#Pathfinder

1 messages · Page 92 of 1

solar thorn
#

Yeah it sucks when it happens. In a 5e game I had an enemy massive damage me before I had a turn and then the GM mocked me and I had a pretty massive crashout on the 5e channel a few months back

wraith snow
#

Thankfully it was just ruled at "lets just pretend you went down" because this is all homebrew and we've set up plots for that character ahead of time but someone has brought it up almost hourly in the sessions after

surreal basin
#

What would yall do to make a character whose a possessed porcelain doll see: Ranni and the Revenant from Elden Ring

wraith snow
#

Probably Poppet? I know there used to be a Halfling thing for that in 1e

rustic cape
#

Poppet is the straightforward choice

surreal basin
#

Fair

errant roost
#

what sort of mechanical hooks do you want to reflect their doll-dom?

rustic cape
#

Automaton would also do it, really

surreal basin
#

Some kinda spirity stuff and some kinda stuff reflecting them having an artificial body

#

yeah automaton isn’t a bad choice

surreal basin
#

Yeah automaton would be good

#

Automaton + Animist would just straight up revenant huh

#

Although I guess going poppet, the fire weakness could be just as easily explained as like

#

Ceramic cracking when heated too much

#

Or wood

#

Still it’s pretty focused around being a Silly Lil Guy

surreal basin
#

Funny detail

#

If you’re quickened you can abuse the sharpshooter automatons Aim ability to make two shots, one in your second range increment and one in your third

#

Since the phrasing of this is just “if you use this a second time, your next attack”

#

This doesn’t really get you much

#

But it’s funny and I think unintentional

rapid wagon
#

Hmm if yall were trying to make Akuma from Street Fighter, how would you go about it? Let's say at level 8.

tribal steeple
#

street fighter character
monk, obviously

rapid wagon
#

Yeah that's my starting point

wraith snow
#

There might be some fun flavour stuff to look at from Hungerseed but not wanting an unarmed attack that isn't throwing hands is also understandable

silver geyser
#

I think Akuma is Mountain Style?

wraith snow
#

the leaping attack feats to represent Demon Flip are very funny but also I can't imagine them actually coming up very often in live play

#

Unless your GM just really, really likes flying enemies

rustic cape
#

Akuma is actually secretly an exemplar

wraith snow
#

Honestly I could see it

rustic cape
#

Hm, what ancestries other than iruxi can get one unarmed attack of each physical damage type at first level?

wraith snow
#

Monstrous Skeleton I think can

wraith snow
#

Ah, nvm, only one type of your choice. I guess if you combine that with Monk you can get up to all 3.

#

But not inherrently

rustic cape
#

Huh, I think catfolk can sorta do it?

#

Saber teeth + claws + fists?

#

Tragic that the claws require a heritage

wraith snow
#

There's also brawling weapons that do the other damage types

#

if you want to count that

#

in that case, any ancestry that can access slashing or piercing can easily cover the other one

rustic cape
#

Pondering this for a three-unarmed weapon exemplar

clever cobalt
#

Whats the best spellcasting class

wraith snow
#

I feel like they all have their own niches but Druid feels very well-rounded

#

Sorc is also up there in my mind just because it can fill any caster niche, and because it has the most spellslots + spont casting

rustic cape
#

Primal is probably the single most straightforwardly good list

wraith snow
#

Though spontaneous v. prep feels more like a player preference thing (and a GM game style thing)

rustic cape
#

And primal sorc really leans into what makes primal such a good list

#

“Best” is hard to quantify, though

clever cobalt
#

Fair

#

what Free ARchetypes are good for the Driid anyways?

#

Cause I was thinking Druid already

wraith snow
#

Fighter tbh

#

at least if you want to lean into form spells

rustic cape
#

Stuff that nets it control spells

#

Primal’s weakpoint is a lack of Stupid Bullshit magic

#

Divine can help with that

wraith snow
#

I would also put forward Oracle for specifically lower level games, because you get access to what other classes don't get till MUCH later with the caveat that they become Cursebound

#

and otherwise you're basically just a list-locked Sorc

rustic cape
#

Druid with cleric or animist multiclass can pick up some good stuff

#

Or Halcyon Speaker for arcane

#

Unfortunately I think there’s no wis-based way to nab occult

#

But primal gets you slow, haste, fireball, and heal

#

The four most powerful spells >_>

#

(That aren’t named synesthesia anyway)

#

Occult/Primal is an absolutely wild pair

#

But for a druid, just getting a reaction canceler like roaring applause or laughter will be huge

rustic cape
#

Oh also @clever cobalt do you know how high level the game will be going?

clever cobalt
#

12-20

rustic cape
#

Oh!

#

Very nice

#

Get Reach spell

#

Moment with Reach Spell actually does change the flow of everything

#

And don’t neglect to prep this abomination https://2e.aonprd.com/Spells.aspx?ID=1320

#

Notable for many reasons but one is not caring about Death Effects like Breath of Life does

clever cobalt
#

danke

rustic cape
#

I learned a lot about playing casters from doing an animist, but my big two tips are:

  • lower level slots are for utility/buffing/debuffing spells that don’t need to be heightened. High level slots are for your big damage spells and your top-of-the-line debuffs
  • especially in those lower slots, prepare stuff that might be useless but which will be absolutely clutch if it isn’t. Bring grapple-breakers and reaction-killers and other weird niche stuff
#

A caster’s job is to be a Swiss army knife

#

It is to have every kind of whiskey you can dream of on tap

wraith snow
#

To note for specifically Primal, it depends on exactly how nice your GM is willing to be but you can get A LOT of mileage out of shape stone and wood. They might genuinely be some of the greatest out of combat problem-solution spells in the system.

#

I really wish the system had more stuff like them, though I understand why it doesn't

rustic cape
#

Wall of Stone is similarly insane

solar storm
#

Though there’s some dual use damage and utility spells I like to keep around in low and mid slots

rustic cape
#

Yeah

#

Oh! Prep some one-action spells

#

There will be opportunities to use them here and there

wraith snow
# rustic cape Wall of Stone is similarly insane

I don't want to go into detail because I know some people here are playing the same AP but I was able to basically single-handedly fold a bossfight with that spell and it was incredibly satisfying

clever cobalt
#

Any good items for a Level 12 druid?

wraith snow
#

the class specific focus item probably goes without saying but I'll still say it

clever cobalt
#

which are?

#

sorry, not familair wtih druid items :V

wraith snow
#

I think Druid Vestments is the name?

solar storm
clever cobalt
#

gotcah

rustic cape
solar storm
#

Aha

rustic cape
wraith snow
#

Spoilers for Kingmaker AP, not sure of the exact point in the book but around level 12 ||One of the bosses has a berserker state he enters after dying where he becomes possessed and keeps fighting for several rounds. Once that happened my character kept repeatedly putting him in the minecraft box till he fell over.||

rustic cape
wraith snow
#

Oh, re: low level primal spells that never fall off

rustic cape
#

Fear is also one of those 1st-rank spells that is basically always great

warped orbit
wraith snow
#

Curse of Albatross is very powerful, though less good if you don't have someone to capitalize on the 2nd half

warped orbit
#

but it is very good condition removal I guess

rustic cape
#

Albatross is sick

rustic cape
#

(Reach spell really makes it tick)

warped orbit
#

wdym full heal?

#

it's gonna heal (Con mod) x level

#

hmm, okay if you rest a full day it's apparently Con times twice level, which is a bit more impressive

warped orbit
wraith snow
#

Still probably a bit short of full heal except for squishy casters with con investments, though

clever cobalt
#

Druid is less squishy than most casters

rustic cape
#

120-200 HP guaranteed for the whole party with no danger of healing enemies is big, though

#

As well as clearing drained and doomed

#

And absolutely worth a level 1 feat that has lots of other uses

warped orbit
#

It's definitely good yeah

#

Especially with Reach

rustic cape
#

(Also any kind of accelerated daily healing will make it pop)

#

I endorse the combo for any divine or primal caster

#

Shock To The System is also a very funny offensive buff, since it grants unlimited rank -2 thunderstrikes alongside haste, potentially on a divine or occult character with no native access to said spell

#

Strongly considering rank 10 shock to the system for the final battle of strength of thousands

#

Toss it on the party guardian, tell him to bring the lightning

echo briar
#

Shock to the system is a bad buffing spell, a bad healing spell, a bad resurrection spell, a bad control spell, and a bad offensive spell, but the fact that it does all of those at the same time makes it insane

rustic cape
#

I think popping a target up on demand with no lengthy penalties makes for a strikingly good resurrection spell

#

Hell, the quickened action is even usable for Stand

wraith snow
#

I've been looking at making a Thaum to replace one of my current characters in an ongoing campaign I'm in but I'm quickly realizing that the character is turning into something extremely MAD

#

I do realize part of that is self-inflicted due to the combat style I'm pursuing

#

But I'm really struggling to see how to actually allocate stats in a way that doesn't leave me with a very unfortunate dump-stat

#

The current idea is primarily dex-focused, but I'll need some str-investment for both throwing weapons and because I'm using a trip weapon

#

cha is the key stat, and int is critical to ensure Exploit is proccing consistently

#

Which leaves Con and Wis as the odd 2 out, neither of which I want to ignore for obvious reasons

rustic cape
#

Hm, entering a Season of Ghosts game

#

Party is pretty low on healing

#

Was thinking about Thaum with archetype healing shenanigans but I also have an attraction to kineticist

surreal basin
#

If it helps SoG, without GM edits, is pretty easy

#

Combat wise

#

Probably the AP you can most get away with low healing in

rustic cape
#

GM will almost certainly tune things

ocean cobalt
#

champion of some kind?

surreal basin
#

Fair

rustic cape
#

What I think I really want to do is some kind of silly exemplar

wraith snow
#

One of my games has a bow ikon Exemplar and it seems really fun

light gyro
#

scare to death babey!!!!

#

effective 305 damage!!!!!!

surreal basin
#

There’s the cornucopia, grab some healing items

rustic cape
#

Aye, pretty good at a constant drip of healing at 3rd level with Radiant, too, right?

surreal basin
#

True yeah!

warped orbit
clever cobalt
#

Scar of the Survivor is great for healing, yeah

#

My current build is Scar of the Survivor/Gleaming Blade/Pelt

turbid dagger
#

So
I may be playing in Spore War soon
Eldritch Archer/Druid dedi Fighter 😌

tribal steeple
#

Playing Strength of Thousands as a metal/wood kineticist today, got into a combat we weren't prepared for. Despite not having aura up or armor on (using the Hardwood Armor impulse), Protector Tree successfully blocked 60 damage across 3 trees which is patently ridiculous in a whiteroom analysis for 3rd Level.

worthy stump
#

wood kinet's protector tree goes crazy

#

it's so good

tribal steeple
#

The asterisk is that everyone immediately gathered around in a defensive position, and the enemies were making fly-by attacks into the group, so everyone was protected by it. They weren't intelligent enemies but instead starving animals, so no fancy tactics.

warped orbit
#

Timber Sentinel is so good

solar storm
#

Timber Sentinel is a really annoying ability for me as a GM

#

I've been running for it for a while and I think it's balanced but I don't like how centralizing it is

#

You gotta basically use the same countermeasures against it in every fight

#

I think it'd be better if it was an Overflow to make it less omnipresent

#

Though I don't love that

warped orbit
#

tbh, if it was Overflow it would have changed very little in how I would have used it as Kinet

#

you can't move and use it anymore I guess

solar storm
#

Yeah that's why my group decided against it, it's basically the same thing but the Kineticist is now a fully dedicated TS bot

#

Arguably worse

warped orbit
#

I played a Earth/Wood Kinet for a while, and Sentinel was definitely my mainstay

#

but I also generally turned that build into being the most annoying tarpit possible

#

also Jagged Berms is crazy good

solar storm
#

Yeah it's not unbalanced but also just attacking the tree directly/with chaff to crit it to death every fight is boring

#

Or at least textureless since it's kinda the same strategy every combat

warped orbit
#

I also took Wrestler to potentially toss people into my Berms

tribal steeple
#

in this kind of defensive arrangement we just did, the tree was ridiculous (who needs healers when damage isn't real) but in a faster-paced situation it stops being so overly impactful

#

and it only blocks Strike (melee or ranged) damage, so spell attacks and any save-based effects go through normally

#

or more tricky stuff like forced movement/Reposition action to shuffle people away from it first

vital kiln
#

What's Numeria generally like

#

Considering a campaign set there

tribal steeple
#

Tundra, barbarian tribes, scifi robots, radiation ("blightburn")

warped orbit
#

yeah it's half barbarian tribes, half sci fi tech scavengers

tribal steeple
#

There's a crashed alien spaceship in numeria, you see

vital kiln
#

Aye, yeah, da Silver Mount

#

What I was thinking was Unity attempting another takeover of the world, having built a giant hive city-esque citadel far to the north in Numeria

#

Wherein the PCs have to join up with a rebel group to take him down again

tribal steeple
#

Refer to the Iron Gods adventure path for the most detail of that region

vital kiln
#

Equal parts subterfuge and action

rustic cape
#

Alright, so I know very little about kineticists. For a tanky melee/healer kineticist, what are good options? I know protector tree from wood is much-beloved.

#

Party has a witch, a monk, and a rogue

warped orbit
#

Wood is generally good for healing and some protective stuff

tribal steeple
#

lucky you I am permanently fascinated with the kineticist class and think way too much about it

#

wood thoroughly covers tanky/healy, and if you flex into water you can get some additional healing and defense

warped orbit
#

for more supportive and tanky, I would probably say either Wood/Water or Wood/Earth

tribal steeple
#

My current setup is wood/metal and frankly I feel invincible and invaluable to the party

#

If you take Weapon Infusion you can reach very far with your elemental blasts, and if you're running an armor impulse (wood) you'll have at least +2 STR alongside +4 CON, meaning your two action elemental blast does 1d6+6 within 20ft at level 1

rustic cape
#

Would Wood/Water/Earth make sense as leveling goes along?

tribal steeple
#

It'd probably be fine. You'd want to plot out what Earth is actually going to unlock for you though, otherwise you could just stay with Wood/Water

#

also if you start mono element or dual gate

rustic cape
#

Do you have suggestions re: free archetype?

#

Oh also I just remembered my GM has this house rule

Kineticists may use a 1 Action Elemental Blast as a Strike

tribal steeple
#

kinticist does not mix well with archetypes, as all of its abilities are Impulses and it very likely does not have the proficiency (either weapon or spellcasting) to be effective offensively. You want things that are either passive or things that enable you to contribute in ways that aren't attack rolls or saves.

#

Mine is free archetype druid due to being in Strength of Thousands AP, and so my focus for those spell slots is utility and self-buffs. Be the party's Light cantrip, use it to qualify for a Wand of Tailwind to buff yourself, prepare Jump, and so on.

warped orbit
rustic cape
#

I wonder if Champion would make sense given the house rule noted

warped orbit
#

oh, yeah that house rule does open things up a bit

#

Champ is always good, for the reaction if nothing else

tribal steeple
#

Reactions are nice. Wood and Water elements give you access to some great ones already, but getting one as a free archetype feat is alleviating. Kineticists are ravenous for more feats and anything helps.

#
  • water: deflecting waves reaction to get resistance to any acid/fire/bludgeoning/slashing effect (2x resistance if acid/fire)
  • wood: hardwood armor gives you a scaling and disposable shield you can Shield Block with to absorb damage
rustic cape
#

Any particular tips for ancestry, or is it just the usual stuff?

#

Surki is under strong consideration

surreal basin
#

Don’t do metal armor impulse wierdly enough

rustic cape
#

That I know

surreal basin
#

Since they made it suck way worse for no reason

#

Fuck you, Paizo

rustic cape
#

Although! My GM does have a fun house-rule for that

surreal basin
#

Why is metal the one that breaks you bastards

rustic cape
#

Which is that the crit that breaks the armor gets canceled to a regular hit

tribal steeple
#

Metal got pigeonholed into crummy rust themes to the point that a number of its impulses just... eh.

rustic cape
#

But yeah I looked at metal when trying to help another player rebuild at some point and it

#

Seemed very anemic

surreal basin
#

I don’t think rust is a bad theme but yeah metal isn’t

#

great

rustic cape
tribal steeple
#

it could do with a bit better internal synergy. One suggestion was how many of its abilities get extra effect vs metal or metal-wearing enemies, and having a way to apply that trait to target(s) so your stuff gets stronger vs them would be nice

#

like the Extract Element action the class gets, but parallel

warped orbit
#

Metal has good impulses, but they are kinda disparate

tribal steeple
#

it does have the coolest capstone impulse though

#

HELL OF 1,000,000 NEEDLES

rustic cape
#

So for Healer/Tank Kineticist, maybe start pure wood with protector tree and either auto-armor or healing fruit, and take Water as a second element expansion at 5th?

wraith snow
#

That's the build we have in a homebrew game I'm in rn and it seems very solid

rustic cape
#

Water has condition removal, right?

wraith snow
#

I'm pretty sure yes but I haven't seen those feats used firsthand

#

Looking again, seems like just the one feat?

rustic cape
#

Ah

wraith snow
#

I only checked the original feats though, not via Nethys

#

so it's possible something else was added since, though I don't know what book that would be

tight flare
#

I wis hthere was a comprehensive guide to jumping xD
The rules are in so many different places

rustic cape
#

Do you want jump optimization or leap optimization?

#

The main difference being that while jumps can be upgraded to Leaps But Way Better, leaps have various weird synergies

tight flare
#

For reasons I ended up taking Cloud Jump (am level 18 and we started at level 11)

#

I've had minimal use of jumping because of fairly reliable flight

#

But now I decided I want to figure out how it all works together xD

#

(i have quick jump, cloud jump, wall jump)

warped orbit
#

The big thing about Cloud Jump is mostly that you can actually high jump good with it

#

Which is otherwise pretty difficult

tight flare
#

Basic high jump seems fairly limited yeah

rustic cape
#

You probably want Powerful Leap

warped orbit
#

And if you need a really long jump, you can spend multiple actions to do one really big jump

tight flare
#

Am I correct in thinking that with a basic movement speed of 35 and an athletics modifier of 31 (or was it 32?) I can jump a minimum 90 feet?

#

And can spend extra actions to jump even longer?

warped orbit
#

You are still limited to your speed per action AIUI

#

Since otherwise Cloud Jump would just be better than Striding with Quick Jump

tight flare
#

True true

#

Where is the speed limitation listed?

rustic cape
#

There are some very specific ways to cheat the limit but, again, very specific

warped orbit
tight flare
#

Right right

#

But there some way to add your base movement speed to the jump distance by spending extra actions

#

That seems rather pointless if your base movement speed is a cap already

warped orbit
#

yeah Cloud Jump lets you spend multiple actions to basically double or triple the limit

tribal steeple
#

It really helps to take Assurance: Athletics if you're planning to use Leap/High/Long Jump regularly. I sat down for a few minutes and just put the list of "i can do x" things in a sticky note

#

If you've got assurance you can ignore rolling and know exactly what level of jumping you're capable of. Once you hit the assured DC of something (e.g. long jump) you don't have to think about it any more

rustic cape
#

You don't need to make athletics checks for leap, but yeah, you want assurance athletics for the others

warped orbit
#

The new Wizard school in Shining Kingdoms is apparently quite good

surreal basin
#

I’d not say it’s as cracked as some people say but it’s quite good

rustic cape
#

Oh, cool

#

Been looking at Kineticist, this is a hell of a class

warped orbit
rustic cape
#

What's the name of it?

surreal basin
#

School of Gates

warped orbit
#

School of Gates

surreal basin
#

I WIN
blows you up with my mind

warped orbit
rustic cape
warped orbit
#

A lot of the auras are very good

rustic cape
#

+16 single target damage seems like a lot

warped orbit
#

I used Ravel of Thorns on my Kineticist

#

There's also the Fire aura combo with Thermal Nimbus

rustic cape
#

I'm very tempted to try doing some kind of Air/Wood/Earth/Water bullshit

#

I dunno

warped orbit
#

In the game I played Kineticist in, we actually had another one too
They were Fire/Water, while I was Wood/Earth

rustic cape
#

Tragic there are no faux-kineticist archetypes that let you double up on kineticist feats >_>

warped orbit
#

Our out of combat healing was really high

rustic cape
#

I bet

warped orbit
#

It would be pretty funny

rustic cape
#

I think actually for dual class the winning play would be monk for fuse stance down the line

#

It's really funny how much better fuse stance is with a non-monk stance

warped orbit
#

Yeah

#

Fuse Stance does go hard on Kineticist

clever cobalt
#

If only Fuse Stance wasn't a Level 20 feat

vocal ember
#

It's level 16 now I think

small meteorBOT
#

It is in fact lv.16 now.

clever cobalt
#

Oh? Nice

rustic cape
#

I think they could move it down to 12 or 14, really

#

It's not good unless you have a non-monk stance

warped orbit
#

yeah the utility for Monks is very marginal

rustic cape
#

10 would probably be fine if they wanted to let people multiclassing into monk do it at level 20

#

Otherwise 12

clever cobalt
#

Yeah 12 does seem ideal

rustic cape
#

A lot of really strong feats come at 10, which makes them excellent multiclass capstones

#

For instance Agile Grace

trim bluff
# small meteor It is in fact lv.16 now.

sorry, a bit off topic, but wait, you guys have pluralkit here? i didnt realize, the amount of times alters have masked as me here is so high and i wish i realized sooner so i couldve avoided that 😭

rustic cape
#

Yeh, lots of folks use it

small meteorBOT
#

Mhm!

CreeperMan247 (It/Thon/Thorn) ⨺⃝ ↩️

[Reply to:](#1161695831775248426 message) sorry, a bit off topic, but wait, you guys have pluralkit here? i didnt realize, the amount of times…

limber comet
#

I think we need ah uh uhhh ultra instinct monk feat

#

Make it give you an insane ref/fort save and ac boost, with a bit of a damage boost

#

But have it hurt you badly at the end of every turn

#

Your level + 5 or 10 or something

craggy thunder
#

My gm just made an entire three hour session out of earn income roles

#

Just

#

claps

tribal steeple
#

props

halcyon halo
#

Hf model for a character i want to play someday, a metal kineticist with wizard dedication, whose flesh takes on the visual attributes of gold following an alchemical accident.

This is a totally original character and not based on any other wizard character, nope not at all

craggy thunder
halcyon halo
#

If I could get a DM to agree, I'd ask if I could flavor kineticist powers as being the result of magical study rather than some skill or inborn ability, just to lean into the wizard bit more :3

halcyon halo
# craggy thunder WELCOME TO ESTALIA, GENTLEMEN

WELCOME TO TIAN XIA, GENTLEMEN

I WILL NOT LIE, THE CHANCES OF YOUR SURVIVAL ARE SMALL; SOME OF THOSE BLASTED SHAPESHIFTERS MAY COME BEFORE YOU DISGUISED AS YOUR SLAIN FRIENDS

BUT YOU HAVE MY WORD, THAT I WILL USE MY ARCANE GIFTS TO ENSURE YOUR BODIES ARE GRANTED UNTO THE BONEYARD. THIS IS THE GREATEST REWARD - MORE THAN EVEN GOLD - FOR THE FATE OF YOUR SOUL IS AN ETERNAL CONCERN

frank crystal
#

Alright, gotta make the statblock of a vampire who grafted a dragon to themselves

halcyon halo
shrewd bane
#

👁️

tawny tapir
#

hewwo chat
I have the vague concept of a catfolk witch because I think black cat who is herself a witch is a funny concept
I’m gonna actually read the book before I get too much into that cos I found it online last night (officially I think right? PF2e’s PHB is officially free online, I think, I’m not doin piracy talk lol)

novel merlin
tawny tapir
#

sick, yeah that’s the name of the site. forgot it

#

also woag… all of it…

#

that’s cool as hell

#

does Pathbuilder 2e include everything also or is there like, some sorta LCP-esque situation?

tribal steeple
#

Pathbuilder 2e has all the content, yes, though some is slightly renamed to comply with license stuff.

#

there's also the Demiplane site (https://app.demiplane.com/nexus/pathfinder2e) which is more official and gets stuff added sooner than Archives of Nethys (which is an unofficial community project), but is significantly less easy to navigate.

Demiplane

Find Your Next Adventure On Demiplane - Matchmaking, Video, Voice, Shared Journaling, And Much More To Come!

warped orbit
#

Nethys has fully caught up again recently though

#

and it seems they are much quicker on the updates again

shrewd bane
#

Hiya

#

Just here to see some things I guess

tawny tapir
#

ahhh gotcha! thx y’all

shrewd bane
#

Ah yeah so uhhh

#

How does the Anathema thing work?

warped orbit
#

if you are a class with an anathema, and you break it, you temporarily lose your class features until the next day

shrewd bane
#

Ahhh ok

tribal steeple
#

The nature of anathemas varies depending on what it's coming from. Druids and Champions are the ones that come to mind. It's not until the next day though, but until you perform the Atone ritual which is a pretty significant thing at low levels.

ocean cobalt
#

nethys was official at one point iirc

shrewd bane
#

So basically you wouldn't see a Fighter or Inventor with anathemas but like

#

A Cleric might have one?

novel merlin
#

Clerics and champions always do

#

And druids

small meteorBOT
#

If a Fighter or Inventor has anathema (every character probably has some anathema), it has no mechanical effects to break them, but the character probably won't like it.

ganransu. ↩️

[Reply to:](#1161695831775248426 message) So basically you wouldn't see a Fighter or Inventor with anathemas but like

shrewd bane
#

Ahhh ok

tribal steeple
#

Nothing stops you from adhering to a deity's edicts/anathema if you want to, but unless you're a cleric/champion/druid there's not any mechanical consequence for it

small meteorBOT
#

Or having non-deity edicts/anathema.

#

It's what replaced alignments, and it reflects what they think is right or wrong.

halcyon halo
#

Just looking at alchemist and it looks hella fun

#

I honestly thought it'd be hella annoying collecting ingredients for stuff to craft when i looked at the name but apparently not

small meteorBOT
#

Nah, no fetch quests here.

halcyon halo
#

Just pay up half the item's cost

small meteorBOT
#

I don't think so anymore.

Alaen | Vulpine Subaltern (any) ↩️

[Reply to:](#1161695831775248426 message) Barbarian also has anathema

warped orbit
#

Unless they got rid of those in the Remaster, i don't remember

tribal steeple
#

Classes always have some manner of access to their schtick. Alchemists just get free stuff each day, more as they level up. Gunslingers for example can take a feat to be able to automatically craft their own ammunition rather than having to buy it.

#

Barbarian instincts do indeed have anathemas

small meteorBOT
#

Oh no yes they do, don't they? It's just laid out differently in the remaster.

tribal steeple
#

Not all of the instincts have anathema though.

small meteorBOT
#

I know Fury doesn't.

#

And that's kinda the upside of Fury, it's not tied to anything, you just have Opinions™️.

tribal steeple
#

angry opinions

small meteorBOT
#

..What's the anathema for Animal?

warped orbit
#

Disrespecting your animal I believe

tribal steeple
#

Post-remaster it doesn't have one. Pre-remaster it was

Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging.

warped orbit
#

And Using weapons yeah

small meteorBOT
#

Hm.

warped orbit
#

Most of them weren't a big deal though

tribal steeple
#

"Don't do this thing you weren't going to do anyway"

warped orbit
#

And they basically always have reasonability clauses too

halcyon halo
#

Thats rad

turbid dagger
#

Yeah, Alchemist has two separate methods of making their stuff for free
The tradeoff is that they're temporary so you can't like, sell them

small meteorBOT
#

You know, something I wanna see from Pathfinder? It's a really small thing, but I want to see a map of Shu.

novel merlin
tribal steeple
#

Free, valueless, that-day-only alchemical items of your choice (that you have a formula for)

shrewd bane
#

Oh ye so I wanted to ask, but is the combat grapnel any good on a fighter?

surreal basin
#

It’s not the wooooorst

warped orbit
#

it's okay

#

not necessarily the best, but it's fine

surreal basin
#

You would need to be dex based to take proper advantage of the throw and tether

shrewd bane
#

Ahhh ok

turbid dagger
#

My Spore War group is looking fun AF
Our frontliner is an Exemplar and they seem like they're are going to eat demons alive
Cold iron longspear noble branch ikon, sanctified soul to make their spirit damage Holy
On hit the physical procs cold iron weakness and the spirit procs holy weakness, then they transcend and do another instance of spirit damage for a third weakness proc

surreal basin
#

Oh shit

turbid dagger
#

For my part, I'm playing an Eldritch Archer Fighter, as is elven tradition
Holy Phalanx Piercer (reflavored as a custom elven greatbow) doing eldritch shot with Cold Iron Needle Darts

#

It was so fun helping my pal build their Exemplar
They were stuck on ideas for their weapon Ikon and going 'I wanna use a spear but there aren't a lot of legendary spears'
They had not heard of Gae Bulg

#

They were instantly hooked by the idea 😌

#

They have energized spark for slashing and fire so their Transcend is a bunch of burning thorns sprouting from the spear and ripping the wound open from the inside (iirc)

#

Our last two players are a Demon Summoner that is specifically trying to be the most unpalatable elven hero possible while still fighting for team good and a Decay Witch I do not know much about yet

rustic cape
#

Quick, is there a consumable bomb that's specifically good for like ... blowing up stone?

surreal basin
#

Like mechanically?

small meteorBOT
#

Probably too late but, if making an argument to the GM is an option, a bludgeoning bomb is probably ideal.

halcyon halo
#

Character idea: prissy ass noble duelist beastkin who's part monarch butterfly

#

Full on OHOHOHOHOHO type shit

warped orbit
#

lookin through the list though, I didn't realize how many bombs are in Wardens of Wildwood

#

and some of those seem pretty good too

heavy fulcrum
#

you could use lodestone bombs, they do force damage

shrewd bane
#

Not sure why a tiger beastkin fighter would be out at sea but fuck it deckhand man gooooo

#

(this character has been floating around my head long enough to actually name them and maybe have a still extremely blurry backstory)

#

Not sure what his personality is like just yet aside from him maybe being quiet

#

Not in a dark and brooding way either, more like a socially withdrawn person that really doesn't like being bothered while they work

small meteorBOT
#

From erm, Vudra?

ganransu. ↩️

[Reply to:](#1161695831775248426 message) Not sure why a tiger beastkin fighter would be out at sea but fuck it deckhand man gooooo

shrewd bane
#

I think so, yeah

#

Maybe he left feeling ambitious and then had that completely crushed following an absolutely disastrous voyage

shrewd bane
#

I uh

#

I really need to read up on Vudra

small meteorBOT
#

Well, we also see fanglords in Tian Xia, Jalmeray, and the Mwangi Expanse.

shrewd bane
#

Fanglords?

#

(ngl I'm not very familiar with the term)

small meteorBOT
#

Er, weretiger-kin.

shrewd bane
#

Ah ok

#

Also reading up on Jalmeray that could fit for Alde? It'd explain why he's doing what he's doing

#

I am kinda worried I'll get it wrong but uhhh... Well, it's worth a shot

tawny tapir
shrewd bane
#

Also I really gotta figure out what Alde looks like now

halcyon halo
#

Always carrying around a fancy wine glass full of nectar

shrewd bane
#

Holy shit

#

That's just Queen

#

I should try playing Pathfinder again sometime

shrewd bane
#

But yeah, I'm not sure how Alde would interact with other characters (and I can only guess since I don't really have a group)

rustic cape
#

https://2e.aonprd.com/Equipment.aspx?ID=2784 Found a hardness-ignoring bomb but it only works on metal

heavy fulcrum
#

as long as youre doing at least 14 damage (3d6 or 4d8 on avg.), you can eventually get through any stone wall (that doesn't meet the Downtime exception)

rustic cape
#

Eventually is less the issue than Now, In Combat

heavy fulcrum
#

yeah mid-fight probably wont happen unless you can dish out a LOT of damage

rustic cape
#

The Water Is Filling The Room And I Would Like To Blow Up The Faucets

heavy fulcrum
#

oh, just breaking regular objects is much easier

#

i thought you wanted to demolish a whole wall

#

Generic Metal Object has 9 Hardness and a Break Threshold of 18, so 27 damage will wreck it

#

45 to completely to destroy it (or 27 twice)

#

non-standard use case but who knows

wooden orbit
clever cobalt
#

is the PG for taht out yet?

wooden orbit
#

Not sure, lemme check

clever cobalt
#

doesn't seem to be unfortunetly

wooden orbit
#

Yeah x-x

#

Probably won't be long though

halcyon halo
#

Making a warpriest of Cailean (the religious icon he uses for spellcasting is just a tankard)

clever cobalt
#

my GM is mixing up Mythic

#

they're creating custom Mythic Skilltrees for each character

#

they look pretty neat

small meteorBOT
#

You've basically just made a medieval monk with strong opinions. :3

LasgunSunflower (ping yes yes!) ↩️

[Reply to:](#1161695831775248426 message) Making a warpriest of Cailean (the religious icon he uses for spellcasting is just a tankard)

#

Behold.

Edicts
Drink, aid the oppressed, seek glory and adventure

Anathema
Waste alcohol, be mean or standoffish when drunk, oppress the vulnerable

small meteorBOT
#

Also. Cailean you know you have no chance, right? Are you just enjoying the company of the lesbian goddess polycule, Cailean?

Cailean particularly favors Desna, Sarenrae, and Shelyn (whom he enjoys serenading).

limber comet
#

Knowing him? Absolutely

#

Every lesbian polycule has the pan drunk gay friend

halcyon halo
#

Yeah he's the gay best friend

halcyon halo
#

DeMarcus Ray, traveling moonshiner, freedom fighter, aspiring barkeep, and warpriest of Cayden Cailean, the Accidental God :3

frank crystal
#

What’s a good magic weapon to give a nodachi using gleaming blade exemplar?

rustic cape
#

Kineticist is pretty cool

surreal basin
#

It’s a Special Nodachi

frank crystal
#

Yah probably

rustic cape
#

Earth/Water/Wood seems like it has pretty crazy overall support

small meteorBOT
#

..Looking into exemplars, damn these.. This is kinda exactly what Bǎihé is meant to be, but she's from long before the event that caused exemplars to appear happened.

rustic cape
#

You could still use it

#

Characters don’t necessarily need to correspond 100% with class lore

small meteorBOT
#

I suppose. Maybe she's some form of like, proto-Exemplar?

clever cobalt
#

Due to how Mythic stuff works

#

(and how the Kineticist as a mechanically unique structure)

small meteorBOT
#

Also, Thousand League Sandals is EXACTLY what we needed for her, since her thing is she is hypervelocity fomx.

surreal basin
#

Pretty effective house rule for making kinet compatible

warped orbit
trim bluff
#

Had another session in our 1e campaign
We had a fight against a bunch of manticores, i cast a defensive spell, instantly went down, then stayed unconscious for the rest of the fight
Next fight, 1 giant manticore, i get hit with a strength draining poison, spend the rest of the fight desperately casting resistance and guidance on myself to try to get rid of it as fast as i can, i manage but now have 3 strength 😭

wooden orbit
#

Made a Diabolic Dragonblooded Elven Exemplar with the Spore War specific background Demon Hunted, to mess around with....in case I ever get to play in a Spore War campaign.

#

Went with Twin stars for the initial class feat, and the Ikons so far are Barrow's Edge, Victor's Wreath, and Pelt of the Beast.

rustic cape
#

In session for Kingmaker, confronting Tartuk, part of our argument to sway the other kobolds was that our very large lizardfolk party member is a better lizard than he is

rustic cape
#

Also I found more leap optimization

#

Born to the Trees from kineticist

rustic cape
#

We put chief sootscale back in charge and then in a burst of manic energy asked a still-living tartuccio to help us manage the mitflits

#

This was probably a bad idea

#

But it was our bad idea

wraith snow
turbid dagger
#

My hobgoblin fighter decapitated Tartuk on reflex when he tried to become invisible and run away, and we only realized who he was after the illusion shut off
We buried him in an unmarked grave in the woods so no one can accuse us of murdering rivals to the kingdoms rule!

rustic cape
#

My hope is that since our wizard spent the whole time talking him up at the party, he might actually be manageable???!

rustic cape
#

Season of Ghosts is 1-10, right?

clever cobalt
#

1-12 iirc

rustic cape
#

Oho

#

That does change things a bit

tribal steeple
limber comet
#

Sooo...

surreal basin
#

Lmao

#

Briefly thought that was ai art but it’s not

surreal basin
#

The +1 to saves against magic bonus that a bunch of higher level or extra planar creatures get kinda pisses me off lol

turbid dagger
#

It's odd!
Maneuverers thriving I guess

frank crystal
#

Are there any high level illusion spells which can create an illusion which interacts with the world?

surreal basin
#

Uhhhh I feel like yes

echo briar
frank crystal
#

I only need it for 1 creature

surreal basin
#

Illusory Creature can I think actually

#

Hmmm

#

Need to make a statblock for a divine who came to be consumed by bloodlust and was locked away in a vault

limber comet
#

It's very unfortunate

frank crystal
#

Or at least says it feels real to the touch

#

Which implies that to me personally

turbid dagger
#

Im unsure if an illusory creature can, say
Pick up a book

rustic cape
#

Tragic how multiclass stuff doesn't use your main class's DC

#

Kineticist would love class DC stuff if it did

frank crystal
turbid dagger
#

May I know the wider context
My simplest answer is illusory disguise on a real creature

frank crystal
#

Huh, yah I think I’ll just have to work the scene around like

#

The NPC not interacting with anything

echo briar
#

Dads are op please nerf

wooden orbit
#

Good lord these early mobs in Extinction Curse hit HARD

surreal basin
#

Oh yeah the opening to that AP is

#

rough

#

We almost died to multiple wild animals

wooden orbit
#

We're fighting these worm demons in an cemetary.

surreal basin
#

Oh those guys!

wooden orbit
#

I max healed our druid...and then he got knocked back down to just 3 above what I healed him for. (Healed him for 16, he then took 13 damage)

surreal basin
#

That’s level… you’re level 2 right

wooden orbit
#

Yup!

surreal basin
#

Have yall fought any swarms?

wooden orbit
#

Lvl 2 Minotaur Lore Oracle. And yeah, swarm in the uhh house

surreal basin
#

Those fucked us up real bad

wooden orbit
surreal basin
#

Whoopsie

#

Better get him back up

wooden orbit
#

She knocked herself out using her reaction to hit the demon after it struck her.

surreal basin
#

LMAO

rustic cape
#

(Season of Ghosts, so game goes to 12th)

warped orbit
#

looks good

#

consider picking Jagged Berms at some point

#

it gives you kinda crazy battlefield control with the walls

#

but you'll definitely be totally fine with Timber Sentinel and the heals either way

rustic cape
#

I do want Jagged Berms but I'm not sure what I'd drop for it

warped orbit
#

yeah, that's also fair

rustic cape
#

I could drop Sanguivolent Roots but if this is indeed a game with Ghosts, occurring during a relevant Season, it seems especially solid

#

Hail of Splinters was kinda thrown in so if anybody has thoughts for a better pick I'm all ears

warped orbit
#

Weapon Infusion has some utility

#

if you think you'll actually be making Blasts on your turn

#

since you have good Str too

rustic cape
#

It does, although a bit less since I can already do slashing, bludgeoning, and piercing

warped orbit
#

it's mostly about the tags

#

reach, and thrown mainly

rustic cape
#

I guess reach is probably worth it, true

#

Oh wait thrown gets me str on ranged blasts

#

That is good

warped orbit
#

Thrown lets you apply your Str mod up to 30 ft, yeah

#

so that makes your 2a Blasts fairly chunky early on

rustic cape
#

Yeah

#

Good call

warped orbit
#

also one thing to note
Armor in Earth gets you armor specialization immediately

#

so keeping that resistance in mind can be handy

rustic cape
#

Oh slick

#

Fresh Produce is such an awkward "the party needs the out-of-combat healing and the scaling is great even though this sucks right now" pick >_>

warped orbit
#

it's not horrible even in combat emergencies IME

rustic cape
#

Party is an Occult Witch, a Clawdancer Rogue, and a Monk, if that matters

warped orbit
#

but yeah mostly out of combat healing

#

which it is very good at tbf

rustic cape
#

Yeah the scaling looks genuinely solid for eventual in-combat use

warped orbit
rustic cape
#

Oh true!

warped orbit
#

since IME the biggest issue is needing that free hand to hold the fruit

#

if people are often using both hands

rustic cape
#

Tragic that Ghost Hunter from Duskwalker can't be made to apply to blasts

warped orbit
#

also check with your GM if they potentially allow feeding the fruit to someone else as an action

rustic cape
#

Will do

warped orbit
#

to get people back up

rustic cape
#

sees unconscious person "Here have a refreshing strawberry"

warped orbit
#

Dash of Herbs will also help out with that once you get it

#

also I forgot you have Champ archetype on this lmao
you will prevent so much damage with this build

rustic cape
#

I'm on the friend discount for a paid game here, filling a spot, and these are newer players who went for DPS classes, so I wanted to give them a real chance to strut

#

Debuff, heal, defend

warped orbit
#

yeah this will definitely be great for that

echo briar
#

If its just undead enemies, you can't hit them at all

clever cobalt
#

Mythspeakers PG is out

#

Kkolo are not mentioned PensiveCowboy

turbid dagger
#

The most interesting thing here for me is that on ancestries the PG explicitly suggests reflavoring Jotunborn to represent other kinds of giants
Cyclops, in this case

clever cobalt
#

Neat

warped orbit
#

Mythspeakers is the low level Mythic AP right?

clever cobalt
#

Yeah

#

1-10

#

Set in Iblydos

warped orbit
#

low level Mythic still feels weird to me
since I guess its when Mythic proficiency is at its strongest
but Callings are also kinda meh in general

clever cobalt
#

My DM for my mythic game is making custom skill trees for our mythic characters

#

Since they feel the base mythic stuff can be a bit underwhelming

halcyon halo
#

How's my legally distinct balthasar gelt build :3

heavy fulcrum
# clever cobalt also

yeah Drokalion is a regular lion that just managed to accidentally become a minor god

#

his first appearance was an off-hand mention in one of the articles in Tyrant's Grasp

turbid dagger
#

So, I may be our face in Spore War
We have a Summoner but they have a Demon Eidolon and are narratively headin towards a conceit that will not make them a suitable figurehead of the group to other elves
Thinkin hard on talky builds

#

Particularly one that is particularly good at higher levels since an AP that starts at 11 is not an every day situation

tribal steeple
#

This wednesday, wood kineticist gets Ravel of Thorns stance. I am become tar pit.

wooden orbit
#

@turbid dagger Off the top of my head class wise? Exemplar, Swashbuckler, and Bard?

limber comet
#

I forget that swash is VERY talky

tribal steeple
#

running swashbuckler like a monkey island protagonist is a very fun idea that I could never execute

turbid dagger
#

I'm already playing swash in another game but maybeeee

tribal steeple
#

"you fight like a milkmaid!"
Bon Mot "How appropriate, you fight like a cow!"

turbid dagger
#

We already have an Exemplar so nada there
Maybeeeee Bard??

wooden orbit
#

Thaumaturge or Investigator?

vocal ember
#

A somewhat interesting option option could be a Fire Kineticist with a skill junction. If you can get away with being focused on Intimidate that is.

#

Another interesting option could be Monastic Archer Stance monk. Like, the stance will leave you with a lot of actions probably (since you will need to move less and can Flurry two Strikes with one action) and one way to put that to use is to invest in Diplomacy and Intimidation and Bon Mot and Demoralize in combat a bunch.

turbid dagger
#

Hmmmm.... I am also likely going to want to be our primary ranged damage dealer
What I'm sorta bouncing around is Eldritch Archer Fighter, but no clue what Archetype to take before that

rustic cape
#

Huh, I’d never looked at Eldritch archer before but it’s pretty cool

surreal basin
#

Yeah it’s sexy

warped orbit
#

I've been getting good use out of it on my Investigator

rustic cape
#

Hm, so looking at my kineticist's build, I had planned to take Sanguivolent Roots at 10 and Effortless Impulse at 12, but as Polish Vampire points out, Sanguivolent Roots is only good if there are living enemies. I could alternately drop both feats (Roots being my only sustain invocation) and go for some combination of Cyclonic Ascent, Rattle the Earth, Aura Shaping, and Jagged Berms.

echo briar
rustic cape
#

Blue

clever cobalt
#

Big Chungus

limber comet
#

HES JUST A FARM BOY

turbid dagger
#

I loooooove how he drops into the universe
Gets shot at by arrows, tanks them long enough to beat up a crocodile and put out fires until people realize he isn't actually a marauding monster

limber comet
#

He's just built different

#

We can only strive to be like him

rustic cape
#

Man, Earth Kineticist is jacked

wraith snow
#

Despite having a kineticist in all of my games since the class was released, I haven't actually seen anyone use Earth gate yet

rustic cape
#

It feels like the only element that just has something Really Good at every impulse level

#

I guess 4 and 6 are merely Good

rustic cape
#

Assume Earth's Mantle just giving you +1 strength is particularly wild

eager mountain
echo briar
#

Are alchemical mutagens actual mutagens, in that they change your DNA?

#

I assume it would be temporarily, unless growing 20 ft long arms is a side effect, and the real function of the elixir is giving you cancer

heavy fulcrum
#

theyre magic transformation potions (but theyre Legally Not Magic)

surreal basin
#

Alchemy not being magic makes me unreasonably peeved

heavy fulcrum
#

we're lucky they stopped having psychic stuff be not-magic

turbid dagger
#

I just realized
Occult caster might be an option for my spore war char
Spiritual Anamnesis is ludicrously potent vs Demons

#

No incap
In fact, on demons, reverse incap

surreal basin
#

It’s magic but it’s not spells

heavy fulcrum
#

oh no, pf1 (and 3.5) psychics were straight up not magic at all

#

or well in PF1 it was magic but it was a seperate Psychic Magic with seperate rules for a bunch of stuff

#

and Kineticist was mostly Supernatural abilities

#

im definitely glad they got rid of the extraordinary, supernatural, spell-like distinction

surreal basin
heavy fulcrum
#

3.5 psionics was wild and cool though

surreal basin
#

Although I do think they have a certain jeneseqoi
I wouldn’t remove them from pf1e

heavy fulcrum
#

because it was completely different

#

you just had a big pool of points to spend on your powers (most of which were spell-adjacent) but you can just choose how to spend them, instead of just having fixed amounts

#

they'd have a default minimum (equal to the standard minimum caster level, 1 for 1st, 3 for 2nd, 5 for 3rd and so on) but most had an Augment option that let you spend extra points to boost it, up to a maximum spend of twice your level

#

spontaneous slotless upcasting

rustic cape
#

(This is important because people not understanding it was the source of a ton of “psionics is overpowered” nonsense)

heavy fulcrum
#

sorry yes, equal to your level, not double

#

i dont know where i got double from

#

its been a while

turbid dagger
#

Foretell Harm to proc spirit weakness twice on demons (gotta figure out how to sanctify on oracle but thats fine)

#

Storm Oracle may be better but I'm having a hard time coming up with char ideas

rustic cape
#

I hate that some of the best duskwalker art I'm finding is a character named "Shadow Milk Cookie" from Cookie Run

turbid dagger
#

Cookie Run fanart does go oddly hard

rustic cape
#

I am amused by the fact that some of the best duskwalker-in-Japanese-clothes art I'm finding is pokemon gijinka

astral prawn
#

Oh sweet! Queerfinder

rustic cape
#

Realizing I don't actually need any starting equipment for my kineticist

surreal basin
rustic cape
#

Earth kineticist

#

Armor of Earth

tribal steeple
#

Yeah kineticists are very equipment independent, lots of floating gold to invest in other things since the only runes they need are armor.

rustic cape
#

First session of season of ghosts complete

#

Tons of fun

upbeat ridge
#

What effects at level 1 let allies move?

#

I know about that one air impulse and I’m sure the commander class will have something for that

#

But I’m not sure what else

tribal steeple
#

A spell caster can cast Jump, there's probably at least one other spell that works too

turbid dagger
turbid dagger
#

Oh also- who knows of a spell that grants Fast Healing? Trying to dampen Flame Oracle's downside as much as I can

vocal ember
turbid dagger
#

Ooooo neat
A net positive even at max cursebound

warped orbit
#

I feel like the curse for Flame Oracle almost never matters tbh

#

taking 1-4 damage a turn is just not a big deal

worthy stump
#

during combat it's not too bad, yeah. it's after combat that it becomes an issue, especially if you have some sort of time pressure thing going on

warped orbit
#

you can just start Refocusing

#

your curse is suspended while you Refocus

solar storm
#

I think this is theoretically a problem but in practice you just chug elixirs of life or potions or something while running

worthy stump
#

yeh, it's definitely like. a super situational problem

#

not likely to come up much if at all

#

especially given most parties stop to refocus after just about every fight anyways

rustic cape
vocal ember
#

I guess if you have sufficient Strength you can also just pick them up and move them yourself

worthy stump
#

i think Commander has some stuff for that too?

vital kiln
#

Y'all got any archetypes or dedications you'd recommend for a Drifter

surreal basin
#

Rogue, Pistol Phenom, Swashbuckler

#

Marshal

limber comet
#

Time for a minor (possibly) hot take

#

I think kobolds should've been in pc core 1 instead of leshies

tribal steeple
#

Leshies were kind of an odd inclusion.

limber comet
#

I mean idm too much but kobolds would've been another little guy™️ and filled the dragon-related species niche that tends to be popular in elfgames

true delta
#

Heya. How would you do Zelda-style dungeons in PF2e? Be it longer ones or something like the newer games' shrines.

See, my campaign is very nature-oriented. And the four Wardens of the Wild from How of the Wind would fit a high level game with Zelda vibes very well. I'm just not sure how to find/make good dungeons for Pathfinder.

light gyro
#

My usual process for elfgames dungeons is:

  • think up a theme/interesting location
  • roll up an appropriate amount of treasure
  • pick up some thematically appropriate monsters
  • think up five or so locations
  • assign one or more encounters to those locations (monsters, investigation, social, hazard. I don't really like video game 'puzzles' in ttrpgs)
  • draw up a diagram connecting these points together
  • optionally think up some hazard/lock that makes those connections more interesting. (This way's unlocked, but it's in total darkness! This way has a cave-in, but there's another room nearby with demolition charges!)
  • then, and only then, do I draw up rooms.
#

There's also the five room dungeon technique you can look into

#

if you want to do some classic zelda Mirror Shit™ you may want to add something on top to make it more engaging. maybe they have to move stuff into position in the middle of a fight, and the longer they take the more beasties show up

rustic cape
#

Combine the concepts for the three cards you get

#

Bam, adventure

#

https://scryfall.com/card/ema/13/honden-of-cleansing-fire?random=*&unique=cards https://scryfall.com/card/unf/73/down-for-repairs?random=*&unique=cards https://scryfall.com/card/m20/41/yoked-ox?random=*&unique=cards

A severely damaged undead warrior begins traveling from shrine to shrine, slaying the sacred oxen at each one in search of spare parts to fix themselves. Should all the shrines fall, catastrophe will come upon the land.

#

This method was devised before all the tie-in sets, might want to exclude those on principle

light gyro
#

Huh 👁️

#

i would risk an incursion by the zombie slop show if it meant potential yshtola cameo

errant roost
#

tie-ins mean you can also play a game where you ask "which of these cards would be funniest if we replaced it with Hatsune Miku?"

warped orbit
#

looking into the PF2 reddit today
see a post "How do you handle a party of casters at high level"

they have 7 players, five of which are casters
they get to rest to full after almost every encounter
the GM complains that it's impossible to balance combat like this

wraith snow
#

Something tells me casters may not be the only issue there lol

warped orbit
#

yeah

errant roost
#

TTRPG players understand attrition mechanics challenge, level: impossible

solar storm
#

7 players also means you gotta exceed encounter norms for a challenge imo

warped orbit
#

the spell they complained about their casters using the most was also... Disintegrate

tribal steeple
#

the double-gated single target damage spell

#

not chain lightning, no, there's nothing wrong with chain lightning doing 360 damage across all the enemies in one turn

solar storm
#

It’s not a bad spell but it shouldn’t be blowing up your encounters

errant roost
#

I mean, I guess if you have seven players and less than seven NPCs (and you go into every fight with full spell slots...), disintegrating them all is probably a risk

turbid dagger
#

So in an odd twist of fate in addition to Spore War I am being brought along on a game of Hells Rebels 2e that has essentially the same group just a different GM
And I may be playing a Magitek Innovation Inventor from Inventors+ of all things

#

It's a
Very odd class but getting overdrive on spells is cool
And apparently Jistka used to have colonies in Ravounels general area
So we settled on an automaton technomage that recently reactivated and is watching Cheliax pull a Jistka 2

warped orbit
turbid dagger
# warped orbit what's it do? limited spellcasting?

You get archetype casting, and a focus cantrip called Technomancy Ray, which is sort of like a hex cantrip- 1 action for a spell attack that scales up over the levels
Your modifications apply to your spellcasting, or grant extra magic stuff like temporary techno-talismans
Your overdrive and offensive boost also applies to your spells

#

You also use your class DC instead of spell DC for all your spells

craggy thunder
#

my kitsune changeling plural pair are now also wererats

true delta
#

Nice

rustic cape
light gyro
#

I'm going to teach their players about implosion to make their problems into worse problems

rustic cape
#

Strength of Thousands complete!

#

GM significantly hardened the final battle

#

One character dead, three down

#

Last boss crit fails against a 10th rank phantasmagoria

warped orbit
#

Oof

rustic cape
#

Off of a black cat's curse

#

The final blow

light gyro
#

SCsmile No one stands above a kitty in the end!

true delta
#

Congratulations! For how long did you play the campaign?

rustic cape
#

I was only in it from 12-20, but I am given to understand the whole thing took over two years?

light gyro
#

That sounds about right

tribal steeple
#

I'm just getting into book 2 of SOT, level 4.

rapid wagon
light gyro
#

it's anti HP attrition, but that's about it

rustic cape
#

You almost always have something better to do with your actions

#

Even at mid-level

#

Cantrips aren't useless, mind

#

They're especially good for cleaning up enemies that are almost down and giving you the ability to hit various weaknesses whenever you like

#

And for many parties removing ailments can be non-trivial if you don't have the right stuff prepped

#

The game expects you to go into almost every fight with full HP, but not fully charged

#

And deciding how to use your slots is a pretty critical part of caster gameplay

sinful gyro
#

Went to the LGS today for a trade, didn't realise it was free rpg day

#

So I got to pick up this

surreal basin
#

Okay I’ve officially ported over my first 4e enemy in PF2e

#

The Eidolon, a real weird guy

#

Basically just a standard animated statue slam machine…. Except for a stance and some reactions that completely change the game

#

First, 25 foot aura that makes allies straight up immune to fear

#

That comes free

#

Then, the stance: he gets resistance 20 to damage and gives all his allies effected by the first aura 1d8 spirit damage on their strikes

#

This stance ends if he is moved for any reason, forced movement, him taking the move action

#

While in this stance, he has a free action to react to anyone attacking him by making them make a high dc reflex save against… quite a bit of spirit damage

#

Finally, he has a reaction where if you reduce an ally within 100 feet of him to 0 hp, he zaps u with a moderate amount of fire damage

silver geyser
#

The Eidolon is a nifty dude to be sure.

rustic cape
wary yoke
#

I'm transcribing my notes for the Harpy ancestry for our setting, and I'm trying to find the specific rules for a scenario. Would a creature that is flying need to take an action to hang onto a wall at the end of its turn not to fall?

#

One of the ancestry feats would give Combat Climber, make it so that they need free is talons and a wing, and I want to make it so they could land on a wall at the end of their turn instead of the ground

#

(since they start with the "fall at end of turn" level flight)

wraith snow
#

@wary yoke

halcyon halo
#

redesigned my silly little Caileanite warpriest a bit, just made his outfit a bit more colorful and removed the mask

limber comet
#

So the new Battlezoo Bestiary is out for pf2e

#

And there's a new archetype

#

These are the additional feats

clever cobalt
#

Whats the archetype?

limber comet
#

Monster Hunter

#

It gives you titan wrestler and 3 skill proficiencies when you take the dedication

clever cobalt
#

Neat

limber comet
#

A little teaser

surreal basin
#

What’s a good statblock of anything I could coopt as the baseline for an ancient celestial warrior mad with bloodlust

#

Level 16 party but I’m good at adjust monsters to whatever level so

#

I guess I could just give a planetar some barbarian stuff

echo briar
#

What’s with Barnes and Nobel spoiling like every book?

surreal basin
#

lol

#

Historically vendors just kinda don’t give a fuck

#

Especially big ones like B&N where like

#

They aren’t gonna stop working with them

vocal ember
#

It makes sense that Dark Archive would get a remaster reprint since uh... I mean I haven't read the whole thing but my impression is that it does not have anything OGL in it really? Closest thing would be the Mind Smith but that's only similar to the soulknife in a conceptual sense.

surreal basin
#

It had a lot of magic school stuff

craggy thunder
#

I wonder how thaum is gonna change

echo briar
#

I’m calling it now, the thaum is going to be like the barbarian or rogue, and will be buffed a bunch for seemingly no reason

craggy thunder
#

Honestly, as a person currently playing Thaum I hope that doesn't happen

#

we don't need it

turbid dagger
#

FOR REAL

echo briar
#

They will gain class feats at levels 3, 9, and 13, and there will be debate on if this is a mistake for like a year

turbid dagger
#

Thaum is like
So good 😭

echo briar
#

But no, the dev team just gave them 3 extra class feats

turbid dagger
#

Your a barbarian that can use ranged weapons and agile attacks, who can cast spells, and use your charisma for all RKs

craggy thunder
turbid dagger
#

I wouldn't have thought it, given their accuracy is their only downside

craggy thunder
#

Going all in on 'when I hit, it will hurt'

#

Also my group is using gradual progression XD

#

So

#

That downside also isn't there

#

For my Thaum lmao

turbid dagger
#

Well, it will theoretically be there for some levels, but yeah that helps a ton

warped orbit
#

with gradual boost you are behind on stats for like... two levels?

#

instead of the like 10 you would normally be

tribal steeple
#

We're getting into the mid-teens levels and our thaumaturge deals some SICK NASTY crits with all the flat bonus damage and weakness triggering on single targets. The Fighter by comparison is a reach controller that does respectable damage too, but it's not as much straight damage

trim bluff
#

the jump from level 3 to 4 was huge for my character

#

ive gone from "healing + utility" to a jack of all trades

#

ill admit, im not paticularly good at damage or debuffing but the fact i can do both of them and still be really good healing and utility is kinda insane

#

doom is honestly a really good spell from what ive found so far

#

(im doing a 1e campaign btw i know everyone here talks about 2e mostly 😭)

solar thorn
#
#

It's like vicious mockery except 2d6 persistent is kinda spooky

wraith snow
#

2e has a bleeding version of this in Cutting Words

#

Solid spell

keen raptor
rapid wagon
#

Weird TotM question. Do yall
A. Think of an ongoing combat where inconsequential blows are being trading back and forth and you're only rolling for the attempts at significant blows
B. Your character is only attacking when you roll

turbid dagger
#

Mmm, I'd say a mix
Like, B, but each 'strike' is a bit more involved than just a sword swing
Like uhhhhh, my Fighter succesfully downing someone with a crit is them locking blades, breaking the bind with a headbutt, then slashing them across the chest now that their guard is down

surreal basin
#

Do yall think

#

That

#

Minions from 4e would work in PF2e

#

Like guys with 1hp

#

Who have very average stats for their level

#

Because tbh troops have not been inspiring to me lmao

#

Or rather, they’re not good as ads

turbid dagger
#

So I've actually played several oneshots with someone who was tinkering with minion type monsters
It worked decently well, I played a magus so it was a little odd for me, but regular dudes were mixed in
I'd say it works if you are willing to do the work of cooking them

#

But I also don't mind 'two PL-1 troops alongside the big bad to represent his lackies'

silver geyser
#

It's different degrees of answer, which is good.

turbid dagger
#

I honestly love troops as a representation of 'impractically large density of mooks of lower level than the party
Such a smart approach, mechanically
But I get it may not be everyone's vibe

warped orbit
#

My gripe with troops is that it turns something casters would be good against (large amounts of weak enemies) and turns it into something you mainly deal with via single target damage

turbid dagger
#

That's fair
They could do with some special vulnerabilities to AOEs

warped orbit
#

They have area weakness, but its not enough to outweigh things IME

#

If you could like multi hit them with AoE, that would be neat I feel

surreal basin
#

Idk how you’d really do that without bogging down the game
But the weakened and bad saves

turbid dagger
#

Oh so they do, huh
That seems fine to me tbh
Saves are perfect for triggering weaknesses anyhow

novel merlin
#

My main gripe with troops is that they're almost always attacking via reflex save, so at high levels stuff like swashbucklers just take basically no damage from them ever

#

My party has two characters with amazing reflex saves and the success -> crit or better traits so neither of them ever really get touched by any troop

warped orbit
#

Also that, yeah

twilit escarp
#

Hey, guys, need some help. I'm going to run a game of PF1, so... can someone advice a noob-GM friendly module so I can kinda get in it? Not something too big, like Kingmaker, more like, little to medium adventure for a couple of sessions?

tribal steeple
#

https://www.cbr.com/pathfinder-5-best-modules-beginner-players/

  • We Be Goblins is a very short module with premade goblins to play for easy pickup
  • Murder's Mark is apparently a murder mystery
  • Crypt of the Everflame is good for introduction to the system
  • Dragon's Demand is a Level 1 to 7 adventure that's pretty straightforward in plot
  • Godsmouth Heresy has you fight a necromancer and loads of undead
CBR

These five Pathfinder modules are perfect for getting new players excited about the game, without overwhelming them with intricate mathematics.

twilit escarp
#

I need more about learning mechanics of PF; I GM Shadowrun for about 3 years and did 150+ games, so I know how narrate... just not the PF system underneath ~.~

#

But yeah, I'll look into these, thanks!

#

❤️

tight flare
#

The Stolen Fate AP is pretty good heh

surreal basin
#

Yeah it’s one of my favs

wraith snow
#

I haven't had any experience with the 1e one but the 2e sequel was a good time for me

#

Albeit that does come with the caveat of the GM of that game being very annoyed with the resources they got

surreal basin
#

Oh?

#

Wdym

wraith snow
#

He felt that the plot as it was revealed to the players by-the-book was unsuitable and much too back-heavy, though I only know his modified version so I can't say for sure whether I agree. I know he also frequently mentioned missing art for some areas and NPCs which he felt was frustrating though no specific examples come to mind.

tight flare
#

Wait there's a PF1 stolen fate?!

#

I thought it was just a PF2 AP

wraith snow
#

He also wasn't much of a fan of how much tie-in there was to the previous 1e AP given it was marketted as a standalone adventure that didn't require the previous context (which is technically true, but also, they reference it A LOT and without him chiming in to say "oh btw this was in the first one" we as players wouldn't have gotten anything from it)

tight flare
#

Our GM has also complained about the lack of maps for some locations

wraith snow
#

Though tbh a lot of the issues with it wound up working in our group's favour, because we spent a lot of time on intra-group RP and specific character motivations and it didn't really feel like it was detracting from the AP at all because early on the players don't really have a great reason to buy in

warped orbit
#

I'm currently also considering running one of the newer AP
maybe Season of Ghosts?

wraith snow
#

Which usually I would say is an issue but for that group in particular it was fun

#

Overall I did really enjoy it, though. I'm curious if anyone here has ran it themselves and if so what they thought of the pacing of how the story was revealed

tribal steeple
# warped orbit I'm currently also considering running one of the newer AP maybe Season of Ghost...

https://docs.google.com/document/d/1KMUJul33VHT-aYvuJPNNPMOaadwvmToYdesSPz7LEMo/edit?pli=1&tab=t.0#heading=h.9lqx78nvinns
you may find value in this. minimal spoilers for everything but it necessarily includes some due to its nature, still it's a very comprehensive list of APs and you can just gloss over things you don't want to spoil for yourself (you control the words you read)

surreal basin
#

They have limited page space

#

They can’t provide maps and art for everything, yknow

#

Logistically impossible

warped orbit
#

or Sandpoint really

#

those two were also the main ones I was considering, so that's good I suppose

surreal basin
#

I’ll admit I kinda just didn’t have the rest of those problems w stolen fate

warped orbit
#

I only played the first part of Stolen Fate, but it was fun

#

hopping around places finding the cards was a neat bit of variety

surreal basin
#

The references to the previous adventure weren’t too heavy handed imo

#

Honestly I don’t think I would’ve even known they were references had I not been told

wraith snow
#

Yeah, personally I wasn't too bothered by them, I only recall one where I felt like I was missing serious context

surreal basin
#

I think there’s literally only one chapter of one book

wraith snow
#

There was definitely more than that overall, if that's what you mean

#

But only one chapter felt jarring to me without the prior context

surreal basin
#

There’s p much just the ||harrow realm|| right

wraith snow
#

Also one of main expository NPCs

wraith snow
tight flare
#

Which adventure path is SF a "sequel" to?

turbid dagger
#

Its not really meant to be one but considering it starts in Absalom, Abomvaults might work nicely

surreal basin
#

No i think they mean the 1e AP

#

@tight flare the harrowing

tight flare
#

Right yeah that's what I meant

#

I didn't know it was the continuation of another AP

rustic cape
surreal basin
#

It has a bit that is set in the place as The Harrowing

#

And so is only a follow up in that sense

wraith snow
#

There are a few characters with prior appearances but nothing major

tight flare
#

I take it maybe Hajek is a returning character?

#

Our group just returned the final few cards and the ||plot twist occured...||

surreal basin
#

Oh if ur that far

#

||also all the stuff in Sonorae’s harrow realm is from the harrowing module||

tight flare
#

Oh cool

surreal basin
#

Also, have fun, the next part of the adventure for you is my favorite

wraith snow
#

If I'm remembering the order right yeah there's a lot of good stuff left

tribal steeple
#

game tomorrow raaaah
i have to keep the magus from killing things

worthy stump
#

a difficult proposition

#

unless you just reactive strike them

tribal steeple
#

nah I wound up using one of my 2 cantrip slots (druid dedication) to prep Stabilize and do post-fight "make sure people don't die" as my immediate after action activity

#

this is kind of enabling but also he MIGHT actually start exercising restraint so maybe it's not gonna be a forever thing

light gyro
#

the "slough skin" effect from the magma worm - would you reckon this'd work against Quandry/Maze?

warped orbit
#

I suppose, yeah

#

"adverse effect" is pretty broad

wraith snow
#

Mechanically yes but if I were running it I would probably wave it away

light gyro
#

i think i'll rule it does since it's a once-a-day, in the big final encounter for the campaign, and it would give my maze-addicted wizard player a heart attack >:)))))

wraith snow
#

Fair

#

There was a point in the Stolen Fates AP where ||all creatures cannot leave the plane the players get stuck in||

#

and boy was the party Sorc not happy to hear it

#

For precisely that interaction

surreal basin
#

… huh

#

Yeah it sure does say you are transported to a different place

#

In which case I would actually personally argue the worm can no more slough out of it than they could like

#

Use that ability to no longer be in a river of acid

vocal ember
#

It does feel like it's supposed to be for like physical effects? Tho looking at the pre-Remaster worm the ability was called "Shake It Off" and did not have that flavor text, so maybe it is supposed to be that broad? idk

#

I guess you could narrate it as like, the spell works but the worm sheds its skin at the last second, and that skin gets teleported into the puzzle room instead of the worm

warped orbit
#

something like that, yeah

light gyro
#

strength of thousands - final encounter start. ||two turns in and the aspect of immortality has dished out 100 damage. nice!!!||

rustic cape
light gyro
#

im going as is, but if its too easy, ||the final aspect standing will get bumped to Elite||

rustic cape
#

My gm gave the ||aspects of hunger and insects the stats from two spawn of Rovagug, and had all of them get stronger when any one went down||

#

It was tough

#

She has a stated policy of “I absolutely will not go easy on you with the final boss”

#

And the party was six so

light gyro
#

oh man six players would definitely melt this as-is

surreal basin
#

In fairness the default party was 6

#

Sorry

#

4

#

I’m silly

rustic cape
#

My gm also tunes everything up

light gyro
#

BRUHHHHH ||the wizard just zephyr slipped out of my grim reaper's lurking death im gonna KILL HIIIIM!!!!!!!!!||

warped orbit
#

||deserved for using the Grim Reaper ||

rustic cape
#

Mostly in terms of HP, otherwise things melt way too fast

surreal basin
#

Oh wait

#

Was that in response TO the reaction?

light gyro
surreal basin
#

Lmao

#

Yeah get dunked on

#

In fairness you HAVE to do shit like that to that enemy

#

It’s the only way for casters or ranged to do anything at all

light gyro
#

JUST ONE MORE SESSION BRO JUST ONE MORE

#

(final encounter ran on too long, we'll finish up next time)

#

SOT final encounter - ||party have the grim reaper locked down with hideous laughter and slow, but i am very close to killing the wizard which will turn everything on its head. i've been nice and taken off the final death feature so they can rez them||

vocal ember
#

So Zohran memes have brought to my attention that the Exemplar is missing a root epithet:

The Destroyer
Tales of your divine might have spread far and wide, and even brief exposure is enough to turn your enemies into ash, leaves, or dust. You are trained in Intimidation. After you Spark Transcendence you may select one foe, dead or alive, in 30 feet. They take spirit damage equal to your level, with a basic Fortitude save against your class DC. If this reduces your enemy to 0 HP, or you targeted their corpse, their remains are destroyed as disintegrate.

#

(I thiiink this is balanced?)

novel merlin
#

I think it starts off weak but scales really well

#

1 damage at level 1, bad. 20 damage at level 20, not bad for being free 1/turn

limber comet
#

Genuine question; with minotaurs, jotunborn, and centaurs all being large size, what would your ideal 4th large size ancestry be

#

Specifically with large as a base size

novel merlin
#

Beeg goblin

#

Hobbestgoblin

#

Goblarge

vocal ember
#

troll

wraith snow
#

Ogres for me personally, they have their own pantheon and with Hungerseed would allow for playing a 'true' Oni

turbid dagger
#

Honestly I'm team Troll yeah
tho Athamaru are large with one ancestry, also

wraith snow
#

I'm guessing that's what they meant by the base size comment

limber comet
#

Ogres would be cool, I'm also on board with trolls

frank crystal
limber comet
#

No they're sapient

turbid dagger
limber comet
#

The iconic story for 2e Sanjan-

#

Yea

#

Troll monk would be fire to play

turbid dagger
#

Another runs a crime gang in Absalom, and there's a whole population of them in kaer maga

frank crystal
#

Oh huh

#

I always thought they were just kinda monsters

limber comet
#

Nope!

wraith snow
#

They're sapient, they just avoid large organized groups as a general rule

#

Most trolls live in isolation or in very small groups

limber comet
#

They're only monstrous because of how society at large treats them - the trolls that get accepted into society have the same moral compass as any other humanoid species

turbid dagger
#

Their constant ravenous hunger admittedly probably doesn't help

limber comet
#

Oh true

#

I still feel like they'd be a cool playable ancestry

turbid dagger
#

Yeeeee!

limber comet
#

Cyclopes that survived the downfall of Ghol-Gan would be cool too

#

Though the Myth-Speaker player's guide says to just reflavor Jotunborn

#

Which, fair

turbid dagger
#

Yeeee that was really cool

limber comet
#

I do think we need another new "weirdo" ancestry like surkis

#

Actually surkis need more support in general

#

I feel like you could probably just reskin shirren but...I like surkis they're silly

rustic cape
#

Surkis are wonderfully bizarre

limber comet
#

Having an ancestry that feeds on magic is just so cool aghh