#Pathfinder
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You get the second blast at 7th level, right?
Wait, are you guys talking about 1e or 2e
2e
We're doing 1e
okay 1e kineticist is indeed hard-countered by applicable immunities
I was gonna say, 2e kineticists get a thing (Extract Element) SPECIFICALLY so they have some way of fighting [trait] enemies like that
I think it is scuffed for the enemies who are immune to a damage type but do not have a [trait] tag.
Greetings! Do spellcasting archetypes come with focus spells?
It doesn't look like it. However, my party's rogue is taking the druid dedication. It comes with a choice of druid subclass and a related focus spell (Heal Animal, as stated in the subclass). Hence my confusion.
Archetypes can give focus spells. There is nothing restricting them from doing so. If the feat mentions that you gain access to a focus spell, you do. However, note the wording in the base feat for the Druid archetype:
Choose a druidic order. You become a member of that order and are also bound by its specific anathema, allowing you to take the order’s feats. You become trained in Nature and your order’s associated skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don’t gain any other abilities from your choice of order.
Compare to the actual druid class feature:
Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order.
See also the Druid Archetype feat Order Spell:
You gain the initial order spell from your order. This is a focus spell, granting you a focus pool or expanding that pool. You can Refocus by being one with nature.
You don't gain that Order's focus spell unless you take the feat for it. You also don't gain the associated feat for free either.
Thank you for this well-ordered explanation!!!
Exactly what I needed!! <3<3
are you playing on foundry ?
Oui
Another, more minor thing... I cannot locate an entry for "winter wolf" on either Foundry or Archives of Nethys. Are there no more winter wolves for some reason?
if you want the players to be able to see the previous places theyve been, then leave it off.
they wont be able to see through walls if you set them up.
remember line of sight is entirely dependent if you set up barriers and walls for them to not be able to see through
are you using any modules ?
or are you doing maps yourself
Witchwargs are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath. When they deign to serve others, they usually reserve this privilege for more dangerous creatures, such as the winter witches of Irrisen.
I'm running Quest for the Frozen Flame. Today's session will be theater of the mind.
its called a witchwarg
ah ok, yeah your gonna have to set up maps and stuff yourself, ive tried to rune that before too
i was using dungeon alchemist to make my maps for it
@true delta how experienced are you with foundry ?
Somewhat
you atleast know walls then
Yeah
thanks for the tip
id reccomend map making softwares if you can find one you like, it helps alot
(a note on witch wargs: I dislike how the formerly stately winter wolf is now such an ugly thing, but whatevs)
thank wizards of the coast for that
OH something I just remembered about QftFF!
You may want to allow the PCs to choose who's going to carry the ||Primordial Flame|| and its associated curse out of combat, possibly through a ritual, just in case someone ||disarms the dragon and has to pick up the flame but is very ill-suited to carrying it.||
Let a bug be edgy :D
Look sometimes mutations happen and you just roll with it.
My group (and that includes myself) is pretty nooby, so nobody even knows you can disarm an enemy. I will, however, have an enemy disarm someone now and subsequently heed your advice concerning the thing.
Disarming is very difficult, but is one of the ways to significantly turn that fight around.
Because the curse hits her with All The Debuffs
Oh ...
Today's session was nice. A new player character was introduced. Then, we went on a little side plot where I winged both plot and rules for the most part. I think it was fun for players. Idk. GMing is hard. There will need to be twists and consequences, methinks.
There shall now be an Elite Quickling names Fefrethriel, Last Player of the Eternal Orchestra -- You see, three quicklings were playing Lost Woods on their flutes but my players killed two.
turns out its a swarm exile shirren "
which is a version of shirren where as the shirren left the swarm a long time ago , your like extremely recently left the swarm
The Swarm , for those not familiar with starfinder
ARRRRREEEE basically the Tyranid
the shirren used to be Swarm, but they learned the power of friendship XD
thier Goddess , Hylax the Forever Queen , is basically the goddess of friendship
*( Hylax )
1e had this as well, but it's a tricky one. https://aonprd.com/KineticistTalentsDisplay.aspx?ItemName=Draining Infusion
You are always under the effect of <i>nondetection </i>as if you had cast it on yourself. If the effect is dispelled, you can call if forth again as a standard action. You can accept 1 point of burn to grant a creature touched the effects of <i>nondetection</i>.You are immune to altitude sickness, and gain an amount of electricity resistance equ...
https://youtu.be/sy1EVVE7J2g I hope someone eventually converts this AP to Starfinder 2E.
The interstellar insectile threat known as the Swarm is driven by nothing but the desire to consume and expand. But when they strike at the peaceful Suskillon system in the Vast, their behavior indicates they have a secondary motive beyond simple destruction. Can the heroes survive the invasion and discover the reason behind the Swarm's attack o...
same
i tried to rune that as one of my first games, my brother and friends didnt like it and i never ran starfinder again
but its just becuase I wasnt ready to run a game
i think i could do it better now
Hopefully they add the Evolutionist to 2e relatively soon
Dumb question: Should an alchemist gain formulae as loot? Or just some bombs?
you can do either, its like giving wizards spellbooks and scrolls
Both is fine but IME they will reverse engineer alchemical stuff anyway
Thanks!
What do you think the odds are that Paizo does something with earth in the next 3 years?
Because they only have 3 years before they have to deal with nazi Germany
I was gonna say something about we know what the date is.
And I don’t think they will touch that with a 30 ft pole
Wait.. Is it 1930 in Pathfinder right now?
yes
Yes
Oh fuck.
Wha-? Oh fuck.
on Earth at least
No, it’s 1930
Well, we know what year it was in 1918.
mhm
It was 1918 in 2013
Regardless I do kinda hope for more Earth stuff
but at the same time
it may be weird
Do you think they could do an alt history for earth?
1918 AD is 4713 AR, and it's currently 4725 AR, which is 12 years later. Thus it's 1930. Oh no.
Honestly though, I wouldn't argue with a Nazi-punching AP.
there's a whole CYOA I like about the "Stars being right" but Humanity and Civilization just keeps going
and yeah
though you already can sorta do that with Cheliax
Not sure if I want to see Earth pop up again in Pathfinder but that’s just me 
True and we do have Hellbreakers coming up next year
its still a few years before the Nazis actually take power
(Hitler became Chancellor in January 1933)
The most insane, but mostly workable position they could go with is that Warframe is canon to Starfinder
which is probably one of the best times to do an adventure in Nazi Germany, since you could have it involve the Reichstag fire
because its either that or wait until like, the 40s
So, SF2e freely brings up the possibility of playing Cleric in the core book
But other than that references for porting content is frustratingly sparse
I must imagine it'll get a bit in the SF2e game master book
I think they said it will be ues
Someone here has said guidance on that stuff will be in the GM book.
Man I’m really thinking about fucking around with making a Warlock class
That would be neat!
Obv Witch covers the narrative and Psychic sort of does the mechanical side but there's space for it definitely
So my SoT character was from Poland, and in her epilogue I note she briefly returned to Earth, and then left again due to not finding it to be home anymore. My GM mentioned the time period, and I was like, 'you know, that makes sense, it's because of the fascism in Europe'.
(She eventually wandered off into the Maelstrom and was never seen again)
not a great time!
even without the fascism, its also the great depression
also Poland is under a dictatorship in the 30s as well
technically not fascist but they called themselves "Sanitation" so...........
Despite it not being a terribly roleplay heavy campaign I'm still inordinately pleased with Ignacja.
So I’ve found an oversight
Summon lesser servitor, doesn’t work
There are no level -1 celestials, fiends or monitors
The spell doesn’t function unless it’s upcasted to at least 2
yeah, you have to go with an animal instead
So, weird expectation question. Summoning spells mostly just tell you what level of creature you can summon. Does it assume you have access to/ know the npc library? If so, why is recall knowledge a thing?
Or is the gm supposed to give you a list when you tell them you're taking a summoning spell?
Generally my GM runs it as whatever you’d like unless it’s truly implausible.
Unfortunately monsters don’t have rarity, that would be an easy way to handle it
In general summon spells are not so powerful that one needs to worry about it a lot.
Monsters do have rarity
It's just usually that monster rarity is more like tied to their appearance in an Adventure Path
the rule is you can summon any common monster (see the summon trait), so normally you cannot summon like random NPCs or whatever if that's what you're asking?
Well no i mean that generally, players don't have intimate knowledge of the monster manual or monsters in general, but it seems like summoning spells do want you to have that
But if you have that, then you know the monsters weaknesses anyway and recall knowledge seems superfluous
Does anyone know if the new archetype that gives you a humanoid minion lets said minion use items?
Because on one hand, that’s totally something piazo would do. On the other hand, I feel like Reddit would have been complaining about it for a month by now
I assume not
from what I've heard so far, they mostly work the same as other minions
New minion, Jimmy no hands
They cannot use items
Knowledge skills have always been weird when it comes to out of character information. It's the "trolls hate fire" problem -- something is only a mystery the first time you the player encounter it, if your memory is good.
Which tbf, within the scope of campaigns, can be pretty often
First timing enemies
Most people, I don't think, are playing pathfinder so frequently to have encountered like every enemy and knowledge checked them
Summon spells do require you to pick from the list
You generally need to pick pretty specific monsters at each level to make them decent too
Just seems weird that the spell doesn't give you specific options as a player
Instead presumes you'll go hunting through the monster manual
It's what people wanted during the playtest
Playtesters should be shot
I do think it would be much better if summons were also templated, but it is what it is now
I think the only playtest change I liked was removing resonance points
The problem is that there is a sizable contingent of people who do enjoy and want this
AoN does list out all the options for each level on the spell pages usually
That's fair, I don't exactly feel super strongly about it, just feels like mixed messaging
Like on one hand you have recall knowledge and having understanding of creatures weaknesses being a useful tool. On the other you could just save the action economy and Google your creature
Which seems a huge departure from actually playing the game
A bit of a disconnect if you will
That's always a tension with stuff like this, yes
It's why I personally am generally not a fan of hidden info on monsters anymore
If you have a bestiary people can just look up or learn naturally
I think proficiency being +2 a tier instead of +1 was a great change.
A low cha fighter with legendary intimidation is actually scarier than the bard who’s only trained.
Most annoying part about Captain btw
If you are a Commander, the humanoid minion can't be part of tactics due to not having reactions like all minions
But the Commander companion feats can, it just needs to be an animal
Commander dog is better at following tactics than the guy from Captain
Couldn't you give it a reaction with commanders special thing
Huh, yeah u can
cries in having more awful character ideas
In Starfinder news- the Doshko has lost Unwieldy, to my deep surprise
d12 Parry is a martial statblock, apparently
Well damn
God idek how to rule a character that is both a person and mess of objects that is vaguely possessed with the appearance of an actual person
Are they a construct or...?
the Magnetar Rifle also got better, it's probably one of the best ranged weapons now if you can get proficiency
That’s a construct
The magnetar being d12 automatic is wild yeah
Soldiers thriving
The Fangblade also appeals to me, admittedly more for meme stuff than true efficacy
d10 boost d12
Spend an action to Boost, then Vicious Swing or somesuch
Gamble it all
30 round magazine too IIRC
So it holds up fairly well through Autofire
Aight, cool
Two new SF2 ancestries for free https://paizo.com/community/blog/v5748dyo71wi9
That makes for a total of 7 ancestries before the system officially comes out
Shobhads being in a player's guide feels not great
Considering they're Akiton's og inhabitants
I'm not sure it's a big deal
It's a player's guide for an entire Starfinder Society season set on Akiton
And they could wind up adding the ancestries into an bigger book down the line.
Also I know some people were happy about them but boy I’m glad some of the meme stuff got cut
Like 360 no scope
Y'know I'd question if I'd be able to use a reflavored Conrasu for that character idea I had earlier but eh, might be a stretch
Oh was it cut or renamed? The actual mechanics for no scope was cool
I believe they are cut from the book, but not necessarily from the game
Space issues were apparently rampant
I wouldn’t be surprised if they comeback in a future book, or even if they were cut because they fit into a different book
Contemplating a general feat for my drifter gunslinger
Y'all got any reccs besides Fleet and Tough
Robust Health if you have someone using Battle Medicine in the party
In 2e? Not usually
It doesn't scale
The scaling you get from weapon prof the feat isn't workable for actually using it as your main deal, unfortunately
They really are
Barely any better than regular melees and half the time the effort to get proficiency in them is never worth it
At best it's something you retrain out of when you get expert proficiency
Mosst advanced weapons have a very workable route to getting them but it usually takes building towards that via ancestry or archetype
Generally you get advanced weapons via ancestry yes
Either ancestry weapon, or Human with Unconventional Weaponry
The issue arises with either wanting to play a different race or not having any reason for why you'd be raised by someone from that race
Which weapon are you trying to use?
Also tbqh, if you just let Weapon Proficiency work like Unconventional Weaponry for any one weapon, it'd be fine
A kalis
Something to replace my longsword
Something marginally more interesting
Is there a common houserule around getting proficiency with an advanced weapon?
To make it less ass to pursue using one?
Like is Alaen's suggestion one that people run with?
Maybe, maybe
I have stumbled across an enlightened idea
Using art of Destiny Fallen for Shobhad
Anyway I am contemplating a Fangblade Close Quarters Shobhad Soldier
Full release Thursday
Presumably some folks got advance PDFs
Oh, wow, Ikeshti look rad
Ikeshti?
(I've been too busy crying about international shipping to properly give it a squiz)
PDF with 2 free ancestries here
Lizards and very large four-armed gun nuts
Oooh, ok
Gun nuts that have very few features that work with guns, and a ton that are focused on melee
Operative caught a bunch of nerfs from the playtest it seems
It was the best class by far
I don’t know what the nerfs are, but they could very easily be justified
The main thing I know about SF2e is that soldiers are extremely cool.
Most of the subclasses got nerfed, and they lost a bunch of their mobility buffs
Sniper is the only one that got relatively unchanged I believe
Look as long as Action Hero Soldier is still the coolest thing in the universe
are they? I thought all the ice weapons sucked
im disappointed they removed Solarian subclasses and moved supernova and black hole to level 4 feats 
I got to play Action Hero Soldier once at level 1 and I loved it 😌
Overall Operative and Soldier still seem near the top
Also Witchwarper
They were already good, and got buffed further in some cases
Though part of that is Twisted Dark Zone bring incredibly good
My character.
Solarians feel like they're struggling a bit
I will say that putting abilities called "supernova" and "black hole" at level 4 feels like a bit of conceptual frontloading XD
Supernovae in particular seem to me as though they should be a pretty big deal
Just give them mediocrenova at level 1
I gave Soldier a comb through last night chasing that shobhad idea and Close Quarters soldier at least does seem extremely good
From level 2 I had a basic game plan charted out of spending one action on Boost and then using Shot On The Run to stride into range, make a Primary Target attack with Boost up, then the aoe cleave
For enemies you're already in melee with you can instead Whirling Swipe into Punishing Salvo, or Heat Up (I think that's the name, the one where you area fire twice in a row for a total of four chainsaw swings)
And then you get ancillary stuff like the move that makes your area attacks leave a cloud of concealing smoke behind so you conceal yourself after you attack, or the one that makes your attacks agile against suppressed targets
Soldier seemed pretty good in the playtest
Haven't heard much about their release form yet
I love that the heavy armor class is a Con-primary AoE attacker with legendary class proficiency
A hypothetical I've been thinking about for a bit
Would you let someone play a Soldier in a PF2 game?
assume the Soldier can access SF weapons as usual, but other people can't
That said, I don't think SF2e weapons would be out-of-line in PF2e.
From a balance perspective, at least.
I mostly think they have an interesting niche as an AoE and save focused martial
I agree
I think you could very easily fluff one as, I dunno, someone with Numerian nanotech bullshit going on
automaton soldier 
also I would probably largely agree
if nothing else because composite bows still loom large over all ranged weapons
Composite shortbow ftw
most of the SF classes seem pretty compatible largely
The big thing is that they're allowed into certain mechanical niches PF2e has disallowed by custom
And vice versa
Witchwarper and Mystic I think you could just use as is
Thinking about this now, it'd be fun if it automatically converts items they equip into Starfinder stuff.
Pick up crossbow, suddenly grows into assault rifle
Honestly would this be true under sf2e
Like, a Fighter could triple shot with a Magnetar Rifle non
a majority of the weapons in SF2 I'd say are still not that much stronger than bows IMO
the Magnetar Rifle is definitely a bit of an outlier though, yeah
the SF2 ranged weapons are definitely stronger, I just don't know if they would be that much stronger
also you couldn't use Double/Triple Shot because it's not Reload 0
IMO just because the systems are rules compatible it doesn't mean that mixing them consistently will actually work cleanly
Honestly, def not universally but a lot of the SF2e melee weapons feel stronger
Like the doshko- I feel like d12 parry would not fly as a martial statblock
Some parts of it might but a lot wouldn't, yeah.
I do agree with that, yes
The biggest issue afaik is that pf assumes the party is mostly melee while SF assumes everyone has at least some ranged capability
but that's part of what I'm trying to figure out
And this is true but alsoooo
Paizos def intends some amount of mixing to go on
But until we have the sf gmg we can only guess at the degree
I think Soldier would translate but you'd have to either change some stuff here and there or let them use SF2e equipment more broadly.
Like, sf gods have cleric spells
One of the sample castrovel chars is an elf
yeah, but that was why my initial stipulation was probably to let the Soldier use SF gear, but not give others access to it
I’d make new SF gear v rare like a big deal
I’d probably only alllow it in a specific circumstance
I'm ambivalent about Battlecry because I already told a player to use Minotaur/Droomar to fake a giant and he's gone done that. 
me running a modern fantasy game and allowing my players access to SF classes and gear on the grounds that we're just gonna call it magitech 
one of my players deciding to play a pahtra, despite the fact that catfolk exist, and complaining about there not being many pahtra ancestry feats in the playtest 
Do souls from other planets/galaxies go to the same graveyard? Or are there local afterlives for each planet?
Because if everyone goes to the same place, then you should be able to interview the recent dead to learn about other planets and galaxies
They segregate them by planet until they time out of rezzing to preserve cosmic mysteries
Imagine there's like a bureau for this lmao
Like just a bunch of death gods arguing about who goes where after they die
Oh god
Oh GOD
Death DMV
Whats the Magnetar rifles stats?
Not for the planets or anything, but Pharasma and the Psychopomp Ushers do deliberate together for the ultimate fate of souls in the court
Included the header so you know what numbers mean what
The basic gist is that it's a d12 weapon you can either fire single shot at range 60 or as a 30 foot cone
Its definitely the strongest option for Soldiers that can get advanced weapon prof, especially since Action Hero has some pretty nice benefits for automatic weapons
I thiiiiiink I like fangblade melee soldier more but will have to see in play how disadvantaged or not a melee character is
Bombard is overall still my favorite Soldier sub I think
though Autofire weapons seem to have a slightly better selection than area fire
Area fire weapons confuse me a little
Mostly in figuring out the expend for primary target attacks
Does primary target even expend more ammo?
There are a few things that confuse me in the rules thusfar though only a few
Primary Target and the other ways Soldier uses AOE-only weapons as single target attacks, and also notably multiple arms
I know you can only wield weapons in hands that are active, but the rules text is a bit wishy washy about whether you can use non weapon items in them, and I'm pretty sure you are intended to be able to still do maneuvers and climbing and such with them, or at the very least they super duper dropped the ball failing to establish that you can't
I diiiiiid manage to get my hells rebels GM to let me rock a doshko reflavored as an estoc for my fighter/soon-to-be-guardian
Ah, Exalted
I've grown temporarily obsessed with creating hype moments from Zelda: Twilight Princess. Hence, there shall be goblin archers on daedons in my group's campaign henceforth. And one ogre on a daedon.
Maybe, a particularly large daedon, tbf.
So uh
looks at index card
laughs nervously, swallows, coughs
wipes sweat off forehead
Bargain with your GM to let Unconventional Weaponry work
The advanced situation in SF2e is presently somehow even more dire than it is in PF2e
I say that because Unconventional Weaponry mentions either an ancestry tag or common in another culture and the Magnetar Rifle doesn't like
Have lore
So a GM is well within their rights to not allow it
In which case there Literally Isn't a way to get full prof in it
I imagine as books come out there will be archetypes and such that pull a mauler or archer
Daedon?
An extinct mammal that basically looked like a giant evil pig
Also:
I've been working on a homebrew for the last few months that, among other things, adds quite a few weapons to the game, and I'm still working on said armory
I'm debating with myself whether SF2e's Boost is a thing that can exist in the Pathfinder 2e weapon environment and I'm sorta concluding it isn't?
At the very least boost values need to be a lot smaller across the board if I'm gonna backport the trait
Fangblade being a martial weapon slinging around d10 boost d12 backswing and such
I would say Abomination Vaults
Lots of very classic dungeon crawling, no weird subsystems, very fun
Sky Kings?
Guessing not Mythspeakers, lol
Noobs to the system, or to TTRPGs as a whole?
The System
Season of ghosts is very roleplay heavy, so it’s a fairly easy transition
By all metrics no, that's correct
I am judging things by two sliding metrics of
'traditional pathfinder gameplay <---> deviation from standard gameplay'
'no subsystems <---> lots of subsystems'
Abom vaults is on the left on both, mythspeaker is far right on the second one, I don't know enough about sky king's tomb to say
A few options to pitch to my players would be nice
Abomvaults, Sky King's Tomb is PROBABLY fine, I've not heard of any side systems its got going on
Shades Of Blood is an abomvaultslike, Triumph Of The Tusk has a weird level range but other than that might be a cool intro
Blood Lords?
If your group is okay with that vibe, I can see it going great
It's a 1-20 so you are in for the long haul tho
I will say, beginners box into an AP is a great teaching method
Kingmaker?
Requires a lot of work from the GM
In what sense?
Im not sure id rec kingmaker at all
Its probably the most open world AP the system has and half of your sessions will be your players trying to understand an RTS/city builder that Isn't Pathfinder
Gotcha
Kingmaker 2e was also a second party port and the kingdom system has unaddressed issues
Yeah it’s a weird thing
Any good high-level APs, whilst we're at it?
Fist Of The Ruby Phoenix is a banger, or so I'm told
I'm already running it, lol
Stolen Fate is a banger, or so I'm told
I'm enjoying Prey for Death
Aww.. I was super hyped for playing it toooooooo.
[Reply to:](#1161695831775248426 message) Kingmaker 2e was also a second party port and the kingdom system has unaddressed issues
Still be
Spore War?
What's the pull?
So Treerazer, an extremely powerful demon who is essentially the disgraced heir of a Demon Lord, has been camped out in the backyard of Kyonin, the elf country, for centuries- this blighted wasteland is called tanglebriar and there's been an age long, low intensity conflict between the demons, corrupted plants, and fungal horrors of Tanglebriar and the elves of Kyonin since Treerazer arrived
You play beloved local heroes of Kyonin called to assemble to assist Kyonin in important diplomatic talks.... only for Tanglebriar to attack in force and make the war go hot
You become the most important assets in Kyonin's war against Tanglebriar, now with the goal of defeating their ancient enemies once and for all
Large boar, level 4.
It appears there is already a better explanation in the chat.
I'm late but I feel like Outlaws of Alkenstar is a solid AP choice for newer players
Starfinder player core tomorrow 👀
Weapon Infusion is really good, huh?
Agile in melee, Thrown in 20 feet, Propulsive in 50 feet, and 100 foot top range
Just seems kinda amazing
Higher top range and get stronger the closer you get.
How many more classes do you think 2e can handle before the shear bloat becomes a problem?
I think it could definitely become a problem, but I'm not confident speculating about when.
I don't think any extant or upcoming classes feel bad or indistinct, so.
It'll just happen when it happens.
I don’t think it’s there yet, but if people start using SF classes frequently I think it could become a problem very soon
Possible.
I think they already reached it with archetypes
But those are optional, so it’s not a huge deal
I think soldier is the only one that doesn't have a kind of equivalent in PF, so using the other SF ones could definitely feel bad.
it's pretty useful, yeah
getting thrown and propulsive on your blasts is pretty nice
as is the range when you need it
And agile!
It seems especially good for Earth kineticists, since they're gonna have high strength anyway.
I used it a good amount on my Earth/Wood Kinet
and got some good mileage out of having +3 Str
BRB gonna see if my next character in my carrion crown game can be a solarion
Aye, that's exactly where I am in Season of Ghosts right now
I personally think there aren't enough archetypes. But more specifically I just think there needs to be a lot more general concept, utility/non-combat archetypes. More professions and the like.
More stuff to go "yes, this is an active part of my PC even now"
I do wonder how much bloat is a player / GM issue or a game design issue
it's kind of both
Like, if you do your own game, you don't actually have to show players every class and archtype in the game.
You can limit it to the books relevant to your one.
Or for more experiened groups, you can trust your player to learn their class
on a player level, too much content can lead to analysis paralysis
on a design level, too much content makes it harder to make more in a system where you can combine stuff as much as PF2
though for classes, that's slightly less of an issue since you still control what's generally accessible via the archetype
If I felt that was a concern as a GM, for example if it's all folks new to PF2e, I'd limit them to the core book unless they feel really strongly about something specific
Bear in mind how many people are playing with tools like Foundry and Pathbuilder, though
You can tell pathbuilder to do core only
But even so
it's also a topic I'm personally biased on, because I personally always dive into the full content roster for games like this
Likewise.
I think that a huge content roster is also part of the experience for games that have it.
You can limit foundry to do the same to
That's just not a vibe most games can replicate.
TFW you realize that instead of taking Assume Earth's Mantle for +1 damage on some blasts, your earth/air/wood kineticist can take Desert Wind for +2 to +16 damage on more blasts.
The rarity system also gives GMs the ability to easily limit what they want
Like, they could say that certain classes are uncommon in their campaign if they want to limit it for whatever reason
Any archetypes or feats that relate to clubs?
I kinda wanna make a character based off Heathcliff Limbus company
first combat as a rogue (6th level), crit succeed with precision damage, i understand now
obviously that guy is dead now and then i swooced through his buddy (tumble behind) at got them in a choke hold (crit success), then ripped them apart when they tried to escape (claw snag -> crit) FIFTY FOUR OF GOD'S OWN DAMAGE OFF-TURN
I'd also be interested in this
Not specifically, usually. I guess there's Takedown Expert and staff magus (twisting tree hybrid study).
Also I guess if I'm counting staff magus I should also count the Staff Acrobat archetype
Mauler mostly
If u use a two handed club
But nothing to my knowledge that is specific to them
Ah, shame, I was mostly interested because I was making a Cleric of Yamatsumi and I always like to use the favoured weapons when playing a religeous character
Ah, so just the generic stuff then
Unfortunate but fine
On their own they’re solid weapons
There's some good clubs
Ruffian Rogue could probably be good for this
Depends if they want a great club or not, since that doesn't work for Ruffian
Unfortunately I was kinda hoping to use a tetsubo
And ruffian rogues still can’t use 2 handed weapons I think
Playing around with Dual Classing again
To see what kinda nonsense Fuse Stance Kineticist can yield
How good are the 1 handed SF2 guns?
Because that’s something that could actually tip the thaumaturge over the edge if you mix the two
How so?
Thaumaturge's damage bonuses on rock-solid ranged weapons with a shield would be very strong.
Yrue
Starfinder Player Core pdf is out now!
Yooooo
Hype, hype
Well
I would be, if Paizo had reasonable Aussie shipping
Or a PDF-only subscription
Speaking of SF releases
I got my grips on the Galaxy Guide and
This is why Lancer doesn't have a map,
It's like they glued fifty games of mothership together
my GM thinks this ability is OP. (im not playing the kineticist) any second opinions? https://2e.aonprd.com/Feats.aspx?ID=4287
A small cloud of medicinal herbs heal a creature. The type of herbs depends on which malady you decide to treat: <a style="text-decoration:underline" href="Conditions.aspx?ID=5">confused</a>, <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>, <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>, <a st...
Two actions for 2d8+4 hp and a new save vs some conditions. Once per character per 10 minutes (so 1/ fight). It's a bottomless well of healing over time, but in combat everyone gets only one each and it's not an outstanding amount of HP on its own.
Bottomless well of healing is not only normal but sort of expected in pf2e (various focus spells that are also on a 10 minute cooldown, the entire medicine skill)
It certainly isn't more OP than Timber Sentinel.
At 6th level the tree directly soaks 30 points of strike damage as it's applied which is absolutely killer compared to 2d8+4 healing after you just ate that crit of 40 damage
All this to say that no, it's probably not OP. Kineticists can be anti-attrition machines, but they pay for however good their impulses are with the fact that they're only able to use the handful they have selected, unlike spellcasters who can generally retool their spells for many more kinds of situations at the cost of only having X spells per day
Supposed to be today
It’s today I got it
A few kineticist questions:
- Is there any way to put fire damage on an air/earth two-element infusion kinetic blast?
- Fire's impulse junction reads: "Increase the damage die size of fire damage dealt by the impulse by one step." Am I right in thinking that wouldn't work with Weapon Infusion or Versatile Blasts if they're used to change the damage type?
- How the hell does that work with Two-Element Infusion if the damage is split?
Now to wait for Battlecry content to hit Pathbuilder, and for Starfinder 2E to update on DemiPlane so its no longer playtest material in the character creator.
I think pathbuilder just updated
Nice
Yep, there it is.
Time to experiment with making a Jotunborn for the latest AP
Oh, shit, it comes late for multiclass, but Guardian gets Mighty Bulwark.
- fork the path lets you pick up fire at fifth level, if you mean fire/air fire/earth, otherwise i dont think you can add other things to a blast with official content so far
- that's my RAW reading, though notably you dont have to change the damage type for weapon infusion
- my reading is that you up the fire die when comparing which die to use, so if you had like a *3d6 fire die from upgrading, you'd have a 3d6 die for the resulting attack
x-x I see Pathbuilder is still missing several backgrounds from Mythspeaker.
Or apparently decided to rename the backgrounds.
Yeah that happens a lot on Pathbuilder
Given my GM rules that a single action blast can be used in place of a strike, Taunting Strike from Guardian seems fantastic for a tank kineticist.
become the tree
They can't use any directly lore related names
So they have to rename
Ahh
Usually the patch notes will list which are renames
(pathbuilder will also sometimes remove Rare tags if the content in question was debatably rare due to an association with a specific person on Golarion)
exemplar
(that or I found a missing tag problem more than once)
I was considering that one. Thinking a 2h build guardian and then Exemplar archetype, or another one, for Mythspeaker.
Soulforger is both fun flavour and just generically a very interesting option for martials imo
Does it make any sense to take Giant Instinct on a Barbarian of a Large ancestry? And: Are Large or Huge Weapons inherently stronger? Can a large PC automatically wield a large weapon? Pls send help.
My group's got such a character and I am much confused
larger weapons do nothing inherently (except being heavier and giving you clumsy)
only Giant instinct interacts with them, and it just enables their instinct stuff
giant instinct just gives you some extra damage while wielding the larger weapon
Makes sense. Could it be reasonable to wait for battlecry, to check for specific weapons for giants?
wdym?
there are a few jotunborn weapons in Battlecry, but nothing super exceptional
Can't comment on the specific details of it, but one of the players I was in SoT with played a Giant Barb Conrasu and they were very useful
Plus it is a fun flavour
Wonderful. Thanks for sharing!
Giant barb is very strong.
And since barbs can hypothetically do heavy armor, they can still be on-target for AC for a non-heavy martial.
I've have been having Thoughts about doing a bit of crazy homebrew for a pf1e game
for like a magic academy setting
what if we take out the spell slots and caster level, and play with them more
so everyone is like, level 6, but they can get access to higher level spells with certain conditions and expensive materials
so even if you're weak you could cast very powerful stuff, but you need prep time, money and magic circles
So, making tons of custom rituals for high level spells?
Rituals seems like exactly the system you want
Time, cost, and lots of skill checks for a magical effect
Just make a million or design them as things come up
IIRC rituals can also require a condition to work
Holy crap, blowgun has support.
A feat makes it 1d4 with deadly d4, and can be loaded and fired with one action.
It’s almost as good as a simple weapon now
maybe Blowgun Poisoner should just be an inherent feature of blowguns or something.
isnt a blowgun actually a simple weapon that just has limited application
insane
it should be, because that's the only niche it has
in real play, how is a poisoner? I remember someone mentioning that they're really hamstrung by incapacitation
Poison has it kinda rough, for several reasons
easiest way to do Poisoner is probably to just pre-poison someone's ammo, and just don't worry about it
those being mainly that Fortitude is a high save for a lot of monsters, and some just being entirely immune
Man I'd forgotten how much the paizo website sucks
Like they really really need to do something
I know it's not easy
But please
soon™
Yeah they’re working on it
Toxicologist at least can do something about the latter issue
yayyyy pathbuilder has commander and guardian
Apparently we're getting another new ancestry soon. Comes with the Murder in Metal City kit.
If what I read on the product blurb on the Amazon page is correct, the new ancestry is plant people.
So my GM built this abomination: the shover https://pathbuilder2e.com/launch.html?build=1193397
Guardian who takes everything shove related
She says that at level 20 it has +40 to shove and gets to roll twice, upgrades success to a crit, and deals 45 damage with the shove on said crit.
Close enough, welcome back Caliban
Also, it's a guardian.
Looks like it's Str.
They did juice up Guardian's offense somewhat since the playtest.
Guardian was always Str KAS
cool
Also Guardian/Ruffian dual class might lowkey cook
Cuz Guardian has Shoulder Check
Punishing Shove is pretty dang cool tbh
The cool combo I've always pointed at is Vanguard Slinger's formerly pretty mid reload
Which Shoves with the same MAP as your previous firearm strike
commander also has incredible rogue juice with pincer attack
I have amended my list of dual class builds so commander and guardian are in it
Commander/Champion, Exemplar/Guardian, Guardian/Ruffian Rogue, and Wizard/Commander
I think Investigator/Commander could be good too
Did SF2 get rid of missiles in the final release, or does nethys just not have them?
it looks like it has all of the missile weapons that were in the playtest? there's only 2 of them, stellar cannon and reaction breacher
no, the ones that where weird grenades
With how much love the grenades got, I would love to see what they did to the missiles
oh, yeah, those aren't in player core for some reason
Missiles are listed in the special materials section, so it’s probably a space thing
But oh wow, grenades just do like 14d8 at level 19
Up from 4d8
Now that’s a consumable
I want to be in a dual class game ;_;
lol same
I just also make a stable of builds for every class in the game for base game, free archetype, and dual class
OHMYGOD look at the Barathu!!!
I was playing around with Kineticist/Monk just for fuse stance the other day, it’s a weird combo.
playing 1e and i have a question: im struggling to land spells in combat a lot. my main source of damage rn is inflict moderate wounds (with an ability from the hierophant mythic path that lets me cast range touch divine spells with a range of 30 feet), but the -4 penalty into firing into melee is seriously hurting my ability to do that. i thought about taking precise shot, but the feat specifies "ranged weapon attacks" so i dont think it works, is there any way to get rid of this penalty
ok wait, doing research into it, apparently precise shot does work on spells? that feels very odd given the wording in the feat itself
its gonna be a lot of getting used to after playing basically nothing but dnd before this lmao
@turbid dagger that new ancestry I mentioned before? Its the Khizar.
.....Huh!
I didn't know what these were before now but neat
also, unrelated but same campaign, so far, kinda regretting taking spiritual weapon? im used to dnd where spiritual weapon is like. the spell to grab for cleric. but so far i havent really hit anything with it, maybe this is just our campaign but ac seems really difficult to hit and touch ac seems really easy to hit, i feel like im having a way better time just using those slots for inflict moderate wounds
it does, yes
you need Precise Shot if you plan on using any touch attacks basically
good to know, ill spend my next feats working towards that
im kinda putting a lot into inflict wounds here lmao
i grabbed a mythic ability that gives me advantage on caster level checks to overcome spell resistance
i grabbed 2 regular feats and a mythic one to give my necromancy spells a +3 bonus to save dc
and now im grabbing these as well
hmm, does point-blank shot add to the damage of inflict wounds?
It has been a while so I could be wrong but I don't think I am
No, because it's not a ray attack?
I don't think the Hierophant ability actually turns it into a ray, just lets it be used at range
Ultimately it's up to your GM. It does require a ranged touch attack (so you could argue it benefits) but it is not a ray so it isn't a weapon-like spell (so you could argue it doesn't)
Evidently I am wrong; it does, according to the FAQ from 9 years ago:
In general, special abilities that require attack rolls benefit and suffer from all modifiers affecting attack rolls even if those modifiers mention weapon attack rolls (such as the penalty for firing into melee, the bonus on attack rolls from Point-Blank Shot and inspire courage, and the like), unless the spell specifically calls out that it doesn’t apply them (for instance spiritual weapon calls out that it isn’t affected by feats and combat actions, but it would still have to deal with cover, and firing into melee if ranged).
When it comes to modifiers that affect weapon damage rolls, or simply “damage rolls” (such as the bonus on damage rolls from Point-Blank Shot, inspire courage, and smite evil), special abilities that deal damage on a successful attack roll, apply them on hit point damage only, and only once per casting or use, rather than once per attack. For instance, if a spell or special ability launched a dozen different ranged attacks simultaneously, only one (of the user’s choice) would receive bonus damage. This doesn’t apply on area effects with the rare potential for extraneous attack rolls, like fireball. However, there is a category of abilities that deserve a special note:Abilities like Arcane Strike that specifically enhance a character’s weapon or weapons themselves never apply to special abilities (with the exception of special abilities like the warlock’s mystic bolts that specifically call out that Arcane Strike applies).
In the same vein as abilities like Arcane Strike that affect a character’s weapons, abilities that say “with a weapon,” “with a melee weapon,” and “with a ranged weapon” almost never work with special abilities because such wording is almost always used as shorthand for “manufactured weapon,” “manufactured melee weapon,” and “manufactured ranged weapon.” The exception is abilities that deal damage when a creature touches or hits you in melee (for instance, the occultis’s energy ward focus power), which should also deal damage when a creature makes a melee touch attack against you but rarely call them out directly.
Certain special abilities (for instance rays, kinetic blasts, and mystic bolts) can specifically be selected with feats like Weapon Focus and Improved Critical. They still aren’t considered a type of weapon for other rules; they are not part of any weapon group and don’t qualify for the effects of fighter weapon training, warpriest sacred weapon, magus arcane pool, paladin divine bond, or any other such ability.
Abilities that modify the action usage of ranged weapon attacks or require their own special action almost never work with special abilities, since special abilities require their own actions. For instance, Pinpoint Targeting wouldn’t work with scorching ray or the soundstriker’s weird words because each of them requires its own action to activate and thus can’t be part of the feat’s specific standard action. Rare exceptions include mystic bolts and kinetic blade, which can specifically be used as part of other actions.
Good news, we may finally know what an instance of damage is thanks to starfinder
If more than one weakness would apply to the same instance of damage, use only the highest applicable weakness value. This usually only happens when a creature is weak to both a type of damage and a material or trait, such as a plasma doshko critically hitting a monster that has weakness to fire and electricity.
Bad news, the electricity damage that weapon deals is persistent, and so happens at a different time than the fire
which if that is what an instance of damage is supposed to be, persistent damage gets weird
I think persistent damage would only trigger weaknesses and resistances one time
that's mostly the same example it gives in PF2 as well
It should trigger the weakness each time it happens
That is not what that example says
Because the damage happens at two different , but weakness is only applied once.
So why is weakness only applied once here, but not with later persistent damage?
I honestly don't know what they mean with that examples at all tbh
the answer is that this was a error most likely, but it’s still the closest thing we have to a definition
Which might be because it's just the text from PF2 copied with only the name of the weapon changed
IMO the easiest and most sensical way to treat it is basically just you can trigger one applicable weakness for each type of damage, with tags on the weapon modifying only the physical damage portion
New Myth-Speaker volume has some new stuff for Exemplar
The real standout is the death themed Dominion Epithet
I love to join a starfinder 2ed game
as someone with an Exemplar, please tell me more
about that epithet or just what else is in that book
Any new ikons?
No
Some new AP specific ikon modifications
I like this feat
Nethys is on a roll https://2e.aonprd.com/Default.aspx
Though you've taken a lot of punishment, you aren't easily brought down. You gain a number of <a style="text-decoration:underline" href="Rules.aspx?ID=2321">temporary Hit Points</a> equal to half your maximum Hit Points that last for 1 minute.
browsing through Guardian feats rn, and noticed this has no usability limits
which feels like an error
Yeah it's an error, it triggers when u reach half hp
Skimming through pathbuilder, I'm REALLY liking the Commander class. Very well put together, brings a whole lot of value, and even doesn't leave out the spellcasters with its group attack actions by letting them use 2 action cantrips
Not infringing on the reaction martials (fighters always want to reactive strike) by giving them an extra reaction is great.
For lower levels I'm enamored by the mobility tactics that give climb/swim speeds, and the "everyone step 3x" is such a good positioning-fixer tool
yeah the map is a bit overly complicated
i just bought my pdf 😄
Iiirc literally every expansion and adventure is gonna add ancestry
Ah sorry didn't mean to ping!
There's also 2 new ancestries here for free
Commander + Air Kineticist seems interesting to me, total positioning dominance
A ping? A PIIIINNNGGG?!
Hi
Sorry about the ping!
It’s fine!
Star finder CRPG
Have the devs made anything notable before?
Think this may be a group of new devs
https://www.epictellers.com/about it's the only thing on their website
29 employees on LinkedIn, so a pretty small team
I mean, it at least looks better than the pathfinder game
I imagine there aren't any SF2e Character Builders yet?
Oh nice.
looked through Soldier feats a bit, and they seem largely unchanged from the playtest
which is good
if you can finagle a way to get proficiency, Magnetar Rifle Action Hero definitely looks pretty good
Bombard with a Stellar Cannon or Plasma Cannon too
Fangblade soldier my beloved
there's not much flavor on it, it's apparently some kind of rapid fire rail/coil gun
This rifle uses powerful electromagnets to accelerate simple slugs into deadly, highly accurate projectiles without the use of any moving parts.
its legitimately just a rapid rail gun
it's mostly notable for being
- a d12 weapon
- with decent range (60 ft)
- automatic
- and also has a good magazine size (30 rounds)
it's pretty much the best possible autofire weapon
What does that have to do with magnetars haha
magnet-AR 
Booooo
Yeeee it just sounds like magnets
But looking up a Magnetar, I suppose it is comparing the powerful magnetic field of the rifle to a Magnetar star?
Like a Dodge Charger
Or Ram
Yeah I get the sense it’s just to sound spacey and Very Magnetic
Actually, it’s named after the inventors favorite Pokemon, magneton and tyranitar
There’s DemiPlane and Hephaistos.
I’m waiting for Pathbuilder to add the classes and ancestries so I can make a Witchwarper PF2E pc
See this is just The Gun That Every Action Hero Wants
How can we finagle proficiency, btw?
convince your GM to let you use Unconventional Weaponry
Or wait for a Mauler-equivalent archetype that will give familiarity, possibly
not sure if there is any other way in the SF2 book for now
Convince your GM to let the fucking general feat make it scale with ur highest weapon prof
also that tbh yeah
It’s still ridiculous that it doesn’t
So, who else is on Team I Actually Really Like The Weird Proportions of Jotunborn?
Meeee :3
I enjoy that they look genuinely weird.
Also:
Thinking of making Warlock as a test bed for my idea of what that archetype should be
Which is to say: a class whose features you essentially build yourself out of pacts with upsides and downsides
Some sort of "pact warrior" is an interestingly absent class vibe in PF2e.

Pact magician is extremely well-covered.
Also fuck you im giving patrons paladin esque edicts and anathema they actively get in trouble for failing to observe
Sure, that works.
People play them that way anyway
I like that Witch covers the more traditional 3e/4e warlock vibe of "you got this power and now you can do what you want with it".
But since that's covered ...
Living Vessel covers it a little bit yeah
But that's not really the 5e bladelock/pallock vibe.
Thinking about making it kinda like magus
Like a martial focused bounded caster
Except with your spell list being limited and entirely dependent on ur patron
Just spitballing rn
PF has a variety of niches not covered, it's just that this is a particularly popular one, so it's kinda interesting.
wooo commander is out
I've been playing the commander playtest for a few months in this kingmaker campaign
excited to see the changes
gonna be a hot minute before it's on AoN
or the foundry
nope it'shere
If you need a sounding board I am here lol
Warlock's relative nonexistence (outside thaum/witch dual class) has been a thorn in my side
It's also on Pathbuilder.
You approach battle with the knowledge that tactics and strategy are every bit as crucial as brute strength or numbers. You might have trained in classical theories of warfare and strategy at a military academy, or you might have refined your techniques through hard-won experience as part of an army or mercenary company. Regardless of how you ca...
it's not on the foundry yet but it is on AoN
hopefully it'll be on the foundry in a few days because my GM promised me a full respec
I'm sad they didn't remove strike hard
or rework it
as it is it's kind of the best use of 2 actions, especially if you build to focus on being an int character
Guardian's capstone feature is very funny
I ASKED about using the reload tactic for siege weapons to my GM and they said they'd think about it
well now no more thinking about it
Your drill instruction kicks in, and your allies rapidly reload their weapons to prepare for the next volley. Signal all squadmates; each can immediately Interact to reload as a reaction.
Special When leading a siege weapon crew, you can use this tactic to command your squadmates to Load a siege weapon instead.
no, you also get Demoralizing Charge at level 7 now 😛
oh yeah no for sure
we are just low level
it just kinda sucks that 2/3 of my turn is letting someone else do an attack
I mean, that is kinda what a lot of people want out of a warlord type class
including me
also it's a no MAP Strike, which is very good
especially since you can also still do a Strike yourself
I like the movement and positioning tactics a lot more
but demoralizing charge is awesome
I think DC having extra stuff onto the strike is what makes it cooler
that's what I have ended up doing yeah
if I find myself adjacent to an enemy I end up just sticking to it and fighting them with my:
checks notes
+1 Strength
and stacking demoralize and feint
I don’t even think it’s actually that good tbh to spend 2 actions to make someone else strike most of the time
it mostly is, if you also Strike yourself
I do not have good damage output and we have a high damage champion in the party
very high is a stretch
they aren't a fighter
the worst part of rapid assessment
is that I keep forgetting I have it
😭
thats the recall knowledge for free on initiative check
Oh damn what
generally the basic Commander turn is you Set Up Strike/Guided Shot, and then Strike Hard/Demoralizing Charge
especially once you hit level 12 and get Fortunate Blow, which adds fortune to your Set Up Strike/Guided Shot
8 creatures
mfw mastermind stonks
do u know about their warfare lore shenanigans?
lolno
commanders can use warfare lore in place of any lore skill, but only to determine:
- If they can be reasoned with
- Their most notable offensive abilities
- What their weakest saving throw is
Idk I just feel like optimizing commander for damage is missing their potential personally but that’s just me
But that still opens the door to the stonks
Also as long as you can see an enemy, you can roll warfare lore instead of initiative
Cuz that's still a Recall Knowledge, no?
yeah
You can use Warfare Lore to Recall Knowledge about most creatures regardless of type, but typically only to determine whether they can be reasoned with, their most notable offensive abilities, and whether one of their saving throws is particularly weak.
I mean if you need to do something utility related, then yeah do it
but a lot of the time just getting some Strikes out is pretty much what you need
also you can use warfare lore in place of deception for feinting
I feel you, on the other hand I want to coordinate that one scene from JoJo where we all just jump someone
which imo should be an option a lot of other classes get...
my character is very much not optimal as a commander
it's meant to be a psuedo martial with strength as it's second stat imo
but I took charisma as my +3 instead
you generally want either Str or Dex as your secondary, yes
probably Dex, because going ranged is much easier
Or you can do a caster archetype and sprinkle in some spells
though a mount also helps a lot with melee
Honse archer
Honscher
mount in general is useful because you have a hard time moving yourself and getting stuff done
Yeah I have a mount
also your Commander companion can be a squadmate
Me currently listening to persona music and just imagining character just going “COME FORTH… HONSE”
I strike hard and mount control
Been considering this
oh they only get independent companion at 10, huh
Man I really wanna play a character with Captain now
it gives you a humanoid companion
Or
Archetype from battlecry that just gives u a guy
OH PEAK?
basically just animal companion but it's a guy
Man
“No justifcation, he just can’t”
Captain is perfect for my current character
Dude. Fuck yes.
Former member of the Ironfang Legion
I'm not quite sure why Captain specifically locks you out of other companions though
Also a good option for captain: weirdly, summoner
Actually companions in general
Now that I think about it
Because it skirts u and ur guy sharing map
the most interesting part to me about Captain is that one of the follower types is ranged
I think it's so that you don't up with one player who takes a really long time to do their turn
because I think we haven't had a ranged companion yet?
Construct companion can get a ranged attack
And I'm sure there's an animal companion that can do some ranged thing
I think they just really don’t wanna mix the companions that are straight up guys with anything else
"Are we ready for a new member of the party?" and linked the captain archetype
I'm so happy
battlecry was worth the wait
note if you are a Commander, your follower unfortunately can't do tactics unless you use Drilled to give them a reaction
since they don't get a reaction as a minion
there's one that makes it work on two people IIRC
XD
like I can't really boss my fellow players around but I can tell my squire to fetch my sword
fighter captain would be so good
you know, some follower types do gain reactions, and at least on Aonprd there doesn't seem to be any restrictions on what you can use them for
The shieldbearer starts out with one, the berserker gets with its exceptional advancement (so like 14th level or whatever)
ye
Currently fighting a boss with a thousand hitpoints, AMA
What's your team's strategy for defeating a boss with a thousand hitpoints?
how long has it taken so far
I am assuming the plan is to stack as much persistent damage
We started the fight about 2 hours, 15 minutes ago, approximately.
guh
Extreme violence. She's down to about 200.
We also have to manage a whole bunch of environmental debuffs on her.
She just did the "join me and wealth and power will be yours" and my character's response was, "come on dude, if you do your evil plan you'll still get fucked up by some incredibly powerful wizard at some point, we're just trying to stop you from killing a lot of people along the way."
thing is that you cant really get the best versions of this feat with commander archetype for a long time, if at all
tru, but I'm mainly thinking dual class
We fuckin' got her.
gk I regularly post about dual classing in here lol
I think you are the only person who beats me out in regards to dualposting
I just like to play around with it in Pathbuilder occasionally.
Bǎihé is going to have so fucking many dedications by level 20, isn't she?
If you don't plan to get at least four dedications by level 20, what are you even doing.
We have ABP and FA too, but er..
We're using Staff Acrobat for leap nonsense, and then thinking Scout dedication for the 50ft move speed?
Captain would be good, but she has +2 to WIS, not CHA.
It’s not gonna happen for a bit because we got one mini arc before it happens but I’m gonna kidnap a PC soon!
A boogieman is gonna sneak up on their airship, shove him in his sack, and then run off
The main issue is if we want our Lv.6 feat for her to be a class feat or a new dedication.
The main two feats we have in candidate is Flow of War and Reactive Strike, because Reactive Strike is hilarious.
Fighter captain would be such a cool character concept
The Figure in the Dark
Admittedly I’d prefer a proper name instead of a title
lmao one of the players in my game who was on champ is switching to commander
Also I only now noticed that the official Bogeyman art has them smoking a huge cigar
That’s awesome
Oh neat, what are they going for?
pretty standard mounted commander, save for her mount being a riding drake
Like her champ flavor was already 'knight astride a draconic steed, holding a bannered spear aloft and laying into her enemies with her blade'
Oh cool
it has some good feats in the archetype
the main downside is honestly that you are stuck with a very mediocre School
And your weapon and armor proficiencies are
She's an Exemplar now, but premise is the same. In fact, she's not a true Exemplar at all, she's a proto-Exemplar.
[Reply to:](#1161695831775248426 message) Fighter captain would be such a cool character concept
Do they at least get medium armor?
IIRC they do yes
Good enough for me then
you get proficiency with martial weapons, and light and medium armor
Come to me my ceramic plate
they just still only advance at the normal rate for Wizard
I assume poor scaling on all of those though?
Ok yah
oh huh, their armor prof is actually very slightly faster
they get Expert at 11 instead of 13
Oh
That’s not the best still but alright
I’ll take it
Though even with martial weapons prof, you’re still probably just better relying on melee spells
also I should clarify I suppose
you technically don't get proficiency, you get "familiarity" which lets you treat martial as simple weapons (like the ancestry feats)
they have a feat to do this for advanced too IIRC
Oh that’s neat
they don't count as having proficiency with martial weapons for anything that requires it
you also get the ability to exchange any spell slot you have prepared for a Sure Strike
Also Chatroom, anything neat I could do for a NPC druid? My party may be fighting a lot soon
Ooo
Sure strike specifies weapon strikes right?
Oh shit
the downsides of War Mage are
- you have to pick School of Battle Magic
- you don't get a Thesis and you don't get Arcane Bond
That’s really good then
I mean… school of battle magic is one of the better ones lol
oh also you get Shield Block, forgot to mention
Oh that’s nice
ehh, kinda
especially with some of the newer Schools now, I'd say they are overall better mostly
Ah unfortunate
On that note.. Is medium armour ever worth it?
Absolutely yah
if you don't have heavy prof
And importantly doesn’t have a speed penalty
So even with access to heavy armor it still has a niche
If mobility is ever an issue
Hm, fair. Then again, this build is planning on getting 50ft move speed. >.>
Which, I have no idea if that's too fast for reason.
a few big things War Mage gets as archetype feats
- the dedication, when you cast an AoE spell you can move (Int mod) targets who failed their save by 10 ft in any direction
- when you cast a spell on an ally, you can Battle Medicine on them at 60 ft range
- spellshape that makes any targets who fail their save against your next AoE spell to also become Frightened 1 (2 if they crit fail)
medium is unironically the best armor cat in the game imo
you can max your ac and not suffer penalties to stealth without maxing your dex, quite easily
It’s my preferred armor for strength characters
I get the appeal of heavy armor but I prefer to invest a little more into dex just to keep my speed maxed out
god hobgoblin commander is going to whip
Why?
Yeah so something I don’t think people realize
Up until plate, nearly all armor is made equal
It just depends on what your dex is
But almost all armor with the dex capped out reaches the same AC
Yah, only super heavy armor actually gives you more AC then everything else
hobgoblins get ancestry feats that really help shore up the out of combat side of being a commander
All previous armor tiers ask “how much do you want to invest in dex?”
managing rations, forced marches, that sort of thing
as well as they get the int bonus
Half plate gives you the same bonus as medium but with less dex investment and the speed penalty
Oh that’s neat I didn’t think of that feat
Also like
I was assuming it was breaching pike related
nah lol
vibes and out of combat based stuff
though breaching pike is a good weapon for commander, especially if they're in a party that loves them some shield formations
Actually nvm all heavy armor gives 1 more AC then a maxed out medium and light armor
It would be so goated if it was affected by literally any reload feat...
It’s just a composite longbow but you get reload 1 FOR RAZING
AND ITS AN ADVANCED WEAPON
YOU NEED TO INVEST JUST TO USE IT
Actually ITS WORSE THEN A COMPOSITE LONGBOW BECAUSE IT DOESNT HAVE DEADLY
the phalanx piercer could just not be reload at all, and it would probably be fine
Advanced weapons are so
All over the place
Legit probably the worst piece of design left in 2e
The least it could be better then the arbalest
Come on Paizo
Or the sukgung
Tell me how I’m supposed to get it
I’m waiting
How am I supposed to use this fucking thing
Be a human and also in a setting where they’re uncommon
Hm. Thinking. Level 6 feat melee-biased exemplar, Flow of War, Reactive Strike, or Scout Dedication?
Also this convo is making me look at crossbows
And I’m not crazy the repeating heavy crossbow is objectively worse then the normal heavy crossbow right?
Like they’re both d10 ranged weapons with reload 1 but the repeater has the repeating trait so every 5 attacks you need to spend 3 actions to reload it
Heavy Crossbow is Reload 2
Oh yah
it's basically unusable