#Pathfinder

1 messages · Page 87 of 1

surreal basin
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Where they got shit to actually use their items better then anyone else

warped orbit
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Vials at least made them less immediately focused on needing to plan out your reagents super well
but a lot of their other issues still remain yes

rustic cape
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I'd rather there be something for players of various mindsets than cater everything to a presumed normal set of tastes

ocean cobalt
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i feel like alchemists and also inventors and also the crafting system have kind of the same problem at their root

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which is that pf2 is sort of built from the ground up to give absolutely no quarter to 3.5e artificer sickos

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and those are the traditional domains of the 3.5e Artificer Sicko

warped orbit
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Crafting does aggravate me a little still

rustic cape
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I could see a merger of alchemist and inventor, yeah

warped orbit
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it's gotten a lot better, but the times where it is genuinely useful are still really small and specific

trail nova
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My guys were

  • "Knight" is a kind of guy,
  • "Bastard with dirty tricks" is a type of guy
  • "Almost mystical (to mystical) Weapon master" is a kind of guy that particulalry when more mystical, is distinct from the first two.
  • "Person pulling weight through less combative skills, knowledge, and items" is a guy.
  • "Studied magic" is a guy
  • "Powerful but uncontrolled magic" is a guy
  • "Mage who isn't afraid of swords" is a guy
  • Magus is probably the one that least fits this, but I'd argue that "Mage who loves swords" is different from "Mage with swords as a good second plan".
  • "Shapeshifting" is a guy.
ocean cobalt
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crafting i do sympathize with the people who don't like it because like at a certain point you should actually be able to invest in skills and have that mathematically benefit you

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how does mage who isnt afraid of swords distinguish itself from mystical weaponmaster in your eyes

surreal basin
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Crafting is in a position where I feel like

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They didn’t want to include it in the game

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But felt like they had to

ocean cobalt
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yea

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artificer sicko oppression

warped orbit
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to actually have Crafting be useful, you need to be in a position where you can't just simply buy what you want, but also still have the money
and also have several days of downtime at least

echo briar
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I feel like mechanically, they should just get rid of gold and make items a part of normal leveling, but I feel like most players would reject that on narrative grounds.

surreal basin
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Or in some cases

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Months of downtime

warped orbit
surreal basin
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If you’re crafting expensive items even at high levels

trail nova
ocean cobalt
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mhm

rustic cape
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The funky thing with crafting is that its value is extremely dependent on the DM both enforcing rules about community levels with earn income, and restricting the magic mart, which I think is unusual in practice

ocean cobalt
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enhancers vs transmuters, in hunter x hunter terms

trail nova
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Jane made a good point that for a lot of people, the difference between spells being an exception that steps outside the basic rules, and the traditional "martial" stuff being leveraging the basic rules really hard and doing stuff that builds on them, is pretty important, and I think I fall into that camp.

warped orbit
rustic cape
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Yeeeep

ocean cobalt
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"GMS gear only" is a type of guy

rustic cape
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I mean you could trust your GM to give out sufficient loot that's just slightly less specific than what you want

trail nova
rustic cape
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But like

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Yeah, it falls apart

trail nova
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So I put some effort into splitting them up and merging them with other fitting classes.

rustic cape
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I think merging rogue and fighter potentially falls into the trap of "this would be very elegant but it removes the rough edges that people like"

ocean cobalt
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my thinking was basically using "leveraging the basic rules" as a gimmick that no one else gets

echo briar
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I'm not sure how you make a good but not broken crafting skill with the current economic setup, where gold and items are a progression system separate from leveling but only technically.

rustic cape
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Yeah, it's an issue

ocean cobalt
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and also they are able to differentiate in between themselves by like, yknow, how monks and fighters and shit do

echo briar
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Because you are trading a skill for gold, but how much gold would you trade for a skill?

ocean cobalt
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viewed from that angle crafting seems almost underpowered

warped orbit
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it is

rustic cape
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It's very underpowered

ocean cobalt
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no like, i know lol

warped orbit
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it needs very specific circumstances to actually be useful

ocean cobalt
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i was the one who brought up how underpowered pf2 crafting is

rustic cape
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I mean it can be useful as a narrative skill like any other

ocean cobalt
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i mean like 3.5 crafting

rustic cape
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But yeah

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I do think barbarian and monk, weirdly, are mechanically and conceptually similar enough to merge

ocean cobalt
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they gotta just nuke monk for real honestly

rustic cape
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Monk stances and rage are kinda the same thing

echo briar
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Like, if items where just part of character leveling directly, then crafting would be like an ancestry feat that gives a general feat or vise versa.

ocean cobalt
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split their component parts among everyone else

echo briar
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But as is, theres a bunch of conversion problems that means that at some point it will be broken or useless

surreal basin
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Tbh crafting also just

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Digs into my feelings on downtime in general in 2e which is

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not in a great state

trail nova
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(And my difference between magus and battle mage was basically "how much do you blend swords and spells." - if you treat them as two separate things that you transition between, it's battle mage - think war cleric, a gish without action economy stuff, the 1e combat bards, ect, while Magus is 1e Warpriest and magus - fluidly cast spells and fight and blend the two together.

surreal basin
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Hey kids do you wanna earn income, do one of these 5 situationally maybe useful things; or earn income but worse (crafting)

echo briar
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I do feel like if you make crafting permanent items a secondary use for crafting, then you can make it work as a skill

warped orbit
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I do mostly feel that with how limited they made item crafting, it might have been better to just not include it at all

echo briar
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like, temp item creation, or modification

rustic cape
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I think it would be cool if crafting let you graft minor improvements onto items or create items with those improvements to start out

sacred bluff
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My take is classes delenda est

ocean cobalt
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honestly give the artificer sickos what they want

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who cares

ocean cobalt
rustic cape
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Also people like classes

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There are lots of games without classes

trail nova
rustic cape
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So that's kind of just equivalent to saying "you should play a different game"

ocean cobalt
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people like everything

echo briar
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Like, some 10 minute activity activity to make a temporary item would make crafting a useful skill.

ocean cobalt
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that's not an argument

ocean cobalt
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so uh

rustic cape
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So that's exactly what they were saying

trail nova
sacred bluff
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Changing around classes would already be a different game

rustic cape
ocean cobalt
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hm im coming off very hostile here actually

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gk i dont mean to be rude at all

rustic cape
trail nova
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I do think "exclusive mechanics that shouldn't be allowed to freely cross-pollinate" is probably the best mechanical argument for classes.

sacred bluff
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idk I've just been in the "hack pathfinder with different options without touching the core structures" mines for several years and I'm interested in more these days.

echo briar
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There's also thematic arguments. There's a reason like every PbtA game has some version of classes. It's way easier to make a character thematically when you have a starting place, plus it can keep the game thematic

sacred bluff
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I think there are less restrictive ways to achieve that

echo briar
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but for some people, that feels very constricting

ocean cobalt
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i guess firebrands has bantraesh/landowner/revolutionary

rustic cape
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Restrictions contribute substantially to gamefeel. A lot of design is more about perception and presentation than "Best Practices"

echo briar
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Also, classes are way better for new players.

rustic cape
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For a whole bunch of reasons

echo briar
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you try to make a gurps character without someone teaching you

rustic cape
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They serve as mechanical packages on the one hand, but more than that a lot of new players use classes to help come up with even their baseline concept

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Hell, a lot of veteran players use them that way

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"Oh I wanted to finally get around to playing a rogue" is a starting point people use

warped orbit
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classes are good

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classless systems will always have to contend with things just converging on the best options

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you need a way to stop people from just only picking the best options every time

rustic cape
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I don't think that's always true, but it certainly tends to be true of point buy systems

ocean cobalt
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i don't think that's notably less true in classed systems

sacred bluff
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There will always be a best option

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Fortunately, best is not the only agenda for ttrpg players

warped orbit
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I do definitely think that classless will in general tend to be more homogenous than classes

rustic cape
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To some degree that can be avoided by having progression trees with desirable points along them, but that is not really all that different from classes

echo briar
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speaking of siloed game design, give me an interesting architype for a rogue. I've narrowed down the class, but I still need a character.

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This is for shades of blood should that matter

ocean cobalt
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sanguimancer

echo briar
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The problem is its not anywhere I can find yet

carmine egret
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  • Fighter
  • Wizard
  • Rogue
  • Cleric
  • Enhancer
  • Transmuter
  • Emitter
  • Conjurer
  • Manipulator
  • Specialist
warped orbit
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and get some feats to get them back

ocean cobalt
carmine egret
warped orbit
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hilariously it also does very little for casters

carmine egret
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martial blood mage is a cool concept

echo briar
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It also seems pretty bad.

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Also, what happened on new thasalon? I was looking at the time traveler background and apparently everyone there is a time traveler?

turbid dagger
# echo briar It also seems pretty bad.

So basically, when the big apocalypse of the settings distant past happened, one of the runelords, rulers of the ancient nation of Thassilion, foresaw it and tried to protect their seat of power from it with a powerful ritual, it failed, and instead trapped the entire city inside of a temporal dome of impenetrable crystal
The whole city was stuck in a week long time loop that no one inside was aware of all the way to the modern day, and during the events of 1e the dome finally got shattered and the loop broken

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It's funny because uh
Everyone in the area was very aware of it before it broke
Scholars woul travel to the dome to look through and document the infinitely-repeating activity inside for details on ancient thassilion culture

plucky snow
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Cleric (nature domain)

craggy thunder
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Does Thaum's generally lesser accuracy get made up for by its increased damage?

solar storm
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broadly yeah

novel merlin
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Its kinda a barbarian vibe

solar storm
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Thaum damage is very good ime

craggy thunder
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Is the optimal statline 18 Cha, 16 Str or Dex, 12 Con, 12 something else?

craggy thunder
novel merlin
craggy thunder
novel merlin
vital kiln
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What general feats would y'all recommend for a Drifter?

echo briar
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Same as every other class

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Toughness, fleet, incredible initiative in an order of your choice

vital kiln
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Initiative's already good enough and I already have a gun to shoot with if I can't get into melee range fast enough

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Toughness it is, the more HP the gooder

echo briar
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General feats are not exactly well designed, with those 3 being such stand outs that everything else pails in comparison unless you have a very specific build

vital kiln
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Mmm, true

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Are any of the graft items good enough to warrant taking Graft Technician?

turbid dagger
vital kiln
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Getting proficiency in an Advanced weapon isn't worth it for a Drifter, yeah?

warped orbit
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not that much

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unless you wanna get a whip sword or something

vital kiln
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What I figured

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Shame that advanced weapons just aren't worth it 90% of the time for anyone that isn't a fighter

craggy thunder
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What's funny is

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basically 2nd level onward

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my worry about Thaum is irrelevant for this game

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cuz the gm wants to do gradual ASIs

warped orbit
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Oh yeah then the KAS super doesn't matter

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You'll only be behind for one level at 1 and 10

craggy thunder
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Is a Thaum a good fit in a party of a summoner, monk, water kinet, and champ?

turbid dagger
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I'd say so yeah
Between the champ, kinet, and possibly summoner, you likely have enough healing, and Thaum handily fills the skill monkey slot that those 4 struggle to address

craggy thunder
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the summoner is a dragon summoner

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and I have chalice anyways

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in this build at least

turbid dagger
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Well neat!
The lack of full Heals is a bit spooky, but if needs must you can actually meet that too with scroll esoterica

frozen hatch
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How would you build Lt. Frank Drebin (Leslie Nielsen's character) from the naked gun movies in 1e?

errant roost
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what would you say are his key traits? how does he interact with the world?

wary yoke
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We're finally having our first full session of PF2E tomorrow, hopefully we actually have some combat

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Our GM has a recurring issue where he doesn't have situations that require combat

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It was one of my biggest problems when he ran the game in 1E

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We once went for over a month with no combat

errant roost
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have y'all talked with him about wanting a more combat-focused game?

craggy thunder
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So with spirit warrior, since it gives your fist the Parry trait

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and 'fist' in Pathfinder is subbed for 'making a strike with whatever body part'

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Can a spirit warrior have both hands occupied and use the parry trait?

warped orbit
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Yes

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It even has explicit 2h support

craggy thunder
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that is so funny

warped orbit
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Just needs to be a finesse or agile weapon IIRC

craggy thunder
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So that makes it like

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one of the best archs for Thaum then

warped orbit
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Well Thaum has a hard time going 2h

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With how Empowerment works

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Spirit Warrior is very good for Thaum though yes

turbid dagger
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I think they mean punching and parrying with both hands full from implements

craggy thunder
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yeah

warped orbit
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I only just realized you just meant doing Combination with a onehanded with implement in offhand yeah

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But yes that works

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And it's very good

craggy thunder
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zamn

turbid dagger
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Do note that overwhelming combo will apply weakness only once, though it will do empowerment multiple times

warped orbit
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Falcata Spirit Warrior Thaum 😛

echo briar
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It’s still two attacks for 1 action. There is no possible damage loss if you would have only attacked 1 time anyway, and a ton of potential damage gain

rustic cape
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Unarmed thaum is very strong

craggy thunder
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well it's not strictly unarmed, you still need a one handed weapon

rustic cape
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And I guess spirit warrior is a way to do unarmed thaum and weapon thaum

craggy thunder
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but ye

rustic cape
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At the same time

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Which ... you know actually that'd be an extremely good fit for a wuxia exorcist type of character

craggy thunder
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Exactly the character I'm planning on lol

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Though this one is less

rustic cape
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Sword in one hand, magic item in the other is 100% the image there

craggy thunder
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tempered and regal and more

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a drunk smacking people with a dueling sword and bottle of baijiu

rustic cape
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I believe the traditional spirit-cutting sword is made from peach-wood, although I could be mistaken

echo briar
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Peach wood that has never touched metal

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Which seems difficult to maintain if fighting someone in armor

warped orbit
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there is even a material for it 😛

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it bypasses some resistance against undead

wary yoke
keen raptor
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Or just be a pain in the ass to keep proper track of

craggy thunder
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Campfire Chronicler seems really fun for a thaum that can spare the action economy

light gyro
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am i Boss Baby'ing it or are Incarnate spells specifically meant to be a sendup of Final Fantasy style Summon spells

rustic cape
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Certainly referential to

rustic cape
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Hmmmmm sprite spirit warrior w/ kaiju defense oath

ocean cobalt
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yeah 👍

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what class do you think

rustic cape
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Tons of stuff would work but Exemplar and Thaum both strike me as very compelling w/spirit warrior

ocean cobalt
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thaumaturge is kind of asynergistic isnt it

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exemplar is really good tho. the most wuxia per wuxia

rustic cape
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Naw you can do fist attacks without an actual free hand

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So Weapon Implement + some other implement

ocean cobalt
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oh i meant you only proc weakness once

rustic cape
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I’m not sure that’s an enormous loss

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But

craggy thunder
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I personally think spirit warrior is one of the best archs for thaum

rapid wagon
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what do yall thin would be a good elemental fork for a pure metal caster

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metal kineticist i mean

craggy thunder
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either fire or earth seem thematically appropriate

rapid wagon
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hmmm hmm ok cool

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im one of the teams resident midliners

craggy thunder
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out of the two I'd mechanically favor fire (longer range blast, higher damage impulses)

rapid wagon
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i just picked up magnetic pinions at 4, i might fork fire at 5 an then retrain out of mag pinions into somehting else

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though earth feels appropriate

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just mechanically they dont seem to interact with eac other well

ocean cobalt
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wood, get your timber sentinel on

echo briar
ocean cobalt
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i mean yeah that doesn't become less true on a class with damage features that function better with it

echo briar
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Actually it does because the thaumaturge is way less likely to have that second action

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You will probably need to use it to exploit vulnerability or use an implement

rustic cape
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Aye the big thing isn’t Max Possible DPS

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It’s having a tight action economy

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Especially adding other Spirit Warrior shenanigans to the mix

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Spirit of the Blade good

rustic cape
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(Exemplar / Thaum Sprite Spirit Warrior is now definitely my “if I were in a dual-class game” build tho)

craggy thunder
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lmao

rustic cape
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Tbh Exemplar kinda breaks in dual class unless you rule that its weird weapon specialization equivalent specifically does not stack with weapon specialization >_>

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Even more than dual class usually breaks

light gyro
warped orbit
craggy thunder
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hmmm

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for a thaumaturge with spirit warrior, should I do spirit of the blade, flowing palm deflection, or sword-light wave?

warped orbit
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Sword Light Wave is very useful as a ranged option IMO

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it's basically something like a free Extending Rune

rapid wagon
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question, if i take plate in treasure and have versatile blasts, can i shoot elemental blasts of lightning that have the cold iron tag?

warped orbit
warped orbit
rapid wagon
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its weird right? But i guess it could be like... cold iron magnetism maybe

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flavor wise

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i guess for fun the electricity would be a different color

warped orbit
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but I think it should work, since it is your metal Blast, and Plate in Treasure applies to all your metal impulses

craggy thunder
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So, I just want a vibe check here

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Is it normal/okay for a character, in a free archetype game

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To just not take a normal class feat for 16 levels of building lmao

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Cuz that's how this thaum is shaking out

warped orbit
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can definitely happen with certain archetypes

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though Thaum has a lot of great feats IMO

craggy thunder
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Level 2 to level 18 is chock full of campfire chronicler, spirit warrior, and spirit emissary

rustic cape
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The parry line is really cool if you have the actions for it

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But you may not

warped orbit
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On a Thaum probably not that often I feel

craggy thunder
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Yeah...

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I have it at the higher levels but like meh?

rustic cape
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Yeah, do something else cool

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Personally I’d be inclined to do Weapon Initiate/Scepter Adept/Tome Paragon, but weapon paragon is also very sexy

craggy thunder
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Man archetypes kinda peter out around level 14 most of the time huh

rustic cape
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Most of them, yeah

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For 1-20 builds I often end up with at least 4

craggy thunder
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A lot of my implement choices are guided by what the archetypes I'm taking would lend themselves to lmao

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Not wholly by that of course, but y'know

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I take weapon as my second implement a level before spirit warrior, etc

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Things that Feel Nice ™️

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my first implement is actually chalice lmao

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sharing drinks around a fire vibes

rustic cape
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Scepter adept is just so, so good

craggy thunder
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(yes I know its mid)

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regalia I think you mean, right?

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Or wand?

rustic cape
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Regalia, yea

craggy thunder
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so funny enough regalia isn't super useful to me lol

rustic cape
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You have status to damage from something else?

craggy thunder
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the initiate bonus is basically useless to my build

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I am not fulfilling the role of party face, our summoner is

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I'm actually our knowledge character lol

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which probably means I should do Tome then

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I just hadn't picked it for character reasons, but now I'm realizing since Tome doesn't have to be a book it could just be like

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a mnemonic aid like prayer beads

novel merlin
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Sympathetic vulnerability and share vuln are both quite good

craggy thunder
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mmm, true

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fuck

surreal basin
craggy thunder
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true

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God I hope this campaign gets to higher levels my characters vibes will be off the charts

rustic cape
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Tome is great too because a decent portion of it does not require it to even be in your hand

vital kiln
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Are any of the crafting general feats worth taking?

clever cobalt
rustic cape
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Legendary Tattoo Artist is the only skill feat in the game that elevates a master skill to Legendary

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It's really funny imo

vital kiln
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Hrmmm

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Could take that later

craggy thunder
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inspo sheet for my thaum for an upcoming campaign

steel blade
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John Constantine
Thaum inspo
good, correct NODDERs

craggy thunder
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The rest is an attempt to cross 'lovable, wise elder' and 'I will cut a bitch'

wary yoke
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Sigh

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Lotta problems with first (real) session

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One character got the spotlight because he was the only one who both spoke goblin and knew what they were, and had to negotiate with locals about thousands of newly-created goblins showing up on their doorstep

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Our one fight was miserable, we were in a space filled with mud except for about 100 feet of 5-foot wide tunnels, and we were attacked by swarms

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The GM had us roll initiative for the round they appeared, so half of us were trying to figure out what to do with our turns until the centipede swarms popped out of the walls

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Nobody could maneuver, and when we managed to kill the centipedes through a combination of fireball, a lucky crit, and a few miscellaeneous attacks, the combat kept going

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Because we had to get close to the final enemy for them to pop out

craggy thunder
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This sounds like a very inexperienced gm

true delta
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Go go gadget last-minute session prep

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I'll try to replace a bossfight with character drama I thought of during a party on Dec 1st.

fast hill
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I have a party that loves to yap so if I just fall silent they will fill that silence with PC-PC roleplay

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This has helped me immensely to prep the goings on, especially if I didn't plan for it

true delta
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Yeah, that's great.

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My players are partially like that. I feel like I need to give them more stuff in the world to gossip about.

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Rules question: Which skill would you have someone use to Recall Knowledge on personal memories?

light gyro
fast hill
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yeah

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but if you absolutely had to: society

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really low DC too

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like 10

surreal basin
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Yeah it sounds like we need additional context lol

true delta
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It's the appearance of yomeone they interacted with a few years ago.

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However, the matter has now been resolved.

true delta
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Today's session has solidified my judgement that while I like a lot about my group's AP, there are too many tough fights of little narrative importance. One PC almost died to a severely nerfed enemy: It was PL + 2. I reduced that to PL +1 because one player was missing, and then slashed a third of its HP for good measure. Said enemy is merely some bully tied to a minor subplot -- essentially filler shortly before the group gets into a PL+3 boss fight.

I'm left puzzled by some of these choices. The bully-style NPC would work if it were at party level, I wager. But why turn a rando into a severe encounter? If i hadn't slashed its HP (after making it Weak), it could easily have killed our ranger.

echo briar
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Is this age of ashes, extinction curse, or agents of edgewatch?

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Those 3 where partially designed before the rules were actually solidified, so they went with PF1 building guidelines

tight flare
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How feasible is it to run PF2 gridless on Foundry?

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Possibly insane scenario, but I have a map where the grids are not aligned because some rooms are not at 90 degree angles

solar storm
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It's feasible

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Foundry won't complain but the PF2 integration may be a little weird with auras and such

tight flare
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I could fix it, but that would uglify my castle, and I don't want that

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That sounds promising

fast hill
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the auras work pretty good, since it just works on the foundry circle measurement tools

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(usually)

solar storm
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I mean more some of the stuff for areas of effect since it has some particularity for locations and I haven’t tried gridless with the system to see how it goes

fast hill
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Problem I see with gridless is where you put cones and whatnot

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I guess you could do it eminates from token/base and you can point it in any direction

tight flare
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Hmmm right. I'll have to make an attempt at this and see how it goes

craggy thunder
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battle harbinger just slapped me with the funniest realization in a while

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'oh your simple, martial, and unarmed proficiency is the same as fighter'

frozen hatch
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Ideas or suggestions for a campaign centered around the party being a team that is part of a great intercontinental (or cross-continental if the former is too large) race for a grand prize?

surreal basin
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Blood drinker blade from the new shades of blood AP is another example of AP stuff needing just a bit more quality control lol
It has an activation that deals with “6d6 bleed damage. You gain temp up quality to half the bleed damage the creature takes” which is

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Not how bleed works

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It’s not a damage type

craggy thunder
craggy thunder
turbid dagger
# surreal basin It’s not a damage type

Well, things do have a specific weakness, resitance, or immunity to bleed (rarely)
It's weird but I get what they were going for
6d6 damage instantly, that is affected by stuff that affects bleed

novel merlin
#

Bleed technically isnt a damage type except that persistent bleed damage is untyped other than "bleed" and there are immunities to it, so its kinda a damage type

craggy thunder
#

Lancer Heat moment

surreal basin
#

Is the problem

turbid dagger
#

Yeeee but
The intent of that activation is pretty clear
It's not like it 'doesn't work'

surreal basin
#

I mean I guess so

#

But also it’s like

#

These kinda issues plague APs lol

#

I wish there was just a little more quality control

#

“The intent is clear” isn’t really good enough in a system like PF2e imo

summer void
rustic cape
#

So a character with assurance who increases their skill at the first opportunity can always hit an Easy DC of their level?

fossil dome
#

Basically, yup

limber comet
# summer void

I feel like this is a meme made by a Pathfinder hater lmao

#

That +1 can really be a lifesaver

fossil dome
#

+1 is a 5% crit rate, remember

fast hill
#

Once you have a high enough modifier, atleast

fossil dome
#

True

#

And before that it's a -5% critfails chance

fast hill
#

Mmm true

#

Gotta play my hellknight build with intimidating strike

#

Oops all fear

fossil dome
#

Hah

fast hill
#

Fighter with intimidating strike and trip, hopefully a fearsome rune too

#

Crit fish until dead (and each crit makes each crit more likely)

craggy thunder
#

Make them a battle harbinger

fossil dome
#

Oh, no

craggy thunder
#

you know you want to

#

also fuck it's 4 am Jesus good night

fast hill
#

Lmfaooo

fossil dome
#

Take Gunslinger Dedication,

fast hill
#

I havent seen battle harbinger

fossil dome
#

Pistolero of course

fast hill
#

Oh god why

fossil dome
#

Every time you reload

#

That's an Intimidate

#

So you scare them on hit, and when you don't attack

fast hill
#

Oh shit

#

I think intimidating strike is a melee only think perhaps

#

Yeah

fossil dome
#

Drat

#

That woulda been terrifying

#

(Pun fully intended)

fast hill
#

Lmfao

rustic cape
# summer void

For the most part this doesn't even strike me as particularly accurate. There are some lower-level class and ancestry feats that give highly situational bonuses (and admittedly most of those are duds), but generally the concern when finding a +whatever is "will it stack with my other +whatevers"

robust heron
#

i could've sworn there was something about phys resist hitting it

warped orbit
#

Bleed is physical yes

robust heron
#

bleed is just full of fucky little rules

warped orbit
#

So it gets reduced by blanket physical resistance

robust heron
#

s what i thought, but it's been a bit since i've played

warped orbit
# warped orbit Bleed is physical yes

Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.

warped orbit
craggy thunder
#

hm

#

fighter with some form of sword and a gauntlet can benefit from both two-weapon feats and open hand style feats...

#

cool

warped orbit
#

yep

craggy thunder
#

I am very quickly coming up with a new favorite fighter build

#

oh I also made a Hei-Fengite battle harbinger

#

hungerseed orc wielding a jiu huan dao and a hatchet

rustic cape
craggy thunder
#

This actually doesn't work with Spirit Warrior lol

#

Spirit Warrior only affects and uses your 'Fist'

turbid dagger
craggy thunder
#

could make for a fun albeit very unusual swash

#

with bladed gauntlet in specific

warped orbit
craggy thunder
#

I don't imagine it'd be an overlarge impact

#

how viable is two weapon swash now?

novel merlin
craggy thunder
#

yeah I asked in the pf discord and got the same response

novel merlin
#

They have twin parry, tinned defense, dual finisher

#

Dual finisher is hit two people in reach

#

Might be something workable with a reach weapon like a whip

turbid dagger
echo briar
#

All you need is a single brawling weapon that deals more than 1d4

steel blade
#

rooSip2 my first attempt at homebrewing a consumable; in this case, ||liquid mana||
my party is level 1 and im expecting them to find this next session(||but they'll level up once they're done with the area this will be in||)
spoilers cause one of my players is in this server but afaik he never looks in #1161693671742259272 so im just being cautious

novel merlin
#

On a second look it actually gets borderline unusable at higher levels because you'd just never fail the check to get to stage 1

steel blade
#

You can willingly fail saving throws for drugs

novel merlin
#

Oh cool

#

Then only my first comment stands

steel blade
#

I originally was going to have the damage scale with the user's level (legit just 1d8/level) but that felt a little too strong, so I decided to scale it back and have higher level versions. Might drop this one to only 1 spell slot now that I think about that

#

Granted, I guess I should reword how the spell slots granted work, cause it's meant to be like, if you roll a 3, that's either a rank 3 slot, a rank 1 and a rank 2, or three rank 1s

#

But as is it reads as 'roll a 4, give yourself 4 slots at your highest rank'

novel merlin
#

The gamble on a save with a lump of damage behind it for a spell slot is cool in combat but if you're just sitting there refilling spell slots while someone slaps you with bandages, it's just a gold for spell slot trade

steel blade
#

Fair. The intent with it is honestly just, with the setting for this game being inspired by Tactical Breach Wizards and similar stuff as 'what if fantasy world but modern, and just acting like that instead of all the secret society cloak and dagger stuff associated with urban fantasy', so I'm making up a magic drug that's also the power source for magitech stuff that would be battery powered irl

fossil dome
#

Oooooooooh

#

I would like me a TBW RPG

steel blade
#

Might bump the damage up or something so that it's actually significantly risky to use. Idk, I've got the rest of the week to figure it out rooSip2

#

Also fun thing is my party only has 1 caster right now. Had 2 originally but the Witchwarper decided Runesmith fit his concept better, so we're left with a Rhythm Mystic, and then a thrown Exemplar and a Fortune Dragon Barb

rapid wagon
#

Moon Knight, what class would he be? I'm leaning swashbuckler, monk, or thaumaturge. Maybe a off build for cleric?

#

cleric with a dedication perhaps?

#

champion also seems like it might be good, flavor wise, but mechanically not so much

steel blade
#

Fluff-wise he's a champion, oracle, or maybe exemplar

#

Probably champion though, given that afaik most of the time all he gets from Khonshu is the costume and advice
I don't read the comics though so I'm operating entirely off of MCU info

rapid wagon
#

i think that still works, I think i struggle a bit with the champion inclination towards heavy armor; in that moon knight does a lot of roof top leaping and acrobatics and so on

#

uses a lot of moon themed implements and attacks, including many throwing weapons

rustic cape
#

I think exemplar, both mechanically and thematically

#

Moon knight is a very strange man possessed by a god

#

Perhaps there’s a case to be made for barabarian

rapid wagon
#

Took a crack at it

steel blade
#

(also buffed the stage 2 damage)

limber comet
craggy thunder
#

wait

#

why does aroden have devotee benefits from divine mysteries?

#

is it a matter of recording or has power returned to his clerics?

limber comet
#

It's a matter of recording

#

All the dead gods have it

craggy thunder
#

All right

echo briar
#

They even gave benefits to a fake god their twitch chat made up

craggy thunder
#

lol

limber comet
#

Ultra based for that

craggy thunder
#

So my gm is running basically a testing & learning the system game for the group (he and I have both played but no one else has) and he's making it kind of an adventure of the week type deal where our characters are all members of a Pathfinder lodge

#

and the gm is having us all make three characters that we can swap between adventures if we want to, with whatever characters we don't take leveling up at the same time but not getting the same amount of gold (they've got downtime to Earn Income instead)

trim bluff
#

Gonna start a pathfinder 1e campaign soon and wanted to ask a question, as someone completely unfamiliar with the system and the world:
I was looking through classes and noticed that there didnt seem to be an alignment restriction on oracles in relation to the deity that chose them. After doing some research i came up with a character concept that i thought was pretty neat: nature mystery oracle of the vermilion mother who is good aligned and fears nature because of the nightmares given by the vermilion mother, despite getting their power from it
Is this a thing i can do or did i miss something about the oracle

steel blade
crystal walrus
#

imagining an oracle that's been hit with the oracle powers out of spite

rustic cape
#

Entirely possible

steel blade
#

Clarice Sackville says hi vvvSip (Hellblazer character; in the newest run she ||is confirmed to be the sibyl of cumae, who may or may not have had any power prior to encountering apollo but afterwards is immortal and can predict the future amongst other things||)

#

also worth noting that in that version of events, there's a cw for SA VVSipp so yknow, fyi if you plan on reading Hellblazer: Dead in America

#

(original tale, ||the sibyl gave apollo her virginity in exchange for longevity||, hellblazer's take ||apollo SA'd her and then gave her longevity as a 'woops sorry'||)

craggy thunder
#

You wanna know what I'm a little confused by?

#

Why does vineshvakhi have the lightning domain?

frank crystal
#

Not sure tbh

#

The pathfinder wiki article on him is a single paragraph

#

So it doesn’t seem like he has the most lore to begin with

craggy thunder
#

God I wish Commander was out of playtest

light gyro
#

lol PL-4 encounter.

rustic cape
#

yeeeeeep

fast hill
#

unsure if I ever asked this here but has anyone ever played with the alt rules that remove level scaling?

#

if so how did it go

wary yoke
#

I did look into that, apparently it widens the curve of threats parties can face, but it can make certain creatures very swingy

#

And it needs to be coupled with house rules that reduce the DC for things like Medicine

fast hill
#

ic ic

#

I've been thinking about it because the level scaling makes it harder to actually run certain types of campaigns

#

sometimes you dont want the players to outgrow an earlier enemy type

wary yoke
#

You can always scale them up a bit to compensate, can't you?

fast hill
#

but then why even level at all etc etc

warped orbit
#

largely because it still requires a lot of adjustment for stuff like certain set DCs

#

it also messed a lot with the encounter balance

#

because lower level enemies are comparatively more dangerous, and higher level quite a bit less

fast hill
#

ic ic

warped orbit
#

since in PwL, the difference between a PL-2 enemy and a PL+2 is much less pronounced

#

they are gonna have a bit more HP and damage, but the numerical difference on attacks and saves is largely gone

wary yoke
#

Same with Lancer

warped orbit
#

and conversely swarms of lower level enemies are much more dangerous, because they don't have their usual disadvantage of hitting less

fast hill
#

I mean I am kind of looking for that ye

#

semi unrelated: had an idea to run a custom setting inspired by Ars Magica

#

fantasy europe (with as few problematic tropes as possible)

rapid wagon
#

Hmm, my DnD group is loosely interested in PF as they run into DnD's pay to play model being more and more of a thing; any advice or suggested content for people who want to experience pathfinder 2e for the first time?

surreal basin
#

Stories where the players don’t progress and teach new heights as they go, leaving old threats in dust, aren’t really what it’s made for

rustic cape
#

Agreed

light gyro
rapid wagon
rapid wagon
stuck bane
#

The beginner box adventure is a pretty nice and short intro

rapid wagon
#

this groups is a bunch of "dnd is my first ttrpg and we've only flirted with some other systems" type of group

warped orbit
warped orbit
#

also troops yeah

rapid wagon
#

That was something that i was thinking about was like pretty quickly 1 bandit is a non threat, but a bunch em wil prolly still scratch the paint

#

at least until youre a demigod

stuck bane
#

Troops are neat, gonna be running my first fight with them sometime soon

warped orbit
frozen hatch
#

Thoughts on the following adventure paths?

War For The Crown
Serpent's Skull
Jade Regent

warped orbit
#

but you will ultimately outgrow stuff

novel merlin
#

That being said, running your players up against like 10+ PL-3/-4 enemies is a slog and not particularly fun unless they can blast them with an aoe right off the bat

warped orbit
#

PL-4 is already kinda a joke

#

anything lower than that basically doesn't matter

rapid wagon
#

yeah, i was thinking probably along the lines of troops in terms of what i was imagining

stuck bane
#

I will say that it seems like modules that use troops don’t quite implement them ideally in foundry - making one big token when part of their gimmick and changing shape and size as they fight

novel merlin
warped orbit
stuck bane
#

But that’s a “cross that bridge when you get to it” issue

warped orbit
#

so the big token is just kind of a compromise

novel merlin
#

I love just dropping 16 tokens down

warped orbit
#

but yes troops are technically mostly amorphous

rapid wagon
#

I was also wondering if there was like a shorthand roll method where like if 8 people are attacking your dude, you do 1 roll that represents the proportion that hit instead of rolling for each dude in turn

novel merlin
#

Tbh most troops are fairly gimmicky as is

stuck bane
#

I just made a duplicate actor for each troop in the fight and made the tokens linked to the owning actor

novel merlin
#

Because their attacks are mostly against reflex saves, sometimes they just completely fail to ever harm a monk or a swashbuckler

rapid wagon
novel merlin
#

It's cool once or twice but considering monks and swashbucklers have basically no aoe to trigger weaknesses of troops, the fights drag out

stuck bane
#

If a swarm or troop did have an actual attack roll, it’d still be one roll per target

warped orbit
#

that they basically can't harm characters with good Reflex, while something like a Champion with great AC will keep geting chipped

rapid wagon
warped orbit
novel merlin
rapid wagon
#

ahh i see

#

you can just turn anything into a troop?

novel merlin
#

Not really

warped orbit
#

theoretically yes

rapid wagon
#

😮 troop of dragons

novel merlin
#

I mean you can homebrew

warped orbit
#

though there aren't great guidelines for it

novel merlin
#

But there aren't like templates

warped orbit
#

I found single target damage to still be king in fighting troops

novel merlin
#

Pathfinders style of fantasy is generally very generic heroic fantasy where your group of heroes is fighting 1-8 relatively powerful enemies at a time, rarely just cutting down whole armies.

warped orbit
#

the thresholds do basically nothing to discourage that

novel merlin
stuck bane
#

Troops aren’t like “take existing foe and apply a template,” they’re more a specific style of bespoke enemy stat block using mechanics meant to evoke fighting a large group

warped orbit
#

in general, troops are significantly worse to face as a caster than an actual group of low level foes

rapid wagon
#

is it advisable to mix troops in with normal lowby enemies or just replace em?

warped orbit
warped orbit
#

using PL- enemies is still valuable, especially for being nice to your casters

novel merlin
stuck bane
#

The idea is a troop or swarm represents things far lower level than the player that you wouldn’t normally actually fight individually because they’re just not a threat

warped orbit
#

though yeah, not necessarily of the same enemy type

rapid wagon
#

hmm hmm good to see different perspectives

stuck bane
#

So like a party level troop might represent things that would individually be party level -4 or more

warped orbit
#

Casters really appreciate groups of low level enemies, because they can get huge value from AoE spells that way

novel merlin
#

Realistically once you hit like PL-4 or beyond, the enemies cease to be a meaningful threat unless it's like 20 of them and then you just have unfun combat

#

Hence why troops exist

#

It condenses 60+ actions down to 3

warped orbit
#

But yeah I'm talking about like PL-2 or 3 here
Not usually the ones you'd turn into a troop yet

novel merlin
#

But ultimately in pathfinder unless you hold your party back from leveling, you only get a few levels of "oh no, bandits!"

rapid wagon
#

Unless you do it elder scrolls style where the next "bandit" you encounter is wearing enough gear to buy a kingdom

stuck bane
#

Well that’s the thing. Troops and swarms are that grouping

rapid wagon
#

"Bro, why are you still a bandit, you're in full daedric gear and literally all of it is enchanted"

#

i wonder if theres something to alaen's thought about armor save vs reflex save; potentially switching em around for the troup in question. Feels like players with good reflex eventually treat troops as a non thing

frozen hatch
novel merlin
#

Troop fights are generally rare enough where it's not an issue, and this also only kicks in at high enough levels to where some classes have thier +1 degree of success effects for specific saves

#

So like 7+

#

There are also troops that do target other saves, it's just more rare

stuck bane
#

Yeah troops are a sometimes thing

#

You’re probably not gonna use them enough for a player with great saves to have a clear advantage, especially if you match them with other single-character enemies that are also a party-level-appropriate threat

novel merlin
#

They aren't particularly exciting enemies to fight over and over

stuck bane
#

Cause ideally those give you other angles to approach PCs troops are weak against

novel merlin
#

Pretty much every troop stat sheet is big hp pool, decent AC and saves, weakness to aoe, melee attach against reflex, aoe ranged attack against reflex, and 1-2 special attacks of varying interest

#

They're generally fairly attrition heavy fights because of the high hp and guaranteed chip damage on attacks

#

Not really something to flex tactics or show off cool spells or anything

stuck bane
#

I have a feeling my party of three aoe-spamming casters and a alchemist-archetyping thaumaturge will feel differently about that area vulnerability

#

But yeah mechanically they seem to fit a specific niche, from what I’ve seen

novel merlin
stuck bane
#

More on the showing off spells end than tactics end, really

novel merlin
#

Yeah

warped orbit
warped orbit
#

The Thaum will probably have a great time against troops, the casters less so

#

When we faced troops in a game I was in, it was still me as the Fighter dealing with them mostly

novel merlin
#

Troops do thrash casters with low saves sometimes

rapid wagon
#

oh also, i guess meta question about playing. Is the primary pressure I should feel as a player be time availability? It's been covered frequently that like... parties can generally heal themselves up with very little trouble between fights

#

and that fights assume player will always be at or close to full health

#

effectively a non caster can fight a near limitless number of fights in a day given some time to heal inbetween each one

#

and in turn, the main tool the GM has is defining how much time we really have before more pressure is applied

#

cause its otherwise somewhat difficult to "wear out" a party it seems

novel merlin
#

Other than spell slots, yeah there's no need to focus on party attrition

#

If you want to stop people from healing, apply time pressure. Otherwise don't worry.

rapid wagon
#

so my GM's main tools of like developing consequences is sort of like "How much time is this all taking, and what happens as a consequence of using up time"?

#

i.e. villain plan advances if you spend too much time meticulously patching up between fights with his castle guard or something

#

is there a way to mechanically account for balancing when a group foregoes healing or only takes a much shorter period of time to do less healing in order to go faster and goes into the next fight injured?

warped orbit
#

not exactly

rapid wagon
#

I know like... at low levels treat wounds has a limitation of time for example

warped orbit
#

but you can basically assume that it makes a fight slightly harder

#

if you go into a moderate fight while only at half HP for example, it will be more difficult than a moderate would normally be

#

one thing you can also do for attrition-esque stuff, is chaining multiple easy fights after each other

rapid wagon
#

yeah that came to mind

#

or like, patrols on clocks that move around based on passing time. Say you stick in one spot for an hour and half of healing up and resting, 30 minutes in you might get attacked unless someone is looking out

#

getting interrupted might be a sometimes thing, but would give a dungeon a sense of tension

novel merlin
#

I generally assume that my party can full heal in 30 minutes with thier level of medicine investiture

warped orbit
#

in general I recommend working more with Low or trivial encounters when not giving a lot of time to rest

novel merlin
#

Like once someone has expert/master medicine, ward medic, and continual recovery, 30 minutes can heal each party member for like 60+ hp

rapid wagon
#

my group probably doesnt play optimally, but we're habitually taking like an hour to repair and heal up

#

though in both cases we did that, our healer wasn't present so it was just me as a champion laying on hands and treating wounds

#

but yeah we're still dealing with the time restriction on non magic healing for the most part

#

we're just hitting level 11, but also just went on break so our gm can be a player in a different game

warped orbit
#

Continual is key to healing up quickly if you rely on Medicine

#

I do at this point honestly think Continual shouldn't be a feat

#

it's just too much of a tax

#

just make it baseline

rapid wagon
#

we've got an oracle and me, they have the medic dedication but i dont think they have continual and might not be aware of it?

warped orbit
#

Continual Recovery, it's a Medicine skill feat that requires Expert in Medicine

#

and Ward Medic too, which is the same

#

Continual lets you Treat Wounds every 10 minutes

#

Ward Medic lets you Treat multiple people at once

rapid wagon
#

ward medic they have i think, but not continual

#

i just have lay on hands since i figure i was a back up healer

novel merlin
#

If you have those two skill feats then you're set

warped orbit
#

LoH should also still do fairly well

#

that's 6/rank healing every 10 minutes IIRC

rapid wagon
#

yeah its pretty decent and let me fill for downtimes when the healer couldnt make sesh

warped orbit
#

I played an Investigator that was super specced into Medicine, and I could easily heal our entire party to full in like 10-20 minutes

rapid wagon
#

means we werent caught with our pants down

warped orbit
#

and Forensics bonus

rapid wagon
#

did still mean i needed to take like an hour of a heal per ten minutes on each person

warped orbit
rapid wagon
#

i think the fights we're having are in a decent spot? We generally have a front liner get knocked down at minimum in any major fight

warped orbit
#

that's not unusual in a Moderate+ fight

rapid wagon
#

my kineticist in blood lords is a back up healer with battle medicine and stitch flesh

novel merlin
warped orbit
#

Kineticist with Water and/or Wood can also be an insane healer

rapid wagon
#

i went with metal for theming xD

warped orbit
#

...maybe I should build out a Water/Wood full support Kinet at some point

clever cobalt
#

Paizo is finalluy updating their site

fast hill
#

wish the pike was cooler and not a simple weapon...

rapid wagon
#

honestly, give its a fantasy game, but the pike is a strange weapon to use for interpersonal skirmishes/combat and/or dungeon delving

#

then again theres a fair share of weird weapons to use in that context

fast hill
#

yeah

surreal basin
#

making my players fight a rajang from monhun

rapid wagon
#

Question when you do import monsters from other settings, do you add in a lot of movement/ knockback and so on to make the space more dynamic?

#

And/or to reflect the monster hunter experience?

#

I often find existing monsters to be very "I stand here and fight"

novel merlin
rapid wagon
#

Mm mm that makes sense

#

I guess not many fighters take blade brake lol

surreal basin
#

my parties also move around a lot anyway tbh

rapid wagon
#

I was thinking a lot on just like... "big things send you flying" just kinda makes sense

novel merlin
#

Moving is good! It's just not like crazy mohun movement stuff

novel merlin
fast hill
#

breaching pike feels really, really weak

warped orbit
#

it's as good as it gets in one hand

#

or do you mean specifically a spear type weapon?

#

Gill Hook is a spear and very good, but 2h

fast hill
#

yeee I basically want to play a hoplite kinda character

#

1h reach is really strong but

#

for a d6?

#

youch

novel merlin
novel merlin
# fast hill for a d6?

1d8 is the best damage you can get on a 1h weapon and reach is always at least 1 step lower than the max

fast hill
#

yeah I would love a d8 1h spear without reach

#

honestly

solar thorn
#

Reach is stupid good in pf2e because attack of opportunity is punishing

surreal basin
#

Reach is fucking insane

#

found my unfinished ancestry i was workin on

surreal basin
#

Playable up to level 5

#

or level 4 i guess

rapid wagon
#

For one handed weapons don't you only go up to a d8 in most cases?

#

Oh someone already said that

#

I mean, d6 seems fine when you have the benefit of reach tbh

#

I feel like a hoplite doesn't need to be doing the biggest damage to engage with the fantasy personally

fast hill
#

mayb

fast hill
#

very unfortunate

silver geyser
#

Yeah, the difference in damage between 1d6 and 1d8 is more than made up for by reach imo.

fossil dome
#

Literally 1 damage, on average

rapid wagon
#

tbh, i think spear and shield, even without reach, is plenty good

#

its not min maxing or anything

#

but if you choose appropriate enchantments and feats n such

#

it'll do you just fine

rustic cape
#

wtf

craggy thunder
#

yeah warrior of legend is

#

the biggest concept vs mechanics L I've seen on Paizo's part

fast hill
#

Yeah it's kind of crazy

#

It'd be neat if WoL made the spear 1d8 that'd rock

clever cobalt
#

Even the whole stance thing is messed up

#

Because it counts the hilt as a club

fast hill
#

LOL

clever cobalt
#

Which fucks with Fighter Proficiency

fast hill
#

Wowzies

rustic cape
#

Like ... okay yes achilles, shot with arrows, got it

clever cobalt
rustic cape
#

Also frequently immune to spears!

#

And like, "legendary hero with a polearm" isn't just Achilles. Where's Lu Bu and Cu Chulain, for instance?

#

This is like a whole category of troubled weirdo with temper problems

plucky snow
# clever cobalt

Maybe it's just me not understanding Pathfinder, but this doesn't seem very useful to me

clever cobalt
#

It isnt

#

Especially on the Fighter

novel merlin
rustic cape
#

Oh, you're right

#

I still don't think that's a ton better

#

But it is less specific, you're right

novel merlin
fast hill
#

Give a player immunity damn it

novel merlin
#

It's not a super powerful archetype but it has cool mechanics

fast hill
#

I just wish it was about spear and shield

novel merlin
#

Using doomed as a resource is awesome

fast hill
#

Yeah I fw that

rustic cape
#

It is but it's not a resource you can meaningfully control

#

It's just "did the AP/GM decide to give you an enemy who triggers your doomed this fight"

solar storm
#

The archetype gets some options for that

novel merlin
#

The feats give more ways to manipulate it

rustic cape
#

I'll say the same thing I said when Warrior of Legend came out: it should let you choose an enemy at the start of the battle, and give you weakness to them

novel merlin
#

Gotta read the whole archetype

trim bluff
novel merlin
rustic cape
#

I read the whole thing, but it's been like six months and I did not memorize it on account of finding it to be poorly designed

warped orbit
#

Which is in theory pretty good

#

But there's a bunch of small issues with it

plucky snow
#

What's the reason I would ever attack with the haft, though?

clever cobalt
#

Like the weapon type proficiency thing

trim bluff
rustic cape
rustic cape
#

There is nothing in Warrior of Legend that lets you voluntarily gain doomed without a hit triggering it

novel merlin
# plucky snow What's the reason I would ever attack with the haft, though?

https://2e.aonprd.com/Feats.aspx?ID=7238

This would be pretty good on a rogue or flurry ranger

rustic cape
#

The main benefit of haft-striker is that you can either do two-weapon fighting with a maul, or you can do two-weapon fighting with a reach weapon for reactions

novel merlin
#

Not amazing but playable if it's the vibe you want

rustic cape
#

Both are solid benefits, although tragically the agile on the club end means dual-weapon warrior barbarian doesn't get a ton of mileage out of it

craggy thunder
#

But agreed

rustic cape
#

I want to like Warrior of Legend enough for it to annoy me, basically -_-

#

and tbh if I wanted to do Achilles I'd probably do a barbarian

#

Rage of Achilles and all that

craggy thunder
#

If I wanted to do Achilles I would pick a different mythological hero (this is a joke about being sick of Greek stuff, not at you lol)

#

I also would have fundamentally designed the archetype differently

#

Having it be polearm specific does it a disservice I feel

#

Should you have a signature weapon? Sure

#

It should be one of the player's choice tho

rustic cape
#

I agree

#

For all that "guy with pole weapon" is a very common version of that mythic figure

#

There's no reason to enforce that in-game

craggy thunder
#

There are also several cursed (or Doomed, Paizo) heroes in Norse myth

#

Who are specifically fucked over by picking up a sword

#

Beowulf, some guy whose name I can't remember but whose most notable trait is 'self-victimizing asshole'

#

Grettir

#

that's who it was

#

The c*nt

rustic cape
#

Oh yeah cursed sword guy would be a thing to do with a relic archetype

#

I’d love to see more of those

#

Wasn’t there one all about turning into a bear? Was that any good?

craggy thunder
#

I have literally no idea lol

#

but my point was more that like

#

cursed hero weapon variety Paizo! xD

rustic cape
#

Oh no I got it

#

I was just tangenting

warped orbit
rustic cape
#

Yeah

turbid dagger
#

The idea I came up with for haft striker, that I've actually played and to pretty good effect
Is maul precision ranger
Flurry is the first thought but
Why would you build around spamming a d4
What I went with is double slice off dual weapon warrior
So you haft up on a maul, and double slice
If you don't land the d12, you have a chance to 'save' your proc with the d4 followup

rustic cape
#

Huh, interesting

#

That's a good shout

turbid dagger
#

It also means, if one attack crits and the other doesn't, you can apply the precision proc to the crit to double it
It was a neat build
I never got there but once you get dual weapon onslaught it goes crazy
Cuz if you miss both you just
Do the damage of the maul strike, precision proc included

rustic cape
#

... that's legit

#

Love that

#

I often feel ranger is sorta undercooked

craggy thunder
#

I wish haft striker let you pommel strike sadcowboy

rustic cape
#

But that feels really solid

craggy thunder
#

(I know why it doesn't, there's other feats for sword I believe)

warped orbit
#

my only wish for Ranger is that Outwit got some extra skill tricks inside the class

craggy thunder
#

Outwit kinda feels very incongruous with ranger tbh

#

Not the idea, but the execution

turbid dagger
#

It's
Weird
I def get what gka means
The scaling on precision is so weird and basically strong arms you into getting a companion

craggy thunder
#

'Ah yes, I am going to feint on my ranger'

turbid dagger
#

A lot of it's feats are odd

warped orbit
turbid dagger
#

And this is coming from someone who played that maul ranger for 8 levels and loved it

craggy thunder
#

my hobgoblin mastermind is about to start taking combat drugs and blowing shit up, let's go

#

Oh my god you can Sneak Attack with Bombs???

rustic cape
#

Yeah of course

craggy thunder
#

AAAAAAHAHAHAHAHAHAHAHAHAHAHA

rustic cape
#

Bombs are just thrown weapons

#

Mechanically speaking

craggy thunder
#

wait does alchemist arch's alchemy level advance as the class does now?

#

It used to not do that right?

warped orbit
#

it used to be slower yes

#

now it's just at your level

#

but you also don't get the renewable versatile vials

craggy thunder
#

that's a more than worthy tradeoff I feel

#

'occasional giant bomb, flexible elixir, or mutagen' is what I'm after

rustic cape
#

Alchemist archetype gives you some solid daily resources, yeah

craggy thunder
#

a preparedness-focused former leader of men who can make best use of limited resources

#

He's a hobgoblin and former member of the Ironfang Legion who served as the leader of a saboteur-corps, kind of like the roots of the SAS

rustic cape
#

You can also get advanced alchemy at pretty much alchemist levels with a bit of feat investment

#

Alchemist and Inventor dedication are both great “I don’t know what to do with these feats” pickups if you have decent Intelligence

craggy thunder
#

I specifically planned to take alchemist, even went with int kas for mastermind rogue lol

rustic cape
#

If you have the free space, inventor with armor innovation

#

Is really nice

#

But of course rogue has so few dud levels

keen raptor
#

Technically a video game question, but Wrath of the Righteous is 1e so I'm posting it here. How good is duelist as a prestige class? Thinking of going rogue/duelist for my Trickster run

rustic cape
#

It's not very good

keen raptor
#

Damn.

rustic cape
#

What difficulty are you planning on?

keen raptor
#

Normal, probably.

#

Might bump it up since I'm very nearly done with my first playthrough and I'm actually used to the game now.

#

Definitely not going Core though. The balancing is too sadistic for that

rustic cape
#

At normal, you can probably get through without optimizing much. I know Alaen got it with default party levelups, for instance. Straight unchained rogue is surprisingly strong, you could do worse than just running that the whole way through

#

Vivisectionist alchemist is excellent if you want to bump the power up a bit and not overlap with Woljif

keen raptor
#

Might give that a shot. I was hoping for something similar to 2e's Swashbuckler but I've never done alch before

#

My current Azata run is as a sorc, which is a lot of fun but dear god was the early game hell

craggy thunder
#

Modified panoply of the Ironfang Legion's Barghest Corps, 6th Squad, worn by veteran of the Ironfang Invasion and new member of the Pathfinder Society, Darchahk

fast hill
#

"He goes invisible!"
"And then?"
"Good question!"

craggy thunder
#

that's always how it is lol

fast hill
#

moreso he is stuck and cannot move

crystal walrus
#

He goes invisible and takes the circumstancial bonus to AC i guess.

fast hill
#

pretty much yeah he gets the flat check

#

he is trying to run away

#

and we are throwing hands and tryna KO him

#

Tartuccio is a bitch ass mfer

crystal walrus
#

oh it's Tartuccio!

#

the lion, the witch and the Audacity of this Bitch

fast hill
#

we are just beating the shit out of him

craggy thunder
#

Omfg that's great

fast hill
#

we have cuffed him and we are going to let the kobolds decide his fate

surreal basin
#

Oh my god shurikins have reload 0

#

They can be drawn as a free action

fossil dome
#

Oh

#

Oh. no

rustic cape
surreal basin
#

Ooo

#

See but this doesn’t let you have a throwers bandolier with 200 shurikins that get runes and don’t need returning

rustic cape
#

It doesn't, but it's good to start with

#

40 ft range, recovery, thrown, reload 0 on the first four

#

Then you switch to shuriken

echo briar
#

My group is doing a oneshot where the theme is stereotypical pathfinder society characters. I am the only one who hasn’t played a society game. Other than pure minmaxer, what should I play?

strong sonnet
#

'newbie', I suppose?

solar storm
#

I haven’t played PFS but I chatted with someone who did and she said the big ones were

  • Rogue
    And
  • Hyper generalist self sufficient “works in any comp or alone”
minor monolith
# surreal basin See but this doesn’t let you have a throwers bandolier with 200 shurikins that g...

I'm actually using this in my Kingmaker game atm! Saves a Property Rune space, and (in theory) can give you a ton of versatility for per-weapon stuff like Talismans or Precious Materials! Biggest issue is, (as far as I know) you can't actually use a Free Action to "Reload" and draw one, the drawing just happens as part of the attack, so they're not usable for anything that specifies "wielding a weapon with Reload 0," which is a real shame

#

Relatedly, is there any sort of limitation, aside from gold and common sense, to equipping spellhearts onto multiple weapons, like a ton of throwables? I don't think they're Invested, and while it'd make using their On-Strike effects hard because of no Returning, it feels like an easy enough way to get a collection of cantrips and daily casts without needing to hold them like a Cantrip Card or Wand

rustic cape
#

Would be fun to do a game where everyone is dual-classed with exemplar

rustic cape
#

Just finished the prologue in Kingmaker revised

echo briar
#

Is the age of lost omens still going in the time of starfinder?

wary yoke
echo briar
#

Organized play

trim bluff
#

quick question, i just did some lore research and wanted to ask this:
my character concept is an unwilling oracle of the vermilion mother who did something to anger her and is now being tormented in nightmares and such because of it. i found a very interesting race, duskwalker. duskwalkers are given a second chance at life by a psychopomp, normally out of respect. sahkils like the vermilion mother are psychopomps who dissented. could this be reflavored to be something like my character did something to anger the vermilion mother in a previous life and was brought back to life as an oracle of her as a punishment? or would that be too much of a stretch? normally i'd ask my dm but we're all pretty new to pathfinder 1e so he's not very familiar with the lore yet (i probably wont choose duskwalker as my race regardless, sadly the stats don't line up very well, but i'm still considering it hence why i'm asking this)

errant roost
#

IMO there's no reason to constrain yourself to someone else's lore if there's something you're excited about.

keen raptor
#

Like D&D, you can play fast and loose with PF lore as long as your DM allows it, so just ask them.

trim bluff
#

alright, thank you

novel merlin
trim bluff
#

ok i should clarify, we're doing a 1e campaign, and i looked it up and as far as i can tell that's a 2e thing

novel merlin
#

Ohhh

trim bluff
#

wait, i'm doing some research, does 1e not have any first-party background/origin/etc equivalent? i'm so used to dnd that coming to a new system and seeing that it seemingly doesn't have that is weird to me

surreal basin
#

There’s traits but not full backgrounds no

trim bluff
#

ah, i see

#

is there a list of the special duskwalker 1st level feats that depend on how you died?

#

or are the chance death and deliberate death ones the only options

steel blade
#

there's also lonely death and willing death

trim bluff
#

ooo, lonely death is both really fitting in terms of flavor and pretty useful, i think ill grab that

surreal basin
#

Man

#

The more I look at

#

Weapon Damage Die really are like

#

Not really something to worry about

#

You lose so little damage between steps lol

#

It’s like -1 damage per step per die

fossil dome
#

-1 average damage, -2 damage cap

rustic cape
#

It's one of those little things that adds up over time

#

Like there's feats that give a +1 per weapon die to damage or some such and those are generally considered pretty valuable

#

But yes, going from 1d8 to 1d6 is not the end of the world

turbid dagger
#

I still wouldn't really use a d4 as my mainstay on a weapon swinger but I'll happily go d6+(desirable trait) over d8

frank crystal
#

my friend cant find gorilla stance on pathbuilder

trim grotto
#

is there a way to have multiple summoned creatures out

novel merlin
trim grotto
#

interesting!

#

i'm thinking of playing as a summoner next chance i get and im basing this off V from DMC 5 where his whole gameplan is his 3 summons

thorny berry
#

or at least that feels closer to V's vibe where the 'companions' in question were pretty durable, persistent characters and not like

#

disposable minions

trim grotto
#

my goals are basically to have a few little dudes running around i can command to kill stuff

thorny berry
#

A summoner with an animal companion will have two extra dudes on the board at all times

#

Beastmaster can eventually raise that to three at like 16

#

though you will have some extremely wacky action economy and probably annoy your gm lol

novel merlin
trim grotto
#

Ostilli Host could make for a good substitute even though its not a literal guy on the board

novel merlin
#

Eidolon + animal companion + summon is doable, but your eidolon wont get a ton of actions because you share with it

thorny berry
#

though this topic actually has me thinking: What class do people think is the hardest to actually pilot? Like, alchemist and kineticist have kind of a dizzying array of building options but when you're already built and in a fight what takes the most finesse

#

the most I can think is just spell substitution wizard having the potentially 'most' options

#

and I guess to an extent it just depends on what sort of particular build and archetypes you're stacking on

warped orbit
echo briar
#

It is spring. We are supposed to get the spring errata some point in the next few months. do you think we'll get it in May for Paizocon, or do you think they will wait until June like how they did the fall errata in December?

fast hill
#

is there a reason to have a shield if your build probably wont have space for the action econ for raise shield?

trail nova
#

Are you using that hand for anything that the shield cuts off? If not, is the bulk an issue. Otherwise, it’s a very cheap defensive action.

fast hill
#

probably not, was mostly considering getting a flail and using intimidating strike for a build. Trip+Intimidating Strike would be basically all my actions

echo briar
#

What if someone else in the party demoralized them? What if they are mindless?

#

Also, if you are only going to trip and intimidating strike, why not use a 2 handed weapon with trip?

#

At minimum, get a warflail if you need the sweep and disarm

#

Plus that would let you take spam down to greatly reduce map

thorny berry
warped orbit
#

or guisarme

echo briar
#

So, there was a PF2 Crpg kickstarter that failed today (the one made by the Reddit mod that called everyone who wanted to play a ninja racist). However hours before it ended, over $100,000 USD was donated between 11 people

#

At best this smells like some weird ego trip. At worst this looks like fraud or money laundering

clever cobalt
#

Weird

heavy fulcrum
#

it didnt technically fail, he ended it early

echo briar
#

Yes, but I refuse be believe 11 people giving $10,000 just randomly came in at the end by pure chance

heavy fulcrum
#

definitely

#

i imagine he's going to come back soon with a higher goal, because people were rightly suspicious of the goal being only 300k (which is extremely low for a videogame especially one from a studio that supposedly has 18 employees)

#

(just the KS cut makes it 270k, so at best, 40k per person for ~4 months)

clever cobalt
#

Sounds sketchy and/or the devs don't know what they're getting into

heavy fulcrum
#

both!

thorny berry
#

I think a frequentl play for kickstarters is to use 'look we got X backing' to try to convince a publish to pitch in the rest of the actual budget

#

which would also explain a desire to inflate the end total

heavy fulcrum
#

the smart move is to talk to a publisher first

#

"we're gonna do a KS, our target is X, we expect to get Y, how much can we get from you for some cut of the profit"

#

(if Y is not significantly more than X, you should not be doing a KS)

steel blade
#

the ks video isnt even remotely impressive btw, it's like 4 models and 3 animations repeated over and over

rapid wagon
#

300k as a goal just... smacks of a project that wont succeed

#

with that many employees

echo briar
#

This was also their first game right?

#

Thats a lot of employees for your first project, particularly one with such little to show for it during the kickstarter

#

$300,000 could make a great CRPG, just with a team of like 5

astral prawn
#

Was dead the moment it turned out that panda dude was head of the project

rapid wagon
#

they have a rep or something?

astral prawn
#

They were a mod who was a major character in the Tian Xia World Guide fiasco, where before its release a post was made telling people not to be racist and not to practice orientalism by being annoyed by a lack of samurai/ninja, which definitely soured peoples excitement for the book. He wasn't the mod who made that post, but he was power trippin and banning people left and right while also making some very patronising posts (see below)
https://www.reddit.com/r/SubredditDrama/s/7X6YAjCHtK

Reddit

Explore this post and more from the SubredditDrama community

#

People were really excited and the moderators began an unnecessary flame war, and panda dude decided to respond to one person with "Hey buddy, it's big and scary, but some people are affected by a little thing called racism, I'm sure that's hard for you but you should learn to be considerate of others 😁"

#

A paraphrase of course, the original comment was significantly worse

rapid wagon
#

i didn't even know there was a controversy/fiasco around the tian xia guide tbh

#

i was just excited about it

astral prawn
#

Yeah it was pretty much reddit-based

#

Terminally online leftist friendly fire

echo briar
astral prawn
#

Also the guy thought Ninjas originated from 1960s James Bond

rapid wagon
#

🤔

echo briar
#

I think this bit wasn't really the main problem. It was deleting and everyone who called him out on it

astral prawn
#

Yeah nah but he flat out believed nothing like Ninjas, the concept, the word, the profession, ever existed in Japan until Ian Fleming invented it

#

Its not a major thing but it's a very weird and wild detail

#

Calling racism but also the only valid source he considers is a white dude, books in the Japanese national archive are mistranslated and not legit

echo briar
#

Ninjas as a dedicated profession might not have existed, but they absolutely existed as a trope.

#

Like the stereotypical ninja outfit is a Japanese stage hand outfit, because some Japanese playwright had the idea to disguise the super sneaky spy or assassin as a random stage hand, and it became a trope

craggy thunder
#

Was being a ninja not a dedicated profession?

#

(I know this is a historical question but its being sparked by this convo)

rapid wagon
#

ive seen assertions that the popular image of them never existed historically, but its generally accepted that shinobi have been around since around the 12th century

echo briar
#

Yea, it depends on how you define ninja

craggy thunder
#

Shinobi as in like the actual spies who did espionage and occasional assassination, both for pay or as part of their fealty

#

Not even like

#

Sekiro

#

even if Sekiro couldn't do all the physically impossible shit he can do