#Pathfinder
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Vials at least made them less immediately focused on needing to plan out your reagents super well
but a lot of their other issues still remain yes
I'd rather there be something for players of various mindsets than cater everything to a presumed normal set of tastes
i feel like alchemists and also inventors and also the crafting system have kind of the same problem at their root
which is that pf2 is sort of built from the ground up to give absolutely no quarter to 3.5e artificer sickos
and those are the traditional domains of the 3.5e Artificer Sicko
Crafting does aggravate me a little still
I could see a merger of alchemist and inventor, yeah
it's gotten a lot better, but the times where it is genuinely useful are still really small and specific
My guys were
- "Knight" is a kind of guy,
- "Bastard with dirty tricks" is a type of guy
- "Almost mystical (to mystical) Weapon master" is a kind of guy that particulalry when more mystical, is distinct from the first two.
- "Person pulling weight through less combative skills, knowledge, and items" is a guy.
- "Studied magic" is a guy
- "Powerful but uncontrolled magic" is a guy
- "Mage who isn't afraid of swords" is a guy
- Magus is probably the one that least fits this, but I'd argue that "Mage who loves swords" is different from "Mage with swords as a good second plan".
- "Shapeshifting" is a guy.
crafting i do sympathize with the people who don't like it because like at a certain point you should actually be able to invest in skills and have that mathematically benefit you
how does mage who isnt afraid of swords distinguish itself from mystical weaponmaster in your eyes
Crafting is in a position where I feel like
They didn’t want to include it in the game
But felt like they had to
to actually have Crafting be useful, you need to be in a position where you can't just simply buy what you want, but also still have the money
and also have several days of downtime at least
I feel like mechanically, they should just get rid of gold and make items a part of normal leveling, but I feel like most players would reject that on narrative grounds.
plus needing to level Crafting, and several feat taxes
If you’re crafting expensive items even at high levels
I think some of that is that like... monk isn't a caster, magus very much is. I don't expect my monk or gunslinger to just throw a fireball while doing their thing, I maybe expect like... supernaturally fast, fire charged attacks, ect.
mhm
The funky thing with crafting is that its value is extremely dependent on the DM both enforcing rules about community levels with earn income, and restricting the magic mart, which I think is unusual in practice
enhancers vs transmuters, in hunter x hunter terms
Jane made a good point that for a lot of people, the difference between spells being an exception that steps outside the basic rules, and the traditional "martial" stuff being leveraging the basic rules really hard and doing stuff that builds on them, is pretty important, and I think I fall into that camp.
yeah but if you did do that, Crafting would just become mandatory instead
Yeeeep
this is basically my logic in putting fighter and rogue together and putting them separate from exemplar/champion/barb yeah
"GMS gear only" is a type of guy
I mean you could trust your GM to give out sufficient loot that's just slightly less specific than what you want
Yeah. I just have always felt like fighter and rogue are too "big tent" to some degree.
So I put some effort into splitting them up and merging them with other fitting classes.
I think merging rogue and fighter potentially falls into the trap of "this would be very elegant but it removes the rough edges that people like"
my thinking was basically using "leveraging the basic rules" as a gimmick that no one else gets
I'm not sure how you make a good but not broken crafting skill with the current economic setup, where gold and items are a progression system separate from leveling but only technically.
Yeah, it's an issue
and also they are able to differentiate in between themselves by like, yknow, how monks and fighters and shit do
Because you are trading a skill for gold, but how much gold would you trade for a skill?
viewed from that angle crafting seems almost underpowered
it is
It's very underpowered
no like, i know lol
it needs very specific circumstances to actually be useful
i was the one who brought up how underpowered pf2 crafting is
I mean it can be useful as a narrative skill like any other
i mean like 3.5 crafting
But yeah
I do think barbarian and monk, weirdly, are mechanically and conceptually similar enough to merge
they gotta just nuke monk for real honestly
Monk stances and rage are kinda the same thing
Like, if items where just part of character leveling directly, then crafting would be like an ancestry feat that gives a general feat or vise versa.
split their component parts among everyone else
But as is, theres a bunch of conversion problems that means that at some point it will be broken or useless
Tbh crafting also just
Digs into my feelings on downtime in general in 2e which is
not in a great state
(And my difference between magus and battle mage was basically "how much do you blend swords and spells." - if you treat them as two separate things that you transition between, it's battle mage - think war cleric, a gish without action economy stuff, the 1e combat bards, ect, while Magus is 1e Warpriest and magus - fluidly cast spells and fight and blend the two together.
Hey kids do you wanna earn income, do one of these 5 situationally maybe useful things; or earn income but worse (crafting)
I do feel like if you make crafting permanent items a secondary use for crafting, then you can make it work as a skill
I do mostly feel that with how limited they made item crafting, it might have been better to just not include it at all
like, temp item creation, or modification
I think it would be cool if crafting let you graft minor improvements onto items or create items with those improvements to start out
My take is classes delenda est
well yeah but that's a real solution that doesn't allow for the existence of a totally artificial problem which means the entire discussion is moot
I honestly really like classes as a way to silo big modifications to core game mechanics.
So that's kind of just equivalent to saying "you should play a different game"
people like everything
Like, some 10 minute activity activity to make a temporary item would make crafting a useful skill.
that's not an argument
aetherhollow specifically is a pathwarden enjoyer which is the same game without classes
so uh
So that's exactly what they were saying
Stuff like my idea of the Magus getting spell combat or is worth putting into separate bins from stuff like "here's a straight buff to hit" or "here's an exciting new way to power up spells at a cost"
Changing around classes would already be a different game
It's an argument for why you might want a thing to continue to exist such that it will cater to the people who like it
i guess this does come from me saying "hey what would a different pathfinder game look like"
hm im coming off very hostile here actually
gk i dont mean to be rude at all
I think there's a pretty striking difference between "what if the basic character options were different", and "what if the entire structure of options were different"
I do think "exclusive mechanics that shouldn't be allowed to freely cross-pollinate" is probably the best mechanical argument for classes.
idk I've just been in the "hack pathfinder with different options without touching the core structures" mines for several years and I'm interested in more these days.
There's also thematic arguments. There's a reason like every PbtA game has some version of classes. It's way easier to make a character thematically when you have a starting place, plus it can keep the game thematic
I think there are less restrictive ways to achieve that
but for some people, that feels very constricting
i guess firebrands has bantraesh/landowner/revolutionary
i think this is a good point
Restrictions contribute substantially to gamefeel. A lot of design is more about perception and presentation than "Best Practices"
Also, classes are way better for new players.
For a whole bunch of reasons
you try to make a gurps character without someone teaching you
They serve as mechanical packages on the one hand, but more than that a lot of new players use classes to help come up with even their baseline concept
Hell, a lot of veteran players use them that way
"Oh I wanted to finally get around to playing a rogue" is a starting point people use
classes are good
classless systems will always have to contend with things just converging on the best options
you need a way to stop people from just only picking the best options every time
I don't think that's always true, but it certainly tends to be true of point buy systems
i don't think that's notably less true in classed systems
There will always be a best option
Fortunately, best is not the only agenda for ttrpg players
it's not, but it places more guardrails on it
I do definitely think that classless will in general tend to be more homogenous than classes
To some degree that can be avoided by having progression trees with desirable points along them, but that is not really all that different from classes
speaking of siloed game design, give me an interesting architype for a rogue. I've narrowed down the class, but I still need a character.
This is for shades of blood should that matter
sanguimancer
The problem is its not anywhere I can find yet
- Fighter
- Wizard
- Rogue
- Cleric
- Enhancer
- Transmuter
- Emitter
- Conjurer
- Manipulator
- Specialist
righter answer
basically you get some temp HP, and you can also spend them for certain benefits
and get some feats to get them back
your gm probably has it
👑
hilariously it also does very little for casters
martial blood mage is a cool concept
It also seems pretty bad.
Also, what happened on new thasalon? I was looking at the time traveler background and apparently everyone there is a time traveler?
So basically, when the big apocalypse of the settings distant past happened, one of the runelords, rulers of the ancient nation of Thassilion, foresaw it and tried to protect their seat of power from it with a powerful ritual, it failed, and instead trapped the entire city inside of a temporal dome of impenetrable crystal
The whole city was stuck in a week long time loop that no one inside was aware of all the way to the modern day, and during the events of 1e the dome finally got shattered and the loop broken
It's funny because uh
Everyone in the area was very aware of it before it broke
Scholars woul travel to the dome to look through and document the infinitely-repeating activity inside for details on ancient thassilion culture
Cleric (nature domain)
Does Thaum's generally lesser accuracy get made up for by its increased damage?
broadly yeah
Its kinda a barbarian vibe
Thaum damage is very good ime
Is the optimal statline 18 Cha, 16 Str or Dex, 12 Con, 12 something else?
Barbarian has on par accuracy with other martials, no?
True, but in terms of like big damage swings with meh defense
Yes
fair nuff
mfw melee character with 15 hp
Just uhhh, take amulet
What general feats would y'all recommend for a Drifter?
Same as every other class
Toughness, fleet, incredible initiative in an order of your choice
Initiative's already good enough and I already have a gun to shoot with if I can't get into melee range fast enough
Toughness it is, the more HP the gooder
General feats are not exactly well designed, with those 3 being such stand outs that everything else pails in comparison unless you have a very specific build
I've played thaum a lot, and my opinion is an extremely resounding yes
The -1 does not come up a wholeeeee lot and even so
You get the barbarian-tier damage but you also just get to solve basically every non-combat situation
Getting proficiency in an Advanced weapon isn't worth it for a Drifter, yeah?
What I figured
Shame that advanced weapons just aren't worth it 90% of the time for anyone that isn't a fighter
What's funny is
basically 2nd level onward
my worry about Thaum is irrelevant for this game
cuz the gm wants to do gradual ASIs
Oh yeah then the KAS super doesn't matter
You'll only be behind for one level at 1 and 10
Is a Thaum a good fit in a party of a summoner, monk, water kinet, and champ?
I'd say so yeah
Between the champ, kinet, and possibly summoner, you likely have enough healing, and Thaum handily fills the skill monkey slot that those 4 struggle to address
the summoner is a dragon summoner
and I have chalice anyways
in this build at least
Well neat!
The lack of full Heals is a bit spooky, but if needs must you can actually meet that too with scroll esoterica
How would you build Lt. Frank Drebin (Leslie Nielsen's character) from the naked gun movies in 1e?
what would you say are his key traits? how does he interact with the world?
We're finally having our first full session of PF2E tomorrow, hopefully we actually have some combat
Our GM has a recurring issue where he doesn't have situations that require combat
It was one of my biggest problems when he ran the game in 1E
We once went for over a month with no combat
have y'all talked with him about wanting a more combat-focused game?
So with spirit warrior, since it gives your fist the Parry trait
and 'fist' in Pathfinder is subbed for 'making a strike with whatever body part'
Can a spirit warrior have both hands occupied and use the parry trait?
that is so funny
Just needs to be a finesse or agile weapon IIRC
Well Thaum has a hard time going 2h
With how Empowerment works
Spirit Warrior is very good for Thaum though yes
I think they mean punching and parrying with both hands full from implements
yeah
I only just realized you just meant doing Combination with a onehanded with implement in offhand yeah
But yes that works
And it's very good
zamn
Do note that overwhelming combo will apply weakness only once, though it will do empowerment multiple times
Falcata Spirit Warrior Thaum 😛
ye
It’s still two attacks for 1 action. There is no possible damage loss if you would have only attacked 1 time anyway, and a ton of potential damage gain
Unarmed thaum is very strong
well it's not strictly unarmed, you still need a one handed weapon
And I guess spirit warrior is a way to do unarmed thaum and weapon thaum
but ye
At the same time
Which ... you know actually that'd be an extremely good fit for a wuxia exorcist type of character
Sword in one hand, magic item in the other is 100% the image there
tempered and regal and more
a drunk smacking people with a dueling sword and bottle of baijiu
I believe the traditional spirit-cutting sword is made from peach-wood, although I could be mistaken
Peach wood that has never touched metal
Which seems difficult to maintain if fighting someone in armor
Peachwood, often cultivated by Pharasma priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it.Peachwood Items Peachwood ItemsHardnessHPBT Thin Items Standard-grade4168 High-grade62412 Items Standard-grade520...
there is even a material for it 😛
it bypasses some resistance against undead
Yes, the problem is I don't know if he will follow through
Tbh if I ran a game with it I would probably houserule that into "can't touch metal during the creation process. It'd be way too easy to accidentally break your expensive weapon otherwise.
Or just be a pain in the ass to keep proper track of
Campfire Chronicler seems really fun for a thaum that can spare the action economy
am i Boss Baby'ing it or are Incarnate spells specifically meant to be a sendup of Final Fantasy style Summon spells
Certainly referential to
Hmmmmm sprite spirit warrior w/ kaiju defense oath
Tons of stuff would work but Exemplar and Thaum both strike me as very compelling w/spirit warrior
thaumaturge is kind of asynergistic isnt it
exemplar is really good tho. the most wuxia per wuxia
Naw you can do fist attacks without an actual free hand
So Weapon Implement + some other implement
oh i meant you only proc weakness once
I personally think spirit warrior is one of the best archs for thaum
what do yall thin would be a good elemental fork for a pure metal caster
metal kineticist i mean
either fire or earth seem thematically appropriate
out of the two I'd mechanically favor fire (longer range blast, higher damage impulses)
i just picked up magnetic pinions at 4, i might fork fire at 5 an then retrain out of mag pinions into somehting else
though earth feels appropriate
just mechanically they dont seem to interact with eac other well
wood, get your timber sentinel on
It’s two attacks for 1 action, if you only had one action to attack, then it’s just a free attack with no downsides
i mean yeah that doesn't become less true on a class with damage features that function better with it
Actually it does because the thaumaturge is way less likely to have that second action
You will probably need to use it to exploit vulnerability or use an implement
Aye the big thing isn’t Max Possible DPS
It’s having a tight action economy
Especially adding other Spirit Warrior shenanigans to the mix
Spirit of the Blade good
(Exemplar / Thaum Sprite Spirit Warrior is now definitely my “if I were in a dual-class game” build tho)
lmao
Tbh Exemplar kinda breaks in dual class unless you rule that its weird weapon specialization equivalent specifically does not stack with weapon specialization >_>
Even more than dual class usually breaks
(cw for needle)
Examplar/Fighter the most main character to main character
hmmm
for a thaumaturge with spirit warrior, should I do spirit of the blade, flowing palm deflection, or sword-light wave?
Sword Light Wave is very useful as a ranged option IMO
it's basically something like a free Extending Rune
question, if i take plate in treasure and have versatile blasts, can i shoot elemental blasts of lightning that have the cold iron tag?
since it lets you have melee attacks at range
hmmm
I'd say yes personally, since it's still the metal Blast
its weird right? But i guess it could be like... cold iron magnetism maybe
flavor wise
i guess for fun the electricity would be a different color
you can always flavor the lightning blast as electrically charged metal shards still or something
but I think it should work, since it is your metal Blast, and Plate in Treasure applies to all your metal impulses
So, I just want a vibe check here
Is it normal/okay for a character, in a free archetype game
To just not take a normal class feat for 16 levels of building lmao
Cuz that's how this thaum is shaking out
can definitely happen with certain archetypes
though Thaum has a lot of great feats IMO
Level 2 to level 18 is chock full of campfire chronicler, spirit warrior, and spirit emissary
I’d grab both Spirit of the Blade and Sword Light Wave
The parry line is really cool if you have the actions for it
But you may not
On a Thaum probably not that often I feel
Yeah, do something else cool
Personally I’d be inclined to do Weapon Initiate/Scepter Adept/Tome Paragon, but weapon paragon is also very sexy
Man archetypes kinda peter out around level 14 most of the time huh
A lot of my implement choices are guided by what the archetypes I'm taking would lend themselves to lmao
Not wholly by that of course, but y'know
I take weapon as my second implement a level before spirit warrior, etc
Things that Feel Nice ™️
my first implement is actually chalice lmao
sharing drinks around a fire vibes
Scepter adept is just so, so good
Regalia, yea
so funny enough regalia isn't super useful to me lol
You have status to damage from something else?
the initiate bonus is basically useless to my build
I am not fulfilling the role of party face, our summoner is
I'm actually our knowledge character lol
which probably means I should do Tome then
I just hadn't picked it for character reasons, but now I'm realizing since Tome doesn't have to be a book it could just be like
a mnemonic aid like prayer beads
There's a couple very strong thaum feats around 8-10
Sympathetic vulnerability and share vuln are both quite good
I also like air for the electricity stuff
true
God I hope this campaign gets to higher levels my characters vibes will be off the charts
Tome is great too because a decent portion of it does not require it to even be in your hand
Are any of the crafting general feats worth taking?
So, if you really want an extra legendary skill
Legendary Tattoo Artist is the only skill feat in the game that elevates a master skill to Legendary
It's really funny imo
inspo sheet for my thaum for an upcoming campaign
John Constantine
Thaum inspo
good, correct
lmao ye
The rest is an attempt to cross 'lovable, wise elder' and 'I will cut a bitch'
Sigh
Lotta problems with first (real) session
One character got the spotlight because he was the only one who both spoke goblin and knew what they were, and had to negotiate with locals about thousands of newly-created goblins showing up on their doorstep
Our one fight was miserable, we were in a space filled with mud except for about 100 feet of 5-foot wide tunnels, and we were attacked by swarms
The GM had us roll initiative for the round they appeared, so half of us were trying to figure out what to do with our turns until the centipede swarms popped out of the walls
Nobody could maneuver, and when we managed to kill the centipedes through a combination of fireball, a lucky crit, and a few miscellaeneous attacks, the combat kept going
Because we had to get close to the final enemy for them to pop out
This sounds like a very inexperienced gm
Go go gadget last-minute session prep
I'll try to replace a bossfight with character drama I thought of during a party on Dec 1st.
I have a party that loves to yap so if I just fall silent they will fill that silence with PC-PC roleplay
This has helped me immensely to prep the goings on, especially if I didn't plan for it
Yeah, that's great.
My players are partially like that. I feel like I need to give them more stuff in the world to gossip about.
Rules question: Which skill would you have someone use to Recall Knowledge on personal memories?
What reason would they have to not remember something. If it's magic, then it's probably a save against the effect. If it's just 'do they remember this' then just let em remember, it's their character
Yeah it sounds like we need additional context lol
It's the appearance of yomeone they interacted with a few years ago.
However, the matter has now been resolved.
Today's session has solidified my judgement that while I like a lot about my group's AP, there are too many tough fights of little narrative importance. One PC almost died to a severely nerfed enemy: It was PL + 2. I reduced that to PL +1 because one player was missing, and then slashed a third of its HP for good measure. Said enemy is merely some bully tied to a minor subplot -- essentially filler shortly before the group gets into a PL+3 boss fight.
I'm left puzzled by some of these choices. The bully-style NPC would work if it were at party level, I wager. But why turn a rando into a severe encounter? If i hadn't slashed its HP (after making it Weak), it could easily have killed our ranger.
Is this age of ashes, extinction curse, or agents of edgewatch?
Those 3 where partially designed before the rules were actually solidified, so they went with PF1 building guidelines
How feasible is it to run PF2 gridless on Foundry?
Possibly insane scenario, but I have a map where the grids are not aligned because some rooms are not at 90 degree angles
It's feasible
Foundry won't complain but the PF2 integration may be a little weird with auras and such
I could fix it, but that would uglify my castle, and I don't want that
That sounds promising
would be surprised
the auras work pretty good, since it just works on the foundry circle measurement tools
(usually)
I mean more some of the stuff for areas of effect since it has some particularity for locations and I haven’t tried gridless with the system to see how it goes
Problem I see with gridless is where you put cones and whatnot
I guess you could do it eminates from token/base and you can point it in any direction
Hmmm right. I'll have to make an attempt at this and see how it goes
battle harbinger just slapped me with the funniest realization in a while
'oh your simple, martial, and unarmed proficiency is the same as fighter'
Ideas or suggestions for a campaign centered around the party being a team that is part of a great intercontinental (or cross-continental if the former is too large) race for a grand prize?
Blood drinker blade from the new shades of blood AP is another example of AP stuff needing just a bit more quality control lol
It has an activation that deals with “6d6 bleed damage. You gain temp up quality to half the bleed damage the creature takes” which is
Not how bleed works
It’s not a damage type
encounters with chase rules seem inevitable
I was looking at it wrong oops lol
Well, things do have a specific weakness, resitance, or immunity to bleed (rarely)
It's weird but I get what they were going for
6d6 damage instantly, that is affected by stuff that affects bleed
Bleed technically isnt a damage type except that persistent bleed damage is untyped other than "bleed" and there are immunities to it, so its kinda a damage type
Lancer Heat moment
Yeah but bleed is always persistent
Is the problem
Yeeee but
The intent of that activation is pretty clear
It's not like it 'doesn't work'
I mean I guess so
But also it’s like
These kinda issues plague APs lol
I wish there was just a little more quality control
“The intent is clear” isn’t really good enough in a system like PF2e imo
So a character with assurance who increases their skill at the first opportunity can always hit an Easy DC of their level?
Basically, yup
I feel like this is a meme made by a Pathfinder hater lmao
That +1 can really be a lifesaver
+1 is a 5% crit rate, remember
Once you have a high enough modifier, atleast
Hah
Fighter with intimidating strike and trip, hopefully a fearsome rune too
Crit fish until dead (and each crit makes each crit more likely)
Make them a battle harbinger
Oh, no
Lmfaooo
Take Gunslinger Dedication,
I havent seen battle harbinger
Pistolero of course
Oh god why
Every time you reload
That's an Intimidate
So you scare them on hit, and when you don't attack
Lmfao
For the most part this doesn't even strike me as particularly accurate. There are some lower-level class and ancestry feats that give highly situational bonuses (and admittedly most of those are duds), but generally the concern when finding a +whatever is "will it stack with my other +whatevers"
isn't bleed a generic physical type?
i could've sworn there was something about phys resist hitting it
Bleed is physical yes
bleed is just full of fucky little rules
So it gets reduced by blanket physical resistance
s what i thought, but it's been a bit since i've played
Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.
Which does also mean this is actually functional, it'd just still be persistent damage which seems like it wasn't the intent maybe
hm
fighter with some form of sword and a gauntlet can benefit from both two-weapon feats and open hand style feats...
cool
yep
I am very quickly coming up with a new favorite fighter build
oh I also made a Hei-Fengite battle harbinger
hungerseed orc wielding a jiu huan dao and a hatchet
Spirit warrior builds get so weird
This actually doesn't work with Spirit Warrior lol
Spirit Warrior only affects and uses your 'Fist'
Alas, the gauntlet doesn't benefit from your weapon mastery/legend prof boosts 😔
that's always the tricky part with Fighters with mismatched weapons
Still not much support outside of one finisher I think
yeah I asked in the pf discord and got the same response
They have twin parry, tinned defense, dual finisher
Dual finisher is hit two people in reach
Might be something workable with a reach weapon like a whip
It's a pretty vast impact mathematically
There's just not much reason to be throwing around a d4 weapon with -2 to hit
In fact, if you're double slicing you could dual wield two d8s and get the same odds to hit as a d8 and gauntlet
All you need is a single brawling weapon that deals more than 1d4
my first attempt at homebrewing a consumable; in this case, ||liquid mana||
my party is level 1 and im expecting them to find this next session(||but they'll level up once they're done with the area this will be in||)
spoilers cause one of my players is in this server but afaik he never looks in #1161693671742259272 so im just being cautious
Cool way to give your spell casters some spells back at specific times that you want them to have access to, though if you let players craft or buy it then it's basically the best consumable in the game
On a second look it actually gets borderline unusable at higher levels because you'd just never fail the check to get to stage 1
You can willingly fail saving throws for drugs
I originally was going to have the damage scale with the user's level (legit just 1d8/level) but that felt a little too strong, so I decided to scale it back and have higher level versions. Might drop this one to only 1 spell slot now that I think about that
Granted, I guess I should reword how the spell slots granted work, cause it's meant to be like, if you roll a 3, that's either a rank 3 slot, a rank 1 and a rank 2, or three rank 1s
But as is it reads as 'roll a 4, give yourself 4 slots at your highest rank'
You'd probably want the spell slot to be temporary (like 1 minute) otherwise you could pretty easily heal back damage even if you failed the save with medicine
The gamble on a save with a lump of damage behind it for a spell slot is cool in combat but if you're just sitting there refilling spell slots while someone slaps you with bandages, it's just a gold for spell slot trade
Fair. The intent with it is honestly just, with the setting for this game being inspired by Tactical Breach Wizards and similar stuff as 'what if fantasy world but modern, and just acting like that instead of all the secret society cloak and dagger stuff associated with urban fantasy', so I'm making up a magic drug that's also the power source for magitech stuff that would be battery powered irl
Might bump the damage up or something so that it's actually significantly risky to use. Idk, I've got the rest of the week to figure it out 
Also fun thing is my party only has 1 caster right now. Had 2 originally but the Witchwarper decided Runesmith fit his concept better, so we're left with a Rhythm Mystic, and then a thrown Exemplar and a Fortune Dragon Barb
Moon Knight, what class would he be? I'm leaning swashbuckler, monk, or thaumaturge. Maybe a off build for cleric?
cleric with a dedication perhaps?
champion also seems like it might be good, flavor wise, but mechanically not so much
Fluff-wise he's a champion, oracle, or maybe exemplar
Probably champion though, given that afaik most of the time all he gets from Khonshu is the costume and advice
I don't read the comics though so I'm operating entirely off of MCU info
i think that still works, I think i struggle a bit with the champion inclination towards heavy armor; in that moon knight does a lot of roof top leaping and acrobatics and so on
uses a lot of moon themed implements and attacks, including many throwing weapons
I think exemplar, both mechanically and thematically
Moon knight is a very strange man possessed by a god
Perhaps there’s a case to be made for barabarian
Took a crack at it
updated wording to clarify intent and also put a maximum duration 
(also buffed the stage 2 damage)
wait
why does aroden have devotee benefits from divine mysteries?
is it a matter of recording or has power returned to his clerics?
All right
They even gave benefits to a fake god their twitch chat made up
lol
Ultra based for that
So my gm is running basically a testing & learning the system game for the group (he and I have both played but no one else has) and he's making it kind of an adventure of the week type deal where our characters are all members of a Pathfinder lodge
and the gm is having us all make three characters that we can swap between adventures if we want to, with whatever characters we don't take leveling up at the same time but not getting the same amount of gold (they've got downtime to Earn Income instead)
Gonna start a pathfinder 1e campaign soon and wanted to ask a question, as someone completely unfamiliar with the system and the world:
I was looking through classes and noticed that there didnt seem to be an alignment restriction on oracles in relation to the deity that chose them. After doing some research i came up with a character concept that i thought was pretty neat: nature mystery oracle of the vermilion mother who is good aligned and fears nature because of the nightmares given by the vermilion mother, despite getting their power from it
Is this a thing i can do or did i miss something about the oracle
Oracles don't necessarily get their magic from a god, even if they do worship one that aligns with their mystery, so yeah that's totally possible
imagining an oracle that's been hit with the oracle powers out of spite
Entirely possible
Clarice Sackville says hi
(Hellblazer character; in the newest run she ||is confirmed to be the sibyl of cumae, who may or may not have had any power prior to encountering apollo but afterwards is immortal and can predict the future amongst other things||)
also worth noting that in that version of events, there's a cw for SA
so yknow, fyi if you plan on reading Hellblazer: Dead in America
(original tale, ||the sibyl gave apollo her virginity in exchange for longevity||, hellblazer's take ||apollo SA'd her and then gave her longevity as a 'woops sorry'||)
You wanna know what I'm a little confused by?
Why does vineshvakhi have the lightning domain?
Not sure tbh
The pathfinder wiki article on him is a single paragraph
So it doesn’t seem like he has the most lore to begin with
God I wish Commander was out of playtest
lol PL-4 encounter.
yeeeeeep
unsure if I ever asked this here but has anyone ever played with the alt rules that remove level scaling?
if so how did it go
I did look into that, apparently it widens the curve of threats parties can face, but it can make certain creatures very swingy
And it needs to be coupled with house rules that reduce the DC for things like Medicine
ic ic
I've been thinking about it because the level scaling makes it harder to actually run certain types of campaigns
sometimes you dont want the players to outgrow an earlier enemy type
You can always scale them up a bit to compensate, can't you?
but then why even level at all etc etc
have not played with them directly, but I'm not a big fan
largely because it still requires a lot of adjustment for stuff like certain set DCs
it also messed a lot with the encounter balance
because lower level enemies are comparatively more dangerous, and higher level quite a bit less
ic ic
since in PwL, the difference between a PL-2 enemy and a PL+2 is much less pronounced
they are gonna have a bit more HP and damage, but the numerical difference on attacks and saves is largely gone
Players get new abilities and more HP
Same with Lancer
so if you want an encounter with a big single enemy, you either need to go to the extreme end of the scale (PL+6 potentially), or you just can't really do it
and conversely swarms of lower level enemies are much more dangerous, because they don't have their usual disadvantage of hitting less
I mean I am kind of looking for that ye
semi unrelated: had an idea to run a custom setting inspired by Ars Magica
fantasy europe (with as few problematic tropes as possible)
Hmm, my DnD group is loosely interested in PF as they run into DnD's pay to play model being more and more of a thing; any advice or suggested content for people who want to experience pathfinder 2e for the first time?
I would honestly say that pathfinder 2e isn’t suited for those kinda games really
Stories where the players don’t progress and teach new heights as they go, leaving old threats in dust, aren’t really what it’s made for
Agreed
If you have money then the Foundry system and integrated adventure modules are great. (Single payments, not a subscription like beyond or r20)
i forget, does pf have a system for combining the rolls of a mass of weaker enemies to potentially allow them to be threats?
Luckily for me I do already have foundry, so that level of automation is already at my fingertips thankfully. I personally play pf2 as a player with a different group
The beginner box adventure is a pretty nice and short intro
this groups is a bunch of "dnd is my first ttrpg and we've only flirted with some other systems" type of group
PL- enemies are still a threat, just only in numbers
Troop/swarm stat blocks
also troops yeah
That was something that i was thinking about was like pretty quickly 1 bandit is a non threat, but a bunch em wil prolly still scratch the paint
at least until youre a demigod
Troops are neat, gonna be running my first fight with them sometime soon
if the enemies have a 2-3 points lower attack they will hit you less, but in mass they will still get a few hits
Thoughts on the following adventure paths?
War For The Crown
Serpent's Skull
Jade Regent
but you will ultimately outgrow stuff
That being said, running your players up against like 10+ PL-3/-4 enemies is a slog and not particularly fun unless they can blast them with an aoe right off the bat
yeah, i was thinking probably along the lines of troops in terms of what i was imagining
I will say that it seems like modules that use troops don’t quite implement them ideally in foundry - making one big token when part of their gimmick and changing shape and size as they fight
Are you aware that those are all 1e?
'proper' troop handling would mostly kinda be a huge pain
But that’s a “cross that bridge when you get to it” issue
so the big token is just kind of a compromise
I love just dropping 16 tokens down
but yes troops are technically mostly amorphous
I was also wondering if there was like a shorthand roll method where like if 8 people are attacking your dude, you do 1 roll that represents the proportion that hit instead of rolling for each dude in turn
Tbh most troops are fairly gimmicky as is
I just made a duplicate actor for each troop in the fight and made the tokens linked to the owning actor
Because their attacks are mostly against reflex saves, sometimes they just completely fail to ever harm a monk or a swashbuckler
kinda cool movie esque vibes out of that
It's cool once or twice but considering monks and swashbucklers have basically no aoe to trigger weaknesses of troops, the fights drag out
If a swarm or troop did have an actual attack roll, it’d still be one roll per target
it's one of the weird things with troops
that they basically can't harm characters with good Reflex, while something like a Champion with great AC will keep geting chipped
I take it this pretty much isn't a thing, at least as far as system goes; itd be a housrule to speed things up
I almost feel like Troops should maybe make you do an "AC save"
You're just supposed to use troops at that point
Not really
theoretically yes
😮 troop of dragons
I mean you can homebrew
though there aren't great guidelines for it
But there aren't like templates
my experience with troops so far is that the AoE weakness doesn't super matter tbh
I found single target damage to still be king in fighting troops
Pathfinders style of fantasy is generally very generic heroic fantasy where your group of heroes is fighting 1-8 relatively powerful enemies at a time, rarely just cutting down whole armies.
the thresholds do basically nothing to discourage that
Not nearly as much as it does for swarms, yes
Troops aren’t like “take existing foe and apply a template,” they’re more a specific style of bespoke enemy stat block using mechanics meant to evoke fighting a large group
in general, troops are significantly worse to face as a caster than an actual group of low level foes
is it advisable to mix troops in with normal lowby enemies or just replace em?
because you can't just Chain Lightning/Fireball/whatever down a troop like you can a group of PL-
I'd advise a mix
using PL- enemies is still valuable, especially for being nice to your casters
Troops are often 4-5 levels higher than the units that make them up, so they aren't great to mix unless it's like troop + leader type guys
The idea is a troop or swarm represents things far lower level than the player that you wouldn’t normally actually fight individually because they’re just not a threat
though yeah, not necessarily of the same enemy type
hmm hmm good to see different perspectives
So like a party level troop might represent things that would individually be party level -4 or more
Casters really appreciate groups of low level enemies, because they can get huge value from AoE spells that way
Realistically once you hit like PL-4 or beyond, the enemies cease to be a meaningful threat unless it's like 20 of them and then you just have unfun combat
Hence why troops exist
It condenses 60+ actions down to 3
But yeah I'm talking about like PL-2 or 3 here
Not usually the ones you'd turn into a troop yet
But ultimately in pathfinder unless you hold your party back from leveling, you only get a few levels of "oh no, bandits!"
this is the kinda situation where instead of trying to take every turn for those guys id be grouping them and then doing like a shorthand roll prolly. Iirc a few systems have concepts on how to do that to increase pace. But yeah eventually you do move beyond certain enemies
Unless you do it elder scrolls style where the next "bandit" you encounter is wearing enough gear to buy a kingdom
Well that’s the thing. Troops and swarms are that grouping
"Bro, why are you still a bandit, you're in full daedric gear and literally all of it is enchanted"
i wonder if theres something to alaen's thought about armor save vs reflex save; potentially switching em around for the troup in question. Feels like players with good reflex eventually treat troops as a non thing
Yes as that's what me and my friends typically run as our system of choice.
Troop fights are generally rare enough where it's not an issue, and this also only kicks in at high enough levels to where some classes have thier +1 degree of success effects for specific saves
So like 7+
There are also troops that do target other saves, it's just more rare
Yeah troops are a sometimes thing
You’re probably not gonna use them enough for a player with great saves to have a clear advantage, especially if you match them with other single-character enemies that are also a party-level-appropriate threat
They aren't particularly exciting enemies to fight over and over
Cause ideally those give you other angles to approach PCs troops are weak against
Pretty much every troop stat sheet is big hp pool, decent AC and saves, weakness to aoe, melee attach against reflex, aoe ranged attack against reflex, and 1-2 special attacks of varying interest
They're generally fairly attrition heavy fights because of the high hp and guaranteed chip damage on attacks
Not really something to flex tactics or show off cool spells or anything
I have a feeling my party of three aoe-spamming casters and a alchemist-archetyping thaumaturge will feel differently about that area vulnerability
But yeah mechanically they seem to fit a specific niche, from what I’ve seen
That party would definitely tear through them, thought it still doesn't make them a particularly interesting fight outside of enjoying big damage numbers
More on the showing off spells end than tactics end, really
Yeah
It helps, but the vuln IME only partially makes up for having only a single target
love of the game
The Thaum will probably have a great time against troops, the casters less so
When we faced troops in a game I was in, it was still me as the Fighter dealing with them mostly
Troops do thrash casters with low saves sometimes
oh also, i guess meta question about playing. Is the primary pressure I should feel as a player be time availability? It's been covered frequently that like... parties can generally heal themselves up with very little trouble between fights
and that fights assume player will always be at or close to full health
effectively a non caster can fight a near limitless number of fights in a day given some time to heal inbetween each one
and in turn, the main tool the GM has is defining how much time we really have before more pressure is applied
cause its otherwise somewhat difficult to "wear out" a party it seems
Other than spell slots, yeah there's no need to focus on party attrition
If you want to stop people from healing, apply time pressure. Otherwise don't worry.
so my GM's main tools of like developing consequences is sort of like "How much time is this all taking, and what happens as a consequence of using up time"?
i.e. villain plan advances if you spend too much time meticulously patching up between fights with his castle guard or something
is there a way to mechanically account for balancing when a group foregoes healing or only takes a much shorter period of time to do less healing in order to go faster and goes into the next fight injured?
not exactly
I know like... at low levels treat wounds has a limitation of time for example
but you can basically assume that it makes a fight slightly harder
if you go into a moderate fight while only at half HP for example, it will be more difficult than a moderate would normally be
one thing you can also do for attrition-esque stuff, is chaining multiple easy fights after each other
yeah that came to mind
or like, patrols on clocks that move around based on passing time. Say you stick in one spot for an hour and half of healing up and resting, 30 minutes in you might get attacked unless someone is looking out
getting interrupted might be a sometimes thing, but would give a dungeon a sense of tension
I generally assume that my party can full heal in 30 minutes with thier level of medicine investiture
in general I recommend working more with Low or trivial encounters when not giving a lot of time to rest
Like once someone has expert/master medicine, ward medic, and continual recovery, 30 minutes can heal each party member for like 60+ hp
my group probably doesnt play optimally, but we're habitually taking like an hour to repair and heal up
though in both cases we did that, our healer wasn't present so it was just me as a champion laying on hands and treating wounds
but yeah we're still dealing with the time restriction on non magic healing for the most part
we're just hitting level 11, but also just went on break so our gm can be a player in a different game
Continual is key to healing up quickly if you rely on Medicine
I do at this point honestly think Continual shouldn't be a feat
it's just too much of a tax
just make it baseline
we've got an oracle and me, they have the medic dedication but i dont think they have continual and might not be aware of it?
Continual Recovery, it's a Medicine skill feat that requires Expert in Medicine
and Ward Medic too, which is the same
Continual lets you Treat Wounds every 10 minutes
Ward Medic lets you Treat multiple people at once
ward medic they have i think, but not continual
i just have lay on hands since i figure i was a back up healer
If you have those two skill feats then you're set
yeah its pretty decent and let me fill for downtimes when the healer couldnt make sesh
I played an Investigator that was super specced into Medicine, and I could easily heal our entire party to full in like 10-20 minutes
means we werent caught with our pants down
but I also have like, every Medicine skill feat
and Forensics bonus
did still mean i needed to take like an hour of a heal per ten minutes on each person
Continual, Ward Medic, Godless Healing, Mortal Healing, Forensics extra on Treat Wounds
i think the fights we're having are in a decent spot? We generally have a front liner get knocked down at minimum in any major fight
that's not unusual in a Moderate+ fight
my kineticist in blood lords is a back up healer with battle medicine and stitch flesh
Damn my fotrp party has only had someone go down like once
Kineticist with Water and/or Wood can also be an insane healer
i went with metal for theming xD
...maybe I should build out a Water/Wood full support Kinet at some point
wish the pike was cooler and not a simple weapon...
honestly, give its a fantasy game, but the pike is a strange weapon to use for interpersonal skirmishes/combat and/or dungeon delving
then again theres a fair share of weird weapons to use in that context
yeah
making my players fight a rajang from monhun
Question when you do import monsters from other settings, do you add in a lot of movement/ knockback and so on to make the space more dynamic?
And/or to reflect the monster hunter experience?
I often find existing monsters to be very "I stand here and fight"
Tbh 2e isn't exactly a great game for super dynamic, acrobatic combat unless your party very specifically builds for it. Making more dynamic maps to fight in can help though.
my parties also move around a lot anyway tbh
I was thinking a lot on just like... "big things send you flying" just kinda makes sense
Moving is good! It's just not like crazy mohun movement stuff
Look for the knockback monster ability or whatever it's called
what I think I actually want is cooler spear that doesn't feel like I'm gimping myself
breaching pike feels really, really weak
it's as good as it gets in one hand
or do you mean specifically a spear type weapon?
Gill Hook is a spear and very good, but 2h
yeee I basically want to play a hoplite kinda character
1h reach is really strong but
for a d6?
youch
look into the warrior of legend class archetype
1d8 is the best damage you can get on a 1h weapon and reach is always at least 1 step lower than the max
Reach is stupid good in pf2e because attack of opportunity is punishing
For one handed weapons don't you only go up to a d8 in most cases?
Oh someone already said that
I mean, d6 seems fine when you have the benefit of reach tbh
I feel like a hoplite doesn't need to be doing the biggest damage to engage with the fantasy personally
mayb
as long as you aren't wielding a shield
very unfortunate
Yeah, the difference in damage between 1d6 and 1d8 is more than made up for by reach imo.
Literally 1 damage, on average
tbh, i think spear and shield, even without reach, is plenty good
its not min maxing or anything
but if you choose appropriate enchantments and feats n such
it'll do you just fine
... wait the Achilles class archetype can't use a shield
wtf
yeah warrior of legend is
the biggest concept vs mechanics L I've seen on Paizo's part
LOL
Which fucks with Fighter Proficiency
Wowzies
I continue to be baffled that the weakness is against piercing specifically
Like ... okay yes achilles, shot with arrows, got it
Also frequently immune to spears!
And like, "legendary hero with a polearm" isn't just Achilles. Where's Lu Bu and Cu Chulain, for instance?
This is like a whole category of troubled weirdo with temper problems
Maybe it's just me not understanding Pathfinder, but this doesn't seem very useful to me
Don't you choose the physical damage type?
Oh, you're right
I still don't think that's a ton better
But it is less specific, you're right
There's other feats that go along with it that play off the theme
Give a player immunity damn it
It's not a super powerful archetype but it has cool mechanics
I just wish it was about spear and shield
Using doomed as a resource is awesome
Yeah I fw that
It is but it's not a resource you can meaningfully control
It's just "did the AP/GM decide to give you an enemy who triggers your doomed this fight"
The archetype gets some options for that
The feats give more ways to manipulate it
I'll say the same thing I said when Warrior of Legend came out: it should let you choose an enemy at the start of the battle, and give you weakness to them
Gotta read the whole archetype
just spent a while looking through oracle curses and found this one and thought it was really fitting for the character. the vermilion mother is a decay subdomain deity, plus replacing natural plants with dangerous ones seems fitting, unless im misunderstanding the vermilion mother, which i may be given that ive only managed to find a couple of sentences of lore on her
The thing is is that's just awful for every solo boss fight, of which there are many in published APs
I read the whole thing, but it's been like six months and I did not memorize it on account of finding it to be poorly designed
It let's you dual wield with a 2h weapon and the haft
Which is in theory pretty good
But there's a bunch of small issues with it
What's the reason I would ever attack with the haft, though?
Like the weapon type proficiency thing
ok wait, this one is also really fitting, god there are so many curses that would work well for this character idea
Two-weapon fighting feats
Also, no they don't
There is nothing in Warrior of Legend that lets you voluntarily gain doomed without a hit triggering it
https://2e.aonprd.com/Feats.aspx?ID=7238
This would be pretty good on a rogue or flurry ranger
The momentum of each of your attacks feeds into the next blow in the routine, creating a brutal rhythm that enables you to give your target one continuous beatdown. Strike twice, once with your weapon and once with its haft. Each attack counts towards your multiple attack penalty, but do not increase your penalty until you have made both attacks...
The main benefit of haft-striker is that you can either do two-weapon fighting with a maul, or you can do two-weapon fighting with a reach weapon for reactions
Not amazing but playable if it's the vibe you want
Both are solid benefits, although tragically the agile on the club end means dual-weapon warrior barbarian doesn't get a ton of mileage out of it
I mean it's against a physical damage type of your choice
But agreed
I want to like Warrior of Legend enough for it to annoy me, basically -_-
and tbh if I wanted to do Achilles I'd probably do a barbarian
Rage of Achilles and all that
If I wanted to do Achilles I would pick a different mythological hero (this is a joke about being sick of Greek stuff, not at you lol)
I also would have fundamentally designed the archetype differently
Having it be polearm specific does it a disservice I feel
Should you have a signature weapon? Sure
It should be one of the player's choice tho
I agree
For all that "guy with pole weapon" is a very common version of that mythic figure
There's no reason to enforce that in-game
There are also several cursed (or Doomed, Paizo) heroes in Norse myth
Who are specifically fucked over by picking up a sword
Beowulf, some guy whose name I can't remember but whose most notable trait is 'self-victimizing asshole'
Grettir
that's who it was
The c*nt
Oh yeah cursed sword guy would be a thing to do with a relic archetype
I’d love to see more of those
Wasn’t there one all about turning into a bear? Was that any good?
I have literally no idea lol
but my point was more that like
cursed hero weapon variety Paizo! xD
Are you thinking of that one artifact archetype?
Yeah
The idea I came up with for haft striker, that I've actually played and to pretty good effect
Is maul precision ranger
Flurry is the first thought but
Why would you build around spamming a d4
What I went with is double slice off dual weapon warrior
So you haft up on a maul, and double slice
If you don't land the d12, you have a chance to 'save' your proc with the d4 followup
It also means, if one attack crits and the other doesn't, you can apply the precision proc to the crit to double it
It was a neat build
I never got there but once you get dual weapon onslaught it goes crazy
Cuz if you miss both you just
Do the damage of the maul strike, precision proc included
I wish haft striker let you pommel strike 
But that feels really solid
(I know why it doesn't, there's other feats for sword I believe)
Ranger is pretty fine I think
my only wish for Ranger is that Outwit got some extra skill tricks inside the class
Outwit kinda feels very incongruous with ranger tbh
Not the idea, but the execution
It's
Weird
I def get what gka means
The scaling on precision is so weird and basically strong arms you into getting a companion
'Ah yes, I am going to feint on my ranger'
A lot of it's feats are odd
Precision is fine tbh, but it does very much encourage getting a beast companion yes
And this is coming from someone who played that maul ranger for 8 levels and loved it
my hobgoblin mastermind is about to start taking combat drugs and blowing shit up, let's go
Oh my god you can Sneak Attack with Bombs???
Yeah of course
AAAAAAHAHAHAHAHAHAHAHAHAHAHA
wait does alchemist arch's alchemy level advance as the class does now?
It used to not do that right?
it used to be slower yes
now it's just at your level
but you also don't get the renewable versatile vials
that's a more than worthy tradeoff I feel
'occasional giant bomb, flexible elixir, or mutagen' is what I'm after
Alchemist archetype gives you some solid daily resources, yeah
Also really helps sell my character's style in particular
a preparedness-focused former leader of men who can make best use of limited resources
He's a hobgoblin and former member of the Ironfang Legion who served as the leader of a saboteur-corps, kind of like the roots of the SAS
You can also get advanced alchemy at pretty much alchemist levels with a bit of feat investment
Alchemist and Inventor dedication are both great “I don’t know what to do with these feats” pickups if you have decent Intelligence
I specifically planned to take alchemist, even went with int kas for mastermind rogue lol
If you have the free space, inventor with armor innovation
Is really nice
But of course rogue has so few dud levels
Technically a video game question, but Wrath of the Righteous is 1e so I'm posting it here. How good is duelist as a prestige class? Thinking of going rogue/duelist for my Trickster run
It's not very good
Damn.
What difficulty are you planning on?
Normal, probably.
Might bump it up since I'm very nearly done with my first playthrough and I'm actually used to the game now.
Definitely not going Core though. The balancing is too sadistic for that
At normal, you can probably get through without optimizing much. I know Alaen got it with default party levelups, for instance. Straight unchained rogue is surprisingly strong, you could do worse than just running that the whole way through
Vivisectionist alchemist is excellent if you want to bump the power up a bit and not overlap with Woljif
Might give that a shot. I was hoping for something similar to 2e's Swashbuckler but I've never done alch before
My current Azata run is as a sorc, which is a lot of fun but dear god was the early game hell
Modified panoply of the Ironfang Legion's Barghest Corps, 6th Squad, worn by veteran of the Ironfang Invasion and new member of the Pathfinder Society, Darchahk
"He goes invisible!"
"And then?"
"Good question!"
that's always how it is lol
moreso he is stuck and cannot move
He goes invisible and takes the circumstancial bonus to AC i guess.
pretty much yeah he gets the flat check
he is trying to run away
and we are throwing hands and tryna KO him
Tartuccio is a bitch ass mfer
we are just beating the shit out of him
Omfg that's great
we have cuffed him and we are going to let the kobolds decide his fate
Similar to a chakram, chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is small and light enough that up to two can be worn on each wrist; a chakri worn on the wrist is reload 0 instead of reload —.
Ooo
See but this doesn’t let you have a throwers bandolier with 200 shurikins that get runes and don’t need returning
It doesn't, but it's good to start with
40 ft range, recovery, thrown, reload 0 on the first four
Then you switch to shuriken
My group is doing a oneshot where the theme is stereotypical pathfinder society characters. I am the only one who hasn’t played a society game. Other than pure minmaxer, what should I play?
'newbie', I suppose?
I haven’t played PFS but I chatted with someone who did and she said the big ones were
- Rogue
And - Hyper generalist self sufficient “works in any comp or alone”
I'm actually using this in my Kingmaker game atm! Saves a Property Rune space, and (in theory) can give you a ton of versatility for per-weapon stuff like Talismans or Precious Materials! Biggest issue is, (as far as I know) you can't actually use a Free Action to "Reload" and draw one, the drawing just happens as part of the attack, so they're not usable for anything that specifies "wielding a weapon with Reload 0," which is a real shame
Relatedly, is there any sort of limitation, aside from gold and common sense, to equipping spellhearts onto multiple weapons, like a ton of throwables? I don't think they're Invested, and while it'd make using their On-Strike effects hard because of no Returning, it feels like an easy enough way to get a collection of cantrips and daily casts without needing to hold them like a Cantrip Card or Wand
Would be fun to do a game where everyone is dual-classed with exemplar
Just finished the prologue in Kingmaker revised
Is the age of lost omens still going in the time of starfinder?
Organized play PFS, or in-universe PFS?
Organized play
quick question, i just did some lore research and wanted to ask this:
my character concept is an unwilling oracle of the vermilion mother who did something to anger her and is now being tormented in nightmares and such because of it. i found a very interesting race, duskwalker. duskwalkers are given a second chance at life by a psychopomp, normally out of respect. sahkils like the vermilion mother are psychopomps who dissented. could this be reflavored to be something like my character did something to anger the vermilion mother in a previous life and was brought back to life as an oracle of her as a punishment? or would that be too much of a stretch? normally i'd ask my dm but we're all pretty new to pathfinder 1e so he's not very familiar with the lore yet (i probably wont choose duskwalker as my race regardless, sadly the stats don't line up very well, but i'm still considering it hence why i'm asking this)
IMO there's no reason to constrain yourself to someone else's lore if there's something you're excited about.
Like D&D, you can play fast and loose with PF lore as long as your DM allows it, so just ask them.
alright, thank you
You could also use the revenant background here
ok i should clarify, we're doing a 1e campaign, and i looked it up and as far as i can tell that's a 2e thing
Ohhh
wait, i'm doing some research, does 1e not have any first-party background/origin/etc equivalent? i'm so used to dnd that coming to a new system and seeing that it seemingly doesn't have that is weird to me
There’s traits but not full backgrounds no
ah, i see
is there a list of the special duskwalker 1st level feats that depend on how you died?
or are the chance death and deliberate death ones the only options
there's also lonely death and willing death
ooo, lonely death is both really fitting in terms of flavor and pretty useful, i think ill grab that
Man
The more I look at
Weapon Damage Die really are like
Not really something to worry about
You lose so little damage between steps lol
It’s like -1 damage per step per die
-1 average damage, -2 damage cap
It's one of those little things that adds up over time
Like there's feats that give a +1 per weapon die to damage or some such and those are generally considered pretty valuable
But yes, going from 1d8 to 1d6 is not the end of the world
I still wouldn't really use a d4 as my mainstay on a weapon swinger but I'll happily go d6+(desirable trait) over d8
my friend cant find gorilla stance on pathbuilder
is there a way to have multiple summoned creatures out
use cackle or equivalent free action sustain effect to sustain the first summon, then cast a second summon
You can maintain a spell with hardly a thought. You immediately gain the effects of the Sustain action, allowing you to extend the duration of one of your active spells.
interesting!
i'm thinking of playing as a summoner next chance i get and im basing this off V from DMC 5 where his whole gameplan is his 3 summons
Possible alternate way of handling this might be a summoner with some animal companion (or similar like clockwork reanimator) archetype
or at least that feels closer to V's vibe where the 'companions' in question were pretty durable, persistent characters and not like
disposable minions
are you able to have multiple pets out at a time?
my goals are basically to have a few little dudes running around i can command to kill stuff
A summoner with an animal companion will have two extra dudes on the board at all times
Beastmaster can eventually raise that to three at like 16
though you will have some extremely wacky action economy and probably annoy your gm lol
Having 3 summons at once is only possible on witch, but summoner + beastmaster can get 3 minions
Ostilli Host could make for a good substitute even though its not a literal guy on the board
Eidolon + animal companion + summon is doable, but your eidolon wont get a ton of actions because you share with it
or a liturgist animist could flavor different spirits as manifesting a bit more visibly
though this topic actually has me thinking: What class do people think is the hardest to actually pilot? Like, alchemist and kineticist have kind of a dizzying array of building options but when you're already built and in a fight what takes the most finesse
the most I can think is just spell substitution wizard having the potentially 'most' options
and I guess to an extent it just depends on what sort of particular build and archetypes you're stacking on
Ostilli Host is pretty cracked on basically anybody who has a third action free frequently
It is spring. We are supposed to get the spring errata some point in the next few months. do you think we'll get it in May for Paizocon, or do you think they will wait until June like how they did the fall errata in December?
is there a reason to have a shield if your build probably wont have space for the action econ for raise shield?
Are you using that hand for anything that the shield cuts off? If not, is the bulk an issue. Otherwise, it’s a very cheap defensive action.
probably not, was mostly considering getting a flail and using intimidating strike for a build. Trip+Intimidating Strike would be basically all my actions
What if someone else in the party demoralized them? What if they are mindless?
Also, if you are only going to trip and intimidating strike, why not use a 2 handed weapon with trip?
At minimum, get a warflail if you need the sweep and disarm
Plus that would let you take spam down to greatly reduce map
if you manage to get reflexive shield or shielded stride or something like that
meteor hammer my beloved
or guisarme
So, there was a PF2 Crpg kickstarter that failed today (the one made by the Reddit mod that called everyone who wanted to play a ninja racist). However hours before it ended, over $100,000 USD was donated between 11 people
At best this smells like some weird ego trip. At worst this looks like fraud or money laundering
Weird
it didnt technically fail, he ended it early
Yes, but I refuse be believe 11 people giving $10,000 just randomly came in at the end by pure chance
definitely
i imagine he's going to come back soon with a higher goal, because people were rightly suspicious of the goal being only 300k (which is extremely low for a videogame especially one from a studio that supposedly has 18 employees)
(just the KS cut makes it 270k, so at best, 40k per person for ~4 months)
Sounds sketchy and/or the devs don't know what they're getting into
both!
I think a frequentl play for kickstarters is to use 'look we got X backing' to try to convince a publish to pitch in the rest of the actual budget
which would also explain a desire to inflate the end total
the smart move is to talk to a publisher first
"we're gonna do a KS, our target is X, we expect to get Y, how much can we get from you for some cut of the profit"
(if Y is not significantly more than X, you should not be doing a KS)
the ks video isnt even remotely impressive btw, it's like 4 models and 3 animations repeated over and over
300k as a goal just... smacks of a project that wont succeed
with that many employees
This was also their first game right?
Thats a lot of employees for your first project, particularly one with such little to show for it during the kickstarter
$300,000 could make a great CRPG, just with a team of like 5
Was dead the moment it turned out that panda dude was head of the project
they have a rep or something?
They were a mod who was a major character in the Tian Xia World Guide fiasco, where before its release a post was made telling people not to be racist and not to practice orientalism by being annoyed by a lack of samurai/ninja, which definitely soured peoples excitement for the book. He wasn't the mod who made that post, but he was power trippin and banning people left and right while also making some very patronising posts (see below)
https://www.reddit.com/r/SubredditDrama/s/7X6YAjCHtK
People were really excited and the moderators began an unnecessary flame war, and panda dude decided to respond to one person with "Hey buddy, it's big and scary, but some people are affected by a little thing called racism, I'm sure that's hard for you but you should learn to be considerate of others 😁"
A paraphrase of course, the original comment was significantly worse
i didn't even know there was a controversy/fiasco around the tian xia guide tbh
i was just excited about it
There really wasn't a controversy until this. They weren't responding to much of anything
Also the guy thought Ninjas originated from 1960s James Bond
🤔
I think this bit wasn't really the main problem. It was deleting and everyone who called him out on it
Yeah nah but he flat out believed nothing like Ninjas, the concept, the word, the profession, ever existed in Japan until Ian Fleming invented it
Its not a major thing but it's a very weird and wild detail
Calling racism but also the only valid source he considers is a white dude, books in the Japanese national archive are mistranslated and not legit
Ninjas as a dedicated profession might not have existed, but they absolutely existed as a trope.
Like the stereotypical ninja outfit is a Japanese stage hand outfit, because some Japanese playwright had the idea to disguise the super sneaky spy or assassin as a random stage hand, and it became a trope
Was being a ninja not a dedicated profession?
(I know this is a historical question but its being sparked by this convo)
ive seen assertions that the popular image of them never existed historically, but its generally accepted that shinobi have been around since around the 12th century
Yea, it depends on how you define ninja
