#Pathfinder
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don't
because that's horrendously nutritionally inefficient
I can drive 6 hours and see a tree that's got something like a 60 foot circumference
I loved Greens being the Chromatics closest to being Neutral and had some that flat out were LN and could even have scholarly relationships with Metallics that weren't violent
Given the Horned is virtually 1:1, I'm sure that's still relevant
It is, it's highlighted in their little blurb
Ngl I kinda assumed they had like, rhino horns
They do
Oh
The pairs are just in a row
Oh cool
I hope we get more folklore accurate hags
I think you mean Diabolic Dragon not infernal 
I really REALLY love how weird the Golarion dragons are getting. I'm sucker for the weird designs. Not surprising given how much I liked the Elder Dragons in Guild Wars 2
All known chromatic dragons have been remastered primal. Do you think this pattern will hold for the blue dragon?
That one strikes me as a clear occult, or maybe arcane dragon
Arcane would fit better with the lightning powers
I could see them changing breath weapon.
Copper dragon is occult
So either it has the same damage type anyway or they changed the type
Blue I can see being made into Primal easy
are suli still cannon post remaster?
Like. Should age categories still be a thing for dragons?
Jann are still canon, so I must imaine so
ok
graaa clawdancer looks so cool. even when im not theorycrafting a monk i end up theorycrafting a monk
Clawdancer Fighter looks quite solid imo
this is for a thief rogue, with picks for capitalising on trip and grab
Yep, technically still WIP but an absolutely wild project
Has a couple of provisos: the prepared casters have to be flexible casters for hardcoding reasons, and because of the sandbox nature of the game proficiency does not scale with level
Druid, sorcerer, and champion are iirc the main core classes still being worked on
Which is an optional rule anyway, so technically still RAW
Oh, and no multiclassing/archetypes implemented yet
Fair enough
I honestly have no desire to play the mod, I just love the subtle jibe it represents
It looks really impressive to me
I'll probably try it at some point
TBH what seems wildest to me is the necessary monster redesign that must have been done if this is ostensibly playable
Which, while the author notes the fights are still probably not balanced, they claim it is
Can you do charisma actions like intimidate and bon mot while in a combat form?
you can't speak in a battle form unless specified otherwise(or at gm discretion)
If uve got intimidating glare I guess ur good to go tho
đ
Can bayonets and butt stocks be used when not attached to a firearm?
Iâm not sure tbh
Bayonets can, yeah. Like I've had a bayonet attachment before (Dude that was dating my mom at the time thought it would be a neat gift for two military brat kids) and they do have hilts on them for you to hold.
Oh you mean actual bayonets
Oh, didn't know they were attachable or existed in PF2E
But yeah, real bayonets can be taken off and used in your hand.
Yah thatâs why I was curious if they could in game
Also yah I was finally able to look it up
Bayonets specifically can be used when not attached
Though like Alaen said, thereâs no real reason to
Itâs the worst knife in game by far
Doing d4 P with no tags
Not even finesse or agile
Oh wait it does have finesse and agile
Though yah probably
D8 bludgeoning is better then d4 agile finesse
Though, dual wielding bayonets on pistols
Idk if itâs good but it sounds very funny
It's a funny thing with Drifter
Though the bayonet being finesse does mean youâre probably more accurate with it then the reinforced stock
Stock is also finesse IIRC
Oh yah it is
Nvm
So agile is the only real benefit of the bayonet
Kinda wish you could improve it to d6 with 2 handing
But maybe a short sword might be a bit to strong for basically free with fire arm and crossbow builds
One player I have is running an Arquebus Vanguard with a reinforced stock, truly skilled they are at cracking skulls
Do they use the gun more as a gun or more as a club?
Hell yah
They got some alchemical shots left but they need a proper resupply
This is why you take Munitions Crafter
Alchemist Dedication could probably also do it
They have that, they've just burned through their supply and not restocked yet
Are they like in the wilderness right now?
they went through their entire supply for the day?
since if you use all your reagents on ammo, you make like 16 shots plus an extra 4 every two levels
which should be more than enough to last a day
reads different hell knight orders interesting
They are pretty terrible
But also interesting
Iâve yet to see a hell knight order that isnât super evil tbh
I know theyâre meant to be like, LN and just enforce the law
But they really do just seem like lawful assholes
Pretty much. The Order of the Scourge seems least bad? But only saw the overview
Hmm. Looking at Pathfinder 1e hardcovers. And. I seem to he missing more than I thought. Will have to look harder when I visit parents house.
Up to 16 hardcovers I dont have for 1e
And I think I have a few of them but not removing them from list until certain
And. I made the decision to buy some Starfinder 1e which I will probably never get to?
Order of the Gate comes to mind.
Who are they?
I find the Godclaw very funny and interesting
Like how does their pantheon even work
Isn't there an Order of Hellknights who allied with Ravounel?
Whoâs that?
Yeah, Order of the Torrent is the one Iâve always seen as recommended for lawful good Hellknights
They also have a black and blue color scheme instead of the usual black and red
Order of the Godclaw is the Hellknight order that was heavily involved in the crusades against the demons of the Worldwound, and are a polytheistic order, and kinda lean good? Kinda
Kinda wondering whoâs the least evil (assuming Starfinder 2E is still using alignment) of the Post-Gap Hellknight Orders
They... have specific invasive mindreading spells lmao
Look sometimes you just really need to be able to find the lawbreaker 
jesus lol
You have to understand
Was Gate the one that was really loyal to Cheliax, or specifically founded by their royal family, or am I thinking of another order
The spell that breaks the victims perps mind is essential to root out chaos in society
Being loyal to Cheliax at all stops them from being anywhere near good lol
That country is partially run by literal devils!
From hell!
I know, Iâm just trying to remember if it was Gate or not. Cause I know one order is kinda loyal? And another was founded specifically by the queen at the time because she was pissed that the Hellknights in general refused to become yoked to one state.
Yeah all the hell knights suck pretty bad
Only the Order of Torrents is an exception
Thereâs the ones that burn books
Also it is very funny to me one of the few actually good hellknight orders doesnât even use their normal color scheme
They at least donât kill people I guess
And instead goes for a very traditionally heroic blue and white
They donât even wanna be associated with the other orders
Because they sided with the rebels, and theyâre all about finding and dealing with kidnappers.
Yeah, theyâre vouched for by the Silver Ravens, and the people of Kintargo
Think whenever I make my Starfinder 2E pc, one of them is going to be a member of the Order of the Eclipse
OK, I remembered the wrong Order. It's not Gate
It's Order of the Scourge that's pretty alright.
Yet their members know that the line between criticism and chaos can be thin, as can the boundary between those who defy laws righteously and those who willfully break them. As such, whenever possible, these Hellknights work within the law, defying the literal interpretation of only the most broken or unjust regulationsâand, even then, usually only after hours of meditation and reckonings.```
Thatâs kinda raw actually
Torrent, Scourge, and by barest margins Pike are 'the chill ones' in my brain
Pike less because of any moral difference and more their purview somewhat precludes their getting up to sus shit
As they are fairly straightforward monster hunters
Godclaw is kinda chill
Hellknight of the Scourge who abandons cheliax wholesale when they start this unlawful war
Tbf, Order of the Scourge isn't beholden to Cheliax to start with
That's likely to occur, I feel
It was outright stated several of the orders would refuse to nationalize in Battlecry, and the Scourge are so mistrustful of Thrune that they've been building a hidden escape tunnel in their HQ to a secondary fortress
Here's the Order founded by the Thrunes
I imagine Abrogail II will probably expand the Order of the Glyph during or after the war, since right now they number thirty Hellknights or less.
Depends on how the war goes
tries to imagine non evil versions of some other orders
Order of the nail as really hardcore park rangers?
Hmm, do yâall think for a dual weapon barb to go agile or no agile?
Agile removes Rage damage iirc
it reduces it
go with an agile offhand just so you're more reliably hitting imo
I briefly had a Fighter/Barbarian dual class with Dual Giant Falcatas
It halves specifically I think
Yah dual falcatas seem
So fun
Even if the fabled double crit is very unlikely except vs enemies that it probably doesnât matter against lol
Jesus lol
I was a boss killer, to say the least
What I'd do for dual barb is absolutely ditch agile and go dww for double slice
The -2 is worth the extra damage

The first one is any Chinese dragon, and the last one is yoshi
not really what he means but
2 could be Velstrax, if we're being charitable
also iirc Shadow of the Colossus has a dragon like the last idea being proposed
Yeah fair, mostly posted it because they have been doing more things with dragons lately
Valstrax does have turbines
There's also Monster Hunter's Paolumu.
orb
These are indeed both just monhun monsters
I know a place to find plenty of art for the last one
No agile
I've seen it in action
Dual slice barb is rad
Yah that does seem to be the consensus
Double falcatta it is
I will roll 2 crits
Watch me
I will say, the higher your rage damage bonus, the more you have to lose by going agile
They are trapped beneath the city, and have levelled up and basically not rested since they fell beneath the city in session 1
Oh cool
Also I've got a Player looking at Scion of Domora https://2e.aonprd.com/Archetypes.aspx?ID=202 and it's looking very heavily unbalanced
Centuries ago, Domora Hume founded a lakeside city that would become one of the largest in western Sarkoris. When the city was attacked by raiders, Hume conjured a guardian from the lake to drive back the attackers. In the process, he also become the region's first god caller in generations.<br /><br /> Hume's summoned savior was an ancient spir...
I'm tempted to just let them have the Familiar but otherwise ban the Archetype? That or scale the feats down
What feats in particular do you think are op? Because looking over it everything seems fine.
Itâs all decent, but it requires your familiar, which can be killed in like 1 or 2 hits
And even if you ignore the familiar and never attack it, nothing really seems game breaking.
Like situationally better power attack is nice, but for a level 6 feat I think that polearm user deserves that extra 1.5 on average and ghost touch
I need help balancing homebrew. This is for season of ghosts, so all relevant lore stuff has been removed. level 3, +1 ghost touch spiked gauntlet 1 action, command, interact, frequency 1/day Attempt to grapple one creature within range. If the target is incorporeal, treat the check as 1 degree better. If the grapple succeeds, the target takes 1d4 persistent vitality damage on a hit, or 2d4 on a crit.
Please note, despite the name, you only fight like 3 incorporeal creatures in season of ghosts
hmmmmmmm
strictly speaking, ghost touch is a level 4 property rune
but like 70% of the time (in a normal campaign) this is just a +1 spiked gauntlet, which is not a very relevant weapon type usually
so what i did for this item was allow its original activation to spread to another item
a held item like a weapon to be clear
The thing is I have a free hand fighter
A ghost touch gauntlet can actually be useful
gotcha
It feels around right for a level 4ish item, to me, maybe 5 but that seems like a stretch
ghost touch plus an extra effect that focuses it harder on its niche
Zon-Shelyn is apparently like Garnet
Can see the future?
It's also had a marked influence on both of them, which is a big positive for Zon-Kuthon
It is very funny that the response of her girlfriends to Zon-Shelyn was "omg goth gf"
Perfectly reasonable
But also very funny
Based
That answers the most important question I had about Zon-Shelyn
Out of curiosity whatâs the source on this
Galaxy Guide
level 5, alchemical, bomb, 30 gp.
On hit, the target loses concealed, or becomes concealed if they are invisible for 1 minuet, or until they spend 3 manipulate actions to remove the glitter. They must also make a DC 20 fort save or become dazzled for 1 round.``` Turns out there isn't any anti invisibility bombs
Is this just consumable revealing light?
Having to hit first makes this kinda awkward
Looking at it more closely, itâs shocking wights havenât taken over the world yet
They have classic zombie style raising the dead of everything they kill
But theyâre also intelligent and use weapons and armor
The only real problem is that wights tend to raise weaker wights then themselves and they come raised in a weakened state
But that weakened state is still decently strong
I expect a lot of them in the grave lands at least
Though wight spawn can only make more wights after a month
Where does it say that?
I see theyâre clumsy and canât drain life until their master dies but I donât see anything about the month
Remastered wight has that, old wight doesn't
Oh
I mean I guess thereâs your answer to why
The old version notes that it can't make spawn, and the remaster version notes it can't inflict the condition that makes you turn into a spawn on death
oh wait, I was looking at the higher level wights
the cairn wights and wight commanders
who dont have that restriction
Looking like two more sessions til we finish off Strength of Thousands. Definitely bit off more than I could chew as a GM I think - even with 4 years of 5e experience.
Lots of fascinating ideas, but I think it loses cohesion early on. Conceptually awesome villain but not enough presense in the story overall.
Introduces shit loads of npcs but doesn't lend enough assistance in running them.
Needs more dungeon-ass dungeons imo.
"The wightpocalypse" is an old humorous observation in D&D 3.P communities :D
westeros lacked a viable population of their natural predator (the god-enabled murder hobo) (they had like two max) and it almost ended every other species.
We're coming up on the final session for the SoT game I'm in. I joined at level 12, right as the party heads over to ... the name escapes me, the city with the Bright Lions and Walkena and whatnot. In retrospect, that was my favorite part of the AP.
Mzali?
Mzali's the one. Loved the ||dungeon|| afterwards, and the setup and concept are really good but I think the diplomacy section was a little long in the tooth. But my preferred style of play is being pressed to use resources. It took us like four sessions I think?
I enjoyed the diplomacy section, personally
Oh Iâm glad Iâm not the only one whoâs thought these guys could take over the world
TBF, itâs the most commonly changed part of the book. There is a decent chance your GM changed it.
Because RAW itâs || a chapter long influence encounter, except each check takes like a week so you canât even RP the whole thing. It just devolves into rolling dice||
That was ultimately my takeaway tbh
Alongside ânot actually the magic school APâ
Since you spend maybe 2 books there lol
And one of those books youâre playing cop in the surrounding city
Yeah, when the group I'm part of ran it, it was pitched as "the magical school campaign" and it definitely made the later parts painful
I love the look of the AP, but sucks that it doesn't seem to fit that fantasy
I really think itâs crazy itâs such a heavily recommended AP when you need to be an experienced GM who is comfortable with making a lot of changes to get a good experience out of it
Imo
I feel bad for one person in particular because they joined off the school game pitch a few months into the game so they got like 3 weeks of what they signed up for
Damn yeah that guy got scammed :p
Plus there was just generally the issue of by the time late game rolled around we were being asked to do international diplomacy and almost every player intentionally made a dumb teenager
Fuck
Tbf they should've aged up to adults during play, the AP does take place over a few years
A dumb 19 year old instead of a dumb 17 year old doesn't actually change the math that much
Ngl part of the problem sounds like they didn't make the right characters for the AP?
Plus 2 of the characters were under a year old chronologically speaking
It's more that the GM who was running it misrepresented the AP based on the first few books
They fit great at first
Like the AP should take place over 5-10 years by reddit Gm's estimates?
U good?
and the players guide (at least imo) doesn't do a great job of informing what the players should expect
Oh I was just responding to this
Iâm fine
And yeah they would fit great at first, they were fresh-faced students
Oh yeah okay
Which is an issue for, you know
Yah sorry for the confusion
The document intended to set player expectations for the AP
Yeah no Iâm gonna be real this isnât even the GMs fault
This is the AP
the AP presents itself as the magical school AP
and then does like 3 books worth of random bullshit go
Yeah what do you think you do at a school? Stay stupid and irresponsible?
But one of the problems you mention is "The players made dumb teenage characters and stayed that way" and that's somehow the AP's fault?
Nothing about how the AP presents itself to players suggests that they should expect to experience a lot of the content that defines the back half
The AP should probably at least attempt to establish expectations in regards to what the players should expect, I think the players guide for SoT is explicitly very bad at doing that
Compare to say, Bloodlords, which lets you know where things will head and lets players plan accordingly
Like a quick glance at the Player's guide, pretty sure it tells you that you'll be taking on greater responsibilites and graduating from being students
And that it'll likely take place over many years
Did the players genuinely expect to end the campaign as Level 20 teenage students?
I think there's a strong gap between 'taking on greater responsibilities at the magic school' and 'international diplomacy and interplanar travel'
the expectation among players at least at initially was that late game would be more of a transition to a mentorship role, not effectively ignoring the school entirely for several books
What else where they expecting at level 20?
level 20 campain, a witch finding her cat in the alps rain forest
Probably needed some help from the GM actually selling what the Magaambya is all about, they're not school-bound scholars, they're explicitly meant to and expected to go out and share their talents, spread magic, and learn from the places they visit
Hell, the main mentor figure and defacto head of the school is Janatimo, who is explicitly not on campus most of the time
Book 2 is explicitly regarded as an unusually long stay
You're not wrong about the school largely getting back-burnered as things get more intense I'll give you that, I'm just baffled at the idea these players seemed like they were expecting to be students for levels 1-19
It's possible to write major events, cataclysmic that are also closer to home. It's not hard to imagine how a school that produces powerful mages could attract dangerous circumstances and the players need to fight to protect something they're invested in
And again, it's not that the expectation was that the characters would be students forever
and they are to do that as dumb teenagers?
It's that the school would be involved at all
Only a handful of teachers even breach the double digits
This is true, however, this is not something I would argue is clear to players before the game has begun based on the resources provided
I really think the dumb teenagers thing isnât worth getting stuck on
Then it's also on the GMs to properly set expectations if they feel the players aren't getting it, player guides are generally useful but not the one tool needed
I guess this is why they started three book adventure paths
ALRIGHT MOVING ON
I gotta figure out what to fill my extra dimensional celestial vault with
Yeah 3 books are way better
Who made the vault? Why did they make the vault?
That is why I mentioned that the game was misrepresented, yes
And what level are the PCs
Without getting too deep into the lore of my setting, Heaven created the vault as high security storage
ItâŚ. Could also be a prison
16
Itâs a big deal
High level fiends for sure, maybe a fallen celestial or two
Vault breaking equipment. Can't break into this or any other vault if all the equipment in the world is in this vault
But it would be the âtrapped in a bare room for 10000 yearsâ kinda prison
Or even chaotic-flavoured outsiders who aren't particularly evil, but Heaven is more lawful
Oooo some proteans being sealed away for being too disruptive would be neat
And decided that an Azata flying around saving people is too disruptive and locked them in the nightmare dimension for 10 milennia
But proteans would generally fit better
Depending on context surrounding it, something that got in without permission to either steal or release something but themselves got stuck could be a fun angle
What if it has nothing in it? what if the point of it is to trap thieves dangerous enough to break in?
a dangerous/powerful living weapon could be interesting
Though I mostly say that because I know players can be baited into making unwise decisions for interesting loot
Oh thatâs a good idea for a room at least
A prophesy told them to build this vault, as some horror would form there, but then the age of lost omen happened and no one want to risk opening it to see if it actually happened
Thatâs the thing theyâre there to steal already actually!
Oh, LIVING
One of the players in a game I was in was secretly using the battlezoo living weapon ancestry and managed to keep it secret till the literal last session
There's a lot of neat things you can do with the concept, imo
Hmmmm okay so
12 and 13 are big arc numbers in my setting
The vault is an extra dimensional space that links 12 normal âsafesâ, little pocket bubbles meant to contain a specific thing each, with a 13th core bubble to contain the vault core that has the weapon theyâre after
Now I just gotta figure out what they need to do to open that 13th safe
For maximum security; all other vaults must be opened, emptied, then resealed
The 13th is keyed off the metaphysical idea that the Vault as a whole "holds something", by rendering it so that it "holds nothing", the 13th safe will simply open
It is not enough to just open and close, all safes must be barren; this not only makes it harder to pull off in short order, but gives Heaven more time to react and intervene
Hmmmm maybe but idk if I wanna likeâŚ..
Force them to explore the whole thing
But itâs a good idea if I canât come up w something else
Oh, yeah, she definitely changed it
We met with a whole bunch of people and talked to them and did them favors
I really pissed off the big army guy at a party by pointing out that his xenophobic metaphor did not make sense
Oh you know what
Dude was talking about "pure steel" and my character started babbling about how steel is an alloy and especially good steels have all kinds of trace metals
My party were not a fan of him, shockingly. ||I swapped some stuff around so the party fought him at the climax of that book instead of worknesh||
Out of curiosity, does anyone here have experience with the Stolen Fates AP?
I played it. it was very good.
I only got to play the First book, but it was pretty fun
Yeah, I finished it
As part of a 2 parter with gatewalkers
I
Really want to play a druid
But man I don't like prep casting.............
Do just want primal spellcasting or druid specifically?
Druid has a lot of really good focus spells, medium armor, 8 hp per level, shield block, the best list, decent feats
But its prep
Druid is unironically tankier than Rogue is while having full caster scaling
Its neat
I guess I'm trying to, like
Mentally sell myself on prep casting
You do get more slots
You don't
Sorceror and Oracles have the most slots of the casters, at 4 per rank
đ
The sort of 'intended' advantage is that prep casters, with foreknowledge, can get the perfect spell for most situations, whereas spont has to rely on a fixed stable of general use spells
But
Foreknowledge
Ok so what you do is buy the campaign book your group is running
But also you can always focus on upcasting spells
Thereâs a lot of good low level primal spells
You've learned how to cast spells flexibly, blending the best elements of spontaneous and prepared spellcasting at the cost of casting fewer spells each day.
This is the best ur getting
Basically sacrificing your 3rd spell slot in each rank in order to play with 5e prep rules
Wizards technically get the most slots, but only by utilizing their specialist slot, Drain Bonded Item, and potentially also Spell Blending
I think this is not quite right
Prep casters have two big advantages imo
(a) much more flexible upcasting
(b) ability to pad out your memorized slots with more Things Spellcasters Can Do
the upcasting is a big one, yeah
Which is especially good at later levels when lower-rank slots become more focused on debuffs and utility
It's not even about leveraging foreknowledge
That's good too but
You just have the opportunity to carry around whatever combination of Weird Shit covers the most bases at any given level
Hmm, how would be the best way to build a fleshwarp monk whoâs kinda a sorta, writhing mass of monsters in a humanoid shape
like Nero from melty blood
You could maybe do something with the grafting mechanics added in the wilds book
And reflavour them as mutations
Oh yah thatâd be cool
Did...did one of those heads come out of where I think it did?
Yes but the dude isnât actually a human in anyway that matters
His anatomy past his head is just a black mass in a humanoid shape
https://app.demiplane.com/nexus/starfinder2e/character-sheet/28df8fd0-4932-433d-9cc5-c2cffd024244
opinions on this Witchwarper?
My wild thought is clawdancer
ohh thats probably the answer
In other news: high-level barbarians are c-c-c-crazy
Crazy fun
15th-level bombarian's first double-slice of the round dealt over 150 damage
(There was a weakness 15 in play)
yeah it be like that
Hell yah
Played my first session of 2e kingmaker
You make that king yet
I've been enjoying Kingmaker 2e so far
My Kingmaker 2e game has been going on for pretty close to exactly 2 years at this point I think? It's a good time.
I do know that we're going to be using a fix for the kingdom rules
Because I have heard they are not good by default
We've been playing kingmaker for a bit and uh
Decided to ditch the kingdom rules entirely and just have the kingdom grow with the narrative
Same here, I want to say we played it out for the first 3 books
whats a good magic item for a healing focused druid?
I HATE PREPPING CITIES FOR GAMES
THERE ARE TOO MANY PLACES THE PARTY CAN GOOOO
RAHHHH
crashout over thanks
Nah I feel that way
Wand or staff with heal
they already have it
I do love my GM but good lord they prep everything mid-session on a VTT
I am going to destroy the ashen rune
I cannot believe they made a rune that gives confused on hit!
Gotta love it
You have the power too! It's uncommon
Mayhaps
He bought one
yeah if u thihnk its too strong just say as much
but i always recommend having ur players run uncommons by you
ashen rune is mostly fine
it just spams a lot of saves
which, a few will probably get failed just by volume
And a player insists on repeating exact info for his detailed notes
Just fought Ivarsa in Frozen Flame
Extremely tough fight
We avoided deaths only by the skin of our teeth
My rogue, who was the party medic, hit Wounded 3
And was the last person in the initiative order before she went next
one of those days lads

also, my players have a horrible habit of never spending consumables
These were my players inventories at the end of Abomination vaults
At this point I am now threatening them
Pf2e shouldn't have made consumables suck such shit to use đ
Yep. 2+ actions to use any of them is rough.
2 actions for a 1d8 health potion is crazzzzzyy, and it doesn't get MUCH better as levels go up
Though talismans don't have that issue.
I've been thinking of house ruling in a small amount of consumable slots for people, that you can draw as a free action
Healing potions are more for bumping up healing during short rests, really.
though I guess you can kind of do this with a retrieval belts or prisms
TIL retrieval prism
it's quite useful
got my first game as a monk yesterday, my orc ki medic healer guy; pretty enjoyable. I wish I could inner upheaval every round
well with three ki points, you can get pretty close đ
someone cast haste on me and I was like "MAP is still a thing, so i gotta do other things, then i remembered that gale blossom stance helps me shove, moving people around seems a bit fun
Hmm. How much does pvp break pathfinder? Just wondering
2e
Pvp or using character rules for enemies
I wouldn't recommend it probably
You could just build the enemy normally and give them class features if necessary
It's not super broken but it's a fuckload of extra work for the GM
And iirc PC v PC tends to be kinda rocket taggy
nodnod so less broken than lancer but still not good idea.
mostly also PCs just have a bunch of stuff you don't really need
ironically, I think their numbers would probably be slightly worse when built as a PC compared to a monster
It's workable it's mostly just a lot of extra workflow for not a ton of gain
You totally can do it but the monster rules are pretty robust and good
I think the GM guide's advice of giving npcs signature moves if you want to make them feel like player classes
Like Attack of opportunity of fighters etc
yeah you can just give them certain class features
I donât think itâs ambiguous, you just can
Hey unironically
Just donât make them take an action to draw
Itâs that simple
Oh heâs smoovin
Yeeee
I would use so many more consumables
i remember my first (and currently only lmao) pathfinder 2e character, they were really good at performance and it was pretty fun
we ran a bar and i was the performer and i made us a pretty significant amount of money
the alchemist brewed the beer, one party member who i cant remember the class of (but it was something rogue adjacent) pawned off all kinds of little trinkets, and i forgot who the 4th party member was because of how long ago the campaign was
we originally planned to carry the characters over into a second campaign (converting systems because the second campaign was dnd 5e) because the first campaign ended at 5 and the second started at 5, but the simple "running a bar" lifestyle felt to narratively right for the party we ended up just leaving them to that and doing the other adventure with new characters
Do all demons become purple when they become redeemed , or did Nocticula just do that?
I think by definition things become purple when they become purple :p
If you mean "neutral" I suspect the answer is not all demons become purple when they become neutral
And Big Noc just decided to go purple because she likes purple
Tbf, she was sometimes purple before then
atonement and redemption are weird concepts.
Queen of the Succubi means that her form is what she wants. đ
But I will miss the lava high heels.
I like the fluffy grey hooves tho
Also good tbh
⌠are they?
The idea of people becoming better. Of changing who they are. And making up for past mistakes. That all makes sense to me. But when they have clear metaphysical implications and defined meanings then it gets kind of fuzzy. If that makes sense
This was in response to Nocticula discussion. And just. The nature of celestials and fiends in general. I guess
Ehhhh I mean it is kinda fuzzy
I've always imagined it as the idea they represent being corrupted/reimagined. A demon of selfishness realizing that mutual cooperation is actually in its best interest, and that stabbing people in the back hurts them way more in the long run
I personally find the ideas implied by the word redemption to be very ⌠distressingly transactional? I believe strongly that an individual who has done harm in the past can change their behavior, but the idea of âmaking up for itâ seems bizarre to me, as if evil is a debt to be paid.
A person can be better but they cannot will the past to go away.
I donât think thatâs the idea
Itâs not always
It is sometimes
Especially post-remaster, PF2e has largely steered away from that
But I understand why people are leery of the concept because the language used to talk about it is loaded with words suggesting a sort of economic exchange of morality
I think. Hmm. Metaphysics...
The fact that I am not all knowing concerns me.
One of my new favorites
At least originally (pre-remaster) it almost was an economic exchange of morality, since "good" and "evil" were pretty well-defined and tangible things. It's good that such isn't the case anymore.
PF1e was worse by far about that, and fwiw I don't think it's necessary for it to be economic just because good and evil are somewhat defined, so long as there's room for fuzziness
But for 1e we have stuff like the devs confirming that you can adjust your alignment on purpose by casting aligned spells
Paizo has slowly transformed to be better about a lot of this stuff and I'm glad for it
Modern Paizo <333
Buhlman's still there, but I think it's reasonable to allow that he is no longer the face of the writing
Considering the leaps and bounds in the past couple of years I think it's Fine?
Yeah
And I mean the modern writers are doing stuff that is not just "good for Paizo" but good period
Tons of credit to them
Or its mechanics
I will never forgive him for weapon cords and im being completely serious
Weapon cords?????
Isnât that the one where they tied a mouse to their wrist to see what kind of action it should be?
Oh god that
I will say, thatâs not inherently a bad thing. Take something measurable (how easy and quick it is to use) and then balance around that (if itâs kind of slow, make it cheap). However I donât know if they actually did that
idk how much he's contributed to PF2e lately but i do know he's got a still-not-launched backerkit for a game that's been in the works for, uh, a while
https://www.backerkit.com/call_to_action/a65f9196-fcb0-4036-b55f-7cd4423046cd/landing
for reference, i say 'still-not-launched' and 'in the works for a while' because i first got an email about it back in August of last year, and it's been pushed out a few times 
soonâ˘ď¸ 
He said that you canât reload while a weapon is dangling from your wrist (you have a weapon held in the other hand, the wrist weapon is hanging from your off hand) because he tied a mouse around his wrist and didnât feel like you could
Also, itâs inherently a bad thing when ur not a fighter
Sorry Jason u donât have dex 12 lmao
it wasnt even reloading, it was just yanking it up and catching it
(the basic function of weapon cords)
Right yeah it made it a move action
not being able to reload (or use another weapon) is a seperate "um actually, youre still technically wielding the one on the cord"
Which meant you couldnât full action attack after doing it
Ultimately it didn't really matter and there were game-balance objections to weapon cords, but the incident as a whole was just such a perfectly embarrassing microcosm of all the flaws in his leadership.

Yeah the justification was silly more than anything else
yeah like damn bro, you could just say you thought it wasnt balanced
Now to be fair, it was also destroying balance in PFS thanks to gunslingers. TWFing Rapid Shot Pistoleros were just taking over and running roughshod over every combat because that's an absurd amount of dps thanks to only targeting touch ac
And the inevitable happens whenever you try and nerf something for organized play: people complain
Well yes, but also PFS had some very strange ideas of what constituted a problem. Gunslingers targeting touch was probably an issue, but stuff like the Crane Stance nerfs were just ????
The gunslinger thing was not probably an issue, it 100% was
Alright, the Crane Wing nerf I can probably identify the issue on. When you can first grab it on a monk, you're level 5
Add in the deflect works on an attack that hits without any hard limits and the Feats taken already boosting your AC
And you could just go adventures without getting hit ever. Sure, it balances out eventually as you climb up in levels
But I can definitely see where complaints come from there
And importantly, society play means that the gm cannot pull out the trick of "Just alter encounters to suit your table"
Because then it's invalid for progression
There was a random nerf I dont like. In pathfindrt 1e.
The Sylph Wizard Alternate Favored Class bonus. I think as originally published was much stronger and it seemed like something fun to abuse.
If it ever looks like a random nerf, it's not. Sylph was available for PFS play
blows up PFS with my mind
Again the problem is that he justified it with âwell I couldnât flick my mouse into my hand as a swiftâ
On a facebook post, not in anything official.
Kip Up requiring a Master of Acrobatics is in a similar vein in my mind. Balance wise I get it, it's better off that way.
But it's not exactly something that requires the peak of physical conditioning
"Jason, you're a commoner"
And RAW for the old weapon cord, a commoner would be able to do it too.
Oooh
Ohohoho
Shades of Blood vol. 3 spoilers: ||New Wizard School themed around magitech and mechanisms||
IâŚ. Okay? Itâs not that serious
Wait, live mouse or computer mouse?
IâŚ.. computer mouse
Thats good.
Why do I know how the errata for pathfinder 1e advanced race guide changed the favored class bonuses of some of the races?
ÂŻ_(ă)_/ÂŻ
Anyway p much all balance fails for guns can be traced to the ill fated decision for them to target touch AC
Yeah
Some people are getting the remastered treasure vaults PDFs.
Phantasmal doorknob has been nerfed
24 hour immunity after the blindness
Very fair
Frankly good, cuz I introduced that to our fighter and soon after realized how insanely busted it is when he crits every second attack.
Still makes it by far the strongest probably, just can't chain lock down the same target
Also how does that work of multiple people have one?
Hm, a thought
Is the immunity per doorknob, or in general?
Do y'all think Demoralize would be too crazy if the immunity only applied after a success?
No
It feels bad to build for demoralize, roll low, and then just have nothing, imo
That'd leave room for trying again at the very least, which is nice if you don't have any other "third action" tricks to use.
Cassisian Helmet gives its bonus vs Unholy now
Which is about expected, but still makes it massively worse than it was before
Yeah
Still good if you know you're up against fiends I suppose
(For reference, it used to give the bonus vs evil creatures )
I really wish that low level ranged combat was more interesting. I feel like starfinder is going to suffer because of it
Like, I feel like starfinder needs unique basic actions and combat rules to make ranged combat more fun, but then that would make it non compatible with pathfinder
I feel like they could have made guns punchier in SF2
So uhh what is the Torag's Shield project?
Ahh, I see
That's kinda neat. Reminds me of the Metalbender city in Legend of Korra.
"I have a tech issue can someone help" "Nevermind fixed it myself[thread closed]" type shit

I feel like that was a point of feedback they mentioned
wizard is using their own body as a chain lightning relay
(definitely worth it they just did >300 damage)
(foundry automates chromatic oozes really well)
They kinda did with and only with the soldier
it just feels weird that most of the martial weapons are weird specialist options, while all the most generally usable guns are simple
like I think if you just want a normal functional gun without needing to reload all the time, the basic laser rifle is pretty much your best opiton
ok maybe not worth it
sf2 isnt all the way out yet right?
nope, still a bunch of playtest classes and adventures
ok i miscalculated, this time we have two sessions of strength of thousands for SURE
"How many debuffs?" "Yes."
well like half of those are from being Dying đ
I've got a strength of thousands session coming up sooooooon (as in within two hours)
indeed, they mentioned in the 'closing the SF2e playtest' blogpost that they're definitely gonna punch up the guns for the full release. more traits or damage and such
scheduled to release innn late July, i believe?
An even then it wonât be truly complete until August/Sept
With the release of the dmg and alien archive
concept: potion monkey
a Pet with the trait that lets it use Manipulate, that keeps two healing potions in its hands
so you can spend one action to command it to feed them to you
so it's two potions per action instead of two actions per potion
SoT mentioned

We're on the precipice of finishing book 1. The party is:
- Human Witch, ice theme, preppy rich girl who is VERY haughty
- Minotaur Magus, polearm, big muscled cow from out of country
- Leshy Druid, mushroom, just kind of manifested in a cave with a ??? backstory
- Human Summoner, crystal dragon, young man with a heart of gold and a haughty dragon's astral imprint to him (they are not very good friends but are getting better)
- Anadi Kineticist (MEEEE), wood/metal, here at the school to learn more about her powers and also druid stuff and also study ARCHITECTURE
Behold the spider kineticist.

Spider.
The faith tattoo can apparently sanctify you now
I donât know if thatâs unlock at the higher level versions, but if the level 4 gives it that seems very good
there is still some stuff that's a bit unclear about sanctification
because unless it sanctifies your attacks too, being sanctified is kind of a downside mostly
since all it does is open you up to being hurt by anti holy/unholy effects
Anyone else looked at the Shining Kingdoms book today?
Is it out??
Ayup!
PDF came out today I think, and physical book has been purchasable for a few weeks.
Oh shit rad
A more detailed summary of changes.
it's mostly good for oracles/summoners/witches who have a bunch of spirit damage spells but no way to actually be sanctified right
Wait. this was a computer mouse
I have been..... misreading the episode đ
it does help Divine casters who can't currently be sanctified yes
Just nabbed it
Wow the eagle knight archetype is insanely good
Id say Blackjacket is the standout
The dedi is real fall out of your chair type stuff
oh?
Early expert in Intimidation, autoscaling warfare lore, and essentially permanent +1 circ to intimidate
Pretty decent yeah
The +3 spike to intimidate pleases me greatly
Not sure if I should feel worried that the new Platinum Wing divison of the Eagle Knights have ||developed a new firearm using pieces of warshards, pieces of Gorum's armor, imbuing them with Gorum's power. When the Eagle Knights are also concerned with the potential of Andoran's public becoming increasingly armed with firearms||
If it helps they criminalise anyone owning said gun who isn't authorized
Yeah, at least that particular tech is banned from the public. Also go figure some of the Consuls want to heavily militarize and expand the Eagle Knights.
nightmare confined hallway fight
Oh WOW you caught them in a v different room than we did
We had that fight on the bird balcony
So it was extremely open lol
Thatâs also where we fought ||Ordulf||
Yeah we got FUCKED UP by the ||first blade thing|| and ran away to the ||secret room|| to heal
Oh yeah that fight is
Probably one of the roughest Iâve ever had in an AP that wasnât just straight up cheating
I think itâs an insanely good fight
Youâre in for a good one cyan
đ
In terms of using a staff as a weapon (like on a warpriest/battle harbinger of nethys for example) Is the ability to have it as a spell staff worth not being able to put property runes on it?
Because you canât put property runes on a spell staff RAW
Also oddly enough the battle lute is the same damage/traits but also gets shove
So I guess paizo thinks that the ability to have a spell staff is worth loosing a trait AND property runes
Arenât property runes a pretty crucial part of your damage scaling?
yes
Yes
I've seen people try to make staff weapon fighters work outside of Magus but I've yet to see it perform well outside of the lowest levels
Well they aren't necessary like fundamentals strictly
But getting damage property runes is a pretty significant increase in damage
Yeah
Staves are just kinda meant to be bad as weapons
tis why bo staves or whipstaves exist
Hence why Twisting Tree buffs the hell out of them
I've always felt that the do-thing-on-crit runes feel really hard to justify for most builds
staves are cool tbh, maybe a bit of a shame that they're meant to be bad
nice that there IS a class for em
but anyone who's fooled around with a quarterstaff before knows they're not really particularly far behind a sword or somesuch in a one on one or duel setting
Well there are other staff like weapons, like Rhi mentioned
Bo Staff especially is quite good
I attempted to make a Bo staff strength monk
It seems to require a lot of feats to get online
You do unfortunately need to get Monastic Weaponry
(Don't really know why that one has a tax tbh)
But that's mostly it tbh
Getting some Staff Acrobat stuff can help but isn't strictly necessary
is there a stance you can rock with it?
there are very few armed stances, and none that are staff compatible I think
Staff compatible?
it's like
Peafowl, Waterfowl, Shooting Stars, and Whirling Blade
Peafowl and Waterfowl both need swords
Shooting Stars is shuriken
Whirling Blade requires finesse, and is meant for throwing
Considering most staves are 1h.. Does this mean that a dex-based fighter-sorcerer build is viable?
I don't think there are a lot of finesse staves
No, but we're using the staff for its spellcasting ability, and fighting with a finesse sword.
oic
I know where this is going and I don't like it.
It's probably doable, but you have multiple attribute dependency
Yeah but you get 2 high attributes, so it's pretty safe even if your DEX and CON are questionable because well you're a modest spellcaster, you can plink away at them whilst having the 10+CON of a fighter.
A magus would be the normal way to do this, and now that I think about it staff for spellstrike..
Josie would you like to look at my magus homebrew where I specifically made a sword & staff hybrid study? XD
Oddly, PF2e is the one place I don't normally mess with homebrew, but yes.
Hybrid Studies Alloyed Arcana Source Ianthe the Koboldâs Homebrew Emporium Even during your martial training, you made sure to never forget the power of the arcane, weaving the use of casted spells into your fighting style. Even as magic is channeled through your weapons to empower their strikes,...
tada
youâre wielding a one handed melee weapon in one hand and a staff in the other
DUAL WIELD STAVES.
facepalm.
lol
Love this meme
Good to see it again
Think it was saliva, and blood for the Vithkanya
I haven't used my thaumaturge character's archetype at all this entire time I've played them and our gm is allowing us one free rebuild
but idk what to pick lol
What build
kind of general melee thaum
I think I might just switch to pathfinder agent for more knowledge stuffs
fuckit gonna do pathfinder agent to do instructive strike into discerning strike
lmao
Rogue is always a classic good archetype
It is, but Pathfinder Agent has more juice
Marshal is basically the number one No Downsides Archetype Pick
For thaum
Boosts your talkiness and fixes your to-hit
âFixesâ
I also like Champion for that sweet heavy armor
If picking up heavy armor from an archetype I'd personally prefer something I can get Mighty Bulwark from
Relatedly, what's a good free Archetype for a Thrown Weapon Thaum? Currently using (modified) Oatia Skysage, but thought I'd do some window shopping, not sure if any of the new books have something relevant
Exemplar
Shadow Sheath borders on being a power patch for all thrown weapon users
And Exemplar has a +10 foot throw distance feat
Rogue has another one
You probably want both, ultimately
Wait, what's the Thaum's main statistic?
Charisma
..Consider Swashbuckler dedication for https://2e.aonprd.com/Feats.aspx?ID=6151.
Huh, I didn't know Exemplar had the range buff! Went Ancient Elf Rogue to get Strong Arm ASAP, but hadn't even considered Class Archetypes
Ahh.
It depends, of course
I would definitely do Rogue and Exemplar to start out
Rogue has great feats in general
And Exemplar gives you some good stuff
Oh, if you have the Int for it (you probably won't), Inventor is a good dip for the armor
Downside is you need to be level 16 for this but..
https://2e.aonprd.com/Feats.aspx?ID=4956
You adopt a stance to rebound your thrown weapons toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weaponâs listed range increment and have a hand free to...
Ton of other ways to do that, though
I'm doing a barb thrower in Kingmaker, and while the plan is eventually to go for Shadow Sheath, right now she's been using https://2e.aonprd.com/Weapons.aspx?ID=333
Similar to a <a style="text-decoration:underline" href="Weapons.aspx?ID=235">chakram</a>, chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is small and light enough that up to two can be worn on each wrist; a chakri worn on the wrist is reload 0 instead of reload â.
These things are wonderful: 40 foot range, recovery on miss, and you can keep four of them hanging from your wrists to draw for free
Definitely going to look into Exemplar more, Shadow Sheath is a great shout, the free drawing would let me use something bigger than Shuriken for the 0 Reload
OH
Dual Weapon Warrior
For Dual Thrower
Is an option
(My barb will eventually be doing that + Exemplar + bomb shenanigans)
(I'm piloting a level 15 version in The Demon Queen Awakens right now as well and it is a bit silly)
Woah, wait, Exemplar Dedication straight gives you an Ikon? Was expecting that to cost a second Feat, that's great value
Yeah, there's debates over whether it's too much
You may want to check with your GM just in the interests of being polite
Oh 100%, will be running the whole idea by him first
There's a reason the class as a whole is Rare and all
Nah
Examplar is fine itself
Just the dedication is weirdly front loaded
It at least shouldn't immediately give you the immanence I feel
Have you seen all the discourse about dipping wood kineticist for timber sentinel, some people get up in arms about that one
Dedications are just pretty inconsistent in terms of value
Especially multiclass ones
that one is also very strong
also yes
I feel like there is a single dev that thinks dedications should be good, while the others want them to be weaker than other feats
I tend to be with the âshould be goodâ crowd
I generally agree, but I still think Exemplar dedication gives a bit too much
for the cost of one feat you can just get yourself a basically permanent buff, and potentially a useful ability too
Victor's Wreath already got errata'd, but it was a little absurd how good it was at clearing afflictions and conditions
any weapon ikon is basically a free +2/die damage buff
man fighting kapoacinth's is rough
Sorry for the low res but
Funnily enough, our host acts like a Kineticist GM but has a setting like an Alchemist GM.
[Reply to:](#1161695831775248426 message) Sorry for the low res but đ
You getting a wholly unaltered immanence and transcend out of Exemplar dedi is crazy, yeah
Especially when you get a second ikon later
Because that is
Most of the class?
I can't help but notice that the wizard GM has the sorcerer icon
I think maybe ikon w/o immanence should be on the dedication, a second ikon should be on a second feat, and immanence on all known ikons should be on a third
Fighting Metuak in Frozen Flame, ama
We have had tremendous dice luck
We win!
So many crits!
nice
Oh sick!
Nice
Also Smoke joined us on the battlefield as my free animal companion
(Heâs on the screen if you zoom in)
Voidling support
kitty!
the bane of wizards
Just don't miss
Buffs and hero points baby 
Some weeks ago I managed to successfully herd the rest of my play group into setting up a +3/-3 buff/debuff stack on an enemy and I was so proud. I'm pretty sure the lesson didn't stick.
Kinda surprised Mythkeeper didn't wait until Rahadoum got the Lost Omen treatment before doing an episode on them. (Was almost expecting him to touch up prior episodes with the release of Lost Omens: Shining Kingdoms)
I've thought of a weapon I wanna see in PF2e based on its statblock.
2h D8 Martial Sword, Reach, Sweep.
Or maybe D10.
well there is the Broadspear, but that is advanced
wait no I forgot the Fauchard is exactly that actually
or did you want it to specifically be a sword?
Mmm, I mean it blurs the line, but that's why I suggest D10, to give it an advantage over the Fauchard.
True. But IDK, I just wanna see people throwing themselves around with a Zweihänder. Maybe I'm just a weirdo.
no i sympathize
Like, the Greatsword is good, but.. It isn't a CC weapon.
Yeah thatâs fine
Tbh I think u can give it d10, sword is kinda a downgrade in terms of crit spec
I'm kinda surprised that the greatsword doesn't have sweep, but it is the nature of martial swords to just be versatile instead.
d10 reach sweep would be perfectly fine, yeah
I feel like you could put the Zweihander into the game with sweep and leave the greatsword as "generic beeg sword"
and only pedants would be mad
it's honestly annoying how few reach swords there are
I think the Nodachi is the only one?
yeah
Not a reach sword but my fascination with executioner's swords are going to make me have to make one in game.
hmm
I feel like it would probably come out kinda pick-like
yeah I was gonna say fatal seems like the clear choice
though that would leave it's default damage feeling so-so for such a heavy weapon.
Butchering axe seems like something that could be copied 1 for 1 and be fine.
well you could go like the greatpick, but that's also a bit awkward
(which is d10 with fatal d12 for reference)
the awkward part is that usually fatal is two die steps above the weapon's regular size
but the greatpick runs into the die ceiling
Ogre hook is 2 hands, d10 deadly d10 which seems fair
Not sure what you'd replace the trip with. maybe nothing so its not uncommon.
that's a spicy meatball
d12 deadly d8 makes sense for a giant fuckoff sword that's just here to take heads
it has no utility whatsoever, but it does big fucking crits
Yeah, which makes sense in real life too. There's a reason it's not used in actual combat.
two hand, 1d8 slashing with 1d12 fatal and forceful
was my thought
was thinking about this earlier
maybe swap forceful for versastile bludgeoning
maybe backstabber?
to represent an affinity for prepared (prone, restrained, etc) targets
Ye I'd go backstabber personally
Follow up swings are not exactly the executioner ideal
fair point
Wow that thing is slick
Pick has a great crit specialization too
Shining kingdoms is on nethys. I think they are back to their old upload schedule
Makes me want to put together some kind of crit-fishing bullshit
Also the new faith tattoo looks pretty good https://2e.aonprd.com/Equipment.aspx?ID=2207
You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver <a style="text-decoration:underline" href="Equipment.aspx?ID=41">religious symbol</a> of the deity. Provided you keep ...
Sanctification, and your deityâs lvl 1 spell? Thatâs very good
Depending on god that could be wild
With how many gods there are, thatâs almost a hands free wand, that can be of any tradition other than divine
There's gotta be a god with Fear as their 1st-level spell
Or something else ubiquitously handy
Oh but I guess diminishing returns due to set DC
Still
Pondering Spirit Warrior Fighter or Thief w/a Fangwire
Kaiju Defense Oath Sprite Fighter w/Spirit Warrior seems solid for a 4-12 game
<i>Nethys Note: no description has been provided of this deity</i>
Gotta kinda be a wang but itâs there
Two deities have lose the path https://2e.aonprd.com/Spells.aspx?ID=940
You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to <i>lose the path</i> for 1 hour.
Which is always good
considering if you win pathfinder by finding the path, making your opponents lose the path is always a great strategy
Sure strike is also just generically good
80 gp for a hands-free once/day sure strike is solid
Does anybody have an idea for what builds could realistically leverage the flying talon? I was considering it because one of my characters will likely need to be replaced soon and I know for a fact based on the nature of the campaign that the character that comes in is highly likely to be a Kobold
atm I was considering Thaum with the ancestry feats to make biting a viable weapon attack and use the talon primarily for the tripping aspect but I'm not sure if anything else would fit the bill better. At that point it seems better to just use a bola.
Unrelated: ... okay but hear me out. Mixed ancestry sprite/android, brawling weapon fighter w/a fangwire, clockwork reanimator, spirit warrior w/kaiju defense oath. Tiny robot warrior riding a noble robot zombie corgi into battle.
Ello! question, would homebrew i made be able to be posted here?
Yea
ey! ty!
Hello everyone! I have now updated my deity doc! Having reached over 100 deities, i now welcome you to the Road Through Hell Update!
https://docs.google.com/document/d/1AeZBW9YpzxdbhHledFnZ9dAuJNED4JWHcHMEr5vpNfQ/edit?usp=sharing
In this update, you shall find
- The many types of deities that make their home in the hells, including:
The Infernal Dukes, a collection of nobles in hell that fight each other for power, the souls of the damned, and contracts, do you want to worship one in a variety of devil vampires? Or perhaps someone such as Uruskreil, whose followers attempt to turn themselves into hell machines to remove all weakness?
The Malebranche, hell conquerors of mortal words, with a variety of success! We have the eternally scheming Alichino and his plans to conquer Golarion, with clowns! We have the dragon brothers, who once ruled the Diaspora before its destruction, now forever exiled from the Hells. And to those with a traitor streak, you could worship them all as a pantheon, pledging yourself to betray your own planet for the conquerors of Asmodeus
The Asura Rana! Created by the mistakes of the gods, some have no greater crime committed then their own birth, such as Hydim, created when a god forced a nation to suffer through starvation. Others delight in bringing suffering, like Maeha, who kidnaps whole demiplanes for his own uses. And some, like Taraksun, prepare for the moment they will be able to strike the heavens, and shed the blood of those self-righteous gods!
- Finally, besides all of these fiends, i have also made just for fun Cayden Cailean, Of The Rough Road, inspired by the image of the GaĂşcho and a more working man of the frontier. A great shout out to Derry Luttrell, for inspiring to make something using my own local culture and tales!
Gabi 1e to 2e Deity Conversion Hi, this is me, Gabi! Collection of conversion of some deities I saw that were kind of forgotten in the 1e to 2e change. Which, in hindsight, makes sense, thereâs a lot of these guys! For reference, i will use the Cleric+ System of trying to give spells for every...
Ty!
I always find actually statting gods up for PF2e discouraging/intimidating because there's not really a discernible balance point
See I get that, but I did end up getting a bit of a formula for it
My only thing was trying to avoid giving too much sure strike but to some it just really makes sense
honestly after the Sure Strike nerf it's not even that big a deal anymore
Yeee
I also enjoy doing the 9 spell system so I can easily pick what to do + having no clue why some gods get to have so many
Nethys gets nine Because Magic
Yeah, I think it even says that in GM Core when they talk about making custom gods. Give them 3 or 9 if they are related to magic. Though, within the core 20, Nethys is sorta balanced out by getting the staff as a weapon I suppose.
I'd probably just do 9 for all gods for my custom setting if I ever got around to it >_>
I kinda want to make a god of magic with only one spell, "any"
any one spell from any list.
Shining Kingdoms and TV Remastered are up on Nethys now
(Also Bristle Boar has been fixed, but it lives on as a cosmetic option)
If I already am able to cast spells from spell slots, what do I get from the second paragraph? https://2e.aonprd.com/Feats.aspx?ID=7680
After induction into the ranks of the Kalistocrats, you learned the skills necessary to succeed in business and rise above others by following a set of detailed strictures. Unless you take measures to hide your affiliation, anyone who has heard of the <a style="text-decoration:underline" href="Deities.aspx?ID=23">Prophets of Kalistrade</a> will ...
I think RAW I get nothing, which is probably a mistake
Gets you nothing yeah
Can this be an Ikon, or loaded into a shadow sheath? I think it can https://2e.aonprd.com/Feats.aspx?ID=7704
By touching the <a style="text-decoration:underline" href="Equipment.aspx?ID=3772"><i>splinter of finality</i></a> in your neck, you conjure a <i>spectral dagger</i> into your hand that resembles the splinter wrapped in a crude hilt. This weapon acts like a <a style="text-decoration:underline" href="Equipment.aspx?ID=2830"><i>+1</i></a> <a style...
if so, thats a really cool exemplar build
Is that the level 84 Apex Swine?
it was yes
oh hey, free daggers
wonder if this is still meant to drawn normally, or just free
oh it's an artifact archetype, interesting
pretty cool archetype honestly, only downside is it forces you to use daggers
The spectral dagger it gives you isnât terrible tbh
it's okay, yeah
kinda wish it was 1 spirit per die at least though
instead of just 1 flat
Anything of particular note in these?
uhh, Doorknob got nerfed
some of the archetypes in Shining Kingdoms got some neat stuff
Doorknob nerf is fair and good, infinite blind-chain is kinda warping
Eagle Knight can give Tactical Reflexes (the Fighter feat that gives you a second reaction for Reactive Strike)
oh yeah, it was definitely warranted
Oh shit, nice
What level?
at 12th
Fair
I have to say, having +15 to your first attack, but +1500 to every other attack is interesting game design https://2e.aonprd.com/Monsters.aspx?ID=3798
Greed can be a powerful force; the runelords of old even devised a school of magic based upon it. When an individual dies surrounded by masses of wealth, greed can even reanimate the deadâsufficient avarice can anchor the deceased''s soul to their body. The result is an aurosrath, a being so consumed with greed that they''re unwilling to donat...
Just a liiiitle bitta crits
?
Although, I don't hate the idea of a monster that has a negative MAP
Oh I see it
With a poor to hit initially
And perhaps pressures to exploit ways to prevent it from taking many swings?
Possibly, yes
Such as the ever expedious Step action
(make it slow, but give it AoO)
Or, wait, that's called Reactive Strike now
What gods do you think a Fleshforged Champion would worship? Notably one from Nex/the Mana Wastes who moved to Avistan
What is the Fleshforged like as a person?
In Ecanus, where the Fleshforges reside, the most popular faiths are Aakriti, Abadar, Irori, Nethys and Pharasma
mhm
But it does largely depend on what they're like as a person
I do think Irori offers fun flavour for an artificial creation
So, I'm running a homebrew campaign right now at Level 2 and compared to Abomination Vaults my players are absolutely rolling it. I'm trying to figure out why. Abomination Vaults had a ton of close calls by this point, where as low-severe encounters I'm creating are not challenging. I think it might be that my battlemaps are a lot larger, so enemies have to stride and take cover more than just STEP STRIKE STRIKE RAHHH
It also might be a difference in durability keeping things from snowballing? Players are a Liberator, spell-focused cleric, druid, bard now instead of bow-ranger, magus, war cleric, thamaturge.
A lot depends on party comp and the particulars of the encounter
The liberator's doing a good job of getting into the scuffle and taking the aggro, and I've been avoiding the PL+3 fights that I know are deadly in low levels
PF2e has probably the best CR system imaginable, but it's still got a lot of limits
But something my GM has mentioned is that she always gives enemies extra HP
I kind of used similar when I ran a duel in PF1E; people used their lowest attacks to start with and went up, with the logic that people would be guarding better
Because otherwise things just get rolled too quickly
I also need to figure out how much it changes CR for when human enemies run, which I've been rp'ing a lot. Most of their enemies have been thieves, thugs and deserters, not known for their tenacity.
It worked in the fight to create tension and allow the fighters to do interesting things (one fighter, a level 14 elf brawler, had Improved Called Shot as a feat)
(For our fight with Ivarsa in Frozen Flame she dropped Ivarsa's AC a whole bunch but gave her a shitload of extra HP, because that is always more fun)
I thought health tanks weren't fun though?
Depends
I would say depleting a big pool of HP is virtually always more fun than missing a lot of your attacks
A lot of my fear right now is that they're about to face the first really spooky enemy, a level 4 woman with a really big fuckoff sword and power attack. I'm worried their false sense of security from chewing through mobs is going to get someone bifurcated
(One of her most successful house rules is that oozes lose crit and precision immunity but have double HP because even if the ratios work out to be virtually identical, Big Number Is More Fun)
I see. I erm, I'm a novice GM, I'm barely able to get myself to ask players for one session. x.x
She can't even do that. She tries, but her anxiety gets to her.
Massive damage death rules sure make some low level encounters interesting, so it's probably fair to be worried.