#Pathfinder

1 messages · Page 65 of 1

clever cobalt
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It's just the how and why is the spoilers

wooden orbit
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Yeah, I didn’t know it was him that was responsible until the trailer for WoI

clever cobalt
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Fair enough

limber comet
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It's probably Arcadia, admittedly

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Also the thing with Achakek and Gorum is. Complicated

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I aint gonna spoil but you know. It's crazy

clever cobalt
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Yeah Ive read it myself

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I got Prey for Death for the specific purpose of learning why Gorum died

craggy thunder
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They might not know Gorum was a true deity and be met with some consequence

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||As Calistria convinced them Gorum was merely a pretender||

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Well

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Shit

clever cobalt
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I think they were talking about Achekak

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Yeah should probably spoil that lol

craggy thunder
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||I was too that's why I brought up what Calistria did||

clever cobalt
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Fair

limber comet
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War of Immortals is gonna be crazy

clever cobalt
craggy thunder
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||Indeed||

clever cobalt
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||It was essentially an elaborate Suicide by Cop||

wooden orbit
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I know they said some more deities gonna die in this war, just wondering who. Since they teased a possible death in the Orc AP

clever cobalt
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Gorums the only core god dying iirc

limber comet
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I mean in the stream recently they said a few orc gods are getting replaced by orcs that ascended to godhood

wooden orbit
clever cobalt
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But everyone aside from the core 20 (and Arazni) is up in the air

light gyro
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"vulnerable to: decapitaiton" you don't say.

clever cobalt
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Happens to the best of us

light gyro
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funniest thing to tell the wizard on a successful knowledge check. makes them feel useful

limber comet
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I'm really excited to see the Norgorber article in Curtain Call 3

clever cobalt
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Didn't CC3 come out

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Or are you talking when it's publicallt available

limber comet
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When I can personally get my hands on it

light gyro
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the frightened condition not itself having the emotion tag is throwing me
99% of the time it doesnt matter since all its sources are emotion tagged - but im wondering if the frightened from fear meets the requirement for quelaunts Feed on Emotion. my ruling is it doesn't.

warped orbit
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the Fear spell?

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every source of frightened I know has the Fear and/or Emotion traits, so it would count IMO

light gyro
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i think the fear spell has a duration of instant except for fleeing which is a round

wooden orbit
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@warped orbit Was thinking about it after the trailer came out, but with War of the Immortals bringing back mythics....mayhaps we could possibly see a Wrath of the Righteous 2E book, like Kingmaker?

warped orbit
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maybe

wooden orbit
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SCpray one can hope

warped orbit
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with new Mythic it's definitely more possible now

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I kinda doubt Paizo will do it at least though

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Kingmaker was also kinda a huge undertaking, so I don't expect too many more conversions

surreal basin
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Unfortunately imo like

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WoTR would require really big rewrites

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It really doesn’t hold up the best

limber comet
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Also they're not really into 1-20 campaigns anymore

wooden orbit
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You mean I won't see something like Strength of Thousands again for new APs?

limber comet
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No :[

warped orbit
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we might still see some 1-20 APs

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but definitely a lot less

limber comet
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But we are getting an 1-10 Azlanti Adventure next year so that's pretty hype

warped orbit
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I do think it's good they aren't rigidly keeping themselves to a certain length though

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there are just some premises that are hard to extend over the full level spectrum

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I think they explicitly mentioned Edgewatch being one that kinda suffered in that regard

craggy thunder
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As someone whose first character was Azlanti (skeleton) color me intrigued

limber comet
# craggy thunder Oh?

Yeah, all we know is that it takes place on Shattered Azlant and involves a vampiric plot to blot out the sun

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It's called Shades of Blood

craggy thunder
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I fucking wished for a vampire AP not a week ago

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And the monkey's paw curled

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and made one but made my azlanti skeleton fit it better <XD

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l m a o

wooden orbit
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You mean I can finally play an aquatic Azlanti? An Azarketi?

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I've yet to see a 2E ap, well at least that I know of, where you can reasonably play an aquatic ancestry.

craggy thunder
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colors my edgy catman katana ruffian's robe pink cuz pink is a color associated with death in Japan

wooden orbit
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Huh, I knew white was, but not pink

limber comet
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But it's possible we might get something better

craggy thunder
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maybe it's specifically cherry blossoms and the pink is incidental?

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okay so what I'm getting from this short rabbit hole

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Is that cherry blossoms likely had an association with ruminations on death and the relative short length of life in Japan, given they bloom once a year for a short period of a few weeks then fall off and die

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Then, in the medieval era of Japan, someone coined the phrase "Hana wa sakuragi, hito wa bushi" which translates as "the [best] blossom is the cherry blossom, the [best] man is the warrior (samurai)"

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drawing comparsions between the beauty and glory of cherry blossoms with those of samurai, along with their relatively short life spans given samurai's propensity and duty to, you know

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die in combat

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So technically, the color is incidental since it's just the color living cherry blossoms have

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but that still means the response you're supposed to have to this guy having pink hair is not 'lmao pink hair, anime af' but 'oh fuck he's gonna kill me'

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tho both reactions simultaneously is probably appropriate too

light gyro
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The party has two days until their chicken mascot transforms into a bloodthirsty vampire, putting this here so I don't forget about it later

surreal basin
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UNDERWATER COMBAT TONIGHT

surreal basin
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thinkin about playin a summoner with a big mantis as my eidolon for prey for death

limber comet
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Angel Eidolon but like

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Not an angel

wooden orbit
surreal basin
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probably beast

wooden orbit
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I kinda want to play Prey for Death, just not sure what class I’d play

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I’m still debating whether my Yaoguai would be an investigator or if I should try a different class my next time playing SoG

craggy thunder
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Wait is Warpriest cleric par with cloistered now?

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master in their deity's weapon, pog

warped orbit
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at 19 IIRC, but yeah

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Warpriest did get some nice buffs though

wooden orbit
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Good lord does Abomination Vault really take a year to run even if you're running it weekly, I thought it would be a little shorter than that with it only going up to level 10

craggy thunder
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powered by the love of her Dwarf Wife

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wielding the sword forged by her Dwarf Wife

craggy thunder
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The backstory of said kitsune cleric of falayna is the timestamped myth except they are a plural system and book it the night before their wedding and instead marry one another

wooden orbit
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-stares at Cultivator archetype being under Wuxia in the Tian Xia character guide...eye twitches-

surreal basin
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Is it not?

wooden orbit
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Nope, it's Xianxia

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But for some reason folks keep using the two terms interchangeably, when they're not.

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Which I suppose might be the reason why Paizo did this because most people do get the two confused.

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Xianxia is the more fantastical stuff which is where you get the cultivators (possibly the earliest example of Xianxia is Journey to the West). For a visual you got shows like The Untamed, or a video game like GuJian 3. Wuxia is stuff like Hero, or Crouching Tiger, Hidden Dragon. You don’t really get spirits, celestians, demons showing up. More just superhuman feats of martial arts. No magic.

light gyro
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wuxia fiction exists in golarion but it resembles our xianxia cus spirits are an every-day thing over there - golarion xianxia is incomprehensible to humans

wooden orbit
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Wonder if we’ll see the shifter class return to 2E as a class, or an archetype

clever cobalt
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I can see it as a Druid class archetype personally

wooden orbit
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That was my thought if it's brought back as an archetype. Though I kinda hope it's still a class if it shows up in 2E.

clever cobalt
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Same, though I dunno if it's enough to be a class

rustic cape
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I think in general the "grant progression in this particular schtick from a particular class" archetypes are good

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And shifter would make sense as that

clever cobalt
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Yeah

rustic cape
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What's fun is when you take the schtick archetype with FA as a member of that class

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So you just get to do More Of That Class

echo briar
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Like, what part of the Druid framework would you be keeping?

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Barbarian seems like a better fit

silver geyser
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No. It's a Monk Archetype

echo briar
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both work

trail nova
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I’m on the books as believing that Shifter, Barbarian, and Mutagenist should be one class

echo briar
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but its easier to turn something whos main game plan is to hit someone very hard into someone who hits someone very hard as a bear, then to take someone whose game plan is to cast spells and make them hit things hard somehow

echo briar
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Why is crab an option in animal form and not insect form?

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Its not like insect form is just insects, half of the options are other invertebrates

wary yoke
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I'm playing the second edition version of Kingmaker and we reached the Stag Lord and got our shit pushed in

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Our ambush turned into getting dogpiled by three bandit encounters at once, including the Staglord

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Meanwhile, my magus's cat familiar, who I based off of Pangur from Tumblr, is distracting two of the guards

warped orbit
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most dignified picture of Pangur

light gyro
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Pangur my beloved

craggy thunder
echo briar
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And they do that with spells

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and they use the wildshape spells to supplement their other spells.

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Wild druid is not a good base for a shifter, because you would have to replace everything

wooden orbit
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So what’s the opinion on the new magus options from Tian Xia Character Guide?

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I love that one of them lets you turn cloth/fabric into a weapon. But not sure if it’s good mechanically

light gyro
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thaumaturge post

warped orbit
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It seemingly overlaps a lot with Laughing Shadow

wooden orbit
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Hmm

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From what I gathered from some posts I saw on the ol’ reddit, the Cultivator archetype was kinda meh mechanically?

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Another grudge going in the book for that one 😔

surreal basin
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It’s mostly for flavor

wooden orbit
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😔

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Yaoguai Cultivator, name a more perfect combo…but the cultivator is mechanically meh…and they put it under Wuxia

craggy thunder
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I was arguing it was a case study as to why such a thing was a bad idea <XD

surreal basin
sinful gyro
surreal basin
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book of the dead is also a great actual read

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it has a lot of cool shit in it

sinful gyro
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Nice

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Might pick it up just for that

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Ye, already got that, but I do recommend it

crystal walrus
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What is Blood Lords?

sinful gyro
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Its a sorta bad guy AP set in Geb

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You all play undead

surreal basin
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It’s my favorite AP I’ve played so far and I’ve played

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A lot of them

sinful gyro
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Maybe Emily has a better description than I do then :p

crystal walrus
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A GHOULISH AP

surreal basin
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Less bad guy necessarily and more like

sinful gyro
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Ye

surreal basin
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Not-Good I guess lol

limber comet
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I do not like Geb (the person) we should beat him up

clever cobalt
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make sure to get handwraps with ghost touch\

surreal basin
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So for what it’s worth

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I would definitely say:

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Do not expect to work against the nation of Geb

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It’s a tempting proposition to make a character who does! But the AP does not want you to do that generally speaking

crystal walrus
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you work for the Imperium of Man

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Imperium of Fang

limber comet
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Imperium of Living People

surreal basin
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But beyond that it allowed for a lot of different approaches to stuff and a lot of like

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Politicking

half apex
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The core rulebook off of that humble bundle would be nice, but I'm not how much the rest of that is just GM material

surreal basin
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The Book of the Dead? I mean all the mechanics are uhhh on Nethys, but the lore stuff is just

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Lore

crystal walrus
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the core rules are cheeap, but older

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which is my real issue

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they're still fine, but none of those use player core.

wooden orbit
wooden orbit
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@surreal basin Is Unfurling Brocade more for the dex Magus?

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Cause I'm kinda leaning towards Unfurling Brocade as their hybrid study.

surreal basin
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I’d say for either but it leans dec by virtue of the scarf being finesse

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And its traits lets you uhhh

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Use dex for athletics maneuvers I think?

turbid dagger
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AFAIK it does not let you use dex for maneuveurs

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So you can do dex but you will benefit more from str

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I do think str grappler brocade is Fiendish though
Grapple with reach, hit em with Home Amongst Mullberry Leaves
They are Fucked

wooden orbit
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I did like the idea of a more acrobatic (Not acrobatic as in the skill -internal screaming-), finesse style magus fighter with the use of threads....hmm

vital kiln
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Went looking for odd jobs in a game I'm in, managed to find a doc that needed help moving medical supplies

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Rolled a success for it, so I was told to roll me a d10 for my pay

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Got me a 10 baybee

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I am now ten dabloons richer for zero effort

surreal basin
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Tbh not being very strong doesn’t really preclude you from using athletics still

turbid dagger
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I did say 'you can do dex but will benefit more from str'

surreal basin
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Oh for sure I was

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Just noting it

craggy thunder
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So we're battle of the bands'ing in Starfinder

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and I am the frontwoman

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hehehehe

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fuck

wooden orbit
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May invest a little more in strength then.

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Need to find me a good picrew to use for my Born from Animal Yaoguai

sudden lark
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Yay!

wooden orbit
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Uhh, this is like a very VERY rough idea of my character. May change the hair color

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Still not quite sure about the animal they were. Thinking spider or wolf. Spider would be remarkably in theme with SoG....and might cause problems x-x

sudden lark
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Is this an East Asian-themed game?

rustic cape
wooden orbit
# sudden lark Is this an East Asian-themed game?

Season of Ghosts takes place in Tian Xia, Shenmen. Shenmen near as I can tell is horror flavored China? (Not sure which region of China. Shenmen, especially around the town the AP is focused on, is heavily forested)

clever cobalt
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More general Asian horror, as opposed to just China

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Also what Aesthetic would you call this

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Beyond "Reynolds' Character Design"

wooden orbit
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Always make sure you're dressed for every occasion.

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Always.

silver geyser
lost bluff
turbid dagger
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Yeah Shenmen is basically the Ustalav of Tian Xia
Where its the Spooky Land

limber comet
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Sorta

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There's a lot of Horrors™️ sprinkled around Tian Xia

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Wanshou is also spooky

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It's supposed to kinda be Innsmouth with less racism and more ghosts

wooden orbit
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Chu Ye is another horror land. It's ruled by the Oni.

limber comet
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There used to be another one in 1e that was connected to the Dreamlands

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But they kinda nixed it in 2e

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Sorta

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It's just not mentioned, but I assume they kinda wanted to distance it from the Cthulhu Mythos

wooden orbit
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Granted Chu Ye isn't like super scary, despite the Oni being kinda terrifying to the humans and other non-Oni lower class folks. They've learned instead that it's a lot easier to keep the country under control by giving people just enough hope that they too can eventually have a better life by giving them celebrity figures, etc. And teaching them that if they're poor, or suffering...that's their own personal failings.

limber comet
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Also

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New iconic encounter with Nahoa and Samo

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Nahoa is so cool

clever cobalt
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I love seeing his reaction to stuff personally

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Though I'm also generally a fan of "fish out of water" stuff anyways

limber comet
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I cannot wait to see all the cool exemplars people build

clever cobalt
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I can't wait to see the final version of Exemplar

limber comet
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Love him taking care of his "auntie"

fossil temple
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Now that ||Gorum|| is dead, which other god of war a barbarian could worship?

wooden orbit
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Iomedae

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Maybe Besmara?

fossil temple
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thank ya

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Depending on the GM, Damoritosh maybe?
Is the god of war of the VEsk (Starfinder)

limber comet
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There's plenty of regional war gods too

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There's the 3 headed one from Minata

clever cobalt
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(Who has a KSBD reference in their bio)

fossil temple
craggy thunder
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While missing the supreme irony cuz they're a mortal not engaged in the gods' affairs

trail nova
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Suzeriel, or a minor deity, is what comes to mind as well.

clever cobalt
craggy thunder
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I

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Yes

clever cobalt
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Fair

craggy thunder
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See my next sentence xD

clever cobalt
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Ah, got it

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My bad

craggy thunder
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lolol

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ur good

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My favorite minor god is Falayna

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Who I feel very seen by as a Sword Lesbian ™️

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My two biggest goals in life

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sword

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marriage

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XD

trail nova
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... is she the, yeah, sword wife goddess.

turbid dagger
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I've been liking Dammerich recently

limber comet
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Oh I like this guy

clever cobalt
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Hmm, not sure what obscure god I like the most

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I do like the uh, secrets god from Mwangi

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I do wish there was a proper Fleshwarp god beyind Lamashtu

surreal basin
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woi is gonna be out whn i play prey for death

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so im thinkin bout a quizzie

solar storm
clever cobalt
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Prey for Death allows character creation right? It isn't premades?

surreal basin
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a vengeator or whatever the fuck its called lmao

clever cobalt
surreal basin
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and yes it allows for cc

solar storm
clever cobalt
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I'm playing a Fleshwarp Exemplar in an upcoming Alkenstar/Mana Wastes game a friend is hosting

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Also I know what Nex is, I'm curious about the Gods they worship

solar storm
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Oh whoops I see what you meant now

clever cobalt
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Np

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And thanks

surreal basin
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SARANRAE??

clever cobalt
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Saranrae is a core 20 God, and Nex had some connections to Casmaron iirc

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So I'm not surprised she's worshipped there, if not hugely

solar storm
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Yeah its Kelish

surreal basin
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The church of sarenrae in Nex has gotta be having a wild one

limber comet
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Nex actually used to be like. Good, when Nex was still around

clever cobalt
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Saranrae is the Patron God of the Kelish Empire iirc

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Which makes me wanna know more about Casmaron still

surreal basin
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“Hey guys could we cut down on the insane fleshwarping? Maybe a little? Perhaps?”

solar storm
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Oh is that something she's particularly opposed to?

clever cobalt
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If this Mana Wastes game is mythic (which is unlikely but possible), I definitely wanna go Destined Monarch for my Fleshwarp

limber comet
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No but I can imagine horrible mutilation and irreversible trauma would definitely not be something she enjoys

rapid wagon
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What's the low down on the staff magus? If I were to step into one at lvl9 or 10, what should I know or expect from the class and specialization?

clever cobalt
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King Arthur Fleshwarp

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Who builds a promised land for the outcast and the weird in the Mana Wastes

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Is basically my Mythic concept

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I have a whole backstory planned out

solar storm
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It's sort of a civic calling or something?

surreal basin
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Fair enough yeah

clever cobalt
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Yeah, it's not an inaccurate refetence

surreal basin
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I guess I more so am like

clever cobalt
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Including the less fun parts of it

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Though, iirc there are also Flesgforged who are created wholesale in the fleshforges

surreal basin
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I guess I just like

clever cobalt
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(I plan to play a Fleshforged myself)

surreal basin
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Track Nex as being similarly bad to Geb

solar storm
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It's super sus still but in a weird Nexian way I think

clever cobalt
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Nex is also mostly wastelands outside the city

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So there are also a ton of "natural" mutants

solar storm
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Nexians also train non-fleshwarp troops by implanting the memories of combat experience in them

clever cobalt
#

Yeag

solar storm
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Which is also kind of fucked but in a special Nexian way

limber comet
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Like, Nex used to be okay and then when the namesake wizard poofed they got desperate to defend themselves against Geb

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So they got fucky with magic

clever cobalt
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My friend is incidentally hosting a Nex game as well, which I would have joined if I didn't already have a game at that time

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And a Blood Lords game

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They have the big 3 IL games

solar storm
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This is also pretty funny to me

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"whoa whoa whoa we can't bind elementals that'd be fucked up

surreal basin
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Lmao

clever cobalt
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It's worth noting Fleshwarps are sort of a, repressed minority in the Impossible Lands

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No one "civilized" likes them

solar storm
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2 doors down

clever cobalt
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Or at least, they're looked down upon

surreal basin
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I do actually think “it’s considered ethical to bind elementals but these are living creatures being pressed into slavery” is kinda like

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Rad

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As a plot point

solar storm
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Yeah I agree

clever cobalt
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Geb hates Fleshwarps due to them being tied to Nex, Nex looks down on Fleshwarps because they're seen as "lesser", and Alkenstar is just racist towards them

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IIRC because Alkenstar has to deal with raids and are overly paranoid about anyone who isn't a core race

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And even then

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Hmm

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I wonder if playing an escaped Fleshforged in Alkenstar would mean they suffer from prejudice and other issues

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At least on paper

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Apologies if I'm rambling I like talking about my blorbos

solar storm
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nah its fine

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I like random setting chatter

clever cobalt
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Fair

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But yeah, it's mostly a rhetorical question anyways

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Because uh, Alkenstar hates fleshwarps and whatnot

solar storm
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Being escaped from Nex might also be awkward since Alkenstar is technically a protectorate of Nex

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But doesn't really want to be and is pretty remote

clever cobalt
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Yeah the protectorate status is iirc just politics

sinful gyro
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Anyone want the tier 1 code for that Pathfinder humble bundle?

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It contains this stuff

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I already got all that stuff, so if anyone wants it, lemme know

clever cobalt
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I'll take it if no one else wants it

sinful gyro
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I'm surprised you don't have that stuff already

clever cobalt
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I have some of the books

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Hust not Blood Lords

sinful gyro
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This doesn't have bloodlords

clever cobalt
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Ah, my bad then

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Nvm

sinful gyro
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Aside from the player guide but that's free

clever cobalt
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Fair enough

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Yeah I thought it had blood lords for some reason, my bad

sinful gyro
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To be clear, the code I'm giving only has the stuff in that picture

echo briar
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You either want a staff with a ton of damaging spells at the highest levels, or something with sure strike

surreal basin
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Spellstriking staff is cool

echo briar
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The problem is that it’s shifting, so you can actually use it on any magus

wooden orbit
surreal basin
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also technically i think iron still cant use it because of how shifting wrks

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it can technically only turn into one handed weapons

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well, i guess it would work with weapons with the two hand trait bt

wooden orbit
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Thinking about Varisian again, and how a campaign dealing with the Runelord of Envy, and her ambitions. And White Estrid since as I understand it, she and Belimarius are kinda in a sorta tense political situation with Belimarius desiring Estrid’s kingdom.

rustic cape
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I love animist so much

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I think I have said that on a few occasions

limber comet
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It's gonna be peak

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Seems like it encompasses medium, spiritualist and shaman from 1e

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In just one class

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Wild

rapid wagon
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Are they a bit more focus on debuffing with the stick?

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Also sorry meant to turn the notification off

turbid dagger
# rapid wagon Are they a bit more focus on debuffing with the stick?

What I'd say is that they lose out on the raw damage of laughing shadow or inexorable iron in exchange for having more sustain and utility- you can use a magic staff just fine, getting you extra slots and a wider range of spells, whereas most hybrid studies need fused staff
It's also the only magus that gets crit spec, though that matters less since the crit spec of magus is 'replace the enemy with a smoldering crater'

surreal basin
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No con baby sorcerer got a belt of regen

turbid dagger
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Huh, thats clever
Requires much bravery but
Clever

rustic cape
solar storm
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Wasn't Binder that weird no spell slots caster?

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Or am I mixing up some of the more obscure casters?

silver geyser
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BINDER MENTIONED?!

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Binder could basically give themselves reusable Supernatural abilities.

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Got around magic immunity, got around spell resistance.

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Buuuut what they usually got used for was qualifying for the caster prestige class.

rustic cape
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You could bind various “vestiges”, of an amount increasing over the course of leveling

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They gave you a mix of abilities including many that could be used every 5 rounds

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Unfortunately 3.5 doesn’t really allow you to rebuild your character on the fly

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So in practice you had a few vestiges you were locked into

solar storm
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That seems kind of different from Animist but I didn't play with Binder when I touched on 3.5

rustic cape
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To make your build work

solar storm
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Is it because of the spirit swapping?

rustic cape
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Oh it’s not the same mechanically

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But I mean the fluff concept — bind a bunch of spirits to yourself to get their powers

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And be able to change your combat MO somewhat based on the spirits chosen

solar storm
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Ohhh yeah that makes sense

rapid wagon
#

Oh what would yall consider the equivalent of a Inquisitor from 1e?

solar storm
#

Probably an Inquisitor?

solar tendon
#

the new vindicator class archetype is aiming for inquisitor

#

for ranger

#

in general ranger/investigator with cleric multiclass is pretty decent

solar storm
#

Oh fuck I didn't realize this was Pathfinder chat I thought I was 1 door up

solar tendon
#

pfff

limber comet
rapid wagon
#

Lol

echo briar
#

Then vindicator

limber comet
#

I am really curious to see what all is in War of Immortals beyond the big juicy bits

#

I wanna see the niche storytelling tools

rapid wagon
#

How's ignition for a magus bread and butter cantrip?

solar storm
#

It's ok but not the ideal for spellstrikes

#

Which is IIRC Gouging Claw among cantrips

#

More flexible as an emergency ranged attack though

rapid wagon
#

Yeah I'm just not super interested in gouging claw and figure it's not like every other one is complete ass

#

I liked the electric one but figure incidental bouncing damage isn't that great

#

Frost one seemed neat for a staff fighting magus

surreal basin
#

Alright

#

Finished book 2 of stolen fate

#

Killed the man who incidentally killed my father

true delta
#

Nice

eager mountain
#

So your not far off base

#

Like mostly funded off the money of being guides and traders for the components of pyronite

rustic cape
turbid dagger
#

Nowadays Live Wire is the top Spellstrike spell

warped orbit
#

You would need Expansive Spellstrike at least, and it has some issues with it compared to regular

rapid wagon
#

oh damn, i thought maybe you could

#

is it cause they're save based?

worthy stump
#

yup

rapid wagon
#

hmm so what actually ARE my cantrip fighting options? Ignition, Gouging Claw, slashing gust?

turbid dagger
#

Ignition, Gouging, Gust, Needle Darts, and Live Wire, off the top of my head
Live Wire has cracked scaling and does damage even on a miss so resistances aside its usually a solid go-too

rapid wagon
#

should i also generally be using my actual spell slots for utility/concentration/support magic and keep to cantrips for my spell attacking

#

oh hmm

#

live wire is also electric?

turbid dagger
#

Its slashing and electric yeah

#

What I usually do is a have a bunch of buffs and then one cast of sure strike at my lowest spell rank and one cast of a bigass attack spell in my highest one
So I can buff, slug it out with cantrip spellstrikes, BUT if a big enemy foolishly ends its turn next to me with spellstrike charged I can Sure Strike into the Big Spellstrike

wary yoke
#

Is there any way to eliminate the action tax for having to use an action to change grip when you’re using a two-handed weapon? I’m converting a PC from 1st to 2nd and he’s going to be a 2-handed magus battle medic, and effectively having to add an action to anytime I heal someone is really annoying and limiting.

surreal basin
#

Gotta say, I would run live wire by your gm

#

Since it’s… unusual, if not outright broken

turbid dagger
#

Gouging Claw cantrip and its weapon spellheart effect is
It gives the attached weapon versatile BPS for one minute and
Makes its damage die go up once step until the end of your next turn

warped orbit
#

oh that thing, yeah

#

it's quite good

#

generally useful as a source of omni Versatile too

#

being effectively reusable Malleable Clay, though you do need to cast the cantrip for it

rapid wagon
#

question, is there any reason to just stabilize instead of treat wounds?

#

actual healing just seems better right out

warped orbit
#

well Administer First Aid to stabilize someone takes two actions
Treat Wounds takes ten minutes

#

so if they are Dying right now, maybe stabilize them first

solar tendon
#

mm

#

especially if they have persistent damage

rapid wagon
#

ahhh

#

gotcha ok

#

follow up

#

is it RAW possible to feed a potion to a dying person?

warped orbit
#

You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it can’t resist.

#

so yes, you can

rapid wagon
#

ty

solar storm
#

Also this means you can feed potions to sickened unconscious/dying allies

echo briar
# wary yoke Is there any way to eliminate the action tax for having to use an action to chan...

That is the drawback of two handed weapons. This is the closest thing you’ll get for the most part https://2e.aonprd.com/Feats.aspx?ID=4789

#

But I wouldn’t try and convert a 1e character 1 to 1. They are very different systems mechanically, and there will be things you can do in one that you can not do in the other

wary yoke
#

The character in question in 1E was a Warlord that used Radiant Dawn, he's being converted forward as a magus because it's giving me the most similar combat loop

#

Even if every other option makes me hate 2E more

solar storm
#

There will be Commander coming out in about a month which is pretty warlord-y

craggy thunder
solar storm
#

New class

#

Oh wait whoops it’s Battlecry

#

So much longer than a month

wary yoke
craggy thunder
#

Oh yeah WOI is what's in a month

wary yoke
#

Unless they have completely overhauled Banner

craggy thunder
#

god I'm so excited for Animist

solar storm
#

Hard to say but generally there’s pretty substantial changes from the playtest

#

Yeah Animist is really cool

#

I’ve had one in my game since the playtest

craggy thunder
#

I am admittedly doing what I always do

#

And making any caster I can a spellsword

#

so my first build is a Sage with a Witness to Ancient Battles spirit

wary yoke
craggy thunder
#

That

#

Kinda sounds like Champ to me, tbh

wary yoke
#

Unless there are new Causes, none of the causes in Player Core 2 are a good fit

craggy thunder
#

Have you looked at the Marshal archetype?

#

I'm just covering bases here

wary yoke
#

Justice doesn't work because the character's entire motivation is to disrupt organized religion, Liberation causes a lot of cognitive dissonance because he doesn't respect other's choices because he thinks that anyone following a god is making a wrong choice, and Obedience has to follow some massive mental shortcuts to justify trying to bring down a kingdom

wary yoke
craggy thunder
#

fair enough lol

wary yoke
#

I knew that creating a 2E version of this character was not going to be possible 1:1

#

I created a slideshow to explain how this character works so my GM didn't have to read three books, lol

craggy thunder
#

I do honestly think your best option here is some kind of tanky martial with the marshal archetype <XD

wary yoke
craggy thunder
#

maybe Thaumaturge, if you're willing to give up your precious nodachi for a katana

wary yoke
#

Nope

#

We are already house-ruling that it qualifies for Unconventional Weaponry

craggy thunder
#

I really don't know then man, sorry xD

rapid wagon
#

maybe just a fighter with a dedication or something?

wary yoke
#

The reason I chose Magus is because that is the only class in 2E which has a similar action->recovery->action combat loop to a Path of War initiator, and it brings spells to the table to replace the 1E character's veils and maneuvers

wary yoke
rapid wagon
#

mm

tough perch
#

one could argue that an investigator has a ready->action loop with DaS, but nodachi doesn't fit there either

#

maybe ranger?

#

if vindicator accepted non-deity faths and philosofies an atheist vindicator would have been perfect

#

but you'd get close to a action->hunt mark->action sort of loop

#

plus it's relatively easy to fit in spells, both warden spells or by archetyping

rapid wagon
#

drats

#

my champion has been infected by a slugspawn

#

and we have no easy solutions on hand

tough perch
#

it's the name-changed inquisitor,

wary yoke
#

I'll have to check it out.

wary yoke
#

We've reworked Faithless Healing and Mortal Healing to fit with it

rapid wagon
#

kinda sounds like what oracles tap into

tough perch
rapid wagon
#

We gotta figure out how to translate slugspawn into 2e and how to remove one

tough perch
#

wait

#

does cr from first edition work more or less as dnd5e's?

#

like, pf1e cr 5 would be a medium encounter for a party of 4 level 5 player characters?

wooden orbit
tough perch
#

if so that'd make a slugspawn something like a level 7 creature, which means cleanse affliction should probably need to be rank 4

wooden orbit
#

Was sorta toying around with making an Automaton pc just in case I ever get to play Outlaws again

#

Assuming an Automaton would fare well in Alkenstar and the wastes

eager mountain
wooden orbit
#

NAWWWH why would you do this to me?

#

(I still want to play the AP regardless)

worthy stump
#

in practice, creature power varied pretty significantly even within equal CRs

crystal walrus
#

Say i've had a spotty group attendance and wanna prep a one shot

#

what's good for one shots

wooden orbit
#

Kobold or goblin adventures

crystal walrus
#

mm

clever cobalt
#

How are the classes in SF2e playtest so far? Any stand out?

wooden orbit
#

Witchwarper I’ve heard nothing but positives

#

And I wanna play the playtest stuff and try out Witchwarper

clever cobalt
#

What's special about the Witchwarper?

surreal basin
#

Operative is cool but I feel like they could stand to move aim to d6

#

Uhhhh

wooden orbit
surreal basin
#

Mystic is extremely baller

#

Honestly all of the classes are good

wooden orbit
#

Precog won’t exist as its own class in SF2E. It got folded into Witchwarper, so there is that

#

But Witchwarper is just weird and cool. I’ll let nonat1s explain

clever cobalt
#

I've seen the fluff of it, seeks neat

#

Dunno how it plays though

#

Or what the "gimmick" is per se

wooden orbit
#

Yeah nonat talks mechanics too

clever cobalt
#

Cool

#

But yeah the fluff looks reallymcool

warped orbit
surreal basin
#

Basically is short they get a zone they can - yeah

wooden orbit
#

Funnily enough that fluff makes Witchwarper the easiest of all the SF2E classes, currently, to fit into a PF2E campaign

warped orbit
#

Mystic is also pretty transferrable I think

#

Solarian would probably also work fine

wooden orbit
#

I love how they reworked Solarians

clever cobalt
warped orbit
#

Envoy probably fine mostly?
minus the tech one obviously

#

it's really mostly Soldier and Operative that you can't do as easily in PF2 I think

#

unless they go melee

surreal basin
#

I think operative other than the tech subclass would be fine

clever cobalt
#

One thing my party is discussing going from PF2e to SF2e

#

And we discussed maybe having the same party sent forward into Starfinder, as a potential path for that idea

surreal basin
#

Like, changing class as well!

#

?

clever cobalt
#

Probably

worthy stump
#

yeah, all the classes look good to me too. my players have had a few worries so far, but mostly on the end of a bit of jank with some interactions, and seeing how well certain things will scale into later levels

rustic cape
#

The action loop is simple but lots of fun and has good variety depending on subclass choice

#

Also legendary class DC is chefkiss

surreal basin
#

Primary target also lets you do

#

Absurd amounts of damage

rapid wagon
#

Soldier can do pf2 if they play the erudite or close quarters variants

surreal basin
#

Well, erudite still does the aoe stuff only with ranged weapons iirc

#

And there’s no ranged weapons that do aoe in pf2e

rapid wagon
#

Can't they also suppress with their glare or something?

worthy stump
#

they can yeah, although it's removable if the enemy takes an offensive action against you

solar storm
#

Planning a high level assassination has us looking for some off-meta as hell spells

#

Implement of Distruction and Reaper's Lantern never looked so good

surreal basin
#

Of IoD is cool

solar storm
#

Yeah but it's not usually "teleport 1000 miles to buy one" cool

surreal basin
#

I would ask for details but I’m playing prey for death in the near future myself so

#

No spoilers

solar storm
#

Ah I will not share more

surreal basin
#

Waffling between beast summoner and flurry ranger for it

solar storm
#

I am playing a Red Mantis Wizard

#

"How flammable does this place look?"
I like planning

#

Not my question to be clear but we're looking for the right things

worthy stump
#

arson is a legitimate tactic!

solar storm
#

Doubly so when the Fire/Air Kineticist asks

worthy stump
#

it's not subtle, but hey, whatever gets the job done

surreal basin
#

Did come up with a fucked tactic last night

#

Based on seeing an enemy do it

solar storm
#

Oh?

#

tfw you're the least sneaky person in the party

#

This small down ain't ready for this

surreal basin
#

and then dimension door to it

rapid wagon
#

oh new question, about magus. Starlit span is about bow magus pretty much?

surreal basin
#

yeah

#

well, any ranged

#

but yes

rapid wagon
#

could i do it with like... a returning throwing weapon even?

solar storm
#

Not quite my current loadout :p

rapid wagon
#

Cyan thats so much attack

#

Lasers

surreal basin
#

oh my god

#

"HELLO BE ASSASSINATED NOW"

#

Our party is so onboard for leaning into the mantis bit

#

it's gonna be incredibly obvious that we're red mantis

solar storm
#

knock knock open up the its real

surreal basin
#

like

#

awakened mantis monk - guy who summons a mantis - guy who rides a mantis - guy who turns into a mantis

worthy stump
#

also oh god. eclipse burst on an assassination

#

well. if there are no witnesses left alive, then that's still a stealth kill, right? abbyderp

surreal basin
#

i once blinded my party's wizard with an eclipse burst from a mummy

solar storm
surreal basin
#

that was cool

solar storm
#

I have holy license to make it showy

#

It's also why I took shadow raid - calling the spirits of our previous targets to harass the enemy

surreal basin
#

tbh also considering gunslinger

#

for the same reason as uhh

#

summoner

#

which is that theyre both classes i wouldnt wanna play at low levels

solar storm
#

valid

surreal basin
#

To my credit I really tried with summoner

frank crystal
wooden orbit
#

Gunslinger was fun with the little bit of Outlaws of Alkenstar I got to play

#

I learned the hard way that psychopomp summoner was not a good match for Strength of Thousands

worthy stump
#

yyyeah. the SoT game i'm in also had a friend of mine playing psychopomp summoner, but he retrained into one of the phantom eidolons instead

surreal basin
#

why isn't it good?

clever cobalt
#

I am curious ||what the repercussions for the Red Mantis will be during the War of Immortals||

#

And what they might do in that time

surreal basin
#

be sure to mark spoilers :3

clever cobalt
#

I didn't thunk it was spoilers but I'll mark it anyways

surreal basin
#

oh i just meant like

#

for the future

clever cobalt
#

Fair lol

#

My bad

worthy stump
#

uhh, i don't quite remember why, it's been a couple books since the change was made. but i think just too much of a focus on anti-undead with it, and not enough undead in the AP to justify it?

clever cobalt
#

Abomination Vaults seems to be the most dedicated anti-undead AP

#

Though I do wish we get a proper KoL AP at some point

sinful gyro
#

I imagine the upcoming Gravelands ones will help with more anti undead stuff

#

Although I'm surprised bloodlords wouldn't have a lot of it to?

clever cobalt
#

Oh there's a Gravelands AP?

#

Unless you mean the Orc one

sinful gyro
#

Theyres like, 3 connected ones coming out

clever cobalt
#

Fair

sinful gyro
#

Not sure when

clever cobalt
#

Do we know what comes after Spore Wars yet?

sinful gyro
#

Next year probably

surreal basin
#

oh yeah you do kill

#

a LOT of undead in bloodlords

#

like

#

a lot

#

the same way you fight a lot of humanoids in like

#

edgewatch

#

admittedly most uhhh

sinful gyro
surreal basin
#

most undead killing tools are understandably very illegal

clever cobalt
#

This is true but I can't imagine playing a KoL in Blood Lords lol

clever cobalt
sinful gyro
#

I think having a psychopomp in blood lords would be weird but also kinda cool?

#

We don't really know much about Shades of blood yet

clever cobalt
#

Neat

sinful gyro
#

Apart from the basic premise and it coming out after spore war

clever cobalt
#

Is it set in the past? Or is there a modern Azlant arwa

sinful gyro
#

Underwater vampire stuff sounds cool af thou

clever cobalt
#

Probably a dumb question but

#

Yeah it does

sinful gyro
#

Modern AFAIK?

clever cobalt
#

Huh wait, Azlant is near Arcadia

#

Wonder if that preludes an LO Arcadia book

worthy stump
#

possibly! people have been hoping one will come out since 2e's launch, haha

#

and yeah, the shattered remnants of Azlant do be in between Arcadia and Avistan

limber comet
#

It's basically a continent sundered into an archipelago

#

The algothullu really went "AND HERE COMES A GIANT FIST"

worthy stump
#

they sure did

#

and we didn't even get it as bad as we could have!

#

two whole azlanti gods sacrificed themselves to try and stop the starstone meteor, but didn't get all of it, it fragmented and hit golarion anyways

limber comet
#

Algothullu need to go back in their lane

wooden orbit
#

Would work better for something like Season of Ghosts

surreal basin
#

okay so

#

for prey for death im thinking of playing a catfolk crossbow user with the archer dedication

#

this will allow me to use a repeating crossbow and an arbalest

#

should i use fighter or ranger

surreal basin
#

Probably ending up going laughing shadow magus with only one sawtooth saber

#

The One Armed Mantis

echo briar
frank crystal
#

Huh, that blood horseman does kinda look like the rogue tbh

rustic cape
#

Ears 2 short

limber comet
#

I'm so excited to see the lore developments of the war

clever cobalt
#

Same

frank crystal
echo briar
#

Can a cleric of baphamet harvest plants? His anathema is killing anything that can not cause significant harm to you, and most plants are harmless

surreal basin
#

There are many plants you harvest without killing
Also for what it’s worth I think harvesting and then replanting is more just aiding in their life cycle

silver geyser
#

Alternatively

#

You must now only eat plants that fight back.

rustic cape
fossil temple
turbid dagger
wooden orbit
#

The Baphomet cultist weeks later after a harvesting spree.

tough perch
light gyro
#

oughhhhh i wanna play season of ghosts so bad

eager mountain
clever cobalt
#

She's a former valkyrie iirc

frank crystal
echo briar
#

What’s the best 1 action meta strike?

thorny berry
#

stab and blast imo

echo briar
#

An action that is just a strike, with some additional benefit

thorny berry
#

oh, hm, that's more narrow

#

I can't actually think of a lot like that offhand

#

if it has to be just one strike

echo briar
#

Two strikes is a strike with an added benefit (a second strike)

thorny berry
#

ah then yeah I'm probably standing by stab and blast

#

two map-less attacks for one action is insane (tho the first does have to hit)

echo briar
#

That’s good, but i feel like it’s requirements hold it back

#

Those weapons are not exactly great otherwise

thorny berry
#

certainly the one that shows up in my builds the most is good old flurry of blows

thorny berry
turbid dagger
#

Stumbling Feint is def the answer imo

thorny berry
#

oh actually yeah probably that

turbid dagger
#

Stab And Blast is HIGH up there though

echo briar
#

I think silencing strike probably has the highest highs by far, just shutting off a character

#

But it’s not much if the target can’t cast spells

warped orbit
surreal basin
#

Twin Takedown?

#

Since it’s just one action double slice and double slice is incredible already

warped orbit
#

Twin Takedown has MAP still

ocean cobalt
#

strictly worse flurry

warped orbit
#

it's action compression rather than MAP cheating

ocean cobalt
#

imo its flurry or the mystic warrior thing. the various meta-flurries are probably better but idk how to count those

clever cobalt
#

What's Twin Takedown again?

#

oh Ranger thibng

ocean cobalt
#

flurry but with weapons and against hunted prey

#

do spells count as metastrikes bc for my money its inner upheaval

turbid dagger
#

Inner Upheaval stacks with Stumbling Flurry 🧠

surreal basin
#

cheating:the best metastrike is spellstrike

echo briar
#

I said 1 action

turbid dagger
#

I'm a fan of Predators Pounce, also, but I think its firmly not the best

surreal basin
#

Oh okay

#

Then yeah probably flurry lol

#

Why do you ask?

rustic cape
#

Stumbling Feint is probably the best action efficiency you can get

rapid wagon
#

Question for you lore heads but where might a magus come from in Ustalav during Carrion Crown?

#

Are there any notable magical institutions in or nearby?

#

Obviously one might come from a less notable institution or from elsewhere, but just curious for ways to tie a backstory onto the ongoing adventure when a connection to Lorramore isn't an option

warped orbit
#

Lepistadt has some fairly notable universities I believe

#

the university there is notable enough to have international renown

rapid wagon
#

Oh that could work, we briefly had some interaction with them and that could be an in for a replacement character

#

Since my champion has a slugspawn in his head and we might not have an easy answer to it

#

My next character concept had been a magus of some kind. Back in the day it was a black blade kensei, but now I'm debating between laughing shadow and the staff one

clever cobalt
#

Question, how would you fluff a Gnoll/Kholo Thaumaturge?

#

if that isn't super vague :v

#

if it matters they're from the Mana Wastes area

rustic cape
#

Monster hunter using traditional old kholo skills and techniques

#

Excited to learn new ways of doing things

clever cobalt
#

That works

rustic cape
#

Honestly thaum seems like an extremely natural fit for kholo

#

Since thaum is all about using a million tricks and skills to get things done

#

Plus kholo eat mighty foes, so thaum’s monster hunter flavor is fitting

clever cobalt
#

True

light gyro
#

try to use lots of bones, naturally

rustic cape
#

Of course

#

Kholo are big on effectiveness, efficiency, and solving problems with the right tool, right? All of that seems fitting

vast burrow
#

Just realized you need a specific subclass to shield block dragon breaths like they do in movies

#

Game's unplayable now 😔

wary yoke
rustic cape
vast burrow
#

More than there should be smh

#

D&D's got a Feat for it iirc?

solar tendon
#

is there any magic shields that do it

rustic cape
vast burrow
#

Ah, awwwww

solar tendon
vast burrow
#

Welp I guess I'll take Sparkling Targe

vast burrow
#

Oh now this

#

Hell yeah

rustic cape
#

I think there’s an archetype that can do it

vast burrow
#

Wait fr?

#

Oh right Reflexive Shield from Bastion/Fighter

#

Welp, I guess it does exist huh

#

The fighter has like 700 feats I forgot about that one

#

Yippee face-tanking a dragon's breath with a shield time (this will not end well for me)

turbid dagger
#

I WILL say
Sparkling Targe is very cool
As it turns out giving the biggest burst damage class in the game tons of extra durability is nice
You can draw aggro pretty well by virtue of 'that magus is about to charge spellstrike'

echo briar
#

kickstarter is now live

#

The stretch goals seem weird

#

one familiar ability for $1,385,000?

#

multiclass architypes are a stretch goal?

#

also the in game rewards feel weird

tough perch
echo briar
#

no, it seems to mostly have effect in combat with tripping and using items

rustic cape
#

The physical coins weird me out a bit

surreal basin
#

INCLUDING THE ICONIC FUMBUS

#

I wonder if having an iconic party member is like

#

A requirement of paizo like

rustic cape
#

Seelah was pretty good in WotR

#

Amiri was kind of a nothing in Kingmaker

surreal basin
#

No yeah seelah was fine

wary yoke
#

I remember playing Dragons Demand back in my PFS days

#

It's been sooooo long

#

Literally over a decade, christ

turbid dagger
rustic cape
#

Thaum is so good

echo briar
#

Classes honestly seems easier than ancestry’s because you don’t need new models

rustic cape
#

I think my next PF2e character will be another animist a thaum

#

I’m not big on the animation style

#

I’ll probably back it

#

But

turbid dagger
#

I am fine with the mini and dice aesthetic
Its cute and cheap

surreal basin
echo briar
#

It depends on the class, but something like the psychic shouldn’t be that bad

wary yoke
#

Can I get some eyes on an ancestry I'm trying to convert from our 1E setting? I've gotten the first draft list of heritages and ancestry feats so far

rustic cape
#

Sure

wary yoke
#

They are a draconic species of aliens that draw heritage from the PF1E Outer Dragons

#

Stellarborn - Uncommon
10 HP
25 speed
Darkvision
Stellar affinity: half/level resistant to energy, may key off other abilities

Clades- if using versatile ancestry, choose Clade that sets presentation and energy affinity.

#

Chronoborn- 8 HP from ancestry. Time Sense occult cantrip at Will, +1 bonus on initiative checks
Affinity: electricity
Evo: Time Shuffle: reaction: step, stride, or interact, become slowed 1 for two turns.

Lunarborn- Join Pasts and choice of either Shields, Daze, or Message occult cantrips at will, 10 minutes to change.
Affinity: cold
Evo: Moonlight Mindpaths: Mindlink 1/day, all three cantrips.

Solarborn- in bright light, gain fast healing equal to the number of ancestry feats you have (max 5). Gain light dependency as per Leshy’s plant nourishment, except you starve if deprived for more than one day.
Affinity: fire
Evo: Caged Sun: You gain the Die Hard feat and can heal the Wounded condition by spending six minus your fast healing rate minutes in natural sunlight

Voidborn- 8 hp from ancestry. Limited flight (must land or fall at end of round). Can hold breath minutes instead of rounds.
Affinity: void
Evo: Void Whispers: take damage to empower attacks or spells with void, does not heal void healing

Vortexborn- Warp Step occult cantrip at will. Double your speed for the purpose of overland travel
Affinity: fire
Evo: Warp Space: action to count as being in another space until end of turn

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Feats
1-
Forebear’s Breath: breath weapon*
Forebear’s Aspect: gain natural attack*
Stellar Lore: Diplomacy/Athletics, Additional Lore
Blood of the Stars: regain heritage for versatile
Natural Mediator: social bonuses when dealing with non-Stellarborn
Ancient’s Eyes: Perception bonus, Intimidating Glare bonus feat

5-
Ancestor’s Wings: gain limited flight, or upgrade flight
Draconic Evolution: upgrade heritage ability. Gain Dragon trait.
Stellar Resistances: double resistance, bonus against sleep and paralysis.
Invoke Title: shrug off negative mental conditions.

9-
Devastating Breath: improve breath weapon*
True Flight: uncap or improve flight*
Wing Buffet: wing attacks*

13-
Cosmic engine: your affinity energy type pierces resistances.
Impossible Hope: you and all allies who see you gain a hero point 1/day

17-
Ancestor Form: dragon form*

*taken more-or-less unchanged from Dragonblood versatile heritage

surreal basin
turbid dagger
wary yoke
echo briar
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The heritages also seem very good, giving you a cantrip and a very useful ability, essentially being 2 heritages combined into one

wary yoke
echo briar
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Dwarves need to spend their heritage to get resistance and darkvision

wary yoke
echo briar
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These just get them for free

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No, I’m talking about the +1 to initiative and fast healing

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Fast healing in particular being way too good

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Resistance and cantrip should probably be feats instead of backed in

surreal basin
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Yeah the solarborn is too much

wary yoke
surreal basin
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I think the other stuff is fine for a slightly cranked race, I mean, human exists lol

echo briar
echo briar
wary yoke
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Some of the heritages start with a cantrip, lunarborn start with two because share pasts is flavorful, but not very useful

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I don't know how I could nerf solarborn, their schtick has always been solar healing

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They're also what the original race was, I later expanded it to the other outer dragon types

surreal basin
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Right, it’s just that like

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It’s really easy to always be in bright light

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So essentially have fast healing always

solar tendon
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with battle oracle being taken out behind the shed and shot free healing is basically gone from the game except by spells or high level stuff

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solarborn can just like

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heal 1 hit point per 10 mins/hour in bright light

surreal basin
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Well

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How do you mean

solar tendon
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this is a level 9 feat

surreal basin
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Cause focus point healing is basically free

solar tendon
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oh sorry 'fast healing' not 'free healing'

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free healing is all over the place

surreal basin
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Yeah okay that makes sense

solar tendon
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some fast healing is even replenishable

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like the bard

wary yoke
solar tendon
wary yoke
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But I see your point

solar tendon
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this is a level 1 photosynthesis feature and it's just you don't gotta eat

wary yoke
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There's fiction of a solarborn getting run through with a longsword, standing back up, and laughing it off

surreal basin
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Yeah like…. If you don’t want to nerf these guys that’s YOUR prerogative

wary yoke
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Again, it's their whole thing

surreal basin
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But it’s way stronger than any other other heritage

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In the entire game

solar tendon
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a lot of stuff that used to be by default for an ancestry got like, slightly buffed but moved to an ancestry feat

surreal basin
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It’s REALLY GOOD

solar tendon
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fast healing is Incredibly Good

wary yoke
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I'll change it back to sunlight only

solar tendon
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like one class took a bunch of nerfs to get it free at level 1 and then they even removed that

wary yoke
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Which will bring back the original "powerful in their element" thing

surreal basin
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Mhm

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Still really good but definitely less like

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“Always incredibly powerful”

wary yoke
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In 1E I changed it from sunlight to bright light because it was never getting any play except to heal up after combat

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Which is the other reason I looked at the leshy feat and immediately disregarded it

wary yoke
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In 1E Daylight was necessary to be bright enough

surreal basin
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Yeah no in 2e like

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Torches

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And lanterns

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Are bright light

wary yoke
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Christ

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I hate to be a grognard, but

dapper tusk
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that's pretty reasonable

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a lit torch makes a room as bright as an open window does

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if someone's holding a lit torch behind me when i'm trying to read something, i wouldn't say "it's too dark for me to make it out properly"

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if you can comfortably read by it, it's bright light. otherwise, it's dim light.

wary yoke
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I want to know where you are getting torches

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Wait

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Is there no "normal" light anymore?

dapper tusk
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i always thought it was just "bright" and "dim"?

warped orbit
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Define normal

wary yoke
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Not in 1E

dapper tusk
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if "normal" is a separate level, then it would be reasonable for torches to be that

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but i can't think of where bright light would come from besides magic

warped orbit
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2e just has bright, dim, darkness

wary yoke
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Torches and the Light cantrip produced normal light, it took the sun or Daylight to make Bright light

warped orbit
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I think some stuff distinguishes between sunlight specifically, but that's only for those features

rustic cape
wary yoke
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Light sensitive creatures were actually fine with normal light IIRC

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It was Bright light that messed them up

rustic cape
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I know it's more work, but I could easily see feat chains for these involving multiple evolutions to realize their potential

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Which also imo lets you make the potential a little wilder?

wary yoke
ocean cobalt
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i don't think the fast healing solarborn gets is that much better than any of the other heritages presented here tbh

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like in combat if you math it out it's going to be... 4 extra hp at 1st level, 12 extra hp at 9th level, 20 extra hp at 17th level. like. meh

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and out of combat it basically just means the party healer doesn't have to Treat Wounds you which is strong but not like beyond the pale

solar tendon
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even 1 fast healing means you auto revive

ocean cobalt
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thats true, yeah

solar tendon
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(also 2 extra hp, full stop, is a heritage for some ancestries)

ocean cobalt
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fast healing at >0 hp and then a feat to get it to full fast healing

ocean cobalt
solar tendon
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or sorry +2 hp and the diehard feat

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fast healing only when conscious does a lot to help

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but tbh I'd imagine that would receive the same response

ocean cobalt
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well then that response would be wrong

ocean cobalt
echo briar
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4 hp at level 1 is a huge deal

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That’s the difference between a wizard and a fighter

ocean cobalt
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not if it's spread across 4 rounds in 1hp increments lol

ocean cobalt
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also it absolutely just isn't considering armor proficiency, lol

dapper tusk
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Investigator barely failed Treat Wounds check
"Do I get the +1 from my Pursue A Lead?"
"No, this doesn't have anything to do with your investigation-actually, you did just solve the mystery you'd been following for a while, so you don't even have one right now."
"Can my new investigation be into the mysteries of half-elf anatomy?"

wary yoke
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The other thing I was wary of, besides the evolution abilities, was Impossible Hope, I think it's fine even though I didn't find many other hero point stuff

wary yoke
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Also, if apparently my Stellarborn are hideously strong, he have another ancestry called Castoffer that is hilarious

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They're technically constructs, and each of the heritages have some way of fending off final death

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Two of them have what are called black boxes that can be buried in 6 bulk of organic material for them to reconstruct the body

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Hmm. Now that I know more about PF2E light, would an ancestry feat that upgraded low-light to darkvision and granted Intimidating Glare be too much for one feat?

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Wait, I realized that Intimidating Glare also needs trained intimidation

echo briar
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Particularly if it takes like a year or something to regrow

wary yoke
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Well, 8 hours

echo briar
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Again, not that strong TBH

solar storm
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I think that is pretty strong actually

echo briar
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Death is kinda easy to overcome at later levels, and if it takes 8 hours, it’s not mechanically stronger than a replacement character

solar storm
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That's not a relevant comparison at all dude

echo briar
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I honestly think it is. Death is more of a narrative thing than a mechanical one, and if gms want a different narrative that’s fine

solar storm
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Maybe you should think of it that way in private then - I don't think that's good feedback on homebrew

echo briar
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Well I don’t think it’s his homebrew, it’s someone else’s.

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If it was his I would be giving very different feedback, because there’s better ways to implement it

solar storm
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I don't think that's relevant either - but what I'm ultimately saying is that I think you're coming off as rude and dismissive and should change your tack on the channel

echo briar
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Sorry, that was not my intention

solar storm
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No worries

worthy stump
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oh wait no, they changed that from PF1, never mind

wary yoke
worthy stump
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i could have sworn there was an ancestry out there with a sort of 'prepared revival' high level ancestry feat, but now i can't find any 😔

wary yoke
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And it feels like you are using your position as a mod to convince someone who doesn't agree. Anyway, it's not quite mine to share, so I'll drop that bit of development

surreal basin
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Man

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Realizing my Starfinder party has really limited healing

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Not a huge fan of how having a healer feels like

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Absolutely necessary in 2e but the options to get it in Starfinder are pretty limited

solar storm
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Oh is it harder to splash a little healing capacity compared with PF2?

worthy stump
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i think Mystic is pretty much the only class you can gear to do some proper healing. but the usual Medicine routes are still available

surreal basin
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At least in the playtest your options feel like take mystic or dump all your skills into medicine

solar storm
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That's interesting

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I struggle to keep complicated playtest iterations separate so I've kind of been sitting out the Starfinder one

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But it sounds pretty different from PF2 where my Wizard is a pretty capable side healer with just a few skill feats

worthy stump
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you can still do that in SF2, tbf

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i think it just kinda stings a bit more since there are two more skills, and the skill feats in the playtest are actually kinda good

surreal basin
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medicine healers arent really good without the medic dedication until like

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later levels

solar storm
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I am routinely saved in my building by like half the PF2 skills having generally skippable skill feats

solar storm
worthy stump
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yeahhh. in base PF2, outside of Athletics, Intimidation, and Medicine, most skill feats feel really lackluster

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while it does take a good few skill feats to fully get going though, i do think medicine in general is serviceable before that for general healing purposes. just really need battle medicine for the most part, and then rely on 10 minute treat wounds outside of that- even having one or two more party members just trained in medicine can help with out of combat recovery too. it does immediately show problems when you have some sort of time pressure, though

trail nova
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I do wish that SF2e was more aggressive in handing out skill increases. Particularly since there’s two more skills to cover, and computers is critical, while the space combat rules will likely make piloting also a party must-have

solar storm
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Yeah that seems pretty fair

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Skill increases in general feel pretty ungenerous in PF2

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I don't think its a problem but I think its close to one

trail nova
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Yeah. It’s one of my two or three biggest gripes with the system, the other ones being Three Action often being very clunky and not particularly beneficial, and the final one being the lack of a 2/3rds caster setup.

solar storm
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What would a 2/3rds caster look like?