#Pathfinder
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abuse the shit out of your ability to make shit off-guard to you on your own
plus fun partner in crime vibe potential
then again
FWIW, I've rarely found that making stuff off-guard is a problem for rogues
why pair summoner with a martial
at all
XD
You know what
Ranger Witch sounds fun too tbh
like conceptually
animal companion bow ranger
hex it up
make your turn hex/sustain, shoot a thing, command animal
substitute shoot a thing and command for casting a big spell sometimes
Seems reasonable
god limiting myself to two combos per class (one as the 'primary' class one as the 'secondary') for dual classing is leading to some weird choices
But fun ones
Summoner Inventor, for example
Inventor Psychic!
@craggy thunder It occurs to me that Gunslinger Monk w/ Bullet Dancer is almost mandatory
Yesssss
Someone else can See
Like Initiate is Just Okay
But Adept is nuts
And Paragon is even more nuts
Unarmed Thaum with paragon tome and adept regalia seems
You know
Strong
Mhm
And even initiate can go kind of crazy
As you can get those max rank profs in any skill
Going to a city? Get That Specific City Lore
Diverse Lore might make it somewhat redundant but you'll still be getting the massive very appropriate lore bonus on nearly anything with sufficient prep
A fun combo I like to point out is Strategist Stance from Tian Xia
Once per turn, when you succeed or critically succeed at a Recall Knowledge check to gain information about an enemy creature, the target of the Recall Knowledge check becomes off-guard to the next attack made against it by you or an ally in your aura.
Nice
Question:
The monk's Diamond Fists (18) reads:
Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful and deadly d10 traits. Any that already had one or both of these traits increase their weapon damage dice by one step.
While Golden Body (20) reads:
You perfect your body, refining the flex of every muscle and the bend of every joint to maximum efficiency. Your unarmed Strikes gain the deadly d12 trait, and you have fast healing 20, causing you to regain 20 HP at the start of each of your turns provided you have at least 1 HP.
Would taking both give you deadly d12 and increase the die size by a step, like I think it would? Or would it somehow give you deadly d10 and deadly d12?
eeeehhhh, I went with Monk Cleric and Ranger Monk instead
Hey, does anyone know how to attach firearm parts like scopes and large bore mods in Foundry? It seems to be possible from what I've seen but I have no clue how its done
So the restriction I set for myself for dual class has led to one combo that I think definitely has potential but feels like the odd one out
swashbuckler alchemist
nevermind forgot fighter didn't have a secondary class allocation
huh
dual class kineticist barbarian
There appears to be a specific carveout for it in elemental instinct lmao
If you have any kineticist impulses with the same element type as the one you chose for your instinct, such as ones gained by taking the Kineticist Dedication multiclass feat, they gain the rage trait.
Yeah, and there's decent synergy there for a melee kineticist
Especially an Earth Kineticist
man fighter is a bitch to pair in a way that isn't broken as fuck
Yep
It basically enhances any martial
I played a Barbarian/Fighter before
It uh
Was powerful
the problem is that you can no longer use them in combat
Rage means you must be raging to use them
True but like
meh
s'flavorful and one of the better kineticist options
The other one I did was alchemist/kineticist
Here's the big ass list lmaoAlchemist: Kineticist, Animist: Champion, Barbarian: Exemplar, Bard: Gunslinger, Champion: Oracle, Cleric: Wizard, Druid: Witch, Exemplar: Sorcerer, Fighter: Alchemist, Gunslinger: Inventor, Inventor: Psychic, Investigator: Magus, Kineticist: Barbarian, Magus: Rogue, Monk: Thaumaturge, Oracle: Cleric, Psychic: Investigator, Ranger: Monk, Rogue: Swashbuckler, Sorcerer: Summoner, Summoner: Druid, Swashbuckler: Bard, Thaumaturge: Animist, Witch: Ranger, Wizard: Fighter
magus thaum is using a homebrew hybrid study of mine that's weapon and staff
the staff is also gonna double as regalia
nvm switched them around
Oh fun little quirk I discovered
thaumbuckler works now
extravagant parry gives you a full +2 bonus if you're wielding a weapon with parry, even if your other hand has something else in it that isn't a weapon
Hm. Say you have a character with both Inner Upheaval and Bespell Strikes. Since Bespell Strikes is a free action, is it possible to use during Inner Upheaval so that its bonus applies to the attack(s) made as part of the spell? I think probably no, but.
I mean afaik inner upheaval is an attack action you would make after using bespell strikes so I would think no?
Yeah, looking at the free action rules again I don't think so
they would work quite well together though, regardless
cast a funky little heal if you're an oracle or divine sorcerer, inner upheaval
burning hands, etc etc
Yeah, you can also trigger it off of another focus spell
So like you could close distance with Shrink Span/Qi Rush -> Bespell Strikes -> Inner Upheaval
And oracle has some cute 1st and 2nd level feats for a martial to poach, too
odd idea
starlit span magus
nah wouldn't work I forgot gunslinger has its own metastrikes
Fuck
hm
starlit span
bomber
Oh I very suddenly understand why people like magus/psychic so much
wow
barbarian swash both works and has big ruffian rogue energy that's some funny shit
As far as dual classing I kinda want to try an infinite eye or unbound step psychic with any melee non-magus martial.
I think to stop fucking around with what general combinations I'm doing I gotta lock them in by picking subclasses and etc
So I may have messed up slightly last session and made what was supposed to be sorta throwaway encounter an almost unwinnable fight they only got by by the skin of their teeth by adding one to many tar zombies
But in better news, at least I’ve established these people as threats
lmao
They’re a 6 man level 8 party so I thought “ah yah, 9 level 7s should be reasonable!”
It was not
It was not at all
That’s a rough one lol
I need to share this completely ridiculous thing I spent today working on https://pathbuilder2e.com/launch.html?build=994718
It is using All The Optional Power Boost Rules
The result is Somewhat Comic
Not mythic, I guess
But it is a skeleton that is a dragon that is an orc that runs around with a book and a flag and kicks things in the face, and also it is a weird oracle, and then also it becomes a mortal herald for Reasons
it hurts to look at lmao
It makes me upset and today was an exercise in upsetting myself by making it
lmao
I could lean into the powergamer insanity and assume it can have Amnesiac with ideal boosts rather than being a skeleton, but on the other hand it being a skeleton is funny
I...
I hate you lmao
Druid Witch
storm order starless shadow patron
The sound of the trees rattling in the wind at night, scraping on your windows
oooooooooooooo
ooooooooooooooooooooooooooooooooo
outwit edge ranger & thaumaturge dual class
brutal action economy, two actions to fully lock on to a target
I kind of wish there were like... multiclass feats for between-class compatability. Eg. "Flourish to do two lock on actions"
fair point, but the confluence of strategies makes it a cool and holistic concept
which a lot of dual classing struggles with I feel lmao
It feels very much like an outwit ranger thaumaturge is that one person who's been a road warden for years out in the boonies
dealing with everything from aggressive animals to spirits and etc
maybe joined the adventuring party the locals of one of the villages they watch over hired a couple of times
Another combo I find has interesting mechanical potential while having rly cool vibes is witch (or any divine spellcaster I guess) with vindicator ranger
My GM for Night Of The Grey Death ruled that I could use the melee half of my Gun Sword while in the special grapple from Blast Tackle
The power is overwhelming
Stab And Blasting Grabbed dudes.......
Spinebreaker and Whirling Throw on a Vanguard!
Flamekeeper Witch/Vindicator build
using the vindicator's edge and its ability in a dual class divine caster setup to not have to rely on weapons to take a bunch of warden spells and ally buffing feats that you only rly get to sprinkle in other builds
also an ant kholo
who helps lead matanji and other worshippers of the demon bringers on hunts
though this character worships adanye in specific
I found perfect gunsword art for Night of the Grey Death 😌
I have applied to an adaptation of War of the Crown for 2e
That is very cool and also do you have a link to the artist?
This is how I learn that theres a gif version too, lovely
Man my friend really wants to play an all dwarf party for the dwarf AP and I’m just like….. eeeeeh
you really dont have too
Dwarf is fluid. Play a popet of a dwarven doll, or a really, really fat gnome
While I would endorse the all dwarf plan I think picking a locationally relevant ancestry would be fine
Yeah its neat to do but like, don't try and muscle people into doing it
Let people do what they want
But also when will such a wonderful opportunity show itself again? 😛
steal from the best: play an extraordinarily tall dwarf (human who they found as a baby and raised into the culture)
Ah yes: Turnip.
Kragnon Blackbeard The Tall
Any good dual class for Sorcerer?
Plenty. What sort of role are you interested in?
Really, you could do much worse than just stapling two casters together
Maybe psychic and sorcerer
More high level spells from alternate lists
Some primal bloodline would go well with occult
Or just do magus
Or monk and grab sixth pillar, or--
would love to do a dual class sixth pillar honestly
seems pretty uniquely suited to that sort of character
the time has come
Played Necromancer at level 5 and level 10
Holy SHIT
So fun
It does the endless horde fantasy so incredibly well
Spending a turn just spamming thrall over and over
....hm, technically speaking, I think a necromancer (or really any spellcaster that can summon undead) could provide their own fuel for collect spirit remnant for exorcist...?
which seems very silly
but also I really like exorcist's vibe and wish there was more excuse to use it outside of undead-focused campaigns, so
though I suppose to be fair 'the exorcist uses powers by.... you know, just kinda hanging on to spirits for a while instead of sending them anywhere' was always a little odd
I'm sorry because I'm sore I've asked before but: Do you reckon tapirs, dinosaurs and other non-humanoids count as members of the following in Quest for the Frozen Flame ?
I've been trying to keep tabs on the size of groups, what with the losses, births and new recruits.
Iirc yeah
QFF is absolutely the perfect adventure path because it lets you adopt everyone and everything
It satisfies a fundamental player urge
A member of my group is having a blast with a necromancer playing the Beginner Box
I still have the biggest problem there is basically no interaction with existing undead stuff
He wants to play a necromancer in our upcoming PF2E game, but reworked as a plant summoner
Since the area the campaign takes place in is EXTREMELY anti-undead
And whatever my feelings on how the flavor of the class relates to the crunch, lore-wise it's still a necromancer animating undead
Which would be, uh, Bad
Inverting the classic plant/zombie dichotomy
Summoning my nefarious bok choy
So we got Rival Academies in March, and Shining Kingdoms in May, right?
strength of thousands book 5 spoilers: ||party frightened some enemies up onto the deck then left them to their own devices. being very mean by throwing my party's sand racers over the edge of the airship. that's 18,500 gp worth of akiton engineering down the drain every round :)))))))||
Shining Kingdoms is probably closer to June or July honestly
The shopk says May 2025
I know, but during the stream Luis Loza said it'd probably be closer to June
Do you always get 1 HP back when you’re stabilized or is that only in the context of the stamina rules?
the latter
if youre dying and at 0 HP, then lose dying, you just stay at 0 HP and unconscious
if youre dying and at 0 HP, then are at 1+ HP, you lose dying and unconscious
Ah ok
Other than Song of the Deep, Feral Child, and Magical Experiment, are there any backgrounds that grant only one boost?
lol the second book of spore war, circa 1989
the book is of course WAY different now
glad they're porting forward this classic.
lol
new type of dragon btw
" Cinder dragon "
I presume another primal
of course it fills the gap of a red dragon, mostly about fire
Looks kinda 3e red dragon-y too
No complaints there
Love the 3e red dragon
Majestic creature
also factions from the upcoming shining kingdoms book
ye
I would call it the Scientology nation
also the final term of the president of andoran
( former grand prince of taldor )
hes been deposed since 1e tho
Kyonin looks like something out of starwars
or final fantasy
The current Queen's dad right
He was uh
yeah
A troubled individual
I think the architecture still reinforces elves are aliens
thats what I mean
( eagle knight archetype )
lol the Grindledrake
ok , so having ran fucking sky kings
they describe what grindle grubs turn into as " ugly large flies "
since grindle grubs are basically livestock
BUT THAT AINT A UGLY FLY
that thing is cute
maybe if you're a fly it's ugly
That is not a fly however. It will become a fly, but a cute baby can become an ugly adult
except they become this
What was its teens like?
It could have gone cute-ugly-cute again
like truthfully , highhelm doesnt really get into what the life cycle of a grindle grub looks like
other than they turn into big flies
the Grindledrake is a new thing being added as what they look like as an adult, in a new book thats not even out yet
see thats about all the mention of them being " big flies " with stunted wigs
wings *
BUT when asked waht the grindle grub might turn into as a player option, we get the grindle drake
like a year later
It sounds like a pokemon evolutionary line
Grindle Grub >>>> Grindle Drake
First stage is Grub, second stage is Fly, third stage is Dragon
Grindle drake is like, a familiar sized bug dragon thing
whos knows they might explain it
Literally the flygon line
Antlions are basically grubs right?
it's a split evolution: if they just level up, you get an ugly fly. if you level them up in Highhelm next to a special rock, they turn into drakes
what is that again?
Imperial Sorcerer Bloodline Power
The memories of long-dead spellcasters grant you their knowledge, making your spells more formidable. You gain either a +1 status bonus to the next spell attack roll you attempt before the end of your turn or an enemy within 60 feet takes a –1 status penalty to the next saving throw they attempt against a spell you cast before the end of your tu...
+1 attack or -1 save to next spell
Scales to +2 at 5th rank
+3 at 8th rank
Initial bloodline focus spell
oh that one
yeah it's really powerful
makes a pretty good argument for Imperial Sorc to be one of the better arcane casters now
I wonder how Taldor will be presented in 2e
Given the upcoming LO book with Taldor in it
Their other focus bloodline spell was incredible
really wish Wizards actually got some good focus spells
How does the Sorcerer Play in 2e anyways
I feel like part of the problem with wizards is conceptual
The schools are very prosaic "this is where I went to uni" type dealies
And the school benefits end up reflecting that
But like
You're a wizard
Your college should be something weird and high-handed
you are [tradition] caster, with four slots and some focus spells of varying quality depending on Bloodline
that's mostly it
Something that makes fundamental statements about the nature of reality
You also get variably notable bonuses with bloodline spells
Quite potent, in some cases
I think the idea is your thesis does that to an extent
I get that but like
but the theses are also somewhat understated in effect I feel
Yeah
And I feel like a school of wizards should not be, you know, "I studied civil engineering"
It should be "I studied cosmic civil engineering, rebuilding the very nature of reality for its people"
You should be building fuckin ... astral highways
Weird shit
I can assure you that wizards in civil engineering are bonkers
I do wonder how they'd make them more interesting mechanically though
Then again
The Fighter is pretty basic but nonetheless kicks ass and is really fun to play
And the focus spells should reflect that kind of weird nonsense
4reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeety66666666ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
I think that if this is one of the schools playing off weirder ones, that could be very cool
But I'm a sucker for practical magic
Tamora Pierce's Circle of Magic series was a formative book for me, thank you for asking
my wishes for Wizards are mostly just expanding the curriculums and/or making them trait based or similar, and better focus spells for schools
Sorcerer plays generally like a caster with the ability to really throw their weight around with 4 spell slots AND focus points AND subclass spells
Beyond that it really depends on your bloodline
Sorcerer’s mission statement as a class is to enable the bloodlines to feel special and unique imo
Nice
I read 3/4 of those books!
Sorcerer doesn't have a ton of intrinsic mechanical identity but it's sort of just
"Really good at magic"
That's its thing
Usually in some specialized way
But it's just out there popping off really strong stuff
Yeah there's specialization in exactly what kind of magic it's really good at
Phoenix sorcerer does extra damage AND extra healing, so they’re all about dishing out healing and damage in equal parts
Yeah
Etc
Rejuvenating Flames is pretty rad
Not amazing damage or healing, but
Party-friendly AoE damage that also heals allies
Is good shit
they did also make the healing/damage boost baseline for all Sorcs
which is also pretty good
oh i mean sure but it's the pheonix sorc's bloodline magic
Aye, phoenix, elemental, and ... I think undead?
Can all add bonus damage equal to spell rank as a bloodline thing
Friend of mine really really wants to find a pathfinder game so he can play it. I keep hearing it's crazy
What is the AP after spore war?
I forget the name but it's set in Arcadia and its main antagonist are Vampires
Nope
It's set in Shattered Azlant, and focuses on the three vampiric gods
Camazotz, Zura, and Nin
My solarian in the sf game can now fully convert her attacks to fire damage 😌
And also her solar weapon is now 2d6
It's set in Azlant?! Let's goooooooo
Close enough :v
Also question for those that have Spore Wars
||does Spore Wars end in the death of Treerazer?||
If it does, then they’re out of non mythic, evil level 25 creatures
oh huh
well
we do have the Armageddon Engine
The most powerful spawn is Tarrasque, whose legend spread across countless worlds beyond Golarion. Its destruction of the nation of Ninshabur and its march across Avistan in –632 AR culminated in the destruction of the flying Shory city of Kho before this spawn was sealed away in a remote cavern.
Assuming it isn't retconned out
I think that was killed in the remaster
To bring it back, they would have to change so extensively that its basically a new monster
I mean level 25 boss monsters would likely be unique to the campaign anyway
So I don’t think it’s a huge deal if he bites it
There’s only ever been 3 level 25 monsters to begin with so o don’t think it’s a desperately important niche
Retconned
We have the other spawn of Rovagug tho
Like ulunat
The big ass beetle currently laying comatose, but not dead in sothis
Oh nvm it’s dead as fuck
Nethys hit it full force
Ulunat: "My shell can reflect all magic! This world shall die!!!!!"
Nethys: "B e t."
Nethys: “just sounds to me like no one has used enough magic yet”
Wait this thing was hit with direct divine intervention?
Ohhh this is past stuff
Yep
Not immune, reflective of magic. 😛
So was it literally “just use more lol”?
Yep!
To quote MHA: "You don't have nullification, which means there's an upper limit! Let's find it"
Given that an optimized 3.5 Wizard has about a novel length list of ways to get around any sort of “magic doesn’t work” I’m not suprised
There is always an amount of force against which no defense is effective
But yeah, I would like to point out he didn't destroy the shell
But that shell is empty now.
Same logic by which you cannot reflect a giant freaking laser beam with a normal silver-backed mirror
It's just gonna melt right through
Precisely
ackshually 🤓 it was Azghaad, the guy who eventually founded Osirion, that channeled the full power of Nethys to kill Ulunat
this was before Nethys ascended though
going off the pf wiki at least
Fucking Katanagatari ass moment
its described as being " once it wakes up again, we shall be the world's first line of defense "
becuase spawn of rovagug dont die
Also I hope they follow up myth speakers with an 11-20
has the first Myth Seekers book hit the Store?
yeah fey friend posted it above
neat, thanks
theyve mentioned they are going to do a higher level mythic after it
myth speaker is for low tier mythic , the next one is for high tier
That’s nice
since low tier mythic is about your destiny and stuff
then high tier is realizing that destiny
Fantasy Greek time! FANTASY GREEK TIME!
Wait are mythic rules actually out? I was looking for em just the other day and my search only turned up threads talking about potential playtests
they are out, yeah
Yeah they’re in WOI
So not on Nethys yet
They’re very good
Literally my only complaint is the replacing hero points thing being not to my liking
Why do you think they decided to remaster gatewalkers of all things?
Isn’t that generally the worst AP they have released? How much can the remaster fix?
Bwuh they’re remastering gatewalkers?
Also no I still think frozen flame might be worse lol
Or age of ashes for just being broken
I think gatewalkers also isn’t the worst having played
Like…. Maybe a 6/10, it’s got a lot of flaws but also a lot of cool stuff
And honestly it’s still above the worst of the 1e adventures
Which is to say, no part of it is nonfunctional
Pretty much every time I've heard gatewalkers talked about it was 'wow this AP seems vaguely half baked' so
A second crack may be for the best
Gatewalkers I feel suffers from being 1-10
Oh for sure
And a few other things
Is there any feature or magic items that lets you throw a dagger and then teleport to it
Oh wow they’re changing one of the worst parts of it mechanically
The ||three month ice march is getting changed into a hybrid infiltration point system||
interesting
that's for the best
How is Spore Wars so far anyways?
So when trying to make a magic item in PF2e as a GM, anything to keep in mind?
Ok so
My players may be walking into a death trap
Like
Knowing it’s a death trap
Hmm, I’m really wondering how to do this
Because I can’t include all the enemies I showed in the fight
It won’t just be a death trap but it’d be an extremely unfun death trap
Maybe I just got for the capture method?
but that feels kinda lame too
You could have the enemies strike and capture them imo
It might be fun to have a jailbreak
that kinda feels like a copout though...
It was set up as a like, much more deadly
It might be a good idea to ask them what they are trying to do here
That sounds like a 'let the dice fall where they may' situation tbh
Essentially, a desperate gambit to stop the villain’s plans before they happen
Atm they’re very much set in motion
But they think if they kill then right here and now, they may be able to stop them before they happen
Also maybe
I think at the very least I’ll remove the level 13 enemy I put in there as a reminder that he’s a threat (they ran into him early in the campaign and he bodied them)
They’re only level 8
They took a rest, it’s easy to say that he left during it
With that the main threats are a level 10 false king and a level 9 mummy lord
Along with a dungeon’s worth of undead
With that, this will be an extremely difficult but doable encounter I think
And still feel pretty insurmountable
Assuming I actually stretch this out anyway
Like they’re at the start of the cave and have to fight their way to the end
In fact, I may wanna like, throw in some shitty undead with the tar zombie abilities
Just to like, pad out the numbers
Greetings, pathfinders! Foundry question: How do I make a +1 Striking Spear? I can find a spear and I can find the runes. How do I Lego-stack them together? How to gattai?
You don’t use the rune item - in the details section of the spear there’s a couple drop down menus you can fuck with
Thank you!
ANother question: Can I set NPCs' attitude somewhere? Apologies if I've just been missing an obvious button.
No there’s no place for that
Thinking about it, Fuse Stance is way better if one of the two stances is not from monk
It is, yeah
... hm, peafowl stance's power-up feat lets you step twice and strike with a single action.
I may have another deeply stupid dual class build idea
Are there some Foundry add-ons y'all consider indispensible?
zoom/pan options
If you use a Wand of Widening with a spell which makes multiple areas of effect does it effect all of them?
Oh for Pathfinder in particular I really like PF2e Pathfinder UI
And Modifiers Matter
Polyglot is fun
Companion Compendia is conditionally super useful
Being an inventor with a construct companion would be a much bigger pain without companion compendia
Summoner feels unplayable without the companion compendia tbh
The standard PF2e UI mod is genuinely incredible
Makes the game so much more playable
Especially for casters, tbh
Mobile Shot + Monastic Archer is a fun one
Or Point Blank + MA if you want to longbow
... Spirit Warrior is pretty good, huh?
What does it change?
it is, yeah
It gives you a really good spell selection UI
Like, this is 2/3 of my (heavily multiclassed) animist's spell list
You can understand how this might be easier than using the default interface
Aside: has Peafowl Stance been entirely deprecated? I notice it's not on Pathbuilder
oh thats really nice
Yeah also you can see every skill action on the hud
Without having to add all of them to your sheet
My GM's brought us through a couple of UIs and this is by far the best
https://2e.aonprd.com/Feats.aspx?ID=5674 BWAHAHAHA I found a substitute for Swift Leap that doesn't require you to be a ghoul
Assuming a peculiar stance, you make a short hop on each toe. You make a vertical Leap without triggering reactions that can be triggered by move actions or upon leaving or entering a square.
Not as good but
It does say Vertical leap specifically, which might be a problem
It reduces horizontal distance to 5 feet, equal to a step, but that's easier to optimize up than step speed is
Vertical leaps are 3 feet vertical, 5 feet horizontal
Are you talking about "PF2e Pathfinder Ui v3" ?
Because the sells look the same as usual to me.
Dorako UI is also good
No it’s PF2e hud
Thank y'all, netizens
Hmm, any fun demons for a level 1 party to fight?
i think quasits are the only level 1 demon
dretches/pusks are level 2
they have a self-slow effect and no real significant abilities so they could work
Alright
Hmm, could also go with a cacodaemon
I know demons and daemons are technically different in the game but they’re similar enough I think
Tbh I generally use any fiends as demons in mine
Just because devils are very distinct rare (and not really evil) entities
Though I also use fiend for specifically “a creature infected by hell” rather then demons which are creatures born of it
I mostly prefer Doraku
( my usual settings )
Is a +1 Striking Spear a Spear with a +1 Weapon Potency Rune and a Weapon Striking Rune ?
Wait
I was confused.
The item I'm supposed to use is simplyc a +1 spear
I think we use that as well
Meaning it only has the weapon potency rune, right?
Thank you
any build advice for a character that swaps between a 'big damage' weapon and a 'lots of options (i.e. grab, disarm)' weapon? im guessing the best is just something like a two-hand (e.g. bastard sword)
Exemplar can do some wild weapon swapping fwiw
Even just a dip through the multiclass will get it for you
Best option here is probably just a free hand build
With a bastard sword or a falcata
An idea I've had for a while is a Fighter that specs into the Knife weapon group
Get lightning swap and you can easily swap between a Kusarigama (d8 s/b, reach, two handed, trip and disarm) and a pair of d6 knives, like a kukri and scizore
So when you need to disable or manage space you switch to Kusarigama and use Knockdown or somesuch, and when you just need to do damage you bust out the twin knives and start double slicing
What AP do you think would be best to speed run? Every player has access to the book and full license to metagame.
I also think you could do abomination vaults without leaving turn order.
Probably yeah
Abomination vaults is like, the big sewer dungeon right?
It's not a sewer but yeah its a big dungeon
Ah
Not sewer
But it is a megadungeon
It's more-or-less Diablo 1 as PF2e
Nice little town, big fuckin' dungeon full of evil in a ruin nearby
That’s a good way to describe it tbh
... makes me wanna run abom vaults
It was fun from what little I played of it
We were starting Floor 3 when the group fell apart
The only thing is I might make the Mites on the first floor less of a default combat problem and give them more of an opportunity to resolve socially
There’s an opening moment when a few of them attack the party as they enter the keep, and it would be deeply funny to do like a “two idiot guards” thing instead
And just have the mites be a possibly reoccurring presence on the first floor who can be friendly with the PCs
Helloooo
I got invited to play a pf2e conversion of Rime of the Frostmaiden
The gm wants me to play an Exemplar (we were yapping to each other about it when it first dropped)
And I am Considering it
My current thoughts are Champion, Exemplar, and Monk
Exeplar is oodles of fun
The gm is literally nudging me to play Exemplar and god am I tempted
I'd be a descendant of their setting's version of Solomon
So like, what’s necromancer’s weapon proficiencies look like?
I haven’t read it yet
But I know it’s some kinda caster
Ah ok
It has one of those "this is meant for martials multiclassing in" feats
But it's very much a caster
Alright
level 2 feat to get prof with greatsword, scythe, and all axes, treating martial as simple and advanced as martial
There's also a feat that lets you spend thralls on a special strike but I forget the deets
Does your proficiency progression get on martial level or will you still be a couple steps behind?
It's a full caster, and has the prof you would expect
https://2e.aonprd.com/Feats.aspx?ID=2650 This seems pretty good
You dedicate yourself to destroying those who harm your kin. Until the end of your next turn, you deal an additional +1d6 damage on Strikes against the triggering enemy. The bonus increases to +2d6 if you use a striking weapon or unarmed attack and +3d6 if you use a major striking weapon or unarmed attack.
Flurry Ranger, goooo
It’s good, but it feels like most classes that would want this would use AoO the very next level
Yeah but they’re different use cases
And this could easily do more damage then one RS
I think the big thing is that this is most likely to trigger when you need it most
The enemies who are most likely to get crits on you are big guys with lots of health
They may not trigger reactive strikes, but they will probably crit you
So if you can do a big salvo in return, nice
And then, you know, you've got Reactive Strike for every other round :D
Strix vengeance sounds like the title of a PS3 game that sold twenty copies
Oh, can someone with the new Tian Xia Character Guide do me a solid and look up the kobold feat "kaiju's footfalls"?
Pathbuilder lists it as requiring mightyfall kobold heritage, and AoN does not
I give 95% odds that pathbuilder is correct
But if anyone can check, I'd be greatful
Gimme a moment
Danke
Np
It's kind of an oddly written feat given that innate spells heighten automatically if their rank isn't specified, no?
Nice
Sentient Magic items having their own action count is so funny.
they don't
innate spells are always cast at their base level, unless specified otherwise
cantrips auto scale, but not sloted spells
Right, I must have misread
is there a good foundry module for animists?
The basic animist implementation lacks automation, but it does work
Every once in a while I think about how Rangers have 10 HP per level
And go 'huh'
No real disapproval
Just
Huh.......
same as Fighters
Yeah, Rangers are beefy
And monks!
Oh yeah, I'm well aware
Fighters, exemplars, champs, monks and rangers are the 10 hp dudes
But out of those Ranger sort of feels like one of the flimsier martials like Rogue
Well, of those it has the least defensive stuff as part of its baseline package
You don't really think of a tank ranger but you can do it
Fighter gets heavy armor, monk gets legendary AC proficiency, champion gets both, exemplar gets its own weird stuff
I would say Kineticist is also a 10er
Like, yes it's technically an 8, but also like pumping CON
Ranger ... has medium armor with standard martial scaling
Which is fine!
It won't be a problem
Except if you go Flurry
I mean, it's fine
you have "normal" AC
you go +1 Dex for a breastplate, if you are otherwise Str, and you're good
And since ranger doesn't have secondary stat demands it can comfortably load up on Con and Wis
Say you're a high-level animist who reliably has 4 sustains a round. You'd probably want 3 of those sustains to go to vessel spells. What spell do you cast to sustain in the 4th spot?
I wanna make an awakened animal dog with swarmkeeper
And make them just a dog with fleas
Looks like I’m gonna be running season of ghosts soon!
Any tips from anyone who’s played in it or run it?
Just starting with the obvious- tell players to stay ten million miles from anything that could have even a whiff of a spoiler
The wiki entry for willowshore is particularly insidious because entries like that usually don't have AP spoilers
Other than that uhhh
Be prepared to give peeps a nudge here and there in the early bits- as a player in an aborted game of Season Of Ghosts we spent a lot of time kind of Putzing Around looking for people in town
huuuuuuh for some reason I had never quite put together that what human is really good for is loading up on general and skill feats
Mhm
Jack of all trades, master of a considerable sight more than he really should be
Getting a second level 1 class feat can also be very useful for certain classes
Yep
I was just finishing up a build, and there weren't a lot of ancestry feats I wanted
"I wish I had more skill feats"
"Wait fuck I do"
For some reason I had never put this together
Not that Rogue and Investigator even need the help 😛
I think my Investigator is trained in every skill except like three
Yeah I think it'd be a bigger deal for classes that don't get enough skill feats
Foundry question: Our rogue has learned the Animate Object ritual. Can I add that to their sheet on Foundry? (I have made sure to make shit up to enable her to actually cast it on occasion.)
on the pf2 discord, the writer of the first book is active and tends to answer a lot of questions
I just had a conversation with her last night about why theres so many random encounters and why most are trivial (its mostly for xp leveling, you should change them for milestone)
😭
I've finally installed the PDF to Foundry Importer... Oh my god, it's so good.
it might be over folks
Oof
Oh no
Ooooof
Ow
I take it Will is their strong save?
does see invisibility counter disappearance?
and yeag, they're not called mageslayers for nothing
Gotta always bring alternatives
they're getting really cooked. in my defence they've been standing in anti-spell auras casting spells instead of killing the guys emitting an anti-spell aura.
That which does not kill you has made a tactical error
they have Resolve
Ahh
Yeah Jesus
That’s a skate by
Cause failing nevermind is
NASTY
I assume you’re all casters based on the AP I know this combat is from
bard, magus, wizard, and an alchemist
the alchemist is a walking catastrophe that eats anything without fire resistance and most things with fire resistance
Which one is Vel
a magus
….. okay so stupefied would have sucked but not the worst person
I require assistance
Can y'all help like
Talk me out of wanting Reinforced Chassis on an automaton
I KNOW it's objectively worse than Arcane Eye and that I really should go for that instead but my brain keeps going "yeah but your character is a suit of living armor, the fuck do you mean he wouldn't already have integrated armor??"
Pick what is more fitting for the character
The enhancement is kinda nice actually
I gaurentee you it will come in clutch at least once or twice
Yeah true
Saves me some money to start too
...though idk what I'd spend that 8 gold on
Also, "cannot be disarmed" is incredibly useful
And Comfort
Don't need to doff my armor when I go to sleep because I AM the armor
...also like
I'm playing a magus
I can literally just cast Light
ok!!!! party survived the mage blender. final boss of book 5 next week
i already have my turn one time stop pre-gamed.
They won't, they haven't invested in counterspell
Excellent
So is there much of a way to like, improve specific magic weapons past their base stats?
Because I wanna use one for a build but I’m not sure what to do once I out scale it
I thought you couldn’t swap the runes of a specific magic weapon though?
Oh?
That was my understanding of the system
I thought you could freely upgrade the potency and... forgot the name but to hit runes, by paying the difference
I don't recall there being any rules of "you can's use runes on specific magic weapons"
Yeah looking at the AoN page, there's nothing that says that specific weapons can't use runes
You can upgrade the fundamental runes but you can't add property runes
oh great
What class?
You only spent 3 on a weapon?
Can I even use a buckler with a two handed weapon?
Not at the same time, but you do not need to draw it
Hm
Would I still get the +1 AC from it?
+2, innit?
No it'd just be +1
Oh?
This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand.
Maybe
talisman or two maybe?
Could just hold onto it, for seeing what you might need with campaign vibe
As a resident Gunslinger Enthusiast, i rarely have the
Is problem, lol
Ammo ain't cheap
And 478 charges on gunpowder is useful in other places as well
Exactly
You know what’s funny
Amphisbaena handwraps are funny
Straight upgrade to unarmed fighters
Good god that IS good
Neat
They’re just Handwraps But Better
Since you can give them property runes like normal
If you have low light vision, a candlecap
Oh yah they’re just handwraps of mighty blows but now you get unarmed double slice with extra poison damage
Oh shit that's a good one
And I could maybe flavor it as him just sticking a candle or something inside of his helmet
Notably this does have manipulate
I mean thats still super good vs anything without AOO
Yeah, 1/fight double slice with unarmed is nice
A changeling wants a potion that can disguise their hag eye for a day. How much should it cost
I’m thinking 1 silver a day. Keep it meaningful at level 1, but pretty irrelevant after that
Certainly no more than a standard potion of illusory disguise, and probably much less
… are potions of that even a thing?
It’s late, I am in the Liminal Brain Zone
Yea, and it’s 30gp for 2d12 hours
Yeah I think a silver piece is fine
Also why is it 2d12 hours? If it was secret I could see it adding tension, but it isn’t.
Habit, most likely
It’s also uncommon, and from PC2
There’s still a certain amount of weird old legacy junk in PF2e
About 20% of it is charming
I always forget that I run scrolls different than the base game lol
Or magic headlights or somesuch
Aye
forgive me for possibly being flippant or overly obvious, but
Why not an eyepatch?
It’s what the player wants
I mean I can't really argue with that but I think they're overcomplicating this
I dunno, I think it's fun. eyepatches are a strong aesthetic, and might not fit their image of the character. and "I have to make this potion every day or else my Dark Secret will come out" is kind of a fantasy classic, even if it's for something silly
Also it could just be that eyepatches can be removed easily and they’re paranoid of it being revealed
true! there's also the possibility that they're just trying to permanently patch a weakness, which is less juicy but pretty common
Actually it's because I think it will be way more dramatic when she loses access to the alchemist.
She originally wanted a magic amulet
Ah
True and good
So I get the fantasy of Exemplars but how should they be played. What's their role in combat
It's kinda variable based on what Ikons you choose
I think the default is a vaguely ally buffing skirmisher damage dealer
Okay so kinda what I imagined neat
Any tips? I'm kinda bad at combat admittedly so I'd like to learn all I can about the class
You will want at least one weapon ikon
I figure
I think its tricky to do in general since the ways you can build are fairly variable
It's good to think about your transcendance loops with how you move them around
Exemplar is not usually gonna be super tough so be a little cautious with your positioning
I see
You want 2 transcendences that work in literally every combat
Victors wreath and moral harvest are both very good, but if you have both you’re kinda screwed of you’re fighting a solo boss without long term effects
Oh yeah that makes sense
I rock uh
Gleaming Blade and Scar of the Survivor as my two combat transcendences
and Pelt of the Beast as my third
on the Mythic Exemplar I'm playing
I think I wanna do exemplar with the kineticist dedication (playing with free archetype). How could I build that effectively
I’m planning on doing barrows edge, scar, and victor’s wreath, but I’m afraid that both the wreath and the scar are technically situational
Not having lost hp on round 2 is not unheard of
Note- feats that grant transcends can also help a great deal
For example as noted Mortal Harvest is only useful against multiple enemies by default but you can take Blinding Of The Needle for a potent single target transcend on it
For force darts and dangerous sorcerery, do you add the bonus damage to every dart?
Cool
Woah there
No you add it to the total
Lemme find the relevant text
If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.
So Dangerous Sorcery would proc once for each specific target, but it would not proc dozens of times from someone blasting them all at one dude
That would make it way too strong
Ahhh fair yah
Oh yeah, that IS fair
Assuming the free archetype rule is in play, what archetype would y'all recommend for a drifter gunslinger
I'm thinking maybe Rogue for Reactive Dodge
Pistol Phenom has a surprising amount of melee range stuff, for one
I'm an Android though
My CHA is dogwater
Wish I could go Swashbuckler but the same issue arises there
Wish Double Slice could apply to a melee and a ranged weapon
Does shadow sheath work with bombs
RAW I believe yes
Yes
Bombs are thrown weapons, which means they'll work with shadow sheath and, perhaps hilariously, they'll work with raging thrower
These two facts can be combined :D
Interestingly alchemist itself doesn't get a ton out of shadow sheath bombs since they'll want to use versatile vials a lot more for admixture feats
But if you just want to stick an alchemist's fire in there as your mainstay it's still pretty solid
Its almost certainly not RAI
The 'limited use abilities' clause arguably cuts it off RAW but the wording is bad
Shadow Sheath isn't supposed to let you produce unlimited copies of limited use things
I think if a bomb that you bought with GP is a limited use ability, so is a dagger
I also think it's not actually all that crazy
Bombs are within normal parameters for damage
That's mostly my thought
I don't know if you can put an ikon on a consumable
That might also be the limiting factor
Bombs are described in their rules text as consumables, while other thrown weapons are explicitly not
I definitely don’t think it makes a bomb infinite use personally
I don't really see why it shouldn't tbh
For me its like
If you are going to let bombs be used infinitely via shadow sheath, why actually restrict the ikon from making copy talismans
They're both consumables, they're both priced the same
Talismans add effects to attacks, bombs are attacks
I think the RAW is pretty clear and I don't really see any case for ruling otherwise. YMMV.
Could someone explain how animist works I don't get it
you have prepared Divine slots, and then also a special repertoire of spontaneous spells based on your apparitions
The basic skinny is-
You are a Prepared Divine spellcaster, like Cleric
But you have a smaller, separate pool of spells you cast spontaneously like a Sorceror
What spells you can cast from these slots are decided by the Apparitions you have, little incorporeal buddies vibing with you from the spirit realm
You have multiple Apparitions, and you can swap what Apparitions you have at the start of each day, but at any one time you have one Primary Apparition, which also grants you its focus spell as long as it is your main squeeze
Oh yeah one of the players in my group’s Starfinder game is drawing my character
nice
Oh I wonder if mind smith would be good for exemplar
Dunno if you can make your Mind Smith weapon an Ikon sadly
Also all of your apparition spells are signature spells
Because bombs are consumable RAW
which makes them limited use
Shadow sheath's text pretty clearly indicates that you throw a duplicate, not the actual bomb, but I was speaking more from a "is this a balance problem" perspective there
The obvious problem would be that bombs are way cheaper than a weapon with runes I suppose
That’s definitely a fair point
Session one tonight...
Hm, what 9th level divine spell should my 17th-level animist memorize?
Heroism?
Heroism 9 is pretty nuts, yeah
Hmm, what’s a good way to make a low level undead a tar zombie?
I need chaff for an upcoming fight
We just got to the first encounter with these sumbitches
Session one done
I am in a sour mood bc of another player going against the mood of the session but otherwise it was pretty rad
Surki are pretty interesting
Surki are great
aw crap I should've spoilered. Was in the heat of the moment sorgy
ahhh
i found the player aid i was looking for yesterday
Naw it's okay, don't worry about it
Goddamn, bo staffs are really good
Can't believe I never thought to look into these things
Oh, yeah
2sp for a d8 weapon with parry, reach, AND trip, AND it's one-handed to boot
Still solid, though, yeah
Really fucking good weapon all around
What's the crit spec for clubs?
Cannot believe I never thought to look at these things
I think it moves enemies around?
Yeah it knocks your foe away like 10 feet from you
Which isn't really great but you can get up to shenanigans with it
Namely chucking people off cliffsides
They get a save?
That's quite good
Dunno, I feel in most scenarios it's kinda not great because all it really does it make you walk forward to reengage
I think it's one of those things that might come up in unexpected ways
Yeah, true
But to think of it another way, it makes them have to walk back to reengage, if they are melee
could a nodachi work well on exemplar?
if you got the prof from like, unconventional weaponry or something
Hmpf. A player has cancelled for good reasons. I'm left with only two players before an important dungeon m, including a tough boss fight. What would you do?
Permanently cancelled?
Nah, just for today. It's a group of four players over all. Two of them are just bogged down in exams.
Ahh, I’d just call it and try again next week tbh
Thank you for your input. 
My exemplar player is currently using a nodachi
He’s very effective with it
Exemplar nodachi seems extremely cracked, yeah
Oh I could even see about picking up a flash blade later
Aye, aye
What are some ways I could get proficiency with a nodachi
Human unconventional weaponry is an easy way
Can't get it that way anymore
Also tengu ancestral weaponry
Ah shit yah
There’s also the two handed weapon archetype
Tengu then
Demolisher I think
Mauler
Hell yeah
You might want the archetype anyway tbh
There’s some good feats in there
Knockdown is great
Hungerseed
It's the easiest way and it nets you low-light vision, even upgrades your low-light vision if you already had it
Also lets you take some neat feats later on too
Oh sick I was already doing hungerseed
Nice
But yeah Hungerseed lets you take Oni Weapon Familiarity, which lets you treat nodachi as Simple weapons for the purposes of proficiency
THIS DOES NOT MEAN THEY BENEFIT FROM EXEMPLAR'S FEATURES THAT USE SIMPLE WEAPONS
Nodachi exemplar is good but you absolutely cannot raise its damage die to a d10 with its features
Ironically I am putting the finishing touches on a nodachi exemplar that gets his proficiency by Mauler
Pathbuilder wouldn't let me take skill archetype feats with the free archetype, but I guess this works as well
(main archetype is medic)
Why's nodachi good with exemplar?