#Pathfinder
1 messages · Page 94 of 1
It's so inconvenient
But it's really cool, so it's a 50/50 shot if your DM will fire a max rank spell at you
Even if they don't, applyin Spellslasher has just cyberbullied your GM into not targeting you with spells
High level single target attack spells are probably worth bracing really hard against. My 20th level party got rocked by mister "four tenth level fingers of death" last session
Another Q (when you get the time)- what's the weapon situation for this book? I know of the War Spade and Blade Sweeper and am interested to see more (and their stats)
Gauntlet bow!!!!!!!
Most of this stuff has been printed before but I assume reprints are for ease of use
Oh the maul spade is kinda hype
O huh
Yea it seems like the bladesweeper and maul spade are the main ones
Gauntlet Bow reprint
Wait a battle lute???
Now properly in the crossbow group
Oh there's also 10 pages worth of siege weapons
Maul Spade is sorta neat but also sort of 'scythe but blunt'
Shove isn't real 😔
One of the standouts is a Nexian siege engine that "digests" targets from a distance
That does sound pretty nexian
Are there any Unwieldy weapons?
I think I remember hearing about it in Starfinder
Like opposite of Agile
That's all the weapons in the book lol
Damnit
Besides specific magic weapons, but no
Oh, hmm I guess it is
Okay, thank ya very much!
I have only one more request for myself, and that's Aldori Duelist
I have an Aldori swash on another server and the news that it's gettin more feats has weighed heavy on my mind
Im interest in the Lore Developments™ personally
I haven't even combed through that section on my own lmfao
I still froth at the mouth for commander content
I'm sorry Matt (He/Him) but you will be devouring like a group of pirahnas for a while
No lol but I don't know much about Aldori duelist so I can't say for sure what's new
Ohhh, thank you!!
What level is this?
One On One not being a flourish is interesting
I'm in love with one on one
My Swash I mentioned is a Fencer and has a habit of MAP finishering, so it is PERFECT for her
you can use One On One with the Quicken from the stance too
Indeed!
Svetlana uh
Does work
The map finishers just keep hitting
She will become a blender with these feats
This sucks enormously but is conceptually very amusing
Okay oneeee last thing for a pal- can I get the text for Guardian archetype dedication?
Ye
Thank youuuuu
Getting this preview has been lovely! You've made many of my friends very happy 🫶
Thank you!
I fw this piece heavy
Biggun on biggun
Bonk
I wonder what guardian's techniques is.... Intercept Strike isn't here so I assume it's just the class feature that gives you that
Getting Taunt from the dedication is pretty slick
Makes the dedication a strong pickup for tanks
Yessss
Especially since it also gives access to Defensive Advance
Which I maintain is one of the best feats in the game for any martial who uses a shield
Do we know what happened with that one second-level feat that should've been a class feature, the one that locks people's movement down to the guardian?
It is now a stance that makes all adjacent squares difficult terrain
Lizardfolk feasting
apparently there is a Necrologist archetype in the book
it seems like it works similar to Swarmkeeper
you summon a big mob of undead that work as a single huge token, sustain to move it around, and action to make it attack
you also share damage
some stuff about Guardian I can see in a reddit thread:
- 12 HP/level now
- they get physical resistance equal to 1+half level at all times
- Intercept has 10 ft range now, 15 against Taunted targets
Commander has a new Expert Tactic called Slip and Sizzle
One ally makes a Trip, then if that Trip is successful another ally can cast a 2a spell targeting or including that enemy in its AoE
The caster becomes Slowed 1 until their next turn, and does not regain their reaction on that turn
I am told the caster only gets that downside if they cast a focus or slot spell
Cantrips are a-ok
Holy god they gave casters content
oh that's nice
I can't believe this
Even with the Slow, that's basically Quickened Spell
Just slightly more expensive, but without a once per day restriction
there is apparently also a followup feat to Hampering Stance called Lock Down
that as a flourish makes an attack and if you hit, the target can't get out of the emanation until either start of your next turn, until you move , or use that weapon to attack again
oh interesting
Guardian gets a 1a metastrike that gives an extra weapon die against targets offguard from ignoring your taunt, with extra dice scaling based on level
so it's Power Attack/Vicious Swing but 1a, just conditional on your taunt
That's verrrrry nice
it seems much better than the playtest definitely
It seems to be the best version of the class we saw in the play test
All the goodies
the Taunt change alone does so much for it
their resistance being more general is also good
it being blanket phys resistance also funnily means Guardian is resistant to bleeding
I know that there's sentiment that this new version is still bad
Those people are huffing gasoline
It's just a ridiculous statement to make at this point
You are far and away the sturdiest tank in the system and you have a reaction that literally forces people to hit you
some new Incarnate spells in the book as well apparently
Tbh if it’s from the subreddit
A lot of the people there are
How do I say this kindly
Really dumb
:p
making Taunt less weird and giving more range to Intercept already does a lot for Guardian
and it looks like their feats are also overall much better
Also there’s a heritage for Jotun that makes them medium and like
I get why it exists
But
Man why
I would never take that lmao
Minotaur does as well IIRC
Just in case you wanna play them in a campaign where the dungeons are crawling
OOO
I assume there's some upside, also
I know for centaurs the medium heritage outright gives them +circ to All Reflex Saves
THEY GET A HERITAGE THAT JUST GETS ADDITIONAL LORE FOR WHATEVER THEY WANT
oh that's pretty good
You get an occult cantrip
Their boosts are +Str Wis -Cha
Warpriests rejoice I guess
Ooh yeah thats gonna be good for some martials
I hope mine ships soon
Commander looks pretty sick.
I wanna grab int and make a wïzard giant boy
I guess I'll wait until one of my friends gets it and shared it (or the PDF comes out)
Yknow I was kinda upset
About the Jotunkin not being giants
I think fairly
BUT
their actual lore fucking rocks
From what I've seen they do have cool lore ywah
They’re the caretakers of the material plane who mostly maintain it from a like, planar sub level
And only start showing up for real when something crazy happens
Like Gorum dying?
If you haven't seen it- Mythspeaker's player guide outright suggests you reflavor Jotunkin to play a cyclops
Paizo is very open to people using them for more conventional giants
Which were basically earth fall and godsrain
Ooo sexy
Yeah giving them the genie heritages works for normal giants too
UHHH
THATS REALLY GOOD
Oh wow they have the Minotaur stance that gives any weapon reach
lmao
Poor centaur
oh nice
Fastball Special canon
Minotaur I think also have a feat like that
You can scoop up your friends with your horns to hurl them across the battlefield. Pick up an adjacent willing ally who is smaller than you and toss them to an unoccupied space you can see within 20 feet. Since you are using your horns, you don't need to have any hands free to do this. Your ally's movement doesn't trigger reactions. Your ally en...
It's essentially the same thing, jotun's boost requires a free hand
well actually, the minotaur one does 1d6 piercing damage to the ally :T
Huh
YEAAAH
BE HUGE
EVEN MORE INCONVIENCE
God I’m so happy with the current era of game design for pathfinder
Ikr
I love how they keep evolving their game design
Anyways god I really need to get my hands on this book
It looks so fun
When does it drop for everyone?
End of the month!
damn
But. Difficult terrain costs extra movement to move into. Not out of.
So that’s actively bad for a tank trying to keep enemies close.
It makes it much harder to move around or past you, which is what guardian and champ care about
Champ also gets a feat like this, as well as armor inventor
It incentivizes opponents to go for people who aren’t the guardian
They will be doing that anyway, you have 12 hp heavy armor and constant physical resist, as well as the worst damage of all martials
As a Guardian, you are never going to be an appealing target for attacks because your whole purpose is to shrug off attacks
What it does is make it so people have to move a long, long way around you to actually get behind you to where other people are
It seems pretty situational to hallway fights where everyone is standing directly behind the guardian
I feel like a really, really easy way to do this better would have been not to use difficult terrain for it
I can see it getting a fair bit of use, but it's certainly not as strong as the old version
Which as too strong
And as noted it being diff terrain actually opens up a lot of stuff, not just for you but also allies
There are a fair bit of mechanics out there that key off diff terrain
The thing is, as long as your allies are not directly away from you, if an enemy starts adjacent to you, they must either go though the difficult terrain or spend a movement avoiding it
Commander is v good I have decided
I am completely enchanted by guardian, haven't given commander much of a look yet
Oh my god
Kinet and commander
Finally NO WAIT ARCHETYPES DONT GO OFF UR NORMAL CLASS DC
FUCK
punches wall
take a polearm and no one is safe
ever.
glorious 30 feet boop radius
DUDE YOU STRAIGHT UP START GIVING PEOPLE CHRONO TRIGGER CROSS ATTACKS
AT HIGH LEVELS OF COMMANDER
Two martials in one book
So with starlit span, I can shoot a fireball arrow right?
If I have expansive spell strike
I'm thinking about how I would play a ranged focused magus,
I'm kinda toying with starlight span magus, gunslinger of some kind, Ranger, or a straight up ranged fighter
Yes
Starlight is pretty simple mostly
When you can, you can just Spellstrike and then Recharge
Being ranged means you don't have to move, so it's much easier to do that
Hmm OK, so straightforward, nukey
That's not bad for artillery who is also the medic. I guess only concern really is that I'll be far enough away that saving people's lives will be harder, but healing between combat will be the same
If I went pistolero, I'd be a midline shooter and closer to my heal targets
If you actually go into Medic, Doctor's Visitation helps a lot with needing to move towards people for healing
You also don't necessarily have to be that far away
Though my own Medic was an Elf, so I was fast af lmao
Oh true, might do that at a higher level, currently trying to get all the main things online. At this level I'll have stitch flesh, continual recovery, and ward medic. Still on my list is risky surgery and maybe assurance
Though maybe I can ignore assurance at higher levels anyway
Ignition is an ok enough spellstrike cantrip?
it's as fine as any other cantrip. 2d4 fire damage at range, 2d6 for melee. gouging claw probably remains the best "raw damage value" not accounting for weaknesses triggering or resistance needing to be bypassed
I like giving the party access to some elemental stuff I think
And it looks cool on my head I guess
having elemental options is just good practice in case you need em
Would the electric arc one jump from my spellstrike target or not at all?
multiple damage cantrips for different situations and such
idk about electric arc. maybe.
there's a magus in my group who does electric arc spellstrike and I think does it like that, but I have that guy flagged as kinda munchkin-y and would check on like the pathfinder2e's server for clarification
one of the reasons electric arc remains excellent even with the nerf to damage from not using attribute mod
not commonly resisted and solid multi-target
It doesn't IIRC
Maybe with Spell Swipe?
But generally, if you Spellstrike the imbued spell will only affect the attack target
Spellstriking with save spells is also a bit awkward
Because it gives up one of the main benefits of Spellstrike, since they still make the save normally
Especially since as a Magus your save DC probably won't be the best
Gotcha, I know expansive spell strike seems to let me use template spells and still get the template tho, but something like electric arc isn't a template
I had the same moment lmao
What's your favorite basic tactic?
I kinda want to put commander at the top of my bucket list for "next game" whenever that is. Pathbuilder/AoN update quick so I can see the content...
People are getting Battlecry PDFs. Is anyone getting SF2 PDFs yet?
They are being released on the same day, so if the distribution is the same should be some out by now
I don't think they do advanced subscriber drops for brand new systems anymore
SF2e is explicitly being held until GenCon, according to a friend who has a subscription
Distribution is also just a mess right now, since Diamond went bankrupt
https://www.backerkit.com/c/projects/jason-bulmahn/hellfinder-a-modern-hack-of-pathfinder-2nd-edition
for anybody like me who likes urban fantasy/horror stuff 
Important and well hidden change for Commander-
You count as your own squad mate now
So you can be a participant in tactics
Which means if you do wish it a commander can now be MUCH less backline passive support
Book with the necromancer is supposed to be next year right?
yeah
We still know nothing about it other than those two classes
I’m REALLY surprised the swarm necromancy is in this book
And not in that
I still have the hope that whatever book has the runesmith and necro will also have the remaster's magus and summoner
It could tie into the hellfire crisis.
It should last years
One really cool idea I’ve seen is that Nex allies with Cheliax for some big ritual, and then Geb joins the other side out of spite
a new war between Nex and Geb definitely seems to be what it's leading up to
Bloodlords also heavily implies it’s happening
is that what they're calling the Cheliax/Andoran war?
Still curious about the lore for that tbh
Yes
Hopefully it finally means new Fleshwarp feats :v
They still have no level 17 feats
Screams
Oh I just meant because fleshwarps still have no capstones
actually they came from Lost Omens Ancestry Guide
and got some new stuff in LO Impossible Lands
Oh shit reall
yeah
but we've gotten nothing for them since
they're technically a legacy ancestry
I need to read the shining kingdoms book. How’s Eutropia doing?
Good
Facing opposition from a a large chunk of the nobility but that shouldn't come as a surprise
Sounds about right. I hope the book remembered she has some very loyal level 18 fixers in her corner.
Con would be a bit awkward on a heavy armor class
Since the 0 dex cap ones have a str req of 4
kineticists still over there build like barrels
Isn't there a Guardian feat that allows you to use Con instead of Str for Armor Weight purposes?
There was in the playtest
That's for Soldier no
Ah, may be mixing things up then
Cool. Thanks for sharing.
I was wondering if they had gotten ang significant changes other than the undrow-ing
These both seem the same to Shootist mostly though
apparently the Demoralizing Charge tactic for Commander has been moved down to an Expert tactic
so at 7th, you can for two actions make two allies Stride to an enemy then Strike, and anyone hit has to make a save or get Frightened
Does commander still wave a flag around by default
the banner is a feat you can take IIRC
Good
it also got buffed in release apparently, your banner has very high hardness now (level+Int)
because an issue previously was it just getting destroyed
the Commander companion feat also got buffed it seems
they are no longer limited to just mounts
Oh cool
though having a mount is still very beneficial to Commander
but since you can also affect yourself with tactics now, it might not be as much of an issue
oh also I don't remember if that was the case previously, but your companion also always counts as a squadmate
they also have a high level companion upgrade feat that makes your companion talk now 😛
why, are you gonna hit people with it? who would use a flag as a weapon on the battlefield!
I’m not saying my greatest desire is to play Myrtle and call the party the Golden Apple Corps
But yes I am saying that
You can attach the banner to a spear or polearm too IIRC
i was just looking into polearm feats for that. three of them are under the runelord dedication of all things
Imagine the agony of being a sex repulsed, aroace Succubus
garbage collectors dont tend to like the sight or smell of garbage, but they make do. and in pf2e's case specifically the role of a succubus is temptation into sin rather than any specific. er. act.
these demons are can easily exploit lust for power, knowledge, fame, or any other desire as easily as more carnal appetites
No the banner is part of their core kit
Yossss
It can be attached to a weapon or shield, and doesn’t have to be literally a flag tho
But it’s gonna be XD
Lolol
Also
I haven’t seen anyone talking about it
There’s a new archetype that gives you an animal companion style companion that’s just A Guy
It’s like old leadership except they’re not PCs

Socialist dwarf carrying the apple of discord and a flag made of a tablecloth
I want Battlecry because of the classes, but also for the skirmishing system or whatever the battle rules were
Very thankful that in my group's communal setting, our metaplot has also reached the point of Giant International Wars
And the war book comes out, lol
Chat
The skirmish rules are good
I like them
They basically let you combine your character with a troop statblock that your PC is leading
And you split 5 actions between the leader and the troop
yeah
Fire Emblem rules
I anticipate getting ahold of those for our Kingmaker game. We're kinda on the verge of war and I'd like the idea of characters leading gaggles of troops.
Can you attach it to armour?
[Reply to:](#1161695831775248426 message) It can be attached to a weapon or shield, and doesn’t have to be literally a flag tho
Flag cape!
(...I wonder if you can, technically, attach it to a Gauntlet or Shield Boss, they are weapons after all)
I was thinking a sashimono, but yes. :3
Hussar-style wings is also a solid vibe
Oh true.
Or an extremely excessive helmet plume
One cool thing, there are magic banners too
Non invested, no hands, and effects you and all allies within 30ft
Hm, how to do the apple of discord ...
a censer maybe?
This enchanted apple appears to be made of solid gold. When
dropped or thrown, it draws the attention of the nearest hostile
creature within 20 feet. The creature must make a DC 13 Will save
or be paralyzed as if by <i>hold person</i> as it focuses its undivided
attention on the golden apple. If the creature makes its save on a
later round,...
Does PF2e have an item that causes weird battle-shifting effects in an unpredictable way?
Or an ability?
Or something?
I mean, there are the various "Of Wonder" items but the user needs to go out of their way for those
Aye
The main thing is that if I want to build Myrtle, her deal is that she and her golden apple have extremely unpredictable, difficult-to-quantify positive effects on the outcome of a mission
Any big lore in Battlecry?
I've learnt basically nothing beyond the obvious (Cheliax and Andoran are at war)
really i'd just have some kind of spellcasting and flavour it as 'i have no idea what's gonna pop out of this' in-character. but thats only cus im a hater for random effects
Yeah I know, I hate wild magic tables in general
The best implementation I’ve seen was the 13th Age chaos mage, which has an offense spell, a defense spell, and a utility spell available every round, but shuffles exactly which ones are on call at the start of its turn
apparently one of the new banner magic items in Battlecry (which don't need investment, and can be attached to a weapon or shield), just lets you an all allies within 30 ft of you ignore difficult terrain
it is a 14th level item, but still
A passive AOE that constantly negates a persisting inconvenience at best and debilitatingly restricts movement at worst? Not bad.
Hmm, not a fan of magic items like that not needing investment at first blush, but I'll have to see the actual stats/rules for them to form a better-founded opinion
Hm, so I've got my kineticist who just took Champion for free archetype
It was pointed out that as a pharasma worshiper, I can't do Redeemer as I had planned, and since my GM lets us treat a 1-action blast as a strike, Justice is the bet
However, that opens up a free archetype feat at 10th level, when there's not much to grab. In addition, we now have an exemplar in the group with thousand league sandals, which removes some of the utility of going Exemplar multiclass with Multitalented at 9th. I'm considering my other options, and this is what's on the table:
I guess I could just grab lay hands at 10th, but as a kineticist who already has healing nonsense ...
No non-multiclass archetypes?
Not for multitalented
Hmm, maybe Champion has something good at 6th ...
Then I could just grab lay on hands at 10th and something like that at 12th
Nothing that really appeals to me other than Smite, and I dunno if that would work with my GM's house rule
9th level Multitalented feat only allows class archetypes iirc
maybe Cleric Dedication for Rapid Response and Basic Spellcasting?
Tragically not Aiuvarin, they can ignore stat prereqs for multitalented
In a different game, got a fancy +3 greater striking brilliant longbow with unlimited arrows made of moonlight, and since it had shifting, immediately turned it into a lock in a sock made of moonlight
Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are <a style="text-decoration:underline" href="Actions.aspx?ID=41">Disarmed</a>, the weapon remains secured to your wrist rather than falling to the gr...
Cool combo discovered: fire kineticist can give someone weaknesses. Exploit vulnerability can use those weaknesses.
Party synergy
Hmm, I suppose so yeah
Admittedly like
Not an incredible ability actually
But it’s funny if nothing else
10d12 is a lot of damage
Yeah, at that level as a 1/day ability this is ... pretty bad
But it is also very funny
my slight gripe with it is honestly that the extra Bulk is a non trivial complication
The Stride is also not to be sneezed ay
8 bulk is not that easy, even if you split it between 4-ish people
Yeah that’s a LOT of bulk lmao
Average 65 damage, against a single target, with an attack roll, 1/day, for two actions, at 17th level? Kinda sucks. But great image.
To a very specific area, mind you.
Kinda concerned about 'okay so we all do this and then next turn the other guys fireball us because none of us are more than 10ft from another'
"The party has to bunch up to do this" is not a great yeah that
There could be use cases for it but like
Compare with Thousand-League Sandals
Or Liberator
it could, but you also already have other tactics to make people Stride much earlier
it also competes with other legendary tactics like Bloody Guillotine or what it was called
which IIRC is like "any number of allies Stride up to an enemy, and then either Trip or Strike. If the target dies, other enemies around them get sickened"
Yeah there’s some really good legendary tactics
What are some of the others?
Are all the legendary tactics 1/day?
No I believe it’s only this one
i know this isnt good but it is insanely funny to me
the mental image of a bunch of guys tossing a balista together in like 5 seconds and then it completely falls apart the moment you shoot it
I feel like if you're putting together a one-use ballista the assorted parts should depart the vicinity a bit more... energetically than that
They are all 1/day 😔
Legendary Tactics are 1/day as a rule
Oh they are? Damn
When playing a summoner, I still want to invest in an upgraded weapon right?
i might be wrong but doesnt the summon benefit from handwraps
Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows. Alternatively, you can Invest a magic weapon (even though magic weapons can't normally be Invested) to share its fundamental and property runes with your eidolon. You share these benefits only while you're holding the weapon, and you can have no more than one weapon invested in this way at a time. In either case, the eidolon gains only the benefits that can apply to its attacks, with the same limitations noted in handwraps of mighty blows.
Seems the weapon also works.
I just have to be holding it and invested it seems, I guess hands wraps are cheap
Also where do I find basic eidolon stats? I see suggested weapons but not the damage values
Are they basic npc stats or something?
Are u on AON
https://2e.aonprd.com/Eidolons.aspx
Hit the link at the bottom of the respective eidolon
Er, assuming that the server errors are just on my end, that is
It’s def having some issues
is it just me ore does it feel like this week theres been a lot of variuos servers issues
and i don't mean just pathfinder
the modern internet sits on top of like two or three services, so yeah probably. iirc some AWS region was having problems yesterday
for the pepperbox, it has reload 1
am i reloading 1 barrel
or all 3
im assuming just 1 barrel
Just 1
Okay, Ive read over the Commander, and I'm warming up to the banner
Mostly because of Plant Banner
You can either reload one barrel, or use the capacity trait to switch to the next barrel
Both take an action, the difference is just that capacity doesn't require a free hand
ahh so if im a pistolero, and im dual wielding, i dont really get a lot of benefit for having capacity 3
since ive got other fancy reload mechanisms
that dont need me to have free hands
im currently split between a pistolero or drifter gunslinger, a summoner (dragon or beast), or a magus (starlist span or sparkling targe)
A few Starfinder previews are in. Apparently envoys got directives substantially changed
There is no more lead by example.
All directives now have a basic 1 action version, and a 2 action version that includes what the old lead by example action was
Huh
So get em is either one action, or 2 actions with increased effect and a built in strike
Can someone check me on this? My Eidolon shares my health pool as a summoner. I split actions with it, i invest in a melee weapon to improve its melee attacks?
I guess that's fine
Not sure why though
Yes
You share runes, actions and HP
Solarian might not have subclasses anymore
Many of their old subclass features are now feats.
But the limited information means we don’t know if they were replaced, or scrapped
They said they were gonna do that, I think they just straight up don’t have them anymore
Which is fine
Does kinda increase feat pressure then
Anything else i should know/ think of if I'm walking into summoner for the first time?
Act Together is extremely important
Fair but tbh the balance subclasses were kinda nothing burgers
The bread and butter Sunmoner turn is usually Tandem Movement to move both into position, then cast a cantrip/spell with the Summoner and Strike with Eidolon
And it's totally within bounds to play the eidolon as a beefcake puncher?
Despite them not having a different health bar?
Yes, that's the intended playstyle for most Eidolons
So my role is generally a bit of mixed damage faux frontlining with strong positional advantages
Use my spells for big moments/boss fights/aoe
Any must have/ highly recommended magic items to go for?
The shtick with Summoner is basically that you are an okay caster stapled together with an okay martial
You can do both, but neither as well as a more dedicated class
That's actually kind of perfect for what I want
Does seem like it might make my purchasing a little wonky
The strength of Summoner is mainly getting to cheat actions just a little via Act Together
Ok so I'll need to make sure I fully understand that
My only regret is it'll be a charisma based class and our party has a champion, swashbuckler, sorcerer, and bard
All personality team
We do also have a fighter
We didn't need more meat on the front line for sure, I figured we wanted some more nuke damage, possibly ranged capability, and maybe Arcane or occultism
Trying to pick between dragon and beast eidolon, planning to play as a ghoul summoner, the beast feels like a fun and weird connection to nature's vital energy, and dragon feels good for inducing that kind of ambition to power.
Tbh starlit span was my first choice
Might be cool to do plants for undead themes too (avoiding undead eidolon)
basically Act Together means a Summoner has four actions, but more clunky
once per round when you or your Eidolon perform an activity, the other also gets to take one action
it has the positive trait, so no
but Lifelink gives your Eidolon fast healing
and your Eidolon will not be undead in most cases
That's... pretty cool
another trick with Summoner is that the Summoner and the Eidolon have separate Battle Medicine cooldowns
or other per target cooldowns
Can it carry a healing tool kit?
don't remember if the Eidolon can do skill actions
Wait and I can battle medicine it to heal myself is what you meant
And then b medecine myself
or someone else can do it, yes
Very cool stuff
Yeah i figure summoner will synergise better than magus for me also being the parties non magical healer
Summoner being able to wear a lot of hats is kind of fun
also forgot to mention this
your Eidolon cannot use items, unless they are items specifically made for eidolons
Honestly arms like a pretty cool/ unique class
but this means you primarily buy items like a caster, except for also needing to keep up with weapon runes
so you'll want staves, scrolls, and wands mostly
and some worn utility items
My decision split is magus, gunslinger, summoner, and I'm leaning summoner
Summoner vibe was gonna be a ghoul corpse stitcher who was doing some illegal vitality rituals on the side, bonded to a beast spirit and got sheltered by a blood lord
Kind a unique scenario of an undead bonded to a extremely vital eidolon
Current party comp after 2 of us died in a boss fight is now gonna be
Champ/Barb dedication
Bard
Fighter
Sorcerer
Swashbuckler
Me
The sorcerer is almost never there and the champs work schedule might mess up their ability to join consistently
So the summoner feels like a better way to fill the slack
While the magus would be a better fit if people were all present more frequently
I'm also the resident hard skill into medecine
Magus was a union of wanting a ranged damage source that is elemental, summoner was wanting to do a bit of it all, and gunslinger was about being a midrange non magic damage source
I would also lean that way, magus is a little spiky in a way that’s rough on APs, and early level gunslinger can be harsh
Especially drifter who is gonna be eating AoOs like nobody’s business lmao
lol
summoner i think will be what i got with i think
if trend holds ill die in the next boss fight anyway lol
|| We just killd Sahni, that fight was brutal, my monk died||
Ahhh right
GUH IS THAT OFFICIAL?
Literally just announced!
bwuh
SPACE NINJA! :D
So is this
An adventure, a content pack, or both
I imagine at the very least it's the former
But unsure how you'll represent warframes or enemies of such without a content pack
Doess this mean good things for Paizo
given that Warframe is a decently popular game and the devs are hooking up with a Non-WotC TTRPG company
Apparently its going to be a module at GenCon
But I'm hoping it will lead to more in the future
While cross brand promotion can icky, for ttrpgs it can be done tastefully
And it will expand pathfinders market share (pardon my dirty language)
Starfinder seems much sillier overall also compared to pf
(okay Rasputin being an actual magical being is very silly but it's sword and sorcery silly as opposed to guardians of the galaxy silly)
Honestly I dont think this is a bad thing
Paizo deserves more attention tbh
we lookin at a warframe oriented class?
Currently just a oneshot adventure with some pre-gens
What if players have to survive against an MR19 tenno out to kill them
It is an adventure set in the warframe universe, with you playing protoframes
Interested to see how they translate warframes into SF2e
NPC ability "Helicopter" Stride 4 times, making a melee Strike against any characters you were adjacent to during the movement
Yeah, it’s one of my personal pet peeves, in addition to the random design peeves (basically, why is this so tethered to Pathfinder. Particularly on the spell traditions.)
I like the silliness
i tried to cast silence on a devil while they were giving some speech but they spell resisted it 😔
according to the dm i got really close to making the check and it wouldve been really funny but alas
Is a magic staff with spells and stuff also function as a normal 1 handed staff?
Thinking about what weapon i should be holding as a summoner
Hmm, would i be better off getting a magic staff and upgrading like a dagger separately for my eidolon?
Likely a good idea
(Or Handwraps, or a Gauntlet of some variety)
Handwraps saves you the investment slot
pre-gens or something seems like the way to go translating warframes mechanically to player options seems really awkward
too narrow for classes if you tried to do a single warframe, too broad if you tried to do warframes as a concept, too fundamentally defining for archetypes
Handwraps are the sensible "weapon upgrade" vector for summoners. You can still carry a staff around for spell purposes but I would lean toward just the handwraps for sinking gold into for runes
A question, what is a good Discord bot for PF dicerolls?
I use dice maiden but I dunno if it's good specifically for pf.
Kobold bot can import whole path builder sheets
It's main downside is that spells aren't automated but it's not like you'll find a bit that DOES do that
What about PF1 bots?
Or will it work just fine for PF1 too?
My ex-bandit Kingmaker PC infiltrating the Stag Lord's camp right now
Heya. What could I do as a sort of ritualised combat or fantasy ball game? How would you do that?
there's the duel subsystem in the GM Core for 1 v 1s, though no nice subsystems for any kind of sport, really.
Sometimes conflicts become personal. It’s not the entire group against a challenge, but one character struggling against the skills of a single adversary. In many societies, duels are considered a reasonable way to resolve individual differences, though others consider such practices—especially the more deadly varieties—to be an affront to...
Stag Lord camp update: freed the owlbear, the situation is now ridiculous
Thank you. Yeah, I'm considering making use of that.
if i cast haste on my eidolon, I can share actions, 2 me 1 them, and they'd still get 1 more free action to stride or strike right?
wait so we'd both have an extra action if either one of us were hasted?
no, you'd just get the one quickened extra action, and you decide which of your character or eidolon gets it on that round
ok so my initial impression was on the right track, but the extra action wouldnt be bound to whomever is hasted
itd be a floating extra tha ti could give to myself or the eidolon
Yeah
but otherwise still has the same restriction of either stride or strike
hmm
haste seems like a good spell to maybe get
Haste is always good as a buff
[gm voice] haste and slow are the most evil spells in the game
Slow is amazing yeah
Especially cause it isnt incap
ITS NOT EVEN INCAP
Synesthesia 😌
somehow my strength of thousands party never discovered synethesia
currently hunting for level 2 items then i gotta spend my 80 gp
I kept a little stockpile of Synesthesia scrolls on my Investigator
That I use with casting dedications
2nd:
2nd:
3rd:Staff of Air
4th:Handwraps Might Blows +1 Striking
4th:Spacious Pouch (Type I)
5th:Wand of Summoner's Precaution
80 gp
Marvelous Miniature Campfire x5 5gp
Where I'm at atm
And it was still great
for this summoner character
current spell selection
is enlarge worth when i also have access to evolution surge?
i figure i could enlarge AND evolution surge for something else
but that circumstance isn't exactly super common
enlarge is also a bit stronger i think than the making it bigger from surge
cold iron ingot to bludgeon fairies to death with as required
lol
That's actually a good call though, if you are able to switch a cantrip to the ever-popular needle darts
Having a chunk of everything can be a very good idea
.... oh shit thats cool
Needle darts is an amazing cantrip for this exact reason
yeah
"what if telekinetic projectile wasn't a text wall"
honestly just didn't want to use needledarts cause of how obvious a pick it is, and I felt the fire and slashing cantrips felt more in line with the beast eidolon/primal tradition to me
needle darts: it just works!
Just had a very fun encounter
Mythic Boss shows up, crit fails a save against slow, thaumaturge (me) prevents it from using its mythic ability to get rid of Slow two rounds in a row
it died within 2-3 rounds and didn't get to do a single thing
crit fails a save against slow
well yeah the fight is over
tbf Mythic creatures can remove debuffs entirely by using a mythic point
thing is, it's an action and has the Concentrate trait
which the Thaumaturge's weapon reaction can proc against (and disrupt)
Ugh. Trying to figure out how my envoy/mystic character went from "first mate on a gun running crew" to "Priestess of Hylax (Still down with a bit of recreational gun running.)"
So my exemplar player pulled a magic sword out of an artificial god and I was not prepared for that and now I need to make something up
He’s level 11 and a great weapon user
And specifically wants to use this weapon for his barrows edge ikon
While he keeps this other magic sword I did prepare for gleaming blade
Oh right exemplars have that one change-up feat
No he’s reworking his build and grabbing barrows edge as his additional ikon
Right I meant in terms of weapon-switching
Ohhh
The exemplar in my Kingmaker party is an iruxi with a bite, claws, and a tail slap, and ikons on each one
Yah, though I think he’s actually planning to use a thousand blade thesis he found to swap weapons quickly
Tbh since you can't put a weapon back and that's only once per day that'll be rough
The whole appeal of multi-weapon ikon builds is that you can go nonstop with the transcendences, imo
I dunno, it'll work fine
What is the feat that lets you swap then?
The Exemplar in the Kingmaker game I'm in is doing primarily a shortbow Ikon but with a tail strike as the emergency backup plan, seems pretty solid tbh
Ohhh
I do love how melee capable some archer builds can be in this game
I will say he’ll probably be fine because barrows edge isn’t really something he’ll swap to often
It’s more a backup plan if he needs the healing
Gleaming blade is still his main source of damage
One of the more entertaining builds I've seen was a volley-bow Orc Ranger where if enemies got inside of their volley range they would run up and start punching them
Lol
Given bows need strength and dex, it works fine to melee for most bow users
I kind of want to do a bow centaur
It's a classic, but also one heritage gets a finesse d8 unarmed attack
So going dex 4 str 3 is quite workable for ranged and melee
No clue what class though
Fighter has the best feats but tragically is screwed by weapon groups
Quest for the Frozen Flame has a ridiculous large-size bow that shows up towards the end, at maybe level 9 or 10?
This heavy, 12-foot-tall <i>+2 <a style="text-decoration:underline" href="Equipment.aspx?ID=280">striking</a> <a style="text-decoration:underline" href="Weapons.aspx?ID=74">composite longbow</a></i> is fashioned from mammoth tusks lashed together. Due to its great size, you can attack with the <i>Mammoth Bow</i> only if you're Large or larger. T...
A frost giant sniper chases you around with it
How do you mean screwed?
Fighter seems like the natural choice
Ranger is an obvious pick after that probably
Rogue?
Can't be specialised in both Bows and Brawling
Yeah you'll have a permanent -2 to hit in one of those after a point
Ahh OK, wouldn't any other class also have that issue?
To be tbh I kinda feel like fighters should have accelerated proficiency in general
Rather than just for one weapon type
Fighter weapon spec is... weird
Because it doesn't really do much other than screw certain builds
There's not a lot of reason for it to be a thing other than "something something 3.5 fighters had weapon specialization as a feat line"
Like wouldn't a fighter just be especially better at one weapon rather than being 2 worse than other classes at other weapons?
Well you are equivalent to other classes with non specialized
Well, when your entire benefit over other classes is +2 to hit, not having that +2 to hit is not good
Yeah so it's not really a -2 is it?
It's a -2 to hit for a fighter
A surprising amount of a fighter's power is baked into their increased hit and crit rates
Also yeah definitely
Its equivalent to a Barbarian not having extra damage from rage unless they are wielding an Axe
So rather than being good with a bow and actively worse with your brawling, you're real good with a bow and average with your brawling
I don't really see a big issue with being a little worse at one thing; the game seems to push really hard for characters and classes to only use one weapon they marry themselves to anyway
But since every other class has other benefits that fighter doesn't have, how it shakes out is that you are on-curve with bows and behind curve with brawling
Aye, the fighter's damage feature is "crits"
also secondarily having better metastrikes than everyone else
(though you can poach those through archetypes too usually)
I feel like the same is true of basically every other class not using their primary weapon though
Some can flex better than others admittedly but it's pretty standard for a class to not get their big benefits if you're using your secondary weapon
I think this is the best summary of the issue
It has no effect other than punish very specific combinations that are not stronger than just using one weapon
for most Fighter it just doesn't do anything because they only use Their Weapon, so it never really comes up
but it impacts dual wielding and switch hitting Fighters a lot
You are pretty strongly incentivized not to be a switch-hitting fighter not because switch-hitting would be too powerful but rather because ???
And while some things like this at least communicate a vibe, the fighter's vibe isn't strongly related to "master of one"
My point is that switch hitting is something that comes with a cost in every many classes, not just fighter. And it would be reasonable to say the fighter should be exempt from that as part of their class identity, but it would be a bonus for them compared to everyone else
But it still hurts them in all of the ways it hurts every other class
And also this extra one where they lose their damage feature
It wouldn't hurt them less if they just had across-the-board proficiency
It would hurt them exactly as much
Other classes have damage features that are tied to specific weapons, like subclasses or deity favoured weapons
I guess I consider the Fighter's weapon specialization as their equivalent of subclass
a Precision Ranger swapping from a bow to a rapier loses almost nothing, except maybe Hunted Shot if they are mainly ranged
Barbarians only have a restriction against getting the full benefit of agile. Paladins can invest magic in a specific weapon but that's not even necessarily a very good choice. Rogues have nothing. Magus has nothing. Ranger ... likes using either multi-hit or single-hit tactics, but that's not really being predisposed to a weapon category.
Inventor I'll give you because that's their whole deal
Thaum might have something if they have a weapon implement
One of the strongest exemplar build types is specifically about switch-hitting
Giant bow users are underrated tbh
Monks are usually tied to a particular stance or group of weapons, so that's fair
Ruffian? Thief? Starlit Span?
Admittedly, I do think I overestimate how much you're penalized in other classes, I've been doing a lot of Warpriest buildcrafting recently
Ruffian can switch-hit just fine, thief can using anything finesse, starlit span is pretty specific
it's always harder for Str builds, but that's just how it is with ranged always being Dex locked
and it's also one of the few upsides of Dex builds
A bunch of classes have a subclass that wants them to do use a specific weapon, but the only martial classes that strongly indicate on the whole are Gunslinger (and even that has a switch-hitting archetype), and Fighter
Magus as well, but yes, it's not as universal as I'd been thinking
Magus is fair, yeah
Fighter really needs to get Gunslinger's rider of being able to share proficiency in combination weapons
At the very least
(Whether or not it gets a wider change)
On a completely unrelated note, this is my Mad Bomber for Kingmaker. https://pathbuilder2e.com/launch.html?build=1183775
I'm realizing, however, that Burn It! does not stack with Expanded Blast
Which means I could potentially drop Demolitionist
Anyone have thoughts on what bullshit might be good to snag instead?
inb4 mortal herald
Mortal Herald is the correct choice for everyone I think 😛
I'm seriously pondering it because I'm talking with my group about her finding god with Lubaiko and becoming the religious leader of the kingdom (we have no divine characters)
Molotov cocktail goddess
Chatroom, what would be a good effects for a greatsword that an exemplar has gotten that fits barrows edge?
Some way to sense living creatures near it.
Mortal Ascension described as rocket boots
Character already has Unbreakable-er goblin and so can be reasonably described as slamming into stuff
Hmm, barrows edge already tells you when someone is below half, so maybe I could do something about targeting people below half
are there any like, binding spells?
You could solve the weapon switching problem and say it just automatically switches with the other sword when it senses someone it wants to suck the life out of
maybe
This sword is a piece of some kind of divine entity, right?
Maybe even frame it as a curse, where it demands to be used
Pieces of gods having opinions seems on-brand
If so I’ll probably wanna keep that part hidden until it happens
I honestly don't know how much is too much with unique weapons, so I'm just spitballing, but some kind of draw-cut when it comes out could also be fun? I'm just spitballing here, tbc
Rn this is what I’ve got
Binding in what sense? If you mean restricting movement, there's Impaling Spike and Frost Pillar, in terms of more metaphysical binding, there's the bubble spells and the Maze
I meant the former
Impaling Spike could be fun, then. You could flavour it as stabbing the sword into the earth and a larger version coming up from under someone's feet
It is a sick spell
does anyone have any reccomendations on how to make pf2e work with like, 1 or 2 people?
They run multiple characters.
In my limited experience? Just lower the levelnof challenges and enemies quite a bit.
Alternatively, give them supportive NPCs. (Caveat: Only do this is your playeds are okay with waiting a long time for their turn in combat)
^ still works great if the NPCs are established and well-liked
If you don't run multiple characters you basically 100% need a rogue/investigator and a caster?
more money and hirelingsi s also a way, or free hirelings
which is a lower load way to run extra characters no?
You can also run a more intrigue/low combat driven campaign
or as others have said, more frequently run easier combats
dual class
also yeah, supportive NPCs and making things a little easier
Maybe give players followers from Battlecry
if youre players arent seeking mechanical challenge you can make things easier and/or boost their power levels to let them do big shit more easily
Question, is there some tables with random encounters for different areas?
Started GMing the Giantslayer adventure and dunno if there's random encounters
(All happens in Belkzen)
SO
the Nova rush map is out
pretty sizeable
2 floors, 6 beds for crew, a rec room , medbay , mess hall in between the beds , a brigs and some exscape pods
nopt bad for a ship that looks like this tho
its a cargo hauler , IIRC
gunpla shoulder piece ass space ship
wait, what if there's like twenty other weirdly-shaped ships and you can put them all together....
im not sure those would fit together
You're thinking of a Megazord.
zz gundam was a combining robot years before megazord!!!! >:(
tryna find the king dedede "Fleet, toughness, incredible initiative" meme if anyone has that saved
What about 1e?
(This is what I GM)
For some reason it never clicked for me until now that Reckless Abandon can be used to eat reactive strikes
Yeah battlecry
The mass combat rules involve troops p heavily is mostly why there’s a lot of them
im excited about playing a summoner soon; worried im gonna die super fast again lol
Chatroom, there’s a vampire hunter character after one of my PCs and I wanna have them perch from a distant tower taking pot shots at them
With the perch rigged to blow when the PCs enter it
Is there any traps which trigger on specifically undead?
Or at least do primarily positive damage?
My physical copy of Battlecry is here!+
Still craving a political intrigue/drama/war campaign set in Tian Xia focused around the Successor States of Lung Wa.
Isnt that most of Tian Xia
Yeah, similar to how most of Avistan was part of Taldor at some point
The main difference being the Lung Wa fully Balkanized while Taldor just contracted
Andoran, Cheliax, and Galt say otherwise.
Andoran and Galt rebelled off of Cheliax
And Cheliax was a part of Taldor
Not all of Tian Xia, but yeah most of central Tian Xia and some of southern.
Central Tian Xia also has the added layers of cultural influence from two prior empires too.
How believable is it to have characters from tian Xia abroad in other places? I imagine it's rare but not unheard of, with long distance sailing still being dangerous and time consuming, but trade definitely being a thing
it's not that unusual overall I think
Yeah not weird
It's not that weird o.o There's already a major Tian settlement in the Realm of the Mammoth Lords, established by Lung Wa I think (Or the prior Empire. One of the Emperors was upset that an explorer from Minkai had founded a passage from the Wall of Heaven through the Crown of the World into the Lands of the Linnorm Kings, so an expedition was eventually launched and resulted in the founding of Icestair, a major trade settlement)
And there's the Erutaki, a nomadic people living in the Crown of the World who are of Varisian and Tian descent.
Plus there are major naval trade routes, one of which ends in Goka.
The only people coming from Tian you might find rare are folks leaving Bachuan since until pretty recently Bachuan was a very isolationist nation.
I've run a character who ended up in the Inner Sea region by getting involved with court affairs in Amanandar and being sent as a delegate representative.
Plus, many Tengu end up as itinerant sailors, so that's an especially easy one.
Yeah, there's probably a large Tengu diaspora due to their history in Tian.
They only recently got their homeland's independence again and it's having a rough time recovering at the moment.
pf buddy building an investigator so i can only think about https://www.youtube.com/watch?v=B62ACxuq8Pw
In summary, discombobulate.
Epic merch: https://crowdmade.com/collections/mork
Discombobulized: https://youtu.be/MG3f9ciKH0Q
I saw this video a long time ago and thought I'd remake it in HD:
https://www.youtube.com/watch?v=QUWCDXGHumg
Twitter ► https://www.twitter.com/morkmellow
Instagram ► https://www.instagram.com/morkmellow
Reddit ►...
oh, and since im really lame i named my catfolk after a cat character from arknights (Feist) - only to discover that another buddy gave their naturey character the last name Quercus. coincidentally, also a cat character from arknights (they dont know a thing about arknights)
They’re so cool
They really are, and I love their physique. Feels quite unique, instead of doing another fantasy "Big human"
I like the lore angle of universal white blood cells as well
I think I might have preferred a more big human design but yeee, I respect the move
Moreover it's easy enough use jotunborn for more traditional giants anyway
Yeah, the new AP suggests using Jotunborns if you want to reflavor them as a Cyclops since they can function as your stand in for a Giant.
Yeah, I really love that bit too.
Not every one of them, but a lot of them, have a almost supernatural connection to a natural site somewhere on Golarion and the closer they get the more drawn to it they are.
With the need to fix it up, though not totally since the disrepair and natural overgrowth is still part of the site.
Must have been one rude awakening for all the Jotunborn that were currently on Golarion when the Godsrain happened and suddenly they were practically cut off from their home plane.
Playing a Minotaur in my friend's Extinction Curse campaign right now.
Ghost Bull Minotaur, and she/they are a Lore Oracle.
As soon as Pathbuilder updates to include Battlecry I'm building my Jotunborn.
Ya know, after reading events that happened in 4724 AR....I gotta ask, what are the Osirions doing considering all of their gods just got vanished from existence.
panicking, I imagine
God imagine being a Cleric of Ra, and thinking initially "Gorum's dead? Meh." a Month or weeks later, and you wake up to find out not only has Ra just fucking vanished, so has all of his fellow deities. Along with three Hag Goddesses. Though Thoth was cast from Golarion prior to this after he fought Nethys.
Random fun fact: The adjectival form of Tian is Tien.
[Reply to:](#1161695831775248426 message) It's not that weird o.o There's already a major Tian settlement in the Realm of the Mammoth Lords, e…
Are there any abilities or items that would make it possible to use alchemist's fire and similar fire bombs while underwater?
Or, alternately, convert them to another damage type temporarily?
I know, the solution is "use a different bomb."
For the sake of argument let's assume that's inexpedient.
this feat I suppose https://2e.aonprd.com/Feats.aspx?ID=2158
Artokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire. You include this additive mixture when crafting your alchemist's fire. The alchemist's fire deals 1d4 <a style="text-decoration:underline" href="Conditions.aspx?ID=29">persistent fire damage</a> in addition to what the alchemist fire wou...
Also, being in the water will still give you fire resistance, and this doesn’t stop it
Unfortunate.
I suppose Herald's Weapon could work for 1 bomb per hour >_>
Does anyone know of a way to treat Drained with Medicine?
Paragon Battle Medicine
That ones pretty much the only way I know, yeah
Hmm. Rare and legacy content, not a great combination. But it works with Godless Healing/Mortal Healing, which I've adapted, so I might be able to use it.
Kinda tramples all over my Medic archetype though
I've found that Paragon Battle Medicine is fine, fwiw.
Yes, it's better than Treat Condition in-combat.
But Treat Condition is hot garbage in-combat and is mostly outstanding out of it, anyway.
Personal opinion, but I think it's okay for medics to have some really good condition removal, considering the limitations on Battle Medicine in any given fight.
Unrelated: revised the build for my extremely stupid barbarian to include Mortal Herald >_> https://pathbuilder2e.com/launch.html?build=1186419
Tragically, I can't think of a good spot to nab Additional Lore for Cooking -_-
Your medical training extends to less obvious conditions. When you succeed against a DC 20 check to Treat Wounds, you can also reduce the value of one clumsy, enfeebled, or stupefied condition on the patient by 1. If you’re able to treat more than one creature at once, choose only one to gain this benefit. A creature can benefit from Unusual T...
Found another one that can address Drained
Ah now here's the one that obliviates Treat Condition >_>
I mean, Treat Condition works in combat, this only works with Treat Wounds
A lot less fiddly than Paragon Battle Medicine as well
oh that's very good, hadn't seen that one before
Annoyingly, I can fit this into my build, but it means I would have to delay taking Evangelist until level 10
Which, while not a cornerstone, is one of the important feats for my character, a militant antitheist
Imo half the utility of Treat Condition is letting you get out of Medic Dedication earlier than most dedications
it is useful to spam out of combat to remove stuff sometimes, but yeah
If playing with Free Archetype, you can do a cool thing where you go:
Level 2: free archetype medic dedication
Level 4: free archetype doctor's visitation, skill feat treat condition, class feat some other dedication
I like Holistic Care enough, honestly, the fact that Free Archetype on Pathbuilder at least doesn't let you take skill feats as part of it was more annoying than helpful, but at least it means that I can take Mauler and enable me to use a nodachi easily
you should be able to
might just be a weird interface thing
this is what I did on my Investigator, so I could start Eldritch Archer at 6
Nope, the free archetype slots expressly do not allow for feats with the skill tag
oh that, yeah no that is correct
you still need to take it as a skill feat
But since Holistic Care comes at 6th you can still take it on time.
With the 6th-level skill feat.
God the “archetype skill feats” are so dumb
If they were supplementary I'd be less annoyed
But I was flummoxed when I had to decide on another archetype to take
(Mauler just happened to work out since it let me use my 1E weapon)
I still miss 1E nodachi...
Very useful for those of us who want to take Too Many Archetypes, though!
Like with Medic I’m typically here for Doctor’s Visitation and the dedication itself, and then I want to do something different.
So Treat Condition letting me get out early is nice
I wish Acrobat had more skill feats
SoT update: my anadi is trying so hard to keep the other members on-topic and not committing morally grey-at-best infractions of the social contract that she actively struggles to keep up with whenever the situation calls for fast-talking and lies. she can't follow what the ruse is because she's too busy trying to figure out if she needs to interject on behalf of good morality
when the summoner gets lost in his own jokes and starts to derail into a massive tangent, she is the one who grabs him by the shoulders and says "no no, focus, we're here to do [thing]" and sometimes fireman carry him away from the NPCs he's distressing
Wonder how the Order of the Torrent is feeling about Abrogail II declaring all Hellknights to be under her command recently.
"The law may be on the books, but good luck enforcing it."
I’ve been thinking, I think a lot of PF1 classes would actually be easier to import into SF2 than PF2.
Battlecry establishes that numerous hellknight orders refused the call to nationalize and Torrent is Certainly One Of Them
There’s just a lot more design space without all the PF2 classes
something kinda funny I've been thinking about
if you just took a PF2 melee Fighter or Barbarian, and put them into SF2
I feel like they'd do super well actually
I can especially see it with Fighter
Sudden Charges past all cover, hits you with an axe
You try to shoot your plasma rifle
He hits you with an axe again
Your melee options are
Uhhhhhh
yeah you just take a classic PF2 reach Fighter with Sudden Charge
It does say that those that refused also dropped their titles.
Wouldn’t surprise me if the Order of the Torrent just don’t call themselves Hellknights anymore. They’re just the Order of the Torrent.
Would the Godclaw be another that refused? Or would they also join the others gathering under Abrogail?
I was about to be very mean to them
PF2 melee class just being an unpredicable wildcard that all the gun-toters have no training to deal with.
Soldiers and Operatives do both have melee subclasses, right? And Solarians exist. :P
And also a lot of creatures are melee blenders.
So who here wants to make a Knave archetype for guardian :3
August 31st
Ah, I really should read Icon
Man, that close
Hello, Pathfinders.
I am currently going mad. If I want strategy-game style fog of war, does this need to be on or off? And what about Token Vision?
I wish for players to see tiles where they have already been and ideally ones adjascent to tiles where they have been.
our magus is so damage-prone that the gm has described his combat style as "doing burpees" because of how cyclical his dying -> pickup -> dying -> pickup loop is
Yeah the staff magus in one game I was in had the same cycle.
The first big boss we fought in the Season of Ghosts ||The bloody apron and the demon|| kept dropping him every time we brought him back up.
This magus in question is a big beefy polearm minotaur, and he VASTLY overestimates his defensive abilities every single time. Meanwhile my limber kineticist is Just A Girl with enough durability to halt a rolling boulder, the juxtaposition is amusing.
Ah, they're getting Worf'd
Hey. You want that on.
[Reply to:](#1161695831775248426 message) Hello, Pathfinders.
I am currently going mad. If I want strategy-game style fog of war, does this n… 📎
Thank you!
They won't see updates to the tile, but they'll know what was there when they visited.
Ideal!
Note that they'll see as far as they have vision, so if you're trying to make it only show immediately adjacent tokens you'll need to mess with those distances
Hmm, I wanna do a fight where a sniper is shooting the PCs from far away
How would y’all do that?
I'd maybe have them as a hazard during an extended sequence
Like you're navigating a dungeon-style area but have to be wary of sightlines
A reaction whenever a character ends a movement with line of sight to whatever sniper's nest you've settled on
And then when you get closer it can become a proper fight
silly build idea: would it be possible to use a nodachi as a monk weapon somehow, flurry and then readying an attack with brace seems like a cute turn
(can already do it with the long hammer or orc skewermaul but they're less cool)
(tho the long hammer's probably better)
Doesn't Ready inherit your MAP anyhow?
oh, does it
nvm
'If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it's not your turn.'
ah, yep, rip
The thing is I don’t really have much else to threaten them besides this one dude
They’re in a city and he’s acting alone
Oh yah chase
Yeah I was about to rec that myself
Maybe an initial scene where you have to scramble for cover, then a Chase to get after him
Yah; maybe a chase where he gets a bonus if the PCs try and like, fly to him
Half the party can fly by now
Albeit only 1 permanently
Also the guy does have a clandestine cloak and a good stealth skill
Part of the chase could just be finding the guy
Are there rules for like, searching for a target?
In a large area like a city?
God, I’m almost tempted for the new AP instead of making like a Jotunborn Witchwarper, or Guardian. To instead play a Skittermander Witchwarper. “WHERE AM I?! WHY AM I BLESSED?!”
Mythspeaker yes
follow-up question: if you Ready to Flurry with a Brace weapon, do the attacks get the Brace bonus damage
this feels like a 'gm will say yes even if it strictly doesn't work' situation to me, tho
I hope
I believe strictly RAW it wouldn't
But it's probably fine, Brace is already super niche anyway
Sigh
As much as I love my players, one of them making the absolute peak of weird snowflakes kills me inside a bit-
Do tell
Just... really weird snowflakes. Like and immortal daughter\oracle of some goddess.
Player characters are meant to be exceptional in some way, otherwise they wouldn't become level 15+ world shaping heroes, but there still is a degree of appropriateness they should generally follow. The setting exists and deviating too wildly from it is something of a faux pas in any system
It is doable somehow (I'm a newbie GM so haven't look deep into it), but it's just. So over the top
Tell them to save it for a mythic campaign?
Did you ever talk to the players about the sorts of characters that they should make for the campaign?
I like the related to a deity thing but only if it's like
Tangentially related
Like your great great great great great great great great great etc. granddad/mom/uncle/aunt
Like WAY way back in the family tree
So I’m getting some magic items for my players
And I’ve noticed in the 10-11 range of worn items
There’s like, a magic item that give you a free focus point if you’re a specific class for nearly every class that uses focus points
Immediately I’ve noticed the accolade robe for wizards, living mantle for Druids, mind’s light circlet for psychic
Ive now found several more for every focus point class
Some of them are worth using even aside from the focus point, too, albeit not amazing
SF2e dropping bangers
Based
We fought a devil, devils are fire immune, our primary damage source is fire damage
By the end our fighter was reduced to like 6 strength by a strength draining poison, our paladin was out of spells and on full defense, our fire kineticist was trying to fucking stab the thing with a dagger, and i was shooting blowgun darts because i was out of spells
That one fight took the entire session, we won but it was so stupid
I'm finally getting to look at Battlecry