#Pathfinder
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Which isn't to say 1e doesn't have its appeal, but I think it's much more thought out in 2e
And generally just has a higher, more nuanced view of things
A lot of 1e was reflavored D&D. 2e branches off to do its own thing a lot more, especially post-remaster
Yeah
more on this monster. ohhhhh maaaaan
I think the OGL stuff was a good excuse to rework a lot of the setting imo
Though I'm also of the opinion that, in the long term, the OGL stuff helped Paizo
Oh yeah for sure
I haven't even played a pf adventure where they'd be present but I miss Remorhazes
Actually, question
Hard to say when we haven't seen the effects of the Godsrain and whatnot on Golarion
but
How would you do an Alkenstar/Mana Wastes/Impossible Lands Mythic game?
Mhm
Head out into the wastes, fight the biggest scariest stuff there
Come back to conquor / save / whatever the city
I'm thinking cause my main concept rn is a Fleshwarp Exemplar, who wants to create a safe nation for his people (and other outcasts)
Fleshwarp King Arthur
The Mana Wastes naturally makes a good place for this
For sure
Also with the weird science thing, that can cover fighting other mythic things
Cos the weird science was done to them to
Some dude experiemented on a sand worm
Now it's a mythic sand worm
You could even tie in your fleshwarping to it
Actually there is a conspiracy in Alkenstar that mat fit
Lemme find it
The Exarchate of the Infinite Clock
Seems like it may be a good excuse to include Mythic stuff in the Alkenstar/Mana Wastes
So the new name of the Inquisitor is ||Vindicator||
Better safe than Sorry
I guess so, you probably don’t need to for non-ap books though
And I had meet a lot of people in my life thar can be extremely anal about "spoiler" things
… hmm. I’m having weird musings about how Pazio made 2e in such a way that what were arguably their best designed classes in 1e - the 2/3rds casters - couldn’t exist in a recognizable way.
Idk I think you could probably get away with something like it
Probably more by limiting spell slots than spell rank
They did just kinda blow most martial out of the water
That was not a fault of the 2/3rds casters
1e martials should not have been a balance target
A lot of the strength was that they could do martial stuff while being able to self-buff a whole bunch
It hasn’t been errataed is because there has been no APG errata
That as well
I thought PC2 got some day 1 errata, but I was thinking of something else
Sorry, thing came up. They had their weaknesses - namely being too feat starved to access everything a martial could, forcing them to relatively simple builds, but yeah, they were stronger. If the stuff too deep into feat chains was actually worthwhile, or if martials had more nice toys that couldn’t be poached, it would be just fine
So thinking about War Of Immortals, going WAY on back to the playtest
For Epithets and other stuff that give your Ikons extra Immanences, are all of those active at the same time or do you choose an Immanence to activate when the divine spark zoops into it
All of them for that ikon AIUI
Thats wild lmao
each of the epithets IIRC adds to a different ikon
but yeah you could IIRC stack quite a few extra Immanences onto your weapon
Mhm, but feats can give you more Immenences and Transcends too
I hope Exemplar is in more or less a similar shape when it drops, I think I'm cooking with what I've got right now
Reap The Field with a Falchion or Greataxe is pretty 😳
in the playtest, throwing had some really strong support
a dual throwing build was pretty good, I built one of those I think
I remember Mated Birds In Paired Flight being a hideously strong Transcendence yeah
yeah
only tangential to this but i remember having the idea for an exemplar who got their powers from getting shot and killed with a magic bullet
Scar of the Survivor, obviously
i think focus spells could be potentially really good for this, i'm hopeful that that's how the Vindicator does its thing
(there's also them converting them into full casters, like with the bard, but that only really works for bards and maybe the one or two other 2/3 casters who are flavorfully indistinct from full casters anyway)
Yeah, and even then Bard has some pains around its more sword-included builds. Warrior Bard is better, but it’s still not an amazing fighter.
yeah that's kinda what i mean, they rightly prioritized "good with magic music" over "pretty good with sword to compensate for not being wizards"
Yeah, though there were some awesome sword-dancer builds
(i'm still mad that summoners ended up as casters at all, tbh! that isn't what the fantasy is for me and i don't like casting)
(That’s the other thing about 2/3rds casters - most were pretty damn versatile in build possibilities, with the exception of like… Magus.)
Maybe its still inside their head
Maybe they got shot for some powerful magic artifact they were carrying and they're trying to find who did it
And it turns out they run a fancy casino in alkenstar...................
Huh, to me the fantasy is pretty heavily caster focused.
i'm glad they preserved the most vital essence of the magus, being strange and finicky to build while also being good at exactly two things
idk for me, like... i'm a fuckin stand user i want to be a normal person doing punches or utility shit while my big guy who has all the actual magic powers does their thing
To me it’s the guy in a basement with a summoning circle or opening rifts through which armies of the beyond walk.
the boost and heal spells are cool bc they exist in relation to the eidolon but i don't want random mechanically mandated casting so i'm up to par. much rather have rogue-style extra skills or what have you
wasn't PF1 Summoner also a caster?
see for me summoners feel pretty anti-that because that always feels like either "summon different guys to do discrete tasks" or "summon lots of guys to do tasks", neither of which is "one guy always following you around"
didn't like it then either and they could've made them a focus caster like they did champ or ranger
2e Summoner just needs more magic, so it can feel like your eidolon isn't doing all the work
I do wonder if the Ikons could use a little more juice at low levels
Personally I'm chill with it
Because like
You get Implement's Empowerment basically as your basic Immenence
Except it can go on a D12
And then the transcends are spicy
Double Slice but d12+2 damage dice yum yummmm
my main thought about the playtest was that the weapon transcends just seemed to be the best thing to be doing on your turn mostly
and it became a lot of stacking stuff onto your weapon and then finding ways to quickly swap back to weapon
i'd actively like to feel a little more like that tbh, as it is it has enough magic for that not to feel like the case anyway
like i'd much rather it get more and better skill actions and One for All-type Aid improvements. if i wanted to play a weapon user or a caster i'd play a weapon user or a caster
misty doesn't use water gun, staryu does
I feel like making the summoner themself helpless is a Bad idea
i mean probably. i just wish they were helpful in a way that wasnt just spellcasting(TM) again
The problem is that summoning is an inherently magical thing
For 90% of people, they want to be the spell caster with a bad ass minion
Also, any ability you give the summoner that’s not spell casting (or striking) is probably best suited for its own class
Like if you can make a character useful with just skill stuff, make that its own class instead of tying it to the summoner for some reason
The martial class archetype in Summoners+ is really cool
Idk if it's any good
But the idea of tag teaming with your eidolon is cool
somehow i do not think "stand user" or "pokemon trainer" is something very few summoner players are interested in
also to be clear it isnt that i object to magic on summoner writ large (i'm aware it's magical! lmao) it's specifically the Spellcasting class feature, with spell slots and a spell repertoire
more eidolon's wrath/evolution surge less electric arc basically
Compared to spell casters, yea it’s probably pretty niche. Jojo is not so popular to eclipse the rest of fantasy, and the summoner is a terrible Pokémon trainer
you do actually need something like the eidolon for that. the classes have an outsize focus on using skills (swashbuckler, investigator, thaumaturge sorta, rogue) all have class features that directly relate to combat, and in 3/4 of those cases directly use or feed into their skills (4/4, if you count investigator's RK bonuses and/or Athletic Strategist)
making the summoner "the aid class" both gives the summoner something beyond The Intentionally Generic Class Feature That Over Half Of All The Classes Get and gives "the aid class" something to do for themselves on their turn
also like, yes, compared to spellcasters its niche but crucially you can play other spellcasters
you can play other spellcasters that summon things, even
TBH, that seems like a very boring class.
Your just playing the eidolon with a very cool familiar at that point
And to make it not boring goes back to my “it should be its own class at that point” idea
sure, if it isn't your thing you aren't going to be interested in it
I don’t think most people would be interested. If you are that’s great, but as I said a very niche class at that point
feel like that's actively a good thing at that point, narrow niches are good
I don’t remember any calls to get rid of spell casting during the playtest
i have zero interest in playing a psychic but god knows that class does what it's intending to well
I feel like the draw of Summoner is playing both a martial and a caster, just in a different way than magus offers
Could be wrong though
i think aid would work better as an archetype thing
a class made around helping your allies like that would have to expand on what "aid" means and does
and once you do that i think you're gonna arrive at either the envoy or the commander
or something like those
if you don't expand what "aid" is, then it'd be kinda boring to base a class around
but an archetype would work
throw that into a summoner and you get a cool summoner with a bit more focus on aiding the eidolon
i'd say that for most classes part of the appeal is mechanical and part is the fantasy. the summoner and the magus both have the mechanical appeal of playing both a martial and a caster, but only the magus has that appeal as part of it's fantasy
the fantasy appeal of the summoner is having a minion or a partner
this is a bit frustrating for me because i love the fantasy of the magus but i didn't dig it's mechanics
summoner is one of my favorites, but it's fantasy doesn't scratch the same itch, even when it's mechanics do
for me i enjoyed playing two characters at once and the Act Together action sequencing puzzle but i found the spells to be, like... not actively objectionable when i wasn't leveling up but definitely not what i came for
i wanted a spellblade with action compression to facilitate the use of utility spells, rather than the spellstrike machine
if nothing else they do give the summoner proper some stuff to do that's more than one action so there's an actual decision point to be made wrt which of your characters you'll devote 2+ actions to for Act Together that round but like, we have cantrips and focuses and class activites and etc etc for that
someone already mentioned this but it'd probably be productive to check out summoner+
yeah i'll look into it
||>Thinks war is becoming too evil
Decides to kill himself (but like, in a cool cinematic way)
Death brings about even more evil war
Dozens of new gods of war rise to take his mantle||
Thanks Gorum
||
not my problem any more lmao||
Some people really like the Pokemon Trainer in Smash
There's definitely an appeal to "my guy's trick is getting someone else to do things for him"
I agree, and I think “has a mechanical niche to appeal to specific types of player” is actually a pretty common part of PF2e’s design paradigm
What’s also true, however is that you can have multiple classes appeal to similar fantasies in ways that lean into an obvious playstyle or not
See: alchemist, inventor, thaumaturge
No one plays the Pokémon trainer to play the trainer. They play it to play the Pokemon
So on the one hand yes, that's exactly the point Genome was making -- some players want to play "summons a big monster that does all the work", that's not an odd fantasy; on the other hand, no, I think in many cases they play the Pokemon trainer to play the ability to switch between several Pokemon on command
And the summoner can’t do that either
You would just be playing the eidolon at that point, with a kinda cool familiar
question from more experienced people; would a feature like the following be too strong/too weak? What kind of adjustments would make it more comfortable?
I guess to clean that up
A Momentum and Karma system
Momentum is a party wide point pool (up to a max of... 3?)
Karma would be a GM pool of up to also 3?Momentum can be used to adjust a Critical Failure or a Failure on a Save, Check, or Attack Roll to a Success.
- Momentum is gained via tracking Critical Failures amongst the party. For every 3 Critical Failures, the party would gain 1 Momentum,
Karma can be used by the GM to adjust a Critical Success or Success from the party to a Failure
- Karma is gained via tracking the number of Critical Successes made by the party. For every 3 Critical Successes, the GM would gain 1 Karma.
But again, some players want to play "guy who calls up big monster that does all the work," like you and genome just said
The argument seems to me to be "not enough people want this," but some people do want it and hitting niches is kind of what additional classes do at this point. And if the accompanying view is "well, if the Eidolon's the mechanical locus, why not just make them the actual character?" well ... yes, I could see a case for that in some contexts but it would require a pretty significant reshuffling of PF2e's paradigms in a way that kind of extends beyond the scope of a particular class
The problem with karma is that it puts the GM in a very awkward spot. They know exactly which rolls are most impactful to make into fails, but don’t want to actually be mean
I think the eidolon is super important to the vibe of Summoner As Pathfinder Class
cause it's their actually unique thing
I don't think the pf2e eidolons quite hit the make your own guy aspect but it's still pretty cool
Totally valid, would there be a bette way in your mind to maybe encapsulate the idea of giving the GM power to shift a string of successes or throw a spanner into the mix at a narratively opportune moment?
Do the GM's need that? they can already do that whenever they want
well they can't just change a players outcome at will
i mean i guess they could but if they just did so whenever, thats a fast way to not have a table
If you the GM want the players to fail, why are they rolling?
As far as intent goes its not so much wanting the players to fail, but the ability to complicate a string of successes
like in the same vein of the players getting repeat failures, having a mechanic to help rebound away from that; it can be a bit non interactive for a GM to have players on a long string of crit successes
then I feel like it needs to be something outside of dice rolls
Dice rolls mean that you just make the players fail. The grand Inquisitor of Asmodeus coming in for an inspection is a way to complicate things
valid, for a bit of background, i took some inspiration from Fabula UItima and a little bit from Wrath and Glory
So feeling no issue with the player side, but feel like the GM side is largely unnescessary?
The player side feels kinda unnecessary when hero points exist
I feel like instead of a new mechanic, just hand them out more/buff them
momentum is how a lot of ppl make hero points fwiw
just pitching around ideas
cause a reroll that fails feels bad most of the time
think that might be a better/more productive approach to this idea?
I have definitely been burned by hero points in the past
as in making it a deterministic thing
shifting how hero points work might be a cleaner way
instead of installing a new mechanic
and yeah cause momentum is just doing what hero points are supposed to do and that's already a mechanic
That's how my GM runs, yeah
I would have hero point rerolls be 1-10 being treated as 11-20 instead, like Mutants and Masterminds
Also that, yeah
ok so toss out the OG idea, just change it so that a hero point can make a crit fail/fail into a success. Would that happen before a feature that upgrades successes kick in?
I'm personally a fan of doing "add 10 if the new roll is lower than 10 with a hero point"
Which is also a pretty big boost, but at least avoids that awful feeling of rerolling into a crit fail
I prefer to keep HPs as rerolls, but they only get used when the new roll is a success
so like say you crit fail a reflex save, use a hero point to make it a success; is it then a crit success thanks to something like mastery?
Yes
Unless you mean it just automatically gets turned over
On a reroll into success, yes
So for each roll, you can't guaranty a success, but if you fail you get the HP back
Either way, PF2e combat can be challenging and swingy enough that upgrading hero points in one way or another is pretty sensible
I like the +10 if below 10 Hero Point rule
the catalyzing situation here is that a fellow player, who is new to the system and ttrpgs, got hit with phantasmal killer, and crit failed both rolls, and ultimately only survived thanks to a hero point; but were very clear that if they just got instant killed on their second session they were just out for good
so i was thinking about how to slow down/address strings of failures
(honestly save or die imo is not very interesting though, I'd personally consider changing the effect from instant death to automatically being set to dying)
yeah, save or dies aren't very fun for anyone involved, really
Yeah, my GM used to use "keep the point" but uses the +10 now
Both have their virtues
and likewise, i've also been using the M&M style rerolls for Hero Points for a while. although some of my friends do use the 'keep the point' version instead
My GM also does devil's bargain: you can fail a save willingly to get a hero point
M&M does hero points well ywah
mhm, it really does
to kind of collate
A. Hero point allows you to change a crit fail/fail into a success, no reroll involved.
B. Hero point adds a result of 1-10 is treated as 11-20
C. Hero points are rerolls, but are only actually spent when they result in a success.
are what ive seen here as ideas
the whole 'trigger a complication to gain a hero point' bit has been something my group has taken from M&M and applied pretty liberally to PF2e as well
and maybe also " the gm doles them out more frequently"
For B it's not +10 to any roll
any roll below 11 on the dice, yeah
It's "a result of 1-10 is treated as 11-20"
right, yeah, that's better wording
And you can set Foundry up to do that automatically, fyi
since it means rolling a 1 isn't one degree lower anymore, and rolling a 10 does count as one degree higher
Might need a mod
i suppose what ill do is present these ideas to the GM and see what tehy and the table like
i do like that "choose to fail, get a hero point" idea
What do you think will happen first, PC2 comes out on Nethys, or Paizo tells us how many spells oracles are supposed to have?
thanks yall for the input!
Consider:
Fleshwarp with the Destined Monarch Mythic Path
They're basically Fleshwarp King Arthur, who wants to establish a haven for the weird and outcast
the second has already happened so that i guess
It’ll happen when the rest of the PC2 errata happens, I suspect
Which … it’s a tossup
God
October needs to arrive quicker
Exemplar rah
Reap The Field rah rah rah
Agreed
Lemme do the fuckin uh
https://youtu.be/RaMtsAe4kdI
testing out my new capture dingus on the greatest intro of all video games
from the no more heroes wiki:
Travis Touchdown crashes through the front gate of the Townsend Residence, and leaping from the Schpeltiger, decapitates two of Death Metal's thugs.
“ Fuckhead. ”
...
I think a class taking inspiration from the 5e warlock could fit this niche
Martial caster that isn't magus
I am a minotaur with stretching reach, and someone casts a 4th level enlarge on me. I have a 20ft reach right?
Your reach is literally this
You can roleplay like this but instead of huge log you use cargo countainer
our Fighter rolled a nat 1 against a save, hero point, rolled another 1
they are now indefinitely blinded
we can probably fix it once we get back and can buy a higher level scroll of Sound Body, but we are out of options rn
they do have Blind Fight fortunately
Quest for Camelot movie clips: http://j.mp/24up9Bk
BUY THE MOVIE: http://j.mp/1WCqMxt
Don't miss the HOTTEST NEW TRAILERS: http://bit.ly/1u2y6pr
CLIP DESCRIPTION:
Garrett (Bryan White) sings about why he lives as a hermit in the woods.
FILM DESCRIPTION:
For this feature-length foray into Arthurian animation, screenwriters Kirk DeMicco (A Day i...
I mostly remember that movie for Gary Oldman rapping
gary oldman is in it????
i have no idea who the voice actors are because i watched it dubbed
Yes, he's Ruber.
TERRIBLE LUCK
What even indefinitely blinds you
Permanently?????
blindness is a 3rd level spell that permanently blinds you on crit fail
there's some fucked up effects like that out there
Jesus okay
it's not too bad all things considered
we can just buy a sufficiently high level scroll of Sound Body once we are back in town
ironically, their rolls while blind have been absolutely godlike so far lmao
they have been critting left and right
Real Zatoichi hours up in here
Aw, Nahoa's a Sweetheart apparently
They're the framing of the book, actually
Their adventures in Avistan
The godsrain novel
It's mentioned in the blog :p
Nah, no worries
I assume the guest appearance will probably be at the end, when everyone teams up to jump the Spawn
True and real!
What's the cast again
Rogue, Wizard, Cleric, Barb?
Actually I really am curious to see how Amiri reacts to Gorum dying
https://2e.aonprd.com/Equipment.aspx?ID=1761
.....This would go so crazy with Barrow's Edge Exemplar
Crit with an attack, heal half the strikes damage with the reaction, heal half the strikes damage with Barrow's Edge Transcend
On a d10 Deadly d10 weapon
And the wounding stacking with Barrow's Immanence is also spicy
While this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing pain. A grisly scythe has a twisted thorny haft and a blade that appears to be rusted, but it functions as a +1 striking wounding scythe.Activate [reaction] command; Frequency once per hour; Trigger Y...
“While this sinister-looking weapon isn’t inherently evil,”
Its only unique attribute is it’s ability to inflict as much pain as possible
You can slash a devil with it just fine though
Violence is a inherently neutral act. 😛
Yes, but I’d argue generally inflicting undue pain is not
is it really undue, though? it's still damage, and you're inflicting the pain to (presumably) debuff your opponent, not to like. torture someone
I mean, the description mentions "and the creature struck becomes sickened 1 from the agony."
thats a lot of pain
You could probably also reflavor it, if your party doesn't really jive with that, or they want it as treasure
yeah vomiting from pain requires an extraordinary amount of pain
I have vomited from pain exactly once
Oh neat
You become a patron at 20th level
There's a witch in my current fotrp camapign 👀
The warrior of legend stuff is neat
Anything else about it?
Uh, the warrior of legend basically allows you to become Achilles, giving you a weakness to a specific damage type (or a specific doom later on, like an arrow) and you get some different abilities from it
They were cagey with the specifics
Oh I meant the witch stuff
Uhhhh
Not mechanically much? Your patron is dead or just gone, and you directly get their power
They were similarly cagey
Was there a stream I missed?
Yeah, just a monthly paizolive
Like
In what sense
We learned the final class archetype was for Witch, called Seneschal
oh
I tuned in late so I mighta missed stuff
are they the patron's senseschal
Pretty much
God that just reminds me of Dragon's Dogma
Like, just new info aside from the Exemplar images or the Witch archetype
Tl;dr the Seneschal sits on the "throne" left behind by your patron after they died or disappeared
It's just QnA now
I can't unhear Feiya as Stephanie Sheh
I have been corrupted.
Oh, good
ooh valkyrie
wow that last one is crazy if only there was a class that could battle and had a curse slash destiny

Oh my god this is a perfect thing to give my player
What’s that?
depending on the context, either the majordomo of a noble or otherwise wealthy household (the person who's in charge of daily operations and various related tasks) or someone appointed by royalty to administer a region
I see
Having a druid is interesting in strength of thousands. I just had to improvise a centipede jahid
I wonder if Gorum dying was chosen because his death would have a global impact, because he...was pretty much the global war god
nahoa is the exemplar
ah ok
wiat when was this ?
oh shit there was stream 9 hours ago
in pf2 is there a equivalent to leadership from 1e that ive just been missing?
not really no
hmm, say, as a paladin i wanted to get a squire of some kind, how would i go about doing that?
and/or how would a gm approach having npc companions?
do you want them to be relevant in combat?
hmm for this hypothetical, lets say yes and no
Aren’t there hireling rules somewhere?
maybe thats what i need
i believe so, yeah
Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of ...
they're not great ttho
Probably for the best
mhm, definitely
them having a skill your party may not have is an alright niche though
Just kinda sucks they don’t go past level 0 though
mhm
hmm
In general, companion feats are basically the only way
But I don't think there is one for a generic humanoid companion
Hmm, so for a squire, a hireling is probably my best choice if i just want a porter/helper outside of combat
and there isn't really any options for in combat
like having a hireling who will help put on heavy armor during the day is a simple enough reason i guess
Honestly? The best way is to have another player get on board with it and play the squire.
PF2e is pretty avoidant of giving you extra characters for very good reasons
I really want Beastmaster, but it gives you a dude to order around.
it would honestly be fine as an archetype, yeah
put a humanoid dude companion feat line into Marshall
You could always refluff an animal companion as a squire, I suppose
I doubt we’ll ever get it cause a fully sapient animal companion starts to run into issues lll
*lol
In terms of justifying all the stuff the minion trait entails + them being like a proper person
I do think the best thing would be to have another player do it and have the squire be a full person
Which would of course require agreement
I could see there being some space for "incredibly independent minon, sucks at actually fighting"
Think I'm gonna have this character here, an Aasimar Exemplar, have a pathologic hatred for devils instead of undead. Specifically because people keep asking why I picked devils and not demons or daemons "because devils are too clever and scheming to be involved in battles" which is... silly, right? I feel like saying all devils are too silver tongued and clever to never fight ignores the part of their lore that talks about military conquest
(Art by SEOKHMET@Twitter)
I kinda feel giving players an option for a minion who’s not an animal or a cute little familiar is asking for trouble in several ways
How so?
Humans I get. Having your minion be sentient, but unable to act unless you command it is weird. But non animals should work fine
See, I think you can handle it by just making them have a niche of "independent but weak"
My opinion for humanoid minions is they get the “strike or stride whenever you don’t command them” baseline
Yeah, that's sort of what I was thinking as well.
To do anything more than that you need to command them
And then I'd probably lean into "decent/good skill bonuses, probably not going to be as capable as an animal companion in a fight."
You could probably start them out at level 6 as mature
starting them out at mature equivalent would make sense to me
my main issue with that is that animal companions already kinda lag behind a bit (for obvious reasons), so a minion that's even weaker would kinda struggle I feel
That's fair.
Also, for that to be all human companions limits the concept by a lot
Actually, one idea that could make sense (and explains why they only get actions when you command them) is a spell caster that needs to leach off of your mana
You’re their proto Parton
People would get weird about having a humanoid companion entirely under your command, and then people would get rightfully upset about them getting weird about it, and both groups of people would be at PFS games, and it would just not be a good scene.
It’s fine for a home game
But including it in the official product line would be incautious
Unrelated: what suggestions would y’all have for a level 6 metal kineticist angling for the party tank role?
Honestly I know little enough about kineticist’s specifics that any advice would be helpful
I’m trying to help another player who has not been as effective as a tank as they would have liked but
My own knowledge is limited
Oh I was thinking like the familiar that’s a rock lol
in terms of tanking, Metal is a little tricky
the armor impulse it has shatters when you get crit, though it does give you a shield and free Shield Block
Metal doesn't have a lot of tanky or supportive impulses early on unfortunately
there are a few, but they're mostly higher level
hmm, they do get Scrap Barricade at 6
making them with Wood the elements getting a wall impulse the earliest
Would diversifying help with that role?
yes, probably
branching out into Wood or Earth could give some extra option
Earth can give heavy armor equivalent via Armor in Earth, and also gives early armor spec
Wood has Timber Sentinel, which for damage prevention is probably one of Kinet's strongest impulses
I've used it
it's really good, yeah
but also in general, a lot of the regular tank stuff applies
use a shield for the AC
maneuvers can help make enemies target you over allies
… elemental resistance to metal doesn’t apply to metal weapons, right?
That would be insane
Which is unfortunately really really rare lol
Although metal elementals are awesome and I’ve included them once or twice in my games already
Yeah
Seems like metal’s Aura Junction would be a solid defensive tool against warrior enemies
Although I guess status penalty limits it somewhat …
Aye
Why is status penalty bad?
Because it doesn't stack with other status penalties is I assume the idea
Yeah
Kind of a shame there’s no construct master archetype
The player I’m helping went for Inventor dedication for the robot friend
Would be nice yeah
there actually is if you're a sicko and/or if you refluff it
You have unlocked the secret connections between necromancy and clockwork locomotion, giving you the unholy power to reanimate corpses. These minions shuffle forth with the mindless motions of the unliving and are little more than puppets under your control. Similarly, via careful tinkering and anatomical study, you learned how to make a powerfu...
Unlike normal construct companions, yours is a corpse animated by clockwork gears and technological prowess.
thats great man
Okay, that’s slick
I am getting pranked my Nethys today
On a teleport trip from the Shackles to Trollheim
First shot: miss Macini by just enough to need to hike a few hours north for leg 2
Second shot: Macini to Riddleport: scattered into the ocean... on the fucking beach
I get wet and its not even dangerous
Third shot was nominal but also only 450 miles
Danke!
Help help we're contemplating traveling 1000 miles to buy beans
oh my god I'm so squishy
muhfuckin wizards be like
wait how is the kineticist not the tankiest, Con is their KAC?
wait
class hp
I am dumb of ass
Yeah its also kind of a lie because Cassandra is a Champion with Barbarian Free Archetype
oh are you preying for death
Yeah
boggers
This was just the first session
Avoiding real spoilers we had a lot of teleporting at first
We have a:
Champion/Barbarian/Red Mantis
Fighter/Red Mantis Assassin
Wizard/Fan Dancer
Kineticist/Rogue
Champion is doing some complicated stuff with buffs and a giant mantis mount
I don't know all of it but I know the net is a gill hook setup with like 30' reach
Pretty obvious I think what Fighter/RMA does (kills things with swords) and crossing any type of terrain super fast
I did a sort of support/AOE/Debuffs setup
And Fan Dancer just whips in general
I'm not totally sure what the Kineticist/Rogue is doing
Beyond being a mirror image doppleganger who can fly and turn invisible
And turn into ash?
wild
Btw, I am indecisive of my next character , I played Wizard (legacy) for a good bit, how different Psychic plays?
Psychic is pretty different from Wizard
Psychic is weird
Very few spells and very strong focus point cantrips
Well, very few meaning 2 per rank not 3-4
And how you play it?
Depends hugely on your Conscious Mind choice
And some on your Unconscious Mind choice
Psychic has like 24 possible subclass combinations
Can you exemplify ?
As in
"Of if X and Y, then you would play as Z"
if you play as an oscillating wave conscious mind and an emotional acceptance subconscious mind you are built to be a blaster with a secondary focus on healing with Charisma as your casting stat
Yeah that’s a good example
your conscious mind switches the primary focus, your unconscious the secondary
Thank you
oscillating and acceptance is to my mind the simplest and even then, oscillating is a liiiiittle funky
since you're switching, or oscillating, between fire and cold damage
finally reads the Tian Xia Magus options
And mostly focusing on focus cantrips, yes?
I mean that's just Psychic in general, but yes
God Aloof Firmament is so fucking weird but so fucking interesting lmao
I really like Brocade
The more I look at it
If you grapple someone then hit em with Mulberry Leaves they are
Cooked
Have fun escaping twice you little punk
Brocade seems like a good setup for maneuvers yeah
Its a very good on-off turn magus
As opposed to a 'spellstrike every turn if you can' magus
Also Desnan Magus sounds fun
Is Medium size still 5 ft by 5 ft?
Psychic notably plays a lot like a psionic character in 4e
Yes
The hunger seed feat blood must have blood says that you can cast each spell once a day, once a day. It also calls it divine and primal
RaW, if I have a way to cast an innate spell twice as often, can I cast each of the spells twice, or four times because it would be twice a day twice
I've still got Exemplar Brain Rot
Question: Do you think Reap The Field is supposed to do the damage of the triggering strike to both targets, or just do a normal strikes damage to the second target
I ask because a Magus I'm playing is likely to become exemplar with magus ded when WoI drops
And uhm
Better Spellswipe 👀
(Also far riskier spellswipe, but)
I think it would only deal the regular Strike damage to the secondary target
My thought is that it specifically delays rolling damage because the second attack roll is for, basically, folding the target into the original strike
Its worded in a very peculiar manner
But thats maybe saner
my reasoning is that Reap the Field would only extend the Strike part of the Spellstrike to the second target, not the whole activity
it would however also mean, if you whiff the second Strike, the primary target would still take the spell damage
So you'd say something like Titan's Breaker or another thing that enhances specifically the strike would still work?
yeah probably
Oh, did a Very Very Extreme Encounter in Strength of Thousands last night
how'd it go?
Lotta fun despite three party members getting swallowed by worms
One of them, currently in the form of a shark, got swallowed twice
Which led to a shark biting its way out of a giant worm to kill another giant worm
never played that in 4e sadly <:3
Gotcha. So the big thing is that 4e psionic characters didn't have encounter powers: they had dailies, and then they had overpowered at-wills which they could throw per-encounter Power Points at to make them even more overpowered.
Psychic is the same thing but in PF2e: overpowered cantrips and the ability to "amp" your cantrips by using focus points, combined with normal daily spellcasting
That sounds a little like the Kineticist that I played
In the sense of consistency sending spells
I've pitched Frozen Flame to my newly formed group. But perhaps, I'll offer Strength of Thousands as another option. Btw, this channel/thread is absolutely the reason I'm into Pathfinder now. Y'all are an influence.
Being me.im wondering how you'd do a Kholo in FF
Maybe one of those Cave Hyenas that existed ages ago
jellyfriends!
do they have presents?
possibly
decided I want to make a fleshwarp who was a (failed?) attempt at creating the perfect soldier
idk if they would be a fighter or barbarian
ooo Nex are on that fleshwarp legion type beat...
fighter/psychic would be cool
my idea was a kholo champion who was the adopted daughter of a lastwall knight
who escaped to the mammoth lands when shit went south
cause its nearby
Frozen Flame is a really fun adventure, although ABP is good for it, and there is one incident my GM desperately wants everyone to change
||There is a woman who will fireball the party from a literal mile away. Do not do this.||
😭
Wait what huh?
||She’s at a magical location that increases spell range x 10, and is a good sniping position||
Oh my god that’s so dumb lol
Is Frozen Flame from PF1e?
Nah
Cos I was gonna say. 1e Paizo is - oh
But PF2e APs have improved somewhat unevenly
I think it’s a consequence of the way they’re written — different writer on each book
The idea is cool, the execution not so much
It would be fun if it also ||depowered the spell and so you had to like … run a gauntlet to get to the lady sniping you, and/or run out her spell slots||
Instead of ||possibly just killing everyone instantly||
Yeah, a ||no man's land scenario seems much more fun||
||does the book tell you to snipe the players??||
||or is it just an unfortunate coincidence?||
I can hardly imagine another scenario intended for ||'caster with fireball on top of a magic rune that boosts spell range by 10'||
||…. Maybe she has like…… scrying spells? I’m really trying to give the writer the benefit of the doubt lmao||
I think they probably imagined it as a ||”party survives and then approaches carefully” thing but the encounter as set up doesn’t generate that situation||
You could definitely expand it to make it a whole thing
Hm. Should I be a sorcerer or a wizard for this PF2e game...
But as is? Doesn’t really work out that way.
Sorcerer can actually choose any of the four spell lists
do you want to deal with spell prep or just be spontaneous?
I greatly prefer spontaneous casting.
They’re not really “the other wizard” any more
then I'd say go Sorc
You might also consider psychic
Gotcha
Psychic can also do the arcane list
I'll pick Sorc with a Martial Artist dedication
Why martial artist?
What’s the intended level range for play?
?
no Psychic is always Occult
unless I'm misunderstanding what you meant
I think this is a lvl 3 start
I may be having a senior moment
It's a reference to an obscure character from a popular franchise
Mhm, what you may be thinking of is that psychic can be int or cha
But its always occult listwise
Ah okay
I’m sure you’re aware but the martial arts part might be a little rough? It’s workable though as a side thing
I would look into sixth pillar
even after they changed it grumble grumble
Gotcha
Because sorcerer will ultimately not keep pace for fighting as you get into mid levels
(To fuck with people, I might just use Ishtar from FGO as character art.)
Since Ishtar from FGO was summoned into the body of said obscure character's archrival
Taking one of the +1 AC stances wouldn't be the worst thing, but actually throwing punches won't do much
I see!
You don't get expert unarmed proficiency until about level 11, whereas most martial have it at 5 and fighters have it at 1
And it never scales higher than that
nods
You'll spend basically the whole game at -3 or 4 accuracy due to the proficiency gap and needing charisma to be your maxed stat still for casting. It doesn't make punching totally useless, but your first attack is about as accurate as everyone else's second.
Ah.
Well I just want to do flavor stuff with Martial Artist
BTW is the fluff for Sorc the same?
Taking like crane stance, turning it on for +1 AC, then just playing a sorc as normal is probably just fine
nods
More or less. You get magic from your bloodline.
Eeeeexcellent.
Your bloodline determines which spell list you use
🤔 what kind of dragon should I be descended from
When you cast spells from your bloodline, you get blood magic triggers which can give you little small buffs or debuffs to throw on enemies and allies. Some feats give you more blood magic options.
The best kind
I'm thinking either white or green.
A red would be too much like my character's basis.
Chromatic dragons aren't in pathfinder anymore
...right.
I thought they weren't retconned out tho? Like they're just not going to be the focus for OGL reasons
They still have stats on nethys but they aren't technically a thing anymore
Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
Naruhodo
Stuff like adamantine, diabolic, and conspirator dragons are the new ones
In terms of what you pick for your stats it's arcane/primal/occult/divine dragon
Ah
Then if you're like divine dragon flavor wise it would be emperyal or diabolic
I was going to pick Arcane.
You have dragon magic in your bloodline, not necessarily actual heritage
Gosh the mirage dragon looks cool
If you want to have actual dragon lineage, then you would pick the dragon blood versatile heritage
Mirage and fortune are both arcane dragons
...I know this is 3pp content but is Battlezoo Ancestries Dragons getting updated to reflect the new PF2e dragons.
Probably not
Just because typically that doesn't happen for 3pp
But you could see if the author has said anything about it
I doubt it just sense paizo has also since added thier own part-dragon heritage too
No not really
They have quirks based on the type of dragon they are, kinda, but it's less set in stone
I'd just read the monster pages for inspiration
Some of them are more specific than others, fwiw
But also as a sorcerer you're not at all locked to match your bloodline
Monster core stuff is up on nethys
Mirage dragons are masters of illusion magic and use their powers to deceive others and further their own agendas. In addition to their magical prowess, mirage dragons possess a number of additional features to help them on hunts or mislead attackers, such as their camouflaging scales and a hallucinatory breath that can confound multiple foes at...
I’m gonna use a sick (like literally ill) mirage dragon in my horror campaign
One of the characters in my fotrp campaign is a changeling witch who thinks her hag mother is her patron, but her actual patron is an ancient conspirator dragon that is teaching her magic to protect herself from succumbing to the call
The dragon is also posing as one of the sponsors for the tournament
Neat!
oooo thats ball
The new senshal class archetype coming in war of the immortals does kinda want me to have the dragon and the hag mortally wound each other in a cinematic fight tho
Rather than just the players killing the hag and the witch going "oh shit I still have juice"
Can do both
Just gotta decide before 18 where patrons claim would have a big dragon hand snatch someone out of a portal
True true
They have to go finish the hag off
Sometimes you just gotta get a big dragon hand.
Not a bad idea. I gotta see if senshal is actually cool before I go that direction
Luckily scheduling is making our game go a bit slow
a good bit late to this, but just a btw that Reap the Field wouldn't be able to trigger off of Spellstrike, since its requirement is that your last action was specifically a Strike. it's the whole subordinate actions thing that they clarified in the FAQ, that metastrikes like eg. Spellstrike or Vicious Strike don't work with abilities that require the Strike action specifically, and other similar situations
I am getting flashbacks to the Primal episode with the zombie/rabid brontosaurus
see but with strike specifically at least imo it's really unclear even with that cause like
Does that mean a reaction like cut from the air can only be used against a normal strike, not an enemy metastrike?
I really don't love the way pf2e has strike the thing you do and strike the action
nah, CtfA is fine because it doesn't specifically mention the Strike 'action'. but i do agree that it's kind of a pain to parse
I think the difference is whether something is a reaction to a strike or an action you take at normal timing that has requirements
but anything that says 'if your next action is a Strike...' or 'if your previous action was a Strike...' and such don't work with metastrikes
I don't think pf2e actually has Strikes that aren't Strikes. anything else that makes you do strike is meta-action
you still make the strike action within that action
see but that implies stuff should say "your last action was the strike action" not "your last action was a strike"
strike is the name of an action
yeah
but its also the name of a non-action thing you can do as part of a different action
I don't think that's true
it's still a Strike action, you're just getting to do it as part of another action. but since the action you took was not Strike, it doesn't work for anything that has that as its requirement
I think there's like 'attack', which can be part of a strike action or a cast a spell action I think
as a first order action
but when a meta-action says 'Strike' it means you take the Strike action
it basically comes down to whether the thing you're looking to do is reactive (either a reaction or a triggered free action) or not
yeah i do get it I just think it's 's profoundly unintuitive
i do agree
you strike but you don't
because like.... logically, yes you did make a strike
power attack says "make a strike"
you made one
there were huge arguments about this before they made the FAQ clarification, and a lot of grumbling after too
you do strike, but the last action was a power attack
then why was it such a huge point of confusion
I guess I mean like
I don't think it'd be weird if they ruled it the other way either
the intuitive thinking would be (at least for me) 'oh, this requires a strike to work, so it should work with this other action that's a strike+', but then it definitely goes against that. but i get why they did it for balance purposes. paizo really wants to avoid all the buff stacking from 1e happening again
yeah
I just don't really find it unintuitive
although i do think they're a little too cautious when it comes to that since 2e is such a different game
that's fair but I'm saying like
mostly cause it's self consistent I guess
think of it from the perspective of someone coming to the game
unless you were told this beforehand or read the faq
i think theres very little chance you would figure out it works this way
i really think it would be fixed by the wording literally being "you took the strike action"
or something to that effect
tengu aldori firmament magus sounds like a good time
idk if I've ever been under the impression it worked the other way
so that is my perspective coming to the game
mhm :)
I guess i consider you an outlier then lol
I'm fucked up and evil
maybe
as someone who has helped guide new players through the game a lot. i could see either reaction, yeah
different players grasp things at different speeds and difficulties
anyway its also one of those rulings where like
I think sometimes though, abilities are designed as if it's not the case if that makes sense
i will generally abide by it but im not gonna be a rules lawyer about it
oh absolutely
paizo forgets how the game works like
which is a problem
all the time
yeah, i definitely get that
so I think which ability you encounter first is part of it
there's a reason
is an emote, haha
i think if an ability makes sense to be allowed to break the rule ill allow it tbh
like this is def a rule i don't
really care about following to the letter
unlike it's sister rule "you can't do a metastrike when it says 'make a strike" which is super important
oh yeah, definitely
you don't want people doing reactive spellstrikes and other shenanigans like that, lmao
Yeah lol
Although I’ve also seen new players or people who don’t get the rules as well try to do that a lot too lol
yeahhh, that's not surprising, lmao
I agree with Emily that there’s Strike: The Rules Concept For Making A Non-Spell Attack, and then there’s Strike: The Action Which Includes Only That Concept And Nothing Else
But while those two things having the same name is a bit inelegant and obtuse, I think it’s probably a good design call
I don't think the first one exists called Strike in the rules
so it's more a meta issue
Because yes it will look odd to People Like Us, but People Like Us are also reading in enough detail to see the difference if and where it matters
The shared name is for people who are not reading at that level of detail
we're talking about when power attack says "make a strike"
which is a different thing from the strike action because you aren't doing the strike action
no that is the strike action
but its not because rules wise you did not just do a strike
you did a power attack
which included a strike but not the strike action
nooooo
When you walk, the earth warps beneath your feet—your steps extend, distance contracts, and everything is just a little bit closer. You gain a +5-foot status bonus to your Speed until the end of your turn. You then Stride twice. You can use warp step to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.
so compare this example
'You then Stride twice'
that's the stride action
right but you couldn't use something that says it can be used after a stride
no, but that's for a different reason
and the reason is
so like with power attack, by the time you get to the timing of a non triggered action, what it sees is like
power attack(strike), next action goes here
the strike is entirely contained within the power attack activity
so when you get to the timing of your next action, your last action was 'power attack'
you still made a Strike subordinate action
AFAICT that’s not explicit in the rules, but again, writing the rules at that level of logical granularity would be bad for the game
and anything that is directly triggered by a strike (action) still goes off
A strike is one concept that is two concepts
that is a good way of looking at it but it's not really explicit - yea
like there's not really a rule that confirms what youre saying to my knowledge, it's either a way of conceptualizing the actions based on the way that things have been ruled, or it's an unstated assumption that you're expected to have
You affect the world around you primarily by using actions, which produce effects. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn't important for you to keep strict track of actions, they remain the way in which you interact with the game world.You will need to track your actions carefull...
I think this is the main relevant section
I really don't agree that this is just a conceptualisation - this is literally why the rules work the way they do
okay
we just fundementally disagree on this I think so I'll just cede the arguement
fair
regardless i think it could be in a better place/the 'the last action you made was a strike" could be worded better
I mean I'm not claiming that I have total knowledge of the rules and there isn't something that contradicts my understanding, but I'm also not going to change my mind without being shown that
just because regardless of your personal understanding of it it is a point of common misunderstanding and is therefor not clear enough in some way
i'm not talking to you about that anymore, like i said
i have ceded that you are correct
what more do you want from me
why do you think I want more from you
I don't know, that last message just had the vibe that you thought i was still trying to change your mind
when i was just saying that, with the assumption that you are correct, maybe paizo should do something to make that more clear/evident
I think I misread 'cede the argument'
okay
oh man you can't even lik
like
look at the orgiinal players guide version of rules
on aon
weird
cause i was curious if that little subsection was added in core to clear it up or not
Yeah I think this has always been kind of a pain point to explain that it's gotta be you taking the specific action and not as a "sub action" in a way that PF2 is usually clearer about
oh wait no there it is its just not like
Like if they said "gain the benefit of a Stride action" for those or something
there as an option
yeah that could be something
it is in core rulebook
I think the specific problem is moreso that it feels really weird that power attack isn't a strike
if that makes sense
like it feels like it should be
i suppose this is why dnd usually just says "make a weapon attack" and so on
it is silly that its in a sidebar though
since this is an incredibly important rule lmao
sanyway like i said this is the kinda rule that im like
eh on anyway
also
checks sure strike
doesn't involve strikes
this time im really gonna do it
(i know its because spells are strikes and sure strike is for spells but its funny given the name)
oh huh
sure strike
looks inside
not just for strikes
-cat image-
it works for metastrikes too
mhm
yeah it works for anything
which is good cause those are how they make gishes work lately
they do have the attack trait
anything with the attack trait makes an attack roll
wait no
god i despise rules text
of course attacking wouldn't explain what an attack roll is silly, that's in checks
an attack roll is only a spell attack or an attack made as part of a strike seemingy
seemingly
see that only determines
that they could have used, instead of defining it as just two things
if it gets MAP
yeah
what else would we have used it for
silly
attack trait: an ability with this trait involves an attack
the trip action: WHAT AM I
If I’m making a unionist archetype, what name can I use that’s the closest to strike without causing confusion?
work stoppage
uhh
more broadly 'collective bargaining'
broader in a different direction 'civil resistance'
3 actions
frequency: once a day
linguistic, auditory, mental
You use your powers of speech to divide your foes, and make the commanders to give into the commands of the underlings. Make a diplomacy check against the will dc of one foe within 30 feet.
Critical Success All of the characters allies that are of a lower level then them go on strike, and can not take any hostile actions until the chosen character spends 1 action to give into their demands, or you or your allies take any hostile action against a striking character.
Success Same as a critical success, but it only prevents characters 2 or more levels lower then them from taking hostile actions.
Failure There is no effect.``` what level class feat should this be?
What if thier underlings don't have demands?
Or the foes don't have a defined power structure
You're just that good
Its a linguistic effect, so your foes must be smart enough to understand you for it to work
I mean it's effectively a stunned 3 on any number of creatures in turn order between you and the creature you target. What is the diplomacy check against? Will DC of the underlings? Of the single target?
of the single target
I'm not sure it needs to be incapacitation due to the fact that it would only matter in extreme combats
It's super turn order dependent but removes a whole turn from a bunch of creatures that don't get a save against it themselves
You get to just wail on a bunch of kooks while they stand there u til thier boss takes a turn
oh, I forgot the "or until you or one of your allies uses a hostile action against them" clause
revised the wording
The 5th level spell synaptic pulse is an aoe stun for comparison
Looks like this one is for 1e, but it's a good cause
https://www.drivethrurpg.com/en/product/493349/the-beacons-are-lit-bundle
Chat
Do you allow water breathing spells to also compensate for like
Extreme pressure
no. I do enforce the bends
You want to go deep? hope you have a few hours to decompress
Hm, good to know
I am also a scuba diver lol, so I will look up the diving charts if I need to
Generally, humans can survive a ton of pressures, if you give them time to balance themselves with the environment. The problem is moving too quickly in either direction
I'm an aspiring diver
I just think for the fantasy of it, diving with magic probably makes it a bit easier
And some ancestries/heritages bypass it entirely
Azarketi and Merfolk specifically
Especially if you're doing a combat that quickly switches between depths
Like, a rapid ascent to escape a sea monster
how rapid are we talking?
30-60 ft isn't going to be pleasant, but you should be fine
Mmm that's probably fine
And by "fine" I mean like drained 2, sickened 2
I think it depends on why you'd be enforcing it
If it's just gonna be a punitive thing, I think that would suck? But on the other hand if it's something the players are forewarned about and can be forearmed against, that could be fun
Okay! It was mostly just for fiction I'm writing involving my pf sona
Begging for the GMs running games on days I can potentially sign up for a table to run something other than Abomination Vaults.
Also can you play APs like Strength of Thousand through society?
Was it banned?
nah it just about being cops
That's avoiding arguments in advance
when your making high level characters, particularly when not using lump sum, do you have a harder time chosing what higher level stuff to take, or what lower level stuff to take?
I generally find lower level harder personally
I'm making a 14th level character for prey for death, and it feels like there's so much more useful stuff between levels 7-11 than 12&13
or at least its stupid easy to prioritize the 12&13 stuff
Well 12 is like Greater Striking IIRC
yea, which is why its very easy to prioritize it over everything else
Low to mid level stuff can be very build defining
If there’s no levels you can free up later on that can be constricting
Luckily, prey for death has a way to get more gp at level 1, but the entire party needs to agree to it
why does Irori's moderate and major boons give you occult spells?
Monks can get focus spells as occult or divine
And occult is generally where "psionics" falls
Is there a like
magic secret police faction? <XD
I have a character from a dead 5e game set in Wildemount who was a Volstrucker (mage stasi)
Depends where
I suppose if I wanted the location to be culturally similar it'd have to be uuuuhhhh
fuck what country is lepidstadt in
Ustalav
and the closest seems to be the Bureau of Special Affairs
Which just seems to be general spookery
Oh wait
Order of the Palatine Eye
Meet Faulkner, a member of the Order of the Palatine Eye sanctioned to operate within Numeria
Fireball
I cast fireball two rounds in a row in my party's last fight and it was absolutely worth it
The 3rd panel doesn't follow the original comics format, which messes it up a bit
But the general idea is, Calvin stays awake thinking of something that doesn't make sense in their head
"here's an oversimplification that doesn't actually make sense but that you will find sort of haunting because it almost seems to"
In practice though it's less haunting and more infuriating
because in most cases it does not, in fact, even vaguely seem to make sense
are there any techy archetypes that would fit a character exploring numeria?
Aside from inventor?
I think we need more information
Ostili Host, but reflavor it to a cool gun or cyber arm or something
The character idea is a magus investigating tech that they find in Numeria
Honestly I think ostilli host wins out, this is rly fuckin cool lol
it's an amazing fucking archetype
it's kinda cracked tbqh
I think it's a top tier archetype for quite a few characters now
especially great on Investigator too, because it's a reliable non Strike action for bad DaS turns
we are out here making a werefox fighter
What’s an idea for a cool water themed treasure I could give a level 15 party that’s hidden behind a puzzle
It can be an existing item or a concept for a custom one
Torrent Spellgun
Fish gun (major)
Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that dea...
Yknow I could also make a relic
I'm disappointed that it's single-use, but that can easily be workshopped
Had Seven Dooms for Sandpoint recommended to me recently. Is that one a pretty good ap?
For pf1e? I think so? It's good enough that they're bringing it to pf2e as well
I've read thru it
It's pretty neat
Can't really speak on the mechanical content but the story and encounters are cool
One of my friends is running it atm, I think their group’s enjoying it
But they’ve also played through pretty much all the Sandpoint/Runelord APs so that probably influences it, heh
I wish the armored coat was 2 gp like it was probably meant to be instead of 20 
yeah it's dumb
especially since early on is when it / other comfort stuff is most reasonable
Was told it's a good substitute for Season of Ghosts if I can't get into a table for that.
I haven't played any of the PF1E APs. Though I've seen two DMs running Curse of the Crimson Throne converted to 2E over on StartPlaying.
I've played SoG (couldn't finish it as I had to leave the campaign for IRL reasons) but what i did play was pretty good
I had to leave midway through book 3
I was originally playing as a Scalekeeper Vishkanya Forensic Investigator
I didn't get to complete book 1
tfw two of your characters are human but they're both very different cuz one's scalybait and the other furrybait
Think my background was Northridge Scholar, but the idea for my Vishkanya was that her/their family was like second generation in Willowshore, and it was a small group of Vishkanya families that kinda kept to themselves, other than helping in the logging industry. My PC was kinda tied into the garrison as their detective so to speak, so she was pretty familiar with Zheng Peng, commander of the barracks.
This time I'm probably gonna play either a Yaoguai, Hungerseed, or maybe Wayang?
Think we had a Duskwalker Cleric in our group. We also had a human magus who didn't fare too well in some of our combat encounters. A kitsune, and then a rather tall human barbarian, she was flavored as a ronin and was dating Luo Xi Yang. My character was also friends with Luo since she often helped Luo track down information on old cases, laws, etc for Willowshore.
Wonder when we'll get Lost Omen books covering Casmaron, or Arcadia
Hopefully
We know next to nothing about either
Which is odd cause Casmaron borders Avistan, and has plot-relevant entities there
Like the Kelish Empire or Vudra
I was surprised to find out Casmaron has so little info on it
Casmaron definitely needs a book yeah
Yep, I hope it's the next "major' LO book
Same
I am kinda excited though far as new APs go for the stuff involving Treerazer and Kyonin, and the Orc focused AP
Yeah!
Was also not expecting a certain someone to be the cause of Gorum’s death. …Cause I thought they weren’t allowed to harm deities 
I mean I don't think it's spoilers, we've known it's Acherak since they revealed Gorum died