#Pathfinder
1 messages · Page 65 of 1
Yeah, I didn’t know it was him that was responsible until the trailer for WoI
Fair enough
It's probably Arcadia, admittedly
Also the thing with Achakek and Gorum is. Complicated
I aint gonna spoil but you know. It's crazy
Yeah Ive read it myself
I got Prey for Death for the specific purpose of learning why Gorum died
They might not know Gorum was a true deity and be met with some consequence
||As Calistria convinced them Gorum was merely a pretender||
Well
Shit
I mean ye
||I was too that's why I brought up what Calistria did||
Fair
War of Immortals is gonna be crazy
||It's worth noting Gorum also asked Calistria to do this||
||Indeed||
||It was essentially an elaborate Suicide by Cop||
I know they said some more deities gonna die in this war, just wondering who. Since they teased a possible death in the Orc AP
Gorums the only core god dying iirc
I mean in the stream recently they said a few orc gods are getting replaced by orcs that ascended to godhood

But everyone aside from the core 20 (and Arazni) is up in the air
"vulnerable to: decapitaiton" you don't say.
Happens to the best of us
funniest thing to tell the wizard on a successful knowledge check. makes them feel useful
I'm really excited to see the Norgorber article in Curtain Call 3
When I can personally get my hands on it
the frightened condition not itself having the emotion tag is throwing me
99% of the time it doesnt matter since all its sources are emotion tagged - but im wondering if the frightened from fear meets the requirement for quelaunts Feed on Emotion. my ruling is it doesn't.
the Fear spell?
every source of frightened I know has the Fear and/or Emotion traits, so it would count IMO
i think the fear spell has a duration of instant except for fleeing which is a round
@warped orbit Was thinking about it after the trailer came out, but with War of the Immortals bringing back mythics....mayhaps we could possibly see a Wrath of the Righteous 2E book, like Kingmaker?
maybe
one can hope
with new Mythic it's definitely more possible now
I kinda doubt Paizo will do it at least though
Kingmaker was also kinda a huge undertaking, so I don't expect too many more conversions
Unfortunately imo like
WoTR would require really big rewrites
It really doesn’t hold up the best
Also they're not really into 1-20 campaigns anymore
No :[
But we are getting an 1-10 Azlanti Adventure next year so that's pretty hype
I do think it's good they aren't rigidly keeping themselves to a certain length though
there are just some premises that are hard to extend over the full level spectrum
I think they explicitly mentioned Edgewatch being one that kinda suffered in that regard
Oh?
As someone whose first character was Azlanti (skeleton) color me intrigued
Yeah, all we know is that it takes place on Shattered Azlant and involves a vampiric plot to blot out the sun
It's called Shades of Blood
I fucking wished for a vampire AP not a week ago
And the monkey's paw curled
and made one but made my azlanti skeleton fit it better <XD
l m a o
You mean I can finally play an aquatic Azlanti? An Azarketi?
I've yet to see a 2E ap, well at least that I know of, where you can reasonably play an aquatic ancestry.
colors my edgy catman katana ruffian's robe pink cuz pink is a color associated with death in Japan
Huh, I knew white was, but not pink
Yeah most of them are landbound
But it's possible we might get something better
okay apparently I was wrong lmao
maybe it's specifically cherry blossoms and the pink is incidental?
okay so what I'm getting from this short rabbit hole
Is that cherry blossoms likely had an association with ruminations on death and the relative short length of life in Japan, given they bloom once a year for a short period of a few weeks then fall off and die
Then, in the medieval era of Japan, someone coined the phrase "Hana wa sakuragi, hito wa bushi" which translates as "the [best] blossom is the cherry blossom, the [best] man is the warrior (samurai)"
drawing comparsions between the beauty and glory of cherry blossoms with those of samurai, along with their relatively short life spans given samurai's propensity and duty to, you know
die in combat
So technically, the color is incidental since it's just the color living cherry blossoms have
but that still means the response you're supposed to have to this guy having pink hair is not 'lmao pink hair, anime af' but 'oh fuck he's gonna kill me'
tho both reactions simultaneously is probably appropriate too
The party has two days until their chicken mascot transforms into a bloodthirsty vampire, putting this here so I don't forget about it later
UNDERWATER COMBAT TONIGHT
thinkin about playin a summoner with a big mantis as my eidolon for prey for death
Psychopomp eidolon or primal?
probably beast
I kinda want to play Prey for Death, just not sure what class I’d play
I’m still debating whether my Yaoguai would be an investigator or if I should try a different class my next time playing SoG
Wait is Warpriest cleric par with cloistered now?
master in their deity's weapon, pog
Good lord does Abomination Vault really take a year to run even if you're running it weekly, I thought it would be a little shorter than that with it only going up to level 10
my falayna warpriest rides again
powered by the love of her Dwarf Wife
wielding the sword forged by her Dwarf Wife
It's pride month! Here's a quick anthology of various tales that fit the spirit of the season!
ALSO HERE'S SOME MERCH:
"Every month is pride month if you allow yourself to be consumed by hubris":
-https://www.redbubble.com/shop/ap/50158921
Three variants on "Aphrodite holds no power over me" (ace, aro, aroace):
-https://www.redbubble.com/shop/a...
The backstory of said kitsune cleric of falayna is the timestamped myth except they are a plural system and book it the night before their wedding and instead marry one another
-stares at Cultivator archetype being under Wuxia in the Tian Xia character guide...eye twitches-
Is it not?
Nope, it's Xianxia
But for some reason folks keep using the two terms interchangeably, when they're not.
Which I suppose might be the reason why Paizo did this because most people do get the two confused.
Xianxia is the more fantastical stuff which is where you get the cultivators (possibly the earliest example of Xianxia is Journey to the West). For a visual you got shows like The Untamed, or a video game like GuJian 3. Wuxia is stuff like Hero, or Crouching Tiger, Hidden Dragon. You don’t really get spirits, celestians, demons showing up. More just superhuman feats of martial arts. No magic.
wuxia fiction exists in golarion but it resembles our xianxia cus spirits are an every-day thing over there - golarion xianxia is incomprehensible to humans
Wonder if we’ll see the shifter class return to 2E as a class, or an archetype
I can see it as a Druid class archetype personally
That was my thought if it's brought back as an archetype. Though I kinda hope it's still a class if it shows up in 2E.
Same, though I dunno if it's enough to be a class
I think in general the "grant progression in this particular schtick from a particular class" archetypes are good
And shifter would make sense as that
Yeah
What's fun is when you take the schtick archetype with FA as a member of that class
So you just get to do More Of That Class
I feel like it would make more sense to be a martial class
Like, what part of the Druid framework would you be keeping?
Barbarian seems like a better fit
No. It's a Monk Archetype
both work
I’m on the books as believing that Shifter, Barbarian, and Mutagenist should be one class
but its easier to turn something whos main game plan is to hit someone very hard into someone who hits someone very hard as a bear, then to take someone whose game plan is to cast spells and make them hit things hard somehow
Why is crab an option in animal form and not insect form?
Its not like insect form is just insects, half of the options are other invertebrates
I'm playing the second edition version of Kingmaker and we reached the Stag Lord and got our shit pushed in
Our ambush turned into getting dogpiled by three bandit encounters at once, including the Staglord
Meanwhile, my magus's cat familiar, who I based off of Pangur from Tumblr, is distracting two of the guards
most dignified picture of Pangur
Pangur my beloved
There's also literally already a druid circle that proves this lol
And they do that with spells
and they use the wildshape spells to supplement their other spells.
Wild druid is not a good base for a shifter, because you would have to replace everything
So what’s the opinion on the new magus options from Tian Xia Character Guide?
I love that one of them lets you turn cloth/fabric into a weapon. But not sure if it’s good mechanically
thaumaturge post
I've not looked at them closely yet
But Brocade seems interesting
Firmament I've seen people be pretty lukewarm on
It seemingly overlaps a lot with Laughing Shadow
Hmm
From what I gathered from some posts I saw on the ol’ reddit, the Cultivator archetype was kinda meh mechanically?
Another grudge going in the book for that one 😔
It’s mostly for flavor
😔
Yaoguai Cultivator, name a more perfect combo…but the cultivator is mechanically meh…and they put it under Wuxia
Oh I'm not saying it's a good base
I was arguing it was a case study as to why such a thing was a bad idea <XD
The temptation 
imo you can still absolutely grab it, it might come in handy, its just not gonna be like, a meta pick
Oh shit that has the blood lords foundry module?
What is Blood Lords?
Maybe Emily has a better description than I do then :p
A GHOULISH AP
Less bad guy necessarily and more like
Ye
Not-Good I guess lol
I do not like Geb (the person) we should beat him up
make sure to get handwraps with ghost touch\
So for what it’s worth
I would definitely say:
Do not expect to work against the nation of Geb
It’s a tempting proposition to make a character who does! But the AP does not want you to do that generally speaking
Imperium of Living People
But beyond that it allowed for a lot of different approaches to stuff and a lot of like
Politicking
The core rulebook off of that humble bundle would be nice, but I'm not how much the rest of that is just GM material
The Book of the Dead? I mean all the mechanics are uhhh on Nethys, but the lore stuff is just
Lore
the core rules are cheeap, but older
which is my real issue
they're still fine, but none of those use player core.
Hmm, Yaoguai Magus with one of the new options, and Cultivator archetype for Season of Ghosts 
@surreal basin Is Unfurling Brocade more for the dex Magus?
Cause I'm kinda leaning towards Unfurling Brocade as their hybrid study.
I’d say for either but it leans dec by virtue of the scarf being finesse
And its traits lets you uhhh
Use dex for athletics maneuvers I think?
AFAIK it does not let you use dex for maneuveurs
So you can do dex but you will benefit more from str
I do think str grappler brocade is Fiendish though
Grapple with reach, hit em with Home Amongst Mullberry Leaves
They are Fucked

I did like the idea of a more acrobatic (Not acrobatic as in the skill -internal screaming-), finesse style magus fighter with the use of threads....hmm
Went looking for odd jobs in a game I'm in, managed to find a doc that needed help moving medical supplies
Rolled a success for it, so I was told to roll me a d10 for my pay
Got me a 10 baybee
I am now ten dabloons richer for zero effort
Fair enough
Tbh not being very strong doesn’t really preclude you from using athletics still
I did say 'you can do dex but will benefit more from str'
So we're battle of the bands'ing in Starfinder
and I am the frontwoman
hehehehe
fuck
May invest a little more in strength then.
Need to find me a good picrew to use for my Born from Animal Yaoguai
Yay!
Uhh, this is like a very VERY rough idea of my character. May change the hair color
Still not quite sure about the animal they were. Thinking spider or wolf. Spider would be remarkably in theme with SoG....and might cause problems x-x
Is this an East Asian-themed game?
looks at Aloof Firmament okay that’s fun
Season of Ghosts takes place in Tian Xia, Shenmen. Shenmen near as I can tell is horror flavored China? (Not sure which region of China. Shenmen, especially around the town the AP is focused on, is heavily forested)
More general Asian horror, as opposed to just China
Also what Aesthetic would you call this
Beyond "Reynolds' Character Design"
Well-armored.
Can't hit me if I wear so many layers you can't tell where my body is
Yeah Shenmen is basically the Ustalav of Tian Xia
Where its the Spooky Land
Sorta
There's a lot of Horrors™️ sprinkled around Tian Xia
Wanshou is also spooky
It's supposed to kinda be Innsmouth with less racism and more ghosts
Chu Ye is another horror land. It's ruled by the Oni.
There used to be another one in 1e that was connected to the Dreamlands
But they kinda nixed it in 2e
Sorta
It's just not mentioned, but I assume they kinda wanted to distance it from the Cthulhu Mythos
Granted Chu Ye isn't like super scary, despite the Oni being kinda terrifying to the humans and other non-Oni lower class folks. They've learned instead that it's a lot easier to keep the country under control by giving people just enough hope that they too can eventually have a better life by giving them celebrity figures, etc. And teaching them that if they're poor, or suffering...that's their own personal failings.
I love seeing his reaction to stuff personally
Though I'm also generally a fan of "fish out of water" stuff anyways
I cannot wait to see all the cool exemplars people build
I can't wait to see the final version of Exemplar
Love him taking care of his "auntie"
Now that ||Gorum|| is dead, which other god of war a barbarian could worship?
thank ya
Depending on the GM, Damoritosh maybe?
Is the god of war of the VEsk (Starfinder)
(Who has a KSBD reference in their bio)
Was thinking one to make a Kolo (Gnoll ) devoted to one
IF anything, I can say he worships Shelyn and grabbed "The art of war" literally
Calistria, out to kill whoever struck down Gorum as revenge
While missing the supreme irony cuz they're a mortal not engaged in the gods' affairs
Suzeriel, or a minor deity, is what comes to mind as well.
||About that...||
Fair
See my next sentence xD
lolol
ur good
My favorite minor god is Falayna
Who I feel very seen by as a Sword Lesbian ™️
My two biggest goals in life
sword
marriage
XD
... is she the, yeah, sword wife goddess.
I've been liking Dammerich recently
Oh I like this guy
Hmm, not sure what obscure god I like the most
I do like the uh, secrets god from Mwangi
I do wish there was a proper Fleshwarp god beyind Lamashtu
Any of the Nexian gods would probably work pretty well I imagine
Prey for Death allows character creation right? It isn't premades?
a vengeator or whatever the fuck its called lmao
Who are those again?
and yes it allows for cc
Wizard country with a pretty significant fleshwarp population
I'm playing a Fleshwarp Exemplar in an upcoming Alkenstar/Mana Wastes game a friend is hosting
Also I know what Nex is, I'm curious about the Gods they worship
SARANRAE??
Saranrae is a core 20 God, and Nex had some connections to Casmaron iirc
So I'm not surprised she's worshipped there, if not hugely
Yeah its Kelish
The church of sarenrae in Nex has gotta be having a wild one
Nex actually used to be like. Good, when Nex was still around
Saranrae is the Patron God of the Kelish Empire iirc
Which makes me wanna know more about Casmaron still
“Hey guys could we cut down on the insane fleshwarping? Maybe a little? Perhaps?”
Oh is that something she's particularly opposed to?
If this Mana Wastes game is mythic (which is unlikely but possible), I definitely wanna go Destined Monarch for my Fleshwarp
No but I can imagine horrible mutilation and irreversible trauma would definitely not be something she enjoys
What's the low down on the staff magus? If I were to step into one at lvl9 or 10, what should I know or expect from the class and specialization?
King Arthur Fleshwarp
Who builds a promised land for the outcast and the weird in the Mana Wastes
Is basically my Mythic concept
I have a whole backstory planned out
I think its a little different with Nex since becoming a fleshwarp is sort of like becoming a space marine or something - a sacrificial ward of the state for defense
It's sort of a civic calling or something?
Fair enough yeah
Yeah, it's not an inaccurate refetence
I guess I more so am like
Including the less fun parts of it
Though, iirc there are also Flesgforged who are created wholesale in the fleshforges
I guess I just like
(I plan to play a Fleshforged myself)
Track Nex as being similarly bad to Geb
It's super sus still but in a weird Nexian way I think
Nex is also mostly wastelands outside the city
So there are also a ton of "natural" mutants
Nexians also train non-fleshwarp troops by implanting the memories of combat experience in them
Yeag
Which is also kind of fucked but in a special Nexian way
Like, Nex used to be okay and then when the namesake wizard poofed they got desperate to defend themselves against Geb
So they got fucky with magic
My friend is incidentally hosting a Nex game as well, which I would have joined if I didn't already have a game at that time
And a Blood Lords game
They have the big 3 IL games
This is also pretty funny to me
"whoa whoa whoa we can't bind elementals that'd be fucked up
Lmao
It's worth noting Fleshwarps are sort of a, repressed minority in the Impossible Lands
No one "civilized" likes them
2 doors down
Or at least, they're looked down upon
I do actually think “it’s considered ethical to bind elementals but these are living creatures being pressed into slavery” is kinda like
Rad
As a plot point
Yeah I agree
Geb hates Fleshwarps due to them being tied to Nex, Nex looks down on Fleshwarps because they're seen as "lesser", and Alkenstar is just racist towards them
IIRC because Alkenstar has to deal with raids and are overly paranoid about anyone who isn't a core race
And even then
Hmm
I wonder if playing an escaped Fleshforged in Alkenstar would mean they suffer from prejudice and other issues
At least on paper
Apologies if I'm rambling I like talking about my blorbos
Fair
But yeah, it's mostly a rhetorical question anyways
Because uh, Alkenstar hates fleshwarps and whatnot
Being escaped from Nex might also be awkward since Alkenstar is technically a protectorate of Nex
But doesn't really want to be and is pretty remote
Yeah the protectorate status is iirc just politics
Anyone want the tier 1 code for that Pathfinder humble bundle?
It contains this stuff
I already got all that stuff, so if anyone wants it, lemme know
I'll take it if no one else wants it
I'm surprised you don't have that stuff already
This doesn't have bloodlords
Aside from the player guide but that's free
To be clear, the code I'm giving only has the stuff in that picture
Staff magus is cool, but it really comes down to your staff selection
You either want a staff with a ton of damaging spells at the highest levels, or something with sure strike
Spellstriking staff is cool
The problem is that it’s shifting, so you can actually use it on any magus
Far as I’m aware it does.
fair but that doesn't make it bad for twisting tree
also technically i think iron still cant use it because of how shifting wrks
it can technically only turn into one handed weapons
well, i guess it would work with weapons with the two hand trait bt
Thinking about Varisian again, and how a campaign dealing with the Runelord of Envy, and her ambitions. And White Estrid since as I understand it, she and Belimarius are kinda in a sorta tense political situation with Belimarius desiring Estrid’s kingdom.
It's gonna be peak
Seems like it encompasses medium, spiritualist and shaman from 1e
In just one class
Wild
My main experience being a champion and understanding that spell striking is core to all versions, what's the play style of the staff magus?
Are they a bit more focus on debuffing with the stick?
Also sorry meant to turn the notification off
What I'd say is that they lose out on the raw damage of laughing shadow or inexorable iron in exchange for having more sustain and utility- you can use a magic staff just fine, getting you extra slots and a wider range of spells, whereas most hybrid studies need fused staff
It's also the only magus that gets crit spec, though that matters less since the crit spec of magus is 'replace the enemy with a smoldering crater'
No con baby sorcerer got a belt of regen
Huh, thats clever
Requires much bravery but
Clever
See to me, it seems like the PF2e iteration of 3.5’s old binder
Wasn't Binder that weird no spell slots caster?
Or am I mixing up some of the more obscure casters?
BINDER MENTIONED?!
Binder could basically give themselves reusable Supernatural abilities.
Got around magic immunity, got around spell resistance.
Buuuut what they usually got used for was qualifying for the caster prestige class.
It was
You could bind various “vestiges”, of an amount increasing over the course of leveling
They gave you a mix of abilities including many that could be used every 5 rounds
Unfortunately 3.5 doesn’t really allow you to rebuild your character on the fly
So in practice you had a few vestiges you were locked into
That seems kind of different from Animist but I didn't play with Binder when I touched on 3.5
To make your build work
Is it because of the spirit swapping?
Oh it’s not the same mechanically
But I mean the fluff concept — bind a bunch of spirits to yourself to get their powers
And be able to change your combat MO somewhat based on the spirits chosen
Ohhh yeah that makes sense
Oh what would yall consider the equivalent of a Inquisitor from 1e?
Probably an Inquisitor?
the new vindicator class archetype is aiming for inquisitor
for ranger
in general ranger/investigator with cleric multiclass is pretty decent
Oh fuck I didn't realize this was Pathfinder chat I thought I was 1 door up
pfff
Sorry this future isn't grimdark
Lol
Ranger with a cleric dedication for the next month
Then vindicator
I am really curious to see what all is in War of Immortals beyond the big juicy bits
I wanna see the niche storytelling tools
How's ignition for a magus bread and butter cantrip?
It's ok but not the ideal for spellstrikes
Which is IIRC Gouging Claw among cantrips
More flexible as an emergency ranged attack though
Yeah I'm just not super interested in gouging claw and figure it's not like every other one is complete ass
I liked the electric one but figure incidental bouncing damage isn't that great
Frost one seemed neat for a staff fighting magus
Alright
Finished book 2 of stolen fate
Killed the man who incidentally killed my father
Nice
After the outlawed of alkenstar campaign there’s a kingdom of mutants forming in the wastes actually
So your not far off base
Like mostly funded off the money of being guides and traders for the components of pyronite
Ignition is good! You probably want more than one, anyway, for weaknesses and resistances and such.
Nowadays Live Wire is the top Spellstrike spell
I'll note here that assuming you mean Electric Arc and Frostbite here, you can't actually use those for Spellstrike
You would need Expansive Spellstrike at least, and it has some issues with it compared to regular
yup
hmm so what actually ARE my cantrip fighting options? Ignition, Gouging Claw, slashing gust?
Ignition, Gouging, Gust, Needle Darts, and Live Wire, off the top of my head
Live Wire has cracked scaling and does damage even on a miss so resistances aside its usually a solid go-too
should i also generally be using my actual spell slots for utility/concentration/support magic and keep to cantrips for my spell attacking
oh hmm
live wire is also electric?
Its slashing and electric yeah
What I usually do is a have a bunch of buffs and then one cast of sure strike at my lowest spell rank and one cast of a bigass attack spell in my highest one
So I can buff, slug it out with cantrip spellstrikes, BUT if a big enemy foolishly ends its turn next to me with spellstrike charged I can Sure Strike into the Big Spellstrike
Is there any way to eliminate the action tax for having to use an action to change grip when you’re using a two-handed weapon? I’m converting a PC from 1st to 2nd and he’s going to be a 2-handed magus battle medic, and effectively having to add an action to anytime I heal someone is really annoying and limiting.
Gotta say, I would run live wire by your gm
Since it’s… unusual, if not outright broken
So Wardens Of Wildwood apparently gave us the God Of Magus Spellhearts??
https://app.demiplane.com/nexus/pathfinder2e/items/clay-sphere-basic
Gouging Claw cantrip and its weapon spellheart effect is
It gives the attached weapon versatile BPS for one minute and
Makes its damage die go up once step until the end of your next turn
oh that thing, yeah
it's quite good
generally useful as a source of omni Versatile too
being effectively reusable Malleable Clay, though you do need to cast the cantrip for it
question, is there any reason to just stabilize instead of treat wounds?
actual healing just seems better right out
well Administer First Aid to stabilize someone takes two actions
Treat Wounds takes ten minutes
so if they are Dying right now, maybe stabilize them first
You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it can’t resist.
so yes, you can
ty
Also this means you can feed potions to sickened unconscious/dying allies
That is the drawback of two handed weapons. This is the closest thing you’ll get for the most part https://2e.aonprd.com/Feats.aspx?ID=4789
You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. Make a Strike with the required weapon. You quickly switch your grip during the Strike in order to make the attack with two hands. If the weapon doesn’t normally have the two-hand trait, increase its weapon damage ...
But I wouldn’t try and convert a 1e character 1 to 1. They are very different systems mechanically, and there will be things you can do in one that you can not do in the other
"convert a character" being used in the "attempting to replicate his abilities in spirit"
The character in question in 1E was a Warlord that used Radiant Dawn, he's being converted forward as a magus because it's giving me the most similar combat loop
Even if every other option makes me hate 2E more
There will be Commander coming out in about a month which is pretty warlord-y
I forget is that the new martial class or an archetype?
I've looked it over, and am not that impressed
Oh yeah WOI is what's in a month
Unless they have completely overhauled Banner
god I'm so excited for Animist
Hard to say but generally there’s pretty substantial changes from the playtest
Yeah Animist is really cool
I’ve had one in my game since the playtest
I am admittedly doing what I always do
And making any caster I can a spellsword
so my first build is a Sage with a Witness to Ancient Battles spirit
The warlord I played summed up was basically "share some abilities with allies, smash things with a nodachi, heal"
Unless there are new Causes, none of the causes in Player Core 2 are a good fit
Justice doesn't work because the character's entire motivation is to disrupt organized religion, Liberation causes a lot of cognitive dissonance because he doesn't respect other's choices because he thinks that anyone following a god is making a wrong choice, and Obedience has to follow some massive mental shortcuts to justify trying to bring down a kingdom
I have, but I figured that healing took precedence, plus the existance of Faithless Healing and Mortal healing means I can mechanically represent my character's dystheism
fair enough lol
I knew that creating a 2E version of this character was not going to be possible 1:1
I created a slideshow to explain how this character works so my GM didn't have to read three books, lol
I do honestly think your best option here is some kind of tanky martial with the marshal archetype <XD
Even then, I run into the problem of the damn action economy
maybe Thaumaturge, if you're willing to give up your precious nodachi for a katana
I really don't know then man, sorry xD
maybe just a fighter with a dedication or something?
The reason I chose Magus is because that is the only class in 2E which has a similar action->recovery->action combat loop to a Path of War initiator, and it brings spells to the table to replace the 1E character's veils and maneuvers
And again, fighter would still run into the problem of having to essentially re-ready his weapon every time he does needs a free hand
mm
that or any character with a gun, but i suppose that wouldn't work for your concept either
one could argue that an investigator has a ready->action loop with DaS, but nodachi doesn't fit there either
maybe ranger?
if vindicator accepted non-deity faths and philosofies an atheist vindicator would have been perfect
but you'd get close to a action->hunt mark->action sort of loop
plus it's relatively easy to fit in spells, both warden spells or by archetyping
drats
my champion has been infected by a slugspawn
and we have no easy solutions on hand
Vindicator?
upcoming class archetype for ranger, in the war of immortals book
it's the name-changed inquisitor,
I'll have to check it out.
So the fun part about my character, he does follow an anti-theist philosophy, but that philosophy is empowered by someone that is, for all intents and purposes, a god himself. But in his words, he's just an empowered incarnation of a philosophy.
We've reworked Faithless Healing and Mortal Healing to fit with it
kinda sounds like what oracles tap into
then war of the immortals might give you two options to look at, since there's also the battle harbinger as a cleric class archetype more focused on martialing than the warpriest
We gotta figure out how to translate slugspawn into 2e and how to remove one
get slugged
i'd wager a cleanse affliction of third rank or higher would be the equivalent, assuming i got the right slugspawn thing
wait
does cr from first edition work more or less as dnd5e's?
like, pf1e cr 5 would be a medium encounter for a party of 4 level 5 player characters?
I should really find a table to play the whole Outlaws AP
if so that'd make a slugspawn something like a level 7 creature, which means cleanse affliction should probably need to be rank 4
Was sorta toying around with making an Automaton pc just in case I ever get to play Outlaws again
Assuming an Automaton would fare well in Alkenstar and the wastes
Doesn’t play a part in the campaign
i think that was more or less it, yeah. theoretically speaking
in practice, creature power varied pretty significantly even within equal CRs
Say i've had a spotty group attendance and wanna prep a one shot
what's good for one shots
mm
How are the classes in SF2e playtest so far? Any stand out?
Witchwarper I’ve heard nothing but positives
And I wanna play the playtest stuff and try out Witchwarper
What's special about the Witchwarper?
Starfinder 2e is here, and one of the wildest classes available to play is the Witchwarper! Let's cover everything you need to know in order to play a Witchwarper at level !
Playtest: https://paizo.com/starfinderplaytest
https://www.patreon.com/Nonat1s/membership
This content is impossible without...
Precog won’t exist as its own class in SF2E. It got folded into Witchwarper, so there is that
But Witchwarper is just weird and cool. I’ll let nonat1s explain
I've seen the fluff of it, seeks neat
Dunno how it plays though
Or what the "gimmick" is per se
Yeah nonat talks mechanics too
the main thing about Witchwarper is that they can put up an AoE field, and then apply various effects to that area
Basically is short they get a zone they can - yeah
Funnily enough that fluff makes Witchwarper the easiest of all the SF2E classes, currently, to fit into a PF2E campaign
Ah, cool
I love how they reworked Solarians
And yeah, makes sense. Multiverse bullshit and whatnot.
Envoy probably fine mostly?
minus the tech one obviously
it's really mostly Soldier and Operative that you can't do as easily in PF2 I think
unless they go melee
I think operative other than the tech subclass would be fine
One thing my party is discussing going from PF2e to SF2e
And we discussed maybe having the same party sent forward into Starfinder, as a potential path for that idea
Probably
yeah, all the classes look good to me too. my players have had a few worries so far, but mostly on the end of a bit of jank with some interactions, and seeing how well certain things will scale into later levels
I love Soldier
The action loop is simple but lots of fun and has good variety depending on subclass choice
Also legendary class DC is 
Soldier can do pf2 if they play the erudite or close quarters variants
Well, erudite still does the aoe stuff only with ranged weapons iirc
And there’s no ranged weapons that do aoe in pf2e
Can't they also suppress with their glare or something?
they can yeah, although it's removable if the enemy takes an offensive action against you
Planning a high level assassination has us looking for some off-meta as hell spells
Implement of Distruction and Reaper's Lantern never looked so good
Of IoD is cool
Yeah but it's not usually "teleport 1000 miles to buy one" cool

I would ask for details but I’m playing prey for death in the near future myself so
No spoilers
Ah I will not share more
Waffling between beast summoner and flurry ranger for it
I am playing a Red Mantis Wizard
"How flammable does this place look?"
I like planning
Not my question to be clear but we're looking for the right things
arson is a legitimate tactic!
Doubly so when the Fire/Air Kineticist asks
it's not subtle, but hey, whatever gets the job done
Oh?
tfw you're the least sneaky person in the party
This small down ain't ready for this
use scouting eye to get line of sight of somewhere
and then dimension door to it
oh new question, about magus. Starlit span is about bow magus pretty much?
could i do it with like... a returning throwing weapon even?
Not quite my current loadout :p
oh my god
"HELLO BE ASSASSINATED NOW"
Our party is so onboard for leaning into the mantis bit
it's gonna be incredibly obvious that we're red mantis
knock knock open up the its real
like
awakened mantis monk - guy who summons a mantis - guy who rides a mantis - guy who turns into a mantis
sure could, yup
also oh god. eclipse burst on an assassination
well. if there are no witnesses left alive, then that's still a stealth kill, right? 
i once blinded my party's wizard with an eclipse burst from a mummy
that was cool
I have holy license to make it showy
It's also why I took shadow raid - calling the spirits of our previous targets to harass the enemy
tbh also considering gunslinger
for the same reason as uhh
summoner
which is that theyre both classes i wouldnt wanna play at low levels
valid
To my credit I really tried with summoner
This is how you get to like, Michael Jackson levels of fame
Gunslinger was fun with the little bit of Outlaws of Alkenstar I got to play
I learned the hard way that psychopomp summoner was not a good match for Strength of Thousands
yyyeah. the SoT game i'm in also had a friend of mine playing psychopomp summoner, but he retrained into one of the phantom eidolons instead
why isn't it good?
I am curious ||what the repercussions for the Red Mantis will be during the War of Immortals||
And what they might do in that time
be sure to mark spoilers :3
I didn't thunk it was spoilers but I'll mark it anyways
uhh, i don't quite remember why, it's been a couple books since the change was made. but i think just too much of a focus on anti-undead with it, and not enough undead in the AP to justify it?
Abomination Vaults seems to be the most dedicated anti-undead AP
Though I do wish we get a proper KoL AP at some point
I imagine the upcoming Gravelands ones will help with more anti undead stuff
Although I'm surprised bloodlords wouldn't have a lot of it to?
Theyres like, 3 connected ones coming out
Fair
Not sure when
Do we know what comes after Spore Wars yet?
Next year probably
oh yeah you do kill
a LOT of undead in bloodlords
like
a lot
the same way you fight a lot of humanoids in like
edgewatch
admittedly most uhhh
Shades of Blood, the vampire AP sets in Azlant
most undead killing tools are understandably very illegal
This is true but I can't imagine playing a KoL in Blood Lords lol
Also sounds neat, got a link tk the page?
I think having a psychopomp in blood lords would be weird but also kinda cool?
Shades of Blood is the forty-third Pathfinder Adventure Path and is expected to run from April 2025. It is a three-part Adventure Path about vampires and vampirism set in Azlant.
We don't really know much about Shades of blood yet
Neat
Apart from the basic premise and it coming out after spore war
Is it set in the past? Or is there a modern Azlant arwa
Underwater vampire stuff sounds cool af thou
Modern AFAIK?
possibly! people have been hoping one will come out since 2e's launch, haha
and yeah, the shattered remnants of Azlant do be in between Arcadia and Avistan
It's basically a continent sundered into an archipelago
The algothullu really went "AND HERE COMES A GIANT FIST"
they sure did
and we didn't even get it as bad as we could have!
two whole azlanti gods sacrificed themselves to try and stop the starstone meteor, but didn't get all of it, it fragmented and hit golarion anyways
Algothullu need to go back in their lane
Psychopomp’s better for dealing with undead. SoT doesn’t really have a lot of that as I understand it
Would work better for something like Season of Ghosts
okay so
for prey for death im thinking of playing a catfolk crossbow user with the archer dedication
this will allow me to use a repeating crossbow and an arbalest
should i use fighter or ranger
Probably ending up going laughing shadow magus with only one sawtooth saber
The One Armed Mantis
Huh, that blood horseman does kinda look like the rogue tbh
Ears 2 short
I'm so excited to see the lore developments of the war
Same
Oh true yah
Can a cleric of baphamet harvest plants? His anathema is killing anything that can not cause significant harm to you, and most plants are harmless
There are many plants you harvest without killing
Also for what it’s worth I think harvesting and then replanting is more just aiding in their life cycle
In keeping with Emily's first suggestion, maybe look at Jainist practices?
Pettah
The hornse is hear
Clearly you just get your servants to do that
The servants you got by oppressing those who cannot significantly harm you
baphomet cultist that has a mild allergy to most plants
oughhhhh i wanna play season of ghosts so bad
That’s the horseman of war, I think suzurial?
She's a former valkyrie iirc
I know, she just kinda looks like the war horseman
What’s the best 1 action meta strike?
stab and blast imo
An action that is just a strike, with some additional benefit
oh, hm, that's more narrow
I can't actually think of a lot like that offhand
if it has to be just one strike
Two strikes is a strike with an added benefit (a second strike)
ah then yeah I'm probably standing by stab and blast
two map-less attacks for one action is insane (tho the first does have to hit)
That’s good, but i feel like it’s requirements hold it back
Those weapons are not exactly great otherwise
certainly the one that shows up in my builds the most is good old flurry of blows
you're not wrong
Stumbling Feint is def the answer imo
oh actually yeah probably that
Stab And Blast is HIGH up there though
I think silencing strike probably has the highest highs by far, just shutting off a character
But it’s not much if the target can’t cast spells
my vote is Lunge personally
Twin Takedown?
Since it’s just one action double slice and double slice is incredible already
Twin Takedown has MAP still
strictly worse flurry
it's action compression rather than MAP cheating
imo its flurry or the mystic warrior thing. the various meta-flurries are probably better but idk how to count those
flurry but with weapons and against hunted prey
do spells count as metastrikes bc for my money its inner upheaval
Inner Upheaval stacks with Stumbling Flurry 🧠
cheating:the best metastrike is spellstrike
I said 1 action
I'm a fan of Predators Pounce, also, but I think its firmly not the best
Stumbling Feint is probably the best action efficiency you can get
Question for you lore heads but where might a magus come from in Ustalav during Carrion Crown?
Are there any notable magical institutions in or nearby?
Obviously one might come from a less notable institution or from elsewhere, but just curious for ways to tie a backstory onto the ongoing adventure when a connection to Lorramore isn't an option
Lepistadt has some fairly notable universities I believe
the university there is notable enough to have international renown
Oh that could work, we briefly had some interaction with them and that could be an in for a replacement character
Since my champion has a slugspawn in his head and we might not have an easy answer to it
My next character concept had been a magus of some kind. Back in the day it was a black blade kensei, but now I'm debating between laughing shadow and the staff one
Question, how would you fluff a Gnoll/Kholo Thaumaturge?
if that isn't super vague :v
if it matters they're from the Mana Wastes area
Monster hunter using traditional old kholo skills and techniques
Excited to learn new ways of doing things
That works
Honestly thaum seems like an extremely natural fit for kholo
Since thaum is all about using a million tricks and skills to get things done
Plus kholo eat mighty foes, so thaum’s monster hunter flavor is fitting
True
try to use lots of bones, naturally
Of course
Kholo are big on effectiveness, efficiency, and solving problems with the right tool, right? All of that seems fitting
Just realized you need a specific subclass to shield block dragon breaths like they do in movies
Game's unplayable now 😔
This has been my entire PF2E experience
Counterpoint: how many games let you do that at all?
is there any magic shields that do it
If you mean 5e, Shield Master only works against single-target effects
Ah, awwwww
A dragonslayer's shield is a steel shield covered with dragonhide from a specific dragon, which visually distinguishes each shield from the others. While raised, this steel shield (Hardness 8, HP 32, BT 16) grants its circumstance bonus to Reflex saves against area effects (as well as to AC, as normal). While you hold the shield, it also grants ...
Welp I guess I'll take Sparkling Targe
Oooooh?
Oh now this
Hell yeah
I think there’s an archetype that can do it
Wait fr?
Oh right Reflexive Shield from Bastion/Fighter
Welp, I guess it does exist huh
The fighter has like 700 feats I forgot about that one
Yippee face-tanking a dragon's breath with a shield time (this will not end well for me)
I WILL say
Sparkling Targe is very cool
As it turns out giving the biggest burst damage class in the game tons of extra durability is nice
You can draw aggro pretty well by virtue of 'that magus is about to charge spellstrike'
kickstarter is now live
The stretch goals seem weird
one familiar ability for $1,385,000?
multiclass architypes are a stretch goal?
also the in game rewards feel weird
i would imagine that means the intention is that there would be good reactivity in the game world for that ability
no, it seems to mostly have effect in combat with tripping and using items
The physical coins weird me out a bit
INCLUDING THE ICONIC FUMBUS
I wonder if having an iconic party member is like
A requirement of paizo like
No yeah seelah was fine
I remember playing Dragons Demand back in my PFS days
It's been sooooo long
Literally over a decade, christ
Yeah I was expecting like
A class
not me crying crying sobbing crying that thaum is not in
Thaum is so good
Classes honestly seems easier than ancestry’s because you don’t need new models
I think my next PF2e character will be another animist a thaum
I’m not big on the animation style
I’ll probably back it
But
I am fine with the mini and dice aesthetic
Its cute and cheap
They require more coding tho
It depends on the class, but something like the psychic shouldn’t be that bad
Can I get some eyes on an ancestry I'm trying to convert from our 1E setting? I've gotten the first draft list of heritages and ancestry feats so far
Sure
They are a draconic species of aliens that draw heritage from the PF1E Outer Dragons
Stellarborn - Uncommon
10 HP
25 speed
Darkvision
Stellar affinity: half/level resistant to energy, may key off other abilities
Clades- if using versatile ancestry, choose Clade that sets presentation and energy affinity.
Chronoborn- 8 HP from ancestry. Time Sense occult cantrip at Will, +1 bonus on initiative checks
Affinity: electricity
Evo: Time Shuffle: reaction: step, stride, or interact, become slowed 1 for two turns.
Lunarborn- Join Pasts and choice of either Shields, Daze, or Message occult cantrips at will, 10 minutes to change.
Affinity: cold
Evo: Moonlight Mindpaths: Mindlink 1/day, all three cantrips.
Solarborn- in bright light, gain fast healing equal to the number of ancestry feats you have (max 5). Gain light dependency as per Leshy’s plant nourishment, except you starve if deprived for more than one day.
Affinity: fire
Evo: Caged Sun: You gain the Die Hard feat and can heal the Wounded condition by spending six minus your fast healing rate minutes in natural sunlight
Voidborn- 8 hp from ancestry. Limited flight (must land or fall at end of round). Can hold breath minutes instead of rounds.
Affinity: void
Evo: Void Whispers: take damage to empower attacks or spells with void, does not heal void healing
Vortexborn- Warp Step occult cantrip at will. Double your speed for the purpose of overland travel
Affinity: fire
Evo: Warp Space: action to count as being in another space until end of turn
Feats
1-
Forebear’s Breath: breath weapon*
Forebear’s Aspect: gain natural attack*
Stellar Lore: Diplomacy/Athletics, Additional Lore
Blood of the Stars: regain heritage for versatile
Natural Mediator: social bonuses when dealing with non-Stellarborn
Ancient’s Eyes: Perception bonus, Intimidating Glare bonus feat
5-
Ancestor’s Wings: gain limited flight, or upgrade flight
Draconic Evolution: upgrade heritage ability. Gain Dragon trait.
Stellar Resistances: double resistance, bonus against sleep and paralysis.
Invoke Title: shrug off negative mental conditions.
9-
Devastating Breath: improve breath weapon*
True Flight: uncap or improve flight*
Wing Buffet: wing attacks*
13-
Cosmic engine: your affinity energy type pierces resistances.
Impossible Hope: you and all allies who see you gain a hero point 1/day
17-
Ancestor Form: dragon form*
*taken more-or-less unchanged from Dragonblood versatile heritage
Might be holding classes for dlc
Thats my hope too
The temple of the dark tapestry DLC in particular seems like 'heyyyy this is dark archives'
But thats honestly
Probably copium
In 1E these were full-out heritages, all of them having different ability score boosts
The base ancestry feels pushed. Resistance and dark vision?
The heritages also seem very good, giving you a cantrip and a very useful ability, essentially being 2 heritages combined into one
It's what they had in 1E
Dwarves need to spend their heritage to get resistance and darkvision
They only get the evolution after a 5th-level ancestry feat, kind of like those bug guys in Howl of the Wild
These just get them for free
No, I’m talking about the +1 to initiative and fast healing
Fast healing in particular being way too good
Resistance and cantrip should probably be feats instead of backed in
Yeah the solarborn is too much
What cantrip are you talking about?
I think the other stuff is fine for a slightly cranked race, I mean, human exists lol
The free cantrip every heritage gets
Humans don’t actually get that much. They just have good feats
Some of the heritages start with a cantrip, lunarborn start with two because share pasts is flavorful, but not very useful
I don't know how I could nerf solarborn, their schtick has always been solar healing
They're also what the original race was, I later expanded it to the other outer dragon types
Right, it’s just that like
It’s really easy to always be in bright light
So essentially have fast healing always
with battle oracle being taken out behind the shed and shot free healing is basically gone from the game except by spells or high level stuff
solarborn can just like
heal 1 hit point per 10 mins/hour in bright light
If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from Treat Wounds. Leshies whose plant nourishment does not rely on photosynthesis require a similarly suitable environment. For example, fungus leshies need dark, damp ...
this is a level 9 feat
Cause focus point healing is basically free
Yeah okay that makes sense
Oh god that's lame
You gain nourishment through photosynthesis, like trees and other green plants. You typically don't need to pay for food, though you begin to starve if you go without sunlight for 1 week. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard ratio...
But I see your point
this is a level 1 photosynthesis feature and it's just you don't gotta eat
There's fiction of a solarborn getting run through with a longsword, standing back up, and laughing it off
Yeah like…. If you don’t want to nerf these guys that’s YOUR prerogative
Again, it's their whole thing
a lot of stuff that used to be by default for an ancestry got like, slightly buffed but moved to an ancestry feat
It’s REALLY GOOD
fast healing is Incredibly Good
I'll change it back to sunlight only
like one class took a bunch of nerfs to get it free at level 1 and then they even removed that
Which will bring back the original "powerful in their element" thing
In 1E I changed it from sunlight to bright light because it was never getting any play except to heal up after combat
Which is the other reason I looked at the leshy feat and immediately disregarded it
Aaaaah now I'm seeing it, I forgot that Light now was Bright Light
In 1E Daylight was necessary to be bright enough
that's pretty reasonable
a lit torch makes a room as bright as an open window does
if someone's holding a lit torch behind me when i'm trying to read something, i wouldn't say "it's too dark for me to make it out properly"
if you can comfortably read by it, it's bright light. otherwise, it's dim light.
I want to know where you are getting torches
Wait
Is there no "normal" light anymore?
i always thought it was just "bright" and "dim"?
Define normal
Not in 1E
if "normal" is a separate level, then it would be reasonable for torches to be that
but i can't think of where bright light would come from besides magic
2e just has bright, dim, darkness
Torches and the Light cantrip produced normal light, it took the sun or Daylight to make Bright light
I think some stuff distinguishes between sunlight specifically, but that's only for those features
You may want conceptualize this as more of a mid-to-high-level thing
Light sensitive creatures were actually fine with normal light IIRC
It was Bright light that messed them up
I know it's more work, but I could easily see feat chains for these involving multiple evolutions to realize their potential
Which also imo lets you make the potential a little wilder?
I mean the high level version was stabbed and then buried, then wandered for a few days in a desert with a scimitar sticking out of him
i don't think the fast healing solarborn gets is that much better than any of the other heritages presented here tbh
like in combat if you math it out it's going to be... 4 extra hp at 1st level, 12 extra hp at 9th level, 20 extra hp at 17th level. like. meh
and out of combat it basically just means the party healer doesn't have to Treat Wounds you which is strong but not like beyond the pale
even 1 fast healing means you auto revive
thats true, yeah
(also 2 extra hp, full stop, is a heritage for some ancestries)
fast healing at >0 hp and then a feat to get it to full fast healing
those heritages are good for the feats they let you access not in and of themselves
or sorry +2 hp and the diehard feat
fast healing only when conscious does a lot to help
but tbh I'd imagine that would receive the same response
well then that response would be wrong
oh i guess bump it up to 8hp at 3 16 at 9 24 at 17 if you feel like factoring in that one feat but like big whoop lol
not if it's spread across 4 rounds in 1hp increments lol
it's the difference between a level 1 wizard and a level 1 fighter
also it absolutely just isn't considering armor proficiency, lol
Investigator barely failed Treat Wounds check
"Do I get the +1 from my Pursue A Lead?"
"No, this doesn't have anything to do with your investigation-actually, you did just solve the mystery you'd been following for a while, so you don't even have one right now."
"Can my new investigation be into the mysteries of half-elf anatomy?"
The other thing I was wary of, besides the evolution abilities, was Impossible Hope, I think it's fine even though I didn't find many other hero point stuff
Also, if apparently my Stellarborn are hideously strong, he have another ancestry called Castoffer that is hilarious
They're technically constructs, and each of the heritages have some way of fending off final death
Two of them have what are called black boxes that can be buried in 6 bulk of organic material for them to reconstruct the body
Hmm. Now that I know more about PF2E light, would an ancestry feat that upgraded low-light to darkvision and granted Intimidating Glare be too much for one feat?
Wait, I realized that Intimidating Glare also needs trained intimidation
Honestly that’s not that strong
Particularly if it takes like a year or something to regrow
A day
Well, 8 hours
Again, not that strong TBH
I think that is pretty strong actually
Death is kinda easy to overcome at later levels, and if it takes 8 hours, it’s not mechanically stronger than a replacement character
That's not a relevant comparison at all dude
I honestly think it is. Death is more of a narrative thing than a mechanical one, and if gms want a different narrative that’s fine
Maybe you should think of it that way in private then - I don't think that's good feedback on homebrew
Well I don’t think it’s his homebrew, it’s someone else’s.
If it was his I would be giving very different feedback, because there’s better ways to implement it
I don't think that's relevant either - but what I'm ultimately saying is that I think you're coming off as rude and dismissive and should change your tack on the channel
Sorry, that was not my intention
No worries
the Ghoran ancestry works in a very similar fashion, just with seeds since they're all plant people. could look at them for something similar to work off of, perhaps?
oh wait no, they changed that from PF1, never mind
Vamp is providing valid feedback, and I appreciate it
i could have sworn there was an ancestry out there with a sort of 'prepared revival' high level ancestry feat, but now i can't find any 😔
And it feels like you are using your position as a mod to convince someone who doesn't agree. Anyway, it's not quite mine to share, so I'll drop that bit of development
Man
Realizing my Starfinder party has really limited healing
Not a huge fan of how having a healer feels like
Absolutely necessary in 2e but the options to get it in Starfinder are pretty limited
Oh is it harder to splash a little healing capacity compared with PF2?
i think Mystic is pretty much the only class you can gear to do some proper healing. but the usual Medicine routes are still available
At least in the playtest your options feel like take mystic or dump all your skills into medicine
That's interesting
I struggle to keep complicated playtest iterations separate so I've kind of been sitting out the Starfinder one
But it sounds pretty different from PF2 where my Wizard is a pretty capable side healer with just a few skill feats
you can still do that in SF2, tbf
i think it just kinda stings a bit more since there are two more skills, and the skill feats in the playtest are actually kinda good
the medicine stuff is really similar but like
medicine healers arent really good without the medic dedication until like
later levels
Oh yeah, that would make it painful
I am routinely saved in my building by like half the PF2 skills having generally skippable skill feats
That's also super true yeah, I am just level 14 which makes it easier
yeahhh. in base PF2, outside of Athletics, Intimidation, and Medicine, most skill feats feel really lackluster
while it does take a good few skill feats to fully get going though, i do think medicine in general is serviceable before that for general healing purposes. just really need battle medicine for the most part, and then rely on 10 minute treat wounds outside of that- even having one or two more party members just trained in medicine can help with out of combat recovery too. it does immediately show problems when you have some sort of time pressure, though
I do wish that SF2e was more aggressive in handing out skill increases. Particularly since there’s two more skills to cover, and computers is critical, while the space combat rules will likely make piloting also a party must-have
Yeah that seems pretty fair
Skill increases in general feel pretty ungenerous in PF2
I don't think its a problem but I think its close to one
Yeah. It’s one of my two or three biggest gripes with the system, the other ones being Three Action often being very clunky and not particularly beneficial, and the final one being the lack of a 2/3rds caster setup.
What would a 2/3rds caster look like?


