#Pathfinder
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They're monolingual in ||pirate||
What's a pirate's favorite letter
Aye, you'd think it be R, but it really be the C
…
what's a privateer's favorite letter?
Marque
fuck
A strong contestant for pirates could be ℹ️ (aye).
If. I try running pathfinder 2e for some people. And want ro do a test game. What should I try?
Beginners box
I hear good things about the beginner box
I love making picrews
Wow didnt know they could make stuff that cool
There's some real good ones out there, though diversity in body types is really lacking
Trying to figure out how to explain to a fellow player that a boomerang is a really bad choice for their Scoundrel Rogue
Third party member confirmed!
- Human dhampir Witch (Spinner of Threads)
- Kitsune Rogue (Scoundrel)
- Gnome Animist (Seer)
@desert vale On the topic of the beginner's box: It's a great intro to the gameplay but note that its plot is a little thin. The strongest motivations for exploring the dungeons are curiosity and the OOC expectation to explore the dungeon. The initial quest is to find out what's been eating the dried fish in the basement. And once you fight some large rats which come through a hole in the wall, that's technically resolved. So you might want something like someone having gone through the hole and not returned. So this way, it becomes a rescue mission and the PCs have convincing reasons to explore the whole dungeon. Actually, you might want some talkative NPC at the end of the first floor. Just to dispense some info, maybe ramp up the stakes. IMO, it's an issue in Paizo's material that there are many NPCs to fight and few to talk to. And that many of the NPCs ou are to fight don't come with uuhhh good drama to th fight and/or are actually adorable.
I once had a rough plan which transformed the whole thing: In my version, the first floor of the dungeon would be reflavoured to be a thick forest. And only the second floor would be a proper underground dungeon. This was inspired by the Faron Woods and the forest te ple in Zelda: Twilight princess. I might have switched the kobolds out for hobgoblins. But that's perhaps a tengent without much use to you.
What I will say is this: consider that the kobolds may be too cute for the adventurers to murder. So you could a) consider damage to them non-lethal, make it a cartoon, b) swap them out for less cute enemies or c) simply portray them as less cute.
Players are known to find GM kobolds to be adorable.
nodnod
Hey, guys, need some help.
Can someone help with Pathbuilder 1e? I can't install it on my smartphone (incompatible with it), and I can't run it on android emulators on PC (it just crushes on Nox and whitescreens on bluestacks). Can someone advice wtf can I do to run the damn thing?
I'd loved to run in my smartphone obv but it's banned in my country from Market (because fuck me I guess) and, yeah, APKs say it's incompatible
Okay so with this party comp, for Season of Ghosts, what should I recommend to our fourth player? Afaik they're new
Fighter. Simple, strong frontliner
I should probably look over the class huh
All I know about Fighter is they get better accuracy
Well, and Reactive Strike
The four I'm gonna put forward are Fighter, Champion, Thaumaturge, and Ranger
They're recommended by the player's guide, and should have enough variance to pick from
Does space have weather and could a druid use magic to affect it?
Kind of? And probably not on any reasonable scale - it's stuff like solar winds and similar.
Solar winds aren’t like planetary winds. It’s not even atoms for the most part, just protons and electrons.
So it’s only weather in the absolutely loosest of sense
What would people say are the best options for targetting Fort or Reflex on the Occult list? One of my current characters is running into the issue where any mindless creature effectively turns me into Johnny Cantrips for an encounter
Fort is easy. You have a ton of good options, like slow
Reflex is harder, with all of the best occult reflex spells being mediocre on any other spell list, and there still isn’t many of them
Rouse skeletons is probably your best bet
Though fortunately, I imagine most enemies don't have BOTH fort and will super high
it depends
Also mindless creatures nvm I can't read
The issue is that constructs often have fort as their best save and the mindless tag which defends against-
yeah
I guess just grab some spells that still have nasty success effects?
Though Slow is a good option, I'm definitely overloaded on Will-targetting spells atm just because they fit the character's concept very well
For season of ghosts, will will be fine
Which is not to say that it’s necessarily low, but just that it’s not like, choc full of immunities
I was definitely worried there might be a lot of mental-immune enemies
I mean this is just off the top of my head but not really
Because of the way crits work, the fighter's better accuracy works out to an extremely good damage feature, and they also have slightly above-average AC due to heavy armor proficiency. They don't get a legendary save, but bravery means they have an edge against what is probably the most common will save condition in the game. They can be highly mobile if they need to be. Their class feats make them notably outstanding debuffers, since they can deliver a lot of conditions on an attack roll without giving the enemy a chance to make a save.
Anyone else love making build decisions for RP reasons, but still struggle when said decision is Objectively Worse?
This is a common feeling, ye
Ye, knew about the extra crit chance thing. Just need to look at their feats more
As you get to mid levels, the difference between an enemy's worst and best saves can get really large. A fighter being able to, say, inflict Frightened off of their excellent attack bonus without having to worry about Will DC is a huge boon.
They get a lot of neat toys, basically.
The decision I'm staring down is my background. Outskirt Dweller, of all the campaign ones, fits my story best. But Terrain Expertise? Ehhhh
the way i look at it there is that skill feats are extremely dime a dozen
unless your build is super tight, you're probably fine just picking it
alternatively you could ask the GM for a swap on the feat
I may tweak the backstory slightly, and take the Mysterious Foundling adjustment for Streetwise instead
but yeah that's an extremely common feeling to which there's often no real solution
Which still isn't spectacular, but it's not useless
Background feats rarely matter
in a game where choices in building matter, sometimes The Flavorful One will be worse mechanically
and it blows
In most cases you will really have more skill feats than you know what to do with
The terrain ones are continuitively really good actually
you're GOING to hit a point after a few levels where it's like "uhhhh i guess i grab this level 1 feat about tracking werewolves at the beach"
terrain is pretty broad comparatively
I think outskirts dweller is actually excellent
Terrain stalker is wildly good, for instance
Because it gives it for forest
Which
Not so spoilers
There’s a LOT of
In SOG
XD
See I know that much
Like…. The entire country is forest lmao
The bonus just doesn't feel super noteworthy
Oh fair
If you're building for like ... stealth, acrobatics, medicine, and intimidate skill feats, you may be pressed to try to fit everything in
And I get that skill feats aren't super pressing, but I don't wanna take something I'm not using
Otherwise you should be fine
Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground.
hum
IS survival any good?
I'm a Witch, so mostly crafting and Recall Knowledge skills
Yeah, you'll be fine
Also dabbling in Medicine maybe
Oh, something that often goes overlooked (this won't matter for your game as you won't get to the requisite level, but I like to point it out): Legendary Tattoo Artist is the only skill feat that lets you raise a skill to legendary, in this case Crafting.
huh
So it can be used to get a fourth legendary skill, hypothetically
It's not all that important, but it's a cute little thing.
Not in SoG
I know, as I mentioned, too low level
I'm currently playing a party face Witch build and I sure am feeling the +3 in CHA for little mechanical benefit but it does make for fun RP hooks
Fucking valid tbh
And our final member is a Champion! Idk more than that though
That starfinder CRPG kickstarter just went live
Discount in the first 48 hours, send your cat into space
Holy shit, it's already halfway to the goal on the first day
and they have met the goal
They reached the only known stretch goal.
I wish they would just reveal all the stretch goals to start with
not quite; the stretch goal is in euros, so we're 3k off still
113k doesn't really feel like enough to make a big CRPG
Kickstarters like this are usually mostly marketing and interest signaling
there's a section on the ks that establishes they're doing this more to expand the game than to get it made at all
also Skittermanders have officially been unlocked
Encouraging!
Because I'm less familiar with these, suggestions on making a Samurai-flavored nagaji Champion?
There are a few specific samurai-themed gods they can follow, Shizuru for a straight-laced, honour-focused LG option and Susumu for a more violent, ends-means style
Playstyle will very much depend on subclass but you can make all of them work within the context of wanting to play a samurai
Depends on what you want out of samurai flavor. What's the aesthetic you're going for?
Wonderful question, I'll have to ask the person playing them
Incredibly funny and storied question in the context of pf2e
It's kinda funny because if you know samurai primarily from media in which there's just one samurai inexplicably hanging out, they often follow a very specific archtype.
But in "samurai media," as it were, samurai are just characters and come in all shapes and sizes
Even Jin from Samurai Champloo, who presents as the classic elegant nobleman swordsman, is kind of a fuckin' weirdo once you get to know him.
If you are looking for that elegant nobleman swordsman, I would recommend weapon monk, fighter, or potentially rogue
Ranger could work too
There's also the historical samurai, who would probably be fighter or even a gunslinger
I don't think accuracy is even remotely what we're going for here lol, the player's guide even says it more or less outright
Okay lemme maybe narrow things down a bit
- What feats support a 2H Champion, if any?
- What Tian weapons best support sword and board?
Because typically, Champions seem to want a shield, and all the most iconic Tian weapons I can think of are typically two-handed
So, polearm justice champion is quite strong
Justice really likes having that extra reach
Oo plus the level 1 feat to Step for the reaction
https://2e.aonprd.com/Weapons.aspx?ID=298 This is probably ideal
Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents.
That'd cover the whole aura, right?
If you specifically want samurai vibes
Yep, with a reach weapon and Nimble Reprisal you can nail enemies within 15 feet
Nodachi or Naginata would be my suggestion
Nodachi is just hard to get prof for
you don't strictly need a shield on Champion, especially if you go Justice
just go blade ally, and then don't pick feats that need a shield
The ideal shield champion is probably freedom or redemption
Gotcha
If they do want to go nodachi, https://2e.aonprd.com/Ancestries.aspx?ID=94 is probably the easiest in for that
Oni in Tian Xia are commonly seen as evil creatures satisfied only by blood and carnage. Not all of them have such violent hungers, however, and even the worst aren’t so far removed from the most gluttonous or ambitious mortals. Stories of humans taking an oni bride are often told in rural villages and, occasionally, a child is born with tellt...
Oni Weapon Familiarity gives you the nodachi
Hungerseed is definitely the easiest way to get it, yeah
as long as they don't want any other particular Nagaji heritage
Oni form and greater transformation would also be pretty good for a justice champion
also unrelated, but huh
Ogre Hook is actually a pretty good polearm, looking at it
basically better guisarme
oh wait no it doesn't have reach, nvm
I'll pass along the suggestions. If they've locked in a heritage, I don't know about it
Naginata is not all the much worse than nodachi really
Deadly d8 instead of d12, but same damage die and it gets versatile piercing (admittedly, probably the weakest versatile)
Plus lack of Brace, which admittedly feels incredibly flavorful
The nodachi is also a big katana
Thinking Ghost of Tsushima standoffs
Brace is a pretty fiddly trait
So that fits the flavor
Shame you can't pick it up as a deity weapon
Deity weapon isn't super important as Champion tbh
unless you're really set on using a simple weapon for some reason
Just remember that champions are not an extremely high damage class: they're martials, and usually strength-based, so they do fine, but a lot of their power is defensive.
No I know
Justice definitely does more damage due to retaliations, but
Our final lineup is an occult Witch, Animist, Rogue, and this Champion
Oh, that's a good setup
And this is a more combat-light campaign
(If the animist isn't already committed, I would strongly recommend liturgist for their subclass because it is both the strongest and at level 9 suddenly becomes really fun to fuck around with.)
But yeah, animist can cover some of the primal list, which helps with your other caster being occult
Since those two lists complement each others' weaknesses very well.
They're going with Seer
Fair enough!
Via apparition spells I assume? Since they're divine casters
But yeah no on finding out what Seer does our GM just went "ah fuck" so it sounds like it'll actually be useful lmao
Bile is a very strong and omni applicable apparition spell
And then it also comes with fireball.
My GM often says, "primal is the best list because it's the only one that has fireball and heal".
Honestly valid
I heavily considered a primal Witch for a while
Animists get to cheat and get fireball even though they're divine
So that's very nice
I discounted the spell list for a while like a dumbass because Druid spells in 5e always felt so lackluster to me
(Some clerics do as well)
Primal is basically arcane, but sacrifices most of the mental spells for healing stuff
Which is a very good trade
What are the four "spheres" the books talk about? Matter, mind, soul, and life?
Yeah, you can think of it kinda like a four-circle venn diagram
Idk how much they're reflected mechanically but I think those are the ones
Primal and occult don't have much in common, arcane and divine don't have much in common
It represents a design ideology of what spells each list gets
But one of each of those pairs will cover a majority of stuff
So arcane caster get to affect the mind and the world around them, but can't do much with intangible essences
Arcane is probably the strongest list except that it gets no healing shenanigans.
Arcane also doesn't get a few of the especially strong buffs and debuffs
Heroism and stuff like Synesthesia mostly
it's very good 😛
Yeah
Something, something, Summon Unicorn
So occult gets mind and soul then, right?
Occult gets very strong buffing/debuffing and very strong mental stuff, as well as some weirder damage stuff.
It has weaker healing via soothe
yes
each tradition covers two of the spheres
And mostly misses out on elemental damage
Occult also gets the best spell in the game, the aforementioned synesthesia
Yeah I've heard that one mentioned before
Which is an incredible force multiplier debuff at mid-high levels.
Importantly though, it's not vitality right? Which matters here since this character is a dhampir
Excellent
Neither is animist's garden of healing
I've also got Cauldron with oil of unlife to help too
I played an animist ghoul and garden of healing did not cause me problems
Also, debating what basic lesson I want to pick up. Dreams looks like maybe the best pick?
(Spinner of Threads patron if that matters)
I don't know witch very well, tragically
Honestly I'm not huge on any of them, Basic Lesson's job is to provide a focus point to Cackle with
The fast version:
- Hex cantrip lasts for a minute (no sustain), and gives a +1 when it would change the degree of success (but not into a crit)
- Familiar applies a +1 or -1 status to AC on casting or sustaining a hex
- Dreams hex on a successful save applies a -1 to Perception, Will, and attacks. Failed save makes concentrate actions have a 25% fail chance
I actually wasn't planning on picking up Cackle
I feel like Cauldron will give me more use in the long run
To note, the lessons don't require earlier lessons as prerequisites
You can just take Major Lesson at 10 as your first one if you want
I mean I'm sure I could, but I'd like to have a hex I can more reliably spam for my familiar ability
Fair, I just use the one that came for free with my patron for the most part
Nudge Fate isn't sustained, so I'd be burning an action just for the familiar ability
Oh, yeah, I'm playing with someone who has this in SoG. It seems pretty good!
Not amazing, and you have to remember to use the stuff.
But pretty good!
Ye
Fair, I've been using the legacy Baba Yaga stuff and Spirit Object is an optional sustain so I don't have to spend the action to keep the spell going, only if I want to give it commands
Fair enough
I just figure needing to sustain something means it's usually a more powerful effect than something that doesn't
Speaking of, I do need to start finding higher value things to use with Cackle
Spiritual Armament is alright
Lesson of Vengeance looks enticing too maybe...
I'm so fuckin lucky my strength of thousands party never figured out synesthesia
I have it and it's not bad but it is, however, annoying
its a lot to track for relatively minor chip damage
Laughing Fit is of course a classic high-value debuff with sustain
Mine deliberately chose not to use it, but the one fight where an enemy uses it suuuuuuucked
Yeah, this and Illusory Creature are my 2 go-tos rn
I played an animist which is all about sustain, but mostly for their own bespoke spells
I've heard someone half-jokingly say the optimal way to play an Animist is to just have three sustained spells going every round
that's more or less how our Sorcerer played in Stolen Fates
Quandary is a hell of a drug
They're half-right, given that Liturgist has a variety of ways of getting free sustains.
Two-action spells really are a significant portion of an animist's power, however, especially as they get more levels.
So you give up a lot of burst to just do a bunch of sustains all the time with normal actions.
the trick is to take elf step, wing step, or guarded advance
and then organize your actions such that you chain spell sustains
but before that, you're trading mobility for power like anyone else
Maneuvering Spell is great for liturgist because it just tosses a free sustain on every two-action spell.
yeah it is
maneuvering spell is amazing
i wish i could fit it into my current build
if i was going full caster i would ig
but im not
im going Shove Shoves tank
more to the point, having three sustained spells takes a lot of actions
you need two actions (split across two rounds if you want) to cast non-primary vessel spells, and two actions to cast normal spells
so a lot of the time you're gonna be like
I mean you could theoretically:
Turn 1: 2-action spell, move
Turn 2: 2-action spell, sustain
Turn 3: Vessel spell, sustain, sustain
Turn 4+: Sustain, sustain, sustain
I've had a fair amount of success using mounts as a way out of caster early action econ, once you get Mature Animal they can do a lot of heavy lifting
yeah, and once liturgist is online at 9, it's like
- vessel spell, 2-action spell
- elf step (step sustain step sustain), circle of spirits, vessel spell
- elf step (step sustain step sustain) elf step (step sustain step) circle of spirits
- vessel spell, elf step (step sustain step sustain), elf step (step sustain step)
- elf step (step sustain step sustain), elf step (step sustain step sustain), any action
or if you want to do something Really Silly,
build into shoves
grab gift of the anemos and a guardian multiclass
really, Gift of the Anemos is the gift that keeps on giving
when you have liturgist, it self-sustains when you step (sustain gift, step, free sustain of another vessel spell) and thus is excellent for mobility
https://2e.aonprd.com/Feats.aspx?ID=7134 animist actually has a lot of shove synergy
You surge forward inexorably. You <a style="text-decoration:underline" href="Actions.aspx?ID=2305">Stride</a> twice. At any point during this movement, you can <a style="text-decoration:underline" href="Actions.aspx?ID=2380">Shove</a> up to two creatures you pass adjacent to. When you end the movement, the turbulent spirits you’re attuned to r...
My general flow with my liturgist from levels 12-17 was:
- Earth's Bile, Circle of Spirits, Garden of Healing
- 2-action spell w/manuevering spell for a leap/step and free sustain, leap for movement w/free sustain OR circle of spirits (relative rarity, but if I'd had elf step I would have done it a lot more often)
- Either repeat or use the third action to cast my third vessel spell
- Use elf step on the third action to get two sustains out of it
But here's the thing
Shit happens
You need to cast a 3-action spell for some reason
You get slowed
No plan of action survives contact with the enemy
yeah
https://2e.aonprd.com/Equipment.aspx?ID=1373 definitely also nab this on any liturgist
This substantial rune makes you difficult to hold back. Whenever you are affected by an effect that lasts until you <a style="text-decoration:underline" href="Actions.aspx?ID=79">Escape</a> (for instance, from the <a style="text-decoration:underline" href="Actions.aspx?ID=35">Grapple</a> action or a <a style="text-decoration:underline" href="Equ...
In a future game I'll probably end up using Animist. Not my first choice but I'd rather not commit to the martial squad again.
(At 18 this all gets easier because there's a feat that gives a free step at the start of the round.)
And critically, say you've used all three vessel spells
Some of them go down because of bullshit happening
You can't get them back up
No focus points.
If you have a focus point left over you can just cast Earth's Bile again.
You might also need to put up a good 2-action spell with sustain from the apparition spells
Does Animist have their own version of the level 10 focus item?
unfortunately no
If you have a familiar, you can hypothetically use that for a free point, but at least at my table if you want to use familiars in combat they become liable to combat risks, and an animist is less able to do that than a witch is
Grabbing witch dedication for cackle and reach spell can be a really solid pickup for an animist
Cackle is a panic button, and reach spell is just generally more useful than you would expect.
(And at level 15+ can be used with Moment of Renewal as the best healing effect, period.)
here's a question
This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your <i>familiar tattoo</i> to be carried in your skin. The familiar must spend a single action, which has the <a style="text-decoration:underline" href="Traits.aspx?ID=103">magical</a>, <a style="text-decoration:und...
can you use familiar tattoo to protect a familiar and still get the focus point out of it?
Unclear. Vhai did not run it that way.
nods
man
i really like pf2e familiars
they're a bit janky and limited in a lot of ways but they're a build puzzle that juuuust fits what i enjoy
I can't wait to cram more shit on mine (a joro spider named Mimi)
Familiar spell is also a very strong master ability for any class that you can grab along with witch dedication.
Right now I've just got her with Climber, Independent, and Tough
That one inarguably works all the time.
I've got the unique familiar Gennayn on my Witch reflavoured as an ice fey and man has Little Wish saved my ass so many times already
So wait, does a Witch learning a spell from a scroll not cost any gold?
Correct.
The wording is very specific, and you can check the premaster witch if you wanted to make sure
You still pay and roll for learning from another witch, or for learning a new spell from complete scratch
(in the latter case the end result is a pseudo-scroll that your familiar eats anyways)
Hell yes
I'm also thinking ahead on my build and struggling a little. Level 5 ancestry feats for a human dhampir don't seem all that good?
If your GM is generous with new scrolls of your tradition, you can learn a lot of spells while ignoring the usual cost and failure rate
But that is very dependent on "your GM is generous"
Either it does cost gold, or it costs the scroll itself, which is usually more expensive.
Unless you find it as loot
Learning a spell from a scroll does not consume it, but a familiar eating it does.
Usually I would prefer to keep and use the scroll for some other time.
It's fairly fast and has no tradition skill check, though
And TBH, most scrolls you'll want to learn will be stuff that wasn't high priority
Both options have pros and cons.
A lot of stuff that you’ll learn a scrolls will be stuff that you don’t always prepare, so having a backup scroll for when you need it unexpectedly is useful
There'll be a lot of downtime in this campaign, so that's less of an issue
I guess it depends on if you get enough downtime to make duplicating the scroll worthwhile, yeah
If you need multiple copies to begin with
I hardly ever use consumables ngl
And witch does have the Ceremonial Knife feat, so you can get 1-2 extra castings of a lower rank spell per day to mess around with
But in either case, it is neatly thematic, and on the off chance it's a spell you'll regularly use, it will never take longer than 1 hour.
Also I just like the mental image of trying to get a whole scroll down the throat of half of the familiar list
Ye, not sure if I want that or a lesson
Oh lemme make it an even better mental image
This familiar is a spider
…where the fuck are those magical calories going
A big one, but not that big. So eating a whole scroll probably WOULD take an entire hour
Depends on if there's a worthwhile lesson you want to take first, and keep in mind you can't take multiple Greater lessons until Major Lesson, and can only take two basic lessons if you give up picking a Greater with Greater Lesson, or more with Major Lesson
Basic lessons I'm pretty set on, just taking the one to consistently trigger familiar ability
Greater lessons I haven't looked at a ton but none immediately jumped at me
Fair enough
Just keep in mind that a bonus spell slot from Ceremonial Knife, even one that lags by two ranks, is pretty good, and you can overload it rather freely by getting your daggers in bulk (or I think you can ask a Craft party member with help repairing a dagger each day, though chances are good it will disintegrate anyways IIRC)
Just keep in mind that it is a wand with all item action economy that implies, if you don't just go around holding a dagger on top of your other stuff.
Even without overloading, a free wand you can change the spell of every day is pretty good
Uh
To be honest, I didn't find many stood out to me
Major Lessons, yes, Lesson of Death is Raise Dead, No Questions Asked if you're not running divine patron and even if someone else already has it, can't help to have a backup (or I guess you could be funny if your GM is usually stingy about learning uncommon spells)
Though funnily enough, you can't actually cast it until level 11 if you take it ASAP
So you get the Killing People half but not the Unkilling People half for 1 level
Okay but there's also Quickened Casting and Double, Double
Chat, for my industrializing Fey wolf arc
I wanna have the city the party is in always have a huge clock at the center of it
As a means to stabilize time
As time in the Feywild gets fucky, so long as it’s not being measured actively
Even at 1/day, quickened casting is amazing
It’s one of those 10th level feats where if you pick it up as a capstone through multiclassing it’s absolutely worth it
It's not something I'll have to worry about for a while, thankfully
Kholo oracle worshipper of zon shelyn in pathfinder 2e
Sigh
I am sadge
The game of PF1 I promised to run last summer died bc one player was unavailable, and another got health problems.
😔
NECRO TURRET
Also, massive note about Tien weapons conversion from yesterday: Those weapons are Minkai weapons. The successor states use the statlines of Inner Sea weapons mostly.
Also, if the character is from Minkai, they will automatically have access to a Naginata.
At least, using PFS access rules.
Kholos always have my approval
Can someone throw me the link for starfinder 2's website?
The SoG player's guide gives a pretty explicit list of what we get access to, fortunately. All of the weapons being discussed were available, except the nodachi and only because it didn't exist yet
Specifically the: kama, katana, nunchaku, say, shuriken, temple sword, daikyu, khakkara, tengu gale blade, wakizashi, butterfly sword, feng huo lun, fighting fan, hook sword, jiu huan dao, kusarigama, naginata, rope dart, sansetsukon, tekko-kagi, and three-section naginata
The notable thing is that Season of Ghosts explicitly takes place in a very ethnically mixed community in Asian Horror Cinema Land
One of the big important leadership figures in town is a Minkai guy, the priestess of Pharasma is ethnically from Avistan, etc.
So at the very least all of Tian Xia is on the table.
And even beyond by way of Amanandar
Hey, guys, need somw help.
So. I wanna make a dragongirl-sorceress with Draconic Bloodline, but I'm confused wtf should I be doing there
(And if I have to take draconic bloodline in the first place)
take the Dragonblood heritage
This one, right?
wait, are you building for first or second edition?
1st
ah then I can't say much
genuine question
what are you looking to build for
what kind of spells
do you wanna debuff? control the field? blast stuff?
But more seriously, I wanna make smth like buffer/debuffer
https://drive.google.com/file/d/1jm28vMfrceih2TOgfEkx8JC4w7EiCV5Q/view?usp=drivesdk
That's my started sheet but idk if I fucked up smth or not x.x
draconic sorcerer is best at damage spells, so you might be having a slight mismatch; however, you can probably still make it work because Spellcasters Strong
if you're starting at level 1 you're going to run into the usual level 1 stuff for 3.x
lesse...
the good news is that at very low level, your claws are useful backup weapons if something runs into melee at you
you probably shouldn't be actively using them (you are so squishy) but two attacks for 1d4+Str as a full-round action is better than most casters have
I have shield le spell, so that's 16 AC to not die (and will get mage armor soon™), but ye
at level 1, you have relatively few choices; you have two 1st-level spells known and can use them 3 times per day
yeah
if you want to debuff things
color spray is probably the spell to pick
it's a big cone (cones are 90 degrees in pathfinder 1e, it's BIG) and if enemies at this level fail the save, they are Out Of The Fight
do you know what dragon you want?
I think going with red purely because of her art
solid
(GM agreed to give mechanical arm without any downsides)
at level 6 you can nab fireball, which gets boosted by draconic bloodline
it's pretty consistently good, and synergizes well with debuffs
my recommendations for a buffer/debuffer would probably be like
Question, what would be the difference between golden and red dragons?
1sts: Color Spray (debuff), Enlarge Person (buff, disproportionately good for melees at all levels)
2nds: Pyrotechnics (debuff; if you get a bullseye lantern you can turn this into a 120ft cone of blinding flash, since it restricts the angle of the light, and the smoke cloud is also useful), Create Pit (debuff)
3rds: Haste (incredibly strong party buff), Slow (incredibly strong enemy group debuff), Fireball (big aoe good for clearing mooks and damaging groups)
the short answer is "red dragons are evil and gold dragons are good"
for your game mechanics and build, there's no meaningful difference
Mmm, golden dragon it is then
Muh gal is chaotic good, so follows after the ancestor
Golds are lawful good iirc, but you can have a little rebellious phase as a treat
Also, any thoughts on these cantrips?
(I have no clue what are good and not lol)
Man it's been so long since I looked at 1e pathbuilder
Cantrips don't scale in 1e so you wanna maximize whatever utility you can get out of them
Actually swapped arcane mark for prestidigation
Ability to clean or soil a cubic meter of water is definitely good shit
Oh shit I love this artist
Look up O-nce
Oh, I think I got the artist confused then
Because that’s a super different art style then I was thinking about
Oh, okay lol
Their commissions are pretty pricey yah
All three of these were like 30-50 bucks
Oh nice
And I think Koyorin will ask like... idk, 300+, which is something I just straight ip can't afford
(My monthly wage is around 600 lol)
Yah that probably isn’t worth it unfortunately
Mhm
I wish to get some more art, but I'm sure as fuck live in too poor of a country to afford it
But, erm, back to mechanical part...
I'm so fkn dreading the amount of feats and spells and stuff that is there, man x.x
It gets less intimidating pretty quickly
Still spooked tho
Also, after reading into dragon heritage chose to dip off it and into half-elf with dragon soul instead
Defo better than just darkvision/lowlight of heritage lol
Those are good, damage cantrips are ass and you should never take them
Read magic is essential
Mending is god tier utility
Same thought, yeah
Mage hand also feels like omega-good utility, and prestidigation is just nice to have in case we need it
I don't think it's possible to learn more cantrips, right?
Bc there's other neat stuff like Resistance, Detect Poison and Detect Magic
(And arcane symbol to make dickpicks in places or smth to fuck with other ppl indirectly)
Check your class table
I’m pretty sure you get like 2-3 more
Sorry the
Spell progression table
I guess
Yeah sorc gets up to 9
As they level
something also to note is that you can get wands of cantrips for 325gp, and that's 50 uses (which is more than enough to last through a campaign for a small utility spell)
there's also the cracked orange prism ioun stone which gives +1 cantrip known
once you've got some levels on you, either is a pretty trivial cost
Mmm, I see
But yeah, for now we're just with those 4, and I think it should be good.
We have utility, we have offense (magic missle+claws), we have debuff
I am super not well engaged for this game session, but if nothing else the Druid has cast Cave Fangs to make a 20ft burst of difficult terrain followed by me using Wooden Palisade to force enemies to navigate around the wall
Tower defence time
the gm made a mistake letting me play a level 6 kineticist
Which Gate/a?
No, metal and wood. There is a druid in the party who's doing the difficult terrain for this instance.
Earth with Sand Snatcher is very cool though, yes please 30ft ranged grapple
I'm a big fan of earth/air for Desert Wind
I misremembered the earth/wood impulse my bad
Jagged Berm is indeed earth-wood and extremely good if you can play around forced movement or otherwise forcing enemies to deal with it
A wall that does damage and doesn't need sustain is good stuff
I've already thoroughly fucked up this boss fight just by doing wall -> aura + sustain -> wall in new location, so I'm satisfied
update: i had to step away and they started another combat with exactly none of the good coordination the above-mentioned fight had
our minotaur magus continues to think he's the tank of the party (he is 3rd place for AC and consistently eats critical hits, being dropped to Dying multiple times each fight)
Sounds like he's the floor tank at least
The joke is that he's doing burpees, but frankly I'm kind of sick of it happening.
Combined with him being a very stereotypical Magus + Investigator polearm build who never does anything unless Devise A Stratagem foretells that his spellstrike will obliterate someone.
The party composition is geared to support tons of movement control and threat, but the players just do not get it and consistently resort to stationary slugging matches, and the biggest target is the one who is most likely to eat critical hits (as the Summoner, Witch, and Druid are all at a very sensible safe distance).
Why did investigator magus even take off? It’s not that good.
Knowing if your One Big Attack is going to work or not, that's about it
Like, you would much rather have a spell attack focus spell, so you can do the big attack more often
Ostensibly it lets you chose what else to do instead but in at least my experience it just feels like "I rolled a number that doesn't guarantee I hit this time, so instead I will contribute what feels like nothing and try again next turn"
They could spend the archetype feats to instead get more castings of true strike, which is more likely to be useful
but polish vampire, that's not what the magus guides have ranked [****] blue!
Here’s the thing, last time I checked, it isn’t ranked that well.
Like, it’s good, but generally a witch or wizard dedication are rated higher.
Or just the sentinel dedication
It is kind of weird. You don't get any benefits of future sight unless you have other useful tasks you can perform without a roll. You just get to feel useless early and save your spell slots "for later" like consumables in a video game.
Investigator loves devise a stratagem because 1. You can do it for free if your GM believes in your bullshit, 2. You swap the attribute to your best attribute, and 3. You have double the skills and skill feats and can easily do literally anything else on a bad roll.
I haven't looked at it at all recently but I remember a handful of things and am kinda just being petty and facetious about this right now.
None of these apply with archetype investigator, so the benefits are way weaker in exchange for class feats you can use for other purposes.
I'm playing a Magus in one of my games, and yeah. It's durable enough for melee, but not a tank by any measure
Without our Guardian I'd probably have died by now
I'm multiclassing into Wizard for more spell slots, but if I wanted to be a tank then Sentinel is so obviously the choice it's not even funny
My first rpg character was a 1e magus, and seeing this one being played has really turned me away from trying a 2e magus.
I promise you 2e Magus feels so much better compared to 1e
At the very least because you don't have to deal with clunky twf rules
Laughing Shadow would probably play most similarly to 1e
Okay, less sleepy opinion: large parts of the class are better, but if wave casting makes you feel like a shitty martial rather than a caster wading into melee like the 1E version did
I can see a world where Spell Combat was the emphasized feature instead of Spellstrike that does really fun things with the action economy
There is a character concept in my head, but I have no idea if Inventor is the good choice here or something else. I kinda wanna do a concept of punching innovator with some really funky prosthetic arms that run on something weird.
Sterling Dynamo is an archetype built around that concept, more or less. Your GM might let you play a weapon inventor with the Dynamo as your invention but RAW it doesn't work. Armour Inventor or just Brawling specialist Fighter would probably work fine.
I see I see.
Also as always, flavour is free, so you could probably get away with just doing weapon inventor with any brawling weapon and calling it a day
True
But my inspiration is specifically something about steam knights with wacky mechanical stuff
So armor inventor or fighter works even better
What's the appeal of the Claw Dancer dedication?
two very good unarmed strikes that you can switch between at will.
is it worth it as a monk?
I'd also add solid reaction attacks on builds where it's not competing with reactive strike
ie, a monk lol
Dont monks want their own stances?
if you're grabby and you know it you can get four strikes in with two actions
Or is clawdancer enough of an upgrade?
it's pretty versatile, also has a neat combo-y feeling
Well thats for the architype. they just asked about the dedication.
Fair, though I'd argue even talking about just the dedication "you can access this stuff later" IS a selling point
There's not many feats that care about using a Monk stance specifically, some require a specific stance as a pre-requisite but between the qi feats and several that just care about unarmed strikes it's completely workable
Ah, alrighty then
It strikes me as one of those things like the old "to-hit is god" fallacy in 4e, where it's less about a thing actually being good and more about people being nervous about a feelsbad situation that may not actually arise.
People don't like to miss
just spend the action you used on DeS to recharge your Spellstrike instead if you miss
I think the idea is to use DeS to ensure great effect for a leveled spell
Chain lightning or something high value
Since it feels pretty bad to fizzle something like that
You are objectively correct, but people don't like to miss
It's kinda like Risky Reload where like
You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality. Interact to reload a firearm, then make a Strike with that firearm. If the Strike fails, the firearm <a style="text-decoration:underline" href="Rules.aspx?ID=1649">misfires</a>.
It doesn't always work, but when it fails all it means is that you use the exact same number of actions you would have if you hadn't used it at all
So objectively it's really strong and the only reason not to use it is having some other Flourish ability
But people see the word misfire and that makes them unhappy
Well Chain Lightning is also a save, so it doesn't work exactly with Spellstrike anyway
But yes, I get your point
It has more of a use case if you are using a slot, but IMO you most of the time don't really want to do that as much
Yeah usually your actual slots should be for buffs
Cantrips are really, really strong for spellstrike purposes and there actually aren't that many good spells to use with spellstrike
Counterpoint: 3 copies of Horizon Thunder Sphere
(Realistically Grasping Claw every turn us fine)
Magus with Psychic dedication goes hard for a reason
Plus Live Wire, Needle Darts, and Ignition
For hitting more weaknesses
And if you have some way of getting it, Divine Lance
cantrips and focus spells
Yeah!
even if you don't go for Imaginary Weapon, there's tons of strong Cleric focus spells, and a few others too
Hence psychic, which gives you a cantrip that is also a focus spell
And one of the really nice things with multiclassing for attack spells as a magus is that you still don't need to care about your casting stat
So you can, for instance, get Divine Lance off of cleric dedication, and then pick up some domain stuff, and still need no more than a +2 wisdom
And if weaknesses are a factor, Spellstrike into Arcane Cascade allows you to trigger the weakness on every attack, no matter what cantrip you use afterwards
Real quick though, because I have nothing better to do, I'm trying to think of good party synergy stuff ahead of session next week. Think stuff like Guardian + Rogue shenanigans. As a reminder, we have:
- Nagaji Champion (Justice)
- Gnome Animist (Seer)
- Human dhampir Witch (Spinner of Threads)
- Kitsune Rogue (Scoundrel)
Are there many divine or occult spells that inflict off-guard, or help pull enemies into the Champion's aura?
One of the easiest ways for a caster to inflict off-guard for a rogue specifically is if the rogue takes Dread Striker at level 4
Mhm I did notice that, and will be suggesting it
Fear is an amazing spell
It heightens at 3rd rank, right?
it makes it AoE, yes
And I can also use my familiar ability to lower enemy AC for higher crit chance
note that the Spinner familiar benefit will not stack with any other spells inflicting a status penalty
Aye aye
What are gonna be the major sources of that? I assume the Animist?
Ah, Frightened. Yeah that's something to watch for
What Sanctification does the Champion go?
Unknown as of yet
(I'm in full-on hyperfixation mode and unsurprisingly nobody but the GM is matching that pace)
Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near. Enemies in your champion's aura take a –1 circumstance penalty to saving throws against <a style="text-decoration:underline" href="Traits.aspx?ID=598">fear</a>. In addition, an enemy that en...
You can go Evil Justice
I'm not sure they'll wanna go that route, but I'll keep it in mind
Void Touch is also another source of healing for the dhampir
I was planning on using Cauldron for oil of unlife and Treat Wounds primarily
And notably, the player's guide actively does not recommend evil characters
Woe, an Albatross upon ye
You create a spectral albatross, a guiding bird for sailors, to hover around the target. You and allies within 30 feet of the target gain a +1 circumstance bonus to attacks against the target. The target creature can spend an action to Strike the albatross, which automatically succeeds and kills it. The target must then attempt a Will save again...
Ah, wait, I'm silly
Just circumstance bonus not off-guard
Still very good for a party with many martials though
Yeah, circumstance bonuses and penalties are relatively rare
So they're very valuable.
My group is an Alchemist, Summoner, Rogue, and Bard
No beef, my players deigned to create a party with zero beef
<XD
I mean they do have the eidolon
So dhampir aging. According to the rules, they age similarly to elves. Which is:
"Elves reach physical adulthood around the age of 20, though they aren't considered to be fully emotionally mature by other elves until closer to the passing of their first century. A typical elf can live to around 600 years old."
How do I interpret this? Is any elf under 100 still emotionally equivalent to a teenager? Or is this just an example of elves being elves?
you have stepped into a common pitfall of "wait hang on" that's plagued D&D and D&Dlikes for ages
the answer is "you can interpret it how you want; elves over 20ish are Adults but elven culture values a certain level of age in spite of that due to their long lives"
my personal preferred way of doing it is that a 20something elf or dhampir is equivalent to a 20something human, but that a 40-60something elf or dhampir is still somewhat equivalent to a 25-30ish human, because of the knowledge that They Have All The Time In The World affecting how they tend to develop as people
but generally there just isn't really a hard answer
and different authors even within a given game handle it differently
just be glad that modern D&Dlikes go with "a 20 year old elf is physically an adult and not Still A Toddler ig"
personally i like to imagine that an elf or dhampir or similarly long-lived individual tends to feel the malaise that a lot of irl millennials do, where feel a sense of having never quite 'made it to adulthood' in spite of being objectively adults, due to the milestones of adulthood ingrained in childhood being out of reach in our time of economic collapse
if im playing a 60 or 70 year old elf i'm playing the most 31 year old woman on earth
An excellent post
I did once go an entire campaign as a dwarf saying I was doing things "for my baby siblings" and then they were brought on screen like 2/3rd of the way into the game for the first time and they were both 20 somethings
Admittedly, I do like the dungeon meshi approach of 'fuck it we play it straight, a 17 year old elf is still going goo goo ga ga'
Fuck it she's about 70, works better with the timeline and I was already gonna play her as like a Midwestern aunt
I generally just figure elven society has like a coming of age shtick at around 100 and before that you're largely considered vaguely incompetent but also given more freedom than post century elves
where like a lot less is expected of you before 100 and so you can try all kinds of things, but after 100 you're generally expected to contribute to elven society
I'm just excited for the group to figure out what she is
Because I've set the players and characters up to think she's a half-elf (pointy ears + long life = elf shit obviously)
While also having as many picrews and such depicting her with more ashy skin
I personally also generally treat it as a cultural thing mostly
where an elf is physically and mentally adult at the same rate as other ancestries, but culturally they don't get treated as such until later
Extremely minor spoilers for the Kingmaker AP ||Due to a combo of the nature of the timeline being longer than most APs, my character being shortlived, and being on the older end even at the start, my character is going to end up pushing the absolute limit of natural lifespan for her race||
Gonna see if I can talk my group into using free archetype
Misread this as short lived and I was like “what fuck are you taking about”
Given the existence of Ancient Elf, I would tend to read it as functionally an adult by most standards but still not given full social weight due to a presumed lack of diversity and/or depth of experience
If I get Herbalist free archetype on my Witch, at level 1 should I:
- Natural Ambition - Cauldron
- Natural Ambition - Cackle
- Dhampir ancestry feat
Cackle IMO
party got rinsed by an extreme+ encounter, felt kinda bad especially since we spent a real-world hour trying to flee only to get death-spiraled
GM drew my blorbo!
Nice
Blorbo!
Does it tend to take 2 years to get to level 8 on a biweekly campaign
IME no
Didn't think so, took 6 months to get to 7 in mine I'm runnin
I think generally the game is paced to level up every 4-6-ish sessions or so?
assuming you keep a relatively steady pace of combat
sometimes even faster
It's definitely on the slower side
I found it fairly fast generally when I played
Same same
I'm trying to understand how it could take so long?
Ah some sessions only 80xp got rewarded
Or if they were short it were dream sessions with 0xp
At least in my experience a 1-20 adventure takes about a year and a half playing weekly for 4 hours
I think the GM just takes his time, no idea what level he's planning to run things 'til
He's planning to run to 20 or if we reach a natural conclusion sooner
We get to use free archetype hell yes
Shouldn't non combat stuff and major scenes offer sums of xp similar to combats?
Generally yes, but it depends
Xp is supposed to be rewarded for getting past challenges, whether that be combat encounters where monsters die or social encounters where reputations die or just successfully navigating through hazards and puzzles
XP counting can be fun but in general I think milestone is a better fit for a lot of campaign types.
I do think milestone is better
Finally got to fight an enemy disarming block can work on, got a nat 20 on the disarm check
Immediately got kicked in the face and downed/dying after though, celebrated too hard
squints
squints
man
dagger pistols are thrown weapons with bulk L
that means you can put them into Shadow Sheath
exemplar dedication really is the gift that keeps on giving huh
if you do that does it stay loaded on the copies,
oh wait no you have to use an action to switch it from melee to ranged anyway
A kind GM might let an actual Exemplar use the Deft Epithet's bonus action to switch them
But that's Draw/Reload, not Interact, so it's not RAW
Pathfinder 2e beginner box ordered.
Need to receive it. Read it. And. Invite possible friends to ot
did a very me thing last night in pathfinder
saw loot, beelined right for it
ran right into a trap
BAM lol
rip
lmfao
Heya. I'm looking at the spell lists in Player Core 1. The short description for the cantrip Daze says "Cloud a creature's mind to make it off-guard or slow" -- for instance on page 307.
However, the actual spell description says it deals 1d6 mental damage and, upon a critically fails the Will saving throw, inflicts Stunned.
Am I missing something?
Pages 304, 307, and 309: On all three pages, the daze spell description should read "Cloud a creature's mind and possibly stun it."
editing mistake on the short description
Daze has sad damage scaling, but it's still an option.
If Daze made the target off-guard on a success it would be something neat at least
Thank you
I am making a witch and have been assailed by a silly thought: Could you build a melee witch? With Mystic Armor, Shield and Bane, she could possibly tank a little.
you could, though actually Striking would still be mostly tertiary
just due to how your proficiencies are
true, true
Hair witch is something I really do want to try at some point
I can't justify it on my current Witch build but I think it could be a lot of fun, even if just as a dedication tech
Meanwhile, Psychic with the 120ft daze that can be amped to d10 + mental weakness + Will penalty (radical)
I'll let Psychics have it tbh
me thinking i was slick playing a silent whisper psychic, only for the GM to put us up against mindless enemies
it was the only fight that happened before that game fell apart and i was basically useless in it
ah that's rough
Silent Whisper is quite good
especially once you get Shatter Mind
My witch is supposed to be built on the theme of bending fate. Hence Bless, Bane, Ill Omen, and so forth. But I'm unsure about the Spinner of Threads as a Patron. I'm underwhelmed by the nudge fate hex and by sure strike. I do like the familiar ability which gives a creature of my choice either +1 or -1 to AC.
But I smells a bit like the Resentment might be a more fun choice. I just don't know how well my party will be set up to inflict negative conditions on enemies, which my familiar could then extend the duration of. Any experiences with either patron?
I REALLY should not keep planning for it, but I'm plagued with the urge to do a Psychic for Season of Ghosts. I think the retired military teacher Commander might win out though.
Resentment is very strong, just because the Occult list already has several powerful conditions you can extend like with Synesthesia or Slow
the main danger with Resentment is mostly just your familiar getting focused
What other casters will be in the group?
I'm playing a Spinner Witch, but we also have an Animist, so that covers divine spells, leaving me to focus on debuffs. But you can still lean into the fate thing
Nudge Fate is definitely underwhelming, so take Basic Lesson at 2. Vengeance or Life could be about enforcing a creature's fate, either deciding they're not destined to fight a given ally (Needle of Vengeance), or healing being flavored as essentially plot armor (Life Boost)
Synesthesia is so stupidly nasty of a spell.
And an occult exclusive notably
it's great yeah
In our Kingmaker game we went into a 4v1 boss fight (PL+2 I think?). Wizard landed a Stupefy first, then I (shadow sorcerer) landed a Synesthesia crit-fail. Fight was so trivial afterward (until the Wizard got Swallowed but it was fine)
Crit fails do be like that
Only one bard and I don’t know any specifics. I‘m likely taking the witch feat Cauldron at level 2 to brew some healing potions.
Neat
Okay yeah I'd definitely avoid an occult patron if the Bard is the only other caster
ESPECIALLY Spinner since their familiar ability overlaps with Bard a lot
One of the primal patrons would probably be my recommendation, should give you the widest spell coverage
So we can finally use advanced weapons in starfinder now https://2e.aonsrd.com/feats/997-prop-closet
I really hate the ancestry based unlocking system for advanced weapons. Advanced weapons are not worth a 6th level class feat, why is it ether that or a level 1 ancestry feat?
It seems like something which got decided real early in system construction and would be complicated to change now but also nearly all advanced weapons are completely not worth it lol
Tbh I’m not exactly sure what I’d give them to a player for, very little seems truly worth it
Hornbow is one of the few I heard are actually worth it.
General feat seems like it would be fine.
It may not be the best general feat, but it’s at least comparable
Okay... I play PF1e with some friends and went out to glance into one of the sheets...
What is this shit
What part
Are you the GM?
I don't recognize the race. Maybe some stuff going on idk
But pf1e has higher base stats and less stat increases
Ushally
That's for my swash for example
Nop
Yeah that seems like a custom race
There's apparently some tool to create custom races or smth? Idk
Idk I wouldn’t worry then, but bring it up to the GM or ask the player they did that
They do have really low in everything but those two stats
if we assume +2 Str/Cha and -2 Int, then we're looking at 31 point buy
but if you drop the cha down to 16 base (18 after stats) it's only 24 point buy, which isn't uncommon
if you're doing custom races it's not that hard to boost stats though
the race points system is wonky
We're going with 20 point buy sooo
if they had race points for +4/+4/-2 then it'd end up under 20
i'd have to see the rest of the sheet to figure out what happened
honestly though
what i suspect happened is they misunderstood how point buy works
Well, here's the sheet
and did this:
Str 10 -> 18 (8 points)
Dex 10 -> 12 (2 points)
Con 10 -> 12 (2 points)
Int 10 -> 8 (-2 points)
Wis 10 (0 points)
Cha 10 -> 20 (10 points)
thinking it was 1:1
in a vacuum
yeah
their racial traits don't have any stat boosts
which makes me suspect they just didn't understand how the point buy has diminishing returns
Yeag
You should tell them
Or the GM if you don’t know them
Don’t accuse them of cheating or anything tho obv
this system is super complex and frankly the point buy stuff isn't very intuitive
and "oh i have X points i'll up my stats with them" is like
one of the most common first-time mishaps ime
Yeah absolutely
because like
((Probably how it should work))
why WOULD you assume that the stats have exponential costs,
very few game industries do this
Nah
it's basically just the D&Dlikes
I got really confused when stuff in storyteller didn’t have exponential costs
“What do you mean the last rank of this merit costs the same as the first”
“Surely it costs 25 XP”
honestly i've always considered the exponential costs for starting stats to be a bit of an ivory tower game design thing
I’m still not entirely sure it’s not exponential lmao
because it's completely unintuitive ime that it's Just Better to downgrade stats below the maximum for most characters
(in 3.x especially)
(because in 3.x you can make up the difference elsewhere and going from 18 to 16 starting stat gives you significant and disproportionate gains in secondary stats)
Ye, I DMes GM and was like 'hey, is it fine her character is...'
This is why my limited experience with 3.5 mostly involved people going “fuck it we’re rolling stats”
Me when attributes in Shadowrun
Rolling stats is... kinda weird
You can roll like ass and get fucked, loser
Or RNJesus can pat you on the head and bam
Yeah it
mostly the problem with rolled stats, as i see it, is "it's very easy for someone to get lucky and just be Better Off Than Everyone Else, or unlucky and be Arbitrarily Worse, and in modern ttrpgs (post the year 2000), this is terrible for group dynamics"
just a snowballing Bad Gamefeels thing
Heaaah
which is why if i ever do rolled stats
it's
"everyone rolls"
"and anyone can take ANYONE'S array"
if one person rolls really well then this is a game about high-rolled PCs
but generally i just link a calculator at people,
We were also all in middle school and it was far from the most egregious thing balance wise
Yeah I hate rolling lmao
i mean when i was a kid we rolled but yeah
anyway
you wanna know the dumbest part of point buy in both 3.5 and pf1e
i have a chart that can illustrate it lemme brb
I like "Rolled stats, but if you roll below arbitrary number you get a reroll."
well that's built into most rolled stats systems
even going back to 1st edition D&D
it's more the table imbalance that's a problem in modern ttrpgs
I like “rolled stats down the line, if they’re GM agrees you rolled trash you can reroll”
if the game is meant to be a meatgrinder of cycling casts it's different though
But there are a lot of systems which do not support it
anyway wanna know one of the stupidest but most powerful stat optimizations you can do in 3.x?
Either below a certain total or just
“Does this suck”
Cause all 13s is usually above the total but
That character is ass
other trivia: one of the wierdest parts of both 3.5 and pf1e is that due to how the system is balanced, the classes that Only Need One Stat are orders of magnitude better than the other ones,
so if you give everyone a starting 18 in every stat, the result is "the weaker classes get huge boosts, and the stronger classes barely get anything unless they decide to play a weaker but likely more interesting playstyle"
a monk with 18s in every stat is having a really good time
a wizard with 18s in every stat is, played optimally, near-identical to a wizard with 18s in only con and int and 8s in the rest
which is just
so funny
One of the more off-putting things is... we're playing Kindmaker module, and this player was really against the idea of none of us being the king. Then I came in with 18 charisma sorceress (her bunny was 18 str/18 cha in the moment)... so she made a new race and got 20 charisma - ensuring she'll get the ruler position no matter what.
It just... gives out some bad vibe.
The literal first time my younger sibiling tried to have us run a D&D5e game, they decided on rolled stats. And another family member rolled so high on Wisdom, I was basically useless for wisdom skills, as a ranger, an already troubled class pick in 5e, and mediocre other stats.
It only reinforced that I do not like rolled stats. I do not use it in the PF1e game I'm in.
yeah... rolled stats are a huge Bad Gamefeel generator in games where you're supposed to play the same character long term
it's just like
these games are already imbalanced
but adding in an arbitrary Different Starting Point makes the feelings worse
realistic as it is, rolled stats suck imo
I think it works better in games where stats either evolve faster or don’t matter as much
It’s rough in 5e or hypothetically PF2
the tighter the math the worse it gets too
(I’ve never used rolled stats in PF2)
You can’t and shouldn’t
I was gonna say, I think it just doesn't work
But it’s not bad in early D&D where you basically just need 1 stat above 13-14 to be credible
It also a bit of a pain when atts matter a whole lot
Ignoring like, the weird stuff around 18.00 strength and such
it's not even that realistic. people don't just arbitrarily have better bodies and minds. there are reasons behind that.
Just built different
the people at the top of their game in a field tend to be people who do in fact arbitrarily have 'better' (in a technical sense, not a moral sense) bodies
michael phelps is a guy who rolled really high stat dependencies for swimming
etc
and a lot of people do in fact have arbitrarily worse 'stats' in many ways
It also makes sense with stuff like Paladin
Where it has very strict stat requirement because it’s supposed to be
Like
Rare
myself included
||to pretend otherwise is basically a gentle lie that makes people feel better, but moving past it is one of the most important parts of disability justice and activism, because if you can't internalize that some people will be physically better or worse off in some ways (again, in a technical sense, not a moral or value one), you can't even begin to start working on achieving equity||
But I mean, in the end, rolling for stats can just feel bad if you're shit outta luck
my point is that isn't well represented by randomness. genetic disposition and upbringings aren't random.
i think it's represented well enough by randomness because you're functionally taking a random person from a large sample (everyone in the setting) and making them a player character, and stats tend to be the first part of making a character in games
but in the end
i don't think random-rolled stats are any good for gaming
realism for realism's sake isn't worth it either, but that's a separate thing
I think just rolling bad stats is actually a huge problem since you usually get rerolls but the really awkward thing is when many people have good stats and one person has Extremely Good stats ime
yeah I prefer to play my TTRPGs to escape from the limitations of my body and life lmao.
at least in a play-by-post game I can simulate having normal recall and attention span.
yeah exactly
fuckin mood
i play ttrpgs to enjoy being someone who isn't bedridden all the time
IQ sucks, it's not a measure of your intelligence it's a measure of how good you are at finding your neighbor's lost cat in the alps
but even if you take it at its face value and then look at the actual definitions of what IQ is
int 18 is like
IQ 120? ish?
which was always really deeply funny to me because of the way nerds historically have constantly tried to go "int = IQ on some scale (generally 1 int = 10 IQ)"
but IQ is not a linear scale it's a normal distribution
if you follow the way a lot of D&Ds have random-rolled NPCs be 3d6 straight down, Int 18 (one in 216 people) is IQ 140
if we're talking 4d6kh3, Int 18 is IQ 131
if it's 5d6kh3, it's IQ 127
basically
int 18 will in practice hover between IQ 130ish and IQ 140ish
NOT the "once in a lifetime supergenius smarter than smart omni-genius" thing that many people like to consider Int 18 to be
(and of course IQ is not a measure of intelligence at all, but even if you try to say it is, this is what you get)
also most d20 point buy you can get int 18 during chargen
it shouldn't represent super-intelligence only gained through long years of mastery, because your character can start as INT 18
yeah xd
same thing with the other 5 stats.
Though keep in mind your characteralso starts with training and experience in their class. Attribute scores likely include at least SOME of that
Yeah
It also can lead to funny situations where you may roll so shit that you're better to just swap classes or smth, which is... yeah.
though, level 1 class. baseline prowess and all, but not exactly a master yet. it is still a score you achieve within the boundary of your pre-level-1 backstory.
with an 18 you're great at attribute X, better than most people you know. but you still have more to improve.
Pathbuilder is on IOS
But it’s region locked for some reason. Americans can get it, but I’m not sure about if any other country’s have access.
Oh wait they released IOS Pathbuilder?
Yeah just today
Cool
Okay, GM talked with her, and she actually fixed the sheet, so now she "only" has two attributes at 18
Which still feels like something that shouldn't be a thing buuuuuuut it's not as stupid
Her Cha went from 20 to 18, and her agi went from 12 to 10, so yeah.
for whatever it's worth
that is standard 20 point buy with normal pf1e races
pf1e expects you to start with two 18s or one 20, in many cases
That's pretty normal yeah
hi folks, how long would it take to complete the adventure in the beginner box?
about 2-3 sessions is normal IME, depending on how quick you are
possibly faster
how long is troubles in otari?
PPSSSSTTTTTTTT
new dragons
space drongon
loving how pf2e is bringing back the All Dragons Are Weird Guys of the 3.5 days after D&D and pf1e both kinda dropped that emphasis
gorgeous designs
weirdass derps
Resurrection dragons should have a breath weapon that brings you back to life
isn't this an SCP
yep
There’s also a separate note here that at least in most modern games, PCs are emphatically not “random guy #13” but instead people who are decently capable at some things.
Hmmm I see... well, I hope there won't be (too much) suffering with my stats then lol
you'll be fine
It's my first time and I'm a bit nervous lol
it is generally better to have more well-rounded stats than spikes in practice; pf1e is just a system where the math is not very tight
CORAL DRAGON
Are these the first 4 dragons for starfinder or have they shown others?
starfinder seems cool as fuck
big shame that my dm (understandabely) doesnt like running pathfinder and pathfinder is too much for me to dm either 😔
Im thinking of trying to run pathfinder. Ordered beginner box
Starfinder
You uh, might have read the question wrong
I believe tey are the first
I see
What are those?
outsiders
Buh are they a category of cool fore outsiders?
Is this book super new?
Its. I have not read monster core in its entirety and it sounded like some new stuff was coming out
It’s not even out yet
These are just people who got it early via subscriptions
Wait there are people who got monster core 3?
2 even
Idk why I thought 2 came out already lol
Subscriber pdf
subscriber pdfs
and the reason I dont fuckin know , is becuase I dont own it yet
I didnt mean to put you on the spot. Sorry.
Anyone know if there's a starfinder 2e character builder or if one is in the works?
https://app.demiplane.com/nexus/starfinder2e
this exists
If the pathbuilder guy intends one we probably won’t know until it happens
Since he “doesn’t like to self-promote”
enkidu
Starbuilder has in fact been confirmed, as a toggle for PB
But it's a longggggg way out
anyone know if there's a good way to get extra item daily uses in pf2e? or, to frame challenge, if there's a way to draw weapons as a free action (a) that isn't on initiative roll and (b) that isn't thousand-blade thesis?
This collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, specifically focused on the use of various weapons in warfare and how to tactically deploy warriors using those weapons to the best possible advantage. Consulting the thesis grants a +2 item bonus t...
looking at a build that wants to draw a new (loaded) crossbow every round instead of loading them manually
The closest I can find is Crossbow Infiltrator Dedication https://2e.aonprd.com/Feats.aspx?ID=7913
You have mastered stealthy weapons that allow you to strike carefully from a distance far enough to avoid reprisal, yet close enough to confirm your kills. You have familiarity with the <a style="text-decoration:underline" href="Weapons.aspx?ID=538">gauntlet bow</a>, <a style="text-decoration:underline" href="Weapons.aspx?ID=427">hand crossbow</...
ironically that's part of the build anyway
The thaumaturge feat One More Activation can get you an extra activation once per day, but only for an item of half your level or lower
it's just that i don't want to draw-and-strike, i want to draw on its own
the goal here is to use crescent spray every round: https://2e.aonprd.com/Feats.aspx?ID=7914
You have familiarity with the <a style="text-decoration:underline" href="Weapons.aspx?ID=345">crescent cross</a>, an ingenious weapon that combines an arm-mounted, multi-chamber crossbow with a crescent-shaped blade. For the purposes of proficiency, you treat both its configurations as simple weapons. <br /><br />Feats and abilities from this a...
and like
i can do that by just drawing the weapon
draw a new one each round and volley
but i'd like to find a way to move too
i guess haste works?
there's a mount that lets you move and draw a weapon as part of its movement (one of the mules, forget the name), which works
i'm just trying to figure out if there's more options
it genuinely didn't occur to me to get haste until now though
Oh Right, Haste
XD
Lightning Swap maybe?
also a flourish, can't use at the same time, unfortunately
mostly im building reaper overwatch and would like to not need to have him riding a mule
as funny as it is
When I contemplated crescent spray spam the idea was
Two crescent crosses
Crescent spray cross 1, meta reload
Meta reload, crescent spray cross 2
Meta reload, crescent spray cross 1 again
And you are now three rounds into the fight with 9 attacks downrange and hopefully you can make do with the more conventional reload then shoot loop from here
meta reload?
Running reload, clear the path, night wave springing reload, etc
Like metastrike, the sundry feats that are reload then do x