#Pathfinder
1 messages · Page 105 of 1
But it does point to a certain sloppiness, I guess?
Ultimately very little meaningfully changed for Psychic
Which is a bit disappointing
Kinda a lazy update
Thaum seems like it got some buffs to weaker implements, which is good
Yeah
Shame Bell didn't get anything bc it needed it imo
I still think Wand isn't that great, but the buffs do help
I feel like Wand should be able to benefit from Exploit at least
Ye
Chalice buffs are nice and good
Does anyone know if the missing Oracle mysteries are in that book? I heard someone mention a while ago they would be but I haven't heard anything about them over the noise about Psychic.
Though that one is fine I think
So, Thaum buffs to some weaker stuff, Magus is pretty much the same (fine), Psychic has some kinda jank but is pretty much the same (woe)
Do we know anything about new archetypes?
Nothing new, since it was just Remastered Dark Archives so far
There will probably be something in Impossible Magic, but hard to say what
I'm curious to see what Mystery of Ash will look like (assuming it ever comes back)
Ash Oracle got reintroduced in Divine Mysteries!
You see all things in the world as fleeting and temporary, waiting to be purified into their base essence: the ash left behind after a burning fire. While you understand fire as a necessary part of this process, you see it mostly as a tool to achieve final purity, not the true goal. You have much in common with oracles with the flames mystery, b...
Oh, nice
Well, it's missing what I liked about the original
So that kinda blows
But it's nice that it exists, ig
many such cases with Remaster Oracle
I believe we got all the Mysteries back after Divine Mysteries?
Magus is more than fine imo, it’s sometimes the problem child with the amount of single attack damage it can hit you with
Magus is number one source of boss fight over now
Yeeee, it does one thing very well and has average everything els
Magus will probably be fine in the remaster. It is getting reprinted in an entirely different sourcebook from the original.
I think at this point that the "X remastered" format with all page numbers the same was a mistake. There is no possible way to fix outstanding issues with the original classes while restricted to nearly the same layout. Barring Oracle every class that made it into Player Core 1 & 2 got a good chunk of their remaster wishlist.
Yeah having to keep to the same page count meant they could do barely any real changes
Meanwhile inventor and now psychic are mainly unchanged with a few nice but not comprehensive tweaks. At the very least third party materials will not be under any such restrictions.
Clearly they just make the font half size 
Free magnifying glass with every purchase
Also on a secondary thing but keeping as much of the same layout as the original as possible means a missed opportunity to present entirely new lore that wasn't present in the original, or present more new gameplay options than the existing layout allowed
I know the remastered thing was an attempt to be nice and not make it feel like every premaster book was now out of date, but they should have just made G&G 2 and DA 2
get really house of leaves with it. add fold out pages and a labyrinth of footnotes
Hmmm... I should give my players a Bag of Weasels...
Yes, you should.
it turns out today we're doing a gygax dungeon sidequest
The fact slow doesn’t have the incapacitate trait is crazy
A boss of mine was just slowed 2 for a minute
https://2e.aonprd.com/Spells.aspx?ID=1650
Repulsion is another neat one. "What do you mean the boss simply can't even approach you if it fails the save?"
You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you Cast the Spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses t...
ah, the fight ender crit fail
tbh though, Slow definitely should not have Incap
the crit fail should just be less severe
the really baffling "how does this not have incapacitate" is Synesthesia
One player has both
I really wish it was just like, slow 1 for a round on success, slow 2 for a round on failure, slow 3 for a round on crit failure
I’d genuinely prefer that to slow 1 or slow 2 for a minute
I'd probably make the crit fail Slowed 2 for a round and then Slowed 1 for the rest of the duration
Yeah, me >:)
occult sorcerers have some messed up spells
Fun tricks such as "Fireball but a Will Save"
Hot take: incap should just increase crit fail to fail
Yeah that's what I think also
It makes it so the most a boss can be is 'lightly disabled' but also makes debuffs useful still
I know I'm not a fan of my turn amounting to nothing because the only relevant target around is incapable of failing its saves.
This is why I have Force Barrage as a signature spell.
You WILL be eating 12d4+12 automatic damage, no I will NOT be taking questions.
plus whatever the sorcerer feature adds, I ALWAYS forget to account for the sorcerer bloodline bonus damage
that would also be fine
Good news: my group started playing Kingmaker; it owns
Bad news: in just the second fight, my Ranger took two critical hits from a dagger and was nearly dropped by that alone 🙃
I think that's a good idea yeah
This is fucking wild https://paizo.com/threads/rzs7mz52?Pathfinder-Dark-Archive-Oversold-Some
Oh?
Did they just not print many, or was demand just that high?
What happened?
Lol
It’s not even fully out yet
Ooops
Oh, so undead are just Immune to Void damage?
In general yeah
Yes. And the living are immune to vitality damage
Reroll currency of your choice yes
weird how if I did take my Dhampir down the tree of like
sucking people's blood
that it gets worse for people who are higher level
oh wait
Jiangshi cannot Drink Blood, so I wouldn't be able to
Ougghgghhghg
I hope the Guilt Of The Graveworld foundry module comes out soon
I am not opposed to prepping maps but also am willing to pay money to have nicer maps I don't have to prep with enemies pre placed and pre tokened and all that
That said, Starfinder is really fun
There's always this funky feel to running modern/sci fi settings
Fuck you mean we live between the Sea of Ghosts and the Sea of Eels
in the Specterwoods
This sounds about right for Shenmen
The worst part is that you have british people to the north
Don’t worry, season of ghosts is quite famous for how much you travel.
||you don’t travel at all, but it’s very famous for that||
I'm currently waiting to start a SoG game next month, that is the most clickable spoiler on earth
I must be strong
I would encourage anyone who wants to post something about SoG that goes behind spoilers to instead post nothing at all
here, have some bubble wrap to divert the instinct: ||💥||||💥||||💥||||💥||
SoG is hard to talk about at all without spoiling stuff, but it's very fun
is it spoilers to ask what the season is? salt? pepper?
What PV posted is not actually spoilers because it's something the Player's Guide explicitly tells you straight up
Well given the name I assume it's this
Yeeeee but like
Err on the side of caution
Don't habituate SoG players to clicking spoilers, it's like feeding bears at parks
It's bad for you and them
Also
My GM suggested
That my dhampir's eidolon is his twin
Because while he was born half-living half-dead, the eidolon was born half-dead half-living
Also i have realized i have made Another Yuta
Hell yah
Honestly my main issue with summoner is that unless you’re doing a dual class campaign
You can’t really make a Yuta
(Aka make a character who physically fights alongside their eidolon)
Caster profiencies won’t let you
Summoners+ has a funny archetype for that!
A class archetype that further restricts spellcasting for martial profs and some funny stuff with tandem actions
Oh hell yah
It also has a very cool take on Synthesist that I like a ton
And really want to play some time
You can still cast spells while melded into eidolon, but only if they target the eidolon
And when you use Tandem actions instead of performing your half you can cast a focus cantrip
So like, Tandem Strike would be eidolon Strike Summoner Boost Eidolon
Or more likely the reverse
Is this a homebrew?
Yes! Team+ makes a bunch of books giving new options and they're all called like Witch+, Summoner+, etc
Can I get a link to it, I can't find it on google
Well, third party
Even then it doesn’t actually work
There are some very specific niche builds that might kinda sorta work, but Act Together’s specific mechanics are ruinous
If you have actual attacks worth anything tandem strike is fine tbh
What’s stopping it?
A few things:
- Tandem abilities and act together can’t be used on the same turn
- Almost everything your eidolon actually wants to be doing is a two or three action ability that’s incompatible with tandem strike
The easy fix for summoner is to just give them 4 actions
And require that at least one be spent on the summon and at least one on the summoner, instead of the elaborate bs that Act Together forces
Oh that fucking suuuucks
This is wrong, you just can't use Act Together to perform a tandem action
You can use a normal action or actions to use a tandem action, then Act Together your one action left
I'd also argue that Eidolons make a lot of normal one action strikes
It varies by eidolon tho
(I've played a Summoner for multiple years in a Strength Of Thousands campaign)
The primary issue with tandem strike is just that you will never ever want to strike with a Summoner's summoner half
On the topic mentioned earlier, I actually think Champ/Summoner dual class is lovely
Take Devotion Phantom, Tandem Strike together, and if either of you get hit the other reacts
Ohhhh sick
I assume your playing season of ghosts?
Yarp
it's a cool festival the player characters are involved in, kind of like halloween. The designated "victims" are all those chosen to be fake kidnapped by dressed-up to make ghosts think that the town is already being attacked by other ghosts. In reality they're meant to go have a picnic and a cozy overnight camp in the woods
I'm presuming something's going to go wrong while we're away in the woods but idk what lol
Nah, it‘ll be fine.
At least the village cant be razed and everyone killed
I have requested to my GM
That if a Season of Ghost encounter doesnt vibe
Just replace it with Magnamalo
MH Rise Magnamalo Intro
monster hunter rise
monster hunter rise clips
mh rise
mh rise clips
モンスターハンターライズ
mhライズ
モンハンライズ
#MonsterHunterRise #Magnamalo
ah yes, my Fabula Ultima campaign in a nutshell (we're literally fighting MonHun enemies half the time; the train we're on has a pet Rathalos for crying out loud)
staying on topic though, god I can't wait for our Kingmaker game to resume (we've got a week off for the mandatory GM break, during which I'm finishing off our Mothership one-off as GM)
genie wish corruption: it's AT Mizutsune instead
AT Mizu and AT Magna arena double hunt, no faints, no seikrets/palamutes
honestly though magna, or most monhun monsters really, would be sick as hell as an encounter
Past few weeks have unintentionally had a bit of a Japanese theme going on and that's not quite over yet! Hailing from a generation of Monster Hunter before I started playing, this was nevertheless a cool creature that I wanted to try and build a stat block for. Slide in and check out the mizutsune!Having never played the game this particular cr...
haha rad
One of our other players is maybe running another campaign soon
with a late medieval vibe with guns being prominent.
And I must ask how GOOD is the gunblade in PF2e
Nice, if it's high level and you are built around it
Less so if you are startin at 1
The earliest a gunblade build can pop off is 6 iirc
If you go Triggerbrand
good for Gunslinger, much more niche for everyone else
and yeah, Stab and Blast is really critical for that kind of build
I was going to probably go Fighter
Since the idea for the build is going to be a Cavalier
Okay so here’s the thing
Do you want to be switch hitting a lot with it or just like
one issue with Fighter on a Gunsword or other combination weapon is also that they aren't the same weapon type
Using it as a cool melee weapon
With a gun attached
Because it’s actually quite good on fighter for the latter because of the crit spec fusion
well the critical fusion spec is basically pick but it unloads your gun
though it's not bad yeah
you can mostly do that
Oh yeag then probably just use the critspec for flashy combos
It won’t be optimal but it won’t feel bad
with the provision that combination weapons are mostly just worse in either mode than comparable single weapons
Yeah don’t get me started lol
you kinda cap out at d8 2h weapons, with maybe some tags
I should make a Better Combo Weapons thing
The other option is halberd
but I'm going to be a Demigryph knight and Demigryph Knight with a Gunblade to me is just
Fuckgkgngningn cool............
Halberd is optimal, gunblade is very usable
I didn't see any kind of lance
This spear-like weapon is used by a mounted creature to deal a great deal of damage.
main advantage is being onehanded while mounted
Which makes it worse...
?
the jousting die is extra damage if you charged, it doesn't change the die size of the weapon
unless you meant that you wanted a 2h weapon specifically
Jousting says it reduces the damage down to the listed die
"In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value."
oh it does, huh
misread
wth, why
alright, disregard the lance
anyway the classic polearm is just a guisarme
2h d10 reach, and has Trip
Glaive is classic
Guisarme doesn't fit the knightly vibe I think
Halberd is still absolutely fine
Not a bad weapon
Notably two handed tho if you are married to shield
But also you can’t reload gunblade with shield anyway
So
I was thinking of just being full plate and no shield
halberd is fine, Versatile P is just kind of a nothing trait
There's the bastion plate which lets you entrench (essentially raising a buckler but without a hand)
There's also the buckler itself ig
There are a lot of things in this system that are martial that ring strange to me tbf
There's also the war lance
https://2e.aonprd.com/Weapons.aspx?ID=534&Redirected=1
This lance appears shorter and stockier in comparison to other weapons of its type. The war lance notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent.
Which is a lance that trades reach for parry+shove
if you just want a big 2h reach weapon, I recommend either guisarme or fauchard if you're fine with dropping to d8
long hammer also an option at d8
A harnessed shield also lets you get the jousting bonus without a mount https://2e.aonprd.com/Traits.aspx?ID=477
This shield features a special brace or opening designed to hold lances or other jousting weapons. Jousters often use these shields as a backup in narrow passages and other places where they're unable to ride a mount. You can Interact to lock a weapon with the jousting trait in place in the shield, enabling you to use two hands to wield the shie...
Outside of gunslinger you're gonna struggle to reload iirc
Very possibly has worse prospects than combination weapons I'm afraid
Especially with fighter
I'm sorry but I'm just saying the unvarnished truth
Pf2e Does Not Like switch hitters
you'd probably wanna be Drifter Gunslinger for that
Yeee, that's the most usable option
Any class that doesn't have a feat to combine reloading with another action will just sorta struggle with guns
Or like
A thief rogue
But obviously that's not a great pick for Griffin Knight
Yeah
Ranger does get running reload
You certainly wouldn't go wrong with a big twohander
Greatsword is fine too, not the best tag wise but d12 are nice to have
Or earth breaker with d10 two hand
Fie
guns have a bunch of restrictions, and are mostly pigeonholed into crit fishing
What if I hust have 3 guns
You'd need a special item to share runes, but in theory possible
https://2e.aonprd.com/Equipment.aspx?ID=1209
This makes that work if you have quick draw or something like that
This incredibly spacious bandolier can hold up to 4 one-handed crossbows or firearms that take no more than 1 action to completely reload (typically meaning that weapons with the capacity or repeating traits won't fit in the bandolier's holsters). A gunner's bandolier can be etched with runes as though it were a ranged weapon. When you invest th...
can't quickdraw Gunner's Bandolier
Ohhh yeah
it's a special action to draw and transfer runes
Runes aren't gonna be a thing i think
oh are you playing ABP?
Well it's still a viable option if you just want to shoot 1/2 times then toss it on the ground
APB?
Its an optional rule that replaces runes with just getting the effects of runes at specific levels
If you don't use runes or ABP then the game math just sorta breaks by level 5 or so
And even ABP needs some common sense tweaking sometimes
the better way of doing ABP is IMO just only giving free runes at the normal levels, and leaving other item bonuses alone
so Alchemists don't just explode primarily
and also skill items stay useful
We probably just arent getting to a level where runes are a thing
I think we are getting to maybe like 5 or 6 max
They start being a thing at level 2-3 which is why I'm confused.
+1 potency comes at level 2
striking at level 4
If you're just looking to have a bit of gun for when you're out of melee reach you could bring a Shield Pistol
Probably only get to use it once per fight
But that's better than 0 times per fight
There is at least the Gunslinger Way explicitly intended for switching between range and melee
Yeah and losing out on the +1 is manageable but once creatures assume you have striking then things get tricky
It's not great but it works
We might be doing two characters
Because of how lethal the game might be
So I am also gravitating towards a Gunslinger Android
Who in this setting would be a clockwork automata made by the templars
But yeah its also really low fantasy
Magic users are rare and magic items arent ubiquitous
For low fantasy just using the automatic bonus progression makes the math scaling work out fine
Yo! Where can Monster Hunter craafting be found again? Battlezoo?
Beast Guns are in Guns and Gears if that's what you mean? Not sure if Battlezoo has something more specific for it
oop, didn't mean to leave the ping on, sorry
Battlezoo Monsters has parts crafting iirc
Oh there's also the grafting system from Howl of the Wild ig
Not off the top of my head
Spiked gauntlet reflavor maybe?
Or bladed gauntlet
Tekko-kagi maybe
There is claw blade, which I think wouldn't be too hard to reflavor either?
Back in 1e catfolk used to have claw blades which were exactly that, but there doesn't seem to be anything exactly like that in the 2e weapon tables.
There is also tekko-kagi, which is also similar in concept.
Ah, wait, it already got mentioned, didn't notice
This handheld weapon’s three parallel blades extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin.
tekko-kagi is probably better as a source item tho
Similar name, not similar concept. 1e claw blades were a set of 5 blades that fit over catfolk claws to let them use them as enhanceable light weapons.
In this case, closest would be just play an ancestry with claws and reflavor fistwraps.
But as far as finger claws go for anyone without natural claws, not really anything direct, you're reflavoring other brawling weapons.
Any way to drop weapon traits as an option in the PF2e builder?
X-Y problem, Gan.
Better question: Does the Fleshwarp's Living Weapon get Non-Lethal, Unarmed, Agile, and Finesse for a tail strike?
Drop them?
We're trying to figure out if this weapon (from Fleshwarp's Living Weapon) inherits any traits.
a tail unarmed attack that deals 1d6 bludgeoning damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group.
Augh didn't word it well
Reason why I'm asking is because on the other hand the claws are labelled as agile and finesse
It shouldn't have any other traits if it doesn't say it does. You can have non-finesse unarmed attacks.
Does it have non-lethal though? Since Pathbuilder treats that as a trait.
I presume it must have the Unarmed trait.
But that could be wrong?
It's counted as Unarmed yes
It does at least specify that earlier
Also all in the brawling group
It's prob a mistake that it doesn't have nonlethal but RAW it would not
UNARMED
An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn’t a weapon, though has a weapon group and might have weapon traits. An unarmed attack can’t be Disarmed. It also doesn’t take up a hand, though a fist or other grasping appendage generally works like a free-hand weapon.LIVING WEAPON
When you select this feat, you gain a claws unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits; a horn, jaws, or tusk unarmed attack that deals 1d6 piercing damage and has the versatile S trait; or a tail unarmed attack that deals 1d6 bludgeoning damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group.FIST (WEAPON)
Tags: Agile, Finesse, Nonlethal, Unarmed
The Living Weapon attacks do not implicitly come with nonlethal/agile/finesse but do imply the Unarmed tag.
Thanks.
yeah all unarmed attacks are freehand
Actually question
how hard would it to be a lightly armored Fighter with incredibly high AC from dodging?
Not hard at all, although p much everyone except the guys wearing the heaviest armor cap out at the same point
Def not hard, though id have suggestions other than fighter for that
Swashbuckler my beloved......
on one character or two characters working together
oh wait isn't bloodrager an archetype now in 2e
Prerequisites: You must be a barbarian.
oh i'm mixing it up again I think
Idk, I don't expect it to be a functional pairing tho
Why not?
Summoners have their own action economy to worry about. Glancing over the Bloodrager feats it doesn't look like much (if any) of it includes things a Summoner would be doing in the first place.
Like a few of these feats are triggered by
HARVEST BLOOD - 1 action
Your last action was a successful piercing or slashing melee Strike against a creature that is not immune to bleed
and are themselves actions followed by using that harvest blood action
Curious and gregarious wanderers, catfolk combine the features of felines and humanoids in both appearance and temperament. They enjoy learning new things, collecting new tales and trinkets, and ensuring their loved ones are safe and happy. Catfolk view themselves as the chosen guardians of natural places in the world and are often recklessly br...
Bloodrager is a barbarian class archetype, which means you have to be a barbarian to use it at all. So you'd be picking up summoner archetype which is notoriously pretty useless.
Summoner archetype gives you a somewhat weaker eidolon but not act together, so you get a second body that's a martial character worse at being martial just the base barbarian chassis, and no help in your action economy.
You basically just get a flanking buddy that shares your hp, so an animal companion would kinda get you the same thing but better.
Well what I just got the Bloodrager instinct straight up?
Is this a dual class game or
I think my GM would be fine with me getting Bloodrager straight up as an instinct
Since it's flavorful with my character being a Dhampir
So are you talking about a pure Barbarian now?
A Summoner with the Barbarian dedication whereupon I pick the Bloodrager Instinct
I see
To me the synergy seems to be that Bloodrager does a lot with cantrips and the ability to regain spellslots
Your weapon proficiency scaling will still suck but if the game only goes to lvl6 then you'll only feel it at the end
Though typically archetype barbarian doesn't get the instinct abilities
You can use the Rage action. While raging, you take a –1 penalty to AC. Choose an instinct as you would if you were a barbarian. You have that instinct for all purposes, but you don’t gain any of the other abilities it grants. If that instinct has anathema, you’re bound by them.
Oh I think that goes longer
You'll be stuck at trained weapon proficiency basically the whole time
SoG is 1-12(13)
Update: The Dwarf's Clan Dagger is now a weasel. The Kineticist and the Bard are playing Weasel Gacha. The Druid is trying to prevent them from causing an ecological disaster with the spare weasels.
The party stash of consumables is mostly in a state of Schrodinger's Weasel
The session was thoroughly derailed
Good times all 'round, really
If I were that dwarf I'd be pissed
♫ It's weasel stomping day... ♫
He was Not Pleased! Especially when the Goblin suggested he buy a new one
just go get another one from the family heirloom store
Fortunately they have access to Dispel Magic
this story reminds me that our Kingmaker GM teased his wife (one of the other players) with this item the other day: https://2e.aonprd.com/Equipment.aspx?ID=1085
This beautiful leather bag is lined in soft fur and purrs quietly when pet.
honestly every game should have a Bag of Cats, even those that aren't playing Strength of Thousands
Unfortunately the people I play SoT with just aren't the kind of people to get up to shenanigans with a Bag of Cats. 😔
I think the one we got was relegated to "just assume this is used for animal therapy during our downtime"
But consider: Clan Weasel!
I'm putting together a low level short campaign for some friends which is an adaptation of an old one-pager dungeon crawl. The original version more or less ended with the party being told to run away from the final chamber (unstatted unwinnable encounter) but I wanted to redesign it as more of a setpiece encounter.
Has anyone had any success running something like that in this system, and if so, any suggestions?
Ideally I want to avoid just making it a "do the disarm check 5head" encounter but admittedly I don't have many better ideas.
are you looking to make it a statted and winnable boss fight, or make a setpiece encounter out of running away?
I've been considering both, my first instinct was the former because I wanted to make running away still a valid and present option but given it's for the end of a short 3-4 session romp the latter might be better
Because even in the event of a TPK that's still just the story ending where intended
and it's not months or years of established narrative at stake.
Oh hey thats my post
Also I'm so happy to finally be in a game
Thinking on it more I'll probably run it as a chase, though I'll probably stat it out anyways because I'm reasonably sure at least 2 players will take the phrase "supposed-to-lose fight" as a challenge
Not sure if this is a neat idea since I'm not a GM but what if they end up in a deeper part of the dungeon upon losing the fight?
I'm not too worried about failure states, I just wanted something a little more engaging than "and then you ran away, the end" which is what the original intended finale is.
If they decide to fight and all die, that's fine, I just wanted to give them an option that feels more like a resolution than pulling a 180 and leaving
Man people thinking Paizo is being coy when they say the remastered books like guns and gears and dark archives aren’t gonna be changing much and you probably shouldn’t buy them expecting new content is
Really funny
It's just desperation basically
Inventor needs fixes, Psychic to a lesser extent
They Did Not Get Them
I'm sympathetic unless they get catty on Reddit, and in that case they are already an RPG redditor and likely pretty noxious
They did manage to squeeze some fixes in, like to Gunslinger and some of the weaker Thaumaturge options (Wand, I'm looking at you).
I'm still Big Sad about Oracle but aside from that I've been mostly neutral or positive on the remaster changes
Oh and Thunderstrike
That is NOT the same spell
Gunslinger really does need a wider rework to how firearms work in PF2e
"They're like bows but worse in every way except maybe when you crit" is... unideal
I wish they had just done a Player Core 3 with full remasters of Gunslinger/Inventor/Psychic/Thaumaturge/Magus/Summoner
Instead of only Magus and Summoner getting "real" reworks because they're in a new book
Me, the post rework Tempest Oracle lover:
(/j to be clear)
Really scared of power creep
So everything in is, IMO, intentionally kinda bad
Because they were super conservative with the entire books design
I just miss the mysteries being a proper double-edged sword instead of just choosing what pointy object you'd like to inflict upon yourself
That's def fair, even if I personally like Cursebound as the 'upside' a lot
I like them mechanically but Oracle was already a class I'd only pick if I wanted the flavour and they took out all of the Flavour Juice in favour of feats
Oracle did feel a bit superfluous in 2e, since in 1e it was basically Divine Sorcerer and you can just...
Be a Divine Sorcerer now
So I understand why they might have felt like they needed to do something different with it, at least
I get it but imo the answer should've been to lean into the unique aspects more bc what they ended up doing made it feel very close to Sorcerer imo
Even moreso than it was prior
Yeah, I definitely think it's too sauceless now
Animist feels like a better version of "divine caster but different"
Tbh most of the old curse downsides were like
REALLY bad
In a way that didn’t so much make you play a certain way as much as like
Violently cripple you
Lmao
1e Oracle is cool
This, or you picked one of the ones that penalized something you didn't do or care about
So it never really mattered to you either way
Yeah
Ultimately IMO old oracle was also bad and I don’t blame Paizo for making it like it is because it also was a nigntmare
For balancing
Yeah
Oracle in 1e is at its best narratively when you pick the
Really fucking mean curses
That give you crazy shit at higher levels
I'm just mad no Metal Oracle non Battlecry
Like being JUST ACTUALLY BLIND
I have the Powerless Prophesy one, it's mean
The meanest ones are the one that freezes potions and shit and the one that just makes all items take longer to draw
No actions in surprise rounds is pain
Also, for my tuesday game, Abomination Vaults-
Due to at-the-table improv-related developments to the plot, one of the players has very real cause to assume they are getting an adamantine sword soon
Adamantine doesn't, like
Do Enough that actually giving it to them will fuck things up, right
'congrats, you deal with hardness and some very rare resistances better'
Full context: ||As part of the prison level's imp 'informant's' gimmick that some of the stuff they say is misinformed, they told the party that Barcumbuk had recently forged an adamantine blade, when he actually just has an adamatine chunk (him talking about his desire to forge it into a sword is what the imp heard)||
||They found the adamantine as well as a blueprint for the sword the devil intended to make for it, and want to show this to the town smith||
||They hope to get him to forge the sword, and while I could pull the obvious card of 'I don't know how to smith adamantine' I don't want to just tell them to Get Fucked||
||So my idea is that maybe they can jump through some hoops to enable Adamantine Crafting, and he really does forge the sword for them (with the Evil Satan Stuff removed)||
it just busts up objects better, yeah
not even sure if it actually applies against constructs either
I think I'll do that, give it as a quest reward basically, and say 'I am asking you OOC never to sell this'
Because,
it does
their resists are bypassed by adamantine
I'm so obsessed with this foreshadowing I pulled off and have no release valve because NO ONE ELSE IS RUNNING GOTGW AIEEEEEEEEE
(Or cares about Starfinder lore 😔)
You could just say that nobody would have a use for it so it can't be sold
I mean, it's a high quality sword made of rare materials, seems unlikely
Okay but it's also prohibitively expensive and unless you have connections with someone that can afford it, then there's no reason to be lugging it around
I mean, generally when you give the martial a fancy sword the expectation is they go and hit things with it
I feel like the GM saying "please do not crash the economy of the low level AP by trying to sell the funny sword" is fair
yeah but you don't need to have a narrative reason at all
especially when right next to Absalom, which will make almost any attempted reasoning kinda flimsy
Have any of you played Murder in Metal City? If so, how is it? And how long does it take?
It is, in essence, the SF2e beginners box
So quite short
I have not played it, but did give it consideration for running (I settled on Nova Rush into Guilt Of The Grave World, instead)
Oh, okay. Thanks for sharing. The Beginner‘s bix was a bit thin in the narrative side for my taste. Perhaps, I‘ll look into Noca Rush, too.
Nova Rush is VERY short, there's a reason I bolted it onto an AP
It's like
6ish rooms, not counting flyover territory that only has loot in it or whatever
Wild thoughts on the Frozen Flame campaign I run: I‘ve been reading too much Delta Green stuff, so Venexus is going to be revealed to carry a fungal (mi-go) infection. This has turned her into an adamantine dragon from eating metal, and will definitely involve elements derived from that fungus which controls some ants.
There may occur Stargate-adjacent pyramid-building.
This involves Elfgates, and much later Aucturn.
The working title for any continuation past level ten is "Ragnarok versus Lovecraft".
I pray I‘ll manage to work out the details.
In my interpretation, Venexus is an isolationist who foresees great peril and turns Lost Mammoth Valley into a walled garden, almost literally.
Secretly, this is to farm humanoids in peace. I‘m thinking of reading The Time Machine, for the later parts with the peaceful vegans who are preyed upon by nocturnal, subterranean engineers.
Random thought at the witching hour: in general (not in my campaign), Yithians could be used to bridge the Gap between PF and SF.
Since time does not bind them the way it binds us.
End of rant. Time to sleep.
Is there an easy way for a Barbarian to wear plate armor?
Take the feat at level 6 that gives heavy armour prof
Or a dedication
Iirc there's also a general feat that uhhh
Just improves your proficiency for the next armor class whenever you take it
Wow okay it's literally called Armor Proficiency
I think you can straight up take this at level 3 if you really don't wanna grab something else like tough
Given it's a feat you can just take from the start, it's not horrible I think? Dunno how feasible it is to get plate at that point though
Barbs technically have medium to start so it's still only one feat.
Oh I thought they were naked
Issue with armor prof is it doesn't scale normally, but I forget when Barbs get their armor prof bump so it might still be fine
Though wearing heavy armor will still turn off some of your class features unless you take the Barb feat too
Well mostly just the free Rage on initiative, but that's still very relevant
Looks like they also only go up at 13, so it's fine I suppose
ah, darn, Resentment nerf probably needed but unfortunate
oh dang, time to take a look
holy shit, they finally clarified how multiple weaknesses is supposed to work
Page 408 (Clarification): The rules on weakness and resistance refer to an “instance” of damage, but that term isn’t defined. The weakness text says: “If more than one weakness would apply to the same instance of damage, use only the highest applicable weakness value. This usually only happens when a creature is weak to both a type of damage and a material or trait, such as a cold iron axe cutting a monster that has weakness to cold iron and slashing.” So what happens if a character hits a terotricus with a +2 striking holy flaming cold iron battleaxe and has two different spells that add cold damage to their Strikes? The terotricus has “Weaknesses cold 15, cold iron 15, holy 15, slashing 10; Resistances fire 15.” Let’s say the damage roll results in 4 fire damage from the flaming rune, 7 spirit damage from the holy rune, 16 slashing damage from the cold iron battle axe, 3 cold damage from the first spell, and 6 cold damage from the second cold spell. So we’re starting with a total of 36 damage. The holy trait adds 15 damage from weakness to holy; the trait applies to the whole Strike, and happens only once. The flaming damage is negated by resistance. The spirit damage doesn’t get any weaknesses or resistances. The cold iron battleaxe is where the “instance of damage” rules apply! It’s both slashing damage and coming from a cold iron weapon, so we apply the 15 weakness from cold iron and not the 10 from slashing. The two instances of cold damage come from different spells, so each sets off cold weakness individually for an additional 30 damage. Now our total is 92 damage! You’ll notice the example for resistance to all damage found further down the page shows the opposite side, applying resistance multiple times to different instances of damage on one attack.
also clarified what happens if you get stunned during your turn
You want the Invulnerable Rager feat at 8th level. Trouble is, it’s at 8th level. We can work around this!
I am hovering around the idea of a knight but I am undecided what form he is to take
Making Guts does appeal though
Page 283 (Clarification): If you have an ability that increases the die size of your weapon and your weapon has the two-hand trait, the ability also increases the two-handed die size. For example, if you were a cleric of Nethys with the Deadly Simplicity feat, your staff (which has a d4 damage die and two-hand d8) would have a d6 damage die if you wielded it in one hand or d10 in two hands.
huh
good to know I guess
wonder if that actually really matters for anything
Shields
The big opportunity cost with Invulnerable Rager is to ability points
Since you want +2 dex for medium armor, until you get invulnerable rager
another clarification
using something that sets your die roll to a certain value like Assurance still counts as rolling
so you can Risky Surgery Assurance with Treat Wounds
you only need +1 for a Breastplate
Ah, okay
which should be easy enough to spare until then
But yeah, I think this is regarding feats or whatever else that involves handedness
no I meant specifically die increases also applying to two hand
And we're willing to eat an action cost to rage in return for +1 AC
since die increases are fairly rare
might be relevant for specific Clerics I guess
and maybe Inventor
Giant instinct can just do it by default cant it
also this is pretty big for Thaums, and means stacking a bunch of damage types on your Strike is very beneficial for Thaum if the target already has a resistance you can trigger naturally
do what?
We can take Sentinel Dedication at 2nd, grab Armor Specialization to pad out the eventual raging resistances we'll get, take Invulnerable Rager at 8th, and then get our hot shit prize of Mighty Bulwark at 10th
Because Mighty Bulwark is really good
it does not
What da hell
weapon size has no effect inherently
What da HELL
The big weapon is part of them getting to do fuckhuge rage damage
Unless you're using something too large for you in which case it's just a penalty
Giant Barb gets their extra damage, but that's because it's part of your feature
you do get Clumsy 1 for using an oversized weapon, yes
Giant, Ligneous, and Decay are the only instincts with +6. Decay is bad, and Ligneous doesn't have any cool feats.
Also Ligneous penalizing speed can be painful, especially before 3rd level
Also not sure why but Shears is such a funny weapon
I'd be inclined to just let Ligneous also pick the Giant feats tbh
which can arguably make it better than Giant, but ehh
they should have printed some for it
Dragon is almost as good as those, with +4 scaling to +16 instead of +6 scaling to +18
And also the dragon form rage at high levels is probably the best polymorph effect period
Page 409: The bleed damage text has been updated to be less absolute. Since bleed immunity appears in creatures' stat blocks more consistently in the remastered rules, refer to a individual creature’s Immunities entry.
“Another special type of physical damage is bleed damage. This is typically persistent damage, and represents loss of blood. Typically nonliving creatures and living ones that don’t need blood to live are immune to bleed. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you’re healed to your full Hit Points.”
bleed immunity no longer fully absolute
not super a fan of that, as long as they're gonna keep stuff vague in some cases like players
Decay is unfortunately conceptually very neat to me but yeah it's a huge drawback for just slightly more damage AND it comes in a terrible damage type
I don't know why animal is so bad
"You get a strong unarmed attack instead of rage damage, except that the unarmed attack isn't all that strong"
But my picks for instinct are Giant, Ligneous, and Dragon, with Elemental getting special mention if you want to play more defensively
you get the equivalent of a 2h weapon as unarmed
yeah pretty much
the other benefit of Giant is also easy access to enlarging yourself later
And the gap gets bigger with levels for everything other than dragon
Giant feats are pretty nifty, good reach stuff
the reach is very strong yeah
which is very relevant for other unarmed synergy stuff like Wrestler
also Animal has the easiest time using a shield without compromising damage
along with Animal Skin also giving them heavy armor equivalent AC
Predator's Pounce is also a very flexible feat later
being a 1a Stride and Strike
I'd definitely personally put Animal at the top in terms of Instincts together with Dragon
used to be more crazy, when Deer was still a d12 reach grapple weapon
and Monk dedication wasn't nerfed yet
It's not equal to heavy until 13th level
true yes
I'd say you're basically trading damage for having your hands free. That's not nothing, admittedly.
Oh, and you get piercing and slashing for resistance, which is a solid pair of damage types
I miss old Ash Oracle bc you just straight up got full phys resist on a caster
old Cosmos Oracle 😌
If you get Armor Specialization from Sentinel and take Adamantine Dragon, Dragon Barb can have full phys resistance :D
Crushing and piercing from raging resistance, slashing from plate armor specialization
My strategy for the 1st 11 or so levels of Kingmaker was Ash Oracle with a mount companion to get in fast, not fold immediately, and use some nasty touch-ranged debuffs
Plus the mount doubled as a way to mitigate the speed penalty from the curse
I'm a big fan of barbarians in general
They're a well-designed damage class who share some strong debuffing metastrikes with fighters and are extremely good meatshields
I'm debating doing a barb for when my Kingmaker game ends, I know I'll be doing a martial of some sort but I'm split in 3 directions
And giant is great for using the Justice reaction if you dip into Champion
Either great pick Barb (lets go gambling), Flurry Ranger with shortbow and jaws weapon, or a Commander built for positioning supremacy
All I know is im probably starting as a Cavalier
With a wingless griffon as a mount
Cav is neat, that's what my Kingmaker character is using for their mount
Though admittedly with the Oracle changes the mount is basically just 6 feats spent on flavour
It doesn't really help for much aside from movement anymore, but the free repositioning is still nice
was str bonus on bombs a particularly necessary nerf
I certainly don't think so
It already didn't really apply, because of the splash trait
there's a little pile of non-splash bombs
Cav is useful
The main benefit of having a mount is not having to spend actions moving yourself
And depending on what it's support benefit is
Also has a fun interaction with Inner Radiance Torrent, and any other 3 action spells that rely on caster positioning
Is the Swarmkeeper dedication actually worth anything? It feels so thematically cool to me
(Ive never played and it's like pulling teeth finding a group)
Generally the answer to "is X dedication worth it" is "as a class feat almost never, as a free archetype, sure if you like the flavour"
Unfortunately class feats are where a lot of power is for most builds so it's tough to justify them most of the time without FA
Though there are some exceptions, Magus generally cares about a spell-attacking focus spell more than most of their native feats, Champion, Exemplar, and Guardian can all be quite powerful.
It's kinda hard to properly make use of
Due to being very action intensive
I do think some classes could probably cope with it alright but yeah it is rough
“Exemplar dedication still hasn’t been nerfed” ITS RARE
JUST DONT LET PEOPLE TAKE IT
IF YOURE WORRIED ABOUT IT
tbh, I also think Examplar being rare is dumb
It’s pretty campaign warping thematically and is also like
but the dedication is too stacked
Stronger than other classes
no it isn't
it's not meaningfully above the power curve compared to other classes
the dedication is only an issue because it gives you stuff too fast
the rest of the archetype is also fine, it's just that the dedication gives you a huge power boost for one feat
What ever us exemplar
demigod-as-class, effectively
class that has you empowered by a divine spark
which mechanically manifests through you bouncing your spark through three different ikons you have, granting you different passive benefits when empowered
and you can use special actions to shift the spark, called Transcendence
I do think the flavour as-written justified the rarity of it but I don't think the power is particularly above most of the other martials save the Guns and Gears ones but that's a different issue.
they are basically martial with buttons that forces you to switch your passives for a bit
Exemplar is fine
You can re-fluff it as a punchy-Sorcerer and I don't think it would cause any issues
I just don't think Examplar is really that out of scope flavor wise
Exemplar ABSOLUTELY is not stronger than other classes
I see the argument for the dedication tho
The dedication is maybe too much, but it's more pronounced because most class dedications suck
you can flavor them as a slightly weird Champion and basically nothing changes
As it essentially just gives you Exemplar's class features
I can largely agree with that
ironically the dedication is a much bigger issue in non FA games
because the power of it is mostly just taking one feat to give yourself an immanence
you don't want to invest much more
Agreed
Well yeah but that's
Flavor
The original flavor is 'you got shot up with god radiation and are now a demigod' which is in universe quite rare and can make someone seem 'more important' than other PCs
I just don't see it as that much more important than just being a Champion or Divine Sorc, I don't know
The big mitigating factor re: the strength of the dedication is that the transcendence can be hard to use until you take another feat at level 12
and if they really were meant to be super world shattering, that's hampered by still being a normal class balance wise
But mostly it just gets taken for the immanence, so
I feel like there's a pretty notable gap between "I am a devout warrior of faith" and "I, myself, personally, am a divine being"
it's a bit hard to be that exceptional when your super special demigod move gets outdone by the Barbarian next to you Striking twice
If one were desperate to tone it down, they might require a second feat for the immanence
you are a little divine
The comparison to Sorc makes a lot of sense to me but Champion is just apples and oranges imo
IMO just fold gaining the Immanence into one of the other feats
AIUI Exemplar is divine like Disney's Hercules is divine, you're like capital H Hero type deal
I see Exemplar as less a demigod or divine being and more someone touched by just enough divinity that they get to operate on the basis of mythic logic
Oh hey they made uhhh
They made disappearance not busted as fuck anymore
Thank god
They love giving people disappearance in APs at high levels and it is
Or was
Very frustrating
Your superpower is that you can be A Hero, as it were
You have your signature objects, you have your fancy epithet, you have some epic poetry stuff going on
You're not intrinsically a great warrior like a barb or fighter, but you can take a similar idea and make it real
The funny thing is that when my PF campaign restarted and we were updating to 2E, Exemplar was a natural conversion for my PC given his powers and abilities before, and his backstory
I do really want to play an Exemplar in a full campaign
It's neat!
Yeah
And, since it was an in-character change as we were inadvertently shuffled between worlds, he really misses the old version of himself
In-setting that's kinda unfair in the same way that someone just happening to be a sorcerer without having to labor for it is unfair, but out-of-setting I think that's actually fine
Guardian dedication on an Aegis exemplar........
what was the issue with this one?
just that they couldn't go below Hidden unless you used magic?
Except it was implied by the original wording that most magic didn’t work
Like see the unseen
I read that as only applying to precise and imprecise senses, but fair
It used to be that he was just good at fighting and harnessing his inner power (he was a Warlord with akashic abilities) and now he's slowly being eaten from the inside out by a spark of divinity
If i wanted to do Dragonslayer (the sword) would Giant Instinct be the only way to do so?
if you want to mechanically reflect having a stupidly large sword, Giant is probably your best bet yes
Technically Amiri does this by just eating the penalty for a large sword for no added value
Depends how much you want to commit to the bit ig
Amiri?
The Iconic Barbarian, also a character from Kingmaker
Ah gotcha
Basically my goal whenever I build a character is hone in on the particular aesthetic and f fantasy first
Then optimize for that fantasy as much as possible
Currently i am just kinda torn on weapon choice
Which will inform everything else
Its either regular greatsword, guts sword, or gunblade
Well, she IS a giant barbarian in 2e
So she does get the benefit
Giant Barbarian to an extent exists to better justify Amiri's Gimmick as the barb iconic
In 1E she did get a damage bump, because that game actually cared about weapon sizes
If you just want big 1-handed pkey stick there's the Hobgob pike
But yeah the lances do not actually function very well for the intended fantasy imo
Yeah just reflavor other weapons
As a polearm enjoyer
You will not be happy with most of them
For anything other than THE PALACE GUARD
Anything with reach, d10 damage, and slashing or bludgeoning damage is sorta the polearm gold standard
wish we got a reach sword other than the Nodachi
Why is the Nodachi advanced
The Dark Trait Math
Unfortunately they felt obliged to make a new brace weapon and together with reach and deadly d12 dice go down
I can't remember if there anything else with deadly d12 and reach
I think Nodachi is, in fact, the only deadly d12 weapon in the game currently
Yeah, it looks like reach is otherwise limited to deadly d8
Nodachi is one of the few times that getting an advanced weapon is worth it
It’s REALLY GOOD
So, it's advanced because it's basically a straight upgrade over the fauchard, naginata, and glaive
A sword with reach does appeal
You can get proficiency with an ancestry feat if you take Hungerseed as your heritage https://2e.aonprd.com/Ancestries.aspx?ID=94
Oni in Tian Xia are commonly seen as evil creatures satisfied only by blood and carnage. Not all of them have such violent hungers, however, and even the worst aren’t so far removed from the most gluttonous or ambitious mortals. Stories of humans taking an oni bride are often told in rural villages and, occasionally, a child is born with tellt...
Also Tengu or human
Ye
Sounds like it
Oh shit there was a half oni heritage
I was looking for something like that for Season of Ghosts
But wag past that
Way
Also brutal on a fighter for obvious reasons
Also cant humans just start with one
You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf , goblin , or orc ) or that is common in another culture. You gain access to that weapon, and for the purpose of proficiency, you treat it as a...
Ye
Yeah! If you are willing to rock a d8 two hander, its a neat weapon
As a Bo Staff fan myself it's a pretty good time
Seems good on foot or on a mount too
I just want a d10 reach martial sword
Would be really nice for Examplar too
To get Gleaming Blade with reach
You can at least give anything reach on Exemplar via Compliant Gold
whatre some fun/good lore skills for a treasure hunter?
I have mercantile/ruins already
Maybe a specific ancient culture in the area where the game is set?
Like, to use a Golarion example, Azlant or Thassilion Lore
Possibly niche, but Engineering
Underworld for selling things illegally
I'm gripped by the notion that the case files from Dark Archive could be used as part of shoehorning Delta Green into Pathfinder. I mean, it's basically there already: An organization meant to look into the paranormal is discontinued but continues its work in secret. It would be kinda silly/funny to also include framing people for crimes and ruining people's lives to hide the existence of the paranormal, lol.
And of course "You're stupefied 3 after seeing the shoggoth."
I've acquired a new stupid thing to be overly excited about.
I'm considering giving ||Venexus|| from QftFF a Mi-Go fungus infection. It has made her eat toxic metals, which has turned her into an adamantine dragon. No, I don't know which purpose this serves in the plot. Yet.
The artwork for the vorpal dragon looks cool AF, too. Of course, the gameplay may prove … grim.
The decapitation they do is usually nonlethal and also pretty rare, so I wouldn't sweat it too much
Thanks. Yeah, and it could prove funny.
I will say it’s questionable for her to be a young dragon, just Large and all. Of course, you can simply make her bigger but I‘m afraid it undersells the might of a dragon.
Despite the obvious utility in presenting a level-appropriate dragon. I suppose a stromger dragon will simply require different solutions.
Crucially, using an adult dragon makes it more feasible to present her little dragonets as adoption bait – if they are to be options for megafauna later.
Which would slap!!!
Id advise caution sending over leveled dragons as their stats are at the highest bracket for their level, BUT you could lean into Vorpal Dragons' predilection to handle intruders nonlethally and rope your party into some Caper to satisfy the dragons annoyance with them
They have such a predilection? I am suprised! But yeah, capers!
Mhm, I forget the exact details but Vorpal Dragons prefer to use their ability to nonlethally decapitate people to disable attackers instead of killing them outright
Huh. That’s material for comedy.
Uhm. It also fits the silly idea about Mi-Go, with a bit of work. Head in a jar?
Futurama-style.
A reflavoured brain cannister.
Further idea: This verdant valley is the Mi-Go‘s little garden/laboratory. I could swap out the undead for fleshwarps and have some high-ranking members of the cult be Mi-Go in disguise. The dragon simply serves to stabilize their rule.
Add a little elfgate to Aucturn, perhaps
Perhaps, the dragon still thinks she‘s doing her best to shepherd and protect the people. The Mi-Go use her to rule, and to do away with specimens gone rogue.
Of course, the horror will need to be adequately contrasted with the beauty of life in the valley.
Even the Chosen could be fleshwarps, with some creative license.
I mean, considering how fleshwarping works it can be kinda like Frankenstein's monster where it's like
Uncanny beauty
It's honestly a pretty versatile ancestry as far as appearances go
Because it definitely runs the range from "John Carrion" to "This is a space marine" or something else
Btw, this here could be a fun soundtrack for fighting a vorpal dragon: https://youtu.be/TblxPu9JB2U?si=qGXJ79JF2E2Piu3q
Music from the original GCN / WII game:
"Metroid Prime" [2002|03 / 2009]
And this here for an adamantine dragon:
Music from the original GCN / WII game:
"Metroid Prime" [2002|03 / 2009]
Just bear in mind that an adult dragon is going to functionally preclude any sort of combat solution, probably even with the Primordial Flame's curse effect on them
It's a tough boss fight even normally
True, true
If I go with the young vorpal dragon, there may need to be opporunities to acquire adamantine weaponry, to get throughtbthe resistance to physical. I‘m sure Merthig knows how to work that stuff.
I‘m also realising a white or rime dragon may be a little easier than expected on account of tallow bombs acquired.
Normally, the win button for the fight is managing to disarm the primordial flame
My group managed to do it but, hilariously, the party member who did it ended up dropping it for reasons I can't quite remember and also spent the rest of the fight cursed
The GM did allow us to uncurse him via a ritual so that a more suitable party member could carry the flame
(And have the curse)
Oh, that makes a lot of sense. If I knew how to teach my players to disarm without it being too on the nose, I‘d do that …
I guess a vorpal dragon can have a little weakness to fire, as a treat. Pokémon‘s type relations agree: Fire is effective against steel.
XD
Disarm is a bit funky because you need multiple successes to make it stick, but the enemy has to spend an action to wind back each of those successes
So even if it doesn’t work, the threat of it can mess up enemy action economy
Once again we had an encounter that made me angry
We got jumped (or rather, accidentally intercepted) by a pair of high-level assassins when we were coming back from a meeting with a noble backer
I didn't have my armor, nor my weapon ikon
I got a mid-season upgrade by a nearby smith tossing me a Greater Flashblade
A sleek and impossibly lightweight blade attached to a haft scriven with lightning bolts make up this + 1 striking nodachi .
Another player was telling me I was yelling too much
yelling about it being cool?
No
I fucking hated the fight and it felt like the GM was betraying the social contract by springing a super-high level encounter with our pants down
Getting a high-level item to balance things feels like the GM further deviating from the game as expected
Is there a remaster equivalent of stinking cloud?
Closest we can find is Blister Bomb
I’m gonna be real dog you should probably leave this game?
Can't, its my only in-person campaign and its with my IRL friends
kill him
fighting without your armor or weapons is an absolutely massive handicap in PF2
if the fight is then also harder instead of easier than normal, that's basically impossible
If you'll pardon the obvious question: have you talked to your GM about it, after the yelling settled down?
'cause it does sound like a bad encounter, but it also sucks to get yelled at by a friend
We stayed up till 3 talking about it
I've resolved to try to keep things under control and... I don't think the GM made any concessions
oof
Besides maybe to require a check if it doesn't seem players are getting something
I pointed out that both players that were wearing the courtier's outfits (which were really dumb) were autistic and were, y'know, trusting him
What did they expect you to pick up? That you were going to get attacked?
That the tailor was an idiot and we should ignore him
This was also happening during our downtime, as well
So how exactly does Commander manage to not be torn apart by MAD
Take 4 int, 3 str, 1 dex, either 1 con or 1 Wis
It's pretty dang MAD
you can, however, rock 3 int pretty well if you don't want to do that
I also rec taking an ancestry with an extra int boost
Unfortunately the ancestry is locked in but from what I can tell there's no downside to 3-int for the purposes of this party comp
Aside from just passing recalls slightly more often
reminder that the alternate ancestry boosts(just 2 free boosts) exists and is not an optional rule but just a thing you can choose instead of the default ancestry boosts 
Yeah that's what I'm doing, it would just probably help to have a flaw for the 3 bonuses given how heavily split things are already
That's pretty much what you do yeah
Or Dex if going ranged instead
Still not certain, one of the players is undecided on build so that will probably inform it
But unless someone changes their mind there should be a Swash and a Fighter both on melee builds so I was leaning archery at least for the time being
Oooo
Then you can do something like 4 int 3 dex 1 con 1 Wis which is much smoother
Unfortunately I will probably need some amount of STR because the campaign pitch itself is very Athletics-coded
But that's not the worst in the world, gets me access to heavier armor, plus a compound
Commander gets Tactics that let you swim and climb with warfare lore while they're equipped!
I did see those, yeah
Unfortunately I still think Athletics will be worth investing in just because it has most all of the leap feats locked behind it and that was something he explicitly mentioned to expect

I'm thinking Athletics will be something that I need to max out in my KM game, even though (or specifically because) I don't have the highest STR score rn with my DEX-built Ranger
Acrobatics will probably be a near-max, though tbh it's probably something I don't need to go higher than Mastery in with full points in DEX, so I'll have a little bit of breathing room for taking other skills (probably the third getting boosted is Survival or Nature)
Athletics is just really valuable in this system
Taking Acrobatics up to Master opens up Kip Up
Which is a phenomenal feat
(Also a lot of the other Acrobatics feats suddenly become way better at Legendary Acrobatics)
Acrobatics is useful to have, yeah
Catfall also makes falling much less of an issue
Catfall is a given for this build, if only for the part of my character’s backstory where she survived a plunge down a steep ravine intact 😛
(The luck required to hit every single ledge and outcropping on the way down, ending with the cushion of an underground river at the end of it all is also why this character is a Desna worshipper lol. A twisted sort of luck, perhaps, but a lucky break nonetheless)
My favorite substitute for Catfall in Unbreakable-er Goblin
Specifically without bouncy goblin
It's very funny
So the goblin just lands right on their fuckin' face with a thud, and then pops up just fine
Which I think is funnier than bouncing
Also: goblins should attribute their creation to a mysterious god of japes
Japes, jokes, jests, and jibes
I have
Signed up for
A 1e game......
Brawling Blademaster.......
Order of the hammer brawling blademaster
Apply challenge as swift action when you wind up in melee with something that deserves it
Full Attack
Replace fist attack with trip attempt
Slash with Katana
Grapple as a free action
All at full BAB....
Grapple is weird and awkward and strange in 1e but I do still like it
Also-
Wow the 1st level as a PF1e char really gives you fuck all huh
What do you mean my classes primary gimmick (sword and fist combo attacks) only switches on at level 3
Also also- General Susumu irezumi would go so hard
samurai in full black armor riding a pegasus on a storm cloud, you know
Yeah it's been several years but I very much remember the first few levels of 1e as a series of rusty shank fights
theres a reason im strongly of the opinion that low level characters in PF should not have any history of fighting or adventuring because it just does not make mechanical sense to me
bro you have a +2 to attacks and 6 HP, you are not even a generic NPC soldier
... A wizard with 14 strength?
Update, players have been picked and strangeness is going on, I doubt I'll be getting in 😔
I actually managed to get myself excited for it 😔 😔
Does anyone have any ideas for things to furnish a dungeon to indicate they're Jistkan ruins? The most obvious is members of the Forsaken Legion which I do plan to include but I want to scatter some more clues around
Mostly bc the Forsaken are in a treasure room that it's entirely possible for the players to miss
Longsword would be the closest equivalent to a jian, right?
Pretty much
A jian is really not that different from any other double-edged straight sword
Yeah, that or short sword, unfortunately no specific representation
Im pretty sure it was somewhere for "use this to represent this weapon", at least in 1E
Looks like there's a specific magic item Jian that is in fact a longsword
So there's some mechanical basis
I just think a dex-based weapon would be better, personally
The dex-based thing is weird because I can make a strong argument that a greatsword should be dex-based
That's just a general thing really
Realistically most melee combat would be finesse, but that's just not the balance of things or what people expect
Yeah
Oh lord, yeah
'Yes we all know every way of fighting ever is in reality a quality build but come on'
This is why RPGs should be like Warhammer and have Weapon Skill and Ballistic Skill instead of str and dex :p
It avoids that particular bit at least yeah
You could reasonably do a jian as a rapier or short sword
Yeah, for sure
Flavour is free and all that
Plus most of the swords aren't exactly uhhh
Fonts of mechanical specification
Yeahhhh
Honestly the pick that surprises me is that apparently a dadao is a greatsword
it's a pretty good sword at best
looks like there's a lot of variations, but "greatsword" sized ones still seem to be an outlier https://en.wikipedia.org/wiki/Dao_(Chinese_sword)
The other week another player asked how my Anadi character's diet works, like how food eating works if she changes shape between human/humanoid/spider. I said "it just works, idk it's magic"
session update: we're fighting some kind of flying dinosaur and I passed the fear save, so I said this anadi is descended from Goliath Birdeater spiders, and now she's grappled the dinosaur mid-flight.
They were mostly mixed cavalry/infantry swords
And two handed swords are tough to use on horseback
that tracks with the shape. definitely makes it weirder that PF decided they should be greatswords
Especially given there's plenty of other similar curved blades already given explicit stats
The Jiu Huan Dao (listed as bahuandao here) is in the game and basically works as a surrogate for most other types of dao, but I guess the dadao is heavier?
I'd still lean more towards a bastard sword than greatsword tho
the three circled all have "dadao" in its name
The liuyedao is also in the game............. as a d4 weapon,
and look very different in size
Oooo, good to know
Every time I've heard the term used in english circles, it's referred to the second of those 3, but this makes sense
the name dadao itself is vague, cause it just meant "big dao (single-bladed sword)"
d4 weapons always feel so sad to me
the extra tags just don't feel like they make up for it
It's a pretty cursed position to be in yes
Yeah I played a Dranngvit worshiper and I almost always use favoured weapons for those types of characters
But Light Picks are virtually impossible to justify
Ehhh, that's still not a great use of a 2nd hand unless you're specifically a Fighter who took Pick as their main weapon type imo.
Like, if you're a Champion (which I was using) or even worse a War Cleric, agile or no you're not getting the 2nd crit without just hitting the 1/20
Oh, yeah no I was definitely assuming a Double Slice Fighter here
Yeah I was speaking specifically in the context of a religious character's favoured weapon
There maybe could've been something with the Ranger or Rogue archetypes that make you into a diet Cleric
Yeah you don't wanna use a light pick by itself
I think for a rogue it's like... fine
It's suboptimal crit fishing but a crit sneak attack with a deadly/fatal weapon does Something
Probably still rather use a shortsword or dogslicer, or other agile weapon
Or something with reach
Oh for sure, it's just a usable option
TBH if I want to fight with a dao I will use a scimitar or shortsword's statblock and stay far away from the weird bespoke stat blocks for East Asian weapons
If I want to use a big dao it'll be either nodachi or greatsword
and stay far away from the weird bespoke stat blocks for East Asian weapons
it'll be [...] nodachi
I see
I'm not opposed to weapons from other cultures getting statted up at all, I think it only gets weird when they all like
Have the Monk and Finesse Tag because they're from the land of effete mystic kung fu people, yknow
But also yeah, it's also quite easy to take existing weapon groups in the game and apply them to other weapons
I used a greataxe to represent a yuanyedao once
Arguably a glaive would be better but I wanted a weapon that sold how fucking huge this particular example was
you know what they say nodachi's better than bad dachi
Do spellcasting dragons only have the spells for their specific age category or do they keep the lower rank spells from previous age categories?
The latter
Apparently the foundry team got secret extra errata from Paizo
For the specific purpose of a one-handed dao. Nodachi I'd go for with a two-handed one of sufficient size because it is just sort of the Very Big Sword stat block
But the dao as statted is basically just a worse short sword for the sole reason that it cannot be identical to a short sword or long sword
Just realized an Aldori dueling sword might be a good stand-in for a Jian
Bc is basically a longsword with finesse
I do want to make an Aldori duelist at some point, unfortunately I missed the layup campaign pitch for it but still
I hate this so much
We had a good thing going for a while with forums and wikis! And now we're back to this shitshow of information in proprietary chat apps being spread by word of mouth
Oh my god people are overreacting to the weakness stuff hard lmao
Weaknesses are WAY rarer than resistances
So building rainbow is almost always actually harmful lmao
it does mean some enemies with weaknesses are gonna get hit much harder
also brings up some issues with effects that can create weaknesses
which there are a few
I do think it was a weird thing to introduce
just making it clear you can trigger multiple weaknesses would have been enough
Yeah that’s fair
Tbh I think that all that’s needed is “each weakness can only be triggered once per activity”
Or
Action
Idk
Sequence
I’ve just seen a large number of people suggest this is like
A game shattering revelation
And… eh
it is a pretty significant damage increase in some cases
I fondly remember finding out a noble branch exemplar with a cod iron weapon can proc weakness on All Demons three times per attack
The Throngler, as my friend puts it
just saying you can only trigger a given weakness or resistance to a specific damage type once per attack would fix it
was what paizo said recently about damage types how it was meant to be run from the start?
wild
hasnt everyone ran it like this?
the reddit is like, burning down
Yeah like I said people are freaking out way too much lmao
they keep calling it eratta, which i guess it techincally isnt?
just a clarification
well, i do feel like it does break the game
proccing single weaknesses multiple times in an attack is by far and away the best way to deal damage now
Except again, weaknesses are rare
And this is not the kind of game where you often know what you’re gonna be fighting
If you build for proccing fire damage 16 times you’re gonna do good against…. like 10 enemies total
fire weakness is actually one of the more common weaknesses
arent there ways to give something weakness to fire?
Wizards can do it, yes
Yeah, not an insane amount tho
You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward. If your next action is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn....
I just think the panic is v white room-y
there's also the Shining Symbol, which can give Spirit weakness
slightly, and a dm can always say no or rule differently
Well yeah but that part shouldn’t be taken into account
yeah
Idk I hope they just say a given weakness can only be proccd once per ability or something
i always assumed that resistances/weakness to a given damage type and how thier values scaled to enemy hp/level meant they were only meant to be procced once per attack
Rather than overreact because people are freaking the fuck out
But if I hit you with a weapon that does like 6 things you are weak to
You should take massive damage
I mean that's the only part people are reacting to
triggering a single weakness multiple times
Mhm
triggering multiple weaknesses was perfectly fine
Yeah I wasn’t implying otherwise just that devs have a tendency to overreact to backlash like this
Is all
So I’m a little concerned
yeah, thats why im saying a given damage type
it's interesting to me that they immediately changed the Fireworks Technician thing again, but not this one
