#Pathfinder
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This isn't a dex character tho
IMO just go longsword or another d8 weapon like khopesh
Asp coil is also something to consider
Khopesh is good yeah
Asp coil is very good yeah
Funnily enough due to the setup of this campaign I specifically can't have one
we are members of the pathfinder society specifically
Just kill some Comsortium guys and steal it off them š
This is always in a backstory if I want a asp coil lmao
"my backstory is that I found an asp coil in a pawn shop"
I think you could get a few more if you include accessory runes
On the weapon?
Yes
Nothing says you canāt
Weapons arenāt invested
It would have to be light though
ooh physical book
Why specifically dark archive???
I thiiiink that might have been the books with Fulus in it
And some vaguely similar stuff
Son of a bitch i just spent 90 bucks on the core pdfs lol
Just checking, is it possible to buy items higher than your level or is that a hard cap? (e.g. a Level 1 PC cannot buy a Level 4 item in a Level 4 settlement)
I'm asking in case I just can't find the rule and it's there
(Either way GM says no so it's just a curiosity thing)
Not a hard cap
Yeah she confirmed it was a hard cap she invented
Gave us 25 gold and we can barely spend it because we already bought alot of what we needed out of the gate lol
From what I understand, item levels are meant to be guidelines so that something will be difficult to buy with the amount of money a PC of that level would be making, but you can still buy them if you do happen to find enough money.
But if your DM is choosing to restrict them, well, healing potions are never not useful.
Well, Iād argue the level 1 versions might not be worth buying at all
whats a good way to make an assassin kinda character that can turn invisible
rogue is a good fit but idk how to get invisibility other than magic items
Caster archetype to get spell slots
Red Mantis Assassin gets some spells I think?
A true sneakwizard type is, alas, a bit of an unfilled niche
You could rough it with rogue + caster archetype, or maybe do laughing shadow magus
I will throw out there that high-level rogues don't really need invisibility, they can just sorta hide wherever they're standing if they build for it
FUCKIN CYBER DEMON!
Some ancestry feats (mostly goblin) can allow you to do at lest some parts of that sooner
Huh, Ferrous Form seems like a pretty neat spell
Thinking Spirit Warrior Sprite for an upcoming Wardens of Wildwood game
Either Fighter or Thaum
kaiju defense oath I assume lol
yeeeep
nice
Thaum is on the one hand Thaum
And Fighter is on the other hand Fighter
Oh but wait fighters only get accelerated progression on one weapon group
That makes Thaum somewhat more attractive
maybe the GM can be persuaded to open up the mythical dual-class game
l m a o
do a fun thing and make the dual class a caster or somethin imo
I'd probably do something like Rogue/Thaum because that would be very, very funny
Almost dead with like 20% HP left on my magus.
Teleports next to boss.
Gets in one attack.
Is attacked back, massive combo.
Down to 4/5 dying and bleeding.
Rolls a 20 on next dying check.
Also loses bleeding.
Never punished.
can someone tell me what the hunter's hagbook is for? it seems pretty non useful despite it being meant to be for fighting hags
you get some free spells and you can potentially increase your saves against coven spells
seems decent enough
i guess specific to adventure, most of these spells arent useable when you get it and for a battle with a hag
and it seems like no one can use it except a prepared caster, which really narrows down who its applicable to
Are we gonna talk about the dating sim card game for Pathfinder monsters orrr...
wat
We better get a Kholo character
My character, "lucky", is certainly living up to the name
First d20 roll was initiative, got a 2
Second d20 roll was to shoot a skeleton with my blowgun because i didnt have any better options (bane and doom are fear effects, inflict wounds heals them, one did over half my hp in a single round so i didnt wanna risk getting close enough to use cure wounds), rolled like a 5 and missed
Third d20 roll was a climb check to climb down a rope, took off my armor and cast guidance on myself for maxiumum chances, rolled a 1 and plummeted 80 feet. Only barely survived because someone caught me and rolled well and i damn near took them down with me
Gravity, most successful spells
Exemplar is a bit too punchy and not enough thinky
Odysseus isnāt⦠super notable as a commander
Heās a freak with a bow and underhanded as hell more than anything else
This was my second thought yeah
Yeah I agree with Rogue
His aristeia in the Iliad is sneaking into a camp at night and shanking everyone in their sleep
Okay yeah Rogue I agree
I've never actually read the Illiad or the Odyssey, I should
Do that
The exemplar is probably Diomedes
Fair
Exemplar is just a gimmie tho for mythic adventurers
Diomedes is extra notable because he wounds 2 gods
Achilles is easy though, Barbarian
Diomedes also manages to wound two gods because gods invest him with divine power so like
Yeah that's an exemplar
If it's the Hades II version
but yeah the rogue argument is strong
Sing, Goddess, sing of the Rage [Barbarian, Concentrate, Emotion, Mental] of Achilles, son of Peleusā
that murderous anger which condemned Achaeans
to countless agonies and threw many warrior souls
deep into Hades, leaving their dead bodies
carrion food for dogs and birdsā
all in fulfilment of the will of Zeus.
Yeah, Achilles is one of those Very Very Angry Mythic Heroes With A Spear
There are a bunch of those
Not just Greek I mean, it's just sorta a motif >_>
Sorry I'm just going through the list now
I don't remember how he fights
He did have a lot of men and ships under his command
But quite famously, didnāt go super well for them
Most of them do, I think Achilles actually has the largest force in the Iliad
So much so that it's a huge problem for the Greeks when he gets huffy and has his Myrmidons quit the field
I can see it cause it's a wiley class but Odysseus is such a shyster in so much of the media featuring him it's hard for me to say anything but Rogue
I mean in the war itself it went extremely well for them
All of his losses were postwar
Odysseus probably just sticks around with Circe if Athena doesn't give him a kick in the ass eventually
That is true, so I guess how good of a commander he is depends on how highly you value like, travel command
Which admittedly is a very important skill for the time
When just getting an army to a place was enough of a challenge
man its hard making encounters varied for level 1 based on XP rules
everything ends up either being 75 - 90 XP (high moderate), a total pushover (kill this maggot) or very likely to be lethal (the giant scorpion from Abomination Vaults) since crits will instantly put a player in the ground
1 level 1 and two level -1s? 80 XP
3 level 0's? 90 XP
even a level 0 and two level -1's is 70 XP lol
Gotta say....I'd be hard pressed not to play a Kalo in Starfinder 2E
hmm, my metal kineticist sadly died, gotta replace him in a bloodlords campaign. Party lacks a healer, thinking i do something like an alchemist or maybe a summoner heavily specced into non magical healing; is that viable?
anyone can go into Medicine and be pretty good healing wise
gotta be able to address the need for the option to heal with non vitality (on account of it being illegal)
so it seems a good fit
Could bring your kineticist back as a ghoul or skelly
they were already a skeleton IIRC
oh also, if you rely on Medicine for healing, it's useful if people get Robust Health as a General Feat
to reduce the cooldown on Battle Medicine to only an hour
(poor Forensics Investigators getting their shtick stolen š )
For non vitality healing, play a bard. Sooth is not a vitality spell
Rogue especially is really good for this
Animist. Garden of Healing is non-vitality, and you can get heal and harm as apparition spells without problems.
Hmmm
Thinking if monastic weaponry should just be like
A default feature of a class
Rather than a feat
I think it should
Or, well
It's complicated because the class kinda expects you to take a stance feat
And monk stances are quite strong
Probably stronger than monastic weaponry
But they do take an action to get into
But then otoh monastic weaponry has no level 6 extension feats
And also having your basic combat schtick basically requiring your first level feat evokes complicated feelings
I don't even know that it's wrong, it's just
iunno
My take is that āpunchiesā should just be another weapon, and that monk should work with any weapon (and maybe make unarmed a martial-quality weapon as a class feature), stances just focus on certain traits of weapons.
So for example Wolf Stance kicks in with any ātripā keyword weapon.
https://pathbuilder2e.com/launch.html?build=1051581 This is my current build for my friend's Extinction Curse campaign
IMO yes
Taxing it extra when most Monk weapons are already only okay is kinda excessive
Monk is kind of a weird class because so much of its power budget is in passives
Just had my players take out a haunt by beating it to death for the first time
Admittedly the halved itās hardness before doing so
wow that's rare
I did that once in Gatewalkers
Anyone else in a mythic game?
Chat room, does stepping trigger traps that are triggered by moving into or out of a tile?
Second question, are there traps which trigger based off specific types of creatures?
(Specifically anti undead traps)
I love this, conceptually, (huge little guy energy) but it feels tonally weird to be playing
"You'll also have the option to play a homing drake, a tiny dragon that people love to use as pets or racing animals (though the feral ones have the less complimentary name of "pest drakes")."
like. are they pets or people? are humanoids commonly keeping dragonets as slaves? or is this a Goofy/Pluto situation and most dragonets aren't sapient?
(there's a good chance that the actual book explains this better, and the secondhand commentary engine is muddling things)
I mean tbh there are a good number of creatures that seemingly like the life of a well kept pet
Sentient creatures I mean
Itās a p common thing that comes up
i mean im assuming its probably not too disimilar from like, Leshy as an ancestry vs Leshy as a familiar, or Catfolk vs just normal cats 
I mean the former has an actual supernatural component
From the Wargamer teases of Monster Core 2
I really, REALLY love the direction they're taking archons/lawful celestials
Gate Archon featured here
Biblical gate
Really excited for the new Monster Core 2 dragons
Rune dragon? Requiem dragon? I will be there
Overly Literal Archons is a very old tradition
Trumpet archons? Have trumpets
Hound archons? Dogs
I assume LG just sees truth-in-advertising as important
Looks like a jukebox
I trust him
Be nice to them
Friend shaped 
is there a monk fighting style that feels more like a roll and tumble brawler?
I'm trying to imagine a geb monk
who worked for/with the reanimator's guild
I think that would just be a monk with Acrobat dedication maybe?
you could also do a Fighter with Martial Artist or Wrestler archetype
Stumbling Stance
Thief Rogue with Stumbling or Wolf is also a very good more sneaky brawler
Demiplane seems to be the first to have the galaxy guide stuff available, but apparently due to an error you itās under paywall.
But they claim to be fixing it, so donāt buy it if you are willing to wait a few hours for it to be free
I feel like any monk stance that does blunt can at least work for brawler punching, with reflavoring
But if reflavoring is in play I always say ape animal barb is actually best for that
Big blunt grapple fist strike and all of barbs grappling support
Having played with both: Stumbling is preferable just on its own, it absolutely wrecks and you can do retaliatory Off Guard
Wolf is strictly weaker, but its metastrike feat is quite strong
Automatic prone on hit
This can be combined nicely with a normally weak rogue feat, Head Stomp
The power differential isn't huge, either way
One of the biggest things is that Wolf does Piercing
And amphisbaena handwraps make your unarmed strikes versatile piercing
So you miss that benefit
Head Stomp is pretty neat if you are unarmed, yeah
Being able to prone by targeting AC is also very nice
Tragically, it has no synergy with the wolf claw strike itself
But especially for thief rogues, with their low strength scores, it's extremely useful
The more and more I look into demiplane, the worse and worse of an official Paizo partner it looks.
It is supposed to have all the new starfinder stuff that came out today for free, except that they forgot to actually make it free.
Yeah, it kinda sucks
Now you can access it for free, but only if you have an account, again due to a technical issue
Itās got loads of display issues which mostly seem to come down to being over ambitious
Like, it probably is a technical issue, but it sure looks suspicious
AoN is clunky as hell and looks bad at times, but itās a pretty good digital archive in that itās very usable
The basic search is solid and the advanced search is very robust once you start to figure it out
You can also just feel the profit motive off of demiplane.
Yeaaah
Demiplane is pretty bad
Theyāve also routinely accidentally spoiled things
By releasing them like
A month early
AoN feels like, and I say this with so much affection, a spectacularly well-curated Geocities website in the best possible way
Even things like pathbuilder, which Iām pretty sure is itās creators job now, feel like a passion project that hit it big. Demiplane is just a compony
Pathbuilder is possibly the best online character creator I have ever seen, in large part because it is so bare-bones but all of the bones are present and work correctly
Itās insane how good it is yeah
Honestly AoN, I can forgive every problem but the recent update schedule
The recent update problem has beenā¦. Real not good lmao
The old D&D Insider character creator for 4e was at a similar level to Pathbuilder but also like
Consider the relative resources of those two things
And Pathbuilder seems absolutely wild
Man I wish the 4e stuff had continued
I get why it didnāt donāt get me wrong
But man the potential of those tools was so good
Continues to rub me the wrong way how much effort modern WotC has put into pretending D&D didn't exist before 5e
Comp/Con is another one that's ultra-robust, but a Lancer character is arguably a smaller, simpler thing than a PF2e character
Honestly imo comp con is mostly notable for how integrated people make third party stuff
Itās v good
Just sorta feels like Pathbuilder is on that level doing as much with less
Absolutely
Speaking of comparisons
Holy shit yall
I cannot describe to you how bad 5eās foundry support is
Itās gotten to the point where my group believes theyāre intentionally sabotaging it in order to make their in progress VTT more attractive
Iām so glad 2eās foundry system is as insanely robust as it is
Paizo seems to have recognized over the course of 2e's life that all of these 3rd-party applications are pretty big selling points for their game
And so collaborating with them makes sense
To some degree they went in knowing this from 1e

you mean the in progress vtt they cancelled? 
oh, i guess it isnt fully cancelled, but they layed off 90% of the team and said it isn't a priority anymore
You mean the 3d one they canned a week after it launched?
WOTC gonna WOTC
For a wild shape focused druid, who will probably spend most fights in a combat form, is it worth it to invest in str?
Or should I just do the usual wis, con, dex
Untamed Form lets you get a little boost if you can manage to get your to-hit bonus to be on par with Wild Shape's own
Now, uh
I don't actually know how easy that is to do because wild shape's mechanics are a fucking mess
Yah thatās what Iām kinda thinking
Like yah I get a bonus, if my caster unarmed strike reaches a combat form
Which seems unlikely
What I'd advise you to do, is just go in pathbuilder and build a max str druid and see how your fist mods look at the levels you are interested in
Alright
Second question, do scaled combat forms keep up with new combat forms or should I seek to replace them as soon as I get a new level of combat form?
Like going from animal to elemental form
It's very difficult for a druid to do this, given their slow proficiency growth
Scaling combat forms tends to hit limits relatively quickly, barring shenanigans
This works on exactly one level btw
And it's like level 7 IIRC
You can only really do it if you play like a Fighter/Druid
Yah so I should be looking for the next best one then
Alright
Ok then so yah definitely going to prioritize wis and con then
Any combat forms in specific I should look for?
Don't know much about forms
Ah alright
Hmm, how viable is a melee caster Gish via a mounted beastmaster
By melee caster do you mean magus?
Druid is definitely best at this
It's actually more durable than rogue
Having shield block and better armor prof
Oh neat
Now broadly
Id probably suggest gouging claw over actually swinging a sword in melee
I had a pre-remaster battle oracle build for this (rip)
but yeah with a mature companion I'd say you want to default towards having the companion move and then a two-action spell and a bespell weapon strike
seems doable
though the gains over just using a ranged weapon may be pretty minimal
Gouging claw and melee ignition are quite potent
Almost certainly better than using a weapon as your primary offense
Oh yah even with this build the idea I had was the mount handles movement and melee attacks
And the caster just focuses on casting spells
Couldnāt I go with the mount attacking instead?
I don't see why not! I'm not sure offhand how a companion attack compares to a caster proficiency attack numbers-wise
caster attacks also potentially get to benefit from jousting weapons
If I use a melee spell how do I benefit from that?
Melee spellcasting always worries me just because getting hit by AoOs sucks so bad
Yah probably want a reach mount for that alone
ā¦are there any reach mounts?
ā¦.. oh a mount with reach on THEIR attack
I assume you need to be a higher level to grab one of those
Giraffe have reach
I see
Also kinda weird bear is a small creature
Like it doesnāt mention anything about it being a baby bear
And itās advanced maneuver revolves around grappling
Admittedly a sorcerer riding a giraffe to battle is pretty fun
Oh when?
When u spec into animal companions i know u can make them larger, i think when you take mature
Ah yah thatās one of the benefits
Giant frog is an advanced companion that gets 15 foot reach on tongue
Still it is sorta weird that like, bears max out at medium then
If u make it savage it becomes large but I getcha
Oh ok
Is there anywhere with the galaxy guide stuff up yet?
demiplane continues to be plagued by making its product completely non functional unless you pay them money
@surreal basin https://www.gmbinder.com/share/-NNIQVrSzA9Yu-zU3ygq
ooo
since you mentioned it
i had seen it in my run around
can't vouch for quality but something to look it
I am intrigued
dark sun is pretty low power right
like typically below level 10?
because i will admit they did a thing from the mwangi book that annoys me and gave an ancestry no level 17 feats lmao
it's generally lower level, yes
Yeeee
I know of a well regarded 1-30 campaign and there is epic-level stuff in 4e like becoming an Avangion or Hordelord but typically it's cavemen fighting giant bugs in the desert and such
Fun fact: Dark Sun in AD&D actually required PCs start at level 4
It was assumed the challenges of being a survivor on Athas were such that only the very skilled might be doing Adventurer Bullshit
@surreal basin Sort of the opposite, actually. It's a borderline comically deadly setting where very high power individuals and creatures exist and have no guarantee of survival
Most people have psychic powers and spellcasting is very limited
Since, no gods, and arcane casting is generally kinda evil and widely despised
Unless you are a Jedi Preserver (you'll still be despised tho)
I want a setting like Athas that's not...so grim? Like, ah, how do I explain it
Dangerous and wild, very caveman-esque, but not "every other person you meet is a slave trader"
More cave fantasy I suppose
Somewhere between the Croods, Conan the Barbarian, and Dark Sun lmfao
U can be a cleric of like
Elemental lords and stuff right
There are clerics in Athas yeah, you venerate the elements
Well, you can also be a Templar, which in earlier editions at least functioned as clerics that drew power from the Sorceror Kings
But in 4e templars are actually warlocks iirc
So they would⦠probably be witches
Hmmmm
Templars iirc have a bulkier make than your average witch but in concept yes
Though
They also don't have familiars
So honestly maybe stick to clericš
i wish construct inventor didn't need to give up feat slots to advanced, incredible, and paragon companion
oh, you don't basically lol that would only be useful for a 'save spell + third action strike' build
which of course not applicable if you want to stick with mount attacks
4e's default setting, Nentir Vale/Points of Light
Nethys is updated with all the AP stuff. I think they are finally caught up
New favorite spell dropped https://2e.aonprd.com/Spells.aspx?ID=2439
You recreate the <a style="text-decoration:underline" href="Monsters.aspx?ID=3694">Bee-Manās</a> infamous ability to sense when someone utters their name. During the spellās duration, you mentally sense whenever someone (referred to as a speaker) speaks your full name while within the spellās area. You gain a vague sense of the speakerās...
I'm impressed that they found a more innocuous name than "Candyman"
they aren't fully caught up, still missing stuff from Shades of Blood past the players guide
gimme sanguimancer dang it 
Question, do animal companions scale beyond the mature animal feat line?
Yes
You get advanced companions and then specialised
Yeah they get extra stats from those
Is it just by leveling up?
Well they increase their prof by leveling as normal
The feats give more stats and proficiency bumps
Animal companions are extremely feat heavy
Do not take one if you arenāt going to continually invest in it.
Ah alright
Admittedly kinda sucks that their unarmed attack prof doesnāt increase until specialized but itās probably fine
Also I just realized that with how the upgrade feats work, if I ever get a second animal companion Iāll definitely only have it for utility purposes
Like a mount with a really specific speed like a swim or flying speed
i love to have 10 minute long conversations in which we say exactly 25 words each
25 words and then nine minutes of awkward silence where you know someone else is on the line, but you can't hear them
25 words and then nine minutes of trying to communicate with grunting and verbal charades
Is it worth it to replace my darkvision feat with feats to make me permanently large?
(on an automaton magus)
Using a halberd as main weapon
Depends on what maps youāre GM uses
In general yes, but a lot of narrow hallways can make it hurt more than it helps
It also depends on the specifics of the largening and whether you're getting reach and/or damage bonuses
True true. The reach would be really helpful to our rogue if nothing else
I'm just worried about losing darkvision. I should just buy goggles for that though
Reach can also sometimes protect you from reactive strikes as a magus
On the other hand, reach is also much more valuable with reactive strike or champion reactions of your own
IIRC, automaton darkvision can be upgraded to provide see the unseen?
Yeah that might be worth it more
Generally speaking itās easier to just buy darkvision than size
I think either could be a fine option, it depends on the circumstances. It should also be noted that enhanced Arcane Eye gives you See the Unseen as an innate spell you can cast once per hour though, not as a constant innate spell, so is more or less replaceable with like a few wands.
Aye, and it requires your 9th-level feat
Which, if you're doing mage automaton, is probably spoken for
Personally, for a magus, I'd probably run something like Arcane Eye (1st), Reinforced Chassis (5th), Core Attunement (9th), Enlarged Chassis (13th), Greater Augmentation (17th)
found out today that in PFS Reinforced Chassis does not count as armor?
which seems weird
Gimme a sec. I wonder if I can opy paste from pathbuilder somehow
The feat text doesn't say anything to indicate that it would, weirdly
So ... automaton monks
ARCHETYPE FEATs
Basic Wizard Spellcasting
Expert Wizard Spellcasting
Wizard Dedication
AUTOMATON FEATs
Arcane Eye
Arcane Propulsion
Astral Blink
Greater Augmentation
Reinforced Chassis
GENERAL FEATs
Diehard
Fleet
Incredible Initiative
Toughness
MAGUS FEATs
Attack of Opportunity
Expansive Spellstrike
Force Fang
Overwhelming Spellstrike
Rapid Recharge
SKILL FEATs
Assured Identification
Experienced Tracker
Kip Up
Lead Climber
Multilingual
Quick Jump
Quick Swim
Recognize Spell
Wall Jump
A bit spammy but...
Personally I don't think Arcane Propulsion is great, I'd probably drop that
A 20 foot climb speed at level, what, 9?
It's handy to be able to fly though, but I guess a spell could replace it
I had major issues finding skill feats to pick
yeah
The whole jump line from Athletics works out to provide you with almost absurdly fast movement
Feat lineup is also a bit fillerish in part because we started at level 11 or so
It's Stolen Fate
Also: while by no means mandatory, might want to consider psychic over wizard for archetype stuff
Imaginary Weapon is silly
That'd be pretty funny
I did it mostly because lack of utility
We don't have any normal casters
Magus
Dwarf rogue
Half elf kineticist (air?)
Goblin psychic
Goblin psychic
Human fighter
We've seen how great imaginary weapon is š
Ohhhhh I think that's a guns and gears remaster change or something
It was definitely just 'comfortable breastplate' before
But yeah that's
That's
Build defining
Oh yep
I think I'll have to go beeg
Aye, it is somewhat wilder than usual on someone who can both frontline and swing with enhancement runes
yeah that's pretty huge for Monks and casters
Oh shit so it counts as being unarmored now?
I assume you can still apply runes to it via adventuring clothes?
Oh or just directly onto it
Either way Golarion sees a sudden surge in automatons who are really good at punching
Notably, this means there's a way to get heavy-armor equivalent unarmored total
Playing my animist at 20th level, AMA
One shot or campaign?
Strength of Thousands
Subclass choices?
Liturgist

The best choice
Why is it the best one?
Two reasons: the ability to sustain by leaping or stepping has a lot of synergies that make you the master of sustains by a mile
My character gets two free sustains most turns, and that's not even fully optimized
So, reason one is that it really plays to the animist's strengths
Reason two, which is related, is that it really plays to the animist's strengths in a way that is really pretty fun
The other subclasses are comparatively boring
I love animist but a number of the reasons I love it are tied up in liturgist's playstyle
I see
It pushes you to optimize some stuff you wouldn't normally touch
Animist in general seems pretty good mechanically
I love it
It's strong, and more importantly it's fun
I'm hesitant to play any other caster simply because it would be so much less dynamic
Also: throwing down a 10th-rank divine decree in a target-rich environment is very fun
The other animist subclasses largely uh
Uh
Don't
Do much
Live footage of a 10th rank divine decree
There's "don't take this you can just get a familiar with feats," "don't take this these bonuses are both boring and situational," and "wow having two simultaneous primary apparitions would be amazing ... for a liturgist"
How viable is a non liturgist animist compared to a liturgist?
Every time an RPG makes a subclass, featline, or similarly impactful optional rules element with the benefit of 'you get flat numerical bonuses against undead and nothing else', a puppy cries
A non-liturgist animist if a perfectly reasonably caster
Fun combo of āboringā and āokay, but noticeably worseā
But it mostly plays like any other caster
Ah ok
Yeah it's the usual thing of the other classes not being dogshit or anything, Liturgist is just obviously the best one
Except lacking some of the big numerical bonuses a lot of casters have
Every champion oath just being bonuses against X type of creature
Like the thing with Liturgist is that the action economy stuff is genuinely interesting.
And imo not overpowered by any means
It takes time and setup to reach full force
Which gives you an interesting choice
About priorities in combat
Itās a prepared caster with a lot of off-list access.
So while you can scrape by, it really rewards system mastery around spells.
hmm, i do not have that
Hmmmm
Eladrin would be fun to stat out in PF2e, thereās not really a fey ancestry other than gnomes who have other shit going on
Sprite
Still not really the like
Regal fae court
That is the unrepresented category here
Yeah regarding my automaton build questions from yesterday.
I'm going to drop the feat that gives me flight, pick up some potions of fly instead.
Then take the feat that makes me large and refocus on enhancement feat so that I get rid of the clumsy effect from being large.
This gives me lots of range, and we already have a great source of flight from the air kineticist
All the best firearms history channels streaming to all major devices:
weaponsandwar.tv
Isaiah Jennings patented an improvement to the Belton repeating flintlock system in 1821 - but we donāt know exactly what his idea was because the Patent Office lost his patent (and many others) in a large 1836 fire. Jennings' system was used by several gu...
This is what I will think of for slide pistols now
Long term, a good solution to flight is tattoos
or being an Exemplar
There are many magic item solutions
I can definitely afford tattoos. Am level 17 right now so
What's the flying tattoo called? o_o
Soaring Wings apparently
There's two
One gives you dragon wings, the other is soaring wings
And yeah, flight can be expensive, but not unreasonably so.
if i want to play a Qi monk do i still want to get a stance?
or should i go hard into qi abilities from the start?
Still take a stance
i could really go for any stance and they'll all have their applications right?
Yeah there's no "good for qi" stances outside of maybe the ones that require a ki spell to enter
What feels right for a Grave Half Orc who will be a Qi user primarily and the party healer (using non magic healing)... Mountain Stance?
Are you trying to do str or dex monk
hmm, i guess i havent given it much thought, dex dodges better but doesnt hit as hard right?
I would generally recommend Dex, because getting AC as a Str Monk is more difficult
You will still want both either way though
Only for Ki spells I think, and only if they have saves
hmm ok, so for thematic reasons i could justify going big in wis for medecine and ki stuff
thematically, since im a grave orc subvariant, im going for hte idea that the necromantic energies weakened me, so i learned to refine my ki to compensate
All the stances are generally pretty good though
Just read through and see if there's any you like particularly
is wanting to do dragon stances, "My hands are for healing" kinda vibe
That sounds neat
so he pulls a one piece esque kicks only
Dragon stance you'll want str>dex>wis/con
You might want to try getting some Drakeheart Elixirs for AC with Dragon
hmm, so if im going hi wis for character reasons, should i be looking at crane for the extra AC?
Since it means you can't cap your Dex as quickly
Mountain stance is the only way to do high strength low dex
I would probably not recommend putting Wis higher than your third stat
Thereās the automaton method now with reinforced chassis
You can do dex stances and then just have lower str for lower damage
But like, thatās probably not his character
Yeah he said it was an ork
Too unspecialized?
Yah I was just mentioning
Yah probably
hmm ok, recommendations?
If you go dex monk you could probably get away with like 2/4/1/0/2/0
Mountain stance can be 4/1/2/0/2/0
Honestly so long as you get Drakehearts dragon is viable at 4/1 as well
Obviously your AC wonāt be perfect but itās more important your hit bonus is good
Mountain stance dex cap goes up to 1 at level 6 then 2 at 14 anyways
?
That works for any dex stance yeah
Hmm, so I'm going heavy into medical stuff and healing, then gonna focus on Qi stuff to be a Qi monk, and taking dragon stance
that all seem pretty doable?
Dragon stance with 2 strength is gonna be painful
Probably don't take Dragon if you go max Dex
hmm, well its not essential, and I'm not married to it, but it felt cool thematically, of a character focused on kicks as a doctor
It doesn't have finesse
You can just do kicks in another stance
You can still flavor a different stance yeah
Yeah, all stance unarmed attacks can be made with all parts of the body
If you've ever seen someone grouse here about how the best monk holds a shield in one hand and a potion in the other, that's why
ah thats ok, im not trying to make the best monk, just trying to make one that will pull its weight while staying true to the themes i wanna push
completely happy to compromise on optimization or whatever for themes
Oh yeah don't worry
I was not suggesting you do that
In fact I implore you not too
Attacking with a +2 stat is less of an optimization compromise and more of just being largely unable to hit anything higher level than you
It's just
You can kick just fine with any stance
Ram stance is the strongest stance because you can use your feet for holding stuff too if youāre really dedicated and just headbutt people
yeah im looking at reflective ripple stance, to kind be in line with the idea that I'm dealing with the consequences of a necromantic event that failed to kill me with like inner mastery or what have you
and go hard on Ki
Ki doesn't require much stat investment unless you pick up the ones that require a save
Of which there are like 1-2 and they're meh
Ki blast is an OK way to get aoe damage if you really need it but otherwise it's not doing much
Which ones do anyway?
I want to make a rushing goat stance monk one of these days that's more like bajiquan
Momentous Charge is just
.....That's not a gif when I paste it huh
One moment
Kinda just looks like Yun is about to break it down
Ki Rush and Ki Strike are generally the most useful Ki spells anyway
since they just let you do the thing you normally do, but better
is Inner Upheaval worth? Seems like a nice damage boost
I'm not seeign al ot of ways to get more focus tho
Ki blast, wronged monks wrath, touch of death
oh I see it got renamed in the remaster
Also I did have an idea for a bull stance thatās like that, focus on powerful straight punches
ahh ok
But then I stopped when I realized Ram was my exact idea mechanically
so ill keep that
Being a pushing focused stance
and it's basically just "free" damage and attack bonus
You get 1 focus point for every spell you have up to 3
https://tenor.com/ikkPKCGcNgY.gif okay here
Thanks
Inner Upheaval and Qi Rush is what they are now
Oh and shadow's web
hmm ok so i wanna get all the Ki spells early if i wanna have a generous pool of focus
and i only ever go up to 3
it helps to have multiple uses
is it worth getting Qi Spells as a class feat twice?
What stat does monkās base class DC go based off?
Rush and inner upheaval are both good
Wis
can also consider going into Student of Perfection if you want more Ki Spells
I thought that was just for itās focus spells
You can have 3 focus points by level 4 (but you won't have a stance)
hmm, might need to talk to GM about that, Student of Perfection is region specific isnt it? I guess maybe even if I was or am a student of perfection maybe id be in Geb to deal with complications from this necromantic situation
in the place on golarion most knowledgeable about necromantic magic
Oh yeah it's str or dex
oh is that where the monastery is?
assuming you don't just waive that requirement
Ah alright
We have a base rule of "Pretty permissive, but ask about anything thats uncommon or rarer or region specific before taking it"
and they might ask me to put some thought into justifying it, even if its a weak justification
I mainly mention Student because it has a few nice Ki spells of its own as well depending on which school you pick
yeah no, i like it too
Hmm, man incapacitation makes so many abilities so much lamer once you realize it has it
and also gets you Ki Strike/Inner Upheaval as part of the dedication
just would need to think a bit on how suc ha student has ended up in geb and maybe becomes a contender for the rank of blood lord
I understand itās kinda necessary for some stuff
But like, god some of these seem really unnecessary
Getting that for free is really nice
The worst part of inner upheaval is that itās level 1
So itās competing with your stance
So otherwise you kinda just need to wait until a level you donāt care about to get it
i do have the benefit of making this character at level 5
to replace a character that died
||To a hag's living house||
oh hmm, interesting pathbuilder doesn't know that Ki strike and Inner Upheaval are the same thing
so i could have both, which would be pointless xD
Yah thatās true of a lot of things that were renamed for the remaster
it does yes
especially all the ones that have their big effect only on crit fail
Seriously why does Solar detonation have incap
Blinded isnāt even that bad in this game!
And dazzled is barely anything!
Blinded is pretty bad
Ok yah itās bad but like, itās only on a critical fail and thereās way worse conditions in this game
the evil and intimidating Phantasmal Doorknob appears
So... not knowing a lot about the House of Perfection, how unlikely is it for someone who has learned there to be abroad for some reason or to not continue their training?
Blinded is like perma flat foot and dc11 flat check minimum to hit anything
also everything is difficult terrain when blinded
But like, god I wish I could just make it so the blinded or dazzled only lasted for a round
hows this look? https://pathbuilder2e.com/launch.html?build=1115450
note i havent picked any gear
which by extension also means they can't Step
Itās like so close to being good
But incap just ruins it
And makes it so I never take it over a different fire AOE
It's still good against anything your level or lower
Which fire has plenty of
When I only have access to so many impulses, I do have to become really picky though
Like yah I could take it and just use it against lower level stuff
Or I could just take blazing wave which works against everything
Sometimes it's nice to have a spell that thrashes weaker creatures
Makes it easy to clear adds
Hmm, ok so...
Grave Orc originally from Belkzen, travelled as a child wit hadoptive parents all the way to Kelesh, as a teenager he went to the Houses of Perfection and failed to get in, joined in one of the lesser houses to train in Jalmeray. During a short adventure with some others, messed with some creatures that has necromantic powers that nearly killed him. He ultimately survived (Thus how he's a Grave Orc), and uses his monk training to manage the other side effects of the necromantic energy. His master sent him to Geb to seek a resolution for his ailment, he ends up working for the reainmators guild while they look into his condition.
all that seem...
plausible?
has a wealth of non magical medical knowledge due to his martial and ki training
figure this way, the Blood Lord in the campaign can easily hand me off to the party
and boom, easy connect into their group
now to try and pick all my items
conveniently the party already has a set of handwraps of mighty blows +1 in their loot chest
im probably going to make them foot/shin wraps for flavor purposes
I did theorycraft a Strength + Staff Acrobat monk but it needs multiple feats to work at all
Sounds like a rad backstory to me
I mentally imagine this prospective monk's fighting style is sort of an Orcy Taekwondo or Thai boxing but just the kicks; like a "My forearms are shields, my feet are my sword, and my hands are for healing" kinda vibe
mechanically im going for reflective ripple
it was between that and crane
the bonus AC from crane seems real nice, but reflective ripple feels like "here have all these tags, also be better at atheltic stuff"
Finished second pathfinder session
Current conclusion about this character: really fun
Shes bad in combat. Decent ac for a caster at 18, but low hp, also at 18, at level 3. Cure wounds is good, but weapon attacks are awful, inflict wounds is hard to get off, entropic shield is a defensive spell, bane is a fear effect and therefore doesnt effect a lot of pretty common monsters. However, she is a complete god in utility, 16 int, 15 wis and cha. Comprehend languages, read magic, guidance, detect magic, purify food and drink, create water, knows celestial, 4 different knowledges, craft (woodworker), a super magical multi-tool that can act as any masterwork tool, high perception, multiple other decent skills. The best part is no one else in the party is anything like this. Sure, they can kill stuff good, but they get to a puzzle room, or need to understand a rune, or need something to eat, im the one guy in the group for all of that. Its so fun lmao
Cleric?
Oracle
Whatās the magic school AP?
Strength Of Thousands!
Thanks
can I use Risky Surgey combined with Assurance in Medicine to guarantee crit successes for lower level skill checks in medecine to treat wounds?
Yes!
Itās one of the big benefits of medicine assurance
Other then it being generally useful for small patch jobs
oh interesting, Ki Strike from Student of Perfection has the verbal tag. Inner Upheaval doesn't
Would it be fair to say that I'm supposed to get Inner Upheaval and no Ki Strike thanks to the remaster?
Yah probably
Also, this is such a weird request, is there any way to do the like, in the rain hopping off of rain drops
Also question, for qi spells do you get both inner upheaval and qi rush, or do you have to choose between the 3 options?
Question about student of perfection, do you have to stick with the element you choose or can you swap between each feat?
when you take the class feat Qi Spells
Ah ok
Looking at the dedication feat, I didn't have to choose an element
So then yah Iāll probably grab qi stride and then grab inner upheaval via the archetype
Hmm alright
looking at the archetype, it looks like you get ki strike, you don't get to pick, but the Qi Spell class feat lets you pick
So you get inner upheaval/Ki strike for free
and then can pick qi rush
So then yah I definitely donāt wanna get the one Iāll get via the archetype
Anyone have generalized reccs for monk items at level 5? Obviously handwraps of mighty blows
If youāre ever in water a helmsmanās recourse may be useful
im gonna be around a LOT of undead and such, beign in a blood lords campaign
Then probably not a helmsmanās recourse
Created by the priests of a Qadiran sect of <a style="text-decoration:underline" href="Deities.aspx?ID=16">Sarenites</a>, the <i>sun wheels</i> were designed to protect the Dawnflower's followers in their quest to hunt down a dangerous cult trying to raise a spawn of the evil god <a style="text-decoration:underline" href="Deities.aspx?ID=15">Rov...
This seems really generally good
Free better shield spell effectively
Albeit once per day
that one might be very hard to convince my gm to allow, being Rare, Qadiran in origin and Sarenrite associated while im in Geb
You should probably grab one with a strong passive, fwiw
Crane, Tiger, and Stumbling all have good stuff iirc?
currently im going with reflective ripple, crane was the alt i was looking at
Unrelated: hmmmmm custom mixed heritage sprite/automaton seems very funny
Tiny robot
Hmm, for a dragonblood flaming embers monk whatās a good base ancestry?
Rn Iām thinking like, orc but I have a lot of other ideas
Iām definitely taking dragon scales level 1 because str monk but I still need something else
Hmm, could go elf for the extra speed bonus
That +fleet on a monk stance that gives you extra speed baseline sounds
Very fun
Admittedly, centaur doesnāt really fit this characters vibe you know?
I canāt really do what I want for him unless heās a biped
Oh yeah it rarely does tbh
Centaurs really are an ancestry who are kinda, vibe defining
You sorta need to build your character around having a horse body
i dont think orc was like... the best chassis for me, but it kinda fits Gebs vibe to play a Grave Orc
I figure I'll end up a skeleton or ghoul when I die. Ghoul healer is a bit funny
What oceans produce hurricanes, which ones produce typhoons, and which ones produce cyclones?
Because IRL the only difference is what ocean they are from
Chatroom, whatās the best way to make a creature whoās a vampire lord with a divine dragon grafted to them?
My first instinct is to take one of the dragon statblocks, apply the vampire template of your choice, and change its size to fit how big this mutant is supposed to be
As it's easier in the existing rules to vampire-ify a dragon than it is to dragon-ize a vampire
That is true yah
Vampire is a template and dragon is not
Making a vampire dragon is a lot easier then a dragon vampire
Oh also before I forget, would it be fine if a barb subclass gives negative healing?
Iām thinking of maybe porting some of my old 5e homebrew into PF2E and one of those is a bard subclass thatās meant to be like, a drowned sailor whoās body forgot they died
So theyāre partially undead
Soothe is already not Vitality
and I don't remember if the Bard focus spell that heals has it
Negative healing is largely a sidegrade, in that it makes a lot of player facing healing not work on you, while making a lot of NPC-side damage also bounce off
So I'd say that's fine
though negative healing is generally a sort of finnicky thing, unless the whole party is aligned with it
The enemy that does vitality is few and far between
Alright, I just wanted to make sure it wouldnāt cause any unintended issues
nothing unexpected really
Thatās true but I feel like thatād just make it fall under most negative healing options where the party does kinda just have to plan around it
Negative healing is strictly an upgrade if you have easy access to non-vitality healing
anyone can already get negative healing via Dhampir or undead archetypes
animist
not strictly, if you have someone using 3a Heal
the biggest thing negative healing does is it functionally makes you immune to stuff like shadows and other incorporeal undead
It makes you immune to a lot of stuff
in exchange for being much more annoying to heal by most player facing things
There's a lot of void effects
Iād say being actively harmed by 3 action heals, or AOE heals in general, is a pretty big downside though
Especially since it affects fights with all creatures
And not just ones with void effects
More of an issue for a frontliner
yes, hence why I said it works much better when the whole party is oriented around it
Animist is particularly nice because you get a sustained AoE heal that works on everybody
Yeah, for example Abomination Vaults sort of
Falls apart
If you have even one or two negative healing PCs
And if you grab embodiment of balance you get heal and harm as signature spells
Does abomination vaults warn you about that?
the funniest bit is that this happens a lot in Blood Lords
the undead AP
that also explicitly gives anyone who doesn't already have it negative healing at the end of book 1
Also, even for frontliners, being able to stand around and get pelted with AoE void spells from your party can be a pretty big deal
the Garden focus spell being non vitality is nice yeah
It's tragic how massacre is kind of bad to be tbh
Abomination Vaults was released before undead PCs existed!
Which explains a lot!
oh
It's a great spell for NPCs to use on the party
Not so great a use for a 9th level PC spell slot
What's it do?
You unleash a wave of death to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from <i>massacre</i> reduces a creature to 0 Hit Points, that creature dies instantly. If <i>massacre</i> doesn't kill even a single creature, the void energy hungrily...
It doesn't work on anything 17th level or above
Ah right
Effectively AOE massive void damage or instant death, for 17th level or below
I will say
This spell goes extremely hard for a āvillain destroy a villageā scene
Like
Seriously this feels made for that
Oh yeah, PF2e has a lot of effects that seem to diegetically cover "obliterate an army"
Right I forgot it even does backlash damage to you
Hmm
True
I got really excited about going ghoul with my animist and then I realized massacre only works on things below level 18
There were other reasons to be excited, mind
But
Tragic
You know what's really good for "destroy an entire city"
The cranial explosion effect that psychics can do
Just head pop people
Genuinely possible to obliterate an entire population center with that one
Psychics are perfect for destroying New York City
This is the secret win condition for agents of edgewatch ā throw up your hands and eradicate everyone
"None of you are without sin"
(It's a win condition because after doing it you don't have to keep playing agents of edgewatch >_>)
way crazier because the evil overlord isn't even directly killing people with magic they're killing people as collateral of killing one person with magic
cranial explosion is some baki the grappler shit
Is agents bad?
Yes
Let me put it this way: in Agents of Edgewatch you play a cop, and the AP essentially requires you to do corrupt cop shit, but it doesn't think this is a bad thing
oh no
It reads like parody, but it isn't
For instance
Since you can't loot the people you kill, you have to get your funds by issuing tickets
2020 release btw
Jesus Christ
Canāt you just like, get paid by your employer?
Also wait why canāt you loot bodies?
"But Paizo," you say, "doesn't adding literal summons quotas to the cop AP encourage replication of one of the nastiest mistakes in modern policing? Wouldn't it make more sense to just have a level-based uniform allowance, since uniform allowances are a real thing anyway?"
"Hahahaha tickets go brrrrr"
Whatās the worst thing the players are expected to do?
Couldn't speak to it exhaustively, but there's an occasion where you have the opportunity to be strikebreakers
Is it just like, against agent policy?
Edgewatch is also somewhat a victim of being a six book AP for a premise that's not really that high level
Damning with faint praise
Oh huh
yeah it basically gives you non lethal on all your stuff
Thatās more books then strength of thousand I think
SoT is also six book
Oh
I think
It is
basically if it goes 1-20 it's six books
But SoT notably earns it
yeah
You hang out with fuckinā ||Jatembe|| of all people
Yah, that sounds more important then being a magic cop
SoT also has a more natural progression of you start as students and then later become teachers yourself
whereas I don't know if in Edgewatch you really change positions narratively?
When my the GM had my animistās āmentorā Baba Yaga show up at the big party towards the end of SoT, it actually made perfect sense, because her pal is literally there giving out the awards
Yah the AP involves the literal 1 person Baba Yaga respects
(My PC rolled a natural 20 with a +35 on religion to impress her, got a clap, and collapsed due to stress)
Just speaking to baba yaga is that hard?
Also hmm, for this idea I think I will go for the whole, give a dragon vampire template
But I think Iām also gonna give it some of the more normal vampire traits
Stuff like innate dominate and the various forms
Make it feel more like a normal vampire with dragon stuff
trying to impress her academically should be
True
When Ignacja was ten years old, she strode out of her village to the Witch's house in the forest and demanded to be taught magic. The Witch, bemused, agreed to take her as an apprentice on one condition: Ignacja would abandon her life up to that moment and serve her without question. The young girl agreed.
For the next ten years, Ignacja lived with the Witch, who she called by command Grandmother, in her chicken-legged "hut", if it could truly be called that. She swept and mopped the floors of its many rooms, gathered and chopped firewood in the snow-covered forests where she invariably found herself upon leaving it, and brewed an unbelievable amount of tea. Just, really, so much tea. People wonder why the Witch's teeth are sort of yellow-green -- it's the tea. She washed the witch's endless dishes, though she never saw the same dish twice. She stirred the witch's cauldron, for hours at a time, to no end she understood. She cooked meals, thrice a day, for ten years. She saw to the Witch's guests, monsters and demons the likes of which she had never imagined, ever demure, ever polite in the face of their provocations, and the Witch's laughter.
And what did she learn? She learned to sweep and to mop and to chop firewood in the cold and brew tea and wash dishes and stir a cauldron and cook meals and keep her head bowed no matter what terrible thing was said to her. She was certain that if she did otherwise, if she did anything the Witch did not ask of her, she would be dead in an instant, and the Witch would drink the marrow from her bones. Perhaps it was a punishment, she contemplated sometimes, for daring to want knowledge, for daring to make demands of the Witch. A punishment that she was certain, for a long time, would never end.
But there was one other thing she found, there in the Witch's house. There were voices in that place, voices that the Witch did not hear or else ignored, and they spoke to Ignacja and told her of the world: of streams and mountains, flames and forests, the mighty and they wretched. Every year they spoke louder, and though at first Ignacja thought herself mad, in time she came to listen to the voices, her only companion in that place save the Witch. The more she listened, the more they spoke. And one day, when the Witch was out and the hut was so cold that as she stood before the fireplace her fingers fumbled with the flint and steel, Ignacja spoke back, a simple request: help me light the fire.
And the voices obliged.
She told the Witch nothing. She was certain she would be punished for whatever she had done. But in still moments, on days when the Witch and her guests were absent, when quiet ruled the house, Ignacja asked for the voices to aid her, in small ways. More often than not, they answered. She learned to sort the voices out, to hear the voice of fire and the voice of shadow and the voice of growing things, and to call on each in turn for what they were best suited. They were not simply voices, Ignacja realized, but spirits of the world itself; the place she had been so long denied, it seemed, not even the Witch's power could not deny in turn. And though she kept her eyes low and said only, "yes Grandmother," or "right away Grandmother" when the Witch spoke to her with a command, her confidence slowly grew, and she turned to the spirits more readily each time than the last.
It was when she was stoking the fire that the Witch revealed herself, in the full of her power, wrapped in icy winds and howling fury, and bowled over Ignacja and looked down at her with hatred and suspicion in her eyes. Then the storm she had brought inside the hut settled, and she laughed her cruel laugh, and told Ignacja there was no more she could teach her. The Witch told her that she would go South, to the Magaambya, and there she would seek further tutoring. She would do all this, after she swept and mopped the Witch's house once more and made her tea and one more meal. These things Ignacja did, and then the Witch gave her an empty satchel and a worn pair of boots and and sent her on her way.
Ignacja has a lot of Baba Yaga related trauma
Man, this is so good
I do really hope to play a proper campaign with yāall eventually, every glimpse I see of your guys games and characters are all so good
Oh like, earth polish
Without telling her
She knew the language and bits and bobs from the guests
But yeah, she walked into the hut in Poland
And she walked out in fuckinā Evil Fantasy Russia
She would
Because he was her guest and Ignacja was her slave maid
Baba Yaga is not a nice person!
This is a pest problem in Heaven, tbc?
My players are level 16 and are gonna have to sort out a pest problem
Yes
They are sorting out pests as a way to fast track access to an angelic judge
If you want to get funny with it
Make it rats
Except the rats are like
Biblically Accurate Rats
And no one tells the PCs this beforehand
Lmao
So here are the PCs fighting a 10-legged rat the size of a linnorm that spews flaming chariot wheel rats every time it opens its mouth
Like "WHAT THE FUCK"
"We told you there were rats."
"THOSE WEREN'T RATS"
"Are rats not like that in the Universe? Weird."
if you want something in-setting then the rats could be Qlippoth
Also some of the rats need to be in flaming chariot wheels
Like a mouse wheel
Except there's a rat the size of a german shepherd in a flaming chariot wheel
A friend suggests a talking snake infestation
Real problem in Heaven
I'm planning on making a steel macahutli to serve as the favored weapon of the local culture in my game. What do you think would be a good statline for it as a martial weapon? 1d8, versatile S/B?
base it on the leiomano IMO
This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It is the preferred weapon of many Minatan warriors.
1d6 B, Versatile S, Deadly d10
d8 B with Versatile S would also be fine I think
though it would be a very good onehanded weapon
Or based it on the clockwork version and remove forceful
This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gea...
I wouldnāt do that, because then itās just an objectively worse leiomano
You could do some more unique. There is only 2 tactical reasons to use a macuahuitl instead of a normal sword. Either you donāt have metal (obviously not applicable) or you want it to break inside the target.
You might be able to get away with making it like 1d8, fatal d12, gain a +1 item penalty to attacks on a crit
hmmm, that could be fun!
I will note that the macuahuitl is in the game come WoI
?
that's literally the statline it has
oh huh
apparently when they reprinted it they changed Deadly to Fatal
I didn't see that
B/S is unquestionably the best combination
It is yes
Ooh pathfinder
wahttps://bsky.app/profile/coksi.bsky.social/post/3lom7jafrei2f
Donāt you hate it when your evil god turns good but youāre still in it for the evil?
When it comes to undead traits saying stabilize doesn't work on me, is that referenced to Stabilize the spell AND stabilize the non magical action?
Or could someone stabilize me with a healing kit, stabilize action, and stitch flesh?
Just the cantrip
First aid doesnāt even require stitch flesh
It never mentions a living creature, unlike treat wounds
Hopefully this doesnāt come off as rude, but thatās kinda lame in my opinion :/
The lore development or the comic?
The lore development, the comic is funny š
I mean itās kinda a payoff
Shelyn trying to redeem her brother has been a whole thing the entire lifespan of the game
And then this is kinda like a halfway point of that
Yeah
Also if you're worried about losing an "evil" god
Like, there's SO many
So, SO many baddies
Hmm. Jerk behavior radiates downwards from a god
Yeah but he was like ironically evil I hope the devs do end up making more ironic villains deities.
...need to look up more lore
archive of nethys accidentally set a creature's level to 83 - someone fixed the stat block to be consistent
https://old.reddit.com/r/Pathfinder2e/comments/1kkon1t/i_fixed_the_stats_of_the_bristle_boar/
Rovagug stats
Rovahog....
If I wanted to add a spontaneous caster to the beginner box, should I swap out the wizard or the cleric?
Swap Wizard with a Sorc IMO
Primal sorc of some kind feels really good and easy
I'd say either Elemental Sorc or Imperial
primal is the best spell list, it has heal and fireball
primal is missing too many truly incredible higher level spells.
Upcast fireball XD
Hmm, whatās a good background for a like, low level thug/yakuza guy
Think like, Yakuza generic enemy dude
Rn all Iāve got is criminal
Criminal or Bandit, yeah
Second, what are students of perfection lore wise?
Students at one of the Houses of Perfection (semi-elemental focused martial arts schools) in Jalmeray
what are they like?
