#Pathfinder
1 messages · Page 77 of 1
That doesn't mean those mechanics are unsuitable to communicate a particular fiction
"This is the best a player class can do" is unsatisfying to me
Especially when it is mechanically distinct from existing undead-related options
No void healing, no unholy tag
Again, it seems like a cool class, but in every aspect except the lore, it's the kiddie version of necromancy
Not what I said
does missing the unholy tag have mechanical implications?
I think primarily when dealing with celestials or fiends
Like angels get extra damage to stuff with the unholy tag
And it sets thralls apart from other undead
I've given permission for one of my players to use the Necromancer playtest to make a character for the Beginner Box module, so I'll see some interaction with it this saturday
Only insofar as things have abilities that interact with it
I think you just have a specific goalpost in mind that isn't intrinsic to the concept
And that's fine but it doesn't make this class "kiddie"
Unless it's one of two specific thralls, any monster can delete the thralls no matter their damage type with a third action strike
And?
While a real necromancer can, y'know, drown someone in skeletons they can't damage effectively.
There is a focus spell for exacly that
Granted it's called Zombie Horde, not Skeleton Horde
But also that seems like an extremely specific vision of what a real necromancer is
whats a good NPC statblock for a level 4-6 witch?
Yeah that's my stance
The secret is there are no real necromancers
Or wizards, etc, but that's besides the point
Actually there’s already a class for this called wizard
You take the create undead ritual and the summon undead spell :p
NPCs
I could easily say that just means PC necromancers are the "real" ones and NPCs are juiced-up aberrations
The GM can say that a necromancer is starting trouble and sending hordes of undead
I just really hate divides like that
Well I got over them when 4E came out
Classes are an abstraction
There's no such thing as a Fighter
My problem is that a cleric of Urgathoa who dedicated themselves to the bit is legitimately a better necromancer
And closer to what NPCs do
Again, just based on personal ideas about what a "good necromancer" is
The word doesn't even mean raising the dead, necromancy refers to communicating with dead spirits
Doctor Orpheus is a necromancer and he doesn't do any of this stuff
Listen, this isn't going to go anywhere
I get that, and to some degree I think this is a more fundamental quibble with PF2e than it is with this class in particular
You're hardly the only person I know who is irritated by the "PCs =/= NPCs" modeling of the universe in this game and in others
And I respect that as a position
But I do feel this trait is somewhat intrinsic to PF2e
My main thing is that, again, other classes do it better
And ARE actually equivalent
And there is otherwise no distinction made
The thing is, NPC necromancers don’t actually make the undead any more than PC necromancers. Like look at the NPC stat blocks. You will not see any ability to make undead other than spells and maybe something equivalent to (but different from)the PC necromancer
NPCs get undead via GM fiat and narrative necessity
That cleric of undeath might not outperform a Necromancer in combat, but it will be very close to an NPC necromancer in combat.
Then isn't that niche already covered?
I think necromancer is very specifically for people who have the fantasy of summoning a horde with which they control the battlefield, adapted to not destroy action economy
Which is an untouched niche
And like I personally know someone who tries to play that type of necromancer in every game, and was put off by PF's poor options for it
This is a specific fantasy that people have in terms of play
If that makes sense?
I think, fwiw, PF2e often leans into "this class is for specific people" and personally I think that's to its betterment
But, again, I understand the aesthetic objection
I mean, even if a PC necromancer does actually use the same resources, if they want to create and control a banshee or something, it is completely unlike everything else the class has access to.
I cannot find any NPC necromancer stat block that actually has a way of creating undead outside of a normal spell. Not the NPC named necromancer (which is based on the wizard subclass) nor in any of the lichs. Some probably exist, but I can’t find them
I guess they could throw on a "you and your thralls can, at your option at character creation, be unholy if you really want"
I'm not saying it's a bad class, I rather like the class, it's just that it's mechanically divergent from existing mechanics for undead and should either be presented as something different, or should get options to interface with existing undead stuff.
I could see that as something to submit a playtest remark about
I will simply say the mechanics for former Undead Creation/Control were actively unbalanced in a way that's bad for playing the game
It is impressive how little undead creating ability’s NPCs apparently have. It really does seem like they actually use the create undead ritual like everyone else. Because they have nothing innate
To go for the banshee example, you couldn't make them with the presented options in PF1e, you have to find and control one. In fact, getting rules for intentionally creating Undead isn't that common
Or when they do exist, they're either locked behind high level play or require a ton of hoops to jump through
For NPCs, you don't really need mechanics for creating undead, you need narrative
Could a magic person make 'em? Yeah, sure.
But it can also happen because of a place having rancid vibes
PC-NPC parity in terms of narrative potential is purely illusory. The gm can always make stuff up to justify the story the want to play through that goes outside of mechanics designed by the developers. Npc inventors, narratively, can introduce world-altering new technologies. There aren’t any mechanics for that, and trying to make satisfying ones would be difficult. So of course PC inventors won’t have any mechanics for that either
Illusions can be important, though
It's an aesthetic sensibility first and foremost
But that's not irrelevant, I think
Personally it doesn't matter to me but I understand it as a preference
They can be, but it’s important to recognize when trying to keep one up is more detrimental than useful
Yeah, it just depends on what they're trying to do
One of my players is bringing a goblin sailor Exemplar to my Beginner Box game
His name is "Riff Raft"
perfect, no notes
It’s kinda weird how like
Weak
Orcs are
For a very martial focused society, it’s kinda weird their commanders are only level 2
Their “veterans” are as strong as their basic warriors
I expect some more when the NPC book drops
would make sense
Though even level 2 seems low, I'd expect orcs to be a bit higher in the threat pyramid
yah exactly
a basic captain of the guard is level 6
and they arent even like, a military soldier
Well I mean
It’s also kinda irrelevant
An orc captain of the guard would probably just use the captain of the guard statblock
Stuff like “goblin warrior” and “orc commander” is always p like
Abstract
I mean yah but it is weird when Orcs do have like, a gimmick
Ferocity is pretty much exclusive to them, at least on the NPC side, and yah it’s not the biggest thing but it doe’s differentiate them from a lot of other early game NPC statblocks
Obviously you can give it to anyone you want but that does change the statblock and probably requires some slight stat modifications to keep it on level
I've generally considered orcs to be like, a Level 2-5 baddie
Michael Sayre no longer works for Paizo
He also deleted his Reddit and twitter account, but still has his blue sky up
Yeah something happened
Does that mean anything? Who knows.
Oof. I have a lot of 3rd party stuff he's written
I know some 1e 3pp Devs who had really bad experiences dealing with him, but he apparently was less nasty at Pazio, and also their experiences were mostly just him being a curmudgeon, rather than anything super terrible.
I'm a big fan of his Akashic stuff, most I heard was some differing design opinions
Whossat
Sayre? Came to Paizo from the 1E 3PP scene, and worked a lot on PF2E, including writing the Exemplar.
I mean if they don’t say anything I’m not gonna assume it was like
Because he did something
Wouldn’t be surprised if he just got fired over something and deleted his twitter and Reddit to not constantly get pathfinder questions
I don’t think there’s any real need to be uncharitable
Given WOI just released, maybe he left to work on his own stuff, or because he disagreed with the direction 2e is going or something
Ye
Not too put too fine a point on it but
Not every sudden RPG departure has to be a Waks
the paizo statement being about respecting his privacy to me says dealing with personal stuff
I imagine it would have been a bit more clipped if he'd done something or something like that
I mean respecting his privacy is something you need to tell the internet about fucking everything lately
Apperantly some people said he was recently tweeting about being super stressed out
Which is g understandable
*v
I did not have a great experience working with him but I wish him the best of luck in life
errata on the 16th
The fall errata is coming 5 days before the winter solstice. Still technically fall, but wow that’s close
Huh, that's quick errata
I mean, it’s probably for pc2
maybe its bad form to stew over your players' strategies but
WHY ARE YOU TRYING ASSURANCE ON KNOWLEDGE CHECKS AGAINST 17TH LEVEL SOLO ENCOUNTERS! WE'RE ON MARS WHAT MADE YOU THINK THIS WAS A COMMON CREATURE!
Assurance feels so fucking bad
Rogue in our Abomination Vaults game took Assurance for the lockpicking skill and it did sweet fuck all
assurance athletics isnt terrible i guess
it has some good use cases, but you definitely don't wanna be using it against tough challenges
It works a treat for Medicine
assurance athletics and medicine, yeah. MAP-less maneuvers against mooks as a third action, and guaranteed treat wounds at certain DCs
It's a good litmus test on Recall Knowledge
Would never use it for locks because those are way too variable
Assurance medicine is handy for the guarantee
Heya! Has anyone got a nifty class guide for rogues? Ideally in some visual format. My least mechanically inclined player plays a leshy rogue. She lives being a cute, little pumpkin but the requirements of the class have been making combats frustrating for her.
What level is she?
https://docs.google.com/document/d/1jksJ0jkRNdQ1r6veBdDpYY-4wuBRTsLmQlVMIX_j27U/edit?tab=t.0#heading=h.9lqx78nvinns This is pretty good
RPGBot guides kinda suck
Just level 2 so far. Thanks a lot for the resource!
One thing (which Tarondor also says): the combination of Gang Up (6th) and Opportune Backstab (8th) is extremely powerful since it will let her get off a sneak attack without MAP when an ally hits an enemy with a melee attack.
It's good enough that it is often considered the default pick
Opportune Backstab is nuts
It's so strong
Especially if you can get reach, you just have an extreme amount of threat projection
Put Preparation on top, and you're cooking at 3 full bonus Strikes per round
And Gang Up even helps your allies too now
If you can't grab Gang Up for whatever reason you probably want to grab Mobility at 2nd
Maybe retrain it out at 12th if you go that far
Doubled skill feats is a lot
So my players are currently in a harsh sandstorm ridden desert inside of sand divers
And I’m thinking I could actually potentially threaten them with some kinda shitty enemies they’re far above now
Because even if they can beat the enemies easily, their sand divers are significantly less durable
And if one or both breaks, we’ll then they’re stuck in the middle of the desert
I hope with the guns and gears remaster we get some new martial capacity weapons
In particular a good one handed one would really improve the build I wanna do
Thoughts on Serpent's Skull vs Mummy's Mask?
I’m glad they stopped naming every AP (thing)’s (object)
Never played the former, and only a few sessions of the latter. An Egyptian dungeon diving romp is always fun though
When does the magical school book come out?
No, not the AP
It's the Lost Onens book I think?
About magic schools on Golarion
rival academies, currently scheduled for march 5, 2025
nice
Ah sorry
no worries
If that’s the case, I am super excited for that
Especially since it’ll probably come with some new magic options
I’m hoping for some new sorc bloodlines
I’ve been kinda struggling to find one I 100% want for my build
Alright, today I gotta prep for tomorrow by making a random encounter sheet
Rn I’ve got dune bandits, some sorta monster attack, the storm they’re in increasing or decreasing in intensity, some friendly travelers and finding ruins for ideas
I kinda want this to be 2 rolls, one to determine the storms strength and one to determine what they encounter
That makes sense
Could just make a seperate table with “storm decreases, storm increases, storm stays stable”
Yah that’s my current idea
ALSO
Yes?
I have a boss fight with a guy in a psionically powered mech suit coming up
Crowdfund me some abilities chat
This thing is like… starfinder tier tech
It’s more like power armor actually, like somewhere in the realm of lancer size 1 or 1/2
Large turn requiring charge up laser cannon
+a way to make walls to box players in for said cannon
That’s not a bad one yeah
Debris Fling
I was going though SoT, and 3 more bestiaries confirmed?

Sounds like a long-legged walking vehicle
Didn’t notice any special movement types called out, but it can use the stride action to cross 30 ft gaps
from the book
Oh dear
hmm?
Nah just that design is right in the uncanny valley
Absolutely
but its not like half the art is really canon anyway
They knew what they were doing with that engine face thing
Also are there any rules for like, weaponized vehicles?
hmm?
some of them have weapons/attacks and you can just crash into stuff (the Collision stat and the Run Over action)
Yah I meant ones with weapon attacks
Also good to know
though its important to read Run Over carefully because it actually has two effects
Oh?
you can run over creatures two sizes smaller than your vehicle, dealing the collision damage on a basic save
and you can also (including simultaneously) ram targets one size smaller than your vehicle or larger, and if a rammed target takes damage so does your vehicle and you, no save
doing the first against smaller creatures is very effective because its part of very long movement, double speed in a straight line, so its a line attack and movement at the same time
Oh movement in vehicles is always in a straight line?
no, the run over is
regular movement (the Drive action) is more complicated
since it's based on how many actions you spend and the result of your piloting check
Oh driving always requires a check?
yes, though its fairly generous for non-combat situations
How so?
if you arent in combat, you shouldn't be using these rules, you just repeatedly use the single action move and avoid crit fails
Ah, so as long as you have some skill in crafting and aren’t driving something far above you, you should be fine
Also yah I’ve got no plans to make my players make thousands of crafting checks for the distance they’re traveling
or the relevant skill, most vehicles have multiple options
I think the sand crawlers they’re in only have crafting
the sand diver?
Yah
Ah yah, though I don’t think any of them have that
What background gives driving lore anyway?
Don't know if any do specifically
Trick Driver gives it for sure
But you can also just take a Lore as a skill increase
Or Additional Lore
Yah guess so
It just feels so bad to do that tbh
A thrown weapon with finesse can still use dex for their thrown attack right?

Also wait all thrown attacks?
Oh wait right
Yah I remember now
Guess finesse doesn’t really matter for thrown builds
All thrown weapons are sorta finesse already
Probably just gonna use a chakram then for a build I’m working on
It’s as strong a trident but I prefer bleed to clumsy 1
plus it's such an iconic, silly weapon
Weren’t chakrams actually used at some point?
what's a good background for a battle wizard? I mean this as in, a good background for a wizard who was also a soldier
Think warrior is my current pick, since con is good for wizarding
that's fair. I'm more thinking about the videogame-y, Xena-y versions of chakrams that bounce around and fly back to your hand
Warrior fits "former soldier" best I think
fair enough
yea
I initially thought it was str/dex choice, which made me hesitant
but it's actually pretty good, though capitalising on intimidating glare might be a bit MAD
ig it makes it nice as a thing I can just do if I have no other actions
anything like a bomb arrow in this game?
Isn't there an alchemist feat that lets you stick a bomb on an arrow?
I think?
I agree that the notation is rather confusing. Let me knw in case you were not joking an actually need an explanation of why the page numbers are like that.
Honestly I just really wanna play moonknight as a throwing weapons exemplar
Exemplar has a lot of good throwing support
Yah one of my players built one
Also shadow sheath works on bombs :D
you can do 40d6 damage for 3 actions as a runesmith
Also WAIT WHAT?
you can do some big burst with Invoke yes
I assume invoking four runes at level 19
assuming the enemy also fails all saves
the damage runes in general seem quite strong
My concern is a bit that the damage runes are so straightforwardly good that they will overshadow other options for Runesmith
i think being able to invoke any number of runes in play may be the contributing factor to why runesmith is overtuned
because that is insane action compression
top slot fireball damage on one action is also just plain ridiculous
Is that including damage runes or buffs though?
the fighter? yes, but that isnt important. i just put it there as a reference point
since striking 3 times and trace rune + trace rune + invoke rune are both 3 actions
if we do not consider any other feats
do we know about how the pathfinder pantheons interact with or feel about the outer gods from the dark tapestry?
aside from like a generalized opposition?
I think this is probably fine
With runesmith
I guess they could make invoking a two action activity or something but that’d be rough
I don't think they are too strong necessarily
but I do think it might be that if you are in melee doing the damage rune invoke may often be your best bet
and slightly worry that may overshadow some of their other runes and options
yall think smite, holy light, or second blessing on a champion of iomedae?
just hit level 10
I wanna try something fun.
Let's pretend a cold invoke rune exists for this hypothetical to work. At level 20, a Runesmith with Shades of Meaning and Tracing Trance, a pre-buffed weapon that has Whetstone and Corrupting, and an unarmed strike with Whetstone and Intensity, they could:
Tracing Trance -> Stride -> Engraving Strike (Fire + Preservation) + Thunder (Intensity) + Cold (Intensity)
Next turn:
Invoke -> Engraving Strike (Thunder + Intensity) + Invoke
That is 8d8 + 6d6 + 24 + 8 persistent + 140d6 + 6d4 persistent + 24 damage, or 607.5 damage over two turns.
if we consider this targeting a single PL+0 enemy with high AC and moderate fort saves, that is 338 damage on average over 2 turns
or 169 avg damage per turn
fun
Paladin?
Er, I meant your blessing
Cause?
I forget the nomenclature
Is it the one where you hit someone who hits your friend
oh i am justice and shield blessing
so i have no easy damage steroids running atm
aside from an enchanted weapon
More like gnomenclature !
Thinking of another campaign idea, this time actually smthn I want to do. The premise is that the players are people who have been wronged by a lich king who has taken over the known world. They have all, in some way, decided that they are sick of the lich king's rule, and are going to do something about it. They are also a bunch of nobodies, and need to slot themselves into either a pre existing resistance movement or create their own.
The more of a nuissance they cause, the worse it will get for them and the more eyes will be on them
last thing you want is to be a guerilla fighter going back to base and you get scry'd
For an Exemplar or Fighter Eternal Legend; how does "War-Saint" sound as a title?
War-Saint goes HARD
vaguely related to campaign idea: has anyone ever played with the alternate rule to get rid of level scaling? If so, how did it go?
I think it'd be interesting to have players who can always push a combat in their direction, and even an enemy significantly higher levelled than them can take them out. It also means that they will always have to contend with the mooks and grunts of any force they fight so might need to come up with different ways of approaching combat
I think PWL going up to like level 10 is the best bet maybe
Like my issue is that yeah, proficiency with level is fine for most campaigns, but when I want them to be routinely engaging the same types of enemies in different circumstances (with extras being thrown on and added into the pool throughout) They need to be able to not just dust those enemies when they meet them at later levels
Troops rules exist but it's not quite the same, I think
I really wish nets were better
Like, you can grapple people from 10 feet away instead of 5 (assuming you don’t have reach), but it takes a hand, and they get a non scaling check to force open, braking the net
Nets were cracked in 1e, because it was a touch attack entangle for dirt cheap
Even if you weren't proficient, that -4 didn't matter because touch AC
A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity, can move at only half speed, and cannot charge or run. If you control the trail...
Nets would be a good niche for an archetype
For sure
Nethys is updated https://2e.aonprd.com/Default.aspx
Prey for Death and Tian Xia IIRC
https://2e.aonprd.com/AnimalCompanions.aspx?ID=110 Sunflora, the Pokemon? Does Paizo know how litigious the Pokémon company is?
Sundafloras are friendly, bipedal creatures with brightly colored, overlapping waves of petal-like scales covering most of their body. Though rare to find, they're most common in the artificial garden landscapes of Goka, usually seen waltzing around the grounds with their hands clasped together, giving off a pensive appearance.
Sunda is not Sun
They’ve sued for less
Have they? It has nothing to do with Sunflora, even a little bit.
They sued pal world for the concept of catching monsters with thrown objects.
Yes because they have a patent for that in 3d games
This was a joke by the way.
I remember everyone going "wow, Pokémon should sue Palworld" for months as well. To the point that I don't understand why people got upset that it happened.
Because in this particular instance, actually enforcing video game patients is very uncommon and a Pandora’s box due to how vague they all are
Nintendo is violating multiple patents, as is every video game developer. The patents are held solely so patent trolls don’t get to them first
You can't patent game mechanics, but you can copyright visual design, which was very much what the Palworld stuff was about
Anyway no I don't think the Pokemon company believes it owns the trademark on the sequential words "Sun flora"
Warner Bros would beg to differ, see: the Nemesis System from Shadow of Mordor/Shadow of War, which they have patented with no plans to use for anything any time soon 
Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and rela...
This is probably better in #video-game-discussion
Anyways, I have a new favorite ritual https://2e.aonprd.com/Rituals.aspx?ID=170
Sometimes, the problems in your life are too oppressive. Sometimes, you have a case you need to crack and you have no idea where to start. When you’ve exhausted all options and willpower, you might as well just get drunk and call it a night. The butterfly bender is a ritual to kill two birds with one stone. By twisting fate around a session of h...
Other than alliteration, why is it named after a butterfly?
I assume it’s a reference to hurricanes being generated with the flap of a butterfly’s wings
Blog post up, the actual errata however is not
Sure strike being once per combat (I assume, again the actual errata is not posted yet) is interesting
Probably a good change, it was good in a really weird way that made designing spell attacks difficult
Boy I sure hope they haven’t been designing spell attacks with sure strike in mind for some reason
Honestly, I feel like sure strike didn’t really effect the existing spell attacks that much. It just prevented them from printing more
Also, do you think magus just gets expansive spell strike for free (the target still needs to make a save) or is it changed?
I could see saves made with spell strike having like a -2 penalty
huh?
that of all things I really did not expect
and fixing the damage on live wire
unfortunate, I was kinda hoping it was intentional
unclear
if the target still makes the save as normal, it has the exact same issue as Expansive already had
Yea, I’m saying what do you think they will do
I think they'll still make it require the save
which will still make it a mediocre option probably
I just don't think they'll give Maguses the ability to make enemies fail a save if you hit them
Again, I think a penalty to the save is within the realm of possibility
if it inflicts a penalty, that would be nice
I think it’ll be as written in expansive
Which imo is and was always nice to have as an option at least
They’re doing something to the FAQ, it’s not loading at all
They’ve reorganized the FAQ, but still haven’t added the new stuff
But it seems much more useful now
Yeah, that’s way better organized now
If they don’t change how rouges get crit success to every save this errata, do you think it’s safe to say it’s intentional?
I guess
Since it dodged like two different errata passes IIRC
Would be a weird decision though
Yeah i think at that point it's solidly a house rule to change it if it's not literally broken and keeps dodging errata
Rogues did not need that particular buff
yea it would be a strange choice lol
eratta is fully up
spellstrike, they still have to make the save but they still have to make it even if you fail the strike
age 166: Make the following adjustments to the Rogue Advancement table:
Level 7 - Replace vigilant senses with perception mastery.
Level 13- Replace improved rogue reflexes with greater rogue reflexes.
Level 17- Replace slippery mind with agile mind.
i.... dont know if this fixes it?
Wait how does rogue get crit success to fortitude?
because in PC2 they get it on their Fort Expert feature
which people have been assuming is an error
I find it weird personally
but it has so far not been errata'd
Cause it's the only class that gets all 3 Save Success effects iirc
I'm so confused, rogue was in PC1, no?
oh huh, they actually nerfed the Dragonblood scales
they only scale up to full bonus at level 5 now
but that's fair
ah sorry, I just meant in Player Core
forgot which one they were in
Oh, yeah, it's right there in Rogue Resilience
I was looking right through it
Maybe it was unintentional at first but they decided to throw it in?
also RIP Live Wire
Oh Live Wire got nerfed?
yeah it heightens at +2 now
ehhh
it was stronger than other cantrips
I just don't really know if it was too much
It is true that a lot of cantrips feel a bit anemic
I think that's intentional, though
and at +2 it basically has bad damage now instead of good, with the small reliability from doing half on miss
but you could also just use a save based cantrip again
so it's back to Electric Arc
Yeah
also
Page 130: The oracle’s spellcasting text doesn’t match the table, which has the correct number of starting spells per day. Update the second paragraph under Oracle Spellcasting to “Each day, you can cast up to three 1st-rank spells.”
Pages 161–163: Make the following changes to deity edicts and anathema so they affect gameplay as intended and match Lost Omens Divine Mysteries and Player Core.
Desna: Replace “cause fear or despair” with “foster despair or terror in the innocent”. Irori: Replace “become addicted to a substance” with “engage in overly unhealthy or self-destructive behaviors”. Lamashtu: Replace the “indoctrinate children in Lamashtu’s teachings” edict with “indoctrinate others in Lamashtu’s teachings”; replace the “attempt to treat a mental illness or deformity” anathema with “attempt to change that which makes you different”. Nethys: Add “continually” to the start of the anathema so it reads “continually pursue mundane paths over magical ones”. Pharasma: Replace “rob a tomb” with “take from the dead in bad faith”. Torag: Replace “show mercy to the enemies of your people” with “show continued mercy to the enemies of your people when such enemies prove they are undeserving”. Urgathoa: Replace “destroy undead” with “destroy undead of no harm to you”.
anathema/edict changes
it's no longer Anathema to Demoralize as a Desna follower
I'm conflicted as well
On one hadn't, Lamashtu is gross and weird, especially in the context of 2e
But on the other hand that's kind of her deal in the first place?
Huge dub for substance enjoyers
Yeah I dunno if I have a problem with there being some gods who just kind of suck
Page 166 (Clarification): Yes, ruffian rogues can still deal sneak attack damage on a critical hit with a weapon with the fatal trait, even if the fatal die is greater than a d8, so long as the weapon’s original base damage die was no greater than a d8. For example, a ruffian rogue who got a critical hit with a pick (which normally has a d6 damage die with the fatal d10 trait) against an off-guard opponent would deal their sneak attack damage and the pick’s adjusted fatal damage.
oh thank god, they finally put that whole argument to rest
this seems to be entirely just a name change
So I guess Rogues just get the best saves in the game (except Monks) for some reason??
It’s called Rogues of the path not martials who can boast or something
i like the pharasma update cus YEAH WHAT DO YOU MEAN I CANT ROB TOMBS IN THE TOMB ROBBING GAME
Still better than monks at high levels :D
(Arguably even better than that since the ability to dump strength entirely lets a thief invest more in Con and Wis)
(Which is not a huge difference but)
they finally fixed arcane cascade's fucky stance requirement btw
that was errata'd a while ago already
We’d been waiting a whole week and even changed what day we were playing so everyone could be present for a dragon fight that got set up and the end of last session
My players took it down completely in two rounds, it only got one good hit in, and it died to a crit fail against Spirit Blast dealing about 120 damage when it had about 70 and would have fled if it was under 40 on its next turn
It was anticlimactic to the point that it was still kind of a blast, though
Oh did they address the oracle question?
Aha
Yes they did
Wait no
They didn't
The conflict is still on Nethys at least
This is the only thing mentioned for Oracle casting
Live wire still does half damage on miss
Which is pretty great
And has decent damage
Also nice to have essentially shocking grasp back for magus
Or uhhh
No the other one
Man, there are so many consumables in this game
I'm always finding new ones that are amazing and would have been so great to know about earlier
First it was Potency Crystals and now
This is so nice for Targeuses and Aegis Exemplars and other folks with a shield focus but tight action econ
So, the errata gives staffs as an example of an invested item. Staffs are not invested items.
Does this mean staffs should have the invested trait, or they just gave a bad example?
Regardless, the errata needs an errata (hello arcade cascade)
Also shout outs to Maya, the new staff member who doing incredible work for communication and transparency.
I feel like the sure strike nerf only really affects gishes super hard
It effected design more than gameplay
They couldn’t make any attack rolls that were too good because of it
Yeah
What’s wrong with the new arcane cascade?
you gotta use it in the same turn you spellstrike, but that got changed when the remaster came out I think
The spellstrike change does make magus less feast or famine at least
But makes the class require int a bit more
…. Are you sure because like
The arcane cascade in nethys at least has that requirement
I know they’re not super up to date but
The overpowering urge to play an oscillating wave psychic and run around melee ignition-ing people
I don't think it really changes anything
Psychic's so fragile...... but its so much damage....... flanking........
Expansive Spellstrike already existed, and it was pretty meh
Spellstriking with a save spell gives up one of the biggest benefits of Spellstrike for some minor action compression at best
I don’t necessarily think it’s great but it’s nice to have ¯_(ツ)_/¯
I almost always took ES in practice because the alternative was using the same like
3 spells forever
in 99% of cases you will Spellstrike with an attack cantrip or a focus spell, yes
but that's just kinda what it's designed for
This is why I think magus should have been built around spell combat.
Until Spellstrike gives a tangible benefit for doing it with save spells, it makes no sense to do it
You spend two actions plus one (to recharge) to Strike and make the enemy save against the spell
Or you could spend two actions plus one to just Strike and Cast A Spell
And especially with Int not being KAS and not even necessary for anything else, it's a hard proposition to rely on saves anyway
Expanded Spellstrike just gives you two points of failure
... I wonder how bad a magus who just gets a 2 action florish that reads "cast a spell and strike, in any order. This doesn't provoke reactions for any tags on the spell" would be.
I do think allowing magus to do more spell combat stuff would be very sensible
Let you specialize more in one or the other based on feat choice
Hopefully we eventually get a proper magus update
I don’t think this sort of action compression is particularly egregious as a full class feature - it’s the same as like… Flurry of Blows
I agree
If no other changes to the class, this would be fine but probably still worse than current Magus I think
That makes it a bit better, but having to actually rely on your spellcasting mod is difficult
I feel like spellstrike should let you circumvent the need for a save, and spell-combat should be primarily oriented towards support/buff spells
Both could stand to be better, essentially
I assume they don't want to give Magus the ability to cause "auto" fails
It'd need to be more restricted than just any save based spell for that
Mm, I guess
Or I dunno, let them use their attack bonus for the DC or something
Maybe a single opposed roll of attack vs. flat save DC? That'd let monsters still have saves they excelled at
While increasing magus versatility a lot
Ooh, that’s clever (and also basically 4e.) I like itZ
Magus does just kinda need a bit of an overhaul I think
I agree, yeah
4e was absolutely on the brain
I think Magus will always be a little jank, just because there’s no real space for midcasters despite those being most of Pazio’s best 1e work
I was like "god 4e defenses would be so suitable here"
And then I thought "wait PF2e does in fact have tech for this"
Could be fun if you had a mix of hybrid studies oriented more towards spell combat or more towards spell strike
"Every round I throw another buff spell on myself" vs. "I am extremely good at targeting your weak points with attacks an doing extra damage"
Yeah, gishes are in kind of a weird math hole
Where they don’t excel at anything
This is why I think giving them a focus on buffing in-combat and targeting alternate defenses with attacks would be solid
Yeah, I really don’t get why they didn’t make the jump from 1e more smoothly. Since Inquisitor, Magus, Bard, and Alchemist were all very popular, Investigator… probably needed the alchemy, but I’ll admit it’s not central to the concept, Hunter and Warpriest were well liked, Occultist is probably the most popular Occult class.
Well, it’s due to 2e’s number scaling
Yeah. I guess if I was Pazio I would have taken the tack of assuming we’ll have something like the 6 casters, figuring out how to do it, then building the system around them working.
Like, imo the sure strike nerf only affects gishes negatively, with magus getting kinda screwed, I guess warpriest is still ok, but battle oracle is even more nonfunctional now, staff nexus is dead, battle muse bard who? And I don’t think it was super intentional on thier part that this happened? Like, this just feels like a knock on effect of them killing a certian malignant play pattern
So, gishes kinda need something that unfucks thier math but can’t get abused by full martials/casters
Would it really be too strong to force a failed save on a spell strike hit like channel smite?
Because “melee fighter that can target saves easily” is a good niche for gishes tbh
I mean… maybe since magi are more accurate than warpriests
But I don’t think warpriests should get a monopoly on the auto fail a save on melee hit tech tbh
Because I feel like magus is in a weird spot now and the other full caster gishes are even worse
I guess the gish animist is fine, idk
Because design wise, this is nice and simple tech that lets gishes have a more well defined niche imo
I'd say its more that a fail against a Harm is a lot less bad than against a CC save spell
yeah
Also, some enemies have very good saves against certain bands of effect by design
im not saying that every gish should get exactly this but it gives warpriest a solid niche imo
I dunno if it should be possible to circumvent "this enemy has good will saves"
yeah
That's why I'm arguing attacks targeting Will defense (or whatever is applicable in a given case) would instead be reasonable
And give magi a really interesting niche imo
because like, in terms of team comp, if its like, martial, caster, ranged martial, its great to have a melee thats still a full caster in that fourth slot
warpriest is great at that
the other full caster gishes are just not there
the gish animist is good ig?
but thats about it
Gish animist is weird because of its need to sustain its gish options
And for some reason lurker in darkness's shapeshifting option lets you strike as part of the sustain but the other ones don't
I really think they should tbh
Oh my god I cannot stand the PF2E subreddit
“They know it’s a bad change, they just don’t care”
SHUT UP
Oh my god I cannot stand the PF2E subreddit
Does Reddit think Paizo is intentionally making the game worse
Yes!
Reddit is an occasionally-useful resource that is best avoided when not looking for something specific
I don’t think it even effects most of them that badly - a Magus is only gonna get 1-2 casts of it anyway
Maybe some kind of spellcaster dedication full martial who just spams it gets hit worse haha
Oh yeah I literally do not go there any more
The subreddit is awful
I mostly just find the Sure Strike nerf weird
I agree
It doesn’t feel very necessary except for certain niche builds which super lean into it where maybe it’s warranted
just feels pretty rough for Psychics especially
If the design team feels that it’s a problem for them making cool attack roll spells then I support it in hopes of getting those otherwise idrc about it
since they have a lot of high impact attack focus spells
Looking into running this
Oh fun
I got the gm itch again.
Whats the Red Hand of Doom again?
one of the more popular D&D3.5 adventure paths: Tiamat-worshipping hobgoblins leading an army full of dragonkin, led by dragons, are trying to take over the world? region?
Ah
I don’t actually think they changed it from the last erratas “arcade cascade”
A question about Quest for the Frozen Flame: My group's in the first volume and I'm unsure whether we've been using the Reconnoiter exploration activity correctly. So far, the players have decided where to Travel to and for each hex they enter, I've rolled on whether a random ancounter takes place. Whenever it did, this forced them to Reconnoiter to deal with it. Is this the right way? Or should they get to decide whether they reconnoiter? The wording in the AP does not properly specify this.
Reconnoiter is an action they take as a group to try and scout out the hex (to find hidden features/locations). Landmarks without a DC are immediately obvious to the players.
A random encounter happens to them (you don't need to punish them by forcing them to take the reconnoiter action). Either when they travel into the hex or when they reconnoiter.
In the second volume they will pretty much have to reconnoiter every hex anyway. That offers some good opportunities for random encounters, though you will have to think them up yourself as the book doesn't suggest any.
Thank you!!!
Start at Elsir Vale
Another question about Frozen Flame: I try to keep an eye on the Broken Tusks' number of members, with all their losses and recruits. Do you think animals, such as giant tapirs, count as members?
Hm. Probably not, I struggle to imagine a tapir being presented with a Broken Tusk pendant in a ritualistic manner.
what happens if due to a reaction a creature moves out of another creature's range when they're being attacked?
I believe reactions happen first
does the attack work then?
I think the answer would be no?
alright
Pretty sure it's possible for a reaction to prevent its trigger from resolving
I would contest this but merely on pedantic grounds. I thiiink such reactions phrase their triggers in a way like "the creature would be hit by an attack" or somesuch.
ah ok
Oh my god
Foundry has had a generate attack button
This entire time
For years I’ve been manually inputting the stats for weapons on my NPC statblocks
Completely unaware
I could have done this
THE ENTIRE TIME
Yeah trying to unravel all the shit foundry can do is... a lot
Frozen Flame: I'm considering having various NPCs "level up" when used as lieutnants. Much anime. For example, Merthig could start out as a Dwarf Warrior, later become a Dwarf Stonecaster and later still acquire the ability to turn into a Living Wildfire.
What AP has the most accurate name?
Abomination vaults are about vaults of abominations
Kingmaker.
Most of it isn’t really vaults
but you could make a democracy
Quest for the frozen flame is pretty accurate iirc
Right but it’s called the frozen flame
Is it?
I’ve played through it, and it was never called that once
Why would it be called that, it’s job is to ||make things not frozen||
||the temperature can not get below freezing without magic when it’s around||
Oh I thought it was lol
It never is
It's called the Primordial Flame
I think it's just "well this is in the Realm of the Mammoth Lords it's cold there right"
Season of Ghosts?
I hear that has a season of ghosts
but the ghosts last more than a season. it should be seasons of ghosts
tru
also, rouges having the best saves was intentional.
Weird
Huh, fun
But also again, shout out to Maya, who’s doing the lords work communicating with the player base
Oh is that your email??
I can kind of see a logic to it but I'm not sure I could explain said logic
No, this came from Reddit
I’ve just been noticing her work
Like ... I guess it tracks to me that rogues are uniquely talented at getting out of bullshit
And yeah I keep seeing screencaps of her being great
She’s actually active on the forums and is trying to answer these long standing questions
It sorta reminds me of like ... how way back in AD&D fighters just had really good all-around saves, and that was just a thing about them
It was hard to tag a high-level fighter with stuff
The principle feels vaguely similar
I mean, rogues are supposed to be particularly slippery because that's the fantasy so
it tracks
Ive had trouble articulating this before but rogues getting crit upgrades in all skills makes sense to me because uhhhh
In older versions of D&D/Path-o-sphere games, one of Rogues' Things is that it got to take no damage on passing a reflex save
But now crit upgrades are a thing a lot of classes get
So Rogues get crit upgrade+ because the mechanical effect of the crit upgrade features used to be Its Thing
Fist of the Ruby pheonix is about becoming the fist of the Ruby pheonix
Yeah, "rogues are slippery motherfuckers" just feels very fitting
On a scale of 1-10, how bad of an idea is it for a new player to play an animist?
Starting from what level?
I have experience with animist at high level
It is on the one hand very complex but on the other hand I think if you started from 1st you could get used to it with minimal handholding
also: how new a player? new to pf2e, new to RPGs, new to tabletop games in general?
Medium might be best from a simplicity perspective, but Liturgist will leave them feeling ... less constrained?
If that makes sense?
depends 100% on the person. Not great in a vacuum but if they're a spreadsheet pervert by nature they'll be fine.
ask how they feel about caves of qud hitting 1.0
That’s a great question lol
I have a player who played a good chunk of pf1e and had only played a little 2e who wants to join a level 5 or 6 campaign as a laughing shadow magus or an animist
They’ll be fine
Ythink? Cool
Animist is complicated, but not that complicated
yeah I mean maybe warn of some 1e to 2e pitfalls but if they can deal with 1e generally they should be fine
Weird
Weird but ultimately I guess no biggie
Listening to Warriors in Valour while making my party of pf ocs
So far I have a human magus (ls) and a grandeur champion minotaur
Any class suggestions? Doesn't necessarily need to fill a mechanical niche, can just be whatever you find neat
The general theme is pirates/sailors/coastal folk
Well I feel almost obligated to throw out a Swashbuckler
Then…. Some sort of Cleric probably of storms or seas.
And finally a thaumaturge
All of those seem very interesting for that sort of thing
Thaum could be fun, and my champion guy is already the "sea god" worshipper
The most complicated for them w/ either of those will probably be action economy
Hmm. An Oracle for a navigator?
Someone with the Arcane or Primal list for weather stuff could also make sense, as the ship mage.
...Stars mystery oracle navigator?
Also they don't necessarily have to be sailors in particular, but like, any sort of role you could see being fulfilled in a fantasy coastal town
Maybe instead of a dedicated "mage" what about a air/water kinet?
If animist had a storm apparition (like it should) it would be perfect
Even without it's still good for this purpose
Or Just Do A Druid
Spore War PG is out
Spore...spore never changes
Ey yo WHAT
First off: Seems like Battlecry! is in fact the name of the book
Second off: allusions to a 'skirmish' mechanic where PCs control large bodies of troops
And third off: Confirmation that campaigns that uses mythic rules, as well as the skirmish rules, are in the works
If I had to guess probably altered rules from Kingmaker mass combat
:o
Genericized Kingmaker rules would be welcome 😮
Man
I really hope Guardian gets Defensive Advance
I want to use that feat so MF much but I cannot for the life of my think of a good Champion Concept
Champion of Dammerich?
Dammerich IS one of my fave gods
I just have trouble thinking about what leads someone to Devote Themselves like what Champion flavor wants
A Cause is a wonderful thing
Who’s Dammerich?
God of Executions
Oh dear
You'd think that
He's chill
He's very much 'when there's no other choice, I am the one who stains my hands so others don't have too'
A recurring idea I've had is a Hellknight Whose Actually Chill who worships him
Order of the Torrent naturally
There is Dammerich and his followers
Oh neat
Though, what’s the difference between an Empyreal lord and a god?
So they're basically minor gods
You know how in hell there's Asmodeus, but then also all the archdevils under him
Empyreal Lords are archdevils of team good
Ohhhh
That’s neat
Are they related to angels at all?
Or kinda a tier above them?
Yeah, much like archdevils they are kind of the top of the angelic hierarchy, but below the proper gods
Nah, you aren't any worse off for being a cleric or champion of them
Great
Also ngl the idea of the god of executions being fundamentally aligned with executing as few people as possible is really cool
Like that description kinda makes me think that besides being the god of executions, they’re also the god of stopping executions if they’re not absolutely for sure justified
They are!
This seems pretty powerful as a background
(It's from Spore War PG)
Okay it is rare apparently, and the Spore War backgrounds all have an extra
AP backgrounds tend to have a little extra iirc
oh that's good good
except the ones in Gatewalkers, which are trying to have extra but Deviant Feats suck
Terrain Stalker's also a situationally extremely powerful feat
Since if you have time to move slow and you're in the right terrain you can just ... skip rolling entirely
Man the PF and SF subreddits are just miserable huh
Reading through them and like 90% of the posts are weird white room optimization complaints lol
white room optimization?
People Just posting damage graphs and spreadsheets and complaining about things being OP without ever playing with them
Doing “white room” testing where it’s just them and an enemy in a blank space testing just the specific thing in question
Ah, the DPR Olympics will never die.
This is why I don’t use Reddit
I wonder how much of it is ESE doing their thing.
They are uhh... very dedicated to extensive stress testing, is the politest way I can put it.
(And also have no real sense of when they are shouting into the void.)
They suck really bad yeah
They’re banned from the Paizo forums
And it’s very obvious why lol
ESE?
Earth Seraph Edna
Also from here
Yeah, that was for ICON playtest stuff.
Oh yeah okay
That tracks
Yeah their recent starfinder posting is what made me think of this
Yeah. At least as far as I know they're just very annoying, rather than anything particularly harmful beyond that.
Annoying how?
They post a lot about very small issues blown hugely out of proportion in really weird ways
Like 2-4 posts a day
And it’s all white room optimization testing kinda stuff
Mhm
Like
Okay recently a post of theirs has overtaken my friend group
Because it’s insane
They’ve been doing the starfinder playtest
And apperantly EVERY CHARACTER, pc or NPC, ends up using the same tactic
Of, run into line of sight, strike with a ranged weapon, run back out of line of sight
Which devolves into turtleing with readied ranged strikes by both sides
According to them, every single combat they do turns into this
hmm. skill issue, or are the combats just full of Generic Archer equivalents?
And they repost it to every platform they have access to.
Yeah…..
Which is increasingly little given….
They’re banned from Paizo forums AND here for
Well
gestures
Anyway I’m increasingly just thinking Reddit is just like this lol
Which is unfortunate because it’s p much the only google indexable community for any kind of rules stuff at all
Since everything else is discord communities
Not that the old forum communities were wonderful places either
Oh for sure
People obsess about upvotes
I’m gonna be honest also
both in the way that they want them, and they also blame everyone else for wanting Upvotes
if that makes sense
I think too many people has Optimization Disease
Where they just
Have to do the thing that maths the best even if they hate it
Literally can’t even conceive of just not doing it
I unfortunetly also suffer from this disease to an extent 
Gestures at “BUT I HAVE TO USE A FLICKMACE NOW”
From a year or two back
Man the flickmace debacle really is such a microcosm huh
The first step is acknowledging u have a problem
Also I actually just don’t believe this, is every character a fucking sniper operative?
Nope! Two of them were soldiers apperantly
And that wouldn’t even be good on operative because you don’t have a spare action to aim
Yet this is apperantly what happens
Operative gets some good action compression, tbf
Yeah I’m calling Extreme Bullshit on this because this is not good play strategy for 5/6 classes in the playtest
Or soldiers! With their big AOE attacks!
Witchwarper alone could stop rhis with 0 spell expenditures
By dropping their warp terrain on the enemy position
scanning through one of the...six? threads they started about this, it looks like all these tests are:
- a GM and one player controlling all the PCs, swapping off
- using the official poster maps
- exclusively "kill the other side" combats
their solution is to add a 10 turn timer...because their optimal strategy to kill the other side doesn't work in ten turns of combat
I KNEW IT
I KNEW IT WAS JUST HIM AND HIS WIFE STILL GOD DAMMIT
This guy has been fascinating my friend group for like
A month
Since we’ve also been extensively play testing SF
… yknow, using the playtests they put out
And not just random one off combats on a poster map :p
I just checked, the top 10 posts on the PF2 subreddit are: 1 well thought out homebrew for a common complaint, 2 regular homebrews, 2 posts talking about the new players guide, 1 advice, an update on previously given advice, 2 videos, and a post about how to how to have productive discourse
I have no clue about the SF sub, but the PF2 one seems ok.
It is seemingly better than the PF2 discord
That’s fair, I’m just saying what my experience with seeing posts from it has been
The bad part of the subreddit is the comments
The posts are comparatively ok
But I don’t go there to avoid the appearance of encouraging them haha
Oh god there's a name I haven't thought about in years
this reminds me of a certain kind of forum poster from when 3.5 and Pathfinder 1e were still big
(flashbacks to the "hey! look as this weird RAW implication!" threads where people would get into screaming fights about grammar that they misread as being more ambiguous than it was)
Oh he’s absolutely that guy except instead of “check this out” it’s “PAIZO FIX THIS NOW OH GOD OH FUCK”
It’s extremely important to remember that all of ESE’s playtests are 2 people who take turns between combats of playing the GM and 4 player characters
Which since this has been done for a while means that the tactics used are almost always super different from what any more conventional groups are doing
To be clear also this isn’t me posting about being mad
I mostly find this guy like
Fascinating
In a lovecraftian manner
It’s fascinating in the same way as looking at a trainwreck, yeah
Even more so considering he’s basically playing it like a war game?????
For some reason??????
It’s also really funny because almost every time the comments are like “god dammit you again”
Oh yeah I just think that’s important context
Hey, two questions. What's the DC to jump across a 10 foot pit? Also, can you still take actions while dead?
It does kinda show how the incentives for an RPG are not the same as a war game and how the rules work out differently
Oh yeah I mostly just specified because like… it could easily be misconstrued
LMAO
I love shit like this
Where they’re asking a “neutral” question
But like
Obviously there’s some weird additional context they’re refusing to mention
The 10 foot pit I can at least get.
no see, those are the fun ones. Or like how in 3.5 there's technically no way to stop drowning (but if you do it right then you can drown your way to infinite knowledge).
What
Oh is it just like “if you run out of air you start drowning”
But it never says you can get out of that state
I'm talking about people arguing that some basic, clearcut interaction doesn't work because they've elected to use a hithertoe unknown definition for the word "has"
(and best case scenario, just flooding the threads with boring nonsense, way more often getting into fights about it)
Correct
That shit is funny up until someone actually starts arguing with you ala “yeah ghosts can drown”
Sorry this is sort of a different line of questioning but I do wonder how rpg combats would feel with (competitive) wargame norms applied to them
how so?
Like totally sacrificial units
Where it doesn’t matter at all if they survived
?
well now I want to play an exorcist who drowns ghosts
Limited numbers of turns, only victory points matter, primary/secondary/tertiary objectives and no attrition between combats
Book of the dead coming out was the most I’ve ever had a disconnect with anyone who was ostensibly running the same game as me
well as written they definitely can
as can all other player undead
NPC Lancer stuff
oh right, I forgot it's only I think Elemental that specifies they don't need to breathe?
Yes
Correct
Yeah, he blighted the Spheres of Might playtest way back in the day
If you don’t have the elemental, aquatic, or amphibious tag, you drown
Including creatures like the underwater ghouls
ESE was also on /tg/ a lot way back when under a different name
Or in bloodlords where there’s a whole temple underwater
I was thinking of some other undead immunities that players don't get
like disease and poison
That's kind of how Tom's designs have been going, right? He's mentioned how a hypothetical Lancer 2.0 would e.g. completely redo Limited and Core Powers so that you don't have the oneshot power budget problem
All of those guys should be dead
Which meant RAW, fire elementals are fine underwater
Anyway my point is mostly just that
Yeah Lancer comes sort of close but has really limited objectives
The undead discourse
And attrition
Is the most I’ve ever felt like I don’t understand a community
Or “a community” and “don’t understand” might not be right but like
I felt a violent disconnect between me and “ghosts should drown”
"Dead doesn't say you can't take actions, or even exist as a condition" is mine
Was that a real PF2E community issue at some point
well, that is tbh on Paizo
if you make a tag that says things don't need to breathe, and then don't apply it to things that should have it
then those things can drown as written
I mean yes but also
Like in Kill Team for example the game is scored off of
- critical operation, which is roughly equivalent to a Lancer sitrep
- secondary operation, which is basically a chosen objective which both sides choose from a list and they don’t need to match
- kill op, which is basically scoring points for the % of the enemy killed
And you pick one of them as a “primary op” which makes it worth 150%
1e
I don't know why, but this reminded me why I dropped Rusty Quill's Pathfinder podcast. An early behind the scenes episode they talk about how great it is that Pathfinder is rules light...since it has rules for everything, but you can ignore the ones you don't need.
Each one is worth op to 6 points and the game is scored out of 18 pts per side
(Technically a perfect game can score 21 points - this never happens)
And that’s… way more than most RPGs have going on
To be fair, Pazio has somewhat gone with “no, we very purposefully want ghosts to be able to drown”
A PR2e proficiency without level war game where you buy NPCs based on CR would kinda fuck
At least for players
Yeah
Which
I’m not going to get into
tbh, the disconnect with player undead is a big peeve of mine
But for the sake of explanation, I think is a really bad and stupid choice
And they should’ve just never printed player undead
If that’s how they were gonna act
and I still just think they shouldn't have made playable undead if they don't want to give them full immunity
The way I see it is that for good or ill Paizo is a modules company which makes games for the modules
MR. BONES SHALL DIE IN SPACE
thought: you know how early D&D expected you to have wildly different levels across the party? what if you did a troupe style play where you built parties for different expeditions up to a point budget. So you can have your level 10 fighter, but they'll eat most of your budget and everyone else needs to tighten their belts and bring some newb in their adventuring guild
So the rules are very much oriented towards properly slotting into APs
that doesn't really make a player skeleton dying of poison any less weird
Which means that they’ve progressively removed immunities and skips and such to make it easier to write modules
Yeah
Idk it’s just one of those things where like
At least personally
I run undead as being undead with very few exceptions
I don’t even mind the poison thing, whatever
Kill Team at least (not all skirmish games do this) mostly has relatively equal in power models on a team
It’s the ones that like
Literally require you to just ignore the story of the game
I’m sorry there’s no way to make a skeleton drown where don’t just
yeah, pathfinder is designed for APs and Society play
Not having to breathe is overvalued tbh
but also paizo tries to have it both ways when it comes to the rules
its both rigid and loose, narrow and ill-defined, exacting and imprecise
Also again
Gestures at stuff like undead being able to drown even if they’re NPCs
And then they put undead NPCs underwater in multiple APs
it doesn't know if it wants to be a tactical combat game with strict functions or an OSR where you can make shit up on the fly
Because it’s obvious they can’t drown
This doesn’t actually impact my enjoyment of the game
And I’m glad Paizo seems to be generally stepping away from this kind of design that dominated their writing in the guns and gears, secrets of magic era
As I’ve been over before
I do kind of mind, because of the same reason as what dogs is saying
the rules are usually pretty precise, so when they aren't it stands out more
Oh yeah I mind insofar as like
I think it’s annoying
I just mean that it’s the kinda thing where I know how I want it to be so I change it
And from that point on it no longer is relevant to me
Yknow
Like as a designer it bugs me but it’s also no longer worth being mad about
they opened this can of worms and now they have to lie in it
It did also lead to a really funny bit
mhm mhm. And I do think you'd want a relatively flat power curve across the party, but I'm seeing an interesting thread here for the right sort of group. Powerbudgeting your party could be totally rancid in the wrong group, but if you've got a bunch of Darkest Dungeon sickos then I think it could be a fun, cooperative puzzle
Where during the underwater bloodlords part
My GM kept flashing us to an alternate dimension
Every time we opened a door
Where we saw every enemy floating dead on the ceiling
Because they drowned
Oh yeah this is kinda just a kill team thing
There’s relatively few teams with a few really strong models and mostly weak ones
But that’s to increase the feeling of “teams of specialists”
I think there's also a fun design problem to solve in why the party has a points budget. Union rules? Does bringing too much magical juju on a delve destabilize the dungeon dimensions?
(granted, I don't think skirmish games ever care about that)
I have occasionally made referencing to character levels and skill ranks existing canonically in my setting
*spell ranks
But skill ranks also
the Magical Fight Zone has a mystical binding spell that limits the strengths of those entering its borders, obviously
Almost always as some kind of neurotic bureaucracy that measures the strength of mercenaries it employs
everybody loves weirdo bureaucracies
make The Dungeon Master a real entity in the game who can be angered (or appeased)
this is actually the premise of uh
the one modern fantasy adventure game show game
where dungeon crawling is a major sport, a la American football, with competitions and sponsors and stadiums
(modern fantasy here being bloodbowl style "its a fantasy setting but we've just msde it have phones and tv")
so you do actually have to think about the rules of the sport and the folks behind the scenes
pretty much
my personal bugbear is the degree to which out of combat utility balance just kinda.... doesn't exist or isn't really factored in to a significant degree are bugbears OGL
xcrawl
thats the one

