#Pathfinder

1 messages · Page 103 of 1

warped orbit
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they have neither encounter or daily powers though?

turbid dagger
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I see
I know there exists a few chain armor base game that remove the noisy trait
My Night Of The Grey Death Gunslinger is wearing Invisible Chain which whips

turbid dagger
wary yoke
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"Where's my armor?"

turbid dagger
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It is literally a totally invisible and silent chain shirt
Keeping track of it must be a pain but it's really good
It feels so slick to have my fella walk into a fancy party in full armor under his dress suit and his gun sword stowed away down an extra dimensional space
It doubly fits cuz he used to be a bodyguard for nobility

frank crystal
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Yah bodyguards carrying secret weapons and armor is always cool

wary yoke
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In 1E my martial characters regularly had like, three different backup weapons

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Including a boot blade, because those are cool as heck if silly

desert vale
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I would be tempted to play a sorcerer in pathfinder 1e and focus on. Magical utility stuff.

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looks at pathfinder bloodlines
Scorpion is pretty cool

desert vale
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What if... I just pretend hatchets have finesse instead of agile...

turbid dagger
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What do you hope to accomplish there?

desert vale
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Not having to change a players sheet because I misread it

turbid dagger
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If you're the GM, you may as well lmao
The probing cane is finesse sweep if you want an alternative to suggest to a player tho

shrewd bane
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I wanted to ask

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How goofy is unarmed attack rogue

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Or uh

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Brawling I guess?

turbid dagger
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I have a funny little clawdancer ruffian build I play

shrewd bane
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Huh, sweet

turbid dagger
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Clawdancer gets this at level 4, so you essentially guarantee an attack with Sneak Attack on if you land a grapple
Since the trigger's wording means they're still Grabbed when you Claw Snag

shrewd bane
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Oh, nice

warped orbit
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unarmed Rogue is pretty good, yeah

light gyro
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It's a lot of fun. Especially when you get the twin options of 'you tried to break my grapple? Fuck you sneak attack hit', and 'you didn't end your grapple before my next turn? Fuck you sneak attack flurry of blows'

rustic cape
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Hey so this is the text for Blessed Shield from Champion:

Blessed Shield: In your hands, a shield gains the minor reinforcing rune. As you go up in level, the shield gains the reinforcing rune of your level (lesser at 7th level, moderate at 10th level, greater at 13th level, major at 16th level, and supreme at 19th level). If your shield already has the appropriate reinforcing rune for your level, or if it's a sturdy shield of the same level as the appropriate reinforcing rune, the shield's Hardness instead increases by 1.

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Okay that's cool, it just applies to all shields you're holding unconditionally

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But then we have

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Which references a "chosen shield" and says you have a 1-minute charge time on reapplying your blessed shield

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(To say nothing of how for many characters, the shield automatically being whisked away to take a day to repair is almost certainly a downside)

desert vale
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So unarmed rogue. Uses grapple and the monk archetype?

rustic cape
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Doesn't need to use grapple, and often uses Martial Artist instead of monk

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Unarmed rogue can easily work almost identically to armed rogue

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One cute trick is Head Stomp

clever cobalt
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I once played a Monk/Rogue dual class

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It was surprisingly good (and fun)

rustic cape
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Monk/Rogue has a lot of stuff going on for it

clever cobalt
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Yesh

rustic cape
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Among other things, Thief lets you dump strength

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Thief Rogue/Stumbling Monk is extremely straightforwardly good

rustic cape
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Hm, what dual class should I make

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Battle Harbinger …

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Battle Harbinger/Bard?

warped orbit
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I wish I liked Battle Harbinger more

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but the aura font just always seems... not that impressive

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kinda wish they got more scaling on the auras than just that one feat that only does it on crit

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and more action compression for setting up the auras

rustic cape
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Yeah, I agree

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I have seen it be reasonably effective in play, but

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Iunno.

warped orbit
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giving up Heal font is just a big ask

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and then they also lose most of their other spellcasting

rustic cape
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I'm pondering Battle Harbinger w/some other form of caster

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But eh

craggy thunder
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So how does a character having lycanthropy (technically wererat) like... work?

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nvm found it

echo briar
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The website will not be up until Monday at the earliest

upbeat ridge
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good class feats for an elven curve blade fighter?

turbid dagger
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So I'm reading Guilt Of The Grave World
This is a like
Fine cover

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BUT
The INSIDE COVER
MM MM MMMMMMMMMMM

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Less is MORE

rustic cape
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Fuck it, Starlit Span Magus/Gunslinger

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... huh, does this mean you can cast two spells on one attack, or something completely different?

turbid dagger
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Spellsling and Spellwoven do the same thing, so you get a separate benefit instead if you have both (occasionally being able to load and activate a magic bullet as part of spellsling)

rustic cape
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Ah, magic bullet as in an item

rustic cape
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Hm, bomb magus ...

craggy thunder
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Can you wear a headgear and an eyepiece at the same time?

warped orbit
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if they don't have the same worn tag, yes

craggy thunder
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pog

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My Rogue with Alchemist arch has a Cassisian Helmet, Everair Mask, and Alchemists' Goggles then

rustic cape
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Hm, how much of a downside is the Construct tag on an Alchemical Familiar, really?

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It comes with a bunch of advantages but it seems like the only way to heal it, period, is with the Repair action?

rustic cape
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Oh, huh, Lab Assistant isn't visible on Pathbuilder normally

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I guess it was never republished

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Understandable why, I suppose, but feels discouraging for Stupid Bomb-Launcher Magus purposes

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And I guess there's no way to combine Quick Bomber w/Spellstrike :(

craggy thunder
warped orbit
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they should just make Quick Bomber an Alchemist class feature tbh

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that lets you draw or create an alchemical item from a vial as part of using it

craggy thunder
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Oh I have an entirely unrelated but extremely funny story

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One of my players accidentally made her character a Catwoman reference

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She made an Amurrun Thief Rogue named Kyna, who uses a whip

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Catfolk, Thief Rogue, with a whip

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And her name is Kyna

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Selina Kyle

rustic cape
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Yeah we got it :P

craggy thunder
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She did all of this unintentionally

rustic cape
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Wait what

craggy thunder
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I literally asked her 'did you name your character Kyna by taking syllables from Catwoman's name and mixing them cuz she's a Catwoman reference?'

rustic cape
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But yeah AFAICT if I want to do Bomb Magus and have a working action economy, I either have to use Lab Assistant even though it's legacy and I feel weird about using it, or I have to sigh use Shadow Sheath again

craggy thunder
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Her:

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She was like this and went 'noooooo....'

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'I did not'

rustic cape
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So I guess that's out.

craggy thunder
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Exemplar Be Like That

rustic cape
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It's more that Exemplar's the only way I would be able to do it

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And I would, except I've already played around with stupid Exemplar Bomber build stuff

warped orbit
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Exemplar fixing throwing action econ

rustic cape
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Gun Magus just wasn't doing much for me, and Spellshot and Beast Gunner both just feel kinda whatever.

craggy thunder
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Oh I just realized a fun thing I could do with my Summoner player who's a former Mendevian Crusader

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He became a Summoner by tying his soul to a dying wyrm he found, as far as he knows

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He's a Godcaller now :3

rustic cape
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I was getting enthusiastic about making a stupid Magus/Alchemist with a squirrel that reloaded their gun.

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:(

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And also Imaginary Weapon

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And also just being generally deeply weird

craggy thunder
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lmao

warped orbit
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Can't have familiars actually being useful

rustic cape
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Which hammers out the basic idea

rustic cape
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Maybe something with Summoner would be cute

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Lastly, the connection between you and your eidolon means you both share a single pool of Hit Points.
Random bullshit senses begin tingling

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Wow, steed form looks kinda like it completely sucks

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... Summoner/Inventor?

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Eidolon and Robot Friend?

stuck bane
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Seems like that’d be starved for actions, since neither one has its own action pool

turbid dagger
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Commanding a companion is a pretty solid action filler for summoner imo
A summoner can Boost Eidolon or Demoralize, make two Eidolon strikes, and command animal in one turn

rustic cape
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Yeah

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All told it gets to swing 5 actions around per turn

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Even outside of dual class it might be legit with archetypes

craggy thunder
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It's cheeky

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xD

rustic cape
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Slick

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This feels like an excellent use case for haste, all-in-all

craggy thunder
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Haste is a fucking goated Summoner spell, yeah

rustic cape
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Alright, Inventor/Summoner it is :D

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A little MAD, picking up heavy armor would probably be a good call

rapid wagon
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Summoner is fun so far in my experience

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It is a bit of a balancing act

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But you are pretty versatile

rustic cape
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Familiar Sage is interesting. Not sure if it's any good, but it's interesting.

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Hm, does anything prevent Minions from counting as allies?

craggy thunder
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I'm looking at my players' character sheets and noticing something quite funny

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My thief rogue and my bard both have 18 fucking Strength XDDDDDDDD

rustic cape
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oh no

craggy thunder
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It's so funny

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They have growing up as farmhands in common too

wooden orbit
turbid dagger
wooden orbit
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NAWWWH Its pbp?

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(also can't do Mondays)

turbid dagger
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Alas!

rustic cape
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Live text is a good format

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I’ve even done live text with voice for ooc and coordination purposes

frank crystal
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What are Velstracs?

trim bluff
surreal basin
frank crystal
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Ohhh

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BDSM torture fiends

surreal basin
turbid dagger
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Also one of the original fiends of Hell, but they got exiled to the Netherworld after the Devils moved in

wary yoke
frank crystal
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I’m not

turbid dagger
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Okay I have finished reading Guilt Of The Graveworld
Very fun!

wary yoke
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Generally not a fan of the outsider renaming, but Velstracs aren't too bad, it's mostly because I'm used to the old name

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Now Darvakka, I hate that name

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Granted, I can never remember Nightshades, but at least it's not terrible

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In my group's shared setting, I renamed them to Deadstars

desert vale
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Ran first two encounters of beginner box.

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Had five players so added an extra rat. They made short work of them.

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One player is a druid with cornucopia and suggested using her familiar to run the fruit to people

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I should. Have had a spider try something tricky.

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Also added a second spider which wasnt too bad? One player got hit with a crit and lost 18 health. But they were batbarian and fine

rustic cape
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Weighing bard dedication against marshal dedication for my stupid Inventor/Summoner

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Oh wait

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Marshal's Aura is tiny

warped orbit
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I feel like your action econ will already be pretty cramped for Bard

rustic cape
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It will, but I do want to get into a spellcasting multiclass either way, so

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Hmmmmmm

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... something stupid that occurs to me is that for a bard multiclass who intends to take Lingering Composition, there is no reason whatsoever not to take Multifarious Muse

warped orbit
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Yeah

rustic cape
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Hm, there are various ways to get 15-foot status bonus auras, but for longer distance it seems like it's basically just bard

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Which is a bit frustrating since in multiclass bard's case the ability to do it consistently is buried behind a bunch of stuff

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Really, bard/summoner w/beastmaster would probably do all of this better

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But it would be less amusing than plant eidolon w/construct companion

turbid dagger
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So, I've got prep for Guilt Of The Graveworld started
But I am contemplating a change to one plot point and have never done that with an AP before so am worried
Spoilers under the cut:
||For much of the first half of the adventure, your primary objective is to get a sample of living Elebrian genetic material to unlock a gene-locked digital file||
||You are in the Halls of the Living by the end of Chapter 2, where living Elebrians are assumedly quite common place, but the book says that only one Elebrian willing to provide a harmless blood sample can be found, and they're on a dangerous film shoot||
||The presence of multiple other Elebrians is implied by the location but their assistance is cut off with a line about most of them not being willing to provide genetic material for 'rusty spacer junk'||
This stretches my sense of disbelief, so the change I have in mind is: ||instead of requiring any Elebrian's genetic material, the file is keyed to the DNA of the station commander of the abandoned station you find it on, and the 'stuck on a dangerous film shoot' person is their last known descendant||
||So the party goes to Eox and enters the Halls not for Any Elebrian (but 99% of them are weirdly firm on not doing someone a harmless and effortless solid) but specifically the actor||

warped orbit
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that seems reasonable to me

turbid dagger
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Okay good
I wonder if the original situation is set up the way it is for like
A specific thematic reason
Like it's supposed to have Caper Vibes where you're always so close but so far from getting the easy thing
Cuz you also ||encounter a living Elebrian outside of the Halls at the start of Chapter 2, but she's written so you can't get DNA from her no matter what- she can't be convinced and (though I doubt 90% of parties are boneheaded enough to try this) always successfully runs away if the party tries to force the issue||

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Like I'm not crazy to think that ||if you asked 50 people for less than a blood test's worth of blood for an archaeological project a fair percentage of them would be like 'yeah sure c:'|| right

sour venture
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||what happens if you like. stab her||

turbid dagger
surreal basin
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Mmmm I shouldn’t read this

sour venture
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right ok

turbid dagger
surreal basin
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Even tho I’m reaaaaaalllllyyyy curious

turbid dagger
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Sorryyyyy
I'm sharing stuff about this here under cuts because I want to share it all with my friends but THEY don't want to be spoiled either 😭

surreal basin
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No no that’s fine

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Is this a one book adventure?

turbid dagger
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It is! 1-5

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Anyway I think I can set up my change pretty well- ||the PCs find the commander's name tag on their dessicated nonviable carcass, learn the file is gene-locked to them, one of their co-workers with the mining company looks the name up after they return to safety and the first result is a fan page for the actor||
||'eureka, we got a way in boys'||

rustic cape
turbid dagger
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It's very good yeeeee

rustic cape
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Nothing says you have can't just use it over and over, either, although that's probably an oversight

warped orbit
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it doesn't deal any damage on a success, so it's fine to spam it

rustic cape
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Question: if a character has an emanation, and they are riding a creature, does the emanation come from the larger creature being ridden?

warped orbit
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I'd assume yes personally

rustic cape
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Potentially greatly increasing the size of an emanation in absolute terms

rustic cape
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I get the feeling it means to imply a bunch of rules text that isn’t included

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But it does let you strike with your spell attack modifier

rustic cape
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This Inventor/Summoner is taking me some weird places, I am now at the point where I am obligated to make them either a water buffalo or a hyena

wraith snow
wary yoke
rustic cape
wraith snow
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Yeah, I mostly took it because the whole one with nature thing fits very well for my nature-focused Sorcerer

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Also because I don't expect to see many/any combats where I can cast Falling Stars without massive collateral damage

rustic cape
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It's an extremely cool spell

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Also: I just realized how to actually use Core Cannon

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Summoner

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Go into cannon mode, use 1 action a turn blasting, give the other 3 actions to the eidolon

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120 foot range increment means staying far, far away from the action

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I guess do basically the same thing with a ranged weapon until then

wraith snow
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Would you have martial access or just using simple weapons?

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ah, just noticed the Inventor bit

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If you're okay with reloading weapons the sukgung is very good in terms of raw ranged increment without anything that would demand Str investment

clever cobalt
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Whats the SF2e Soldier build

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Beyond having a Magnetar rifle

wraith snow
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I like the AoE build Soldier personally

rustic cape
wraith snow
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Yeah, I just wasn't sure if proficiency would be an issue for what you were doing or not

rustic cape
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The attack bonus wouldn't be great, about 3 behind the curve

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And yeah, I guess with shared MAP with the eidolon ... eh.

turbid dagger
# clever cobalt Whats the SF2e Soldier build

I'll be playing a melee soldier in an upcoming game and it seems very solid
Close Quarters Style, Shot On The Run to close gaps
For me I'm using a Fangblade so I can spend my leftover 1 actually ion on Boost d12, and so the backswing trait soups up Whirling Swipe when I'm stuck in

rustic cape
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I was momentarily excited to find some kind of use for Core Cannon

turbid dagger
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Ancestry is Shobhad for more map presence and extra hands for grenades and med patches

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Now as for the Meta Soldier Magnetar and all, you basically take Action Hero, some kind of advanced weapon training, and vibe

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Hammer weak targets with action heroes ability to choose their primary target, take Collateral Witness for free action demoralizes

warped orbit
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Lots of good things to build into

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I still really wanna see how a gun soldier would perform in a PF2 game tbh

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(Using SF2 weapons)

turbid dagger
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Probably extraordinarily well!

light gyro
warped orbit
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I think their aoe heavy play style is an unfilled niche for martials in PF2

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And it woukd be neat

wraith snow
turbid dagger
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In SF2e there's an expectation to stick to cover and less need to clump up
In pf2e most enemies need to traverse the battlefield and clump up to gnaw on your head

rustic cape
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It is notable that solider damage can itself be pretty underwhelming at low levels

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That's true of a lot of ranged combatants, to an extent

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I do really like Action Hero soldier

rustic cape
wraith snow
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Bomber builds do a very bad job at actually filling the niche of an explosives-based fighter imo

rustic cape
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Yeah, splash damage is a nice little bonus but it's not meaningful AoE

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"Oh I did 11 splash damage at level 20" yeah okay whatever

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That's more signicant as +11 against the primary target

wraith snow
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Maybe in the Christmasland scenario of a combat where everything is weak to fire and also you have Burn It! but aside from that it's just throwing around spicy thrown weapons that you can't put runes on, basically

rustic cape
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I'm really enjoying my bomber barbarian but

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I do have to allow that their being a bomber does not, do a whole lot compared to being some other kind of thrower

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It lets them get the splash and the status bonus from Burn It

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Which is pretty good!

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But it means, as you say, no weapon runes

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It does do silly things to WBL I guess since a single bomb is so cheap

clever cobalt
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Err

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Not Exemplar (though they do have some AoE options)

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I mean the Kineticist

wraith snow
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I think the funnest synergy I've seen for it was the alchemist we had in our Bloodlords game where the extra Str needed to get throwing online was used to make the Vampire grapples Kinda Playable I Guess

rustic cape
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Do you need strength to get throwing online?

echo briar
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you do for non bombs.

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you add str to damage.

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bombs however don't interact with str at all

wraith snow
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Yeah, they weren't actually using the bomber alchemist subclass so they didn't have access to the usual tools to make it work

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So bombs were just one of the many things they used for a more general attempt at a throwing build

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It... wasn't amazing, but it worked

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Albeit I think the GM gave him a homebrew item that basically just read "usable action economy"

rustic cape
wraith snow
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This was also pre-remaster which didn't help, Alchemist... sure is a class

wraith snow
rustic cape
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Ah, okay

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Yeah, throwing was ... not great, pre-exemplar

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Dual Weapon Warrior could do okay with it

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Fighter in general

light gyro
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i've seen a alch bomber from 1-20 and it was mostly stacking up fire bomb effectiveness, and like maybe the occasional other bomb as to not just sit out combats with fire-resisting enemies

wraith snow
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Yeah, in this case they were the medic subclass, not bomber

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the bombs were just an occasional extra surprise

wraith snow
warped orbit
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or if Returning was just a function of putting fundamental runes on throwing weapons

rustic cape
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Okay, so I've been playing around with Tandem Strikes

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And I think it could, hypothetically, be okay-ish if the eidolon specifically has good things to do with their 1 extra action

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But it does mean any tandem strikes turn is locked into being "tandem strikes, 1 summoner action, 1 eidolon action"

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Which is not great for a lot of eidolons

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And it can't reasonably be a strike, since tandem strikes is going to give full MAP

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I think it's just kind of bad, even with dual class bullshit

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Wild thing to say

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But I literally cannot think of a good use case for it

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Tragically this means there's no real way to leverage Construct Inventor's double overdrive on a summoner, unless the eidolon just isn't going to be attacking

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Which ... might be quasi-viable?

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Really though it means sticking with my original intention of "to the back line with ye"

wraith snow
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Yeah the Summoner in my SoT group tried to make frontlining alongside the Eidolon work and he mostly just went down a lot for his troubles

rustic cape
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Even with better durability, though

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You could give the Summoner warrior-level proficiencies, and it would not help

surreal basin
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Man it’s so fucking weird that Captain isn’t allowed with any other companion features

rustic cape
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I'd probably be overstating it to say that a dual-class fighter/summoner is worse than a normal fighter, but like ... the only reason it's better is the bit of spellcasting!

rustic cape
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There might be some hypothetical niche for Guardian, Champion, or Commander to stand next to their eidolon while specifically not using Tandem Strikes

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Preparation rogue could do some stuff

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Genuinely kind of annoyed by this

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Because at a glance it seems like it wouldn't work for proficiency reasons

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And then it turns out that, no, it just doesn't work period

turbid dagger
rustic cape
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You can already do that with Construct and Animal companions, no?

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Unless I missed something important in the minion tag

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Which I may have

warped orbit
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You can only have one active at a time

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You can have only one construct companion at a time, and you can have either a construct companion or an animal companion, but not both.

rustic cape
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Oh, yeah, it's in the construct companion stuff

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Not the minion stuff

warped orbit
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But it's still weird that Captain is completely unavailable if you already have a minion

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You just can't take it at all

rustic cape
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God, I always forget that PF2e isn't built for AoN, but for physical books

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So information is in the weirdest places

warped orbit
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Tbh, I feel like it'd still be weird to find in the books too

rustic cape
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I mean in the sense that they intend a linear reading experience

warped orbit
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That's true I suppose yeah

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AoN is definitely not the best way to learn stuff

rustic cape
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Rather than "let's look up the relevant tags and use the search function"

warped orbit
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But yeah Captain is weird because they are mechanically basically just animal companions again

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But special case everything to say they totally aren't

rustic cape
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temptation to drop Inventor entirely increases

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I've been chipping away at this stupid build for hours and hours and there is a functional, not especially complicated version of it that I could call finished

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But like, I keep going down the complexity rabbit hole and discovering "no, wait, that stupid trick doesn't work"

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And there's an alternate version that uses Commander instead of Inventor and is probably better but which I find less intrinsically funny

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Or just use stupid Beastmaster and a spellcaster class

warped orbit
rustic cape
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It's got some good stuff but it just doesn't feel like enough

warped orbit
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One thing that would help Inventor a lot is just making them use focus points instead of Unstable

rustic cape
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And I kinda wonder if I wouldn't realize this better with just some divine casting class and beastmaster

warped orbit
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Unstable just really suffered from everyone else getting three focus spells per fight, while Inventor only gets one 70% of the time

rustic cape
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Champion/Summoner with Devotion Phantom and Beastmaster "I don't care which of us you hit, someone is going to punch you for it"

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... ugh that seems like it would work irritatingly well

rustic cape
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Do we think we could make the bullshit case that if mounted on something other than one's animal companion, the quicken provided can still be used?

wraith snow
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No, I think the RAW is pretty clear there

rustic cape
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Yeah. Tragic.

wraith snow
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A GM might allow it if asked but the intent is clear

rustic cape
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Is there a clear consensus on quickened minions? I think the wording indicates it doesn't matter, but I'm uncertain.

echo briar
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should it be 1d4 or 1d6?

warped orbit
warped orbit
rustic cape
warped orbit
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it's not entirely clear if the extra action would still apply to indepent actions
but I'd probably allow it yeah

turbid dagger
echo briar
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could you imagine if it was a d5 though?

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instantly becomes the most complicated weapon

wraith snow
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Eh, not really

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Roll a d10, divide by 2, round up

echo briar
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Thats still more than other weapons, and its every damage roll

rustic cape
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There are a lot of alternative decisions that could have been made, the weighing of which ate my soul until I just needed to be done

fossil dome
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Am I the only one who really hates the new store?

light gyro
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i can select and download multiple files at once now so it's perfect now

fossil dome
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I use the site to trck upcoming releases, and now I can't

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Also, half my books are missing, what!??!?!?!

craggy thunder
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Huh

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I've had an odd but fun idea

#

Guardian with Aldori Duelist

rustic cape
#

Seems like it’d work decently

eager mountain
eager mountain
eager mountain
wraith snow
clever cobalt
#

Don't you need a free hand for a lot of Aldori stuff?

wraith snow
#

I mostly wanted it for the sword itself and the initiative bonuses

#

The free hand is only needed for the parry feat tree

#

also the stance at level 16 ig

#

Yeah, just verfied that assuming FA I can get everything I want from it without having any gaps in levels

clever cobalt
#

Fair

frank crystal
#

What state is paizo based in?

solar storm
#

WA

errant roost
#

-waluigi

rustic cape
#

Gonna try to make a palette cleanser build

#

I think, ultimately, I kinda hate Summoner

#

And Inventor

frank crystal
rustic cape
#

I was excited about Summoner in particular for a bit there but

wraith snow
#

I feel like both classes fall into the trap of being conceptually a lot of fun but mechanically leave the player feeling like they need to work harder for similar or worse outputs

#

Also I really hope when Guns and Gears gets remastered Inventor dedication gets looked at

rustic cape
wraith snow
#

Because man it's just awful as is

rustic cape
#

Inventor dedication is worth it for a dexterity character for the subterfuge suit. Otherwise, no.

#

What’s a class combo that seems straightforwardly fun without being annoyingly fiddly …

#

Primal casters all like their focus spells, or else I might just do primal something + psychic

wraith snow
#

Wings are nice but easy to replicate, Breath is... uh, bad

rustic cape
#

Oh wait sorcerers exist

#

That’s true

#

Sorcerer/Psychic could be fun

#

Or fighter/druid, for the same reasons

tribal steeple
#

Taunt is just so effective, there's no complexity to it you just 1 action debuff

#

Something that's a simple class like Fighter can appreciate getting a caster dedication purely to have a source of buffs to self-cast before an encounter (especially if you get the spell slots to heighten long-duration things like Tailwind or See The Unseen to just have all-day benefits)

#

heightened Jump is a bootleg Fly solution

surreal basin
#

Man

#

If your GM is quick on their feat I cannot recommend picking up psychometric assessment enough

rustic cape
wraith snow
rustic cape
#

You can do fun stuff with the regenerating shield and blessed shield from champion dedication

#
  • the “break your shield to block better” feat
#

Effectively doubling shield hardness

surreal basin
#

Which in my most recent session, lead to the thaum touching a door and seeing hundreds of thousands of a race they didn’t recognize begging for someone to save them

craggy thunder
rustic cape
#

Ye

craggy thunder
#

suddenly realizes Aldori Duelist monk is possible

#

or not, damn

#

Wait, it is possible

#

Specifically with the Sword Scion background

twilit escarp
#

Sigh

I think our Kingmaker game is going to die in a prologue

light gyro
#

like murdered or lack of interest

twilit escarp
#

Like one post in 5 days type of die

#

I hate long term PBPs ×.×

#

I feel like my own PF game that died due to scheduling hell in text session format was up for about as long as KM game and we covered like 10 times the content ;-;

#

Actually, question. Do you guys know a place where I can find PF 1 game to join or yoink players from?

tribal steeple
#

The pathfinder discord server is probably where you should start

surreal basin
#

Hey weird question

#

Do yall think the spout spell

#

Would trigger this

turbid dagger
#

Id say so! You are producing magical water that I cannot imagine has any pollution

surreal basin
#

Looks at my wizard in this party who fucking loves spout

rustic cape
#

Triggering demon vulnerabilities is extremely fun and imo being permissive about it is good

#

(Also a lot of demons are really tough for their level if their vulnerability is never triggered)

surreal basin
#

Fair, although this don’t be a demon actually!

#

This is a nucklevee

#

It’s a fey

rustic cape
#

One of those entities they could have gone either way on

#

So I assumed demon given the bane

surreal basin
#

Very fair

#

I would not have spout trigger that second part tho so there’s still some potential planning to do

#

Although… uh; they don’t have any self healing

#

Gonna have it be the “raid leader” of a bunch of spirits (elemental, fey, plant creatures) that are pissed at an industrial woodcutters/lumber processing plant

tribal steeple
# rustic cape Triggering demon vulnerabilities is extremely fun and imo being permissive about...

My experience with particularly specific weaknesses has always been "That's neat, but the criteria is way too narrow." I remember some kinda clay golem that was supposed to be weak to water, but the action economy (put thing away, take thing out, use thing) and inconsistency (making a roll or save or something) of "using" enough water to harm it was so abysmal that my only conclusion was that it was a waste of time compared to just brute forcing through its hp. And I am so tired of brute forcing through hp bars.

#

This might just be a path to me sport-bitching about that GM's interpretations and/or methods, though. I'm not spending 3 or more actions to attempt a roll (could miss) that might not do anything anyway (roll minimums) when "just kill it with attacks" has worked for literally everything so far and will continue to work for the rest of the AP.

surreal basin
#

almost like the drawing item rules are bad what who said that

turbid dagger
#

Nowadays you can just swap items, but yeah

solar storm
#

Most of the golem weaknesses are only cool if you’re a spellcaster with prep

turbid dagger
#

And forewarning!

tribal steeple
#

Both things I've woefully lacked (and the other spellcasters are not savvy enough to plan ahead that much either).

surreal basin
#

A filler encounter

solar storm
#

Yea

#

It’s not good imo

surreal basin
#

It doesn’t help that even without the resistances they always make golems fucking juiced for their level

frozen flame
#

Yeeeeah. We're doing Blood Lords and (encounter spoilers for Mechitar) ||several golems with spammable, perma-blinding cone attacks|| is a "moderate" encounter

surreal basin
#

Lmao

#

what book is that?

frozen flame
#

On top of all the golem resistances/immunities, of course

surreal basin
#

Because there’s another golem encounter in bloodlords that is the only encounter my party has ever just completely not done

frozen flame
#

4

#

It's ||the glass shop||

surreal basin
#

Oh yeah

#

I’m talking about the ||fossil golem in book 2 in the mansion||

frozen flame
#

Oh god, that thing. That was a slog for us.

#

We managed it but it was entirely just brute-forcing through its resistances.

warped orbit
frozen flame
#

I actually respecced to add sonic damage to my build after that because being an Exemplar with access to only spirit and vitality is rough for those.

warped orbit
#

Though that does require having spells of the right tag of course

#

But golems were very jank and not that fun to deal with IMO yeah

wary yoke
#

I think that removing golems from constructs was a good idea for 2E, but I do wish something else had been found to categorize them

#

Because they're still set apart from other constructs

surreal basin
#

A 30% chance not to just get petrified

frozen flame
#

I think it's a delayed petrification, at least?

#

But yeah it's Not Great

#

And that part has the other construct too, the ||cursed sword thing||

echo briar
#

I feel like golems work if you fight exactly one of them every 5 levels.

desert vale
#

Talos

wraith snow
rustic cape
desert vale
#

Did not know they were called that. But was reacting to the discussion of the usage of golem. And my brain went to Talos

echo briar
#

I think they should make a martial golem. Completely immune to all weapons except spears and polearms

#

Everyone else? Better start tripping.

#

Martials have had it too good for too long.

sudden lark
#

Pretty much

rustic cape
#

Hey now, oozes are specifically immune to rogues and resistant to fighters

#

Barbarians do fine against them :D

rustic cape
#

I'm sorry what

rustic cape
#

Many other 2e golems were entirely immune to a bunch of different kinds of weapons

#

Clay golems were bludgeoning-only

turbid dagger
sour venture
#

when i was a kid my dad ran oozes as totally immune to weapons and for a long time i thought it was just how they worked

wary yoke
#

In PF1E some oozes were immune to damage types

turbid dagger
#

Also hmmm
I'm still really liking it but as I read more guilt of the grave world I find myself getting confused
||The book itself doesn't seem quite sure how dangerous and immoral your typical zo! program is, or how evil an institution Zo! Media is||
||Zo! himself is portrayed as a deeply flawed but well meaning atoner whose partaken this whole enterprise solely for the benefit of what few living Elebrians survive, channels his fortune into fighting the corpse fleet, and releases any actor that wants to leave to Absalom Station with a free luxury apartment thrown in||
||But also there are presumably-correct adventure hook rumors that a combat arena in the Halls conducts real death matches under the table and sells the footage to Azrinaian black marketeers||
||What I'm sort of getting is that Zo! is ultimately well meaning and, while approving of considerable amounts of danger with the actors consent, ultimately has their best interests in mind||
||But, the producers below him on the totem pole often sneak some nastier shit by him||

#

Which I guess fits the characterization I'm getting of ||'dude whose desperately trying to atone for something terrible he's done, but unfortunately has blinders on regarding his existing flaws, and the only thing he knows how to do to 'atone' is be entertaining'||

#

||'what if weird al yankovic was in part responsible for world war 3, and wandered the radioactive wastes as a fallout style ghoul, trying to redeem himself by teaching a clan of wasteland tribals to sing Amish Paradise'||

rustic cape
warped orbit
#

you can also do force, but yeah

rustic cape
#

Force is rad if you don't want to use a bludgeoning weapon, but it does mean a much less valuable resistance

#

Better for offensive feats tho

warped orbit
#

oh right you get resistance for your own damage too

turbid dagger
#

Force resistance is, however, extremely funny,

rustic cape
#

And dragons already get piercing resistance

turbid dagger
#

Local man breaks the rules

turbid dagger
#

||Because if a table ever goes 'fuck this zo! guy entirely, why even speak with him' the adventure breaks down a bit||
And my table is like
Trans communists y'know
We all have a very low tolerance for Exploitative Labor

clever cobalt
surreal basin
#

IMO part of running APs is looking at them and saying “that’s beyond the scope of this adventure”

#

Like in gatewalkers ||siding with Kaneepo is literally speaking a thing you can do but the adventure is not designed for it at all||

turbid dagger
#

Yeah lmao
I do want to preserve the twist that ||Zo! and the Halls are more morally complex an entity than they seem||
But if things are looking that way I'd talk about it

turbid dagger
#

Because if you think about it, ||'Fun' really is an extremely powerful force||
||Everyone talks about how powerful an emotion love and hate are, how they can change the world, start wars and redirect history||
||But entertainment can sway someone's lifepath just as much if not more- the brain is given to thinking 'having fun' is a light, fluffy thing, but it's actually incredibly important for the mind||
||And GOTGW's exploration of Entertainment as a compelling force that can invisibly influence people is something I want to partake in||

#

||Zo! recognizes the influence Fun can have over people after his propaganda work as an extremely succesful Eoxian entertainer got the public behind the whole superweapon project, and is trying to use it now to protect the few remaining living Elebrians from destruction at the hands of the undead||

rustic cape
#

... Dragon Transformation is pretty good, huh?

rustic cape
#

Was pondering taking advantage of Unleash Yaoguai Might for a dragon barb but Dragon Transformation really does look rad

warped orbit
#

Dragon Barb has a lot of great stuff

rustic cape
#

Wait fuck Unburdened Iron can mitigate the speed penalty from Ligneous

#

Oh wait no it can't

#

Ligneous explicitly says otherwise

#

I am a fool

turbid dagger
#

Ligneous's penalty hardly feels like anything between fast movement and level 1 sudden charge anyhow

warped orbit
#

Yeah

#

The main downside of Ligneous us honestly no feats

rustic cape
#

The other ligneous downside is that you also pick up a weakness to fire

#

When you pick up your resistances

warped orbit
#

ah didn't realize that

sour venture
#

ah yes

#

the El Goonish Shive feat

sudden lark
#

Ahhhh 2000s webcomics

sturdy lagoon
#

that's a reference I wasn't expecting here

turbid dagger
#

Readin the supplementary gazeteers for Guilt Of The Grave World
||I find it so funny that the actors have to do good old fashioned family feud before they can upgrade to 'fight this alien monster with a laser sword'||

fossil dome
#

So I got into a PF1 game, any system advice/help?

tribal steeple
#

Get familiar with all the multitudes of different +1s and such. Watch out for feat traps because unlike 2e there's actually a lot of those

fossil dome
#

Oh, dear

tribal steeple
frank crystal
#

Monk question, when you’re in a stance who’s unarmed attacks are 1d4, do they increase to 1d6 from powerful fists?

upbeat ridge
frank crystal
#

Ah damn

#

Cobra stance seems fun but like

#

A d4 is really bad

upbeat ridge
#

Find extra ways to increase your flat damage

frank crystal
#

What besides strength?

upbeat ridge
#

Also it has venomous

#

Which is +1 persistent poison

frank crystal
#

Yah but that’s only 1 poison damage at the end of their turn, it’s alright but idk if it’s worth it

upbeat ridge
#

They’re taking AT LEAST 1 extra damage

rustic cape
#

Barbarian rage!

upbeat ridge
#

So it averages out to the equivalent of a d6

#

If you wanna look at it that way

frank crystal
#

But only for the first time you hit them

#

Which for monk

#

Isn’t really encouraged to hit them only 1 time

upbeat ridge
#

That’s fair

frank crystal
#

Although I will say

upbeat ridge
#

Also it’s deadly d10

frank crystal
#

The bonus to fort saves is nice

frank crystal
#

I can’t argue with that that’s a really strong aspect of the stance

upbeat ridge
#

Also inner upheaval is there

frank crystal
#

Yah can’t argue with inner upheaval

upbeat ridge
#

And barb dedication if you wanna push your damage

frank crystal
#

True true

upbeat ridge
#

The -1 to ac isn’t as bad if you’re +4 dex

#

Since you’re expert in unarmored defense you basically have +1 to ac

frank crystal
#

Monks have champion armor scaling?

#

For unarmored anyway?

upbeat ridge
#

It’s a little different

#

Champs get legendary armor, but they still start out at trained

#

Monks start at expert in unarmored defense

#

So you can have 19 ac at lv 1 instead of 18 if you have +4 dex

#

Don’t discount the non-stance level 2 monk feats, but since you’re going for a lv 4 stance, levels 1 and 2 are somewhat more open

#

(Level 2 for a dedication)

#

You maaaaay not want barb tho, if you’re doing inner upheaval

#

No casting while raging

frank crystal
frank crystal
upbeat ridge
#

Might not be terrible on monk tbh??

#

Thaum dedication is there though

wary yoke
upbeat ridge
wary yoke
#

Basically, in PF1E, any magic at all is an upgrade in effectiveness, and 2/3rds casters, unlike 2E, don't absolutely suck

paper inlet
#

Casters in 2e don't suck, they are just no longer objective upgrades.

rustic cape
#

I'm pretty sure he means partial casters, like wave casters in 2e

paper inlet
#

Ah, that's interesting phrasing

rustic cape
#

And yeah, a lot of people describe 2/3rds casters in 1e as something of a gameplay sweet spot

paper inlet
#

Never heard of it.

#

Anyway.

rustic cape
#

Casters that only scale to 6th level spells

paper inlet
#

When in question, combat expertise

solar storm
#

this is so sad

warped orbit
#

oof

wary yoke
#

2E magus does a lot of things right, but I will never forgive the violence done to its casting ability with bounded casting

#

Also, fighter can still be very good, you just need to know what class features to swap out

#

Namely the advanced weapon and armor trainings

turbid dagger
#

So I'm doing pregame stuff in the weeks leading up to guilt of the graveworld
Asking all my players to come up with a Zo! Media show their PC likes 😌

#

Will try and ||sneak references to what they come up with into chapter 3||

frozen hatch
#

Thoughts on the 3rd party zeitgeist adventure path?

fossil dome
#

Opinions on Kineticist as a noob's 1e starting character?

rustic cape
#

Does reading the rules text for kineticist make your eyes spin?

fossil dome
#

I have yet to

surreal basin
surreal basin
#

Fighter, Paladin, Unchained Barbarian, maybe brawler? And Cleric

fossil dome
#

Those are all boring, though

#

Sorry, sorry

surreal basin
#

I mean play kineticist and suck it up then

fossil dome
paper inlet
#

I haven't played pf1e

surreal basin
#

Just figure it out

paper inlet
#

in years

#

and recently picked it up again

#

and I had fun on a swashbuckler at level 5

rustic cape
#

Seriously, though, kineticist is painfully poorly written

fossil dome
#

Guess I will

sacred bluff
#

My recommendation is pick a spheres class like Conscript TohruThinkSmirk

rustic cape
#

Like, putting aside whether the class is good design or not

paper inlet
#

Doing a 120feet sprint with two backflips, a fall into a crate and other bullshit only to open a latch on monsters cage was fun

tribal steeple
#

2e kineticist is merciful. 1e kineticist is a struggle.

rustic cape
#

The writing hurts me

tribal steeple
#

Enjoy keeping track of 7 moving parts for your character. Don't allocate too much Burn. But also don't not use Burn.

surreal basin
#

Or

#

Go crazy with burn and simply ride the lightning baby

rustic cape
#

Probably don't do this

#

You will die

tribal steeple
#

It did result it kineticists being bizarrely hard to kill even beyond them being a CON-maxxer, because their down-state in any given fight usually was "knocked unconscious" because their hp went below their nonlethal damage threshold (not because they actually went to 0 hp and were at risk of dying).

fossil dome
#

Huh?

rustic cape
#

I strongly recommend trying to read the class before making any decisions

tribal steeple
# fossil dome Huh?

Using some kineticist abilities comes with taking Burn, the 1e class mechanic. Burn = your level in nonlethal damage. In 1e, nonlethal damage is tracked starting at 0 and going up, while your HP starts at max and goes down to 0. If ever your HP is less than your nonlethal damage, you just go unconscious. In effect, Burn is reducing your max HP to get more powerful effects from kineticist abilities.

The side effect of this is that in a fight where you take a lot of damage, a kineticist is going to become unconscious (and therefore not a combatant) and likely ignored by remaining enemies well before they actually are at risk of running out of HP and dying.

warped orbit
#

it's also somewhat complicated by the fact that you get buffs from certain amounts of Burn after a few levels

#

and you kinda need some of that to keep up numerically
so you also need to have a certain amount of Burn

surreal basin
#

You can also absurd burn abilities to absolutely nuke an encounter

#

Maximize, primarily

tribal steeple
#

Yeah, a number of abilities require Burn to be spent, and a number of those abilities are somewhat expected to be used (AC boosters, etc) at the start of the day.

#

But also that yes, if you're set up to be blasty-blasty and have nothing better to do afterward you can go wild and blow everything up like a lit candle in a pure oxygen environment.

sour venture
#

@fossil dome i wrote a guide about how to play the kineticist in a way that Actually Works

sour venture
#

what kineticist is good at is being A Guy With A Lightsaber Who Cuts People Down With A Lightsaber (and has some at-will esoteric magical utility stuff)

surreal basin
#

/shrug I’m just speaking off my own experience

#

But it was not extremely hard to build in a way that let me do like 300 damage without rolling lmao

sour venture
#

uhhhhh

#

genuinely curious

#

i'm super curious what you did to do that!

surreal basin
#

Long time ago, no clue lol

sour venture
#

like i guess at 17th level you have the option to take uh

102 damage

to fire off [twice leveld6 maximized]

surreal basin
#

Well you would also presumably wanna put uhhh

#

Fuck the other one

sour venture
#

which is 202 damage

surreal basin
#

Powerful? The one that increases it by 50%

sour venture
#

empower, yeah

#

ok

#

yes

surreal basin
#

Yeah that

sour venture
#

that's 300 then

#

oh, plus another 4 burn for making it an aoe

#

and -1 for gather power

surreal basin
#

I’m sure I had some other shit going on

sour venture
#

we can reduce the aoe down with specialization at least

#

ok yeah at level 17 you can take 119 unhealable damage to hit an area for 302+Con Mod (likely 12-14) damage

which can only reasonably happen once per day because it constitutes 40% of your max hp, which was probably already reduced down to about 150

#

while this is definitely a cool nuke

#

I do not think it's at all indicative of the class experience prior to that specific level, and it's definitely not something that's indicative of the class's overall performance

surreal basin
#

I mean that’s fair

#

I was mostly just saying it as a motivator of the kind shit you do by accepting burn

#

Never regulate yourself always go crazy

sour venture
#

i just don't think it's a good thing to try to sell a class to a self-professed noob with a high-level trick

when most of the time you

don't get anything close to that by accepting burn

the main reason to accept burn is to get significantly boosted physical stats each day, and then to not do it again because you don't have the tools to protect yourself that a normal mage would

#

idk

surreal basin
#

I think he already sold it to himself

#

I tried to say it wasn’t a good beginner class lmao

sour venture
#

like the same level with a reasonable, but super-optimized (just "I knew to do this playstyle") melee kineticist is doing on average 259 damage after all roll chances are accounted for, without taking burn

which, yanno

it's not an aoe, that is true

#

weirdly, kineticist actually is a pretty good beginner class If Played With The Melee Kineticist Playstyle imo

#

because it's uhhhh

#

very

#

build-agnostic beyond the playstyle

#

hits touch attacks, turbocharges physical stats

#

at-will weird stand powers

surreal basin
#

¯_(ツ)_/¯

sour venture
#

and then once per day you pull out a turbocharged 300 damage aoe blast at very high levels and then fall over after spirit bombing an encounter 👍

surreal basin
rustic cape
sour venture
#

someone does need to sit down and read the rules text with you if you're brand new yeah

#

necronomicon-ass class

surreal basin
#

Sorry if I was being aggressive or anything

surreal basin
sour venture
#

fair!

surreal basin
#

As we went on in my group with 1e we realized it’s best when used as a framework

#

Rather than rules

#

If that makes sense

#

Despite its best attempts it’s not good as a hard tactics game where you follow the rules to a t and only do the stuff you’re allowed to

wary yoke
#

Kineticist as your first exposure to 1E is... certainly a choice

#

A choice of all time, you might say

#

It was an experiment with the system that almost everyone regarded as "not working"

#

The reason the 2E kineticist was so well regarded was, besides being a good class in and of itself, it actually delivered on what the 1E class failed to achieve

wary yoke
#

But my (second) RPG character was a 1E magus, so I understand the appeal to play what you wanna play, so if you can get the class chassis, go ahead

tribal steeple
#

My first was 1e magus, and that got a bit wild in the higher levels.

fossil dome
#

Howsabout oracle?

tribal steeple
#

1e oracle felt more like "divine spells sorcerer" when divine sorcerer wasn't an option in 1e

wraith snow
#

time truly is a flat circle

trail nova
#

In the tone of voice of someone with a terrible suggestion: Occultist? Very fun class, and there’s a great guide by Allerseen on it.

errant roost
# fossil dome Howsabout oracle?

Are there any specific beats you want to hit with this character? We've got beginner friendly and not boring, but "not boring" depends a lot on you as an individual. (Also, probably, the level of not the specific details of the campaign)

tribal steeple
#

I played alongside a Flames oracle in 1e and their fountain of spontaneous Cure X Wounds/healing eventually transitioned into a fountain of Flame Strikes and Fireballs so it worked out pretty good

silver geyser
#

Oh hey, we were talking about 1e Kineticist!

#

So that got a build that annoyed me so much as a GM I had to sit the player down and say "Can you please not do this anymore."

#

And it comes down entirely to there were a lot of overland encounters in Rise of the Runelords.

#

Behold, the problem!

rustic cape
#

Amusingly similar to Clear As Air

silver geyser
#

Oh, the short form descriptions don't work for Wild Talents.

#

What this does is simple: Passively and at all times for free, it doubles the range of all air blasts.

tribal steeple
#

Ah yes, the sniper air build

silver geyser
#

The sniper air build, yeah.

tribal steeple
#

With permanent flight

silver geyser
#

Yuuuup.

#

This build did not annoy me by being too good.

#

But by just being completely non-interactive with any of the enemies outdoors

tribal steeple
#

Its gimmick is just hard to engage with in a way that doesn't also become a problem for the non flyer non sniper party

silver geyser
#

Yeah.

rustic cape
#

Yeah, that's the problem with sniper builds in general

tribal steeple
#

Suspicious how every wilderness encounter somehow takes place within a reinforced stone hut structure that has no clear line of sight to the inside

rustic cape
#

They exist in a binary state between "solves the encounter automatically" and "fails to do much of anything"

silver geyser
#

It's also not the worst class I've had a player make work.

#

That honor goes to 1e Medium.

trail nova
#

https://docs.google.com/document/u/1/d/1FL9xXq29pq4sQrGIlo3eCjCE7NCU-wyFsMH95wQAJKo/mobilebasic#heading=h.fw46z0d255c0

There’s a bunch of good advice here for some interesting classes, take a look and see if anything is particularly up your alley.

trim bluff
# wary yoke Kineticist as your first exposure to 1E is... certainly a choice

im steadily realizing how fucking bizzare our playgroups experience with 1e has been lmao
first campaign: 3 summoners and 1 witch. we made constant jojos references, including in character names and the fact we all had a bunch of ranks in performance and were a band. the summoners were individually weird, consisting of a synthesist fighter guy, a mounted shadow guy dodge tank, and a master summoner whos turns took fucking forever because they constantly had like 5+ things summoned
second campaign: jack of all trades styled oracle who buffed, healed, and did damage, fire kineticist, weird grappling focused unarmed fighter who was basically just a jank monk, and a tower shield paladin whos smite was replaced with this absurd defensive ability that gave them like, +6 ac or something and made everyone close to them talk half damage
we have not had a single "normal" party in this system 😭

silver geyser
#

That's the wonderful thing, this is in a way normal Pathfinder.

trim bluff
#

i think the synthesist summoner is my favorite character out of all of these

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his name was billy and he just called his eidolon "eidolon"

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and when they fused they were billy eidolon

wary yoke
#

They're broken, but not "this trivializes everything" broken, they're "this does not actually work" broken

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Play an Aegis! It's designed for that!

trim bluff
#

according to the player of billy eidolon actually making them nearly gave them a heart attack. but once they got into actually playing with them it was like playing a fighter. a really fucking broken fighter with no dump stats.

wraith snow
trim bluff
#

it was great

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as frustrating as it was to figure it all out considering wed never played pathfinder 1e before and chose summoner, probably one of the hardest classes to wrap your head around, the campaign was so worth it

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it also got our dm to ban summoner for all future pathfinder 1e campaigns because every step of the process was miserable for him

wary yoke
#

In my games I have banned chained summoner

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The unchained version having actual outsiders was a big plus for me

trim bluff
#

oh i almost forgot

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our band was called the storebought crusaders

eager mountain
#

Classy 😄

trim bluff
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i love them

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idk what they even do yet but i love them

eager mountain
#

and they can gain resistance when you hit them , then bounce away

trim bluff
#

amazing

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perfect monster

eager mountain
#

thier heritage ability is the bounce away thing

trim bluff
#

nothing can top this, they should just stop making statblocks

eager mountain
#

theres also an Eel like one

surreal basin
#

oh is this book out? or this is subscrtiber pdfs

turbid dagger
#

I believe it's subscriber previews yeah

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Also eugh
I am not liking dex cha free with a con malus

rustic cape
#

Just means it's time to go for alternate boosts

surreal basin
#

yeah it kinda doesnt matter lol

rustic cape
#

Standard boosts are just kind of a "hey is this perfect for my build" bonus

turbid dagger
#

Well yeah
But it's always nice to see a spicy three boost ancestry

rustic cape
#

That's fair

turbid dagger
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Like the kobold heritage with con cha free with int malus
Thaum Central

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Or Centaur (my beloved)

rustic cape
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I think it's Str/Cha

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If you mean Mightyscale

turbid dagger
#

Ohhh yeah, my bad

rustic cape
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And yes it is extremely rad

surreal basin
#

to be fair elf is also con flaw and manages to be as god tier ancestry

rustic cape
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partially because of alternate boosts

warped orbit
clever cobalt
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anyone else having trobule logging into paizo?

eager mountain
#

TRANS DRAGON TRANS DRAGON

true delta
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@proper pelican

small meteorBOT
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TRANS DRAGON TRANS DRAGON TRANS DRAGON SHE'S SO USSSSS-

sudden lark
#

What is a stormcrown dragon?

warped orbit
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new type of Primal dragon it seem

turbid dagger
#

In essence a Blue Dragon
Apparently gets chain lightning as it's breath weapon

wary yoke
#

I'm disappointed there aren't any new rules for familiars

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IIRC the only dragonet to have specific familiar rules is the house drake (ancient) and fey dragonet (please no)

wraith snow
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Familiars are in a really wierd place for me, I appreciate the system for what it is but I find I seldom get value from them

warped orbit
#

They are pretty niche

silver geyser
# eager mountain

Oh ho, well well, good to have someone new in Schloss Caromac. RIP to the count though. Wonder what's up with his son....

wraith snow
# warped orbit They are pretty niche

For my current Witch I more or less just landed on using the djinn specific familiar because Little Wish is cracked but aside from that it hasn't done a lot

turbid dagger
wraith snow
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Huh

sudden lark
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I forgor how to convert stuff from old PF2e to the remaster

surreal basin
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Not much to do

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Good and evil become holy and unholy, alignment and anything functioning off it blows up, change out spells for new ones if necessary, remove anything referencing a school of magic

sudden lark
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Okie

steel blade
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lawful/chaotic damage probably become basic spirit, unless it makes more sense to be holy or unholy

sudden lark
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Thanks

rustic cape
#

Things I have said while playing Season of Ghosts: "Friend, we will be happy to escort your back to mirror lake, and when we find the woman who threatened to drop you off of the nonexistent edge of the world, I will beat her with a globe."

sinful gyro
#

So the starfinder video game kickstarter just CC'd their emails to all backers instead of BCC'd

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So OOOPS

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Hopefully no GDPR fines

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Looks like they're batches of 50 but still

rustic cape
#

wooops

echo briar
sinful gyro
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Maybe

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This has happened at a workplace I was at before

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I think it was determined that emails to the customer base of the product was not identifying or damaging enough

rustic cape
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They hit reply all

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In essence

wraith snow
# surreal basin What does this mean

The recipients of each email can see 49 other recipients of the same mail, essentially a massive leak of user email addresses if someone compiles it

surreal basin
#

Oh okay

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That seems pretty minor

rustic cape
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I believe the discussion was that it could result in some fines in the EU

sinful gyro
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While it is a minor mistake, it is potentially a big GDPR violation

wary yoke
#

My Tuesday game is moving to a Wuxia-inspired PF2E game, I get a chance to play my free-hand fighter/spirit warrior

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Playing an asshole mercenary woman, very excited

wooden orbit
sacred bluff
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Tip #1: don't take That's Odd if you want to maintain a healthy relationship with your GM

dapper tusk
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concept: chaotic neutral thief NPC who goes around stealing specifically everyone's silver pieces

paper inlet
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...expand this with a werewolf encounter

surreal basin
wooden orbit
light gyro
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honestly surprised it's not an uncommon feat

tribal steeple
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"I would like a little bit of railroading, gm, my time is valuable so let's just keep the session moving shall we?"

surreal basin
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Got my grubby mitts on the dragon book

wooden orbit
surreal basin
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They’re very cool

wooden orbit
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I really like them, and the new additions for Dragonbloods.

fossil dome
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OK

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Looking through the oracle Spell list, and this is doooope

turbid dagger
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I'm a little dissatisfied with Draconic Codex's player options but there are some lovely dragons in there!

surreal basin
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What else would you have wanted?

turbid dagger
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Better player options!
Drake Rider is a pretty sauceless companion arch, the new dragonblood and kobold feats aren't really thrilling me, Dragonets don't seem like a very good ancestry
Draconic Adept has some nice stuff so I'll give it due credit but like
IDK I'm just not excited by it!
TBH I think it's mostly just how fun dragons are to run contrasted by how milquetoast dragon player options are

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Just give me Draconic Frenzy
Mathematically it's not even that good a metastrike I just crave it

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A few things also annoy me specifically in a way that I can't really call an objective failure
I go a little rabid when I think about how Vorpal Dragon Dragon Barbarian is doing void damage with their rage and therefore sucks ass

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The sword dragon barbarian????? Sucks?????

surreal basin
#

¯_(ツ)_/¯

turbid dagger
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I'll say Phase Dragon Barb does get Force Rage and that's a pretty cool vibe! Especially with how fast barbarians can get
So it's not all bad

surreal basin
#

Several pf them do actually

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Barrage dragon does as well

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It’s just based on the type their breath does iirc

turbid dagger
# surreal basin Several pf them do actually

Oh yeah! We've had Fortune for a while now
I just mean that vibes wise the Phase Dragon is a cool dragon for a martial to theme themselves around
Which is why Vorpal's breath being void hurts so much

surreal basin
#

That’s fair

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Is just how the class works tho so I get why they didn’t change it

turbid dagger
#

Clearly they should have had a sword wave breath that does slashing :3

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Vorpal dragon in general is sort of letdown tbh, even as a GM
Its vibes are immaculate but it's Special Gimmick only happens if you roll a nat 20
The nonlethal decapitation mechanic should be wayyyyy easier to proc tbh, with the Lethal Vorpal Decapitation restricted to nat 20s as normal

surreal basin
#

¯_(ツ)_/¯

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I wouldn’t call it a letdown cause like

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That’s just how vorpal works

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I didn’t expect it to work another way

turbid dagger
#

Well the nonlethal decapitation is like
A seperate, very interesting mechanic from the Vorpal rune's effects
Where you get big clumsy that gets worse if your body isn't in LOS of your head, which you can suppress by spending a hand on carrying your head and dispel it entirely by spending two actions to reattach it
If the dragon actually
Had that as a gimmick you had to work around while fighting it, that might be really fun
But it's very unlikely to come up that much in a given fight

clever cobalt
wooden orbit
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Yarp!

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....Unfortunately this now means my Minotaur Oracle in Extinction Curse must die so I can play a Dragonet

wraith snow
#

It's really funny how much this book feels like it was directly targetted at my Kingmaker character

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Who unfortunately is level 19 and I'm not changing anything now lmao

wooden orbit
#

....Paizo...PAIZO PLZ!!!! WHERE DO I FIND THE PLAYER'S GUIDE FOR THE APs ON THE WEBSITE

wraith snow
turbid dagger
rotund geode
#

Hey I am thinking about bards now

If you were to come up with a new Bard Muse what would it be?

frank crystal
#

I forget, you can’t really do two weapon thaumaturge yah?

warped orbit
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It's kinda possible now with shield implement

rustic cape
#

Spirit Warrior Thaum is a possible substitute

craggy thunder
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Spirit Warrior honestly feels made for Thaum

eager mountain
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lol so this orc, started slashing me while my character was like " We dont have to fighttttt guys!"

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and then when it came to my turn , he was low health, so I hit him with Ice, wghich would have killed him outright if it wasnt for ferocity

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SO my weak little gnome wizard was like " OH! UH..NGH!" and just kinda slapped him for 1 damage XD and it downed him

frank crystal
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Chat, me and a friend have been talking and I gotta ask

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Can any of y’all think of a reason that critical trip damage doesn’t scale with weapon runes like everything else in this game?

warped orbit
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Crashing Slam does, but yeah

novel merlin
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Fall damage also doesnt scale

frank crystal
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I mean yah but fall damage scales with length

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It’s it’s own thing

wooden orbit
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Hmm, I should probably make a pinterest just to put together a fashion reference and stuff for my Hell's Rebels investigator.

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They're part Cheliax and part Varisian, and also Dragonblooded. Specifically a Diabolic Dragon. Though kinda leaning towards them wearing more of a Cheliax styled outfit.

surreal basin
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Doesn’t scale

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Like a frost rune

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Only adds a 1d6

rustic cape
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Kingmaker this morning, the party is getting a second barbarian

rustic cape
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Things I've learned today: a party with two barbarians and a gunslinger tends to do alright

warped orbit
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Barbarians do that yeah

rustic cape
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We’ve got one bombbarian and one wrestlebarian

frank crystal
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It’s not like you’re stuck at that d6 forever

surreal basin
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They don’t do more damage

frank crystal
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You eventually get a stronger version of the same rune

surreal basin
#

You are actually stuck at d6

frank crystal
#

Oh

warped orbit
rustic cape
warped orbit
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Ruffian has a thing for it I think?

frank crystal
rustic cape
#

The difference between a major and greater striking tune is typically +3.5 to +5.5

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Most status bonuses to damage stop at +4

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A few circumstance bonuses go to +6 at the very high end, or +8 for a few ancestry feats that require a combined doomed and wounded value of 4

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I get that perceptually it doesn’t necessarily feel great

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But even where damage is concerned, PF tends to be a game of small, non-stacking pluses

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In that framework, critical trip is … fine. Not hugely compelling, but also not something you generally spend resources on

warped orbit
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Crit Trip is something I don't super care about
It's neat when it happens, but the success is the important part

surreal basin
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Yeah I don’t really think it needs to

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So much

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*do much

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If it scaled I would argue it would be a little too strong

woeful pecan
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Once again agonizing over my build, trying to balance mechanics and narrative

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On the one hand, Lesson of Vengeance would be very on theme. On the other, it's kinda... Not great?

wraith snow
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Yeah I kind of ran into the same situation. If nothing else it's a 3rd focus point to Cackle with but it's not good.

rustic cape
#

Hmmmmmm party of four barbarians

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Ligneous bombbarian, elemental kinetibarian, dragon somethingbarian, giant champbarian

woeful pecan
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I took Spinner of Threads, and their Hex doesn't need to be sustained

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And I haven't yet found any normal spells that I want to take that need sustaining either, at least at 1st rank

wraith snow
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Yeah that's fair, I didn't start getting very good value from it till Laughing Fit at 2nd rank

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I'm sure there's a good 1st rank target for it somewhere but I'm not sure what that might be

woeful pecan
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Looks like the options are pretty much summons and Bless/Bane

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I'm also just generally trying to reevaluate my build plans since our party changed. Trying to figure out how to best support everyone

wraith snow
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I've gotten some solid Illusory Creature value but a lot of that was out of combat utility rather than being directly combat applicable

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Though sometimes if you REALLY need to hit a weakness at 500ft of range it can work

woeful pecan
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Honestly non-combat options could also be helpful. We're doing Season of Ghosts, which I'm told is pretty light on combat

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Free archetype suggestions to pass on to the others could be useful too. What we have now is:

  • Spinner of Threads Witch (Herbalist)
  • Flurry Ranger
  • Scoundrel Rogue
  • Seer Animist
crystal walrus
wooden orbit
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April 1st, 2026

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And Hellbreaker's AP is releasing March 4th, 2026.

errant roost
#

April fools! Hell on earth

clever cobalt
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Thats the Cheliax/Andoran war right

wooden orbit
clever cobalt
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Any new lore regarding that?

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I guess most of it will be in this book but

woeful pecan
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Looking at level-up options and I can't wait to pull more familiar shenanigans

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Delivery spider time

eager mountain
#

terrible time for me not to play society

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becuase Brastlewark and Cheliax are like one of the thigns about my Gnome's backstory

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her parents live there and she left after getting in trouble with the Chelaxians

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( Brastlewark is a gnome enclave on the border between Andoran and Cheliax

clever cobalt
#

Has there been any major developments beyond "Andoran and Cheliax went to war"

eager mountain
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i know there was a book atleast

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i know that Battlecry, the rulebook as some of the begining stuff for the season.

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like what happens leading up to the war

clever cobalt
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I imagine the LO Hellfire Crisis will have more developments admittedly

eager mountain
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written from the perspect of a war reporter

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Last report was about the Battle of Breach hill, which took place at the Con where the new adventures were announced and stuff

clever cobalt
#

Nice

eager mountain
#

but yeah very much kinda going in on the " world war vibe"

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not as large as Legends kinda promiced along time ago

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( Lost omen legends was basically a big book of big name npcs

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and there were meta game charts

clever cobalt
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I do recall comparisons to WW1

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By someone from Paizo

wary yoke
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I'm very much looking forward to the next session of my in-person PF2E campaign

clever cobalt
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Which IMO also means a mess of alliances getting involved

eager mountain
clever cobalt
#

I hope Geb and Nex get involved

wary yoke
#

My Vow of Mortal Defiance Exemplar finally is going to meet something with the Unholy tag

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An actual Contract Devil

eager mountain
clever cobalt
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Ideally Nex with Cheliax and Geb with Andoran

wary yoke
#

That's why I said in-person, lol

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Though I'm looking forward to the online one too

eager mountain
#

im not very smart

wary yoke
#

Y'all got a taste of Coria with the high-tech magical research facility, now you're gonna get the rest with (spoilers)

clever cobalt
#

I'm reminded I really wanna fluff out my Kholo more

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Especially since I recently got art of tjem

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(Artist is Graey Erb)

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Nephilim Kholo Exemplar

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But yeah

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I do kinda wanna make an Andoran OC for PF2e

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But I also have a love of monstrous races and idk what would fit best

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Kholo and Fleshwarp are naturally the primary ones on my mind

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Well, I also had an Eagle Knight idea, but Idk how I'd accomplish it outside of homebrew

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Basically a Twilight Talon (the Eagle Knight Spy division, basically) Shifter

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Apologies, doing the rambling thing again

wary yoke
#

I'm very excited because my character is an anti-theist philosopher Exemplar up against a contract devil

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Might get a chance to earn my second epithet

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Though I'm trying to think of a parallel to Peerless Under Heaven involving Hell

clever cobalt
#

My Kholo was a fighter, until War of Immortals came out

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And we had just finished the first half of the campaign

wraith snow
wary yoke
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That implies they're of Hell, I'm looking for something that says I'm better than Hell

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I'm really hoping that this isn't some bullshit illusion, I've had awesome chances for character moments yanked away by this GM before

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My character's whole shpiel isnt just that the devil is a parasite (as most outsiders are), it's obsolete

wary yoke
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because in our setting, the outer planes (meaning the afterlives) are effectively cut off, so the fact a devil is even present means it's stranded and probably unable to fulfill its main purpose

wary yoke
#

Part of the reason I'm excited is this is the first time (in our revamped 2E campaign at least) we are in a situation that is 100% my wheelhouse

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And we just found out the island the entire campaign has taken place in, the majority of the humans there have been taught that they are the last bastion of humans in the world, and they everywhere else is home to undead and monsters