#Pathfinder
1 messages · Page 93 of 1
IIRC, Oni are spirits so they're mono-alignment?
Well, "alignment", alignment isn't a thing anymore.
Alignment is no longer a thing, I think they can be any morality but just trend towards not being friendly bc of how they come into existence
Yeah, if I had thought about it I would have remembered, but I'm also playing WT at the same time.
more Surki feats would be nice
More surki feats and like one or two new ancestries
Errr
Heritages
My bad
Because the evolution mechanics plus the upgrade mechanics from automaton are really cool
Well, they're sapient if that's what you mean. They live in social units, have a pantheon unique to them, the recall DC is society.
Hm! Okay, so they'd be a valid ancestry. Cool!
That said, they're also a violent raider culture who, according to the creature description, have documented sadistic tendencies.
Ogres, mi'lord.
Oh, also, to backtrack slightly
Automaton and Surki are def the game’s most interesting ancestries
Mechanically, anyway
Oni are spirits but the most commonly found variants in the physical realm are Mountain Oni and Onidoshi, both of which often live among Ogres and the latter of which are literally part Ogre.
So an Ogre+Hungerseed would be as close as is feasibly possible to make an Oni PC
(Though more powerful Oni often take the form of giants, so you could easily refluff Jotunborn)
Redeemed Oni flavored as a Jotunborn starting from the beginning and going on a journey of self-discovery
My character for Stolen Fates was a Tengu Tiefling flavoured as a Hungerseed before they were officially added
I feel like this could be really good for Season of Ghosts
Could be a lot of fun, yeah
Anadi 2, Bigger Bug
Surkis forgotten again in favor of smelly jumping spiders
Ur smelly
Surki are too busy being covered in DIRT
Tbh idk if Surki necessarily need more support
They got the standard ancestry sweep
They aren’t as bad as the mwangi guys that didn’t get SHIT
I think it's less I want them to have more support and more I'd like them to have more ways to live out the flavour of being a magic-eating race
Damn, I just checked and I didn't realize most of them had it like that lmao
I'm mostly familiar with Conrasu which is basically the only one that doesn't have that issue lmao
Fleshwarps got it bad by being in a lost omens book
I really think they should’ve been in like
Dark archives
I sob when I think how Anadi (giant spiders) don't get a climb speed until 9th level, and genuinely have no 17th level feat(s)
granted it's a good climb speed feat relative to most other climb speed feats, but 9th level??
Yeah mwangi was crazy underpowered
It was during paizo’s coward era iirc when a lot of the stuff was really neutered
hang on lemme find it
- Vampire Dedication, Clinging Climber (4th) - 15ft climb speed
- Kashrishi, Skilled Climber (5th) - 10ft climb speed (upgrade to full w/ associated 1st level feat)
- Tripkee, Prodigous Climber (5th) - 10ft climb speed (20ft with associated heritage)
- Vanara, Skillful Climber (5th) - 10ft climb speed (upgrade to full w/ associated 1st level feat)
- Goblin, Cave Climber (9th) - 10ft climb speed
- Elf, Tree Climber (9th) - 10ft climb speed
- Anadi, Strand Strider (9th) - 25ft climb speed (only in spider/hybrid form)
the psychic rhino people are better climbers than Anadi
anyway, praying for anadi buffs when they get around to remastering mwangi stuff
Remastered mwangi ancestries would be nice
Project Multi-Creature boss was a success!

Today in Kingmaker: exploded some spiders
Would you believe we almost had a player die there?
Narrator: "Not the character. The player almost died."
The GM just let us circumvent the combat by luring the swarm out onto a dead deer on top of the party inventor's construct
Should Slurks be immune to their own belly grease? I don't see an immunity listed but I struggle to imagine them wanting to use it if they're not immune
They can spend a full 3 actions to make themselves off-guard and have a greater-than-even chance of falling prone whenever they're attacked
I think that makes the most sense yeah
Hand sized spawn of rovagug. Still capable of depopulating cities
thinking about Finesse maneuvers again
and I realized that allowing it would mean free hand maneuvers would also be finesse, following the ruling how it works with agile
but now I wonder if that would actually be an issue
Make it a feat, or multiple
Personally, I think the bigger issue is ranged maneuvers.
I think having more than like 2 skill actions that work at range will go a long way to making starfinder feel more exciting
Although it could be more interesting if grenades and mundane ammo filled that role.
i have a potential TPK happening this friday
because one of my players decided to do something despite multiple warnings it was a bad idea, and the logical consequences follow
https://cdn.discordapp.com/attachments/1354998881925988382/1385822426734006382/image.png?ex=6863fd75&is=6862abf5&hm=cc2a8440950031519df564500f86b99ab721e35fc235fe604448061142803795&
I guess I could make it a general feat
I think the main issue with finesse maneuvers is that it makes strength a really unappealing stat
I disagree highly
I mostly think about it a lot, because that's how I think about Dex atm haha
as long as you have medium armor at least, you basically don't need Dex
Str has better weapons, does more damage, has Athletics access, and also has better AC with heavy armor
the only edge Dex really has is that it's always used for ranged attacks
Dex gets all ranged weapons, melee at like one dice step less damage, reflex saves, and three skills. It loses out on 1AC vs heavy armor
being locked to Dex feels more like a downside to me than anything else
also, finesse maneuvers would actually give all the finesse weapons with maneuver tags a use
because rn, they are pretty hard to use
Str melee does way more damage on average
Finesse one handers are capped at d6, finesse weapons are capped at d8
And while yeah flat str to damage does fall off it will always be essentially the average of an extra dice to damage
they really don't, but I'm fine with that happening if it means other finesse builds get to benefit
like Gymnast Swash eg
I think strength and dex are well balanced in the absence of finesse maneuvers
I personally feel like Str is heavily favored currently, unless you are forced into Dex by mechanics
Yeah
like Rogues do great obviously, but it's because they have tons of cracked features
and Thief gets to cheat by getting Dex to damage
but if you are like, a Fighter or Ranger for example
I feel like there is little reason to do a Dex build if you want to melee
Dex IS good for reflex saves and skills
But not worth heavily nerfing your damage, because you hit people more often than you make dex checks or reflex saves
and if you got heavy, you get Bulwark
That doesn't save you from trips and the like but yeee
I think part of that is that if you get heavy armor then you take heavy armor and therefor str
Ranger is probably a better comparison
on a melee Ranger, I would go Str pretty much every time
leave Dex at +1, get a breastplate, done
I also struggle to envision a dex melee ranger honestly
Maybe with a dex side hustle but yeah you get a lot out of str investment for both flurry (reapplying flat damage) and precision (you can swing a d12 or d10)
gist of events that lead to this situation
party has fought one of the enemies that popped out of the beacon in the middle of the circle before, it appeared after some cultists tried a shitty demon-summoning ritual that shouldn't have worked
Codex-looking PC wanted to find another one and capture it for research purposes, because it isn't a devil, daemon, or demon, but is a fiend
traced a signal he could hear to this tower(former home of a long-dead wizard), specifically to the beacon
homunculus is awakened, implied his creator died after opening a portal using the beacon
codex touched the beacon, heard a voice telling him to give blood
codex got the hungerseed to cut herself with her sword and give some blood
beacon consumed the blood, opened a portal to the fiend's homeworld
session ended with the singular fiend popping out of the portal, but i've made it clear to the players that the portal remained open, and more are likely to follow
party is level 2, the beacon summoning more enemies is modeled after something from PFS 2-00(King in Thorns), basically is going to summon 1 of those things every turn until disabled or destroyedthey're level 2 enemies though so the party is probably gonna get overwhelmed pretty quickly
Are there many non finesse agile weapons?
Not thag you couldn't still use strength for one
Hatchet and battle-axe is the classic
You can also just
Still use a short sword yeah
But yeee dandpatta is the best bet
What adventures other than the beginner box would work well as an introduction/refresher one(or two)-shot? Most of the group ran through the beginner box a while back, so have some familiarity but are very rusty, one player hasn't played PF2 at all
I'm looking at Little Trouble in Big Absalom
Hmm, I'm also seeing praise for Sundered Waves
I can rec Sundered Waves
A few simple puzzles, a few simple combats
That sounds like exactly what I'm looking for - slightly worried about the complexity of 5th-level characters for the one player who hasn't done PF2e before, but they have done 5e, and since we'll have an extra player it should give some leeway
(I will have to make a fifth character though I assume, since AIUI it only comes with four pregens)
they usually do, yeah
Depending on class a 5th level character may not be all that much more complicated than a 1st level
yeah
Having prebuilts should definitely help
I genuinely enjoyed playing the fighter in sundered waves
Fighter's a fun class
I have to respect PF2e for having a system where +2 to hit can feel pretty satisfying and exciting
it's also that Fighter gets all the best metastrikes
Knockdown/Slam Down is really good
oh, on that - strength of thousands final encounter ||we're only half-way done but the tradition weaknesses have turned a success into a fail like three times already.||
He's also just a fun personality from the character side
Basically a classic 'ex con who found jesus' but instead of jesus it's Iomedae
My wife
Which class is this iconic?
Commander!
Probably not
We still don't have a kobold or leshy iconic!
Which are far more iconic than kobolds
Eerr
Kholos
My bad
Do we finally have art for the new battlecry iconics?
We've had art for a long while and backstories for a bit
Now the iconic stories are coming
Oh, what is the art?
I haven’t seen it yet
Ulka Oathshriek, Iconic Commander
Sick
Grimmyr, Iconic Guardian
Huh
Kinda surprised the guardian iconic is using a two handed weapon
When the class prioritizes shields and brawling weapons so much
It does have some stuff for twohanding, like giving em parry, but yeeee
And lastly, both together on Battlecry's cover
Considering the metaplot of Battlecry, they're probably Eagle Knights from Andoran
As the big overarching plot is open war between Andoran (and allies) and Cheliax (and allies)
Oh nice
They’re charging with andoran on the cover
I’m not surprised they didn’t wanna make an iconic who sides with devil Nazi’s lmao
I mean yeah
I’d imagine not lol
That's why I said they're likely eagle knights
There are two sides and while Andoran is not exactly perfect Cheliax are essentially the Desginated Bad Guys Of Everything
Someone help me with something, what are a bunch of non positive healing?
Bard has one that I know of, medicine and treat wounds are big
Any other ones to think about?
Witch has a focus spell like bard
Soothe, Harm, Touch Of Corruption, Nudge The Scales, and yes, Stitch Flesh with medicine
My second blood lords campaign is potentially on the road to dying, and I'm the main healer using medicine. Just thinking about what I could play really. We already have a bard
I could go evil Cleric maybe
But no one in the party is undead
Only one has void healing
Trying to plan ahead in case I do die
Thought about also maybe a ranged weapon specialist and healer
Who are my go to ranged specialists that I can hard invest into medicine on? Fighter, Ranger, Gunslinger?
Bow magus?
Fighter might be your best bet, bows do get a free hand for medicine
I'd rec an oracle or occult sorc for blood lords healing, if you don't want to do a harm cleric
Our psychic goblin #2 took like 150 damage before his first round in combat
"Screw this, I'm outta here! Let's flee!"
casts translocate and warps far away
Nobody else fled.
He couldn't even warp back because he was immune for 1h lol
Weird fight.
Blood Lords gives narrative access to void healing fairly trivially
So people should have it, probably
Everyone gets void healing at the end of book 1 yeah
Yeag
Side note: if you ever run bloodlords. Consider switching some of the void damage enemies deal to like
Old
*cold
Or smth
Because a full void healing party will trivialize a kinda hilarious number of encounters
It's game day later and I do NOT remember what we did last week.
WAIT WHAT
Do we know what they are?
DID THEY ADD A STORM APPARITION?
:]
(We still need a thunder/lightning/snow apparition but I'll take it)
... this is potentially a free sustain
It doesn't heighten but a free step/shove/jump on sustain is pretty wild
Liturgist 9+ can sustain whenever it steps
So this is free real estate
(tbh you hit a point of diminishing returns on free animist sustains because you still have to spend actions getting the spells up and running but)
Although I'd imagine the liturgist sustain wouldn't count because the step happens after you sustain?
So like, you have to make an active choice whether to sustain or not
What I mean is you can use it sustain another apparition/vessel spell
So having this up is action-neutral if you intend to run a bunch of vessel spells
(Which I recommend for animist players)
Oooh true
The other one is whisper and snake themed
Oh cool
It's really, really irritating to me as someone who loves winter themed characters how few good options there are in the system for it
It's weird to me that animist can't Bring The Lightning
I love the class but it feels like an omission
Prior to alignment going away there was one (1) option for a non-evil aligned Cold domain Cleric
...I mean
A homebrew supplement I snagged a couple days ago has a winter apparition
And they're from Tian Xia so also hard to make work for most campaigns on top of that
It's not official but it might work for now?
..Very very frightening me?
[Reply to:](#1161695831775248426 message) (We still need a thunder/lightning/snow apparition but I'll take it)
Is there a way to get Mighty Bulwark on a kineticist that doesn't require them to spend a bunch of feats on heavy armor proficiency they won't use?
Checking AoN, Stalwart Defender has it at level 12 and the archetype only requires light armor proficiency
I guess tenacious stance is alright
ish
I mean not at all for a kineticist so it's kinda immaterial between it and sentinel
As far as I can tell there aren't any other options with similar effects.
Yeah
's what I thought
Tragic
Random thought: it occurs to me a slightly refluffed Runesmith could fit very well into a game set in the East Asia-inspired areas of Tian Xia, hinging off of the long traditions of written-word-magic in China, Japan, and Korea
Could definitely work, yeah
Runesmith is pretty flexible generally
The only thing in the current system that really looks at that archetype are fulus which are pretty underwhelming
Though I might be missing some
ghostbane fulu are good, but yeah
Admittedly one of my groups has had fire suppression fulu come up more than once
But it's far from the only way to cover the incredibly small niche that it does
I mean hell, I think I only know the word "diacritic" from people talking about Chinese characters
this also reminds me
they really need to do something about Talisman Dabbler at some point
I'm finally looking at Runesmith properly is why I'm thinking about this
What is the biggest bullshit folks can think of to do with this
Advanced scurvy isn't good but it is extremely funny
RUNE OF POWER: VITAMIN C DEFICIENCY
Albatross Curse?
Pathfinder 2nd Treasure Generator using Paizo's Deck of Endless Treasure images. Edited from Akarius' original for the Pathfinder 2nd Edtion Deck of Endless NPC Generator. - HasturT...
An acquaintance forked the npc generator to make the treasure generator
Requires you to own the infinite treasure generator
final session of the 20 level campaign and my players shall learn the power of friendship (buff/debuff stacking) or they shall die
lol level 21
My level 20 animist had something like +42 to initiative rolls
Gotta go fast
:)
ONE! MORE! SESSION! SYNDROME!!!!!!!!!
strength of thousands book 6 finale spoiler ||two players dead, aspect of immortality has died. just aspect of hunger remains. the magus and alchemist totally has this||
Oh wow really
I was last to join the call and popped in to hear all other players and GM (as the Magaambya head nurse) having an IC intervention for the Minotaur Magus that despite his Large size he is not the party defender and should stop trying to face-tank all the enemies, his medium armor alone is NOT sufficient defense.
Man
Suddenly pining for inventor
I wish it was good 😭
There's something deeply appealing about a sword with an engine in it
It’s certainly not unplayable
It sort of feels like Barbarian, but Way Worse
And/Or Thaum
You get like
Versatile blunt and trip on your greatsword + Rage But Really Bad
I mean sure but u also get out of combat stuff and overcharge abilities
Does inventor even get a lot of out of combat stuff outside of crafting
Do not buy Paizo books (or most other TTRPG books) from major retailers for the foreseeable future. Only buy them from a LGS or Paizo directly
inventor has loads of cool style
and also the writers were having a field say when making the feats for it
A major distributor has gone bankrupt. Major retailers may list new books, but will not receive them
Yeeee, as I said vibes wise its very cool
But also it's damage features are a flat half int on your strikes and stuff that scales off your class DC
Being a relatively int-based class means good enough knowledge base. You are not a Thaumaturge, but it does exist
I could fix it by using the Forbidden Archetype
Greatsword that is both a Shining Blade Ikon and a Weapon Innovation
Inventor is definitely playable and also seriously undertuned
armor inventor is actually just an iron man suit
Yeah like
We won't wipe by sheer virtue of my playing it, but
There are Objectively Better Options and that's awful
Especially weapon inventor
I can actually find some unique options for armor inventor
Imo armor invention is the way to go
The bonuses from that feel way better then weapon
Oh nvm you just mentioned that
Oh it’s definitely undertuned it’s from guns and gears
I don’t think anything from that is exceptionally good
Each combat we have, I get more understanding of just how stupidly powerful Kineticist's Timber Sentinel is and why some people bemoan its existence. Each combat we have, I get more understanding of just how imperatively this group needs this level of damage-absorption. Not because the combats are overtuned but because one individual is so tactically inept that he is a constant magnet for critical Strike damage from multiple enemies (also nasty save effects but the trees cannot help him there).
It's extremely unclear to me how this is supposed to work with etched runes
Inadvisable rules variant: separate initiative for each of your three actions
Nightmare
If you want to do a 2-action activity just delay your first action until you have two in a row :)
This is a thing in fatal im pretty sure, you roll seperate initiative for all of your attacks
I did not expect to see Fatal mentioned in here, today or ever.
Fatal is permanently trapped in my mind purely because of how absurd it is, it feels like im studying a petri dish
my only knowlage from is from kamsandwich and its staying that way
Light spoilers for Quest for the Frozen Flame
Are there any extant suggestions regarding the second volume of Quest for the Frozen Flame? Because I've got some problems with it, even though I like a lot.
My issues are:
- the final boss and their living arrangements are too high-fantasy.
- volumes 1 and 3 fit together and 2 is... pretty disconnected.
- the pursuing villains don't really do much here.
- the pursuers want the McGuffin but still pursue the party's group, even though the McGuffin is in the region.
- The final boss and their living arrangements are quite at odds with said boss coveting the McGuffin.
- Why do the people of the area help the PCs if they're going to take away the McGuffin the people benefit from? Removal of the McGuffin should have serious consequences for these people.
- Continuing the last point, won't the people be left unprotected from evil creatures?
- The two kinds of evil creatures in the area are thematically too similar for my taste.
- Is the area a failed utopia? Or past conflict frozen in time? The McGuffin should render life easy but there's both tyranny and a constant, evil threat.
I do like the idea of exploring the area and meeting those different factions, including an animistic religion. But there's too much reliance on... adventure logic if YNWIM. It feels like the volume would work better as a standalone.
Question: Is there a different volume of some AP which might fit better? Could I mess with scaling to go right to volume 3?
Otherwise, my ideas for remedies are:
- Give McGuffin to AP's final boss. (Also removes the silly curse)
- Have fun with the factions, explore some PC-specific side-plots
- Maybe have religious leader be the boss (I don't get the pacing of those two villain encounters yet)
- definitely remove final, high-fantasy area
- If final creature is kept, change it to ||bling dragon||
- Maybe replace McGuffin's effect with more evil weather magic??
... Still unsure what to do about the pursuers
Sorry for the wall of text. Part of my issue is that I struggle to make adventures work. And it's hard when APs have such issues built-in. Plus, I suppose D20 games don't lend themselves to cutting or swapping adventure content very well due to number-go-up. End of long, long post.
I haven’t read QfFF so I can’t help much but this makes me curious what the final boss’s living arrangements are
I have played it, and at least from a players perspective, literally none of that was ever a problem
||the valley felt like it made sense, and the people there greatly preferring to not be trapped and to not live under a tyrant over having nice weather makes perfect sense||
||Ice dragoness who lives in an a palace of ice and refuses to part with a divine flame McGuffin. Said flame is said to make the weather in the whole valley nice and warm, so I wonder how that leaves the palace intact, especially if she and the flame spend much time inside.||
Alrighty! Thanks for this perspective!
@echo briar Was it in any way weird that the pursuers don't go directly after the McGuffin?
It’s been like a year sense I’ve played it, but I don’t remember it being weird.
However there’s a chance my GM changed something about that in particular
Considering I don’t remember the pursuers in that chapter much at all
Ah, thank you!
I agree with Polish Vampire, the section feels fine
Oh god that sounds horrific.
This is something I’ve noticed
Morals are stored in the hairline
And general appearance
It’s common in all media, but I’m not sure I’ve seen an ugly but morally good person in a Paizo product.
Who dis
Monstrous and good yes, but normal but ugly person? No
being evil and malicious is linked with increased risk of physical deformities and ominous hairstyles
Honestly it's a pet peeve of mine, Basrakal kinda has it but largely sexy woman = redeemable/able to leave evil
weird question, can i play artillery mage AND non magic healer at the same time? Do i have enough feat space to be effective in that way?
Medicine stuff is all skill feats, so that doesn't compete with anything
Bully your party into all getting Robust Health for the lower Battle Medicine cooldown
we're getting mollywopped by a hag rn, and its cause both our casters are out, im thinking if i die, im gonna bring a mage because im at session consistently, so that we have magic templates on demand
There’s pretty much no archetypes which directly benefit an artillery mage build
Cleric and Druid can do both magic and nonmagic healin with very little effort
Other then perhaps archetypes that get you more spell slots to cast with
i feel like the mage build itself is good at being artillery as is i guess
Yah, just grab some medicine skill feats
Elementalist is okay for this
Elementalist is weird
it's gotten a little better after the Remaster, because more spells have element tags now, but the list is still pretty limited
you give up a lot of really powerful spells, and don't increase your selection by that much mostly
the best thing about Elementalist is just the focus spells
Beastmaster/Cavalier can help with mobility
how so?
It's auras start to get juiced and there's a lot of pseudosmite feats at that level so it becomes kind of like a paladin
This is exactly my current Kingmaker character actually lol
I’d say the primal and arcane lists are p much equally set up artillery, it’s just what u wanna do with the other spells
And consider grab medic as ur archetype with free archetype, it’s insanely good
So uhhh suppose I want to have a player controlled mech. Are there any rules or guidance for this?
It won't be something available to the players all the time, but rather something that can be brought out for one or two fights
PF2
For a smaller scale, you could look at the Summoner's merge with eidolon or assorted transformation spells
Ooooohhh that makes sense a vehicle!
Yeah Imight look at maybe the eidolon stuff instead hmmm... Will see what I do about this
Steam Giant is of an appropriate size
ok so, as someone more used to dnd 5e, i want to say, hearing "does a 30 hit?" (directed at our paladin, level 4) "no" is absolutely terrifying and apparently this campaign goes up to level 15 and gets a quite few mythic levels so im wondering how insane this is gonna get
Even scarier is "I rolled a 30 on my will save". "That's a critical failure"
Team+'s next supplement, Magic+ is coming soon
This is a really silly Animist build
(Shoving people in choke points with River Carving Mountains+Roaring Heart)
Animist is such a good class
Partly because so much of its power budget is Weird Shit
Yeah I'm doing a weird one centered around being disruptive with the river spirit and Roaring Heart and such
Using Stalwart Defender to be an ersatz frontliner
Nice
Question. How do baby, Algolthu, work
The Aboleth equivalent
Do they split?
Asking because of a random videogame I like has Aboleth which reproduce kind of like sea anenome?
Basically being split into the sessile polypal mothers and the Aboleth. Also. Androdai huh
Huh.
Reason I was thinking about this is because I realiEd that the video game series, Dominions, with the pretender gods seeking to seize the throne lf heaven, has the Aboleth getting crushed by an asteroid
Wait how powerful/ dangerous are aboleths?
Individually or as a faction
Because at their peak they summoned a meteor that was FF7 levels of apocalypse
Even after being intercepted by several gods it caused an ice age and wiped most life off the planet
Individually they bottom out at CR10
duality of crits
two turns away yeah
Ah okay
fatal does silly things when it rolls hot
the min damage crit is so sad
the players barely won this fight so another bad crit could have changed things
Kinda thinking how cool it’d be to run/play in a campaign set in Tian Xia after Battlecry comes out focusing on a war between the successor states of Lung Wa
I just had my hyper conservative cousin say “dnd is too woke, I’m going to pathfinder”
How do I tell him?
lmaooo
Should I start with the lesbian polycule goddesses, or should I work up to that?
isnt this in like the core book? shockingly, yet another problem that can be solved by just reading the rulebook
tangentially, i didnt notice the daggers at first so i thought the rogue was just trying to do something with her hands to feel like she was helping with the spell
IIRC there are pride PDFs you could send him :P
you could just point out the character sheet has a pronouns section. tho personally I think it would be funnier to not inform him and see how long it takes him to figure it out
iirc 1e at least has a Chud problem
Obviously 2e is a lot better but
why does 1e vs 2e have that
Late 1e didn’t from my understanding
Early 1e had Paizo trying to do things dnd wouldn’t, and then realizing why they wouldn’t
TBF, all those knifes clearly missed
my understanding is that 1e Pathfinder has a habit of being "edgier D&D"
Hey the leftmost hit the skull! Left to right, increasing MAP, very verisimilitudinous.
weeeeellll
she'd be swinging her arm outward, meaning the leftmost hit through the skull is the luckiest MAP 3 crit success ever
She could have thrown them with her left arm for the extremely efficient throw four daggers into handhold turn
handholding with your wife is always efficient
Mostly, drift in who's doing the writing
Bear in mind that a lot of this stuff very suddenly improved post-unionization (although it was already better as of 2e)
Paizo is run by gamer edgelords, but during the PF1e the line was also being written by said gamer edgelords
But a lot of those names have left or been kicked upstairs
Drop him in the deep end
After some idle contemplation urged on by friends, I am in the homebrew pits
Making weapon group specific feats for fighter
ooh, interesting
Idea is that each group gets 2, one on the level after you lock in a weapon mastery group and the other similarly after weapon legend
Also as a bonus take a monk stance I made after seeing the Warrior Poet archetype from 1e
That seems solid
Fun, too
Shitload of action compression on battle dance but I think not excessive
Yeeee, the comparison point was Stumbling Feint in the same class
I like making One Inch Punch good
SF is feint-strike-feint-strike, BD is either stride-strike or step-feint-strike
And YES
That was my actual main mechanical goal with this stance
Make a stance that wants to use one inch punch more than flurry
Double step with a free feint attempt on each into three-action one-inch punch seems solid
The Swallow Stance bonus feint is once per round specifically to stop Elf Step from gettin two tries at that Feint :3
Oh right
(Also 1e Warrior Poet's late game deal is about combining Vital Strike with Spring Attack and its upgrades, which this seems like a fun way to imitate)
Is there a reason the upgrade feat is 8th level instead of 6th?
Waterfowl Stance is another level 2 weapon stance, and its 'secret technique' is also level 8
(Using 'secret technique' to indicate the fancy metastrikes most stances get at level 6ish)
This also gives a prospective Swallow Stance User an opportunity at 6 to snag One Inch Punch in preparation for Battle Dance
Question, what's the like... breakdown on the Druid's niche?
This is a question I've much struggled with myself
The fundamental answer, I think, is that it just doesn't have as much of one as most casters
Its a generalist
It's got good survivability, decent saves, a list that lends itself to a healthy mix of damage and healing
Its focus spells are simple and good, largely
You can expect it to perform admirably in most situations, similarly to a fighter or monk on the martial side of things
Psychics are amazing at damage but don't have a lot of slots and very little defenses
Warpriests are sturdy but bad at actually hurting bad dudes
Druid has none of these downsides and a slightly lesser version of most of the upsides
Hmm OK, so identity wise it's a little less focused on its own and it's more about how you build it, is what I'm getting
I was curious as to why I might pick it to be artillery over, say, a wizard, or a sorcerer
Like cleric, Druid’s mechanical identity is entirely subclass dependent
The answer is that a wizard can't heal in a pinch, sorcerers are locked into their repetoire, and both are much more fragile
They're still good options, but druid has those advantages in its favor
Sounds like druid has a bit of that jack of trades energy that I like
Its def the most jack of all trades caster, imo
Ok cool, tyty
Druid is pretty broad. They make good blasters for sure but that's because Primal tradition (also storm druid focus spell). They can be good party healers but that's because Primal tradition (and Cornucopia focus spell I guess, also WIS so medicine checks). They can be off-strikers thanks to battle forms (wildshape druids, Primal spells). They kind of do a lot, and having access to the FULL PRIMAL LIST each day means you can flex into most of these roles whenever it's needed.
Just gotta prepare the right spells.
More than anything they're the primal list caster and the primal list is really strong
So thisun received notably more pushback in my friend group- for being undertuned? My thought is that rerolls are realllllly highly priced in the system so I ought do that too
it is pretty harsh in having both a penalty and a further punishment for failing
My thought at the time was that if your setting yourself up with flat footed -4 is swinging normal compared to most martials
that is true I suppose
I feel like this should be something like the Martial Artists' Follow-up Strike maybe.
Hmmmm, that might be good, ye
Not sure if I want to rip it off wholesale, but
Flourish complicates things, though
Like, usually things are their own action because it's difficult to make stuff that could stack with everything else.
I don’t think these should require weapon mastery
For any even vague optimizer, just requiring you to use the weapon will almost always mean you will have the mastery anyways, and there is nothing really gained from stopping these from working on level 19 characters or ones who get these via multiclass.
The point of them is that they're tied to your weapon group of choice
So locking into one weapon group from levels 5 to 19 has some upsides and is not 'you lose functional access to most weapons in exchange for having your system math remain the same'
If that’s your goal, then these probably fail simply due to the fact that they are optional feats.
And again, 99% of the time, you will not take the sword feat without being master with swords. The benefits of stopping that 1% is fairly small.
Well I'm still going to make all of them :3
I mean, I think the benefit in this case is communicating what the feat is about. Though now that I think about it, it could be kinda cool if you could use them with other weapons.
Seeing the fighter weapon homebrew reminds me that I was mulling over making archetypes for a PoW-style initiating system inspired by how the Exemplar works
Since I love how the Exemplar works, but the problem is that it's shackled to a class concept that is hit or miss for GMs
Anyone have recommendations for held items for a 5th-level hydrokineticist?
(I'm setting up a pregen for a one-shot)
Staff of Water is an option, but doesn't provide that much they don't already have
And a shield is rather obsoleted by Deflecting Wave
Holly crap, the new website looks great.
Sure, it’s a fairly standard website, but unlike the old one it looks like it was made this millennia
Holy shit Paizo update their website finally
Its a lvl7 item but if you tone down the attack roll on it, Decanter of Endless Water gives them a fun tool to play with for their base kinesis
Hm, that is fun
And since they already have Generate from Base Kinesis it basically just speeds up what they can already do
Wand of Tailwind (2nd Rank) 160 gp (Speed +10, 8 hours)
Obsidian Goggles 150 gp (Darkvision 1 hour)
Skeleton Key 125 gp (Thievery +1 lockpicking, Knock 1/day)
Arboreal Boots 160 gp (+1 Acrobatics)
Armor Potency +1 160 gp (AC +1)
Armor Shadow Rune 55 gp (Stealth +1)
Diplomat's Badge 125 gp (Diplomacy +1)
Wands, 2nd Rank 160 gp (Tailwind, Vanishing Tracks, Gecko Grip, Water Breathing))```
this is some stuff I've got on my item wishlist for my Metal/Wood kineticist (druid free archetype).
Gate Attenuator 60 gp (Impulse attack +1, Thunderstrike, Flourishing Flora)
Bracelet of Dashing 58 gp (Acrobatics +1)
Heartmoss 55 gp (Resistance 2 mental, Emotion Saves +1)
Crafter's Eyepiece 60 gp (Crafting +1)
Coyote Cloak 60 gp (Survival +1)
Scrolls, 2nd Rank 12 gp (Cleanse Affliction, Clear Mind, Sound Body, See The Unseen, Mist, Vanishing Tracks, Water Breathing, Water Walk, Gentle Breeze)
Wands, 1st Rank 60 gp (Cleanse Cuisine, Grease, Ant Haul, Helpful Steps, Alarm)
Level 4
Spacious Pouch 75 gp (Bag of Holding rename)
Staff of Healing 90 gp (Extra healing +1)
Spiny Lodestone 90 gp (Athletics +1)
Lifting Belt 80 gp (Athletics +1)```
and levels 3 and 4 for reference
maybe something seems appealing. if the water kineticist is already using kinetic activation then a lot of primal spell stuff is on the table
Staff of Water is borderline irrelevant for a water kineticist with the right impulses though, especially if they have the water junction that lets them push people around
hydraulic push isn't even a substitute for kinetic blast, since 3d6 < 2d6+4 (no way you don't have +4 CON at level 5)
otherwise though, I recommend going onto AON skills (https://2e.aonprd.com/Skills.aspx) and at the top of each skill's page there's an ITEM BONUSES collapsible table that shows all the items that give bonuses to that skill. Browse through according to level and see which ones have both the desired bonus and a neat effect.
really just filtering the ALL ITEMS tables is like 70% of the effort to finding useful items for any given thing
I thought for wands/scrolls/staves you can only use ones that share a trait with one of your elements? The rest of these are phenomenal though, ty very much!
And I had no idea about the item bonuses table on the skills pages, that's a lot less overwhelming than looking at the whole list
in my example's case the kineticist doesn't have Kinetic Activation but DOES have a druid dedication which enables the entire Primal tradition (albeit not inheriting the kineticist DC)
Ahh makes sense
For a single-gate hydrokineticist Kinetic Activation definitely seems of dubious utility, unfortunately
so all the wands and scrolls and stuff are DC-less or roll-less utility things. Rank 2 Tailwind is an 8-hour buff so a wand means you can more or less just handwave having +10 speed at all times
If I ever play one myself going for a dedication for utility spells is a very good idea, though I'll probably not do it here to limit complexity
I like pure fire kineticist
If only because you can do a fuckton of damage when played right
Alternatively Fire/Metal
unfortunately there are actually very few items with the Water trait at 5th level. there are some though
Well, I'm only looking for items from 1st-4th level, since that's what the character wealth by level has for a character of 5th level
Kinetic Activation itself is pretty not useful unless you're really looking to use water spell scrolls or wands that aren't attacks/saves
It's almost useful for the extra range! But Weapon Infusion exists
Yeah, I'm not planning on adding it unless there's an item that I find that would specifically work with it
you know I had been kinda feeling like weapon infusion wasn't doing a lot for me so I retrained it away to Magnetic Pinions, and then the very next fight we get into we're dealing with something that floats 40ft above the ground and all my other effects are 30ft range >:T
Oooof
it's okay, the thing kept coming back down due to reasons but it felt REAL AWKWARD when I had essentially nothing to contribute on my turn
There's always the tried-and-true tactic of rude gestures
anyway uh
- gate attenuator
- bag of holding
- a spellheart perhaps, easy way to get an alternate damage type as a spell/cantrip
- whatever items give you a +1 to your most important skills (intimidate, medicine, athletics, acrobatics, etc)
kineticist is a wierdo class that really doesn't need items beyond armor runes and gate attenuators so you can kinda just grab whatever
if you're the kind of nerd for it, a bunch of mundane adventuring gear can go a long way
Basic Adventuring Gear (8 gp, 24 sp, 9 cp)
Backpack 1 sp x
Basic Crafter's Book 1 sp x
Compass 1 gp x
Cookware 1 gp x
Crowbar 5 sp x
Hourglass 3 gp x
Mirror 1 gp x
Primal Symbol N/A x
Ruler 5 sp x
Signal Whistle 8 cp x
Ten-Foot Pole 1 cp x
Tent (Pup) 8 sp x
Tool (Short) 4 sp x
Trundle Wheel 1 gp x
Writing Set 1 gp x
Climbing Kit 5 sp
Explorer's Clothing 1 sp
Antidote 3 gp
Healing Potion 4 gp
Versatile Tinderbox 20 gp
Scrolls, 1st Rank 4 gp (Fleet Step, Jump, Helpful Steps, Pest Form)```
Spellhearts are still limited by Kinetic Activation unless I add a dedication trait I think, but I'll have to dig through the skill items
never be caught without your ten foot pole, you can use it for so many things
Tragically, 500 Toads does not have the water trait
Or it would be Wand of 500 Toads all the way
Horrifying
Level 10 cast of 500 Toads
False advertising!
oh lmao, I didn't think about how they would need to rename that one
Whats it renamed from?
Mithral Tree
Ah
Wait did they change Mithril to Dawnsilver? I didnt notice that in the remaster
Yeah
Anyone come up with low-level mythic feats for their own games?
Huh, weird. Mithril is very... not D&D.
though not an unreasonable change as part of the Great Copyright Ass-Covering
Mithril is iirc technically a copyright of the Tolkien estate but it’s not strongly defended
So I can see changing it as part of the Great Ass Covering yeah
technically D&D spells it mithral which is also the spelling Pathfinder used
Pathfinder should have just used a 3rd spelling, like miithril
Mythrel
Dawn silver, pronounced mithral
mirthlol
POSSIBLY FINAL ROUND OF THE ENTIRE CAMPAIGN: BOSS ROLLS A 1 A 20 A 20 AND A 1 IN A ROW
Damn
1 on a quick grab, 20 on a hidden check, 20 on a hit, 1 on a quick grab
informing my party that rasputin is canon
okay!!!!! after 2 years and 9 months, Strength of Thousands is over!!!!!!!
Having stuff from that AP be relavent in the background is a running joke in my group
Namely a series of media that’s about the fantastical war torn land of Russia
iirc the item description for Mustard Gas heavily implies that it was recreated by a Russian from Irrisen
yeah
Also heavily implied the Egyptian pantheon was banished to Egypt era earth during the godsrain which is why we have them on earth
Which is fucking hilarious
Question regarding Ancestral Weapon: Does the base weapon cost + masterworking costs + silvering cost factor into the "cannot exceed 500 gp" ceiling
https://www.d20pfsrd.com/traits/regional-traits/ancestral-weapon/
Yes
So this just
Kinda stinks then
Worse version of Signature Moves
...why the fuck is it called Signature Moves anyway, Signature Weapon makes more sense
Is that also a trait
Aye
900GP for a masterwork weapon and while you're holding it, you also gain a +1 trait bonus to bluffing and intimidating
Ancestral Weapon gives you a +1 trait bonus on attack rolls, not Bluff and Intimidate
Which is a bit harder to get, and it works with all weapons of that material
So it still has a purpose
In pf1e there are about a million strictly better than others traits
...oh shit you're right
...also where the fuck are the rules for silver weapons
I can only find the rules for 2e's silver weapons
It's Silver, Alchemical (because it's basically a straight port of D&D 3.5 and that's what it was called there)
Also
Traits are v unbalanced, don’t worry about one option vs another
They’re basically the 1e equivalent of the stuff we get from adventure paths now like the blood mage that’s entirely disconnected from the balance of the actual game
They’re made in the void of the adventure they’re from
The best ones are generally just the ones that are half a feat
+2 initiative and +1 to a save
I like the fun weird traits.
Stuff that gives you fun weird minor tricks, or like “can order small things anywhere”
Hmm, this is a bit awkward - a Hydrokineticist who picks up a critical blast junction will blast themselves with the splash damage, and can't use Deflecting Wave to get resistance since it's not a hostile effect
...thought that occurs to me
Is it worth snagging proficiency in a butchering axe and then using a Small one for a one-handed d12 weapon or would that not actually work
Inappropriately Sized Weapons: A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon, a –4 nonproficiency penalty also applies.
It would work but you're going to be eating -2 on every attack, so probably not worth it.
Doesn't that only apply to larger sizes?
It says "for each size category of difference" not "for each size category larger" so
...ah, yeah, so it does
Definitely more worth it to just use a bastard sword, d10 vs d12 isn't that large
...on the topic of differently sized butchering axes, is it worth the -2 penalty to deal 4d6 damage with a Large one?
Or is the extra d6 ultimately not worth the hit to your attack rolls?
Ah, I thought it added an extra die
Question still stands I guess, is 3d8 much more worth it than 3d6?
Same floor but a much higher ceiling in terms of damage
Average is a good 3 points of damage higher too
A die step is on average 1 damage
The actual answer is that it's not worth figuring out how the rules for oversized weapons work
Because they might have errata'd those at some point
How common are spells that target touch AC?
Basically all of them thag go off an attack roll lmao
...and I elected to make a low dex build in a magic school campaign
Fucking great, now I have to start over from the beginning so I don't constantly eat shit
Yeah in 1e most spells that don't require saves are touch
Granted they use the casters shitty ranged attack roll mod
But they are the counter to big armor boy
...is there actually any use case for heavy armor...?
Instead of just
Investing in DEX and just wearing medium armor?
Investing in dex is harder
Pf1e gives waaaaay fewer stat boosts than 2e
Also there's flat footed which is your AC without dex or dodge
You are always flat footed at the start of combat until you take your first turn
5th level wood/metal kineticist, get
time to use Safe Elements and Ravel of Thorns to become an unforgiving tar pit of movement punishment
highest AC in the party, highest HP in the party, replenishing sources of temp HP on top, Cornucopia focus spell for 3d6+12 healing off cooldown
it's time to soak some damage
Good lord
Anyone happen to have a calendar for Golarion that includes solar eclipses?
(If not I'll probably just choose a random day, but it seems like the sort of thing that probably exists somewhere)
The beacons are lit, Andoran calls for aid
There any random bits of adventuring gear y'all would recommend
I'm playing a species that doesn't need to eat or drink or breathe or sleep, so it frees me up a lot to buy silly shit
If you are melee and have low light vision, a candlecap
Lets you perform at your best in darkness
Less useful if you have normal vision but still nice, obviously not useful for darkvision
Uhhhhhh normally you just get a familiar as part of a class feature
Zog
Might still get an animal anyway
Oh shit I can buy a pseudodragon?
...why are they so cheap wtf
Relatively cheap anyway
Heavy armor has a higher total AC
+6 vs +5
And Bulwark helps diminish the effect of lack of dex on reflex saves
I see
That's for 2e, not 1e, I think
OH
Oh we were talking about 1E
@vital kiln Okay for 1E the simple answer is: AC isn't a very good means of defense at the higher levels where dex can beat heavy armor anyway, and most classes want strength for damage
Buying random animals isn't very helpful because they don't scale in level
Rubbing kit. It has saved me so many times
Ancient runes or carvings no one can understand? Make a rubbing and find someone more knowledgeable
Always have a few vials on hand.
Have a dagger as well, not even for weapon purposes.
Oh aye, always good to have a little knife at hand
Are skeleton keys particularly useful?
In 1e or 2
1e
If you have less than a +10 sure
so my monk died. I'm now faced with the option of becoming undead, specifically a mummy. Our rogue also died.
Party is a champion of urgathoa, a fighter, a bard, and a sorcerer who primarily debuffs.
Im considering going a storm druid instead, so that we have a proper blaster
no matter which way i cut the pie, im still our designated healer tho
Is the rogue becoming undead and is the champ undead
nah currently no undead party members after my kineticist died
the rogue was duskwalker and apparently has reasons why they cant be undeaded
Bloodlords?
yee
How far are yall
not sure as far as books, but we're in sallowshore
some, took it, i dont think all of them did; ive been relying on treat wounds with stitch flesh
to cover all bases
Everyone should really take it since positive energy is like
Actually illegal
In Geb
The undead archetypes aren't amazing (I'm playing a Vampire Exemplar at the moment) but Mummy isn't bad except for the fire weakness.
i just mostly like the vibe for a monk
It does have a lot of synergy with unarmed attacks so if you weren't a weapon monk, it would work decently there.
does the changes to my unarmed also affect my stance attacks?
Presumably your monk stuff would override the basic fist changes
But the other feats trigger on a "fist Strike" so... that probably works with stances?
there's like no downside to negative healing in Blood Lords
it even gives it to anyone who didn't already have it at the end of the first book
There's a technical downside in that a lot of the encounters are full of enemies that only deal negative damage
So the GM has to change that or they literally can't hurt the party
yeah, but that's a problem for the GM 😛
just a consequence of Blood Lords having a weird flavor conflict
iirc in a like writers talk on it, that was kind of on purpose because they generally expect most party members to be alive/not have that feature
not be undead i mean
also if you mean the Mummy dedication, no that only changes the damage die for your basic unarmed
but Monk also already does that
I guess
but also again, they literally give it to you not too far into the AP
and with positive healing illegal, you are already heavily incentivized to get it
plus who wouldn't play an undead character in the undead AP
You can also play a cleric of a god that allows both void and vitality (like Nethys, who's super appropriate for Geb)
apparently based on their playtesting, most people
And take Versatile Font
it's just a very weird choice overall
Yes it is illegal but don't get caught; this is the Lawful Evil AP 😛
Blood Lords also has the thing that a lot of the choices you might expect to be flavorwise fitting, like Undead Sorc or similar, suffer from the fact that you mostly fight other undead
Anything who wants to play a lich has to be alive until level 12, at least
so negative and evil/unholy damage got kinda screwed
So there’s a reason for this
Unless they changed it
Their playtesters min max insanely hard
Undead Archetypes aren’t perfect so they didn’t take them
yeah but even then, everyone gets it anyway very quickly into the AP
Everyone gets the option, done people in my group didn't take the option for whatever reason
Likely on one level or another not targeting the mechanical benefit
a lot of NPC spellcasters in Blood Lords also have spells prepped that only work against living creatures
even some of the traps and haunts only work against the living
I'm not saying they made the best choice, I'm just saying that they made that choice.
That and others almost certainly did. Especially since not one of us is going into it with any foreknowledge of what to expect the rest of the adventure
My first character was undead, my second was not.
Really just trying to decide if I want to keep my second character or move to a third
Can a character who can cast a specific tradition via innate spells from their ancestry cast spell scrolls from that school?
innate spells do not let you cast with scrolls or wands
you need a spellcasting dedication, or something equivalent like Eldritch Archer
Man I really hate how much Paizo wants consumables to be just unuseable
Ah ok
Although I do feel it’s an ask ur GM situation unless ur in a society game
getting a casting dedication or just Trick Magic Item isn't that bad IMO
Combat with yellow musk creepers, I'm feeling very alone after charging up with Marathon Dash (allies stay back even with free movement) and everyone else has barely moved up, leading to me being the only target (I am focused on and crit, so I am now dying)
casting dedication + wand of [long duration buff spell] is big QOL
you can just get Trick Magic Item for your Tailwind wand too
We have a battle bard, a champion, a rogue, and a weapon inventor
wand of see the unseen is great stuff
"i have had enough of this invisibility bullshit"
"no i will never not be seeing the invisible things"
Scrolls and wands honestly feel like the best consumables
Its potions and such that feel like they're not worth using ever imo
2 actions for something that is patently worse than a spell feels worse than an extra action for an extra spell
I've been thinking of giving people like 2-3 slots for consumables that can be drawn for free
which, you can already kind of do with a Retrieval Belt and Retrieval Prisms
to make potions and other consumables a bit less onerous to use in combat
Bombs can be relevant, provided the characters know what to expect
See it is until disappearance happens
Perhaps one of the most bullshit spells in the game lmao
eg, there was a troll-heavy-arc in a game I played recently, and the players got a lot of value out of fire and acid bombs
“I’m invisible but not really, nu uh, I’m not invisible u just can’t see me”
Shut up nerd
Same with the vitality bombs in Bloodlords, but as has been mentioned here before, Bloodlords in general is just really awkward for a full undead party
a lot of fights turn into really awkward standoffs where the players cannot actually be hurt but also the enemy might be very obnoxious to actually harm
Tbh any fight where we couldn’t be hurt my GM went “the enemy instantly gives up”
Because why wouldn’t they
Usually with my GM it was "the enemy moves directly through a wall, now what?"
Or “we can skip this combat, you literally can’t lose and don’t need to spend any resources”
though yeah sometimes it was the auto-skip because they couldn't easily flee and they weren't smart enough to yield
skyrim bandit ai
"NEVER SHOULD HAVE COME HERE!"
LMAO
I haven't phrased it like this before but this sums up an issue I've had with a lot of games I've been in before very well
this is ANOTHER WIN for the notion of Sitreps and defined objectives so you can conclusively say "this is exactly how much they should fight for"
but this is not a system problem, it is a GM problem
it is on GMs to have a good understanding of when enemies should cut their losses, and unfortunately a lot of my play experience in pathfinder combat has been deathmatches
TBH, I've slowly cooled on Lancer sitreps since my last few sessions with the system
Maybe this was a table issue but it often felt like doing the cool fight was a detriment to winning because you instead needed to like
Scramble around on a time limit scanning stuff
How do u mean
Vis a vis that last part
Like, if your in a Recon sitrep
It's often felt to me like shooting a dude is wasting time that I could spend hoofing it to one of the CZs way over there so we can actually Win The Fight
But shooting guys is more fun that ignoring them and running around
Well
The GM should reasonably make like
The enemies a roadblock to doing that
Either by being threatening enough that you can’t ignore them; better at scoring points than the players, or too good at stopping the players from scoring
Escort, shooting guys is often wasting time that you can spend running the football up towards the end zone
Extraction is similar
Obviously the bad guys are trying to stop you and therefore killing them is good
But often it feels not worth the effort to dig in and kill a berzerker and all its HP over like
Ramming it away from the escort objective and runnin away with it
But yeah how much this is the game and how much is the games I've been playing is nebulous
I just thought it worth mentioning when sitreps got brought up as an alternative to PF2e 'lets just fight' style combat
my grievance is chiefly that 100% of my pathfinder experience has been "HP slugging match" of varying forms, be it beefy single target that the fighter Strikes repeatedly or a big gaggle of 15 enemies that the wizard casts Chain Lightning on
there is nothing but making the enemy's hp drop to 0
consequently, any notion of tactics beyond the highest damage action loses value
sometimes you do in fact just want to roll dice and beat the hell out of a bunch of enemies, but in order for that not to become stale you have to break it up with other objectives (the topical Sitreps)
even the times where there notionally was a different objective (e.g. "ensure the village doesn't get burned down by the invading giants and their dragon") the ONLY actual solution to that objective is to just kill all the enemies
Eehhhhhh
Not sure I agree with this necessarily
YES I know there are going to be exceptions and doing things like grapple/trip and debuffs are not "highest damage effects" but in this context I consider them to largely be facilitating those "highest damage effects"
I trip the enemy so they can be hit easier. I blind the archer so they cannot hit us while we hit other enemies.
Using lancer as example again, Ram is a basic action you can use to bop someone off a control zone or payload objective. Why would you ever use Shove or Trip in pathfinder if it didn't somehow make your strikers more able to strike things? Unless you're shoving them off a ledge, which ties right back into "highest damage effect" as an enemy who is 20ft below you is taking fall damage and thoroughly neutralized.
fist of the ruby phoenix party idea entirely caping K-Pop Demon Hunters' bit; entire party of performance-based characters that have soulforger or mind smith
so Mythspeaker does apparently confirm that Mythic PCs totally ignore Mythic Resistance on monsters
so it doesn't really do anything, unless you use a Mythic monster against non Mythic PCs
Oh?
basically there is a new skill feat that gives you a once per 10 minutes free action to reduce Mythic resistance on your next Strike
but then it also says the following
If your Strike would already ignore mythic resistance (because you are a mythic character or wield a mythic weapon), your next successful Strike against the creature instead deals an additional 1d6 precision damage. This additional damage increases to 1d8 if your Hero-God Lore or Legendary Beast Lore proficiency rank is expert, 1d10 if your rank is master, or 1d12 if your rank is legendary.
so Mythic Resistance only ever applies against non Mythic creatures
meaning in a Mythic game, it does basically nothing except maybe screw over minions and summons more
And casters, who don’t have an equivalent for mythic saves
yeah
Mythic Resilience still is a big issue for casters
especially since there is basically no reason to use one of the "slots" of a monster on Mythic Resistance
Good to know
So there’s a funny addendum to this
Which is stuff like mythic strike actually contradicts this
And implies mythic characters do NOT normally bypass it
So it’s still vague
no, mythic resistance has always been overcome by mythic characters
from the Mythic Monster Templates
Mythic Resistance (1st): The creature gains resistance to all Strikes made by non-mythic creatures equal to half its level. If it gains mythic resistance a second time, increase the resistance to its full level. Mythic weapons bypass this resistance even if the creature wielding them is not mythic.
i think mythic strike is just... weird
most of its function is the mythic proficiency anyway
either that or Mythic Characters don't actually count as Mythic Creatures because of the everlasting "we never printed those exact words in that exact order so its technically not a rule"
That would be very stupid
Admittedly I also think a skeleton drowning is very stupid
So
I think PF2e being 95% of an amazing game is pretty damn respectable and I’ve never personally met a GM who wasn’t willing to paper over the remaining 5%
So yeah, what Emily said
Before we start getting previews, what is the most off the wall thing you think will be in Battlecry! ?
Troop of mythic guys
When does Battlecry drop again?
We know we are getting a new thaumaturge implement. I know it will be a siege weapon, and will suck.
End of the month.
it also really gets me that even if it applied all the time, Mythic Resistance just... isn't really that bad?
it's 1-10 resistance, that's less than most on level monsters will have
I kinda get what mythic saves are going for tho
It’s supposed to like… make u have to adapt to an enemies weakness
What if pathfinder earth was infested with cosmic horror
already is
all the standard cthulhu mythos stuff on earth is there in pathfinder
like cthulhu and rlyeh
though some stuff with locations on earth is actually extradimensional (as in you can get there from earth but its actually connected via portals and shit)
also, Baba Yaga and Rasputin 
it absolutely already has its own share of cosmic horror and you don't even really need to go very far to see some
Does the dark tapestry exist within solar systems, or just between them?
Like, will the Apollo missions get stopped by some unknowable horror?
its just between
and its not like, literally everywhere between systems anyway
The Dark Tapestry (space between the stars) and the Dark Tapestry (the outer gods, great old ones and the dominion of the black) are technically seperate things
its mostly just a poetic name for "space" the separates it from regular interplanetary space
Do we know how far out they stay? Like will they attack the Oort cloud?
theyll go anywhere and attack whatever they want
again, not literally everything outside the solar system is an evil monster, its just that a lot of cosmic horrors live outside solar systems
sea monsters in the sea, as a point of comparison
just because you get in a boat doesnt mean the kraken is gonna get you
Yea, but how shallow of water can the sea monsters swim in?
depends on the sea monster
and ones definitions of "sea" and "monster"
azathoth isnt likely to sneak up on you but the king in yellow could be anywhere
Honestly I'm using a 3pp version of the feat that removes the action and just makes it "Spend a mythic point to make a strike at Mythic" passive, so that martials can use it for all their funky abilities
How is guardian looking?
That seems like it’s going to be changed the most from the playtest
what's the new Thaum implement?
Is taunt still the main class feature?
Any lore
Knave-core
Knave's ICON, right?
Whoa whoa hold on
Shield!
oh interesting
Yeah there's a gazetteer, I'm just doing a preliminary skim before I start digging in
The new sorcerer Bloodline is Aesir btw :3
Screenshot? 👀
So thaums can just sword and board now
Ooh, this looks neat
Nice
yeah
pretty big for Thaum
Like, a ridiculous amount
Stat wise or just what I think is neat?
oh shit, free Raise Shield on Exploit is huge
The latter
Oh there's a deluzon troop; kinda funny that pitcher plants would group up and march
There's also a dedicated fleshwarp troop
Oh?
Love my Fleshwarps
Is there mass combat rules?
And if so how similar is it to Kingmaker?
Nice
Yes, and I'm not sure
Gotcha
My kingmaker campaign died one session in lmfao
Sad but unfortunately common
Paragon also seems overall not that important here, which is good for not competing with other implements
Initiate is also the biggest immediate buff, so this is an incredible second or third pick for implement
Also yeah does the Guardian still have taunt?
how's it work?
Not as far as I can tell
Also does it have the Mental tag
that's so much better, nice
+2 circumstance bonus to AC and saves against magic for all allies within 15 feet and the ability to block hits to them with your regenerating shield is pretty wild
Like, it's skippable if you have a higher priority, but
Goddamn
it's definitely very nice, but most of the Paragons are
and I could see myself skip this one more than some others, is mainly my reasoning
Any other classes getting interesting stuff besides summoner and thaumaturge?
Tbh unbreakable shield is admittedly v nice
Sorcerer gets a new bloodline, inventor and wizard got class archetypes
I realllllly want to know more about Guardian but don't know how to articulate this desire other than 'the first three pages of the guardian spread' which does not seems like a fair ask
I'm not gonna do that >w> not out of spite or anything but that's a pretty big ask
The personal siege weapon archetype is an inventor class archetype
Yeeee v v fair, I didn't expect ya too!
For a smaller ask- is it's weapon prof scaling still sorta weird?
Let me check
In short, kinda
You get master at 13th and that's as high as it goes
That’s normal
Oh my god
Yeah Matt that's
They fixed
hte fucing prof scaling
ITS ALL COMING UP NAMO
Now, wat IS different
Is weapon spec
It gets that later than most class
But that seems fair
oh it's a slightly cooler version of Dazing Blow
that's actually pretty good
Dazing Blow can be done with a weapon instead of fist/gauntlet, but it has Press
the fact that this can be at full bonus makes it actually quite good
and also acts as a threat to not ignore your Taunt
I'm also EXTREMELY interested in new Aldori Duelist
OH
Okay I
I have something I wanna mention
We have a new consumable magic item type now
oh?
Whetstones
YO
WOAH??
Hello hi I'm here now do tell more about whetstones
interesting
I assume they are basically temporary weapon buffs like oils?
Bracing in Investigator
Trills found my secret source...
You're his secret source
I may have been sharing info found here and elsewhere on another server we share
Judging purely from an Investigator lens, if a few more whetstones are atleast as cool as that one there, I will be eating
I don't know how well other classes would use them, though
bit rough with twohanded weapons, especially since you can't prebuff
but depends on the effects I suppose
If you have like twenty seconds of warning before a fight and you're willing to risk the consumable, it's doable
It's only on the first strike, so that minute long duration is a good buffer
this does also work on ranged weapons as written, which is very funny to me
we Monster Hunter sharpening now
I basically never assume prebuffing is possible tbh, especially not with 1 minute duration effects
13
If you're doing an ambush, or you're anticipating a fight, or any number of situations
Incredible
You should send one of the new Commander tactics sometime
I froth at the mouth for them
Let me take a look
Anything you can tell us about the Inventor or Wizard stuff?
The inventor one just gives you a personal mortar statblock
Ah, so beeg gun
I can't believe Paizo made anime real
Depends on what else is in the archetype I guess
This is revolutionary
So the 2nd level feat allows you to move creatures up to ten feet if they failed an AoE spell save (that's not a cantrip)
Sheesh. That's pretty good
There's limits to it, like
Gargantuan creatures can't be moved this way
And you can only move a number of targets equal to your Int modifier
You do give up your extra top level slots
That’s still wild
Okay so silly request that I suspect is a no but
I've had some hopium in my system for a long time
About Guardian getting Defensive Advance like champion because that feat doesn't actually have any divine flavor
Can you grant me closure
(or more broadly, what shield action compression DOES it get)
I have good news
OH MY HFUCNG GOD
ITS ALLLLL COMING UP NAMO
Whetstones sound sick but the action economy sounds terrible
It is
Kinda
Atleast once you use it, you're practically guaranteed to get the effect
But as always, it's an opportunity to shill for Investigator
You don't have actions in this economy anyway, so more actions is good
Oh wait counteract check with your weapon attack modifier that's CRACKED
I'm like
Reeling from guardian actually getting Defensive Advance
Being AMAZING for Guardian aside
It opens up so much archetype potential
Before getting it off class required Cha, a deity, and anathema
It's pretty good yeah
And it's incredibly anime
But it's also on a consumable that requires 2/3 actions to apply
I need to parry Disintegration eventually
