#Pathfinder

1 messages · Page 71 of 1

frank crystal
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Why would you want to play magus when you could play a thaumaturge?

limber comet
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Because Magus is fun

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Not specifically no

thorny berry
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would honestly be down for this tbh

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the camera zooms out to reveal you opening a door with a water bucket above your head labeled 'passive implement hand economy'

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(also I feel like implements could use a bit of a balance pass overall but I am otherwise also a thaumaturge stan)

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honestly the nice thing with thaumaturge is like

different individual builds feel VERY different and they have a lot of feats that are both mechanically good and have a ton of flavor

spring beacon
spring beacon
clever cobalt
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Still thinking about a Battlezoo Dragon Exemplar

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Thinking Hands of the Wildling, Skin Hard as Horn, and Scar of the Survivor for the ikons

rustic cape
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Does the Angel spell combination work with Shaman?

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I thought it was Clerics and Oracles only

turbid dagger
rustic cape
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Oh, huh. Could have sworn shaman, druid, arcanist, and witch were not included

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Did they change it?

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But yeah it would be quite good on druid or shaman since it adds a bunch of cleric spells

steel blade
# spring beacon What mythic archetypes available to them at least

all of them, honestly
callings are more of a roleplay/combat role based thing, so it would depend on how you play your character
destinies are mainly just a question of 'what kind of powerful being are you on the path to becoming', and except for wildspell(casters only) and beast lord(requires an animal companion), they're available to anyone

frank crystal
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Man I really want to make a new line of feats specifically to buff fusion weapon gunslinger

clever cobalt
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Maybe we'll get a better Gunslinger in the GnG remaster

frank crystal
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When’s that?

clever cobalt
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Dunno, but they announced it's in the works

errant roost
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That's cool. I couldn't make heads or tails of the remaster plans, last time I checked people had a lot of conflicting information

limber comet
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Feburary, iirc?

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January actually

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NPC core is coming in February

frank crystal
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Ah ok

limber comet
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I imagine after a bit we'll get Battlecry info

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I'm desperate to see the new iconics

echo briar
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I’m desperate to learn the name of the book

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Battlecry is just a placeholder

errant roost
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maybe we'll finally get a tearbender kineticist

echo briar
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it will be called “immortals of war”, as the books start going backwards

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we’ll get elements of rage, dead of the book, and magic of secrets

fossil temple
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Free healing
Just like that

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"Ok the Kineticist was able to destory balance with his stupid tree, let's not do this again"
"Lol"
"Jeremy what are you doing"
"Lmao Exemplar"

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He really feels like a martial class with lots of debuffs and 'active skills' if that makes sense

warped orbit
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Transcend means it's an action cost mainly

turbid dagger
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Barrow's Edge->Scar Of The Survivor loops do seem really potent

wary yoke
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We have a protector tree kineticist in our Kingmaker game and he is legit the reason we have lived so long

turbid dagger
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I really should give in and get protector tree on mine........

echo briar
wary yoke
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Those are the exact choices I'm making with my converted character

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In 1E he was a Radiant Dawn Warlord, so I'm glad I can bring back incidental combat healing

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Though he's also picking up Medic because the medicine skill is significantly more useful and interesting this edition

limber comet
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I was talking in another pf2e server and Luis Loza appeared

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Scared the hell outta me

novel merlin
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he is risen

surreal basin
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Anything interesting?

tough barn
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Luis jumpscare

echo briar
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So this feat https://2e.aonprd.com/Feats.aspx?ID=5374 gives your weapons without reach reach. The exemplars compliant gold feat gives your weapons without reach reach, and gives your weapons with reach extra reach. If I have both, would stretching reach trigger first giving me reach that compliant gold improves, or would compliant gold trigger first making streaching reach not trigger?

warped orbit
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I'd let you have both personally

rustic cape
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Likewise

thorny berry
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depends on the exact wording of compliant gold but stretching reach is pretty clear on 'the weapon gains a reach of 10 feet' and doesn't just 'act like it' or something, there's no non-stacking rules like with damage die size increases, so I'd say it's probably fine.

echo briar
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The problem isn’t if it’s reach. It’s that it doesn’t grant reach if the weapon already has it

wary yoke
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Hmm... Would it be worth it to dip into the Mauler Archetype on a two-handed Exemplar for advanced proficiency and critical specialization?

turbid dagger
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Godddd
Exemplar Dedication is
Wild
I learned yesterday that uhhh
Well more realized
That immanences stack with Implements empowerment 💀
Shadow Sheath Chakram Thaumaturge casually waving around a weapon with d8+5 damage dice

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I'm a lil astonished that they didn't do something like barbarian and thaum dedication where you get a shitty version of their class damage feature
Like instead of the normal immanence for your ikon you get 1 spirit damage or something

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Also:
WE ARE GETTING A PF2E CRPG

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Manifesting the last 1200 dollars with my brain

warped orbit
warped orbit
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where you get an ikon without any abilities at first

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and a feat later for immanence and transcendence

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rn it's probably the strongest dedication for basically anyone

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one feat to get a powerful passive effect, and possibly a good transcend too

clever cobalt
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Yep

echo briar
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I'm banning it at my tables. It's luckily been errataed to rare

warped orbit
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I don't really like the "but it's rare" bit
which like, yeah it's rare so the GM can just say no
but Paizo has kept saying rarity is not about power level
so that shouldn't be relevant either way

turbid dagger
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That's honestly fair
It's good basically no matter what, and in a lot of situations is Heinous
Like the thaum thing I mentioned
Exemplar itself seems quite balanced

warped orbit
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I'm also in general still not really that much a fan of Exemplar itself being rare, because I feel like that's a weird place for a whole class to be in

limber comet
surreal basin
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Makes sense

turbid dagger
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I basically just disregard rarity honestly
If a gameplay element seems like it would break open the game I have planned either mechanically or narratively I don't really need an in-system tag to say I can ban it

warped orbit
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yeah

limber comet
turbid dagger
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Forager, for example, can basically nullify survival mechanics in a game where that might be important

limber comet
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I'm okay with Exemplar being rare, I usually talk extensively with the GM before the game starts anyways

surreal basin
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Yeah idk also like

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You can ban stuff at your table regardless lol

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I’m not gonna ban Exemplar Archetype mostly because it doesn’t seem like, game breaking, and while it’s more powerful than other multiclassing archetypes, they usually kinda suck tbh

trail nova
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Pazio’s judgment of rarity for narrative weirdness is already really strange. Flight is fine for example, when it’s just as narrative/challenge warping as a lot of the others

surreal basin
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Like any class that isn’t just a standard martial or caster, and has any kind of weird mechanic at all? Usually unusably bad for multiclassing

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Like summoner is outright a trap option

warped orbit
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I just find it a bit weird to put Exemplar in the rare box, when it's trivial to just flavor as a weird variant Champion or any number of other things instead

trail nova
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And then there’s the whole issue for how narrative rarity is so Golarion centric

warped orbit
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since mechanically they aren't really that egregious

surreal basin
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In the end it doesn’t really matter

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Rare doesn’t have any mechanical effects

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For a class at least

warped orbit
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well it technically does

surreal basin
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?

warped orbit
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rarity matters for Recall Knowledge

surreal basin
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Oh yeah but you aren’t gonna be recalling knowledge on a party member lol

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Regardless my point is it’s really a non-issue

warped orbit
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it's ultimately not, it just kinda irks me

surreal basin
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Anyway yeah to my original point, I’d rather exemplar archetype be pretty strong rather than uh

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Terrible

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I wouldn’t be surprised to see it get errata’d with the community reaction to it though regardless

warped orbit
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I don't necessarily mind it being strong, but it is a weird outlier in terms of efectiveness rn

surreal basin
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Fair

warped orbit
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compared to basically all other archetypes

surreal basin
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Probably could split immanence into a different feat

warped orbit
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for the cost of one feat you can get any one of the following

  • permanent extra +2 damage per weapon die
  • permanent +1 AC aura
  • permanent +1 attack bonus aura
  • permanent -1 penalty to enemy attacks against you
surreal basin
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Fair enough
Although it’s more like 3 feats if you ever want another archetype
I gotcha tho

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Yeah it’s mostly the immanence that seems the issue

warped orbit
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if it was just the transcend, that would be much more okay

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since that's also more action intensive for non Exemplar, since you have to manually reinvest

turbid dagger
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Yeah funnily exemplar really wants to transcend loop but archetype exemplar kind of wants to just sit on the immanence

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Cuz your base class has other metastrikes and actions and such, and you don't have Epithets

surreal basin
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Yeah
I’m just worried about them changing it to some shit like

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“You get an ikon but not it’s immanence or transcend :3”

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“Take a feat at level 10 to use its transcend once per day” looking ass

turbid dagger
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yeahhhhh lmao

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ASLO
YEAHHHHHHEHAHEAHHHHEAHHEAHEAHEHAH

wary yoke
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Exemplar gets it eventually, but isn't reliant on it because Immansnces replace it already, but does get an upgraded version

warped orbit
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Sword crit spec is fine, but not super important

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Unless you have a lot of ranged allies

rustic cape
surreal basin
rustic cape
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Compare fighter archetype to dual-weapon warrior, for instance

turbid dagger
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It's funny cuz fighter is actually one of the kickassingest multiclasses

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Because so much of fighters strength is tied up in it's feats

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Compare barbarian or magus
Which lean more on their class features

rustic cape
clever cobalt
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Also it has the requirmwnts of Str +2 and Dex +2

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Which can be a bit hard to fulfill at times

surreal basin
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Yeah it’s actually why it’s annoying that classes like summoner and exemplar usually have terrible dedications

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Because their feats aren’t nearly as good

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At least not for other classes

rustic cape
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I still don't actually thinking nerfing archetype flurry in the way they did was strictly necessary

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I dunno, 1d4 rounds is just so awkward

novel merlin
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I wish it was just like 2 rounds

rustic cape
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I think even 1 would be fine

novel merlin
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Balance wise probably

rustic cape
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You get to use it every other round

novel merlin
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I just dislike RNG recharge on player options in general

rustic cape
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Yeah

novel merlin
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its dramatic when its a dragon breath recharge but when its like, kobold breath

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cmon

rustic cape
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It's also just a pain to track

novel merlin
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nobody gets that excited when kobold breath comes back in 1 round

rustic cape
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"Is it back yet? Uh, well I rolled a two, how many rounds ago was that ..."

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Also I have this sinking feeling they nerfed it specifically to prevent Thieves with Monk archetype from using it but like

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(a) whatever

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(b) you have to do either shenanigans or not dump strength to do that

novel merlin
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I think it was more because of how common it was as a 2-feat dip even without free-archetype

rustic cape
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I guess

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You could just require more substantial investment

novel merlin
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For like animal barb it was totally worth 2 feats to get flurry

rustic cape
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I feel like that's a prerequisites problem more than anything

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I dunno.

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Bleh

trail nova
surreal basin
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I do definitely like the barb/monk thing of like

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Getting a slightly worse version of a core ability

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That’s cool

echo briar
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or the monk thing of getting a minor ability. if the exemplar dedication gave you humble strikes that would be cool

surreal basin
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Tbh I think humble strikes would be cool as like
A feat anyone with martial weapon prof could take

rustic cape
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Yeah that would track

frank crystal
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I forget can you make more mage hands with upscaled mage hand? (I don’t remember the new name)

sturdy drum
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urghh i want to really like War of Immortals

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but damn

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the book is janky as hell

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and the way mythic monsters are designed really makes mythic unplayable at mid-high level

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actually losing my mind because WoI has been something i've been waiting on for months and it came out this so half-fucking-baked

rustic cape
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It seems like the big highlights are Animist and Exemplar, which is what I was most excited for by far

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Oh, how's vindicator?

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I haven't seen discussion of it

sturdy drum
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bad

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im gonna eat dinner first

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i will brainrot about my disappointment later

surreal basin
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I…. Don’t think mythic is that bad personally

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There’s some edges that def neeed errata but that’s literally every Paizo book

rustic cape
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And like let's be honest for most of us given the predominance of Foundry and Pathbuilder the physical objects are coffee-table books

surreal basin
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I think the guidelines just need a lot of clarification personally and that’s about it

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Because the existing monsters in the book seem fine but conflict w those guidelines

rustic cape
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So stuff needing errata is whatever

frank crystal
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The only thing I don’t like about the mythic monsters are the way they handle saves

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Which is easy enough to modify

rustic cape
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How do they handle saves?

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tbh I'm thinking of cancelling my subscription and just buying pdfs like a normal person

frank crystal
surreal basin
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Basically give incap to their best saves/certain saves
The guidelines suggest giving it to them for all saves past level like 16 but then the big monsters in the book don’t have them for everything

frank crystal
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So they’re always rolling one step high

surreal basin
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They don’t innately

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It’s an ability you can give them

frank crystal
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Then yah I just won’t do that

surreal basin
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On a save by save basis

rustic cape
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Yeah I don't like that

frank crystal
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And strip it from the existing ones

surreal basin
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And the implication is you’re supposed to give it to their best saves

frank crystal
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I already don’t like incapacitation on existing abilities

rustic cape
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Effects that need incap due to trivializing things already have incap

frank crystal
surreal basin
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I mean sure but that’s the point I think

rustic cape
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Overkill but also completely irrelevant

surreal basin
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You’re never gonna catch the like

rustic cape
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"Oh I won't target that save"

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Is already a thing you say with bosses

surreal basin
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Legendarily Reflexive creature crit failing a reflex save

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Anyway I’ll probably run it like I run normal incap

echo briar
surreal basin
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Which is that they just can’t crit fail

echo briar
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Which is not a bad spot for a class archetype

rustic cape
surreal basin
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And yeah imo vindicator is very different but not bad

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They’re focused on spells

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And spell casting

rustic cape
echo briar
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Edge is +1 to attack rolls, and your foe gets -1 to saves against your spells

surreal basin
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Their edge gives them a bonus to spell attacks and saves vs their hunted prey and they get spellcasting support

frank crystal
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Does it not effect damage at all?

surreal basin
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Beyond that of a normal ranger

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No

frank crystal
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Ah alright

echo briar
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They get a focus spell that’s an attack roll for decent (but not great) damage that also lets you ignore concealment and get a damage boost on all your other attacks

rustic cape
surreal basin
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Spells

echo briar
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Spell attacks

rustic cape
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Okay

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That seems solid

echo briar
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It increases to +2/-2

rustic cape
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Status bonus? Untyped?

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I know untyped is very rare

surreal basin
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I wanna say it’s status

rustic cape
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That is less good

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Still decent but

surreal basin
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Can’t confirm that rn cause I’m lazy but I believe it to be

rustic cape
#

Appreciative of any information, no worries

sturdy drum
# rustic cape I haven't seen discussion of it

alright
The big problem with Vindicator is how much they rely on Vindicator's Mark to do damage. It's their main damage booster, much like how Precision lets Rangers do bonus damage and Flurry lets Rangers attack at less MAP. The problem is that their main damage booster is tied to a limited resource while also having a high chance of failure.

The other rangers can just put their hunt prey on someone and then they start doing big dick damage to that specific guy, and it's resourceless and costs only 1 action. Vindicator however needs 1 action to hunt prey and then 2 actions to cast Vindicator's Mark with a spell attack roll, which they are not very good at, and if they miss, then they just spent an entire turn having accomplished nothing and having also wasted a focus point, all so they could potentially do sub-Precision level damage

rustic cape
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Oh it needs a spell attack to get started? That seems ... contradictory

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Like if the point is to enable you being good at spell attacks

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Why would you lock that behind a spell attack

silver geyser
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So my question is simple: Is Vidicator suffering from Shifter Syndrome?

echo briar
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No, the spell attack boost is not tied to its focus spell

sturdy drum
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i never played 1e. what is shifter syndrome

silver geyser
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Which is to say will I have to wait to buy the book until after a massive errata.

echo briar
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Bonus damage on strikes is tied to its focus spell hitting.

rustic cape
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Aha

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Hm, still, not sure about that

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If they also penalize saves maybe that would make more sense

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And give it degrees of success

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I dunno

wary yoke
#

Is there an actual list of WoI errata?

sturdy drum
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there's a high risk of failure with casting the spell, and you only get the damage booster when it hits

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unlike flurry or precision where they just hunt prey someone and they start doing more damage

rustic cape
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It does feel like I keep hearing about the class archetypes being too conservative

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That they want to do something different but they're worried about being good at it

wary yoke
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I was really disappointed by Vindicator

sturdy drum
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but the other class archetypes are good

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Bloodrager in particular is REALLY good

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Vindicator is really the only disappointing bit of the 5

rustic cape
sturdy drum
clever cobalt
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I have mixed opinions on the Fighter Archetype admittedly

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I think it may work best in a Mythic campaign mechanically

sturdy drum
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i'd wanna play/run a mythic campaign, but as is it just seems unplayable at mid-high levels because of mythic resilience being a thing

limber comet
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The fighter archetype is the only one I don't vibe with

surreal basin
clever cobalt
limber comet
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All the other archetypes are pretty fun

surreal basin
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It’s unclear if how it’s written is correct in all fairness

clever cobalt
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Though tbf only the higher level ones are blanket mythic resilience

turbid dagger
# rustic cape Oh, how's vindicator?

I think the big thing that will make a lot of people go 'oh god' is
Its hunters edge is 'they get -1 to saves against your spells, and you get +1 to spell attack rolls against them'

limber comet
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Seneschal is pretty cool

clever cobalt
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Most only have one save that's Mythic

surreal basin
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Not even the stat blocks provided have all 3 stats with resilient yeah

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So I think they just messed up the guidelines

clever cobalt
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Verex-That-Was does

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But he's CR 24

sturdy drum
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i do think Mythic Resilience is only meant to work against save effects made by non-mythic characters to keep it in line with Mythic Resistance

clever cobalt
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Actually a lot of them just say "if it ain't mythic it won't work"

surreal basin
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That would make sense and I think it should probably just be run like that

clever cobalt
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On top of mythic resilience

sturdy drum
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the way it's printed rn though is super problematic, cuz it means a PL+2 monster can only fail their lowest save on a 1

surreal basin
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Regardless I don’t think it’s intentional that a high level creature gets incap on every save against mythic pcs

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and it’s also easily fixable

sturdy drum
clever cobalt
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It also largely works against Casters as opposed to Martials

sturdy drum
clever cobalt
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Since Martials are generally rolls and Casters use their Spell DCs more

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And yeah

surreal basin
#

I think them not being able to crit fail is fine

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But yes the only failing on a nat 1 thing sucks

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Once again proving me big and smart for changing incap to only bump crit fails in my games :3

solar tendon
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kinda feels more symmetrical

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cause that's also what players get

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that and evasion style things

surreal basin
#

Anyway mythic resilience is, imo, not problematic enough to throw away the whole system

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It’s annoying and in need of a fix but said fix is also easy

sturdy drum
#

sort of, but not really
Rewrite Fate still costs a Mythic Point and there's no guarantee you will roll a higher save. Mythic Resilience is just always on and is always guaranteed to make the enemies's saves better. It's like 5e Legendary Resistance if it never ran out of uses

surreal basin
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They were talking about my thing with regardless to symmetry

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I believe

sturdy drum
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yeah i could just homebrew a fix but i'd really prefer if the fix came from paizo themselves

surreal basin
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I mean me too

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But it is what it is for the time being

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It’s not gonna happen til the errata wave I don’t think, since the errata we got from the house rules pdf was just really easy stuff

novel merlin
#

Gun exemplar... 🤤

clever cobalt
#

Ye Gun Exemplar is actually viable

surreal basin
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Yeah it seems cool

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The reload would be annoying but otherwise

clever cobalt
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At least on paper; haven't played Exemplar enough to say if it's good

novel merlin
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You could even use the double-barreled weapons to make the one ikon that requires 2 consecutive shots work

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It definitely wont be the best exemplar build, or even particularly good compared to a gunslinger imo

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but its cool and playable from first impression

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Might actually be really solid for a gun + sword thing

clever cobalt
#

Gun God time

sturdy drum
clever cobalt
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Are they the KSBD God from Tian Xia

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Yep they are

surreal basin
#

Oh which gun?

frank crystal
sturdy drum
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Srikalis, Sritaming, and Sribaril

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their favored weapons are kris and arquebus

frank crystal
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Ohhh

sturdy drum
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we do have another one though

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from the Triumph of Tusk AP

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Wulgren

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his favored weapon is the Barricade Buster

clever cobalt
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That's cause he's the inventor of the Barricade Buster

solar tendon
#

omg what

surreal basin
frank crystal
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Rad

solar tendon
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he becomes a god???

clever cobalt
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Yep

sturdy drum
#

champion who uses a gun

sturdy drum
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one of the mythic destinies you can pick at lvl 12 is the Godling destiny, where you can pick out stuff like your domains as well as favored weaponry and start your own church/faith

surreal basin
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Ngl

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They fucking cooked with player facing mythic stuff

limber comet
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I'm still mad there's no archfey/elder elemental mythic destiny

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Well, "mad"

surreal basin
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Time to make your own :3

limber comet
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Very mildly disappointed is more accurate

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TRUE

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Or just wait until WoI goes publicly live, cause Pathfinder Infinite tends to go bananas after a new release

sturdy drum
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theyre still making more

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paizo seems intent on supporting mythic down the line

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cuz there is another mythic destiny in the next book that was confirmed

limber comet
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Mortal Herald is a mythic destiny?

sturdy drum
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yeah

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it's a mythic destiny

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idk what it does

limber comet
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I thought it was just an archetype

sturdy drum
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you're thinking of battle herald

limber comet
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I mean no, I just figured it would be stepping on godling's narrative toes

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As well as Ascended Celestial

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Anyways my favorite mythic destiny is either Eternal Legend or Wildspell

sturdy drum
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i like prophecized monarch

limber comet
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Also a really good one

surreal basin
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Oh yeah so

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Mythic Resilience is a Choice

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Between that and mythic resistance, which is increasing resistance to all damage

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They’ll always get mythic resilience on one save though

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By level 13

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But that’s one save

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And on their already highest save

clever cobalt
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I like Eternal Legend and Godling

surreal basin
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Also multiple of the mythic templates make it so they can’t get mythic resilience for one of their saves

solar storm
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Yeah I think the issue of Mythic Resiliance is a little overblown

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But equally I'm not really sure which version of Mythic Resiliance should be used

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I think there's multiple versions in the book

surreal basin
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I’m a little worried about justifying all the mythic stuff in my campaign lol

limber comet
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I mean there are a few mythic monsters in non-mythic campaigns in 1e

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So try not to stress too much

surreal basin
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Oh yeah that’s fair I’m just like

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Hmmm

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So, in theory, mythic stuff in my setting is powered by the belief and energy of the public unconsciousness - I think that would still work with this system, just that the players are becoming more mythic as their legend spreads?

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  • I’m thinking of justifying some kind of plot reason for that in world mechanic being more powerful
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Than usual

limber comet
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That's implied in a lot of the base flavor already so I say go for it

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Like, a ton of the mythic destinies are empowered if people tell your tale

surreal basin
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  • being empowered by the dimension of 'human' dreams that underlies reality
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similar to uhhh

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persona

limber comet
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Mementos moment

surreal basin
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and then in my coming campaign, a lot of the bad guy's forces are actively being empowered by him, because he has the ability to manipulate mythic power

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im probably gonna heavily modify mythic to
remove rewrite fate
keep hero points
go alongside free archetype

sturdy drum
surreal basin
#

lol

#

yeah this could have used another pass probably

#

oh well its not a huge deal

#

tbh my current fix for mythic in general is to:
remove it replacing hero points and rewrite fate wholesale

sturdy drum
#

you can still have hero points in mythic. it's a variant rule

surreal basin
#

since every calling and multiple feats give the ability to roll stuff with mythic prof

#

rewrite fate feels really ancillery to me

warped orbit
#

From what I read, it seems kinda the opposite
You could spend a point to make a skill check at Mythic prof
Or you could just make the check, and if you fail reroll it with Mythic prof

surreal basin
#

yeah sorry i mean it seems like rewrite is a uh

#

afterthought with unintended consequences that make it the best choice

fossil temple
#

Unfalling Bow seems great for a crit fishing build, damn

warped orbit
#

the transcend?
kind of I guess
it basically just means you sometimes guaranteed hit your MAP attack if you know the enemy AC

light gyro
#

looking into time magic bullshit options; this line from the time mage archetype tickled me:

If you already knew delay consequence from a feat or ability that allows you to gain your choice of domain spell, such as Domain Initiate, then when you take this feat, you can retrain that option to gain a different domain spell instead as your personal timeline rearranges itself.

light gyro
#

was looking at classes with good class DC's - chronostutter commander sounds pretty nuts

rustic cape
#

Thinking about it, it might be fun to do sort of a Strength of Thousands thing with free archetype, but it has to be exemplar

#

Exalted game

sturdy drum
#

exalted would be a mythic game where everyone is a godling

steel blade
#

ehhhhh exalted isnt about becoming a god necessarily

#

iirc ascended celestial is actually the closest destiny to Solar shenanigans

#

exalted is just mythic shit in general

frank crystal
#

Hmm, y’all think unarmed or even brawling armor inventor could be viable?

#

It’s just a really cool image

solar tendon
#

for sure

#

you can take a pretty nice buff to athletics as an inovation bonus

frank crystal
#

Oh yah just permanent +1 and eventually a +2

#

Though it is a circumstance bonus which isn’t the best

turbid dagger
#

Armor Inventor is probably best served as unarmed tbh
Take wrestler and get a good ancestry attack like Lizardfolk Razor Claws

frank crystal
#

Kholo inventor strongest

turbid dagger
#

Crunch is nice, by all means go that way
I default to razor claws for Agile

frank crystal
#

Yah another good choice tbh

#

I forget, how are Minotaur horns?

#

Maybe another good option

turbid dagger
#

Easier application of overdrive and boost, and it lets you chain stuff like snagging strike, combat grab, elbow breaker, so on

frank crystal
#

Also I assume this is only really for power armor builds

#

And the subterfuge suit probably does just want a weapon

turbid dagger
#

IIRC they're a solid d8 attack, horns

frank crystal
#

Kinda sucks there’s no feats to improve them until level 9 with goring charge

#

And that’s just sudden charge with some extra bleed damage

solar tendon
#

circumstance is alright on athletics I think

frank crystal
#

Yah it’s definitely not as common as like a circumstance bonus to hit at least

echo briar
#

My ranking of every animist spirit: ``` Note, I will not be ranking the lores or the avatar, because they are mostly equal.

Crafter in the Vault
Apparition Spells: 3/5. Mostly situational utility spells, but they aren't on the divine list. Wall of metal is a standout option
Vessel Spell:2/5 The main thing this does is make you trained in crafting and thievery, both of which scale as you level. these aren't the greatest skills, but when you use them you usually have the time to cast this spell before hand. Main problem is that crafting needs feat investment to actually be useful, and this does not help with that.```

#
Apparition Spells: 3/5. protector tree is very good, and all the late game spells are very good. The stuff in the middle however are not so good, and sometimes just worse than your focus spell
Vessel Spell: 4/5 in combat, this is great, although risky due to healing enemies, but you can end it before enemies can benefit or move away before sustaining it. Out of combat this is a beast and heals 10d4 hp every 10 minuets to all allies at level 1. You don't need medicine with this.```
rustic cape
#

Oh shit Groves and Gardens gets Protector Tree now?

#

Also very appreciative of this, as an animist-lover

#

Scaling Thievery training is situationally useful I suppose

#

Does Groves and Gardens get Dancing Fountain still?

echo briar
#
Apparition Spells: 5/5. Dispel magic, vision of death, phantasmal calamity, foresight, and one of the most busted spells in the game quandary? there are no bad spells here, and some absolute bangers. 
Vessel Spell: 1/5. You spend an action to gain an extra reaction that can only be used for animist or apparition reactions. As rouge proves, if there where good animist reactions you could use every round this could be 5/5. There are no good animist reactions.```
rustic cape
warped orbit
#

I think the Crafter focus spell might be meant for disarming hazards

rustic cape
#

Those were pretty good

#

Also oh-shit upcastable dispel magic is huge

#

Echo of Lost Moments is going on my animist

rustic cape
#

I think it forced an enemy to reroll an attack

#

I mean those are 1 per 10 minutes

#

So not sure those make it worth considering

#

But they are good

echo briar
#

the only animist reactions are usable every 10 minutes, one that requires you're familiar to be attacked, and one that requires that you are hidden. when are 2 of these being triggered in a round?

rustic cape
#

Ah, so they nixed those two. Targic.

#

But yeah I mean those don't make it worth it.

#

Although you might have reactions from something else

#

So it's not completely worthless

#

Just ... mostly worthless

echo briar
#
Apparition Spells: 3/5. None of these are bad, but outside of invisibility and phantasmagoria, none of them are great. Although phantasmagoria is so good that if you get to that point, this becomes a 4/5. Why doesn't this get illusionary disguise? 
Vessel Spell: 3/5. Very powerful effect, but with a 5 foot emanation it is extremely risky, but if any caster can make it work its the d8 medium armor animist.```
rustic cape
#

I haven't been able to get off Impostor's vessel spell as a backline caster, but I think it might be handy on like ... I dunno a front-line medium?

#

Also yeah I hadn't looked at phantasmagoria but uh

#

That is strong

#

That is a strong spell

frank crystal
#

What’s the spell?

rustic cape
#

9th level, 16d6 any number of targets within range of your choice, no reactions until next turn on a successful save, confusion until next turn on failed save

frank crystal
#

That’s really fucking good

rustic cape
#

120 foot range

#

120 foot range, no friendly fire, unlimited targets

echo briar
#
Apparition Spells 4/5. very good spells throughout, although a lot of them are damage based and need to be heightened. also first good combat cantrip, which is important as the divine list doesn't have a ton of those so you want to poach them early game
Vessel Spell 3/5 This thing is just weird. at rank 1, it's a decent grapple tool. At rank 2-4, it turns you into a shark, which is really good unless you need to breath air, because it can not breath air. then at rank 5 onwards you can turn into a water elemental, which is good until rank 7 when it stops heightening. At least the grapple build still works then.```
rustic cape
#

More damage-dealing spells is something I felt a real desire for, so that looks great

echo briar
#

I delt 300 damage one time with phantasmagoria thanks to the confusion

rustic cape
#

I believe it

#

And of course "need to be heightened" is less of a burden for animist than for some

echo briar
#

which also prevented like 200 damage on my allies

rustic cape
#

Since apparition spells let you do whatever

#

I guess you throw on Impostor in Hidden Places at level 17 >_>

#

Glad to hear Lurker is good

#

And Echo, for spells at least

echo briar
#
Apparition Spells: 2/5. Lots of incapacitation, some decent spells late game that bring this up to 3/5, but the early game is rough.

Vessel Spell: 5/5. Hey, you know how I just said I delt 300 damage with phantasmagoria due to the confusion? do you want to do that every round, with no risk of the target hitting you? well, do I have a spell for you. All enemies (not allies, no friendly fire) that enters a 10 ft emanation or starts their turn there must make a save or be confused, and while confused they can not harm you. It's incapacitation, but this is just stupidly good against anything that isn't a boss fight.```
rustic cape
#

oooooooooooh

#

Really nice for adds

#

Also pleased to see a fey spirit, conceptually

echo briar
#
Apparition Spells: 3/5 you get laughing fit, which is an incredible spell. But everything else before 7th rank. After 7th rank this is a 4/5, as all of these spells are great, especially quandary.  
Vessel Spell: 4/5. It's mirror image the focus spell, what more could you want. Weakness to AoEs, but deals some minor damage when they miss.```
rustic cape
#

Yeah, the Reveler vessel spell is crazy

#

This looks great so far, looks like there are some genuine decisions to make

echo briar
#
Apparition Spells 3/5. There's not a ton to say. These are all decent spells, but not incredible. 
Vessel Spell: ?/5. From ranks 1-4, this is a 4/5. from ranks 5-6, this is a 3/5. At ranks 7+, this is a 0/5 as it stops heightening, unless you get a feat at level 16 (so halfway though rank 8) that let's it heighten until rank 9 making it a 5/5, but then at rank 10 it stops heightening making it a 0/5 again. Just give us dragon form from a feat or something to fill that weird hole in the progression.```
#
Apparition Spells: 4/5. Fireball, wall of stone, what more do you want. Lots of spells need heightening though. 
Vessel Spell: 4/5 good 1 action damage. somewhat low range but it's at least 30 feat```
warped orbit
#

Did they close the loophole of sustaining/casting multiple instances (forgot which one it was) of the Steward focus spells

echo briar
#
Apparition Spells: 3/5. again, nothing is bad, but nothing stands out, although my lack of primal experience may be showing here. 
Vessel Spell: 3/5. You move a lot, and leave difficult terrain. In some combats this is 5/5, in some it is 1/5.```
rustic cape
#

Steward is gonna continue to be a good standby for everybody, cool

echo briar
#
Apparition Spells: 4/5 true target, enlarge, phantasmal calamity, and sure strike are the standouts here, with everything else just being ok. 
Vessel Spell 4/5. You become a decent martial, and a bad caster, but that's better than the X form spells which make you a decent martial and not a caster at all. Unless you are playing a ABP game, you will need fully runed weapons, making this spirit require way more investment than the others.```
#

and thats it. If I get board again I will rank every ikon

rustic cape
#

Excellent, thanks

#

Still sad they didn't include a storm spirit loaded up with ice and lightning spells

echo briar
#

my lack of experience with primal spells is probably showing. I've played every other caster before over a campaign, but not primal

rustic cape
#

I imagine Vanguard still gets Dancing Fountain?

#

It's a good sustain

limber comet
#

We'll probably get more spirits

#

Eventually, anyways

echo briar
rustic cape
limber comet
rustic cape
#

Ooo

limber comet
#

Same blog post also mentioned Lurker and Reveler

rustic cape
#

I'm not gonna lie I'm going to have a hard time convincing myself not to play an animist for a while

#

So

#

More is good

limber comet
#

I think these classes are pretty rad

turbid dagger
#

Exemplar is soooooooo cool
Like god damn I love the Loops
My brain is a Loop Based Brain

limber comet
#

I'm mostly a flavor connoisseur

#

And man do both of these knock it out of the park

turbid dagger
#

My Sparkling Targe Magus is a west march I'm in is gonna become an Exemplar when Godsrain happens 😌

limber comet
#

I love the fact that the shield ikon is worn, not weapon

#

I mean, duh

#

But y'know

rustic cape
echo briar
#

Ranking every Ikon. Note, I am not ranking usage, as it only matters for weapons, and even then I think they are mostly equal. Also I am copying and pasting and unlike spirits, all Ikons are written in all caps BANDS OF IMPRISONMENT Immanence:4/5 bonus to will saves and mental resistance. useful. Transcendence: 2/5. This is useful if you need to escape, and sudden charge at the same time. If you don't need to escape, this is just sudden charge. If you want to attack the thing you are escaping from, this is just +2 to your escape.

rustic cape
#

ooooh

#

Thanks

echo briar
#
Immanence: 3/5. deals low extra damage, but becomes much higher if the target is bloodied, and you know when the target is bloodied. Slightly worse than the normal weapon immanence overall, but has its uses. 
Transcendence: 5/5 lots of healing, but its based on you're weapons damage. If you are using a low damage die weapon, are dex based, or just aren't invested into damage this could be as low as 2/5.```
clever cobalt
#

How does the Dex Exemplar look?

echo briar
#

decent

warped orbit
#

throwing Exemplar is still very good I think

clever cobalt
#

Admittedly I was thinking a Dueling Spear Noble Branch exemplar

#

If that matterrs

warped orbit
#

probably alright

echo briar
#
Immanence: 4/5. Makes you very sticky, forcing enemies to make a will save to move away from you or lose the action.
Transcendence: 3/5. Move an enemy towards you for an action. use this as your first action and then empower your weapon ikon.```
#
Immanence: 4/5. enemies get -1 to melee attack against you. pretty good. 
Transcendence: 1/5. Fascinated. Need I say more? you're hostile actions don't break it, but your allies can still break it. ```
#

How good do the devs think fascinated is? they consistently treat it as if its very strong, but its so easy to break its almost worthless in combat

warped orbit
#

yeah I don't really get it

#

and it only really does anything if they rely on concentrate actions

echo briar
#
Immanence: 3/5. bonus to perception and against ranged attacks. have this on when you roll initiative.
Transcendence: 2/5. one action, deal bonus damage on your next attack. It's not a ton, but it can last until the end of your next turn which is something.```
warped orbit
#

body ikons feel in a weird spot to me, because it feels like a lot of them are kinda meh in either immanence or transcend
unless there are some great new ones in the release

echo briar
#
Immanence: 4/5. Standard weapon ikon damage
Transcendence: 5/5. double strike, but for two handers. if you have a low weapon die or otherwise deal low damage, this is much lower. If you're dual wielding, just get double slice.```
warped orbit
#

Gleaming Blade is so good

#

only downside is being limited to swords and knives

echo briar
#
Immanence: 2/5 1 splash damage. not great. can trigger weaknesses. 
 Transcendence: 3/5. Attack everything in a 15 foot cone. You can become off guard to make it more likely to land.```
solar storm
#

Since their kind of butt armor prof means you need dex anyway

warped orbit
#

they do have medium now

#

so you have breastplates at least

solar storm
#

That is a pretty good improvement yeah

echo briar
#
Additional ability: make potions and elixirs every day, and can put them and other fluids in the horn. 
Immanence: 4/5. draw and drink something in the horn as 1 action. Why don't alchemists have this?
Transcendence: 4/5 draw and give the effect of something in your horn as 1 action. why don't alchemists have this?```
#

like seriously, quick bomber is a thing, why do exemplars get elixir action compression this but not alchemists?

warped orbit
#

¯_(ツ)_/¯

echo briar
#

1 action quick alchemy or draw, drink or administer. this is still worse than the transcendence because its not ranged.

warped orbit
#

there is a post on the reddit today that's basically "yeah Exemplar archetype is probably busted, but Horn of Plenty and Shadow Sheathe "fix" Alchemist and throwing builds, so who can say whether its good or bad"

echo briar
#
Immanence: 3/5 you and everyone around you gets ac and a bonus to reflex. Instantly repair your shield after 10 minuets. 
Transcendence: 5/5. you and one ally gain the benefits of the Immanence for 1 minuet, and a bonus against more saves. use this at the start of the combat and you will never need to use this Ikon for the rest of the combat.```
warped orbit
#

what

#

does require you to have a shield I guess

#

can you use this one with Bucklers too?

echo briar
#

yes

steel blade
#

i had eye-catching spot on my playtest exemplar and while the -1 to melee attacks against you feels nice, the fascinate is ass

#

they didnt change it at all either

echo briar
#

correct. but everything else was so bad I didn't need to include it

#

there is a way for you (but not your allies) to not break it, which is at least something.

steel blade
#

leaning towards replacing it with mirrored aegis when my group gets back to that game(we stopped to do Prey for Death while waiting on WoI to release), but I also want to have an ikon of each type and I already have thousand-league sandals so im not sure rooSip

surreal basin
#

Fascinated is so confusing that sometimes I wonder if like

#

There’s an aspect of it the devs understand that isn’t communicated well

turbid dagger
#

.........I did not notice Aegises transcend lasted ONE MINUTE until now

surreal basin
#

If it didn’t break on targeting their allies it could have use tho

clever cobalt
#

Holy shit Aegis is really good yeah

#

Never really looked at it

#

I don't think you even need to be using the shield either

turbid dagger
#

Debating heavily between Brave and Proud for epithets
Shieldxemplar really needs some movement action compression but being able to do taunts while handing out AOE defense buffs sounds really good
This would be easily solved if I took Champion ded for Defensive Advance but alas uhh
The character I plan to rework is not religious

clever cobalt
#

Can you be a Champion of yourself if you're a Godling Thonk

surreal basin
#

I believe that’s called an exemplar ;p

turbid dagger
#

God
I'm actually gnawing at the bars of my cage about defensive advance
Hoping someone converts my char to a religion

#

Any religion 😭

clever cobalt
#

Atheism

wary yoke
#

I like Vow of Mortal Defiance because it is perfect for my character but I'm realizing I'm rarely going to use it in the campaign he's in

turbid dagger
#

You cant be a champ of that 😔

clever cobalt
#

I'd totally use it if it were more viable

wary yoke
#

Partly due to our overall setting having very few outsiders, partly due to the GM's opinion that our gods, due to their origin and scope, should lack sanctification, and partly due to the fact that undead, which are unholy by default, are rarely going to show up in this campaign because we have bigger problems if an undead touches the surface of the nation were in

clever cobalt
#

Fair

wary yoke
#

Because gods are immortal, and this one passes the mantle along once a generation.

#

However, none of the champion ideals quite fit my current character, though Obedience would fit one particular school of the philosophy

#

... Though a player wanting to play a champion of that branch of philosophy would sort of be a red flag

steel blade
#

im debating picking up champ dedication when i rebuild my exemplar tbh
defensive advance would fill a similar roll to thousand-league sandals, so i could swap those for mirrored aegis and then swap eye-catching spot for scar of the survivor or skin hard as iron
biggest question is what cause to pick, considering my dude's main deity is Kurgess rooThink Grandeur and Justice both kind of fit

#

and currently that exemplar has gladiator dedication, mainly for backstory reasons, but mechanically it's come up like once in the 5 or 6 sessions we've had since i picked it up, and that was because i basically went out of my way to get into an arena fight

wary yoke
#

I like Thousand-League Sandals because it's a free stride for my team

#

And I'm taking that to rebuild my Warlord who could do that, lol

steel blade
#

ye, thats the main reason i have it tbh, but, mirrored aegis is solid, and i wanna have a body ikon so i can take Gift of the Immortal Herb eventually (that group is currently level 3, so it's a ways off)

#

and eye-catching spot is trash

#

granted, i guess, if i do take champion dedi, instead of mirrored aegis i can just take shields of the spirit

#

still swap eye-catching spot for one of the other body ikons though

wary yoke
#

What about the scar?

steel blade
#

ye, im between scar of the survivor and skin hard as iron

wooden orbit
clever cobalt
#

I think it's from DA

warped orbit
#

yeah

wary yoke
#

I was paging through GM Core last night and was surprised to find that about half the diseases listed are real and not just fantasy plagues

echo briar
#
Immanence: 3/5. 1 persistent damage. combos well with energized spark to stack the damage by making it different types.
Transcendence: 4/5. one action, attack two creatures and stride half your speed. However it is literally unusable against solo bosses, so until you get an alternative transcendence it is a 2/5```
#
Immanence: 4/5. standard weapon Immanence. 
Transcendence: 4/5. retroactively make an attack a power attack. Can not miss. with a low damage die weapon, this can go as low as 2/5. ```
#
Immanence: 3/5. Resistance to a type of energy damage, chosen each day, and environmental protections.
Transcendence: 3/5 Change the type of damage the Immanence protects against, and provides you and allies a boost to ac and saves against those effects. This greatly reduces how much prep work you need to do to make this useful.```
wooden orbit
clever cobalt
#

I think with my Kholo Mythic Exemplar I'm gonna go Scar of the Survivor/Pelt of the Beast/Barrow's Edge

#

With a Spirit Thresher as my Weapon Ikon

wooden orbit
#

I’m really digging Seneschal, and Bloodrager for WoI’s new archetypes

#

That or like a fighter animist

echo briar
#
Immanence: 3/5. Diehard is weird, but a bonus to fort saves is really good. 
Transcendence: 5/5. a 1 action heal you can do every other round forever. heal out of combat in like 30 seconds.```
clever cobalt
#

Yeah Scar is worth taking purely for the transcendence

wary yoke
#

I would like the immanence effect a lot more if it auto-switched as you went unconscious

warped orbit
#

the Scar immanence is pretty meh IMO

echo briar
#
Bonus effect: Infinite thrown weapons that share runes. 
Immanence: 6/5. free action draw a thrown weapon whenever you attack, and the standard weapon ikon immanence, and it increases to +3 whenever you attack a flat footed creature. throw in the bonus effect here and this single handedly makes thrown builds work.
Transcendence: 4/5. retroactively make your first attack a feint instead. never miss again.```
warped orbit
#

it's really just about the transcend

echo briar
#

+1 to fort is good.

warped orbit
#

Shadow Sheath does seem pretty goated

echo briar
#

3/5 good, but good.

clever cobalt
#

which is very useful as a frontliner

errant roost
#

the exemplar archetype only gets one Ikon, right? how does transcendence work with that?

warped orbit
#

you need to manually reinvest

clever cobalt
#

They can uyse Transcendence but they gotta reactivate it befoe using it agian

#

yeah

warped orbit
#

though you can get a second ikon from the archetype later

echo briar
#
Immanence: 3/5 resistance to a physical damage type you chose each day. If you know what you are fighting against each day, and they deal mostly 1 type of physical damage, this could be a 4/5, or even a 5/5. However that's going to be rare. 
Transcendence: 3/5 get more resistance until the start of your next turn, and if an enemy misses you they become off guard and take a penalty to attacks. This also triggers if an enemy hits you but deals no damage, but thats almost never going to occur.```
clever cobalt
#

Actually hmm

#

Dunno if I wanna go Barrow's Edge with a Spirit Thresher, or Gleaming Blade with a Greatsword

warped orbit
#

I really wish swords had a better 2h selection

clever cobalt
#

Same

warped orbit
#

it's basically just the bastard sword, and the nodachi kinda

echo briar
#
Immanence: 2/5 use athletics maneuvers against larger creatures, and get a bonus to do so. However, you can get this elsewhere. 
Transcendence: 2/5 2 actions, stride once and move an ally with you. It's not useless, but its at best 1 of your actions for 1 of theirs, which is not a great trade for an exemplar. ```
clever cobalt
#

Bastard Sword is even only there in a technicality

#

Since it's technically 1h d8 with TH d12

turbid dagger
#

One of my pals is planning on a nodachi barrows edge/scar of the survivor exemplar, excited to see how it shakes out
Especially once they get compliant gold

steel blade
#

after you transcend the spark is just out until you shift immanence again

warped orbit
#

actually....
the kusarigama is a knife

turbid dagger
#

Seems like to very different builds between mine and theirs, which is cool

warped orbit
#

if you are a full Exemplar, it goes into a different ikon

steel blade
#

i didnt scroll down far enough rooDerp

#

but yeah i was talking about the archetype

clever cobalt
warped orbit
#

and actually gets you some good tags

#

especially with Disarm no longer being dead

turbid dagger
#

Honestly just
Running around with a greatsword seems best for gleaming blade
Or bastard sword but same diff

warped orbit
#

bastard sword is probably the go to, yes

turbid dagger
#

Double slice with two d12+2s

warped orbit
#

it's just... boring if you aren't doing a free hand build

#

it has nothing

steel blade
#

i need to figure out what i'm gonna be doing with my playtest exemplar when i rebuild him, weapon-wise, cause currently he has both gleaming blade(w/ a wish blade) and barrow's edge(w/ a relic katar that does fire damage), but the gm has said that since she likes mythic, when we go back to that game we're dropping the relics we have for mythic stuff rooSip2

#

(the gm gave me barrow's edge as a free additional ikon when i got the relic katar; dunno how that'll shake out when we swap to mythic though)

clever cobalt
#

Actually there is one thing I'm curious about with a Godling Exemplar

clever cobalt
#

This feat makes a Weapon of your choice Simple. Does this proc the Exemplar Simple Weapon buff?

#

It's a level 16 feat but

turbid dagger
warped orbit
turbid dagger
#

So no

clever cobalt
#

Ah fair

#

My bad

#

If only...

turbid dagger
#

Nah its all good, easy to miss

warped orbit
wary yoke
#

Though I'd be using nodachi regardless because it was what the character used in 1E, when it was one of the best martial two-handed weapons

clever cobalt
#

Nodachi seems decent if you can crit imo

#

Otherwise it's just kind of a worse polearm

warped orbit
#

it's mostly because brace is a pretty clunky tag, but takes up most of the budget
but it still works fine mostly

wary yoke
clever cobalt
#

Neat

wary yoke
#

So I'm just happy with reach and a brace skill that actually does something

clever cobalt
#

Dunno how viable a Nodachi would be as a Barrow's Edge. As it's an action to proc the Transcendence

#

And fair

#

Just my 2 cents I suppose

surreal basin
#

Nodachi is the reach sword yeah?

warped orbit
#

yeah

#

the only 2h sword with reach

surreal basin
#

Then it gets points in my book just for being a reach weapon that’s not a polearm

clever cobalt
#

I'm probably gonna go with ole' reliable (a greatsword)

surreal basin
#

Yknow I would love to see a game like pathfinder one day that acknowledges that stuff like great swords also have a significant reach advantage lol

warped orbit
#

the perception people have of greatswords is unfortunately too different for that by now

wary yoke
#

Transcendence crit execution with a barrows edge nodachi though...

#

Fantasy Craft does it!

steel blade
#

im not really concerned with having both of them, just, trying to decide between gleaming blade and barrow's edge tbh

echo briar
#
Immanence: 3/5 1 splash damage. you at least have slightly more control as this is a ranged weapon. 
Transcendence: 3/5. Make an attack in a AoE. Large creatures take a penalty to this so its not terrible against a high level large single boss.```
wary yoke
#

And as someone who was doing a first-time read-through of PF2E mentioned, it feels like PF2E cribbed a lot of things from Fantasy Craft

warped orbit
wary yoke
#

Even though the games have a big publication time difference

errant roost
clever cobalt
#

I'm sad the Haft Fighting feat isn't very good for Fighters

#

Cause the haft counts as a Club, which fucks with how Fighters scale

turbid dagger
errant roost
#

oh no :( I've fallen prey to rules telephone

turbid dagger
#

Not even axes .......

errant roost
#

(arguably "grab your sword like a hammer" is one of those things that shouldn't even be a feat, because it probably falls under "trained and proficient with the weapon," but we live in a society game)

clever cobalt
#

Mechanics

#

It is actually a level 10 feat for the Lastwall Sentry to give all weapons Versatile B

warped orbit
wary yoke
#

I remember in 1E there was a combat feat to be able to switch damage type of a weapon, I always wanted to make a greatsword fighter that used it

#

But damage type didn't really come up much past a certain level

fossil temple
#

I made a discovery

echo briar
#

why is the space between fracture and mountains so big

wooden orbit
#

Because there's uhh...a mountain between them? -awkward drum snare-

echo briar
#

Transendance-Fracture Mountains

warped orbit
limber comet
#

I have a character idea but idk if it's any good

#

Tengu Hungerseed Exemplar, kanabo ikon

clever cobalt
#

Explain

limber comet
#

I thought it would be cool if their "calling" was to topple the oni empire in Chu Ye

eager mountain
#

when saying your moves

limber comet
#

Also little rules stumble, I thought that this would work for humble strikes

#

But alas

#

Proficiency strikes again

#

Kanabo still might be cool tho

surreal basin
#

Yeah there’s no way to actually change the proficiency a weapon requires

#

If you want the dice increase for a simple weapon you gotta use a simple weapon, easy as

limber comet
#

I thought I was so clever!!!

#

But the character idea is still cool

#

I'm gonna stick with it

clever cobalt
#

Just fluff a Maul as a Kanabo

limber comet
#

Ehh fair enough

turbid dagger
#

What would people tec for alternate Transcends for Mortal Harvest? So far, Blinding of the Needle seems like your best bet
For filling the niche of single target fight transcends

clever cobalt
#

Yeah

#

Lemme get the passage

eager mountain
#

like ... the devourer from starfinder?

clever cobalt
#

@eager mountain

eager mountain
#

wow

#

interesting

clever cobalt
#

Page 7, if it matters

surreal basin
#

Extremely suprisingly apperantly not spoilers for prey for death lol

#

(this is not an invitation to give me spoilers for prey for death)

clever cobalt
#

Fwiw there are some vague spoilers in the book for PfD

#

Just letting you know

#

Regardless

surreal basin
#

Fair but it seems like the kinda thing where you won’t recognize it unless you already know

clever cobalt
#

I think it says a lot that Belkzen is one of the calmer nations with all this happening

#

In terms of how they're fairing post-Godsrain and into the War of Immortals

#

Also Exemplars are a lot more common in the setting than I expected

surreal basin
#

Oh? Do we have a figure on that?

clever cobalt
#

They're not regular class common, but a lot of people still got Exemplar powers

#

Nothing concrete, but we know Hundreds got Exemplar powers in Radaouhn, for example

#

And that's just one nation

#

Lots of other lore development

#

Like Walkena got empowered and is soon gonna make an attempt at conquering/destroying Vidrain

surreal basin
#

Ngl was kinda hoping he’d die

clever cobalt
#

I mean he's now in prime Campaign Antagonist mode

solar tendon
#

did

clever cobalt
#

Killing him offscreen seems weird

solar tendon
#

anything actually happen with the sun

clever cobalt
#

Not yet

#

Though tbf

solar tendon
#

fair

eager mountain
clever cobalt
#

The Stolen Fate prophecies specifically reference Adventure Paths

#

So I'm not surprised

#

Having said that, keep an eye on the sun

#

Or don't that's bad for your eyes

#

Oh another lore development I like is uh

#

Some people in Razmiran got Exemplar powers and challenged Razmir

#

Razmir in part just ignores that

#

Which in turn invited more suspicion that he's afraid of ghem

frank crystal
clever cobalt
#

Also Lastwall got fucked again but what else is new

#

A bunch of Knights got reanimated as undead

#

And now the Undead know the tactics and plans of Lastwall

turbid dagger
#

Razmir is, curiously
Also one of the people cited in the Godling Mythic Path intro text
All the mythic paths have a few people that embody them described

clever cobalt
#

A wannabe godking

#

Also a Wizard pretending to be a god

turbid dagger
clever cobalt
#

He rules a nation in the Stolen Lands

echo briar
#

What god would give powers to a cleric of Razmir because it would be very funny

frank crystal
#

Also does that really imply like, a mythic path?

#

That description makes me kinda just think he’s a conman and grifter

warped orbit
#

he is

clever cobalt
#

He very much much is

#

Dunno why he's referenced in the mythic path admittedly

warped orbit
#

he also has "clerics" that are actually just illusionists

clever cobalt
#

Cause his whole character shtick is basically that he's pretending to be a god

frank crystal
#

Then yah like, godling seems more like a genuine attempt at achieving divinity

#

Not just fooling some shmucks you are

clever cobalt
#

Now TBF, he does genuinely want and seek to become a god

#

But he isn't very good at it

frank crystal
#

Ohhh

clever cobalt
#

He actually has a profile in LO Legends

turbid dagger
#

That's why I said it's interesting
Because it sort of to me implies that he's genuinely on the path to that goal and not just fumbling around
Which is what all the prior stuff implied

clever cobalt
#

Funny enough he tried to scam a famous Alchemist out of an immortality potion

#

And failed

frank crystal
#

Is he even that good of a conman?

clever cobalt
#

Yes actually

#

He managed to convince an entire nation and phony religion at least

frank crystal
#

Yah I guess so

clever cobalt
#

He claims to be ascended from the Starstone

frank crystal
#

I guess it’s just a lot harder to con a singular intelligent person then a lot of people he has a lot of distance on and who don’t really know magic that well

#

Also yah I assume as a god he’s more like, distant?

#

Just to reinforce the lie?

clever cobalt
#

He's basically Golarion Trump

frank crystal
#

Oh no

clever cobalt
#

Albeit a little smarter

#

(Which I know is a below ground bar but still)

frank crystal
#

I mean dude is still a level 17 wizard

clever cobalt
frank crystal
#

That’s impressive on its own terms

clever cobalt
#

He also tried to hire a Red Mantis to kill Tar Baphon

frank crystal
#

Who’s that?

clever cobalt
#

And also at the same time sends corposes to Tar Baphon to keep TB from interfering with his nation

clever cobalt
frank crystal
#

Ohhhh

#

Biggest lich around?

clever cobalt
#

Albeit not ascended to a god

#

Yeah

#

He is very powerful and very dangerous

#

Like

#

"Everyone in the setting is debating teaming up to fight him" dangerous

frank crystal
#

Fair enough tbh

turbid dagger
#

He's essentially the big bad of the setting
Or at least 2e

frank crystal
#

Is he actually active in the whole god war going on rn?

clever cobalt
#

Sorta

frank crystal
#

I feel like a bunch of gods dying would be good for an Unfathomably powerful lich

clever cobalt
#

He actually isn't really mentioned in the book

frank crystal
#

Oh ok

clever cobalt
#

Though I am reminded that he tried to use the Orcs of Belkzen as his army, like he did in the distant last (being a Lich and all)

#

Except the Orcs told him No, and proceeded to stomp his army into dust

frank crystal
#

Good for them

clever cobalt
#

Regardless

#

Tar-Baphon is one of the strongest Casters in Golarion's history

surreal basin
#

Man uh

#

Nimbus surge is kinda terrible on photon huh

#

In the starfinder playtest

clever cobalt
#

Hes up there with Nex, Geb, Jatambe, and Baba Yaga

#

Assuming you know who those are at leasy

frank crystal
#

Some of them

clever cobalt
#

Nex and Geb are two extremely powerful wizards who really fucking hate each other (and have nations named after them)

Jatambe basically re-invented Magic after it was lost and founded the best magical school on the planet

Baba Yaga is from Earth and Travelled to Golarion, and conquered a nation literally overnight

frank crystal
#

Oh I was wondering why Geb was both a person and a nation

clever cobalt
#

IIRC Baba Yaga has a higher CR in 1e than Cthulhu

#

Just for reference

#

She's also Anastasia Romanov's grandmother

#

And Rasputin's mother

#

But that's a whole thing

frank crystal
#

Yah I knew that

clever cobalt
#

Fair

#

IIRC Baba Yaga also could literally become a god if she wanted, but doesn't because she doesn't wanna be Worshipped

frank crystal
frank crystal
clever cobalt
#

I mean Mortals aren't unaffected either

#

But yeah

frank crystal
#

I mean yah but she isn’t exactly mortal anymore either

clever cobalt
#

True

frank crystal
#

Or at least not a normal one

clever cobalt
#

She's technically a Mortal but is also an absurdly powerful Caster, as described

#

So yeah

frank crystal
#

I thought she was a hag

clever cobalt
#

Nah she's human

#

Again, she's from Earth

frank crystal
#

Oh huh

#

Oh right

clever cobalt
#

Was a peasant girl taught by Fae in the arts of Magic

frank crystal
#

Yah for some reason I kinda just assumed hags could come from earth

#

With how many legends of witches there are

clever cobalt
#

She's the inspiration for those legends

frank crystal
clever cobalt
#

It's complicated:tm;

frank crystal
#

Fair

clever cobalt
#

It's implied Earth uses to be more magical

#

But it died out basically

frank crystal
#

Honestly that kinda feels like a pretty classic trope

#

Or at least like, magic retreated to the fringes

#

Or maybe I’m just thinking of Fate

clever cobalt
#

Here's the lore

frank crystal
#

Oh that’s interesting

#

Also she also is the reason that region is in eternal winter?

clever cobalt
#

Yep

frank crystal
#

Goddamn she’s a dick

clever cobalt
#

She is!

#

That's why she's great

frank crystal
#

She girlbossed so hard she invoked eternal winter and inadvertently lead to the Soviet Union

clever cobalt
#

Yep

#

Here's her at a tavern with Old Mage Jatembe, as they do every hundred years

frank crystal
#

Oh Jatemba is also still alive?

craggy thunder
#

I mean iirc he's a god lmao

frank crystal
#

Oh

clever cobalt
#

He isn't

frank crystal
#

I was not aware

#

Oh

clever cobalt
#

But he is extremely powerful still

echo briar
#

Yes. He’s in at least 2 APs

clever cobalt
#

He's basically the only person Yaga views as a peer

frank crystal
#

Also he founded the school that one AP is based in right?

craggy thunder
#

aye

clever cobalt
#

Lemme link

frank crystal
clever cobalt
#

But tl;dr yes, they are acquaintances and meet each other in the same Tavern in Taldor every 100 years

frank crystal
echo briar
clever cobalt
#

||That or he snuck out time to time||

echo briar
#

||or does the king of biting ants let he out for that day, and Jatembe is just so polite he turned himself back in||

trail nova
echo briar
#

Also the cleric got a huge upgrade. They added basic shaman spellcasting to it. Thats 2 basic casting feats on one architype

#

or it's a typo, but this reality is funnier

trail nova
#

(Also, the "Everyone teams up to try and kill Tar Baphon" is giving me good fodder for my Eutropia/Kelish Princess political marriage fic idea.)

clever cobalt
#

So Re: Razmiran

#

Guess who just learned their Mythic Campaign is gonna be set there?

eager mountain
# frank crystal Biggest lich around?

big lich that was created when he was killed by Aroden , THEN later fought Aroden .... possibly wounded him. ruled in a dark age over what is now the zone of terror or wahtever and broke out pretty recently with whats bascially a magical nuke

#

that I think he lost , becuased of players ?

#

and there a bunmch of people coming together to fight him

frank crystal
#

Oh was he the BBEG of an AP?

eager mountain
eager mountain
#

Razmir is an asshole

#

there MIGHT be an adventure bout the team up in the future, who knows

#

but theres the Commander class coming out and the devs described it as " theres gonna be need for those who can lead "

frank crystal
#

Honestly with Golarion that can refer to so many things

#

There’s an apocalypse every 2 days there

eager mountain
#

also damn, the dragon eagle died

frank crystal
#

Who?

eager mountain
#

trying to remember what it was, it was one of the god caller beasts

#

uhhh IRC , it was mentioned that a piece of gorum's chunks fell into the world wound, and the dragon eagle swooped in and grabbed it

#

...before flying into the sky and exploding

frank crystal
#

Oh

#

Fuck

eager mountain
#

see dragon eagle

silver geyser
eager mountain
#

oh wait my bad

#

I shouldnt be posting screen shots this early probably

wooden orbit
surreal basin
#

Man

#

I like starfinder as a whole

#

But I feel like some of the playtest classes are kinda anemic

surreal basin
#

Also finding prey for death characters is so hard

clever cobalt
#

Hmm, what's a good FA Archetype for Exemplar?

rustic cape
#

Probably depends on what you're doing with exemplar

turbid dagger
#

Yeah, it's kind of like fighter
You can do a lot with different ikon choices
For one I'm making, champ or bastion would be amazing

rustic cape
#

Mighty Bulwark my love

wary yoke
#

I mean I'm not aiming for pure synergy by going Medic for mine

#

It's kinda anti-synergy with a two-hander actually, but it fits the character and makes sure we have healing totally covered

#

(also because I ported and modified Godless Healing and Mortal Healing for our campaign setting and I can use those)

rustic cape
#

FWIW Godless Healing has mostly been replaced by Robust Health

#

Technically it's still in the game and you can use both but

wary yoke
#

So it actually makes sense to be a Medicine skill feat

#

But like I said, the funny thing is that Mortal Healing is a nonbo with the Exemplar's healing, lol

rustic cape
#

Also battle medicine requires a free hand >_>

frank crystal
#

Does swash have any support feats for dual weapons?

warped orbit
#

it has Dual Finisher

#

and I think that's kinda it?

wary yoke
frank crystal
#

Huh, that’s a niche I can expand upon then

#

Y’all think a feat that lets you use the parry tag on a weapon as a free action after a finisher would be busted?

turbid dagger
#

Nah
Swash gets dueling dance after a point

frank crystal
#

Oh shit dueling dance is just permanent raise shield

#

Ok yah this is fine

wary yoke
frank crystal
#

Oh yah especially since there’s a grand total of a single one handed parry weapon that goes above a d4

#

And that weapon doesn’t even have agile

#

Huh, would tacking on just like, an extra d4 of damage to your finisher via a quick stab or slash from your offhand weapon be fine probably?

wary yoke
#

I realize we are talking about two different things

#

Okay, otherwise, does anyone think that a general feat that gives you the ability to switch handedness as a reaction would work?

frank crystal
wary yoke
#

So it's not just "switching hands is now a free action"

#

Two-handed weapons not working with things that require an empty hand

#

Like Battlefield Medicine

frank crystal
#

Ohhhh

wary yoke
#

And the possibility of homebrewing a general feat to address that

#

Since I imagine there are other scenarios/characters where it may be beneficial

echo briar
#

wow, geb has an anti plague

#

it infects the dead and brings them back to life

#

What happens if Geb himself becomes unundead?

limber comet
#

My woi physical copy arrived!!

light gyro
#

lmao crit

#

least complicated pathfinder combat state

wooden orbit
echo briar
limber comet
#

Also I got a "Paizo 2024 catalog" and it shows off some art from upcoming books

#

NPC core is gonna have troops

wary yoke
#

That's going to be interesting, makes sense with how PF2E is doing monsters

surreal basin
#

Troops are great

limber comet
#

I love troops yeah

#

It's a good way to give a bunch of enemies to fight without tracking 50 separate initiatives

wary yoke
#

And 50 separate creatures, I just hope it's implemented well

limber comet
#

I really hope we get lizardfolk, gnoll, and tengu npcs

#

Err, kholo*

#

My apologies

silver geyser
#

Troops troops troops troops!

novel merlin
wary yoke
#

I'll have to see how they work in 2E then

surreal basin
#

They’re pretty good

#

I don’t really fuck with the part where they kinda move around like individual tokens cause that’s not really possible in foundry without severe fuckery

frozen hatch
#

What's your top 3 adventure paths for 1e?

silver geyser
#

Curse of the Crimson Throne
Kingmaker
Carrion Crown