#Pathfinder
1 messages · Page 97 of 1
no time to be racist, you got to kill people
All are equal before death … except people with supreme executive power.
It comes from a mandate from the masses.
it's the same way Achaekek does not kill other gods, only people trying to become gods
is there any faction/organisation about killing gods they see as unjust, or is that just, kinda all religions in-setting implicitly
yeah, fair enough. although i should probably check out the war of immortals lore anyway. was toying with the idea of a 'good/heroic' (but creepy) mantis assassin
The Laws of Mortality don't like the gods, but actually killing them isn't really something most people can do
yeah
Gods in Golarion are very powerful
effectively only Gods can kill other Gods
most of the time at leastg
There's an Exemplar feat for wanting to do so
Actually doing so (at level 1, when you can take it) is, uh
Not advised!
Having seen the wreckage left by the gods and their servitors as they play in their great war of good and evil, you’ve come to the only reasonable conclusion: they all must be cut from their silken thrones. You swear a vow to defeat one creature within 60 feet that has the <a style="text-decoration:underline" href="Traits.aspx?ID=517">holy</a>...
woah this feat is kinda ass beyond like fifth level
Damn, someone else showed up to the function with the same character concept as me
Not a huge deal, but I am kinda bummed about not getting to play the build I had planned out
The Starstone Trials are in fact a farcical aquatic ceremony.
And is neighbors with Quadira (though it's a notably strained relationship. Still, there's enough trade that tea could easily get through)
https://cdn.discordapp.com/attachments/1343727357181038725/1405674264086188072/190848C5-581D-4C42-AF3C-762B3089D7CD.mov?ex=68a59e6c&is=68a44cec&hm=a58ab05dd7989b4ca02f1d6d39f1087e25150191b38a5645fa7d147a3b7e80a0&
The Magus of our Strength of Thousands game is completing his own pilgimage along the well-trod paths of all Magi
my friend autumn would have something to say about this
This player in particular is very much a "rolling high on a d20 is itself fun" kind of person, regardless of if that roll has any significant consequence. I'm fairly certain he does not firmly grasp the idea of weighting in favor of success by properly stacking bonuses/penalties, as he frequently tries to just raw dog his Spellstrike and gets disappointed when it whiffs.
Not to mention choosing polearm minotaur magus almost certainly because those are all "blue" options available in several magus guides, and approaching combat as "I will be the big beefy striker tank" and painfully finding out that Magus is in fact NOT a striker tank of any sort. He eats lots of attacks and crits on the regular.
something i noticed real quick gming for a magus is that they are made of wet tissue paper. unless they had mirror image up.
idk autumn's poppet magus is pretty good at taking a hit IIRC
I had GREAT success with my PF1e magus and mirror image. That was a different time though.
They have normal AC, 8 HP
I've definitely seen a Magus work okay as a frontliner before, provided they aren't the only one in there
My first character was a skeleton magus in a party with no real tank and she was fine
it was Abom Vaults
So negative healing wasn't hard to come across
Sure. And then when you park a Large size magus directly at the forefront of attention-grabbing, the magus eats all the attacks himself.
I mean yeah, most characters can't stand up to continued focus
thinking about getting pathfinder: wrath of the righteous soon, i noticed it has a lot of dlcs, including multiple free ones, are any recommended for a first playthrough? or would they create too much confusion for a first playthrough?
Last of the Sarkorians and Midnight Islands integrate into the main campaign and are fine for a first campaign, in particular I really feel like Last of the Sarkorians is just cut content
most of them integrate just fine
and a lot of the others are separate from the campaign
Though I will say some of them spoil the plot for the main game even if they can be played standalone
oh yeah, don't play the Excess one separate
So if you care about having full context and avoiding as many spoilers as possible I'd avoid any that aren't part of the main story
Swash is actually a frontliner ala fighter but yea
Both are D8 HP
Oh wait this is a 1e moment isn't it
Sure is
To be fair Ryan made no indication whether it was 1e or 2e
And while magus is 8 hp per level in both swash is 10 in 2e
ah, my mistake then, I was referring to 2e as well
I know in 1e Swash is very different though, basically an entirely different class
They get accelerated armor progression over most martial, fwiw.
I’d also give them a potential edge via defensive spells.
The big hole in magus, which is best solved via party support, is reactive strike.
But any divine, occult, or arcane caster can eventually solve that.
Isn't the only difference that they get mastery at 17 while a few martials have it delayed until 19?
They get expert and mastery early compared to everyone but fighter Double checked: fighter, magus, and commander get expert and master early. Ranger and thaum get expert early.
Season of Ghosts update: met the tea leaf vendor.
our poor investigator has rolled nothing but 7s and 8s for strategems today
At least these days they may be sacrificed on the altar of skill stratagem
I know that feel
that's lovely
Cornucopia focus spell putting in work today. (1d6+4)x3 but rolling max each time. Mmm, love some free 30 HP for the party.
So, I've been working on a Homebrew class for PF2E, and I'm a little stuck; I used to go to Giant in the Playground for that kind of thing, but that whole place seems to have gone mostly dead.
Which is an especial issue, since it's meant to be a conversion of a 3.5e class posted by somebody else on those forums, and I can't even get ahold of them to ask permission.
But at the very least, I'm hoping I can find a second opinion on some of what I've already got.
Okay, not posting shots, but here's a partial list of the curses in #Starfinder #GMCore:
Nondisclosure Agreement
Eternal Fizziness
Social Media Addiction
Microtransaction Hell
Trust Exercise
Hitbox Hex
Bullet Magnet
I love this setting.
... i had to read that a couple of times to realise they meant 'magical curse' and not 'swear word curse'
Lesbians of the Future
it's so sad that the only druid subclass that can transform into animals in pathfinder is the feral anti-civilization one
turning into animals is always the fun part of being a druid
ah, I misread
yeah untamed is just the only one that gets Wild Shape Untamed Form specifically
You just get it as a focus spell on Feral
What is Feral
correct; Untamed Form (feat and spell) and the "[blank] Shape" feats are all Untamed exclusive, except Plant Shape which Leaf Order can also get
… Untamed?
Hmmmm
It kinda annoys me sometimes how noncommittal the anathemas are
“Don’t do this, unless it would ever put you in any kind of danger in which case feel free” well okay
It kinda feels like nothing then
Tbf that's mostly to prevent "okay but i have to fight this obviously way too strong boss right now, my anathema says so"
It's pretty easy to just handwave away
OH
OH??
OHHHH?
Okay so
Monthly adventures are no longer a thing
We're getting quarterly hardbacks
Check it
Is that confirmed the new norm?
With Hellbreakers yeah
Supposedly it's to help coordinate things behind the scenes better or something
I imagine so
Considering that APs being really bad about being super disconnected is like
A genuine issue
Yeah
There’s a number of irl religious restrictions which kinda follow that rule in fairness
Yeahhh
That's not uncommon
No for sure
I just think sometimes it clashes
the pollution ones are really weird for Druid also because they have a caveat where you don’t have to fight against potential pollution
Which confuses me
It's supposed to be like to vague stuff
Like, "x might be polluting y but there is a very real chance it isnt"
Random question, but what are some good places for Mythic stuff in Golarion?
places like Absalom (cause of the Starstone)
Uh there was like a whole segment in 1e about this
Let me think
Technically anywhere because of the Godsrain
Ibyldos is the classic
In the shared setting I work on, I’m the one that spearheads the divinities, I deliberately made anathema sometimes that is not exactly healthy
For the reason that they are all still new gods
I like “don’t be an idiot” caveats, but agree that they do lose something
The first one ascended after he literally worked himself to death to save others, and expects that his followers be willing to do the same if it comes down to it. The second is a very fun god, but there really is no honor among thieves.
question about bards
the composition spell feature says they often require perfomance checks
but like, do they need to make a check and if they fail the spell doesnt happen?
or is it only relevant for some spells?
Only for some spells
Maestro has Lingering Composition for example, which does require a check
But unless the spell says it requires one, there is no check
It does not
but does let you affect the auditory or whatever tags it comes with?
The only limitation is that you can only have one Composition spell active at a time
it does, yes, you dont always make a performance check but you do have to be capable of using performance
To cast a composition cantrip or focus spell, you use a type of Performance. If the spell requires an auditory performance, you might recite a poem, sing a song, or perform a dramatic monologue. If the spell requires a visual performance, you might dance or pantomime.
i think the main one it matters for is Counter Performance, which has to match the trigger its countering (visual for visual, auditory for auditory)
the bard decides per cast for that requirement?
You have to be able to perform yes, though the type of performance doesn't usually matter much
basically, yeah
as long as the targets arent immune to whichever you chose, theres no practical difference
It could sometimes slightly matter for Counter Performance, if you have bonuses to specific types of Performance
yeah
Which can happen through skill feats
i think the only other ones it matters for are... Song of Marching (Performance instead of Initiative for travelling encounters), Symphony of the Unfettered Heart (Performance to counteract various conditions) and Uplifting Overture (Performance to Aid)
Composition also doesn't say your spell actually gains the corresponding trait, or that only creatures who can perceive your performance are affected
classic Paizo "its unstated but......."
I've got my filthy paws on Starfinder's GM core, reading lore bits now
It seems
SEEMS
Like dwarf/orc racism did in fact get solved and is now ancient history
The modern orcish cultural myth of Starfinder reveres Torag as a central part of it
Also the plane of metal is getting ruined by capitalism
The genies barely even run the place anymore
Lingering Composition and Fortissimo also have you make Performance checks, but I don't think the type of Performance matters there
ah, i meant among Composition spells but yeah, a few other Bard spells have Performance checks as part of them
Session over. A PL+2 aquatic boss fight. Wizard throws out Stupefy, crit fail, stupefied 3 for a minute. Sorcerer throws out Synesthesia, crit fail, clumsy 3 for a minute. This big fish had zero idea the amount of torment we were about to dish out.
Reading over the conversion stuff for PF content in Starfinder, it seems broadly fine but I'm kind of annoyed that they seem to be assuming PF classes will mostly show up in the form of people transported from the past and not
People who do what the class describes in the modern day
Like, nothing about a Sorceror is actually 'archaic'
There would still be sorcerors around
So what did they even say in the conversion stuff?
It's mostly advice over strict guidelines
'you should consider having your alchemist reflavor their alchemical items to technological gizmos'
This is after the bit about 'consider letting them retrain into another class once they get a taste of more modern technology' which is exactly why that assumption above annoys me
If I'm playing an Alchemist in SF2e it's because I want to play the alchemist class, not because I want to play my Pathfinder alchemist post tragic time warp accident
Here's the class section, and a sidebar relevant to my gripe- the rest of the sections are a fair touch better about this
I think that's largely to go along with the point of like "pathfinder stuff is compatible but not an intentional supplement to sf" because if they started writing like sorceror npcs into starfinder then people would expect a stsrfinderized sorceror to be compatible
Well, they've already done that to an extent
The pathfinder races are 100% intended to be a Supplement to Starfinder's own roster
There are elf NPCs in the galaxy guide, Castrovel and Apostae are soggy with them
The Starfinder gods have Cleric spells
Ancestries are easier to port because they do fairly little
Like they know it's cross compatible and I'm sure they've done the easy stuff like cleric spells but with entire classes I assume they don't want to have to balance around every pf class existing necessarily
Bit more wibbly than I would have liked
Yeahhhh
It's definitely a "we don't really want you to do this but we know you're going to, so here's a rough idea of how to do it"
Does definitely give me the impression their stance is overall more "we don't really want you to mix, but you technically can"
But I feel they should make that clearer tbh
The tone doubly annoys me because they have some art that's great for showing 'the character archetypes expressed through PF2e's classes can easily exist in Starfinder too'
I think they've been fairly clear about it since the early sf2e announcements that it was compatible but not necessary clean and easy and balanced to mix
Their ambiguous stance on how much crossover there should be is introducing a lot of confusion I think
Yeah the issue is that they're just sending mixed signals
Like-
That's a Cleric and a Rogue
It's THE Cleric and Rogue
These classes actually do do stuff that is both not well represented by SF's current classes and good to have in the setting
So I would have preferred more of an assist in 'here's what a Starfinder Bard is actually like' instead of 'if you really want too you can flash freeze Valeros and have him thaw out on Absalom Station'
Especially with how they said they designed the SF2 classes to not overlap with PF2 classes
So it was pretty unclear on if they still expected people to use Pathfinder classes in Starfinder too or not
"We didn't want to make Soldier just Fighter in space, because Fighter still exists"
I was actually cooking an idea with some friends about a Nephelim Verthani Sorceror
Full of magic juice from generations of God-Vessels in his bloodline
It doesn't seem too hard to do, fortunately, but
Hrmmmmmmgmgmgm
Also does that section have anything about using Starfinder content in Pathfinder?
Yes but I haven't read it cuz I don't care about that as much 😔
Though I do think this postulate works the same way, perhaps with a few more exceptions
Mystic and Witchwarper absolutely work in the past, Envoy too
Soldier and Operative have subclasses that work great but as a whole it's a bit dicey
......Okay the advice for backporting is actually better, and goes class by class
I'm gonna kill
Chatroom, my players may soon be entering a labyrinthine maze called the labyrinth and I’m kinda want some advice to run it
Just having a map doesn’t seem like it’d fit because this maze is supposed to expand under a whole city
And goes the direction I was going, which is where Close Quarters Soldier is probably your best bet
FUCK do I wish that the Pathfinder classes got this treatment instead of All That up top
Glad they do say you should probably give a Soldier area weapons
How supernatural is the labyrinth?
I guess there are a lot of PF classes tho
It’s not
It’s just large and complicated
Numerian Android Soldier, let's goooo
Honestly a humble greataxe seems like a great pick for a soldier
I'd probably still take reach, but yeah
A Close Quarter Soldier would still do fine probably
You could treat it as essentially a wilderness expedition? Make skill checks to not get lost, look for landmarks or marks left by other explorers
I’ve never actually run a wilderness exploration in PF2E
My games tend to be set in urban environments so it never really came up
I do think at the root of it the Pathfinder classes will be perfectly fine for Starfinder games, and vise versa
It's not like, volatile Experimental RPG Play
The only thing that gives me any pause is that Fighter and Gunslinger have some stiff competition with the Operative
Who gets the big prof and also extra damage through Aim
Fighter can probably still keep up tho
It's slinger I truly worry for
Fighter can like
Go ham with a Fangblade or what have you while the Operative is stuck with guns or tiny melees
Triple shot with a Magnetar Rifle, etc
Gunslinger, I don't really see why you'd use one over an Operative
loading support
it is also still kinda funny to me
if you put a shortbow into SF2, and made it count as a gun for Operative
it would probably be the weapon of choice for basically every Operative
Or Longbow, on that note
the Longbow counts as a Sniper too, as a treat for Sniper Operatives 😛
The question is, are bows too good, or is everything else too weak?
hard to say
could be both too
Because I’m starting to think the devs purposely made the bows stronger than they think they should have to keep the fantasy of everyone using a bow alive
I do think bows also having deadly is a bit excessive maybe
even without that they would probably still be in contention for best ranged weapon
But otherwise its mostly that Reload is a huge restriction, for not that much gain often
A player I game with keeps saying "Shrug." after suggesting a course of action for another player, I like the guy but I nearly black out in rage every time
reminded me of the time i was playing a gunslinger vigilante
everyone kept saying "omg they're like batman" becaue she was rich but also beat up criminals
the difference is that those criminals were always rich bosses who fucked with their workers and she was a ruthless killer and it quickly became "oh no she isn't batman she's corvo attano"
Are there any effects that increase the flat check for Concealed?
I know there's whisper elfs that decrease it
I want to know if I'm allowed to be angry at my GM for making a bad environmental rule or Paizo for making a feelbad mechanics
I don't think there is, no
To be clear, you mean something that increases the Concealed DC on you when people try to hit you?
Or do you mean things that help you get around Concealed?
Things that make the flat check a higher DC
I know of one thing because a dude I play with always hypes it up on his magus
It's a changeling thing I think
Here we go! https://2e.aonprd.com/Feats.aspx?ID=4538
You blend in with unnatural subtlety. When you are <a style="text-decoration:underline" href="Conditions.aspx?ID=4">concealed</a> or <a style="text-decoration:underline" href="Conditions.aspx?ID=22">hidden</a>, increase the DC of the <a style="text-decoration:underline" href="Rules.aspx?ID=333">flat check</a> to target you to 6 if you’re conce...
We're in a fight where the enemies can spend actions to increase it for a round, they're all some form of fire elemental
yeah, there's effects that increase flat check DCs for concealed and hidden. I think there were like, two geniekin lineages that do this as well.
oh yeah, smokesoul and mistsoul
this is also a thing that makes carrying a couple scrolls of Revealing Light useful
Two filth fires and a handful of fire rats. I fucking hate this.
Everything has concealment, and we're all sickened
surprised you are getting affected this much by the 20%
but also yeah, Revealing Light can let you ignore Concealed
there's a few feats for ignoring Concealment too, like Blind Fight
and a few lower level ones for just smoke
I think the GM might be Hiding the rats in their smoke or something. because neither of those has an action to increase concealment DC.
It's going up and down
It's an environmental thing
That he apparently invented
We "infiltrated" a ball by practically begging random businesses around town to allow us to be delivery people for them and eventually got to deliver a band's supplies to the ball
We then spent 30 minutes trying to figure out how to get into the basement without being spotted because we thought it was off-limits before a servant got pissed off at us for being in the way of them moving fresh food to the main area (because we were in the middle of a busy hallway) and guided us into the basement so we'd stop being in the way
Great session
That moment when the party with 3 people who have no utility and 1 utility guy encounters something that the utility guy cant do
Level 7, they were I think taking actions to increase it by 1 for a round
Doesn't help that our mystery gunslinger with multiple jezails was actually a Bullet Dancer Monk
So, another frontliner, without a real monk style
Man as a summoner finally got my first two fights. But man I've been getting beat the fuck up
Gotta be more careful with where my eidolon goes
But the class is very fun
Good luck broski. Remember to use hero points if you have 'em.
Nah we had to run away
Oh. I mean that's honestly the most sane thing to do.
PL+4 combat is implicitly a high lethality situation.
Which at low levels is notably worse than at mid-to-high.
Yesterday we did a 4v1 PL+2 fight with a loch ness monster wannabe, and the Wizard and I (Sorcerer) immediately landed two crippling debuffs with critically failed saves. The fight went radically better than I ever could have expected it to.
Our inventor got lycanthropy and is going to retrain into being werewolf iron man
I don't was gonna say you're not in a fight, you're in a chase sequence that looks like a fight 
Honestly, deciding to run away is the hardest choice of all.
"Enemies are there to be defeated, no I do not care that this is a Horseman of the Apocalypse, I see it has HP therefore we are going to beat it"
I managed to make my strength of thousands group retreat twice over 20 levels. I think I checked to see if they could have speed to match/exceed the monster before I went to a chase sequence, but in the future I think I'd just skip to the chase sequence really.
Iblydos, depending on where at Tian Xia can work, also Belkzen (assuming the players want to run mythic orcs gunning to take the spot of the recently ascended new Orcish deities) There's a new mythic AP coming out later this year focused on the same regions covered in Rise of the Runelords, Seven Dooms for Sandpoint, Curse of the Crimson Throne
Im asking because we just finished our current arc of our Mythic game, and are deciding where to go next
Razmir got killed and some imprisoned gods broke out
Also Razmiran is basically destroyed
The funny thing is we ambushed the werewolf.
Also the inventor caught lycanthropy so
I've thing i do like about kingmaker is how it figures the player instinct of "is there for me to fight. Therefore I must be able to win"
Running away is a valid tactical choice and should happen more in rpgs
At that point you're probably looking at adventuring into the Elemental Planes, Hell, the other planes basically.
Some wild lore developments are coming out of Starfinder GM core 👁️
oh?
So I believe I already mentioned that orcs and dwarves have made peace, with Torag being a central figure in orcish myth
But more than that
The Starstone seems to be showing people visions
||Of a ravaged but intact Golarion, Torag and orcs included||
what are some fun class ideas for a vampire character?
Sorcerer is the obvious choice
but I've also thought Psychic
Thaumaturge
champion could be cool
Flavour the esoterica as just, knick knacks he's collected
Oh hell yeah
no vampire
but I am playing abomination vaults soon!!!!!
thinking of class options rn
we have a sorcerer and two other undecided
I imagine this kind of stuff would also get the orcs stuck under the thumb of the Azrinaran elves amped up. (Revolution campaign on Apostae?)
Apparently, the Azrinaian Orcs don't actually mind a ton, at least come 2e
I assume this is another 'dialing down the slavery' thing
The orcish population came to Apostae as they figured it's harsh conditions were ideal for honing their people's strength in preparation for Ragnarok Golarion's return
Many orcs and other rare ancestries from Golarion eke out an existence on Apostae through tough labor and as corporate muscle. Outsiders often incorrectly assume these orcs are trapped in a type of indentured servitude, but in fact many orcs believe the harsh Apostaean landscape will harden their resolve and prepare them for an eventual ascension to the great battlefield of Lost Golarion, where they’ll stand alongside their kin who disappeared during the Gap.
might play a thaumaturge for AV
latest stupid pathfinder character idea:
- Awakened Animal, insect, tiny
- Wizard, unified theory
It's a spelling bee
Not sure how I feel about that x-x
or investigator
investigator and then ghost hunter archetype could be cool
Yeeeahh, I get why they were compelled to do it and don't think it's the worst thing in the world for them to do, but the Firebrands push to thoroughly scrub all traces of slavery or forced labor from the setting comes across as a bit odd
Not because I Love Slavery Yipee!!! or anything like that, but because it takes a lot of the teeth out of much of the settings antagonistic factions
Not to mention this one feels a little more clumsily handled compared to how they approached Cheliax in PF2E? (If that makes sense) Like it feels like here they just tried to quickly brush it under the rug right as you walk into the room.
And I kinda liked the idea of the Orcs rebelling against the Azrinaran.
Yeahhhhhhh
A certain number of remaster decisions strike me as targeted at That Guy when he appears in an organized play environment.
As well as more generally.
Hey don’t be mean, megaton strike is good
that inventor looks cool
And now he can do it unarmed with lycanthrope attacks!
Armor inventor I presume?
Switching to it now, yeah.
The player’s really excited to rework the character along these lines.
Going from weapon with alchemist stuff to armor with werecreature stuff.
What’s a good stork replacement for where babies come from?
Ideally something magical
Psuedodragon
becoming an adventurer to pay the exorbitant golarion hrt prices
saving on weapons and armour by grabbing a light hammer and hide armour, is there any fun side equipment options people recommend for lvl 1?
That Guy?
problem players
Comes in many flavors, but in particular he tends to be Weird about something in a way that’s a yellow flag.
That guy who is oddly fixated on buying a slave, for instance.
Or that guy who doesn’t want anyone to play orcs in the game he’s running and it seems increasingly like it’s because his intention is to be weird about orcs.
That Guy has fixations that make people uncomfortable without exactly crossing a line.
Assurance with crafting is really good huh
generally the way Assurance shakes out is that it reliably lets you make a check that's PL -1 or 2
Rueing the day that I realized that assurance removes ur prof
it removes your attribute you mean?
Oh yeah
it's just 10+prof
Wanting to make a fighter who is also a blacksmith
Unfortunately int just isn't worth sacrificing con for
The artisan background makes up for it a little bit and I can get to a +5
But a 50% chance to succeed at a lvl 1 craft check kinda sucks
50% chance is not that bad actually because u dont lose mats on a regular fail
It would take me 45 DAYS to shave off half the gold of half plate
yeah crafting doesn't really save you much money unless you have a lot of time
it's generally more something to get around access than cost more
I still think they should’ve just removed crafting since they clearly don’t want it to be good who said that
plenty of tools useful to craft that are under level but not advantageous spcificaly for fighting
Man I’m still so mad burn is gone on kinet
To the point I have thought about making a class archetype solely for bring it back
Trying to figure out how to get fane’s fourberie on a magus
I'll do you one better https://2e.aonprd.com/Feats.aspx?ID=7723
Elves don’t give up easily on their pursuits. Instead of the result you received for the triggering skill check, you receive a result of 12 + your <a style="text-decoration:underline" href="Rules.aspx?ID=3305">proficiency</a> bonus (don’t apply any other bonuses, penalties, or modifiers).
oh my god
1/day, take a failed check and turn it into an Assurance check +2
oh my god it's like crafting assurance but better
It is exactly that.
this shit is why I'm an orc half elf
Yeah, elf feats are wild.
human feats are also very good
Notably, at level 20 this lets you turn a failed legendary battle medicine into a success 1/day.
And orc!
Orcs, humans, and elves have imo the best three sets of ancestry feats on balance.
The magic resistance line is great too.
Naw I mean the superstition line
https://2e.aonprd.com/Feats.aspx?ID=4528 Hell of a thing
You don’t just resist magic; you devour it. Whenever you succeed at a saving throw against a spell or magical effect, you gain temporary Hit Points equal to double the spell’s rank, or equal to the level if the magical effect isn’t a spell. These temporary Hit Points last until the end of your next turn.
ahhhhh yeah
Humans: get an extra dedication and a whole bunch of extra general feats.
Orcs: get a ton of things that make them harder to put down.
Elves: get mobility, better skill usage, and innate spells.
Not to respond to a ten hour old post but my most cantankerous RPG opinion is that crafting is always a boring mechanic, and actively detrimental in dungeon-crawler RPGs and their spawn (like pathfinder)
crafting has a certain fantasy to it
"Crafting only matters if you can't find a settlement of appropriate level to buy items/earn income from" is, as compromises go, a pretty reasonable one.
my main thoughts are that idk how it works in Abomination Vaults
you cant retrain skill increases right?
Kind of a 'its probably fine' thing, really
ehhhh I'm a fighter anyway there's no other skills to take
repair is still useful in a dungeon crawl
even though I wont be bringing a shield
Acrobatics is the skill I find it hard to do without entirely because of kip up.
A bunch of acrobatics stuff goes wild at legendary, too.
Nimble Crawl and Slippery Prey are both great with legendary acrobatics.
I'm a big fan of crafting, but I don't think I've ever seen an RPG do it well
Athletcs is my "how do I live without this" skill.
Acrobatics is silly if you can swing the dedication that gives you auto-scaling Acrobatics
Yeah, very nice pickup, but hard to fit on a lot of free archetype builds in particular.
... okay here's my horrid PF2e build thought of the day: ruffian rogue can technically use bombs with sneak attack.
it's beautiful
ig the benefit of str/dex is that I can rock lighter armors
which has the benefit of... 5 feet of movement
Which is worth more than you might think.
and I mean even then I can just have 1 dex and wear chain mail and rock 5 AC with no movement loss
Yeah, heavy armor is 6 total though.
On balance, heavy armor gives you better AC without shenanigans, but IMO the big benefit is if you're gonna grab mighty bulwark ASAP, since that lets you dump dexterity.
yeah I'm just wondering if 5 feet of movement is worth 1 AC
yeah sudden charge is really nice
Unrelated: while bouncy goblin + unbreakabler goblin is amusing, I think unbreakabler goblin without bouncy goblin is funnier, since they can just fall flat on their face, completely unharmed.
Damnit, now we're thinking about Bǎihé again and like.. Does Intimidation fit as as a gameplan? Her usual gameplan is smack person hard with glaive, with a side of pole vaulting like a mad woman. And with Staff Acrobat, she wants to do things like trip and shove enemies..
Intimidation is often a solid pickup on a character who will have actions free on occasion.
Hm. I suppose the question then is, is Invigorating Fear worth not being an Aiuvarin? Because canonically she is an aiuvarin, but.. She was designed as an Intimidation fighter so we picked Dark Fields for her. She is now a Staff Acrobat Exemplar.
I realize this is very much me complaining about needing to lay in the bed I've made, but MAN one of my current characters is uhhhh
Not very good
It's a homebrew campaign so the GM has freedom to match what the players are up to, it's just kind of awkward because half the party is focused on optimized gameplay and the other half are very much playing flavour-first build concepts
Tale as old as time. Gotta have a talk and try to reconcile the differences, people either changing their setups or the GM deliberately accounting for it and tailoring activities.
Amswer: We don't really gain anything we want (and are willing to sacrifice the already-present feat) from it.
[Reply to:](#1161695831775248426 message) Hm. I suppose the question then is, is Invigorating Fear worth not being an Aiuvarin? Because canoni…
Yeah, for me it's just a bit awkward because the flavour of the character I'm playing does more or less demand what I'm doing currently
So even if I were to change my build to be mechanically better it would still be disatisfying just for different reasons
Rubbing kit and brass ear
Both have saved me so many times
God, why is this a feat that elves get? https://2e.aonprd.com/Feats.aspx?ID=7662
You have steeled yourself against potent odors. Whenever you gain the <a style="text-decoration:underline" href="Conditions.aspx?ID=91">sickened</a> condition, you reduce the value of that condition by 1; if this reduces the value to 0, you avoid becoming sickened entirely. You gain a +2 circumstance bonus to all saving throws against <a style="...
That's really strong!
Just one more on the pile of "elves best feats"
Yeah, by that point you might even have run out of all the other really good feats elves get :P
This isn't a complaint, tbc.
Like is this over powered compared with just ... nimble elf? Probably not.
It's just amusing to me.
I dont care what Paizo does i will continue to play Fleshwarp and Furry Ancestries
Awakened animal is also a phenom.
Elves just get a lot of “good on any build” stuff.
Well they sure aren’t called orcgames
If elves had a cha or int penalty instead con, they might be the best ancestry in the game
they are almost forced to take the +free +free
I have realized that playing a human with Clever Improviser has skewed how I think other people's skills are
Also have cooperative nature, so I can help literally everyone
Same with being a rogue lol
When its much easier to tell the party which skills you aren't trained in
is fortress/bastion plate worth the AC penalty?
ig it doesn't matter too much as a fighter, where you can play pretty reactive and aren't likely to get KOd first turn
The one that gives the initiative penalty is fine I think
The one with the move speed is really rough IMO
There is no AC penalty on bastion plate ever
Which is unfortunate, because its the melee one IIRC
and the fortress plate only has it if you lack the str
Ultimately I don't find either of them super useful, because it's basically just parry without needing a hand
if you have the str, fortress is pretty good.
Well it's still -1 initiative, but that's not as big a deal
-1 ac is a minor penalty, but when your up against ranged enemies hands free parry is decent
Fortress is okay
It's a situational benefit for a small cost
Bastion is pretty bad, because its an extra 5 ft speed penalty you can't avoid
Works okay if you're mounted I guess
And you also still need spare actions to actually use Entrench
sorry I meant initiative penalty
not AC penalty
whoopsies!!!!!
I was thinking of taking fortress plate
most melee characters tend to actually want to go later in initiative in my experience.
really?
the first melee character to go needs to spend more actions to move into position.
that's true
I dont have sudden charge so going first is probably going to hurt my action eco
atleast al ittle bit
and will almost never have the ability to flank
maybe I do just take fortress plate then
my rogue in particular almost always delays unless I was able to roll stealth for initiative
Fighter also has really high initiative usually tbh
So a -1 isn't that big a deal
Their perception prof is very good, and they get an extra bonus
mhm mhm
buckler counts my hand as free for the sake of stuff like snagging strike right?
Yes
awesome
Unless you actively Raise it
yee
You can also consider a gauntlet bow as an offhand
It's a gauntlet with parry, that can also shoot if needed
Can't block, but bucklers block like crap anyway
wait, if I punch someone with the gauntlet bow, it still uses the crossbow crit spec right?
it never stops being a crossbow
its the best gunslinger melee option then, as it has full proficiency
Well you can also do that with combination weapons now
But gauntlet bows are very useful for Slinger yes
If nothing else it always gives you a Fake Out option
Are Rogue, Exemplar, and Alchemist the only classes that get to improve the range of thrown weapons?
Ranger has Farshot, I feel like Fighter might have one too but I'm blanking on it
Changelings have an ancestry feat for it, apparently
Unrelated: I love that a literal reading of this lets you be an anarchist.
Enforce proper hierarchies (none), topple illegitimate hierarchies (all), lead when you're most suited to the task (and at no other time)
Ah, found the fighter thing I was thinking of
No direct extension, but Rebounding Toss lets you make an additional attack without MAP at someone within 10ft of the original target regardless of your position
looking at aldori duelist and fuck I wanna play it now
Hey pnet, I'm playing around with a bomb-throwing barbarian build, and I've got a free spot for a multiclass archetype from Multitalented. I have to take exactly 2 other feats from it, one at 10 and one at 12. Does anything stand out? Currently I'm looking at obedience champion just for the reaction damage.
buckler seems like mostly a way to get that 1 AC bonus
since it seems like blocking with it is a great way to immediately break it
our GM is very worried about our partys healing situation
we have 1 person with medicine at +5 and no healers toolkit save for the healing plaster cantrip on our draconic sorcerer
but if I'm not mistaken beyond healing with medicine out of combat and heal spell in combat there's no real healing options other than that right?
at level 1
potions are sorta out of the question
They should really have a healer's toolkit as that's required for basically everything medicine
That's not really an excuse to not have a healer's toolkit, if they're the one who's responsible for party healing. If nothing else, have someone else pay for one.
if the party wants the gunslinger to be the dedicated healer, they pony up funds.
we could maybe all pitch in our extra leftover gold for a healers kit
yeah
the problem is we have no one else to be a dedicated healer
Focus spell healing is awesome but you didn't list anyone having that.
we have a sorcerer, fighter, magus and gunslinger
Fortunately for you, nonmagical Medicine check healing is great assuming you're being given the time to make those skill checks.
yeah
we have the sorcerer able to basically use a cantrip to get us a healers toolkit
You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of <a style="text-decoration:underline" href="Equipment.aspx?ID=25">healer's tools</a> for <a style="text-decoration:underline" href="Skills.aspx?ID=9">Medicine</a> checks to <a style="text-decoration:...
this is very neat
it has the downside of not being usable if either the caster or slinger goes down
but we can figure smthn else out
There are some class specific options that aren't either of those things but it seems like people have character concepts locked in
yeah we mostly have our concepts locked in
I think we'll be fine
we just spend our first battle's paycheck on a healer's toolkit
did I mention it's abomination vaults
Kineticist's Oceans Balm comes to mind, same for Exemplar's The Radiant
If nobody is has access to healing spells I would definitely heavily suggest Medic as an archetype
Ah, yeah, if they're using the Primal list then they can just signature Heal and be over it
My current Kineticist has a druid dedication for Conucopia and it works great to supplement healing.
neat
I just incorporate it into my backstory
so ive already transitioned
Can I ask a more aesthetic question regarding a pathfinder character here?
sure
So I have
This tiefling here
She has reached level 9, and I have took the option for wings
But I do not know which direction to go with that would look better
The first one is more unique angle with more potential for gay romance, while the second has more aura/is cooler/possibly easier to fit with armor
Hit points: 10
size: medium
speed: 25 feet
attribute boosts: +con, +free
Launguages: common, Additional languages equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).
Sweat
free action
frequency, see below
Trigger: you would become fatigued, and are not suffering from thirst
Effect: Your skin secretes a unique brine mixture called "sweat" to cool you down when you over heat. You do not become fatigued. You can not use this ability again until you drink at least one gallon of water.```
@craggy thunder https://pathbuilder2e.com/launch.html?build=1220277 I made something very very stupid
I'm doing a non-dual class version of this in Kingmaker but
I wanted to make a media-character version of Sam, as it were.
Oh, this character. Bomb-throwing barbarian who is going to end up as the herald of Lubaiko.
Goddess of checks watch molotov cocktails.
I vote for the gay romance option
Goddess of the Black Bloc
gay romance!
The spymaster???
Emissary is the technical post
But the description of emissary is 1 part secretary of state, 2 parts national intelligence director
Chatroom, is Baba Yaga a hag or just an old woman?
on golarion she's like a giga hag
Cool
Ahh so yah she’s just an old lady then
yeah she's from Earth actually
Yah I just remember there being like, some magical beings on earth
So I wasn’t sure if I could count out her being a hag
Since I think they exist on earth
she got tutored in magic by a fey
in real life too
Ah yah
and then just became an incredibly powerful mage
I think strictly by the stats we had in PF1 about some of the powerful casters, she is the highest level
as a Witch 20/Archmage 10
Makes sense
she could probably fairly easily become a god if she wanted to, she just has personal distaste for the concept
She has the same CR as Cthulhu iirc
Come to think of it, did paizo say where the Christian God exists if anywhere in the cosmology.
I'd assume not
cowards!!!!
She was a Russian woman who learned witchcraft from a demon and became the most powerful of mortal spellcasters, the kind of person who turns down godhood because it comes with too many practical constraints. Does she still even count as human? Big shrug. Could she do anything a hag could do? Definitely.
When she conquered Irrisen she did it with an army of demons and fey who she had presumably strong-armed into doing her bidding.
she has definitely used magic to become immortal and transcend humanity, plus having a personal dislike for humanity at this point
so it's hard to say whether she's still fully human
She's The Witch.
yeah
Baba Yaga just kinda does what she wants, because basically no one can stand up to her
She's friendly with Jatembe, though.
yeah they have friendly chats every year or so
Very different worldviews but no particular desire to clash, and the shared experience of being impossibly ancient mages.
Is he near her level btw? I know he’s one of the most accomplished wizards of all time and reinvented modern magic but idk how he compares
Back in 1e I think he was level 24.
sort of
Ah ok
So, he's at the "beyond the impossible" level.
from the wiki, Jatembe was statted as a Wizard 20/Archmage 6
Oh, 26.
so he's "only" Mythic 6 to her Mythic 10
But it's not like they're gonna throw hands.
but they are both extremely powerful
Baba Yaga has no desire to conquer the world and even Irrisen seems to kind of annoy her.
Jatembe knows he can't right every wrong under heaven.
So the two get along, approximately.
Jatembe invented the magic system as it is used in the setting now
As of 2e he is the Primal and Arcane caster.
Irrisen's current metaplot with Grandmother Yaga's granddaughter on the throne is very entertaining to me, though.
(Anastasia Romanov)
she's doing quite well for herself from all we hear of the current Irrisen lore
I gotta give the writing credit, that was probably the happiest possible ending to an Irrisen adventure path.
But yeah, I think the best picture of Baba Yaga comes from the fact that she chooses to take the form of an impossibly old woman and lives in a weird hut. She's an awful person but is completely disaffected about power and principle.
If she wanted to Hao Jin it up as a beautiful sorceress with adoring fans she could, but she would rather be cold and alone and ugly and sarcastic.
And personally, I'd portray that as stemming from having about the same opinion of herself that she does of almost everyone else.
"People are ugly, misguided, self-centered, mean, and inconstant. One of the many things I am, child, is a person."
Exactly.
And she seems ... hypothetically open to being proven wrong? But it's going to take a hell of a lot of proving.
In the new Superman movie, late in the film, there's a moment where ||Supes tells Luthor he's moved by envy, and Luthor effectively says, 'I'm not an idiot, I know I'm moved by envy, it's just that my envy is objectively good, actually.' It's a level of blinding egomania that I think Baba Yaga has absolutely nothing of.||
She would also hate Superman too I think
I think she wouldn't really care about him much.
She'd not have a high opinion of his worldview but it's not like she's a stranger to phenomenally powerful do-gooders.
I do wish Superman and Lex' relationship was more often examined through the lens of class
Lex is infinite growth, infinite 'improvement'
While Clark is about being given a station in life where he's comfortable, and stays in that comfort while using what it gives him to help those he can
Which, in good Superman media, is the result of his farmboy upbringing ||Snyder||
anyways av club yada
It is probably worth noting that Lex has frequently been motivated by a specific desire for real estate, including in just about every film incarnation.
Clark… I can tech this shit
Well, except BvS
Batman and Supes' relationship should also be examined through class more
Superman is actually a subversion because ||his land grab isn’t because he wants the land, it’s because he wants to kill Superman||
But yeah I think the thing is that Baba Yaga would not be impressed by the man of steel, even if he could overpower her.
Because she’s not impressed by anyone.
She and Meti from KSBD are in this framing the like
self-aware, nihilistic boomer archetype
Save that Baba Yaga seems to hate herself less.
true
Baba Yaga is like Metti but without all the self hatred and magic instead of swords
God someone needs to make that 'you can break the cycle' meme with Meti, Maya, and Allison
“Swords suck”
“Swords suck”
“Kill your landlord”
For her, there’s no regret about what she’s become. Bitter, feared, terrifying old woman is what she seems to consider the optimal state of being.
She actively chose to be old
Because she wanted to live her full life before she turned immortal
Whereas Meti is furious at her own wasted life and wants everyone to know it, Baba Yaga has no need to prove anything to anyone, except maybe ‘fear me enough not to be a nuisance.’
Rasputin being a level 18 caster will never, ever stop entertaining me
He’s Baba Yaga’s son!
All this is to say that from an in-setting perspective she’s not really a villain, so much as a spectacularly dangerous immovable object with a bad attitude.
My current character in a homebrew game I'm in is a Jadwiga White Witch so I've done a lot of digging into that corner of the setting recently, it's very silly
She’s more likely to be a quest giver than an antagonist.
I played an animist in SoT who had lived with her from the ages of 10 to 20, and was not very happy about it.
Even in the AP where the party directly confronts her it's basically "hey can you pay attention to the country you annexed, thanks"
My character is a high-CHA Witch which in practice means he's roughly a step below wet toilet paper in terms of durability but he is very fun to RP
“I can.”
The GM had to fudge some numbers a bit because RAW he was killed in one shot by a PL+2 creature at level 1 via massive damage rules
I once played alongside a psychic who took a massive damage crit off of the first roll of the first enemy of the first scene of the AP.
My animist was a Polish girl who walked up to the Witch’s house demanding to be taught magic, and instead spent the next ten years effectively as her maid.
Ironically, isnt Baba Yaga relatively young by Golarion Casters?
She's from the 500ad-1000ad
Nex, Geb, Jatambe etc. are a few millenia old
In my head, Baba Yaga was actually going to teach her, but she was waiting for the kid to sneak into a forbidden tome or steal something magical or something to prove herself.
But Ignacia never did and eventually the witch just got used to having someone to make the tea and be sort of vaguely cruel to.
75bce, according to the wiki
Which is 2720 in Golarion years
it hurts so much not playing a human
I need those general feats...
human getting 2 general feats at lvl 1 where it would take any other ancestry until lvl 7 to get those is kind of crazy
like sure you'd only spend those on the big 3 but that's 2/3 that you aren't taking at later levels
meanwhile me as an orc gets orcish ferocity
which is good but is it 2 initiative and +1 hp/lvl good?
Consider: the orc also gets more HP at early levels from their racial HP
I think it's (now) balanced by the fact that every ancestry can choose to get two free boosts.
Tbh I don't see the big draw towards the big 3 general feats
1 more hp at level 1, if the human took toughness
As in you think they're overvalued?
Fleet is the strongest general feat, without question. A movement speed increase is amazing. Initiative is extremely strong if you're not getting the circumstance bonus from something else, which many classes will. Toughness is ... you know, it exists, it's good.
For my money, Diehard is undervalued, but it's still probably less important than those three.
Feather Step is immensely undervalued.
And is up there with Fleet, imo.
Breath Control is one that basically only humans take but when it matters wow it matters.
Not really
I'm just disinterested in flavorless number boosts when it doesn't forward the concept I'm going for
I was like that even in pf1e, it's just not my style of play, I prefer to direct build space towards interesting picks that imply more about the character over combat min-maxing
Though in 1e it's harder to do that and still actually be useful
2e has a lot more guard rails about that
tbqh, there aren't a lot of general feats that do interesting stuff either really
I guess you can take skill feats with the generals
In general I'm okay with a few flavorness number boosts here and there, since my class and skill feat picks are going to be working towards my concept
Yeah I mostly take skill feats while the character still has interesting ones
But if a character's concept needed that speed, I would take fleet or such, or initiative if their concept worked best as someone who always goes first, but not if that's not a focus of the character
And with 2e reducing emphasis on one man army builds and giving just generally better base statistics it is not as appealing to stack every numerical advantage into one character
I think I've taken fleet on literally all but one of my characters, if you expect to move at all during combat it's probably worth it,
Though I am admittedly somewhat sour on the idea of skill feats as an alternative just because of how many of them read as
"When you do [mechanic you've never once had a reason to interface with] you get [niche bonus]"
I'm finding that the main thing stopping us from mechanically making Bǎihé an aiuvarin is.. Having to ask GMs if we can take fox form instead of tailless.
my problem is that none of the general feats are really all that interesting to me
maybe I need to read through them some more but general feats are fairly rare and the big 3 are really powerful
they apply in all situations
it's why I like human so much, if I have 2/3 of the big 3 I can take more flavourful options
my current human commander has toughness and fleet: so I took ancestral paragon at lvl 3 for keep up appearances
which has never come up mechanically, but the GM gives me a +2 circumstance bonus to deception checks to appear locked in and unbothered
canny acumen is also really neat
also untrained improv feels like a general feat tax
much more than any of the big 3
yeah I would never ever take a skill feat in place of a general feat
you only get so many whereas there are a bajillion skill feats every 2 levels
pf2e strikes a nice balance where playing optimally for a specific goal still feels flavourful
I've also never struggled with flavour not working with min maxxing quite like pf1e
"No.... I dont want an extra hair limb... Please don't make me do it...."
Yeah, I'd say my issue is less that minmaxing leads me to bad flavour (not that I was minmaxing to begin with) and more that the biggest flavour wins are often mechanically uninteresting or underwhelming
thinking abt if I want int or dex as a sorcerer
undead bloodline sorc to be precise
wanna focus heavily on will saves
and mental effects
I would say almost certainly dex unless you want good recall/crafting for flavour reasons.
AC and reflex saves are critical, especially because Sorc save progression is already pretty not great
The only real excuse to dump Dex is if you can get Bulwark Armor
You need Dex for AC
And also that yeah
Dex definitely gets higher priority than int for sorcerers, generally
Unless you have some way of picking up armor
Int is an okay flex pick but sorcerers kinda need that CHA > CON > DEX priority to not explode when something looks at them funny
I'd put Dex over Con personally
Yeah prolly
It still takes you pretty long to max out your AC if you start at 16
Unless you chug Drakehearts I guess
Key attribute obviously comes first, dex is how you establish your baseline of (sometimes) not getting hit, Con for raw hp is just universally good but having sufficient AC/saves is how you avoid getting crit
As always, high-skill optimization is the art of taking realizing one's flavor goals while being as effective as is appropriate.
Unrelated: https://2e.aonprd.com/Spells.aspx?ID=1431 This is a pretty good spell, especially at higher levels.
A shimmering muzzle of pure magical force clamps the target's mouth shut. The target can attempt a Fortitude save to resist the muzzle. For targets with more than one mouth, the caster must target a single mouth.
thinking about my actual build for Abomination Vaults as a fighter
Also also: why does the bonus from gate attenuators stop at +2.
realising that as long as I keep up with crafting I shouldn't really struggle all that much to craft
a 50% chance to craft isn't that bad and I wont need it until lvl 5 where I can more int and crafting skill
isnt the +1 con mod effectively better than a +1 taking a +2 to +3? since impulse is con+prof?
Yeah but everybody is going to be getting an apex item around then.
You do get legendary proficiency at 19, but.
wobbles hand
They didn't want to make them fully equivalent to potency I guess
For whatever reason
I'm looking at weapons I could use as a fighter
bec de corbin is really cool
but I'm not sure if it's worth 1d8 damage
versatile has never ever come up in any of the pathfinder campaigns I've ever played in
It's come up for me before, usually only bludgeoning though
yeah
If you're a gambling connoisseur, I do enjoy great pick fighter
I know someone who really wants to do it
I've been considering a bastard sword fighter that swaps between one handed to do manuever/strike feats and two handed to do big attacks
You do get locked into a very small weapon group, but the explosive damage is very fun
but I really wanna play a nice two handed full plate fighter
and the bec de corbin, aesthetically, is very...
knightly
it's not a typical fantasy weapon
It's a reach trip weapon, you'll be absolutely fine
Reach shove
so is their dad a gnome by any chance
Actually shove reach could be awesome
If I go mauler I take slam down
Move next to them: slam down, shove 5 feet away
Slam Down is very good
Nothin they can do except take an AOO or fully disengage
Or use up 2 actions stepping and then standing
And theyd still have to use 2 actions to even get back to adjacency
Man, the scaling on Fresh Produce is amazing.
mauler fighter might not be worth it
my farmer's market loving ass is always saying this
It's only really good for out-of-combat at level 1, but by 3 it's already perfectly ripe
oh right, apex. in that case i guess it's just niche protection - nobody gets a better ranged to-hit than fighter/slinger?
you can use ancestry based weapons as long as you have proficiency in the category right?
so even though I'm not a dwarf I can use a long hammer?
Long hammers are not Uncommon, so they're Just Out There™.
[Reply to:](#1161695831775248426 message) you can use ancestry based weapons as long as you have proficiency in the category right?
Ancestry tags just key into certain feats.
I think long hammer:
trip, brutish shove
if they're adjacent
if not just strike, trip
Just remember that trip has the attack tag
So MAP
costing 1 level of MAP to get an AOO on the enemy's next turn and demolishing their action eco
is imo worth it
a fighter can reliably hit a tripped opponent at -5 MAP I think
because if they're prone from the trip and then shoved they have to spend an action to get up then an action to either get closer or further away
at honestly no real cost to me except making my strike for the round at MAP
Brutish Shove is Press anyway IIRC
yeah
long hammer is peak give me a versatile BPS poleaxe paizo and my life is yours!!!!!!
I can get you PS reach if that's enough?
halberds are cool but I need my poleaxe for the knightly aesthetic
Bludgeoning/Slashing is king but there are not a ton of those.
Kusarigama, macahuitls, off the top of my head.
Weapon infusion good.
Leiomano
Kusarigama is just kind of an amazing weapon.
Even if it were d6 it would still probably be tempting.
I disagree with the base assumption they operate in but it’s almost certainly because they don’t wanna give casters potency and kinet is like, half caster half martial
I guess I can see a logic to it based on how kinets have lots of save DC effects, and use Con for both DCs and attack rolls.
Nobody else gets to use the same score for both of those while also having caster style effects, right?
It does mean that the major gate attenuator is extremely skippable, though.
Since it only gives you a stronger spell.
Spirit Thresher
Does anyone know how to add class archetypes onto foundry?
I.e war mage, avenger, battle harbinger
Aiui you take them at 1st level and lock in your dedication feat for 2nd level
Maybe im wrong on that
PF2e foundry has extensive modding
It’ll usually let you select it as your subclass
For stuff like warrior of legend it’s either:
a bespoke class
Or you take the dedication in bonus feats at level 1
yeahhh
oh awesome yeah
there's a non dedication bonus "feat" you throw in
u drag it on and it becomes a class feature
anyone know anything about orc names?
I see a 1st name that's usually some sort of like, gutteral sounding name and I see a lot of conjunctive, descriptive names
I’m so fucking smart
I am noticing a pattern though which is that pf2e orcs generally are name/surname while pf1e orcs tend to be name/the x or name/word-word
Gunslinger, my beloved
Damn, there's more humans in that party than I've seen across 5 campaigns
Lmfao
We usually play humans
I basically only play humans, but sometimes if the vibe fits I play orc or elf
I love dwarves so much but they have like...
Loveable side character energy
I have played catfolk and a fleshwarp though
Catfolk rogue, fleshwarp fighter
He was cool
Greatpick fighter my beloved
Usually the distribution of ancestries for the games I'm in are 2-3 'classic' fantasy races and then 1-2 freaks (affectionate).
With Bloodlords as the exceptions because we had the full undead party going
We had a skeleton swash (me), a "mummy" psychic that was flavoured as a Frankenstein's Monster-type, a Gnoll vampire, and an Orc barbarian who started the campaign alive and finished as a zombie
thats awesome
our skeleton was a skeleton gunslinger with the revenant archetype
since we had free archetype
Tbf I think Blood Lords is designed to be a Monstrous Party due to its very premise
yeah
we didn't have enough undead I feel
our human fighter died fighting the skull fairy in the manor
The Impossible Lands are fun, especially Geb
they took the skele's head, then when the human fighter went uncon the skull fairy did it's thing and ripped his head off
it doesn't really say if it kills them or anything so I kind of assumed the skeleton would survive such a thing, human mortal? not so much
Yeah thatll do it
oh yea it does die
either way i plan on running blood lords again
this time with explicit mention that if u take free archetype it must be an undead archetype, or if you want you can take an undead archetype in that slot at a later date
That's how my GM ran it, though I got an exception
bc Skeleton is already the ancestry
I wanted to playa Fleshwarp Undead of some sort
and doubling up seems strange
Maybe a Ghoul for thematical purposes
Via the Ghoul archetype
Dunno what class though
Wizard, Druid, Fighter, or Thaumaturge most likely
Maybe a Champion, though that may be hard given the campaign is mostly Evil, at least to my knowledge
Though some neutrals exist in Geb, somehow
ehhh
You definitely can play it that way but the scenario is very much set up so that the players are (usually) fighting Bigger Evils
Fair
I suppose its more that most evil gods are kinda unfun to follow, at least for me
Fair
Abadar was the closest I could think of
Arazni is also probably a bad idea in Geb
Cause either Arazni hates you, or you are actively working against Geb by following her
How did that work?
Unwillingly reanimated, and mostly worshipped in an attempt to recover memories of when he was alive
Neat
Arazni also supports unwilling Undead iirc
Given her old status as an unwilling undead
He was a very fun character to play
Also i learned the other day that the Corrupted Herald of Iomadae from Wrath of thr Righteous is currently Arazni's Herald
He had no memories but believed he was a noble based on what few posessions he had, the truth of the matter was that he was a con artist who swindled a real noble for a lot of money in a romance scam and was exiled to Geb
Killed and reanimated shortly thereafter
After being tortured by Baphomet and being replaced
Nice
Well, depends on class
I have like 8 GP spare as a fighter because I don't know how I want to build myself
so I just have a light hammer, hide armor and a buckler
Kineticist struggles to find a way to spend 15 gold ime
I do not have the dex to get full AC from hide
but I just dont know how I wanna build myself other than full plate
weapon wise? uncertain
I wanna just be "fighter who hits thing" until 2nd level ish and I get a feel for how the rest of the party plays
I am and always will be a Bola Believer in terms of things a martial should have in inventory at low levels, could go Javelins too
Crowbar is a must if you have athletics
yeah I've got a crowbar and a repair toolkit
my thing is that I do not have dex
so I'm probably not gonna be throwing anything
so bola and javelins are just kinda meh
Fair enough on javelins, heavily disagree on bolas
Ranged trip uses your Athletics
Dex is irrelevant for them, most of the time
you technically CAN throw them for 1d6 but I would argue that's not their primary utility
small aside: for balance reasons I understand but I still think using athletics for ranged trip in Starfinder is kinda dumb
I'm shooting someone's legs out with a rocket-propelled tripwire, where the hell does my benchpress come into this?
I mean I carry javelins on my Exemplar because I want a ranged option that gets buffed
I enjoy chucking d8s at people
we had our first session!
abomination vaults AP but technically we're doing beginners box rn
20 gp already
bastard sword is so damn cool
it's just got so much versatility, especially as a fighter
in exchange for damage versatility it has, especially at lvl 4 with dual handed assault, the versatility of having one hand while having the power of two handed
strike, trip, 2 hand? two attacks at no MAP if everything goes well
not a series of actions you couldn't do with a 2 handed weapon but you can also use it with snagging strike or combat grab
I've played a lot of this system but I'm trying to work on running the GM end of things, does anybody have advice for running sessions at very low levels?
I was thinking of running something level 1-3
Be careful about PL+3 or +4 enemies since they're a little harder to handle at low levels
Fewer tools to get around their strengths
2 of my players have locked in character concepts and I'm intending to mostly homebrew everything so that's nice for me at least
I will for sure have 2 martials in the party, swashbuckler and barb
The former being built for Clawdancer and the latter being relatively straight forward
You're probably in good shape then
It's not unique to low levels but lacking a beefy frontline can make combats really awkward
I've had that issue in other systems for sure
When I ran Lancer specifically that ended up being a major issue for me, actually
The party I ran for was EXTREMELY good on immobile sitreps but completely fell apart the second they had to actively advance
My experience as a player is basically that:
- you want 2+ characters who can anchor a frontline. Usually martials but not universally
- you want sources of in combat and out of combat healing, which can include items for in combat
- you want some debuff options or stuff besides straightforward single target damage and such
For party comp stuff
I have the forementioned 2 players, one who's leaning Cleric but isn't sure, and another who's entirely undecided
I am somewhat lucky in that all of my players have GMed the system extensively, I as the current GM am the one with the least experience
Though at this point I've played something like 60 levels of the system so I'd like to think I know at least something
Cleric solves your healing problems really well
He mostly just isn't sure bc he's played Cleric a lot before
It's his favourite class bc he really enjoys religion in fantasy settings but he's played a lot of it
Yeah that's valid
I try to avoid playing the same class too much
Cleric is a lot of fun though
The one entirely undecided player is by his own admission a bit of a power-gamer
So at the very least he will show up with something competent
A level 7 enemy at level 3 is basically just a death sentence.
This applies to basically all levels, but if you need to challenge players it’s often better to throw extra HP, extra reactions, and extra abilities than to scale levels. Every +1 is going to reduce the players’ chances of getting hits and crits, which makes fights more boring and frustrating.
My GM guts crit immunity and replaces it with doubled HP on oozes for the same reason.
Doing 50 damage to an enemy with 200 HP is always more satisfying than doing 25 to an enemy with 100 HP.
Admittedly I am still a little murky on how to balance encounters for very low levels in this regard
The level math seems strange when you have several sub-1 creatures to consider, at least to me
Help I started looking at 2e
This kinda slaps, I already made a character (half-baked probably but still)
what's the use case of dragging strike?
Can pull opportunity attackers off allies, break enemy flanking positioning, there's a Rogue feat that lets them attack an enemy who an ally attacks on reaction and this enables that to be a sneak attack
It's certainly niche but it has some stuff
What’s the character?
Automaton Twisting Tree Magus, named "The Fulcrum"
Ooooo
Magus has always been my favorite class in any given game, and 2e has just made me love it more. It feels WAY less clunky
Plus I adore the official art for the mage automaton, very gender
I love the official automaton art
the tragedy of pf2e is that they'll make new rare ancestries until the sun burns out but none will have half the sauce the automaton art has
I haven't looked at recent Pathfinder stuff basically since 2e was announced so I have a LOT of catching up to do
Oh my there’s so much now haha
It just feels like every ounce of it is suffused with rule of cool type shit
can you give gauntlets runes?
Looking at the wrestler archetype and it gives a lot of unarmed strike based feats, and wondering if I could do that with gauntlets or if I'd need handwraps
I believe so, given theyre considered weapons
fuck
hmmmm considering bec de corbin or longhammer
the difference is basically
razing/shove or brace/trip
I ran a longhammer Champion in a game recently, was good fun
Though I did abuse the Weapon Ally shifting a fair bit
looove me some knightly polearms