#Pathfinder
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Do elves know they came from another planet, or do they think it’s a different plane?
they know IIRC
and also intentionally hide that fact, because they don't want people coming over to Castrovel IIRC
I thought they used elf gates
They have both
I thought it would be interesting if the elves on Golarion and Castrovel were aware of each other but didn't regularly communicate
Basically "send a letter" every couple centuries
Wait, Tolkien could meet an elf at this time.
I can’t decide if he would be fascinated with “real” elves, or disappointed
Probably something between the two
He’d 100% steal stuff for conlanging
I bet he would see the deities as false idols and would try to spread Catholicism
Alternatively he has one hell of a crisis of faith when these gods have way more proof of their existence than his
I also think he would be fascinated by thaumaturgy, but very annoyed by gunslingers
He doesn’t seem like he would have a problem with gunpowder, but he would have a problem with hero’s using it. Guns are tools of evil
Guns could also just trigger his WWI PTSD and make him lose all wonder for the other fantasy elements
He’d probably bluescreen looking at the orcs being swole and huge instead of tiny and misshapen
And also them being distinct from goblins
I feel like he would be ok with that.
He’d also probably be ok with them not being inherently evil. He had a lot of regrets about that later in life, as Catholicism says that if it’s sentient, it can always choose to be good
wait i thought elves were fey
or feyblooded anyway, didn't realize they were from space
That’s gnomes (or dnd elves)
huh
Level 9 brings us 77 creatures, the following of which have Reactive Strike (Still nothing that cares about Manipulate otherwise)
Dread Wraith
Frost Giant
Mummy Pharoah (Their Reactive Strike also gets to trigger off concentrate, and will interrupt on a hit instead of on-crit)
Nightwood Guardian
Nuckelavee
Stargut Hydra (Normal Hydra extra reaction per head)
Vrock (gets to strike twice if it's flying)
Young Bronze Dragon
Zelekhut
Total Creatures with Reactive Strike: 85/1107. Still at about 7%, closing in on 8%.
I forgot Stargut hydra was lvl 9
Also do y'all think Mesmerist will come back as a class archetype
Yes to both! The Stargut isn't even our last Hydra either.
And this morning brings us to Level 10. Out of 73 creatures, the following fall into the Reactive Strike category (Again, still none that care about Manipulate outside of this)
Bebilith
Einherji
Fire Giant
Graveknight
Gug
Piscodaemon
Sacristan
Spectral Devil
Swordkeeper
Troll Warleader
Young Red Dragon
Zuishin
Total Creatures with Reactive Strike: 97/1184. This has pushed us over into 8%. We are so close to finally getting to triple digits! Level 10 is tied with Level 2 and 3 for most creatures with Reactive Strike so far as well.
Did they? Was it called something else?
Do you mean Captivator?
that sounds like it yeah
I can see it but I feel like its barely a hint of what the Mesmerist fun to play
For all that I like the Mesmerist, I would not call it a particularly coherent class.
The counter-charm is really the only thing that feels like a Mesmerist trick
I mean, I wouldn't call the ranger any more coherent
In 1E
Ranger goes "You have nature spells and get to choose a fighting style"
That is the base class.
Oh, and you value a companion(s) of some sort.
But youre also racist, and maybe an animal companion
I don't like calling Favored Enemy racisim.
It's... Needlessly reductive.
You have specific things you are better at killing.
Could be evil outsiders, could be undead, could be abberrant creatures.
Hell, could just be animals.
Could also be goblins or elves
Like I said, specific things you are better at killing.
You can track them better, you can figure out when they're lying to you better, you can avoid their attention better.
In short: Stop fucking calling Favored Enemy racism.
That... Sounds even more like weaponizing racism, lol
Anyway, I'm glad they jettisoned it for 2E
Rather than rant. I am just going to tap the sign.
Personally I do wish you just picked humanoid instead of specific humanoid subtypes
Because then, not only would the ability dodge the allegations, but favored enemy: humanoids tracks way better as a military ranger type or a bounty Hunter
Eh, it's one of those 3e-isms that stuck.
And also people reading way too deep into game mechanics in this case.
I’m just saying it would be cool if it didn’t
Like I am saying not only is the fact you are choosing specific races, at the very least charged with the normal reason “enemy races” is a toxic concept, but its way more interesting to be able to say “my favored enemy is People”
The only vestiges of it in 2E specifically limit it to animals/plants, beasts, and dragons (maybe one other category), and I'm glad for that, reinforced the 'hunter' archerype
I really dislike it as well, and concur that let's not keep this joke going
But I dismissively refer to favored enemy in that manner because I both think it's not a good concept and not a good ability. It was the main reason I hated ranger in 1E, on top of everything else feeling scattershot.
As for my first topic of Mesmerist not having a cohesive hook. In one class you've got:
Half-Casting focused around will-save based stuff
Support Tools (Mesmerist Tricks and Touch Treatment)
At-Will Debuff (Stare)
Bonus Damage (Painful Stare)
From a mechanical standpoint, Mesmerist isn't really giving you a mechanical focus. It's giving you a pile of generic tools and saying "Yeah, like, do whatever I guess"
Also Beguiler was more fun, fight me
The reason I brought up the ranger was because it had the same deal
It... Doesn't though.
From Ranger, you get:
Favored Enemy
Favored Terrain
Companion Feature (Animal or Friends)
Fighting Style
And nature spells
Without Archetypes, it is laser focused in on "Guy who gets on in a particular terrain type, and can focus in on specific things they Do Not Like"
Nature spells in a bunch of other things focused on Nature, yes.
But they get only 4 levels of spells, and their animal companion is barely there
There is a thematic throughline yes, but mechanically it's all legacy content
The animal companion is one of the options, and I call it out as such.
Mesmerist is focused on Mind Stuff. Offensively with their stare and spells, defensively with their tricks and touch treatment
You'd think they're focused on Mind stuff.
AND YET
There's stuff like "I make shadows strike you if you attack the person I implant a hypnotic trick into"
Or "I implant a hypnotic trick that levitates an attacker"
"I hypnotized you so you have double move speed in shadows"
Shadows are illusion magic, straight-up
Ive never heard of the other ones
Both of those other ones are part of the initial Mesmerist design.
And this is ignoring the question of "Why does the Mesmerist get Grease and Ray of Sickness?"
Behold, a spell you give a hypnotist class! https://aonprd.com/SpellDisplay.aspx?ItemName=Glitterdust
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may a...
Why does any spellcaster get any spell?
Point is.
Ranger has a focus, an identity in its mechanics.
Mesmerist just has a pile of Generally Good Things.
As does Mesmerist, a tricksy guy who does mind stuff and psychosomatic tricks
Who happens to accomplish things through psychic spellcasting
Once again, I say mechanically.
The issue is not with theming.
You can retheme anything, that doesn't really matter.
There is no one good mechanical hook.
It is just "This is good stuff to have"
And I do not like that in classes.
We're just talking past each other, because every single thing you have said I can say about the ranger
What does style feats have to do with favored terrain
What does favored enemy have to do with half-spellcastibg
And Mesmerist is "I'm a stage magician but an adventurer"
OK.
Let me put it this way.
What can you build a Ranger to do?
No archetypes.
Just base Ranger.
You are a Full BAB with a few spells and some stuff that says "You can get on in the wild better"
And the spells are going to have quite frankly terrible DC's, so good luck getting them to stick to enemies.
Then we have the Mesmerist.
What can you build there?
Socialite that stays in the backline during combat and focuses down enemies with mind magic, and who can also help his teammates out with minor magic and (fake) healing.
3/4ths BAB
Basically a whole caster
Way to penalize Saves
Independent support tricks
A way to boost your damage or an ally's
Slight condition removal.
You can absolutely just go about into any build with a Mesmerist, and the base class says "Sure, sounds like you can do that"
It's not focused.
You're not even listening to me at this point.
You could be a support buff caster, you could be a control caster, you could be a ranged skirmisher, you could be a frontline melee fighter.
I don't understand how you see the Ranger and the Mesmerist being the same.
Do you think the upcoming elf AP that fights against Treerazer will actually end with Treerazer's death? Because hes the only lvl 25 creature that's ORC
God, having looked at his stats
Good luck to the folks who have to go up against him. 😛
Tarrasque is definitely not showing up in any ORC product, and Dimari-Diji not intended as an enemy
There's other spawn of Rovagug.
it is very funny that the final book's final encounter could just read EXTREME 25 - treerazer (a different book, page xx)
Also because I was just there, out of 3 creatures, both Treerazer and The Tarrasque have reactive strike
Yeeee
The majority of 21-25 creatures are rocking something that triggers off of Manipulate
Ouroburous have Free Action RS as the standout
all 5 level 24 creatures have reactions that trigger off of movement that make a strike, and Hekatonkheires Titan's get 99 extra reactions to RS
Hekaton is really funny, because its super busted
But not because of the basically infinite reactions
I'd wager that Treerazer will be weakened enough to kill
Or you'll have like an army of Guys™️ to help
My problem is not with "how will the party kill him". its "will Paizo kill the only lvl 25 creature they can reasonably use?"
To borrow an adage from an old player I knew, "crunch 'em and I'll make more"
Considering mythic rules are coming this month, I'd expect to see more big boys in the future
Agreed
Yeah I expect more level 25 stuff IN WOI
Notably, the other spawn of rovagug thats been confirmed
Nah, we're getting a variety of mythic creatures adross the challenge rating board
There are only six monsters being featured
I'm not sure which video it's in, admittedly
Well, like. There's gonna be templates (which I don't know the number of)
And six example monsters
The fallen archangel of Justice, trying to wipe a multiplanar city of sin off the face of the earth
First phase is just against his angelic form
Second phase, he hits a breaking point, twisted by hate and sorrow into a daemon
It’s gonna be a huge fuck enemy, with an olethrodaemon representing the main body, and then various other tokens representing different parts of it
Like a huge mess of wings, splitting off from its form, still able to do angelic abilities
Oooo that’s rad
First form is named Israphel, Archangel of Justice
Second form is Genocide, Final Blasphemy
I gotta come up with some parts tho
Classics are a healing part, a part that dispels buffs and debuffs, and a part that charges a big attack
Wings Healing
Sword Charging up an Arena Wide version of Massacre that doesnt care about level
??? Idk what to do with the dispelling
Was looking at Godbreaker with friends the other day and trying to make it usable
Getting it via Wrestler on either a fighter or a ranger seems like the move
Ranger is probably the most likely
So, what we came up to is that flurry ranger runs a 36/35/34 attack schedule and fighter with agile grace runs 38/35/32. And then if this is your big thing you've set up we can probably assume a Rank 9 heroism and maybe a frightened 2 or clumsy 2, and off guard from the grab
But neither of us is A Math
To see which is actually better
that seems pretty reasonable
Fighter is probably slightly better in this case, because missing the first attack is worse than missing the third
So effectively it's either 43/42/41 or 45/42/39
ideally someone also sets you up a True Target
for fortune on all three attacks
oh wait no that's also only the first attack
Still worth it tho
Maybe uh
Sure strike for the first one, guidance for the last
I’d prefer the ranger one personally
Guidance is a status bonus, and this presumes a Heroism 9 already
Oh fair enough
you could have someone Aid you though
Never mind then
for a circumstance bonus
Yeah an aid would be nice
Uhhh
Man there’s a way to get some extra to your aid
I don’t remember how
Wait no I think that’s from a specific AP mechanic
NEVERMIND
Why did it all caps that????
That’s not bad tho, either of those sets of attacks is like
Not unlikely to hit even bosses
Even treerazer has only 54 AC
Yeah, I'm not sure which is statistically better for Godbreaker but
Level 11 time! 63 Creatures here. The list is as follows:
Cloud Giant
Hamatula (Gains an extra reaction for it and can also have it trigger if something Strikes it in melee)
Kongamato
Pathfinder Venture-Captain
Quoppopak
Tyrafdir
Veldenar
Young Diabolic Dragon
Young Gold Dragon
Young Umbral Dragon
Total Creatures with Reactive Strike: 107/1257. Finally, we have hit triple digits! There's only about 300 creatures to go. This is pretty close to being the same amount as other levels as well, the overall proportion is just higher. Total, there's 8.5% of creatures with Reactive Strike.
i am 2 days late but i've come to say that this already is the case
i found this out today
lemme just find out the reference
it's on the page for damage types
Once you've calculated how much damage you deal, you'll need to determine the damage type. The smack of a club deals bludgeoning damage. The shock of a lightning bolt spell deals electricity damage. Sometimes you might apply precision damage, dealing more damage for hitting a creature in a vulnerable spot or when the target is somehow vulnerable.
Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.
foundry already makes certain ancestries bleed immune
so i'm not crazy
oh yeah for sure this was just like
a whole fufcking argument when book of the dead came out
so this was codifying it for our group
(also undead can't drown for obvious reasons)
The first Pathfinder novel in years promises a world-changing tale of epic scale set amidst the War of Immortals!
Order Godsrain in physical, eBook, or audiobook: https://paizo.me/godsrain
Credits:
Voiceover by Ballto Kenney
Music: And So It Begins by Dan Brown Jr.
Used under license by ShutterstockCanada, ULC, doing business as PremiumBeat (...
Finally new Pathfinder novels
Maybe we can get new comics with some of the lesser used iconics
Korakai
I also wanna see Mios more
Huh I just realized, a little horn Minotaur is actually a pretty good way to make a satyr character
It’s pretty close and easy to reflavor
Hmm, what would be the best ancestry for a drifter laughing shadow magus?
I’m really struggling to choose this character’s ancestry
I was thinking azarketi but I really hate having only a 20 feet movement
I’m going Shisk for my prey for death magus
They’re the people with spines sticking out of them right?
Yeah
And they have like, photographic memories
So they get a lot of recall knowledge stuff
And stuff for keeping secrets
Oh that’s cool
Hmm, I could just go elf?
But then again, that doesn’t super fit the vibes I want for this guy
Oh, I could go with Fetchling
Hmm, yah I think I’m gonna go expanded spell strike over force fang
Force range is just kinda worse magic missile, and I’d prefer to use focus points for dimensional assault
The big thing with force fang is that its worse magic missile that does not build MAP and recharges Spellstrike
So if a dude is next to you you can force fang into spellstrike
But in that circumstance you can also, admittedly, just use the one action recharge action
Oh true yah
Does it at least give me an extra focus point to work with?
If it does I’ll probably take it
If nothing else then being able to dimensional assault an extra time per fight is really nice
it does
every focus spell feat gives you an extra point
Force Fang is basically just tacking a bit of guaranteed damage onto when you Recharge, for a focus point
force fang seems kinda autotake with remaster focus points tbh
I guess it depends how long you expect most fights to go
Magus already wants to spellstrike as much as possible
Oh hey, Roll for Combat is doing another bestiary
oh
i made a list of pathfinder society boons that are cool enough that i think they were worth considering integrating into games somehow
would yall like to see?
(there are downtime actions in there which pisses me off a little since pf2e has so little for you to do with your downtime lol)
Sure
DOWNTIME You have been entrusted with an accursed item from the Society's vaults, and you can spend your time in the Grand Lodge patiently unraveling its malign influence. When you acquire this boon, choose a permanent magic item of your level or lower to which you have access. You can spend Do...
Does this only work if you have 2 reactions?
Because this is reaction that triggers off of you aiding, which is a reaction in itself
God
Vesk prehensile tail in 1e underrated
remembered I could draw a laser pistol with my tail
I think there are also some ways to aid without a reaction
Group Aid for example
Oh yeah it’s great
I am waiting so impatiently for Animist
Yo. I'm currently prepping Quest for the Frozen Flame. I've noticed that for two out of the following's four houses, only a single NPC each is named as a member. I was going to evenly distribute the PCs into the houses but I feel I can't do that if two of the houses hardly exist. How have y'all handled that or seen it handled?
The houses haven't come up much aside from a bit of flavor in the game I'm in
I would just let the players pick as a way of getting them slightly more invested
Oh, btw, further on into the adventure, do not ||let the colonist lady fireball the party from a literal mile away >_>||
What story elements from Jade Regent would you change to improve it?
Jade Regent? Is that a book from QftFF?
it's a PF1 AP
Oh it's the "go from Sandpoint to Tian Xia" book
I’d give Ameiko more agency
Assuming she’s not a PC
I’d also give the big villainous presence to the Regent himself instead of his granddad
Like they’re both sending assassins after Ameiko but they’re not coordinating so their hitsquads are stepping on each others toes
i am finding that playing a champion is like 99% I raise shield, I strike, I strike. or if they're a bit further away, I defensive advance or whatever its called. Off turn I'm looking to use retributive strike, and thats... pretty much it
Which isn't necessarily bad, but surprisingly simple
almost feels like a fighter has a more complex turn generally
Yeah, I've gathered as much in this chat here. Thank you!
You can build it that way but remember, you’re well suited to combat maneuvers, demoralize, and even feints
You have focus spell healing and possibly domain spells
If you grab a reach weapon and the first level feat I can’t name, your reactive strike can also give you unexpected mobility
And there are some nasty reach weapons for doing combat maneuvers with
azarketi gillhook grapple paladin go
Another Frozen Flame question: When player characters "gain access to" the All of the Animal skill feat, does this mean they immediately learn it or that they can learn it? Since it is uncommon, I'm tending towards the latter.
I do some healing but only have 2 focus points
And I do occasionally demoralize, but often the benefit doesn't seem great, a lot of my class feats are invested into my shield or striking, like defensive advance and quick shield
My GM just granted it
It hasn't really come up since, it's mostly just a flavor thing
Depending on how you want to approach things it may be more relevant
raw the latter
I think in a PFS setting where unlocking stuff is a reward definitely it would be the latter
Okay this looks rad
Yeah this blogpost balls
I saw someone say that mythic points replace hero points which seems to have been entirely untrue so that’s good to hear
I really like the notion that in terms of pure numbers stuff mythic is more crazy at low levels
Like, your mortal abilities do start to catch up a bit
I wouldn't mind a mythic to hero point exchange
But I could see having too many hero points sorta slogging things
Seperate is probably for the best
I just like the idea of becoming a god
I wonder how much Wotr stuff might influence new mythic design
The videogame of the AP
I haven't played either I mean
I do really hope we get more mythic callings and destinies in future products
but fair
The videogame’s take on mythic is significantly cleaned up
mhm
So I could see it being an influence
It's slightly different, but the 2e version of Kingmaker did take notes and implement things from the Kingmaker videogame
Of course in that case, the connection is more solid
god I really wanna play a Mythic Campaign
The idea of playing a mythic campaign that plays a key part of your setting's history and then timeskipping to see the effects in the next campaign is a really cool idea
Though that might the Wennan Wee Wulligan Calamity/Downfall brainrot speaking
I kinda want an AP that goes lvl 11-20, but also has a level 6-11 adventure built in as flashbacks
That could be fun
Real talk what if some APs were 1-6, 7-14, and 15-20, corresponding with skill proficiency maximums?
I was moreso thinking the mythic thing takes place first, and then whatever happens determines the history of the setting like
500-1000 years in the future
Maybe those pcs are still around if they're immortal
I wouldn't involve them too heavily in the plot tho
Also one weird thing about the mythic proficiency is that as far as we can tell, someone legendary with a skill and someone untrained with a skill have the exact same bonus if they use a mythic point
I actually really like that
Because it means your mortal competencies eventually start to catch up
With just raw mythic power
I imagine mythic monsters and adversaries will also be able to keep up with that increase
I can absolutely tell you it’s very influenced by WOTR over the original mythic rules
The original mythic rules were very generic
Already “you have specific things you are becoming as you gather power” is a game thing
I hope monitors become an option later on
Or elementals
Or maybe a green man
There's so many cool things you could do
Quick, somebody give me a good 1st-rank occult spell without a save or attack that isn't force barrage
Preferably something that doesn't need heightening to be meaningful at later levels
Flashy Disapperance?
Friendfetch
If I have a weapon with the two hand trait and I increase the damage die by one step, that also increases the two handed damage right?
yeah
A staff with deadly simplicity would deal d10s in two hands
mhm
So I'm going through the Paizolive that happened a few hours ago
Luis Loza converted Ironfang Invasion to 2e for his home table
Incredibly cool
Arcadian gun god
Mayan deity of Xibalba
Fear god
Oh okay I guess we're just getting Battleharbinger info
It's like...aura focused?
Battleharbinger?
Aha
So I'm reading through starfinder's playtest
And I found a really slick early level build for Operative with one big problem that I'm trying to work my way around
Is there a way to reload a pistol while you've got a shield in the other hand?
(The build is all of these together to make basically Blitz from R6 Siege)
The alternative is going Striker, but there aren't any good agile melee weapons in the playtest
And I don't want to reinvent the monk dilemma by going unarmed+riot shield
Doesn't operative get a lot of free reloading? And iirc if it's a buckler shield you can do it
The issue isn't the action cost, but rather needing a free hand
And a buckler works but this hinges on a tower shield
As I can Raise Shield, then use Peek to both strike and get the bigger AC bonus from Taking Cover
Could get some extra arms?
I was gonna say Nimble Shield Hand, but that also doesn't work for tower shields specifically RIP
Dang
Can't do the classic riot shield pistol combo
Just like you can't dual wield pistols
Something is fundamentally flawed in how paizo treats one handed ranged weapons honestly
There'll probably be an archtype for it
Ngl handedness and draw economy is probably like
My least favorite part of the system personally
Yeah it's
Nahhhh
It's especially not good for ranged weapons
As you get.... essentially no advantage for using a one handed gun???
You can magically swap hands around to reload your rifle, which does almost double damage, four times the clip size, and double range, but god forbid you do anything with your free hand, han solo
Yeah I never thought about it that way but yeah there really isn’t an advantage for using a one handed gun other than having a free hand for drawing consumables
I'd probably just let Dual Weapon Reload (do Operatives actually get that?) work on this
I don't think so?
Which especially if you put a boss or spike on it is arguably RAW
Same braincell
Or shield augmentation
Paizo has a history of one handed ranged weapons being not particularly good for this reason tbh
Like even in PF1E
Yah it kinda seems like starfield is, at least for the moment, missing a lot of obvious niches that it’s weapons show but lack any real support from the available class and archetype options
It makes so many weapons functionally useless
Which I’m gonna chalk up to “is launching with 5 classes”
Ironically, you can still do this on 2h as well
Personally
Because when you Reload, you can Regrip to 2h for free
Starfield?
Lmao
Yes
We’re a starfield chat now
Begone, tabletop players
hissing and smoking like a vampire in sunlight as I see there are no agile d6 weapons for striker operative
Yah that’s wild
There’s no good agile weapons for a playtest with an agile weapon class
Yeah more comprehensive weapons list is for sure necessary
The weapon list is very strange rn
Quit trying to sell me d4 weapons paizo. I am not taking them on thaum, I am not taking them on ANYTHING
Most of the best general use ranged weapons are simple rn
I will take a d4 weapon….. if it has a crit trait
Yeah
Laser Pistol is like
Great
Laser rifle too
Which admittedly
I don’t think they need to be weaker
There just need to be equivalent martial weapons
Where there really aren’t
It's just weird that martial weapons are all weirdly specialized
I feel like they got too silly with it and forgot to make normal martial weapons on some level
Yeah
And are mostly just Soldier weapons
Yah rn it’s basically essential to poach the pathfinder weapon list for a bunch of classes
Or if you really want a sniper rifle
Which maybe that’s what they’re going for is a shift from “simple bad, martial good”
To
“Simple is straightforward, martial is specialized”
Which would be something
But then the melee list is still kinda, simple bad martial good
Yeah, rn a striker is pulling their fams ancestral Dogslicer out of the basement for their hits
Just getting like, a rifle that’s as good as the longbow but has its own like, rifle benefits would be wonderful
The galaxy’s suddenly having a massive boom of people discovering their goblin ancestry
Yeah but I think this is a very fixable issue
Oh absolutely yah
Just more weapons
It’s something that will inevitably be fixed with time
That gives me the funny idea of making a weapon that's just a composite bow, but flavored as some kind of self charging rifle
Weapons are probably on the lower end of stressful on production to add
…
So
Back before uh
Guns came out
I had a faction in my setting that used revolving rifles
And I just took a longbow, renamed it, and like, swapped out one trait
And my players were like “WOAH A GUN”
man, a boss encounter wen you have 4 martials is really rough with high AC
we're at level 9, with +18's to hit, and we generally miss almost every attack on the target with a 32AC
Wondering what a good background for a magus involved in a detective agency would be (aside from the obvious detective background)
Even with just flanking you’ll hit on a 12+
Magical experiment
You joined the agency after the lead detective shut down the lab that was doing stuff to you
Hmm, not sure I like that one. I'm gonna be playing a Yaoguai with the born of animal heritage. They're a spider. We're operating in Goka
We did flanking, failed our demoralize against heir will and that left them immune, no grapples or trips as none of hte martials are built for that; the fear based one missed every single intiimidating strike so couldnt queue off of the fear
That seems like terrible dice luck, but yeah, it sucks
i guess can't fix dice yeah
magus is allowed to take str/dex so magical experiment is kinda bad
Like I would like detective but it's an int/wisdom background
one of our martials, the shield and axe fighter, just wants to strike strike shield every round so they dont have any investment in maneuvers
our two handed nodachi fighter is mostly invested in fear but just could not land a hit
Oh I didn’t remember that it was only one boost
and I am invested in retributive strike and shielding
Neither of those are bad for a magus, and you have the other free background boost for strength, no?
Strength and Wis would be fine
Are there any tips for a martial to access debunks, like consumables maybe?
Debuffs*
Going with Unfurling Brocade for hybrid study
Bombs but you aren’t gonna be getting anything crazy off of that
get a casting dedication or Trick Magic Item, and get some scrolls
Where are serpentfolk
They're also person-snake
Are Serpentfolk considered part of the Dark Tapestry? Cause they're a Lovecraft Implant
Tragically excluding Sneople
The serpentfolk aren’t included since surprisingly (I guess surprisingly) they’re entirely unrelated to these
At least that’s why I assume the Sekmin are not part of this picture
Serpentfolk are also highly variable
Demoralize and feint feats, basically
Which are scattered throughout a number of classes
Fighter feats, also!
Snagging Strike, Knockdown, Combat Grab
As I understand it the Sekmin have a wholly different origin compared to the Naga, Nagaji, and Vishkanya. Since those three are related to each others and the deity/deities that made them
We're so close to a full ring
What’s the change that made it better?
It's a bunch of little things, its a save not an attack, it restrains on crit fail, it does persistent damage, etc
I didn’t realized they changed it so much
Pathfinder 2e War of Immortals is adding mythic rules to the Pathfinder 2e TTRPG system! Paizo just released a post explaining how they'll work!
Original Paizo Blog Post: https://paizo.com/community/blog/v5748dyo6xc5l?What-is-Mythic
https://www.patreon.com/Nonat1s/membership
This content is impossible without my Patreon supporters! If you want...
Quick, i need ideas for a Dual Class that isn't Fighter + Martial
How so?
Champion + Summoner
Devotion Phantom so you get a reaction any time you get hit no matter who it is
Also, tandem strike
https://pathbuilder2e.com/launch.html?build=899818 Here's a copy (note it's using ancestral paragon but that's by no means critical)
(A few things like taking religion are because I was reprising a specific character)
rogue/wizard to achieve arcane trickster for real
or maybe not wizard so you're allowed to take wiz archetype
witch maybe
Rogue/Laughing Shadow Magus
or starlit span yeah
rogue/bard/shadowdancer/shadowcaster
mystic theurge!
Being able to double your higher-level slots is kind of a big deal
rogue/reaction class for reactionmaxxing
As a caster you're always calculating, "can I get away with something smaller this time"
Investigator Rogue is a bit redundant but cool
investigator swashbuckler could be cool
Wizard / Witch that invests heavily in familiar bullshit
"How many master abilities do I have? Yes."
Rogue Swashbuckler that uses Tumble Behind and ... which is the acrobatics one? Gymnast?
Monk Swashbuckler that uses Stumbling Feint to do the dumbest bullshit on earth
gymnast is technically athletics, cause all swashes get acrobatics
Ah, okay
I kinda hate the athletics/acrobatics split though
I do not know swash super well >_>
cause like most of what an acrobat does is athletics
I mean, if we wanna gripe about Str and Dex being separate things I can do that for hours
true, tis a symptom
I think it helps to think of attributes/ability scores not as real characteristics of a character, but as abstract investment in an archetype
We had it today, when a DEX character's player grew frustrated about needing Athletics to climb up a rock.
"I have 4 points in Strong Fantasy Person"
"I have 2 points in Tough Fantasy Person"
Is what the attributes actually mean
That said, Athletics Assurance is almost mandatory for dex characters for a reason >_>
if anything, it's an argument for more things being dex despite the fact they ofc take a ton of strength to perform irl
Here’s my big take
Dex and strength being separately makes sense because they’re different fantasies
Yknow what should be joined
Strength and Con
That's basically my position, yeah
Oh yeah sorry my big take was the last part I was mostly agreeing with you there
Just like
No I just thought you said it better than I had
Strong guy who can’t take a hit is funny but also like
Not a thing
And is nonsense
I wasn't trying to be snippy
I feel like a lot of str/dex balance assumes that str gives you con already
Con is weird because it's more-or-less mandatory
subconsciously
alwayshasbeen.jpg
'hmm this stat has no skills, should we ponder the implications of its viability for our system'
Fun fact: in D&D 2e, non-warriors didn't benefit from a constitution above 16
It’s also that in this case the game feels balanced around you investing in it
Because the amount of HP you get from it at higher levels is
Insane
It's an expectation that Con will be a secondary or at least a tertiary stat, yeah
If you don't have a +4 by level 10 you're doing it wrong
I was playing with a caster who didn’t invest in con recently until we found a belt of regen
And wow
Like, even the tiniest of taps past level 10 had him going “that’s a third of my health”
It was like even back in 5e lol
"Elf who doesn't take standard stat bonuses" doesn't even exist these days
Imagine, playing with a Con flaw
Couldn't be me
it's sometimes useful if you want the third boost IMO
Elf does in fact have an insanely sexy base speed to make up for it
I did it on my Investigator, but I am also still quite squishy yeah
So I suppose certain characters might be willing to do it
don't they get speed regardless of their stat bonuses
Yes, but you might specifically need three stat bonuses and the base speed
I’ve done it before in buildcraft but usually but a class ASI into it to even it out
So I would just be one behind standard
Sitting at -1 sounds like hell
Tbh I wouldn’t personally take a -1 to any stat save int or charisma in this system lol
Fair
-1 Str can be fine
Assurance isn’t guaranteed to succeed at the things you want from it lol
it'll do 'climb a ladder' pretty quick
oh yeah no, I would probably never recommend being at -1 Con
'swim in normal water'
but 0 for a little bit is okay if you're mainly ranged IMO
but also only really if you want a bunch of mental stats
i've done wis -1 it's fun but like, in a bad way
Dromaar Halfling Feral Child is an absolutely silly combination if you're okay with being down a boost
Hmmmm
shakes my fist at feral child
I really want to play it for wardens of the wild but being down a boost is making me uh
Worried
Kineticist, maybe?
Kineticist getting to use Con as a main stat makes it a lot more flexible in that respect
I wanted to specifically play a clawdancer flurry ranger
What always winds me up though is that we then get an agile assassin that can't climb a wall or jump across rooftops to save his life
All as Krog Skullcleave winds up a parkour champion
Yeah that’s weird
Acrobatics and athletics are definitely strange I agree
And in certain circumstances I have been known to let them cross over
But also
Idk your acrobat can also be trained in athletics so it’s not that weird
It'd be nice if rogues, or a subset of rogues (cough thief) could use acrobatics for that sort of thing
I getcha tho
it makes sense from a realism point of view (those are all strength athletics things) but flies in the face of the archetype thing
They gotta give athletics a broader spectrum of stuff since it’s the only strength skill though
At least that why I think it’s the case
yeah
I think
arguably
acrobatics just shouldn't exist
or rather be called that
idk what to call it though so
Tbf the most significant combat maneuvers are all athletics based
It's very strong, and can target multiple different saves to multiple different ends
Fair enough
I think the thing about athletics being stacked is that its like
to reduce dependence on skill classes and intelligence
while there isn't a 'sneaky stuff' skill, it's split into stealth and trickery
Mhm
and then like intelligence skills, most of all with lore, are the most strictly defined
The problem is that having more str based skills is kinda hard to do without making each skill too niche
I don’t want to go to shadowrun, where diving and swimming are two different skills
I think I also kinda like this design
like by fantasy archetype I like how intelligence player is like hmm which skill shall I use while strength player is I use my strength and my use strength skill :)
but yeah most of my physical dexterous characters are strength next usually cause athletics and damage bonuses are fun
strength and dex is like "why are they fighting? they're girlfriends" for me
We could also get rid of the classic attributes and split skills into nerd and jock
Athletics? Jock. Arcana? Nerd. Despite being physical, stealth is nerd, and despite being mental survival is jock.
Chuckling about this
Certainly, I could see 'climbing' and 'wrestling' as two seperate skills
With trips and grapples and such folded under the latter
But I suppose then the worry is that 'wrestling' is a purely combat skill?
Hmm. Any good dual class for Kineticist? Aside from Barbarian
Or alternatively, Thaumaturge dual classes
The only combo I found is Ranger
As the edges dont actually specify strikes, but attacks
For Thaum, barbarian is probably funny
Heya, is your boy
Again
Here to ask
How it feels to play Oracle in 2eR?
Friend made a Cosmos Oracle for fun and it looks fun
cosmos should be fine
Honestly I think you could probably split athletics into different skills if you tried really hard
ALSO oracle is fine
I’d say a lot easier to play now
If you weren’t already attached to the way they were I’d go as far as to call it an improvement
Oh but more like
it's is fun? Is unique?etc
Fun? yes. Unique? less than it used to be but it should still be fine
They’re neat but you need to have a good idea of what you want from the cursebound feats and metamagics
Since that’s the primary draw
And if you don’t have something specific in mind just play a cleric
Or a divine sorc for a experience closer to oracle
True that’s also good
re earlier discussion about athletics and acrobatics, i think a potential way to solve things is giving acrobatics some skill feats themed around wallrunning and parkour, which could give some of the functionality of climbing and leaping to acrobatics in a limited manner
like allowing to do a long jump with acrobatics as long as there's a wall you could wallrun
see I feel like that contributes to the general thing of
well, athletics is better in white rooms and unfortunately a lot of encounters kinda are white rooms
or just un-ban quick spring lmao
i mean, in battle encounters athletics are always going to be better than acrobatics
my main intention with that parkour feat idea is making high dex low strenght characters less dependent on a strength skill, while still leaving athletics as the better skill to do those things with
if you're making an assassin with knives and swords and stuff, you're probably better off investing in strength
but if you want a magical assassin, or a cat burglar, or a super spy or whatever
you have an option to be able to live up to the fantasy without necessarily investing in strength
what abt a feat like intimidating prowess
scaling circumstance bonus to athletics based on your dex
Lmao no, acrobatics should still not give you double move speed :p
Although they did edit it to at least like
Require you to go through someone’s space
With the fix its very strong but not plainly broken
As you do need to have someone within stride range to catapult across the map to someone else (or just away, if you are ranged)
It is level 13 and requires master so it’s whatever
It being strong is fine
I feel like the firebrands errata was p well done overall
Made the options strong but not terrible
Greetings. During my group's session 1 of Quest for the Frozen Flame, a player has told me she can only afford to be there for 2 or 3 hours per session. Overall, four were the plan. Yesterday's took 4.30. What follows from this? I'm thinking when she leaves, I'll need to make things less hard or use lieutnants. But what can I do about this player missing out on loot and the occasional RP-dependent feat?
If its gonna be consistent and partial see if the players are cool with another player running her character in those times
So the character is still there at least
Helps with loot but not really RP pacing stuff
Hmm. Thank you. I'm not sure I like that solution, tbh... since the Tusks share everything, I might just reserve some loot for her.
yeah, that's how we such situations at my tables too, usually. either the GM controls them for those last bits of the session, or another player does
usually just for combat/skill purposes, tho
Yeah the norm is that they just sort of don't participate in RP stuff but someone operates them for combat
Thank you, netizens.
imo if you don't want anybody to have to have the work of controlling an extra character, you can rebalance the encounters but not the loot
PoV: your players got to level 11 early via extra fights and the magus does 1218 damage in a single chain lightning
AV spoiler
Wondering what cultures in Golarion might find common use of Animists
I feel Hongal (from Tian Xia) would work. Given the while "Fantasy Mongol" thing
Lizardfolk and Kholo also seem like likely options
Honestly probably a lot of goblin bands
Has anyone made any of the recipes from the travel guide?
My animist in Strength of Thousands was Baba Yaga’s maid from Poland and learned from the various spirits in the old witch’s house.
Ahahahh
Tbh I feel like you could probably find good reasons for animists to be anywhere
Fantastic
Yeah when she was ten she went up to the house and demanded to be taught magic, so the witch made her cook and clean for 10 years
Yeah, especially considering the apparitions are getting expanded
Only after the witch threw her out did she foist a familiar on her in the middle of the night (witch dedication)
The familiar is an abstract tattoo of a cat
I like the idea of Baba Yaga being...capricious but also weirdly kind
In that old crone way
I suspect she intended to teach Ignacja after she transgressed in some way in search of knowledge/power/etc
But Ignacja never did that
Instead she did the dishes
I mean
I wouldn't transgress in Baba Yaga's home tbh
That sounds like a good way to get cursed
Yeah my feeling is that the Witch wanted her to earn it? But she never did, so …
Eventually various spirits started talking to her and she learned to ask them for help instead, at which point Baba Yaga threw her out and told her to go to the Magaambya
vesk energy ?
https://pathbuilder2e.com/launch.html?build=900890 Hmm, working on two different character ideas for this Goka detective agency campaign, here's one
They're a Talos Athamaru, with a dual-gate setup. Metal and Air Kineticist (I initially thought Metal and wood, but wasn't too sure about that)
Metal's a bit funky
Yeah, wasn't sure what to pick for the level 1 metal feat, so just went with shards instead of armor.
If you want to be tanky, Earth
Metal has some good AoE stuff
Also that one impulse that gives you a status bonus to damage if you take energy damage is wild
Lets you do a 1-action blast that turn
https://2e.aonprd.com/Articles.aspx Why does this exist?
it has no useful information.
Lets you easily reference where the primary sources are.
Because I have had times where I've gone "Oh, I know one of the APs has info on this, but I don't remember which one"
Today on Starfinder:
Our Solarian accidentally atomized a bank supervisor with a horribly timed crit, traumatized the poor teller into shitting his pants because he watched his boss explode, I put a hole through the building shooting out a camera, and then our mystic (a famous influencer) gaslit said traumatized clerk into repeating a lie saying that cultists attacked the bank and told him he'd probably get a promotion out of it.
There is no way this series of actions could possibly come back to bite them.
Ah so you made it to little Akkiton
Yeeeeep.
Ye, its Cosmic Birthday
I wonder what Rahadoum will think of Animists
Given Rahadoum's whole "no gods" thng
points in favor of "cool with it":
- not gods innit
points in favor of "not cool with it": - divine vs primal is something diegetic that people know about
Also Exemplars, thinking about it
Rahadoum is cool with The Green Faith IIRC
So it might be cool with Animists so long as the relevant practitioners are just negotiating with spirits instead of offering up obeisance
The gods do not have a monopoly on the divine. I have seen nothing about them hating undead.
Sorcerers are right there!
They would probably like oracles.
God I'm excited for War of Immortals
same
Looking forward to animists getting new spirits :D
I hope they get a proper storm spirit
With cold and lightning spells
I hope they get spirits that branch more into occult and arcane tbh
Mostly I’m just hurting with how elementally pigeonholed I am XD
Animists get key fire stuff
But in SoT recently we’ve been fighting a lot of fiery enemies
Unless there was a major shift between the 1E and 2E versions, they explicitly dont
They're still getting power from a god
It was why the oracle iconic was exiled from Rahadoum
yeah their thing is pretty consistently anti-divine magic, not just anti-god
Animists seem to be combining shamans and mediums from 1E, and I don't think we ever really got the Laws of Mortality's takes on those classes
mediums would have been fine bc they were using psychic magic, in 1e terms
druids i think were chill under LoM in 1e despite using divine magic on the unstated "these are two very different aesthetics despite them using the same rules as a 3e holdover"
now that primal is a tradition and that isn't necessary i don't think there would be any reason they'd like divine casters
I actually think animist and exemplar are conceptual references to two magic systems for 3.5
And IIRC the writer of them also worked on the 3PP adaptations of those systems to 1E
shamans are closer to druids aesthetically but according to ACG they're witch/oracle hybrids so that seems like a no
Animists are binders, exemplars are incarnates
I forget what binders were but iirc but incarnum was akasha?
(and the witch Thing is that officially nobody likes them)
this isssnt super related to pathfinder, but I was asking my group if they thought my gnome would have difficulty combing her own hair
and then one of them pointed out her arms are too short to do her hair
( her hair is all the way to her feet )
without being in pigtails
Incarnum was Akasha for 3PP PF1E, yes
I can see Exemplar as Akashic magic, actually. Just wish it wasn't tied to the divine flavor.
yeah ?
isnt akashic stuff occult tho ?
nvm I got what you meant
yeah i know
Well the big thing is, exemplar gets special magic items which they can empower by directing a floating resource into, shifting energy from one to another
And that’s Incarnum
mabye at some point they willlll do like a harrow deck or something
I hadn't really looked over Exemplar in detail
I never played Incarnum in 3.5, but I loved Akashic veils
Conversely Animist summons a collection of quasi-deific spirits to gain access to their particular powers, and can summon more of them with increasing level
The character I am beating my head against a wall trying to convert for 2E was using an Akashic archetype to get access to veils
oh , i was just talkin about the akashic realm in pathfinder.
That’s Binder
Medium and Shaman did that too in baseline PF1E, which is what I was going off of
The way I justified the two terms coexisting was that veilbinding was calling upon records of specific items/things in the Record
IIRc , like all harrow decks ( atleast the magic ones ) , are all tied to the akashic record.
Do they hate the undead? They are divine
everyone hates the undead
There are multiple nations that explicitly don’t hate them
geb doesnt count. which other one
okay
and uhhhhhhhh
Hmm
actually not sure what other nations than Geb allow Undead
Maybe the Oni nation from Tian Xia?
Shenmen as well
maybe the Gravelands, if those count
if it has Grave in the name it doesnt
but yeah i bet the Evil Scary nations do like the undead. those do not count either because no one likes the Evil Scary nations, on account of them being designated Evil and Scary. which is also the reason they like the undead
come on now
Shenmen less allows undead and is more wicked haunted and ruled by people that don't care if the less fortunate citizens get haunted to death
And in fact probably appreciate the roving packs of undead for keeping the populace terrified and unable to revolt
i wonder if the terrified populace likes undead
"Single interest point is the flying Shory City" please go kick rocks 💔
This just feels like a more racist version of the original (which already wasn't good)
Whoever made this either only read the 1e version, or didn't read either
calling the ghost place spider lady tyrant feels weird
"JJ Waifu Nation" what
cause its like the one place designed to be easily described
but they didn't say 'horror land'
I guess Pathfinder 2e still has grognards but man I haven't seen one in so long
i see
'nation of racist samurai and ninja' just feels like baiting the discourse
https://pathbuilder2e.com/launch.html?build=900890 Any opinions on my PC? This is for the Goka detective agency campaign I've mentioned before. We're starting at lvl 2, got free archetype, gradual stat increase, and paragon ancestry feats
to be fairrrrrrr
IIRc, shenmen Or atleast the country its in is like ALL haunted
oh no i meant there IS a haunted nation
saying haunted country would've been fine, that's our point
oh I thought that was what it said
which isn't even inaccurate or anything
It isn't but it's reductive
"Single piece of new interesting lore" is making me angry
I’m assuming the future world wound one is referring to Tianjing?
Absalom but Tian Xia feels odd
Grognards when the lore isn't about Sir Dingleschnoz the fifth, whitest knight
"Erm Tian Xia is actually not that interesting"
Especially since we haven't gotten Valash Raj lore in the past
plus I think it was Winged who literally wrote that part of the Tian Xia book
it's the single piece of lore they like because they can pretend the furries are white
go in the hole. the scary hole
what is there to even say. jesus
They’re still around but Paizo has largely shooed them out of the house
Thank god for that
Where’s Xidao at?
I mean to be fair it’s “largely” because some of them still work for Paizo upper management
But their ability to ruin things has been greatly diminished
It's "underwater war nobody cares about"
Oh yeah, Ameiko came from one of James Jacobs home games originally before she was put into Rise of the Runelords.
mhm
Ameiko my beloved
Which is so stupid to complain about
“Oh not the writers put their OCs in the setting”
What do you think literally every character is you churl
If I want my starter town to have my ideal woman/man/partner, then let me have it
Do people complain about that?
Like designer/writer OCs in settings is as old as RPGs
Coulda sworn that Minkai was more Filipino/SEA, not Polynesian or is there Polynesian inspiration with Minkai too?
Minata and it was Polynesian in 1e
But they seperated it in 2e
Now the Okaiyo Ocean is the dedicated Polynesian area
Minata is definitively Filipino/SEA now
And it's better for it
-stares at zoomed in map “you lied to me”-
The impression I got was very much Filipino/SEA so I was confused by the Moana statement on that map
Yeah Nahau (or however you spell it), the Exemplar iconic, is from a Polynesian-esque Okaiyo culture
Yeah, there's four great sailing nations
Their lore is also touched on briefly in Monsters of Myth
Which I definitely recommend reading
That's where most of our lore on their culture comes form yeah
It's basically the only.time they've been brought up before WoI
Oh, I didn't realize that's what it was in reference to
(Monstets of Myth is also generally a good book)
Yeah I agree its good
Supposedly the monsters being added in WoI will follow the same-ish format as Monsters of Myth
I think I heard that in the gencon WoI panel
Had to look over the meme map again to realize where I got mixed up
Really? Nice
I think MoM is very well laid out, a good mix of lore, story, and mechanics
Even if we've only got an AP about one of them (unless you count Sandpoint(
Mind you the map is still rubbing me the wrong way x-x
Also just for perspective, how big is Goka compared to Absalom?
I'm pretty sure Absalom is bigger but Goka is still big
I can't find exact stats on Goka's size though
Yeah
There might be one in Fists
I could double check by rewatching (I'm procrastinating on House of Leaves)
oh excellent
Pretty damn big for a fantasy city
Absalom is Absalom, and Goka is Goka
yeah
also I love this part of Tian Xia/Goka lore
Literally just Street Fighter, down to the name
I love weird fantasy in universe games
Same
My brain immediately went to Hong Kong for comparison since Goka is a port city
I like the weird (by comparison at least) tech progression of Golarion
And it's a bit of both, like Matt said it's its own thing
Like how the Printing Press has been around for a while but Firearms are new
Magic being widely available will do that i suppose
I’m gonna have to challenge one of my fellow party members to Alley Basher aren’t I?
Do it
Downtime options that aren't just "shopping and resting" are always great
I’m here for the fighting game tournament, and I ain’t got deodorant. I’m ready 
Kind wanna do a rework of downtime stuff for 2e at somepoint
Truly
The answer to making likable characters is to make characters you like, as it turns out
wow strong bait
I used my witcher senses to track it to the source and the maker said "i edited it to make it more offensive"
I'm not surprised
I still thinks it falls into immature "being a dick because they think it's funny" though
Hmm, for taking a spellcaster class an archetype, how fast is their spell progress compared to just being a spellcaster?
Been thinking of making a fighter druid again
Considerably slower
And it costs 4 feats to maximize the progression
It is worth it sometimes
I see
But not super often
Also wait did they rename gnoll to Kholo?
Yes
Oh, huh
Weirdly the NPC statblocks are renamed on nethys but not the ancestry
But they seem to be renamed everywhere else
The updated ancestry is from Player Core 2
But also why?
Player Core 2 hasn't been added to AoN yet
I thought Gnoll wasn’t really super tied to dnd
Ohhh ok
Two reasons
(a) Gnolls have a lot of baggage that kholo specifically dispose of
(b) It is more tied to D&D than you think
Kholo are pragmatic, clever hunters with traditions of sacred cannibalism
