#Pathfinder

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craggy thunder
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rogue/summoner

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abuse the shit out of your ability to make shit off-guard to you on your own

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plus fun partner in crime vibe potential

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then again

rustic cape
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FWIW, I've rarely found that making stuff off-guard is a problem for rogues

craggy thunder
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why pair summoner with a martial

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at all

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XD

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You know what

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Ranger Witch sounds fun too tbh

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like conceptually

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animal companion bow ranger

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hex it up

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make your turn hex/sustain, shoot a thing, command animal

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substitute shoot a thing and command for casting a big spell sometimes

rustic cape
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Seems reasonable

craggy thunder
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hmmm

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cleric wizard

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or champion wizard

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eh, cleric wizard

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'sa classic

craggy thunder
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god limiting myself to two combos per class (one as the 'primary' class one as the 'secondary') for dual classing is leading to some weird choices

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But fun ones

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Summoner Inventor, for example

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Inventor Psychic!

rustic cape
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Trying that Thaum Monk

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Er, trying building it I mean

rustic cape
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@craggy thunder It occurs to me that Gunslinger Monk w/ Bullet Dancer is almost mandatory

rustic cape
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... huh

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So ... Tome Thaum is crazy

turbid dagger
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Yesssss
Someone else can See

clever cobalt
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Uep

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I plan to grab it at level 5

rustic cape
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Like Initiate is Just Okay

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But Adept is nuts

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And Paragon is even more nuts

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Unarmed Thaum with paragon tome and adept regalia seems

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You know

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Strong

turbid dagger
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Mhm
And even initiate can go kind of crazy
As you can get those max rank profs in any skill
Going to a city? Get That Specific City Lore
Diverse Lore might make it somewhat redundant but you'll still be getting the massive very appropriate lore bonus on nearly anything with sufficient prep

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A fun combo I like to point out is Strategist Stance from Tian Xia

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Once per turn, when you succeed or critically succeed at a Recall Knowledge check to gain information about an enemy creature, the target of the Recall Knowledge check becomes off-guard to the next attack made against it by you or an ally in your aura.

rustic cape
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Nice

rustic cape
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Question:

The monk's Diamond Fists (18) reads:

Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful and deadly d10 traits. Any that already had one or both of these traits increase their weapon damage dice by one step.

While Golden Body (20) reads:

You perfect your body, refining the flex of every muscle and the bend of every joint to maximum efficiency. Your unarmed Strikes gain the deadly d12 trait, and you have fast healing 20, causing you to regain 20 HP at the start of each of your turns provided you have at least 1 HP.

Would taking both give you deadly d12 and increase the die size by a step, like I think it would? Or would it somehow give you deadly d10 and deadly d12?

craggy thunder
turbid dagger
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Hey, does anyone know how to attach firearm parts like scopes and large bore mods in Foundry? It seems to be possible from what I've seen but I have no clue how its done

craggy thunder
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swashbuckler alchemist

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nevermind forgot fighter didn't have a secondary class allocation

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huh

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dual class kineticist barbarian

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There appears to be a specific carveout for it in elemental instinct lmao

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If you have any kineticist impulses with the same element type as the one you chose for your instinct, such as ones gained by taking the Kineticist Dedication multiclass feat, they gain the rage trait.

rustic cape
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Yeah, and there's decent synergy there for a melee kineticist

clever cobalt
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Especially an Earth Kineticist

craggy thunder
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man fighter is a bitch to pair in a way that isn't broken as fuck

clever cobalt
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Yep

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It basically enhances any martial

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I played a Barbarian/Fighter before

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It uh

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Was powerful

echo briar
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Rage means you must be raging to use them

craggy thunder
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True but like

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meh

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s'flavorful and one of the better kineticist options

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The other one I did was alchemist/kineticist

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Here's the big ass list lmaoAlchemist: Kineticist, Animist: Champion, Barbarian: Exemplar, Bard: Gunslinger, Champion: Oracle, Cleric: Wizard, Druid: Witch, Exemplar: Sorcerer, Fighter: Alchemist, Gunslinger: Inventor, Inventor: Psychic, Investigator: Magus, Kineticist: Barbarian, Magus: Rogue, Monk: Thaumaturge, Oracle: Cleric, Psychic: Investigator, Ranger: Monk, Rogue: Swashbuckler, Sorcerer: Summoner, Summoner: Druid, Swashbuckler: Bard, Thaumaturge: Animist, Witch: Ranger, Wizard: Fighter

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magus thaum is using a homebrew hybrid study of mine that's weapon and staff

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the staff is also gonna double as regalia

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nvm switched them around

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Oh fun little quirk I discovered

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thaumbuckler works now

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extravagant parry gives you a full +2 bonus if you're wielding a weapon with parry, even if your other hand has something else in it that isn't a weapon

rustic cape
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Hm. Say you have a character with both Inner Upheaval and Bespell Strikes. Since Bespell Strikes is a free action, is it possible to use during Inner Upheaval so that its bonus applies to the attack(s) made as part of the spell? I think probably no, but.

craggy thunder
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I mean afaik inner upheaval is an attack action you would make after using bespell strikes so I would think no?

rustic cape
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Yeah, looking at the free action rules again I don't think so

craggy thunder
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they would work quite well together though, regardless

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cast a funky little heal if you're an oracle or divine sorcerer, inner upheaval

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burning hands, etc etc

rustic cape
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Yeah, you can also trigger it off of another focus spell

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So like you could close distance with Shrink Span/Qi Rush -> Bespell Strikes -> Inner Upheaval

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And oracle has some cute 1st and 2nd level feats for a martial to poach, too

craggy thunder
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odd idea

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starlit span magus

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nah wouldn't work I forgot gunslinger has its own metastrikes

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Fuck

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hm

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starlit span

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bomber

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Oh I very suddenly understand why people like magus/psychic so much

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wow

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barbarian swash both works and has big ruffian rogue energy that's some funny shit

thorny berry
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As far as dual classing I kinda want to try an infinite eye or unbound step psychic with any melee non-magus martial.

craggy thunder
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I think to stop fucking around with what general combinations I'm doing I gotta lock them in by picking subclasses and etc

frank crystal
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So I may have messed up slightly last session and made what was supposed to be sorta throwaway encounter an almost unwinnable fight they only got by by the skin of their teeth by adding one to many tar zombies

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But in better news, at least I’ve established these people as threats

craggy thunder
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lmao

frank crystal
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They’re a 6 man level 8 party so I thought “ah yah, 9 level 7s should be reasonable!”

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It was not

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It was not at all

solar storm
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That’s a rough one lol

rustic cape
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It is using All The Optional Power Boost Rules

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The result is Somewhat Comic

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Not mythic, I guess

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But it is a skeleton that is a dragon that is an orc that runs around with a book and a flag and kicks things in the face, and also it is a weird oracle, and then also it becomes a mortal herald for Reasons

rustic cape
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It makes me upset and today was an exercise in upsetting myself by making it

craggy thunder
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lmao

rustic cape
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I did learn a bunch about Thaum and Oracle while making it though

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So that was fun

rustic cape
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I could lean into the powergamer insanity and assume it can have Amnesiac with ideal boosts rather than being a skeleton, but on the other hand it being a skeleton is funny

craggy thunder
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Druid Witch

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storm order starless shadow patron

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The sound of the trees rattling in the wind at night, scraping on your windows

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oooooooooooooo

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ooooooooooooooooooooooooooooooooo

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outwit edge ranger & thaumaturge dual class

thorny berry
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brutal action economy, two actions to fully lock on to a target

trail nova
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I kind of wish there were like... multiclass feats for between-class compatability. Eg. "Flourish to do two lock on actions"

craggy thunder
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which a lot of dual classing struggles with I feel lmao

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It feels very much like an outwit ranger thaumaturge is that one person who's been a road warden for years out in the boonies

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dealing with everything from aggressive animals to spirits and etc

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maybe joined the adventuring party the locals of one of the villages they watch over hired a couple of times

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Another combo I find has interesting mechanical potential while having rly cool vibes is witch (or any divine spellcaster I guess) with vindicator ranger

turbid dagger
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My GM for Night Of The Grey Death ruled that I could use the melee half of my Gun Sword while in the special grapple from Blast Tackle
The power is overwhelming
Stab And Blasting Grabbed dudes.......
Spinebreaker and Whirling Throw on a Vanguard!

craggy thunder
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Flamekeeper Witch/Vindicator build

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using the vindicator's edge and its ability in a dual class divine caster setup to not have to rely on weapons to take a bunch of warden spells and ally buffing feats that you only rly get to sprinkle in other builds

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also an ant kholo

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who helps lead matanji and other worshippers of the demon bringers on hunts

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though this character worships adanye in specific

turbid dagger
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I found perfect gunsword art for Night of the Grey Death 😌

craggy thunder
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I have applied to an adaptation of War of the Crown for 2e

craggy thunder
turbid dagger
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This is how I learn that theres a gif version too, lovely

surreal basin
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Man my friend really wants to play an all dwarf party for the dwarf AP and I’m just like….. eeeeeh

eager mountain
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you really dont have too

echo briar
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Dwarf is fluid. Play a popet of a dwarven doll, or a really, really fat gnome

craggy thunder
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While I would endorse the all dwarf plan I think picking a locationally relevant ancestry would be fine

turbid dagger
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Yeah its neat to do but like, don't try and muscle people into doing it
Let people do what they want

silver geyser
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But also when will such a wonderful opportunity show itself again? 😛

errant roost
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steal from the best: play an extraordinarily tall dwarf (human who they found as a baby and raised into the culture)

silver geyser
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Ah yes: Turnip.

clever cobalt
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Any good dual class for Sorcerer?

rustic cape
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Plenty. What sort of role are you interested in?

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Really, you could do much worse than just stapling two casters together

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Maybe psychic and sorcerer

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More high level spells from alternate lists

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Some primal bloodline would go well with occult

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Or just do magus

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Or monk and grab sixth pillar, or--

thorny berry
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would love to do a dual class sixth pillar honestly

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seems pretty uniquely suited to that sort of character

trim grotto
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the time has come

surreal basin
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Played Necromancer at level 5 and level 10

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Holy SHIT

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So fun

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It does the endless horde fantasy so incredibly well

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Spending a turn just spamming thrall over and over

thorny berry
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....hm, technically speaking, I think a necromancer (or really any spellcaster that can summon undead) could provide their own fuel for collect spirit remnant for exorcist...?

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which seems very silly

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but also I really like exorcist's vibe and wish there was more excuse to use it outside of undead-focused campaigns, so

thorny berry
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though I suppose to be fair 'the exorcist uses powers by.... you know, just kinda hanging on to spirits for a while instead of sending them anywhere' was always a little odd

eager mountain
true delta
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I'm sorry because I'm sore I've asked before but: Do you reckon tapirs, dinosaurs and other non-humanoids count as members of the following in Quest for the Frozen Flame ?

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I've been trying to keep tabs on the size of groups, what with the losses, births and new recruits.

true delta
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Thanks!

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I'm kinda motivated to name all members soon.

rustic cape
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QFF is absolutely the perfect adventure path because it lets you adopt everyone and everything

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It satisfies a fundamental player urge

wary yoke
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I still have the biggest problem there is basically no interaction with existing undead stuff

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He wants to play a necromancer in our upcoming PF2E game, but reworked as a plant summoner

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Since the area the campaign takes place in is EXTREMELY anti-undead

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And whatever my feelings on how the flavor of the class relates to the crunch, lore-wise it's still a necromancer animating undead

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Which would be, uh, Bad

carmine egret
limber comet
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Summoning my nefarious bok choy

clever cobalt
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So we got Rival Academies in March, and Shining Kingdoms in May, right?

light gyro
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strength of thousands book 5 spoilers: ||party frightened some enemies up onto the deck then left them to their own devices. being very mean by throwing my party's sand racers over the edge of the airship. that's 18,500 gp worth of akiton engineering down the drain every round :)))))))||

limber comet
clever cobalt
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The shopk says May 2025

limber comet
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I know, but during the stream Luis Loza said it'd probably be closer to June

frank crystal
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Do you always get 1 HP back when you’re stabilized or is that only in the context of the stamina rules?

heavy fulcrum
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the latter

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if youre dying and at 0 HP, then lose dying, you just stay at 0 HP and unconscious

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if youre dying and at 0 HP, then are at 1+ HP, you lose dying and unconscious

frank crystal
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Ah ok

rustic cape
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Other than Song of the Deep, Feral Child, and Magical Experiment, are there any backgrounds that grant only one boost?

eager mountain
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lol the second book of spore war, circa 1989

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the book is of course WAY different now

crystal walrus
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glad they're porting forward this classic.

eager mountain
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new type of dragon btw

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" Cinder dragon "

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I presume another primal

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of course it fills the gap of a red dragon, mostly about fire

rustic cape
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Looks kinda 3e red dragon-y too

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No complaints there

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Love the 3e red dragon

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Majestic creature

eager mountain
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also factions from the upcoming shining kingdoms book

clever cobalt
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Oh yeah, we're getting Druma lore right?

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Finally

eager mountain
clever cobalt
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I would call it the Scientology nation

eager mountain
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also the final term of the president of andoran

clever cobalt
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But im pretty sure that's Razmiran

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Nice

eager mountain
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( former grand prince of taldor )

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hes been deposed since 1e tho

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Kyonin looks like something out of starwars

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or final fantasy

clever cobalt
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He was uh

eager mountain
clever cobalt
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A troubled individual

eager mountain
clever cobalt
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I mean they are

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They're from Castrovel

eager mountain
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thats what I mean

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( eagle knight archetype )

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lol the Grindledrake

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ok , so having ran fucking sky kings

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they describe what grindle grubs turn into as " ugly large flies "

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since grindle grubs are basically livestock

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BUT THAT AINT A UGLY FLY

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that thing is cute

errant roost
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maybe if you're a fly it's ugly

echo briar
# eager mountain

That is not a fly however. It will become a fly, but a cute baby can become an ugly adult

echo briar
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What was its teens like?

eager mountain
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  • shrug *
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thier big grubs.

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so idk '

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they might do the butterfly thing

echo briar
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It could have gone cute-ugly-cute again

eager mountain
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like truthfully , highhelm doesnt really get into what the life cycle of a grindle grub looks like

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other than they turn into big flies

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the Grindledrake is a new thing being added as what they look like as an adult, in a new book thats not even out yet

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see thats about all the mention of them being " big flies " with stunted wigs

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wings *

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BUT when asked waht the grindle grub might turn into as a player option, we get the grindle drake

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like a year later

wary yoke
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It sounds like a pokemon evolutionary line

eager mountain
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Grindle Grub >>>> Grindle Drake

wary yoke
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First stage is Grub, second stage is Fly, third stage is Dragon

eager mountain
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Grindle drake is like, a familiar sized bug dragon thing

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whos knows they might explain it

echo briar
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Antlions are basically grubs right?

errant roost
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it's a split evolution: if they just level up, you get an ugly fly. if you level them up in Highhelm next to a special rock, they turn into drakes

rustic cape
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Huh, ancestral memories is uh

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Pretty strong!

warped orbit
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what is that again?

rustic cape
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Imperial Sorcerer Bloodline Power

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+1 attack or -1 save to next spell

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Scales to +2 at 5th rank

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+3 at 8th rank

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Initial bloodline focus spell

warped orbit
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oh that one

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yeah it's really powerful

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makes a pretty good argument for Imperial Sorc to be one of the better arcane casters now

surreal basin
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Yeah it’s crazy good

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Had an imperial sorc in the party recently and it was killer

clever cobalt
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I wonder how Taldor will be presented in 2e

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Given the upcoming LO book with Taldor in it

surreal basin
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Their other focus bloodline spell was incredible

warped orbit
clever cobalt
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How does the Sorcerer Play in 2e anyways

rustic cape
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I feel like part of the problem with wizards is conceptual

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The schools are very prosaic "this is where I went to uni" type dealies

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And the school benefits end up reflecting that

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But like

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You're a wizard

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Your college should be something weird and high-handed

warped orbit
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that's mostly it

rustic cape
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Something that makes fundamental statements about the nature of reality

rustic cape
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Quite potent, in some cases

warped orbit
rustic cape
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I get that but like

warped orbit
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but the theses are also somewhat understated in effect I feel

rustic cape
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Yeah

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And I feel like a school of wizards should not be, you know, "I studied civil engineering"

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It should be "I studied cosmic civil engineering, rebuilding the very nature of reality for its people"

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You should be building fuckin ... astral highways

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Weird shit

clever cobalt
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Wizards do seem kind like

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The Generic Spellcaster

silver geyser
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I can assure you that wizards in civil engineering are bonkers

clever cobalt
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I do wonder how they'd make them more interesting mechanically though

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Then again

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The Fighter is pretty basic but nonetheless kicks ass and is really fun to play

rustic cape
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And the focus spells should reflect that kind of weird nonsense

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4reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeety66666666ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg

trail nova
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But I'm a sucker for practical magic

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Tamora Pierce's Circle of Magic series was a formative book for me, thank you for asking

warped orbit
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my wishes for Wizards are mostly just expanding the curriculums and/or making them trait based or similar, and better focus spells for schools

surreal basin
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Beyond that it really depends on your bloodline

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Sorcerer’s mission statement as a class is to enable the bloodlines to feel special and unique imo

clever cobalt
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Nice

rustic cape
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Sorcerer doesn't have a ton of intrinsic mechanical identity but it's sort of just

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"Really good at magic"

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That's its thing

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Usually in some specialized way

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But it's just out there popping off really strong stuff

surreal basin
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Yeah

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Like I said I think the mechanical identity comes in bloodlines

rustic cape
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Yeah there's specialization in exactly what kind of magic it's really good at

surreal basin
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Phoenix sorcerer does extra damage AND extra healing, so they’re all about dishing out healing and damage in equal parts

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Yeah

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Etc

rustic cape
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Rejuvenating Flames is pretty rad

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Not amazing damage or healing, but

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Party-friendly AoE damage that also heals allies

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Is good shit

surreal basin
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Yeah

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As someone who played Phoenix sorc I

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Wish it was a little bigger!

warped orbit
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they did also make the healing/damage boost baseline for all Sorcs

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which is also pretty good

surreal basin
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oh i mean sure but it's the pheonix sorc's bloodline magic

rustic cape
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Aye, phoenix, elemental, and ... I think undead?

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Can all add bonus damage equal to spell rank as a bloodline thing

trim grotto
echo briar
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What is the AP after spore war?

clever cobalt
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I forget the name but it's set in Arcadia and its main antagonist are Vampires

limber comet
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Nope

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It's set in Shattered Azlant, and focuses on the three vampiric gods

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Camazotz, Zura, and Nin

craggy thunder
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My solarian in the sf game can now fully convert her attacks to fire damage 😌

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And also her solar weapon is now 2d6

silver geyser
clever cobalt
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Also question for those that have Spore Wars

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||does Spore Wars end in the death of Treerazer?||

echo briar
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If it does, then they’re out of non mythic, evil level 25 creatures

clever cobalt
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Grim Reaper

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Aka Greater Death

echo briar
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Not level 25

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At least not on nethys

clever cobalt
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oh huh

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well

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we do have the Armageddon Engine

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Assuming it isn't retconned out

echo briar
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I think that was killed in the remaster

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To bring it back, they would have to change so extensively that its basically a new monster

surreal basin
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I mean level 25 boss monsters would likely be unique to the campaign anyway

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So I don’t think it’s a huge deal if he bites it

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There’s only ever been 3 level 25 monsters to begin with so o don’t think it’s a desperately important niche

eager mountain
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We have the other spawn of Rovagug tho

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Like ulunat

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The big ass beetle currently laying comatose, but not dead in sothis

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Oh nvm it’s dead as fuck

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Nethys hit it full force

clever cobalt
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I was gonna say

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Building a city around a Spawn of Rovugug is certainly an idea

silver geyser
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Ulunat: "My shell can reflect all magic! This world shall die!!!!!"
Nethys: "B e t."

frank crystal
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Nethys: “just sounds to me like no one has used enough magic yet”

stuck bane
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Wait this thing was hit with direct divine intervention?

silver geyser
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Oh no even better.

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This was hit by Nethys before Godhood.

frank crystal
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Oh shit

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So back when he was just a normal wizard?

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Well

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“Normal”

stuck bane
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Ohhh this is past stuff

silver geyser
frank crystal
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Goddamn

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How’d he do that when this monster was supposed to be immune to magic?

silver geyser
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Not immune, reflective of magic. 😛

frank crystal
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So was it literally “just use more lol”?

silver geyser
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Yep!

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To quote MHA: "You don't have nullification, which means there's an upper limit! Let's find it"

trail nova
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Given that an optimized 3.5 Wizard has about a novel length list of ways to get around any sort of “magic doesn’t work” I’m not suprised

plucky snow
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There is always an amount of force against which no defense is effective

silver geyser
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But yeah, I would like to point out he didn't destroy the shell

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But that shell is empty now.

rustic cape
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It's just gonna melt right through

silver geyser
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Precisely

steel blade
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ackshually 🤓 it was Azghaad, the guy who eventually founded Osirion, that channeled the full power of Nethys to kill Ulunat

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this was before Nethys ascended though

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going off the pf wiki at least

surreal basin
eager mountain
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becuase spawn of rovagug dont die

clever cobalt
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fair

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Well they can die

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but it requires specific setups and situations

surreal basin
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Also I hope they follow up myth speakers with an 11-20

clever cobalt
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has the first Myth Seekers book hit the Store?

eager mountain
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yeah fey friend posted it above

clever cobalt
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neat, thanks

eager mountain
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myth speaker is for low tier mythic , the next one is for high tier

surreal basin
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That’s nice

eager mountain
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since low tier mythic is about your destiny and stuff

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then high tier is realizing that destiny

wooden orbit
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HappBongo Fantasy Greek time! FANTASY GREEK TIME!

stuck bane
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Wait are mythic rules actually out? I was looking for em just the other day and my search only turned up threads talking about potential playtests

warped orbit
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they are out, yeah

surreal basin
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Yeah they’re in WOI

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So not on Nethys yet

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They’re very good

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Literally my only complaint is the replacing hero points thing being not to my liking

echo briar
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Why do you think they decided to remaster gatewalkers of all things?

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Isn’t that generally the worst AP they have released? How much can the remaster fix?

surreal basin
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Bwuh they’re remastering gatewalkers?

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Also no I still think frozen flame might be worse lol

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Or age of ashes for just being broken

echo briar
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I’ve played frozen flame, it was good.

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Not incredible, but solid 7/10

surreal basin
#

I think gatewalkers also isn’t the worst having played

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Like…. Maybe a 6/10, it’s got a lot of flaws but also a lot of cool stuff

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And honestly it’s still above the worst of the 1e adventures

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Which is to say, no part of it is nonfunctional

turbid dagger
#

Pretty much every time I've heard gatewalkers talked about it was 'wow this AP seems vaguely half baked' so
A second crack may be for the best

surreal basin
#

Oh I mean it isn’t great

#

It is the most half baked one of played for sure

warped orbit
#

Gatewalkers I feel suffers from being 1-10

surreal basin
#

Oh for sure

warped orbit
#

And a few other things

surreal basin
#

Absolutely

#

It should have been like 5-15 at lowest

trim grotto
#

Is there any feature or magic items that lets you throw a dagger and then teleport to it

surreal basin
#

Yes

#

….. oh okay the blink daggger doesn’t do that

surreal basin
#

The ||three month ice march is getting changed into a hybrid infiltration point system||

warped orbit
#

interesting

clever cobalt
#

that's for the best

clever cobalt
#

How is Spore Wars so far anyways?

crystal walrus
#

So when trying to make a magic item in PF2e as a GM, anything to keep in mind?

frank crystal
#

Ok so

#

My players may be walking into a death trap

#

Like

#

Knowing it’s a death trap

frank crystal
#

Hmm, I’m really wondering how to do this

#

Because I can’t include all the enemies I showed in the fight

#

It won’t just be a death trap but it’d be an extremely unfun death trap

#

Maybe I just got for the capture method?

#

but that feels kinda lame too

turbid dagger
#

You could have the enemies strike and capture them imo
It might be fun to have a jailbreak

frank crystal
#

that kinda feels like a copout though...

#

It was set up as a like, much more deadly

vocal ember
#

It might be a good idea to ask them what they are trying to do here

thorny berry
#

That sounds like a 'let the dice fall where they may' situation tbh

frank crystal
#

Atm they’re very much set in motion

#

But they think if they kill then right here and now, they may be able to stop them before they happen

frank crystal
#

I think at the very least I’ll remove the level 13 enemy I put in there as a reminder that he’s a threat (they ran into him early in the campaign and he bodied them)

#

They’re only level 8

#

They took a rest, it’s easy to say that he left during it

#

With that the main threats are a level 10 false king and a level 9 mummy lord

#

Along with a dungeon’s worth of undead

#

With that, this will be an extremely difficult but doable encounter I think

#

And still feel pretty insurmountable

#

Assuming I actually stretch this out anyway

#

Like they’re at the start of the cave and have to fight their way to the end

#

In fact, I may wanna like, throw in some shitty undead with the tar zombie abilities

#

Just to like, pad out the numbers

true delta
#

Greetings, pathfinders! Foundry question: How do I make a +1 Striking Spear? I can find a spear and I can find the runes. How do I Lego-stack them together? How to gattai?

surreal basin
#

You don’t use the rune item - in the details section of the spear there’s a couple drop down menus you can fuck with

true delta
#

ANother question: Can I set NPCs' attitude somewhere? Apologies if I've just been missing an obvious button.

surreal basin
#

No there’s no place for that

rustic cape
#

Thinking about it, Fuse Stance is way better if one of the two stances is not from monk

warped orbit
#

It is, yeah

rustic cape
#

... hm, peafowl stance's power-up feat lets you step twice and strike with a single action.

#

I may have another deeply stupid dual class build idea

true delta
#

Are there some Foundry add-ons y'all consider indispensible?

solar storm
#

zoom/pan options

#

If you use a Wand of Widening with a spell which makes multiple areas of effect does it effect all of them?

solar storm
#

And Modifiers Matter

#

Polyglot is fun

#

Companion Compendia is conditionally super useful

stuck bane
#

Being an inventor with a construct companion would be a much bigger pain without companion compendia

frank crystal
#

Summoner feels unplayable without the companion compendia tbh

warped orbit
#

Definitely get that companion module

#

If anyone has a minion

rustic cape
#

Makes the game so much more playable

#

Especially for casters, tbh

turbid dagger
rustic cape
#

... Spirit Warrior is pretty good, huh?

frank crystal
warped orbit
#

it is, yeah

rustic cape
#

Like, this is 2/3 of my (heavily multiclassed) animist's spell list

#

You can understand how this might be easier than using the default interface

#

Aside: has Peafowl Stance been entirely deprecated? I notice it's not on Pathbuilder

warped orbit
#

do you have legacy content turned on?

#

it might not have gotten reprinted yet

rustic cape
#

Ah, yeah, that did it

#

Thanks

frank crystal
surreal basin
#

Yeah also you can see every skill action on the hud

#

Without having to add all of them to your sheet

rustic cape
#

My GM's brought us through a couple of UIs and this is by far the best

rustic cape
#

Not as good but

turbid dagger
#

It does say Vertical leap specifically, which might be a problem

rustic cape
#

It reduces horizontal distance to 5 feet, equal to a step, but that's easier to optimize up than step speed is

#

Vertical leaps are 3 feet vertical, 5 feet horizontal

true delta
solar storm
#

Dorako UI is also good

rustic cape
#

Maybe I'm thinking of PF2e UX?

#

Lemme look

surreal basin
#

No it’s PF2e hud

rustic cape
#

Yep, just asked

#

@true delta PF2e HUD

true delta
#

Thank y'all, netizens

frank crystal
#

Hmm, any fun demons for a level 1 party to fight?

heavy fulcrum
#

i think quasits are the only level 1 demon

#

dretches/pusks are level 2

#

they have a self-slow effect and no real significant abilities so they could work

frank crystal
#

Alright

#

Hmm, could also go with a cacodaemon

#

I know demons and daemons are technically different in the game but they’re similar enough I think

surreal basin
#

Yeah

#

I use them interchangeably in my setting personally lol

frank crystal
#

Tbh I generally use any fiends as demons in mine

#

Just because devils are very distinct rare (and not really evil) entities

#

Though I also use fiend for specifically “a creature infected by hell” rather then demons which are creatures born of it

eager mountain
#

( my usual settings )

true delta
#

Is a +1 Striking Spear a Spear with a +1 Weapon Potency Rune and a Weapon Striking Rune ?

#

Wait

#

I was confused.

#

The item I'm supposed to use is simplyc a +1 spear

rustic cape
true delta
#

Meaning it only has the weapon potency rune, right?

rustic cape
#

Yes

#

Potency comes first, then striking, then potency again, etc

true delta
#

Thank you

light gyro
#

any build advice for a character that swaps between a 'big damage' weapon and a 'lots of options (i.e. grab, disarm)' weapon? im guessing the best is just something like a two-hand (e.g. bastard sword)

rustic cape
#

Exemplar can do some wild weapon swapping fwiw

#

Even just a dip through the multiclass will get it for you

warped orbit
#

With a bastard sword or a falcata

turbid dagger
# light gyro any build advice for a character that swaps between a 'big damage' weapon and a ...

An idea I've had for a while is a Fighter that specs into the Knife weapon group
Get lightning swap and you can easily swap between a Kusarigama (d8 s/b, reach, two handed, trip and disarm) and a pair of d6 knives, like a kukri and scizore
So when you need to disable or manage space you switch to Kusarigama and use Knockdown or somesuch, and when you just need to do damage you bust out the twin knives and start double slicing

echo briar
#

What AP do you think would be best to speed run? Every player has access to the book and full license to metagame.

solar storm
#

Abomination Vaults would be interesting I think

#

Since it'd be about path-optimizing

echo briar
#

I also think you could do abomination vaults without leaving turn order.

solar storm
#

Probably yeah

frank crystal
#

Abomination vaults is like, the big sewer dungeon right?

solar storm
#

It's not a sewer but yeah its a big dungeon

frank crystal
#

Ah

rustic cape
#

Not sewer

#

But it is a megadungeon

#

It's more-or-less Diablo 1 as PF2e

#

Nice little town, big fuckin' dungeon full of evil in a ruin nearby

upbeat ridge
crystal walrus
#

... makes me wanna run abom vaults

rustic cape
#

It was fun from what little I played of it

#

We were starting Floor 3 when the group fell apart

#

The only thing is I might make the Mites on the first floor less of a default combat problem and give them more of an opportunity to resolve socially

#

There’s an opening moment when a few of them attack the party as they enter the keep, and it would be deeply funny to do like a “two idiot guards” thing instead

#

And just have the mites be a possibly reoccurring presence on the first floor who can be friendly with the PCs

limber comet
#

Helloooo

#

I got invited to play a pf2e conversion of Rime of the Frostmaiden

#

The gm wants me to play an Exemplar (we were yapping to each other about it when it first dropped)

#

And I am Considering it

#

My current thoughts are Champion, Exemplar, and Monk

fossil dome
#

Exeplar is oodles of fun

limber comet
#

The gm is literally nudging me to play Exemplar and god am I tempted

#

I'd be a descendant of their setting's version of Solomon

fossil dome
#

Ok, sold

#

Do it

frank crystal
#

So like, what’s necromancer’s weapon proficiencies look like?

#

I haven’t read it yet

#

But I know it’s some kinda caster

rustic cape
#

It's a caster

#

It has caster weapon proficiency

frank crystal
#

Ah ok

rustic cape
#

It has one of those "this is meant for martials multiclassing in" feats

#

But it's very much a caster

frank crystal
#

Alright

steel blade
#

level 2 feat to get prof with greatsword, scythe, and all axes, treating martial as simple and advanced as martial

turbid dagger
#

There's also a feat that lets you spend thralls on a special strike but I forget the deets

frank crystal
turbid dagger
#

It's a full caster, and has the prof you would expect

frank crystal
#

Ah ok

#

So a bit worse then that seems

rustic cape
warped orbit
#

Flurry Ranger, goooo

surreal basin
#

Wow yeah

#

Or double slice fighter

echo briar
#

It’s good, but it feels like most classes that would want this would use AoO the very next level

surreal basin
#

Yeah but they’re different use cases

#

And this could easily do more damage then one RS

rustic cape
#

I think the big thing is that this is most likely to trigger when you need it most

#

The enemies who are most likely to get crits on you are big guys with lots of health

#

They may not trigger reactive strikes, but they will probably crit you

#

So if you can do a big salvo in return, nice

#

And then, you know, you've got Reactive Strike for every other round :D

light gyro
#

Strix vengeance sounds like the title of a PS3 game that sold twenty copies

rustic cape
#

Oh, can someone with the new Tian Xia Character Guide do me a solid and look up the kobold feat "kaiju's footfalls"?

#

Pathbuilder lists it as requiring mightyfall kobold heritage, and AoN does not

#

I give 95% odds that pathbuilder is correct

#

But if anyone can check, I'd be greatful

clever cobalt
#

Gimme a moment

warped orbit
#

oh that works with Leap too

#

that's funny

rustic cape
#

Yeah

#

I'm playing around with Even More Leap Optimization

rustic cape
clever cobalt
#

Np

rustic cape
#

It's kind of an oddly written feat given that innate spells heighten automatically if their rank isn't specified, no?

echo briar
#

Magaambya wizard school and water based hybrid study

clever cobalt
#

Nice

crystal walrus
#

Sentient Magic items having their own action count is so funny.

warped orbit
#

innate spells are always cast at their base level, unless specified otherwise

echo briar
#

cantrips auto scale, but not sloted spells

rustic cape
#

Right, I must have misread

echo briar
#

is there a good foundry module for animists?

rustic cape
#

The basic animist implementation lacks automation, but it does work

turbid dagger
#

Every once in a while I think about how Rangers have 10 HP per level
And go 'huh'
No real disapproval
Just
Huh.......

warped orbit
#

same as Fighters

fossil dome
#

Yeah, Rangers are beefy

rustic cape
#

And monks!

turbid dagger
# warped orbit same as Fighters

Oh yeah, I'm well aware
Fighters, exemplars, champs, monks and rangers are the 10 hp dudes
But out of those Ranger sort of feels like one of the flimsier martials like Rogue

rustic cape
#

Well, of those it has the least defensive stuff as part of its baseline package

turbid dagger
#

You don't really think of a tank ranger but you can do it

rustic cape
#

Fighter gets heavy armor, monk gets legendary AC proficiency, champion gets both, exemplar gets its own weird stuff

fossil dome
#

I would say Kineticist is also a 10er

#

Like, yes it's technically an 8, but also like pumping CON

rustic cape
#

Ranger ... has medium armor with standard martial scaling

#

Which is fine!

#

It won't be a problem

fossil dome
#

Except if you go Flurry

warped orbit
#

I mean, it's fine
you have "normal" AC

rustic cape
#

Yeah

#

You're the defensively weakest of the 10hp martials

#

But you're still fine

warped orbit
#

you go +1 Dex for a breastplate, if you are otherwise Str, and you're good

rustic cape
#

And since ranger doesn't have secondary stat demands it can comfortably load up on Con and Wis

rustic cape
#

Say you're a high-level animist who reliably has 4 sustains a round. You'd probably want 3 of those sustains to go to vessel spells. What spell do you cast to sustain in the 4th spot?

frank crystal
#

I wanna make an awakened animal dog with swarmkeeper

#

And make them just a dog with fleas

limber comet
#

Aw yea

#

Exemplar locked in

surreal basin
#

Looks like I’m gonna be running season of ghosts soon!

#

Any tips from anyone who’s played in it or run it?

turbid dagger
#

Just starting with the obvious- tell players to stay ten million miles from anything that could have even a whiff of a spoiler
The wiki entry for willowshore is particularly insidious because entries like that usually don't have AP spoilers
Other than that uhhh
Be prepared to give peeps a nudge here and there in the early bits- as a player in an aborted game of Season Of Ghosts we spent a lot of time kind of Putzing Around looking for people in town

rustic cape
#

huuuuuuh for some reason I had never quite put together that what human is really good for is loading up on general and skill feats

fossil dome
#

Mhm

#

Jack of all trades, master of a considerable sight more than he really should be

warped orbit
#

Getting a second level 1 class feat can also be very useful for certain classes

rustic cape
#

Yep

#

I was just finishing up a build, and there weren't a lot of ancestry feats I wanted

#

"I wish I had more skill feats"

#

"Wait fuck I do"

fossil dome
#

Mhm

#

Ancestral Paragon Human is cracked for this reason

rustic cape
#

For some reason I had never put this together

fossil dome
#

Ooof

#

Oh. Oh, dear. Human Mastermind Rogue

#

So. Many. Skills

warped orbit
#

Not that Rogue and Investigator even need the help 😛

#

I think my Investigator is trained in every skill except like three

rustic cape
#

Yeah I think it'd be a bigger deal for classes that don't get enough skill feats

true delta
#

Foundry question: Our rogue has learned the Animate Object ritual. Can I add that to their sheet on Foundry? (I have made sure to make shit up to enable her to actually cast it on occasion.)

echo briar
#

I just had a conversation with her last night about why theres so many random encounters and why most are trivial (its mostly for xp leveling, you should change them for milestone)

turbid dagger
#

😭

true delta
#

I've finally installed the PDF to Foundry Importer... Oh my god, it's so good.

light gyro
#

it might be over folks

surreal basin
#

Oof

frank crystal
#

Oh no

rustic cape
#

Ooooof

fossil dome
#

Ow

rustic cape
#

I take it Will is their strong save?

light gyro
#

does see invisibility counter disappearance?

#

and yeag, they're not called mageslayers for nothing

fossil dome
#

Ok, new plan

#

Fireball

rustic cape
#

Gotta always bring alternatives

light gyro
#

they're getting really cooked. in my defence they've been standing in anti-spell auras casting spells instead of killing the guys emitting an anti-spell aura.

rustic cape
#

That which does not kill you has made a tactical error

light gyro
#

IT MIGHT NOT BE OVER

#

BY ZERO

surreal basin
#

Wh

#

What

light gyro
#

they have Resolve

surreal basin
#

Ahh

#

Yeah Jesus

#

That’s a skate by

#

Cause failing nevermind is

#

NASTY

#

I assume you’re all casters based on the AP I know this combat is from

light gyro
#

bard, magus, wizard, and an alchemist

#

the alchemist is a walking catastrophe that eats anything without fire resistance and most things with fire resistance

surreal basin
#

Which one is Vel

light gyro
#

a magus

surreal basin
#

….. okay so stupefied would have sucked but not the worst person

vital kiln
#

I require assistance

#

Can y'all help like

#

Talk me out of wanting Reinforced Chassis on an automaton

#

I KNOW it's objectively worse than Arcane Eye and that I really should go for that instead but my brain keeps going "yeah but your character is a suit of living armor, the fuck do you mean he wouldn't already have integrated armor??"

upbeat ridge
vital kiln
#

...eh, yeah

#

I think I'm overthinking this way too hard

upbeat ridge
#

The enhancement is kinda nice actually

#

I gaurentee you it will come in clutch at least once or twice

vital kiln
#

Yeah true

#

Saves me some money to start too

#

...though idk what I'd spend that 8 gold on

fossil dome
#

Also, "cannot be disarmed" is incredibly useful

vital kiln
#

And Comfort

#

Don't need to doff my armor when I go to sleep because I AM the armor

#

...also like

#

I'm playing a magus

#

I can literally just cast Light

light gyro
#

ok!!!! party survived the mage blender. final boss of book 5 next week

#

i already have my turn one time stop pre-gamed.

vital kiln
#

WOOHOO

#

What if they counter the time stop somehow

light gyro
#

They won't, they haven't invested in counterspell

vital kiln
#

Excellent

frank crystal
#

So is there much of a way to like, improve specific magic weapons past their base stats?

#

Because I wanna use one for a build but I’m not sure what to do once I out scale it

fossil dome
#

Runes runes runes

#

Same way you jazz up a regular sword

frank crystal
#

I thought you couldn’t swap the runes of a specific magic weapon though?

fossil dome
#

Oh?

frank crystal
#

That was my understanding of the system

fossil dome
#

I thought you could freely upgrade the potency and... forgot the name but to hit runes, by paying the difference

vital kiln
#

I don't recall there being any rules of "you can's use runes on specific magic weapons"

#

Yeah looking at the AoN page, there's nothing that says that specific weapons can't use runes

vocal ember
#

You can upgrade the fundamental runes but you can't add property runes

vital kiln
#

...hm

#

I have

#

12 gold left to spend at character creation

#

What should I buy

frank crystal
#

oh great

fossil dome
#

What class?

vital kiln
#

Magus

#

I'm an automaton as well

fossil dome
#

You only spent 3 on a weapon?

vital kiln
#

Why I have so much gold, I took Integrated Armor

#

Yeah, bought a naginata

fossil dome
#

Nice

#

Buckler is nice

#

Flavour stuff

#

Many healing potions

vital kiln
#

Can I even use a buckler with a two handed weapon?

fossil dome
#

Not at the same time, but you do not need to draw it

vital kiln
#

Hm

fossil dome
#

Possibly a scimitar or something

#

As an uber tank backup

vital kiln
#

Would I still get the +1 AC from it?

fossil dome
#

+2, innit?

vital kiln
#

No it'd just be +1

fossil dome
#

Oh?

vital kiln
fossil dome
#

Ah, right

#

I mean, it's written there

#

Yes, if the hand, and an Action is free

vital kiln
#

Eh, it'd be largely useless to me

#

Still, what else am I gonna buy

fossil dome
#

Idk

#

Camping gear?

vital kiln
#

Maybe

vocal ember
#

talisman or two maybe?

fossil dome
#

Could just hold onto it, for seeing what you might need with campaign vibe

#

As a resident Gunslinger Enthusiast, i rarely have the
Is problem, lol

#

Ammo ain't cheap

#

And 478 charges on gunpowder is useful in other places as well

fossil dome
#

Exactly

rustic cape
#

You know what’s funny

#

Amphisbaena handwraps are funny

#

Straight upgrade to unarmed fighters

vital kiln
#

Good god that IS good

clever cobalt
#

Neat

rustic cape
#

They’re just Handwraps But Better

#

Since you can give them property runes like normal

turbid dagger
frank crystal
#

Oh yah they’re just handwraps of mighty blows but now you get unarmed double slice with extra poison damage

vital kiln
#

And I could maybe flavor it as him just sticking a candle or something inside of his helmet

rustic cape
frank crystal
#

I mean thats still super good vs anything without AOO

rustic cape
#

Yeah, 1/fight double slice with unarmed is nice

echo briar
#

A changeling wants a potion that can disguise their hag eye for a day. How much should it cost

#

I’m thinking 1 silver a day. Keep it meaningful at level 1, but pretty irrelevant after that

rustic cape
#

Certainly no more than a standard potion of illusory disguise, and probably much less

#

… are potions of that even a thing?

#

It’s late, I am in the Liminal Brain Zone

echo briar
#

Yea, and it’s 30gp for 2d12 hours

rustic cape
#

Yeah I think a silver piece is fine

echo briar
#

Also why is it 2d12 hours? If it was secret I could see it adding tension, but it isn’t.

rustic cape
#

Habit, most likely

echo briar
#

It’s also uncommon, and from PC2

rustic cape
#

There’s still a certain amount of weird old legacy junk in PF2e

#

About 20% of it is charming

surreal basin
#

I always forget that I run scrolls different than the base game lol

turbid dagger
vital kiln
#

Aye

craggy thunder
#

Why not an eyepatch?

echo briar
#

It’s what the player wants

craggy thunder
#

I mean I can't really argue with that but I think they're overcomplicating this

errant roost
#

I dunno, I think it's fun. eyepatches are a strong aesthetic, and might not fit their image of the character. and "I have to make this potion every day or else my Dark Secret will come out" is kind of a fantasy classic, even if it's for something silly

frank crystal
#

Also it could just be that eyepatches can be removed easily and they’re paranoid of it being revealed

errant roost
#

true! there's also the possibility that they're just trying to permanently patch a weakness, which is less juicy but pretty common

echo briar
#

Actually it's because I think it will be way more dramatic when she loses access to the alchemist.

#

She originally wanted a magic amulet

frank crystal
#

Ah

trim grotto
#

So I get the fantasy of Exemplars but how should they be played. What's their role in combat

solar storm
#

It's kinda variable based on what Ikons you choose

#

I think the default is a vaguely ally buffing skirmisher damage dealer

trim grotto
#

Okay so kinda what I imagined neat

#

Any tips? I'm kinda bad at combat admittedly so I'd like to learn all I can about the class

echo briar
#

You will want at least one weapon ikon

trim grotto
#

I figure

solar storm
#

I think its tricky to do in general since the ways you can build are fairly variable

#

It's good to think about your transcendance loops with how you move them around

#

Exemplar is not usually gonna be super tough so be a little cautious with your positioning

trim grotto
#

I see

echo briar
#

You want 2 transcendences that work in literally every combat

#

Victors wreath and moral harvest are both very good, but if you have both you’re kinda screwed of you’re fighting a solo boss without long term effects

trim grotto
#

Oh yeah that makes sense

clever cobalt
#

I rock uh

#

Gleaming Blade and Scar of the Survivor as my two combat transcendences

#

and Pelt of the Beast as my third

#

on the Mythic Exemplar I'm playing

trim grotto
#

I think I wanna do exemplar with the kineticist dedication (playing with free archetype). How could I build that effectively

echo briar
#

I’m planning on doing barrows edge, scar, and victor’s wreath, but I’m afraid that both the wreath and the scar are technically situational

#

Not having lost hp on round 2 is not unheard of

turbid dagger
#

Note- feats that grant transcends can also help a great deal
For example as noted Mortal Harvest is only useful against multiple enemies by default but you can take Blinding Of The Needle for a potent single target transcend on it

frank crystal
#

For force darts and dangerous sorcerery, do you add the bonus damage to every dart?

vital kiln
#

Believe so, yeah

#

Would be silly to only add it to one

frank crystal
#

Cool

turbid dagger
#

If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.

So Dangerous Sorcery would proc once for each specific target, but it would not proc dozens of times from someone blasting them all at one dude

#

That would make it way too strong

frank crystal
#

Ahhh fair yah

vital kiln
#

Oh yeah, that IS fair

#

Assuming the free archetype rule is in play, what archetype would y'all recommend for a drifter gunslinger

#

I'm thinking maybe Rogue for Reactive Dodge

turbid dagger
#

Pistol Phenom has a surprising amount of melee range stuff, for one

vital kiln
#

I'm an Android though

#

My CHA is dogwater

#

Wish I could go Swashbuckler but the same issue arises there

#

Wish Double Slice could apply to a melee and a ranged weapon

vital kiln
#

...

#

Stupid idea

#

Would a Barbarian dedication be decent on a Drifter

trim grotto
#

Does shadow sheath work with bombs

warped orbit
#

RAW I believe yes

rustic cape
#

Yes

#

Bombs are thrown weapons, which means they'll work with shadow sheath and, perhaps hilariously, they'll work with raging thrower

#

These two facts can be combined :D

#

Interestingly alchemist itself doesn't get a ton out of shadow sheath bombs since they'll want to use versatile vials a lot more for admixture feats

#

But if you just want to stick an alchemist's fire in there as your mainstay it's still pretty solid

turbid dagger
#

Shadow Sheath isn't supposed to let you produce unlimited copies of limited use things

rustic cape
#

I think if a bomb that you bought with GP is a limited use ability, so is a dagger

#

I also think it's not actually all that crazy

#

Bombs are within normal parameters for damage

warped orbit
#

That's mostly my thought

novel merlin
#

I don't know if you can put an ikon on a consumable

#

That might also be the limiting factor

surreal basin
#

I definitely don’t think it makes a bomb infinite use personally

rustic cape
#

I don't really see why it shouldn't tbh

turbid dagger
#

For me its like
If you are going to let bombs be used infinitely via shadow sheath, why actually restrict the ikon from making copy talismans
They're both consumables, they're both priced the same

rustic cape
#

Talismans add effects to attacks, bombs are attacks

#

I think the RAW is pretty clear and I don't really see any case for ruling otherwise. YMMV.

trim grotto
#

Could someone explain how animist works I don't get it

warped orbit
#

you have prepared Divine slots, and then also a special repertoire of spontaneous spells based on your apparitions

turbid dagger
# trim grotto Could someone explain how animist works I don't get it

The basic skinny is-
You are a Prepared Divine spellcaster, like Cleric
But you have a smaller, separate pool of spells you cast spontaneously like a Sorceror
What spells you can cast from these slots are decided by the Apparitions you have, little incorporeal buddies vibing with you from the spirit realm
You have multiple Apparitions, and you can swap what Apparitions you have at the start of each day, but at any one time you have one Primary Apparition, which also grants you its focus spell as long as it is your main squeeze

craggy thunder
#

Oh yeah one of the players in my group’s Starfinder game is drawing my character

upbeat ridge
#

nice

trim grotto
#

Oh I wonder if mind smith would be good for exemplar

clever cobalt
#

Dunno if you can make your Mind Smith weapon an Ikon sadly

rustic cape
surreal basin
#

which makes them limited use

rustic cape
#

Shadow sheath's text pretty clearly indicates that you throw a duplicate, not the actual bomb, but I was speaking more from a "is this a balance problem" perspective there

surreal basin
#

Oh fair

#

Probably not I guess

vocal ember
#

The obvious problem would be that bombs are way cheaper than a weapon with runes I suppose

surreal basin
#

That’s definitely a fair point

limber comet
#

Session one tonight...

rustic cape
#

Hm, what 9th level divine spell should my 17th-level animist memorize?

turbid dagger
#

Heroism?

warped orbit
#

Heroism 9 is pretty nuts, yeah

frank crystal
#

Hmm, what’s a good way to make a low level undead a tar zombie?

#

I need chaff for an upcoming fight

rustic cape
limber comet
#

Session one done

#

I am in a sour mood bc of another player going against the mood of the session but otherwise it was pretty rad

trim grotto
#

Surki are pretty interesting

limber comet
#

Surki are great

light gyro
crystal walrus
#

ahhh

#

i found the player aid i was looking for yesterday

rustic cape
vital kiln
#

Goddamn, bo staffs are really good

#

Can't believe I never thought to look into these things

rustic cape
#

Oh, yeah

vital kiln
#

2sp for a d8 weapon with parry, reach, AND trip, AND it's one-handed to boot

rustic cape
#

Wow

#

2-handed

vital kiln
#

Oh wait it IS two handed

#

Still though

rustic cape
#

Still solid, though, yeah

vital kiln
#

Really fucking good weapon all around

rustic cape
#

What's the crit spec for clubs?

vital kiln
#

Cannot believe I never thought to look at these things

#

I think it moves enemies around?

#

Yeah it knocks your foe away like 10 feet from you

#

Which isn't really great but you can get up to shenanigans with it

#

Namely chucking people off cliffsides

rustic cape
#

They get a save?

vital kiln
#

No, it just

#

Happens

rustic cape
#

That's quite good

vital kiln
#

Dunno, I feel in most scenarios it's kinda not great because all it really does it make you walk forward to reengage

rustic cape
#

I think it's one of those things that might come up in unexpected ways

vital kiln
#

Yeah, true

turbid dagger
trim grotto
#

could a nodachi work well on exemplar?
if you got the prof from like, unconventional weaponry or something

true delta
#

Hmpf. A player has cancelled for good reasons. I'm left with only two players before an important dungeon m, including a tough boss fight. What would you do?

surreal basin
#

Permanently cancelled?

true delta
surreal basin
#

Ahh, I’d just call it and try again next week tbh

true delta
#

Thank you for your input. bosssalute

frank crystal
#

He’s very effective with it

vital kiln
#

Exemplar nodachi seems extremely cracked, yeah

trim grotto
#

Oh I could even see about picking up a flash blade later

vital kiln
#

Aye, aye

trim grotto
#

What are some ways I could get proficiency with a nodachi

frank crystal
#

Human unconventional weaponry is an easy way

trim grotto
#

Can't get it that way anymore

frank crystal
#

Also tengu ancestral weaponry

frank crystal
#

There’s also the two handed weapon archetype

trim grotto
#

Tengu then

frank crystal
#

Demolisher I think

trim grotto
#

Mauler

frank crystal
#

It gives prof with advanced two handed weapons

#

It’s how my exemplar got prof

trim grotto
#

Hell yeah

frank crystal
#

You might want the archetype anyway tbh

#

There’s some good feats in there

#

Knockdown is great

vital kiln
#

It's the easiest way and it nets you low-light vision, even upgrades your low-light vision if you already had it

#

Also lets you take some neat feats later on too

trim grotto
vital kiln
#

Nice

#

But yeah Hungerseed lets you take Oni Weapon Familiarity, which lets you treat nodachi as Simple weapons for the purposes of proficiency

#

THIS DOES NOT MEAN THEY BENEFIT FROM EXEMPLAR'S FEATURES THAT USE SIMPLE WEAPONS

#

Nodachi exemplar is good but you absolutely cannot raise its damage die to a d10 with its features

wary yoke
#

Ironically I am putting the finishing touches on a nodachi exemplar that gets his proficiency by Mauler

#

Pathbuilder wouldn't let me take skill archetype feats with the free archetype, but I guess this works as well

#

(main archetype is medic)

vocal ember
#

Why's nodachi good with exemplar?

wary yoke
#

I mean I chose the weapon because that is what the character used in 1st edition

#

And its a pretty good weapon regardless