#Pathfinder

1 messages · Page 88 of 1

solar storm
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Soooorta

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The historical “ninja” is probably a samurai from Iga or Koga who practiced their secret schools for intelligence and recon

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That’s all a historical thing - a lot of it is relatively mundane ISR spycraft

echo briar
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yea, Ninjas as we know them are less based on the real spys of Japan, and more based on the exaggerated plays about those spys (again, the stereotypical spy literally wears a stage hand outfit)

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However to go back to the original point, those are very Japanese plays. This is a trope Japan made

solar storm
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Yeah a historical ninja doesn’t really have a “uniform” per se outside of like forgettable civilian attire

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They did dress up as traveling performers some apparently

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So it’s plausible a ninja would wear stage-hand clothes in a different context :p

echo briar
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The closest they actually wore was dark blue clothes, as that would blend into the light of the moon more

rapid wagon
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in general, ninja were not supermen, but they were usually skilled spies who gathered intelligence in the ways that actually make sense rather than what you'd see in say, an anime; they'd perform sabotage, occassionally attempt or complete an assassination, and iirc later on also worked as bodyguards. Effectively the normal suite of clandestine operations.

echo briar
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All of this is also complicated by the fact that spys don't want to be known as spys, nor do spy masters want people to know how their spys work

rapid wagon
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The best ninja were probably physically extremely capable, especially comparative to the people around them, but generally a ninja's skills were built around the traditional skill set of someone who isn't there to fight 30 people alone. I.e. wilderness orientation, survival, tracking; long term observation; performing as a citizen or househould member for extended durations. Not so much doing shadow teleports or outfighting every person in a castle for fun.

solar storm
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But yeah for the overall point - even an unrealistic ninja depiction is sort of different from an exoticism

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It’s like idk

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Fraught example

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Calling James Bond occidentalist

rapid wagon
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as a side note, im fully prepared to believe (though this isn't based on documentation), that some of the tropes built around ninja in japanese history were created in the same spirit that swordmasters seeking a patron glazed themselves up really hard when engaging with a local lord.

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"Hire me, I can fucking teleport at night. The other guy can't do that"

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not to say they're a sham, but there was a bit of vested interest in building your own or your professions rep to support your livlihood

echo briar
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Also, calling samurai racist is even more ridiculous, because they objectively existed. The most that happened is the exact same thing that happened to European knights, we believe them to be more noble then they actually were

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and that they used swords more often then they did

solar storm
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I broadly agree that if you have classes like “fighter” also having classes like “samurai” is weird

rapid wagon
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its mostly a pop culture inspired choice rather than a historical one

solar storm
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But in a game where idk “lancer” (in the French mounted unit sense) and “samurai” are classes it’s different

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But you shouldn’t have a double standard with exotic national types and also “generic” western inspired types

warped orbit
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We do have Cavalier as an archetype

solar storm
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Oh yeah the whole conversation was hypothetical

echo briar
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Absolutely. I think an archetype would be nice, but it should be named after a in world fighting style rather than "Samurai"

warped orbit
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I think a Samurai archetype would have been fine personally

solar storm
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The closest pathfinder 2e gets to a samurai class is Monk and monk is weird

warped orbit
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Or something differently named, yeah

solar storm
light gyro
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if we see a 3e i'm betting monk gets renamed to martial artist or something. which is also a little silly next to fighter but it's easy enough to Get It.

warped orbit
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In general i think archetypes can work well for this sort of thing

warped orbit
rapid wagon
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The platonic goal of a monk character is at odds with a fighter in terms of expected output. Which is to say it's expected for fighters to put on heavy armor and fight with a good weapon. The monk platonic target is fighting unarmored and using a variety of non standard weaponry

solar storm
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I like adept

light gyro
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oh my god, i forgot this was the splat book with the magical girl archetype. what a hill to die on lmao

warped orbit
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Yep

rapid wagon
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I mean if we're gonna get historically inspired here, it's weird in general that pathfinder wants you to pick one weapon and only use it, when the historical inspiration from various places almost always had a bevy of additional weapons

warped orbit
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Also cultivator archetype

echo briar
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I think monk has the advantage of recognition, and its so popular as a name for the archetype in SEA that I don't think there's a cultural issue there

solar storm
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Monk is weird because it’s biggest point of inspiration is martial arts movies

echo briar
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although if you wanted to substantially broaden the class I could see it, like how the concept of a paladin was too narrow so they made it a subclass of the broader champion.

rapid wagon
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I'd also be a bit resistant to the idea of folding every physically combative class into fighter because of concerns that it becomes a singularly bloated class that has to deal with a path of exile esque mass web of possible options that inevitably have a "best" one.

rustic cape
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So like, there were espionage and assassination professionals, many of whom were samurai, but others of whom were mercenaries. In both cases it was sometimes a skillset passed down through families. In the case of mercenaries, a few provinces were renowned for the skill and professionalism of their hired spies and killers. The ninja or shinobi is a derivation from these regional reputations combined with the exploits of certain famous samurai spies.

echo briar
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but I'm not sure how you could broaden it at this point. It's already fairly broad.

rustic cape
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This is not really unusual of Japan, tbh, it’s just the particular resulting image

rapid wagon
solar storm
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Oh I interpreted that as the naming collision

rustic cape
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But like, Hattori Hanzo? He was an espionage guy, and he was also Tokugawa Ieyasu’s standard bearer

echo briar
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Personally, if you needed to change the name, I like cultivator

rapid wagon
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Adept sounded nice to me as a fairly neutral name

echo briar
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Make it about cultivating energy inside you, Qi or otherwise

rustic cape
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So on the one hand, ninja: on the other hand, battlefield combatant, man of the court, and close personal friend of his feudal lord

rapid wagon
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I do like what the monk does, it's traditionally my favorite class, just as a side comment

solar storm
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I really like PF2’s monk mechanically

rustic cape
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I enjoy that it’s a class with more of a focus on passives than many others

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It fits the theme

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A fighter has special moves, but a monk Just Generally Performs At A High Level

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(Monk does have some special moves but not nearly so many)

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(And they tend to be more omni-situational)

solar thorn
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I feel like generally the tools to make a pretty good samurai are available
Fighters have that attack bonus to aim for 1 slice kills, and then you stack charisma to be the face and in combat intimidate your foes by being a stone cold badass

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Can even go two weapon fighting with katana and wakazashi for the classic combo

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Like, that's the generic samurai expression - a more accurate depiction has a lot more to talk about. Bows, polearms, artistry, peasant abuse, etc

novel merlin
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Precision ranger also works for the same vibe

echo briar
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I feel like an archetype for the movie thing of "sheathing and unsheathing your weapon mid combat" would be nice

solar thorn
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We are missing a cool ijitsu strike feat

novel merlin
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There was a 1e mechanic like that and it was really janky. Feels like something that could just be flavor.

echo briar
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I mean, its just loading for melee weapons

solar thorn
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Yeah I remember playing in a RotR campaign with a samurai in the party and it was pretty all or nothing

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My "The Kid from Bastion" fighter with an earthbreaker did more reliable work

light gyro
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a strike as a reaction to rolling initiative might be cool if a bit much, i dunno game balance too good yet :))))

solar thorn
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Also it doesn't work if initiative starts more than 5 feet apart, which... it usually does.
Very sick high level feat where you get to stride too like you're dashing though

surreal basin
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Player drew my horror home game party

trail nova
rapid wagon
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The issue is always if you want to play as a historical samurai or pop fiction samurai, as i think both can be fun ways to play

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but a normal fighter covers the historical side somewhat decently, you just move your skill investment around to suit; champion works real well too

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and for pop fiction... robes n sword could be a few classes right? Generally they're inspired by like edo or restoration period/post war samurai tails of duelists and so on.

rustic cape
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I think fighter or monk has that covered just fine

wary yoke
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I miss Mithral Current...

trail nova
keen raptor
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Is Paizo's site going screwy in Firefox for anyone else? It accepts my account and password, but doesn't actually log me in. It works fine in Edge though

solar storm
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I've had issues with firefox on Paizo's site before

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Clearing cache can help

echo briar
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They are overhauling their website Soon ™️

keen raptor
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I just made the order I wanted through Edge, so nbd. I'll try clearing the cache next time. Planning on ordering a few more rulebooks once my tax return comes in.

echo briar
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I wonder if they are going to roll out the new website along with the spring errata or starfider 2e

thorny berry
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idle thought: investigator archetype could be a cute combo with runesmith (or vice versa). Tracing runes seems like a pretty great 'filler action' on poor Devise turns.

frank crystal
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Thinking of having a boss fight that’s a sentient sword that posses it’s used

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Where whenever the possessed body reaches 0 it can use an on death reaction to throw the sword to the next person

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Giving them a buff and new actions

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Basically requiring my players to choose to cut through the fodder to lower the level of potential resurrects or focus the possessed one because they’re the biggest threat in the room

limber comet
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Anubis moment

light gyro
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strength of thousands book 6 - god the chapter 2 battlemaps are so ass

light gyro
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example of my above gripe - this is the battlemap presented for three encounters. the ms paint scrawling is my attempt at expanding it, but its still super anaemic.

warped orbit
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oh that's very small

echo briar
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personally, I would just make it bigger rather than add extra

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these are ||ants on a gourd. they should be much smaller relative to the gourd||

rustic cape
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Yeah, my GM definitely altered that one

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... I think

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It looks familiar but maybe we haven't gotten to it yet

novel merlin
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Paizo map sizes are wacky

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SoT had a ton of tiny ones and FotRP has ones so large they don't fit on my kitchen table at home

solar storm
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Paizo is generically weird with map sizes yeah

solar thorn
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Abomination Vaults was reliably in spaces so small that I've seen reccomendations to just double the size of the maps outright

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And after playing it I'm inclined to agree

warped orbit
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AV is definitely very cramped occasionally

solar thorn
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It gets better by the last floors but there's some space in the middle that's downright claustrophobic

warped orbit
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Yeah

solar thorn
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If your players are really eager to play maximally effectively you need to consider how to wedge them out of doorways and chokepoints
Luckily my team was extremely bloodthirsty and bumrushed any and all fights

solar storm
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I kinda like the claustrophobic areas in the vaults

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Feels dungeony and underground

turbid dagger
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Yeah, it fits the vibe
And makes big wide open areas feel more impactful
Like ||the grand concourse and arena on the arena level||, or ||the big spiral staircase going through the arena-lab-prison floors||

wary yoke
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God, the map stuff reminds me of another problem with my Saturday game; not only did we have to fight three swarms as our first fight of the campaign with the 2E versions of our characters, we did so in small, 1-square wide tunnels

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There wasn't even enough space for the swarms

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We could change it, if we used fire damage to bake the earth and shatter it, we could expand the tunnels, but the only person with fire damage was a wizard using limited spell slots

surreal basin
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Is that from an AP?

wary yoke
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Nope

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Just me griping about my Saturday campaign

light gyro
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27 damage on a miss
lel alchemist

worthy stump
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splash damage gaming

limber comet
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Alchemist Gaming lfg

craggy thunder
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I wish there was a feat like splinter faith for clerics but for their deity's favored weapon

clever cobalt
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Just got my order notice for AF Galaxy Guide

wary yoke
fast hill
silver geyser
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smh no mention of Shield Block.

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Untrained Improvisation.

rustic cape
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Robust Health, Feather Step

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Diehard isn't terrible either

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Depending on your party, Incredible Initiative may be completely useless, too

fossil dome
silver geyser
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Yeah, this is before we hit using your general feat to get skill stuff. 😛

keen raptor
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Fleet and Toughness should just be baked into every character IMO. Do what the remaster did for a few classes and fold in the stuff everyone takes to give more opportunities for more interesting builds

rapid wagon
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could also just remove them from the game if thats the sentiment; dont know if every single character neds to be faster or have more health necessarily

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im again also faced with like... my table does not play on the pathfinder optimization train, and we just make builds that seem interesting normally

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are they always good? Hell no

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but its not like those feats are actively taking any opportunities away

solar storm
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The problem isn’t them so much as many general feats being bad

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And tough/fleet/II being always relevant

warped orbit
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Fleet especially is just really good

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Because almost everyone can use speed, and its sn untyped bonus

rapid wagon
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Oh I'm not saying they're not really good, I'm just saying they're not an obligation and no one needs to treat them as one

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They're explicitly not stopping any of us from making different choices

warped orbit
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Yeah bit there just aren't a lot of other good choices

rapid wagon
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But yeah I do think if the idea is just make everyone faster and have more health from the get go, I think a better option would just be to remove the feats, I feel as though the base speed and health values were intentional design decisions that I don't really have a problem with personally

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And just add new, different feats

keen raptor
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I'm also just not a big fan of "number goes up" feats. I like picking flavorful or fun stuff over them whenever it's viable to do so.

warped orbit
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We just need way more general feats tbh

echo briar
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personally, I think they should just get rid of general feats entirely. just merge them with skill feats

rapid wagon
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I'm generally of the opinion that a lot of discussions around "viability" artificially narrow down what's actually "viable" in terms of being able to play and succeed

keen raptor
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I see your point, though usually when I think "viable" I just think "something that won't break my character or make them a detriment" rather than "How can I minmax with this?"

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I'm certainly not a munchkin lol. I like making flavorful stuff

echo briar
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I think 98% of all options are viable. the other 2% are literal mistakes

rapid wagon
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yeah in my experience a lot more is viable while suboptimal than some optimization circles will accept

warped orbit
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For me it's basically
Unless you need something like the extra ancestry feat (most likely because you are human and wanna take Natural Ambition), or you need a specific skill feat ASAP, picking Fleet as the first general feat is basically an auto pick for me

rapid wagon
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just from playing with tables that dont care about that kind of engagement and just choose whatever they like and creating a skew of more and less optimal decisions

warped orbit
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No other general feat even comes close to how good it is

echo briar
keen raptor
warped orbit
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I'd probably still go Fleet on casters tbh

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5 ft of speed is more important than 1 hp per level IMO

keen raptor
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Every little bit helps when you're starting with single digit HP

echo briar
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depending on the spells, II can be huge

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so many spells are really good if you can go before your enemies, and only ok afterword's.

warped orbit
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Incredible Initiative is also good yeah

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Especially since a lot of casters for some reason have terrible Perception prof

echo briar
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going first is often just getting an extra turn

wary yoke
keen raptor
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Damn, you're right, I was misremembering

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Still though. 11-12 HP is "You're downed if you take an unlucky crit" territory

echo briar
wary yoke
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That would be the most cursed mechanic

echo briar
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The technomancer should use hexadecimal

solar storm
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Per-class counting systems would be hilarious

wary yoke
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New Sacred Geometry

rustic cape
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I personally would consider Fleet an obligation, but not Toughness or II

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oh, also we’re all forgetting a very strong general feat

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Adopted Ancestry

echo briar
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adopted ancestry is weird because it doesn't do anything until a later level

craggy thunder
echo briar
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it feels narratively weird that it doesn't come online until level 3 at earliest for most ancestries, and also mechanically I just choose a ancestry with feats I want to beguine with, or take a versatile heritage

warped orbit
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Well you can just take it as your heritage now effectively

echo briar
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yea, taking it as you heritage or even a ancestry feat like the one halflings and hobgoblins have, can makes sense, but as a general feat?

warped orbit
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I think Adopted Ancestry is fine, and is also generally a pretty strong feat

echo briar
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I'm not saying its weak, I'm saying its weird and I would prefer to avoid it because there are other options that do the same thing without the weirdness

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Same reasons I don't take canny acumen except for level 19. It feels weird to take a feat that does nothing when you take it

warped orbit
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Canny is mostly weird because the value of it is both so level and class dependent

keen raptor
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Adopted Ancestry has a lot of great build potential and possibilities for narrative flavor, but it's just a bit mechanically weird because of how late it comes in, yeah

surreal basin
crystal walrus
warped orbit
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like I get the idea, but it's just such a non factor by the time you can take it

surreal basin
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Yeah level 8 is

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Silly

rustic cape
paper inlet
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I wish older nephilim lineages got some more feats {*}

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And I mean like, more unique feats for various lineages, aeonbound get like fucking 4 it's unfair Cries in tiefling

craggy thunder
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beastkin landsknecht battle harbinger

craggy thunder
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there is a janky af way to do this

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as a warpriest, if you take syncretism

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you gain their favored weapon

echo briar
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My SoT campaign is going well

frank crystal
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What’s a good NPC statblock for a vampire hunter character?

echo briar
frank crystal
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Thank you

eager mountain
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10 HP, partner bond is a species trait (not a feat!). Five heritages: Flame heart, Heartbroken, Mercurial, Shipborn, and Stormrider. 11 level one ancestry feats(!), tons of cool options that improve bonded partner abilities or lean into extra draconic energy

Nullivox (@nullivox.bsky.social)
If you have any info on the new dragonkin, could you share? Pretty please?

keen raptor
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That's some amazing art.

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Wonder how well Dragonkin will translate to a Pathfinder setting.

eager mountain
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just not on golarian

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thier from the planet next door

echo briar
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If true, this is the greatest work of worldbuilding ever made

clever cobalt
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I hope we get SROs soon in Starfinder

eager mountain
eager mountain
eager mountain
craggy thunder
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can't target anything beyond 60 feet but I can 'see' people through walls in that range with blindsight lmao

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also can drop spaces of concealment on myself and have literally no drawbacks

carmine egret
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that's pretty fuckin dope

unborn rain
craggy thunder
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I've dropped an ash cloud around me and a group of hostiles once

eager mountain
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Needed money

frank crystal
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whats the name for the like, basic vampire bloodline?

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like normal pale skinned humanoid vampires

craggy thunder
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svetocher

frank crystal
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thanks

craggy thunder
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oh wait those are their dhampir children

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The full vampires are moroi

frank crystal
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Ah

craggy thunder
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I just remembered off the top cuz I have svetocher bloodrager

frank crystal
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Hmm, I’m kinda wondering what I should do

craggy thunder
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which btw basically gives you a free spell cast as a rager without becoming drained lmao

frank crystal
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Because I’m running a game set in my own setting where that type of vampire is from the Vrykolakas bloodline

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But that’s a name for a different type vampire in Golarion

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The weird beastial plague ridden ones

frank crystal
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any really high level wolves?

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Nvm I’m gonna use a modified greater barghest

frank crystal
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How do I give players rituals?

craggy thunder
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they're all Uncommon or Rare so fiat is p much the only solution beyond a wider allowance of uncommon features

warped orbit
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you just learn them like a spell

frank crystal
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Ah ok

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What are some good magic items for a vampire hunter sniper to use?

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One who likes to take trophies

frank crystal
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You think it’s to strong to give a NPC with an arquebus to let them attack of opportunity with it vs their hunted prey?

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This party has a lot of mobility but not a lot of long ranged attacks

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There will also be multiple of these NPCs

surreal basin
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That’s a little rough

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Cause guns are already scary

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And you’re giving them essentially an extra Mapless chance to crit

frank crystal
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Do you need to be a caster of a specific type to use a ritual?

keen raptor
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You and anyone else taking part just need the skills the ritual calls for

heavy fulcrum
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yeah anyone can do rituals

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you just need the relevant proficiencies and level

frank crystal
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Ok sick

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Also, for ranged weapons, do they need to be made of a precious material or do they need ammo made of that material to gain the benefits?

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Mostly asking for silvered resistances

warped orbit
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The ammo needs to be precious

frank crystal
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ok

solar thorn
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It costs 200,000 gold to fire this aquebus... for 12 seconds

trim bluff
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Nearly finished making my oracle character and i may have unintentionally made them the most horrifying thing ever

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Dm didnt have the books for duskwalker so i ended up going for samsaran and now my character is a 7 foot tall activly rotting pupiless humanoid with pale blue skin

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Tbh its a mirical i only have a -2 to all my non intimidation charisma checjs

craggy thunder
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"COME ON, LET ME SHOW YOU HOW A REAL FUCKING DWARF FIGHTS!!!"

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(author's note, the depicted character is the biological child of a dwarf and a tengu, and considers themselves both)

rustic cape
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Fun things: one of my fellow players in Kingmaker is playing an Iruxi exemplar with a tail slap, claws, and a bite, each of which has a different weapon ikon

true delta
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nice

rustic cape
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Bludgeoning/Piercing/Slashing

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Titan Breaker on the tail, Gleaming Blade on the claws, Hands of the Wilding on the bite

upbeat ridge
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That’s a hella cool build

upbeat ridge
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Oh, iruxi armaments I see

rustic cape
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Yeah, ancestry paragon so they can take it twice at 1st level

upbeat ridge
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Oh nice

rustic cape
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It means they always have a weapon ikon and their weapon ikons can do some interesting stuff

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They describe Hands of the Wilding's transcendence as a giant ghost t-rex

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Sometimes the ghost t-rex is on fire

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Double Slice but without extra weapon costs, an AoE, and Power Attack But Good And Also It Kills Animate Objects

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Animate objects can be such a drag to fight

echo briar
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Between rage of the elements and howl of the wild, which one is the better read?

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I do not care about the mechanics. I have AoN for that. I care about the lore, fiction, and everything else that is book exclusive

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Bonus points if any of them have recipes in them

solar storm
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Howl of the wild imo

limber comet
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Howl of the Wild for sure

eager mountain
frank crystal
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What’s a two way communication magic item?

eager mountain
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but with the magic tag

frank crystal
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I thought there might’ve been a magic item that just functions like one lol

eager mountain
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io mean they might have, idk

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if they can give a computer a biotech thing, to a commupter, then it can a magic walky talky

frank crystal
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Ah ok

rapid wagon
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You mean for starfinder or for pathfinder?

eager mountain
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starfinder

wary yoke
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My GM homebrewed a lower-level variant that only works once a day

frank crystal
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Eh, doesn’t really do what I want

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I was more looking for like, those stones in dnd that you can talk into

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Like effectively a walkie talkie

solar storm
frank crystal
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Oh yah that’s perfect

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Thanks

steel blade
warped orbit
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oh interesting

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huh, Mechanic gets the 2 action Command baseline, interesting

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hmm, mines is interesting

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being able to just chuck a mine at people and manually detonate is also pretty funny

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and you also get quite a lot of them

echo briar
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am I missing something, or does the mechanic not use int like at all

warped orbit
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it uses it for some of the mods, but otherwise yeah

echo briar
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which is a weird mistake Paizo keeps making. they keep making playtests where the class doesn't use its main stat (kineticists, investigators, and commander) and at the end of the playtest the feedback is to make the key stat more relevant. It feels more productive to just make it relevant at first so they could get feedback on their particular method of making it relevant

warped orbit
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ooh, mines also gets a feat to add +Int in damage

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that means together with the mod, you can deal like 2d6+twice Int

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that's actually pretty solid

echo briar
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yea, for mines in particular it seems integrated enough. Int also controls your DCs. But drone and turret still need more uses for int

warped orbit
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the Mines are kinda winning me over honestly

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seems pretty good

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turret being able to add Int to damage could be something I think

echo briar
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the turret should use your int to attack

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currently it uses your dex for some reason

warped orbit
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it would be nice, but I think they don't want to give an unconditional Int to attack feature to any class

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Area Fire on the turret is kinda neat

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ooh Coordinated Strike is actually really nice on a martial chassis

echo briar
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Its not unconditional. It's just for the turret

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it's like the kineticist attacking with con. it can do it, but not with a normal weapon

warped orbit
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yeah but setting the turret down is very easy

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and it can basically replace a regular weapon for you

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and it's actually a pretty good weapon, as a d8 gun that never needs to reload

echo briar
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Robots lack barring, which is weird.

warped orbit
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ranged AoO for turret and drone is also pretty big

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I find myself pretty impressed with Mechanic so far

echo briar
#

dex minions are already the best ones because of their AC, and this just makes the problem worse

#

It also feels like they need to get some more modifications, either by default or the feats that grant them should grant more

warped orbit
#

I find myself least drawn to the drone so far

#

Turret and Mines especially actually have a lot of fun stuff

trail nova
warped orbit
#

I'm not quite sure either tbh

trail nova
#

And it’s not dipable

warped orbit
#

But they seem to really not want people to attack with other stats

echo briar
#

again, kineticist

#

or investigator

warped orbit
#

Investigator has a lot of restrictions on DaS

#

and Kineticist Blasts aren't a weapon

#

but anyway, I personally think letting the turret attack with Int would be fine

#

I just don't know if Paizo would actually do it

echo briar
#

The turret isn't really a weapon

#

I feel like that is the line in the sand for Paizo

warped orbit
#

it effectively is

#

but who knows

#

I'd definitely welcome Int attacks for turret

echo briar
#

the key difference is they can perfectly craft the turret to make sure its balanced. Unlike a normal weapon which has to be balanced for normal classes as well

warped orbit
#

also continuing to read feats, Tactical Team-Up just seems like a worse Coordinated Fire?

echo briar
#

Same reason the kinetisist blasts went from dex or str based unarmed attacks to con based spells.

warped orbit
turbid dagger
#

Yeah I did notice that
Very much felt like two different people writing two different feats while talking to eachother

warped orbit
#

okay Healing Mines is absolutely hilarious

#

my only regret is that you can't combine it with Smart Mine to exclude enemies

warped orbit
#

okay so Technomancer is just Cooler Wizard

light gyro
solemn bison
#

I've been running Crown of the Kobold King as the game when we are 1 person down from the Lancer campaign, and it's been pretty fun. Interestingly, have had more near-character death in PF2e than lancer. PF2e combat really makes me appreciate the sitrep in lancer

keen raptor
#

PF2e damage numbers can be quite spiky

eager mountain
#

sooooo

#

today is the dayyyy

surreal basin
#

Mrr?

eager mountain
#

SO

#

technomancer is the first prepared caster in starfinder.

surreal basin
#

Oh yeag

eager mountain
frank crystal
#

whats the spell list?

eager mountain
#

@frank crystal arcane

#

so we get magic hacks

frank crystal
eager mountain
#

and every 10 minutes you download a spell

#

basically each of the subclasses are different programing languages

#

engineer gets mines

#

Drone, Mines, or Turret

warped orbit
#

the mines honestly won me over more than I thought

#

they seem pretty good

#

lot of good talents enhancing them too

limber comet
#

I think these need some tweaking but the foundation and concepts are solid

turbid dagger
#

I actually quite like mechanic yeah
Mostly turret but

warped orbit
#

Turret and Mines are both quite appealing to me

rapid wagon
#

Dang I've asked this before but forgot the answer, if I wanted to play into the fantasy of being a star wars jedi in pf2e, am I better served as a magus or a monk or something else?

echo briar
#

Solarian

#

Of all the star finder classes, it seems like it will fit into PF2 the most

rapid wagon
#

Yeah but that's out of sf2e and not quite fully out right? Still in play test

turbid dagger
light gyro
#

five million credits to whoever rewrites the technomancer class in rust

frozen hatch
#

Trying to come up with a name for an order of knights who are all gunslingers. Any suggestions? One friend thought "Order of the Black Powder" but I was sure but what would you suggest?

plucky snow
#

Just Gunslingers

#

Have you read the Dark Tower series by Stephen King?

frozen hatch
#

Not a fan of Stephen king

plucky snow
#

Fair

tight flare
#

Not lookin' good. PF2. Playing magus. Final battle of book 2 of a certain avdenture path. First thing happens. Crit fail against some weird breath attack. Stupified 4...

#

Is it even worth trying to cast spells with four levels of stupefy?

#

The flat check is 9...

light gyro
#

ueh. unlucky. i'd probably focus on straight attacks/demoralise/repositioning if you can.

ocean cobalt
#

oh shit sf2 test

tight flare
#

Yeah strikes might be the best option

#

Muh spellstrikes 😦

ocean cobalt
#

mines mechanic looks cool

warped orbit
#

anyone in your party that can help you with that Stupefy?

ocean cobalt
#

2a to put it 30 feet away seems kinda brutal tho

warped orbit
#

though having a level 1 feat that adds your Int to damage for them helps a lot

tight flare
craggy thunder
#

In The Dark Tower, Roland and people like him are named Gunslinger as analogous to the fantastical conception of a knight

#

Not any specific organization necessarily

surreal basin
#

Thank u npc core

#

Using the Juggernaut statblock as a mechanized knight

echo briar
#

historical knights used guns. You can name them whatever you want

craggy thunder
tight flare
#

Gunflinger

echo briar
#

The Hungarian black army is the example I can think of

craggy thunder
#

and have the adoption of firearms be a secondary feature of them

#

While I agree Polish, and think the adoption of firearms by the warrior classes of various medieval societies is historically interesting, not many people are envisioning knights with firearms lol

#

They're also not picturing their enemies with firearms because the root of both is the misconception the middle ages were technologically stagnant

echo briar
#

Paizo should fight this misconception by making samurai a gunslinger class archetype

#

They used guns for longer than they didn’t

craggy thunder
#

hnnnnngh

#

xD

limber comet
#

Actually the visual of a knight with a gun goes kinda hard

frozen hatch
#

Knight in shining armor who traded the arming sword for a shotgun, the dagger for a revolver, and the bow for the musket.

eager mountain
rapid wagon
#

Responded to that earlier but that's sf2e is it not? And not fully released? I understand that it's compatible with pf2e though

#

Can it happily play in a pf2e adventure in a balanced way?

craggy thunder
#

in media

steel blade
vocal ember
#

I don't think they're balanced with eachother exactly, they just use the same base system.

surreal basin
#

Yeag

novel merlin
#

It probably wont be wildly imbalanced in most situations but there's plenty of mechanics that will be janky

#

See: every spell that references electronics

echo briar
#

There’s also low level flight.

#

However that’s an easy fix I believe. Just make those options much higher level

eager mountain
#

the newe setting map for starfinder

surreal basin
#

Galaxy guide out?

limber comet
#

It feels like something you'd see like, in universe on a screen

eager mountain
eager mountain
#

ALSO PRIMEX KANTOL

#

primex of Absalom station

#

didnt expect her to be so ADORABLE

eager mountain
#

Holsitic detective agency you say

eager mountain
solemn bison
#

an amazing show and im actually kind of hyped up for SF2e

rustic cape
unborn rain
#

It depends on the era really, they existed for about 200 years.
And by the time them using a Brace of Pistols was standard, it was probably standard amongst most cavalry

clever cobalt
#

Oh did the book come out?

steel blade
#

Officially not yet, but subscribers are getting their early copies

craggy thunder
#

hussars also represent a move away from a knightly class to a professional soldier class, so I wouldn't necessarily use them as a reference point for 'knights with guns'

#

as far as I understand it hussars didn't really have the nobility and the expectations along with it that knights had

unborn rain
echo briar
#

You know what I think the mechanic needs? more tech support options.

#

There needs to be a feat where you turn a glitching item off and then on again

#

There should be a feat named PEBCAC that lets you fire someone else's gun

clever cobalt
#

God i really want the Galaxy Guide PDF

clever cobalt
#

@eager mountain any notable lore drops?

light gyro
#

magus double spellstrike prismatic spray against four targets with like three eight rolls

eager mountain
surreal basin
#

do u think fury instinct is bad enough i should outright warn a player not to take it?

keen raptor
#

It's not unusable, just categorically worse than all of the other Barbarian subclasses in pretty much every way.

#

Maybe let them know "hey, this subclass is really badly under tuned", but if they have a flavorful idea for the character that meshes well with the Fury's vibe I wouldn't forbid it.

#

But that's just me. Flavor almost always trumps optimal building in my books.

limber comet
#

I'd just say "hey this isn't as strong as the other subclasses"

keen raptor
#

Yeah warning your players not to take something, even if well intentioned might come off as trying to dictate your players' builds and that's not a great vibe to give off. (Not saying that's what you're doing, just how someone else might see it)

ocean cobalt
#

i would if only because giant instinct is the same shit flavorfully so long as you don't take the giant-exclusive feats

#

so they can have the exact same character concept just with good mechanics instead of bad ones

warped orbit
#

it's just worse than pretty much any other option

#

I've wondered a couple times if Fury getting more bonus feats at later levels could be something for it

keen raptor
#

It's pretty disappointing. The remaster was a perfect chance to make Fury good, and they did do that to make Superstition not fucking stupid, but Fury is still mediocre at best.

#

(Original Superstition had one of the single dumbest downsides in TTRPG history I swear)

worthy stump
#

premaster Superstition was very much Not Good

keen raptor
#

It had some cool ideas, but none of them cancel out "don't get healed by the Cleric or you'll have to leave the fucking party"

novel merlin
#

My party is trying to throw a giant party in goka. Im running them managing it as a victory point thing. Anyone have suggestions for things that could go wrong at a rager?

surreal basin
#

Obviously, getting married

novel merlin
#

The players or someone else?

#

So far I have "someone is overdosing on something", "AV fuckup", "out of alcohol" and "level 16 party crasher (world ender)"

echo briar
#

The rhythmic thumping attracts the kaiju .

novel merlin
#

Its FotRP so the kaiju comes later

ocean cobalt
echo briar
#

The rhythmic thumping attracts a very, very slow moving kaiju

surreal basin
#

Drunken bar brawl w martial arts is a staple of the genre

novel merlin
#

The last one is one of the party's rivals crashing the party, but statted as a level 16 world ender. The party is level 15 but the mechanical difficulty is going to be keeping an ever-encroaching crowd from getting hit by her AoE spells

surreal basin
#

If the players have been enjoying the Toughest, could have them help

novel merlin
#

Possibly yeah

#

We're in a "side stories" arc between books 1 and 2

surreal basin
#

||I wish he wasn’t trapped so u could have syndara swing by||

novel merlin
#

The former bar owner and bartender duo is on a mission from cayden calean to banish fantasy DARE from goka

ocean cobalt
#

what abt the venue getting trashed?

#

as a thing that could go wrong

novel merlin
#

And the party's changeling witch is taking them all to Hagcon in Absalom to go kill her mother

ocean cobalt
#

oh other rager complication: killer hangover

#

i assume there will be a hangover already, but like. even worse

novel merlin
#

Here's my outline

ocean cobalt
#

for the venue getting trashed i suggest a gp cost as well

#

you break it you buy it

novel merlin
#

the GP cost is like an instant bypass, but yeah good idea

#

The main reason for the AV one is because that floodlight is silly and I want them to have it

light gyro
#

that pf crpg kickstarter that failed is now double-dead due to trademark violation. ruh roh.

surreal basin
#

…. Oh?

#

….. did they not ask Paizo

light gyro
surreal basin
#

Ah

#

So just… didn’t pay attention

#

Well, probably for the best it didn’t get a ton of money then

rustic cape
#

And it would suddenly be fine

turbid dagger
keen raptor
#

I wonder if they'll show up again at some point with every instance of "starstone" Find and Replaced as "godstone" or something stupid like that.

steel blade
#

kinda seems like they just looked at the ORC logos and said 'yeah just slap it all on there'

#

without reading what ORC allows them to use or what those logos actually mean

turbid dagger
#

The use of Pathfinder Compatible is realllllllly egregious
Like
Bro no it isn't
You don't know what that means

rustic cape
#

I’m still not convinced this wasn’t a money laundering operation

craggy thunder
#

So I'm playing a minotaur battle harbinger of shelyn

#

I uh

#

forgot large characters get extra reach

#

15 foot reach glaive moment

echo briar
#

Not by default they don't.

#

unless this is 1e, minotaur's have a 5ft reach like normal

#

There is a lvl 5 stance that will let you give a non reach weapon reach though

craggy thunder
#

Creatures and objects of different sizes occupy different amounts of space. The sizes and the spaces they each take up on a grid are listed in the Size and Reach table (see below). The table also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). See here for more about reach.

#

A minotaur, being a large biped, has the large (tall) value for their reach, without a reach weapon

#

A Glaive additionally has the Reach trait, which states that if a character has greater reach than 5 ft, it increases their reach with the weapon by 5 feet

echo briar
#
2 squares long by 2 squares wide by 2 squares high. This means that they can, for example, Strike a creature that is flying 10 feet above the ground (or 15 feet above the ground when using a reach weapon). **However, Large PCs do not automatically gain additional reach**, though some Large ancestries (such as minotaurs) have ancestry feats that grant them additional reach.```
#

Howl of the wild, page 9, rules for large PCs

craggy thunder
#

I will accept this as the rules while also flipping off the person(s) who decided this

#

XD

echo briar
#

I mean, its so large ancestries do not become obviously the best ancestries for everyone with a melee weapon or spell

craggy thunder
#

Fair

novel merlin
#

You still threaten more spaces than a medium creature

echo briar
#

yea, but without reach its move of a give and take

#

you are also threated by more spaces than a medium creature.

#

you block more space, but its also harder to fit.

turbid dagger
#

Now
Minotaurs in specific do have a stance feat that gives reach on non reach melee weapons
So you could get 'large reach' on a greataxe for example

warped orbit
#

and they nerfed it and it's still really powerful

#

still really good for anyone that doesn't otherwise use a stance

surreal basin
#

oh hey i didn't uhhh

#

idk if i posted it but i made revolvers

#

for pf2e

#

The unstable nature of the magical compounds used in draconian ammunition leads to a significantly higher rate of misfires than usual. This is represented through the Cobbled Trait, although these weapons have been designed to be cleared easily, allowing the jame to be cleared as part of a reload action, which simply feeds the next round from the magazine. However, Draconian misfires are notoriously violent and have been known to take fingers whole with them if not handled correctly. When a Draconian Firearm misfires, the wielder takes 1d6 force damage per damage dice of the weapon.

Draconian Revolving Pistol
Rare Martial Firearm Level 1
200 GP
1 Hand
Cobbled, Fatal D10, Repeating (6)
Range 30 Feet
1d6 Piercing Damage

Draconian Revolving Rifle
Rare Martial Firearm Level 1
300 GP
2 Handed
Cobbled, Fatal d12, Repeating (6), Volley 30ft
Range 60 Feet
1d8 Piercing Damage

echo briar
#

A level 1 item should not be 200 gp

surreal basin
#

it's special and rare

#

don't worry about that part

echo briar
#

I mean, just make it a higher level

novel merlin
#

Is cobbled jam on crit fail?

#

I forget

echo briar
#

Assuming that the Shuan Ji is a balanced weapon https://2e.aonprd.com/Weapons.aspx?ID=492 and using the known fact that reach equals 1 die size, then the clockwork macuahuitl https://2e.aonprd.com/Weapons.aspx?ID=227 gains 1 die size for the cost of 547 gold.

#

These are short/long bows, but with deadly (2/3 of a die increase) for fatal (1 die increase), with the minor downside of repeating. The misfiring is arguably an upside, as after the first few levels, 1-4d6 damage is way less bad than losing an action.

#

The pistol should probably be the same cost as the rifle. it being 1 handed makes it arguably better, particularly compared to the bows.

surreal basin
#

fair

#

I wouldn't say the misfire is ever an upside, it doesnt give you anything or replace anything lol

#

and you still need to reload to clear it

echo briar
#

It says the jammed can be cleared as part of the reload action

surreal basin
#

but now you have to reload when u wouldnt have before

#

still have to spend an action to be able to attack again

echo briar
#

Ah, yea that makes sense

#

I think you can get rid of the misfire bit all together.

surreal basin
#

yeah?

echo briar
#

If you could get this at level 1 it might be necessary, but by the time you get this the damage is negligible

surreal basin
#

I mean it's just meant to be chip damage mostly

#

im gonna be playtesting it tonight anyhow

fast hill
#

we just killed the stag lord in our kingmaker game

#

we killed him in a single round

#

he walked up thinking he was cool and got bodied

turbid dagger
#

Him being a ranged boss may play a part

fast hill
#

I'm playing the commander playtest and we just sort of moved up on him because form up is an insanely good ability

#

(whole party gets to stride as a reaction? yes please)

limber comet
#

I know what Starfinder is missing as a setting; we need Mandalorians

surreal basin
#

I have this now

#

Based on a wizard in my PF game

surreal basin
#

First test with the revolvers: pretty good tbh, hero pointed the misfires but honestly even without them, felt good - the short range feels like an appreciable downside

#

The 3 action reload is also really punishing compared to the shoot - reload - shoot - reload

#

You get to shoot more often so in a white room it’s better, but being locked out of attacking for basically an entire turn is rough

eager mountain
#

what should my last language be ?

#

nvm went with aklo

rustic cape
#

Polish

echo briar
rustic cape
#

lol

fast hill
#

battle harbinger seems really cool

#

cleric with infinite team buffs but an actual frontliner

warped orbit
#

Gets a little pricey with the cost of the weapon I guess, but it's one way

fast hill
#

Unfortunately I'd need to take both BH and hellknight dedications...

warped orbit
#

My only wish for Battle Harbinger is that they had more action compression for setting up their auras
And some ways to scale the bonus other than just that one crit feat

fast hill
#

empowered onslaugh is really good

#

tbf

#

the auras themselves benefit your crit chance pretty substantially too

#

malediction and bless give an effective 10% crit chance

warped orbit
#

Yeah but if it's your Font, I feel like they could have given them some scaling innately

fast hill
#

that's fair

warped orbit
#

If feels really bad to me to have a non scaling spell font

fast hill
#

I feel like they scale about as much as any +1 bonus, which is to say they're always relevant and important

warped orbit
#

It's still good yes

#

But you're giving up free max level Heals for that, y'know?

fast hill
#

that's fair

#

I also have not played cleric

#

battle harbinger just has me interested in it

warped orbit
#

Especially when casting a bunch of low level spells gets much easier over time

#

If they just made your Font auras go to +/-2 baseline at some point, I feel like that'd be fair

fast hill
#

fair

warped orbit
#

I do like Battle Harbinger, just wish it got a little more juice

fast hill
#

I feel you

#

though higher level heals are healing more damage and bigger hp pools, +1 is always 5%. Definitely a gamefeel thing I think though

#

(and as you said, you can always get it otherwise)

#

Demoralize is so damn good...

warped orbit
# fast hill (and as you said, you can always get it otherwise)

This is also a big thing
If you play a regular Cleric, you can eventually just fill all your lower slots with aura spells if you want
Because those slots get less valuable over time

And it's why I think BH should get some kind of unique benefit for their Font, either scaling or something else

fast hill
#

yeah

#

hell, even just more slots

#

especially if you're going to be casting say, Malediction and Bless in the same combat, you've effectively only actually got 2 combats of full effectiveness

craggy thunder
#

it is quite fun

rustic cape
#

I’m got a friend playing one as well, likes it a lot

#

Interesting to see a turnaround on the skepticism

surreal basin
warped orbit
#

oh, huh

#

didn't know it doesn't work for capacity or repeating

#

...which really makes the Gunner's Bandolier even weirder

#

wonder what the point of it is actually supposed to be

#

I guess you could use double barrel pistols?

surreal basin
#

....... i guess with quick draw u eliminate needing to sspend actios

warped orbit
#

not actually, because the action to infuse the runes is not an Interact to draw an item, so you can't shortcut with Quick Draw

#

so instead of spending one action to Reload... you spend an action to draw a runed weapon from the Bandolier

surreal basin
#

huhah

thorny berry
fast hill
#

I guess they are status bonuses

#

hm

thorny berry
#

like the crit idea is cute but it's by its nature unreliable and only going to affect fewer and fewer turns as it comes online later in combat

#

were I going that route I think I'd personally just stick with warpriest ultimately- which I do think they did a pretty good job with.

surreal basin
#

What’re some obstacles that an expedition to the plane of metal might have to bypass?

fossil dome
#

Plain of 1E+78 needles

novel merlin
#

Big metal wall

#

Uhhh Google myr battlesphere

plucky snow
#

Big lake of mercury

novel merlin
#

Heavy metal poisoning lake

surreal basin
#

hmmm

#

perhaps

#

I have a large field of overlapping blades, a swarm of blood drinking razor butterflies, and a plain that sound waves are traveling across

ocean cobalt
#

a flat plain of extremely rusty metal that the slightest pressure puts a hole through

novel merlin
#

There are stats for tetanus as a disease

ocean cobalt
#

aw it's level 1 apparently

#

make it level-appropriate. elemental super tetanus

novel merlin
#

It's from early in the alkenstsr adventure

eager mountain
#

the new starfinder map is reminding me a little of lancer

#

Or atleast a Gundam dynasty warrior game

#

good designs imo

trim bluff
#

doing a 1e campaign, dm says we get 3k gold to spend on any items we want, no one item worth more than 2k, any ideas for items? not too familiar with pathfinder so im a bit overwhelmed by the amount of options

#

playing a nature mystery oracle if thats relevant

limber comet
rapid wagon
#

+1 Cloak of Resistance also great

#

+1 Bracers of Armor also good

wary yoke
#

I've never cared for the bags of holding, I preferred the handy haversack in 1E

#

Though cloak of resistance or getting magic armor is a good choice

frank crystal
#

What’s the name of the magic cloak that increases stealth?

errant roost
#

Elvenkind?

frank crystal
#

No the generic one

#

Ah nvm

#

I found it

surreal basin
#

Cloak of Illusions also

frank crystal
#

So the ability to fade in the background serves special interests to him

#

Also the ability to stay hidden from tracking spells

trim bluff
# rapid wagon +1 Cloak of Resistance also great

I got this, a magic multitool that counts as every masterwork tool (forgot the name), and +1 chain shirt (i couldnt find that one in the books but dm said it was 1k so i got it for 1k), 250 gold left over just in case

stuck bane
#

Interesting development at the end of act one of my stolen fate campaign (spoilers for the overall campaign): ||My players are trying to recruit Arodeth after getting her to help deal with Drustan, but once they learn the villains are trying to restore prophecy and fate, depending on how the players respond that could end up biting them||

echo briar
#

What’s the closest thing to a god of propane and/or propane accessories?

craggy thunder
#

or a weird syncretism of Sarenrae & Abadar

ocean cobalt
#

ayrzul

true delta
#

Heya. Are weapons generally considered to be drawn at the start of combat? Most games handle it that way but there's a bunch of feats in PF2 which help you draw. How do y'all generall play this?

light gyro
#

i'd say player characters should have their usual gear drawn if they know they're going into combat. if they're caught unaware in a setting they're not expecting trouble, maybe not.

#

so like, an ambush in a dungeon? they should see it coming, just not where it's coming from. ambush in the tavern? probably not expecting it.

turbid dagger
#

Yeah basically, in classic dungeon play they probably have weapons drawn until they're out of the dungeon
But they're not gonna be waltzing around town with a big axe out

warped orbit
#

That's usually how I handle it too yeah

craggy thunder
#

I think having a polearm is also a possible exception to not having them out in town because, at least with a spear or staff

#

shit is also a walking stick

rustic cape
#

I imagine you'd tie up the head in cloth or something

keen raptor
stuck bane
#

“Sir it has a foot long blade at the end”

rustic cape
#

It would be funny if, for a well-organized fantasy city with lots of adventurers, they specifically require all staffs and sticks to be turned in on entry and provide an approved replacement if needed for accessability reasons

#

"You may not bring the pole that shoots fireballs in here"

craggy thunder
#

What's funny is I do think there would be a gradient for what's like

#

excusable

#

My own polearm character's is not

#

She has a 'glaive' that's basically got the proportions of a nagamaki

frozen hatch
#

In 1e would a endless bandolier or a beneficial bandolier be better for a level 4 gunslinger? GM is allowing a single item and I'm trying to pick between the two.

ocean cobalt
#

haven't been in the pf1e mines for years but iirc firearm reload time is absolutely brutal in that game so beneficial imo

trail nova
craggy thunder
#

I love an entire tengu heritage that means I don't need Cat Fall 😌

eager mountain
wary yoke
#

Yes, but that's a halfling thing

#

Also, Legacy

eager mountain
#

Doesn’t mean you can’t use it

wary yoke
#

I mean, the Uncommon tag means I literally cannot

steel blade
#

no, the uncommon tag means 'ask your gm'

wary yoke
#

From what I understand, ancestry-related Uncommon stuff is off-limits unless you have a way to access it

keen raptor
#

That's entirely down to DM discretion

#

Ask them. They could work in something as simple as "a halfling merchant in town sold it to you"

#

Also, RE: legacy content. The remaster is intentionally designed to accommodate legacy content, so that's not an issue.

#

AON will have a link to the most recent version for anything that got changed, in which case you'll most likely just use the most recent version

solar storm
wary yoke
#

No, but I already get on my GM for giving random access to uncommon stuff for no reason, I'm not going to ask for just a backpack

solar storm
#

IME GMs tend to be fairly liberal with uncommon outside of it

echo briar
#

The point of all published materials is to be used

#

Uncommon is just a small warning to look a little closer before using it

wary yoke
#

Which my GM does not do

#

Our bard and wizard both had rare spells, randomly

#

I have a single rare option, playing Exemplar, and he himself had to play test it before he allowed it

echo briar
#

Did the GM look at them? If so they are doing everything right

wary yoke
#

I hate that I have to jump through hoops because I'm familiar with the system while everyone else can randomly pick anything

echo briar
#

Some gms are not ok with the tone of spells like inside ropes. Some are, and will give you access without needing to jump through hoops

warped orbit
#

I largely ignore rarity personally

silver geyser
#

Rarity usually tells me how other people should react to the thing.

#

Automatons and Androids getting a lot of weird stares, for example.

keen raptor
#

Basically, going back to the original point: DM's discretion

warped orbit
#

Also in a bunch of the regional books they just tag half the stuff uncommon for basically no reason

#

Anything from an AP is also automatically uncommon

solar storm
#

I check first with the GM but I’ve rarely had anything denied

warped orbit
#

And then some stuff is just uncommon/rare because it's literally more rare in universe

keen raptor
solar storm
#

The stuff which gives me pause is mostly rare backgrounds haha

#

It’s not huge from a balance standpoint but a lot of them are weird

warped orbit
#

Rare backgrounds are a bit funky yeah

clever cobalt
#

Yeah

#

In my expirience, Rare stuff isn't necessarily unbalanced, it's more that it has some more narrative weight than other options at times

#

If that makes snsse

rustic cape
#

I think rare is generally at least weird

#

It does something odd

#

So rare backgrounds do not follow the normal template

warped orbit
#

rare backgrounds are some of the most weird

#

mechanically too

clever cobalt
#

Yeah

warped orbit
#

like the ones with three boosts

#

or weird stuff like Time Traveler, and the one that makes you resistant to magic

steel blade
#

i have a friend who limits choices in character creation so like, you can't be an uncommon/rare ancestry with an uncommon/rare heritage(only 1 or the other), and i'm just like
'my dude, adventurers are by definition exceptional and weird' VVSipp

warped orbit
#

yeah for ancestries I'm pretty whatever

eager mountain
warped orbit
#

the only ancestry I'd maybe caution someone away from is Sprite, but that's only because they have some pretty harsh mechanical changes that can make them weird to play

eager mountain
#

Items , its either ask gm Or something you have to ask to find in the world

warped orbit
#

and it's still fine, depending on class

eager mountain
#

I.E just go shoppin for it

#

Rare items , are YOU GOTTA FIND EM

#

or a reward or somethin

steel blade
#

its not even really a thing of like 'this would prevent me from making a character i want to play', i usually go human vvvSip i just think its silly to limit people to only an uncommon/rare ancestry or heritage, because someone that weird is practically made to be an adventurer

eager mountain
#

came on to a starfinder problem.

#

ok, So conudrum.

#

CAN , you swap out a spell chip.

warped orbit
eager mountain
#

and if so , how fast, how many actions

#

becuase they dont say

#

now , there is the words used " Installed in comm unit "

#

whcih would lead some t o believe it requires 10 minutes and a repair kit

#

like a mods , which use the same language

#

BUT personally, I think a chip in a comm unit is probably just a single action to swap out

#

if one wants to be obtuse about it , or more complex.

#

an action to remove it, 1 action to swap it with another, and 1 to install.

#

so whole turn

#

ALSO , do spell chips work with integrated comm units for armor ?

#

SINCE , to use a spell chip you need to have a comm unit in your hand

steel blade
#

dunno if there's an official answer anywhere but, my thoughts, spell chips are basically the sf version of wands, swapping wands is just a matter of putting one away and taking another out, so swapping spell chips should be just as easy

eager mountain
#

personally, I think yes, it just rquires you to touch the comm unit in your suit.

#

so put a hand up to your helmet , Or to your bracelet

#

Or wherever you put it on your armor

#

for flavor, Bracelet tho

ocean cobalt
#

i think the only case ancestry-uncommon stuff matters is like specifically with weapons because the familiarity feats are balanced around those

rapid wagon
#

my own GM treats anything thats not common as "ask me" and generally the permissiveness ramps down as the rarity increases

warped orbit
#

The ancestry weapon feats only really matter for advanced weapons

#

And even then they don't in most cases

#

But I don't think I'd ever stop someone from using an Elven Branched Spear just because they don't have that feat

novel merlin
warped orbit
#

Yeah definitely

echo briar
#

I should do a one-shot where rarity is determined by magic 8 ball

echo briar
#

Nothing too big. A few jump related things work better post remaster

#

Blessed armaments has been clarified to be in addition to your normal runes

#

Victors wreath is 1/day/condition, but can’t turn a fail into a crit fail.

solar thorn
#

I as gm would also happily change advanced weapon access to other feats. No, I'm not mad about falcatas being restricted to tengu ancestry. Stop asking.

warped orbit
rapid wagon
#

oh wait so you effectively have like 1 extra rune on top of what you can max out a weapon with?

echo briar
#

Yes

#

It’s how it worked pre remaster, and the intent never changed

rapid wagon
#

hummmm

#

my champ is currently blessed shield

#

but extra rune on sword seems real nice

warped orbit
#

Shield ally got much worse with the Remaster regrettably
It's basically just a gold saver now

#

So Blade being better again is very good

surreal basin
#

How is it worse than it was

#

Ohhh yeah you don’t get the extra hp anymore

#

That kinda yarfs but I guess you still get the hardness

rustic cape
#

Gotta play a sprite Spirit Warrior w/kaiju defense oath

#

The good stuff

surreal basin
#

Hmmm

#

How would yall build a Witcher type character? I’m thinking outwit ranger w alch ded

turbid dagger
limber comet
light gyro
fast hill
#

I wish the katana was finesse...

light gyro
#

there's the wakizashi, but you trade two-handing for agile *oh and your damage die goes down one

light gyro
true delta
#

Yes. 🐛

fast hill
#

I wanna do a light armour build but no real reason to do that if you have strength

rapid wagon
solar storm
#

Did the Draconic Codex leak get posted here?

solar storm
#

Sweet

#

I’m hyped

#

The new dragons are very cool

clever cobalt
#

Yeah, I'm eager to see the Arch-Dragons myself

#

also I will continue to futily hope for a Lost Omens: Dark Tapestry or something

fast hill
rapid wagon
#

sometimes i do wish there were reasons to wear lighter armor

#

for like a practical or pragmatic purposes rather than "If you can rock heavy and arent dexmaxxing, you just should wear heavy"

#

i dunno how that would pan out of course

echo briar
#

Monster core 2 was also leaked

fast hill
#

hell I would even do light armor strength build and just pump str/dex

#

no real reason to do so but yknow

eager mountain
fast hill
#

wowie wakazashi sucks!!!!

eager mountain
fast hill
#

More specifically for the build I'm trying to make, which is I want to make an unarmoured ronin/swordsman type

Katana doesn't have finesse, so going unarmoured means you're going to be a lot easier to hit (and crit)
Wakizashi does 1d4 all so it can deal... a bit more damage than a regular d8 weapon on a crit

echo briar
#

Barnes & Nobles also spoiled the dragonblood heritage in PC2. Maybe Paizo should stop giving them marketing materials lol

fast hill
#

I think my best bet is just to make a fighter with big str/dex and use the katana

echo briar
#

you could also reflavor something

fast hill
#

Maybe

rustic cape
#

Maybe they turned it down in later games but in the first Witcher you lived and died on your ability to guzzle prebuffing potions

keen raptor
#

3 toned it down but in 2 it was even more so because you couldn't drink potions in combat

#

And yeah, some form of alchemist, maybe with a fighter or some other martial dedication.

rustic cape
#

What separate Witchers from any other monster hunter is their knowledge of Extremely Specific Bullshit

#

Thaum would also work

keen raptor
#

Not sure how you'd fit signs into a build though

rustic cape
#

Thaum borders on being The Witcher Class

echo briar
#

either buy them, or take the alchemist dedication

rustic cape
#

Thaum with alch dedication would be a very good Witcher

fast hill
tight flare
#

Playing a magus in PF2. Finally hit level 17.

#

What's a good level 9 spell to pick?

rapid wagon
#

implosion seems cool

echo briar
#

9th level shocking grasp

rustic cape
#

Prepared caster means no need to get upcasted versions, no?

tight flare
#

Oh nice

rustic cape
#

The ratings will vary for your magus

#

Since, very different play

#

But

#

Implosion would be very rough for a magus imo

#

Due to sustain needs

#

You could absolutely due worse than just phantasmagoria

tight flare
#

Been leaning towards that since it's a will save

turbid dagger
#

For a magus, 9th rank Heroism is a boring but inarguably extremely effective pick

tight flare
#

Alas difficult with arcane

#

And, possibly suboptimally, I have wizard dedication to cover utility spells

turbid dagger
#

Oh ack, my b
I thouht arcane was the one tat got heroism aside from divine, not occult

rustic cape
#

But in general, you benefit a lot from being prepared here

warped orbit
#

Occult has most of the strong buffs

rustic cape
#

You don't really have to choose

#

"just upcast fireball" is a perfectly valid choice

tight flare
#

True true. Right now I mostly upcast disintegrate

turbid dagger
#

I probably wouldn't be lookin at save spells for your top level slots, but

echo briar
#

Foresight is probably your best bet

rustic cape
#

Assuming your reaction is not spoken for

#

But yeah, extremely good defensive pick

tight flare
#

I'm playing an automaton magus, using a halberd as a weapon. Is it worth it to get the ancenstral feat that makes me large?

#

It gives me more range for sure, but it might be slightly annoying to be so large

turbid dagger
#

You can fit in medium sized spaces, its just diff terrain
Do you operate in 5 foot wide corridors enough for this to routinely come up?

tight flare
#

I guess not really... It'll probably be ok

rustic cape
#

Also worth considering if you have a reliable source of a status bonus to damage already

frank crystal
#

Hmm, y’all think green knights are a good name for like, a militarized Fey creature?

#

I wanna make it into a plot point that the Fey wolf has been sorta transformed as of late by an extremely military minded King Oberon who’s effectively transformed a good part of it into a mimicry of mortal nations

#

As a bid to stay powerful

light gyro
#

sounds good. maybe give them a gimmick where they can lop off a bit of themselves as a ranged attack

frank crystal
#

Oh yah that’d be sick

clever cobalt
#

The Wild Hunt also works

frank crystal
#

I could divide it between like, multiple creatures

#

like the wild hunt being some kinda high speed skirmisher

#

compared to the green knight being bulky frontliners

errant roost
#

for me, an important part of the Wild Hunt is that it's kind of...half chaotic raiders, half nobility on a fox hunt (but you're the fox). which isn't totally incompatible with it being a military activity, but it'd be more like the king and his knights chasing people down for fun, less meeting them on the battlefield

#

the Green Knight was 100% "what if normal thing (a knight) was spooky actually", which works well for a fey knightly order, or even just "elite guys with swords" at a stretch.
where do you see this fey as showing up? what do you want them to do, militarily? that might help guide your naming.

frank crystal
#

Essentially seeing this larger war as a chance to take control of what he wants

#

Hmm, your point about the wild hunt is true though

#

Honestly, I kinda wanna make it so that’s what Oberon calls his personal war band

errant roost
#

always a strong option. or you flip it: he used to ride the Wild Hunt and the powerful fey who used to enjoy that are miffed that he's trying to be "respectable" and "human" with his green knights or w/e

frank crystal
#

maybe

errant roost
#

thinking about it more, I think using a human title like "knight" is probably important for the "he's trying to mimic mortal social structures" idea.

frank crystal
#

yah, it fits with the vibe I want for him

#

of uncanny valley imitations

#

that just dont quite make it

#

Also shit, there’s already a whole set of creatures for the wild hunt

#

Literally “wild hunt x”

#

Unfortunately they’re way to high level for the place they’re meant to be in the game

#

They are great templates for these creatures though

#

Being martially focused Fey

#

And their war beasts

wary yoke
#

In my campaign, due to the nature of the setting (most planar connections are blocked), there was one Wild Hunt in operation and they mostly served as mercenaries; the BBEG, a Vilderavn, was owed a few favors by them.

#

Notably, called them in when there was a massive dragon attack

frank crystal
#

I assume that dragon was killed?

wary yoke
#

She was driven off, but many of her children were

frank crystal
#

I see

clever cobalt
#

Looks like the intro to the Cheliax/Andoran war

light gyro
#

nuclear cavalier ass weapon build

echo briar
#

I don’t think enough people talk about how Paizo uses edible packaging peanuts

#

With every book you get a free meal

carmine egret
echo briar
#

It’s true

#

Like, you probably shouldn’t eat a ton of them, but they are edible

ocean cobalt
#

wow, with every cardboard box and packing peanut meal you get shipped to you you also get a free pathfinder book

light gyro
craggy thunder
#

you really shouldn't

warped orbit
warped orbit
craggy thunder
#

@novel merlin Overall, I think the Pathfinder Agent and Scrollmaster archetypes are gonna be good and even useful choices, but the reddit post you linked me overstates the impact imo

novel merlin
#

It does a fair bit

#

Diverse lore in general is stupid good, these two artchetypes just stack as many riders on to RK as possible in combat, and also make it really hard to fail the checks

novel merlin
craggy thunder
#

Ye

#

Definitely taking at least pathfinder agent arch

craggy thunder
#

hmm

#

gladius or longsword...

clever cobalt
#

what class?

craggy thunder
#

thaumaturge

novel merlin
#

No clue what the gladius stats are

#

But longsword is very good

craggy thunder
ocean cobalt
#

you arent gonna be getting enough crits on a thaumaturge to get your money's worth from deadly

warped orbit
#

Are you looking for swords specifically or just good onehanded weapons?

clever cobalt
#

I personally like the light hammer or hatchet for the Thaum

warped orbit
#

My personal secret tip for one-handed is the leiomano

#

Bludgeoning with Versatile S is actually pretty useful

craggy thunder
#

mostly swords in specific