#Pathfinder

1 messages · Page 98 of 1

wraith snow
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So it wasn't just a longhammer

fast hill
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ahhh that'd do it

wraith snow
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Longhammer was for fights where I mostly just wanted more damage, for fights where I was playing a more defensive role I used the hobgob 1h spear and a tower shield

fast hill
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doesnt it have to be same number of hands?

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breaching pike is very fun though

wraith snow
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Ah, you're right, I remember the gimmick now

fast hill
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considerded using it with lunge on a shield fighter

wraith snow
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The longhammer actually was a longhammer, my weapon ally was diety's favored weapon

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(which I never used without shifting on bc lol lmao light pick)

wary yoke
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So far for my alternating Saturday game, we have a gnome imperial sorceress (hi Alaizia), an oread dwarf tower shield only guardian, a dwarf two-handed fighter with a greatpick named Urist, a halfling hungerseed knife thrower, a minotaur ??? and a ??? ??? (Haven't decided or hasn't made character yet)

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Last we left off it could be a kitsune bard or an automaton cleric

wraith snow
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I really, really wish deadly simplicity was a bit more broad in the weapons it supported

wary yoke
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Or a centaur something

wraith snow
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Because man are there some stinkers out there who just barely miss out

fast hill
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yeah

fast hill
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and then minotaur

woeful pecan
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Is Arcanist still a thing? Or something similar?

wraith snow
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still not sure what I'd like to play for an upcoming game I'm playing in, I had a character concept I was really excited for and one of the other players ended up doing very close to the same thing

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ig technically there's nothing stopping them from working in the same party but 2 martials primarily built around the same archtype feels bad

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Even if mechanically there's nothing wrong with it

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I was looking at some of the level 1 archetypes that give access to watered down divine stuff, or battle harbinger on cleric proper

rustic cape
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PF2e is better about it than most d20 elfgames, but levels 1 and 2 are absolutely rusty dagger shanktown and there’s only so much to do about that other than alternate between giving the players mobs of enemies they can take down easily and bigger solos and duos who can be a real threat to them on a crit.

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Depending on the group, giving them the chance for OSR-style workarounds and difficulty reductions can be sensible.

wraith snow
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My plan is to adapt a one-pager adventure I've run for 3.5 in the past, mostly because I want to take the chance to get familiar with encounter balance

woeful pecan
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Wait. Magus gets level 9 spells now???

wraith snow
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yep!

tribal steeple
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Magus and other bounded casters get up to 9th level spells, but they pay for it in having a very limited selection. They only get I think 2 spell slots of their two highest spell levels, so a max level Magus would have 2x 9th and 2x 8th rank spells and otherwise has to get by on focus spells

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or cantrips

wary yoke
tribal steeple
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yeah I checked

  • 5 cantrips
  • 2 each of their two highest spell ranks
  • whatever focus spells you get
    not accounting for wildcards like taking caster dedications or some class feats
heavy fulcrum
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yeah everyone is full casters, its just a question of how full

wary yoke
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They also get some extra slots for specific spells but it's not enough to earn back my love

tribal steeple
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meanwhile bards got promoted to full 10th level occult casters

wraith snow
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tbh they are a lot less martially competent than they used to be

echo briar
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I would much rather have bounded casting than half casting tbh

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scrolls and staves exist for low level stuff. but a 20th level magus only being able to spell strike with 5th level spells would have been so sad

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and my summoner was way more useful with one big spell an encounter and some cantrips than if they could only cast weak spells every round

wary yoke
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2/3rds casting went up to 6th level

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And spells autoscaled

echo briar
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I would still take it over 6th level spells

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and autoscaling was a mistake to begin with

wary yoke
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I well remember playing a retirement scenario with Pathfinder Society, we had a rogue/barbarian with us that was usually a GM and I surprised his player when we were listing our combat capabilities, and I said I was in full plate, constantly flying from Overland Flight, and had Teleport on tap.

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Getting medium armor at the start and supporting different combat styles only plasters over so much

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I am still very much hoping that Magus gets reprinted in whatever the Impossible book will be

woeful pecan
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At a glance, bounded casting looks fine to me, especially with cantrip options that actually do damage and work with Spellstrike

tribal steeple
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It is fine. You're trying to play a gish of some sort anyway and cantrips scale in damage, so you spellstrike with cantrips and hold your big boi spells for your nova options or self-buffs if you need those

wary yoke
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My thing is, you used to have both available at higher levels

wraith snow
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also Magus is one of the few casters who actually have an excuse to pack Puff of Poison which I appreciate

woeful pecan
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On a different note, wtf happened to Sneak Attack?

small meteorBOT
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As in it got nerfed, or it disappeared?

woeful pecan
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Nerfed, as far as I'm seeing

wraith snow
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At least imo

woeful pecan
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I'm just not seeing what Rogue gets to compensate

wraith snow
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Some very powerful feats, plus depending on subclass some nice benefits

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Thief is the only way to add dex to damage, as an example

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Though that does fall off once more and more runes get involved

warped orbit
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Rogues can still hit just fine with their weapons

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Sneak Attack mostly compensates them for having to use finesse weapons

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but also Rogues are pretty up there in damage generally, mainly because of Opportune Backstab

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get yourself a reach weapon, Gang Up, Opportune Backstab, Preparation if you really wanna double down

wraith snow
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I managed to break 200 damage with my Rogue I played in Stolen Fates

warped orbit
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turn into an absolute blender

woeful pecan
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I'm just hoping I can wrangle my siblings into a game

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We played 1e back in the day all the time

echo briar
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top at least

wraith snow
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It's also the only surviving skill monkey

echo briar
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Investigator

wraith snow
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Ah, true

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I forget that class exists a lot

echo briar
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unless you need to be legendary in athletics, stealth, thievery, and acrobatics. Not one of them or even 3 of them, but all 4.

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technically investigator cant do that because its skills are limited to mental stuff.

wraith snow
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To be fair that's not an uncommon lineup of skills for a martial

echo briar
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You don't really need both athletics and acrobatics. At least not to legendary.

clever cobalt
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Thaumaturge isnt a "true" skill monkey but theyre great at Knowledge checks

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Especially with the Tome implement

wraith snow
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I can see the argument for Legendary Athletics and Master Acrobatics, at least

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Kip Up is a hell of a drug

echo briar
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also, an investigator can just take the acrobat dedication to get all 4

silver geyser
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"What did rogues get in exchange for the sneak attack nerf?"

Raw, unmitigated power. 😛

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That class inspires fear.

woeful pecan
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I do hasten to point out my knowledge of this system only started about 6 hours ago lol

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I'm also running on zero sleep so it's entirely possible my reading comprehension is. Not great rn

wraith snow
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It's fine, their power is mostly loaded in feats, and even for people who play this game I assume aren't digging through feats of classes they don't play for fun

woeful pecan
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Honestly I love the new feat-centered system. Customization was one of my favorite parts of 1e

solar storm
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Yeah a lot of Rogue’s power is buried in class feats and their unparalleled access to skill feats and increases

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But it’s hard to grok from the class page

wraith snow
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I do love the nuclear attack build for Rogue, but man, I can't imagine playing that character in paper

warped orbit
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Thief with an Elven Branched Spear is definitely on my list of stuff to play

wraith snow
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God bless foundry because every attack had like 7 damage types and 15 toggles

woeful pecan
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Oh yeah that reminds me

warped orbit
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Clawdancer Thief is also hype

woeful pecan
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The impression I'm getting is that 2e is a little lighter on the numbers. Is that accurate? How nightmarish are monster stat blocks?

wraith snow
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Pretty clean honestly

woeful pecan
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So far the one part of 1e that I've seen make it to 2e that I didn't like is just how spells are prepared

wraith snow
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The math in the system is tight, but once you understand it making tweaks is simple enough. The key thing to note is that numerical inflation is less intense but the other side of the coin is that a small + or - to any given roll is a lot

warped orbit
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Also because you mentioned it earlier
The Arcanist is basically the Flexible Spellcaster archetype now

woeful pecan
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Oh excellent

wraith snow
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I do really like 2e Ranger, as an aside

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Much closer to 1e's Slayer than to older implementations of itself

woeful pecan
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Honestly kinda love that a lot of the less distinct classes got rolled into archetypes. Still accessible and playable, but not taking up so much space

wraith snow
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I really want to do a Flurry Ranger archery build at some point

echo briar
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martial ranged sling, range 50 ft, 1+ hands, 1d6 b, reload 0, propulsive, boost d6. 

due to needing to spin the sling in a wide arc to get full power, you can not use the boost trait of this weapon while you are adjacent to any characters or obstacles.```  An attempt to make slings actually good. A real sling does not take longer to load than a longbow unless you are aiming for max power. Plus this is one of the few ways to justify boost in PF2.
warped orbit
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Boost is cute

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This does seem fine to me compared to a composite shortbow

wary yoke
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Speaking of new ranged weapons, could I get some eyes on the old west-style advanced firearms for my setting?

echo briar
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I think even for a advanced weapon, the fatal is too much.

warped orbit
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I think it's fine personally

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Sixgun is basically an advanced air repeater, so gaining fatal for that is fine I think

wary yoke
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I had in mind that anything with repeating is a downgrade for a gunslinger

warped orbit
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I'd need to check closer, but I think the levergun might actually be worse than an arquebus

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Mostly just because capacity doesn't really matter for 2h guns

warped orbit
wary yoke
small meteorBOT
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We have a ranger character-headmate. She's basically a forest warden.

Aerodynamic Brain Shape ↩️

[Reply to:](#1161695831775248426 message) I do really like 2e Ranger, as an aside

wary yoke
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Actually, now that I think about it, would giving it agile be too clunky on a capacity weapon?

echo briar
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do we know if the starfinder 2e GM book has any ancestries? The devs said every book would have them, but if any book is going to skip them its probably the GM core.

rustic cape
woeful pecan
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So a little less on the rocket tag then? That's good

rustic cape
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+1d6 damage in 2E is a lot

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Having played a thief rogue 1-10, I never felt like my damage was bad. It was less consistent than that or the party barbarian but uh

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Barbarians hit like trucks, it’s their thing.

tribal steeple
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Rogues get a bunch of nasty rider effects to apply too on top of the damage

rustic cape
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Yeah, rogues get a lot of good stuff.

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And it’s easy for a rogue to do lots of different things.

tribal steeple
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I did play a rogue for a while though and I DID get very bored. I mostly attribute that to the group dynamic not really fitting the class strengths.

trim bluff
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(1e) why did they have to make the oracle curses so cool. i have like 7 character ideas and theyre all oracles because i want to play with all these different curses

wary yoke
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While the linked curses in 2E are neat, I miss the original curses

trim bluff
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one person plays the character and an alter plays the ghost

fast hill
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Honestly 2e damage numbers are weird

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Damage nowhere near scales with hp

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Striking runes double your damage output but by the time you get them you've quadrupled your hp

solar storm
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This hasn’t really been my experience at high levels though I haven’t played above level 16

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I’m not sure where the “missing” damage comes from but it still feels pretty punchy up there

trim bluff
surreal basin
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I’ve played up to level 20 multiple times now

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Tbh outside of enemies with extreme HP values

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It just means one shots aren’t happening

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It doesn’t really turn things into a grind imo

errant roost
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but I think "I want to play a character and the ghost that's haunting them" is traditional fantasy enough that you could probably pitch it in whatever setting, with whatever ancestry (heck, that describes multiple characters from Pillars of Eternity)

warped orbit
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and most classes also have extra damage through some way or another from class features

tribal steeple
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I think we're at 13th level in Kingmaker now, and the Thaumaturge has pulled ahead of the Fighter in raw damage simply due to their insane flat damage added.

warped orbit
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Fighter gets their damage mostly through their increased prof, so they hit more consistently and crit more

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also from having good metastrikes

turbid dagger
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Yeeee, Thaum is like
On par with barbarian flat damage wise, they just are restricted to smaller damage dice

clever cobalt
turbid dagger
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Well yes that's what I mean
Implement's Empowerment + Weakness

clever cobalt
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Fair

turbid dagger
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Roughly shakes out to the kind of flat damage an on level barbarian is doing

tribal steeple
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Our fighter is specifically doing reach weapon stuff and especially crashing slam to auto-trip. This makes it VERY EASY for the thaumaturge to get set up for nuclear crits

warped orbit
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yeah Crashing Slam is super good

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especially with other melee buddies if they have Reactive Strike

upbeat ridge
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Man

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It sucks they can never remaster SOM

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Cos those classes need the most work tbh

tribal steeple
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Why not?

upbeat ridge
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I’m not sure but I think it’s license reasons?

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Oh

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It’s that they would have to rework a lot more than the other books lore wise

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It’s not a never but more a probably not

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Maybe it will be in the book that runesmith and necro is in?

tribal steeple
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I do think it has a whole lot of stuff like magic school traits (Conjuration, etc) so it'd probably be a pain in the ass to do, but that's not a never

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I know they put out "Remaster" details of Magus and Summoner on the Demplane site

heavy fulcrum
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yeah secrets of magic is just A Lot

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itd basically just be a whole new book anyway

vocal ember
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I do suspect they're gonna issue a whole new book for it at some point

rustic cape
tribal steeple
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Yeah rogue makes a great medic solely because of their massive skill feats pool

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they can afford passable WIS and easily keep it maxed in proficiency

warped orbit
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Dark Archives Remastered is apparently listed on the Paizo site, so will probably happen soon-ish

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wonder what they'll do for Psychic

rustic cape
turbid dagger
trim bluff
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doing a bit more research into pathfinder: wrath of the righteous, avoiding any story spoilers but getting to know the classes and such a little bit more

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swarm-that-walks seems really fun, obviously not gonna do it on my first playthrough but for a second playthrough it seems fun

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wild to me that theres a built-in murderhobo path

woeful pecan
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Personally I found Lich to be way more fun, especially with a merged spellbook

warped orbit
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Lich and Angel with merged spellbook are both crazy

rustic cape
fast hill
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is there a way to get early weapon expertise as a full caster?

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from what I can find it's 11th when you get weapon expertise

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I've been tlaking to my friends about running a land of the linnorm kings game where they all get Viking free archetype

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and it'd be cool to allow the casters to be functional in a shield wall

turbid dagger
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PF2e is very stingy about weapon prof
Viking already gives shield stuff so for the casters that would like to be in melee their best bet is probably stuff like ignition and gouging claw

fast hill
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yeah

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feel like viking has wayyyy more utility for the martials than any casters naturally

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any other thematic archetypes I could offer up?

fast hill
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Valenhall is super awesome...

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reading up about the ulfen

warped orbit
fast hill
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Unnfortunate

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No archetypes to get it earlier?

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I've also been thinking about the prospect of a starfinder campaign set during the gap

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the players are the first to leave the solar system, return and golarion is exploded

directly a reference to an old traveller campaign I ran, but earth is exploded in that one instead

vocal ember
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Yeah, a core assumption as far as I can tell is that nobody gets higher proficiencies than they are allotted more or less. Closest I can think of is warpriest which directly exchanges it for slower casting proficiency.

fast hill
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reminded of this for some reaosn

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Definitely feels like golarion has a lot less edge

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mostly a good thing

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but it is sort of saddening to see most oppression dynamics dissapear except for the ones that are unintentionally hilarious

trim bluff
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Final encounter of the campaign, fight against a rakshasa, it looked really intimidating and then we proceeded to absolutely wipe the floor with him

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Not to brag, but i think i did the most
Kinetcist super struggled to get past the spell resistance, did good damage when he did but barely ever did
Fighter was doing like, 4 damage a turn (and only because of my buff spells i may add)
Paladin was honestly a really close second, that aura that makes people take half damage from 1 evil source is crazy
Now, heres what i did:
-pre fight, cast like 4 buff spells on the fighter, the damage ones let them actually do damage and the ac ones saved them from multiple hits early in the fight
-turn 1, cast bestow curse. Because of a thing i grabbed, had advantage on the spell resistance check and got past that. Used mythic nonsense to give them double disadvantage, causing them to fail the save. -4 to d20 rolls forever, rakshasa seriously struggling to land hits
-turn 2, cast doom, yet again succeed the spell resistance check and they fail because disadvantage plus the penalty they just got, so now theyre shakened. They entirely abandon trying to attack at this point because the fighter has nearly a 30 ac and the paladin nearly a 40, and resort to spamming lightning bolt.
-rest of the fight, i match their damage with my healing and keep everyone nearly topped up. Eventually, they run out of lightning bolt slots, and, having basically already lost, get pissed off and start spamming single target spells at me out of spite, despite the fact that ive also run out of slots and am doing nothing at this point. Despite this, they dont even manage to get me down before they die

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Overall, it was insanely fun

solar storm
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we love kill chains and buffing

trim bluff
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Whats a kill chain?

solar storm
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Stacking buffs and debuffs and such to make a really exceptional attack

trim bluff
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Oh, nice

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Also, question: the campaign is over, so this doesnt matter, but its really funny to think about: does bestow curse persist when a demon reforms in the abyss? It would be really funny if the rakshasa was still cursed down there

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That is how demons work in pathfinder, right? Not just a dnd thing?

solar storm
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I actually don't know if they reform

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I've wondered myself

trim bluff
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Thats how my dm ran it at least (rp wise; none of the demons we fought actually came back but the rakshasa said "i'll be back" as it died)

solar storm
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I think usually they kinda die and are reborn so I think "normal curses" might not stick around

trim bluff
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Ah, that makes sense

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Kinda funny coincidence related to this conversation: my character for that campaign was a samsaran oracle whos curse has persisted through countless reincarnations

frank crystal
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Chatroom, what’s a poison that could kill a level 10 player?

vocal ember
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theoretically any poison that deals damage if the player is unlucky enough

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actual serious answer: assuming it's for what you posted in tabletop-discussion, I suppose Deathcap Powder seems appropriate?

fast hill
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step doesn't trigger readied actions i.e "if they advance towards me" right?

warped orbit
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Correct

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Step never triggers any reactions

rustic cape
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... say, does anyone know if the prerequisities for level 10 spells in Wrath of the Righteous changed in one of the later patches?

fast hill
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hmmm,m

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the action compression of sudden charge vs the versatility of snagging strike

fast hill
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we have a gunslinger rn in our Abomination Vaults campaign and it's their first time playing

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and they have crit in every single encounter

fast hill
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we're doing the beginners box first though and we're fighting a ||cinder rat|| and this thing is giving us more trouble than the ||young horned drake||

fast hill
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our gunslinger just invented iced coffee in golarion

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what a great end to session

woeful pecan
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So what are the healing options in 2e, and how necessary are they? I know there's the Heal spell on the Divine and Primal lists, but what else has access to other forms of healing?

fast hill
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champion has lay on hands

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and it's very good

surreal basin
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Especially out of combat, but even in combat, relying purely on consumables bought by individual party members is very risky

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I phrase it like that because an alchemist pumping out potions is reliable enough imo

sturdy lagoon
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It's not that hard to have some healing, and if a player is really trying, the only thing keeping people from healing back up after every fight is time pressure.

warped orbit
woeful pecan
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That's a really impressive variety actually

warped orbit
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I personally played a Forensics Investigator in my AV/Stolen Fate campaign, and I was basically our party's primary healer just through Medicine

fossil dome
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I love that, tbh

sturdy lagoon
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There's also an archetype for just making elixirs, and an archetype for just lay on hands

warped orbit
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Blessed One is also very useful if you need someone to flex into a bit of healing yeah

sturdy lagoon
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Soothe is also on the occult spell list

1d10+4 per rank healing, single target only

surreal basin
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And medic dedication quickly becomes actually busted lol

sturdy lagoon
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Bard also has a focus spell for it, though it's fast healing and not instant

fossil dome
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Yeah

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Also Commander has infinite OOC helaing, iirc

sturdy lagoon
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It's generally a character option so a party can still miss grabbing a source, but pf2e is not stingy with healing sources

surreal basin
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If you miss a source of out of combat healing tho the party is kinda boned

sturdy lagoon
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The GM basically has to dump elixirs on you at that point

woeful pecan
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Healing from non-casters? Damn that's cool

wraith snow
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I've seen significant upside from all of them

woeful pecan
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I'm trying to rope my younger siblings (23, 21, 19, 15, and 13) into a game, and keeping composition in mind. Since the younger two will probably want to avoid casters, it's great to know they have so many options

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The older two and I used to play 1e all the time, so I'm seeing if I can't give us all a reason to see each other more often

sturdy lagoon
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Alchemy is a complicated source to leverage for healing if that's a problem, but one character with all the good medicine feats will handle any out of combat healing single handedly, and the medic archetype will then cover a fair bit of emergency combat healing, all without needing to juggle spell slots, temporary items, or focus points. You'll just need to keep track of who has been healed with what recently.

fast hill
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our abomination vaults party is a fighter, champion, gunslinger and sorcerer and our healing consists pretty much entirely of heal scrolls and lay on hands

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our fights are incredibly short because we output so much damage so we just take an hour to rest up between fights and the champion heals everyone

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if we take any damage in the first place

woeful pecan
fast hill
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lay on hands is 10 minutes, 6 guaranteed hp

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as in 10 minute cooldown, 1 action to cast

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(if you have time to refocus)

woeful pecan
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19 likes rogues so that's easy enough. 15 I'm not sure about, but if she's gonna be a caster I'll probably nudge her towards Sorcerer. 13 is an absolute wild card. 21 is most likely GMing, but otherwise would be a martial. 23 may not even be interested

warped orbit
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Medicine is very easy to use for out of combat heals, you basically just need Continual Recovery

fast hill
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Continual recovery is very nice

woeful pecan
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Which requires expert in medicine, and level 2, correct?

fast hill
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ye

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technically only way to get it at lvl 2 is rogue

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but you could get it at 3 with a general feat

woeful pecan
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That answers my next question then

fast hill
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was the next question "how do you get expert at level 2?"

woeful pecan
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Yup

fast hill
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rogue and the pathfinder archetype

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yeah

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pathfinder dedication gets you expert in a skill iirc

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and rogue gets a skill increase at every level

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I think my biggest problem with pathfinder is that I don't feel good at stuff I'm specced into, just bad at stuff I'm not

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this is fine for most of my builds but I'm really feeling it in my kingmaker game as a commander

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I feel like I have hit one of the very few wrong ways to build a character

surreal basin
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I played a medical investigator with medic and some of the rare medicine feats once

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I would say I probably outclassed cleric on healing

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W that build

woeful pecan
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I'm just salivating over the character I've put together and trying to flesh out her backstory

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Made a mini last night too

fast hill
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have you ever read back through options in a ttrpg and saw something you absolutely need?

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I just looked through the commander tactics and found pincer attack

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and suddenly the entire class started making sense

sturdy lagoon
woeful pecan
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I'm finding that out lol

sturdy lagoon
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Lot less "reality checks" to dull the rush of new a character concept than 1e

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Though generally more restrictive in when and where you can take options, so you do have to make sacrifices somewhere if your idea really pushes boundaries

woeful pecan
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Though I feel like that would probably tighten up the balance

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In particular it looks like the martial/caster disparity might not be so bad?

sturdy lagoon
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Pf2e is Very Balanced, which is the usual neutral descriptor I give for explaining it

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Martial and casters are closer to each other, yeah, but try to fall into different niches. Their ability to replace skill monkeys is much weaker, many utility spells that can permanently change the flow of a campaign are restricted, and a combination of high level spell rebalance and the Incapacitation trait means they can't instantly end most fights, just turn them in your favor.

woeful pecan
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Hell yeah

fast hill
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casters are basically entirely a support role now

woeful pecan
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Options like Commander, Guardian, and Investigator also open up martials a lot more to other roles imo

fast hill
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with some horde clear

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commander is so cool

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and does not need to be built like a martial

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I am running an int/cha marshal and he basically exists to recall knowledge and look sexy

tribal steeple
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I really want to play a Commander because those tactics SPEAK TO ME

fast hill
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he has the marshal archetype which is REALLY cutting into my commander feats that I really really really want

woeful pecan
#

See I'm really interested in Guardian. I'm glad to FINALLY see an actual, proper tank class

#

Complete with taunts and everything

surreal basin
#

taunt was even better at its job of redirecting aggro in the playtest too

sturdy lagoon
# fast hill with some horde clear

Horde clear will depend on the composition of fights throughout the campaign (APs are notoriously lacking…), but yeah, single target damage will still strain your slots and is better left to someone who can do it all day, same as in 1e

#

And in 2e, a good chunk classes can do that all day

#

If you remember trying to pull the god wizard bit in 1e, you're usually playing something like that but paizo demoted you from deity

fast hill
#

but yeah

warped orbit
#

Champion very much is a tank, yeah

warped orbit
woeful pecan
fast hill
#

not redirect, cancel

#

most of the positive champion types get the ability to give flat resistance to an attacks

warped orbit
#

mostly just Champion reaction being really strong yeah

fast hill
#

no aggro tools but

#

imo all frontliners have aggro tools

#

it's called being a giant beefcake in metal armor smashing your shield into someone's face

surreal basin
#

Well, taunt is an aggro tool

#

Oh, champ

#

Me dumb

fast hill
#

I await hellbreakers with bated breath but I HATE 2e cheliax

woeful pecan
#

What'd they do?

fast hill
#

They're just kinda boring

#

They dont do anything

#

That's the thing

#

In 1e they were fascist evil, now they are theoretically a fascist government but hold the oppression

woeful pecan
#

Ah so they got sanitized

fast hill
#

"Get me a fascist government to topple with NOTHIN"

#

"NOTHIN?"

#

I wish languages meant more

#

I wanna feel good taking stuff like multilingual but anyone worth talking to speaks common and the creatures that dont speak it tend to not appreciate conversation

#

I wish each culture had its own language

#

Give me chelaxian, taldane, andoran (andoric??) Etc etc

woeful pecan
fast hill
#

Omg same

woeful pecan
wraith snow
wooden orbit
#

Like I understand the desire...but uhh...I roleplayed on the Sith Empire in SWTOR, like I knew what I was getting into. I wanted to play a unabashedly clear villain.

silver geyser
#

This is in the Rise of the Runelords player guide!

turbid dagger
#

I get their motivation and largely agree with it
Slavery was extremely commonplace in Pathfinder prior to Firebrands
But they did overdo it
Rather than reducing the ubiquity of 'waow slavery' as an indicator of 'this is a villain group' they totally annihilated it, including in places where it made zero sense to remove slavery

silver geyser
#

But yeah, I don't really like Cheliax with no teeth.

#

Like, sure, they deal with Devils.

#

What else?

#

I admittedly don't know a ton of places that actually did the Slavery thing prior to Firebrands.

#

There's, like

#

Okeno?

#

Cheliax?

#

And honestly that's about it?

#

Probably does come up in Druma.

#

Also kinda undermines one of the big positives of the River Kingdoms going "If you get here, you are free, and we will fight whoever comes to dispute that."

turbid dagger
wooden orbit
#

@silver geyser hey it did get better! cheemsblush this Chelaxian noble said I’m free. I can just work to pay off my debt to him. Shouldn’t take me too long!

woeful pecan
#

Crowd sourcing ideas for blorbo, here's what I have so far:

The Fulcrum is a Jistkan automaton, who has spent the better part of her known life in seclusion, honing her body and mind to channel arcane energies in hopes of reaching some strange sort of enlightenment (or better yet, recovering lost memories. At some point, she became a Twisting Tree Magus, which led to her name (if her staff is the lever, then she is The Fulcrum).

What I'm trying to figure out:

  • Where exactly has she been camping out?
  • Who was she in the Imperium?
    (Other miscellaneous suggestions are also welcome)
echo briar
#

But “killing thousands of people feels less evil than objectively less bad but more grounded evils” is not unique to pathfinder

wraith snow
vocal ember
#

Let's see... in the PF2e world guide I see slavery mentioned as a thing in the following places:

  • Katapesh
  • Okeno
  • Qadira (particularly Sedeq). Church pushing to abolish it.
  • Iku-tursos capture ships to sell their crew to slavery.
  • Alghollthus obviously
  • Geb
  • Usaro
  • Cheliax ofc
  • Irrisen (in the sense that Baba Yaga "killed those who resisted and enslaved those who did not" whatever that means)
surreal basin
#

I think that’s before they made slavery not a thing

#

As in they don’t mention it anymore

vocal ember
#

Yeah, I was talking about where slavery was before Firebrands canonized that it's now banned in a lot of places

#

(or well, more places than it was before anyhow)

vocal ember
woeful pecan
#

Oh I do love silly character ideas

#

I'm not sure how plausible it is though. The vast majority of Automatons lose their memories over time, so it's unlikely she remembers the Imperium at all by this point

true delta
#

Maybe, she wrote it down.

wooden orbit
#

Or has a drive to complete this mission but by this point doesn’t even remember what the mission is

#

Or why she has the drive

fast hill
#

my biggest problem with slavery dissapearing is

#

wtf do the eagle knights do now

#

might be explored in hellbreakers???

#

idk

#

Fellas what hunters edge would an awakened wolf be

#

Im imagining either outwit or the precision one

#

Precision one with a natural weapon could be real interesting

fast hill
#

precision makes the most sense, take tooth and claw at 1st level. open with jaws attack, second attack to proc precision strike is claws

#

claw dancer is so cool but unfortunately it doesn't work with jaws 😭

paper inlet
#

May be able to revive my pookie baby nephilim swashbuckler but in Pf1e and I have limited understanding of Pf1e other than what I remember from playing 3e dnd

fast hill
#

Mythic rules sound so cool on paper but they look really boring in practice

fast hill
#

taking additional lore fey in our kingmaker campaign

#

GM sent me a message going

#

"YESSSSS"

#

"I mean... That could be a good idea."

warped orbit
#

definitely will come in handy later

fast hill
#

yeah for sure

#

it's why I'm gonna be taking it

tribal steeple
#

Additional Lore is so baller as a skill feat if you can be reasonably sure on the topic.

sturdy lagoon
#

The wording adjustment to Additional Lore so you can actually boost your background lore was a good change for roleplaying purposes as well

surreal basin
#

Being legendary in a specific lore is pretty much the only way to reasonably RK on unique creatures as well lol

woeful pecan
#

Game with my siblings looks to be shaping up well. Looks like so far we'll have a Twisting Tree Magus, a Demonic Sorcerer, and a Summoner of some sort

woeful pecan
#

Question about party comp

#

In a party that already has a Twisting Tree Magus and a Demonic Sorcerer, would a better fit be:

  • Investigator (either Interrogation or Forensic Medicine)
  • Summoner (Dragon eidolon)
#

There'll also be one or two other PCs, but they're unknown currently

sturdy lagoon
#

investigator is a big question about the kind of campaign. if it's hard to justify relevant leads then the class struggles in action economy, and without mysteries big and small then it loses some out of combat utility

woeful pecan
#

Homebrew campaign, likely centered in Osirion and involving a bunch of undead

turbid dagger
#

I'd lean towards Summoner simply because Investigator just kind of doesn't excel unless you are in a campaign rife with the kind of skill checks its features improve upon

sturdy lagoon
#

summoner is a fun little gish and while it's no tank, the eidolon can make for a decent frontliner, as it shares your 10*lvl hit points and can therefore afford a few hits compared to the average caster

#

(it's also melee, obviously)

woeful pecan
#

Alright, so what can be done (if anything) to mitigate the Summoner's complexity?

#

Also, should I nudge them towards a different eidolon for broader spell access?

wraith snow
#

also Dragon is Arcane which is about as blessed for spell choice as you can be in this system

surreal basin
#

Tbh they’re both what I would consider to be like

#

Advanced classes

#

Forensic Medicine investigator, imo shines in any campaign as a primary healer

#

Especially w free archetype medic

wraith snow
#

As an aside, I've finally settled on a class/character concept for one of the games I'm in, I had a really fleshed out character concept initially which then turned out to be mechanically nearly identical to another party member

fossil dome
#

Ooooh, nice

wraith snow
#

I was initially going to build a brawling-group Fleshwarp Fighter built around Clawdancer but someone else wanted to do Gymnast Swash Clawdancer which ended up being built almost identically

tribal steeple
#

I want to play a Commander with the Teacher background. They are your retired military gym coach who has been called by necessity back into adventure.

wraith snow
#

And I decided I like the character concept enough to want to do it at another point rather than tweaking the build to be something else

wraith snow
tribal steeple
#

The hypothetical this is for would be i think season of ghosts

#

Our kingmaker group is rather caster weighted

wraith snow
#

They're playing a Runtboss Hobgoblin who is effectively a goblin chieftain who's now far beyond their station, which works out well given my character is the same concept but is a Kobold elder

#

We've done over 100 sessions and I still think my favourite moment to date was our party being asked to go ||wipe out a Kobold tribe at the very start||

#

(spoilers for like level 2-3 of Kingmaker)

#

Has also continued to be relevant more or less the entire time

woeful pecan
#

Teacher background, Interrogation Investigator maybe?

wraith snow
#

Champion of Cayden Cailean

woeful pecan
turbid dagger
woeful pecan
#

I imagine the complexity is mostly keeping track of multiple sets of stats

turbid dagger
#

Well, are you playing on a vtt

woeful pecan
#

Nope, irl

#

Primarily using Pathbuilder for character tracking probably

wraith snow
turbid dagger
#

A little bit more complex then, but stuff like pathbuilder can help a lot cuz it should auto calc your eidolons stuff

#

Meld into Eidolon is usually an active debuff because you are going from an unremarkable caster and unremarkable martial with more actions than usual to an unremarkable martial with the normal amount of actions

#

The best practical use I've seen for it is a vampire PC that hid inside their Eidolon during the day

wraith snow
#

Yeah, I agree it's not great but they mentioned wanting a way to simplify the class and it WILL achieve that goal

wraith snow
#

debating going down the Monster Hunter feat chain to attempt to use the Supertaster feat

surreal basin
#

No more than like

#

An animal - ah fuck

#

I was scrolled up

woeful pecan
#

I guess the spellcasting complexity is lessened by the small repertoire

wraith snow
#

The catch is that they'll still need to sift through the spell list every level up

woeful pecan
#

True, but character creation will likely be the largest hurdle regardless

#

Once they get some hands on experience it should be more manageable, I'm just trying to smooth the curve as much as I can

turbid dagger
#

I've just been informed that
The Magnetar Rifle

#

Literally just traces the Halo 4 Railgun

#

The hand holes, the bump in the stock, the d shaped black patch at the base of the rails

surreal basin
#

So it does!

fossil dome
#

Is that such a bad thing?

lost bluff
#

Tracing is generally considered bad

#

Like with Greg Land, who's traced other people's works for Marvel comics (including "adult" material)

wary yoke
#

I knew it seemed familiar from somewhere

frank crystal
echo briar
#

Have you considered that the halo devs are just huge SF fans (and can see the future)?

woeful pecan
#

Okay, so then with a Demonic Sorcerer, Twisting Tree Magus, and Dragon Summoner, what other classes would best round out the party?

warped orbit
#

Something front line-y probably

#

Another martial

woeful pecan
#

My mind is drawn to Monk or Ranger for wisdom, but idk how much they want anymore

tribal steeple
#

Divine, arcane, arcane. Consider another martial or a class that dips into occult/primal for more spell versatility

woeful pecan
#

A level of simplicity would also be ideal

tribal steeple
#

Monk is awesome as a simple but versatile and self-sufficient off-tank/striker

#

The action economy compression of flurry of blows is very nice and leads you to be much more mobile

#

Not to mention the frankly stupid movement speed

#

I opened several fights with "I run 50ft the long way around everyone and grapple the big bad enemy into Restrained"

woeful pecan
#

Speaking of Monk, is there any way for them to get DEX unarmed attacks? I didn't see anything at first glance, but it's a big system

tribal steeple
#

Unarmed attacks are implicitly Finesse

woeful pecan
#

And that'd be what I'm missing apparently lol

tribal steeple
#

So you can use dex to attack, but not for damage

#

Well

#

ASTERISK because I'm not sure that's 100% accurate but it's generally true until you get into stance attacks which may not be finesse

wary yoke
#

Yeah, I thought the appeal for stance attacks was that they gave new unarmed attacks with different traits

wraith snow
warped orbit
#

The majority actually

echo briar
#

Only way to get dex to damage is thief rogue

#

which as a monk, you can not get

tribal steeple
#

I'm not in position to verify this statement factually but you can kinda assume any of your various monk attacks default to permitting DEX as your attack stat (STR is still your damage bonus)

wraith snow
#

A Goblin with both the biting ancestry and the sharpened teeth feat loses finesse, some specific ancestry options never have itnto begin with such as Minotaur's horns

warped orbit
#

There's a few non finesse stances, but not that many

tribal steeple
#

Mountain stance monks can afford to dump dex some since the stance covers their armor

warped orbit
#

Dragon, Mountain, I think Gorilla?

#

Stoked Flame is Str I believe

#

Goat might also be

woeful pecan
#

I'd probably suggest this player goes dex, just to have someone cover the relevant skills

trim bluff
#

ok quick question, ive never played pathfinder monk before and im gonna get wrath of the righteous soon, planning for a monk on my first playthrough, and im only just remembering how insanely hard pathfinder makes it to get dex on attacks, so i wanted to ask, do monks need strength? is there anything special you need to do to get dex for your unarmed strikes? normally id just look up the rules but im really zoned out rn and anything too dense wont go through so i need a summary

solar storm
#

Yes you need some strength

stuck bane
#

Iirc Mythic rules offer a way to get dex on damage for finesse weapons but it can take some time to get access to. And in the meantime dumping strength makes things very difficult. If it’s the crpg you can always respec later though

woeful pecan
trim bluff
#

oh nice

stuck bane
#

Oh right those amulets

woeful pecan
#

That'll probably be your best long-term solution

solar storm
#

Oh I badly misread whoops

trim bluff
# trim bluff oh nice

in that case ill be willing to take the extra difficulty right at the start if it means i dont need like 4 good stats (wisdom is important for monks, right?)

stuck bane
#

Gives you better AC and some abilities key off it iirc

trim bluff
#

yeah

stuck bane
#

Good Wisdom saves are also just nice to have

woeful pecan
#

Keep in mind wotr gets pretty nuts as time goes on. Buff stacking is the name of the game, so make sure you don't neglect your casters

woeful pecan
fast hill
clever cobalt
#

This is because i love fucking with Spellcasters

rustic cape
#

Disrupting Stance is a hell of a drug until Laughing Fit hits.

warped orbit
#

Disrupting Stance is crazy strong

#

no fun allowed for casters

wraith snow
woeful pecan
#

... Does laughing fit work with Spellstrike?

#

Because the idea of "the giggle stick" is intensely amusing to me

wraith snow
#

Yes

#

Though most people dislike using non-damaging save spells for spellstrike

woeful pecan
#

I'm sure, it's probably not a good strategy, but it's definitely a funny one

#

"It's not magic you oaf, it's called a godsdamn CONCUSSION"

warped orbit
#

the issue with using save spells on Spellstrike is that you don't get the main benefit of Spellstrike
that being that the spell shares result with your attack

woeful pecan
#

That and limited slots means you really wanna make sure it sticks

rustic cape
#

Adding a point of failure is kinda the painful for a spell like that.

#

Also, since it’s sustained, maguses really like having someone else put it up.

woeful pecan
#

For sure

rustic cape
#

As you get into higher levels I start to think it’s absolutely essential for a party with a magus.

#

Animists are really good for it, since the murder clown apparition gets it and they are the masters of sustain.

wraith snow
#

Even at low levels in the homebrew game I'm in it's felt very good on my Witch

rustic cape
#

It’s also a very nice spontaneous pickup since you never need to care about heightening it.

#

Roaring applause is completely demented if they fail the save and the party can do its own reactive strikes.

wraith snow
#

Yeah, unfortunately not good for our party bc we don't have one of those but conceptually very powerful

woeful pecan
#

I'm just hoping this game doesn't immediately implode

#

I miss my siblings, and I think this'll help us make time for each other

rustic cape
#

Hm, now I’m pondering what theorycrafted party of four I would put together.

tribal steeple
#

Fighter, Rogue, Cleric, Wizard

rustic cape
#

Would of course work well, but I think at the very least I’d sub animist for cleric.

#

And possibly sorcerer in for wizard.

#

Which tempts me to do other stuff.

woeful pecan
#

Depending on the campaign, maybe could do Champion, Investigator, Animist, and Sorcerer?

rustic cape
#

Fighter and Rogue are very nice together because of fighter’s hitting odds benefitting Opportunistic Backstab disproportionately.

dusky barn
#

I gotta crazy ask. Anyone got a campaign they could add 2 folk to? My lil bro and I lost our original TTRPG group.

woeful pecan
#

Mostly just thinking "aloud," but lmk if this hypothetical group is missing anything major

  • Twisting Tree: Recall Knowledge skills, balanced frontliner, utility cantrips
  • Demonic Sorcerer: face skills, support magic, backline DPR
  • Dragon Summoner: beefy frontliner, AoE damage, demoralize/intimidate
  • Monk: Treat Wounds, evasive striker, debuffer?
dusky barn
#

Not seeing a "Stealth" character but idk how necessary everyone views that

woeful pecan
#

Good catch, Monk would likely cover dex skills

true delta
dusky barn
#

Oh hell yeah I didn't know there was a channel for it ty

tribal steeple
#

Monk makes for an excellent sneaky skill character. The insane speed benefits let you get crazy with it.

wraith snow
#

Same for air kinet

rustic cape
#

Air kineticist gets some wild stuff.

fossil dome
#

Crowned in Tempest's Fury chefkiss

#

Honestly both Air Kinet capstones go hard

tribal steeple
#

shout out to my boi H E L L O F 1 , 0 0 0 , 0 0 0 N E E D L E S over in metal

wraith snow
#

Kineticist is second only to Exemplar for feat names that go too hard

tribal steeple
#

kineticists really are the king of "let's fuck up every battlefield we come to"

#

full casters have their tricks but they ain't doing it all day every day

wraith snow
#

I admit I am kind of sick of them though

fossil dome
#

Remember

#

Wood Kinet can make a tree every 6 seconds

#

Ad infinitum

wraith snow
#

Every table I've been at since they were added has had 1 player on Kineticist and often a second on the dedication

fossil dome
#

Being John Avatar is appealing

wraith snow
#

and despite this I've still yet to actually see anyone pick Earth Gate

#

Metal has been the most popular, then water, then fire

tribal steeple
fossil dome
#

"I wake up in the morning and i go outside, and I take a deep breath and I get real high, and I plant...... 3 thousand trees"

woeful pecan
#

Literally my face on seeing 2e Kineticist just straight up doesn't have Burn anymore

wraith snow
#

Primal spell list + Morphic Manipulation

wraith snow
#

also, it's always nice to find out that there's a feat specifically designed for a specific character concept you're using

warped orbit
warped orbit
wraith snow
#

Yeah, conceptually it's very fascinating and from a strictly narrative perspective you could imagine a lot of fun creative uses against enemies in plate or using metal weapons but the reality of it is... ehhh

woeful pecan
#

Tangent: what details are particularly interesting about Osirion outside of it being "ancient Egypt analogue #37?"

wraith snow
#

Shoutouts to Molten Wire though, that's a winner

tribal steeple
#

Currently (as in actively in session) with my Wood/Metal Kineticist, I love the ability to MAKE THINGS on the spot as a wildcard of roleplay creativity.

wraith snow
tribal steeple
#

Got put on the spot to do storytelling for a large audience with only an hour prep, so I step out back and start Basic Kinesis + Expanded Kinesis + Crafting to make all the props I need :)

#

"Matter cannot be created nor destroyed, lmao says who" - metal/wood kineticist just spawning raw materials and molding them like clay on the spot

wraith snow
#

Oh, also somewhat interesting to me about Osirion is precisely that it's not just an ancient Egypt analogue but also due to the timeline of the setting also a modern Egypt analogue

#

Often pillaged for artifacts by other nations and there are plenty of scholars who dedicate themselves entirely to the study of ancient Osirion despite having little to no connection to the modern nation

sturdy lagoon
tribal steeple
#

Golarion is fucking strange

sturdy lagoon
#

they share architectural history like that too

tribal steeple
#

why is Baba Yaga there
why is the actual egyptians there
why are conan barbarians fighting robots in the north

wraith snow
#

Well the answer for Baba Yaga is basically "bored lol"

sturdy lagoon
#

the gateway connecting the two got cut off at some point which left osirion alone to an independent future

woeful pecan
#

And this is why it's my second favorite setting behind Eberron

sturdy lagoon
#

I don't actually remember which canonically came first in terms of deities, architecture, and society, though.

fossil dome
#

Yes, that one

sturdy lagoon
#

oh and the tech league is basically running The Masquerade but for Space Technology instead of magic, which is why you don't find laser pistols anywhere else

fossil dome
#

Yeah

#

it's the thought out kitchen sink approach that I love

tribal steeple
#

Don't forget that elves are genuinely aliens, as well

wraith snow
#

I also enjoy their superstitions around the dangers of the crash sites that turns out to just be actual radiation

tribal steeple
#

They're from Castrovel

sturdy lagoon
#

some of them evacuated Golarion before Earthfall and could probably have told you about the whole deal

woeful pecan
tribal steeple
#

A lot of them did, in fact. The ones we have today are the elves who didn't (failed?) to evacuate back to Castrovel.

#

Dunno what they wound up doing on Castrovel but they didn't really come back IIRC.

#

And all their stargate tech fell into disrepair more or less. Some of it's still around and active.

sturdy lagoon
wraith snow
#

also re: Baba Yaga, I'm playing a Witch from Irrisen who's both related and has her as a patron

#

I'm very happy that there's a feat for specifically that exact character concept

sturdy lagoon
#

Old Mage Jatembe is a pretty cool figure that comes out of Earthfall

went around unburying the secrets of magic, became among the first mages since earthfall, disentangled arcane magic theory from whatever the fuck the runelords did to it, posited a theory of (formerly universal before occult and primal became a thing) "halcyon" magic, founded the first magic school since earthfall right in the Mwangi Expanse. might have met baba yaga on polite terms?

wraith snow
#

They respect each other, yeah

#

Though it is funny to consider the idea that Jatembe is All That in the lore and despite that Baba Yaga had something like 6 levels on him based on their 1e stat blocks

#

Which about lines up with the idea that the only reason Baba Yaga isn't a God is because she doesn't want to be

sturdy lagoon
#

baba yaga threatened the writers

woeful pecan
#

Re: an earlier conversation, I think finding the Akashic Record could be a good goal for my automaton character

#

Recover lost knowledge about the Imperium, and about her own history

wary yoke
#

And unlimited dogs

turbid dagger
#

Not unlimited, merely all the dogs ever, past present and future

wary yoke
#

I was referring to the Hounds of Tindalos, IIRC they don't like people messing with the akashic record

wary yoke
#

I do kinda prefer the 1E version

#

Even less doglike

wraith snow
#

Man I hate those enemies lol

#

In a good way, at least

errant roost
fast hill
#

I'm in an abomination vaults campaign that's also doing trouble in otari as side stuff and we did the beginners box too

#

we're half way through level 2 and we haven't even started AV

wary yoke
#

Obscuring Mist was the worst one for them to deal with, ironically

rustic cape
fast hill
#

man having no strength or dex is a real problem

#

I have 2 strength and I am struggling for good AC options

#

I just rocked full plate on horseback for a while before our group started to get more and more close quarters maps

turbid dagger
#

Yeee, unfortunately that setup is the purview of only a few select ancestries
Automaton is the biggie, Dragonblood a bit behind it

fast hill
#

just gonna grab scale and then grab breastplate at lvl 10

woeful pecan
#

Looks like our Summoner may go with a pläent

woeful pecan
#

Thinking wayyy too long-term, but I'm debating archetypes. Namely, Sentinel or Wizard. The extra slots would be invaluable, but heavy armor is a hefty boost for less feats. Right now, the class feat progression is:

2: Force Fang
4: Student of the Staff
6: Reactive Strike
8: Standby Spell
10: Lunging Spellstrike

From there, Wizard Dedication and Basic Spellcasting at 12 and 14. Is that a good level to take it? Or would it be better sooner?

woeful pecan
#

Psychic may just be outright better... But idk about the flavor

rustic cape
#

What's your main class? Magus?

#

Imaginary weapon spellstrike is a hell of a drug, hits like a truck.

#

Sentinel is solid, but my hot take is that since there are only two sentinel feats work taking — the dedication, and mighty bulwark — in a free archetype game it can be better to take at 8th or so. Which is unfortunately awkward since you'll want some dexterity early and then it will become irrelevant to you.

#

Longer term, I maintain the Sixth Pillar is a good pick on any caster, if only for https://2e.aonprd.com/Feats.aspx?ID=2741

wary yoke
#

I'm breathing a sigh of relief because our unbalanced party is going to be balanced

#

Our gun-monk is going to be retooling to druid, possibly keeping guns as a beast gunner

rustic cape
#

Were they going bullet dancer?

wary yoke
#

Yeah

rustic cape
#

Is bullet dancer bad? It's a little opaque to me.

#

Conceptually it amuses me a great deal.

wary yoke
rustic cape
#

Aha

wary yoke
#

Which technically works

#

And I'm sure you could do some very funny things with that combo

#

But it was not executed well

#

He was punching with unmodified unarmed strikes at 7th level

rustic cape
#

oof

wary yoke
#

Also we are:
Melee Exemplar
TWF assassin rogue
Melee battle bard
And formerly, a melee inventor

warped orbit
wary yoke
#

Mixing gun attacks with flurry is a neat trick, but giving up stances to do it is a little too much to ask

craggy thunder
#

I think I'm gonna make an Absolver character as a PF character

#

using monk and either soulforger or mind smith

fast hill
#

going crazy on the wrath of the righteous character creator trying to choose a class

warped orbit
#

Do you know what Mythic path you're thinking of taking?

fast hill
#

nop

#

I should pick that and pick smthn thematic

wraith snow
#

Plus some of the mythic paths are just heavily mechanically pushed in one direction

fast hill
#

lich could be

#

kind of peak

wraith snow
#

Fair warning, though I'll try to keep it spoiler free:

#

The mythic paths are not all built the same in terms of content

#

And Angel/Demon are the winners by far

warped orbit
#

If you go Lich, going an arcane caster is huge

#

For merged spellbook

fast hill
#

I've had a glance over them

turbid dagger
#

Yeeee
Angel and Lich are probably the strongest ones mechanically, and Angel is probably the most well developed narratively

wraith snow
#

I would generally suggest one of those for a first run, though you definitely don't have to. I did Azata first and it was fine.

fast hill
#

lich gets unique companions I see?

warped orbit
#

Yes

#

You get graveguards

wraith snow
#

Including my favourite special man

warped orbit
#

Though they unfortunately don't get much dialogue

#

So consider getting Toybox for remote companion dialogue in that case

wraith snow
#

Spoilers: ||God bless Staunton, gold medalist of the fuck up Olympics||

fast hill
#

the real question is what do my dating options look like as a lich

wraith snow
#

||he tries his best that just isn't very good||

warped orbit
#

The upside of the graveguards is mostly that they benefit from your aura and other undead buffs

warped orbit
#

Seela leaves you if you're evil I believe

wraith snow
#

But is also spoiler heavy

#

To put it as generically as I can, the final step of the Lich mythic quest will end any romance you're involved in, regardless of choices made

#

So going to the end of the lich path is mutually exclusive

warped orbit
#

oh uh, right that part

#

forgot about that

fast hill
#

ahhhh fuck

#

can you "fall" as a paladin?

#

really tempted to start paladin with the intention to doing more evil shit and eventually going demon

warped orbit
#

you can lose your Paladin benefits if you go against alignment definitely

#

don't know if certain actions can also cause it

fast hill
#

does wotr has respecs?

warped orbit
#

yes

fast hill
#

have*

#

awesome

warped orbit
#

and for the MC it's mostly full respecs too fortunately

fast hill
#

Aasimar paladin to demon

warped orbit
#

for companions you only get to respec them to the point you first met them at most

#

which is a mild issue for some of them...

fast hill
#

blood rager could be fun

#

would also make sense

rustic cape
fast hill
#

ic ic

warped orbit
#

Demon also gets a special Rage, which IIRC does interact with Bloodrager and Barb Rage

fast hill
#

demon is also good content wise?

rustic cape
#

Remember to do Primalist Bloodrager >_>

warped orbit
rustic cape
#

Nor I. You get to be Very Evil.

wraith snow
#

You MUST be very evil, but you get to pick how to portray it at least

warped orbit
#

I've only done Angel myself so far

#

though I know a bit about the other routes

fast hill
#

demon sounds fun

wraith snow
#

I do wish Trickster was a little less uhhh

#

Written the way it is

warped orbit
#

Angel did honestly surprise me with how good it was

#

also didn't do it myself, but Angel Cleric or Oracle is incredibly powerful too

#

Oracle especially can make a great gish too

wraith snow
#

I was looking at starting a run for Angel using Inquisitor, seems like it might be fun

rustic cape
wraith snow
#

I've started a lot of save files but my character that actually got to the end was a Order of the Paw Halfling Cavalier

#

And yeah, Angel is imo the 2nd best match for Arue

fast hill
#

evil playthrough as my first might be crazy

fast hill
#

I know Arue is like, the most loved romance option

warped orbit
#

Arue is really nice

wraith snow
fast hill
#

desna specifically?

wraith snow
#

Yes

fast hill
#

ic

warped orbit
#

Aru is also a Desna follower

wraith snow
#

The Azata path demands you interact with her church, and Arue has special dialogue

rustic cape
fast hill
#

yeah

#

think I will do paladin angel

#

and if I ever do a next playthrough

#

same character, but eeeeevil

rustic cape
#

FWIW you have a very good paladin companion from the start in Seelah.

fast hill
rustic cape
#

Also what difficulty are you intending to play on?

fast hill
#

core

#

I know my 1e a decent amount

rustic cape
#

So, WotR on core and above can be pretty hard.

warped orbit
#

Core will definitely require at least a decent grasp on charop and tactics

rustic cape
#

Especially early game.

fast hill
#

yeah

#

I did a bit of wotr before

#

I got to just after the uhhhh

#

||inn attack||

#

on core

#

it was difficult but a rewarding difficulty

#

played a cavalier

rustic cape
#

Mounts are strong.

#

Personally, I do suggest oracle for angel, but paladin will be perfectly fine.

fast hill
#

mmm oracle could be fun

#

thematically cool too

rustic cape
#

I've been thinking of doing an Unfair replay, personally, probably doing Oracle Angel again because I Know What I Like.

fast hill
#

but that aasimar paladin portrait ROCKS

rustic cape
#

You can use the portrait with an oracle :P

fast hill
#

I've also been eyeing aldori duelist

#

or defender or w/e it's called

#

defender

warped orbit
#

also merged spellbook is just absolutely hilariously strong

rustic cape
#

Also there's a mythic ability that gives you a second mystery.

#

Nature/Battle is the orthodox pick and is uh. Strong!

warped orbit
#

yeah I can imagine getting to gish and also having a companion would be

fast hill
#

battle could be neat then yeah

rustic cape
#

Even without battle, oracle is a great gish.

#

Waves can be pretty good.

warped orbit
rustic cape
#

Ice Armor + eventually getting that one high-level waves defensive spell is quite a combo.

#

The one that gives you heavy cover.

fast hill
#

Think I'm just gonna go pally

rustic cape
#

Tragic how there's no skald or bard companions (||except ghost galfrey||)

surreal basin
#

Oh lich you silly option

surreal basin
#

I played an azata bard and it was great

rustic cape
#

It really feels like Azata should be able to merge spellbooks with bard and skald >_>

fast hill
#

I love commander!!!!! I love lore skills!!!!!

#

I took like half of my initial skill increases in lore skills

tribal steeple
#

Knower of Things

rustic cape
#

Dandy getting Lore: Everything is wild.

surreal basin
#

It doesn’t go above expert iirc but yeah it’s funny

wraith snow
#

I'm using that for my witch currently

#

it's fun

fast hill
#

just retrailed group coercion into fey lore

#

retrained

#

session is over now though

#

so I've started my wotr playthrough!

#

first dialogue option I fumble my evil playthrough

#

cant even make them pay me before I work for them

tribal steeple
wraith snow
#

I went through Stolen Fates with a ton of very relevant lores on a Rogue with a lot of the recall class feats

#

it felt really, REALLY good when it worked

#

Plus Ranger Dedication for some of the Monster Hunter feats

woeful pecan
rustic cape
#

Aha.

#

Yeah, in that case I'd be hesitant to do dedication stuff unless it's really high impact ... but you also don't want to optimize too much with first-timers, so.

woeful pecan
#

I'm also just hoping the party as a whole actually works in practice... I know Pathfinder can be pretty deadly, and a diverse group is the easiest way to mitigate that

#

We don't have anyone in heavy armor. The only confirmed frontliner besides me is the Summoner's plant eidolon

rustic cape
#

Sentinel would track, then, if you have the free feats for it.

echo briar
#

Why is sf2 stuff on nethys a completely different website?

#

Like, you can go between PF1, 2, and SF1 with a click, but you will need to go elsewhere for SF2

heavy fulcrum
#

prd and srd are already seperate sites

#

they just havent fixed the UI to include the button for SF2

wraith snow
#

Fights do get dangerous at times but enough pre-buffs, defensive spells, and healing can mitigate a lot

rustic cape
#

Magus can have great defenses if it wants.

wraith snow
#

For example, the Kingmaker game I'm in has basically 0 frontliners

#

but we've made it work, for the most part

#

Closest 2 things to a frontliner are a Kineticist with decent bulk but no real desire to be in melee range aside from competent athletics and a shortbow-wielding Exemplar

rapid wagon
#

The benefit of heavy armor guys is mostly passively being ready. With a bit of elbow grease and preparation, you can generally cover the difference

wraith snow
#

that isn't to say having no dedicated frontline is ideal but it can definitely be overcome with a careful playstyle imo

#

Though having literal children at the table might make that a bit of a high bar to reach

rapid wagon
#

i do think having literal children also is a reasonable inclination to reduce difficulty and focus on narrative and feeling cool

wraith snow
#

Also true

woeful pecan
#

Alright final party is looking to be:

  • Twisting Tree Magus
  • Plant Summoner
  • Demonic Sorcerer
  • Thief Rogue
  • Guardian
turbid dagger
#

That looks extremely solid
Especially if the sorceror is a good boy and signatures heal

woeful pecan
#

Oh he will

#

He's my little shit of a 13 y/o brother and astonishingly he said he wanted to be a support caster

#

So I directed him towards sorc since it seems the simplest, and of the Divine options he chose Demonic

frank crystal
#

Chatroom, how does possessing possessed objects work?

true delta
#

Just have them on your persun, duh /jk

rustic cape
#

Started playing WotR again. Started the run on unfair. Rapidly realized just how little fun I was having.

#

Moved it to Hard.

#

Still found the numbers just sorta excessive.

#

Down to Core. Much easier, yes, but I'm actually enjoying it!

trim bluff
#

i saw like, a beginners guide to the game, and it included a quick showcase of difficulties, and yeah unfair seems like it really lives up to the name

rustic cape
#

Early game you can basically assume any hit will down someone.

trim bluff
#

as demonstration they chose this random relatively early game boss
if i remember correctly, on normal, the boss had like, 27 ac, 12 touch, 20-30 in all saves, and spawned with 4 ghouls
on unfair, the boss spawns with 6 ghouls and 2 huntmasters, and has like, 43 ac, 28 touch, and like a 40 in all saves

#

like it was insane, i had no clue the difference would be that immense

rustic cape
#

WotR already has pretty high raw numbers.

surreal basin
rustic cape
#

I did core on my first playthrough and had a good time!

#

But unfair feels like ... I dunno, pointlessly mean?

#

It's difficult but not in a way that seems interesting.

#

So, unfair, I guess.

surreal basin
#

Yeah :3

craggy thunder
#

man

#

I want to make a Shirren in starfinder

#

for totally not silksong shaped reasons

trim bluff
#

i took the acolyte background so i can use wisdom for persuasion checks, do yall think i could dump charisma to bump up intelligence a little?

#

very enticing

turbid dagger
#

Yeah if you're using another stat for charisma skills you can dump cha as much as you possibly can

rustic cape
trim bluff
#

wait, whys that

#

oh, is it because ability score increases only increase by 1

#

ill keep that in mind for future playthroughs but its a bit late now, should be fine though, im playing on normal

sturdy lagoon
#

a 14 or 16 costs unexpectedly more than a 13 or 15

eager mountain
rustic cape
echo briar
#

Idea to make hindering armor more usable, instead of the movement penalty, it takes 2 actions to stand up from prone.

limber comet
woeful pecan
#

Oh no 2e Kineticist looks REALLY cool

finite sequoia
light gyro
#

However: fire punch

warped orbit
finite sequoia
#

What's ya'll's fave Dual Gate combos? I'm partial to Metal/Air cuz the vibe is cool

wraith snow
#

The Steam Knight feats for Fire/Water seem very cool to me, I've tried them in a oneshot and had a blast

warped orbit
#

Water/Wood also seems pretty good

wraith snow
#

There's a Water/Wood Kinet in one of the parties I'm in atm and at least at low level they're really, really good

#

They're the party healer and the tank rolled up in one

warped orbit
#

yeah

#

you get all the good healing impulses, Timber Sentinel, and also still good AoE options from Water

wraith snow
#

In this case the main limiting factor for them is that they're on a tiny ancestry so they have issues using melee abilities, both their touch-range attacks and anything to do with Athletics

tribal steeple
#

Currently using a metal/wood anadi kineticist, it's kinda dope

#

Cheating at crafting roleplay by virtue of

  • spontaneously generating raw materials
  • sculpting those materials like craftsmen wish they could
rustic cape
wary yoke
#

Are there any significant templates/adjustments to keep in mind if I wanted to adjust something's size?

#

I'm used to 1E where there were giant/young basic templates you could slap on something

light gyro
#

You could use elite/weak templates for a start, they nudge CR either way.

finite sequoia
rustic cape
#

It’s absurdly strong.

wary yoke
light gyro
wary yoke
#

||Grab people and pull them into the surf, put the fear of the sea in 'em||

rustic cape
#

something something ||that damn crab||

wraith snow
#

Weakness 20 to an obscure damage type of your choice /s

rustic cape
wary yoke
#

That is exactly what I am referencing, lol

rustic cape
#

XD

woeful pecan
#

Build overanalysis my beloathed

#

Still can't decide if or when to take Wizard archetype on this Magus for more slots

finite sequoia
woeful pecan
#

I did catch that, though with this character I'm wanting to lean more into the arcane element

finite sequoia
#

What subclass?

woeful pecan
#

Twisting Tree

finite sequoia
#

Then yeah Wizard fucks with that I would expect

woeful pecan
#

Group also features a Demonic Sorcerer, Plant Summoner, Guardian, Thief Rogue, and an unknown

#

I've talked about this character before, but early feat progression is looking like

2: ???
4: Student of the Staff
6: Reactive Strike
8: ???
10: Lunging Spellstrike?

woeful pecan
#

2 and 8 have options, but I'm not sure what to go for.

At 2, Force Fang for another focus point, a Familiar, Wizard Dedication, or Spell Parry are the standouts currently

8 has Standby Spell, Spell Swipe, and could be a point to take another archetype feat

woeful pecan
finite sequoia
woeful pecan
#

I remember in 1e, Witch familiars were a huge liability (if they die, your spells are gone). Where's that at in 2e?

finite sequoia
#

From me skimming just now

woeful pecan
#

That's good at least

#

But yeah the main dilemma right now is really just when to take the feats. 4 and 6 at the very least are non-negotiable, and vital to the build. I'm not sure how helpful others might be though

wraith snow
#

So realistically you'll never be put in a position where you can't prepare a new list

wraith snow
#

For what it's worth, I'm personally a fan of Wizard archetype for Magus. Even if you aren't neccesarily getting more value for your main gimmick having utility slots helps feel a lot more like a real caster and not a sparkly martial

rustic cape
#

Unrelated, wotr: hmmm, this seems like a good setup for an oracle

woeful pecan
trim bluff
#

wrath of the righteous, trying to fight the water elemental, this fight is pissing me off for one reason: the game does not indicate attack ranges at all

#

i have a strategy developed, lure it continually to stop any full round attacks and hit it with ranged guys while blocking off any route to them with my cold-resistant high-ac monk, but the problem is that it keeps just barely catching my ranged guys in its attack area
the game is supposed to indicate that you're gonna move out of an enemy's threatened area by marking that section of movement in red, but apparently if you're right at the edge of the attack range (which i just cannot keep my ranged guys out of somehow) then it just doesnt do that

#

this fight would probably be a fun challenge if it wasnt for the game asking me to eyeball whatever it thinks "6 feet" is

rustic cape
#

That way even melees are safe from the big kaboom around whoever gets targeted

woeful pecan
#

Final party update:

  • Guardian
  • Demonic Sorcerer
  • Plant Summoner
  • Thief Rogue
  • Twisting Tree Magus
  • Witch (idk what patron but they have the occult list)
woeful pecan
#

Now I'm just questioning how much Recall Knowledge to build into

keen raptor
#

It's a useful and often neglected action

woeful pecan
#

Plus Magus's Analysis looks real tasty

#

Free Spellstrike recharge if I succeed on the roll? AND I get a bonus if I whacked them? Good shit

warped orbit
#

Magus Analysis is weird

#

because you introduce a point of failure into your recharge

woeful pecan
#

Magus is already the gambling class it's fine

#

Besides, I'm not really sure what other level 2 feat to take

warped orbit
#

Force Fang (for the extra focus point mostly)

#

or just take an archetype

woeful pecan
#

That's looking like what it'll come down to

#

I'm leaning towards Force Fang just because any archetypes I'd take would crowd into others' flavor a bit

#

Like this is already a caster-heavy party, I probably don't need to augment that side of my class. And Sentinel is a little too Guardian-y imo

rustic cape
woeful pecan
#

Right?

#

Like we've got all the traditions, a skill monkey, various flavors of frontliner, all sorts

#

Also: skill feat suggestions?

tribal steeple
#

Additional Lore: topic that you expect to be relevant
:)

woeful pecan
#

I've already got one of the more relevant ones

#

Hermit background in a desert campaign

#

Oh absolutely picking up Titan Wrestler at some point

tribal steeple
#

Only necessary if you're grappling Huge enemies.

warped orbit
tribal steeple
#

Magus, so INT skills at least. Snag Recognize Spell for an occasional +1 to spell saves.

#

Our wizard has recently gone hard into counterspelling and that was a prerequisite.

#

Not that a Magus is ever going to be counterspelling.

woeful pecan
#

Yeah primarily int skills and Athletics

woeful pecan
tribal steeple
#

Athletics feats are big enablers like powerful leap

#

It's more good on monk due to their speed boost but being able to move distances while ignoring gaps or terrain is neat

woeful pecan
#

Think I may have figured out a lore justification for taking Psychic archetype

#

Was already going with Hermit as the background, so maybe it's just some "attained enlightenment after wandering the desert for 200 years" kinda thing

#

The question now is, do I:

  • Take Reactive Strike or
  • Get Imaginary Weapon two levels earlier, and then basic spellcasting at 8
finite sequoia
#

Oh wait it doesnt. Psychic is kinda feat intensive it looks like.

#

Since your game isnt Free Archetype maybe go with something less so

wraith snow
#

My Kingmaker game hit level 16, finally nearly done

light gyro
#

you make the king yet?

wraith snow
#

We've had one of the PCs as an acting queen for most of the campaign

woeful pecan
finite sequoia
woeful pecan
#

Unfortunately most conflux spells aren't all that good, outside of the subclass ones

finite sequoia
turbid dagger
#

The strike confluxes are mostly to enforce Paizo's envisioned loop for Magus where you usually only spellstrike every other turn

warped orbit
#

it is very funny to me how everyone tries their best to ignore that and just Spellstrike every turn

#

and it's fairly easy to do too

#

just be Starlit Span or get a mount

turbid dagger
#

Yeah, in the end spellstriking every turn is possible so people will try to ensure it always occurs
It's the nature of the human brain

rapid wagon
#

Aren't there benefits for being in your like post spell strike stance thing?

warped orbit
#

yes kind of

#

but Cascade overall isn't really that good

turbid dagger
#

Yeah
It varies by subclass but typically it's an afterthought not a priority

warped orbit
#

if you play Starlit Span, it does almost nothing for you

turbid dagger
#

Meanwhile for Sparkling Targe, Laughing Shadow, and Aloof Firmament, it becomes much more appealing to actually Make Space for it in your turns

warped orbit
#

Targe cares about it a lot, yeah

#

Shadow kind of if you actually use onehanded

woeful pecan
#

Twisting Tree likes it too, if more subtly. Reach is a game-changing trait to add, though I'd probably use a one action cantrip to trigger the stance on turn 1

turbid dagger
#

Twisting Tree's staff-enhancement isn't limited to arcane cascade

#

Just the hot-swap between 'modes'

#

The bit about additional traits is before the arcane cascade text