#Pathfinder
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Monday...
Did they say what makes these "impossible," or is that something else?
Oh hell yah
Nope, just ||The new classes||
||of all the random 3.5 classes to make a comeback, i didnt expect Dread Necromancer||
||i mean, it probably isnt DN but i have to make the joke anyway||
I hope ||the NEcromancer plays like Maleghast||
Necromancer feels weird
yeah I'm definelty interested in how it plays
it's a prepared occult spellcasterm though
Like, that seems like it’s another rare class
yeah, it may hard to be fit into most of the setting
due to uh
the whole necromancy thing
it was one of the first archetypes I looked up when I started investigating pf2e, so I'm pretty intrigued with where they go with it
Are we sure it’s not a typo, and it’s supposed to be neck romancer?
That's a Vampire
well, necromancy is fine in general, its raising the dead thats bad
who is also a necromancer
from what I gathered it's generally based around minion control
so idk
Watch the reason it’s impossible is because they are killing pharasma
Lmao
Anyway it’s whatever
The necromancy school of wizard isn’t rare
Why would this be
Just don’t do things people don’t like in front of them
I just hope ||necromancer|| makes a summoner class that’s good
As in
A class focused on summon spells
Don’t be a rogue using underhanded fighting in front of a gorum worshipper, etc
And yeah I’m
Uh
Not summoner
Curious how that’s gonna go
Summoner is good already
There’s no way it’s actually gonna use the summoning table
Because without tweaking imma be real that table is unusable
As someone’s main gimmick
Summoning a level 15 creature is not a valuable thing to do at level 18+ lol
again, maleghast class
I do hope it allows for the horde of undead fantasy in some way
Even if not through actual summons
I generally trust Paizo to make a not-completely worthless class lol
Also the scythe in the art makes me wonder if this class will somehow be like
Gish viable
that'd be fun. it reads as kind of ...Diablo-coded to me, so it might also just be a casting implement.
maybe a prestige class?
while there was a bit of thassilonian rune magic stuff in PF1, i imagine that this one is more based around item runes and that concept
Ah ok
... I'll never be able to not associate Runesmith with Runepriest from 4e
I'm really excited to see ||Runesmith|| admittedly, the idea of "support martials" is something I quite enjoy
I don’t think we need to spoiler the classes :p
Did they announce anything about the book the classes are gonna be in?
Nope
Interesting
Not even anything about Battlecry
Which I'll admit
Extremely disappointing
I was hoping they'd at least show the iconics
Someone told me they were for Rival Academies but they may have misheard
.....Two classes doesn't seem right for a lost omens actually so they may have misheard
They'd be very sad
Yeah they don't usually put stuff that mechanically substantial in Lost Omens books
Rival Academies is only like 130 pages lmfao
Yeah they got ahead of themselves
I mean it makes sense why they'd not announce the book yet
I assume Necromancer is gonna need a lot of tweaks lmao
But I for one am glad Necromancer is now a separate class
Even if it does render the necromancy alt Wizard conservation in Wizards+ obsolete
Or maybe not
These actions seem interesting: "thralls" as a summon but also consumable resource? Runes you apply to items, and others that you apply to enemies (and then detonate)?
i assume you get a focus spell thats a summon
so you can get a bunch of semi-free disposable minions
Do we know if Necromancer is a full caster?
and then you have abilities that just kill them for various effects
which makes sense, because just pure summoning actually sucks because of level restrictions
them being a focus spell feels odd if you can turn them back into focus points.
well you can only do it every ten minutes
presumably you can't refocus to recover the points while the thralls are active
thats my guess
... So, Necromancer and Runesmith will be new classes? I missed the stream and most of the discussion
Yep
Okay update (reminder: 1e game)
Going with a changeling witch, thrush familiar. Will be doubling as the Face. Probably no archetypes
Still unsure of patron
Did they mention why this was impossible in the stream BTW?
If not, one really cool idea is that this is a lead up to Nex getting freed, and there being war in the impossible lands between him and Geb
That is definitely a possibility
Nex is gonna be like "My death was greatly exaggerated."
Is he even thought of as dead? I thought imprisonment was the leading hypothesis
nope
He's thought of dead, yeag
It's why Geb got depressed
Though in reality he's stuck in one of his demiplanes
We might also get a follow up to a dangling thread from bloodlords if so
||it’s possible for a bloodlords party to free Geb from being attached to the country, and he fucks off to wander the earth||
yeah that
||unclear if he becomes a god||
crossing my fingers on necromancer being a 2-slot caster with beefier class features
Yeah idk what they could get
That is true
I don't know what else they would get
I just want more
Bc I'm greedy
More implements and more meta strikes would be nice but yeah DEFFF not necessary
It's like, I may as well just wait for Thaum+ lmao
minor balance and usability pass over implements, maybe
if thats the case its good that you can take back the point
Man Stolen Fate is a really fucking good AP
Necromancer? Cooool
Funnily enough, this coincides with the setting I work on and have been updating for 2E, which is going to have a big necromantic uprising
The god of necromancy’s goal is to preserve as many souls as possible from being consumed before being judged (the setting being cut off from the outer planes), freezing them as undead being the primary method
the invocation on that rune seems pretty strong btw
means your tank will draw a lot of fire probably, but that's also what you want if you're a Champion or something
I wonder how fun these would be in the blood Lords AP
Like necromancer is very on theme but it could end up sorta back firing
What with all the negative energy resistance and stuff
a common issue with Bloodlords unfortunately
depends a lot on whether they can build to do a turn/command undead kind of thing. If you're just a negative energy blaster, yeah, but if you can uniquely debuff undead...
it's kinda comical how a lot of thematic class options are penalized because they don't work well against undead
and vice versa with certain undead being unable to harm players with negative healing, which they will almost guaranteed have
I do find it encouraging that the necromancer is being done and seems to be a minions class
Because it speaks to a recognition of, "no, actually this playstyle really isn't well-represented in the mechanics, how can we fix that?"
Yeah
Conversely, I always understood the cause behind no minion class to be because uh
Minion classes can be kind of a nuisance in play
So I'm excited to see how they handle it
I assume the thralls themselves will be very low impact
And mostly just act as an extension of your own atuff
Mhm, apparently there are different kinds of thralls
So I assume each has a relatively minor thing it does when out and then you spend them
Won't be long until we find out
That may be why they're calling it impossible
Someone also posited a theory that it does have to do with the IL, and these classes represent a war between Geb and Nex
It feels weird that necromancers will not have harm.
They are occult casters, and so will need to use sooth
I mean, I figure they're going to have some equivalent. They might get a cleric-style pool or just add Harm to their spell list
that would track
Runesmith does seem like a pretty Nexian thing
I mean Runesmith specifically could fit anywhere tbh
It just makes sense that they'd focus on Geb and Nex
However, it is a bit strange we don't have any info on the book the Battlecry classes are coming in
This is probably untrue, but could it be an APG situation?
Just that they're taking their time and fully, thoroughly playtesting the classes two at a time?
you're right that this is weird, but I love the idea of a setting where necromancers Soothe
Necromancers will probably get access to harm
either that or some kind of unique negative healing
I also would bet that necromancer will get unique ways of dealing with opposing undead
Cuz I can see that being a Problem
[Reaction]
Trigger: you see a hostile undead
Effect: you can cry
One idea for why it’s an occult caster is that it’s not using negative energy, but fears and beliefs
That's a possibility
Probably more balanced than 1E necromancers
Who, when seeing a hostile undead, get an expression of utter joy as they start trying to control it
1e necromancers would be
[reaction]
Trigger: You see a high HD boss monster.
Effect: You can force the GM to make a will save vs crying when you inevitably raise it.
i once raised a massive pile of corpses as a flying cloud of angry limbs and screaming skulls
literally just "huge, flying, eight melee attacks" i think
here we go
he fell off in terms of combat effectiveness pretty quickly but he was always useful for carrying stuff and people
Yeah I would suspect they'll get it added outright and/or get something equivalent/better specifically for them
The alternative is that thralls just aren't worth healing
But even then
I feel like they will get some significant ability to do void damage
Yeah I agree
I think them doing damage is confirmed
There have been a few scattered chats about them on other servers and one I've seen mentioned that one of the upside of spirit thralls is that they can do void damage instead
Oh wait necro not thralls lmaooo
Sorry!
But yeah usually caster subclasses net you extra spells so if nothing else I can see Harm coming in there
Tomayto tomahto, kinda. If the thralls are how a necro does damage
Edit: tried to reply to "oh wait necros not thralls", whoops
How do you think thralls are going to work that’s not wildly annoying?
Because the necromancer filling a hallway with 3 thralls is already going to cause problems
They could have a time limit or something
yea, but it seems like they will have at least 3, and 3 is already annoying
Why is it so damn hard for me to pick a witch patron
I mean I can’t imagine they’ll stand up to focus fire
If a character uses their class to block a hallway in a bypassable manner I think that’s normal
Did they say what kas runesmith was
https://youtu.be/PSxuL_54sMk playing witch warper like
Men In Black 3 (MIB3) Where Will Smith's character J and his partner K first meet Griffin who can see all the possible futures that could happen.
I'm not saying its too strong. I'm saying its going to be annoying to deal with.
I've played in an AP that just gives every player an animal companion. Simply adding that many bodies to a map, even if they don't do anything, can really gunk things up
it's also possible the thralls won't block movement through their space
that would be a possibility. but you would still have the annoyance to moving them to the right part of the battlefield.
I think the best possibility is Lancer drones
I do assume the thralls won't be full minion level entities
you deploy them mid combat, and while they can move, that is not the assumption
they'll probably be a lot simpler since you can have multiple
First reports of the new classes https://www.reddit.com/r/Pathfinder2e/s/gGjire0qog
Yep, lancer drones. Deploy them mid combat, and they don’t move
Both classes are int based, really leaving the other mental attributes out in the dust
makes sense I think
Runesmith sounds cool
I was hoping they would get a good amount of runes active at the same time
Rune smith seems like a huge risk taking class. You can use a single action to have every single one of your runes activate a powerful effect, but then disappear
the invokes also seem pretty strong though, based on the one we saw already
That’s what I’m saying. You can invoke every rune within 30 ft with 1 action
I wonder if thrall creation scales up. One thrall per focus point when any random AOE instantly kills them sounds iffy
yeah I just don't think 'consuming' the rune is that big a deal
since fights tend to be pretty short
so doing a big invoke for maybe 3 runes (your two etched and one traced) is gonna be pretty big
It would be fun if you got a point back when a thrall went down
I'm not saying its a bad thing. Just a risk
Or something like that
go big or go home
it's a focus cantrip it doesn't consume any FP
they even have that one feat to consume a thrall to get an FP back
OH
but the thralls themselves don't do much of anything
they mostly just serve as vectors and resources for your other focus spells it seems
oh hell yeah necro is a 2-slot
excited to see what level of juice they end up having on the features then
both of these sound real cool from the descriptions
So
||Whoever said they wanted Necromancer to be a two slot caster like psychic is gonna be happy||
Oh whoop
The thralls having 1 hp also explains why necromancers don't have harm
ah so your subclass gives the thrall something to do
the ratatouille flashback meme with 4e minions
It being two slots actually greatly appeals to me
I don't like prepcasting but my issues with it are reduced when you have fewer slots and other fun stuff to make up for it
I wonder if necromancer is going to actually hook into actual undead in any way
I would be shocked if it didn't have some tricks
I’m kinda surprised the class is Necromancer specifically
And not something a mite more generic
Is necromancy actually ontologically evil in golarion?
I know in forgotten realms making a zombie like
Tortures the soul of the original person or whatever
I believe so yah
At least raising undead
You gotta wrangle the soul
I actually remember that not being necessary for forgotten realms in death actually
It can be a thing but for stuff like mindless zombies and skeletons you can just use magic to animate them, no soul torture required
Okay looking into it
I actually think zombies and skeletons having souls bound to them has been retconned
The last mention of that was way back in the 3.5 days - modern sources say that they’re animated exclusively by negative energy
I think it’s just sentient undead that technically break the cycle of souls
Huh, thought that mindless undead still fucked up the soul
Mindless Undead still stops you being able to easily res somebody
So it's doing something
Also you’re still making a being who’s natural motivation is to murder all living beings
And Pharasma is cool with other ways of delaying your meeting with her
Undead in FR only don’t attack people mindlessly when their raiser still has control over them and commands them to do something else
Same case for Golarion
I thought for golarion you still need to torture the soul to raise undead?
Trauma is an undead defining thing
They can spontaneously arise (thanks Urgathoa), but it's always in response to trauma
Huh interesting
So just being an undead is effectively being tortured by your own trauma?
Usually
Mohrgs and the like conplicate that
Because also some people are so fucked morally that death doesn't stop them unless you put them to rest right.
And of course, there's undeath as a curse
Vampires, revenants and the like?
Revenants are more trauma response
Fair yah
But vamps and mummies can be a curse
I mean I’m open to being corrected I just like
Can’t find a source on that
And the book of the dead specifically says they don’t have a soul in them
So wherever it is, it’s not in their body
I'm
Gonna throw up
Bardic Lore… 2!
Yah knowledge of undead inherently leads to knowledge of the things you can make into undead
It’s kinda roundabout but makes sense imo
To know about the undead, you need to know about the unundead
Exactly!
Also it causes the apocalypse to happen quicker
The souls get diminished by being undead, and eventually they will be so diminished that the cycle of souls will stop
However, considering the necromancer seemingly just creates thralls out of nothing, it may not be creating actual undead
lmaoooo
more like Diverse Lore 2
EDIT: Create Thrall makes more thralls at once as you level up (one per rank of your casting proficiency, so 4 at level 20). On-summon, one of the thralls gets to make a melee attack for minor damage with your spell attack modifier
edited in on the post btw
What features grant armor specialization effects?
So, now that it’s partially relevant, do outsiders have skeletons?
Skelepathy
Neat! Super newb follow up question to my earlier confusion: is there a practical difference between a focus cantrip and a generic cantrip?
not really, beyond the fact that focus cantrips are only gained through class features or feats
Is that 4 max, or 4 per summon?
I think per summon, but could be wrong
also some info on Necro subclasses
There's 3 subclasses, one for bones, flesh, and spirits. Each gives a general feat, a level 1 class feat, and a unique thrall benefit. Bones has fleet and lets you make a DC 15 flat check to have your thralls not be harmed by effects that take reflex saves. Flesh has toughness and makes thralls create difficult terrain in their space when they're destroyed. Spirit has diehard and lets your thralls deal spirit or void damage whenever they would otherwise deal physical damage. The three class feats they get are ones that all just grant a focus spell
the thralls do also apparently make a little attack when you summon them, but otherwise most of your features expend thralls to do stuff
Interesting 🤔 I guess you could balance all the thrall-spenders like they cost one extra action
they do apparently have a feat to turn a thrall into a weapon, so I'm hoping for some gish potential for Necro
Based on the fact that there aren’t really like
Zombie angels or devils
I assume no
okay read further, it is per summon
one of the thralls make an attack using your spell attack mod, dealing 1d6 heightening at +2 spell rank (kinda bad scaling, but I guess it's "free" damage)
Yeah I wouldn’t expect them to be big damage dealers
It does not, but it causes Magic Global Warming
I know undead fiends eventually would turn into Nightshades (or whatever stupid PF2E name it was, I refuse to remember because I remember it was really bad)
yeag
I don't think outsiders really leave corpses
thats when they get obliterated by a specific thing
Unless they're gated in
Making intelligent undead is particularly heinous but all undead-creation brings negative energy into the Prime that has no way of leaving
Which gradually causes More Undead Problems
In D&D, to be clear
i will accept that as my headcanon for now
which would also probably mean that individual necromancy is negligible, but industrialized necromancy is the actual isssue
I vaaaaaguely remember that something similar might be part of Pharasma's objection?
yeah i saw some uncited stuff saying that t drew groetus closer to the boneyard
Yeah, if you take that reasoning, it's a very good answer to Necromancy Techbro arguments
but that also relied on the "shards of soul are installed in even basic undead"
("We should just have zombies do all of the agricultural labor, this will solve the problems with society" this is a techbro argument :P)
which i still havent seen backed up by anything
other than people on reddit just saying so
For my setting where undead don’t torture the souls it’s answer to necromancer techbros are “you are creating a being which is fundamentally suffering and wishes to spread suffering, only held back by the power of the caster which is almost always overestimated”
That's also part of it!
Since undead’s base thought in Esvalia is “Kill all living, raise them as undead, and march into hell to destroy it”
One of the big issues with Negative Energy Global Warming is that it increases the base rate at which undead spawn on their own
So it is, in fact, Negative Energy Global Warming
I’m honestly not sure how much I like necromantic global warming
That does feel sorta, thrown in there
the inherent immorality of creating undead is enough imo
So to answer the outsider skeleton question: Summons don't, but the real deal ones can leave bodies, so you can Undead them.
Hmm, part of my game might involve fighting the captain of the guard
And I’m wondering how to potentially spice up him as a boss fight
Him along with his more elite guards
I should give him attack dogs
But many psychopomps have bones as part of them. Is that a skeleton?
I think the in-character Psychopomp response would be "Don't be a smartass"
Psychopomps are probably really annoyed with being asked about their physiology
Just being entirely magic beings
"I'm just trying to expand necromantic knowledge!"
"We know, that's what you're on trial for."
In the setting I work on, Psychopomps are the only true outer plane outsiders to have some presence on the world, constantly cataloguing and taking record which afterlife souls are bound to before the souls are essentially recycled to power the planar barrier keeping the world hidden
They are EXTREMELY overworked
I had an Occultist character whose outsider contact was a Nosoi he had had bribed; when he died, as an excuse to make a new character, I said that the psychopomps held his soul for bond and made him work off the time-debt
And, it turned out he enjoyed getting coffee at an interstitial office floor
No, and it's really weird that your skeleton looks like a psychopomp, what's wrong with you /s
That’s what I assumed
Considering outsiders can take precision damage, they probably totally do have organs and bones and such
They're just like
Made out of condensed magic
And as noted there are totally undead outsiders in the form of Darvakkas
That's the stupid name, right
My setting calls them Deadstars
Darvakka is better than 'Nightshade'
Because I can never remember the original and I hate the new name
Bro sounds like a failing comic companies punisher ripoff
It's not so much a problem with the name itself but I can never remember which is which due to the name scheme
Mhm
I prefer the black speech names instead of the NightX names
Nasurgeth instead of Nightwave, Sykever instead of Nightwalker
The coolest one, the Umbraex, doesn't even have a night-name :3
It's also why we renamed Velstracs, because I appreciate the thought, but fuck they're so bad at coming up with names
Nightwave sounds like a music genre
Nightwing
Not exactly a difficult naming scheme to keep to
Ah, but Vanyvers are already nightwings
Nightbeak
I will not remember any of the new names
Fortunately, "the bird one" works
We're nightshades an OGL thing?
Yes
Oh they were a thing in 1e?
I seem to recall them starting as a D&D thing yeah
I distinctly remember nightwalkers from an old 3.5 book I had
Okay yeah but they were just shadow undead, them being undead fiends is new lore
Oh ye
Yeah, the undead fiends used to be Devourers.
Ngl even if necromancer suck, its such a vibe I enjoy I really won't care
And good chance they won't suck at all
There's 3 subclasses, one for bones, flesh, and spirits. Each gives a general feat, a level 1 class feat, and a unique thrall benefit. Bones has fleet and lets you make a DC 15 flat check to have your thralls not be harmed by effects that take reflex saves. Flesh has toughness and makes thralls create difficult terrain in their space when they're destroyed. Spirit has diehard and lets your thralls deal spirit or void damage whenever they would otherwise deal physical damage. The three class feats they get are ones that all just grant a focus spell
Necromancers get auto-scaling proficiency in undead lore, and they have a level 2 class feat that lets them use undead lore to Recall Knowledge about any creature that has a skeleton
I'm so fucking in
Ah all this was posted earlier
But damn it sounds rad
Bone Lore is funny enough that it deserves to get reposted
Occult spells are also the best spells
BONE LORE
Maybe I'll finally know a skeletons favorite food
Milk?
I thought it was Arcane spells?
puts down an enemy with high Will saves
Will won't save your bones
Also you can save the same with high reflex
Which is much more common
I wonder if there's a possibility to make a ghoul based necromancer
That would be cool I think
"WHY MUST YOU FAIL ME SO OFTEN?!"
we know that the playtests give them three subclasses, themed around reanimating bones, flesh, and spirit. Hopefully you can get a feat or something to also use Flesh Thralls to make some kind of paralyzing attack
I like the idea of a morally sound-ish necromancer from the darklands fighting fire with fire
Which of course, only leads to a bigger fire
My main worry is uh
How you fit a Necromancer into a game
Which i know has been discussed already but, they're kinda hard to justify playing lorewise outside of Geb/Blood Lords
I mean, there'll probably be in an universe explanation
Probably
It's a form of magic like any other
Like, it's probably looked down upon and shunned and illegal
But so is being an assassin or theif
presumably the argument will be that the thralls arent really undead, theyre just conjured meat monsters, or something
They have a feature that lets them always use the worse of a creature's immunity to void and vitality for those damage types, but nothing much with healing. The Soothe spell should work just fine for them tho
reading through the AMA, here's how they made necromancer not useless against enemy undead
Oh that's rad
Huh
I'm curious as to how much void they actually get
Since IIRC Occult does not actually do that much
I mean I assume their thralls are probably gonna be the main output of damage
Only Spirit can do void damage by default, but yeah with stuff like the corpse bomb they do get more sources
I'm so excited to sink my teeth into these classes
Hm, so Create Thrall lets one thrall attack when it's cast
So it doubles as an attack
Meaning you're not going to be in a situation where you just did nothing because your thrall gets conked immediately
And the number of thralls you create goes up with proficiency, so by 7th level you're going to Always Be Flanking on that attack
The damage on the create thrall isn't amazing but it does let you choose a physical damage type
it's a small attack, but it's some "free" damage yeah
similar in scaling to a basic Kineticist blast
Oooh, and if you go Spirit Monger it can be void or spirit damage instead
Also Life Tap on Spirit Monger looks half decent
Not that any of the starter spells are bad, it seems
yeah and I saw someone mention they also get to circumvent negative damage immunity, as long as they aren't immune to positive too
Yeah, Mastery of Life and Death
Whenever you would do void or vitality, you can do the opposite if the target would be weaker against that effect
That also means they can hurt the living with vitality spells
Oh and you can create a thrall as a reaction on an enemy's death at 3rd
So like ... having lots of thralls should not be hard
I also read they apparently get a pseudo Reactive Strike
where you can explode a thrall if someone performs a trigger in reach of a thrall
Hah! You get early success improvement for will saves against undead mental effects
At expert instead of master
Alright, so at a baseline this looks pretty solid, gotta look at feats now
okay the Bone Lore feat is also slightly more limited than it was made to sound
Fortitude is the strong save
Bone Speaker
Feat 1
Necromancer
You can Recall Knowledge on living creatures with an internal or external skeleton using Undead Lore. If you do, you can learn only information pertaining to the biology of a creature—you cannot learn information about any learned abilities or abilities granted by items. Additionally, you can perform a forensic examination on a corpse using Undead Lore instead of Medicineif the corpse came from a creature with a skeleton.
But at least you hit expert with the other two saves pretty early
ooh, Life Tap seems pretty good
Fort save, but Drained 1 is a pretty decent payoff, especially with it also healing someone a bit
Yeah
Nice way to start the fight, plus since you're a Spirit Monger you're really good at hitting vulnerabilities
Reaper’s Weapon Familiarity
Feat 2
Necromancer
Long blades that can fell or reap in a single swing are classically associated with necromancy, and you take this association to a more practical end. You have familiarity with the greatsword, scythe, and all axes—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
lmao
yeah
Body Shield also seems pretty great
especially once you can summon more thralls at once
this is conceptually pretty cool, but kinda wish it scaled
Draining Strike is for sure one of those "this is a multiclass pickup" gish feats
they have some feats pointing in that direction, but their proficiencies don't really allow it
this also seems pretty good
no more needing to Tumble, and some free resistance on most turns
Bone Burst is a solid reaction
Bone Shaper gets pseudo skeleton resistances and even more speed
Zombie Horde looks interesting
The damage might need a tune-up but
Overall I can see it
I like that you can sacrifice more thralls to it
I do like the class overall so far
not entirely sure on all the numbers, but that's something that will need to be figured out in playtesting
Yeah
You know what I'm realizing it is?
It's tower defense
Desperate Surge is interesting
Become As Spirit seems strong, Spirit Monger keeps winning
Yeah
Holy shit Ectoplasmic Aura
They cooked?
You and all allies within 30 feet gain a +1 circumstance bonus to AC as the air between them and their enemies thickens with ectoplasm. Additionally, any enemy that ends its turn in this aura must attempt a Fortitude saving throw. On a failure, it can’t use reactions until the start of its next turn.
This is afaict an always-on aura
That ain't bad at all
Living Graveyard just lets you summon Legion Castlevania, that's sick
Yeah, that and Perfected Thrall are genuine competition for the 10th-level spell slot feat
I really want to play like, a super energetic up beat necromancer
Whose always talking about recycling
I have yet to read Runemaster
But Necromancer is really cooking
In much the way that Animist and Exemplar are, I think
Where they've said, "alright, we have classes that do sort of baseline system stuff, now we're gonna get weird"
I do think it has a good thematic and mechanical throughline
Definitely
Seems a lot better than like, over designed niche wizard subclass
Bit more focus on area control
It plays tower defense
Especially later once you summon more thralls you can probably use them to just block space too
100%, I think they recognized that a Diablo 2-style necromancer was simply beyond the reach of current systems
So they gave us something entirely new
I do think it needs harm as a bonus spell known
Not even because it's a huge deal to not have it, just ... it should have it
That aside this feels at least conceptually ready for go time
Numbers may need adjustment
I am attempting this question again.
You mean like, when do you get bulkwark from full plate armor?
I think most classes get them with expert armor proficiency
The armor specialization effect for plate armor is Resistance X to slashing damage, but not everyone gets to have that
I think it's when you get armor expertise
Champions do, at least
So for example champions get it at level 7
Same with fighters, at 11
Ah, I see
The Bulwark (?) archetype gets it, I just couldn't find it anywhere else
Huh, near as I can tell it's just champion and fighter
Thanks
I think there are some class feats that grant it
The effects are pretty good imo
Which class is that?
Kineticist can get it with Armor in Earth
Oh my bad
Armor specialization is specifically the damage resistance stuff depending on plate or chain or whatever
Ye folks just can't slash me
Anyway I think it's just champions, fighters, specific archetypes, and maybe some class feats here and there
Interesting that Champion gets armor specialization before Fighter, I would have expected the opposite
Champion gets the best armor proficiency in the game
Yeah they're much more about tanking than fighters
Fighter gets legendary weapons proficiency, champion gets legendary armor proficiency
(Monk gets legendary but only with unarmored)
(Which is strictly speaking a teeeeensy bit worse unless you're doing mountain stance)
ahh ok
I think Guardian is also supposed to get legendary armor?
And gunslinger gets legendary weapons but only with guns?
Honestly, Sentinel is almost a required archetype for Heavy Armor users
Due to Mighty Bulwark
Unless you can get high Dex somehow
Yeah
Cool
And absent time pressure you can assume 4 focus points per fight
Which helps because this class is super heavy on focus spells
Ye
They are Its Deal
Of grave importance
XD
Question: What are the use cases of Pathfinder Nexus? Or: Under which circumstances should I subscribe to said service?
Looks like the highest save of the Necromancer is Fortitude, not Will
Which tracks tbf
Yep
Although they do get all saves to expert pretty quickly
And they get success-improvement on Will saves against the undead
If you have the spare money and really want an AON equivalent that updates immediately, although idk if subscribing stops you from having to buy all the books
Also I think demiplane has all the flavor and stuff
When you actually buy it
I appreciate that they have a ton of anti-undead tools
And if you go for Spirit Monger you can easily play it as more of an Abhorsen style good-necromancer
How so?
Fluff the thralls a little differently, avoid the really tactile sorts of abilities
Fair
Plus your thralls can deal vitality damage to undead with a weakness so
Hmm
Does that make it a bad idea to play in Blood Lords?
Due to all the Vitalty stuff involved there
Sounds good though, just wondering about use case
I don't think so? What I mean is that necromancer can choose best-of vitality or void damage when doing either
And spirit monger can have thralls do spirit or void in addition to the physical damage types
Ah, fair
So the necromancer gets a lot of stuff that can hit undead hard
So it's more like Thaumaturge Weakness stuff than actually dealing vitality damage
A bit! Critically it means you can turn all those void-damage spells that have problems with the undead into anti-undead spells
Thank you, netizen. 
I think 1-4 per summon action depending on ur level
1 at trained spellcasting proficiency
2 at expert
3 at master, 4 at legendary
Create Thrall is a 1-action focus cantrip that creates that many thralls and also allows one of your thralls to make a spell attack for 1d6(+1d6 per 2 levels of heightening) damage of any physical damage type
You can also eat a thrall for 1 action once/10 minutes to get a focus point back
That's the baseline
That's a lot of minions potentially
Especially at higher level
An even better Summoner than the Summoner
The big thing is that thralls have 1 hp, always get hit, and fail all saves
By default, anyway
Ah, so they're basically Action Economy Tolls than anything els
There are some focus spells for bigger, nastier thralls
Well, most of your focus spells hinge on thralls
You can also get a reaction that lets them reactive strike
And they can provide flanking for what that's worth
That sounds fun
You can also use them to extend spell range and do other stuff
Sounds like it basically trades Quality for Quantity, in terms of minions
I wonder how smoothly in plays in practice
Oh! And you can use a reaction to get a thrall when an enemy dies
Nice
You are on top of all this a caster
Only 1-2 slots per rank
But
You are still a caster
Neat
The only thing about the class as written that feels off to me is that it doesn't get Harm added to its spell list
It just feels like it should
admittedly they don't exactly need Harm either, but I see the flavor argument as well
Occult feels like a better fit anyway
Necromancer seems REALLY FUN
Necromancer seems to try to deliver the fantasy of having a horde minions, but not really the mechanics
which i think is the best call
the minions are essentially resources and spell effects
kinda like lancer drones
there's a lot of gishy feats though, and i don't think they're enough to justify going to the frontlines
it'd be cool to have a death knight fascination
I don’t think there’s necessarily a lot, but it’s a theme
I think they could occasionally do it tbh
Like not a front liner, but occasionally dipping in and getting an attack in
Honestly I think Necromancer might be good to go lol, like this seems like a great class
most of the weapon stuff does work with ranged at least
So like, nothing can destroy the horde (apart from you losing concentration or whatever)
so you can just make yourself a bow and do the occasional Strike
And is there a limit on how big it can grow?
They seem to put those on a lot of casters and IMO it's for multiclass
Yes because it lasts 1 minute
Someone could math it out I’m sure
Sure aside from that
It’s just difficult terrain that does a pretty small amount of damage
So I think it’s probably fine
Oh uh
Dispel magic
Would also get rid of it
It's mobile and the damage floor is pretty high
And the bigger it gets the more it's gonna hit
I am loving necromancer from reading it
My one little gripe is that I can't see a way to move basic thralls? A lot of the funny ones from later focus spells can move on sustain but not the basic fellas
Unless I am blind
I'm not saying it's broken, I just think it looks real good
I don't think they can move by default
I was expecting at least a feat to move basic thralls but nah, seemingly
Honestly, making the base thralls immobile Probably makes the game a lot faster to run
Yee, certainly ahving all of them move for free would have been too much
But I feel like as is it will occasionally get awkward leveraging them to the fullest, especially the free one you get on killing an enemy at level 3
As that spawns where the enemy was for better or worse
Yeah you just have to be meticulous with their placement
I think the one that spawns on dead enemies can be really good actually, if you take thrall spells that care about being adjacent to allies
Like there's one that can give near by allies armor and protection from your aoe spells and stuff
So you use your reaction when your melee guy kills someone to summon a thrall next to them
And it's in the exact place you need it
Also
Runesmith can do some fear and hunger shit
Some of the runes are applied to people
So I like the idea of drawing or carving them onto flesh
WOAH THE SHIELD RUNE
Runesmith looks neat
reading through feats rn
Some similar concepts to Exemplar
they can get one more from a feat as well 😛
Sick
Runic Tattoo lets you etch a rune into yourself that does not count against your limit
but if you invoke it, it goes inert until your next daily prep
Aha
they have some interesting metastrikes too
right at first level they can Strike and Trace for one action, 1/round
so Engraving Strike into invoking the rune you just Traced to detonate for some damage seems good
one tricky bit is that Trace requires you to have a free hand though
yet another class where unarmed is optimal
Uh
Uhhh
So
I don’t think they thought a specific rune through
Now it is level 17
But
on the same plane
oh yeah that one is pretty strong
And I cut it here but
If you know sigil
You can teleport the target to any sigil you’ve inscribed on the plane
Throw a rock with sigil into the ocean
You can now teleport enemies to the bottom of the ocean if they fail their save
Hang said rock above a volcano!
You get my point presumably
Fuck just having on the other side of the world would fuck over anything with their own ability to teleport lol
it might actually be, because they have some good shield support too
if you start adjacent there's also potential of doing Engraving Strike for a Strike and Trace of a damage rune, Trace second damage rune, Invoke to detonate both
True
Although yeah if you’re using weapon and shield
You’re just gonna wanna use tracing strike
Or engraving strike I mean
as written it doesn't actually obviate the need for a free hand is the thing
as does the similar feat for doing Raise a Shield and Trace in one action
yeah but that's only 1/minute
That’d be a really obstinate way to run it imo but I guess
Not the minute thing the hand thing
They should probably just make it so you don’t need a hand free at all
I mean, I sorta agree
but it doesn't say anywhere that you don't need to fulfill the usual requirements
so if they meant that to be the thing, it just needs to say it
Sure yeah
Again I just don’t think trace should need a hand free
If spells don’t
Especially this class that seemingly REALLY wants u to be doing sword and board
i kinda wish you were able to do a bit more with the necromancer thralls?
like at least let you command one like a normal minion?
paizo yet again scared of making minions not terrible
You sort of can with some of the higher level special thrall making focus spells
But otherwise its also that you could just summon more thralls instead
They're also pretty specifically not "real" minions
I mean thralls are clearly meant to be a horde of undead that you use to control space and cast spells from
And also they're a one-action attack spell analogous to the Animist's vessel spells
ah, isee
i thought there was like, a max you can summon
but like... that feels kinda odd right?
like the whole necromancer fantasy is yaknow commanding an army of undead?
You can summon as many as you like, plus have you looked at the Zombie Horde spell?
Lets you turn a thrall into a slow-moving damage (and difficult terrain, iirc?) emanation, and you can feed more thralls to it to make it bigger
Yeah, Necromancers can make an army without doing any action economy fuckery.
Also fwiw you can summon a big nasty thrall with decent HP relatively early on
......Hm
How would
Necromancer interact with uh
Flexible preparation??
The drawback to flex prep is that your spells per level dont increase from 2 to 3 right
I think reasonably you would treat it as not increasing from 1 to 2
lmao
I admittedly forgor that psychic started with 1 and increased to 2
It has some stuff but I don’t think it really works
How many actions is summon thrall?
1
That’s good at least
And the number of thralls summoned goes up with proficiency
Also create thrall is a decent 1-action spell attack
First session of the pf1e campaign down, had a lot of fun! There's some really wild lore, good roleplaying, and my character is an absolute monster in combat
Nearly soloed the sole combat encounter, dropping two Planetars before her first turn even started and doing the majority of the damage to drop two Gate Archons on her actual first turn. That's a CR 20 encounter for our party of four level 18 characters.
Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace.
Gate archons stand in silent vigils over interplanar portals.
....boy starting a pf1 campaign at 18 is a wild choice lmao
I'm still in one, but our dm has been open about the fact that it will be ending at 16
and we straight up barred full casters
runesmith has some extremely cute feats, seems like space for a lot of different builds
a lot of very interesting positioning-focused stuff
Yeah, I've never played above level 12 before. We're helping to playtest a module and I thought it would be a fun challenge
Finally got a decent picrew of my new character
For some folks, much of the delight of 3.5 and PF1e in particular is fully engaging with the weirdness, complexity, and insane modularity of the mechanics
Pondering Necro a bit more
I kind of wish they had just ditched spellslots completely and juiced their focus casting even more
I wonder if we might get a necro class archetype down the line that does that and also makes them better direct combatants
I do think part of it is just that like ... inevitably there's some specific spellcasting stuff that's gonna feel like it should be on necromancer
And, I dunno, just generally I think people would complain
Also they probably want to give you something to dip into if your 4 focus points run out
I'm over time just kinda souring on spell slots more and more in general
I still have a lot of affection for them
All the thrall based stuff and focus spells on Necro are the interesting part of the class to me, the Occult casting is just kinda there
... why do centaurs have darkvision?
I mean not that I'm complaining but
Horses are not nocturnal
Since they're fey, maybe? 3.5 centaurs had no excuse, though
Also I guess a lance is just a better longspear
Oh wait longspear is simple
That's why
So is there any mechanical difference between a creature with a -1 in every stat and a +6 in every stat?
Besides the flavor differences
At low levels a high attribute might be able to do unspecified skill stuff
But in general, no. Attributes on monsters are primarily aesthetic with a side of "just in case it comes up for some reason".
How much bulk they can carry
Theoretically these are accounted for in their derived statistics, but not really
the times i bothered to check, a monsters to hit bonus was the stat they would use to attack and a valid proficiency bonus
I mean that's probably the point, for the thrall and focus point stuff to be your main method of interaction in combat, with occult spells as your backup
Either for in combat or out of combat utility
I think list spells are intended to be your "I'm out of focus points" thing in most cases
If you want to go more in on them you can a bit but mostly that's not your deal
It's a bit tricky and I think they're skirting around the edges of the focus point system's current limits quite a bit as-is
Give too much focus point silliness and the interactions with other systems get potentially tricky. I suppose they could have done something more like kineticist but then you face the inverse problem of too little interaction.
honestly i'd like it if they removed or increased the limit on how many times you can consume your thralls to recover focus points
having unlimited focus points like this would still be constrained by action economy
since you gotta use the thralls both for focus points and as fuel for the spells themselves
maybe add that the focus points from consuming thralls can only be used for grave spells or something
that said, getting to use up to 4 focus points in a fight is probably fine, since you'd probably only ever would use one focus point per turn, and most fights only go up to 3 or 4 turns
still, most focus points feel like special exclusive spells, while necromancer's feel like a core class mechanic
i'd rather have the ability to not run out of my class mechanic during a longer fight
I think there's a degree of future-proofing there
And possibly past-proofing
Because archetypes and multiclassing do exist
Then you have the problem if just poaching focus spells from archetypes.
Inevitably, someone would find a way to make it a problem
Also thralls can do things usually that don’t require a focus point AND you’re still a full caster
Gamers
Anyone got a cool random encounter chart for desert adventures?
My players are taking some dune crawlers into a 3 day long desert trip
And I want to do some random encounter rolling because I so rarely get the chance this game
Also the idea with this is that they’re going into a kinda, heavy storm weather sandstorm
Effectively Hurricane level winds in a desert
I don’t know the PF bestiary well enough to really help, but what level?
Do you think there’s enough living people in Geb for it to have Geb restaurants in other areas?
Probably
Might be called Osirian as a cuisine tho
are pf2e memes allowed here
yes
... I understand the hypothetical humor here but US election-related memes just make me stressed out right now
I appreciate it
Sorry for the delay, they’re level 8
Playtest pdf is out now https://paizo.com/pathfinderplaytest
any differences from what's on demiplane?
I think the big change needed for necromancer is making Master of Life and Death optional, so you don’t have to hit negative-immune creatures with vitality damage if you don’t want to
It’s a very good mechanic but I think it shouldn’t be compulsory
So, has anyone here finished AV? My players are closing in, and between extra encounters and perfectionism they're dangerously close to fighting the BBEG at level 12
If others have finished, did their players end up overleveled at the end?
are there times when that's a bad thing? I guess if the negative-immune creature is an ally?
Harm is fine. It is still undead so it is healed instead of hurt
Demi plane doesn’t list how many actions many things are
Do we still have no idea why this is called the impossible playtest?
Basically, yeah. Also you might not want to pop your own thralls
Harm is fine but there's plenty of void damage that isn't harm
And tbc it's not a huge issue
It's literally the only complaint I have about necromancer, everything else is awesome
Master of Life and Death is also just really good tech
Interesting
Do we think this is going to related to Impossible Lands
potentially
I have
we went into things with an extra level from the BB though
but I think our GM also mentioned throttling our XP a bit for the last two floors so we wouldn't be too overleveled
something about a new war between Geb and Nex seems likely
'the possibilities of magic' is an odd phrase
Shifter confirmed
that makes it sound like funkier systemic stuff than just some new classes but that's not really how paizo tends to operate
I assume it's just More Stuff generally and maybe some new weird optional subsystem confined to the one book
...or it's just general marketing fluff and I'm reading too much into it
Secrets of magic is unremastersble. So it could be its replacement
If they're going to reprint bounded casters, accompanying the other bounded caster would work, I suppose
four classes in one book seems wild pagecount-wise
counter point, divine mysteries
got me there
I'd be quite curious to see what they do with summoner since it feels a bit more in need of some reworking
I mean, not really.
Magus needs to figure out what it wants to do with arcane cascade.
outside of like fey eidolon using spell schools, summoner is like the ranger or barbarian where it doesn't need anything really, but people wouldn't complain if it got something.
My group would have but we did want to do an 11-20 campaign with the characters afterwards, so I just told them I’d prefer to cap off their xp gain once they hit level 11, and they agreed
I mean imo I don’t expect everything to get reprinted
Some stuff like SoM content will either get a G&G mini-remaster or errata eventually, I think?
I guess if they got rid of the stuff they already reprinted/the stuff that is ogl you could probably fit in a couple classes
in terms of numbers if you cut out the stuff that's reprinted/ogl you get rid of about 27 pages I think
The entire playtest is 24 pgs. 3 pages of more options seems reasonable
Yeah I think im going to cap to 11. They're currently ||~720 xp coming out of trial 1 of the empty temple|| so they will hit 12.
Interesting observation, necromancer is noticeably worse in agents of edgewatch due to all attacks being non lethal.
It is also very bad in SoT, where you are encouraged to not kill most things
How long do vampires last without blood?
I think for PC vampires they use the same starvation and thirst rules as normal but their hunger is sated only with blood
Typically characters eat and drink enough to survive comfortably. When they can’t, they’re fatigued until they do. After a number of days without water equal to a creature’s Constitution modifier + 1, the creature takes 1d4 damage each hour that can’t be healed until it quenches its thirst. After the same amount of time without food, it takes 1 ...
Ah shit
So essentially they last their con modifier+1
Hmm, that will make this character idea a lot harder
Does animal blood work?
I think so
Some of the Undead Hungers require a humanoid but I don't think the vampire's does
Ok
Do vampires degrade like WOD vampires without blood in PF?
Like, physically degrading I mean
I imagine so
Ok
I mentioned it in #tabletop-discussion but I want the idea of a vampire knight who’s always fully covered by armor to hide their degrading body after they swore off mortal blood
And I was wondering for this if it would be better to go vampire or Dhampir
I mean yah
Vampire is a little meh mechanically and eats a lot of valuable feat slots in comparison
I could go Dhampir just to have something at level 1 tbh
Just flavor it as full vampire
Do Dhampir need blood actually?
I know they can drink it
I don't think they require it the same way
What’s the benefit of drinking it then?
You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it. You drink fresh blood from a living humanoid creature, gaining temporary Hit Points equal to the target's level that last for 10 minutes. The target must succeed at a Fortitude save against the higher of your class DC or spell DC or become drai...
So Dhampir gets a super useful drink blood action
And vampire doesn’t
That’s fucked up paizo
I think they're about equal in power but Taste Blood is easier to proc
Vampires can get a drink blood action that buffs u and drains the enemy
It’s a little hard to do but it’s p funny to do on like
Boss adds
They get it stock I think but its harder to use since it's really easy to set off taste blood in comparison
Yah drink blood requiring you grapple first is so annoying
And makes it useless on so many builds
(I know it can technically trigger off other stuff but those conditions are so rare for players to have access to)
When was the last time you paralyzed an enemy?
Like 2 sessions ago but I get your general point
Wait how?
yeah
incap makes it harder to use but
It's pretty good for making sure sentries can't raise an alarm
Taste blood also isn’t that much less situational - for a good number of build “you hit with a fangs strike” is already a non starter lmao
true
Ngl, I kinda forgot that’s a spell
I kinda write off incap CC spells
Maybe to quickly
It does cover most martials at least though
I kinda wish it had a heighten between 3rd and 7th level
Obviously you probably have a better weapon but you’re gonna be at least good at unarmed stacks
Like if at rank 5 it could target 3 or something
Yah especially with how big the jump is
Oh I mean like
A caster
Is just insanely unlikely to hit with a fang strike and probably shouldn’t be up in someone’s face
Is all
Read through the Necromancer playtesting material, a bit disappointed that the Necromancer doesn’t have many tools to hook into real undead
Besides the same spells that any other non-primal caster has
That's probably for a reason honestly
It’s a cool class, but it feels like it’s pretending to play with toy versions of real necromancy that NPCs have
yeah
paizo still too scared to make summons even decent
granted its a slippery slope but jeez
I know that every Necromancer PC can’t be friggen Tar-Baphon, but this is Locked Tomb necromancy, which is just neutral energy channeled through dead things. Still cool, but they’re tools to an end, not leashed monsters following your will.
Again, it works as a non-unholy necromancer, but I feel like part of the core fantasy of playing a necromancer is bringing your foes back, and the most the Impossible playtesting can do is create a new thrall on a reaction
I dunno man, I might wanna resurrect my fallen foes but I also don't really want the gm to have to deal with me puppeting around a recently deceased boss monster
Thralls are a fine workaround
Yeah I’m gonna be real “bring my dead foes back” honestly just isn’t really a possibility in this system
Paizo full stop never wants summoning to be a full option, they’ve made that very clear with design choices
And while I think it’s overkill I get it - if you make it like that, now you have to design every single monster in the game with the idea that they can be summoned in mind
I think the class does the best alternate fantasy, “lead a horde of extremely disposable undead” reasonably well
And I still think the class is cool, but at best it's still a kid-gloves necromancer
It's playing with the toys while NPCs get the real stuff
Again, there isn't an Unholy tag in the entire class
... yes because unholy is almost strictly limited to divine characters
That's not really what unholy means in PF2e
Zombies and skeletons don't
Hm, looking at it, it's inconsistent
Oh wait, I see
The ones without are old pre-remaster ones
The only new one without is the Revenant, I think
Thinking about Runesmith some more
I think the class overall looks pretty neat, but my first reaction now is that the damage runes might be pretty centralising in terms of strategy
In that I think Tracing and Invoking those damaging runes might be your best bet most turns
Some of the advanced focus spells do things like make bigger thralls
Some of which have more than a single-digit HP pool
They still only last one minute
I would point out that there is a way to make strong undead — it’s the create undead ritual at higher levels
That’s not going to suffice for your combat schtick but it’s not gone anywhere
Any other caster could do it though
Yes
Making undead is actually not a necromancer specific trick, as it turns out.
Making a lot of undead is.
Necromancers have access to undead creation-options that other casters don’t, yeah
And very quickly!
They're just undead-shaped tools though
Besides the undead tag they share no other mechanical resemblance to undead monsters
No? The fact that they're not undead with monster stats does not mean they are not, within the fiction, undead.
Most of them can functionally be a tripod with a sharp stick tied on
I guess this feels very arbitrary to me, there are a lot of game mechanics that you can strip of their fiction and say, "well they're not actually this thing" but the fiction is important