#Pathfinder

1 messages · Page 93 of 1

small meteorBOT
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I forget if ogres are smart, because I'd love to see ogres.

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IIRC, Oni are spirits so they're mono-alignment?

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Well, "alignment", alignment isn't a thing anymore.

limber comet
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Alignment is no longer a thing, I think they can be any morality but just trend towards not being friendly bc of how they come into existence

small meteorBOT
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Yeah, if I had thought about it I would have remembered, but I'm also playing WT at the same time.

warped orbit
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more Surki feats would be nice

limber comet
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More surki feats and like one or two new ancestries

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Errr

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Heritages

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My bad

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Because the evolution mechanics plus the upgrade mechanics from automaton are really cool

wraith snow
small meteorBOT
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Hm! Okay, so they'd be a valid ancestry. Cool!

wraith snow
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That said, they're also a violent raider culture who, according to the creature description, have documented sadistic tendencies.

small meteorBOT
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Ogres, mi'lord.

wraith snow
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Oh, also, to backtrack slightly

rustic cape
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Automaton and Surki are def the game’s most interesting ancestries

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Mechanically, anyway

wraith snow
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So an Ogre+Hungerseed would be as close as is feasibly possible to make an Oni PC

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(Though more powerful Oni often take the form of giants, so you could easily refluff Jotunborn)

limber comet
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Redeemed Oni flavored as a Jotunborn starting from the beginning and going on a journey of self-discovery

wraith snow
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My character for Stolen Fates was a Tengu Tiefling flavoured as a Hungerseed before they were officially added

limber comet
wraith snow
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Could be a lot of fun, yeah

tribal steeple
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Anadi 2, Bigger Bug

limber comet
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Surkis forgotten again in favor of smelly jumping spiders

surreal basin
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Ur smelly

limber comet
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Nuh uh

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I wear coconut deodorant

tribal steeple
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Surki are too busy being covered in DIRT

surreal basin
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Tbh idk if Surki necessarily need more support

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They got the standard ancestry sweep

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They aren’t as bad as the mwangi guys that didn’t get SHIT

wraith snow
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I think it's less I want them to have more support and more I'd like them to have more ways to live out the flavour of being a magic-eating race

surreal basin
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Straight up 0 17th level feets

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I’m still fucking malding about that

wraith snow
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Damn, I just checked and I didn't realize most of them had it like that lmao

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I'm mostly familiar with Conrasu which is basically the only one that doesn't have that issue lmao

surreal basin
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Fleshwarps got it bad by being in a lost omens book

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I really think they should’ve been in like

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Dark archives

tribal steeple
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I sob when I think how Anadi (giant spiders) don't get a climb speed until 9th level, and genuinely have no 17th level feat(s)

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granted it's a good climb speed feat relative to most other climb speed feats, but 9th level??

surreal basin
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Yeah mwangi was crazy underpowered

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It was during paizo’s coward era iirc when a lot of the stuff was really neutered

tribal steeple
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hang on lemme find it

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  • Vampire Dedication, Clinging Climber (4th) - 15ft climb speed
  • Kashrishi, Skilled Climber (5th) - 10ft climb speed (upgrade to full w/ associated 1st level feat)
  • Tripkee, Prodigous Climber (5th) - 10ft climb speed (20ft with associated heritage)
  • Vanara, Skillful Climber (5th) - 10ft climb speed (upgrade to full w/ associated 1st level feat)
  • Goblin, Cave Climber (9th) - 10ft climb speed
  • Elf, Tree Climber (9th) - 10ft climb speed
  • Anadi, Strand Strider (9th) - 25ft climb speed (only in spider/hybrid form)
    the psychic rhino people are better climbers than Anadi
tribal steeple
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anyway, praying for anadi buffs when they get around to remastering mwangi stuff

vocal ember
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Remastered mwangi ancestries would be nice

surreal basin
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Project Multi-Creature boss was a success!

worthy stump
rustic cape
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Today in Kingmaker: exploded some spiders

wraith snow
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Would you believe we almost had a player die there?

tribal steeple
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Narrator: "Not the character. The player almost died."

rustic cape
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The GM just let us circumvent the combat by luring the swarm out onto a dead deer on top of the party inventor's construct

carmine oyster
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Should Slurks be immune to their own belly grease? I don't see an immunity listed but I struggle to imagine them wanting to use it if they're not immune

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They can spend a full 3 actions to make themselves off-guard and have a greater-than-even chance of falling prone whenever they're attacked

vocal ember
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I think that makes the most sense yeah

desert vale
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Hand sized spawn of rovagug. Still capable of depopulating cities

warped orbit
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thinking about Finesse maneuvers again

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and I realized that allowing it would mean free hand maneuvers would also be finesse, following the ruling how it works with agile

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but now I wonder if that would actually be an issue

echo briar
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Make it a feat, or multiple

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Personally, I think the bigger issue is ranged maneuvers.

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I think having more than like 2 skill actions that work at range will go a long way to making starfinder feel more exciting

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Although it could be more interesting if grenades and mundane ammo filled that role.

steel blade
warped orbit
novel merlin
warped orbit
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I disagree highly

warped orbit
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as long as you have medium armor at least, you basically don't need Dex

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Str has better weapons, does more damage, has Athletics access, and also has better AC with heavy armor

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the only edge Dex really has is that it's always used for ranged attacks

novel merlin
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Dex gets all ranged weapons, melee at like one dice step less damage, reflex saves, and three skills. It loses out on 1AC vs heavy armor

warped orbit
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being locked to Dex feels more like a downside to me than anything else

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also, finesse maneuvers would actually give all the finesse weapons with maneuver tags a use

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because rn, they are pretty hard to use

turbid dagger
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Str melee does way more damage on average
Finesse one handers are capped at d6, finesse weapons are capped at d8
And while yeah flat str to damage does fall off it will always be essentially the average of an extra dice to damage

echo briar
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The other problem is the outliers

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Thief rouges need no help

warped orbit
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they really don't, but I'm fine with that happening if it means other finesse builds get to benefit
like Gymnast Swash eg

novel merlin
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I think strength and dex are well balanced in the absence of finesse maneuvers

warped orbit
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I personally feel like Str is heavily favored currently, unless you are forced into Dex by mechanics

turbid dagger
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Yeah

warped orbit
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like Rogues do great obviously, but it's because they have tons of cracked features

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and Thief gets to cheat by getting Dex to damage

turbid dagger
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Yeah swash and rogue get incentives to use dex

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But like
Show me a dex melee champ

warped orbit
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but if you are like, a Fighter or Ranger for example
I feel like there is little reason to do a Dex build if you want to melee

turbid dagger
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Dex IS good for reflex saves and skills
But not worth heavily nerfing your damage, because you hit people more often than you make dex checks or reflex saves

warped orbit
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and if you got heavy, you get Bulwark

turbid dagger
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That doesn't save you from trips and the like but yeee

novel merlin
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Ranger is probably a better comparison

warped orbit
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on a melee Ranger, I would go Str pretty much every time

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leave Dex at +1, get a breastplate, done

turbid dagger
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I also struggle to envision a dex melee ranger honestly
Maybe with a dex side hustle but yeah you get a lot out of str investment for both flurry (reapplying flat damage) and precision (you can swing a d12 or d10)

steel blade
# steel blade i have a potential TPK happening this friday <a:VVSipp:463842973340401674> becau...

gist of events that lead to this situation

party has fought one of the enemies that popped out of the beacon in the middle of the circle before, it appeared after some cultists tried a shitty demon-summoning ritual that shouldn't have worked
Codex-looking PC wanted to find another one and capture it for research purposes, because it isn't a devil, daemon, or demon, but is a fiend
traced a signal he could hear to this tower(former home of a long-dead wizard), specifically to the beacon
homunculus is awakened, implied his creator died after opening a portal using the beacon
codex touched the beacon, heard a voice telling him to give blood
codex got the hungerseed to cut herself with her sword and give some blood
beacon consumed the blood, opened a portal to the fiend's homeworld
session ended with the singular fiend popping out of the portal, but i've made it clear to the players that the portal remained open, and more are likely to follow
party is level 2, the beacon summoning more enemies is modeled after something from PFS 2-00(King in Thorns), basically is going to summon 1 of those things every turn until disabled or destroyed VVSipp they're level 2 enemies though so the party is probably gonna get overwhelmed pretty quickly

novel merlin
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Not thag you couldn't still use strength for one

warped orbit
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dandpatta is like the perfect Flurry weapon

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d6, agile, twin

novel merlin
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Nice

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Though a strength ranger doesn't get bulwark which is rougb

warped orbit
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you don't, yeah

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unless you grab heavy armor through something else

turbid dagger
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Hatchet and battle-axe is the classic
You can also just
Still use a short sword yeah
But yeee dandpatta is the best bet

carmine oyster
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What adventures other than the beginner box would work well as an introduction/refresher one(or two)-shot? Most of the group ran through the beginner box a while back, so have some familiarity but are very rusty, one player hasn't played PF2 at all

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I'm looking at Little Trouble in Big Absalom

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Hmm, I'm also seeing praise for Sundered Waves

turbid dagger
carmine oyster
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That sounds like exactly what I'm looking for - slightly worried about the complexity of 5th-level characters for the one player who hasn't done PF2e before, but they have done 5e, and since we'll have an extra player it should give some leeway

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(I will have to make a fifth character though I assume, since AIUI it only comes with four pregens)

warped orbit
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they usually do, yeah

rustic cape
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Depending on class a 5th level character may not be all that much more complicated than a 1st level

warped orbit
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yeah

carmine oyster
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Having prebuilts should definitely help

turbid dagger
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I genuinely enjoyed playing the fighter in sundered waves

rustic cape
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Fighter's a fun class

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I have to respect PF2e for having a system where +2 to hit can feel pretty satisfying and exciting

warped orbit
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it's also that Fighter gets all the best metastrikes

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Knockdown/Slam Down is really good

light gyro
turbid dagger
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He's also just a fun personality from the character side
Basically a classic 'ex con who found jesus' but instead of jesus it's Iomedae

limber comet
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My wife

stuck bane
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Which class is this iconic?

turbid dagger
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Commander!

clever cobalt
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Kholo Iconic eventaully

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Hopefully

limber comet
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Probably not

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We still don't have a kobold or leshy iconic!

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Which are far more iconic than kobolds

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Eerr

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Kholos

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My bad

frank crystal
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Do we finally have art for the new battlecry iconics?

turbid dagger
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We've had art for a long while and backstories for a bit
Now the iconic stories are coming

frank crystal
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I haven’t seen it yet

turbid dagger
frank crystal
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Sick

turbid dagger
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Grimmyr, Iconic Guardian

frank crystal
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Huh

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Kinda surprised the guardian iconic is using a two handed weapon

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When the class prioritizes shields and brawling weapons so much

turbid dagger
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It does have some stuff for twohanding, like giving em parry, but yeeee

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And lastly, both together on Battlecry's cover

frank crystal
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Cool

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Are the knights they’re with a specific order?

turbid dagger
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Considering the metaplot of Battlecry, they're probably Eagle Knights from Andoran

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As the big overarching plot is open war between Andoran (and allies) and Cheliax (and allies)

frank crystal
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Oh nice

surreal basin
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They’re charging with andoran on the cover

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I’m not surprised they didn’t wanna make an iconic who sides with devil Nazi’s lmao

turbid dagger
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I mean yeah

frank crystal
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I’d imagine not lol

turbid dagger
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That's why I said they're likely eagle knights
There are two sides and while Andoran is not exactly perfect Cheliax are essentially the Desginated Bad Guys Of Everything

rapid wagon
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Someone help me with something, what are a bunch of non positive healing?

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Bard has one that I know of, medicine and treat wounds are big

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Any other ones to think about?

novel merlin
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Witch has a focus spell like bard

turbid dagger
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Soothe, Harm, Touch Of Corruption, Nudge The Scales, and yes, Stitch Flesh with medicine

rapid wagon
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My second blood lords campaign is potentially on the road to dying, and I'm the main healer using medicine. Just thinking about what I could play really. We already have a bard

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I could go evil Cleric maybe

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But no one in the party is undead

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Only one has void healing

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Trying to plan ahead in case I do die

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Thought about also maybe a ranged weapon specialist and healer

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Who are my go to ranged specialists that I can hard invest into medicine on? Fighter, Ranger, Gunslinger?

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Bow magus?

turbid dagger
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Fighter might be your best bet, bows do get a free hand for medicine
I'd rec an oracle or occult sorc for blood lords healing, if you don't want to do a harm cleric

tight flare
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Our psychic goblin #2 took like 150 damage before his first round in combat
"Screw this, I'm outta here! Let's flee!"
casts translocate and warps far away
Nobody else fled.
He couldn't even warp back because he was immune for 1h lol

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Weird fight.

limber comet
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Abra

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The ever shy Abra when you try to catch it:

frozen flame
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Blood Lords gives narrative access to void healing fairly trivially

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So people should have it, probably

warped orbit
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Everyone gets void healing at the end of book 1 yeah

surreal basin
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Yeag

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Side note: if you ever run bloodlords. Consider switching some of the void damage enemies deal to like

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Old

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*cold

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Or smth

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Because a full void healing party will trivialize a kinda hilarious number of encounters

tribal steeple
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It's game day later and I do NOT remember what we did last week.

limber comet
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Oh hey

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Myth-Speaker is ou-

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NEW ANIMIST APPARITIONS

rustic cape
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Do we know what they are?

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DID THEY ADD A STORM APPARITION?

limber comet
rustic cape
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YES

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FUCKING FINALLY

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Any chance you can share the vessel spell too? :D

limber comet
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Yur

rustic cape
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(We still need a thunder/lightning/snow apparition but I'll take it)

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... this is potentially a free sustain

limber comet
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It doesn't heighten but a free step/shove/jump on sustain is pretty wild

rustic cape
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Liturgist 9+ can sustain whenever it steps

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So this is free real estate

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(tbh you hit a point of diminishing returns on free animist sustains because you still have to spend actions getting the spells up and running but)

limber comet
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Although I'd imagine the liturgist sustain wouldn't count because the step happens after you sustain?

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So like, you have to make an active choice whether to sustain or not

rustic cape
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What I mean is you can use it sustain another apparition/vessel spell

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So having this up is action-neutral if you intend to run a bunch of vessel spells

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(Which I recommend for animist players)

limber comet
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Oooh true

rustic cape
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It is a fairly modest benefit for an action-hungry class

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But still

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Very nice

limber comet
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The other one is whisper and snake themed

rustic cape
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Oh cool

wraith snow
rustic cape
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It's weird to me that animist can't Bring The Lightning

limber comet
rustic cape
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I love the class but it feels like an omission

wraith snow
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Prior to alignment going away there was one (1) option for a non-evil aligned Cold domain Cleric

rustic cape
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There are some cold spells in the Lurker In The Depths

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But like

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Wrong vibe

limber comet
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...I mean

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A homebrew supplement I snagged a couple days ago has a winter apparition

wraith snow
limber comet
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It's not official but it might work for now?

small meteorBOT
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..Very very frightening me?

gkathellar (he/him) ↩️

[Reply to:](#1161695831775248426 message) (We still need a thunder/lightning/snow apparition but I'll take it)

rustic cape
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Is there a way to get Mighty Bulwark on a kineticist that doesn't require them to spend a bunch of feats on heavy armor proficiency they won't use?

vocal ember
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Checking AoN, Stalwart Defender has it at level 12 and the archetype only requires light armor proficiency

rustic cape
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I guess tenacious stance is alright

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ish

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I mean not at all for a kineticist so it's kinda immaterial between it and sentinel

vocal ember
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As far as I can tell there aren't any other options with similar effects.

rustic cape
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Yeah

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's what I thought

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Tragic

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Random thought: it occurs to me a slightly refluffed Runesmith could fit very well into a game set in the East Asia-inspired areas of Tian Xia, hinging off of the long traditions of written-word-magic in China, Japan, and Korea

wraith snow
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Could definitely work, yeah

warped orbit
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Runesmith is pretty flexible generally

wraith snow
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The only thing in the current system that really looks at that archetype are fulus which are pretty underwhelming

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Though I might be missing some

warped orbit
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ghostbane fulu are good, but yeah

wraith snow
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Admittedly one of my groups has had fire suppression fulu come up more than once

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But it's far from the only way to cover the incredibly small niche that it does

rustic cape
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I mean hell, I think I only know the word "diacritic" from people talking about Chinese characters

warped orbit
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this also reminds me
they really need to do something about Talisman Dabbler at some point

rustic cape
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I'm finally looking at Runesmith properly is why I'm thinking about this

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What is the biggest bullshit folks can think of to do with this

solar thorn
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Advanced scurvy isn't good but it is extremely funny

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RUNE OF POWER: VITAMIN C DEFICIENCY

turbid dagger
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Albatross Curse?

crystal walrus
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An acquaintance forked the npc generator to make the treasure generator

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Requires you to own the infinite treasure generator

light gyro
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final session of the 20 level campaign and my players shall learn the power of friendship (buff/debuff stacking) or they shall die

light gyro
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lol level 21

rustic cape
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My level 20 animist had something like +42 to initiative rolls

clever cobalt
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Gotta go fast

light gyro
light gyro
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ONE! MORE! SESSION! SYNDROME!!!!!!!!!

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strength of thousands book 6 finale spoiler ||two players dead, aspect of immortality has died. just aspect of hunger remains. the magus and alchemist totally has this||

surreal basin
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Oh wow really

tribal steeple
turbid dagger
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Man
Suddenly pining for inventor
I wish it was good 😭
There's something deeply appealing about a sword with an engine in it

surreal basin
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It’s certainly not unplayable

turbid dagger
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It sort of feels like Barbarian, but Way Worse
And/Or Thaum
You get like
Versatile blunt and trip on your greatsword + Rage But Really Bad

surreal basin
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I mean sure but u also get out of combat stuff and overcharge abilities

turbid dagger
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Does inventor even get a lot of out of combat stuff outside of crafting

echo briar
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Do not buy Paizo books (or most other TTRPG books) from major retailers for the foreseeable future. Only buy them from a LGS or Paizo directly

tribal steeple
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inventor has loads of cool style

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and also the writers were having a field say when making the feats for it

echo briar
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A major distributor has gone bankrupt. Major retailers may list new books, but will not receive them

turbid dagger
silver geyser
turbid dagger
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I could fix it by using the Forbidden Archetype
Greatsword that is both a Shining Blade Ikon and a Weapon Innovation

rustic cape
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Inventor is definitely playable and also seriously undertuned

tribal steeple
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armor inventor is actually just an iron man suit

turbid dagger
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Yeah like
We won't wipe by sheer virtue of my playing it, but
There are Objectively Better Options and that's awful
Especially weapon inventor
I can actually find some unique options for armor inventor

frank crystal
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The bonuses from that feel way better then weapon

frank crystal
surreal basin
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Oh it’s definitely undertuned it’s from guns and gears

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I don’t think anything from that is exceptionally good

tribal steeple
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Each combat we have, I get more understanding of just how stupidly powerful Kineticist's Timber Sentinel is and why some people bemoan its existence. Each combat we have, I get more understanding of just how imperatively this group needs this level of damage-absorption. Not because the combats are overtuned but because one individual is so tactically inept that he is a constant magnet for critical Strike damage from multiple enemies (also nasty save effects but the trees cannot help him there).

plucky snow
carmine oyster
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Inadvisable rules variant: separate initiative for each of your three actions

surreal basin
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Nightmare

carmine oyster
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If you want to do a 2-action activity just delay your first action until you have two in a row :)

trim bluff
true delta
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I did not expect to see Fatal mentioned in here, today or ever.

trim bluff
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Fatal is permanently trapped in my mind purely because of how absurd it is, it feels like im studying a petri dish

glossy ridge
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my only knowlage from is from kamsandwich and its staying that way

true delta
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Light spoilers for Quest for the Frozen Flame

Are there any extant suggestions regarding the second volume of Quest for the Frozen Flame? Because I've got some problems with it, even though I like a lot.

My issues are:

  • the final boss and their living arrangements are too high-fantasy.
  • volumes 1 and 3 fit together and 2 is... pretty disconnected.
  • the pursuing villains don't really do much here.
  • the pursuers want the McGuffin but still pursue the party's group, even though the McGuffin is in the region.
  • The final boss and their living arrangements are quite at odds with said boss coveting the McGuffin.
  • Why do the people of the area help the PCs if they're going to take away the McGuffin the people benefit from? Removal of the McGuffin should have serious consequences for these people.
  • Continuing the last point, won't the people be left unprotected from evil creatures?
  • The two kinds of evil creatures in the area are thematically too similar for my taste.
  • Is the area a failed utopia? Or past conflict frozen in time? The McGuffin should render life easy but there's both tyranny and a constant, evil threat.

I do like the idea of exploring the area and meeting those different factions, including an animistic religion. But there's too much reliance on... adventure logic if YNWIM. It feels like the volume would work better as a standalone.

Question: Is there a different volume of some AP which might fit better? Could I mess with scaling to go right to volume 3?

Otherwise, my ideas for remedies are:

  • Give McGuffin to AP's final boss. (Also removes the silly curse)
  • Have fun with the factions, explore some PC-specific side-plots
  • Maybe have religious leader be the boss (I don't get the pacing of those two villain encounters yet)
  • definitely remove final, high-fantasy area
  • If final creature is kept, change it to ||bling dragon||
  • Maybe replace McGuffin's effect with more evil weather magic??

... Still unsure what to do about the pursuers

#

Sorry for the wall of text. Part of my issue is that I struggle to make adventures work. And it's hard when APs have such issues built-in. Plus, I suppose D20 games don't lend themselves to cutting or swapping adventure content very well due to number-go-up. End of long, long post.

solar storm
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I haven’t read QfFF so I can’t help much but this makes me curious what the final boss’s living arrangements are

echo briar
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||the valley felt like it made sense, and the people there greatly preferring to not be trapped and to not live under a tyrant over having nice weather makes perfect sense||

true delta
true delta
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@echo briar Was it in any way weird that the pursuers don't go directly after the McGuffin?

echo briar
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However there’s a chance my GM changed something about that in particular

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Considering I don’t remember the pursuers in that chapter much at all

true delta
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Ah, thank you!

rustic cape
echo briar
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This is something I’ve noticed

wraith snow
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Morals are stored in the hairline

echo briar
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And general appearance

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It’s common in all media, but I’m not sure I’ve seen an ugly but morally good person in a Paizo product.

clever cobalt
echo briar
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Monstrous and good yes, but normal but ugly person? No

tribal steeple
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being evil and malicious is linked with increased risk of physical deformities and ominous hairstyles

astral prawn
craggy thunder
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man battle harbinger gets

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fucking scary starting at mid levels

rapid wagon
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weird question, can i play artillery mage AND non magic healer at the same time? Do i have enough feat space to be effective in that way?

warped orbit
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Medicine stuff is all skill feats, so that doesn't compete with anything

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Bully your party into all getting Robust Health for the lower Battle Medicine cooldown

rapid wagon
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we're getting mollywopped by a hag rn, and its cause both our casters are out, im thinking if i die, im gonna bring a mage because im at session consistently, so that we have magic templates on demand

frank crystal
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There’s pretty much no archetypes which directly benefit an artillery mage build

turbid dagger
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Cleric and Druid can do both magic and nonmagic healin with very little effort

frank crystal
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Other then perhaps archetypes that get you more spell slots to cast with

rapid wagon
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i feel like the mage build itself is good at being artillery as is i guess

frank crystal
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Yah, just grab some medicine skill feats

rapid wagon
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is a druid better at being wide are damage than a wizard?

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area*

warped orbit
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Elementalist is weird

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it's gotten a little better after the Remaster, because more spells have element tags now, but the list is still pretty limited

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you give up a lot of really powerful spells, and don't increase your selection by that much mostly

#

the best thing about Elementalist is just the focus spells

carmine oyster
#

Beastmaster/Cavalier can help with mobility

tribal steeple
craggy thunder
# tribal steeple how so?

It's auras start to get juiced and there's a lot of pseudosmite feats at that level so it becomes kind of like a paladin

wraith snow
surreal basin
#

I’d say the primal and arcane lists are p much equally set up artillery, it’s just what u wanna do with the other spells

#

And consider grab medic as ur archetype with free archetype, it’s insanely good

tight flare
#

So uhhh suppose I want to have a player controlled mech. Are there any rules or guidance for this?
It won't be something available to the players all the time, but rather something that can be brought out for one or two fights

#

PF2

carmine oyster
#

For a smaller scale, you could look at the Summoner's merge with eidolon or assorted transformation spells

tight flare
#

Ooooohhh that makes sense a vehicle!
Yeah Imight look at maybe the eidolon stuff instead hmmm... Will see what I do about this

#

Steam Giant is of an appropriate size

trim bluff
#

ok so, as someone more used to dnd 5e, i want to say, hearing "does a 30 hit?" (directed at our paladin, level 4) "no" is absolutely terrifying and apparently this campaign goes up to level 15 and gets a quite few mythic levels so im wondering how insane this is gonna get

tight flare
#

Even scarier is "I rolled a 30 on my will save". "That's a critical failure"

limber comet
#

Team+'s next supplement, Magic+ is coming soon

solar storm
#

This is a really silly Animist build

#

(Shoving people in choke points with River Carving Mountains+Roaring Heart)

rustic cape
#

Animist is such a good class

#

Partly because so much of its power budget is Weird Shit

solar storm
#

Yeah I'm doing a weird one centered around being disruptive with the river spirit and Roaring Heart and such

#

Using Stalwart Defender to be an ersatz frontliner

rustic cape
#

Nice

desert vale
#

Question. How do baby, Algolthu, work

#

The Aboleth equivalent

#

Do they split?

#

Asking because of a random videogame I like has Aboleth which reproduce kind of like sea anenome?

#

Basically being split into the sessile polypal mothers and the Aboleth. Also. Androdai huh

heavy fulcrum
#

yeah, they divide

#

they also fuse, which is how they make veiled masters

desert vale
#

Huh.

#

Reason I was thinking about this is because I realiEd that the video game series, Dominions, with the pretender gods seeking to seize the throne lf heaven, has the Aboleth getting crushed by an asteroid

rapid wagon
#

Wait how powerful/ dangerous are aboleths?

surreal basin
#

Individually or as a faction

#

Because at their peak they summoned a meteor that was FF7 levels of apocalypse

#

Even after being intercepted by several gods it caused an ice age and wiped most life off the planet

#

Individually they bottom out at CR10

solar thorn
#

duality of crits

surreal basin
#

WOOF

#

Was this in the same turn?

solar thorn
#

two turns away yeah

surreal basin
#

Ah okay

solar thorn
#

fatal does silly things when it rolls hot

surreal basin
#

Looks at the multiple gun users I’ve seen

#

Uh huh

warped orbit
solar thorn
#

the players barely won this fight so another bad crit could have changed things

wooden orbit
#

Kinda thinking how cool it’d be to run/play in a campaign set in Tian Xia after Battlecry comes out focusing on a war between the successor states of Lung Wa

echo briar
#

I just had my hyper conservative cousin say “dnd is too woke, I’m going to pathfinder”

#

How do I tell him?

warped orbit
#

lmaooo

echo briar
#

Should I start with the lesbian polycule goddesses, or should I work up to that?

light gyro
#

isnt this in like the core book? shockingly, yet another problem that can be solved by just reading the rulebook

#

tangentially, i didnt notice the daggers at first so i thought the rogue was just trying to do something with her hands to feel like she was helping with the spell

rustic cape
vocal ember
#

you could just point out the character sheet has a pronouns section. tho personally I think it would be funnier to not inform him and see how long it takes him to figure it out

clever cobalt
#

Obviously 2e is a lot better but

glossy ridge
#

why does 1e vs 2e have that

echo briar
#

Late 1e didn’t from my understanding

#

Early 1e had Paizo trying to do things dnd wouldn’t, and then realizing why they wouldn’t

echo briar
vocal ember
#

my understanding is that 1e Pathfinder has a habit of being "edgier D&D"

light gyro
craggy thunder
#

she'd be swinging her arm outward, meaning the leftmost hit through the skull is the luckiest MAP 3 crit success ever

carmine oyster
#

She could have thrown them with her left arm for the extremely efficient throw four daggers into handhold turn

warped orbit
#

handholding with your wife is always efficient

rustic cape
#

Bear in mind that a lot of this stuff very suddenly improved post-unionization (although it was already better as of 2e)

#

Paizo is run by gamer edgelords, but during the PF1e the line was also being written by said gamer edgelords

#

But a lot of those names have left or been kicked upstairs

turbid dagger
#

After some idle contemplation urged on by friends, I am in the homebrew pits
Making weapon group specific feats for fighter

warped orbit
#

ooh, interesting

turbid dagger
#

Idea is that each group gets 2, one on the level after you lock in a weapon mastery group and the other similarly after weapon legend

#

Also as a bonus take a monk stance I made after seeing the Warrior Poet archetype from 1e

rustic cape
#

That seems solid

#

Fun, too

#

Shitload of action compression on battle dance but I think not excessive

turbid dagger
#

Yeeee, the comparison point was Stumbling Feint in the same class

rustic cape
#

I like making One Inch Punch good

turbid dagger
#

SF is feint-strike-feint-strike, BD is either stride-strike or step-feint-strike
And YES
That was my actual main mechanical goal with this stance
Make a stance that wants to use one inch punch more than flurry

rustic cape
#

Double step with a free feint attempt on each into three-action one-inch punch seems solid

turbid dagger
#

The Swallow Stance bonus feint is once per round specifically to stop Elf Step from gettin two tries at that Feint :3

rustic cape
#

Oh right

turbid dagger
rustic cape
#

Is there a reason the upgrade feat is 8th level instead of 6th?

turbid dagger
#

Waterfowl Stance is another level 2 weapon stance, and its 'secret technique' is also level 8

#

(Using 'secret technique' to indicate the fancy metastrikes most stances get at level 6ish)

#

This also gives a prospective Swallow Stance User an opportunity at 6 to snag One Inch Punch in preparation for Battle Dance

rapid wagon
#

Question, what's the like... breakdown on the Druid's niche?

turbid dagger
#

This is a question I've much struggled with myself
The fundamental answer, I think, is that it just doesn't have as much of one as most casters
Its a generalist
It's got good survivability, decent saves, a list that lends itself to a healthy mix of damage and healing
Its focus spells are simple and good, largely
You can expect it to perform admirably in most situations, similarly to a fighter or monk on the martial side of things

#

Psychics are amazing at damage but don't have a lot of slots and very little defenses
Warpriests are sturdy but bad at actually hurting bad dudes
Druid has none of these downsides and a slightly lesser version of most of the upsides

rapid wagon
#

Hmm OK, so identity wise it's a little less focused on its own and it's more about how you build it, is what I'm getting

#

I was curious as to why I might pick it to be artillery over, say, a wizard, or a sorcerer

surreal basin
#

Like cleric, Druid’s mechanical identity is entirely subclass dependent

turbid dagger
#

The answer is that a wizard can't heal in a pinch, sorcerers are locked into their repetoire, and both are much more fragile
They're still good options, but druid has those advantages in its favor

rapid wagon
#

Sounds like druid has a bit of that jack of trades energy that I like

turbid dagger
#

Its def the most jack of all trades caster, imo

rapid wagon
#

Ok cool, tyty

tribal steeple
#

Druid is pretty broad. They make good blasters for sure but that's because Primal tradition (also storm druid focus spell). They can be good party healers but that's because Primal tradition (and Cornucopia focus spell I guess, also WIS so medicine checks). They can be off-strikers thanks to battle forms (wildshape druids, Primal spells). They kind of do a lot, and having access to the FULL PRIMAL LIST each day means you can flex into most of these roles whenever it's needed.

#

Just gotta prepare the right spells.

rustic cape
#

More than anything they're the primal list caster and the primal list is really strong

turbid dagger
#

So thisun received notably more pushback in my friend group- for being undertuned? My thought is that rerolls are realllllly highly priced in the system so I ought do that too

warped orbit
#

it is pretty harsh in having both a penalty and a further punishment for failing

turbid dagger
#

My thought at the time was that if your setting yourself up with flat footed -4 is swinging normal compared to most martials

warped orbit
#

that is true I suppose

vocal ember
#

I feel like this should be something like the Martial Artists' Follow-up Strike maybe.

turbid dagger
#

Hmmmm, that might be good, ye
Not sure if I want to rip it off wholesale, but

#

Flourish complicates things, though

vocal ember
#

Like, usually things are their own action because it's difficult to make stuff that could stack with everything else.

echo briar
#

For any even vague optimizer, just requiring you to use the weapon will almost always mean you will have the mastery anyways, and there is nothing really gained from stopping these from working on level 19 characters or ones who get these via multiclass.

turbid dagger
#

The point of them is that they're tied to your weapon group of choice
So locking into one weapon group from levels 5 to 19 has some upsides and is not 'you lose functional access to most weapons in exchange for having your system math remain the same'

echo briar
#

If that’s your goal, then these probably fail simply due to the fact that they are optional feats.

#

And again, 99% of the time, you will not take the sword feat without being master with swords. The benefits of stopping that 1% is fairly small.

turbid dagger
#

Well I'm still going to make all of them :3

vocal ember
#

I mean, I think the benefit in this case is communicating what the feat is about. Though now that I think about it, it could be kinda cool if you could use them with other weapons.

wary yoke
#

Seeing the fighter weapon homebrew reminds me that I was mulling over making archetypes for a PoW-style initiating system inspired by how the Exemplar works

#

Since I love how the Exemplar works, but the problem is that it's shackled to a class concept that is hit or miss for GMs

carmine oyster
#

Anyone have recommendations for held items for a 5th-level hydrokineticist?

#

(I'm setting up a pregen for a one-shot)

#

Staff of Water is an option, but doesn't provide that much they don't already have

#

And a shield is rather obsoleted by Deflecting Wave

echo briar
#

Holly crap, the new website looks great.

#

Sure, it’s a fairly standard website, but unlike the old one it looks like it was made this millennia

clever cobalt
#

Holy shit Paizo update their website finally

echo briar
#

*will update soon

#

this is a preview

wraith snow
carmine oyster
#

Hm, that is fun

#

And since they already have Generate from Base Kinesis it basically just speeds up what they can already do

tribal steeple
# carmine oyster Anyone have recommendations for held items for a 5th-level hydrokineticist?
    Wand of Tailwind (2nd Rank)        160 gp (Speed +10, 8 hours)
    Obsidian Goggles                 150 gp (Darkvision 1 hour)
    Skeleton Key                    125 gp (Thievery +1 lockpicking, Knock 1/day)
    Arboreal Boots                    160 gp (+1 Acrobatics)
    Armor Potency +1                160 gp (AC +1)
    Armor Shadow Rune                55 gp (Stealth +1)
    Diplomat's Badge                125 gp (Diplomacy +1)
    Wands, 2nd Rank                    160 gp (Tailwind, Vanishing Tracks, Gecko Grip, Water Breathing))```
this is some stuff I've got on my item wishlist for my Metal/Wood kineticist (druid free archetype).
#
    Gate Attenuator        60 gp (Impulse attack +1, Thunderstrike, Flourishing Flora)
    Bracelet of Dashing    58 gp (Acrobatics +1)
    Heartmoss            55 gp (Resistance 2 mental, Emotion Saves +1)
    Crafter's Eyepiece    60 gp (Crafting +1)
    Coyote Cloak        60 gp (Survival +1)
    Scrolls, 2nd Rank    12 gp (Cleanse Affliction, Clear Mind, Sound Body, See The Unseen, Mist, Vanishing Tracks, Water Breathing, Water Walk, Gentle Breeze)
    Wands, 1st Rank        60 gp (Cleanse Cuisine, Grease, Ant Haul, Helpful Steps, Alarm)
    
Level 4
    Spacious Pouch         75 gp (Bag of Holding rename)
    Staff of Healing     90 gp (Extra healing +1)
    Spiny Lodestone        90 gp (Athletics +1)
    Lifting Belt        80 gp (Athletics +1)```
and levels 3 and 4 for reference
#

maybe something seems appealing. if the water kineticist is already using kinetic activation then a lot of primal spell stuff is on the table

#

Staff of Water is borderline irrelevant for a water kineticist with the right impulses though, especially if they have the water junction that lets them push people around

#

hydraulic push isn't even a substitute for kinetic blast, since 3d6 < 2d6+4 (no way you don't have +4 CON at level 5)

#

really just filtering the ALL ITEMS tables is like 70% of the effort to finding useful items for any given thing

carmine oyster
#

I thought for wands/scrolls/staves you can only use ones that share a trait with one of your elements? The rest of these are phenomenal though, ty very much!

#

And I had no idea about the item bonuses table on the skills pages, that's a lot less overwhelming than looking at the whole list

tribal steeple
#

in my example's case the kineticist doesn't have Kinetic Activation but DOES have a druid dedication which enables the entire Primal tradition (albeit not inheriting the kineticist DC)

carmine oyster
#

Ahh makes sense

#

For a single-gate hydrokineticist Kinetic Activation definitely seems of dubious utility, unfortunately

tribal steeple
#

so all the wands and scrolls and stuff are DC-less or roll-less utility things. Rank 2 Tailwind is an 8-hour buff so a wand means you can more or less just handwave having +10 speed at all times

carmine oyster
#

If I ever play one myself going for a dedication for utility spells is a very good idea, though I'll probably not do it here to limit complexity

clever cobalt
#

I like pure fire kineticist

#

If only because you can do a fuckton of damage when played right

#

Alternatively Fire/Metal

tribal steeple
#

unfortunately there are actually very few items with the Water trait at 5th level. there are some though

carmine oyster
#

Well, I'm only looking for items from 1st-4th level, since that's what the character wealth by level has for a character of 5th level

tribal steeple
#

Kinetic Activation itself is pretty not useful unless you're really looking to use water spell scrolls or wands that aren't attacks/saves

carmine oyster
carmine oyster
tribal steeple
#

you know I had been kinda feeling like weapon infusion wasn't doing a lot for me so I retrained it away to Magnetic Pinions, and then the very next fight we get into we're dealing with something that floats 40ft above the ground and all my other effects are 30ft range >:T

carmine oyster
#

Oooof

tribal steeple
#

it's okay, the thing kept coming back down due to reasons but it felt REAL AWKWARD when I had essentially nothing to contribute on my turn

carmine oyster
#

There's always the tried-and-true tactic of rude gestures

tribal steeple
#

anyway uh

  • gate attenuator
  • bag of holding
  • a spellheart perhaps, easy way to get an alternate damage type as a spell/cantrip
  • whatever items give you a +1 to your most important skills (intimidate, medicine, athletics, acrobatics, etc)
#

kineticist is a wierdo class that really doesn't need items beyond armor runes and gate attenuators so you can kinda just grab whatever

#

if you're the kind of nerd for it, a bunch of mundane adventuring gear can go a long way

    Basic Adventuring Gear (8 gp, 24 sp, 9 cp)
        Backpack                 1 sp    x
        Basic Crafter's Book    1 sp    x
        Compass                    1 gp    x
        Cookware                1 gp    x
        Crowbar                    5 sp    x
        Hourglass                3 gp    x
        Mirror                    1 gp    x
        Primal Symbol            N/A        x
        Ruler                    5 sp    x
        Signal Whistle            8 cp    x
        Ten-Foot Pole            1 cp    x
        Tent (Pup)                8 sp    x
        Tool (Short)            4 sp    x
        Trundle Wheel            1 gp    x
        Writing Set                1 gp    x
    Climbing Kit        5 sp
    Explorer's Clothing 1 sp
    Antidote            3 gp
    Healing Potion        4 gp
    Versatile Tinderbox    20 gp
    Scrolls, 1st Rank     4 gp (Fleet Step, Jump, Helpful Steps, Pest Form)```
carmine oyster
#

Spellhearts are still limited by Kinetic Activation unless I add a dedication trait I think, but I'll have to dig through the skill items

tribal steeple
#

never be caught without your ten foot pole, you can use it for so many things

carmine oyster
#

Tragically, 500 Toads does not have the water trait

#

Or it would be Wand of 500 Toads all the way

tribal steeple
#

TIL of 500 Toads, what a great spell to have on a wand.

carmine oyster
#

Horrifying

clever cobalt
carmine oyster
#

False advertising!

warped orbit
#

oh lmao, I didn't think about how they would need to rename that one

clever cobalt
#

Whats it renamed from?

warped orbit
#

Mithral Tree

clever cobalt
#

Ah

#

Wait did they change Mithril to Dawnsilver? I didnt notice that in the remaster

vocal ember
#

Yeah

astral prawn
#

Anyone come up with low-level mythic feats for their own games?

trail nova
light gyro
#

though not an unreasonable change as part of the Great Copyright Ass-Covering

solar storm
#

Mithril is iirc technically a copyright of the Tolkien estate but it’s not strongly defended

#

So I can see changing it as part of the Great Ass Covering yeah

vocal ember
#

technically D&D spells it mithral which is also the spelling Pathfinder used

echo briar
#

Pathfinder should have just used a 3rd spelling, like miithril

tribal steeple
#

Mythrel

echo briar
#

Dawn silver, pronounced mithral

vocal ember
#

mirthlol

light gyro
#

POSSIBLY FINAL ROUND OF THE ENTIRE CAMPAIGN: BOSS ROLLS A 1 A 20 A 20 AND A 1 IN A ROW

warped orbit
#

Damn

light gyro
#

1 on a quick grab, 20 on a hidden check, 20 on a hit, 1 on a quick grab

light gyro
#

informing my party that rasputin is canon

wraith snow
#

He sure is

#

One of my current PCs is a relative, even

light gyro
#

okay!!!!! after 2 years and 9 months, Strength of Thousands is over!!!!!!!

surreal basin
#

Namely a series of media that’s about the fantastical war torn land of Russia

wraith snow
#

iirc the item description for Mustard Gas heavily implies that it was recreated by a Russian from Irrisen

warped orbit
#

yeah

surreal basin
#

Also heavily implied the Egyptian pantheon was banished to Egypt era earth during the godsrain which is why we have them on earth

#

Which is fucking hilarious

vital kiln
surreal basin
#

Yes

vital kiln
#

So this just

#

Kinda stinks then

#

Worse version of Signature Moves

#

...why the fuck is it called Signature Moves anyway, Signature Weapon makes more sense

surreal basin
vital kiln
#

Aye

#

900GP for a masterwork weapon and while you're holding it, you also gain a +1 trait bonus to bluffing and intimidating

frozen flame
#

Ancestral Weapon gives you a +1 trait bonus on attack rolls, not Bluff and Intimidate

#

Which is a bit harder to get, and it works with all weapons of that material

#

So it still has a purpose

novel merlin
#

In pf1e there are about a million strictly better than others traits

vital kiln
#

...also where the fuck are the rules for silver weapons

#

I can only find the rules for 2e's silver weapons

frozen flame
#

It's Silver, Alchemical (because it's basically a straight port of D&D 3.5 and that's what it was called there)

vital kiln
#

Aaaaaaaaaaaaah okay

#

Thanks Retro

surreal basin
#

Also

#

Traits are v unbalanced, don’t worry about one option vs another

#

They’re basically the 1e equivalent of the stuff we get from adventure paths now like the blood mage that’s entirely disconnected from the balance of the actual game

#

They’re made in the void of the adventure they’re from

novel merlin
#

The best ones are generally just the ones that are half a feat

#

+2 initiative and +1 to a save

trail nova
#

I like the fun weird traits.

#

Stuff that gives you fun weird minor tricks, or like “can order small things anywhere”

carmine oyster
#

Hmm, this is a bit awkward - a Hydrokineticist who picks up a critical blast junction will blast themselves with the splash damage, and can't use Deflecting Wave to get resistance since it's not a hostile effect

vital kiln
#

...thought that occurs to me

#

Is it worth snagging proficiency in a butchering axe and then using a Small one for a one-handed d12 weapon or would that not actually work

frozen flame
#

Inappropriately Sized Weapons: A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon, a –4 nonproficiency penalty also applies.

#

It would work but you're going to be eating -2 on every attack, so probably not worth it.

vital kiln
#

Doesn't that only apply to larger sizes?

frozen flame
#

It says "for each size category of difference" not "for each size category larger" so

vital kiln
#

...ah, yeah, so it does

#

Definitely more worth it to just use a bastard sword, d10 vs d12 isn't that large

#

...on the topic of differently sized butchering axes, is it worth the -2 penalty to deal 4d6 damage with a Large one?

#

Or is the extra d6 ultimately not worth the hit to your attack rolls?

frozen flame
#

It would only go up to 3d8

#

Based on... this

vital kiln
#

Ah, I thought it added an extra die

#

Question still stands I guess, is 3d8 much more worth it than 3d6?

#

Same floor but a much higher ceiling in terms of damage

#

Average is a good 3 points of damage higher too

warped orbit
#

A die step is on average 1 damage

frozen flame
#

The actual answer is that it's not worth figuring out how the rules for oversized weapons work

#

Because they might have errata'd those at some point

vital kiln
#

Eh, yeah, true

#

And I don't feel like engaging in Internet Archaeology to find it

vital kiln
#

How common are spells that target touch AC?

novel merlin
#

Basically all of them thag go off an attack roll lmao

vital kiln
#

...and I elected to make a low dex build in a magic school campaign

#

Fucking great, now I have to start over from the beginning so I don't constantly eat shit

novel merlin
#

Yeah in 1e most spells that don't require saves are touch

#

Granted they use the casters shitty ranged attack roll mod

#

But they are the counter to big armor boy

vital kiln
#

...is there actually any use case for heavy armor...?

#

Instead of just

#

Investing in DEX and just wearing medium armor?

novel merlin
#

Pf1e gives waaaaay fewer stat boosts than 2e

#

Also there's flat footed which is your AC without dex or dodge

#

You are always flat footed at the start of combat until you take your first turn

vital kiln
#

Ah, I see

#

...why the fuck is a breastplate reducing my speed by a whole ten feet

tribal steeple
#

5th level wood/metal kineticist, get
time to use Safe Elements and Ravel of Thorns to become an unforgiving tar pit of movement punishment

#

highest AC in the party, highest HP in the party, replenishing sources of temp HP on top, Cornucopia focus spell for 3d6+12 healing off cooldown

#

it's time to soak some damage

vital kiln
#

Good lord

carmine oyster
#

Anyone happen to have a calendar for Golarion that includes solar eclipses?

#

(If not I'll probably just choose a random day, but it seems like the sort of thing that probably exists somewhere)

limber comet
#

Battlecry soon

#

Very soon

limber comet
#

The beacons are lit, Andoran calls for aid

vital kiln
#

There any random bits of adventuring gear y'all would recommend

#

I'm playing a species that doesn't need to eat or drink or breathe or sleep, so it frees me up a lot to buy silly shit

turbid dagger
#

If you are melee and have low light vision, a candlecap
Lets you perform at your best in darkness
Less useful if you have normal vision but still nice, obviously not useful for darkvision

vital kiln
#

Oh, good idea

#

...if I'm a caster, could I buy an animal and turn it into a familiar?

turbid dagger
#

Uhhhhhh normally you just get a familiar as part of a class feature

vital kiln
#

Zog

#

Might still get an animal anyway

#

Oh shit I can buy a pseudodragon?

#

...why are they so cheap wtf

#

Relatively cheap anyway

rustic cape
#

+6 vs +5

#

And Bulwark helps diminish the effect of lack of dex on reflex saves

vital kiln
#

I see

carmine oyster
#

That's for 2e, not 1e, I think

rustic cape
#

OH

#

Oh we were talking about 1E

#

@vital kiln Okay for 1E the simple answer is: AC isn't a very good means of defense at the higher levels where dex can beat heavy armor anyway, and most classes want strength for damage

novel merlin
echo briar
#

Ancient runes or carvings no one can understand? Make a rubbing and find someone more knowledgeable

silver geyser
#

Always have a few vials on hand.

#

Have a dagger as well, not even for weapon purposes.

vital kiln
#

Oh aye, always good to have a little knife at hand

vital kiln
#

Are skeleton keys particularly useful?

surreal basin
#

In 1e or 2

vital kiln
#

1e

surreal basin
#

If you have less than a +10 sure

wraith snow
#

Got art done for a homebrew campaign I'm in

eager mountain
rapid wagon
#

so my monk died. I'm now faced with the option of becoming undead, specifically a mummy. Our rogue also died.

Party is a champion of urgathoa, a fighter, a bard, and a sorcerer who primarily debuffs.

Im considering going a storm druid instead, so that we have a proper blaster

#

no matter which way i cut the pie, im still our designated healer tho

surreal basin
#

Is the rogue becoming undead and is the champ undead

rapid wagon
#

nah currently no undead party members after my kineticist died

#

the rogue was duskwalker and apparently has reasons why they cant be undeaded

surreal basin
#

Bloodlords?

rapid wagon
#

yee

surreal basin
#

How far are yall

rapid wagon
#

not sure as far as books, but we're in sallowshore

surreal basin
#

Oh okay

#

||do yall have the negative healing for your living party members?||

rapid wagon
#

some, took it, i dont think all of them did; ive been relying on treat wounds with stitch flesh

#

to cover all bases

surreal basin
#

Everyone should really take it since positive energy is like

#

Actually illegal

#

In Geb

rapid wagon
#

yeahhhh....

#

i was also considering going an evil cleric

frozen flame
#

The undead archetypes aren't amazing (I'm playing a Vampire Exemplar at the moment) but Mummy isn't bad except for the fire weakness.

rapid wagon
#

i just mostly like the vibe for a monk

frozen flame
#

It does have a lot of synergy with unarmed attacks so if you weren't a weapon monk, it would work decently there.

rapid wagon
#

does the changes to my unarmed also affect my stance attacks?

frozen flame
#

Presumably your monk stuff would override the basic fist changes

#

But the other feats trigger on a "fist Strike" so... that probably works with stances?

warped orbit
#

there's like no downside to negative healing in Blood Lords

#

it even gives it to anyone who didn't already have it at the end of the first book

frozen flame
#

There's a technical downside in that a lot of the encounters are full of enemies that only deal negative damage

#

So the GM has to change that or they literally can't hurt the party

warped orbit
#

yeah, but that's a problem for the GM 😛

#

just a consequence of Blood Lords having a weird flavor conflict

rapid wagon
#

iirc in a like writers talk on it, that was kind of on purpose because they generally expect most party members to be alive/not have that feature

#

not be undead i mean

warped orbit
#

but Monk also already does that

warped orbit
#

and with positive healing illegal, you are already heavily incentivized to get it

#

plus who wouldn't play an undead character in the undead AP

frozen flame
#

You can also play a cleric of a god that allows both void and vitality (like Nethys, who's super appropriate for Geb)

rapid wagon
#

apparently based on their playtesting, most people

frozen flame
#

And take Versatile Font

warped orbit
#

it's just a very weird choice overall

frozen flame
#

Yes it is illegal but don't get caught; this is the Lawful Evil AP 😛

warped orbit
#

Blood Lords also has the thing that a lot of the choices you might expect to be flavorwise fitting, like Undead Sorc or similar, suffer from the fact that you mostly fight other undead

frozen flame
warped orbit
surreal basin
#

Unless they changed it

#

Their playtesters min max insanely hard

#

Undead Archetypes aren’t perfect so they didn’t take them

warped orbit
#

yeah but even then, everyone gets it anyway very quickly into the AP

rapid wagon
#

Everyone gets the option, done people in my group didn't take the option for whatever reason

#

Likely on one level or another not targeting the mechanical benefit

warped orbit
#

a lot of NPC spellcasters in Blood Lords also have spells prepped that only work against living creatures
even some of the traps and haunts only work against the living

rapid wagon
#

I'm not saying they made the best choice, I'm just saying that they made that choice.

That and others almost certainly did. Especially since not one of us is going into it with any foreknowledge of what to expect the rest of the adventure

rapid wagon
#

My first character was undead, my second was not.

Really just trying to decide if I want to keep my second character or move to a third

frank crystal
#

Can a character who can cast a specific tradition via innate spells from their ancestry cast spell scrolls from that school?

warped orbit
#

innate spells do not let you cast with scrolls or wands

surreal basin
#

What really?

#

God Wands and scrolls fucking suck so bad by default

warped orbit
#

you need a spellcasting dedication, or something equivalent like Eldritch Archer

surreal basin
#

Man I really hate how much Paizo wants consumables to be just unuseable

surreal basin
#

Although I do feel it’s an ask ur GM situation unless ur in a society game

warped orbit
wary yoke
#

Combat with yellow musk creepers, I'm feeling very alone after charging up with Marathon Dash (allies stay back even with free movement) and everyone else has barely moved up, leading to me being the only target (I am focused on and crit, so I am now dying)

tribal steeple
#

casting dedication + wand of [long duration buff spell] is big QOL

warped orbit
wary yoke
#

We have a battle bard, a champion, a rogue, and a weapon inventor

tribal steeple
#

wand of see the unseen is great stuff
"i have had enough of this invisibility bullshit"

#

"no i will never not be seeing the invisible things"

turbid dagger
#

Scrolls and wands honestly feel like the best consumables
Its potions and such that feel like they're not worth using ever imo

#

2 actions for something that is patently worse than a spell feels worse than an extra action for an extra spell

warped orbit
#

I've been thinking of giving people like 2-3 slots for consumables that can be drawn for free

#

which, you can already kind of do with a Retrieval Belt and Retrieval Prisms

#

to make potions and other consumables a bit less onerous to use in combat

wraith snow
#

Bombs can be relevant, provided the characters know what to expect

surreal basin
#

Perhaps one of the most bullshit spells in the game lmao

wraith snow
#

eg, there was a troll-heavy-arc in a game I played recently, and the players got a lot of value out of fire and acid bombs

surreal basin
#

“I’m invisible but not really, nu uh, I’m not invisible u just can’t see me”

#

Shut up nerd

wraith snow
#

Same with the vitality bombs in Bloodlords, but as has been mentioned here before, Bloodlords in general is just really awkward for a full undead party

#

a lot of fights turn into really awkward standoffs where the players cannot actually be hurt but also the enemy might be very obnoxious to actually harm

surreal basin
#

Tbh any fight where we couldn’t be hurt my GM went “the enemy instantly gives up”

#

Because why wouldn’t they

wraith snow
#

Usually with my GM it was "the enemy moves directly through a wall, now what?"

surreal basin
#

Or “we can skip this combat, you literally can’t lose and don’t need to spend any resources”

wraith snow
#

though yeah sometimes it was the auto-skip because they couldn't easily flee and they weren't smart enough to yield

tribal steeple
#

"NEVER SHOULD HAVE COME HERE!"

wraith snow
#

LMAO

wraith snow
tribal steeple
#

this is ANOTHER WIN for the notion of Sitreps and defined objectives so you can conclusively say "this is exactly how much they should fight for"

#

but this is not a system problem, it is a GM problem

#

it is on GMs to have a good understanding of when enemies should cut their losses, and unfortunately a lot of my play experience in pathfinder combat has been deathmatches

turbid dagger
#

TBH, I've slowly cooled on Lancer sitreps since my last few sessions with the system
Maybe this was a table issue but it often felt like doing the cool fight was a detriment to winning because you instead needed to like
Scramble around on a time limit scanning stuff

surreal basin
#

Vis a vis that last part

turbid dagger
#

Like, if your in a Recon sitrep
It's often felt to me like shooting a dude is wasting time that I could spend hoofing it to one of the CZs way over there so we can actually Win The Fight
But shooting guys is more fun that ignoring them and running around

surreal basin
#

Well

#

The GM should reasonably make like

#

The enemies a roadblock to doing that

#

Either by being threatening enough that you can’t ignore them; better at scoring points than the players, or too good at stopping the players from scoring

turbid dagger
#

Escort, shooting guys is often wasting time that you can spend running the football up towards the end zone
Extraction is similar
Obviously the bad guys are trying to stop you and therefore killing them is good
But often it feels not worth the effort to dig in and kill a berzerker and all its HP over like
Ramming it away from the escort objective and runnin away with it
But yeah how much this is the game and how much is the games I've been playing is nebulous
I just thought it worth mentioning when sitreps got brought up as an alternative to PF2e 'lets just fight' style combat

tribal steeple
#

my grievance is chiefly that 100% of my pathfinder experience has been "HP slugging match" of varying forms, be it beefy single target that the fighter Strikes repeatedly or a big gaggle of 15 enemies that the wizard casts Chain Lightning on

#

there is nothing but making the enemy's hp drop to 0

#

consequently, any notion of tactics beyond the highest damage action loses value

#

sometimes you do in fact just want to roll dice and beat the hell out of a bunch of enemies, but in order for that not to become stale you have to break it up with other objectives (the topical Sitreps)

#

even the times where there notionally was a different objective (e.g. "ensure the village doesn't get burned down by the invading giants and their dragon") the ONLY actual solution to that objective is to just kill all the enemies

surreal basin
#

Not sure I agree with this necessarily

tribal steeple
#

YES I know there are going to be exceptions and doing things like grapple/trip and debuffs are not "highest damage effects" but in this context I consider them to largely be facilitating those "highest damage effects"

#

I trip the enemy so they can be hit easier. I blind the archer so they cannot hit us while we hit other enemies.

#

Using lancer as example again, Ram is a basic action you can use to bop someone off a control zone or payload objective. Why would you ever use Shove or Trip in pathfinder if it didn't somehow make your strikers more able to strike things? Unless you're shoving them off a ledge, which ties right back into "highest damage effect" as an enemy who is 20ft below you is taking fall damage and thoroughly neutralized.

craggy thunder
#

fist of the ruby phoenix party idea entirely caping K-Pop Demon Hunters' bit; entire party of performance-based characters that have soulforger or mind smith

warped orbit
#

so Mythspeaker does apparently confirm that Mythic PCs totally ignore Mythic Resistance on monsters

#

so it doesn't really do anything, unless you use a Mythic monster against non Mythic PCs

clever cobalt
#

Oh?

warped orbit
#

basically there is a new skill feat that gives you a once per 10 minutes free action to reduce Mythic resistance on your next Strike
but then it also says the following

If your Strike would already ignore mythic resistance (because you are a mythic character or wield a mythic weapon), your next successful Strike against the creature instead deals an additional 1d6 precision damage. This additional damage increases to 1d8 if your Hero-God Lore or Legendary Beast Lore proficiency rank is expert, 1d10 if your rank is master, or 1d12 if your rank is legendary.

#

so Mythic Resistance only ever applies against non Mythic creatures
meaning in a Mythic game, it does basically nothing except maybe screw over minions and summons more

echo briar
#

And casters, who don’t have an equivalent for mythic saves

warped orbit
#

yeah

#

Mythic Resilience still is a big issue for casters
especially since there is basically no reason to use one of the "slots" of a monster on Mythic Resistance

clever cobalt
#

Good to know

surreal basin
#

Which is stuff like mythic strike actually contradicts this

#

And implies mythic characters do NOT normally bypass it

#

So it’s still vague

heavy fulcrum
#

no, mythic resistance has always been overcome by mythic characters

#

from the Mythic Monster Templates

#

Mythic Resistance (1st): The creature gains resistance to all Strikes made by non-mythic creatures equal to half its level. If it gains mythic resistance a second time, increase the resistance to its full level. Mythic weapons bypass this resistance even if the creature wielding them is not mythic.

#

i think mythic strike is just... weird

surreal basin
#

Hm

#

Weird

#

Yeah that’s strange lmao

heavy fulcrum
#

most of its function is the mythic proficiency anyway

#

either that or Mythic Characters don't actually count as Mythic Creatures because of the everlasting "we never printed those exact words in that exact order so its technically not a rule"

surreal basin
#

That would be very stupid

#

Admittedly I also think a skeleton drowning is very stupid

#

So

rustic cape
#

I think PF2e being 95% of an amazing game is pretty damn respectable and I’ve never personally met a GM who wasn’t willing to paper over the remaining 5%

#

So yeah, what Emily said

echo briar
#

Before we start getting previews, what is the most off the wall thing you think will be in Battlecry! ?

limber comet
#

Troop of mythic guys

clever cobalt
#

When does Battlecry drop again?

echo briar
#

We know we are getting a new thaumaturge implement. I know it will be a siege weapon, and will suck.

#

End of the month.

warped orbit
#

it's 1-10 resistance, that's less than most on level monsters will have

surreal basin
#

I kinda get what mythic saves are going for tho

#

It’s supposed to like… make u have to adapt to an enemies weakness

desert vale
#

What if pathfinder earth was infested with cosmic horror

heavy fulcrum
#

already is

#

all the standard cthulhu mythos stuff on earth is there in pathfinder

#

like cthulhu and rlyeh

#

though some stuff with locations on earth is actually extradimensional (as in you can get there from earth but its actually connected via portals and shit)

steel blade
#

also, Baba Yaga and Rasputin vvvSip

tribal steeple
#

it absolutely already has its own share of cosmic horror and you don't even really need to go very far to see some

echo briar
#

Does the dark tapestry exist within solar systems, or just between them?

#

Like, will the Apollo missions get stopped by some unknowable horror?

heavy fulcrum
#

its just between

#

and its not like, literally everywhere between systems anyway

#

The Dark Tapestry (space between the stars) and the Dark Tapestry (the outer gods, great old ones and the dominion of the black) are technically seperate things

#

its mostly just a poetic name for "space" the separates it from regular interplanetary space

echo briar
#

Do we know how far out they stay? Like will they attack the Oort cloud?

heavy fulcrum
#

theyll go anywhere and attack whatever they want

#

again, not literally everything outside the solar system is an evil monster, its just that a lot of cosmic horrors live outside solar systems

#

sea monsters in the sea, as a point of comparison

#

just because you get in a boat doesnt mean the kraken is gonna get you

echo briar
#

Yea, but how shallow of water can the sea monsters swim in?

heavy fulcrum
#

depends on the sea monster

#

and ones definitions of "sea" and "monster"

#

azathoth isnt likely to sneak up on you but the king in yellow could be anywhere

astral prawn
limber comet
#

I HAVE BATTLECRY

#

LETS

#

FUCKING

#

GO

echo briar
#

How is guardian looking?

#

That seems like it’s going to be changed the most from the playtest

warped orbit
echo briar
#

Is taunt still the main class feature?

clever cobalt
#

Any lore

clever cobalt
light gyro
#

Knave's ICON, right?

limber comet
#

Whoa whoa hold on

limber comet
warped orbit
#

oh interesting

limber comet
#

The new sorcerer Bloodline is Aesir btw :3

clever cobalt
echo briar
#

So thaums can just sword and board now

limber comet
#

Also Swarm eidolon

clever cobalt
limber comet
#

Also

#

There is a metric fuck ton of troop statblocks

clever cobalt
#

Nice

warped orbit
limber comet
#

Like, a ridiculous amount

clever cobalt
#

Any standouts?

#

Like weird troops etc

limber comet
#

Stat wise or just what I think is neat?

warped orbit
clever cobalt
#

The latter

limber comet
#

Oh there's a deluzon troop; kinda funny that pitcher plants would group up and march

#

There's also a dedicated fleshwarp troop

clever cobalt
#

Oh?

#

Love my Fleshwarps

#

Is there mass combat rules?

#

And if so how similar is it to Kingmaker?

limber comet
#

Not as extravagant but there's a gnome cannon brigade

#

Uhhhh

clever cobalt
#

Nice

limber comet
#

Yes, and I'm not sure

clever cobalt
#

Gotcha

limber comet
#

My kingmaker campaign died one session in lmfao

clever cobalt
#

Sad but unfortunately common

warped orbit
# limber comet

Paragon also seems overall not that important here, which is good for not competing with other implements
Initiate is also the biggest immediate buff, so this is an incredible second or third pick for implement

clever cobalt
#

Also yeah does the Guardian still have taunt?

limber comet
#

Yep!

#

Taunt is still a key feature

clever cobalt
#

Nice

#

Any new ancestry feats?

warped orbit
clever cobalt
#

For existing ancestries

#

Not the new one

limber comet
clever cobalt
limber comet
warped orbit
#

that's so much better, nice

limber comet
#

Also guardian gets the parry trait on two handed weapons

#

Through a lvl 2 feat

rustic cape
#

Like, it's skippable if you have a higher priority, but

#

Goddamn

warped orbit
stuck bane
#

Any other classes getting interesting stuff besides summoner and thaumaturge?

surreal basin
#

Tbh unbreakable shield is admittedly v nice

limber comet
warped orbit
#

oh?

#

what's the Inventor one?

turbid dagger
#

I realllllly want to know more about Guardian but don't know how to articulate this desire other than 'the first three pages of the guardian spread' which does not seems like a fair ask

limber comet
#

I'm not gonna do that >w> not out of spite or anything but that's a pretty big ask

limber comet
turbid dagger
#

Yeeee v v fair, I didn't expect ya too!
For a smaller ask- is it's weapon prof scaling still sorta weird?

limber comet
#

Let me check

#

In short, kinda

#

You get master at 13th and that's as high as it goes

surreal basin
#

That’s normal

turbid dagger
#

Oh my god
Yeah Matt that's
They fixed
hte fucing prof scaling

#

ITS ALL COMING UP NAMO

limber comet
#

OOPS

#

LOL

turbid dagger
#

Now, wat IS different

#

Is weapon spec

#

It gets that later than most class
But that seems fair

limber comet
#

Holy shit lmao

#

Idk if this is good but the mental imagery is great

warped orbit
#

oh it's a slightly cooler version of Dazing Blow

#

that's actually pretty good

#

Dazing Blow can be done with a weapon instead of fist/gauntlet, but it has Press

#

the fact that this can be at full bonus makes it actually quite good

#

and also acts as a threat to not ignore your Taunt

turbid dagger
#

I'm also EXTREMELY interested in new Aldori Duelist

limber comet
#

OH

#

Okay I

#

I have something I wanna mention

#

We have a new consumable magic item type now

warped orbit
#

oh?

limber comet
#

Whetstones

smoky knot
#

YO

turbid dagger
#

WOAH??

smoky knot
#

Hello hi I'm here now do tell more about whetstones

warped orbit
#

interesting
I assume they are basically temporary weapon buffs like oils?

smoky knot
#

Bracing in Investigator

limber comet
#

Left one in for an example

smoky knot
#

Holy shit it's cool

#

Incredible

turbid dagger
#

Trills found my secret source...

limber comet
#

Am I your secret source???

#

I'm flattered

smoky knot
#

You're his secret source

turbid dagger
#

I may have been sharing info found here and elsewhere on another server we share

smoky knot
# limber comet

Judging purely from an Investigator lens, if a few more whetstones are atleast as cool as that one there, I will be eating

#

I don't know how well other classes would use them, though

warped orbit
# limber comet

bit rough with twohanded weapons, especially since you can't prebuff
but depends on the effects I suppose

smoky knot
#

If you have like twenty seconds of warning before a fight and you're willing to risk the consumable, it's doable

#

It's only on the first strike, so that minute long duration is a good buffer

warped orbit
#

this does also work on ranged weapons as written, which is very funny to me
we Monster Hunter sharpening now

limber comet
#

There's 24 other whetstones

#

25 total

smoky knot
#

Sheesh

#

How many are below level 8

warped orbit
smoky knot
#

It usually isn't

#

But it sometimes is

limber comet
smoky knot
smoky knot
#

You should send one of the new Commander tactics sometime

#

I froth at the mouth for them

limber comet
#

Let me take a look

rustic cape
#

Anything you can tell us about the Inventor or Wizard stuff?

limber comet
#

Sure

#

One more whetstone as a trear

limber comet
#

The inventor one just gives you a personal mortar statblock

rustic cape
#

Ah, so beeg gun

limber comet
#

Oh yeah

#

We have follower rules now

warped orbit
#

Thats giving up a lot of Wizard's power

smoky knot
warped orbit
#

Depends on what else is in the archetype I guess

smoky knot
limber comet
smoky knot
#

Sheesh. That's pretty good

limber comet
#

There's limits to it, like

#

Gargantuan creatures can't be moved this way

#

And you can only move a number of targets equal to your Int modifier

smoky knot
#

You can move multiple???

#

Holy

#

Paizo really pulling out all the stops on this one

warped orbit
#

You do give up your extra top level slots

rustic cape
#

That’s still wild

turbid dagger
#

Okay so silly request that I suspect is a no but
I've had some hopium in my system for a long time
About Guardian getting Defensive Advance like champion because that feat doesn't actually have any divine flavor
Can you grant me closure

#

(or more broadly, what shield action compression DOES it get)

turbid dagger
#

OH MY HFUCNG GOD
ITS ALLLLL COMING UP NAMO

limber comet
#

Guardian is actually really good

light gyro
# limber comet

Whetstones sound sick but the action economy sounds terrible

smoky knot
#

It is

#

Kinda

#

Atleast once you use it, you're practically guaranteed to get the effect

#

But as always, it's an opportunity to shill for Investigator

#

You don't have actions in this economy anyway, so more actions is good

light gyro
#

Oh wait counteract check with your weapon attack modifier that's CRACKED

turbid dagger
#

I'm like
Reeling from guardian actually getting Defensive Advance
Being AMAZING for Guardian aside
It opens up so much archetype potential

#

Before getting it off class required Cha, a deity, and anathema

warped orbit
smoky knot
#

And it's incredibly anime

warped orbit
#

But it's also on a consumable that requires 2/3 actions to apply

smoky knot
#

I need to parry Disintegration eventually