not large objects then at least large or bigger creatures
Creatures bigger than you also count as props
Ah, didn't occur to me at first but ig you could use a Halfling or other small race
So that most all enemies become props
It seems a bit rough for large ancestries but those seem like they have trouble with some aps to begin with
One slight downside is a bunch of the stunts only work against creatures up to one size bigger than you
Doesn’t look like they’re worded in a way where titan wrestler could mitigate that either
Magus meta post errata
Fire Ray as a reflex save, coming to an errata near you
don't worry, they have Decay domain as a backup
Magus isn’t terrible, it just needs to not be potential man
And maybe needs some better in-class options to spellstrike with
I’m hopeful for impossible magic
I kinda wish that consecrated panoply was a special throwers bandolier that you could put runes on rather than auto scaling
It doesn’t get +1 striking till level seven
Or if it copies the runes of a one handed weapon or Handwraps
If it copied runes it would be better
Though its still mostly just innate Quick Draw
And it also just has has bad weapon access
Dagger, club, dart, is not a good list of options
I think it calls out daggers specifically
But you basically get reload 0 daggers
I wanna have more synergies around having the daggers in people
Like stick one in an enemy and hammer it in
Or make em explode
there's a feat at 6 to make it different weapons
it also lets you make them clubs, darts, or shortswords
which unfortunately is just not a great selection, outside of the shortswords
Wait, what happened with magus?
Ptah has staff as favored weapon, and the Fire Domain
Does fire have something particularly good for magus?
and with the recent clarification that Deadly Simplicity applies to two hand, it makes staff a d10 reach deadly d8 for Twisting Tree
Fire Ray
2d6 damage, +2d6 per rank focus attack spells
Domain spells are now the best option for focus spells to spellstrike with again
I also does extra damage unless they move off that spot, which is fun
has a much more easily thematic deity option though
https://2e.aonprd.com/Deities.aspx?ID=365
With the Elemental Plane of Wood regaining prominence, some have turned to worshipping the life-giving force of the plane itself, alongside nature spirits that dwell in forests and other wooded areas. Followers of this covenant respect the cycle of rebirth that occurs in the blossoming of flowers every spring and the fungi that often grow from t...
Daaaaang that’s good
What do we think the best entry for domains is? Cleric? Champion? Something else I’m forgetting?
Oh wait cleric for deadly simplicity
Well, I know the next thing I want to play
Ye
oh shit, yeah if you wanna go full melee shortswords are great
Yeah but at that point, just take Bloodseeking Edge instead
Since you get free Returning at 7 if you wanna do throwing
The only real edge Panoply has is that they're consecrated and precious material
But that can also be emulated with other items
Hmmmm punishing shove staff acrobat
idk, its cool
but i agree that panoply may be slighty underpowered compared to the others
it is cool, I just wish it was a little bit better
The Slayer feels like kind of a discount Thaumaturge to me currently
Definitely has potential though
It definitely feels conceptually similar yeah
Haven’t read much but it does seem less focused on magic items
That's definitely true, it depends on whether you view Thaum's identity as a magical trinket collector or a specialized supernatural hunter
Slayer offers a lot of the latter but less of the former
Im mostly talking mechanically admittedly
Though thematically it still applies imo, if to a lesser extent
Two weeks until Hellbreakers drops.........
I think I'll see if it's something fun for me to run after Abomvaults
So,
What do people spend starting GP on, other than weapons, armor, and adventurer's packs
I am making test builds for Daredevil and Slayer and both save lots of their starting GP (daredevil uses iruxi claws, slayer gets a free breastplate)
Basic Adventuring Gear (8 gp, 24 sp, 9 cp)
Backpack 1 sp
Basic Crafter's Book 1 sp
Compass 1 gp
Cookware 1 gp
Crowbar 5 sp
Hourglass 3 gp
Mirror 1 gp
Primal Symbol N/A
Ruler 5 sp
Signal Whistle 8 cp
Ten-Foot Pole 1 cp
Tent (Pup) 8 sp
Tool (Short) 4 sp
Trundle Wheel 1 gp
Writing Set 1 gp
Climbing Kit 5 sp
Explorer's Clothing 1 sp
Antidote 3 gp
Healing Potion 4 gp
Versatile Tinderbox 20 gp
Scrolls, 1st Rank 4 gp (Fleet Step, Jump, Helpful Steps, Pest Form)```
here's the first level of my Kineticist's `Item Wishlist By Level` for some ideas
Lmfao
we hit with a fireball
Sensible.
||https://www.youtube.com/watch?v=CQU50NDu6zg&pp=ygUcZ3VuIGZpcmluZyBtaXNzaXNzaXBwaSBxdWVlbg%3D%3D ||
Someone requested this template, so here is the shotgun template.
Confusing description
Thx
mines the second level one
yeah eternal eruption is the reusable version of frozen lava, both of which are item fireballs
Yep!
Daredevil and Slayer play test, out now! Panic!
actually good teamwork and strategy vs: rolling 3, 4, 3, 3 on a turn
never mind back to back nat 20's we're so back
Reminds me of the first session of a Lancer 3-shot, first half of the combat I was on fire and constantly getting crits, second half I ate shit
Yes!
It's dubiously effective! But yes!
Wht?
Also idk if i agree that it fulfills the same mechanic niche as thaum tbh
It’s a LOT more aggressive
And seems to have significantly less of the like
Mystic utility and tricks
The panopoly hunting tool gives you infinite holy throwing daggers
Tbh they’re not like
Amazing
But they’re the best you’re gonna get for thrown weapons outside of the shadow sheath
Like as far as that archetype of character goes it’s p good
And if you’re in a campaign with a lot of fiends or undead i could see it being REALLY good
Also the armor tool seems like it would genuinely be p good for being more of a tanky fella
YO
A CLASS THAT CAN USE ANY ADVANCED MELEE WEAPON WITH NO PENALTY
People on the 2e discord have been noting that it still needs to be Common RAW but Rarity doesn't matter practically so
((From level 1))
Yeah
I mean by RAW it’s p much impossible to get non-common stuff anyway
Oh shit warded mail can pick up a feat at level 2 to ignore speed penalty, and can use heavy armor
That’s big actually
Unfortunately there aren't any level 0 heavy armors to start with, but getting it later is easy
I really like warded mail, more than Bloodseeker tbh
I’m probably about to playtest a combination weapon slayer
To see if they can manage it lmao
Yoooo
Im trying to get play tests together in my friend circle but it ain't hitting 😭
Id probably make a Bloodseeker at first level and a warded mail when you can get a second relic
I do wish there was a way to get a second one faster
It feels like it would be rough to have to wait until level 11 for it
In my in-person game, my character may be (unwillingly) going Mythic
Basically, he's an Exemplar that's slowly being taken over by his divine spark, so once he hits 12, it's going to metastasize into him becoming a Godling
occasional guest @chrome harbor made a thing and i'm shilling it here too
Season of Ghosts Spoilers:
Session 1:
There should be more than two Gremlins movies.
Original tweet: https://twitter.com/NickLutsko/status/1313953227226873858?s=20
double checking, can temp hit points get someone to become concious?
like the spell rousing splash on an unconcious target
dang, rousing splash seems not very good in that case
ill ask my gm if i can change it, i took it as a kinda temp get people up tool but clearly didn't know how it worked
What the cleric in my Abomination Vaults table has been doing is the opposite
Slapping it on people before heading into a potentially dangerous room as a no-cost buff for any fight they stumble into
Yeah that's usually what I see people use it for
One thing I made up which doesnt really work. Is. Having Aroden meant to be reborn as a human and live as a human for a time.
And his death was caused by his new mother being murdered before he was born.
this gave birth to a new Asuran Rana
btw we're only one session in but Season of Ghosts is really fun so far
Hope I can experience season of GOATs one day :)
nice, we just completed our session 2 on friday
it's so good
though judging by your post, you got a little further in session 1 than we did
So apparently the new character options for Hellbreakers are-
||A Hellbreaker archetype with anti-devil stuff....||
||AND A DOG ANIMAL COMPANION (seperate from wolf)||
Important
do you think there are enough large creatures in this corner of the room
needs more
Surely you could have some minotaur, jotun, or centaur characters
the treant looks sturdy, I bet you could stack something on top
Bloodlords spotted
Big fan of the image choices
Biggest room in a paizo ap
In one of Monte Cook's d20 games, the setting was ruled by small-ish giants, and there was a sidebar that explicitly said, "okay, you know how spaces in d20 game maps are improbably big? we're using the giants thing as an excuse for that"
Question regarding Yaoguai, does "you revert back to your true form after an hour of being unconscious" include falling asleep
the unconcious condition specifically mentions being asleep, so yes
yaoguai is not the ancestry to pick if you want to pretend to be another ancestry for very long
Makes sense
...man why are there so many more uncommon and rare ancestries than common ones
Usually it's regional prevalence, at least in the case of uncommon
take a look at a pie chart showing the racial diversity of any real world country, or even the whole world
there's gonna be a handful of big slices making up most of the pie, and then a ton of smaller ones and probably an 'other' that accounts for the Rare equivalents
One of my ideas for justifying a rare ancestry where it doesn't make much sense is an Anadi Rogue far from Mwangi who does all sorts of rogue things (theft, assassination, etc.). It's the perfect cover: nobody would expect the noble house's contract consultant to secretly be a giant spider who performs espionage
Any witnesses are given a business card that just says "nobody will believe you"
My idea for justifying a rare ancestry anywhere is "adventurers are by definition, exceptional. You think normal folks go around looking to kill monsters for money?
"
Normal people have stable jobs and a loving family to take care of.
Magus with psychic dedication for imaginary weapon spellstrike good or bad idea?
Hmm. If their was a fifth magical tradition. Dungeons.
good if you don't use the recent errata that makes it not work anymore
Ok... What's that errata about?
I believe Allie is referring to the inability to both Amp a spell and use it in a Spellstrike now?
Before that imaginary weapon magus was essentially the meta
I have a few recs but some have weird lore implications
Blessed One gives an extra focus point and out of combat healing
Fighter gives Reactive Strike to help keep people in spellstrike range
And tbh, most caster dedis for more slots and focus points is smart
Blessed One's an extremely good pickup, Exemplar does obvious stuff
Cleric is good if you have the Wis
Campfire Chronicler gives you access to domain spells at 4 without a WIS requirement
Sorc for the new Aesir bloodline from Battlecry also works if your goal is just a focus spell that targets AC
Exemplar sounds cool as heck reading the class description
Its very fun
Is 1e's Butchering Axe worth taking a feat for? Mostly just want it for that Nuts From Berk fantasy of swinging a gigantic fucknuts sword around.
It’s one of the better exotic weapons. If you’re doing size stacking stuff, probably worth it?
Go look up vital strike large weapon builds
Idea for a boss fight where my players are gonna go up against the like…. It’s hard to explain b it, malformed half awake form of a god
The god having a main body, which is mythic (the party is not) and then body parts that aren’t mythic, that drop things the party can use to gain mythic points to push through its resistances/other shit?
I dig it, seems rather Kefka-esque
Not the roach guy mind you, the clown guy
Makes me think of the final form he takes, where you sort of climb up through various boss fights to get to the real man himself
I dislike the remastered Brine Dragon. I prefer the acid and salt
https://store.paizo.com/pathfinder-lost-omens-cheliax-infernal-inheritance/ Lost Omens Cheliax incoming
Also a 11-20 Darklands adventure
There was also a fae book listed, but it was delisted.
Probably was put there as a mistake
Is it possible to make a Magus in 1e that uses a two-hander and heavier armor
two hander is definitely possible
...well, I know you can make a heavier armor one, particularly with the one feat that reduces arcane spell failure chance
God I hate arcane spell failure
Just feels like they're spitting on gishes
I assume via archetype
I thought it just works, but that might have been an archetype thing I forgot about
It would in theory, but then spell combat would just kinda be worthless
possible you need to be Sword Saint?
but IIRC it's Spell Combat that doesn't work without a free hand, Spellstrike should still work
Armored Battlemage seems it would work
Removes spell combat but it gives you the "you don't suffer arcane spell failure anymore" perks earlier
Also removes weapon buffing in favor of armor buffing
ah if you don't have Spell Combat then 2h is also no issue
so that might be it then for what you want
Aye, especially because I wanna go for a heavier-armored lad
The idea is really just "Nuts From Berk but he learned how to sling a spell or two"
2E's different magus subtypes enabling something different than one-handed only is one of the few things I like about the 2E magus
Aye, 2e's magus feels more fun to me
Inexorable Iron go brrt
...god I wanna play in a 2e game at some point
Oh, the combat is a lot more fun, with a few quibbles mostly exacerbated by me facing a ton of reactive strike-using enemies, but I'll never get used to the spellcasting
I wanna play a Magus at some point whose favorite cantrip is Timber
Spellstrike someone by smacking them upside the head with an entire goddamn tree
Anyway. Losing out on my weapon enhancement would hurt, but tbh I value survivability more than damage anyway.
...that and I plan on building around the Butchering Axe
Saaaaame
Have you already looked at the Bloodrager? I'm pretty sure they have a heavy armor archetype
This week in pathfinder:
We get annoyed by a Shemhazian demon, at its big sacrificial site that's got it's true name written on the altar. After two rounds of combat, it decides that it does not want to die this day, and greater-teleport's out.
-# At which point I stepped into my magnificient mansion pocket dimension, and cast Greater Planar binding to reel the asshole back in, because brother we've got things to settle
Lmao, greater planar binding instead of a simple teleportation block is hilarious.
They do, they just don't have quite enough emphasis on magic for me
Not really a consistent piece of your toolkit, more just something you whip out every now and again
What race would y'all recommend for a 1e magus
In my defense, I'm a Sorceress and I don't know dimensional achor 😛
I was considering a Darklands adventure as a homebrew thing for my group
Curious to see what they do with it
hand
I would just do a oversized weapon vital strike martial or half caster with a couple levels on anything to get gravity weapon
Vital strike is a very solid path for beeeeg sword
That is quite clearly a snail
yeah i know
Very interesting they don’t seemed to have mentioned the fey book they spoiled today
Oversized weapon?
I was sure they wanted it to be a surprise for this stream
A medium character can wield a large 1h weapon in 2 hands at -2. If you take a bastard sword with exotic weapon proficiency then you can wield it in one hand so you can 2hand a large one
Then you use lead blades, enlarge person, or the impact enchantment to make it count as even larger
Can you not wield large two-handers?
Not as a medium character
Unless you're like one specific type of barbarian
Hm
Might be better to just invest in the Butchering Axe then
Seems simpler ultimately
...I mean, yeah, I'd need insane amounts of strength to wield it, but eh
3d6 damage at the same penalty you'd take for wielding an oversized bastard sword, for the cost of either a particular ancestry or a feat, and you can eventually get rid of the penalty completely once you get some gains
...also, thought that occurs to me, isn't an oversized katana just a nodachi
A nodachi is a katana because it is a sword made in Japan
New Brine Dragon feels like Sea dragon instead of Brine dragon
Elaborate
Looked it up. And they have mostly deep ocean themed abilities. Crushing breath and stuff
Pressurized pool, benthic bite, crushing breath.
And. I like the acid of the old version better
are they themed on like, deep-sea brine pools?
Dont know for certain. Just looking at the Archives of Nethys sight. I am rather fone of Brine Dragons so I like to keep up to date on Brine Dragon news.
Is there any reason to go for a Titan Fighter with a Large greatsword as opposed to just getting Butchering Axe proficiency
Same damage die, same penalty to attack rolls but you can overcome it with enough Strength, I guess it has a lower crit range but it also has x3 crits
What is the goal of the build? Vital strike? Full attacks with pounce? What class?
Goblin upper class twits
Welcome to the Absalom Archives, Geography.
In this issue we're going to cover Ustalav, the land of dark and spooky horror. Rebuilding from centuries of tyranny beneath an undead tyrant, Ustalav today stand against the darkness as the Immortal Principalities. But the monsters lurking in the dark do not sit idle, and a horror movie monster skul...
My kappa trivial paid off
Playing Seasons of Ghost and I finally had use for my formerly useless trivia
_>
did you make them bow?
Gave 'em cucumbers
ah, the other kappa thing
But really this might be my favourite AP yet
It feels like a jrpg somehow
Also the GM is really good at adding his own spice to the thing
Every time I've got into SoG the game crash and burned very quickly, but I do want to give it another try eventually
I'd like to give it a shot myself.
We're doing session 2 of SoG now c:
I have to stay committed to NOT playing a spellcaster of any kind if I do ever end up playing Season of Ghosts. I say, the #1 candidate class being a Commander, the INT martial.
Our group is, uh... Let's see
-Human Fighter
-Hungerseed Magus of the unfurling cloth (me)
-Human Inventor (with puppet things)
-Tengu Spiritist
-Kitsune Bard
-Human Alchemist
Inventors are really cool
Our group is Human (Dhampir Summoner)
Human Monk
Pixie Sorcerer
Naga Cleric
Yeah it's a big group, but we've managed to play lots of APs this way successfully
-Abomination Vault
-Curse of the Crimson Throne
-Stolen Fate
Ok, this talk is making me want to continue running my campaign.
Im not wrong
You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also blinded for 1 round. The number of actions you spend when Casting this Spell de...
This is just kamehameha
Yeah.
It is
there's an arcane/primal version too
https://2e.aonprd.com/Spells.aspx?ID=927
You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is dazzled for 1 round. The number of ac...
Im undead summoner so I need it to be divine
Season of Ghosts is probably my #1 AP at this time
many such cases
SRO for starfinder
Getting them in October as an ancestry
Also the spell “ Summon Giant Robot”
Inner Radiance Torrent is very monk-coded
What happened?
||Many gremlins spotted us||
The good news is that they rolled absolute dogshit on damage for several turns in a row
1d6 damage but all of them just rolled 1
What archetypes would you lot recommend for an Inexorable Iron magus
Something that gives you a good focus spell
Cleric or that one Storyteller archetype are good for that now
When I played an ineroxable iron magus I picked wizard dedication
Because it's really nice to have more spell slots 🙂
What's a good focus spell for magus?
(keeping my eyes open, since I'm playing a cloth magus at the moment)
big attack spell you can Spellstrike with
Psychic used to be the go to, but that doesn't work anymore now
(unless you ignore that errata)
so now usually Fire or Decay domain are the ones you go for
Related, there any 1st or 2nd level permanent items you lot would recommend for Magus
Starting at third level and I'm not sure what I wanna pick here
low level magic items are not that amazing yet
your second level item should definitely be a potency rune though
Fire Ray?
Do you actually get cleric domain spells when picking dedication?
I can't find any mention of it
not from the dedication, but you can pick it up as another feat IIRC
you pick Domain Initiate as a Cleric feat
which gives you the initial spell
Riiight that makes sense
Well, imaginary weapon is still a commendable cantrip spellstrike option, but yeah in that case you are looking at psychic more for a good resourceless spellstrike and focus points for confluxes
you can't amp it anymore, and without the amp you might as well just use Gouging Claw instead
Mhm, you can't amp it anymore, but it's still force damage on your baby spellstrikes
Your cantrip cuts, as it were
1st level items your options are pretty meager
I would probably honestly just recommend taking lump sum, buying a potency rune, and spending the rest on consumables or saving
Roight
Fire fleric seems ok to take a dedication into for my magus, but I'm not sure how appropriate it is given that she wasn't religious at all for level 1...
Playing seasons of ghosts
(Hungerseed)
You follow in the footsteps of Isthralei, an old god of Sarkoris dedicated to protecting and assisting travelers in return for a story of their journey. Though tales of Isthralei himself are scarce, his gifts are still sometimes given to those who protect travelers and collect their stories. This tradition of chronicling, relearned from the ghos...
This is another option for getting Domain spells
Oh that must be the "storyteller" mentioned earlier
This might be a stupid question, but spells that require a strike allow you do deal normal strike damage with it, right?
Home among mulberry-etc spell, for example, requires a strike
I take it you still cause damage with that strike as normal
Ooo ooo
My group has done:
extinction curse
Ruby Phoenix
Bloodlords
Gatewalkers
Stolen Fate
Half of strength of thousands
Starting kingmaker
My previous group also did Kingmaker before I moved over to the new group
We made an attempt at Rise of the Runelords but the GM burned out from PF1
That's a massive list though 😄
The RotR campaign taught me the utterly stupid and tilt inducing confusion interaction
Whereby two people who are confused can get stuck in a retaliation loop
How frequently do you play?
Once a week, occasionally twice, for about 3 or 4 years now
Nice
Same here
We play tuesdays and thursdays.
On tuesdays we play PF2 and on thursday I run Lancer

Jealousssss
It's awesome
We used to run a 5E campaign on thursdays, but that ended a year ago
So I suggested we try a short lancer adventure
And we're here a year later still going
I want a group for, well, anything
I'm almost getting to the point of settling for.....
shudder
5e homebrew
Nuooo
5E can be good with a good gm, but I am really something of a hater of that system
yes, you deal normal Strike damage
Great. We suspected as much and the GM ruled that way
But now I know for certain then
Same
But The Craving™ is stronk
I‘ll likely end my campaign. We‘ve finished volume 1 of Quest for the Frozen Flame. And while I have some fun ideas for volume 2, and would love to play theough volume 3, sessions are just too infrequent to warrant the effort (only Sundays, maybe once a month, and never the whole group). I‘m the kind of person who needs to see progress to stay motivated. Anyway, that’s my rant for today.
That sounds frustrating
It is! Thank you!
This is an entirely seprate campaign idea
what's the best way to play a transforming character
I feel like the concept I'm mulling around would coincidentally also be a Summoner but I know pf2e synthesis summoners barely exist anymore
Wildshape Druid, or one of the ancestries that does it in some way
I've never seen battle forms used seriously though so idk how effective they are. My sorcerer used Ooze Form once and this is more flavor than practical
transforming how?
they're okay as a backup option, but not something you wanna do primarily
The idea is "I break out of bindings and begin mauling people to death with my claws" and anything related to such
hmm, yeah that's kinda difficult to do currently
The werecreature archetype, imo
What happens if you spellstrike with a spell that involves a physical attack, like home among mulberry leaves?
A player in a game I was in went all in on them using Fighter Dedication on a Druid but it wasn't amazing even with the extra feats to support it
I’ve seen druid dedication on fighter and …
The build worked, but
It was very fragile
Tbh the best battle form in the game is Dragon Barbarian’s 16th level feat
Which is a little sad since
Fighter with Wild Morph works, but it's still kinda ehh
16th level
If I really wanted to do a shapeshifter, I would either do dragon barb with modified flavor, or werecreature
Part of the turn off of battle forms for me is that it seems like not even Paizo knows how they're supposed to work in some ways
I need help with feats. We just hit level 2. I play an unfurling cloth magus
Seasons of Ghosts
I was planning on going campfire-whossname, but it's uncummon and everything rare and uncummon is verboten
Are you specifically looking for a dedication?
Probably yeah, unless you can convince me to go for a class feat
I might pick force fang, but I'm not too impressed with it
A caster dedication is basically always a good pickup for magus, so that would be sort of the baseline
Yeah that might be an idea
How's your wisdom?
Frighteningly low (+0)
Aha
No animist, then
Int?
Investigator is always an option, and lets you be a little heavier on skills
Like you’ve been told you can’t take ANYTHING uncommon or rare?
Yah
That’s wild
We have some strict houserules
They're kindof annoying tbqh
But we're six players + 1 gm so I think he wants to rein in some stuff
I will refrain from comment lmao
We have another houserule that's even worse
And we used to have an absolutely fucking TERRIBLE houserule in Abomination Vault
It was hilariously terrible
So the bad houserule we currently have:
Instead of hero points being awarded each session, players roll a check at the beginning of the session and the player to roll the highest gets a hero point
ONLY the player rolling the highest
If two players roll equal, they reroll
I’m Kay that sucks yeah
You haven't heard the worst
So... If a player is maxed out on hero points, they don't get one
But nobody else does either
That's the CURRENT rule
Brother do you have to play in this game
This sounds like a form of psychological torture
The old one, which was tried temporarily at the end of abomination vault, had a super rare exception rule
More grounded, it sounds like something to ask "who is having fun with this rule"
IFFFFF you got a hero point while maxed out, you could get multiple of them beyond the actual max.
But you had to roll a 20 on the check.
AND, this is where it gets bad, if you get FOUR hero points
You gain a level
WHAT
Yes. It created a terrible incentive where a few players stacked max hero points without using them
Thereby costing other players hero points
Okay so your GM just doesn’t or didn’t understand pathfinder 2e lmao
Okay so can interrogate the uncommon thing more
*can I
Because I’m kinda fascinated but
Go on
So are you not even allowed to ask
Like is it just straight up impossible to play gunslinger ever in this persons games
God forbid exemplar
No. I don't think the rule applies to classes, only to feats and anything else
Because we did have a gunslinger early on in abomination vault
I really need to ask
What?
Do you get awarded any hero points during session?
No, there are only two ways to get hero points
By levelling up, and by being lucky with the initial session roll
I'd be wondering why I'm playing in this game but I don't know the whole sitch
Pretty much everything about the campaign is great except this annoying rule
that's incredibly weird
have they said why they want to do this?
That honestly surprises me, but I'm glad!
Weird vaguely domineering houserules are usually dark tidings for a GM's quality
Yeah, because we are so many players he wants to restrain our power a bit
like I'll be real, you are probably getting less hero points per level than you'd normally get per session
Yeah for sure
Does Pathfinder 2e have any mega dungeons?
There are two APs that consist entirely of delving one dungeon
Abomination Vaults, and Shades Of Blood
Abomination Vaults is highly lauded as one of the Great APs
And also has one of the best foundry modules
So popular in fact it's getting both a video game and novel adaptation
Hmmmmmm
I need this not
I am running abomination vaults, and can very much recommend it!
Out of the vault stuff is pretty free form and has few guide rails, but the Vaults themselves are very well designed
It very much feels like climbing through the 500 year old husk of a giant fortress
Wait what AV is getting a video game?
Was announced ages ago but yeah!
It is, unfortunately, not a CRPG
It's a Diablo-like
Can play the wizard, cleric, barbarian, andddddd
Ranger?
Ranger or rogue
Iconics
Abomination Vaults as a 2e CRPG would indeed be Peak
Trueeeee
Dragons Demand...... one day
Id for real just play like
A greatsword fighter
And be happy about it in a 2e game
See part of my desire to ask
Is that i was wondering if I could steal something like it and make my own "basically the entire setting is just this dungeon"
It's kinda funny that the iconic ranger is a dwarf
Notable
Do not play or run AV as your first path finder thing
It is brutally difficult
Haha
Our ranger lost 3 pets
We had a near TPK several times
Golems are absolutely terrifying
We lost, uh, 5-6 characters
My group recently did Tomb of Horrors as a side-content thing. It was awful, would not recommend.
Im currently in a Season of Ghost campaign
Tomb of Horrors is not side-content appropriate... It's basically a character killing machine.
It will probably be my third Rodeo
Fair
Normally yes, except we fed lots of summoned things to check traps. It mostly turned out to be an unengaging slog of eye-rolling bullshit.
It’s just worth mentioning because people recommend it as a first adventure for some reason
And it’s REALLY bad
At that
Funny because it was our first PF2 adventure actually... AV I mean
Stolen Fate was a lot, uh, easier
Yeah
I'm running it as my first PF2e campaign, with two experienced players and two newbies
It's going smoothly so far but maybe that's luck?
They have ran from two fights but the only time a player's actually gotten close to death was due to a freak crit from a trap
IMO it being a character mulcher is overhyped
Our group kept getting absolutely stomped at times
In particular a certain golem fight
We ran away from it TWICE
The early will o wisps are also infamous
Oh yes those were terrifying
In didn't help that the golem rules in pre-remaster 2E are a bit weird
They're not clear HOW immune to magic they actually are
Huh.......
In my case once my party asked after their immunities I listed the exact spells they were susceptible too
On the grounds that any writings on will o wisps would note them
But yeah we've had-
A cleric of desna
A waterfowl monk
A thief Rogue
And a bard
For most of our run through
The bard was recently replaced by an aberration sorcerer and the monk has rebuilt as a spirit barbarian
And they've been fine 95% of the time
The major heat points have beennnnn
-||Volluk||
-||The Voidglutton||
-||A time when they came into the 2nd floor backwards by a weird entrance, pissed off the morlock king, and had to run from all the morlocks on the level after he shouted for reinforcements||
And they just ran those times
I don't remember the second heat point you mention... The first one was terrifying though. Persistent damage in PF2 is naaaasty
Domain Expansion: Forbidden Technique!........ Hit da bricks
What level are you on? It's hard to tie the name to a face, it's a weird obscure monster that I struggled to remember the name of myself
It's the uhhhhh
||Super will-o-wisp made of eyes with the floating hands||
Huhhhhhh I have a vague memory of it... Can you spoil where you fight it?
(i've finished the whole thing a year ago)
||Belcorras private quarters hidden behind the impossible stairs, where you get the brief visions of her Being Evillllllll||
Oh god yes I remember
Yeah!
It's the one people always complain about
It WAS very dangerous but my team escaped, waited for a level up, then came back and took it down
Sandpoint is I believe also kinda mega dungeon?
Oh fascinating
Oh and Crown Of The Kobold King is another One Dungeon Adventure, but it's dungeon is smaller (since it's an adventure not an AP)
The ||Void Glutton|| on floor ||4|| will absolutely wreck your shit the first time you meet it
It's intentionally hard to reach but holy shit
Also it is very good at blocking the entrance and TPK'ing
Finally understand how Summoner action economy works
I get 3+1 actions
Not four
Specifically
3 actions +1
Correct yes
Main difference is mostly that you can't do two different 2a activities
Which would be nice if they could
Yep, you can do 2-1-1, 3-1, or 1-1-1-1, but never 2-2
I may also switch my eidolon from dex to strength
Since I think the vibe is more smashy than sneaky
Aloof Firmament?
yeg
Niiiiice
How viable is starlit sentinel with magus?
They have a focus spell that seems OK for spell strike
It's fine, doesn't have the same benefit as Fire Ray/Withering Grasp/Barbed Spear etc where the spell targets AC so Spellstrike is just one roll, and action econ on a Magus might not leave a lot of room for some of the other options
Arcane Cascade plus the ranged force attacks is kind of cute
Yeah I didn't get the fire ray-enabling dedication approved
Where is barbed spear from?
Ah sorc apparently
So stupid question here possibly. Force fang seems like a useless spell to spell strike with since it is one action
This means that spell strike + necessary recharge of spell strke = 3 actions
Vs 2 actions for a normal strike and casting force fang normally
You're not including MAP in the math there
If you attack and force fang individually whichever you do second is much less likely to succeed, if you're fighting something with a high AC it's almost certainly better to just make one attack per turn
That said, if you're going to make a spell strike, unless force damage is desired for some reason the real catch is that there's seldom a reason to use Force Fang over Grasping Claw
Ah, wait, sorry I'm silly, Force Fang is the auto-hit one
In that case: No, there's no point to using it for a spellstrike
Right
Clarification question: How does spell strike work with spells that involve a strike?
For example home among mulberry leaves has a requirement that you roll a strike as an effect of the spell
One attack roll is used for all effects
Yeah, but I'm thinking about the damage here
Haml causes damage from the strike only
So does that mean that when spellstriking using haml, you deal 1 strike damage for the spellstrike, 1 strike damage for haml, and then the additional haml effect?
I would assume it's all one strike, so not much function to it
Right
Is it a deliberate decision to make all the magus focus spells difficult to spell strike with? -_-
imo yes though idk if it was ever stated