#Pathfinder
1 messages · Page 88 of 1
The historical “ninja” is probably a samurai from Iga or Koga who practiced their secret schools for intelligence and recon
That’s all a historical thing - a lot of it is relatively mundane ISR spycraft
yea, Ninjas as we know them are less based on the real spys of Japan, and more based on the exaggerated plays about those spys (again, the stereotypical spy literally wears a stage hand outfit)
However to go back to the original point, those are very Japanese plays. This is a trope Japan made
Yeah a historical ninja doesn’t really have a “uniform” per se outside of like forgettable civilian attire
They did dress up as traveling performers some apparently
So it’s plausible a ninja would wear stage-hand clothes in a different context :p
The closest they actually wore was dark blue clothes, as that would blend into the light of the moon more
in general, ninja were not supermen, but they were usually skilled spies who gathered intelligence in the ways that actually make sense rather than what you'd see in say, an anime; they'd perform sabotage, occassionally attempt or complete an assassination, and iirc later on also worked as bodyguards. Effectively the normal suite of clandestine operations.
All of this is also complicated by the fact that spys don't want to be known as spys, nor do spy masters want people to know how their spys work
The best ninja were probably physically extremely capable, especially comparative to the people around them, but generally a ninja's skills were built around the traditional skill set of someone who isn't there to fight 30 people alone. I.e. wilderness orientation, survival, tracking; long term observation; performing as a citizen or househould member for extended durations. Not so much doing shadow teleports or outfighting every person in a castle for fun.
But yeah for the overall point - even an unrealistic ninja depiction is sort of different from an exoticism
It’s like idk
Fraught example
Calling James Bond occidentalist
as a side note, im fully prepared to believe (though this isn't based on documentation), that some of the tropes built around ninja in japanese history were created in the same spirit that swordmasters seeking a patron glazed themselves up really hard when engaging with a local lord.
"Hire me, I can fucking teleport at night. The other guy can't do that"
not to say they're a sham, but there was a bit of vested interest in building your own or your professions rep to support your livlihood
Also, calling samurai racist is even more ridiculous, because they objectively existed. The most that happened is the exact same thing that happened to European knights, we believe them to be more noble then they actually were
and that they used swords more often then they did
I broadly agree that if you have classes like “fighter” also having classes like “samurai” is weird
its mostly a pop culture inspired choice rather than a historical one
But in a game where idk “lancer” (in the French mounted unit sense) and “samurai” are classes it’s different
But you shouldn’t have a double standard with exotic national types and also “generic” western inspired types
We do have Cavalier as an archetype
Oh yeah the whole conversation was hypothetical
Absolutely. I think an archetype would be nice, but it should be named after a in world fighting style rather than "Samurai"
I think a Samurai archetype would have been fine personally
The closest pathfinder 2e gets to a samurai class is Monk and monk is weird
Or something differently named, yeah
I agree naming it after a sword style would be cool and would work better
if we see a 3e i'm betting monk gets renamed to martial artist or something. which is also a little silly next to fighter but it's easy enough to Get It.
In general i think archetypes can work well for this sort of thing
I see Adept floated as a name replacement for Monk sometimes, and I kinda like it
The platonic goal of a monk character is at odds with a fighter in terms of expected output. Which is to say it's expected for fighters to put on heavy armor and fight with a good weapon. The monk platonic target is fighting unarmored and using a variety of non standard weaponry
I like adept
oh my god, i forgot this was the splat book with the magical girl archetype. what a hill to die on lmao
Yep
I mean if we're gonna get historically inspired here, it's weird in general that pathfinder wants you to pick one weapon and only use it, when the historical inspiration from various places almost always had a bevy of additional weapons
Also cultivator archetype
I think monk has the advantage of recognition, and its so popular as a name for the archetype in SEA that I don't think there's a cultural issue there
Monk is weird because it’s biggest point of inspiration is martial arts movies
although if you wanted to substantially broaden the class I could see it, like how the concept of a paladin was too narrow so they made it a subclass of the broader champion.
I'd also be a bit resistant to the idea of folding every physically combative class into fighter because of concerns that it becomes a singularly bloated class that has to deal with a path of exile esque mass web of possible options that inevitably have a "best" one.
So like, there were espionage and assassination professionals, many of whom were samurai, but others of whom were mercenaries. In both cases it was sometimes a skillset passed down through families. In the case of mercenaries, a few provinces were renowned for the skill and professionalism of their hired spies and killers. The ninja or shinobi is a derivation from these regional reputations combined with the exploits of certain famous samurai spies.
but I'm not sure how you could broaden it at this point. It's already fairly broad.
No one is saying that
huh, interesting
This is not really unusual of Japan, tbh, it’s just the particular resulting image
Twas lightly implied by the idea that having a generalized martial artist class would be silly next to fighter.
Oh I interpreted that as the naming collision
But like, Hattori Hanzo? He was an espionage guy, and he was also Tokugawa Ieyasu’s standard bearer
Personally, if you needed to change the name, I like cultivator
Adept sounded nice to me as a fairly neutral name
Make it about cultivating energy inside you, Qi or otherwise
So on the one hand, ninja: on the other hand, battlefield combatant, man of the court, and close personal friend of his feudal lord
I do like what the monk does, it's traditionally my favorite class, just as a side comment
I really like PF2’s monk mechanically
I enjoy that it’s a class with more of a focus on passives than many others
It fits the theme
A fighter has special moves, but a monk Just Generally Performs At A High Level
(Monk does have some special moves but not nearly so many)
(And they tend to be more omni-situational)
I feel like generally the tools to make a pretty good samurai are available
Fighters have that attack bonus to aim for 1 slice kills, and then you stack charisma to be the face and in combat intimidate your foes by being a stone cold badass
Can even go two weapon fighting with katana and wakazashi for the classic combo
Like, that's the generic samurai expression - a more accurate depiction has a lot more to talk about. Bows, polearms, artistry, peasant abuse, etc
Precision ranger also works for the same vibe
I feel like an archetype for the movie thing of "sheathing and unsheathing your weapon mid combat" would be nice
We are missing a cool ijitsu strike feat
There was a 1e mechanic like that and it was really janky. Feels like something that could just be flavor.
I mean, its just loading for melee weapons
Yeah I remember playing in a RotR campaign with a samurai in the party and it was pretty all or nothing
My "The Kid from Bastion" fighter with an earthbreaker did more reliable work
a strike as a reaction to rolling initiative might be cool if a bit much, i dunno game balance too good yet :))))
Also it doesn't work if initiative starts more than 5 feet apart, which... it usually does.
Very sick high level feat where you get to stride too like you're dashing though
Player drew my horror home game party
That was a gunslinger deed in 1e, IIRC.
The issue is always if you want to play as a historical samurai or pop fiction samurai, as i think both can be fun ways to play
but a normal fighter covers the historical side somewhat decently, you just move your skill investment around to suit; champion works real well too
and for pop fiction... robes n sword could be a few classes right? Generally they're inspired by like edo or restoration period/post war samurai tails of duelists and so on.
I think fighter or monk has that covered just fine
I miss Mithral Current...
Yeah. When I was poking at the iconic options for classes, I kind of wanted to pull fighter apart and reconnect it with other similar classes.
Is Paizo's site going screwy in Firefox for anyone else? It accepts my account and password, but doesn't actually log me in. It works fine in Edge though
They are overhauling their website Soon ™️
I just made the order I wanted through Edge, so nbd. I'll try clearing the cache next time. Planning on ordering a few more rulebooks once my tax return comes in.
I wonder if they are going to roll out the new website along with the spring errata or starfider 2e
idle thought: investigator archetype could be a cute combo with runesmith (or vice versa). Tracing runes seems like a pretty great 'filler action' on poor Devise turns.
Thinking of having a boss fight that’s a sentient sword that posses it’s used
Where whenever the possessed body reaches 0 it can use an on death reaction to throw the sword to the next person
Giving them a buff and new actions
Basically requiring my players to choose to cut through the fodder to lower the level of potential resurrects or focus the possessed one because they’re the biggest threat in the room
Anubis moment
strength of thousands book 6 - god the chapter 2 battlemaps are so ass
example of my above gripe - this is the battlemap presented for three encounters. the ms paint scrawling is my attempt at expanding it, but its still super anaemic.
oh that's very small
personally, I would just make it bigger rather than add extra
these are ||ants on a gourd. they should be much smaller relative to the gourd||
Yeah, my GM definitely altered that one
... I think
It looks familiar but maybe we haven't gotten to it yet
Paizo map sizes are wacky
SoT had a ton of tiny ones and FotRP has ones so large they don't fit on my kitchen table at home
Paizo is generically weird with map sizes yeah
Abomination Vaults was reliably in spaces so small that I've seen reccomendations to just double the size of the maps outright
And after playing it I'm inclined to agree
AV is definitely very cramped occasionally
It gets better by the last floors but there's some space in the middle that's downright claustrophobic
Yeah
If your players are really eager to play maximally effectively you need to consider how to wedge them out of doorways and chokepoints
Luckily my team was extremely bloodthirsty and bumrushed any and all fights
Yeah, it fits the vibe
And makes big wide open areas feel more impactful
Like ||the grand concourse and arena on the arena level||, or ||the big spiral staircase going through the arena-lab-prison floors||
God, the map stuff reminds me of another problem with my Saturday game; not only did we have to fight three swarms as our first fight of the campaign with the 2E versions of our characters, we did so in small, 1-square wide tunnels
There wasn't even enough space for the swarms
We could change it, if we used fire damage to bake the earth and shatter it, we could expand the tunnels, but the only person with fire damage was a wizard using limited spell slots
Is that from an AP?
27 damage on a miss
lel alchemist
splash damage gaming
Alchemist Gaming lfg
I wish there was a feat like splinter faith for clerics but for their deity's favored weapon
Just got my order notice for AF Galaxy Guide
Could also be useful for other divine classes that rely on a favored weapon
Robust Health, Feather Step
Diehard isn't terrible either
Depending on your party, Incredible Initiative may be completely useless, too
Untrained Improv my beloved
Yeah, this is before we hit using your general feat to get skill stuff. 😛
Fleet and Toughness should just be baked into every character IMO. Do what the remaster did for a few classes and fold in the stuff everyone takes to give more opportunities for more interesting builds
could also just remove them from the game if thats the sentiment; dont know if every single character neds to be faster or have more health necessarily
im again also faced with like... my table does not play on the pathfinder optimization train, and we just make builds that seem interesting normally
are they always good? Hell no
but its not like those feats are actively taking any opportunities away
The problem isn’t them so much as many general feats being bad
And tough/fleet/II being always relevant
Fleet especially is just really good
Because almost everyone can use speed, and its sn untyped bonus
Oh I'm not saying they're not really good, I'm just saying they're not an obligation and no one needs to treat them as one
They're explicitly not stopping any of us from making different choices
Yeah bit there just aren't a lot of other good choices
But yeah I do think if the idea is just make everyone faster and have more health from the get go, I think a better option would just be to remove the feats, I feel as though the base speed and health values were intentional design decisions that I don't really have a problem with personally
And just add new, different feats
I'm also just not a big fan of "number goes up" feats. I like picking flavorful or fun stuff over them whenever it's viable to do so.
We just need way more general feats tbh
personally, I think they should just get rid of general feats entirely. just merge them with skill feats
I'm generally of the opinion that a lot of discussions around "viability" artificially narrow down what's actually "viable" in terms of being able to play and succeed
I see your point, though usually when I think "viable" I just think "something that won't break my character or make them a detriment" rather than "How can I minmax with this?"
I'm certainly not a munchkin lol. I like making flavorful stuff
I think 98% of all options are viable. the other 2% are literal mistakes
yeah in my experience a lot more is viable while suboptimal than some optimization circles will accept
For me it's basically
Unless you need something like the extra ancestry feat (most likely because you are human and wanna take Natural Ambition), or you need a specific skill feat ASAP, picking Fleet as the first general feat is basically an auto pick for me
just from playing with tables that dont care about that kind of engagement and just choose whatever they like and creating a skew of more and less optimal decisions
No other general feat even comes close to how good it is
toughness is better for casters IMO
I usually go for Toughness first but I play a lot of casters so movement isn't quite as important for me.
I'd probably still go Fleet on casters tbh
5 ft of speed is more important than 1 hp per level IMO
Every little bit helps when you're starting with single digit HP
depending on the spells, II can be huge
so many spells are really good if you can go before your enemies, and only ok afterword's.
Incredible Initiative is also good yeah
Especially since a lot of casters for some reason have terrible Perception prof
going first is often just getting an extra turn
Wait, how? Even with a Con penalty, even an elf wizard that dumped Con should still be starting with at least 11 HP
Damn, you're right, I was misremembering
Still though. 11-12 HP is "You're downed if you take an unlucky crit" territory
they use a base 12 counting system
That would be the most cursed mechanic
The technomancer should use hexadecimal
Per-class counting systems would be hilarious
New Sacred Geometry
I personally would consider Fleet an obligation, but not Toughness or II
oh, also we’re all forgetting a very strong general feat
Adopted Ancestry
adopted ancestry is weird because it doesn't do anything until a later level
it feels narratively weird that it doesn't come online until level 3 at earliest for most ancestries, and also mechanically I just choose a ancestry with feats I want to beguine with, or take a versatile heritage
Well you can just take it as your heritage now effectively
yea, taking it as you heritage or even a ancestry feat like the one halflings and hobgoblins have, can makes sense, but as a general feat?
I think Adopted Ancestry is fine, and is also generally a pretty strong feat
I'm not saying its weak, I'm saying its weird and I would prefer to avoid it because there are other options that do the same thing without the weirdness
Same reasons I don't take canny acumen except for level 19. It feels weird to take a feat that does nothing when you take it
Canny is mostly weird because the value of it is both so level and class dependent
Adopted Ancestry has a lot of great build potential and possibilities for narrative flavor, but it's just a bit mechanically weird because of how late it comes in, yeah
Home in every port has to be some kind of fuck up
it's so weird
like I get the idea, but it's just such a non factor by the time you can take it
I almost always end up playing with Ancestry Paragon, where taking it as your general at 3 or 7 allows you to start grabbing things immediately
I wish older nephilim lineages got some more feats {*}
And I mean like, more unique feats for various lineages, aeonbound get like fucking 4 it's unfair Cries in tiefling
beastkin landsknecht battle harbinger
so funnily enough
there is a janky af way to do this
as a warpriest, if you take syncretism
you gain their favored weapon
My SoT campaign is going well
What’s a good NPC statblock for a vampire hunter character?
Some mercenaries eschew the complications of politics and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.
Thank you
10 HP, partner bond is a species trait (not a feat!). Five heritages: Flame heart, Heartbroken, Mercurial, Shipborn, and Stormrider. 11 level one ancestry feats(!), tons of cool options that improve bonded partner abilities or lean into extra draconic energy
Nullivox (@nullivox.bsky.social)
If you have any info on the new dragonkin, could you share? Pretty please?
That's some amazing art.
Wonder how well Dragonkin will translate to a Pathfinder setting.
I mean they exist in pathfinder
just not on golarian
thier from the planet next door
I hope we get SROs soon in Starfinder
we will eventuallyu
currently playing a blind vlaka, they're fun
can't target anything beyond 60 feet but I can 'see' people through walls in that range with blindsight lmao
also can drop spaces of concealment on myself and have literally no drawbacks
that's pretty fuckin dope
Why did the starfinder society do that
I'm a flamewalker mystic so have fire resist
I've dropped an ash cloud around me and a group of hostiles once
whats the name for the like, basic vampire bloodline?
like normal pale skinned humanoid vampires
svetocher
thanks
Ah
I just remembered off the top cuz I have svetocher bloodrager
Hmm, I’m kinda wondering what I should do
which btw basically gives you a free spell cast as a rager without becoming drained lmao
Because I’m running a game set in my own setting where that type of vampire is from the Vrykolakas bloodline
But that’s a name for a different type vampire in Golarion
The weird beastial plague ridden ones
Oh that’s really nice
any really high level wolves?
Nvm I’m gonna use a modified greater barghest
How do I give players rituals?
just adjudicate that they can learn them or give knowledge of them occasionally as rewards
they're all Uncommon or Rare so fiat is p much the only solution beyond a wider allowance of uncommon features
you just learn them like a spell
Ah ok
What are some good magic items for a vampire hunter sniper to use?
One who likes to take trophies
You think it’s to strong to give a NPC with an arquebus to let them attack of opportunity with it vs their hunted prey?
This party has a lot of mobility but not a lot of long ranged attacks
There will also be multiple of these NPCs
That’s a little rough
Cause guns are already scary
And you’re giving them essentially an extra Mapless chance to crit
Do you need to be a caster of a specific type to use a ritual?
Ok sick
Also, for ranged weapons, do they need to be made of a precious material or do they need ammo made of that material to gain the benefits?
Mostly asking for silvered resistances
The ammo needs to be precious
ok
It costs 200,000 gold to fire this aquebus... for 12 seconds
Nearly finished making my oracle character and i may have unintentionally made them the most horrifying thing ever
Dm didnt have the books for duskwalker so i ended up going for samsaran and now my character is a 7 foot tall activly rotting pupiless humanoid with pale blue skin
Tbh its a mirical i only have a -2 to all my non intimidation charisma checjs
"COME ON, LET ME SHOW YOU HOW A REAL FUCKING DWARF FIGHTS!!!"
(author's note, the depicted character is the biological child of a dwarf and a tengu, and considers themselves both)
Fun things: one of my fellow players in Kingmaker is playing an Iruxi exemplar with a tail slap, claws, and a bite, each of which has a different weapon ikon
nice
Bludgeoning/Piercing/Slashing
Titan Breaker on the tail, Gleaming Blade on the claws, Hands of the Wilding on the bite
That’s a hella cool build
How’d they get the tail and bite attacks
Oh, iruxi armaments I see
Yeah, ancestry paragon so they can take it twice at 1st level
Oh nice
It means they always have a weapon ikon and their weapon ikons can do some interesting stuff
They describe Hands of the Wilding's transcendence as a giant ghost t-rex
Sometimes the ghost t-rex is on fire
Double Slice but without extra weapon costs, an AoE, and Power Attack But Good And Also It Kills Animate Objects
Animate objects can be such a drag to fight
Between rage of the elements and howl of the wild, which one is the better read?
I do not care about the mechanics. I have AoN for that. I care about the lore, fiction, and everything else that is book exclusive
Bonus points if any of them have recipes in them
Howl of the wild imo
Howl of the Wild for sure
What’s a two way communication magic item?
its called a radio.
but with the magic tag
io mean they might have, idk
if they can give a computer a biotech thing, to a commupter, then it can a magic walky talky
Ah ok
You mean for starfinder or for pathfinder?
starfinder
For Pathfinder? There's the Slate of Distant Letters
This matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only the other of its pair. If one slate of a pair is ever broken, the other shatters into non-magical shards. The listed price is for a pair of slates. Activate—Send a Message [two-actions] (manipul...
My GM homebrewed a lower-level variant that only works once a day
Eh, doesn’t really do what I want
I was more looking for like, those stones in dnd that you can talk into
Like effectively a walkie talkie
Each of these matching necklaces has been constructed using one half of a purple teardrop-shaped gem, split in two. These pendants function only with the other pendant in their pair and must be crafted together. If one pendant becomes broken, the other shatters into non-magical shards. The Price listed above is for a pair of pendants. Activate ...
https://app.demiplane.com/nexus/starfinder2e/sources/tech-class-playtest
SF 2e mechanic and technomancer playtest is out on demiplane
o, also out on paizo's site too now
https://paizo.com/community/blog/v5748dyo6zwqx
oh interesting
huh, Mechanic gets the 2 action Command baseline, interesting
hmm, mines is interesting
being able to just chuck a mine at people and manually detonate is also pretty funny
and you also get quite a lot of them
am I missing something, or does the mechanic not use int like at all
it uses it for some of the mods, but otherwise yeah
which is a weird mistake Paizo keeps making. they keep making playtests where the class doesn't use its main stat (kineticists, investigators, and commander) and at the end of the playtest the feedback is to make the key stat more relevant. It feels more productive to just make it relevant at first so they could get feedback on their particular method of making it relevant
ooh, mines also gets a feat to add +Int in damage
that means together with the mod, you can deal like 2d6+twice Int
that's actually pretty solid
yea, for mines in particular it seems integrated enough. Int also controls your DCs. But drone and turret still need more uses for int
the Mines are kinda winning me over honestly
seems pretty good
turret being able to add Int to damage could be something I think
it would be nice, but I think they don't want to give an unconditional Int to attack feature to any class
Area Fire on the turret is kinda neat
ooh Coordinated Strike is actually really nice on a martial chassis
Its not unconditional. It's just for the turret
it's like the kineticist attacking with con. it can do it, but not with a normal weapon
yeah but setting the turret down is very easy
and it can basically replace a regular weapon for you
and it's actually a pretty good weapon, as a d8 gun that never needs to reload
Robots lack barring, which is weird.
ranged AoO for turret and drone is also pretty big
I find myself pretty impressed with Mechanic so far
dex minions are already the best ones because of their AC, and this just makes the problem worse
It also feels like they need to get some more modifications, either by default or the feats that grant them should grant more
I find myself least drawn to the drone so far
Turret and Mines especially actually have a lot of fun stuff
I don’t get why, the math is exactly the same. It’s not like 1e where strength was easily pumped, so you couldn’t hook stuff off of it
I'm not quite sure either tbh
And it’s not dipable
But they seem to really not want people to attack with other stats
Investigator has a lot of restrictions on DaS
and Kineticist Blasts aren't a weapon
but anyway, I personally think letting the turret attack with Int would be fine
I just don't know if Paizo would actually do it
the key difference is they can perfectly craft the turret to make sure its balanced. Unlike a normal weapon which has to be balanced for normal classes as well
also continuing to read feats, Tactical Team-Up just seems like a worse Coordinated Fire?
Same reason the kinetisist blasts went from dex or str based unarmed attacks to con based spells.
did they typo this and meant for it to be for the drone not the turret?
Yeah I did notice that
Very much felt like two different people writing two different feats while talking to eachother
okay Healing Mines is absolutely hilarious
my only regret is that you can't combine it with Smart Mine to exclude enemies
okay so Technomancer is just Cooler Wizard
Magicka flashbacks
I've been running Crown of the Kobold King as the game when we are 1 person down from the Lancer campaign, and it's been pretty fun. Interestingly, have had more near-character death in PF2e than lancer. PF2e combat really makes me appreciate the sitrep in lancer
PF2e damage numbers can be quite spiky
Mrr?
Oh yeag
whats the spell list?
cool
and every 10 minutes you download a spell
basically each of the subclasses are different programing languages
engineer gets mines
Drone, Mines, or Turret
the mines honestly won me over more than I thought
they seem pretty good
lot of good talents enhancing them too
I think these need some tweaking but the foundation and concepts are solid
I actually quite like mechanic yeah
Mostly turret but
Turret and Mines are both quite appealing to me
Dang I've asked this before but forgot the answer, if I wanted to play into the fantasy of being a star wars jedi in pf2e, am I better served as a magus or a monk or something else?
Yeah but that's out of sf2e and not quite fully out right? Still in play test
I'd say ki monk fits the vibe better yeah
Jedi aren't really doing overt sparkles, they just Do Fightstuff Better and have a funky weapon
five million credits to whoever rewrites the technomancer class in rust
Trying to come up with a name for an order of knights who are all gunslingers. Any suggestions? One friend thought "Order of the Black Powder" but I was sure but what would you suggest?
Not a fan of Stephen king
Fair
Not lookin' good. PF2. Playing magus. Final battle of book 2 of a certain avdenture path. First thing happens. Crit fail against some weird breath attack. Stupified 4...
Is it even worth trying to cast spells with four levels of stupefy?
The flat check is 9...
ueh. unlucky. i'd probably focus on straight attacks/demoralise/repositioning if you can.
oh shit sf2 test
mines mechanic looks cool
anyone in your party that can help you with that Stupefy?
2a to put it 30 feet away seems kinda brutal tho
the mines honestly impressed me a lot more than I expected
though having a level 1 feat that adds your Int to damage for them helps a lot
We just ended the session. I'll have to ask around.
eeeehhhhh, I'd say not fully applicable
In The Dark Tower, Roland and people like him are named Gunslinger as analogous to the fantastical conception of a knight
Not any specific organization necessarily
historical knights used guns. You can name them whatever you want
If they're a knightly order focused wholly on the adoption of firearms, something like Those of the Black Powder would fit, but if they just have a knack for firearms I'd say name them for their goals or creed or nation
Gunflinger
The Hungarian black army is the example I can think of
and have the adoption of firearms be a secondary feature of them
While I agree Polish, and think the adoption of firearms by the warrior classes of various medieval societies is historically interesting, not many people are envisioning knights with firearms lol
They're also not picturing their enemies with firearms because the root of both is the misconception the middle ages were technologically stagnant
Paizo should fight this misconception by making samurai a gunslinger class archetype
They used guns for longer than they didn’t
Actually the visual of a knight with a gun goes kinda hard
Knight in shining armor who traded the arming sword for a shotgun, the dagger for a revolver, and the bow for the musket.
Solarian
Responded to that earlier but that's sf2e is it not? And not fully released? I understand that it's compatible with pf2e though
Can it happily play in a pf2e adventure in a balanced way?
yes but it's not common
in media
the games are fully balanced with each other, and Solarian is actually the most fantasy-appropriate class in SF; you're someone who channels the power of the stars or black holes to manifest their gear
I don't think they're balanced with eachother exactly, they just use the same base system.
Yeag
It probably wont be wildly imbalanced in most situations but there's plenty of mechanics that will be janky
See: every spell that references electronics
There’s also low level flight.
However that’s an easy fix I believe. Just make those options much higher level
Galaxy guide out?
I prefer 1e's ports of call map but I do like this one as well
It feels like something you'd see like, in universe on a screen
no
tyhats also fair
ALSO PRIMEX KANTOL
primex of Absalom station
didnt expect her to be so ADORABLE
an amazing show and im actually kind of hyped up for SF2e
Fun fact: the Polish hussars carried a brace of pistols instead of a lance
It depends on the era really, they existed for about 200 years.
And by the time them using a Brace of Pistols was standard, it was probably standard amongst most cavalry
Oh did the book come out?
Officially not yet, but subscribers are getting their early copies
hussars also represent a move away from a knightly class to a professional soldier class, so I wouldn't necessarily use them as a reference point for 'knights with guns'
as far as I understand it hussars didn't really have the nobility and the expectations along with it that knights had
It depends, as the term hussar covers military units from the 14th into the 20th century
And the geographic region spreading out from Hungary to all of Europe and the new world.
You know what I think the mechanic needs? more tech support options.
There needs to be a feat where you turn a glitching item off and then on again
There should be a feat named PEBCAC that lets you fire someone else's gun
God i really want the Galaxy Guide PDF
@eager mountain any notable lore drops?
magus double spellstrike prismatic spray against four targets with like three eight rolls
Yeah probably
do u think fury instinct is bad enough i should outright warn a player not to take it?
It's not unusable, just categorically worse than all of the other Barbarian subclasses in pretty much every way.
Maybe let them know "hey, this subclass is really badly under tuned", but if they have a flavorful idea for the character that meshes well with the Fury's vibe I wouldn't forbid it.
But that's just me. Flavor almost always trumps optimal building in my books.
no clue
I wouldn't warn them not to take it
I'd just say "hey this isn't as strong as the other subclasses"
Yeah warning your players not to take something, even if well intentioned might come off as trying to dictate your players' builds and that's not a great vibe to give off. (Not saying that's what you're doing, just how someone else might see it)
i would if only because giant instinct is the same shit flavorfully so long as you don't take the giant-exclusive feats
so they can have the exact same character concept just with good mechanics instead of bad ones
that's pretty much it, yeah
it's just worse than pretty much any other option
I've wondered a couple times if Fury getting more bonus feats at later levels could be something for it
It's pretty disappointing. The remaster was a perfect chance to make Fury good, and they did do that to make Superstition not fucking stupid, but Fury is still mediocre at best.
(Original Superstition had one of the single dumbest downsides in TTRPG history I swear)
premaster Superstition was very much Not Good
It had some cool ideas, but none of them cancel out "don't get healed by the Cleric or you'll have to leave the fucking party"
My party is trying to throw a giant party in goka. Im running them managing it as a victory point thing. Anyone have suggestions for things that could go wrong at a rager?
Obviously, getting married
The players or someone else?
So far I have "someone is overdosing on something", "AV fuckup", "out of alcohol" and "level 16 party crasher (world ender)"
The rhythmic thumping attracts the kaiju .
Its FotRP so the kaiju comes later
both
The rhythmic thumping attracts a very, very slow moving kaiju
Oh in that case, a brawl
Drunken bar brawl w martial arts is a staple of the genre
breaking up a brawl is good
The last one is one of the party's rivals crashing the party, but statted as a level 16 world ender. The party is level 15 but the mechanical difficulty is going to be keeping an ever-encroaching crowd from getting hit by her AoE spells
If the players have been enjoying the Toughest, could have them help
||I wish he wasn’t trapped so u could have syndara swing by||
The former bar owner and bartender duo is on a mission from cayden calean to banish fantasy DARE from goka
And the party's changeling witch is taking them all to Hagcon in Absalom to go kill her mother
oh other rager complication: killer hangover
i assume there will be a hangover already, but like. even worse
Here's my outline
the GP cost is like an instant bypass, but yeah good idea
The main reason for the AV one is because that floodlight is silly and I want them to have it
that pf crpg kickstarter that failed is now double-dead due to trademark violation. ruh roh.
Big ticket issues are misuse of the "pathfinder compatible" label and IP terms like starstone, which the orc doesn't cover
https://www.kickstarter.com/dmca/moondrift-memory-prologue-canceled-submitted-by-azora-law
Ah
So just… didn’t pay attention
Well, probably for the best it didn’t get a ton of money then
Yes, although IMO you could also just bump the damage up to where Elemental has it
And it would suddenly be fine
Oh my god that is
A way
For that whole debacle to end
😭
What a mess!
I wonder if they'll show up again at some point with every instance of "starstone" Find and Replaced as "godstone" or something stupid like that.
kinda seems like they just looked at the ORC logos and said 'yeah just slap it all on there'
without reading what ORC allows them to use or what those logos actually mean
The use of Pathfinder Compatible is realllllllly egregious
Like
Bro no it isn't
You don't know what that means
I’m still not convinced this wasn’t a money laundering operation
So I'm playing a minotaur battle harbinger of shelyn
I uh
forgot large characters get extra reach
15 foot reach glaive moment
Not by default they don't.
unless this is 1e, minotaur's have a 5ft reach like normal
There is a lvl 5 stance that will let you give a non reach weapon reach though
Creatures and objects of different sizes occupy different amounts of space. The sizes and the spaces they each take up on a grid are listed in the Size and Reach table (see below). The table also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). See here for more about reach.
A minotaur, being a large biped, has the large (tall) value for their reach, without a reach weapon
A Glaive additionally has the Reach trait, which states that if a character has greater reach than 5 ft, it increases their reach with the weapon by 5 feet
2 squares long by 2 squares wide by 2 squares high. This means that they can, for example, Strike a creature that is flying 10 feet above the ground (or 15 feet above the ground when using a reach weapon). **However, Large PCs do not automatically gain additional reach**, though some Large ancestries (such as minotaurs) have ancestry feats that grant them additional reach.```
Howl of the wild, page 9, rules for large PCs
I will accept this as the rules while also flipping off the person(s) who decided this
XD
I mean, its so large ancestries do not become obviously the best ancestries for everyone with a melee weapon or spell
Fair
You still threaten more spaces than a medium creature
yea, but without reach its move of a give and take
you are also threated by more spaces than a medium creature.
you block more space, but its also harder to fit.
Now
Minotaurs in specific do have a stance feat that gives reach on non reach melee weapons
So you could get 'large reach' on a greataxe for example
and they nerfed it and it's still really powerful
still really good for anyone that doesn't otherwise use a stance
oh hey i didn't uhhh
idk if i posted it but i made revolvers
for pf2e
The unstable nature of the magical compounds used in draconian ammunition leads to a significantly higher rate of misfires than usual. This is represented through the Cobbled Trait, although these weapons have been designed to be cleared easily, allowing the jame to be cleared as part of a reload action, which simply feeds the next round from the magazine. However, Draconian misfires are notoriously violent and have been known to take fingers whole with them if not handled correctly. When a Draconian Firearm misfires, the wielder takes 1d6 force damage per damage dice of the weapon.
Draconian Revolving Pistol
Rare Martial Firearm Level 1
200 GP
1 Hand
Cobbled, Fatal D10, Repeating (6)
Range 30 Feet
1d6 Piercing Damage
Draconian Revolving Rifle
Rare Martial Firearm Level 1
300 GP
2 Handed
Cobbled, Fatal d12, Repeating (6), Volley 30ft
Range 60 Feet
1d8 Piercing Damage
A level 1 item should not be 200 gp
I mean, just make it a higher level
Assuming that the Shuan Ji is a balanced weapon https://2e.aonprd.com/Weapons.aspx?ID=492 and using the known fact that reach equals 1 die size, then the clockwork macuahuitl https://2e.aonprd.com/Weapons.aspx?ID=227 gains 1 die size for the cost of 547 gold.
The shuan ji is a polearm featuring a long spear point on one end and two crescent-shaped blades that allow the wielder to strike with either side of the weapon.
This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gea...
These are short/long bows, but with deadly (2/3 of a die increase) for fatal (1 die increase), with the minor downside of repeating. The misfiring is arguably an upside, as after the first few levels, 1-4d6 damage is way less bad than losing an action.
The pistol should probably be the same cost as the rifle. it being 1 handed makes it arguably better, particularly compared to the bows.
fair
I wouldn't say the misfire is ever an upside, it doesnt give you anything or replace anything lol
and you still need to reload to clear it
It says the jammed can be cleared as part of the reload action
but now you have to reload when u wouldnt have before
still have to spend an action to be able to attack again
yeah?
If you could get this at level 1 it might be necessary, but by the time you get this the damage is negligible
I mean it's just meant to be chip damage mostly
im gonna be playtesting it tonight anyhow
we just killed the stag lord in our kingmaker game
we killed him in a single round
he walked up thinking he was cool and got bodied
Him being a ranged boss may play a part
I'm playing the commander playtest and we just sort of moved up on him because form up is an insanely good ability
(whole party gets to stride as a reaction? yes please)
I know what Starfinder is missing as a setting; we need Mandalorians
First test with the revolvers: pretty good tbh, hero pointed the misfires but honestly even without them, felt good - the short range feels like an appreciable downside
The 3 action reload is also really punishing compared to the shoot - reload - shoot - reload
You get to shoot more often so in a white room it’s better, but being locked out of attacking for basically an entire turn is rough
Polish
Yes?
lol
battle harbinger seems really cool
cleric with infinite team buffs but an actual frontliner
You could use a Gunner's Bandolier, and 'reload' for one action
Gets a little pricey with the cost of the weapon I guess, but it's one way
Battle harbinger hellknight...
Unfortunately I'd need to take both BH and hellknight dedications...
My only wish for Battle Harbinger is that they had more action compression for setting up their auras
And some ways to scale the bonus other than just that one crit feat
empowered onslaugh is really good
tbf
the auras themselves benefit your crit chance pretty substantially too
malediction and bless give an effective 10% crit chance
Yeah but if it's your Font, I feel like they could have given them some scaling innately
that's fair
If feels really bad to me to have a non scaling spell font
I feel like they scale about as much as any +1 bonus, which is to say they're always relevant and important
that's fair
I also have not played cleric
battle harbinger just has me interested in it
Especially when casting a bunch of low level spells gets much easier over time
If they just made your Font auras go to +/-2 baseline at some point, I feel like that'd be fair
fair
I do like Battle Harbinger, just wish it got a little more juice
I feel you
though higher level heals are healing more damage and bigger hp pools, +1 is always 5%. Definitely a gamefeel thing I think though
(and as you said, you can always get it otherwise)
Demoralize is so damn good...
This is also a big thing
If you play a regular Cleric, you can eventually just fill all your lower slots with aura spells if you want
Because those slots get less valuable over time
And it's why I think BH should get some kind of unique benefit for their Font, either scaling or something else
yeah
hell, even just more slots
especially if you're going to be casting say, Malediction and Bless in the same combat, you've effectively only actually got 2 combats of full effectiveness
from playing one session as one so far
it is quite fun
I’m got a friend playing one as well, likes it a lot
Interesting to see a turnaround on the skepticism
those don't work with repeating or capacity weapons
oh, huh
didn't know it doesn't work for capacity or repeating
...which really makes the Gunner's Bandolier even weirder
wonder what the point of it is actually supposed to be
I guess you could use double barrel pistols?
....... i guess with quick draw u eliminate needing to sspend actios
not actually, because the action to infuse the runes is not an Interact to draw an item, so you can't shortcut with Quick Draw
so instead of spending one action to Reload... you spend an action to draw a runed weapon from the Bandolier
huhah
I mean is it though, surely by higher levels you've got sources of higher status bonuses that won't stack
like the crit idea is cute but it's by its nature unreliable and only going to affect fewer and fewer turns as it comes online later in combat
were I going that route I think I'd personally just stick with warpriest ultimately- which I do think they did a pretty good job with.
What’re some obstacles that an expedition to the plane of metal might have to bypass?
Plain of 1E+78 needles
Big lake of mercury
Heavy metal poisoning lake
hmmm
perhaps
I have a large field of overlapping blades, a swarm of blood drinking razor butterflies, and a plain that sound waves are traveling across
a flat plain of extremely rusty metal that the slightest pressure puts a hole through
There are stats for tetanus as a disease
It's from early in the alkenstsr adventure
the new starfinder map is reminding me a little of lancer
Or atleast a Gundam dynasty warrior game
good designs imo
doing a 1e campaign, dm says we get 3k gold to spend on any items we want, no one item worth more than 2k, any ideas for items? not too familiar with pathfinder so im a bit overwhelmed by the amount of options
playing a nature mystery oracle if thats relevant
I wonder if you could overlay the 1e image under this and match them
Minor Bag of Holding is always a great start
+1 Cloak of Resistance also great
+1 Bracers of Armor also good
I've never cared for the bags of holding, I preferred the handy haversack in 1E
Though cloak of resistance or getting magic armor is a good choice
What’s the name of the magic cloak that increases stealth?
Elvenkind?
No the generic one
Ah nvm
I found it
When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks. Activate—Cloak Identi...
Cloak of Illusions also
Yah, but I’m specifically using this for a villain who’s impersonated people in the past to kill them while staying unknown
So the ability to fade in the background serves special interests to him
Also the ability to stay hidden from tracking spells
I got this, a magic multitool that counts as every masterwork tool (forgot the name), and +1 chain shirt (i couldnt find that one in the books but dm said it was 1k so i got it for 1k), 250 gold left over just in case
Interesting development at the end of act one of my stolen fate campaign (spoilers for the overall campaign): ||My players are trying to recruit Arodeth after getting her to help deal with Drustan, but once they learn the villains are trying to restore prophecy and fate, depending on how the players respond that could end up biting them||
What’s the closest thing to a god of propane and/or propane accessories?
Sarenrae or Ymeri
or a weird syncretism of Sarenrae & Abadar
ayrzul
Heya. Are weapons generally considered to be drawn at the start of combat? Most games handle it that way but there's a bunch of feats in PF2 which help you draw. How do y'all generall play this?
i'd say player characters should have their usual gear drawn if they know they're going into combat. if they're caught unaware in a setting they're not expecting trouble, maybe not.
so like, an ambush in a dungeon? they should see it coming, just not where it's coming from. ambush in the tavern? probably not expecting it.
Yeah basically, in classic dungeon play they probably have weapons drawn until they're out of the dungeon
But they're not gonna be waltzing around town with a big axe out
That's usually how I handle it too yeah
I think having a polearm is also a possible exception to not having them out in town because, at least with a spear or staff
shit is also a walking stick
I imagine you'd tie up the head in cloth or something
"You wouldn't deprive an old man of his walking stick, would you?"
“Sir it has a foot long blade at the end”
It would be funny if, for a well-organized fantasy city with lots of adventurers, they specifically require all staffs and sticks to be turned in on entry and provide an approved replacement if needed for accessability reasons
"You may not bring the pole that shoots fireballs in here"
What's funny is I do think there would be a gradient for what's like
excusable
My own polearm character's is not
She has a 'glaive' that's basically got the proportions of a nagamaki
In 1e would a endless bandolier or a beneficial bandolier be better for a level 4 gunslinger? GM is allowing a single item and I'm trying to pick between the two.
haven't been in the pf1e mines for years but iirc firearm reload time is absolutely brutal in that game so beneficial imo
First priority of pretty much every gunslinger is reducing it to free action.
I love an entire tengu heritage that means I don't need Cat Fall 😌
2e has a cool haversack still
This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a type II bag of holding. The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal,...
Doesn’t mean you can’t use it
I mean, the Uncommon tag means I literally cannot
no, the uncommon tag means 'ask your gm'
From what I understand, ancestry-related Uncommon stuff is off-limits unless you have a way to access it
That's entirely down to DM discretion
Ask them. They could work in something as simple as "a halfling merchant in town sold it to you"
Also, RE: legacy content. The remaster is intentionally designed to accommodate legacy content, so that's not an issue.
AON will have a link to the most recent version for anything that got changed, in which case you'll most likely just use the most recent version
Is this a PFS game or something?
No, but I already get on my GM for giving random access to uncommon stuff for no reason, I'm not going to ask for just a backpack
IME GMs tend to be fairly liberal with uncommon outside of it
The point of all published materials is to be used
Uncommon is just a small warning to look a little closer before using it
Which my GM does not do
Our bard and wizard both had rare spells, randomly
I have a single rare option, playing Exemplar, and he himself had to play test it before he allowed it
Did the GM look at them? If so they are doing everything right
I hate that I have to jump through hoops because I'm familiar with the system while everyone else can randomly pick anything
Some gms are not ok with the tone of spells like inside ropes. Some are, and will give you access without needing to jump through hoops
I largely ignore rarity personally
Rarity usually tells me how other people should react to the thing.
Automatons and Androids getting a lot of weird stares, for example.
Even things like that could be workshopped to change the flavor if it's an issue. "Inside ropes" could be changed to something less gross like "Conjure rope" or whatever
Basically, going back to the original point: DM's discretion
Also in a bunch of the regional books they just tag half the stuff uncommon for basically no reason
Anything from an AP is also automatically uncommon
I check first with the GM but I’ve rarely had anything denied
And then some stuff is just uncommon/rare because it's literally more rare in universe
I think they do that because it's meant to be used for characters from that region but yeah most of those tags can probably be safely ignored.
The stuff which gives me pause is mostly rare backgrounds haha
It’s not huge from a balance standpoint but a lot of them are weird
Rare backgrounds are a bit funky yeah
Yeah
In my expirience, Rare stuff isn't necessarily unbalanced, it's more that it has some more narrative weight than other options at times
If that makes snsse
I think rare is generally at least weird
It does something odd
So rare backgrounds do not follow the normal template
Yeah
like the ones with three boosts
or weird stuff like Time Traveler, and the one that makes you resistant to magic
i have a friend who limits choices in character creation so like, you can't be an uncommon/rare ancestry with an uncommon/rare heritage(only 1 or the other), and i'm just like
'my dude, adventurers are by definition exceptional and weird' 
yeah for ancestries I'm pretty whatever
for me , most uncommon ancestry stuff is just a GM ask, and most of the time say yes.
the only ancestry I'd maybe caution someone away from is Sprite, but that's only because they have some pretty harsh mechanical changes that can make them weird to play
Items , its either ask gm Or something you have to ask to find in the world
and it's still fine, depending on class
I.E just go shoppin for it
Rare items , are YOU GOTTA FIND EM
or a reward or somethin
its not even really a thing of like 'this would prevent me from making a character i want to play', i usually go human
i just think its silly to limit people to only an uncommon/rare ancestry or heritage, because someone that weird is practically made to be an adventurer
came on to a starfinder problem.
ok, So conudrum.
CAN , you swap out a spell chip.
also small clarification
Access just makes something that's uncommon count as common for you
so that you don't need GM approval explicitly
and if so , how fast, how many actions
becuase they dont say
now , there is the words used " Installed in comm unit "
whcih would lead some t o believe it requires 10 minutes and a repair kit
like a mods , which use the same language
BUT personally, I think a chip in a comm unit is probably just a single action to swap out
if one wants to be obtuse about it , or more complex.
an action to remove it, 1 action to swap it with another, and 1 to install.
so whole turn
ALSO , do spell chips work with integrated comm units for armor ?
SINCE , to use a spell chip you need to have a comm unit in your hand
dunno if there's an official answer anywhere but, my thoughts, spell chips are basically the sf version of wands, swapping wands is just a matter of putting one away and taking another out, so swapping spell chips should be just as easy
personally, I think yes, it just rquires you to touch the comm unit in your suit.
so put a hand up to your helmet , Or to your bracelet
Or wherever you put it on your armor
for flavor, Bracelet tho
i think the only case ancestry-uncommon stuff matters is like specifically with weapons because the familiarity feats are balanced around those
my own GM treats anything thats not common as "ask me" and generally the permissiveness ramps down as the rarity increases
Eh, it doesn't super matter for those either tbh
The ancestry weapon feats only really matter for advanced weapons
And even then they don't in most cases
But I don't think I'd ever stop someone from using an Elven Branched Spear just because they don't have that feat
The feat is less for access and more to decrease proficiency requirements
Yeah definitely
I should do a one-shot where rarity is determined by magic 8 ball
https://paizo.com/community/blog/v5748dyo703ox?Spring-Errata-Updates-2025 spring errata dropped
Nothing too big. A few jump related things work better post remaster
Blessed armaments has been clarified to be in addition to your normal runes
Victors wreath is 1/day/condition, but can’t turn a fail into a crit fail.
I as gm would also happily change advanced weapon access to other feats. No, I'm not mad about falcatas being restricted to tengu ancestry. Stop asking.
That's actually very nice for Champions
oh wait so you effectively have like 1 extra rune on top of what you can max out a weapon with?
hummmm
my champ is currently blessed shield
but extra rune on sword seems real nice
Shield ally got much worse with the Remaster regrettably
It's basically just a gold saver now
So Blade being better again is very good
How is it worse than it was
Ohhh yeah you don’t get the extra hp anymore
That kinda yarfs but I guess you still get the hardness
Hmmm
How would yall build a Witcher type character? I’m thinking outwit ranger w alch ded
That likely is a good fit, especially once you get hte monster hunter line going
I feel like there's some room for Thaumaturge but I understand that may be more esoteric magic than you want
Dragons! The very name invokes power beyond reckoning, fire that can melt mountains and fangs the size of swords. To face a dragon is to face the ultimate challenge of any adventurer’s career. The reward for victory: gold, enough to twist any mortal’s heart into a bigger monster...
Strength of Thousands:
https://www.tpmblr.com/jame7t/781767967426953216/it-must-suck-to-be-an-etymologist-in-like-a-magic
I wish the katana was finesse...
there's the wakizashi, but you trade two-handing for agile *oh and your damage die goes down one
entomology != etymology
does that bug you
Yes. 🐛
yeah...
I wanna do a light armour build but no real reason to do that if you have strength
Think it'd be worth talking to my gm about potentially switching to blade? I do feel like the free rune has actually done good work for me, I frequently make use of the shield
Did the Draconic Codex leak get posted here?
yeah here
Yeah, I'm eager to see the Arch-Dragons myself
also I will continue to futily hope for a Lost Omens: Dark Tapestry or something
wakazashi seems cool but grah I wanna play a katana swashbuckler
sometimes i do wish there were reasons to wear lighter armor
for like a practical or pragmatic purposes rather than "If you can rock heavy and arent dexmaxxing, you just should wear heavy"
i dunno how that would pan out of course
Monster core 2 was also leaked
hell I would even do light armor strength build and just pump str/dex
no real reason to do so but yknow
wowie wakazashi sucks!!!!
why is that?.
More specifically for the build I'm trying to make, which is I want to make an unarmoured ronin/swordsman type
Katana doesn't have finesse, so going unarmoured means you're going to be a lot easier to hit (and crit)
Wakizashi does 1d4 all so it can deal... a bit more damage than a regular d8 weapon on a crit
Barnes & Nobles also spoiled the dragonblood heritage in PC2. Maybe Paizo should stop giving them marketing materials lol
I think my best bet is just to make a fighter with big str/dex and use the katana
you could also reflavor something
Maybe
My hipster take is mutagenist
Maybe they turned it down in later games but in the first Witcher you lived and died on your ability to guzzle prebuffing potions
3 toned it down but in 2 it was even more so because you couldn't drink potions in combat
And yeah, some form of alchemist, maybe with a fighter or some other martial dedication.
What separate Witchers from any other monster hunter is their knowledge of Extremely Specific Bullshit
Thaum would also work
Not sure how you'd fit signs into a build though
Thaum borders on being The Witcher Class
actually, wait, drakeheart mutagen
either buy them, or take the alchemist dedication
Thaum with alch dedication would be a very good Witcher
that is neat
implosion seems cool
9th level shocking grasp
Prepared caster means no need to get upcasted versions, no?
https://docs.google.com/document/u/1/d/e/2PACX-1vTM1aBK2R2JYUHGie7C93kbODLO6nh79no8QQj4tgGLfXIqNYOaFQAKjXKTCL0RKO8MscnBRPbEPLjZ/pub#h.il721mt7189d While this is oriented towards sorcerers, it's a great overview of uh ... every spell list
Oh nice
The ratings will vary for your magus
Since, very different play
But
Implosion would be very rough for a magus imo
Due to sustain needs
You could absolutely due worse than just phantasmagoria
Been leaning towards that since it's a will save
For a magus, 9th rank Heroism is a boring but inarguably extremely effective pick
Alas difficult with arcane
And, possibly suboptimally, I have wizard dedication to cover utility spells
Oh ack, my b
I thouht arcane was the one tat got heroism aside from divine, not occult
But in general, you benefit a lot from being prepared here
Occult has most of the strong buffs
True true. Right now I mostly upcast disintegrate
I probably wouldn't be lookin at save spells for your top level slots, but
Foresight is probably your best bet
I'm playing an automaton magus, using a halberd as a weapon. Is it worth it to get the ancenstral feat that makes me large?
It gives me more range for sure, but it might be slightly annoying to be so large
You can fit in medium sized spaces, its just diff terrain
Do you operate in 5 foot wide corridors enough for this to routinely come up?
I guess not really... It'll probably be ok
Also worth considering if you have a reliable source of a status bonus to damage already
Hmm, y’all think green knights are a good name for like, a militarized Fey creature?
I wanna make it into a plot point that the Fey wolf has been sorta transformed as of late by an extremely military minded King Oberon who’s effectively transformed a good part of it into a mimicry of mortal nations
As a bid to stay powerful
sounds good. maybe give them a gimmick where they can lop off a bit of themselves as a ranged attack
Oh yah that’d be sick
The Wild Hunt also works
I could divide it between like, multiple creatures
like the wild hunt being some kinda high speed skirmisher
compared to the green knight being bulky frontliners
for me, an important part of the Wild Hunt is that it's kind of...half chaotic raiders, half nobility on a fox hunt (but you're the fox). which isn't totally incompatible with it being a military activity, but it'd be more like the king and his knights chasing people down for fun, less meeting them on the battlefield
the Green Knight was 100% "what if normal thing (a knight) was spooky actually", which works well for a fey knightly order, or even just "elite guys with swords" at a stretch.
where do you see this fey as showing up? what do you want them to do, militarily? that might help guide your naming.
I want these Fey guys to show up as a newly formed nation attempting to conquer parts of the continent Esvalia during a war
Essentially seeing this larger war as a chance to take control of what he wants
Hmm, your point about the wild hunt is true though
Honestly, I kinda wanna make it so that’s what Oberon calls his personal war band
always a strong option. or you flip it: he used to ride the Wild Hunt and the powerful fey who used to enjoy that are miffed that he's trying to be "respectable" and "human" with his green knights or w/e
maybe
thinking about it more, I think using a human title like "knight" is probably important for the "he's trying to mimic mortal social structures" idea.
yah, it fits with the vibe I want for him
of uncanny valley imitations
that just dont quite make it
Also shit, there’s already a whole set of creatures for the wild hunt
Literally “wild hunt x”
Unfortunately they’re way to high level for the place they’re meant to be in the game
They are great templates for these creatures though
Being martially focused Fey
And their war beasts
In my campaign, due to the nature of the setting (most planar connections are blocked), there was one Wild Hunt in operation and they mostly served as mercenaries; the BBEG, a Vilderavn, was owed a few favors by them.
Notably, called them in when there was a massive dragon attack
I assume that dragon was killed?
She was driven off, but many of her children were
I see
nuclear cavalier ass weapon build
I don’t think enough people talk about how Paizo uses edible packaging peanuts
With every book you get a free meal
what is this devilry
What
wow, with every cardboard box and packing peanut meal you get shipped to you you also get a free pathfinder book
Orichalcum weapons get four property runes
I feel like 'edible' is really relying on 'entirely made out of starch' being technically edible
you really shouldn't
How do you have four runes on there?
Ah I see
@novel merlin Overall, I think the Pathfinder Agent and Scrollmaster archetypes are gonna be good and even useful choices, but the reddit post you linked me overstates the impact imo
It does a fair bit
Diverse lore in general is stupid good, these two artchetypes just stack as many riders on to RK as possible in combat, and also make it really hard to fail the checks
Id say its less meta and more just a cool combo for a know it all thaum
what class?
thaumaturge
d6 piercing, deadly d10 versatile S
you arent gonna be getting enough crits on a thaumaturge to get your money's worth from deadly
Are you looking for swords specifically or just good onehanded weapons?
I personally like the light hammer or hatchet for the Thaum
My personal secret tip for one-handed is the leiomano
Bludgeoning with Versatile S is actually pretty useful
mostly swords in specific

