#Pathfinder
1 messages ¡ Page 79 of 1
I think I meant this originally as "any kind of Dracula" but I personally settled on Castlevania Dracula
Aha
I would focus on his standard moveset, I think. Gotta be able to throw three balls of lava :D
Now the question
What tank is gonna have me sufficiently enriched for a PBP
Barbarian is out because it mostly just makes strikes
So after that we've got like
Champion
Fighter
And then weird picks like sparkling targe magus or amulet thaum
It is in fact pf2e
Bloodrager exists in pf2e now, mind
But ehhhhh
Yeah, it's the best play and I like it mechanically
I like defensive advance a lot especially
But I suck at champ ideas đ
Esp. since this is a homebrew setting
But I should try and make it work
Champion seems like a really easy class to work with
Find Country In Conflict
"I am good at that conflict"
not gonna lie I just assumed it was like a D&D Champion
i should probably not weigh in on stuff I don't know 
đ
Looking at this table on StartPlaying that needs more players to start their Triumph of the Tusk campaign 
Was working on an Empty Hand loyalist Orc Exemplar before I left the house. Just wasnât sure on heritage yet. Almost considered Ifrit
Something like a bastard sword/gauntlet fighter can have really dynamic turns
I found some neat art that got me settled on Champ, fortunately!
Ooo elaborate
I assume cuz it lets you mix up freehand/grappling/dual weapon feats
make sure to get agile shield grip for that punchy shield
hmm
fun idea
tengu with a dwarf custom mixed heritage
'I like smithing'
'so do I'
Bastard sword/gauntlet fighter can use two handed feats, one-handed feats, dual handed assault, dual wield feats like double strike, and open hand maneuvers like combat grab
Basically anything except shield feats
you could theoretically also wear a buckler if you wanted đ
You could, but you also have twin parry and dueling parry
talking of shields I still want to do an everstand stance gnoll bite grappler at some point
Uncommon, Deadly D6, Finesse, Two-Hand D8, Versatile P
Price 1 gp; Damage 1d6 S; Bulk 1
Hands 1
Type Melee; Category Martial; Group Sword```This seem reasonable as a funky finesse katana?
Comparing it to the rapier, I'm not sure if a deadly die step makes up for two-hand d8 and versatile S
Versatile S is pretty cheap
And two hand D8 is fine IMO
I think itâs still not Just Better than the rapier
Which is kinda the only thing that matters for making new weapons IMO is not just making it a better version of an existing thing
Also the rapier has disarm :p
My solution to this is just making a custom archetype soon for swash
That gets to just make a katana finesse
I mean while fair I think there exists space for another weapon between a wakizashi and a katana
Totally
Some dude in the pf discord was like 'umm this is just a better shortsword so why would shortswords still exist?' and just
Man I have bugbears over how people present feedback
Cuz their points
Valid, at least at first blush
Presentation of those points? extremely hostile
I will admit I also had to extrapolate what their point was cuz they just
Also theyâre wrong
Thats very silly
Presetation aside, its like
Not filling the same niche as the shortsword, since it doesn't have agile
Rapier was the closest weapon I could think of, and was basing my feedback off that
(I hope my own take did not come off as hostile)
listed my homebrew's traits and asked the question
Short sword has agile
Oh no Namo
Your presentation was 'hey this compares to x in y and z ways and I worry it compares explicitly better'
So does the wakizashi which I also brought up cuz one of their specific kvetches was about Deadly and Wakizashi has a better deadly dice
Another useful comparison point may be the other d8 finesse twohanders
tis true
Dueling Spear is similar except it swaps deadly for disarm and can't be one handed
So thats another case of it maybe eking ahead of an existing weapon
But hey, maneuveur traits are at their most useful on two handers
Tbh I think IF YOU WANTED you might be able to drop two handed?
You could be silly
And do
Deadly d4
seen on like two weapons
I mean at that point I've made a wakizashi with better damage, worse deadly, and no agile
Yeah
Also jesus christ bladed scarf is kind of stacked
Which is kinda the midpoint between the katana and the waki
I was gonna say
Wakizashi with better damage, worse deadly, and no agile is a different weapon
BUT
I do like the idea of a Two Hand trait finesse weapon
Fuckign
The other advice I've gotten in the pf discord is
'ball out, make it advanced and add agile'
Amazing
nooooo đ
d8 agile finesse is one of the Forbidden Combinations
I mean, do it if you desire but
d8 agile finesse but in two hands and advanced I think is fine
By all means!
Its just something that PF2e hasn't done
There are a few 'unspoken rules' like that
Like uhhhhh
d10 one handers
A one handed weapon has an increased power budget by being advanced, but you wouldn't see something like an advanced d10 sweep onehander
Even though the battleaxe is martial and a d8 sweep onehander
But then again, the Aldori Dueling Sword uses advanced to break the 'onehanded finesse doesn't go above d6' rule so
Weapon balancing is weird and arcane
fairs
I feel Weapon Balancing is sorta vibe based
Uncommon, Deadly D8, Finesse, Two-Hand D8, Versatile P
Price 1 gp; Damage 1d4 S; Bulk 1
Hands 1
Type Melee; Category Martial; Group Sword```Rejiggering
Yeag that works out I think
Low damage dice into high damage dice when you two hand it is VERY interesting
Fatal Aim but melee
lmao
out here making a half halfling human investigator with a fighting stick and the wandering chef archetype
lmao
âYou know what happened to the last genius who called me a quarterling?â
âW-what?â
âI tied him to a chair and used my stick to pop his balls like he was James Bond.â
AWFUL AHAHAHA
Made a blasphemous inspired weapon based on
This art
Cruel Thorned Sickle
Level 10 Uncommon
+2 Striking Wounding Cold Iron Sickle
This sickle was created for penitent warriors on the front lines of the crusades against the demons, and turns their suffering into holy power
Two Action Activation - Penance Blade
One per 10 Minutes
The thorned handle bites into your flesh, drawing your blood onto the blade and crystallizes into a holy blade
(You become drained 1 or increase your drained condition by one if you already have it)
Increase the damage dice to a d8 and gain the Holy Rune for 1 minute, even if there is no property rune slot empty for it
?
I thought it was referencing the weapon in Blasphemous 2
The like, razor sword
It's called Ruego al Alba ?? I think
Oh not really just the general vibes of both games lol
I havenât seen much of game 2 tbh
bloodragers salivating rn
Lolol
'Oh I became drained turning this sickle into a fucking sword?'
"GIMME SOME SIIIIIIIIP"
What does Drained do?
You lose some max HP and a penalty to fort saves
Also chat, before I go to bed, whatâre some necromorphy stat blocks good for a level 6 party?
Maybe a bhanyada scavenger, possibly with the weak template (level 8 or 7 creature)? Itâs got slashing weakness, a sudden charge, attacks that can deal bleed, the extraneous flesh ability could be flavored as cutting off unimportant parts like the head
Agile, Finesse, Parry, Versatile S
Price 2 gp; Damage 1d4 P; Bulk 1
Hands 1
Type Melee; Category Martial; Group Sword
```Is this anything?
I'm actually just a liiiittle worried about how it compares to the liuyedao
cuz the liuyedao has a another trait over this
parry vs deadly d4 and sweep should be about equal
actually
mayb slap on one more minor trait
I am fermiliar
also it should be deadly d6 probs
maybe?
I do think if it becomes parry and deadly d6 then it
but like
becomes better liuyedao
yeah
like if you have two people on you and you don't kill one in your first strike then
general wisdom, at least to me
Would be to just hit them again
in terms of how pf2e's game works, not real life of course
but agile finesse versatile + a greater and a minor trait should work
ye
I just need to find a minor trait that's about the same as sweep in terms of value
parry and disarm?
You could give it forceful
yeah that should work
Disarm also works
agile, finesse, versatile, parry, disarm at a d4 should be fine
Forceful is weird, because it's IMO generally overvalued by the system so far
forceful is just better sweep, no?
Oh wait no these are completely different
I thought they were both accuracy multipliers nvm
I was, aye
which honestly would make sense for the liuyedao to have over sweep imo
like iirc a lot of liuyedao techniques revolve around like
well
revolving or rotation
Agile, Finesse, Forceful, Parry, Versatile S
Price 2 gp; Damage 1d4 P; Bulk 1
Hands 1
Type Melee; Category Martial; Group Sword
I mean if I made it a d6 it would then have to compensate in terms of the trait load and then would just be a shortsword is the thing
I feel like Jians would be more similar to rapiers
d4 feels odd in my mind when the examples I can think of are not short
eeeeeeeeehhhh they're more overall nimble than rapiers are
and the way you fight with them is much more like
'wide'?
Oh definitely, but it feels weird they'd be doing less damage than much smaller weapons
Or, be on par with a dagger
Yes
Agile is pretty much the single most powerful trait
Itâs definitely worth:
a mediocre trait and a decent one
hmm
I think I would argue damage dice is somewhat divorced from size beyond handedness and the finesse tag
the liuyedao is a d4 and is certainly larger than a dagger, but the thing is of course light and etc
the liuyedao not being a d6 is honestly weirder to me than the idea a jian isn't either
But in their infinite wisdom they gave it deadly
A lot of Tian/Asian weapons are like that, honestly
Low-ish damage die+deadly
Off the top of my head, naginata, nodachi, katana...
(also wakizashi)
Oh itâs because of the deadly eastern precision you see
l m a o
As a side conversation, I think it would be fun to introduce multiple options for gods' chosen weapons
Like a particular character picks only one still of course, but
Man all the homebrew weapons I've made have been swords and a single knife
Tbh if I wanted to portray a jian fighter I would probably use a shortsword or longsword
Valid, I just thought I'd take a crack at it since a form of dao has been codified
I dunno I've heard the dao that can be codified is not the true dao
Oh my god fuck off XD

You won't slip that shit by me lol
I have approximate knowledge of many things
Among them, sayings
I was like "wait that sounds familiar" XD
Question for chat
Is there a Quivering Palm style like
Ki Disruption make someone explode thing
Somewhere in PF2e?
Like classic âyou are already deadâ stuff?
Yeah
The delayed kill isnât even necessary if you get me
Ki Cutting Sight is the closest Iâve really found in my playtime
Iâm not really sure tbh
Oh hey thats mine.
Oh, nice
I really need to update that
Partly because new traits have come out, and partly because one of the Paizo devs actually gave feedback that I need to implement
Apparently, the formula is accurate, except some traits like finesse are cheap on low damage weapons, but very expensive on higher damage die weapons
Although if Iâm remembering it right, a d10 2 handed finesse is technically possible, but that would likely be itâs only trait
the runesmith playtest has a thing like that where you get a big stack of bonus damage for detonating four runes at once on somebody
I forget if it had a chance to just kill
but I think it might have
Martial Artist has an 18th level feat which is pretty close
https://2e.aonprd.com/Feats.aspx?ID=7117 This thing
Your powerful attack causes damage that reverberates through your opponentâs body, shaking muscle from bone. The creature takes 10d6 bludgeoning damage with a basic Fortitude save against your class DC. If it critically fails, it immediately dies as your blow tears apart its body internally.
Make a melee unarmed Strike. If you hit and the target is alive, anytime during the duration, you can spend a single action, which has the auditory and concentrate traits, to speak a word of death that could instantly slay it. The target must attempt a Fortitude save. Critical Success The target survives, the spell ends, and the target is then t...
Straight up yes
It was outright called quivering palm before the remaster
Oh wild
my gm is making me ~ c r y ~
in a good way to be clear
Oh?
Whatâs happening?
So my character in starfinder is a vesk whose squad/polycule died on one of her last missions before she took the soldier's due and retired
She entered into a new relationship and he makes her happy
But visions she received while being healed from the effects of poison have revealed to her that she just
Hasn't grieved her old partners yet
And that she might not be ready for a new relationship no matter how happy he makes her in the moment
This is not helped by the fact one of those dead partners' biotech modded corpses attacked the hotel they were all staying at three sessions ago as part of a clandestine black op
That saw her and her new partner separated, which they have not been able to physically reunite from
I am designing a character for Night Of The Grey Death and wow
Combination weapons seem bad-feeling even at level 16
I can only use Stab And Blast in melee form, but I can only use Siegebreaker and Blast Tackle and Defensive Armament and Alchemical Shot and so on and so on in ranged form
The problem intensifies if I'm doing a Triggerbrand instead of a Vanguard because now my feat options are even more split
Though I guess the reload helps with that
Right now I'm split between-
Triggerbrand Slinger that uses an Explosive Dogslicer, stacks loads of persistent damage with Break Them Down and Alchemical Shot
Vanguard Slinger that just goes full in on spamming Siegebreaker/Blast Tackle, with MAYBE Stab And Blast with a Reinforced Stock on a normal gun
I want a functional gunblade đ
I mean, stab and blast is possibly the best feat in the game
Its very nice
But Siegebreaker is so cool
Thatâs how trigger brand works after level 8, you double slice for one action
And this may well be the only time I ever get to use it
Okay, now I think right now where I'm at is a Siegebreaker/Stab And Blast build
Use the former to get in, slug it out with bash and booms after
With either a dwarven scattergun with large bore mods or a taw launcher as the ranged component
'highly configurable, bespoke made custom crossbow' probably fits the vibe more than 'the Super Shotgun from Doom' but
IMO combi weapons should be like
Free actions with the manipulate tag to switch the form of
It should be easier than swapping between a ranged and melee weapon lol
yeah...............
TBH the only reason theres even a faint trace of a bitter taste as I go for Actual Gun + Attached Weapon is that Reinforced Stock is blunt and the bayonet sucks
Stock smacking isn't as cool as sword gun
lol
Fluff it as a double-ended staff gun
Hm, build questions. So I'm a liturgist animist in Strength of Thousands, and we just hit level 16.
Now my build plan had been:
- 16: Monstrous Inclinations (I do generally have lurker equipped so this seems alright?
- 18: Cycle of Souls
- 20: True Channel Spell
But I'm pondering if Monstrous Inclinations is actually worth much, and if I might instead want to do:
- 16: Spiritual Spellshape Stance (this would not do much yet, tbh)
- 18: Cycle of Souls/Echoing Channel
- 20: Echoing Channel/Cycle of Souls
The combination of these three feats would make my heal and harm spells much more potent and since I have those as apparition spells I already have some good versatility with those, but I would be missing out on Monstrosity Form as a focus spell and on a 10th level divine prepared slot. Thoughts?
I mean are you using monstrosity form much?
I've discovered something very interesting about Night Of The Grey Death's 16-18 level range
Especially with regards to triggerbrand gunslinger
ughhhhhhhhhh
I'm so stuck between vanguard and triggerbrand
Okay, I think I have settled on a Vanguard with a Gun Sword
Using Siegebreaker and sticking to gun form most of the time but able to swap to melee and stab and blast if they have a good opportunity to do so
I kinda wanna make more Elven weapons...
That's easy, take any existing martial weapon and apply Finesse to it
fucking lmao
I was thinking admittedly as a person coming from 5e in that like
the scimitar is a classically elven weapon in that system
Uncommon, Agile, Backswing, Elf, Deadly D8, Finesse
Source Ianthe the Koboldâs Homebrew Emporium
Price 2 gp; Damage 1d6 S; Bulk L
Hands 1
Type Melee; Category Advanced; Group Sword```
I think this is fine without backswing
Backswing is sort of inconsistently priced, but is at minimum a little under a full die size, which just takes this over the edge
The closest is the tactical chakram, which only has deadly d6 but gains thrown 20
Itâs advanced so I think itâs fine
I think if I reduce it to deadly d6 it's probably fine
Its a fiercely good weapon but broadly I agree
Uncommon, Deadly D8, Dwarf, Razing, Versatile B
Source Ianthe the Koboldâs Homebrew Emporium
Price 4 gp; Damage 1d6 S; Bulk 1
Hands 1
Type Melee; Category Advanced; Group Sword```And its dwarven competitor
honestly that deadly should be changed for something else
hold on
Uncommon, Backswing, Dwarf, Razing, Shove, Versatile B
Source Ianthe the Koboldâs Homebrew Emporium
Price 4 gp; Damage 1d6 S; Bulk 1
Hands 1
Type Melee; Category Advanced; Group Sword```
I think both of these could be martial.
hmm
The top one especially. I think shove might put the bottom one out of martial range
But just barely
I mean the intent is 'advanced and uncommon dwarf weapon'
which I feel is humorously in line with the idea of a dwarven sword
You know, I donât think thereâs anything stopping you from just putting kickback on a sword.
there's technically not
but over half its rules text interacts with it being on a ranged weapon of some kind
well not over half
about half
it mentions recoil, mounting on a tripod or other stabilizer, etc
No, just the bipod stuff really.
You can fire a sword
Small amounts of black power explode every time you swing it
eeeehhh
still feels awkward, imo
I think for now I'm happy with it where it is, to me it feels like an attractive option amongst the dwarf weapons
Conclusive however makes no mention of ranged weapons at all, and feels very dwarven
GM tragically ruled my animist can't take Mortal Herald just because she's not meaningfully religious ;_;
I mean unless mortal herald specifies it has to be a god
The animist is the mortal herald class imo
Like you are in some part the mortal instrument of divine spirits
concussive could work
It'd be a very odd use of concussive
using it to gain the upper hand of using the piercing vulnerability of things that are immune or resistant to bludgeoning, not the other way around, but
interesting
It does
c r i n g e
Uncommon, Backswing, Concussive, Dwarf, Razing, Shove, Versatile B
Source Ianthe the Koboldâs Homebrew Emporium
Price 4 gp; Damage 1d6 S; Bulk 1
Hands 1
Type Melee; Category Advanced; Group Sword```
I was going instead of versatile, but in addition also works.
I mean if it was instead of versatile it then just
wouldn't do anything?
Since the weapon would deal neither bludgeoning or piercing
Well, in this version it deals piercing, which a lot of swords do
eh, not a fan
Are there any monsters that are like, magical super powerful bulls?
Oh great thatâs perfect actually
The exact levels of my players
Huh
Question
How do you get out of a permanent petrification?
Because thatâs what gorgons do on a crit fail
I don't think there's a lot of easy ways at level 8
Stone to Flesh works
Greater Salve of Antiparalysis (level 12)
Oh I guess it's Sure Footing in the remaster
But it needs rank 6 anyway
Whatâs sure footing?
You free the target's limbs from ailments that impede mobility. Attempt to counteract an effect of your choice imposing one of these conditions on the target: clumsy, grabbed, or paralyzed. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next tur...
Hmm it might be dispellable I'm not sure
Yah admittedly I may wanna like, replace the gorgonâs breath with something else
Or maybe just the crit fail effect
Because thereâs a solid chance my entire party is petrified forever by that
Only 1 of them has a good fort save
Smash the statue and use reincarnate
Resurrection magic is banned in this game
Yeah that is a brutal crit fail effect
And I don't think it's got an "escape clause" like the basilisk
Could just give 'baby incap' to them where crit fails and only crit fails upgrade
Theyâre encountering them in the ruin of an ancient city so thereâs grounds for them to be rusty as guardians
Well ancient, the thing fell only 70 years ago
Could yah
This is the world's easiest refluff but I'll note that Gorgons are also just cows with some metal on them even if they're frequently mistaken for constructs
Which I love for them
Yah I could just run them as like, metallic bulls
Maybe describe them as bronze for additional flavor
Honestly I think just making them weak so incap works for their breath is probably the most elegant solution for this
And like I want them to fight a couple anyway
Also genuine question, where did Gorgons even come from?
Because yah they are just kinda cows with metal skin and petrification breath
Greek myth.
I believe the bull was the original, and the sisters came later
I mean, that could be the in universe explanation. They are native to earth and were brought over here.
Baba yaga exists
Why did she bring them?
Iâm not saying she did. Iâm saying I donât think there is an explanation in a tongue in cheek way.
Sorry for any confusion
Iâm think theyâre just a fucked up kind of magic cow native to Golarion
Ohhh I didnât understand
Sorry
Not even a monster
Just a fucked up cow
Yeah theyâve got the Beast tag and everything
I could see Paizo explaining mythical creatures that exist in IRL mythology by saying some of them are from earth, but went extinct.
Gorgons donât really exist in Greek myth those
Theyâre kind of a slurry of 3+ things
Also I know alignment isnât a thing anymore but theyâre labeled as Neutral
So theyâre not even evil
I assume they just act like normal territorial animals
They exist I believe, but maybe it was from later bestiaries, I forget
They also apparently derive sustainance from eating stone including petrified people
Thereâs gotta be easier ways to subsist off stone
Thereâs so many rocks in this world
Normal stones donât have the vitamin content it needs
Aucturn?
also anything new in the stream
also yeah
neat
So my GM installed a new HUD mod in Foundry, and this is the top 2/3s of my animist's spellcasting option (I also have witch and druid archetype spellcasting, and time mage)
Good lord
Animist gets all of its apparition spells as signature spells so
We do a little casting
A bit
My GM botted this character two sessions ago and didn't use anything but vessel spells because my spell list traumatized her
(This module is really good, it's just called PF2e HUD)
Ah. I see the throughline from 1eâs Shaman
(Whose gimmick kind of ended up being âthe full caster with all the spell accessâ
tbf some of my all the spell access is from multiclassing
But yeah animist gets a lot of irregular stuff
In addition to the divine list
Rest in peace Spiritualist and Medium
PF2e hud is goated
Awwn lame, no Battlecry announcement
Hmm, what would be some good enemies who are defending the tomb of a dead god?
Iâm thinking undead with some of the placeâs dead inhabitants being brought back by the divinity
What are some items that help with hiding large weapons? I was looking at Sleeves Of Storage but you can't put items bigger than bulk 1 in them, and my characters gun sword is bulk 2
How hidden does it need to be?
https://2e.aonprd.com/Spells.aspx?ID=2004&Redirected=1
Invisible Item can do a lot
You make the object invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead if they succeed. If the item is used as part of a hostile action, the spell ends after that hostile action is completed. Making a weapon invisible typically doesn't give any advantage to ...
I have come up with my pfs character's parents
Kill Bill: Vol. 1 movie clips: http://j.mp/1Ja1RrL
BUY THE MOVIE: http://amzn.to/tfFZTx
Don't miss the HOTTEST NEW TRAILERS: http://bit.ly/1u2y6pr
CLIP DESCRIPTION:
The Bride (Uma Thurman) asks the notorious Hattori Hanzo (Sonny Chiba) to give her a sword to kill Bill.
FILM DESCRIPTION:
Perhaps the most highly anticipated film of 2003, Kill Bi...
hattori hanzo and his assistant but they're gay tengu swordsmiths
https://2e.aonprd.com/Spells.aspx?ID=2002&Redirected=1
Higher level but incredibly good for smuggling contraband
You turn a container and its contents into an imaginary form stored in your mind that only you can see and interact with. The container's physical propertiesâthe material from which it's made, any locks, or other featuresâare irrelevant to the casting of this spell, but the container can't contain any creatures. The container has no Bulk, and yo...
They are very proud their little girl got apprenticed to an aldori swordsman
I remember some item that my players use to smuggle weapons in a bunch but I do not remember the name
1e shaman aka "slumber witch with a better spell list"
A ring of discretion magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary clothes. The ring doesn't change your appearance beyond concealing weapons and armor. As soon as you wield a weapon affected by the ring, the weapon becomes obvious to onlookers and is no lon...
Here it is
Obviously it has its weaknesses to anything that can see through invisibility or has good perception but itâs better then nothing
Planning for Night Of The Grey Death, which has infilitrating a ball as an important plot point according to my GM
Also- nice
I was using Invisible Chain Mail for my armor but this works nicely
.....Though the DC 15 to disbelieve if they seek is tough but surely they won't
Right
Yah like
This is for situations where people arenât like
Checking if you have weapons
Low security security you know?
Yah if they wanted to its extremely easy to see through but like
Just donât go to places where theyâll check
That's high enough level for Imaginary Lockbox to be pretty available
Oh, thats neat
If we have an arcane or occult caster I'll run it by them
I'm really liking the build I've got though: https://pathbuilder2e.com/launch.html?build=991347
Its funny to me that the gun component of the gun sword is like
A sidegrade to the Harmona Gun just by itself
Less range, but its Concussive instead of just bludgeoning
Mummies
They are in a desertâŚ
Hmm, what are some good NPC statblocks for psychics?
Ok I need to make statblocks for the following things:
A psychic
Assassins working for an empire
An ancient wizard/immortal celestial being
What are y'all's go-to armor property runes for casters?
Oh?
So what is animist
Divine caster that can select a number of "apparitions" during daily prep (2 to start, then eventually 3 and then 4) from which they get both a spontaneous spell list including non-divine spells (with its own slots), and very strong 1-action focus spells meant to be sustained.
They get a lot of cool tech and cool feats, too
Of note, one subclass can sustain any time they leap, step, or tumble through, which opens up some very nice optimizations for sustaining in general.
Wait it works on Tumble too?
Oh no, not the âtumble through doesnât actually require you to go through a personâ problem
Other than the mythic AP, was anything else announced last night?
Step is far more heinous, actually, because there are so ways to get step action compression
Like just fuckin' elf step
Hell, at high levels liturgist gets a feat that just grants them a free-action step + a stance change at the beginning of their turn
So to some extent it's intended
The thing is, nothing stops you from treating tumble through like a normal stride.
Stepping twice for 10 feet of movement is still worse than tumbling through air for 25+ ft
True
But that's if you care about moving and not sustaining a ton of vessel spells
I mean it actually provides an interesting dynamic
Leap gives the most movement but is vulnerable to reactions
Tumble through gives you normal movement and is ... wait actually tumble through is still vulnerable to reactions, isn't it?
Anyway step gives you a ton of action compression on sustains, which the animist really likes
The Bug Guys from the Scar of Sakoris right?
Aye
ye they're cool
I made one my free archetype wizard character concept
Protean form school & magaambyan attendant into halcyon speaker
are there pathfinder novels out in the wild that yall would recommend?
I think this process of making character concepts for every class, then every class with an archetype, then every class dual class
has revealed I don't like charisma casters very much lmao
Is that because they're all spontaneous
I think I like bard the most of the set
I've never really liked sorcerers that much, even before switching from 5e
Oracle is
conceptually very cool
Sorcerer ... does not feel like it has a ton of identity, weirdly enough?
"You have magic for reasons"
I feel like Witch does its thing more interestingly
Like there's very little there and not much mechanical identity either
Psychic isn't meh but I find the int based subclasses more appealing
Fully agreed, actually
Bard I actually have the biggest problem with <XD
I do not like 2e Bard
Like fully in terms of it not being my cup of tea
I don't think it's bad, just
Because you have magic for A Specific Reason with Witch, and you have a strong mechanical identity in the familiar stuff
Also: spirit familiar is a fucking insane feat
I don't think I'd realized until I looked at it last night how completely ridiculous it is
A half caster and cool I guess
Eh I kinda like summoner, thinking on it
does summoner still have vestigial brokenness vibes from its 1e reputation?
not actually broken but curious to see if people still think so from the sidelines
on like rep alone
Not that Iâve seen
Iâve never seen that opinion
Itâs pretty immediately dispelled if you even look at them a little bit and see theyâre a bounded caster
So they immediately bypass Summonerâs 1e rep of basically just being a full caster + full martial
I think there's one eidolon type which is mechanically a bit broken (and not in a fun way)
?
One of the spellcasting ones IIRC
Oh cool
did summoner get any more feats for the 'becoming your eidolon' type beat?
bruv
I mean idk why they would have gotten new stuff from the book getting errata :p
They might get something from uhhhh
I meant in like literally any book since SoM lmao
Rival Schools
Since thatâs kinda SoM2
I hope they do, they deserve it
Yeah I donât expect itâs gonna get a ton of support personally
Fair
Itâs just one of those things where I donât know how itâd be good
As it stands itâs not totally useless, you can use it as a source of infinite out of combat movement types like flight and swimming
What about charisma martials?
Personally, my bard was one of my favorite characters, but that could be due to it being my only character to go to level 20
Also the fact that that character was by far the most optimized character
Aren't they Dex?
Most subclasses are cha based
Its a mad situation, with dex and cha being very important
charisma martials are fine, though admittedly only thaum and battledancer overtly pique my interest in and of themselves
and that is admittedly cuz
battledancer is very easily only reliant on dex
Battledancer unfortunately is also kinda bad
Acrobatic performer doesnât actually work for battle dancer if thatâs what youâre going for
But being dependent on two ability scores is fine
I mean
Yes it does?
"You can use Acrobatics instead of Performance for the Perform Action"
"For you, Perform gains the bravado trait"
"When you Perform, compare your result to the Will DC of one observer."
etc etc
Ah, it did not work pre remaster
As it explicitly calls for a performance check to perform.
Post remaster, it does work
I mean even pre remaster if the text was 'use a performance check to perform' since acrobatic performer said 'you can use acrobatics instead of performance to perform' it would still work
So you donât use performance to perform, you use acrobatics
under a circumstance where you as a character could substitute the performance skill for the acrobatics skill?
Yes?
Yes
But it doesnât really matter in a post remaster world
Sure, this is pedantry at this point lol, I apologize
Also itâs not just vampire who was saying this, that was the opinion of p much the entire community
Yeah itâs weird and probably wasnât intended
It seemed purposeful
But thatâs what u get with rules heavy systems
Why else would they use that wording
I mean I don't wanna get
vampire if we continue on this path I'm going to bow out so I would like to switch topics
I'm gonna commit sacrilege
5e's concept for the class is better
Sorcerer not having a ton of heavy themeing is fine
Because the themeing in the bloodline
I wouldnât want Sorcerer to be all about blood magic, for example, because if I wanna be a demonic mage but not a blood mage Iâm fucked now
But can they cast synesthesia, wall of force, and quandary?
Sure, most of my praises of the bard are actually praises of the occult list, but the occult list is enough to carry it
idk bard in 5e has the jack of all trades appeal 2e bard just
doesn't have
which ironically gave it a solid identity
Not that 2e bard doesn't have one, just one I like less conceptually
polymath muse is basically that concept, and I like polymath muse
the other muses are just
meh as fuck, tbh
Yeah, I prefer 1eâs take, in part because 4e bard is another fav of mine, and that did the more combat types of bard better.
Iâm also not a giant fan of âjust 4 spell listsâ since it kills a really good avenue for interesting class stuff
But you fail to consider, maestro is one of the best build is the game, and powerful= good.
I don't fail to consider that I just don't powerbuild lmao
Also, itâs telling 5.5e tried to do the same, but failed because they only did 3 as to not to completely copy pf2
I was being sarcastic
I actually quite like the four lists system conceptually but can see why the weaknesses built into its conceit can lead to it being unappealing for others
and fair vampire lmao
I think itâs interesting, but I also think that PF2e has too many Legacy classes that donât fit well⌠like Bard.
I think the best way to translate my favorite class in 5e, the college of lore bard, would just
be doing multifarious polymath & enigma
Like that just becomes a lore bard
Technomancer is another âthis should not be a 1 of the 4 casterâ
bard being an 'occult' caster is weird, yeah
occult in general is just
odd
Oh I very suddenly just realized
My issue isn't with charisma casters natively speaking
It's actually mostly occult casters
cuz psychic and bard I just cannot rly vibe with that hard
I think itâs because itâs straining to accommodate Bard.
At least for me, as a big fan of Psychic and the other 1e Occult Mysteries classes, at least in vibes.
I think it would have been best if Bard was part of a probably small cadre of classes that picked from like one or two of the spell lists
Or if you wanna get spicy with it, like I would cuz it'd be fun
Let it be one that picks from all four
As in like how sorcerer or witch does it
cuz like
occultist bard?
I think that if I was committing to 4 spell lists, Iâd be a lot more intentional about list access based on class
sure, cool concept, if amongst other types of bard
If that's just
Bard in general now
Kind of odd
Like 5e bard feels like a greatest hits of what would be, if 5e had them, the arcane, primal, and occult lists
And then there of course is space for a divine bard!
music and religion are linked very, very much
If you put a gun to my head and made me design a bard class, I would make it the class that could access any spell
I feel like that would be really strong though
And kinda just make them the best caster
To the point that I would say remove composition spells
Because otherwise youâve made a special boy best caster class
My Bard would look a lot like the 4e one
I think the healthiest paradigm for this new bard would be you pick one list at character creation divorced from your muse
and then there would be a feat chain where you pick like
a spell or two
from other lists
(halcyon speaker hello yes I see you)
Although Iâm not a huge fan of âpick a traditionâ classes being the norm personally but
I mean there's four of them currently
3 if you wanna not count summoner
in comparison there are 6 that are restricted to a single list, 5 again if you don't want to count that group's bounded caster, the magus
however you actually have another and in my opinion stronger argument against altering bard to be a pick a list caster
it would make the vast majority of charisma casters be ones that could pick a list at creation
there would be one in that case that couldn't
charisma based psychic
and that's not even all psychics that's roughly half by textual rules
(and less if we account for the strength of the intelligence based ones)
Honestly I think what would fix a lot of my bugbears with bard is just
making the polymath spellbook thing just
a thing bard can do
They're a wandering knowledge gathering caster!
Why can only polymaths do it!
Cringe!
I mean I think the problem is that youâre conceptualizing all bards as that
When thatâs not 2eâs bard. 2eâs bard is just the artist mage, the performing caster
If you want the wandering knowledge guy, thatâs specifically polymath
eh, fair
I like bard but it being the principal occult caster is a bit odd
I also like the occult list a lot
Honestly psychic as the main occult caster feels more sensible to me
Iâm told the new one is pretty good
I havenât read it but Iâve some friends who did
Godsrain is the name
I'm picking up an e reader soon and thinking I'm gonna voraciously consume some novels
Thank you
Same. I was also really influenced by the DSP book on Occult and Psionics and their conception of the difference
agreed
it feels more
representative?
I just hope technomancer is cool
ye , sorcerers are cool
like I hope that technomancer is still a full caster, but also possibly gets some cool gimmicks
love a cool gimmick
like animist or necromancer get neat stuff.
it's because occult casting is ultimately about storytelling
occult works the way it does because people expect it to
it's about the perception of things, drawing connections
Occult was my least favorite magic type for a while
Now I don't have a least favorite
What's some good loot for a level 2 alchemist?
Are you playing with ABP?
Currently not, even though it's Gatewalkers Quest for the Frozen Flame. I thnk we could start using ABP. So I'll say yes.
Edit: I had been confused between the two campaigns I've run.
The reason I ask is because level 2 is when the basic potency rune is estimated to come in, but ABP covers that
Not for an alchemist
Huh, okay
There are runes for bombs? Are they special ones or do regular weapon runes work?
The items have bonuses to attack and damage at higher levels
it's how lesser greater and etc are distinguished as upgrades
Alrighty, thanks
weapons bombs have inherent bonuses that keep them roughly equivalent to weapons
*bombs
sorry yeah I meant bombs there, mb
I think I have an interesting thesis to share
The best place for a Western-style story in terms of narrative structure, character types, traditional setpieces, etc
is not Alkenstar
But the Broken Lands
That seems fair
Now this is heavily reliant on westerns narratively having a lot in common with samurai movies ("Then why not Minka-" shut the fuck up I'm getting there)
The Broken Lands has the frontier spirit kinda thing going on
Which you know
roots in colonialism etc etc
Ye that tracks
also a displaced native population (albeit mostly unrelated to the resettling of the lands)
But yeah the best western style story on offer in Golarion is a travelling aldori beefing with a local bandit lord, fight me
i agree
I'd also just say a Western is not defined by guns
It's defined by vast landscapes and lonely, isolated settlements; by the struggle of individuals against illegitimate power structures; by the dignity of man in the face of hardship
I've always thought seven samurai/magnificent seven would be a good setup for a TTRPG campaign
And an industrial megacity called The Grand Duchy of Alkenstar just isn't doing it for the Western vibe
Place literally has pea soup fog
But it's gonna almost necessarily be a Weird Western
what with the weird magic crap
Oh yeah, weird westerns fuck
In which the main protagonist is a ghost
hello it is I, the Dark Tower fan
A legit vengeful spirit
But like Alkenstar itself, not really Western material
Maybe "antagonist faction in a Western"
Or "power base that's off doing its own thing over there"
fleshwarp protagonist
I think the spellscar desert is pretty western
But my sort of hot take is that going a little further north into Nex's western frontier might be more western
yeah you can't even really do the whole thing RDR2 does with the cities
as representing the encroachment of that more limiting, 'civilized' lifestyle
Since it's not really expanding and is just kinda there
You know what I bet would fuck
Some Mongolian filmmaker going 'wait'
and making a western genre film set in Mongolia
Set it in the soviet era or something
You could also do it in medieval mongolia, lots of complicated clan politics and isolation
but I think soviet era mongolia is an underrepresented aspect of mongolian history
We talking neo-westerns or spaghetti westerns?
I would say either, personally
Because abadar controls the price of goods via divine banking, is the narrative event that separated 1e and 2e secretly abadar reducing the money supply?
So this is something that's always confused me in pathfinder
Do the elves have links to the fey or do they not?
Elves are aliens.
They just don't mind dealing with Fey in the areas they dwell in.
yeah I looked up elves on the wiki cuz I realized I could just look it up
That's fuckin weird lmao
Love it when fantasy just has aliens
I'm trying to decide for when I do my series of dual class builds
if I do 25, equal to the number of classes
Or pair as many as I can and leave one out
yeah thier from Castrovel
ccame through a portal ages ago
left when the earthfall was gonna happen
and came back
( same map but starfinder)
( except for the idari and aucturn )
I really like pairing Thief Rogue with stuff that wants to go full dex, like monk
Oh wait you weren't soliciting opinions whoops
I think for monk it's gonna be either that or flurry ranger
I mean ur fine lmao
shooting the shit about fun dual class concepts sounds like a good use of time
Why not start with 25 as a goal and then do more if you want to keep going?
fair and true
Oh, speaking of funny shit
You know all those discussions about how dual class gms should ban fighter/martial?
simply do fighter/animist with witness to ancient battles
yeee
Animist even has a metastrike
It do?????
Yeah it's one of those caster metastrikes that I'm positive exists for multiclassing
And it's fuckin' strong
Like honestly this might be worth multiclassing for normally
Fuckin ... context-sensitive bonus damage and a circumstance bonus
Now of course the flipside for using this with Witness to Ancient Battles is
This is all you can do
Since Witness requires sustain
that sometimes is now more often lmao
"Hello I am the critfishing class now with more crits and bonus damage"
I think so far the ideas going through for me rn are monk/ranger, fighter/animist, and magus/witch
I wanna run a dual class game lmao
And just kind of let people revel in the power
I want to play in one >_>
sounds like a grand old time
I would have to come up with one and probably drop one of my current games tho
My main GM occasionally does "I turn all of the optional power bonus rules on but I can also go all out" sessions
I have not played in one
But I hear they're great
Monk/Thief Rogue would be the big one, if only because I'm doing a Thief Rogue w/Martial Artist as is and the power bump would be ... substantial
I do get the hype of monk/thief but I can't help but feel monk/flurry ranger would be more consistent
It would be solid, yeah
and also has the fun dual class power trip of augmenting your already compressed actions
'flurry of blows is now very accurate, fuck you'
Yeah, and dual class does ameliorate the issue of needing Strength and Dex at least a bit
Pathbuilder seems to think so
The actual text in the book is ... vague
Like I've had the same question
"How exactly does this work?"
And I cannot find an answer on AoN at least
Maybe there's some clarifying dev remark
mebbe
what do you think would make a fun exemplar dual class?
I was thinking champ or thaum
both have juice for 'warrior with defining items/traits'
combine thousand league sandals with blessing of swiftness
Barbarian >_>
gleaming blade with blade ally
etc etc
ooooooo
I like that
also speaking of barbarian
It should have expert unarmored defense
Actually were you around when I was talking up my GM's weird idea re: throwing barb w/ exemplar
I was not I was probably in D&D
Fun fact: if you put an alchemist's fire or other bomb in Shadow Sheath from exemplar
That works
Fun fact: with Raging Thrower, you can get rage damage bonus on thrown alchemical items
Fun fact: you can combine these two things
amazing
and also
since dual class
vaguely
allows you to do class ability boosts twice
you wouldn't be behind on dex
that's fucking funny
I think for my barbarian though
It has to be barbarian inventor
my inner sol badguy
it calls
either that or a weird ass champventor of casandalee
Why an anadi?
oh do fuck off XDDDDD
gross
XD
this is amazing and so beautifully stupid
Ye
Re: fighter/animist, I do think if you can find another way to get a consistent status bonus to attack and damage (and you probably can), witness to ancient battles is probably a bit of a trap
Spending your sustain on it every round and nerfing your spells is painful
It's sorrrrrta worth it for animist proper because it comes with reactive strike
Though of course you don't necessarily need to have the witness spirit to make fighter/animist into a spirit warrior character
Yep
I'm just saying better to grab something else and get your status bonus elsewhere
mm mm
(I do find Embodiment of Battles more than a bit anemic in general)
fair enough I suppose
what would you combine druid with?
ranger seems the obvious choice
Hm
Druid/fighter of course lets you do shenanigans with your attack bonus, but personally I feel like leaning into the caster side of things could be more fun
Oh, yeah, monk too
you could but your options would be cleric or animist at least if you wanted to be single ability dependent though
again
dual classing might allow you to not be concerned by that
... is there a way to spellstrike while transformed
Druid/Magus could be deeply funny if we could figure that out
if you can gain the abiliyt to cast a spell while transformed, yes
spellstrike follows the restrictions for being able to cast spells
while not itself being the Cast a Spell action
Yeeeeeah
my first instinct for that would actually be making shillelagh twisting tree
though that might just not be necessary
dump intelligence and just make all your magus slots devoted to attack spells
and let your druid be your mean casting side with a side of healing and summons and whatnot
Druid Witch sounds like great fun honestly
Primal is an incredible list, really
It has heal and it has fireball
The two most important spells XD
I have my bandaids and I have my glock
Kind of the obvious combo if you want to focus on casting is primal + occult
Which I think will cover most stuff
Magus/Psychic is of course really nice
Oracle/Animist has great narrative potential, though the list overlap is
not great
Animist does ease that a little with apparition spells
tru
My SoT character is an animist with Witch and Druid archetypes
All in on multiclass spellcasting
sweet jesus
my fucking eyes
This is about 2/3 of my spell selection
you have three lists don't you
Yes
you don't have arcane I take it?
Yeah
Although between Primal and Occult most arcane spells are covered
Three lists + apparition spells XD
Oh I grabbed Time Mage too
XD
bro you really wanna be in a dual class game huh
How many actual base class feats do you have
it cannot be that many
I mean yes, but even with that
unless you're just taking the spellcasting benefit feats for your two archetypes and nothing else
fair enough
as one does
So depending on level that's 3-9 of your like 6-16 class feats if my memory is right
At level 16 I have 5 class animist class feats + 1 from natural ambition
since I am also assuming you're taking the feats for your archetypes that expand your spells per day
Yep
https://pathbuilder2e.com/launch.html?build=994224 This is the build, which notably gets a whole bunch of Strength of Thousands school bonuses
okay you do actually have a fair amount
Oh! Monk | Thaum?
monk thaum was also a good shout
Monk gets a lot of good passive stuff that won't compete with Thaum's heavy action needs
And helps you keep your hands open
Any particular theory?