#Pathfinder

1 messages · Page 106 of 1

surreal basin
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Total

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And required your wizards entire turn to set up

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The weakness giving abilities do not scale well at all

upbeat ridge
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i didnt mention a wizard using forcible energy here

surreal basin
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Right

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Okay then I go back to “it effects a very small number of creatures”

upbeat ridge
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fair, but again it feels slightly too gamey to me personally

surreal basin
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Fair I guess but that’s not a balance issue which is what people are going crazy about and is the thing I mean people are overreacting to

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I think it’s a weird but realistically edge case problem

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That they’ll probably fix in the summer errata

turbid dagger
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Yeah I'm sort of with Emily
This will effect 90% of games not at all, 8% of games by making a strange encounter here and there randomly be easier, and 2% of games by having some very strange build try and force through 20 imposed weaknesses and annoy at least one other person at the table

surreal basin
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It’s flickmaces but even less

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Yeah you’ve p much got my feelings on it

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If you’re running a campaign where the players fight trolls and you have an extreme power gamer

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Maybe be worried then

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Surely this requires psychic to be nerfed again

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:p

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You can’t even really do this with the uh

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The thing is be most worried about people abusing

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Holy

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But holy isn’t a damage type so you can’t really…. Stack it like that

warped orbit
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holy as a trait weakness does not stack, yes

surreal basin
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Ye

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Which is the one I’d be concerned about because it’s v broadly applicable to lots of guys

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Fiends and undead almost as a whole

warped orbit
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Undead actually don't have that much holy weakness IIRC

surreal basin
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Yeah it’s

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Weird

warped orbit
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The undead with vitality weakness will get shredded through this now though

surreal basin
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Well

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How many vitality sources can you stack

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Cause you can’t stack sources on spells p much at all

warped orbit
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Two pretty much trivially already

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Three if you really dedicate runes

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And that's just runes and and Infuse Vitality

surreal basin
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… infuse vitality, vitalizing rune or whatever it’s called

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What’s the third

warped orbit
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Brilliant rune

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Which Brilliant is pretty reasonable for general use, more than Vitalizing

surreal basin
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Yeah brilliant is p good

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Still a pretty big commitment to really smacking down like

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20 statblocks at most

warped orbit
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But also IME zombies already get shredded

surreal basin
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I still expect this to get changed mind

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Oh yeah zombies are chaff

warped orbit
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This will just make it even more so

surreal basin
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You should never be upset the zombies in your fight are getting blowed up

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That’s their role

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Yeah anyway my point is I think this is like

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A moderately annoying issue at worth

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Worst

warped orbit
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it's not the biggest deal, but I do think it has a decent chance of adding a significant chunk of damage in some fights

surreal basin
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Ye

errant roost
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It also just seems kind of annoying in play? How many other places do you need to count out each individual source instead of just lumping them all together

warped orbit
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the bigger deal is honestly also that on the flipside, this will also apply to resistance now presumably

turbid dagger
surreal basin
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Idk maybe I just have a different perspective cause my reaction to that is just “neat, that build will really shine in a couple of fights”

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Ultimately I just think it’s funny that people seem to think this is gonna make the game explode

wraith snow
turbid dagger
surreal basin
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*!

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Maybe they won’t change it and wizard will finally be good

turbid dagger
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HOLD THE PHONE
TWO NEW CLASSES COMING TO PLAYTEST SOON

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Daredevil and
SLAYER

wary yoke
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Zadim: Am I a joke to you!?

tribal steeple
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  • fight pseudo-undead with positive weakness, VTT doesn't recognize the damage typing correctly and it doesn't do damage math right so the fight takes forever
  • fight explicitly undead enemy with positive weakness, they have an automatic counterspell feature vs any positive/vitality effect which it passes every time
    I feel like the game just doesn't want me to be using my vitality damage from my wood element
warped orbit
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what

turbid dagger
warped orbit
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yeah I am very surprised by this

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I figured between Rogue and Ranger, and more class archetypes, there wouldn't be the space for it

turbid dagger
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Slayer seems to have a 'quarry' class feature and a 'bloody fuller' activity, while Daredevils have 'risky' actions and get 'adrenaline'

warped orbit
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so I am very curious what they plan on doing with it

wraith snow
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Honestly I felt like Rangers in this system felt very similar to the old Slayer, at least in some respects

turbid dagger
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Daredevil seems to have a map manipulation element
One of it's core class features is that it deals damage when it bunts someone into an obstacle
And it gets this by default

wraith snow
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Ah, Charimaless Swash

turbid dagger
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Str swash...................

warped orbit
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could this be.... Brawler rework?

turbid dagger
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It has this too!

turbid dagger
warped orbit
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mostly the focus on maneuvers and such kinda made me think of it

turbid dagger
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Yeeeeee

warped orbit
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would not be surprised if they had some unarmed support at least

wraith snow
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If it doesn't you can always force it with Wrestler

turbid dagger
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If they are about knocking people into things Centaur is already going to be one of the best picks possible, and they get Ironhoof :3

surreal basin
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what is this from

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the info

wraith snow
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paizo twitch stream

turbid dagger
warped orbit
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they are doing a playtest right now, yeah

turbid dagger
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Slayer.....

warped orbit
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kind of an odd one

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okay and Bloody Fuller apparently lets you ignore some phys resistance on your Quarry

turbid dagger
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Oh so this

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Isn't 1e Slayer

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One of my friends is gonna pop off

warped orbit
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Daredevil gets MAP reduction while having Adrenaline

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so Slayer seems to have hunting tools they prepare and modify during daily prep

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interesting

turbid dagger
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Yeah, the vibe kind of seems like a thaum implement/exemplar ikon situation where they're a Gear Based Class

balmy orchid
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Season of Ghosts tonight........

turbid dagger
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Have fun!!!

upbeat ridge
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mmmm

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maybe more kraven the hunter

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or blade

warped orbit
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does seem to be kind of the vibe, yeah

upbeat ridge
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i do feel like reddit is overreacting about the damage types clarifaction, but i hope they change it soon

turbid dagger
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Apparently the errata got updated with this announcement, so it might already have gotten adjusted

wraith snow
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Had a fun bossfight in a homebrew game tonight, managed to get through almost entirely unharmed while 2 allies went down

upbeat ridge
upbeat ridge
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mmm. it seems like daredevil is similar to swash but has more area control as opposed to damage

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and it does play a bit different, adrenaline only lasts untill the beginning of your next turn

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we dont have something like this yet, caliban type shit

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so i feel like daredevil has a unique niche

turbid dagger
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I noted on another server-
Centaur has another class to go weirdly crazy shoving people with

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If a wall is behind your target just shoving three times is bizarrely economical damage with this

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Considering adrenaline also gives you better MAP

turbid dagger
upbeat ridge
turbid dagger
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Thank ya!

upbeat ridge
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people are saying daredevil is swash 2 and i disagree

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MAINLY that you dont have to succeed on the risky action

turbid dagger
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Wow people are already complaining about Daredevil's existence yeah
Reddit is a gigantic slime pit

novel merlin
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Honestly I dont think youve played with a swash if you think "doing athletics" is a swash thing

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Unless you're doing a derring-do swash/wrestler thing, swash is just basically every turn: charisma skill, move, finisher

turbid dagger
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I see where they're coming from, where you get The Buff from doing Skill Stuff and then use The Buff to enhance the rest of your turn
But also
Blowing them up with my mind

novel merlin
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I feel like thats just a lot of classes

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rogue and inventor basically do the same

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(but both in a more fun way imo)

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Swash is a class i reccomend to people who dont want a lot of mechanical complexity and just want a "rotation"

turbid dagger
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Swashbuckler is indeed my favorite class because it's amazing to make a tight mechanical loop for

novel merlin
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Yeah I think its fun, just like not complicated

turbid dagger
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My half-orc swash is maybe my favorite RPG character of all time

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Svetlana Khavortorov has been called a 'luck vampire'

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Almost every time we get into a fight I throw a wild haymaker MAP finisher and it's a freak crit

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Anyway yeah, Swashes are fundamentally pretty simple for how effective they are
I actually rec them as a great beginner class, both because of that and because they're one of the few martials that still do stuff if they roll a 3 on their rolls

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You still get panache on a failed bravado roll, and you still get damage on a failed (confident) finisher

balmy orchid
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We're doing a test combat

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My first roll

turbid dagger
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Yesssssss

balmy orchid
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My Eidolon just ripped a goblin asunder

warped orbit
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Rapier crit moment

errant roost
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Slayer feels like it could be Monster Hunter meets Bloodborne Hunter, and I'm here for it

upbeat ridge
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i kinda wish the weakness errata was per character as in if a magus with a flaming rune and arcane cascade (fire) and spellstriking with ignition would only proc a fire weakness once, but if they had a spell from a caster friend that gave them extra fire damage it would trigger twice

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since that would be a cool caster buff

errant roost
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Oh, that'd be neat. Makes the bookkeeping more fiddly, but helps pay back the caster's action economy.

upbeat ridge
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yeah

upbeat ridge
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since each instance of added damage of a specific type procs weaknesses

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so this example would be 3 times and 4 times respectivley

errant roost
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Mhm. I think tracking per character is probably a lesser mental load, but more than just saying "once per damage type per action"

upbeat ridge
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i DO agree that for balance and bookkeeping reasons it should be only one weakness proc per damage type per attack regardless, but this would be a cool caster buff

upbeat ridge
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i hope they change it to one or the other

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because the optimzers have found a way to kill treerazer in like 3 hits with this apparently

warped orbit
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lmao

upbeat ridge
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which is VERY whiteroom i know, but i want to consider pf2e a well balanced system in that regard

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and mortal weakness should be one activation on top imo

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that's kinda thaum's thing

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(and i think that's how people have ran it?)

warped orbit
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Thaum gives them weakness to your Strike, with personal antithesis
and Mortal likewise makes your damage activate the highest weakness regardless of type

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but either way both also only happen once I think

upbeat ridge
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i am totally fine with them doing that

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from a balance perspective

warped orbit
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it should do that, yes

steel blade
surreal basin
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Man

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Early animal companions really feel like ass huh

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Unless you’re just spamming their support action nonstop

wraith snow
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At very low levels I've found they feel great

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But it very quickly turns around

surreal basin
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Idk maybe I just have bad luck but my ranger bird companion hasn’t done much of use in levels 1-5

wraith snow
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When I played in an Alkenstar game the animal companion in that game carried a lot of low level encounters, and I've gotten a lot of value out of Riding Drake at low levels personally

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Though the opposite point I can site is a player in the homebrew game I'm in went all in on an animal companion as a build gimmick and they really regret it

upbeat ridge
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Has foundry updated to the new errata yet?

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The weakness clarification is probably not actually too abusable in practicality and is a cool “buff” to some classes, but it still feels slightly weird to me, but I think I’m coming around on it

solar thorn
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animals feel way too hard to keep alive if they don't have death saves

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I don't recall if they do or don't RAW, I always give them death saves in my games because uhhhh my players will actually cry if their dog dies

vocal ember
solar thorn
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Okay, good

rustic cape
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I found my animal companion to be relatively useful and reasonably durable from levels 8-10 in Frozen Flame

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I have no insight on levels beyond that, as I've never seen them at higher levels, but they were reasonably effective

wraith snow
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Admittedly I've found at higher levels they kinda stop being very useful, though still reasonably durable

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And as a mount or as a flanking partner they still function, which isn't nothing

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But it's probably not a great sign if their strong points are
-is a warm body
-can move

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At least in terms of wanting to play out that particular character fantasy

warped orbit
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They scale slower than PCs, but they don't fully fall off until like 15+

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But even then they're still fine mostly

wraith snow
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Yeah, the game I'm thinking of is at level 19 currently and that animal companion hasn't been very helpful in a while

warped orbit
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IIRC you can also take multiple specialisations, which does help a bit

warped orbit
wraith snow
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Still nice to have as a movement option though

warped orbit
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Mounts are always useful for free movement yeah

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And other companions also still contribute through support, flanking, body blocking, etc

solar thorn
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it was mostly some lucky rolls but my ranger's gigantic snake got a lot of fame in our abomination vaults game by being really hard to displace

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having a 2x2 of "fuck off" in the narrow passages of that AP was a major boon

wraith snow
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I've heard similar about Inventor companion for that AP so that tracks

solar thorn
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AV is weird since it both makes sense that the passages and rooms are really narrow but also it neuters a decent portion of the combat toolkit

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I've heard people sometimes halve the tile size to double up on space

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but that then makes it very bizzarely large

warped orbit
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we also had a beastmaster Ranger in our AV party

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and they did okay

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though that player also didn't exactly utilize their companions to the fullest
for fear or them getting hurt

clever cobalt
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So what's the deal with the two new classes?

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the Slayer and Daredevil iirc?

wary yoke
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Slayer - Monster Hunter the class
Daredevil - I think gain unique combat benefits and failure effects that are momentum based?

turbid dagger
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My Basic Gist I've been passing around for folks

clever cobalt
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Slayer seems neat

wraith snow
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I do like that there's another option for MAP Evasion now, it's a fun build focus

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Plus it's neat to see it on a core class mechanic rather than a feat or a subclass that you can't access via dedication, I'm wondering if Adrenaline will be accessible via the dedication

wary yoke
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Both these classes seem like they'd be very fun to use with archetypes as well

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Either archetyping into another class or taking them as archetypes

clever cobalt
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I hope the Slayer Iconic is a Kholo >_>

rustic cape
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I've seen an interesting take that daredevil seems like it would make a really good brawler

solar thorn
ember bay
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Did Slayer not have an Iconic in 1e? Or have they changed who Iconics are between editions?

warped orbit
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they have changed iconics for some classes

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this was the Slayer iconic in 1e

turbid dagger
surreal basin
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Yeah

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Which also makes sense IMO

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It has some similarities tho

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Quarry seems like it’s gonna be conceptually similar to studied target

warped orbit
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it seems to be somewhere between Hunt Prey and Investigator leads

surreal basin
clever cobalt
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Playtest drops tomorrow, apperantly

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9am Paizo time (aka Pacific)

solar storm
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Ska Pacific

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Great character name

clever cobalt
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Playtest is out

light gyro
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level 1 single action stride -> (reposiiton/shove/trip/grapple) yum

clever cobalt
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Slayers can get an advanced weapon at level 1

warped orbit
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Gonna take a look at that in a bit

warped orbit
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Daredevil apparently has a feat for kicking people in the balls

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And it's pretty good too

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Pretty decent side grade to Combat Grab I think

warped orbit
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alright, time to give this a proper read

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right off the bat, only light armor feels like it'll make Str KAS Daredevil a bit dicey

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I guess you could go +4 Str, +3 Dex, but that also feels a bit rough

true delta
warped orbit
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oh I kinda like this one

clever cobalt
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Manipulate though

upbeat ridge
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What natural attack feats are there in pf2e?

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Something that would get you the equivalent of a martial weapon balance wise

warped orbit
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Gnoll Crunch

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Kashrishi have some good feats for their horn

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Clawdancer if you already have claws

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I rec Clawdancer especially

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It's a fun archetype

upbeat ridge
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breakway attack looks sick for unarmed daredevil

turbid dagger
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The large size may hurt with getting props tho, but only if you're really relying on bigger creatures for it

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Usually you can like
Find a wall

warped orbit
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Centaur Daredevil does look like it'll be funny yeah

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with a dip into Guardian for that shove feat too

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oh this seems pretty great for Slayer

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free hand requirement to use, but that's basically free ghost touch
and circumventing regen on quarry

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on a negative note, I don't get why these have delayed scaling

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the aura farming feat

turbid dagger
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The armor tool they get is wild
Very easy access to on demand +2 circ to AC, even if your wielding a greatsword

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Or more likely, a bastard sword

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Because,

warped orbit
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yeah that one seemed good, but weird restrictions on what you can use it with

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though bastard sword would probably be good yeah

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would also synergize well with all the weapon buffs they have that require a free hand

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free Deadly d8 on your bastard sword

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the armor and the weapon definitely seem like the standout tools to me so far

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though the alchemy kit has some neat utility

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Panoply I am... not very impressed by

turbid dagger
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Yayyyyy free daggers,

warped orbit
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with delayed rune scaling

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it just feels very mehhh

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getting free cold iron/silver daggers, or some other weapons with that one feat, just doesn't really draw me in

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oh wow, that's a lot of bleed

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might be the first time I'm actually kinda impressed by a bleed based feat

turbid dagger
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Yeah I was blown away by that
Sword bomb of instant blood death

warped orbit
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Slayer overall looks pretty cool

clever cobalt
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Good lord that's a lot of persistent bleed

echo briar
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Slayer feels like it needs an identity.

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Right now it looks like thaumaturge for people who don't like thaumaturge.

echo briar
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I feel like giving trophies more than just a way to change damage types would be greatly appreciated.

warped orbit
wary yoke
warped orbit
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it is definitely pretty Witcher, yeah

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but I did kinda expect that

errant roost
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so I guess the million dollar question is does it do Witcher better/different than ranger, thaum, or mutagen alchemist

warped orbit
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I think it does personally

echo briar
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I feel like leaning more on the trophy system would do a lot of good.

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At minimum, give some feats the Trophy tag, that lets you swap them out whenever you get a new trophy.

errant roost
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brawler 2: this time, it's personal

warped orbit
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but partially that's also just playtest things

turbid dagger
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Two handed armor slayer definitely seems cool AF

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Especially since you can fairly trivially get a phys resist of your choice using trophies

wary yoke
turbid dagger
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Yesssssss
Have you seen the Warded Armor tool?

wary yoke
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Yep, its less exciting but Armored Shelter is so cool

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+3 parry is nice

turbid dagger
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As an eternal two handed weapon lover I'm very very thrilled to see a class that can get equivalent AC to one handed or shield users with them

turbid dagger
wary yoke
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Ah, thought it was by 2

turbid dagger
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Yeahhh, this is typical parry enhancement like Guardian's Raise Haft

wary yoke
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On par with other parry boosters

turbid dagger
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Nice, but not Unique like Warded Armor's '+2 parry with Greatsword'

wary yoke
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... I do kinda want to make a human paired bloodseeker/crossbow slayer packing a bastard sword and gauntlet bow

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Love to see some Two-Hand representation

surreal basin
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What the fuck

wary yoke
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That too!

surreal basin
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Being able to do a melee and firearm hit both at no map is really strong actually

turbid dagger
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Them sneaking Bloodborne allusions in there is Very Funny

wary yoke
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I'm guessing there will be more combination weapons this book

tribal steeple
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After browsing the monster core 2 content on AON, I've concluded that my scrungly little level 14 shadow sorcerer could and would totally do the Owb Pact ritual as a non-Caligni (which automatically crit fails and turns into an owb fight) specifically for the purpose of fighting, killing, and consuming the magical power of these owbs

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Yeah it automatically bites off part of your essence and applies doomed 2, but that's fine. Her soul is just the lure and she'll be getting it right back in minutes :)

upbeat ridge
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Slayer looks sick as hell too

surreal basin
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Okay so daredevil differs from swash in having no real spike damage and being more of generating and keeping adrenaline rather than spending

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Okay yeah this is brawler

turbid dagger
surreal basin
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Breakaway rocks yeah

surreal basin
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Daredevil seems

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Ridiculously fun

turbid dagger
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A lot of their feats are not to my taste, but what I get when I pick all the ones that are to my taste is 100% my shit

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Hopefully it gets some nudges in the right direction after the playtest, but yeah the vibe is good

solar storm
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I was lowkey gonna ignore this for ease of play and now I officially can

turbid dagger
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What Is Happening

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Oh lmao

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I'm late!

surreal basin
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Do you wanna know something hilarious

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This has wrapped back around to the way my group has always run it

upbeat ridge
solar storm
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god it was just so tedious sounding to work out what packets of damage re-triggered weakness and which ones didn't

upbeat ridge
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Although a weakness triggering multiple times opened up some cool build opportunities, it could get abusable and was a bit fiddly I’ll admit

upbeat ridge
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(As in 1 fire damage would only result in 1 point of extra damage)

balmy orchid
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I did realize I think pathfinder might be the perfect game for my "civil war fantasty" game i always wanted to run

upbeat ridge
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But I’m totally fine with them going back on the clarification/going with the foundry implementation, it’s better design mechanics wise imo

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Foundry never updated lmao

novel merlin
clever cobalt
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I concur

frank crystal
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What’s the Golarion equivalent to the confederacy?

wary yoke
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In what regard?

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Lost Cause, economy depends on slavery, filibustering?

upbeat ridge
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idk

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its awlays fun to kick hellknight ass

surreal basin
echo briar
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But I could totally see part of Cheliax trying to break off to reinstate slavery. Although in that case you end up with a substantially worse union analog.

turbid dagger
upbeat ridge
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Ough. Lizardfolk unarmed daredevil with iruxi armaments (claws) and breakaway attack

turbid dagger
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I didn't go for Breakaway Attack but my first idea for Daredevil was very similar

echo briar
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My first thought was a nephilim who was militantly anti drugs.

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A real D.A.R.E Devil

trail nova
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Uh, closest I have is Taldor during the War for the Crown AP.

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(And you could probably have a group of nobles pissed at Eutropia’s reforms try and pull a Cheliax 2 in Taldor.)

wraith snow
# frank crystal What’s the Golarion equivalent to the confederacy?

Not quite a rebellion given it's lead by a rightful king, but Ingimundr (the Linnorm King on the west coast of the Saga Lands) wants to go back to the Good Ol' Days after 9/11 of coastal pillaging, including very intentionally turning a blind eye to his people attacking other Linnorm kingdoms.

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Similarly, the White Witch oldguard in Irrisen aren't doing anything openly (that we know of) but are conservative, resent the current government, and (at least in 1e lore) were active slavers

wraith snow
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Unfortunately I don't think the adventurer's chair counts

light gyro
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a chair you can swap between manual and motorised vehicle mode seems straightforward enough to homebrew, at least

balmy orchid
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What is a prop?

steel blade
wraith snow
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Admittedly I am curious to see if official map designs will change in any way bc in my experience in most APs the terrain leaves a lot to be desired in terms of obstacles, cover elements, etc

turbid dagger
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It definitely depends
Like, daredevil would literally never be without props in, say, abomination vaults
But dunno about other less megadungeony ones

wraith snow
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Admittedly it has been a while but I recall a lot of open areas in SoT

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Same for (at least the early parts) of Stolen Fates

stuck bane
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The first handful of early stolen fates locations to come to mind did have some variety there; if not large objects then at least large or bigger creatures

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Creatures bigger than you also count as props

wraith snow
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Ah, didn't occur to me at first but ig you could use a Halfling or other small race

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So that most all enemies become props

stuck bane
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It seems a bit rough for large ancestries but those seem like they have trouble with some aps to begin with

warped orbit
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One slight downside is a bunch of the stunts only work against creatures up to one size bigger than you

stuck bane
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Doesn’t look like they’re worded in a way where titan wrestler could mitigate that either

warped orbit
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Magus meta post errata

wraith snow
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Fire Ray as a reflex save, coming to an errata near you

warped orbit
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don't worry, they have Decay domain as a backup

upbeat ridge
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Magus isn’t terrible, it just needs to not be potential man

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And maybe needs some better in-class options to spellstrike with

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I’m hopeful for impossible magic

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I kinda wish that consecrated panoply was a special throwers bandolier that you could put runes on rather than auto scaling

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It doesn’t get +1 striking till level seven

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Or if it copies the runes of a one handed weapon or Handwraps

warped orbit
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If it copied runes it would be better

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Though its still mostly just innate Quick Draw

#

And it also just has has bad weapon access

#

Dagger, club, dart, is not a good list of options

upbeat ridge
#

I think it calls out daggers specifically

#

But you basically get reload 0 daggers

#

I wanna have more synergies around having the daggers in people

#

Like stick one in an enemy and hammer it in

#

Or make em explode

warped orbit
#

it also lets you make them clubs, darts, or shortswords

#

which unfortunately is just not a great selection, outside of the shortswords

rustic cape
warped orbit
#

Ptah has staff as favored weapon, and the Fire Domain

rustic cape
#

Does fire have something particularly good for magus?

warped orbit
#

and with the recent clarification that Deadly Simplicity applies to two hand, it makes staff a d10 reach deadly d8 for Twisting Tree

warped orbit
#

2d6 damage, +2d6 per rank focus attack spells

#

Domain spells are now the best option for focus spells to spellstrike with again

turbid dagger
#

I also does extra damage unless they move off that spot, which is fun

warped orbit
#

backup option is Decay domain

#

for Withering Grasp

warped orbit
# warped orbit backup option is Decay domain

has a much more easily thematic deity option though
https://2e.aonprd.com/Deities.aspx?ID=365

rustic cape
#

Daaaaang that’s good

#

What do we think the best entry for domains is? Cleric? Champion? Something else I’m forgetting?

#

Oh wait cleric for deadly simplicity

warped orbit
#

yeah

#

Champ is also good as an option though

rustic cape
#

Well, I know the next thing I want to play

warped orbit
#

but +2 Cha is difficult to swing

#

Wis gets you Will saves at least

rustic cape
#

Ye

upbeat ridge
warped orbit
#

Yeah but at that point, just take Bloodseeking Edge instead

#

Since you get free Returning at 7 if you wanna do throwing

#

The only real edge Panoply has is that they're consecrated and precious material

#

But that can also be emulated with other items

rustic cape
#

Hmmmm punishing shove staff acrobat

upbeat ridge
#

but i agree that panoply may be slighty underpowered compared to the others

warped orbit
#

it is cool, I just wish it was a little bit better

clever cobalt
#

The Slayer feels like kind of a discount Thaumaturge to me currently

#

Definitely has potential though

wraith snow
#

It definitely feels conceptually similar yeah

surreal basin
#

Haven’t read much but it does seem less focused on magic items

wraith snow
#

That's definitely true, it depends on whether you view Thaum's identity as a magical trinket collector or a specialized supernatural hunter

#

Slayer offers a lot of the latter but less of the former

clever cobalt
#

Im mostly talking mechanically admittedly

#

Though thematically it still applies imo, if to a lesser extent

turbid dagger
#

Two weeks until Hellbreakers drops.........
I think I'll see if it's something fun for me to run after Abomvaults

turbid dagger
#

So,
What do people spend starting GP on, other than weapons, armor, and adventurer's packs
I am making test builds for Daredevil and Slayer and both save lots of their starting GP (daredevil uses iruxi claws, slayer gets a free breastplate)

tribal steeple
#
    Basic Adventuring Gear (8 gp, 24 sp, 9 cp)
        Backpack                1 sp
        Basic Crafter's Book    1 sp
        Compass                 1 gp
        Cookware                1 gp
        Crowbar                 5 sp
        Hourglass               3 gp
        Mirror                  1 gp
        Primal Symbol           N/A
        Ruler                   5 sp
        Signal Whistle          8 cp
        Ten-Foot Pole           1 cp
        Tent (Pup)              8 sp
        Tool (Short)            4 sp
        Trundle Wheel           1 gp
        Writing Set             1 gp
    Climbing Kit          5 sp
    Explorer's Clothing   1 sp
    Antidote              3 gp
    Healing Potion        4 gp
    Versatile Tinderbox   20 gp
    Scrolls, 1st Rank     4 gp (Fleet Step, Jump, Helpful Steps, Pest Form)```
here's the first level of my Kineticist's `Item Wishlist By Level` for some ideas
eager mountain
#

abomination vaults

solar storm
#

Lmfao

eager mountain
#

we hit with a fireball

tribal steeple
#

Sensible.

eager mountain
true delta
#

Confusing description

eager mountain
true delta
#

Thx

eager mountain
#

mines the second level one

tribal steeple
#

yeah eternal eruption is the reusable version of frozen lava, both of which are item fireballs

paper inlet
#

Wait

#

Have I missed

#

New class announcements/playtests

turbid dagger
light gyro
#

actually good teamwork and strategy vs: rolling 3, 4, 3, 3 on a turn

light gyro
#

never mind back to back nat 20's we're so back

wary yoke
#

Reminds me of the first session of a Lancer 3-shot, first half of the combat I was on fire and constantly getting crits, second half I ate shit

surreal basin
#

WAIT

#

SLAYER HAS ALEXANDER ANDRERSON INFINITE BLESSED KNIVES???

turbid dagger
surreal basin
#

Also idk if i agree that it fulfills the same mechanic niche as thaum tbh

#

It’s a LOT more aggressive

#

And seems to have significantly less of the like

#

Mystic utility and tricks

surreal basin
surreal basin
#

Tbh they’re not like

#

Amazing

#

But they’re the best you’re gonna get for thrown weapons outside of the shadow sheath

#

Like as far as that archetype of character goes it’s p good

#

And if you’re in a campaign with a lot of fiends or undead i could see it being REALLY good

#

Also the armor tool seems like it would genuinely be p good for being more of a tanky fella

#

A CLASS THAT CAN USE ANY ADVANCED MELEE WEAPON WITH NO PENALTY

turbid dagger
surreal basin
#

((From level 1))

#

Yeah

#

I mean by RAW it’s p much impossible to get non-common stuff anyway

#

Oh shit warded mail can pick up a feat at level 2 to ignore speed penalty, and can use heavy armor

#

That’s big actually

turbid dagger
#

Unfortunately there aren't any level 0 heavy armors to start with, but getting it later is easy
I really like warded mail, more than Bloodseeker tbh

surreal basin
#

I’m probably about to playtest a combination weapon slayer

#

To see if they can manage it lmao

turbid dagger
#

Yoooo
Im trying to get play tests together in my friend circle but it ain't hitting 😭

clever cobalt
#

Id probably make a Bloodseeker at first level and a warded mail when you can get a second relic

frozen flame
#

I do wish there was a way to get a second one faster

#

It feels like it would be rough to have to wait until level 11 for it

wary yoke
#

In my in-person game, my character may be (unwillingly) going Mythic

#

Basically, he's an Exemplar that's slowly being taken over by his divine spark, so once he hits 12, it's going to metastasize into him becoming a Godling

crystal walrus
#

occasional guest @chrome harbor made a thing and i'm shilling it here too

balmy orchid
rapid wagon
#

double checking, can temp hit points get someone to become concious?

#

like the spell rousing splash on an unconcious target

warped orbit
#

they cannot

#

only actual healing

rapid wagon
#

dang, rousing splash seems not very good in that case

warped orbit
#

It's okay to spread some tHP around

#

But not that great yeah

rapid wagon
#

ill ask my gm if i can change it, i took it as a kinda temp get people up tool but clearly didn't know how it worked

turbid dagger
#

What the cleric in my Abomination Vaults table has been doing is the opposite
Slapping it on people before heading into a potentially dangerous room as a no-cost buff for any fight they stumble into

warped orbit
#

Yeah that's usually what I see people use it for

desert vale
#

One thing I made up which doesnt really work. Is. Having Aroden meant to be reborn as a human and live as a human for a time.

#

And his death was caused by his new mother being murdered before he was born.

#

this gave birth to a new Asuran Rana

balmy orchid
#

btw we're only one session in but Season of Ghosts is really fun so far

light gyro
#

Hope I can experience season of GOATs one day :)

oak pilot
#

it's so good

#

though judging by your post, you got a little further in session 1 than we did

turbid dagger
#

So apparently the new character options for Hellbreakers are-
||A Hellbreaker archetype with anti-devil stuff....||
||AND A DOG ANIMAL COMPANION (seperate from wolf)||

rustic cape
#

Important

dapper tusk
#

do you think there are enough large creatures in this corner of the room

warped orbit
#

needs more

wary yoke
#

Surely you could have some minotaur, jotun, or centaur characters

errant roost
#

the treant looks sturdy, I bet you could stack something on top

trim bluff
light gyro
rustic cape
# light gyro Biggest room in a paizo ap

In one of Monte Cook's d20 games, the setting was ruled by small-ish giants, and there was a sidebar that explicitly said, "okay, you know how spaces in d20 game maps are improbably big? we're using the giants thing as an excuse for that"

vital kiln
#

Question regarding Yaoguai, does "you revert back to your true form after an hour of being unconscious" include falling asleep

steel blade
#

the unconcious condition specifically mentions being asleep, so yes

#

yaoguai is not the ancestry to pick if you want to pretend to be another ancestry for very long

vital kiln
#

Makes sense

#

...man why are there so many more uncommon and rare ancestries than common ones

wraith snow
steel blade
tribal steeple
#

One of my ideas for justifying a rare ancestry where it doesn't make much sense is an Anadi Rogue far from Mwangi who does all sorts of rogue things (theft, assassination, etc.). It's the perfect cover: nobody would expect the noble house's contract consultant to secretly be a giant spider who performs espionage

#

Any witnesses are given a business card that just says "nobody will believe you"

steel blade
#

My idea for justifying a rare ancestry anywhere is "adventurers are by definition, exceptional. You think normal folks go around looking to kill monsters for money? KEKW "

tribal steeple
#

Normal people have stable jobs and a loving family to take care of.

tight flare
#

Magus with psychic dedication for imaginary weapon spellstrike good or bad idea?

desert vale
#

Hmm. If their was a fifth magical tradition. Dungeons.

warped orbit
tight flare
#

Ok... What's that errata about?

turbid dagger
tight flare
#

Riiight

#

Any other good suggestions for an L2 magus who wants to take a dedication?

turbid dagger
#

I have a few recs but some have weird lore implications
Blessed One gives an extra focus point and out of combat healing
Fighter gives Reactive Strike to help keep people in spellstrike range
And tbh, most caster dedis for more slots and focus points is smart

rustic cape
#

Blessed One's an extremely good pickup, Exemplar does obvious stuff

warped orbit
#

Cleric is good if you have the Wis

tight flare
#

I don't

#

🙁

wraith snow
#

Sorc for the new Aesir bloodline from Battlecry also works if your goal is just a focus spell that targets AC

tight flare
#

Exemplar sounds cool as heck reading the class description

clever cobalt
#

Its very fun

vital kiln
#

Is 1e's Butchering Axe worth taking a feat for? Mostly just want it for that Nuts From Berk fantasy of swinging a gigantic fucknuts sword around.

trail nova
#

It’s one of the better exotic weapons. If you’re doing size stacking stuff, probably worth it?

novel merlin
surreal basin
#

Idea for a boss fight where my players are gonna go up against the like…. It’s hard to explain b it, malformed half awake form of a god

#

The god having a main body, which is mythic (the party is not) and then body parts that aren’t mythic, that drop things the party can use to gain mythic points to push through its resistances/other shit?

vital kiln
#

I dig it, seems rather Kefka-esque

#

Not the roach guy mind you, the clown guy

#

Makes me think of the final form he takes, where you sort of climb up through various boss fights to get to the real man himself

desert vale
#

I dislike the remastered Brine Dragon. I prefer the acid and salt

echo briar
#

There was also a fae book listed, but it was delisted.

#

Probably was put there as a mistake

vital kiln
#

Is it possible to make a Magus in 1e that uses a two-hander and heavier armor

warped orbit
#

two hander is definitely possible

vital kiln
#

...well, I know you can make a heavier armor one, particularly with the one feat that reduces arcane spell failure chance

#

God I hate arcane spell failure

#

Just feels like they're spitting on gishes

vital kiln
warped orbit
#

I thought it just works, but that might have been an archetype thing I forgot about

vital kiln
#

It would in theory, but then spell combat would just kinda be worthless

warped orbit
#

possible you need to be Sword Saint?
but IIRC it's Spell Combat that doesn't work without a free hand, Spellstrike should still work

vital kiln
#

Armored Battlemage seems it would work

#

Removes spell combat but it gives you the "you don't suffer arcane spell failure anymore" perks earlier

#

Also removes weapon buffing in favor of armor buffing

warped orbit
#

ah if you don't have Spell Combat then 2h is also no issue

#

so that might be it then for what you want

vital kiln
#

Aye, especially because I wanna go for a heavier-armored lad

#

The idea is really just "Nuts From Berk but he learned how to sling a spell or two"

wary yoke
#

2E's different magus subtypes enabling something different than one-handed only is one of the few things I like about the 2E magus

vital kiln
#

Aye, 2e's magus feels more fun to me

#

Inexorable Iron go brrt

#

...god I wanna play in a 2e game at some point

wary yoke
#

Oh, the combat is a lot more fun, with a few quibbles mostly exacerbated by me facing a ton of reactive strike-using enemies, but I'll never get used to the spellcasting

vital kiln
#

I wanna play a Magus at some point whose favorite cantrip is Timber

#

Spellstrike someone by smacking them upside the head with an entire goddamn tree

vital kiln
#

...that and I plan on building around the Butchering Axe

fossil dome
wary yoke
#

Have you already looked at the Bloodrager? I'm pretty sure they have a heavy armor archetype

turbid dagger
chrome harbor
#

This week in pathfinder:
We get annoyed by a Shemhazian demon, at its big sacrificial site that's got it's true name written on the altar. After two rounds of combat, it decides that it does not want to die this day, and greater-teleport's out.
-# At which point I stepped into my magnificient mansion pocket dimension, and cast Greater Planar binding to reel the asshole back in, because brother we've got things to settle

trail nova
#

Lmao, greater planar binding instead of a simple teleportation block is hilarious.

vital kiln
#

Not really a consistent piece of your toolkit, more just something you whip out every now and again

vital kiln
#

What race would y'all recommend for a 1e magus

chrome harbor
eager mountain
#

new darklands adventure

#

a 10 to 20 too

wraith snow
#

I was considering a Darklands adventure as a homebrew thing for my group

#

Curious to see what they do with it

eager mountain
#

fleshwarp

warped orbit
#

hand

eager mountain
#

new starfinder ancestry

#

tiny psychic slug

novel merlin
#

Vital strike is a very solid path for beeeeg sword

echo briar
eager mountain
echo briar
#

Very interesting they don’t seemed to have mentioned the fey book they spoiled today

echo briar
#

I was sure they wanted it to be a surprise for this stream

novel merlin
#

A medium character can wield a large 1h weapon in 2 hands at -2. If you take a bastard sword with exotic weapon proficiency then you can wield it in one hand so you can 2hand a large one

#

Then you use lead blades, enlarge person, or the impact enchantment to make it count as even larger

vital kiln
#

Can you not wield large two-handers?

novel merlin
#

Unless you're like one specific type of barbarian

vital kiln
#

Hm

#

Might be better to just invest in the Butchering Axe then

#

Seems simpler ultimately

#

...I mean, yeah, I'd need insane amounts of strength to wield it, but eh

#

3d6 damage at the same penalty you'd take for wielding an oversized bastard sword, for the cost of either a particular ancestry or a feat, and you can eventually get rid of the penalty completely once you get some gains

#

...also, thought that occurs to me, isn't an oversized katana just a nodachi

balmy orchid
#

A nodachi is a katana because it is a sword made in Japan

desert vale
#

New Brine Dragon feels like Sea dragon instead of Brine dragon

vital kiln
#

Elaborate

desert vale
#

Looked it up. And they have mostly deep ocean themed abilities. Crushing breath and stuff

#

Pressurized pool, benthic bite, crushing breath.

#

And. I like the acid of the old version better

vital kiln
#

Hm

#

Yeah that does feel more ocean-y

oak pilot
#

are they themed on like, deep-sea brine pools?

desert vale
#

Dont know for certain. Just looking at the Archives of Nethys sight. I am rather fone of Brine Dragons so I like to keep up to date on Brine Dragon news.

vital kiln
#

Is there any reason to go for a Titan Fighter with a Large greatsword as opposed to just getting Butchering Axe proficiency

#

Same damage die, same penalty to attack rolls but you can overcome it with enough Strength, I guess it has a lower crit range but it also has x3 crits

surreal basin
#

takes an extra feat, hard to find look

#

loot

novel merlin
desert vale
#

Goblin upper class twits

eager mountain
tight flare
#

My kappa trivial paid off

#

Playing Seasons of Ghost and I finally had use for my formerly useless trivia

#

_>

warped orbit
#

did you make them bow?

tight flare
#

Gave 'em cucumbers

warped orbit
#

ah, the other kappa thing

tight flare
#

But really this might be my favourite AP yet

#

It feels like a jrpg somehow

#

Also the GM is really good at adding his own spice to the thing

turbid dagger
#

Every time I've got into SoG the game crash and burned very quickly, but I do want to give it another try eventually

desert vale
#

I'd like to give it a shot myself.

balmy orchid
#

We're doing session 2 of SoG now c:

tribal steeple
#

I have to stay committed to NOT playing a spellcaster of any kind if I do ever end up playing Season of Ghosts. I say, the #1 candidate class being a Commander, the INT martial.

tight flare
#

Our group is, uh... Let's see
-Human Fighter
-Hungerseed Magus of the unfurling cloth (me)
-Human Inventor (with puppet things)
-Tengu Spiritist
-Kitsune Bard
-Human Alchemist

#

Inventors are really cool

warped orbit
#

seven people?

#

whoof

balmy orchid
#

Our group is Human (Dhampir Summoner)
Human Monk
Pixie Sorcerer
Naga Cleric

tight flare
#

-Curse of the Crimson Throne

#

-Stolen Fate

true delta
#

Ok, this talk is making me want to continue running my campaign.

balmy orchid
#

Im not wrong

#

This is just kamehameha

tribal steeple
#

Yeah.

warped orbit
#

It is

tribal steeple
balmy orchid
#

Im undead summoner so I need it to be divine

rustic cape
#

Season of Ghosts is probably my #1 AP at this time

balmy orchid
#

Our second session was good

#

We almost died

warped orbit
#

many such cases

eager mountain
#

SRO for starfinder

#

Getting them in October as an ancestry

#

Also the spell “ Summon Giant Robot”

tight flare
#

Inner Radiance Torrent is very monk-coded

frank crystal
balmy orchid
#

||Many gremlins spotted us||

frank crystal
#

Oh no

#

Horrifying

balmy orchid
#

The good news is that they rolled absolute dogshit on damage for several turns in a row

#

1d6 damage but all of them just rolled 1

vital kiln
#

What archetypes would you lot recommend for an Inexorable Iron magus

warped orbit
#

Something that gives you a good focus spell

#

Cleric or that one Storyteller archetype are good for that now

tight flare
#

When I played an ineroxable iron magus I picked wizard dedication

#

Because it's really nice to have more spell slots 🙂

tight flare
warped orbit
#

big attack spell you can Spellstrike with

#

Psychic used to be the go to, but that doesn't work anymore now

#

(unless you ignore that errata)

#

so now usually Fire or Decay domain are the ones you go for

vital kiln
#

Related, there any 1st or 2nd level permanent items you lot would recommend for Magus

#

Starting at third level and I'm not sure what I wanna pick here

warped orbit
#

low level magic items are not that amazing yet

#

your second level item should definitely be a potency rune though

warped orbit
#

yep

#

Fire Ray and Withering Grasp are the actual spell names IIRC

tight flare
#

Do you actually get cleric domain spells when picking dedication?
I can't find any mention of it

warped orbit
#

not from the dedication, but you can pick it up as another feat IIRC

#

you pick Domain Initiate as a Cleric feat

#

which gives you the initial spell

tight flare
#

Riiight that makes sense

turbid dagger
warped orbit
#

you can't amp it anymore, and without the amp you might as well just use Gouging Claw instead

turbid dagger
#

Mhm, you can't amp it anymore, but it's still force damage on your baby spellstrikes
Your cantrip cuts, as it were

warped orbit
vital kiln
#

Roight

tight flare
#

Fire fleric seems ok to take a dedication into for my magus, but I'm not sure how appropriate it is given that she wasn't religious at all for level 1...

#

Playing seasons of ghosts

#

(Hungerseed)

warped orbit
#

This is another option for getting Domain spells

tight flare
#

Oh that must be the "storyteller" mentioned earlier

warped orbit
#

Yeah

#

I forgot the name

tight flare
#

This might be a stupid question, but spells that require a strike allow you do deal normal strike damage with it, right?

#

Home among mulberry-etc spell, for example, requires a strike

#

I take it you still cause damage with that strike as normal

surreal basin
tight flare
#

My previous group also did Kingmaker before I moved over to the new group

#

We made an attempt at Rise of the Runelords but the GM burned out from PF1

#

That's a massive list though 😄

#

The RotR campaign taught me the utterly stupid and tilt inducing confusion interaction

#

Whereby two people who are confused can get stuck in a retaliation loop

surreal basin
#

Once a week, occasionally twice, for about 3 or 4 years now

true delta
#

Nice

tight flare
surreal basin
tight flare
#

It's awesome

#

We used to run a 5E campaign on thursdays, but that ended a year ago

#

So I suggested we try a short lancer adventure

#

And we're here a year later still going

fossil dome
#

I want a group for, well, anything

#

I'm almost getting to the point of settling for.....

#

shudder

#

5e homebrew

tight flare
#

Nuooo

#

5E can be good with a good gm, but I am really something of a hater of that system

warped orbit
tight flare
#

Great. We suspected as much and the GM ruled that way

#

But now I know for certain then

fossil dome
#

But The Craving™ is stronk

true delta
#

I‘ll likely end my campaign. We‘ve finished volume 1 of Quest for the Frozen Flame. And while I have some fun ideas for volume 2, and would love to play theough volume 3, sessions are just too infrequent to warrant the effort (only Sundays, maybe once a month, and never the whole group). I‘m the kind of person who needs to see progress to stay motivated. Anyway, that’s my rant for today.

tight flare
#

That sounds frustrating

true delta
#

It is! Thank you!

surreal basin
#

oh yeah once a month is

#

roughly

balmy orchid
#

This is an entirely seprate campaign idea

#

what's the best way to play a transforming character

#

I feel like the concept I'm mulling around would coincidentally also be a Summoner but I know pf2e synthesis summoners barely exist anymore

tribal steeple
#

Wildshape Druid, or one of the ancestries that does it in some way

#

I've never seen battle forms used seriously though so idk how effective they are. My sorcerer used Ooze Form once and this is more flavor than practical

warped orbit
#

transforming how?

warped orbit
balmy orchid
warped orbit
#

hmm, yeah that's kinda difficult to do currently

rustic cape
tight flare
#

What happens if you spellstrike with a spell that involves a physical attack, like home among mulberry leaves?

wraith snow
rustic cape
#

I’ve seen druid dedication on fighter and …

#

The build worked, but

#

It was very fragile

#

Tbh the best battle form in the game is Dragon Barbarian’s 16th level feat

#

Which is a little sad since

warped orbit
#

Fighter with Wild Morph works, but it's still kinda ehh

rustic cape
#

16th level

#

If I really wanted to do a shapeshifter, I would either do dragon barb with modified flavor, or werecreature

tribal steeple
#

Part of the turn off of battle forms for me is that it seems like not even Paizo knows how they're supposed to work in some ways

eager mountain
#

i made myself a new starfinder token

#

of mah gnome.

tight flare
#

I need help with feats. We just hit level 2. I play an unfurling cloth magus

#

Seasons of Ghosts

#

I was planning on going campfire-whossname, but it's uncummon and everything rare and uncummon is verboten

rustic cape
tight flare
#

Probably yeah, unless you can convince me to go for a class feat

#

I might pick force fang, but I'm not too impressed with it

rustic cape
#

A caster dedication is basically always a good pickup for magus, so that would be sort of the baseline

tight flare
#

Yeah that might be an idea

rustic cape
#

How's your wisdom?

tight flare
#

Frighteningly low (+0)

rustic cape
#

Aha

#

No animist, then

#

Int?

#

Investigator is always an option, and lets you be a little heavier on skills

tight flare
#

In is +3 afair

#

What does animist do? Not familiar with that one

surreal basin
tight flare
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Yah

surreal basin
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That’s wild

tight flare
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We have some strict houserules

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They're kindof annoying tbqh

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But we're six players + 1 gm so I think he wants to rein in some stuff

surreal basin
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I will refrain from comment lmao

tight flare
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We have another houserule that's even worse

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And we used to have an absolutely fucking TERRIBLE houserule in Abomination Vault

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It was hilariously terrible

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So the bad houserule we currently have:
Instead of hero points being awarded each session, players roll a check at the beginning of the session and the player to roll the highest gets a hero point

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ONLY the player rolling the highest

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If two players roll equal, they reroll

surreal basin
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I’m Kay that sucks yeah

tight flare
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You haven't heard the worst

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So... If a player is maxed out on hero points, they don't get one

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But nobody else does either

surreal basin
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Right ye- what

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Was that the old rule or

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The current one

tight flare
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That's the CURRENT rule

surreal basin
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Brother do you have to play in this game

tight flare
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So for the really bad one

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lol

surreal basin
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This sounds like a form of psychological torture

tight flare
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The old one, which was tried temporarily at the end of abomination vault, had a super rare exception rule

tribal steeple
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More grounded, it sounds like something to ask "who is having fun with this rule"

tight flare
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IFFFFF you got a hero point while maxed out, you could get multiple of them beyond the actual max.
But you had to roll a 20 on the check.

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AND, this is where it gets bad, if you get FOUR hero points

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You gain a level

surreal basin
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WHAT

tight flare
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Yes. It created a terrible incentive where a few players stacked max hero points without using them

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Thereby costing other players hero points

surreal basin
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Okay so your GM just doesn’t or didn’t understand pathfinder 2e lmao

tight flare
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Aside from this absolute blunder, the GM is pretty great

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xD

surreal basin
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Okay so can interrogate the uncommon thing more

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*can I

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Because I’m kinda fascinated but

tight flare
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Go on

surreal basin
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So are you not even allowed to ask

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Like is it just straight up impossible to play gunslinger ever in this persons games

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God forbid exemplar

tight flare
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No. I don't think the rule applies to classes, only to feats and anything else

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Because we did have a gunslinger early on in abomination vault

surreal basin
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Have they given like

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Any reason

tight flare
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I really need to ask

warped orbit
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Do you get awarded any hero points during session?

tight flare
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No, there are only two ways to get hero points

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By levelling up, and by being lucky with the initial session roll

turbid dagger
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I'd be wondering why I'm playing in this game but I don't know the whole sitch

tight flare
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Pretty much everything about the campaign is great except this annoying rule

warped orbit
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have they said why they want to do this?

turbid dagger
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That honestly surprises me, but I'm glad!
Weird vaguely domineering houserules are usually dark tidings for a GM's quality

tight flare
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Yeah, because we are so many players he wants to restrain our power a bit

warped orbit
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like I'll be real, you are probably getting less hero points per level than you'd normally get per session

tight flare
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Yeah for sure

true delta
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(I am sorry.)

balmy orchid
#

Does Pathfinder 2e have any mega dungeons?

turbid dagger
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Abomination Vaults, and Shades Of Blood

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Abomination Vaults is highly lauded as one of the Great APs

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And also has one of the best foundry modules

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So popular in fact it's getting both a video game and novel adaptation

balmy orchid
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Hmmmmmm

fossil dome
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And has a 5e conversion

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Officially

balmy orchid
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I need this not

turbid dagger
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I am running abomination vaults, and can very much recommend it!
Out of the vault stuff is pretty free form and has few guide rails, but the Vaults themselves are very well designed

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It very much feels like climbing through the 500 year old husk of a giant fortress

tight flare
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Wait what AV is getting a video game?

fossil dome
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Gaaaaaaaaah

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I need a PF grouuuup

turbid dagger
tight flare
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Uhh oh that's less interesting

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me imagines a wrath of the righteous AV mod

turbid dagger
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Can play the wizard, cleric, barbarian, andddddd
Ranger?
Ranger or rogue
Iconics

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Abomination Vaults as a 2e CRPG would indeed be Peak

fossil dome
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Any 2e CRPG would be peak

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Tbh

turbid dagger
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Trueeeee
Dragons Demand...... one day

fossil dome
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Honestly

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2e Kingmaker CRPG,.with proper SimCity mechanics

turbid dagger
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Id for real just play like
A greatsword fighter
And be happy about it in a 2e game

balmy orchid
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Is that i was wondering if I could steal something like it and make my own "basically the entire setting is just this dungeon"

tight flare
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It's kinda funny that the iconic ranger is a dwarf

surreal basin
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Notable

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Do not play or run AV as your first path finder thing

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It is brutally difficult

tight flare
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Haha
Our ranger lost 3 pets
We had a near TPK several times
Golems are absolutely terrifying

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We lost, uh, 5-6 characters

tribal steeple
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My group recently did Tomb of Horrors as a side-content thing. It was awful, would not recommend.

balmy orchid
tight flare
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Tomb of Horrors is not side-content appropriate... It's basically a character killing machine.

balmy orchid
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It will probably be my third Rodeo

surreal basin
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Fair

tribal steeple
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Normally yes, except we fed lots of summoned things to check traps. It mostly turned out to be an unengaging slog of eye-rolling bullshit.

tight flare
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My party ran into ALL the traps lol

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One PC survived to the end

surreal basin
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It’s just worth mentioning because people recommend it as a first adventure for some reason

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And it’s REALLY bad

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At that

tight flare
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Funny because it was our first PF2 adventure actually... AV I mean

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Stolen Fate was a lot, uh, easier

surreal basin
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Yeah

tight flare
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AV was absolutely brutal at times

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I spent the whole final battle stunned

turbid dagger
# surreal basin Do not play or run AV as your first path finder thing

I'm running it as my first PF2e campaign, with two experienced players and two newbies
It's going smoothly so far but maybe that's luck?
They have ran from two fights but the only time a player's actually gotten close to death was due to a freak crit from a trap
IMO it being a character mulcher is overhyped

tight flare
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Our group kept getting absolutely stomped at times

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In particular a certain golem fight

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We ran away from it TWICE

surreal basin
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The early will o wisps are also infamous

tight flare
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Oh yes those were terrifying

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In didn't help that the golem rules in pre-remaster 2E are a bit weird
They're not clear HOW immune to magic they actually are

turbid dagger
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Huh.......

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In my case once my party asked after their immunities I listed the exact spells they were susceptible too
On the grounds that any writings on will o wisps would note them

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But yeah we've had-
A cleric of desna
A waterfowl monk
A thief Rogue
And a bard
For most of our run through
The bard was recently replaced by an aberration sorcerer and the monk has rebuilt as a spirit barbarian
And they've been fine 95% of the time

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The major heat points have beennnnn
-||Volluk||
-||The Voidglutton||
-||A time when they came into the 2nd floor backwards by a weird entrance, pissed off the morlock king, and had to run from all the morlocks on the level after he shouted for reinforcements||
And they just ran those times

tight flare
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I don't remember the second heat point you mention... The first one was terrifying though. Persistent damage in PF2 is naaaasty

fossil dome
turbid dagger
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It's the uhhhhh
||Super will-o-wisp made of eyes with the floating hands||

tight flare
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Huhhhhhh I have a vague memory of it... Can you spoil where you fight it?
(i've finished the whole thing a year ago)

turbid dagger
tight flare
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Oh god yes I remember

turbid dagger
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Yeah!
It's the one people always complain about
It WAS very dangerous but my team escaped, waited for a level up, then came back and took it down

warped orbit
turbid dagger
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Oh fascinating

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Oh and Crown Of The Kobold King is another One Dungeon Adventure, but it's dungeon is smaller (since it's an adventure not an AP)

solar thorn
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The ||Void Glutton|| on floor ||4|| will absolutely wreck your shit the first time you meet it

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It's intentionally hard to reach but holy shit
Also it is very good at blocking the entrance and TPK'ing

balmy orchid
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Finally understand how Summoner action economy works

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I get 3+1 actions
Not four
Specifically
3 actions +1

warped orbit
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Correct yes

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Main difference is mostly that you can't do two different 2a activities
Which would be nice if they could

balmy orchid
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Yeah, hence why I dont get 4

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I get 3+1

rustic cape
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Yep, you can do 2-1-1, 3-1, or 1-1-1-1, but never 2-2

balmy orchid
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I may also switch my eidolon from dex to strength

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Since I think the vibe is more smashy than sneaky

surreal basin
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the jumpy magus in our party

turbid dagger
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Aloof Firmament?

surreal basin
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yeg

turbid dagger
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Niiiiice

tight flare
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How viable is starlit sentinel with magus?

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They have a focus spell that seems OK for spell strike

wraith snow
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It's fine, doesn't have the same benefit as Fire Ray/Withering Grasp/Barbed Spear etc where the spell targets AC so Spellstrike is just one roll, and action econ on a Magus might not leave a lot of room for some of the other options

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Arcane Cascade plus the ranged force attacks is kind of cute

tight flare
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Yeah I didn't get the fire ray-enabling dedication approved

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Where is barbed spear from?

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Ah sorc apparently

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So stupid question here possibly. Force fang seems like a useless spell to spell strike with since it is one action
This means that spell strike + necessary recharge of spell strke = 3 actions

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Vs 2 actions for a normal strike and casting force fang normally

wraith snow
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You're not including MAP in the math there

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If you attack and force fang individually whichever you do second is much less likely to succeed, if you're fighting something with a high AC it's almost certainly better to just make one attack per turn

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That said, if you're going to make a spell strike, unless force damage is desired for some reason the real catch is that there's seldom a reason to use Force Fang over Grasping Claw

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Ah, wait, sorry I'm silly, Force Fang is the auto-hit one

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In that case: No, there's no point to using it for a spellstrike

tight flare
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Right

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Clarification question: How does spell strike work with spells that involve a strike?

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For example home among mulberry leaves has a requirement that you roll a strike as an effect of the spell

wraith snow
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One attack roll is used for all effects

tight flare
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Yeah, but I'm thinking about the damage here

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Haml causes damage from the strike only

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So does that mean that when spellstriking using haml, you deal 1 strike damage for the spellstrike, 1 strike damage for haml, and then the additional haml effect?

wraith snow
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I would assume it's all one strike, so not much function to it

tight flare
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Right

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Is it a deliberate decision to make all the magus focus spells difficult to spell strike with? -_-

wraith snow
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imo yes though idk if it was ever stated

tight flare
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I'm trying to figure out what to do with level 2. Thought about taking a dedication, but the useful one that gives fire ray is blocked

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It seems I'll have to settle for wizard dedication again, but that's what I did with my last magus too...