#Pathfinder
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Like when one player was informed an evil serial killer was on the train we’re on and didn’t tell anyone else due to personal reasons
Ah, okay, that makes more sense
And that player still made a trap in his room for said serial killer because he passed a perception check to know the other PC was angry for some reason
Ah, right
Yeah, that's metagaming
I think offering ideas OOC to that character would be fine, though
Yeah my Ex once had someone in her first-time-running one shot mystery adventure find the adventure she was running, read the whole thing, and then immediately use that knowledge and openly spoil the twist
Jesus Christ
I think another thing is that the GM goes with once per hour, one random player gets a Hero Point. It is how rules are written, I personally give a Hero Point out to all players every hour
Demons (and fey) being weak to cold iron is in the item description so like I don't that's supposed to be secret knowledge or something.
That's more a difference of opinion/GM style though
Was the Cold Iron bomb the first one tried?
Honestly can't remember, might've been
Still, they were applying metals to their bombs with the other creatures
So, playing Strength of Thousands
We're on the ||skyship, we started the fight with the Formian Queen, our counterspell-focused wizard throws a detonate magic at her, breaks the dominate, fight over XD||
Oop
Actually, I think the academy training paid off in this case
Plus ||you still have the king of bitting ants||
||Not for the Queen it didn't||
||the queen never went to school. Is she even educated?||
can magus spellstrike with thrown weapons
Well, that's terrifying
Note: You can with Starlit Span still!
You may choose to treat your ranged attacks with thrown weapons as melee attacks, using your melee attack bonus, including Strength bonus, feats, and other modifiers to determine your attack bonus as normal, but applying standard modifiers for range penalties. Attacking into melee, through cover, and other situations that penalize ranged attacks incurs the standard penalties. In addition, you may apply 1-1/2 times your Strength bonus to damage if you wield the thrown weapon with two hands, and you can use the Power Attack feat with your thrown weapon attacks.``` Things I wish was in 2e (or Pazio only 1e, tbh.)
There any way to make a sword and staff-wielding spellcaster in PF1e
Uhhh... I guess a really bad Ocultist build?
You really want a free hand as a non-Occult caster in PF 1e
Actually, 1pp only, or 3pp? That will rapidly change how feasible it is.
3pp?
Magus... I don't remember if they got a twf archetype
3rd party publisher
Since I can think of 2-3 different options in 3pp.
Legendary Magus (a re-write of the class by Legendary Games) has a subclass for twf, Spheres of Power doesn't require its casters to have a free-hand by default, and also Spheres of Might makes up for the fact that Sword and Staff kind of sucks as a style, even without casting.
Huh, apparently the GM is using legendary classes
Gestalt too, interestingly, apparently this is a REALLY high power campaign
Oh god. I like some of them, but some are also just insane.
Wizard did not need buffs.
"Hey let's take an already cracked class and make it EVEN MORE CRACKED"
Legendary Hunter's just badly written.
But Legendary Magus is pretty solid and reasonable. Legendary Medium is kind of busted in Gestalt.
Yeah. It's a case-by-case basis.
(L. Magus trades the burst damage potential of spell-strike and the simple buffing of the arcane pool for more interesting things. It also gets more combat styles than 1-hander only.)
Very nice
I'll take more versatility over big bang spellstriking
...what to gestalt it with though...
Maybe a bloodrager, that seems funny
Magus pairs well with a full BaB class, and has somewhat free swift actions.
True, fighter'd probably be my best bet
Bloodrager maybe isn’t a good bet, since rage kills magus spells.
Does bloodraging only permit bloodrager specific casting?
IIRC yes
Fighter’s the generically safe option.
Fighters are never not useful
Slayer is also good, Occultist can fake being full-BaB with trappings of the warrior
Oh wait is this 1e or 2e
PF 1e, so… that’s a less true statement
Ah, fair enough
Though the Legendary Fighter is pretty solid
Thought we were talking 2e
Naur, if this was 2e I'd be cooking that harebrained Twisting Tree magus sword and staff build
Legendary Medium gets some pretty insane stat buffs, which are… not completely insane in normal rules, but go wild in Gestalt.
I'm guessing legendary wizard would let me get up to
Shenanigans
Tomfoolery, perhaps
Probably. I haven’t really looked.
Maybe even bullshit
You’d be a lot more magic focused.
Oh. How dedicated are you to using the staff as a weapon? The feats for staves kind of suck.
1e fighter does have some good tricks late in the system's life.
Not hugely? I would like to mix in stave and sword in equal measure though.
I'd like to get up to some Gandalf bullshit
https://metzo.miraheze.org/wiki/Tome_of_the_Magister Here’s the L. magus subclass focused on using its spellbook as a shield.
And here’s the TWF subclass
Honestly, I’d ask your DM if you can fluff your tome as a staff.
Are staves that miserable as weapons?
Uhh, I suppose not, though IIRC they aren’t meant for TWF
Which makes sense
They’re not great without outside help.
There’s some great Spheres of Might equipment sphere support for them though.
Right
What would my best bet for a sword be?
I assume a bastard sword? Since it's a one-handed d10 weapon.
Wouldn't a fighter end up being capable of wielding it one handed though?
Not 1e.
Hm
Though there’s an option or 2 to pick it up more cheaply.
Such as?
Only really wanting a bastard sword because one, d10 vs d8, and two, that is absolutely a bastard sword in this man's hand
Legendary Fighter has an archetype, IIRC.
Tengu as well.
But the +1 damage on average does not matter.
Tengu still gets proficiency in all the good shit I see
...actually
Isn't there a feat that lets you use two handers in one hand
Probably. It’s almost certainly not worth it though.
Shelyn’s Brush and the 3pp 1 handed polearm feats are fine.
Hm, true
I helped write Legendary Shifter and Legendary Samurai ^^
... I did it, I did the worst thing
I retrained my animist out of Time Mage and into Ghoul and Sixth Pillar
I hope your reach is 45 feet because I'm backflipping away from any and all reactive strikes >_>
Has calculus been discovered yet?
I'd have to imagine it has
I mean, it was discovered in the 1700s. It not being discovered would not be unlikely
Has anyone in pathfinder solved the 2 body problem?
Given there's a link to 1900's earth, there's probably some intellectual trade going on
I feel like there’s some aeons that do orbit/astronomy stuff, and their worshipers likely have.
heeeyyyyy I'm not as reputable of a source for homebrew given none of my stuff is published, but
I have also made a sword & stave class
for magus
I mean, there’s like one princess, who probably doesn’t know calculus
This is pf 1e stuff, right?
Since that's what Wamly was building for IIRC.
Baba yaga probably knows calculus, but she isn’t telling anyone
Hey even if it's for 2e I'm interested
She's got other Russians who are working on a train line
Hybrid Studies Alloyed Arcana Source Ianthe the Kobold’s Homebrew Emporium Even during your martial training, you made sure to never forget the power of the arcane, weaving the use of casted spells into your fighting style. Even as magic is channeled through your weapons to empower their strikes,...
hi all my magus homebrew
Statistically, what are the odds that any of them know enough calculus to teach it?
This is early 1900s Russia, who was generally a backwater nation
Seems good, looks to emphasize using a stave as a casting tool more than a bonking implement
And there’s like less then 100 of them
ye, definitely more that kind of gandalf/warhammer wizards stuff
I don’t think you need calc to run a train
To give a wizard or other scholar enough info to figure it out? Probably.
Nah Gandalf used his stave to bonk stuff plenty, remember the one scene in the Hobbit where they're escaping the goblins?
I mean I would tender that is to keep them away since it's a long stick, and not as a lethal implement
but that's splitting hairs
thank you lol
I had a cool idea for a staff where its more like a lacross staff that flings spells
But I think likely routes to Calculus are more likely a Wizard school, Alkenstar doing something, or just asking the Mathematics and Celestial Mechanics Aeon minor deity.
look at how perfect this is for an aasimar aldori magus
Have you considered the funnier option, where they still don’t have calculus even in starfinder
They just don’t know how orbits work
By the 1700s Russian mathematicians were well past calculus haha
Nikolai Ivanovich Lobachevsky (; Russian: Никола́й Ива́нович Лобаче́вский, IPA: [nʲɪkɐˈlaj ɪˈvanəvʲɪtɕ ləbɐˈtɕefskʲɪj] ; 1 December [O.S. 20 November] 1792 – 24 February [O.S. 12 February] 1856) was a Russian mathematician and geometer, known primarily for his work on hyperbolic geometry, otherwise known as Lobachevskian geometry, and also for h...
One example
Yes, but did the mathematicians get isikied?
No, isekai isn’t real
Oh hey, Lobachesky! Topic of a great song.
There is a very limited sample of earth people on golarian
There’s engineers though, who would have learned it
The odds that out of 100 or so people, what are the odds one of them knows calculus?
1e damage dice don't scale with striking runes or anything
Russia was somewhat behind the times, but at least for the upper class was still well educated, IIRC.
“Russians are too backwards to know calculus” is stupid is what I’m saying
Do they not?
So ultimately a d10 and a d8 are no different
There's no runes at all
The only time damage dice really matter is when you're doing oversized weapon jank
Then they matter a lot
Weapons are just +1/2/3/4/5 and have special properties like flaming which subtract a certain amount from the overall bonus
I don’t know the song we just had to bang our heads against his stuff for a bit before Einstein haha
So a +1 flaming sword is equivalent price to a +2 sword
@vital kiln if you're doing a gestalt game make sure that all the players are on the same page about the amount of optimization they're doing because the difference between a good gestalt combo and a bad one is massive
Like game changing differences by level 3
Aye, can do
I mean 1e at base is terrifying, gestalt is just positively eldritch horror
You can get up to some absolute chicanery in 1e
Gestalt in 1e easily gets to like all saves and AC getting a bonus from the same stat and having full BaB and spellcasting
Monk paladin and sorcerer paladin are both gross
Aye
Or dragon fist monk / sorcerer
I've seen how bad 5e gestalt is, knowing PF1e its gestalt is just an "I Win" state
Yeah, I can Imagine
Non gestalt becomes rocket tag around level 11 or so
Gestalt is similar but the players usually just end up with almost no weaknesses
So you're offensively marginally stronger but you end up with no bad saves, high hp, good AC, max accuracy, etc.
It makes encounter design a nightmare
Aye
Sounds about like my experience with 5e's gestalt
You'd get a wizard eldritch fighter combo and suddenly you have the spellcasting of a wizard with a fighter's inherent tankiness and it ended up just being goddamn near impossible to do anything because they always had SOMETHING up their sleeve
What AP book name spoils the most?
Return of the Runelords
Book 1 of SoG “the summer that never was” ||kinda spoils the entire AP, as the summer never actually happened||
"Rasputin must Die" is pretty self-explanatory
SoT 4, doorway to the red star || I mean, what else could that possibly refer to? ||
Extinction curse technically refers to ||an event that only occurs in the last book||
Sky kings tomb 2, cult of the cave worm ||ok, I haven’t actually played this one, but golly gee willikers, I wonder who the antagonists are? The farming guild?||
||Yes, actually. You work for the Cult||
Edgewatch 4, assault on hunting lodge seven ||really? Are we really expecting to not know the events of this book?||
||it even tells you which hunting lodge it is.||
||Hey, the second and third time that Rasputin must die might come as a surprise!||
I realized that the entire villainous cohort that serve as the BBEG and his lieutenants that the party in my campaign next session will be fighting tomorrow are spellcasters of some variety
The BBEG is a Vilderavn that I have tweaked and given Path of War abilities (but still hexes like an 18th-level witch and has a decent amount of SLAs as well), his lover is a Wild Hunt Scout who brought a Steed and two Hounds (all of them have SLAs, even if they're just utility and probably won't be used much), there is the asshole quickling bard (quickling bard 11), and a human occultist collaborator (occultist 14, with PC wealth)
If we had a superstitious barbarian in the party they would have a field day.
Fuck me building a high-level occultist has a lot of stuff to do
Implement schools times spell levels known just to get spells known...
That’s the 1e thaum right
Sorta
I remember the occult classes were extremely dense lol
The Thaumaturge took the implements, but the Occultist was an actual spellcaster
Setting this one up to be support caster, lol
The good thing is, as far as NPCs go, because Occultists get more spells known per level than any other spontaneous caster, once they get to this level, I can take RP-focused spells and not have to worry about it compromising the character
How many do you have?
This NPC has 6 implement schools, so 30
Sorcerers cap at 5 per level
Also, you always have a large suite of high-level spells, since your implement schools get you one spell per level
The Occultist list isnt as expansive as a wizard's, but it has the important bits
Also, Talismanic Implement, which is a level 3 Contingency, lol
Oh, boy
Downside is it only lasts a day and drains 2 mental focus to use, so its not a good idea to spam it
I really should read into PF1
Its A Lot
But it was my first system, so I'm pretty familiar with it
I have played an Occultist and really enjoyed it, though I went full gish
I like A Lot, lol
This is also for the finale of the campaign
Any good PF1 tutorials out there?
Not that I remember, though there are a lot of good guides for the classes. You don't need to follow them, but I like to keep it as a measuring stick
Not that many, but archetypes were class-specific and could change a lot
... Okay, there are 37 classes, not counting Unchained revamps and alternate classes
Not that far off
I thought that was exaggerating and then I checked AoN tto count for sure, lol
And then on top of that I play with Dreamscarred Press stuff, which adds more classes and subsystems
Though I have heard good things about, uh, what was it... Elephant in the Room, it was a PDF collection of house rules to (mostly) simplify feat requirements in the core book
But why?
Because Pathfinder 1E has a massive pool of feats and its featlines are ridiculous
I was skeptical but I ended up liking it
Oh fuck, I just realized that one of the players is gonna have a field day tomorrow
Oh?
Her characters gets a bunch of bonuses vs fey, and all but one of the enemies is a fey
Their weapons automatically count as cold iron, they get +5 attack/damage, and can ignore hardness when attacking magic walls, when one of the occultist's primary jobs is fencing people in with wall of force and resilient sphere
And other walls
Given that I am worried because they have done NO pre-buffing, I'm okay with it
Its more a matter of evening the field
And meanwhile, my NPCs are "before combat, extended Spell Resistance, Freedom of Movement, heroism on all named characters"
(to be clear, only Heroism is on everyone, the others are the nastiest protections that each has)
Icic
And honestly, having a combat every now and then that lets a specific PC shine isn't a bad thing
The players have done research, they know just about everything the Vilderavn can do! They've met everyone else!
And ur an owlcat designer so they all have spell resist 20 naturally also
:p
I mean, a decent amount of them do because they're high-level fey
Fair I’m just never gonna not take an opportunity to snipe at OC game balance
The token human is buffing himself with the SR though

My players are gonna be pissed everyone is buffed with Resist Fire though
When a lot of them for some reason decided to load up on necklaces of fireball
(my reason is that the dedicated mage has fireball and wall of fire, so he'd definitely go ahead and buff everyone else with that, he has the spell slots)
My GM is starting a kingmaker campaign and wont let me run commander playtest
It's so joever
My tepid defense of this is that it's knowing their audience
If you are a specifically seeking out a PF1e video game, you probably have a sense of the game and its systems and how to optimize
And with some amount of optimization, their PF1e games do feel just about right
I think it's fine personally
also just because a video game can apply different standards of balance than a regular tabletop
because in the CRPG, you can just reload when something goes poorly, and you control the whole party
Yeah, unlike at the table like
our compromise is playing an investigator with an officer bend and then completely respeccing my character to commander when battlecry drops
You are expected to die sometimes unless you have real system mastery and grasp of the game
That's why ironman is a challenge mode
Honestly sometimes I think tabletop could stand to roll that way as well, at least in a limited capacity
Although this has tension against the practical realities of fights in a tabletop setting
Time spent in particular
BTW, I pulled the trigger and respecced into this + ghoul at level 18 just to see what it's like
Do tell me how it is
nvm convinced him
but he has the right to say "respec to another class until commander releases"
I mean, playtests tend to by way weaker than the final release
It should be fine
Was any class in 2e nerfed by the final release? I don’t think any did.
A feat or subclass sure, but not the class as a whole
has anyone played with the commander on foundry?
wondering what a good way to put my Tactics down into my folio is without just like, writing them down in my notes section
Custom spells
There any Ranger options that net you a monster companion in PF1e? Or something that could feasibly be reflavored into a monster?
Like a griffon or something
I am not a 1e expert but look at this https://www.d20pfsrd.com/feats/general-feats/monstrous-mount/
There are ways to get monster animal companions but it's generally gated to higher level and they don't scale the same as a normal companion
I'm guessing monstrous mount is my best bet
Monstrous mount seems way better than companion
My exemplar player just picked it up and the thousand blade thesis is so goddamn cool
Its p baller
I did see a Sable Company Marine ranger that gets a hippogriff really early
(I learned about it from WOTR which made changes to the archetype but looking around the tabletop version also gets one)
i just looked it up and thats such a cool item holy shit
i would probably use it on a gunslinger with barricade buster
just like, a bunch of them pre-loaded so i don't have to take the action tax for running out of ammo
That’s fucking rad
Commander statspread
really struggling to do everything I want to do as a commander
commander feels like it should be able to face
Actually I plan on going courtly graces
Which means I can society-int to talk to nobles
And that might be my thing
my commander character is very normal and human and literally every other character is some sort of spellcaster and like, divine and very magical
Champion Nephilim, Exemplar Half-Elf, Animinst Kitsune
You should make your character a follower of the laws of mortality
Average TTRPG party
Did the first half of the climax combat, players mostly shrugged off the lesser members of the Wild Hunt, so now just their scout is left.
The annoying bard is temporarily indisposed via Reverse Gravity, lol
One of my players was getting super angry about his stuff being blocked or circumvented, though
Which brought the mood down a lot
I am probably going to become the ruler of the kingdom
He showed up rocking form of the dragon, so the scout shot him with her blindness ray
so I think my religious choice is going to be very relevant
Either he was a dangerous melee combatant and had to be curbed, or a dangerous spellcaster, in which case blindness nullifies the threat.
Worship something completely out of left field, it'll be funny
Like one of the Silver Mount god-AIs
It is possible
I might make him atheist tbh
Being an atheist in a world full of gods seems a bit odd
In Golarion atheist means less 'doesn't believe' and more 'doesn't worship'
Oh, that makes more sense
...could be fun playing an anti-theist
Actively hates the gods for whatever reason
In FR that would get you the Wall of the Faithless
nominally this is the Laws of Mortality/Rahadoum, who reject the worship of the gods
Although the Laws do not refute the existence of the divine, they forbid anyone from worshiping or giving any form of obedience to any god or other divine being. They are most widely used by the nation of Rahadoum and were instrumental in the country's founding.12 According to those who follow the Laws of Mortality, religion represents a type of spiritual servitude, akin to trading one's eternal soul. Furthermore, faith is perceived as a source of conflict and division among mortals, blinding them to rationality. While the Rahadoumi are frequently labeled as atheists, they never question the existence of deities. Instead, they reject the act of worship, viewing the gods as potent and whimsical elites who manipulate mortals as playthings. In the Rahadoumi perspective, it is preferable to live in liberty, despite its accompanying challenges, rather than becoming an eternal thrall.
they dont really work against the gods, though
I dig their vibe but I'm guessing they're actually super mega evil big bad guys or something
besides spreading their own beliefs and banning worship within Rahadoum
no, not really
also importantly they reject all gods equally but do not reject magic
so occultism, druids, etc are totally fine, because those dont involve Worshipping Gods
Hm
Surprising
Given how radical they are compared to most of the setting you'd figure that they would be portrayed as evil
and faithful are allowed to travel as freely as anyone else, as long as they dont try to spread their faith or worship openly
Honestly I dig them quite a bit
basically, Rahadoum doesn't trust the gods
...probably because their comparison of the gods to shithead elites playing around with lives like toys reflects uncomfortably closely to real world rich people toying with human lives like they mean nothing
and they feel that mortals are better off without (having to worship) them
Honestly they aren't wrong
Wow uh
Hey I think maybe every FR god is evil
For allowing this
Lmao
“Yeah if you don’t worship a god, you get eternal torment”
What the fuck
its one of those things thats almost entirely undiscussed
and like 90% of it is from Mask of the Betrayer, which is, to a degree, specifically about how its fucked up
in BG3, Jergal Withers mentions at one point that the faithless just wander the Fugue Plane, with no mention of the Wall, but he's not exactly reliable, especially given how its indirectly his fault to begin with
Yeah that's like
Comically evil shit
Unless the gods just straight up can't do anything about it somehow, but even then, like
You're gods
You're the apex of existence
Do SOMETHING
Rovagug
Rovagug wouldn't build a wall, he'd eat the wall and then eat everything else
True
So the Wall could just be one god's effort
oh its very specifically something that one of the gods installed
Myrkul installed it to punish atheists, Cyric kept it around because hes a jerk, Kelemvor was originally described as having torn it down, then later reinstalled it because "its important, actually" and he specifically refuses to allow you (the PC) to destroy it in Mask of the Betrayer
a succession of death gods
Jergal is the original but he retired because he was bored (canonical), Myrkul, Bhaal and Bane were his successors and they split his portfolio, Cyric is a mortal who ascended to godhood and fought them and functionally killed Myrkul and stole his domain, Kelemvor was another mortal who's soul got passed around due to godly shenanigans and he replaced Cyric as the Lord of the Dead, though Cyric retained his godhood with an altered portfolio
I see
basically everyone except Jergal and Kelemvor are massive jerks
Jergal is a jerk by proxy for leaving Myrkul, Bhaal and Bane in charge and just sort of going into hiding
(notably, still a god! just refuses to actually do anything anymore)
Honestly, based
less based when you account for all the shit his chosen successors got up to
True
the worst were Bane, god of "tyrannical oppression, terror, and hate, known across Faerûn as the face of pure evil through malevolent despotism" and Bhaal, "Lord of Murder, the Faerûnian god of violence and ritualistic killing"
but Myrkul, nominally Faerun's grim reaper, wasn't much better
basically imagine if Pharasma was extremely pro-undead
and actively promoted the fear of death in all mortals everywhere
So, Opposite day, then
basically yes
part of why even getting replaced by Cyric, a major asshole for other reasons, was generally regarded as an improvement
Cyric, a man so sociopathic and narcissistic that even ascent to godhood was insufficient and he continues to actively plot to murder all the other gods so he can become the only god
....I see
which is why Jergal's "retirement" is generally viewed negatively
the most he ever does canonically is hang out with the party in BG3 and offer them cryptic advice and cheap resurrections
(because yes, Withers is a deity)
Should really hold an election to have a death god that isn't a complete tosspot wanker I reckon
Sure
You mean, switch to PF?
LN deathgods are my favourite
and his activities basically parallel Pharasma, he mostly cares about making sure the afterlife functions properly
(which is part of why Cyric "let" him take the job, because he certainly didnt want it)
I see
but yeah, Jergal shows up during BG3 as a Totally Ordinary Friendly Undead that the party just happens to stumble upon and is basically just a merchant for some metagame features (resurrections, respecs, appearance changes) but he swears hes totally unrelated to all the plot stuff going on (he's totally involved because its his fault)
and importantly, the game never tells you (explicitly) that the undead merchant back at camp is a full power deity in hiding
correct
anyway this is too much D&D chat for PF chat
and i should go to bed as well
Good night, then!
Guten nacht
Returning to the topic of Pathfinder, specifically Pathfinder 1e
Is a Fighter/Mage gestalt a decent idea for a spellblade, or am I better off just doing Magus/Fighter or Magus/Wizard?
Or just Magus?
My thing is, I wanna do a sword and staff build, but I know that PF2e's magus is VERY focused on "one big huge damage attack", and I don't know if 1e's follows that style or if it has more room for dual wielding
We're using gestalt rules, so there would be no point in just Magus alone
Maybe? But I specifically want the fantasy of a knight in shining armor with a sword in one hand and a stave in the other.
Isn't swashbuckler practically antithetic to wearing anything heavier than leather?
It can be shiny leather
Lmao
But yeah, probably Champ cross with like, Wizard
Champ Cleric would be neat, actually
Bloodrager with Champ looks like a surprisingly neat combo
How so
Exemplar with a starshot sling might be sick as fuck
I just wish there were more feats for sling weapons from archetypes
1e magus is largely about just chasing the highest possible crit range on shocking grasps
We need a slingslinger
yeah
I think a cool feat could be ranged power attack for a sling, like spinning it up
I agree
OK so I thought about this a bit and in pf1e this runs into a ton of road blocks but is doable after a few levels. At a level 1 start it might not work well for a bit.
Problem 1: Heavy armor means you'll have a high arcane spell failure chance unless you're a level 7 armored battle age magus. This means we're going to be a divine or occult caster.
Problem 2: You can't cast spells with somatic components with a sword in one hand and staff in the other. This means you either need to be an occult caster, have a feature like the warpriests fervor, or get an extra free hand via mischievous tail or a 2-level alchemist dip.
Problem 3: to effectively use both weapons, you'll want to be using two weapon fighting feats, which will require high dex, which your armor will negate most of the benefits of. To get around this you probably want to be a fighter (legendary fighter if the gm allows 3pp since it's less bad) to use armor training to increase the dex cap of your armor. (armored battlemage magus) also gets this at a slightly slower rate
From that youre locked to either like a funky occultist or psychic/X build which could be good if you're willing to learn occult magic stuff, or something like armored battlemage magus/X with a tail or extra arm or fighter/warpriest
Or use still spell metamagic on literally ever spell you cast I guess.
Oh lmao it gets even trickier because you need quarterstaff master to even wield one in one hand
Legendary Magus can fairly easily fix problem 2. I… know there’s random 3pp ways to do str based TWF, but I can’t recall them off the top of my head, other than L. Ranger.
Ranger and slayer can both do it, true
I… think? L. Magus has tools for problem 1?
Slayer/psychic would do everything other than heavy armor.
Normal magus even eventually gets to wear heavy armor while casting but not until 13
I’ve never really done a heavy armor build but I think it has a good arcana or two.
Armored battlemage gets medium at 1 and heavy at 7
Legendary Magus can spend an arcana (class talent, 1 every 3 levels, I believe there’s a feat for extras.)
And that arcana’s available at level 3
Slayer/magus could work but you'd need mischievous tail I think for somatic components if you're willing to wait a bit for heavy armor
Though twf with a 1h quarterstaff via quarterstaff master means you really really want a light weapon in your other hand so like a shortsword
It's a surprisingly difficult build to make come together
L. Magus can also fix the somatic components thing - it has a bunch of "Eldritch Tomes" (fighting styles), and a lot of them just say "while using this tome's fighting style, can use somatic components"
Yeah I haven't read all of the legendary classes. I've only really read legendary fighter and skimmed a couple others that were of varying balance.
That's fair. L. Magus is one of my favorites, and while it's pretty potent, it's less focused on spellstrikes, which I like.
Man
I wish double weapons were still a thing
I hope Haft Striker Stance opens the door for that kind of stuff
... this actually mostly fixes the twf using dex issue as well, since it hands out the feats for free, but at a medium BaB rate.
I like the legendary classes when they helped some of the weaker martial get cool stuff but I feel a lot of them just give an already pretty good class a ton of extra stuff. I'd assume they're mostly balanced against each other and not the main game.
Need more Treasure Planet #ttrpg #disney #treasureplanet #streaming #starfinder
That's fair. Legendary Magus is one where the goal was pretty explicitly to help make magus builds other than the light armor scimitar shocking grasp specialist more viable.
It does this by completely pulling spellstrike out of the class, and adding in the tomes for more flexibility in combat style.
Similarily
I always get annoyed by these, because they're in the cosmic caravan for what they represent thematically- Groetus is the end of every journey (death), and Yog-Sothoth is the unknown
Hello! I'm reading through Quest for the Frozen Flame and I've got a spoilery question:
||Would it even change much to leave out the curse on the Primordial Flame? I feel like it doesn't add much to the plot while while unnecessarily complicting Metuak's journey.||
||So far, it looks like it'll mainly make a difference if a PC has it stolen from them and suffers the debillitating effects of the curse.||
Oh yeah i agree, plus Yog is nominally the most tame of the Outer Gods
What's the concept?
Gorum. 😛
Kingmaker character,
character is a mercenary captain looking to become king in the river kingdoms. He got no inheritance from his family and so is kind of bitter (he would never admit that the reason he wants to be king is because he was denied lordship and land already) (It's because, clearly, he is the most suited for the position)
Gorum could work maybe
Abadar could work as well
since it's before yknow
Abadar was smthn I was thinking of but it feels like a very generic option
Gorum will be a lot of interesting stuff.
Gorum could be interesting actually
since it's before the war of immortals so
Gorum is a bit of an ass tbh
Not necessarily fitting a character who I think is also perfectly capable of civilian government
gonna look at pantheons maybe
Way late reply, but could go full Divine Bloodrager with Champ dedication, be Svetocher Dhampir and pick up Touch of the Void for self healing, get the champ reaction and be a really tanky protector that can deal damage, prevent allies from going down and be a full-on blood-consuming creature of the night
Svetocher Dhampir is truly one of the best Heritages for a Bloodrager after all
I don’t think u can cast focus spells even with bloodrager
While raging
Also: man I hate that you have to invest so hard into your casting skill for bloodrager lol
That’s a really rough prerq
Kinda feels like your casting stat should be int or wisdom based on which then
my character is quite out of place
ahh, awakened horse
cooked with the GM that my character knows Cthonian because he was a mercenary fighting in the 5th Mendevian Crusade, but is only level 1 because he got hit with an awful demon disease that he still suffers long term symptoms for
(We are setting kingmaker in 4722 since it's when the remaster came out)
Commander seems made for like, being a melee combatant in the thick of it
Tempted to make a Swashbuckler w/ Martial Artist dedication.
That would work well. Stumbling Stance is as always extremely extra super top tier.
but also Strength cant be a key ability score
while it kind of barely scales off Int
I feel like I'm just not really using my INT bonus at all
Yeah commander has weird scaling in the playtest
They do work fairly well both in the thick of it and kind of outside it ime
Admittedly I’ve only seen fairly in the think of it mounted Commander
yeah
like I would say it's useful if it used warfare lore more but like...
it doesn't
it uses INT for:
Squad maximum, which is explicitly limited by the party size. Idk if I can even be apart of my own squad, so
Combat Medic letting you use INT instead of WIS for medicine (really nice, actually)
Warfare Lore for recall knowledge, climbing, swimming and feinting
and a few kinda neat but not worth 4 ability boosts things like extra temp hp on place banner and whatnot
I cant be apart of my own squad
it specifically says allies benefiting from my tactics, so I cant benefit from them
!!!! class DC
that's the real reason...
Wait I can use warfare lore for initiative it's peak
yeah
am considering my options rn
I might dump strength for more cha?
It would be nice to be able to intimidate
and +2 strength isn't exactly like, martially capable
even with feint on warfare lore
feels like those two actions are probably better off giving another character who deals more damage an attack
No, commander gets all armor
I dont really plan on like, getting in the thick of things
I might even grab a halberd or other reach weapon and just stab people from over the heads of my frontliners
That too, this isn't a frontline build in any capacity it looks like
Might be better to get a gun and shoot a mf
I could totally go dex instead of str
Since they rely heavily on hitting that sweet sweet Deadly crit
honestly it would not be an awful shout to go gun I think
2 action, make friend do extra attack
1 action, shoot/reload
sure they wouldn't deal too much damage but like
it's there to deal some damage yknow
mmmmmm
facts
nah ima take a halberd and just like
stab people from behind my allies from horseback
wear heavy armor because I dont actually need good movespeed if I'm mounted!
Commander Niall-lookin headass
lmfao
commander is coming alongside a war-focused AP, right? I wonder if it's partly balanced around Warfare Lore getting a lot of use in that adventure
Man armor is such a weird vestigial mechanic huh
Unironically not sure if it's even worth taking deceptive strike
I could honestly just go 3 cha, take some other armor, and intimidate people with my 3rd action
And then take plant banner or smthn
Mmm
Something my friend mentioned that I feel is true is a problem with pathfinder (for them and for me to an extent) is that I never feel like my character is good at smthn
Being specced into something makes me feel like I'm not bad at it
The maths is generally built around you having as many bonuses as possible outside of circumstantial stuff like spell buffs so you regularly have like a 60%-50% chance to hit someone of equal level (or like, do anything to someone of equal level)
Which doesn't feel like being good at a thing, just not bad at a thing
What do you mean?
Just that like
There’s an armor for pretty much any level of dex that gets you to 18 ac
So the only part of armor that really matters is “how much dexterity do you need vs how much strength” as well as if you’re proficient
You're not wrong
they need way more armor traits.
Made a lot worse by armor traits and property runes being…. Weirdly bad and unimportant
Good ones too, like bulwark
Yeah armor ought to be more interesting than just "This prevents you from being hit"
yeah honestly they need better armor
Nah they’ll never make a good armor trait again
I don’t know why but they’re terrified of armor doing stuff lol
they've added some stuff
the one that lets you spend an action for +1 ac is not bad
hands free buckler
They also refuse to make specific magic armors that aren’t heavy above level 5
gonna do this and focus on recall knowledge, giving my allies free attacks, and intimidation
Which is a weird complaint but it’s related!
will probably wind up getting plate when possible since mounted, entirely just for the tankiness
I could even shift my strength to con
you still probably want con.
Iirc that’s limited to specifically vs ranged or vs melee depending on the armor
even if you aren't on the front lines
so?
thats still good
yea being able to get +1 AC as an action is really neat, even if it's only vs certain stuff
really good for two handers without a shield
I mean yeah I was more so just saying I think it’s a strange restriction is all
Only issue I can think is that if shit hits the fan or any of the enemies target you, you're kinda shit outta luck since you have no real means of fighting back
cantrip
Yeah absolutely take a damaging cantrip from something
I also think armor specialization should give you an ability when someone crit misses you
I do it's called 1 action to give my friend a reaction to move, 2 actions to make my friend attack them
I never really had a way of fighting back anyway imo
+2 strength is not enough to be a real threat
can you get a cantrip with a general feat actually...
plate makes someone next to you take damage as the attack is bounced away, melee weapons get stuck in chain, you can step in leather
ooooh strength might be good I could use set-up strike and then use strike hard to really fuck someone's day up on my turn
okay this class is so cool there's so many ways to build them
Only in a roundabout way, if your ancestry has a feat that gives a cantrip
human prolly does
human does not unless I already have spellcasting!
awesome I will rely entirely on my allies
commander hours
maybe at level 2 I take a caster dedication but like
idk I like not using magic
Human does via dragon spit iirc
Hi! Is there a way to represent the Leadership subsystem on Foundry? I have discovered a "PF2e Subsystem Helper" which implements a number of subsystems but not Leadership.
i wanna try and make a build out of the powered full plate or bone dreadnought plate plus the alchemical gauntlet
i feel like there's potential for a sick build there
i imagine alchemist would be the way to go
mutagenist probably for the war blood mutagen
Is the Staff Acrobat archetype any good?
Yeah its pretty good
I’m thinking of grabbing it on my staff exemplar build
Staffs good
Mostly wanting it for this dumbass sword and staff magus build
Give the staff more of a reason to exist
Have you looked at bo staff
Because bo staff is rad
Although I guess strictly 2handed
So moot point
Aye, aye
That and I'd like a casting staff to offhand later on so I can cast more magic
What I'm thinking so far is an Android or Elf Amnesiac so I can get 3/3/2 in STR, DEX, and INT respectively (assuming my GM doesn't decide that the third stat boost should go into WIS or something), Twisting Tree magus to give the staff some semblance of utility and use, and then Staff Acrobat to make it more useful
Use a nice sword for my main damage-dealer weapon
All I have so far, unfortunately
Magus really does not want to lower its hit chance
you do not need that much int as a magus
you could make it like a +1 and just not use save spells.
If you want to invest heavily in Int you probably want to aim for heavier armor
But your attacking stat needs to be priority
New lore just dropped
so eldritch archer seems really cool but my question is what class does it actually slot into effectively?
my first thought is maybe thaumaturge?
Gunslinger's always a safe bet for anything shooting related
...though then again, you are an ARCHER specifically, not a gunner...
Still, gunslinger does get plenty of crossbow support
yeah but i don't wanna be reloading really
Fair
the big thing that i think acts as the limit here is the charisma requirement of magic archer technically
although
hold on
that could work
cause if i only use attack roll spells and don't concern myself with saves, my dex stat is the only one that matters
Oh. Oh, yeah, right
Aye, aye
Oh dear
hm?
And you'd get some extra magical goodies to support the magical archer flavor even better too
Fighter for sheer accuracy is quite good
exemplar seems like a pretty decent choice as well
Magus also has a magical archer subclass if you want it without the archetype
Exemplar's just a good pick in general tbh
Or you could do both and be doubly good at magical archery
Exemplar is really action intensive and so is eldritch archer
You'd just get two almost identical actions lol
...
Shit you're right
Inexorable Iron maybe...?
Since bows are two handed weapons
Fighter
Not melee
Wait yeah, fuck
Actually bows are 1+ handed lol
Laughing Shadow could work
wait hold up eldritch reload actually makes phalanx piercer worth using
It also works quite well for Investigator, but difficult to fit the actions sometimes
eldritch shot and spellstrike are basically identical tbh
Eldrich reload is awesome once you get it, before it using reload is super rough since its 3 actions for eldrich shot
right but like if this was a character that started at level 13 for one of those APs it would be really cool
Eh, yeah, Magus probably isn't really the best
All things considered
Eldritch shot is basically 1 action worse than spellstrike because you can take it from archetype. Archetype magus gets like 1/10 min spellstrike
Aye
Consider: sorcerer?
Oh shit yeah
The potency damage appears to apply
again, the to-hit of the bow is more important than the charisma score for magic archer
There's also Thaumaturge like Juno had originally considered
so i think fighter, ranger, rogue, etc. are better suited for eldtritch archer
Perhaps, but sorcerer gets access to cool spells to use
You also have to be expert in bows which means you need to be like level 11 on any caster and somehow get martial proficiency
oooh
Ancestral familiarity?
Eldritch archer also gives archetype spellcasting benefits so you can still get slotted spells
Plus if you're making a 3 action attack you absolutely want the highest possible accuracy or you'll have some painfully sad turns
Fighter is probably the biggest one- you get Spellstrike with Fighter accuracy, more or less
What are the best choices for the EAs magical ammunition feat?
Beacon shot is well worth the action when it’s appropriate
Trustworthy round is a free action, and so you might as well
Trip line arrow would be the best, but the feat only works on common ammo
Magnetic Shot
does the impossible lands have any sort of middle eastern inspiration or is it mostly indian?
Casmaron is the middle eastern-inspired region in Golarion, and alas it has very little direct info on it
i see
In both 1e and 2e it's a major unknown
Despite uh
Being bigger than the Inner Sea
And bordering Avistan
And also having plot relevant civilizations (we know little about)
doesnt vudra have some development?
Yes but not much
It's mostly from their relationship to other nations/factions/characters/etc than anything direct
Yeah, for Vudran cultural our main touchstone is Jalmeray, really
A former colony of Vudra
@warm folio
It's possible that an Arcadia book comes first, mostly because I personally hear and see more want for that than Casmaron (for now)
I think it’s likely we’ll get a casmaron book around the time of mythspeakers
We probably would have heard of it by now since we already know of a few incoming Lost Omen books? We got the magic school one releasing soon, and then Shining Kingdoms, and I think another? Shining Kingdoms comes out the month before Myth-Speaker AP
Fair but they also tend to release APs before the big books that make sense for them
I do agree is unlikely I guess lol
Can you apply poisons for weapons in the shadowsheath?
so what does witch do?
Familiar stuff as any magic tradition
Having a familiar with unique abilities, having strong focus cantrips and focus spells, also gets a good bit of support for sustained spells
Otherwise it's still a caster of any tradition you want, so the same things as other full casters
Depends a ton on the patron you choose but ultimately you're still a full caster so your main power budget is the same as all the other full casters.
So basically, its big Thing that sets it apart from most casters is its Hexes
These are one action spells you can only use 1/round, so basically the core plan for a witch is to 'double cast' a normal spell and a hex
And yes, they also get a juiced familiar
interesting
so if i wanted to go pure damage witch what are some good patron options
Probably an arcane or primal patron and taking the elemental betrayal hex
Silence in snow is probably the best for pure damage, though witch isn't the best blaster option
What would you say makes for a good blaster
More spell slots.
higher level ones at that
unless you have a 1 combat adventuring day, a blaster wants as many spell slots as possible, or very good blasting focus spells.
Sorcerer, wizard, psychic, kinetecist
i hear elemental sorcerer is good for this
Spell blending wizard is probably the best due to how many it can get, but sorc is definitely up there, trading shear slots with some bonus damage and better focus spells
Yes
Kinet is good as a sustained Blastercaster
Like, they can literally just do it all day
Yea, they effectively have infinite max level -1 slots
I'm really digging some of the art in NPC core
Ooooooh
Not the spellstrike barrage💀
do you have it yet, or is this just promotional material?
I have the PDF now
Did you get the PDF of Rival Academies as well?
No I don't have the lost omens subscription
Ah, fair
I haven't really finished reading it yet so I don't have a lot of thoughts on it
But I wish there were more casters since that's what I've really been feeling the pinch on stat wise
They're also pretty low level slanted
But there are a ton of stats in here
I ... actually like the implication of this
Oh how so?
Ok while I was skimming by the end I've at least looked through it
There's a lot of kind of... meh stat blocks
but
That sure, magic is common
But a lot of low-level casters just... join adventuring parties?
one example - lots of low level stuff you're probably just not gonna use that much
But there's also idk, 200+ stat blocks?
Along with flavor tables and "how to use" sections and various other neat little things
And some of the good stats are Good
Doing this to my enemies soon
Monologue free action is godlike holy shit
Yeah that's a really fun ability
I think this one might have been in a promo but this whips
Oh this is cool
Ok this is a really funny corollary I like that
This is something I would have loved to use in my game if this released back when the party was a little lower level
I also like the various little flavor tables
why isnt this a player option
Honestly, it needs to be now
Class archetype plz
You can probably make it kinda work with spellshot and witch but
Whoa who are these fellas
So how much of it is reprinted adventure path NPCs do u think
I’ve kinda been curious if they’ve been doing a lot of that
I don't think there's a ton of that but I don't really have the AP ones committed to memory
Can anyone answer this?
I don’t see why not but it would be consumed like normal
I think it would be v GM dependent tho
Ah ok
@solar storm I actually really like a lot of the Meh statblocks
I think they’re really good for their purpose
Like having specific skills useful to the npc be really high
Yeah upon closer inspection these are more interesting than I realized
those are some pretty heavy toads
Perhaps they're those really big ones
Cane toads, those ones
Instant Ecological Apocalypse
Assuming average weight common toads it's ~55 lbs or 25 kg of toads
Okay yeah with access to NPC core myself: it’s peak
Is that the new NPC romancing stuff?
No it’s just the book with all the new npc statblocks
I mean it might HAVE those rules I haven’t read v far
Ah, I see
Sorry, I just recall something of a new NPC romancing system being introduced
This is first rank?
wish i had npc core
I mean in a fight it’s just spawning a 15 foot difficult terrain burst
That article was making that mechanic to be something different than what it is (assuming we read the same article)
its a "how much does this NPC like me" systems, not a romance system
its just that theres a standing thing where you can romance them
it can cover romance, but it also covers way more than that
I see
its just an extra stage of how much they like you
Sorry
nah your fine
I wanna ask, when an ability says the target is frightened 2, can that make them frightened 4 if they’re already frightened 2?
To my understanding, no.
Ah ok
yeah not unless it says it increases their frightened condition
also
npc core confirms something ive long thought
which is that not everyone in universe conforms to the level system the same way adventurers do
That’s been the case since the GM guide
I think NPC core just formalized it a little bit
an entry that says they count as level x for x type encounters
like a star lawyer counts as level 15 for courtroom encounters
How do u mean
also this is great
Like, would you say, that, just from a precursory glance, that "level 15" is an appropriate level for that encounter?
yeah they've been p good so far about that
they're usually 3-5 levels above their "real" level with those feats
that was a fake example to be clear i just came up withthat to express the idea lol
Wtf this whips too much
Bro I wanna play a gunwitch whaaaat
Also does every ancestry section have a "cuisine" table
Nah they’ve all got different stuff
I showed the gunwitch to my sister and she also really wants to play one
Gunwitch?
There’s a statblock for an npc witch that uses a gun
It’s got some tweaks that normal player witches don’t have access to aiui
Like gun familiar, I think was one
Ah, here’s the message about it: #1161695831775248426 message
Sounds like the people are definitely craving one now, if nothing else
Is there any Kholo in the book
Yes they have I think like 3 npc blocks
Uhh there’s a mounted outrider one I remember
Neat
Class archetype, I suspect
I mean no confirmation either way
Or for Gunslinger class?
Right now it's just an NPC thing
True
But that seems a concept they would do something with
I will say, this is sorta similar to a SW5e subclass I had an idea for
Engineer, with the ability to make "spell grenades" and underbarrel launchers
Pretty much
Idea was in downtime could turn slots into charges, and distribute them
Everybody gangsta till the fighter rolls up with 8 Fireball grenades and a 40mm
Well, similar in the whole "your gun is your focus" thing
This would absolutely be for witch
If they made it into an archetype
The witch part is significantly more important
They basically just get some cool gun based abilities but
They’re v much a full caster
Maybe something along the lines of warpriest
I really like stuff that addresses magic-users being enough of a known factor to be used like this
Yeah big same
There’s a lot of stuff like that in this book
There’s an archmage type statblock that gets
Fucking insane
Like, having teleport as just a standard movement speed levels of crazy bullshit
Yaaay
I think a big strength of 2E is ditching the whole "PCs and NPCs are built with the exact same rules" paradigm. My inner 4E Defender is vindicated yet again.
Any fun examples of nonhumans in the illustrations?
Niiice
Nice, Apport Object was a fun utility spell in 1E
Pity there's no sending variant through
There is a spell to teleport an object to an ally already
That's not what Apport Object was
You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand if they have a free hand, or at their feet if they don't. The target knows what object you're attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a...
They should make thoughtless gift.
teleport a contact poison directly into someone's hand
Telekinetic Projectile :p
what if my problem is to many toads?
Also admittedly I am kinda disappointed that for a spell who’s effect is summons 500 fucking toads the actual effect is a 15 foot burst of difficult terrain that lasts a round and triggering any traps in the area
Fix your mindset I guess
the 500 toads will eat the smaller toads
I mean
It’s also 500 toads
Like yes but also
I don’t think they could come up with a satisfying mechanical explanation for all the things u could do with 500 toads
I mean some kinda description would be nice
I... think the toads only last a round?
Especially since it only lasts a round
Yah, no sustain either
So the toads show up and disappear in 6 seconds
That part is disappointing
The spell makes no note of them hanging out for longer.
I want 60 seconds of toads
I assume they work like most summons when their timer runs out and they go back to whatever spirit world they live in
Being a spirit toad must be very confusing
If this was a longer duration, I'd love it. I've learned well never to underestimate "button for random animals"
Yah extending the duration would be what I really want
Atm the only thing they actually seem good for is throwing them in a room that then explodes from a fireball trap
Which is admittedly pretty funny
(God how I miss 3.5e's "make horse" spell that you could cheaply get at-will.
Hmm I guess you could read it as “the magic keeps summoning the toads to 500 for 1 round”
But that’s probably not the intent
Yah I read that as like, if the toads die within those 6 minutes more are summoned to replace them
Which is important for a spell made to trigger traps
As most traps would instantly kill toads
Wonderful out of context line
I believe in the effectiveness of a spike trap vs 1 million toads
So many weird issues can be solved simply by having a horse show up for an hour.
I mean at least in 2e u can make horse show up for 1 minute
With a first level spell
ITS PEAKKKK
ITS PEEEEEAAAAK
Has anyone other than wargamer covered that? Because I remember reading their description and thinking it sounded exactly like the reaction tracker from pf1e adventures
(granted, I only know about those because I remember a thread where someone broke down how weird and broken the mechanics were)
