#Pathfinder

1 messages · Page 76 of 1

limber comet
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I just wasnt gonna say anything at all

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Mostly because I am flabbergasted

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In a good way

clever cobalt
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||Second Class is the Runesmith||

limber comet
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Monday...

clever cobalt
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monday yep

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That's when ||The playtest|| comes out

errant roost
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Did they say what makes these "impossible," or is that something else?

frank crystal
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Oh hell yah

clever cobalt
heavy fulcrum
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||of all the random 3.5 classes to make a comeback, i didnt expect Dread Necromancer||

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||i mean, it probably isnt DN but i have to make the joke anyway||

clever cobalt
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I hope ||the NEcromancer plays like Maleghast||

echo briar
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Necromancer feels weird

clever cobalt
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yeah I'm definelty interested in how it plays

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it's a prepared occult spellcasterm though

echo briar
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Like, that seems like it’s another rare class

clever cobalt
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yeah, it may hard to be fit into most of the setting

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due to uh

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the whole necromancy thing

errant roost
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it was one of the first archetypes I looked up when I started investigating pf2e, so I'm pretty intrigued with where they go with it

echo briar
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Are we sure it’s not a typo, and it’s supposed to be neck romancer?

clever cobalt
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That's a Vampire

heavy fulcrum
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well, necromancy is fine in general, its raising the dead thats bad

clever cobalt
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who is also a necromancer

clever cobalt
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so idk

echo briar
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Watch the reason it’s impossible is because they are killing pharasma

surreal basin
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Lmao

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Anyway it’s whatever

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The necromancy school of wizard isn’t rare

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Why would this be

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Just don’t do things people don’t like in front of them

frank crystal
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I just hope ||necromancer|| makes a summoner class that’s good

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As in

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A class focused on summon spells

surreal basin
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Don’t be a rogue using underhanded fighting in front of a gorum worshipper, etc

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And yeah I’m

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Uh

frank crystal
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Not summoner

surreal basin
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Curious how that’s gonna go

frank crystal
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Summoner is good already

surreal basin
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There’s no way it’s actually gonna use the summoning table

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Because without tweaking imma be real that table is unusable

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As someone’s main gimmick

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Summoning a level 15 creature is not a valuable thing to do at level 18+ lol

clever cobalt
frank crystal
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I do hope it allows for the horde of undead fantasy in some way

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Even if not through actual summons

surreal basin
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I generally trust Paizo to make a not-completely worthless class lol

frank crystal
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Also the scythe in the art makes me wonder if this class will somehow be like

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Gish viable

errant roost
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that'd be fun. it reads as kind of ...Diablo-coded to me, so it might also just be a casting implement.

frank crystal
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Also is there a ||runesmith|| in PF1E?

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Just to get a feel of what it might be?

errant roost
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maybe a prestige class?

heavy fulcrum
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while there was a bit of thassilonian rune magic stuff in PF1, i imagine that this one is more based around item runes and that concept

frank crystal
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Ah ok

trail nova
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... I'll never be able to not associate Runesmith with Runepriest from 4e

limber comet
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I'm really excited to see ||Runesmith|| admittedly, the idea of "support martials" is something I quite enjoy

surreal basin
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I don’t think we need to spoiler the classes :p

limber comet
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No?

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Alrighty

eager mountain
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Sooooo how about that necromancer

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Sounds prettty neat

solar storm
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Did they announce anything about the book the classes are gonna be in?

limber comet
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Nope

solar storm
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Interesting

limber comet
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Not even anything about Battlecry

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Which I'll admit

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Extremely disappointing

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I was hoping they'd at least show the iconics

turbid dagger
solar storm
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Yeah they don't usually put stuff that mechanically substantial in Lost Omens books

limber comet
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Rival Academies is only like 130 pages lmfao

turbid dagger
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Yeah they got ahead of themselves

limber comet
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I mean it makes sense why they'd not announce the book yet

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I assume Necromancer is gonna need a lot of tweaks lmao

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But I for one am glad Necromancer is now a separate class

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Even if it does render the necromancy alt Wizard conservation in Wizards+ obsolete

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Or maybe not

errant roost
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These actions seem interesting: "thralls" as a summon but also consumable resource? Runes you apply to items, and others that you apply to enemies (and then detonate)?

heavy fulcrum
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i assume you get a focus spell thats a summon

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so you can get a bunch of semi-free disposable minions

solar storm
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Do we know if Necromancer is a full caster?

heavy fulcrum
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and then you have abilities that just kill them for various effects

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which makes sense, because just pure summoning actually sucks because of level restrictions

errant roost
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them being a focus spell feels odd if you can turn them back into focus points.

heavy fulcrum
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well you can only do it every ten minutes

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presumably you can't refocus to recover the points while the thralls are active

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thats my guess

wary yoke
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... So, Necromancer and Runesmith will be new classes? I missed the stream and most of the discussion

errant roost
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Yep

woeful pecan
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Okay update (reminder: 1e game)

Going with a changeling witch, thrush familiar. Will be doubling as the Face. Probably no archetypes

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Still unsure of patron

echo briar
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Did they mention why this was impossible in the stream BTW?

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If not, one really cool idea is that this is a lead up to Nex getting freed, and there being war in the impossible lands between him and Geb

limber comet
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That is definitely a possibility

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Nex is gonna be like "My death was greatly exaggerated."

echo briar
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Is he even thought of as dead? I thought imprisonment was the leading hypothesis

limber comet
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It's why Geb got depressed

clever cobalt
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Though in reality he's stuck in one of his demiplanes

surreal basin
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We might also get a follow up to a dangling thread from bloodlords if so

clever cobalt
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which is?

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is it the ||Geb ascending to godhood|| thing

surreal basin
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||it’s possible for a bloodlords party to free Geb from being attached to the country, and he fucks off to wander the earth||

clever cobalt
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yeah that

surreal basin
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||unclear if he becomes a god||

thorny berry
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crossing my fingers on necromancer being a 2-slot caster with beefier class features

turbid dagger
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Another psychic type caster would be fun yeah

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Would make prep, imo, more bearable

limber comet
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Psychic and thaumaturge getting no love makes me sas

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Sad

clever cobalt
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Thaumaturge is fine as is tbh

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It remains a very fun class

surreal basin
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Yeah idk what they could get

limber comet
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That is true

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I don't know what else they would get

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I just want more

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Bc I'm greedy

turbid dagger
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More implements and more meta strikes would be nice but yeah DEFFF not necessary

limber comet
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It's like, I may as well just wait for Thaum+ lmao

thorny berry
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minor balance and usability pass over implements, maybe

eager mountain
surreal basin
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Man Stolen Fate is a really fucking good AP

sinful gyro
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Necromancer? Cooool

wary yoke
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Funnily enough, this coincides with the setting I work on and have been updating for 2E, which is going to have a big necromantic uprising

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The god of necromancy’s goal is to preserve as many souls as possible from being consumed before being judged (the setting being cut off from the outer planes), freezing them as undead being the primary method

warped orbit
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means your tank will draw a lot of fire probably, but that's also what you want if you're a Champion or something

sinful gyro
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I wonder how fun these would be in the blood Lords AP

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Like necromancer is very on theme but it could end up sorta back firing

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What with all the negative energy resistance and stuff

warped orbit
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a common issue with Bloodlords unfortunately

errant roost
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depends a lot on whether they can build to do a turn/command undead kind of thing. If you're just a negative energy blaster, yeah, but if you can uniquely debuff undead...

warped orbit
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and vice versa with certain undead being unable to harm players with negative healing, which they will almost guaranteed have

rustic cape
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I do find it encouraging that the necromancer is being done and seems to be a minions class

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Because it speaks to a recognition of, "no, actually this playstyle really isn't well-represented in the mechanics, how can we fix that?"

warped orbit
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Yeah

turbid dagger
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Conversely, I always understood the cause behind no minion class to be because uh
Minion classes can be kind of a nuisance in play
So I'm excited to see how they handle it

warped orbit
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I assume the thralls themselves will be very low impact

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And mostly just act as an extension of your own atuff

turbid dagger
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Mhm, apparently there are different kinds of thralls
So I assume each has a relatively minor thing it does when out and then you spend them

rustic cape
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Won't be long until we find out

rustic cape
limber comet
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Someone also posited a theory that it does have to do with the IL, and these classes represent a war between Geb and Nex

echo briar
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It feels weird that necromancers will not have harm.

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They are occult casters, and so will need to use sooth

wary yoke
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I mean, I figure they're going to have some equivalent. They might get a cleric-style pool or just add Harm to their spell list

warped orbit
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Runesmith does seem like a pretty Nexian thing

limber comet
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I mean Runesmith specifically could fit anywhere tbh

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It just makes sense that they'd focus on Geb and Nex

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However, it is a bit strange we don't have any info on the book the Battlecry classes are coming in

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This is probably untrue, but could it be an APG situation?

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Just that they're taking their time and fully, thoroughly playtesting the classes two at a time?

errant roost
limber comet
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Necromancers will probably get access to harm

warped orbit
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either that or some kind of unique negative healing

limber comet
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I also would bet that necromancer will get unique ways of dealing with opposing undead

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Cuz I can see that being a Problem

errant roost
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[Reaction]
Trigger: you see a hostile undead
Effect: you can cry

echo briar
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One idea for why it’s an occult caster is that it’s not using negative energy, but fears and beliefs

limber comet
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That's a possibility

wary yoke
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Who, when seeing a hostile undead, get an expression of utter joy as they start trying to control it

frigid jackal
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1e necromancers would be
[reaction]
Trigger: You see a high HD boss monster.
Effect: You can force the GM to make a will save vs crying when you inevitably raise it.

heavy fulcrum
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i once raised a massive pile of corpses as a flying cloud of angry limbs and screaming skulls

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literally just "huge, flying, eight melee attacks" i think

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here we go

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he fell off in terms of combat effectiveness pretty quickly but he was always useful for carrying stuff and people

rustic cape
limber comet
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But even then

rustic cape
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I feel like they will get some significant ability to do void damage

limber comet
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Yeah I agree

turbid dagger
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I think them doing damage is confirmed
There have been a few scattered chats about them on other servers and one I've seen mentioned that one of the upside of spirit thralls is that they can do void damage instead

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Oh wait necro not thralls lmaooo

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Sorry!
But yeah usually caster subclasses net you extra spells so if nothing else I can see Harm coming in there

errant roost
echo briar
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How do you think thralls are going to work that’s not wildly annoying?

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Because the necromancer filling a hallway with 3 thralls is already going to cause problems

limber comet
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They could have a time limit or something

echo briar
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yea, but it seems like they will have at least 3, and 3 is already annoying

woeful pecan
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Why is it so damn hard for me to pick a witch patron

surreal basin
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If a character uses their class to block a hallway in a bypassable manner I think that’s normal

upbeat ridge
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Did they say what kas runesmith was

eager mountain
echo briar
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I've played in an AP that just gives every player an animal companion. Simply adding that many bodies to a map, even if they don't do anything, can really gunk things up

warped orbit
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it's also possible the thralls won't block movement through their space

echo briar
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that would be a possibility. but you would still have the annoyance to moving them to the right part of the battlefield.

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I think the best possibility is Lancer drones

warped orbit
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I do assume the thralls won't be full minion level entities

echo briar
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you deploy them mid combat, and while they can move, that is not the assumption

warped orbit
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they'll probably be a lot simpler since you can have multiple

echo briar
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Yep, lancer drones. Deploy them mid combat, and they don’t move

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Both classes are int based, really leaving the other mental attributes out in the dust

warped orbit
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makes sense I think

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Runesmith sounds cool

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I was hoping they would get a good amount of runes active at the same time

echo briar
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Rune smith seems like a huge risk taking class. You can use a single action to have every single one of your runes activate a powerful effect, but then disappear

warped orbit
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the invokes also seem pretty strong though, based on the one we saw already

echo briar
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That’s what I’m saying. You can invoke every rune within 30 ft with 1 action

errant roost
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I wonder if thrall creation scales up. One thrall per focus point when any random AOE instantly kills them sounds iffy

warped orbit
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yeah I just don't think 'consuming' the rune is that big a deal

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since fights tend to be pretty short

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so doing a big invoke for maybe 3 runes (your two etched and one traced) is gonna be pretty big

rustic cape
echo briar
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I'm not saying its a bad thing. Just a risk

rustic cape
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Or something like that

echo briar
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go big or go home

warped orbit
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they even have that one feat to consume a thrall to get an FP back

rustic cape
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OH

warped orbit
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but the thralls themselves don't do much of anything
they mostly just serve as vectors and resources for your other focus spells it seems

thorny berry
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oh hell yeah necro is a 2-slot

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excited to see what level of juice they end up having on the features then

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both of these sound real cool from the descriptions

turbid dagger
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So
||Whoever said they wanted Necromancer to be a two slot caster like psychic is gonna be happy||

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Oh whoop

echo briar
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The thralls having 1 hp also explains why necromancers don't have harm

warped orbit
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ah so your subclass gives the thrall something to do

thorny berry
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the ratatouille flashback meme with 4e minions

turbid dagger
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It being two slots actually greatly appeals to me
I don't like prepcasting but my issues with it are reduced when you have fewer slots and other fun stuff to make up for it

wary yoke
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I wonder if necromancer is going to actually hook into actual undead in any way

rustic cape
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I would be shocked if it didn't have some tricks

surreal basin
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I’m kinda surprised the class is Necromancer specifically

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And not something a mite more generic

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Is necromancy actually ontologically evil in golarion?

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I know in forgotten realms making a zombie like

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Tortures the soul of the original person or whatever

frank crystal
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I believe so yah

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At least raising undead

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You gotta wrangle the soul

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I actually remember that not being necessary for forgotten realms in death actually

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It can be a thing but for stuff like mindless zombies and skeletons you can just use magic to animate them, no soul torture required

surreal basin
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Okay looking into it

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I actually think zombies and skeletons having souls bound to them has been retconned

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The last mention of that was way back in the 3.5 days - modern sources say that they’re animated exclusively by negative energy

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I think it’s just sentient undead that technically break the cycle of souls

wary yoke
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Huh, thought that mindless undead still fucked up the soul

silver geyser
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Mindless Undead still stops you being able to easily res somebody

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So it's doing something

frank crystal
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Also you’re still making a being who’s natural motivation is to murder all living beings

silver geyser
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And Pharasma is cool with other ways of delaying your meeting with her

frank crystal
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Undead in FR only don’t attack people mindlessly when their raiser still has control over them and commands them to do something else

silver geyser
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Same case for Golarion

frank crystal
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I thought for golarion you still need to torture the soul to raise undead?

silver geyser
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Trauma is an undead defining thing

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They can spontaneously arise (thanks Urgathoa), but it's always in response to trauma

frank crystal
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Huh interesting

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So just being an undead is effectively being tortured by your own trauma?

silver geyser
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Usually

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Mohrgs and the like conplicate that

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Because also some people are so fucked morally that death doesn't stop them unless you put them to rest right.

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And of course, there's undeath as a curse

frank crystal
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Vampires, revenants and the like?

silver geyser
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Revenants are more trauma response

frank crystal
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Fair yah

silver geyser
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But vamps and mummies can be a curse

surreal basin
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Can’t find a source on that

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And the book of the dead specifically says they don’t have a soul in them

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So wherever it is, it’s not in their body

wary yoke
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I'll check my undead hunters handbook when I get home

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Or whatever the 1E splat was

turbid dagger
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I'm
Gonna throw up

clever cobalt
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That seems pretty neat

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unless I'm missing something

frank crystal
turbid dagger
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Mechanically its good its just
SO
Stupid

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So silly and dumb 😭

clever cobalt
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idk, makes sense to me

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at least the Scaling part

frank crystal
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Yah knowledge of undead inherently leads to knowledge of the things you can make into undead

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It’s kinda roundabout but makes sense imo

echo briar
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To know about the undead, you need to know about the unundead

frank crystal
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Exactly!

echo briar
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The souls get diminished by being undead, and eventually they will be so diminished that the cycle of souls will stop

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However, considering the necromancer seemingly just creates thralls out of nothing, it may not be creating actual undead

warped orbit
warped orbit
warped orbit
plucky snow
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What features grant armor specialization effects?

echo briar
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So, now that it’s partially relevant, do outsiders have skeletons?

upbeat ridge
errant roost
echo briar
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Only one class can use a focus cantrip

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A bard can’t just learn it like guidance

warped orbit
clever cobalt
warped orbit
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I think per summon, but could be wrong

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also some info on Necro subclasses

There's 3 subclasses, one for bones, flesh, and spirits. Each gives a general feat, a level 1 class feat, and a unique thrall benefit. Bones has fleet and lets you make a DC 15 flat check to have your thralls not be harmed by effects that take reflex saves. Flesh has toughness and makes thralls create difficult terrain in their space when they're destroyed. Spirit has diehard and lets your thralls deal spirit or void damage whenever they would otherwise deal physical damage. The three class feats they get are ones that all just grant a focus spell

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the thralls do also apparently make a little attack when you summon them, but otherwise most of your features expend thralls to do stuff

errant roost
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Interesting 🤔 I guess you could balance all the thrall-spenders like they cost one extra action

warped orbit
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they do apparently have a feat to turn a thrall into a weapon, so I'm hoping for some gish potential for Necro

surreal basin
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Zombie angels or devils

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I assume no

warped orbit
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one of the thralls make an attack using your spell attack mod, dealing 1d6 heightening at +2 spell rank (kinda bad scaling, but I guess it's "free" damage)

surreal basin
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Yeah I wouldn’t expect them to be big damage dealers

rustic cape
wary yoke
# surreal basin I assume no

I know undead fiends eventually would turn into Nightshades (or whatever stupid PF2E name it was, I refuse to remember because I remember it was really bad)

surreal basin
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yeag

wary yoke
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I don't think outsiders really leave corpses

surreal basin
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thats when they get obliterated by a specific thing

wary yoke
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Unless they're gated in

rustic cape
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Making intelligent undead is particularly heinous but all undead-creation brings negative energy into the Prime that has no way of leaving

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Which gradually causes More Undead Problems

surreal basin
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huh

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that makes more sense

rustic cape
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In D&D, to be clear

surreal basin
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still a relatively s- oh

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i thought u meant in pathfinder

rustic cape
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I dunno how it works in PF

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I was responding to the FR thing

surreal basin
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i will accept that as my headcanon for now
which would also probably mean that individual necromancy is negligible, but industrialized necromancy is the actual isssue

rustic cape
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I vaaaaaguely remember that something similar might be part of Pharasma's objection?

surreal basin
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yeah i saw some uncited stuff saying that t drew groetus closer to the boneyard

rustic cape
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Yeah, if you take that reasoning, it's a very good answer to Necromancy Techbro arguments

surreal basin
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but that also relied on the "shards of soul are installed in even basic undead"

rustic cape
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("We should just have zombies do all of the agricultural labor, this will solve the problems with society" this is a techbro argument :P)

surreal basin
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which i still havent seen backed up by anything

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other than people on reddit just saying so

frank crystal
rustic cape
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That's also part of it!

frank crystal
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Since undead’s base thought in Esvalia is “Kill all living, raise them as undead, and march into hell to destroy it”

rustic cape
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One of the big issues with Negative Energy Global Warming is that it increases the base rate at which undead spawn on their own

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So it is, in fact, Negative Energy Global Warming

frank crystal
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I’m honestly not sure how much I like necromantic global warming

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That does feel sorta, thrown in there

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the inherent immorality of creating undead is enough imo

silver geyser
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So to answer the outsider skeleton question: Summons don't, but the real deal ones can leave bodies, so you can Undead them.

frank crystal
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Hmm, part of my game might involve fighting the captain of the guard

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And I’m wondering how to potentially spice up him as a boss fight

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Him along with his more elite guards

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I should give him attack dogs

echo briar
wary yoke
frank crystal
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Psychopomps are probably really annoyed with being asked about their physiology

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Just being entirely magic beings

wary yoke
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"I'm just trying to expand necromantic knowledge!"
"We know, that's what you're on trial for."

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In the setting I work on, Psychopomps are the only true outer plane outsiders to have some presence on the world, constantly cataloguing and taking record which afterlife souls are bound to before the souls are essentially recycled to power the planar barrier keeping the world hidden

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They are EXTREMELY overworked

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I had an Occultist character whose outsider contact was a Nosoi he had had bribed; when he died, as an excuse to make a new character, I said that the psychopomps held his soul for bond and made him work off the time-debt

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And, it turned out he enjoyed getting coffee at an interstitial office floor

rustic cape
surreal basin
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Honestly outsiders imo are probably like

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Just entirely made of magic energy

frank crystal
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That’s what I assumed

turbid dagger
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Considering outsiders can take precision damage, they probably totally do have organs and bones and such
They're just like
Made out of condensed magic
And as noted there are totally undead outsiders in the form of Darvakkas

wary yoke
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My setting calls them Deadstars

turbid dagger
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Darvakka is better than 'Nightshade'

wary yoke
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Because I can never remember the original and I hate the new name

turbid dagger
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Bro sounds like a failing comic companies punisher ripoff

wary yoke
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It's not so much a problem with the name itself but I can never remember which is which due to the name scheme

turbid dagger
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Mhm
I prefer the black speech names instead of the NightX names
Nasurgeth instead of Nightwave, Sykever instead of Nightwalker
The coolest one, the Umbraex, doesn't even have a night-name :3

wary yoke
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It's also why we renamed Velstracs, because I appreciate the thought, but fuck they're so bad at coming up with names

errant roost
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Nightwave sounds like a music genre

wary yoke
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Not exactly a difficult naming scheme to keep to

turbid dagger
surreal basin
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Nightbeak

wary yoke
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Fortunately, "the bird one" works

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We're nightshades an OGL thing?

silver geyser
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Yes

surreal basin
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Oh they were a thing in 1e?

turbid dagger
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I seem to recall them starting as a D&D thing yeah

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I distinctly remember nightwalkers from an old 3.5 book I had

surreal basin
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Okay yeah but they were just shadow undead, them being undead fiends is new lore

turbid dagger
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Oh ye

silver geyser
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Yeah, the undead fiends used to be Devourers.

sinful gyro
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Ngl even if necromancer suck, its such a vibe I enjoy I really won't care

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And good chance they won't suck at all

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There's 3 subclasses, one for bones, flesh, and spirits. Each gives a general feat, a level 1 class feat, and a unique thrall benefit. Bones has fleet and lets you make a DC 15 flat check to have your thralls not be harmed by effects that take reflex saves. Flesh has toughness and makes thralls create difficult terrain in their space when they're destroyed. Spirit has diehard and lets your thralls deal spirit or void damage whenever they would otherwise deal physical damage. The three class feats they get are ones that all just grant a focus spell

Necromancers get auto-scaling proficiency in undead lore, and they have a level 2 class feat that lets them use undead lore to Recall Knowledge about any creature that has a skeleton

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I'm so fucking in

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Ah all this was posted earlier

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But damn it sounds rad

errant roost
#

Bone Lore is funny enough that it deserves to get reposted

sinful gyro
#

Occult spells are also the best spells

surreal basin
#

BONE LORE

sinful gyro
#

Maybe I'll finally know a skeletons favorite food

errant roost
#

Milk?

clever cobalt
sinful gyro
#

Nah

#

Occult is my jam

clever cobalt
#

puts down an enemy with high Will saves

sinful gyro
#

Will won't save your bones

#

Also you can save the same with high reflex

#

Which is much more common

limber comet
#

I wonder if there's a possibility to make a ghoul based necromancer

#

That would be cool I think

craggy thunder
errant roost
limber comet
#

I like the idea of a morally sound-ish necromancer from the darklands fighting fire with fire

#

Which of course, only leads to a bigger fire

clever cobalt
#

My main worry is uh

#

How you fit a Necromancer into a game

#

Which i know has been discussed already but, they're kinda hard to justify playing lorewise outside of Geb/Blood Lords

limber comet
#

I mean, there'll probably be in an universe explanation

clever cobalt
#

Probably

sinful gyro
#

It's a form of magic like any other

#

Like, it's probably looked down upon and shunned and illegal

#

But so is being an assassin or theif

heavy fulcrum
#

presumably the argument will be that the thralls arent really undead, theyre just conjured meat monsters, or something

errant roost
#

They have a feature that lets them always use the worse of a creature's immunity to void and vitality for those damage types, but nothing much with healing. The Soothe spell should work just fine for them tho
reading through the AMA, here's how they made necromancer not useless against enemy undead

limber comet
#

Oh that's rad

surreal basin
#

Huh

turbid dagger
#

I'm curious as to how much void they actually get
Since IIRC Occult does not actually do that much

limber comet
#

I mean I assume their thralls are probably gonna be the main output of damage

turbid dagger
#

Only Spirit can do void damage by default, but yeah with stuff like the corpse bomb they do get more sources

limber comet
#

I'm so excited to sink my teeth into these classes

solar storm
#

Looks like the playtest is out

#

On Demiplane at least

warped orbit
#

already?

#

I thought it was gonna be on Monday

rustic cape
solar storm
#

this is fun

rustic cape
#

Hm, so Create Thrall lets one thrall attack when it's cast

#

So it doubles as an attack

#

Meaning you're not going to be in a situation where you just did nothing because your thrall gets conked immediately

#

And the number of thralls you create goes up with proficiency, so by 7th level you're going to Always Be Flanking on that attack

#

The damage on the create thrall isn't amazing but it does let you choose a physical damage type

warped orbit
#

it's a small attack, but it's some "free" damage yeah

#

similar in scaling to a basic Kineticist blast

rustic cape
#

Oooh, and if you go Spirit Monger it can be void or spirit damage instead

#

Also Life Tap on Spirit Monger looks half decent

#

Not that any of the starter spells are bad, it seems

warped orbit
#

yeah and I saw someone mention they also get to circumvent negative damage immunity, as long as they aren't immune to positive too

rustic cape
#

Yeah, Mastery of Life and Death

#

Whenever you would do void or vitality, you can do the opposite if the target would be weaker against that effect

#

That also means they can hurt the living with vitality spells

#

Oh and you can create a thrall as a reaction on an enemy's death at 3rd

#

So like ... having lots of thralls should not be hard

warped orbit
#

I also read they apparently get a pseudo Reactive Strike

#

where you can explode a thrall if someone performs a trigger in reach of a thrall

rustic cape
#

Hah! You get early success improvement for will saves against undead mental effects

#

At expert instead of master

#

Alright, so at a baseline this looks pretty solid, gotta look at feats now

warped orbit
#

okay the Bone Lore feat is also slightly more limited than it was made to sound

rustic cape
#

Fortitude is the strong save

warped orbit
#

Bone Speaker
Feat 1
Necromancer
You can Recall Knowledge on living creatures with an internal or external skeleton using Undead Lore. If you do, you can learn only information pertaining to the biology of a creature—you cannot learn information about any learned abilities or abilities granted by items. Additionally, you can perform a forensic examination on a corpse using Undead Lore instead of Medicineif the corpse came from a creature with a skeleton.

rustic cape
#

But at least you hit expert with the other two saves pretty early

warped orbit
#

ooh, Life Tap seems pretty good

#

Fort save, but Drained 1 is a pretty decent payoff, especially with it also healing someone a bit

rustic cape
#

Yeah

#

Nice way to start the fight, plus since you're a Spirit Monger you're really good at hitting vulnerabilities

warped orbit
#

Reaper’s Weapon Familiarity
Feat 2
Necromancer
Long blades that can fell or reap in a single swing are classically associated with necromancy, and you take this association to a more practical end. You have familiarity with the greatsword, scythe, and all axes—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.

#

lmao

rustic cape
#

yeah no

#

Muscle Barrier and Necrotic Bomb both look really solid

warped orbit
#

yeah

#

Body Shield also seems pretty great

#

especially once you can summon more thralls at once

#

this is conceptually pretty cool, but kinda wish it scaled

rustic cape
#

Draining Strike is for sure one of those "this is a multiclass pickup" gish feats

warped orbit
#

they have some feats pointing in that direction, but their proficiencies don't really allow it

#

this also seems pretty good
no more needing to Tumble, and some free resistance on most turns

rustic cape
#

Bone Burst is a solid reaction

warped orbit
#

Bone Shaper gets pseudo skeleton resistances and even more speed

rustic cape
#

Zombie Horde looks interesting

#

The damage might need a tune-up but

#

Overall I can see it

#

I like that you can sacrifice more thralls to it

warped orbit
#

I do like the class overall so far
not entirely sure on all the numbers, but that's something that will need to be figured out in playtesting

rustic cape
#

Yeah

#

You know what I'm realizing it is?

#

It's tower defense

#

Desperate Surge is interesting

#

Become As Spirit seems strong, Spirit Monger keeps winning

warped orbit
#

Yeah

#

The bone one also seems pretty good

rustic cape
#

Yeah

warped orbit
#

That's a lot of speed

#

Especially since they already get Fleet for free

rustic cape
#

Holy shit Ectoplasmic Aura

sinful gyro
#

They cooked?

rustic cape
#

You and all allies within 30 feet gain a +1 circumstance bonus to AC as the air between them and their enemies thickens with ectoplasm. Additionally, any enemy that ends its turn in this aura must attempt a Fortitude saving throw. On a failure, it can’t use reactions until the start of its next turn.

#

This is afaict an always-on aura

#

That ain't bad at all

#

Living Graveyard just lets you summon Legion Castlevania, that's sick

#

Yeah, that and Perfected Thrall are genuine competition for the 10th-level spell slot feat

warped orbit
#

Yeah they both seem quite good

#

And give you a lot of fodder for your feats

sinful gyro
#

I really want to play like, a super energetic up beat necromancer

#

Whose always talking about recycling

rustic cape
#

I have yet to read Runemaster

#

But Necromancer is really cooking

#

In much the way that Animist and Exemplar are, I think

#

Where they've said, "alright, we have classes that do sort of baseline system stuff, now we're gonna get weird"

warped orbit
#

I do think it has a good thematic and mechanical throughline

rustic cape
#

Definitely

sinful gyro
#

Seems a lot better than like, over designed niche wizard subclass

warped orbit
#

Bit more focus on area control

rustic cape
#

It plays tower defense

warped orbit
#

Especially later once you summon more thralls you can probably use them to just block space too

rustic cape
#

So they gave us something entirely new

#

I do think it needs harm as a bonus spell known

#

Not even because it's a huge deal to not have it, just ... it should have it

#

That aside this feels at least conceptually ready for go time

#

Numbers may need adjustment

plucky snow
sinful gyro
#

You mean like, when do you get bulkwark from full plate armor?

rustic cape
#

I think most classes get them with expert armor proficiency

plucky snow
#

The armor specialization effect for plate armor is Resistance X to slashing damage, but not everyone gets to have that

sinful gyro
#

I think it's when you get armor expertise

rustic cape
#

Champions do, at least

sinful gyro
#

So for example champions get it at level 7

rustic cape
#

Same with fighters, at 11

sinful gyro
#

I think that's how it works

plucky snow
#

Ah, I see

sinful gyro
#

There's probably archetypes that grant it to?

#

But I couldn't say for sure

plucky snow
#

The Bulwark (?) archetype gets it, I just couldn't find it anywhere else

rustic cape
#

Huh, near as I can tell it's just champion and fighter

plucky snow
#

Thanks

sinful gyro
rustic cape
#

I think there are some class feats that grant it

sinful gyro
#

The effects are pretty good imo

plucky snow
warped orbit
#

Kineticist can get it with Armor in Earth

sinful gyro
#

Champion

#

I'm playing one atm, bulkwark comes up a fair amount

rustic cape
#

I don't think bulwark requires that, no?

#

Yeah Bulwark is just a normal trait

sinful gyro
#

Oh my bad

rustic cape
#

Armor specialization is specifically the damage resistance stuff depending on plate or chain or whatever

sinful gyro
#

Ye folks just can't slash me

rustic cape
#

Anyway I think it's just champions, fighters, specific archetypes, and maybe some class feats here and there

plucky snow
#

Interesting that Champion gets armor specialization before Fighter, I would have expected the opposite

rustic cape
#

Champion gets the best armor proficiency in the game

sinful gyro
#

Yeah they're much more about tanking than fighters

rustic cape
#

Fighter gets legendary weapons proficiency, champion gets legendary armor proficiency

#

(Monk gets legendary but only with unarmored)

#

(Which is strictly speaking a teeeeensy bit worse unless you're doing mountain stance)

plucky snow
#

ahh ok

rustic cape
#

I think Guardian is also supposed to get legendary armor?

#

And gunslinger gets legendary weapons but only with guns?

clever cobalt
#

Honestly, Sentinel is almost a required archetype for Heavy Armor users

#

Due to Mighty Bulwark

#

Unless you can get high Dex somehow

sinful gyro
#

So can necromancer get 2 focus points every 10 mins?

rustic cape
#

Yeah

sinful gyro
#

Cool

rustic cape
#

And absent time pressure you can assume 4 focus points per fight

#

Which helps because this class is super heavy on focus spells

sinful gyro
#

Ye

rustic cape
#

They are Its Deal

sinful gyro
#

Of grave importance

rustic cape
#

XD

true delta
#

Question: What are the use cases of Pathfinder Nexus? Or: Under which circumstances should I subscribe to said service?

clever cobalt
#

Looks like the highest save of the Necromancer is Fortitude, not Will

#

Which tracks tbf

rustic cape
#

Yep

#

Although they do get all saves to expert pretty quickly

#

And they get success-improvement on Will saves against the undead

surreal basin
#

Also I think demiplane has all the flavor and stuff

#

When you actually buy it

rustic cape
#

I appreciate that they have a ton of anti-undead tools

clever cobalt
#

Yeah, which is good

#

It was a worry I saw a lot of people had

rustic cape
#

And if you go for Spirit Monger you can easily play it as more of an Abhorsen style good-necromancer

clever cobalt
#

How so?

rustic cape
#

Fluff the thralls a little differently, avoid the really tactile sorts of abilities

clever cobalt
#

Fair

rustic cape
#

Plus your thralls can deal vitality damage to undead with a weakness so

clever cobalt
#

Hmm

#

Does that make it a bad idea to play in Blood Lords?

#

Due to all the Vitalty stuff involved there

#

Sounds good though, just wondering about use case

rustic cape
#

I don't think so? What I mean is that necromancer can choose best-of vitality or void damage when doing either

#

And spirit monger can have thralls do spirit or void in addition to the physical damage types

clever cobalt
#

Ah, fair

rustic cape
#

So the necromancer gets a lot of stuff that can hit undead hard

clever cobalt
#

So it's more like Thaumaturge Weakness stuff than actually dealing vitality damage

rustic cape
#

A bit! Critically it means you can turn all those void-damage spells that have problems with the undead into anti-undead spells

clever cobalt
#

Also, how many minions can you summon

#

Can you play Maleghast in PF2e now

surreal basin
#

I think 1-4 per summon action depending on ur level

rustic cape
#

1 at trained spellcasting proficiency

#

2 at expert

#

3 at master, 4 at legendary

#

Create Thrall is a 1-action focus cantrip that creates that many thralls and also allows one of your thralls to make a spell attack for 1d6(+1d6 per 2 levels of heightening) damage of any physical damage type

#

You can also eat a thrall for 1 action once/10 minutes to get a focus point back

#

That's the baseline

clever cobalt
#

That's a lot of minions potentially

#

Especially at higher level

#

An even better Summoner than the Summoner

rustic cape
#

The big thing is that thralls have 1 hp, always get hit, and fail all saves

#

By default, anyway

clever cobalt
#

Ah, so they're basically Action Economy Tolls than anything els

rustic cape
#

There are some focus spells for bigger, nastier thralls

clever cobalt
#

If that makes sense

#

But still, sounds pretty fun

rustic cape
#

Well, most of your focus spells hinge on thralls

#

You can also get a reaction that lets them reactive strike

#

And they can provide flanking for what that's worth

clever cobalt
#

That sounds fun

rustic cape
#

You can also use them to extend spell range and do other stuff

clever cobalt
#

Sounds like it basically trades Quality for Quantity, in terms of minions

#

I wonder how smoothly in plays in practice

rustic cape
#

Oh! And you can use a reaction to get a thrall when an enemy dies

clever cobalt
#

Nice

rustic cape
#

You are on top of all this a caster

#

Only 1-2 slots per rank

#

But

#

You are still a caster

clever cobalt
#

Neat

rustic cape
#

The only thing about the class as written that feels off to me is that it doesn't get Harm added to its spell list

#

It just feels like it should

clever cobalt
#

Fair

#

Yeah, I agree

warped orbit
#

admittedly they don't exactly need Harm either, but I see the flavor argument as well

rustic cape
#

Yeah, it's totally unnecessary

#

But

surreal basin
#

Yeah I’m personally glad they aren’t divine lol

#

Too many fuckin divine casters :p

rustic cape
#

Occult feels like a better fit anyway

surreal basin
#

Necromancer seems REALLY FUN

tough perch
#

Necromancer seems to try to deliver the fantasy of having a horde minions, but not really the mechanics
which i think is the best call

#

the minions are essentially resources and spell effects

#

kinda like lancer drones

#

there's a lot of gishy feats though, and i don't think they're enough to justify going to the frontlines

#

it'd be cool to have a death knight fascination

surreal basin
#

I don’t think there’s necessarily a lot, but it’s a theme
I think they could occasionally do it tbh

#

Like not a front liner, but occasionally dipping in and getting an attack in

#

Honestly I think Necromancer might be good to go lol, like this seems like a great class

sinful gyro
warped orbit
#

most of the weapon stuff does work with ranged at least

sinful gyro
#

So like, nothing can destroy the horde (apart from you losing concentration or whatever)

warped orbit
#

so you can just make yourself a bow and do the occasional Strike

sinful gyro
#

And is there a limit on how big it can grow?

rustic cape
surreal basin
#

Someone could math it out I’m sure

sinful gyro
#

Sure aside from that

surreal basin
#

It’s just difficult terrain that does a pretty small amount of damage

#

So I think it’s probably fine

#

Oh uh

#

Dispel magic

#

Would also get rid of it

sinful gyro
#

It's mobile and the damage floor is pretty high

#

And the bigger it gets the more it's gonna hit

turbid dagger
#

I am loving necromancer from reading it
My one little gripe is that I can't see a way to move basic thralls? A lot of the funny ones from later focus spells can move on sustain but not the basic fellas
Unless I am blind

sinful gyro
#

I'm not saying it's broken, I just think it looks real good

#

I don't think they can move by default

turbid dagger
#

I was expecting at least a feat to move basic thralls but nah, seemingly

sinful gyro
#

Honestly, making the base thralls immobile Probably makes the game a lot faster to run

turbid dagger
#

Yee, certainly ahving all of them move for free would have been too much
But I feel like as is it will occasionally get awkward leveraging them to the fullest, especially the free one you get on killing an enemy at level 3

#

As that spawns where the enemy was for better or worse

sinful gyro
#

A lot of their effects have a good range it looks like

#

So I think it'll work out

surreal basin
#

Yeah you just have to be meticulous with their placement

sinful gyro
#

I think the one that spawns on dead enemies can be really good actually, if you take thrall spells that care about being adjacent to allies

#

Like there's one that can give near by allies armor and protection from your aoe spells and stuff

#

So you use your reaction when your melee guy kills someone to summon a thrall next to them

#

And it's in the exact place you need it

surreal basin
#

Good fucking god

#

Runesmith eventually get 6 etched runes at once

#

That’s a lot

sinful gyro
#

Nice

#

Oh also

#

New favourite spell name

surreal basin
#

Also

#

Runesmith can do some fear and hunger shit

#

Some of the runes are applied to people

#

So I like the idea of drawing or carving them onto flesh

#

WOAH THE SHIELD RUNE

warped orbit
#

Runesmith looks neat

surreal basin
warped orbit
#

reading through feats rn

rustic cape
#

Some similar concepts to Exemplar

warped orbit
rustic cape
#

Sick

warped orbit
#

Runic Tattoo lets you etch a rune into yourself that does not count against your limit

#

but if you invoke it, it goes inert until your next daily prep

rustic cape
#

Aha

warped orbit
#

they have some interesting metastrikes too

#

right at first level they can Strike and Trace for one action, 1/round

#

so Engraving Strike into invoking the rune you just Traced to detonate for some damage seems good

#

one tricky bit is that Trace requires you to have a free hand though

rustic cape
#

yet another class where unarmed is optimal

surreal basin
#

Uh

#

Uhhh

#

So

#

I don’t think they thought a specific rune through

#

Now it is level 17

#

But

#

on the same plane

warped orbit
#

oh yeah that one is pretty strong

surreal basin
#

And I cut it here but

#

If you know sigil

#

You can teleport the target to any sigil you’ve inscribed on the plane

#

Throw a rock with sigil into the ocean

#

You can now teleport enemies to the bottom of the ocean if they fail their save

#

Hang said rock above a volcano!

#

You get my point presumably

#

Fuck just having on the other side of the world would fuck over anything with their own ability to teleport lol

warped orbit
#

if you start adjacent there's also potential of doing Engraving Strike for a Strike and Trace of a damage rune, Trace second damage rune, Invoke to detonate both

surreal basin
#

True

#

Although yeah if you’re using weapon and shield

#

You’re just gonna wanna use tracing strike

#

Or engraving strike I mean

warped orbit
#

as written it doesn't actually obviate the need for a free hand is the thing

#

as does the similar feat for doing Raise a Shield and Trace in one action

surreal basin
#

Also rune singer

#

Oh I mean

#

I guess

warped orbit
#

yeah but that's only 1/minute

surreal basin
#

That’d be a really obstinate way to run it imo but I guess

#

Not the minute thing the hand thing

#

They should probably just make it so you don’t need a hand free at all

warped orbit
#

so if they meant that to be the thing, it just needs to say it

surreal basin
#

Sure yeah

#

Again I just don’t think trace should need a hand free

#

If spells don’t

#

Especially this class that seemingly REALLY wants u to be doing sword and board

upbeat ridge
#

i kinda wish you were able to do a bit more with the necromancer thralls?

#

like at least let you command one like a normal minion?

#

paizo yet again scared of making minions not terrible

warped orbit
#

You sort of can with some of the higher level special thrall making focus spells

#

But otherwise its also that you could just summon more thralls instead

#

They're also pretty specifically not "real" minions

rustic cape
#

I mean thralls are clearly meant to be a horde of undead that you use to control space and cast spells from

#

And also they're a one-action attack spell analogous to the Animist's vessel spells

upbeat ridge
#

ah, isee

#

i thought there was like, a max you can summon

#

but like... that feels kinda odd right?

#

like the whole necromancer fantasy is yaknow commanding an army of undead?

rustic cape
#

You can summon as many as you like, plus have you looked at the Zombie Horde spell?

#

Lets you turn a thrall into a slow-moving damage (and difficult terrain, iirc?) emanation, and you can feed more thralls to it to make it bigger

silver geyser
#

Yeah, Necromancers can make an army without doing any action economy fuckery.

rustic cape
#

Also fwiw you can summon a big nasty thrall with decent HP relatively early on

turbid dagger
#

......Hm
How would
Necromancer interact with uh
Flexible preparation??

#

The drawback to flex prep is that your spells per level dont increase from 2 to 3 right

rustic cape
#

I think reasonably you would treat it as not increasing from 1 to 2

turbid dagger
#

lmao
I admittedly forgor that psychic started with 1 and increased to 2

surreal basin
#

Yeah don’t uh

#

Be a flexible psychic or necro lol

limber comet
#

Oh man,

#

Melee necro is totally viable

rustic cape
#

It has some stuff but I don’t think it really works

eager mountain
#

Ewwww

#

Cool af but ewwww

upbeat ridge
#

How many actions is summon thrall?

limber comet
#

1

upbeat ridge
#

That’s good at least

rustic cape
#

And the number of thralls summoned goes up with proficiency

#

Also create thrall is a decent 1-action spell attack

sacred bluff
#

First session of the pf1e campaign down, had a lot of fun! There's some really wild lore, good roleplaying, and my character is an absolute monster in combat awaaaaalol Nearly soloed the sole combat encounter, dropping two Planetars before her first turn even started and doing the majority of the damage to drop two Gate Archons on her actual first turn. That's a CR 20 encounter for our party of four level 18 characters.

thorny berry
#

....boy starting a pf1 campaign at 18 is a wild choice lmao

#

I'm still in one, but our dm has been open about the fact that it will be ending at 16

#

and we straight up barred full casters

thorny berry
#

runesmith has some extremely cute feats, seems like space for a lot of different builds

#

a lot of very interesting positioning-focused stuff

sacred bluff
woeful pecan
#

Finally got a decent picrew of my new character

rustic cape
#

For some folks, much of the delight of 3.5 and PF1e in particular is fully engaging with the weirdness, complexity, and insane modularity of the mechanics

warped orbit
#

Pondering Necro a bit more
I kind of wish they had just ditched spellslots completely and juiced their focus casting even more

rustic cape
#

I wonder if we might get a necro class archetype down the line that does that and also makes them better direct combatants

#

I do think part of it is just that like ... inevitably there's some specific spellcasting stuff that's gonna feel like it should be on necromancer

#

And, I dunno, just generally I think people would complain

#

Also they probably want to give you something to dip into if your 4 focus points run out

warped orbit
#

I'm over time just kinda souring on spell slots more and more in general

rustic cape
#

I still have a lot of affection for them

warped orbit
#

All the thrall based stuff and focus spells on Necro are the interesting part of the class to me, the Occult casting is just kinda there

rustic cape
#

... why do centaurs have darkvision?

#

I mean not that I'm complaining but

#

Horses are not nocturnal

errant roost
#

Since they're fey, maybe? 3.5 centaurs had no excuse, though

rustic cape
#

Also I guess a lance is just a better longspear

#

Oh wait longspear is simple

#

That's why

frank crystal
#

So is there any mechanical difference between a creature with a -1 in every stat and a +6 in every stat?

#

Besides the flavor differences

rustic cape
#

At low levels a high attribute might be able to do unspecified skill stuff

#

But in general, no. Attributes on monsters are primarily aesthetic with a side of "just in case it comes up for some reason".

echo briar
#

How much bulk they can carry

tough perch
#

Theoretically these are accounted for in their derived statistics, but not really

#

the times i bothered to check, a monsters to hit bonus was the stat they would use to attack and a valid proficiency bonus

limber comet
#

Either for in combat or out of combat utility

rustic cape
#

I think list spells are intended to be your "I'm out of focus points" thing in most cases

#

If you want to go more in on them you can a bit but mostly that's not your deal

#

It's a bit tricky and I think they're skirting around the edges of the focus point system's current limits quite a bit as-is

#

Give too much focus point silliness and the interactions with other systems get potentially tricky. I suppose they could have done something more like kineticist but then you face the inverse problem of too little interaction.

tough perch
#

honestly i'd like it if they removed or increased the limit on how many times you can consume your thralls to recover focus points

#

having unlimited focus points like this would still be constrained by action economy

#

since you gotta use the thralls both for focus points and as fuel for the spells themselves

#

maybe add that the focus points from consuming thralls can only be used for grave spells or something

#

that said, getting to use up to 4 focus points in a fight is probably fine, since you'd probably only ever would use one focus point per turn, and most fights only go up to 3 or 4 turns

#

still, most focus points feel like special exclusive spells, while necromancer's feel like a core class mechanic

#

i'd rather have the ability to not run out of my class mechanic during a longer fight

rustic cape
#

I think there's a degree of future-proofing there

#

And possibly past-proofing

#

Because archetypes and multiclassing do exist

echo briar
rustic cape
#

Inevitably, someone would find a way to make it a problem

surreal basin
#

Also thralls can do things usually that don’t require a focus point AND you’re still a full caster

frank crystal
#

Gamers

#

Anyone got a cool random encounter chart for desert adventures?

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My players are taking some dune crawlers into a 3 day long desert trip

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And I want to do some random encounter rolling because I so rarely get the chance this game

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Also the idea with this is that they’re going into a kinda, heavy storm weather sandstorm

#

Effectively Hurricane level winds in a desert

trail nova
#

I don’t know the PF bestiary well enough to really help, but what level?

echo briar
#

Do you think there’s enough living people in Geb for it to have Geb restaurants in other areas?

surreal basin
#

Probably
Might be called Osirian as a cuisine tho

upbeat ridge
#

are pf2e memes allowed here

echo briar
#

yes

rustic cape
#

... I understand the hypothetical humor here but US election-related memes just make me stressed out right now

upbeat ridge
#

thats fair

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[deleted image of a "geb!" pf2e meme]

rustic cape
#

I appreciate it

fast hill
#

oh that meme is so good

#

but yes

frank crystal
echo briar
errant roost
#

any differences from what's on demiplane?

rustic cape
#

I think the big change needed for necromancer is making Master of Life and Death optional, so you don’t have to hit negative-immune creatures with vitality damage if you don’t want to

#

It’s a very good mechanic but I think it shouldn’t be compulsory

solar thorn
#

So, has anyone here finished AV? My players are closing in, and between extra encounters and perfectionism they're dangerously close to fighting the BBEG at level 12

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If others have finished, did their players end up overleveled at the end?

errant roost
echo briar
#

Harm is fine. It is still undead so it is healed instead of hurt

echo briar
#

Do we still have no idea why this is called the impossible playtest?

rustic cape
rustic cape
#

And tbc it's not a huge issue

#

It's literally the only complaint I have about necromancer, everything else is awesome

#

Master of Life and Death is also just really good tech

clever cobalt
#

Interesting

rustic cape
#

Do we think this is going to related to Impossible Lands

clever cobalt
#

potentially

warped orbit
#

we went into things with an extra level from the BB though

#

but I think our GM also mentioned throttling our XP a bit for the last two floors so we wouldn't be too overleveled

warped orbit
thorny berry
#

'the possibilities of magic' is an odd phrase

clever cobalt
#

Shifter confirmed

thorny berry
#

that makes it sound like funkier systemic stuff than just some new classes but that's not really how paizo tends to operate

#

I assume it's just More Stuff generally and maybe some new weird optional subsystem confined to the one book

#

...or it's just general marketing fluff and I'm reading too much into it

echo briar
#

Secrets of magic is unremastersble. So it could be its replacement

wary yoke
#

If they're going to reprint bounded casters, accompanying the other bounded caster would work, I suppose

thorny berry
#

four classes in one book seems wild pagecount-wise

echo briar
#

counter point, divine mysteries

thorny berry
#

got me there

I'd be quite curious to see what they do with summoner since it feels a bit more in need of some reworking

echo briar
#

I mean, not really.

#

Magus needs to figure out what it wants to do with arcane cascade.

#

outside of like fey eidolon using spell schools, summoner is like the ranger or barbarian where it doesn't need anything really, but people wouldn't complain if it got something.

stuck bane
surreal basin
#

I mean imo I don’t expect everything to get reprinted

#

Some stuff like SoM content will either get a G&G mini-remaster or errata eventually, I think?

vocal ember
#

I guess if they got rid of the stuff they already reprinted/the stuff that is ogl you could probably fit in a couple classes

vocal ember
#

in terms of numbers if you cut out the stuff that's reprinted/ogl you get rid of about 27 pages I think

echo briar
#

The entire playtest is 24 pgs. 3 pages of more options seems reasonable

solar thorn
#

Yeah I think im going to cap to 11. They're currently ||~720 xp coming out of trial 1 of the empty temple|| so they will hit 12.

echo briar
#

Interesting observation, necromancer is noticeably worse in agents of edgewatch due to all attacks being non lethal.

#

It is also very bad in SoT, where you are encouraged to not kill most things

frank crystal
#

How long do vampires last without blood?

solar storm
#

I think for PC vampires they use the same starvation and thirst rules as normal but their hunger is sated only with blood

frank crystal
#

Ah shit

#

So essentially they last their con modifier+1

#

Hmm, that will make this character idea a lot harder

#

Does animal blood work?

solar storm
#

I think so

#

Some of the Undead Hungers require a humanoid but I don't think the vampire's does

frank crystal
#

Ok

#

Do vampires degrade like WOD vampires without blood in PF?

#

Like, physically degrading I mean

solar storm
#

I imagine so

frank crystal
#

Ok

#

I mentioned it in #tabletop-discussion but I want the idea of a vampire knight who’s always fully covered by armor to hide their degrading body after they swore off mortal blood

#

And I was wondering for this if it would be better to go vampire or Dhampir

solar storm
#

Yeah that should work fine I think

#

Mechanically I think Dhampir is kinda... better

frank crystal
#

I mean yah

solar storm
#

Vampire is a little meh mechanically and eats a lot of valuable feat slots in comparison

frank crystal
#

I could go Dhampir just to have something at level 1 tbh

#

Just flavor it as full vampire

#

Do Dhampir need blood actually?

#

I know they can drink it

solar storm
#

I don't think they require it the same way

frank crystal
#

What’s the benefit of drinking it then?

solar storm
frank crystal
#

So Dhampir gets a super useful drink blood action

#

And vampire doesn’t

#

That’s fucked up paizo

solar storm
#

I think they're about equal in power but Taste Blood is easier to proc

surreal basin
#

Vampires can get a drink blood action that buffs u and drains the enemy

#

It’s a little hard to do but it’s p funny to do on like

#

Boss adds

solar storm
#

They get it stock I think but its harder to use since it's really easy to set off taste blood in comparison

frank crystal
#

Yah drink blood requiring you grapple first is so annoying

#

And makes it useless on so many builds

#

(I know it can technically trigger off other stuff but those conditions are so rare for players to have access to)

#

When was the last time you paralyzed an enemy?

solar storm
#

Like 2 sessions ago but I get your general point

frank crystal
#

Wait how?

surreal basin
#

The paralyze spell dog

#

It do paralysis

#

:p

solar storm
#

yeah

#

incap makes it harder to use but

#

It's pretty good for making sure sentries can't raise an alarm

surreal basin
#

Taste blood also isn’t that much less situational - for a good number of build “you hit with a fangs strike” is already a non starter lmao

solar storm
#

true

frank crystal
#

I kinda write off incap CC spells

#

Maybe to quickly

frank crystal
solar storm
#

I kinda wish it had a heighten between 3rd and 7th level

frank crystal
#

Obviously you probably have a better weapon but you’re gonna be at least good at unarmed stacks

solar storm
#

Like if at rank 5 it could target 3 or something

frank crystal
surreal basin
#

A caster

#

Is just insanely unlikely to hit with a fang strike and probably shouldn’t be up in someone’s face

#

Is all

wary yoke
#

Read through the Necromancer playtesting material, a bit disappointed that the Necromancer doesn’t have many tools to hook into real undead

#

Besides the same spells that any other non-primal caster has

limber comet
#

That's probably for a reason honestly

wary yoke
#

It’s a cool class, but it feels like it’s pretending to play with toy versions of real necromancy that NPCs have

upbeat ridge
#

paizo still too scared to make summons even decent

#

granted its a slippery slope but jeez

wary yoke
#

I know that every Necromancer PC can’t be friggen Tar-Baphon, but this is Locked Tomb necromancy, which is just neutral energy channeled through dead things. Still cool, but they’re tools to an end, not leashed monsters following your will.

wary yoke
#

Again, it works as a non-unholy necromancer, but I feel like part of the core fantasy of playing a necromancer is bringing your foes back, and the most the Impossible playtesting can do is create a new thrall on a reaction

limber comet
#

I dunno man, I might wanna resurrect my fallen foes but I also don't really want the gm to have to deal with me puppeting around a recently deceased boss monster

#

Thralls are a fine workaround

upbeat ridge
#

thats fair

#

im mostly saying i wish they were at least able to move

surreal basin
#

Yeah I’m gonna be real “bring my dead foes back” honestly just isn’t really a possibility in this system

#

Paizo full stop never wants summoning to be a full option, they’ve made that very clear with design choices

#

And while I think it’s overkill I get it - if you make it like that, now you have to design every single monster in the game with the idea that they can be summoned in mind

surreal basin
#

I think the class does the best alternate fantasy, “lead a horde of extremely disposable undead” reasonably well

wary yoke
#

And I still think the class is cool, but at best it's still a kid-gloves necromancer

#

It's playing with the toys while NPCs get the real stuff

#

Again, there isn't an Unholy tag in the entire class

rustic cape
#

... yes because unholy is almost strictly limited to divine characters

#

That's not really what unholy means in PF2e

wary yoke
#

The Create Undead ritual is Unholy

#

And nearly all real undead have it as a tag

rustic cape
#

Zombies and skeletons don't

#

Hm, looking at it, it's inconsistent

#

Oh wait, I see

#

The ones without are old pre-remaster ones

wary yoke
#

The only new one without is the Revenant, I think

warped orbit
#

Thinking about Runesmith some more

#

I think the class overall looks pretty neat, but my first reaction now is that the damage runes might be pretty centralising in terms of strategy

#

In that I think Tracing and Invoking those damaging runes might be your best bet most turns

crystal walrus
#

I need to read it

#

But there's no way of making like

#

Strong undead?

wary yoke
#

Some of which have more than a single-digit HP pool

crystal walrus
#

Mm.

#

No solo levelling for you then i see

wary yoke
#

They still only last one minute

rustic cape
#

I would point out that there is a way to make strong undead — it’s the create undead ritual at higher levels

#

That’s not going to suffice for your combat schtick but it’s not gone anywhere

wary yoke
rustic cape
#

Yes

silver geyser
#

Making undead is actually not a necromancer specific trick, as it turns out.

#

Making a lot of undead is.

rustic cape
#

Necromancers have access to undead creation-options that other casters don’t, yeah

rustic cape
wary yoke
#

Besides the undead tag they share no other mechanical resemblance to undead monsters

rustic cape
#

No? The fact that they're not undead with monster stats does not mean they are not, within the fiction, undead.

wary yoke
#

Most of them can functionally be a tripod with a sharp stick tied on

rustic cape
#

I guess this feels very arbitrary to me, there are a lot of game mechanics that you can strip of their fiction and say, "well they're not actually this thing" but the fiction is important