#Pathfinder

1 messages · Page 102 of 1

sour venture
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doubling rings on a runed up weapon in the off-hand

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because combination weapons carry their melee's runes onto the ranged part's too

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and then just

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crescent spray, drop the weapon, draw a new one
crescent spray, drop the weapon, draw a new one
crescent spray, drop the weapon, draw a new one

light gyro
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apparently new battle oracle sucks, there any other option for 'martial cursed by something spooky'?

solar storm
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Refluffed Exemplar is great for this

light gyro
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i haven't read up on exemplar yet, seems like a lot to take in

vocal ember
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spirit barbarian would fit I think.

steel blade
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You could also simply play any martial class and take the cursed background, assuming your GM allows it

paper inlet
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Thaum maybe? Or some kind of melee witch? But yeah, melee class + cursed bg is probably best fit

vocal ember
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The Curse Maelstrom archetype is also an option, tho it is Rare

paper inlet
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Also I feel like battle oracle is not bad, it's just not good at hitting things.

light gyro
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two of its spells are based around hitting things better and the last is a slight counter to its own curse. the first hitting spell is an action tax to still be below any other martial with a martial weapon, and does nothing for a simple weapon build. The Dead Walk is a cool feat though. would be better if you were good at hitting things.

frozen flame
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Animist with Witness to Ancient Battles is similar flavor

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And the Embodiment of Battle focus spell helps a lot there

turbid dagger
sour venture
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more specifically i'd say it's uhhhh

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it's a stance change class, kinda

in a videogame sense

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you've got 3 Special Super Cool Items

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all of them have a passive and an active

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you have one up at once, and when you use the active, you're forced to change to another item as part of the action (free)

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from there, the class is about juggling these Special Super Cool Items while fighting in combat

small meteorBOT
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I do like how you can change what an ikon physically is though. So if you get a better but different item, you can swap it over.

rustic cape
thorny berry
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living vessel also fits the flavor

rustic cape
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Meaning it could use a transcendence option every turn without losing offensive presence or being locked to going back and forth between two things.

thorny berry
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though that's one of the 'no actually this is marked rare for good reason' ones

rustic cape
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Actually, are there any ancestries other than iruxi that can get an unarmed attack doing each of the three damage types?

echo briar
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With grafts, technically all of them.

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Also I think catfolk can, because of versatile and the default punch.

rustic cape
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From level 1, as three discrete weapons, though?

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I think it may just be iruxi and possibly some sort of custom mixed heritage

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Although I guess catfolk can take Saber Teeth

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Taloned Tengu can also work ...

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... nephilim awakened animal works, though not until level 5

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Which means you'd have to take Additional Ikon at level 8

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Oh, hungerseed might open up some possibilities

sudden lark
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LGS might host a PF2e game soonish. Might get to making my aeternal dragon drakewarden here!

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As a ranger with a riding drake.

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He just really likes dragons.

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Like me

rustic cape
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Fleshwarp! It's not quite as efficient as Iruxi but it can trade ancestry feats for natural attacks

light gyro
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Fleshwarp! At the disco

rustic cape
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So fleshwarp CMH + any ancestry that gets a natural weapon by default can do it without problems.

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Minotaur, kholo, lizardfolk, uh ...

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Tengu?

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I think the beak attack is a standard feature

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Or fleshwarp w/hungerseed

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Which tbh sounds kinda rad

rustic cape
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This is very funny with the four cones

wraith snow
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Both through a specific ancestry or a feat

rustic cape
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Having reviewed the options, I would say that in a non-ancestry paragon game, the best way to do this is probably to do just two weapon ikons, and to pick up claws from either lizardfolk or catfolk ancestry feats, which are versatile piercing/slashing.

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And then to grab monk dedication at level 2

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With ancestry paragon, either lizardfolk or fleshwarp feats are probably ideal.

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The talos versatile ancestry also provides a funky feat that makes all of your unarmed attacks count as a special material type, so in ancestry paragon where swinging 3 ancestry feats is not so bad, one might do lizardfolk or fleshwarp with talos heritage to be able to eventually swing as cold iron, silver, and adamantine.

vocal ember
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Talos also has a lineage that gives your fist the modular trait

rustic cape
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True, although the feat may be more notable for making fists lethal and 1d6 even without monk, since modular is a bit of a pain and the idea is to have 2-3 weapon ikons that we're bouncing around between using transcendence every round.

vocal ember
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oooooh I see

rustic cape
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On the one hand, it does require you to cycle the relevant body ikon on and off and doesn't give you the chance to use its transcendence.

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On the other hand, those are pretty good bonuses

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On the third, mutant hand that sticks out of my chest and moves of its own accord, it doesn't scale and those claws are not your weapon ikons so

desert vale
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Do. Any ancestries in pathfinder hit the tiefling energy that D&D ended up with

novel merlin
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There's just tieflings under a different name

vocal ember
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Yeah, they're just part of the nephilim versatile heritage now

desert vale
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Fair

paper inlet
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I mean, pathfinder cambions are not that different from DnD tieflings

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And yeah, they are under Nephilim

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I think Duskwalkers are only exception and they are separated away from Nephilim

eager mountain
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before the reamster

paper inlet
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I mean, yeah

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But they are different thing now

echo briar
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Duskwalkers are more like the boneyards chosen than something that happens accidentally like nephilim

paper inlet
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I am pretty sure there are no boneyard nephilim as a lineage other than duskwalkers, but yeah, they work differently

echo briar
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We only just Got the other monitors, and because of duskwalker existing boneyard nephilim are low priority. But a lack of a lineage doesn’t mean they don’t exist in lore, or even mechanically. Just don’t take a lineage

wary yoke
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Hungerseed also got separated out

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In 1E they used to be a type of tiefling

rustic cape
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I will mention, given Zoey asked about tiefling energy, that the very specific fan-driven vibes of the modern D&D tiefling are not really the default for lower-planar nephilim

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I don't think PF2e really has a clear troubled-and-brightly-colored-queer-allegory-ancestry in the way the modern fandom have made tieflings out to be one.

woeful pecan
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It's changelings I'm gonna tell you right now

paper inlet
vocal ember
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I think the backstory is technically different in D&D 5e (I think it was like that you're part of a lineage cursed by Asmodeus or something), but the change was not picked up on by the broader culture as far as I can tell.

warped orbit
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That was in 4e

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And then 5e sorta carried that on, but didn't really stick to it

vocal ember
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Ah yeah, that was it. Also apparently the new PHB changed it back.

sour venture
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5e changed the framing of tieflings, notably

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3.5's text was like

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tieflings are ontologically cursed to have an inclination towards evil

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4e went "tieflings are all descendents of a devil-pacting empire"

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5e was the first edition that explicitly just went "yeah tieflings are just like, some guy"

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"people find them untrustworthy but that's just bigotry"

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which... well, that's kinda what most Tiefling Fans were using them for since the late 2000s anyway,

rustic cape
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The visual design originally created for 4e is also a big part of it

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Nephilim are very much what tieflings were in 2E and maybe 3e

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Whereas 4e and 5e solidified tiefling as a specific identity

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Although two different ones

wary yoke
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1E tieflings did have culture and enclaves, notably in Absalom.

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But the lineage of a tiefling was important

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Kyton/Velstrac-descended tieflings were popular in Nidal, for example

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Demon-blooded less so around the worldwound

desert vale
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I like. Asura.

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Velstrac i also like because i can imagine them at a coffee shop

tribal steeple
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I think the only time I've encountered a Velstrac was this mfer who looks like he belongs in a Quake or Doom game

warped orbit
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oh that's a Quake enemy yeah

desert vale
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nodnod

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Specifically. I think i am really fond of things being surprisingly normal weirdos i guess

echo briar
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What is this? It looks like a random assortment of feats.

rustic cape
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Oh I see what happened

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It was the v at the end

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I must have accidentally tacked it on

warped orbit
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ah this one, it's very funny yeah

rustic cape
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I think it might even be good?!

warped orbit
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it's not bad, yeah

rustic cape
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Solid damage, inherits potency bonus from your weapon, 120 foot range

warped orbit
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the range is the big part IMO

rustic cape
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And just how little investment it's asking for to use it

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All you need is a high dex and A Weapon Or Handwraps

warped orbit
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though you still need Dex for it of course

rustic cape
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Precision ranger?

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... starlit span magus?

light gyro
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BARBAROSSA EVERYWHERE SYSTEM

vocal ember
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I'm noticing that the only actions you can take are to Strike or Interact to leave the form

warped orbit
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yeah

vocal ember
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I suppose it could still be useful tho for a dex-based melee character since if you need to hit something at range a lot of your actions won't apply anyhow.

warped orbit
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yeah that's my thinking

wraith snow
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I do think it's very fun flavour but admittedly at level 17 it's probably a little too late, at that level flight speed isn't hard to access even just through items if need be

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Certainly not bad though, keeps you safe from risking fall damage or wandering into melee range of a dangerous target

eager mountain
tribal steeple
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  • 5d12 bludgeoning + 5d12 fire, Reflex vs damage & dazzle/blind, Fort vs radiation
  • 75 untyped damage, basic Fort save, sustain spell to choose a new target (no repeats)
  • 60ft line, Fort save vs 9d6 void / 100 void / death
    owie
rustic cape
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It's tragic that massacre doesn't work against enemies above 17th level

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(Yes you can heighten it, it's still going to be useless when you want it most)

turbid dagger
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To be fair, massacre def seems more like a 'delete mooks' spell
At that point you'll have spells like quandary and synesthesia that chews high level enemies up like mulch in their own way

tribal steeple
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if only it were a cone and not a line

light gyro
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Fuckin quandary

echo briar
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rune dragons seem interesting, at least mechanically.

echo briar
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Does Arcadia have a desert region?

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If not, where are cactuses native to?

vocal ember
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huh apparently pesh is made from a type of cactus

tribal steeple
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Yeah I recall running into that stuff during the ||Age of Ashes, desert section|| AP

clever cobalt
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We know very little about Arcadia but yeah theres at least one desert area

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Couldn't tell you much about it

limber comet
paper inlet
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I have strong machine only to play very demanding games and using them as doll makers for my OCs
Managed to make a hungerseed hobgoblin (Using the old pf1e hobgoblin designs, the new ones are fucking UGLY)

wraith snow
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I don't disagree but also when I'm playing a hobgob I'm usually there with the explicit goal of looking like/being a freak

paper inlet
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I dont feel like hobgobs work as freaks compared to goblins. Too edgy

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But we all have our views

wraith snow
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To me the key difference is that a goblin is a loud, obnoxious type of freak while a hobgob is stoic and serious but ultimately still alien to most humanoid-centric cultures

paper inlet
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Average hobgoblin would probably work well with any Hellknight minus the devil worship

wraith snow
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One of my favourite hobgobs was very focused on ideas of reputation and status but also was completely socially unaware and never really noticed that most people found them off-putting from the start

paper inlet
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Well, uuhh...mine is gonna be from either Kaoling or Chu Ye, taking the Snow Oni's desire to dominate and improve one's strength while merging it with militaristic approach of the hobgoblins that dominate each aspect of life to turn that into some kind of travelling warlord/sword practitioner with a nodachi

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In short, evil

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Might be even Susumu worshipper

wraith snow
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Fair, in my case the character was largely detached from greater hobgob culture.

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Basically a hedge wizard

paper inlet
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Yeah. If you detach them and make them little freaks then the goblin looks work, in this case...eh

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I think it cheapens the scary factor

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As much as I understand trying to make all goblinoids look somewhat similar

wraith snow
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In general I think the 2e goblins look a little funky but I don't hate them

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at least they're consistent

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Unlike whatever Tengu have going on

paper inlet
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1e Hobgobs look like small orcs so yeah.

wraith snow
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I just find the vast divide between Korokai and the stock Tengu to be very funny

paper inlet
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He doesn't seem to be looking that much different?

wraith snow
paper inlet
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Oooh

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They reworked them in Player Core 2 I think

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Old ones are funky damn

rustic cape
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Doesn't even look very crow-ish

wraith snow
wary yoke
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I need to figure out how to handle hobs in my setting

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Since goblins, as a whole, just became a thing after being extinct for millenia

eager mountain
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sooooo

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we have more dominion of the black creatures

clever cobalt
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And/or high notable creatures from the DotB

eager mountain
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at the moment thats about it I think

clever cobalt
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gotcha

echo briar
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What is the easiest caster for a new player starting at level 7?

tribal steeple
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Sorcerer is pretty easy. You have your spells that you know, and you cast those spells often and goodly.

warped orbit
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probably Sorc yeah

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spontaneous casting, overall strong focus spells for most bloodlines

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give them Imperial Sorc or Elemental probably

tribal steeple
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I'm actually unfamiliar with the remaster sorcerer, so there's new blood magic action stuff to do, but even without that you have a limited selection of spells so you just fill up on some generally useful utilities or debuffs and then fireball some bastards

warped orbit
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Imperial has Numbers, Elemental has blasting

sour venture
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i think if they want to play the "you have a big list of spells and recall knowledge to find weak saves" game, sorc is probably the best pick

but if not, i might recommend starting someone with kineticist instead

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it's more like how magic attackers tend to be outside of D&D (focused thematics especially) and also a lot simpler to grasp from the start i think

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and for a new player, running into the pf2e standard of "you're not expecting enemies to fail the saves all of the time, you're looking for spells that are still good when they pass the save" is often incredibly demoralizing

warped orbit
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Kineticist is also a good option, yes

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though I also know a lot of people don't feel like Kineticist is a caster, so it depends on how they feel on that

sour venture
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yeah

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still

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depending on the person kineticist might also feel more like a Caster™

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if they're coming from non-D&D/pf games and are thinking of "wizard" as "the guy who throws a lot of fire" instead of "the guy with an eclectic bag of tricks"

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not universal, but common enough to consider

tribal steeple
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Kineticist feels like a caster if you build and play it like one. It also plays kinda like a martial if you build for it.

wraith snow
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To offer an alternative answer to Sorc just bc I feel some players might be turned off by how poor the defenses are, I feel like post-remaster Oracle is simple and offers a similar playstyle albeit limited to one list.

solar storm
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Or Cleric

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Actually probably cleric

wraith snow
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Druid is also solid imo, I think Primal is a good list for new players

solar storm
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Druid is also good yeah

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More complicated class chassis but that’s maybe not a big deal

wraith snow
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Primal has a little bit of everything so even if they don't know what they want to do they can figure it out and shift focus on the go

solar storm
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I think for new players spontaneous casters can be harder because you gotta be more specific and thoughtful with spell selection and that’s hard when you don’t know what spells are important

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So I think spell list pick prepared casters are kinda best

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Which is Cleric and Druid more than anyone else

wraith snow
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I would actually argue the opposite, but fair enough

solar storm
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It probably colors my perspective because I mostly play via Foundry which makes tracking Vancian spells super easy

wraith snow
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I feel like prepared casters only getting one shot which each spell they take (barring prepping multiple times) can be more punishing for new players because if they use something at the wrong time they can't just try again

plucky snow
wraith snow
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Yeah

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I also think Signature Spells are very good for new players because it means they'll always have access to staple spells

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Though it's much less relevant at low levels

solar storm
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Signature spells are nice yeah

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I just think being able to reset and find new spells every day is pretty nice for new players

wraith snow
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That's fair, I guess it depends how willing they are to engage with the spell list, like you mentioned having access to Foundry/Nethys helps a lot for that

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I also think it's one of those situations where a smaller list like Primal or Divine is actually an advantage

solar storm
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I agree

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Divine in particular is nice because it only does a few things really well

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Which makes it a lot easier to tell what to focus on ime

wraith snow
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True, I like Primal for the opposite reason, because if the new player doesn't enjoy what Divine does the list doesn't have a ton of alternatives

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Whereas Primal can be a dedicated support, blaster, or somewhere in the middle

echo briar
steel blade
wraith snow
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Do people have any good GMing resources they like for this system? In particular I'm trying to find encounter guidance for low levels. I'm aware that using PL+2 or more enemies can lead to very swingy encounters where one shot can down someone or potentially massive damage kill them.

solar storm
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Honestly I just used the stuff in the book and it worked well enough

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I think it’s worth glancing at the stats first because sometimes there’s blind spots in low level parties

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But that’s unusual ime

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(And most often spectral undead)

wraith snow
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No spectral undead are planned for this so that's not really an issue

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It's meant to take place in the tunnels beneath Westcrown

wary yoke
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I 100% recommend wizards now because of tricky spell selection which is harder in 2E because of signature spells

warped orbit
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Wizard would have been my least suggested personally

rustic cape
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I think among the prepared casters it would largely come down to how annoying the focus spells are to learn and manage

warped orbit
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Because I also think prepared is more complicated for most people than spontaneous
And also Wizards generally have mostly just the one extra top level slot as a real gimmick, two if you go Spell Blending

rustic cape
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The big thing is that it's harder to make permanent mistakes with prepared

warped orbit
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And overall not as good focus spells, and that's very important IMO

rustic cape
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You get to experiment

warped orbit
rustic cape
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If you make a bad choice with a spontaneous caster, you're dependent on retraining to fix that

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Depending on the GM and the campaign that may not be an option

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I think I'd say cleric, if only because you always have the font

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Although divine spell list can be fiddly for a new player

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Hmmm

warped orbit
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My thinking on that is mostly that spell selection is already the singularly most important thing about any caster

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If you pick bad spells you are gonna have a bad time either way

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And I would also assume that player would get some assistance on that

wraith snow
echo briar
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Also, I think that build complexity is easier to manage than in play complexity, because it’s way easier to get help when building a character.

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“Hey GM, are these good spells for a sorcerer” VS “hey GM, without spoiling anything, are these spells good for today in particular. I will also need to ask this question every day for a month or two”

warped orbit
rustic cape
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In that case, primal sorcerer is hard to fuck up

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Take damage spells, take heal

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Do fine

tribal steeple
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If all a primal sorcerer does is cast Heal and cast Fireball, they're doing their job

rustic cape
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Wait, thought

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... oh, no, that wouldn't work

light gyro
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devise a stratagem 3 roll

surreal basin
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Hmmm

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Is dual repeating weapons exemplar anything

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Is this possible

rustic cape
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It could be, but are there even enough ranged-weapon ikons to make that work?

warped orbit
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well you can always twin it with Twin Stars

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oh AoN doesn't separate the ikons by type at all, ew

sour venture
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genuine question

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what does dual repeating weapons bring in the first place over just

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one repeating weapon

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or idk, a crescent cross

warped orbit
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more ammo, presumably

warped orbit
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so that's two options with it and Starshot

surreal basin
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Paired shot

rustic cape
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You could of course pick stuff up with dual weapon warrior or a multiclass, and take non-weapon ikons

trim bluff
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im just realizing that ive never really played a caster in pathfinder lmao

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wait im dumb i forgot about that one oracle that i played

rustic cape
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But even then you're gonna be seeing action conflicts between transcendence and double slice

wraith snow
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Somehow my groups are very good at assembling 4 stacks of casters or 4 stacks of martials

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Balanced party comp never

warped orbit
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we did four martial in our AV campaign, and it worked perfectly fine tbh

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Fighter, Barbarian, Ranger, Investigator (me)

wraith snow
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We did it in Bloodlords and it uhhh

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Did not go fine, frequently

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Alch, Investigator, Barb, and Swash (me)

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And then on the opposite end of things our current arrangement in a homebrew game is Kineticist, Necromancer, Animist, and Witch (me)

surreal basin
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You guys should

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Probably build parties together lmao

wraith snow
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We do, it's just that most of us have concepts in mind and would rather attempt to force them than not use them.

paper inlet
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Does oracle dedication count as

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playing a spellcaster

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Because if it doesn't then I don't think I did

rustic cape
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Not a full caster, at least

wraith snow
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Though the parties may not be mechanically cohesive, they're at least narratively tied together and to the main plot well

rustic cape
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All-martial parties are pretty strong

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Low on burst healing, usually

paper inlet
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smoking that martial blunt always

rustic cape
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But very good

paper inlet
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Champion, Fighter, swashbuckler.

rustic cape
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I think a balanced comp tends to be strongest if only for debuffing

wraith snow
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Not always a problem but occasionally makes some fights painful that didn't need to be

rustic cape
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All-caster squads tend to be pretty squishy but can throw out a dazzling amount of power as needed

trim grotto
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practically speaking, does playing a large ancestry make it harder to sneak

clever cobalt
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Mechanically no

rustic cape
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In theory yes, due to cover rules

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Is the GM going to enforce those? Different question.

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And of course at high level with skill feats the difference disappears

surreal basin
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Hide in plain sight is so fucking funny

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As a sidenote

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Stealth builds that hide in combat are actually kinda insane

wraith snow
warped orbit
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Arbalest Sniper is a pretty good build yeah

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And much less crit reliant than other weapons

surreal basin
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My player is Shobhad Long Rifle Sniper

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That shit is scary

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And yes that’s a real weapon read a book

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:p

wraith snow
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I'm familiar, I've seen it used a few times actually lol

tribal steeple
wraith snow
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I've also gone for it occasionally on my Witch build, it's meant to be a high stealth, high CHA illusionist build

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granted I often can't really afford the action econ often

tribal steeple
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Yeah same. It just turns out that the gm and party are not the kind of people who engage well with illusion and hiding.

warped orbit
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I feel like you mainly do combat hiding to get off guard for ranged attacks

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and the defensive benefits are more secondary

tribal steeple
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Sniper Gunslinger life.

wraith snow
clever cobalt
warped orbit
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fomx

desert vale
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looks at pathfinder beginner box adventure

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One of the encounters seems odd.

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Area 11 the art on the map seems slightly off. The shadows are wrong for what is described

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||it says that the wide staircase goes up but those stairs look like they go down||

desert vale
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Leshy Lamashtu cultist. Lemeshtu?

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Leshystu?

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[redacted for maximum caution]

silver geyser
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not that last one.

wary yoke
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The only situation I can think of where a Leshy would start worshipping Lamashtu was if it was the creation of a Druid that was a follower

clever cobalt
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Evil Fey exist

rustic cape
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I think we’re all forgetting a crucial factor

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It would be funny, and could be gross

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Lamashtu is a patron to outcasts, either way, even if it’s just a way for her to exploit them

desert vale
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Honestly I originally had the idea because it was funny to me. And made me think of weeds and plants being weird.

sacred bluff
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I think I'm gonna veto the Investigator class if I ever run a pf2e game that's not structured as an investigation or mystery because holy hell is the GM overhead ever annoying. One of the other players in the game I'm in is playing one and the amount of interjections is excruciating. It's not the player's fault at all, it's just how the class is designed.

solar storm
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It's not a bad idea

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I think it's the most narratively specialized class

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Though there's some competition with champion I think it wins

sacred bluff
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"Is this related to my investigation?" "Does That's Odd trigger?"

tribal steeple
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I get exhausted by unnecessary interjections, but it's not from someone playing an investigator so I'm willing to ascribe at least part of the problem onto the player. Some people just are not good at:

  • timing, knowing when to interject and when to wait just a bit for a sentence to finish
  • brevity, being able to convey what the interjection, taking 3 minutes of waffling and being dodgy about what it is they are even talking about
#

asterisk: they play a wizard where this is the most problem, but in a parallel game they play a magus w/ investigator dedication and aren't really any better about it

warped orbit
#

having played an Investigator for a while, you could IMO just give them free action DaS all the time, and it would be fine tbh

rustic cape
#

Investigator is definitely undertuned, so I agree with Alaen.

#

It’s a shame because it’s the only other class with rogue speed skill advancement

light gyro
#

(wrt investigator) stuff like spellstrike fishing does feel kind of like a trap option, though i've only seen someone trying it for a few sessions so far

warped orbit
#

I played with Eldritch Archer archetype, and it did feel useful for when I did get a good DaS roll

rustic cape
#

Spellstrike fishing is absolutely just a perceptual thing

#

Big hit feels good

#

Which isn’t nothing but

warped orbit
#

for Investigators themselves, you are already checking your DaS most turns

#

on other classes though, yes I agree

rustic cape
#

Yeah, in that case it can make sense as a 1/encounter big hit

warped orbit
#

especially if you do happen to roll a crit

rustic cape
#

Spellstrike isn’t a ton of investment, especially not in free archetype

trim grotto
#

y'all think a clockwork reanimator dedication inventor would work in a blood lords game

wraith snow
#

Yeah, if the party is already specced to support undead it's less annoying than it would otherwise be and it's a fine combat companion ime

#

Plus you're in one of the few places it won't raise eyebrows in public

trim grotto
#

sick

#

do the feats for the construct innovation work for the construct companion from clockwork reanimator

rustic cape
#

I just noticed she's wearing heels, but honestly in her case it's fitting.

echo briar
#

The new subscription is a complete scam.

#

You will be charged $.01 to start a new subscription when the new website goes up.

warped orbit
#

?

echo briar
#

They’re adding a $.01 charge to make sure your credit card works before subscribing. I am exaggerating this tiny charge for the sake of comedy

warped orbit
#

ah, okay

wary yoke
#

Witch archetype is better than I thought for casters to splash into

warped orbit
#

They have some decent feats to grab yeah

#

Psychic archetype can also be good for any caster without a good general use focus spell

rustic cape
#

Spells only caring about your key stat if they’re doing offense helps make them a lot more accessible

clever cobalt
#

Oddly specific question but what name would you give a Mythic Numerian Great-Chainsword?

#

All I can come up with is "God's Teeth"

#

My party (as a player) is currently in Numeria and are trying to kill a recently freed Azlanti Flesh God

#

Also chainswords are cool

wraith snow
#

Sundering Maw, Roaring Reaver

surreal basin
#

Gods teeth is pretty fucking good

#

Render

carmine oyster
#

Or just Rend

#

Render makes me think of Blender or SolidWorks

steel blade
#

God's Teeth is metal but it's also the name of a published #1162147260348497980 adventure vvvSip (big content warning wrt that campaign and child abuse btw)

rustic cape
#

I decided to drop Stealth for Society on my bomb-throwing barbarian, so now I've got three skill feats open. What's good re: Society feats, in people's opinions?

turbid dagger
#

Eyes of the city and biographical eye are my main picks

rustic cape
#

Oh, huh, those do both look rad

light gyro
#

cognitive crossover might be worth it if you can guarantee another skill covers a good deal of the encounters you expect

rustic cape
#

This is Kingmaker, so Fey Lore or something might be good?

#

Streetwise and Courtly Graces seem to have their virtues as well.

tribal steeple
#

Additional Lore skill feat kicks so much ass if you know what will be relevant for whatever it is you're doing.

wraith snow
clever cobalt
rustic cape
#

Courtly Graces feels like it could help a lot in Kingmaker specifically

wraith snow
#

Honestly both of them could help a decent amount tbh

clever cobalt
errant roost
#

that reminds me, when are we expecting them to actually publish the Necromancer class?

warped orbit
#

some time next year

echo briar
#

Likely before gencon

#

unless this is an extremely long playtest.

errant roost
#

have they published any changes after the initial playtest release?

warped orbit
#

there was a blogpost I think

#

the main thing I remember is that Runesmith damage will likely go down a bit

echo briar
#

I really hope PF3 gets rid of bespoke weapons.

#

Just give us a light/med/heavy category and let us pick a few traits.

errant roost
#

evil option: bring back the polearm tables

#

get feats that only work if you wield a glaive-guisarme, or a bec-de-corbin, but not a voulge

surreal basin
#

yeah tbh i see the vision but would be disapointed if thy got rid of bespoke weapons

solar storm
#

Yeah not a big fan of of juiceless generic weapon lists

novel merlin
#

I want the evil option

#

More polearms

#

Every notable weapon from every culture and also all the fantasy ones

errant roost
#

really, I want either generic weapons or a smaller list of meaningful options. I don't need stats for a Goblin Rat-stick if it's just a worse spear, I want that rat to be mechanically signfiicant

solar storm
#

I think that’s more the problem

#

A lot of the options are just not compelling

warped orbit
#

There are a ton of weapons that are just not really worth using

vocal ember
#

Yeah

surreal basin
#

yeah i want weapon traits to all be like

#

deadly, fatal, reach, and agile

#

where theyre a big factor in how the game feels

echo briar
#

I mean, have like 10 different base weapons. "Spear", "sword", "dagger". These have base damage and major traits like fatal or reach. Then you get like 1-2 minor traits like disarm or hampering.

sour venture
#

i like it when games have both somewhat generic weapons for people who want them but also the option to be like "hi yes i've got eight different types of polearms and the differences matter"

#

tangentially

#

is there any way at all to reduce the reload for a sling?

vocal ember
#

Like reduce it to reload 0? not that I know of

sour venture
#

unfortunate

#

someday a D&Dlike dev will actually look up how slings work

#

evidently not this day

vocal ember
#

Guerrilla Archetype has a lot of sling action compression tho

#

yeah, the weapons are explicitly not based on the real deal

sour venture
#

I'm well aware, but it also bothers me since this is a recurring pain point for D&D and D&Dlikes and has been for as long as I've played them

D&D devs love to go "slings are weak weapons that's why David lost to Goliath"

#

guerilla assault is okay i guess

#

sucks that there's no real support for using slings on actual ranged build loadouts

#

bows (and I guess guns) getting such a privileged position in the rules has bugged me for a while and I briefly had a hope that maybe they fixed slings in pf2e

#

maybe i just refluff a gun as a sling and take gunslinger

novel merlin
#

Slingslinger

sour venture
#

in the end im just frustrated and sad that this incredibly niche character concept fantasy is (reasonably, in some ways) never actually enabled in these games

#

though i have always felt like it's a bit of a self-fulfilling prophecy

#

no one uses slings because slings always suck which means no one makes cool options for slings because no one uses slings

echo briar
#
level 8
+1 striking fearsome cruuk
1/day, free action
Trigger: you hit a frightened creature with this weapon. 

Effect: You may demoralize a creature within 30 feat, ignoring any temporary immunity to your demoralizes.``` Also speaking of weapons, how does this look? The base AP weapon is just so disappointing.
sour venture
#

meanwhile a certain kind of real life historical warfare and weaponry nerd end up not getting to use slings

#

side note

#

ok nevermind i lost my train of thought

#

that looks like a cool weapon

echo briar
#

Could I make it 1/hour if I got rid of the ignoring immunities thing?

#

It needs setup, skill investment, and only works against multiple opponents.

vocal ember
#

I think either would be fine more or less.

warped orbit
#

And it's still just kinda okay I feel

sudden lark
#

So I want to make a blaster character, is Wizard w/ Martial Artist dedication or Magus better?

sour venture
#

what does blasting mean to you

novel merlin
#

Wizard with martial artist definitely won't be as good as whatever you're imagining

sudden lark
#

Uhhhh big elemental AoE damage

#

Dang.

novel merlin
#

As in your punching will still not be good

sudden lark
#

Ok then.

sour venture
#

big elemental aoe damage, but also you want to melee, by the sounds of it?

#

probably just kineticist

sudden lark
#

Oh ok haha

novel merlin
#

Kinetecist for consistent aoe elemental stuff, sorcerer for slamming a few big spells then running out of slots lol

sudden lark
#

I'm thinking of Rin Tohsaka.

#

I didn't even know Kineticist was out

sour venture
#

kineticist is what you're looking at for that kinda thing

#

maybe with a wizard or witch multiclass

warped orbit
#

Wizard will probably not do this as well

sudden lark
#

nodnod

sour venture
#

reasonably gishy, has aoe effects and anime jumping if that's your speed, can be, if you want about getting in and blowing stuff up while fighting

warped orbit
#

Mainly because Sorc gets you some good blasty focus spells too

sour venture
#

otherwise yeah sorc probably

#

honorable mention alchemist

novel merlin
#

Kinetecist is sorta fake gish but that's fine

sour venture
#

if you want to throw exploding gems,

warped orbit
#

Kineticist can also do good, yeah

#

But trades some impact for being able to do it all the time

tribal steeple
#

Kineticist is rad and flexes into a lot of off-roles depending on what elements you're working with.

rustic cape
#

Kineticist does get some big impact if one knows where to look, fwiw

tribal steeple
#

Air and fire make great mobile skirmishers, wood and water make decent healers, water comes with built-in forced movement to keep things moving around, earth and metal and wood can be fairly (sometimes stupidly) durable melee range fighters

rustic cape
#

Earth/Wood has been treating me extremely well in Season of Ghosts

tribal steeple
#

I'm running a metal/wood tank literally at this moment.

warped orbit
tribal steeple
#

Yeah, you do pay in some ways to have "all-day-every-day" elemental pseudomagic

warped orbit
#

But the Kineticist can of course do their thing every round without repercussions

rustic cape
#

I’m eager to add Air at level 5 for lightning dash and Desert Wind at level 6

tribal steeple
#

You have your fairly clearly-defined lane to work inside, unlike those casters who flex their spell choices on a whim.

sudden lark
#

nods

rustic cape
#

You know what’s hilariously, comically powerful? Ignite Sun

sudden lark
#

Oh...

#

I didn't even look that up

rustic cape
#

Very late game but

sudden lark
#

And I have a feeling I know what that does.

rustic cape
#

It is silly strong

sudden lark
#

I...actually wonder if ||Father creating a miniature star|| at the end of FMA is a reference to this.

tribal steeple
#

metal has the record for highest number referenced with its capstone feat HELL OF 1,000,000 NEEDLES

rustic cape
#

It creates three small suns that you can move around

sudden lark
#

Oh ok

tribal steeple
#

Ignite the Sun only makes one sun, but you can make it bigger AND move it each time you Sustain it

#

18th level Rolling Flame (but good)

small meteorBOT
#

Question: How is Kineticist/Monk?

warped orbit
#

Ignite the Sun is also a bit weird, because a lot of its value is in the attack buff it gives

rustic cape
#

Especially since you probably have free sustain at that point

warped orbit
#

Rather than just the AoE itself

warped orbit
small meteorBOT
#

Archetype.

rustic cape
tribal steeple
rustic cape
#

The reverse is not true

sudden lark
#

Thank you all

small meteorBOT
#

Really? I kinda expected that Kineticist would like Monk's stances.

warped orbit
#

Kineticist doesn't super benefit from a lot of stuff, because their actions econ is already spoken for and they don't interact with other things

warped orbit
tribal steeple
#

Go into the pathfinder discord and search for discourse on how Timber Sentinel is overpowered as a dip for other classes.

small meteorBOT
#

Hm.

tribal steeple
#

But yeah a class Kineticist is 100% occupied with its own stuff in terms of combat actions.

warped orbit
#

It's something that makes Kineticist a bit weird
They don't use Strikes and they don't cast spells

tribal steeple
#

Meanwhile a Monk has the freedom of action economy to absolutely make use of a spare Impulse or two every so often.

warped orbit
#

Which can make finding useful archetypes difficult

rustic cape
warped orbit
#

It's mostly stuff that goes off your class DC or out of combat

small meteorBOT
#

Hm. Though er, then again one of our characters is a staff acrobat Exemplar (was Fighter before WoL came out)

#

We think about her a lot. :)

tribal steeple
#

A high level Monk can use that capstone to Fuse Stance with one of their fucked up Monk stances and one of the fucked up Kineticist stances

rustic cape
#

Picking up impulses from the kineticist archetype can be very good in general

#

And yeah, fuse stance does numbers with at least one non-monk stance

sudden lark
#

So to be clear, selecting dedications is a wholly separate process from straight multiclassing?

tribal steeple
#

https://2e.aonprd.com/Feats.aspx?ID=4284
Like, picking up Timber Sentinel using 2 archetype feats pays for itself and naturally scales with your level for the rest of your life. Anyone can snag that.

warped orbit
#

Fuse Stance is so cool too bad it comes in so late

sudden lark
#

Like uhhhh

#

Multiclassing still works the same way it did in 1e/D&D 3.5?

tribal steeple
#

it does not

sudden lark
#

Oh?

warped orbit
small meteorBOT
#

Dedications is, rather than taking a standard class feat at level 2+, you can instead dabble a bit in another class, but you get a nerfed version of their stuff, or you get a unique non-class thing.

rustic cape
#

No

warped orbit
#

Archetypes are the only form of multiclassing in the game

sudden lark
#

Oh

#

So straight-up multiclassing is just against the rules

small meteorBOT
#

There's also the dual-classing rule but that lights balance on fire and you will never see it.

tribal steeple
#

There are two options for "multiclassing"

  • dual class rule, where you take two parallel full classes and get all the features of each, taking the highest if you get similar things
  • archetype dedications, where you spend one of your class feats to dip into a limited "sidegrade" of whatever that archetype is
warped orbit
#

There's also the dual class optional rule, but that's also something different

sudden lark
#

Ok then.

#

Good

#

I fucking hated calculating BaB back in the day.

small meteorBOT
#

You can't do for example Exemplar 7/Gunslinger 3 at Lv.10, you'd do Exemplar with a Gunslinger dedication.

sudden lark
#

Yeah I get you now

small meteorBOT
#

But not all dedications are class dedications, for example Staff Acrobat.

tribal steeple
#

BY DEFAULT, archetype dedications and feats are supposed to be taken IN PLACE OF your normal class feats, representing you sacrificing progress in your own class to have a diversified toolkit or some other unique combination that fits your needs. A LOT OF GMs like to run the Free Archetype rule where you get a track of bonus feats at even levels specifically for allocating to Archetype dedications/feats, parallel to your normal class feats.

small meteorBOT
#

This does boost the power level a bit, but doesn't break balancing wide open.

tribal steeple
#

For example my Wood/Metal Kineticist is being run with Free Archetype, so at 2nd level they get Druid Dedication, at 4th level they get the focus spell feat, and so on, all while keeping normal Kineticist class progression.

small meteorBOT
#

Also, IDK how good this specific one is, but Archer is a dedication, which is literally just for "you use bows and crossbows more good".

sudden lark
#

Insert Fate joke here

warped orbit
#

Archer is decent

#

It's mostly for getting the good Fighter archery stuff on anyone

tribal steeple
#

Some archetypes are better for combat than others (and some are just kinda so niche they're useless outside their specific scenario).

small meteorBOT
#

Staff Acrobat we find is quite funny because you can throw people around with it or just start pole vaulting bastards.

tribal steeple
#

But they can also be easier gateways to specific kinds of character builds than going through a Class Archetype. Instead of getting a Monk Dedication and worming through that for one stance you wanted, you can get the Martial Artist Dedication that also gives you access to stances without being associated with "monk stuff"

#

Staff Acrobat is a cool dip dedication cus you just get auto-scaling Acrobatics

warped orbit
#

that's Acrobat actually

tribal steeple
#

right

#

the other acrobat

small meteorBOT
#

Also like, combine Staff Acrobat and Quick Jump and you can just be on one side of a person and then just Leap onto the other side.

#

Which is great when you're making a character inspired by Guān Yǔ.

tribal steeple
#

I think everyone should do an Athletics-maxxing Assurance Jump Monk at least once. It was rather fun.

sudden lark
#

Ah Monk good times

#

Good times.

small meteorBOT
#

..I feel like this could work well on Magus.

sudden lark
#

☺️

small meteorBOT
#

Just start pulling off jumping Wuxia nonsense.

tribal steeple
#

With the ridiculous speed boost from the class you can just pre-calculate what your Long/High Jump distances are and say "yeah I triangle jump up to the top of this four-story building with ease"

small meteorBOT
#

Also fun fact: Bǎihé can outrun a horse.

rustic cape
#

I love dual class but it is so wonky

#

That said, a lot of characters in fiction are best described using dual class rules

paper inlet
small meteorBOT
#

At lv.3 she can move at 40ft per move, which allows her to 3-move faster than a horse using Gallop, but at lv.8 she can go up to 50ft.

#

And that means she can 2-move alongside a galloping horse.

paper inlet
#

SKY LAUGHS AT WAVES [one-action] FOCUS 1
UNCOMMON MAGUS MANIPULATE
Requirements You’re wielding a one-handed weapon in the
sword group.
You soar and leave the world’s squabbles behind before your
violent intentions ground you once more. Fly up to your Speed,
then make a Strike with your sword against an adjacent
creature at the end of your movement. If you don’t have any
other means of flying, you fall after the Strike. If you can’t end
your movement adjacent to an enemy, this spell is disrupted.

tribal steeple
#

Monks are indeed hella fast.

small meteorBOT
#

Correct, and now imagine that combined with the jump assurance nonsense.

#

She's an Exemplar.

Salad, Advocates for Things ↩️

[Reply to:](#1161695831775248426 message) Monks are indeed hella fast.

warped orbit
tribal steeple
#

I do not need to imagine, for I have done it on my hella-fast monk.

warped orbit
#

even for some of the "fairer" combos

small meteorBOT
#

She could in theory go even faster if we mechanically (rather than just lorefully) made her an Aiuvarin, not a Dark Fields Kitsune, but that means asking the GM for foxform over tailless rather than just getting it.

rustic cape
#

I do love my Barbarian||Rogue bomb thrower build

warped orbit
#

and is likely to have the save upgrades in two or even three saves

#

which can make it pretty difficult to actually tag people with save based effects

sudden lark
#

Barbarian||Rogue?

#

...there are gestalt rules in 2e?

small meteorBOT
#

I'm not familiar with gestalt?

sudden lark
#

What does the || stand for

sour venture
#

probably just multiclass

tribal steeple
#

it's the dual class rule

warped orbit
tribal steeple
#

gestalt is what it was called in 1e

sour venture
#

oh okay

sudden lark
#

Oh ok

sour venture
#

gestalt is actually from 3.5, and a lot of p1e players used it

#

i didn't know that there was a dual classing setup in pf2e

sudden lark
#

Hahaha...gestalt...

sour venture
#

neato

tribal steeple
warped orbit
#

it, predictably, makes things a little difficult to balance

sudden lark
#

Yep it's always been an optional rule

warped orbit
#

can be good for very small parties though

#

if you have only 2-3 people

sudden lark
#

Yep.

rustic cape
small meteorBOT
#

I've had a very funny character idea, hold on.

#

Basically, an awakened animal cat that's a throwing weapon Ranger.

tribal steeple
#

who would win, a little metallic spoodler or a big fiery roomba

paper inlet
#

I bet on fiery roomba

tribal steeple
#

the spooder lured the fiery roomba outside by feeding it a line of conjured matter, then shouted to her friends "HEY PLEASE BLOW THIS UP WITH MAGIC SPELLS, QUICKLY"

rustic cape
#

Spiders have the advantage in tactical versatility

rustic cape
#

I do love playing rogues

#

Just for the skill feats

#

We need another skill feat class

eager mountain
#

it would be so fucked to end this campaign becuase of a random encoutner right now

tribal steeple
wraith snow
#

Taunt goes crazy when you're the tankiest creature on god's green earth

eager mountain
#

becuase the froghemoth went away i na few turns

rustic cape
solar storm
clever cobalt
#

Mildly off topic but I wish I could get into a Kingmaker game that doesn't all apart early

small meteorBOT
#

I am in love with this idea, BTW. Uses a war javelin for the tethered attribute. Good at survival and climbing mostly.

Josie | System at 63 ↩️

[Reply to:](#1161695831775248426 message) Basically, an awakened animal cat that's a throwing weapon Ranger.

rustic cape
#

The main pain-point is that Taunt competes for actions with impulses, but

#

It's actually worth it

wraith snow
#

In their case they use a lot of the revenge damage feats so Taunt doubles as technically a damage vector

#

Granted you need to squint very hard

rustic cape
#

I can see it

#

And mixing Taunt with Protector Tree is crazy

#

Because you can essentially force enemies to go for the person near the tree

wraith snow
#

Unfortunately they're not Wood but that would be cool

rustic cape
#

Oh I assumed they were, just given Wood gets the regenerating shield

#

(I think my favored dual class for kineticist would be with guardian, it brings a lot of value to earth/wood)

wraith snow
#

They're using a tri-gate build for Fire/Metal/Earth iirc, though I don't remember if they kept Metal after the respec and are just Fire/Earth now

rustic cape
#

Lava Leap my beloved

#

Metal always feels hard to justify to me

wraith snow
#

Plus they have the Impulse that just reads "Furnace Form always and forever" which goes hard for a revenge damage focused build

rustic cape
#

Water and Metal between the two of them feel like the less attractive of the elements

wraith snow
rustic cape
#

I've only seen it played once, and that player was notably bad at the tactical/building side of the game

#

But when I tried to help him do some rebuilding I was stymied by how little there was that looked genuinely interesting.

wraith snow
#

Well, solid once and giga-busted the other time

#

The ice field AoE definitely needed that nerf lmao

#

Even post nerf it's been very solid ime

#

Just a small chance to completely explode an encounter if the GM rolls bad

small meteorBOT
#

Also, rules question: If you have a 1-handed Tethered weapon, can you use it with a shield?

#

Or some other item in your offhand.

warped orbit
#

Yes

small meteorBOT
#

Oooh.

#

And does a buckler block holding a tether, or only using both at once?

warped orbit
#

The latter

#

As long as you're not actively raising it, a buckler doesn't interfere with anything

small meteorBOT
#

:3

craggy thunder
#

wrong chat thank you fatfingers

#

fucks sake

rustic cape
#

@craggy thunder should I still ping you for dual class abominations? I’ve got one coming XD

craggy thunder
#

sure lol

rustic cape
#

What are some of folks' favorite mythic paths used as archetypes?

wraith snow
#

Starfinder oneshot idea: The party must go on an adventure to seek the wisdom of the Install Wizard

rapid wagon
#

The quest for the Any Button

#

Err Any Key

dapper tusk
#

concept: ghost in big full-body armor who's in denial about being undead, and insists the cleric must be casting Heal wrong when it damages them

sudden lark
#

My immediate thought was Buzz Lightyear

sinful gyro
#

Oh damn they're finally updating the paizo store

#

Nice

clever cobalt
#

ye I saw that

#

about time tbh

sudden lark
#

Okay one of the other PCs in my PF2e game has a really weird and out-there backstory

#

Although she's a normal human monk mechanics-wise, she's the clone of a powerful necromancer who attempted to ascend to godhood, but failed and was stuck in a limbo state in the Astral Plane. The clone's creator, who is the BBEG, is the mage's lich husband/lover (unclear on that) and he created her as part of an elaborate ploy to get his wife back.

#

Reminds me of Zouken

wary yoke
#

I was looking at the Spirit Warrior and planning out a free-hand fighter character with it and I realized that if you stripped out some of the supernatural stuff, it could be a really fun combat style archetype

#

Reminds me a lot of what I liked about Fools Errand in PoW

rustic cape
#

Yeah, you don't even really need to play to the supernatural stuff

#

Just take the dedication, bam, you're good

#

Probably also take the hilarious sword-ruining parry feat

light gyro
rustic cape
#

1/fight get out of jail free card

light gyro
#

oh that's nuts

wraith snow
#

ig it does require having a usable sidearm but that's not the worst, and if you're using the twin rings and a dual wield build it's basically free

wary yoke
rustic cape
#

Oath of the Kaiju is really good, fwiw

#

The others are kinda whatever

#

Circumstances bonus to damage good

wary yoke
#

Have an arsenal of disposable swords

rustic cape
#

Spirit Warrior is, all-in-all, an extremely strong archetype.

#

Damage boosts, ranged melee attacks, a very good flourish, rock-solid defenses

wary yoke
#

I just wish there was an easier way on fighters to match proficiency scaling

#

Unless you use brawling weapons, you'd normally be stuck focusing on either brawling or on whatever your other weapons are

#

Swordmaster PFS archetype has a feat to address that, but that's it

wraith snow
#

The only way I could think of to get around it would be a brawling group weapon that doesn't feel like it

#

The thorn whip comes to mind

rustic cape
#

They have it until level 5, and it doesn't generally matter that they don't after that

#

Just kinda screws very specific builds

wary yoke
#

Swordmaster has a few other useful feats, so despite its age I don't mind having to splash in

#

It has a skill feat for repairing equipment on the go, which is useful with the whole "disposable swords" thing

rustic cape
#

Oh, huh, didn't know about Martial Expertise.

#

Glad that exists, at least

wraith snow
#

I've been trying to work out a way to play an undead Instinct of Decay Barb without uhhhh

#

Exploding and/or imposing a massive action tax on the party healer

#

Conceptually it's very fun to me but combining huge amounts of self-damage with being unable to use most sources of healing seems unwise

#

I wish there was Blessed One but for Touch of Corruption

steel blade
#

could just ask your gm 'hey can i take the blessed one background but swap the spell it gives'

rustic cape
#

Decay Instinct is bad

#

There's not really a way around it

#

Ligneous is my instinct of choice for being very larg

wraith snow
#

(please ignore all of the creatures immune to poison, if I pretend they don't exist they can't hurt me)

rustic cape
#

Big number funny and that's why I use Ligneous :D

warped orbit
#

I wish Ligneous and Decay got any feats

rustic cape
#

Elemental gets points for having good damage and being compatible with multiclass kineticist impulses

wraith snow
#

Admittedly most of my fascination with Decay is that I already wanted to try doing a Ghoul or Zombie Barb and Decay is good flavour

rustic cape
#

TBH if you're doing ghoul or zombie it'd be easy to fluff ligneous as being decay

#

ligneous even slows you down for that zombie walk

wraith snow
#

Yeah, I did consider that as an option, I just like the fantasy of a fighter falling apart mid-combat, Zombie has a lot of it already and Decay would match very well

#

It's just an unfortunate situation of being a concept I like that gets mechanically executed well in terms of fulfilling the flavour

#

But also it's not good and gets worse for the introduction of undead

echo briar
#

The Paizo website will not be going down today due to a delay.

light gyro
vocal ember
#

Oh shit Paizo's old website has ascended

Paizo Shop (The Old One)
Areas of Concern commerce, role-playing games, riddles
Edicts buy Pathfinder and/or Starfinder products
Anathema reveal more than you need to, use modern web technologies

Devotee Benefits
Divine Attribute Dexterity or Intelligence
Divine Font harm
Divine Sanctification Can choose unholy
Divine Skill Computers
Favored Weapon starknife
Domains creation, disorientation, trickery, wealth
Cleric Spells 1st: lose the path 3rd: slow 8th: quandary

echo briar
#

Dam they got good spells. I guess I have to convert

warped orbit
#

Harm font though

echo briar
#

Be undead

surreal basin
#

Run up to a guy and spam one action harm

carmine oyster
#

Pokepokepoke

true delta
twilit escarp
#

Our game starts. First battle against some fodder bandits. We make and ambush. Then my sorceress runs and casts color spray.

#

GM's reaction:

desert vale
#

Half joking headcanons: Aklo is just English

echo briar
#

It's weird they posted a blog post today when the website was supposed to be closed.

frank crystal
#

Hmm, if the only focus spells from monk I want are either mobility or unarmed damage amps, do I really need wisdom for anything?

echo briar
#

Will saves and perception.

frank crystal
#

I more meant besides the generic stuff everyone gets from Wisdom

echo briar
#

You have free hands. You are one of the best battle medics.

frank crystal
wary yoke
#

Monk speed also lets you get a lot out of doctors visitstion

eager mountain
#

fighting a feesh

twilit escarp
#

Feels like dynamite fishing should be a thing here-

rustic cape
#

Today in Season of Ghosts: "On one side of this argument there's a cat, and on the other side there's a Pharasman."

desert vale
#

In theory. Their could ne two more spellcasting traditions.

#

Mind/Life. And. Spirit/Matter

surreal basin
#

I think personally it’s kinda inevitable we might get another eventually just as a result of like. How games with release lives like this work

rustic cape
#

At least for a while they’ll probably err towards bespoke subsystems like with Kineticist and Runesmith

#

Perhaps at some point we’ll see assembling a list from fixed parts, as the animist kinda does

light gyro
#

lancerfinder....

tribal steeple
#

I forgot runesmith was a thing until now, I look forward to that. IIRC it was pretty stronk in playtest though.

surreal basin
#

They said they’re toning down its direct damage potential which is good

tribal steeple
#

I think it might've served as a good vessel for a character idea I had once: an automaton crafted to be a soldier during a long-forgotten Wizard War, spent an indeterminate amount of time buried or locked away somewhere. After being unearthed, their only motive is to continue the war (which is LONG SINCE OVER) against an opponent who is in all likelihood dead. But nobody ever told them the war was over, and they can't confirm it without either seeing the opposition wizard(s) dead or being relieved by a commander (of which none seem to be left).

surreal basin
#

Since it’s supposed to be a support

#

Which I’m sure a bunch of people are gonna say is bad since a weird contingent of the PF2e community hates anything that isn’t about doing more damage harder

tribal steeple
#

My own experiences with Pathfinder 2E have not been especially favorable toward support roles, sadly.

surreal basin
#

Eh

warped orbit
#

The damage options were also just way better than most other things you could be doing in the playtest

#

So well have to see how release ends up looking

rustic cape
#

Ime the best general supports can do a lot of their schtick for one action

#

Old 4e leader principle, as it were

woeful pecan
#

Looks like our Season of Ghosts party is changing

#

-1 nagaji Champion, +1 ysoki Ranger

solar storm
warped orbit
#

they said they wanted supportive effects to be a more major part of it, yes

#

but in the playtest the best strategy definitely was to focus on the damage runes and play like a more flexible Magus

solar storm
#

Ah ok that makes sense

warped orbit
#

Though we don’t intend to do away with direct-damage runes like atryl, rune of fire altogether, we do intend to rebalance some (some) of the runes’ power away from direct-damage effects, having your runesmith increase the team’s damage output through buffs and support instead.

#

from the debrief blog post

#

and also that there will probably just be more rune in general

small meteorBOT
#

I do like the idea of Atryl like, bestowing fire damage on whoever has it.

desert vale
#

Was thinking of running beginner box pathfinder for friends. But now scared things are getting too complicated

light gyro
#

It's like five sequential rooms

surreal basin
#

Would you be doing it on foundry or irl or what have you

desert vale
#

Real life. Its. I got the beginner box because i wanted something simple. And. It feels like its getting more complicated as we talk about more options.

woeful pecan
#

Fwiw I ran through it with my kid siblings just fine

desert vale
#

Okay. People in the group are reassuring

wraith snow
#

In a boss fight today I passed like 3 different saves because of the plus one off of Witch Warden

#

Bless extremely niche feats like this that are perfect for flavour

#

It feels so good when they pop off for exactly one encounter

woeful pecan
#

Flavor feats are so much fucking fun

wraith snow
#

I also stopped ten (10) different reaction attacks from Laughing Fit

#

So that was fun

desert vale
#

Set a date for the pathfinder beginner box game.

#

Also. Is Rascal one of the weaker Swashbuckler Styles? Dirty Trick has the attack trait which means either the trick or the finisher will be at a multi attack penalty

turbid dagger
desert vale
#

Sadface

surreal basin
#

I guess it could work for having on turns and off turns

#

It’s not unuseable

turbid dagger
#

Its not unusable but it IS One Of The Weaker Swashbuckler Styles

echo briar
#

It’s better than gymnast

turbid dagger
#

Well no
Because it has the same map problem as gymnast and on less powerful actions 😭
Grappling does all the same things for a gymnast swash as dirty trick does for rascal while inflicting a much more useful condition

warped orbit
#

Gymnast is strong because it hugely benefits from Derring Do

wraith snow
#

Also it enables the wrestler archetype build and while it may not be amazing it IS very funny

desert vale
#

Keen flair is an interesting ability

desert vale
#

So. Helped a friend make their pathfinder character.

#

Autistic goblin changeling swashbuckler raised by humans

warped orbit
#

Nice

desert vale
#

Only problem is i kind of want to play the character now

errant roost
#

Maybe they have a twin

shrewd bane
#

Make them friends

desert vale
#

Im running the game

steel blade
#

The struggle is real

desert vale
#

Id probably mess it up

sudden lark
#

I read that as Australian at first

echo briar
#

The new store construction seems to have started.

wooden orbit
#

Has anyone played the Guardian and/or Commander yet?

rustic cape
#

I saw beta Guardian in play

turbid dagger
wooden orbit
turbid dagger
wraith snow
tribal steeple
#

Guardian is like THE "tank" class, even more directly than Champion now. Your entire job is to be a heavy armor meatsack and just Taunt and block all the time, no fancy frills like catch 22 reactions or anathemas or divine whatsits.

wary yoke
#

GMing for one in my current online campaign, very much centering on Taunt usage

#

Though the guardian is also doubling down on using a shield offensively

#

Which I admit I have bad blood for because the first time my group played a PF2E one-shot I wasn't allowed to create my own character (was going to make a catfolk thaumaturge) and was instead handed an EXTREMELY underwhelming solo-shield fighter

tribal steeple
#

Guardian with Punishing Shove (deal scaling damage when you shove, 2x on crit) and the Centaur feat Practiced Brawn (+1 athletics to shove, success becomes crit success) is such a neat recipe for being a controller bully on top of the usual Taunt stuff.

#

damage on successful crit shove:

  • STR x2
  • (STR + 2) x2 (3rd level)
  • (STR + 6) x2 (7th level)
  • (STR + 12) x2 at Master (15th level)
wooden orbit
#

Was thinking of building a spear and shield Guardian for if I get to play Myth-Speaker.

wary yoke
#

Are there any bombs that aren't alchemical? I was watching a video on Dishonored and I was reminded of how fun the springrazor mines were and was wondering about some baselines to create a grenade version for my setting

turbid dagger
#

You might want to look into snares and gadgets

#

But also the junk bomb and nail bomb are alchemical bombs that work perfect for spring razors

wary yoke
#

Junk bomb seems perfect, I'll just remove alchemical and add clockwork

shrewd bane
#

Wanted to ask

#

But how flexible can tiefling appearances be

wraith snow
#

Short answer, very

rustic cape
shrewd bane
#

Interesting

rustic cape
#

From a gaming history perspective, bear in mind that the idea of a Standard Tiefling Look is an innovation of D&D in 4th and 5th editions. PF always drew more on the earlier Planescape look

#

Some tieflings from the old master, DiTerlizzi

wooden orbit
wary yoke
#

And some of the tiefling lineages in the Blood of Fiends book were pretty out-there

clever cobalt
#

Such as?

wary yoke
#

I believe this was all of them

clever cobalt
#

Furry

wary yoke
#

Still waiting to see if beastbrood still exist

errant roost
#

she's less furry, more carnival facepaint

wary yoke
#

After Hungerseed got spun off into their own heritage

#

Oh, and the Motherless

shrewd bane
#

Ngl I'm spinning around the idea of a Rakshasa Spawn that I had going a few months back lol

rustic cape
#

Reached level 5 in Season of Ghosts, playing a Duskwalker

tribal steeple
# rustic cape

Ma'am your legs do NOT look stable or adequately nourished, please consult a physician

true delta
shrewd bane
#

I have no clue what this is

#

But I suspect it's doom

#

This might be it

tribal steeple
#

It's extremely doom, I don't recognize the track tho

shrewd bane
#

The end segment seems to match the start of this

sour venture
#

this is stupid

#

im in love with this build

#

it's uhhhh

armor break guardian kineticist champion bastion

rustic cape
sour venture
#

it's got 3 reactions per turn and reactive shield, letting it do raise shield off-turn and then two shield blocks

every shield block is also a Shove, which deals a bunch of damage thanks to practiced brawn and punishing shove

and then on top of that it's got taunt and hardwood armor and armor break

#

so it can move taunt strike or move bomb or move refresh strike or if not moving just bomb and refresh

#

went into dwarf for the extra toughness

#

since i need to be below half max HP for armor break

rustic cape
#

Needs more Timber Sentinel :D

sour venture
#

timber sentinel is fine and good but i couldn't fit it because i wanted to uhhhh

#

.... so like

#

this gets shield salvation AND destructive block AND gets 2 reactions per turn to use on shield block (after using one for raise a shield)

rustic cape
#

Just pick it up later

sour venture
#

so it can proc destructive block twice 😄

#

(per shield)

#

(and then get a new shield)

#

(which comes reinforced thanks to champion multiclass)

#

it's like a cursed tank version of my other shield block shieldbreaker build

rustic cape
#

Longer-term I'd grab Timber Sentinel, and Add Element for Armor of Earth

sour venture
#

makes sense

#

(the other one uses an infinite supply of throwable abysium shields to prank enemies whenever using destructive block)

#

i can't be trusted with free archetype because whenever i build with it i inevitably do like

this:

2: class feat, dedication A
4: dedicA+1, dedicA+2
6: dedication B, dedicB+1
8: dedicB+2, dedication C

#

and so on

rustic cape
#

No that's correct :D

sour venture
#

sometimes grabbing a class feat at high levels or something but lmao

rustic cape
#

If I could avoid taking a barbarian feat at 2nd I would

sour venture
#

in rhona's planned game i had a build that made people go "hey what the fuck how did you get all these dedication feats" when sharing it in here

(she waived the 2-other-feats requirement, but the build functions even without it; all the houserule did was give me some better utility)

rustic cape
#

I typically cheat that using Multitalented if needed :D

sour venture
#

unfortunately the animist build is stuck using a heritage that isn't custom mixed

rustic cape
#

Speaking of which I gotta finish my stupid dual-class kinet/champion

#

I might steal some from your build for it to be tbh

sour venture
#

valid

#

i genuinely think guardian mainclass is the play over champion though

like for one, armor break is so good and not gettable on multiclass

but also getting a third possible reaction (if you take bastion for quick shield block) for shield blocks per round is huge

#

plus, being able to get the shield up before your turn in the first round

rustic cape
#

I originally intended guardian, actually

#

The trick is that I found myself wanting lots and lots of Champion feats

sour venture
#

fair

rustic cape
#

Including higher-level ones

#

Champion/Guardian might be the better play tbh, but I want to do kineticist shenanigans for more DPS

sour venture
#

oh, fair

rustic cape
#

In the Season of Ghosts game I'm in, Vhai house-rules that a 1-action blast can substitute for a 1-action strike for the purposes of metastrikes and other abilities, so in that I'm working towards Justice Champion

sour venture
#

nice

rustic cape
#

Tbh said house rule makes guardian/kinet a lot more attractive

#

Since guardian has so much good stuff tethered to strikes

sour venture
#

true

#

means you have some competition for armor break as well, giving you more flexibility in like

"ok i want to keep my armor up for this round and i'll do a blast-strike and taunt something"

rustic cape
#

But uh here's the thing about kineticist https://2e.aonprd.com/Feats.aspx?ID=4302

sour venture
#

you would sometimes be called on to do that anyway

#

but it probably Feels Better here

rustic cape
#

Desert Wind is silly good

#

So I feel forever tempted to set up some kind of FIre/Air/Earth bullshit that does Desert Wind + Fire Kinet Bullshit

echo briar
#
Level 9
+1 resilient chain mail. This armor does not have the noisy trait. 

1 action, 1/day. 
You become invisible until the end of your next turn, or until you take a hostile action, which ever comes first. If you attack a creature while under this effect, the target becomes frightened 1.``` God  base AP stuff can just be so bad.
#

why was the stealth based armor chain, which is the worst armor for stealth?

rustic cape
clever cobalt
#

How do the classes synergize?

rustic cape
#

Decently! Guardian is mostly bringing us shield stuff and better defenses generally, as well as taunt.

#

Tragically a lot of its neatest tricks are tied to making strikes, and we are a kineticist, but it still improves the tanking power quite a lot.

#

The most questionable decision here is probably going for Earth's skill junction to get a bonus to Athletics for shoves — just nabbing fire earlier and getting the fire aura junction would probably be better.

#

A Kineticist/Champion version could probably be at least as good, but makes certain specific pickups a little more awkward

clever cobalt
#

Personally a big fan of Fire/Metal Kineticists

#

For those big numbers

rustic cape
#

I find Metal to be very lacking, of all the elements

#

I think the biggest numbers possible are Fire/Air, and this uses a little bit of that

clever cobalt
#

How so?

#

I know the Steam Knight stance is supposedly pretty good

clever cobalt
#

Though thats fire/water

rustic cape
# clever cobalt How so?

Fire of course has the best tools for pumping its own damage in general, and Air has extremely high-damage stances in the form of Desert Wind and Crowned In Tempest's Glory.

clever cobalt
#

Fair

#

Fire also IMO has the best resistances

rustic cape
#

It does, it's a very stacked element if you invest heavily in it

#

Not quite as good if you don't

#

But just going pure fire seems like one of the strongest one-element kineticist choices to me

sour venture
#

nice

rustic cape
#

Using a bunch of the tech from your build

turbid dagger
wraith snow
#

Which I don't think exists for any other element

#

Granted that's not exclusive to fire kinet but it is relevant

warped orbit
rustic cape
#

It doesn’t use spells or alchemical items

wraith snow
#

Ah, yeah, didn't realize that was part of it

frank crystal
#

That’s a big problem for so many archetypes with kineticist

#

All of them specify strikes, spells, or items

#

Which blasts explicitly aren’t

rustic cape
#

Kineticist has a real siloing issue. My gm house rules that it can use a one-action blast as a strike for various abilities

frank crystal
#

That’s fair tbh

rustic cape
#

I agree

#

But I can’t assume other folks will use it, sadly

frank crystal
#

I went grappler for my metal, earth, fire kineticist and I definitely got use out of it

#

But like half the feats were practically unusable

#

I was just lucky there were enough that go for athletics skills rather then strikes

rustic cape
#

In the stupid dual-class above I could definitely go way harder with said house rule

#

Guardian has some neat meta strikes

frank crystal
#

Yah

sour venture
#

kineticist really puts the 4e in the 4elike

rustic cape
#

And justice cause would be very nice imo

frank crystal
#

What’s that?

rustic cape
#

From champion

sour venture
#

(I love kineticist but it's really funny to me the way it's an escaped AEDU class)

rustic cape
#

It’s such a cool class. I just wish it weren’t so painfully silo’d.

sour venture
#

"we added an AEDU class to pf2e"

"with ways to interact with the rest of pf2e, like most classes in this game?"

":)"

frank crystal
rustic cape
#

I’m going to get to play justice kineticist soon, so I’ll report on whether it whips like I think it will :D

frank crystal
#

I think it does!

echo briar
#

The original was stealth armor that gave you a penalty to stealth.