#Pathfinder
1 messages · Page 66 of 1
The 3 action complaint is wild to me honestly but I guess some people just don't like it
Finding something to do with the third action gets tricky sometimes.
I do think PF2 could use more variable action and non-2 action spells
It makes casters feel very linear compared with martials
Yeahhhh
I have no idea, but they were Pazio’s most interesting designs in 1e, and the awkward conversions of stuff like Magus feel weird.
And the 3-action system I’ve largely soured on it having an excessive number of bookkeeping actions and action taxes, so it frequently comes out to “2 action thing and 1 action thing, or a move if you must” - I just generally prefer it when movement is isolated as an action and not in direct competition with other options.
The Magus is a great conversion though.
In that it doesn't have the 1e Magus "I hope you like only shocking grasp through a scimitar"
See, I kind of hate that the Magus focused on spell strike, and not spell combat.
I'm not sure what you thought 1e Magus focused on.
The action compression of spell combat and uses with things other than “I stab you and channel magic” was the interesting part to me - 2e just took Shocking Grasp Magus and made it a slightly broader spell and weapon selection.
i didn't play 1e but i kind of agree with the sentiment
magus feels too focused on spellstriking
i'd be more interested in a character that mixes magic and combat in other ways
So, Spellstrike was the actual Magus class feature.
Like, you had a list full of damaging spells.
And the ability to get a better crit on those spells.
While also compressing you actions like Spell Combat, except you're not taking a -2 on all your attack rolls.
So the choice was "Make a full attack with a -2 penalty as a 3/4 BAB and also cast a spell that's a standard action" or "Cast a spell with an increased crit range through your melee attack." While there's times were the former is better, it's pretty clear which is the real option.
Yeah, I agree, but that wasn’t what made Magus interesting, merely powerful. I would have much preferred they focused on the interesting parts- think of how cool a melee fighter that’s also throwing up walls of flame and entangling webs, distracting illusions or stunning foes with mental blasts. Maybe mixing in various buffing incantations in between sword strikes.
Spellstrike defined how the class was actually played.
Interesting is all well and good, but if you're recreating a class for a new edition, you should prioritize the thing people used the most.
I think the idea is cool but in concept it might be too strong if you're basically casting buff spells the casters of your party might cast, while still wading into the fray yourself
i mean, those just need to be weaker compared to what a caster would have
either by having little spells slots, or slots of lower ranks
wavecasting is a cool way to have half casters have competitive spells while not eclipsing casters, but i also want to see how having lower rank slots would look like in a class like this
I'm very the opposite there
I think movement competing with other actions is a really good thing
because it makes movement more meaningful
and means forced movement actually matters more
something like a 5 ft push can still make an enemy have to spend an action to Stride first, which if movement was separate it probably wouldn't do much
Okay
Just done with part of Cosmic Birthday
First: AHHHH CONSTRUCT ARMOR
Second: glitching is a fun condition but it’s really unreliable
And have 50 percent chance to basically do nothing lol
Solarian needs some wording clarification
Like do they keep their weapon summoned/stay attuned while unconscious?
How was the story and/or lore for Cosmic Birthday?
Shit gets funky fast
I warned ye!
2e magus does get spell combat thats why spellstrike is only 2 actions at point of use
you cant use it to self buff but with expansive spellstrike you can do the aoe spell stuff
None of the classes get a dedicated mount pet off the cuff right?
Druid at least can get an animal companion to use as a mount as early as level 1 though
Also I think we should all acknowledge this
No, but you can archetype into Cavalier at 2 for it
ok cool, a friend pitched an undead soldier with an undead steed and a quest for vengeance against the guy who killed hte steed as a character concept
The thing I hate most about playing a magus in 2E is that there is 0 way to avoid getting smacked in the face for doing your main role
Starlit span by being 50ft away, and sparkling targe by using a shield and shield blocking
And if you're not using those?
Also inexorable iron gives you a bunch of temp hp, which isn’t not getting hit but is kinda close
What if I’m not playing a shield using fighter? There are some options which are defensive, and some that are offensive.
The magus is better than most, because using a defensive spell is not a bad idea, particularly with your studious spells
Look, if you're going in as a someone in not a ton of armor without a shield and no defensive magic, you're gonna get hit.
When you're getting hit for 15-40 damage it's pretty meaningless
I do think Magus should not provoke reactions on Spellstrike
Mirror Image is also a spell that both exists and is dizzyingly powerful for this purpose
It’s a lot of temp hp. Over 4 rounds that’s like a 20% increase in hp
I gotta say half-level temp HP per turn is not always going to save your ass, but it’s hardly meaningless
Half your level temp HP every turn is helping.
I don't think this is about general Magus durability, which is fine
But provoking Reactive Strike on doing your main ability is not great
Thaum also has that issue
How many creatures actually have reactive strike?
I’m of two minds about that
On the one hand I feel given reactive strike’s limited distribution, it should be consequential when it does show up
On the other hand I’m sympathetic to the frustration
like 20% or so, and goes up to around 30% of the higher level ones IIRC
which yes, isn't that many ultimately
but a Magus being punished for doing the entire gimmick of the class isn't great IMO
If it's about under a third at higher levels, and a fifth at lower levels that just seems... Fine?
"I'm only punished for doing my entire gimmick by the things that I really need to hit"
Sorry, my Kingmaker game just went through the utter bullshit of the Stag Lord last night
So what defensive measures did you take for the BBEG of Book 1?
what defensive measures can you take to not provoke RS on Spellstrike?
Talking your friends into provoking strikes for you, any of the defensive spells to help you potentially avoid them.
saying "just deal with eating that extra RS" isn't really a great counterargument IMO
I don’t think that is the counterargument, the counterargument is “yes it’s a hazard the class has to deal with, that’s fine and you can play around it”
I just don't think a class eating RS for doing its thing is good
Thaum provoking RS all the time is also an issue IMO, and the same goes for all the melee Gunslingers
And Inventor as well.
if there's stuff you would nearly always want to do in melee range, I don't think it should provoke
like, what if Grab and Trip had manipulate
Creatures with RS are rare enough to where it feels more like an enemy with high will saves against an occult caster. There's not a lot of getting around it.
You can also do things like just popping cascade and attacking normally until someone else baits out a reactive strike or something. You don't have to spellstrike every turn.
Hrm. Actually, looking at things in Kingmaker again, I'm seeing a very different problem here
Most the time a fight will have multiple enemies and you can just fight the guy without RS
||Nobody in that encounter has Reactive Strike||
RS becomes a lot more common at higher levels
And bosses of all levels tend to have it
There are also a ton of spells that prevent reactions
Get your friendly full caster to prepare one
Yes but the spells that prevent reactions are targeted and ranged
Yeah, the point is "Ask your friends for support"
You or an ally can easily cast them on a creature from a safe distance
That is ultimately what happened, and he ultimately died for it
I suppose
You could just have a staff with one of the relevant spells on it using fused staff
At 3rd level?
The only reason we didn't TPK was that we had a very handy wood kineticist with Timber Sentinel
RS is something where it’s common enough and impactful enough that I pretty frequently see “just assume RS until proven otherwise” as advice
"We will defeat you, no matter how much lumber it takes!"
20-30% is not a tiny percentage of foes, particularly given that it skews more towards foes on the frontline who because of RS you probably can’t just run around and ignore
that's also the percentage out of all enemies
Also, bosses vastly have RS
against specific enemies it can skew more
Yeah
And apparently ||your gm messed with the encounter. Without knowing how much they messed with it, we have no clue how much of that was really a 2e problem||
so im late to this but isnt a magus' gimmick doing nova damage, bigger than a comparable front liner?
wouldnt it be a bad thing if they were just as capable of avoiding getting hit as a full tilt fighter and just did more damage?
Magus isn't necessarily higher damage, its just more spike-y
And their action econ is very constrained
Does the Stag Lord not have a RS?
according to this, no
Also, I might be missing something, but in terms of hampering the ability to hit things, does Blind actually do anything over Dazzled?
its twice as good
yes, it does a lot
it's just stated indirectly, so it can be hard to realize
Ah
basically, if they are Blinded and sight is their only precise sense, everyone else is Hidden
this means they now have to make a DC 11 flat check on anything targeting, and they are offguard to all attacks
also everything is difficult terrain
which also means they cannot Step
In fairness to the opposing position, they are already easier to hit than a fighter due to lighter armor and the possibly more MAD stat spread
just most of this is something you need to kinda infer indirectly through the visibility rules
That makes sense. I mentally think of them as flankers generally rather than full front liners
it's also again not about Magus durability in general
just about whether Spellstrike should provoke Reactive Strike and other reactions or not
this is old but i think 20% of all enemies total having RS really isn't a full picture
imo the metric is: of the monsters that are specifically frontliners, and of the frontliners that are specifically meant to threaten and control access to adjacent spaces. how many of those have RS
and also, how many monsters have non-RS reactions that trigger off of concentrate or manipulate actions, etc
it also depends on whoever's designing the encounters
like if your gm looks for/makes rs creatures for most every enemy team comp that's different to say, SoT encounter design where there's like two I think
Also most things with RS are humanoid. An elemental, dragon, or undead campain are unlikely to have many RSers
my scary skeleton man has done nothing but fail to wrestle his fuckin sword back from the magus
where as a giant, human, or fiend campaign is likely to have problems.
My stolen fates campaign has not had a ton of issues, nor has my frozen flame campaign
Then again, my stolen fates bard is so good at not being near the enemy that dirge of doom is not great, because nothings ever in range
This is dangerously close to making me do a project to check
There's 2864 creatures/NPCs on Archives of Nethys
If I cut out spoilers, that drops to 1738
Cutting out from APs period on top of that gets us 1568 creatures/NPCs.
Aye, I’ve noticed that APs are pretty cautious about spreading around the reactive strikes
Ooooo dragons demand is like
Quite close to halfway funded
I wonder if there's like
A graph that shows the average number of donations over time for Kickstarter projects
Like, how much does the cash flow fall off after the first day
first few days is usually a large chunk, and then near the end is another large influx
Basically I'm trying to statistics my way into knowing if it'll get funded or not 😞
Started the project.
Level -1 has 57 creatures. Out of them, the Common Eurypterid is the only one with Reactive Strike. No others have a reaction that keys off of Manipulate.
Not surprising: There's a lot of non-combatants here
I think also considering that -1s are almost definitionally mooks at all levels
That Paizo is unlikely to give it to them
Actually, thought: what if there were a lesser, enemy-only version of reactive strike that only worked on lower level creatures?
Like incapacitation but oriented towards letting you use formerly challenging enemies more as mooks?
Level 0 is rocking 46 creatures. The Grindylow not only has Reactive Strike, it gets an extra reaction specifically for it.
And that's the only one there
So that's its specific schtick?
The extra reaction is specifically for its Tentacle, which has Grab.
There's definitely a market
and know a fleshwarper who i have offering fucked up special grafts
I'm thinking a lower flat dc against persistent poison damage
and a free action where you get fortune on a save against poison or disease...... but im not sure how often it should be usable
there's gotta be an item with that ability somewhere
actually maybe not fortune, its pretty rare
yeah
I just allow for a lot of stupid custom bullshit
(in exchange for increased encounters per level and my games generally be harder)
this is a game where ive let people buy stuff they should NOT be allowed to lol
Hyperboosted Immune System
4000 GP + 1 Kraken Blood Filter
Change the Flat Check for Bleed and Poison Persistent Damage to 10
Once per day, for one minute gain fortune on saves against poison or disease
(total item value of about 7000 gp, and requires an item they only have 2 of)
Unrelated
I really like Starfinder grafts not taking investment slots
I hope they don’t change that
Cause it feels like there’d be way too much fighting for investment
Interesting thing about the WotI timing, Gorum gets existential during WWI, which is when the common perception about war from honor and adventure to pointless destruction changed on earth
Is this related? Probably not, but it is neat
So why are there both Demons and Daemons? Whats the difference? Other than planes, and one having the Riders
As for why they’re distinct, AD&D made the distinction and people have just kept it around.
demons are also made of souls
not in that they are "dead people who became evil", just that sometimes soulstuff goes bad because the outer planes are funky and that corrupted soulstuff evolved into demons
this first happened a million billion years ago and its just kind of automatic for any souls that get lost down there
It is time for Level 1 now! There is... Quite a few more creatures here. 142 total. Out of those, we have the following with Reactive Strike:
Drow Fighter
Hobgoblin Soldier
Lizardfolk Defender
Orc Veteran
Orc Warrior
Oread Guard
Man, out of the 245 creatures so far, there's eight with Reactive Strike.
The pace is gonna pick up eventually.
The Eurypterid is the real oddball in the group so far. The others are sapient frontline fighters.
and this isn't including creatures from aps and such yes
Correct.

I have turned off all spoilers.
The numbers shoot up a lot if you include AP stuff.
Like, this is going to not be including about 900 creatures/NPC's.
Eurypterid sweep
Level 2 time! 146 this time. The final results for Reactive Strike are:
Azarketi Explorer
Deep Gnome Warrior
Ghoul Soldier
Giant Viper (requires the Coil action to prep)
Nagaji Soldier
Orc Commander
Orc Warchief
Pirate
Rokurokubi (Only for bite)
Ruffian
Sinspawn
Umbral Gnome Warrior
Got close to doubling the number of creatures who have Reactive Strike! As ever, the rule seems to be simple: If it's a trained soldier or meant for such a role, it can smack you.
Total creatures with Reactive Strike: 20/391. Currently sitting at 5% for all non-AP, non-spoiler enemies of up to Level 2.
(I should note that 'trained soldiers' are rarely going to be encountered alone)
That varies based on encounter design.
Whats a good cha score for a intimidation using barbarian? lvl 14
I'm kinda MAD right now, and its getting hard to justify cha over wis or dex
In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength modifier is +5 or higher and you are a master in Intimidation, this bonus increases to +2.
Good ole Intimidating Prowess.
yea, but that only helps so much
If you've got a +1 Charisma and your +5 Strength (Probably not hard at level 14), that's the equivalent of having +3 Charisma.
yea, but with +2 charisma and +5 str, thats the equivalent of +4 cha. And it keeps going.
at what point is it good enough?
+3 and your skill boost is probably enough.
Is that +3 with or without intimidating prowess?
With.
Onwards to Level 3 now. We are past the level with the most creatures. The numbers of creatures per level will now only go down from here. There's still a lot in this case, with 127 present. Out of those, we have the following with Reactive Strike:
Aapoph Serpentfolk
Bunyip (Both it and the creature it's target must be in water)
Giant Scorpion (Stinger only)
Giant Whiptail Centipede (Tail only)
Jailer
River Drake (Tail Lash actually just lets them hit anyone trying to Strike or attempting a skill check within their tail's reach)
Spring-Heeled Jack
Street Skelm
Ulgrem-Lurann
Urdefhan Warrior
Watch Officer
Werewolf
The numbers are going up. We're finally getting some actual creatures outside of soldiers who can Reactive Strike.
Total Creatures with Reactive Strike: 32/518. About 6% now.
PF2 gaming,,
'Why does every fight on Golarion turn into an alternating line of side A and side B, hmmm'
Some scholar in absalom
Flanking conga line! 😄
Just step
You prevent yourself from being flanked and if you’re ally steps you can still keep flanking
This just makes the dance rotate :p
But everyone else needs to stride instead of step, giving you some reaction triggers
Not a fighter to be seen here!
Given the diminishing efficacy of boosts, you can probably get everything you need to a solid +4
Which is only 1 point behind going hard on it
Like, I dunno, let’s say you start with Str/Con/Wis ancestry boosts with an Int flaw, there are several ways to do that
Get Str and Con from backgrounds
Go, I dunno, Str/Dex/Con/Cha with boosts
That starts us with 4/1/3/-1/1/1
At level 5 we do Str/Con/Dex/Cha
At level 10 we do Str/Con/Wis/Cha
That gives us a very respectable 5/2/4/-1/2/3 at 14
We could also go heavy armor barb and ignore dex entirely
Level 4 is here! 121 Creatures, you know what we're looking for:
Almiraj
Arboreal Warden
Flytrap Leshy
Frost Troll
Hellknight Armiger
Kholo Sergeant
Nightgaunt (Only with tail)
Palace Guard
Virtuous Defender (Gets to Step to put the foe in reach before the Strike)
Wereshark
Weretiger
With that done, we're finally starting to deviate from Only Trained Sapient combatants a bit more.
Total Creatures with Reactive Strike: 43/639, putting us at 6.5% of all non-spoiler creatures/NPCs.
Virtuous Defender tying with Grindylows for "Interesting Reactive Strike"
In that Grindylow's get 2 a turn, and Virtuous Defenders get to Step first.
And Level 5 after some more time. Another 105 creatures to go through for Reaction Strike, giving us:
Caligni Vanguard
Eunemvro
Flame Drake
Munsahir Trooper
Spiny Eurypterid
Vordine (Infantry Devil)
Total Creatures with Reactive Strike: 49/744, putting us at 6.5% still.
Hm, unarmed thaumaturge
It’s pretty good
Dragonblood Kholo Thaumaturge Martial Artist :D
With Dragon Stance
And Kholo Intimidate feats
Anime protagonist
And the project continues once more! Onto Level 6, with 99 creatures:
Aapoph Granitescale
Captain of the Guard
Cavern Troll
Clockwork Soldier
Ettin (Gets two reactions thanks to how the heads work!)
Hydra (Gets 5[!!] reactions. Thankfully a given action can only trigger Reactive Strike once.)
Monster Hunter
Terra-Cotta Soldier
Total Creatures with Reactive Strike: 57/843. The dial has shifted ever so slightly to 6.7%
wow, the assassin dedication really got nuked in the remaster 
What happened?
the weapon bonuses just got replaced with 1d4 sneak attack that never increase in number of dice but becomes a 1d6 on lvl 6.
this was the old bonus "agile and finesse weapons and unarmed attacks gain the backstabber and deadly d6 weapon traits when you're attacking your mark. If the weapon or unarmed attack already has the deadly trait, increase the size of the deadly damage die by one step instead of giving it deadly d6."
and the new one also give +1 presision dmg if you already got sneak attack, like sure the old one was powerful but it was against 1 target you needed to spend 3 actions to activate.
3 actions is a steep cost, yeah
a small price to pay for +1 dmg on a rogue (and +2 to faint and -2 to be detected by your mark)
in good news, soon only a month left until bloodrager
Really enthusiastic for the finished Animist, myself
sooooo
level 1-18 anthology book
The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition!
Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. Gravelands Survivors is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldeg’s clutches. In Ashes for Ozem, an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In Of Blood and Faith, an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknight’s machinations once and for all.```
Oh that's fun!
They should do more anthology stuff IMO
I know APs are their thing but I like shorter adventures a lot
Oh that cover fucke
Fucks*
Also it's cool that we finally get a dedicated evil adventure
Even if it's just a shortie
Hopefully the evil iconics aren't as abrasively "i eat babies" as they felt in 1e
I mean there was blood lords but ye
I'm excited for Knights of Lastwall content
Reminder that book has an aside about how the Knights fuck
Blood Lords wasn't evil per se
You can be evil
But it's not like, the focus of the AP
Wasn't Blood Lords about being the enforcement arm of the health inspectors?
Sure, in an evil empire but
Blood Lords requires that you be okay with how things are in Geb, yes
but you don't need to be evil necessarily
Oh hell yeah. When does this come out?
"The benefits are good okay"
Always down for some Lastwall stuff
Also re: Blood Lords ||you ultimately prevent an even greater Evil from winning, if that matters||
Yeah it's very shades of grey
also partially through Blood Lords, you do become Blood Lords yourself
"Health, dental, and optical, an excellent pension plan, none of this 'tier' nonsense you get in Abaslom"
Makes sense
You have the opportunity to make things better...or worse
That reminds me, I got the whole blood Lords AP and Foundry module in that humble bundle
Blood Lords is cool
I might run it one day
Nice
I do love spooky undead stuff
Spire elf
the weird part in Blood Lords is mostly that through the theming you might think it would be the perfect opportunity to play stuff like Undead Sorc, and such
but since you still end up fighting a lot of other undead, it means a lot of negative damage stuff won't work well
but that also goes vice versa
@clever cobalt
Oh, I mostly built my unarmed kholo thaum in pathbuilder ... but I have no idea what to actually select for the thaum options >_>
Nice
if you get negative healing, and there is even an option to get it on anyone after book 1 I think, a lot of undead stuff like ghosts can't harm you at all
shades of blood is about vampires obviously
Is Talmandor's Bounty the Avistani Colony in Arcadia?
Wait
Somewhere among Shattered Azlant
shattered azlant
yeah
Yeah thst
Honestly I'm eager to learn about this stuff
I don't think that's right
iim probably wrong
I'm pretty sure that's just an archipelago
Yeah I'm pretty sure it's an Archipeligo near Arcadja (but not in Arcadia)
But I could be wrong
Yeah
Dragons Demand is more than halfway funded 😌
Oh I’m really curious how that new AP is gonna go
Shades of Blood?
Ohhh
Whose Seldeg?
One of the grave knights that was charged with keeping Arazni in Geb
Also the only one she spared when she escaped
Imagine Arazni sparing you and you immediately go and fuck with Tar-Baphon's stuff
Absolute buffoon
I wonder if they'll explore the crimson oath
Hopefully
Since it's basically an open secret that the patron is Arazni
I do like the KoL LO book
When’s the orc AP coming out?
October

Alright fellas
I need to crowdsource ideas for
This feat
Rn I have:
Ooze form if I would be critically hit
4th rank 2 action heal if I would hit 0 hp
Does the reaction interrupt the trigger? Or does the triggering effect resolve first
Reactions interrupt usually
I’m gonna play around with it
...how does it work with spell immunity
So it’s not really better than just casting dispel magic but yes you would announce the spell you’re immune to as part of the reaction
Which would be immensely funny if nothing else
Can you cast dispel magic as a reaction?
With this yes
This turns any less than 10 minute cast time 4th level or lower spell into a reaction
I think that makes it quite a lot better than dispel magic
Well
I meant for this specific usage lol
For this usage dispel and spell immunity function identically
oh, I see
Spell immunity is generally better only if you KNOW you’re running into a specific spell
Spell immunity will also apply against repeated casts of the spell, though
Yes
But how often have you had the same spell cast on you multiple times a combat, know
*yknow
Maximize the casting time requirement. Use read omens
Force the gm to tell you how to win a boss battle
Lmao
Nah we got a sorcerer who usually preps that in his arcane evolution
That’d be funny tho
Peaceful bubble is like mega darkness
Nothing can see in or out
Also, have your trigger be whenever you say a pass word
Waiting impatiently for Triumph of the Tusk
soon
Not soon enough
Hmm, so I’m looking at a sterling dynamo and it seems like the best use is just to use it as a pretty good single handed weapon with some unique support feats
So if I wanna make a character for that, I’m kinda thinking maybe thaum?
Would it count for thaum?
how would it not
You could absolutely do that
And it would not be a bad idea to do the free hand version to keep your hands full of stuff
I wasn’t sure if it counted as an unarmed attack or not
Which I’m pretty sure doesn’t work for Thaum
The power of your implement can also be turned to the more common task of combat, its power adding to and amplifying the effects of runes and other magical empowerments. When you Strike, you can trace mystic patterns with an implement you're holding to empower the Strike, causing it to deal 2 additional damage per weapon damage die. Channeling the power requires full use of your hands. You don't gain the benefit of implement's empowerment if you are holding anything in either hand other than a single one-handed weapon, other implements, or esoterica, and you must be holding at least one implement to gain the benefit.
this is implement's empowerment if that's what you were wondering abt. it just says "the strike" so that should include unarmed attacks yeah
"weapon damage die" is just, the thing it's called
So my animist has Witch dedication
With baba yaga as a patron
And since baba yaga specifically lets your familiar be an inanimate object, I have determined that her familiar is a tattoo of a cat
That walks around my animist's skin
If she needs to teach it a new spell she has to tattoo the spell on and wait for the cat to eat it
Nice
Y’all think the dynamo could count as a weapon for the weapon implement?
well,
answer 1 - by rules definition no, unarmed attacks aren't weapons
answer 2 - the distinction between weapons and unarmed attacks is pretty arbitrary and by and large the corner-cases where the distinctions matter in the rules are bad ones, including this one. if i was gming i'd let it ride
answer 3 - it doesn't matter whether or not it's a weapon because the reaction requires you to be holding it not wearing it
i think it's worth bringing up to your gm if it's something you want to do
Ah I don’t have an upcoming game or anything
because like answers 1 and 3 there are pretty blatant pedantry
This was making a character for its own sake
nods
A GM once let me use my sterling dynamo as my innovation for inventor
I think Extinction Curse should've taken place entirely inside of a carnival
I think extinction curse would have been a better adventure if it never tried to be a carnival AP at all
It’s a really good adventure, but it sets up expectations and then does a full 180
Extinction Curse is lowkey why Paizo started making more 3 parters I think
It feels like 2 three parters in 1
I actually think one of the devs said agents of edgewatch is what did it.
They had to put like 2 books worth of filler to make it to to 20
Oh that would also make sense
are any of the upcoming APs 1-20?
I do think that they have their place, just not for every adventure. But they should still make some
Edgewatch is what I assumed yeah
Since its a fairly low level premise, but they had to really stretch it upwards
Glancing at it no
Last 1-20 was Blood Lords and they haven’t announced another one
My GM played it, and her comment is that it’s two really good but completely unrelated APs in a trenchcoat
How so?
You have circus AP, and you have Dino AP. They are the same AP for some reason
Mhm
God, now I want to talk about the 1e Curses.
You know what was a curse that was often taken by the people who didn't want a real downside?
Legalistic: The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual. At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one. At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes. At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.
I love legalistic. Perfect for your devil/fey types
Of course, the downside isn’t strong.
… oh, it’s just “break your word”, not speak falsehoods
Yep.
The downside almost doesn't exist depending on how you play.
And then there's my own personal favorite.
Powerless Prophecy: You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat. At 5th level, you gain a +4 insight bonus on initiative checks. At 10th level, you gain improved uncanny dodge as the rogue ability, using your oracle level as your rogue level. At 15th level, you gain a +4 insight bonus on all your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack.
Turns out when you're a full-caster, being staggered for the first round is not an actual problem.
I mostly know about that one because Daeran has it in the Wrath CRPG
Ye. It's a strong one.
Then there's the one I take specifically for Oracle's Burden.
Wrecker: The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it. At 5th level, whenever you attempt to damage an object with a melee attack, reduce its hardness by an amount equal to your oracle level before determining the damage you deal with that attack. At 10th level, any attacks you make against objects and constructs automatically bypass any damage reduction they may possess except epic. At 15th level, whenever you are dealt damage by an attack with a manufactured weapon, you can require the weapon’s wielder to make a Reflex save (DC 10 + 1/2 your oracle level + your Charisma modifier) to avoid having the weapon collapse into dust immediately after striking you (magical weapons receive an additional saving throw against this effect).
That explains why I never noticed his curse <_<
It is amazing to be able to look at a person and go "Hey, all your gear is Broken."
Penalties to hit and damage, a huge penalty to AC.
i dont think the 'premise rug pull' thing is unique to extinction curse nor has it been fixed by shorter aps
its just something paizo like doing for some reason, and tbh is also just weirdly common in the dnd space in general
Is their a tier list for APs anywhere
theres a weird aversion to just being candid about what an adventure is actually going to be about
I think some of it is also that a lot of the writers change per part and there’s some overlap in the writing of each part
The monthly release schedule is fairly demanding I think
I’d love it if Paizo started getting one writer or team of writers do an AP and just gave them longer to work on it
I guess that would be more time from start of work to release
I think they could maintain the same release pace but they’d have to invest into transitioning to it and treating APs as bigger in-house secrets
I would like it but
Maybe not a great business decision
if it's the same amount of people writing the same amount of content, the time to bulk produce the APs would theoretically be the same
I'd be interested in seeing some third party APs
AP's are a lot of hard work.
do you think that having two on the trot and alternating them A/B would work better?
Tbh I don’t know the production system well enough to know if that would be better
It seems like it might be more cohesive
The 1-20 AP thing really sucks cause I feel like they got their act together
Bloodlords felt really cohesive
IMO some premises just
Can’t go 1-20 really
Try as you might idk if there’s 20 levels of carnival related shenanigans out there
Also for what it’s worth
Extinction curse transitions from the focus on the carnival like
Midway through book 2?
And it becomes more of a thematic backdrop
I think there could be but you would have to go some weird, silly places with it
Become the cosmic carnival
Interplanar shenanigans
Protect the universal principle of clowning from those who would see it destroyed
Alternately redeem the universal clown principle, which has been corrupted
I dunno some weird shit
Also: skeptic's defense is hilarious
You must kill the Karni Val to free the carnival from its curse
Get in a feud with a vampire circus
You must perform in front of asmodeus
So, how is Curtain Call? Is it good?
He doesn’t try to harm you, he’s an earnest patron of the carnival, but the other arch devils hate clowns
Isn’t it not out yet?
Yeah it's been out a while
Triumph of the Tusk next month!!!
Yes this is good
Also Asmodeus knows all of the other archdevils hate clowns and has deliberately brought them to fuck with them and expects your carnival to do its part by foiling their schemes for his amusement
Morally grey
I mean if they can't even clown on some devilish schemes, are they really clowns?
If anything Asmodeus has been a secret mysterious patron of your circus the whole time
https://2e.aonprd.com/Equipment.aspx?ID=1230
How does the last line of this work?
This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit;...
This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit.
Since firearms don't have a well defined normal hit damage on a crit
They're not just doubled like other weapons?
They pretty uniformly have Fatal so a Musket for example does 1d6 normally but 2d10 instead on a crit
lmfao
first shot of the combat
we killed the gang leader
it just can't reduce damage below the undoubled damage of the attack IMO
which is also how immunity to crits works
which for example if you shoot an ooze with a gun, you still get Fatal or Deadly
it just won't double
Ah so its still the 2d10 just not the 2d10*2?
AIUI yeah
That seems reasonable, the wording is a little strange but that's just Fatal making it seem confusing
When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of the actions, such as a critical specialization effect or the extra damage of the deadly trait. However, in some cases the GM might determine the added effects don’t apply.
It'd be (1d10*2)+1d10, I believe, but yeah
The extra die from fatal is not doubled
this is with Striking already
Oh right
I’m struggling when it comes to balancing a homebrew species I’ve been trying to make
It’s primarily in the feats department where I’m having the most problems
Any particular ones?
Good but balanced
I would be happy to toss some ideas if that would help
though I have not actually played any pathfinder
I’m trying to remake Shardminds, and have them fit that tanky caster archetype they fit into
*theoretically fit into
What is a Shardmind?
Race stuck in DnD 4e, sentient crystal people from the astral plane
As alien as you can get
ic
I’m making them rare, naturally
Any particular connection to the aeon wyrd familiar?
Possibly, but for the lore I wrote, they were an experiment by an elder god that was slain
Think of them as some weird form of proto-life that exists in space hell world
Not explicitly better than any other life form, just different
I'll toss out some abilities
-stealth bonus in rocky terrain
-gain a free aeon stone
-gain some kind of resistance to disease
-Heal by attuning to local leylines (?) or equivalent
Perfect
I should ask: what do you have so far?
I have a name, average height, size class, general backstory, and two template BBEGs
Feats and base stats are the only things I was struggling with
Visual design is humanoid, with some being more abstract (the minority)
Anathema are typically solitary, with very few observed enclaves existing. Think of small townships
You could swipe Consult the Stars out of the Lizardfolk ancestry
I could
The dispersed body of their slain god still paints the night sky, or something
YES
the one BBEG I have, Galil, has the goal of slaying the pantheon as penance for killing his creator
Definitely a late game threat
There are actually a few star-based feats in the lizardfolk ancestry that could map
I gotta skim over them again
I was primarily taking from the other constructs
Also Kashrishi
Are they crystalline like a swarm of crystals floating near each other, or like a single crystal walking around?
Attribute boost: Constitution + either Intelligence or Charisma?
Single mass that’s made up of smaller crystals
I was definitely thinking of doing int/charisma + con
Lots of ancestries have either low-light vision or other senses; what about giving shardminds tremorsense?
Or whatever the Pathfinder term is
With some feats to improve it
Yeah I was gonna say, everybody has darkvision
I’m toying with the idea of true sight being capstone feat
I am suggesting taking the angle of being attuned to the earth/local mana flows and using that as a kind of vision
They’re psionic creatures, so Tremorsense could work
What's their penalty?
If this is PF2e they get two set boosts and one free boost
Or at least that’s the convention
Whenever they fall to 0 hp, they can put their conciseness into a singular gem, granting bonuses against dying.
Like they become hidden amongst the other gems, or their body can be carried away and revived easier
You could have an ancestry feat chain that leads into having an Aeon Wyrd specifically
the thing shardmind did in 4e was explode into a big cloud of crystals and then reform right
so maybe that as a feat chain
and also hating aberrations i think
also telepathy
oh no
Lol
oh no
And that was a swashbuckler
Fireball does wonders
20' radius problem solver
Burn
yeah the enemy party got its total headcount halved
Honestly, I'm glad, Abomination vaults does not have enough chaff fights for mages to feel good
Yeah lots of fights in tight spaces vs 1-2 nasty fellas
Not a ton of chaff fights in APs in general imo
Also is it bad that I'm doing like
140 damage a turn
As a level 7 dual class fighter/barbarian
I feel like I need to change my class because I'm breaking every encounter
Dual Class Fighter+Martial is basically the most fucked up DPR you can do in PF2
I get that chaff fights are hard to run pen and paper, but man they're fun on foundry
If it matters it's via a Dual Slice Falcata with Giant Barbarian
The GM said "fuck it break shit" when they did dual classing
pmao
lmao
They can reap the whirlwind IMO you're all good
Me when I annihilate the boss in one turn
Fair
NGL its pretty fun but
It's powerdul
How many players?
4
Wow 4 players with dual class????
Me, a Champion/Ranger, a Cleric/Druid, and a Witch/Psychic
though yeah of those combos yours is absolutely going to be the strongest
Well, at DPR but yes
the thing with dual class is that it massively raises the difference that optimizing makes
and optimizing under dual class usually means going martial/martial
That’s fair
just because it's the only way to basically get the benefits of both classes on the same actions
i.e. you can make an attack with fighter proficiency and barb damage and your cleric druid can, like, cast one class's spells on one turn and the other class's spells some other turn
(yes I know one action spells exist don't @ me)
No you're right especially in combat double martial action compression is just super super good
Outside of initiative I think having 1 billion spell slots for utility magic kinda puts casters more ahead but that's just not combat
Yeah that tracks
the biggest corner case is like
magus/caster suddenly getting to burn top-level slots every attack instead of as a sometimes treat
or alchemist generally
I knew just from that screenshot that this was abomvaults lmaooooo
I know the exact room
crowdsourcing my encounters: level 5 party in a russian equivalent area that's currently overflowing with occult/eldritch energy (but not every encounter be about that) gimme some random encounters chat

Dead people in search of their fingers (stolen by Baba Yaga).
Hmm, how’s free hand magus?
Laughing Shadow?
Yah laughing shadow free hand
Getting Mirror Image as a studious spell is rad
It's good and having a free hand available to do stuff is great
Oh yah I know laughing shadow is good, I’m just asking if there’s any good reason to go free hand instead of like a shield
Significantly increased damage
How?
While in Arcane Cascade stance, you gain a +5-foot status bonus to your Speeds, or a +10-foot bonus if you're unarmored. If you have a free hand while in the stance and are attacking a flat-footed creature, you increase the extra damage to 3, to 5 if you have weapon specialization, or to 7 if you have greater weapon specialization. You must have your other hand completely free; the extra damage doesn't apply if you have a free-hand weapon or other item in that hand, even if you would normally be able to use the hand for other things.
This is the study's primary deal
That's up from 1, 2, and 3
Flat damage bonuses are nothing to sneeze at
Especially on magus, since it can be pretty swingy
Ohh shit I didn’t even know that was a thing
Yeah that's the entire point :D
Yah I didn’t realize laughing shadow already has mechanics to want you to go free hand
Laughing Shadow is the most glass-cannon-y of the studies
It's fast and it can do extra damage but all it has for defense is spells
This is gonna be a strength character so it’s probably not worth going unarmored but man I’m tempted now for that extra speed…
I mean Magus still has Warp Step
honestly not convinced by the unarmoured speed for laughing shadow
unless youre a dragonkin I guess xP
Yah… it’s probably just worth it to go with medium armor
This character is gonna be a versatile heritage nephilim
When I was talking about converting forward a character from PF1E to something thematically similar for PF2E, someone mentioned that War of Immortals has an inquisitor-inspired Ranger subclass coming out, can I find any more info on that?
Vindicator
There’s not a lot of info on it, WoI hits at the end of October
It is, however, specifically the new inquisitor
Hmm. I looked over the announcement on the Paizo blog and it doesn't look like it would do much for the character
I don't care about the holy weapon (he already uses something else, an advanced weapon), I don't care about sanctification because the philosophy does not allow it, and domain spells... Well, I would need to track down what he would have access to
But I'll have to look at what it does. I do like how the ranger works, and it might be worth it to switch to an actual divine character.
Flurry Ranger is crazy
So, how do class archetypes work? Is it like a normal 2E archetype, except it also changes core features?
yeah basically
yeah
and can only be taken by the specific class
like, spellshot is both a normal archetype + the dedication counts as your way and gives you all of those features
My other question about class archetypes, the campaign I'm likely playing the character in is using free archetype. Would I still be able to take another archetype?
strictly speaking, no
until you take at least two more feats into that archetype
but the FA rules also say that in cases like that, you might want to waive that requirement a bit
I'll have to ask my GM
Though we're beginning at 6th level, so it shouldn't be a problem for anyone except me, lol
Aside from what's mentioned, you also need to 'take' it at level 1
Like, you must take the feat at 2, but your class features are modified from the get go
As part of character creation
Ah
How I like to think about it is that they're subclasses that require a bunch of special bespoke feats just for them
(At least, thats the hope, some class archetypes don't have a lot of feats)
So instead of having a bunch of feats with prereq:the subclass in question
They are stored in an archetype
Ah, interesting. It sounds like I should still be able to fit my other archetype in there.
I had been planning on going Medic, which doesn't help with the whole handedness issue, but makes the character less MAD, so that's nice
Hmm, what do y’all think is the best one handed sword for a free hand build?
Depends, your going Laughing Shadow right?
Yup
Dex or Str?
Str
specifically sword?
https://youtu.be/BU_u6epLVAw If you wanted to make a character like this 'life mage' would it mostly be a heavy focus on illusion spells?
The Artist, Nae!!!! THEEE ARTIST!!!!! -https://www.instagram.com/the_gamer_comics/
song - https://www.youtube.com/watch?v=Qqa-64eScY4&ab_channel=rosiey
Given magus I think you just want the largest damage die you can find
Ideally yah
Very solid
Asp Coil if you want reach
Falcata if you can swing the advanced proficiency somehow
longsword actually works for this I think?
since you'd have a free hand anyway, and probably won't 2h
maybe a Fighter/Thaum
Yah I’m not going bastard sword
I think it would actually reduce my damage
Because of the way arcane cascade works with laughing shadow
Clearly a sawtooth Sabre because of how all of the builds I make are optimal
Hmm, you think it would be better to go with a sweep weapon or a trip weapon?
Because it is free hand so I’d only be using trip for the bonus
Sweep won't do much for you as a Magus, unless you use Spell Swipe
Spell swipe is a pretty fun feat
Hmm, are there any spells which would be partially worth going for expansive spell strike for?
Expansive is mostly just useful for AoE, and it's still niche for that
IMO it’s worth grabbing just because there’s not a ton of spell attacks out there so for varieties sake I do
And spell attack is bare minimum good action compression
the thing with Expansive is that unlike with spell attacks, they still make the save separately
which means, it's in a lot of cases not even really action compression
because you spend two actions to Spellstrike, and then an action to recharge
instead of just Striking and casting the spell
…. Fair enough
Yah, hmm, are there any spells that like, you make spell attacks but for multiple creatures?
If there were it wouldn’t work w spell strike
Imaginary Weapon amped
Afaik
Ah damn
it does if you use Spell Swipe
True
Which is a lot of investment for something kinda niche
For what it’s worth
Imaginary weapon is absolutely worth it
It’s maybe the best spellstriking cantrip in the game
You don’t have to by any means but it’s very good
If you don’t want to, don’t let the optimization brain bugs force you to
Yah it is really strong
I forget, your spellcasting modifier doesn’t matter for spell strike right?
Nope
Only your weapon attack modifier?
You use your weapon
Ok yah just making sure
Otherwise it’d be pretty MAD
Also I think I will go for a sweep weapon
the only thing Int really does for you on Magus is spell DC
Because looking at the level 8 feats, there’s nothing else I particularly want from that level
and that can easily not even matter much
And getting a free +1 whenever I use that feat is pretty nice
Especially since I’m not gonna be sweeping that often
For what it’s worth I guess it’s more
Action flexibility
Like, you could stride before doing that, which you couldn’t do just striking and casting a spell
(I’m sure you know I’m just generally working out the merits of expansive)
oh yeah
it's not that it has no use case at all
but it is much more niche than it might seem at first IMO
Also I’m not sure, do you have to arcane cascade the same turn you cast a spell or spell strike?
Yes
Ah ok
Hmm, are there any one action cantrips?
I kinda wanna have one just to trigger cascade then
Yknow I never thought of that but that’s p funny lol
I ideally wanna enter arcane cascade as fast as possible
Oh perfect shield
I want that anyway
Well went from it looking like I was gonna be in a 5.5E campaign on Sunday nights to a Battlezoo one using PF2E, to now just a PF2E homebrewed campaign on Golarion, set in Goka.
Detective Agency campaign, lessgooo
Too good actually. The dual class rules suggest to not combine martial classes because martial stuff combines with itself way more than spells do
Shield is the most general one for Magus. Guidance is pretty good for it too if you can pick it up
Nice
Fighter/[class that does strikes] is very strong
Rogue debuffs good. Fighter accuracy great
Rogue also has some solid on-crit stuff
Which normally is a bit hail mary
But
Personally Thief Rogue/[Thing that strikes] is my jam
My party may be going to Tian Xia
in a soft reboot
so I'm wondering what dual class I wanns swap to
Fighter is also gonna disproportionately benefit anything with big damage boosts
Thaum, Barb, Rogue, arguably Magus
The big boost for fighters is crits, which notably improves other boosts
Fighter's only weakness is it doesn't get a legendary save >_>
Personal onion
Kinet/elem barb
That's cool but it has a disappointingly low amount of synergy
Actually, Elemental Barb can use Kineticist stuff while raging
It isn't as bad as it seems
monk-kineticist (w stunning fist) or fighter-kineticist can take advantage of the kineticist class dc
how bad would it be to have a sanctified caster class that uses occult instead of divine
- how much do people care about the lore inconsistency there
- is there anything that like breaks the list?
Increased baseline damage output, easier crits, better access to metastrikes
You can use concentration impulses while raging if you're an elem barb
that isn't necessarily synergy so much as it is just not getting in the way of each other
You can also actually only use them while raging
if it was like "choose an additional damage type, you can also do that one if you want" thatd be more actively synergistic i think
It’s not anti-synergy, but any time you use an offensive impulse is a time you’re not getting your rage damage boost
Playing one and… yeah? I wish I could cast more support spells for the party, but I really have just one
Look every so often you get crit chain lightning off and end a fight in 2 actions so it’s impossible to say if this is good or bad
Magus has never been about support spells tbh
In 1E there were enough group buffs that also benefitted allies
Or you brought enough buffs to the table you could share some with your allies
Like, when you got Haste, it took the pressure off the primary caster
But now you can't do that until, what, 13th level because haste is single target now?
That's true, although it does have a 1 minute duration so you can prebuff
Also Haste is not as essential as it used to be
Haste was very much the exception to the 1e Magus buff list.
Still very good but
MAP means it's not always going to be the #1 pick
(Honestly as a magus the person who most wants haste in your party is gonna be you)
A lot of other martials often already have action compression of some kind -- magus is distinctive because it is hungry for more actions
Honestly, looking at things, the Magus got more buff options in 2e than it really did in 1e
ive always found the spellstrike charge req kind of weird
It's there to not just be higher damage all the time forever
I've been playing a Sparkling Targe Magus recently and yeah its not just all spellstrikes all day
You just have to accept that you are playing Demon Slayer
You have an off turn and an on turn
And your 'off turn' is still usually really good
For example, mine is usually going to be stride, shielding strike, MAP strike (using an orcish knuckle dagger, so agile)
Which is the exact same turn as my temple sword + shield Monk
Stride, strike strike, raise shield
It's firmly become my favorite yeah
Its so big brain
'I'm a tank, how do I pull aggro you ask?'
'by being capable of spellstriking'
'i'm a striker, how do I avoid being focused down you ask?'
'by having a tough-ass shield'
"You're going to have to pay attention to me or else"
As it turns out having a tinier damage dice and/or less flat damage than the other melee hybrid studies does not matter much when you are Spellstriking
It also has some lovely Studious Spells
Resist Energy + your Shield Block? You are going to be laughing off enemies that deal energy damage
Warding Aggression + Shielding Strike? You can duel with the best of em
Mountain Resilience? See that first one but for everything else
ALMOST makes me sad that that character is going to become an Exemplar come WOI
Do focus spells count for getting into arcade cascade?
Yep! It need simply be activated with Cast A Spell, even cantrips work
For my targeus, I like to lead in round one with the shield cantrip then Cascade, and use my actual shield for followup rounds
Radical
... is resuscitate actually good?
On the one hand no material component cost and no spell slot cost
Question: when stuff has 'you used your last action to..." Is that implicitly required to be during the same turn?
On the other hand, 3 actions, and the ally has to have died very recently, plus getting them up while combat is ongoing could go quite badly
In a FA game? yes. Otherwise no
At that level, I would just use this https://2e.aonprd.com/Spells.aspx?ID=1320
A dense lightning cloud descends to fill the target's space, then fires a jolt of revitalizing lightning into the target. If the target is a corpse that died within the last round, the creature comes back to life with 0 Hit Points, and any effects and conditions it had when it died, with the exception of dying, and its wounded condition increase...
it brings things back from the dead, but its also just useful when used on a living character
Its healing, haste, and concealment
Gotcha
I mean if you're taking medic there's a good chance you don't have access to spells
Assuming someone in your party can do spells or rituals
And yeah, holy shit Shock to the System is good
2 action heal and a whole bunch of buffs
Plus no loss of spell slots
Damn, my animist is gonna have to prepare that
Good "if you didn't use this earlier it's great to use in a boss fight" dynamics
It’s not really a 2 action heal. It’s more like a 1 action heal
But it’s a 1 action heal on top of haste so it’s still really good
Oh I didn't mean 2 action heal as in the spell
I meant a heal and buffs that you do for two actions >_>
Built a dual-class character, can go some fairly ridiculous places with these
Dual class does do that, yeah
GK, feral child only gets ONE boost
Yeah, I'm saying dual class gets an extra
Which makes feral child more viable
I built a Dromaar Gnome Monk/Rogue medic acrobat student of perfection heavenseeker and it seems kind of hilarious
Ohhhhh
Every single time I have a rules question this game gets more and more annoying
Apparently Arcane Cascade is same-turn only
I hate the action economy almost as much as the real economy
Okay
But that's not universal
Because the other action that works like that doesn't have that caveat
Yeah the same turn thing is dumb
I don’t think it’s very important to the functioning of the magus and most GMs I’ve seen play it the old way
I saw some similar abilities and thought some interactions might be weird, so I tried to see if there's a universal rule for how it works
And not only is there not, the version that affects me the most is specifically the worst, most uncharitable possible ruling
So, real quick. Which Hybrid study are you?
I am playing an Inexorable Iron magus for a Kingmaker game
It was partially because I liked the character concept I had (a magical landsknecht) and partially as a test run for a later character I'm more invested in
As much as I loved magus in 1E, I'm seriously tempted to play the other character as something else, the Vindicator if it doesn't turn out to be a pain
So setting aside the issue from last time that the Stag Lord doesn't have Reactive Strike, what do you usually do in fights?
Because a lot of what you're talking about as negatives were as present on 1e Magus, if not more notable
1e magus did not have cascade
Yes, I am aware. But things like "Enemies can hit me with AoO while I'm spell striking" or "I don't have buff spells to use on my allies" were also present back in 1e
Uh
No?
1E had Concentration
You cast defensively
Which is not an option PF2E has
And what happens when you fail that?
And you were an actual caster
You don't cast
But it was difficult to fail past a certain point
Also, there's a lot to talk about the poor design of casting defensively
Maybe, but I'd rather have the failure on my end than because I get stabbed for doing my main job
Which, hey, was also a thing in 1e!
@silver geyser Did you ever finish that breakdown of reactive strike?
I have not! Got sidetracked by game prep.
Finished Level 6 last
The trend is soldiers have it
So far, 6.5% of creatures have it.
I imagine that's gonna escalate proportionally with level
It'll be interesting to see
It is kind of an interesting topic because all of the stuff that enhances steps or allows free steps or otherwise escapes reactive strike is only as relevant as reactive strike is
Mobility is a great feat if you're fighting an enemy with reactive strike
Especially given rogues love to flank
But otherwise it does literally nothing
Yep! It's fascinating for a number of reasons
There's also plenty of creatures that hit you for hitting them
Yep!
Yep, but I started this for looking for things that interact with Manipulate
Because of Magus talk
Yes, but it's not what I am doing thr project for
yeah and theres stuff that isnt RS that hits Manipulate too, i'm just using "twisting tail" as a synecdoche for "stuff that does half of what reactive strike does or punishes Mv/Mn/C actions in a different way"
One could do a fascinating analysis of enemy reactions that punish more broadly, but it would be a lot of work
I think mourge is essentially just limiting scope
There hasn't been any that go for Manipulate yet outside of RS
sure but you brought up reactive strike in terms of Step and i'm responding to that
Aye, just kinda wandering over on my end
hey what are some spooky profession names
I have a clear winner on RS right now though. The Hydra gets 5 extra reactions for it.
much better at coming up with like pbta playbook-style class names where the names are usually "thing you resemble" or "metaphor for something that happened to you" and finding "thing you non-figuratively do" is hard
Is this in PF's general fantasy tableau?
"medium" is the closest ive got currently but that was another class and i dont want to have this one be compared against something it emphatically isnt trying to be
yes
Exhumer. Dog fattener. Oh, and since you've mentioned Pathfinder: The Faceless Butcher, of course.
more precisely, it has a number of reactions equal to its heads
if you fuck up and give it more heads, they get even more
exhumer is on the right track i think
dog fattener might be too weird but honestly i could go for that
butcher has too many close range martial vibes which this isnt
Channeler, Augur, beckoner, binder
Cerenovus, Boffin, Organ Grinder, Vizier
augur or beckoner could be cool
organ grinder is of course very good but i feel like itd be more at home being a spooky bard muse or class archetype
oh would yall like to see my list of house rules
You do not drop items when you fall unconscious
Incap only prevents you from critically failing a save
Undead do not need to breathe, even as players. This may also apply to some other ancestries like poppets. This extends to bleed damage
You can add property runes to specific magic items - you can add one less than normal
You can stride using alternate forms of movement such as flight or climbing
You do not need to know a spell that is on a wand or staff to use the item
Use Magic Item is available to all characters
Only Scrolls require a use magic item roll
Hero points can be used on other players rolls, can be used on rolls that have already had fortune effects applied to them, and one can spend two hero points to reroll an enemies roll as a misfortune effect```
I’m not sure how much I like giving undead PC options blanket immunity to bleed damage
You already don’t need to know a spell on a wand or staff to use it
It just needs to be of your tradition
Also, use magic item does not exist in PF2.
If you’re talking about trick magic item, then why are you singling out scrolls?
The free drawing may make a more consumable focused meta, which isn’t a bad thing. However it does make quick alchemy worse by comparison.
Incap should also apply to normal failures. You don’t want your boss fights to ended by banishment every single time your party fights something extraplaner
Trick magic item yes
Yeah sorry that part moreso means like
Bleed damage immunity is given on a like
Per ancestry basis
Like yeah sorry you can’t bleed a poppet lol
Fair enough
These rules are in place with the understanding that they improve our general play
And that people won’t exploit edge cases like banishment
I’m not sure banishment is an edge case. Incapacitation spells have nasty regular fails
But we’ve never had our altered incap rules lead to a fight being instantly over
Literally have played with it for years
It means that sometimes big swings happen because a boss failed a roll against a big spell but
That’s the way of it baby
Bosses are already really unlikely to fail saves
And yeah the drawing rules were 100% meant to encourage consumable use because imo most of them are not worth the cost of drawing + using
Yea, but it makes the remastered alchemist kinda sad
So much of their kit now is quick alchemy, but now that’s twice as many actions as just buying it and putting it on your belt
I feel like a lot of these rules work for your group, but I’m not sure how universal they are
Yeah I would generally agree
We’ve done a lot of different party comps with this for what it’s worth
Also to clarify: the stride thing just means you could like
Use sudden charge with swimming
Finally resuming the project after talk earlier! Level 7 gifts us with 96 creatures, with the following possessing Reactive Strike:
Adhukait (Gets a second reaction for it)
Chuul
Dullahan
Elasmosaurus
Greater Barghest
Ogre Boss
Salamander
Tendriculos
Vanth
Young Linnorm (Only with tail)
Total Creatures with Reactive Strike: 67/939. We have moved to 7.1% There's no real pattern to this level now. We only have 629 more creatures to go now!
Personally, every single caster I have ever made would have a wand of synesthesia with your rules, and probably a few other wands like wall of force and heal
sure
you would be free to dot hat
*do that
now if you started carrying like
20 wands of synesthesia
then I'd be like "okay you and i both know you're abusing these house rules, stop it"
and that'd be that
to be clear most of these are not like
changes i would make to the system if i was in charge
just house rules that make my game better
I can't believe i just realized Exemplars have KSBD Title Cards as an actual mechanic