#Pathfinder
1 messages · Page 62 of 1
Still thinking about my dual class
Not sure if I wanna go Barb/Fighter or Thaum/Fighter
Got my mitts on the Tian Xia character guide
I heard there was a firebreather architype, but can't find anything about it. Is there one in the book or did I make that up?
There's a five-breath archetype
But it's about elemental martial arts
oh, that makes sense
I really like the yaksha and yaoguai ancestries
Ohhhhhh there's little blurbs on some martial arts philosophies
So cool
Barb/fighter is probably the single hardest-hitting character imaginable, but is gonna be a bit pigeonholed
yeah, fair
especially with the Barb buffs now, I think Fighter/Barb is probably one of the strongest martials in the game
I kind of want to try and build a Soldier/Operative in SF
and the Fighter metastrikes still give you a lot of utility
metastrikes?
like 2h Fighter with Ligneous is ruinous levels of damage
it's a general term for all those feats that have you make a Strike with some kind of rider or other upside
ie Slam Down, Intimidating Strike, Lunge, etc
ahh ok
trying to think of a way to do this on Minotaur and still use a Spirit Thresher
could go Mauler I guess?
Legendary In Goddamn Everything
Or Double Slice fighter
Yeah, it's pretty hillarious. Also just "Dex+Con, get to ignore str, get great mobility to line up automatic fire cones, get great survivalbility to just wade in with Operative tools
the Double Slice build is a bit higher damage probably, yeah
I generally prefer 2h a bit because it's more flexible
and because Knockdown/Slam Down is so good
fighters will generally be your better candidate for dual wielding right?
i feel like in other cases, classes generally dont have alot of class feats to support it
ah neat, are there monks inclided towards it too? With like butterfly swords or something
in general, anyone can also take the Dual Weapon Warrior archetype
i know rangers have generally kind of been seen as a dual wielding class for a long time, prolly since drizzt
Monk doesn't as much IIRC
weapon Monk in general is a little odd
Drizzt is what codified Rangers as dual wielding, yeah
and Drow alongside it
and also that Rangers have animal companions
hmm maybe one could pull it off with weapon monk plus dual weapon warrior a lil; not that i plan on playing it
but that might be the avenue
to be a monk with butterfly knives or hook swords or whatever
any of hte traditional monk paired weapons
And dual weapon warrior no longer has a dead feat at 4th for most builds
Quick draw’s not amazing but it’s something
dual weapon weapon monk with butterfly swords, and twin parry actually seems like it might have legs
certainly not optimal
but seems like it could definitely work
probably want flensing strike to augment the not huge damage of the swords
i ended up here https://pathbuilder2e.com/launch.html?build=855488
My character is, thankfully, a Kholo
So they can get a Thresher
Too bad there are no 1-handed auto weapons
Or you could make this completely stupid
machine pistol when
It’s probably a deliberate exclusion to push soldiers towards 2 handed weapons
The small number of classes in SF2e means equipment can be very much designed with specific classes in mind
Well, small number for now, no? Do we know if mechanic, nanocyte, precog, evolutionist, or biohacker in the full release?
Precog no longer exists as it did in 1e
It's now a part of witchwarper
Mechanic and Technomancer are coming in the first non-core supplement
Biohacker, Vanguard, Nanocyte, and Evolutionist are maybe coming in future books
I was about to ask that here haha
If Starfinder would have an 'sci-fi' inventor or something
Yes, 2025 gencon playtest will feature it
In 1e it was almost like an animal companion ranger
At least if you took drone focus
SF1, as of now, has 13 classes. PF2, on day 1, had 12
SF2, on day 1, will have 6
I feel like SF2 will continue SF1s legacy and have much less classes than pathfinder
I see , because i was thinking which class would be better to be a Necron Cryptek, and inventor would feel tacky in starfinder 2e i feel
I prefer if they go that route tbh
Sometimes is better to give existing classes more tools than to bloat with more classes
TF2 vs Overwatch, i feel.
Well, I think part of it is SF1 just way less books than PF1
PF1 has a lot of books
Tbf the classes in pf2e are far more cross compatible with sf2e than pf1e with sf1e
I think PF2, a system halfway through development, has more books than SF1
SF1 was always Paizo's side deal at best, yeah 😔
It was never meant to get expansionsn at all
it was intended as a one and done thing. It just got way more popular than they expected
Yeah
It’s part of why I think the reaction from the people mad at the move to SF2e is kinda funny lol
Why do you think abadar let the massive gp to credits inflation happen?
sf was pretty fun imo, i enjoyed its sort of everything-and-the-kitchen-sink scifi/fantasyt
so i was stoked about sf2
Is it actually inflation or are prices just indexed differently?
I have no idea honestly
Also considering the long lifespan that 2e seems to have, I'm really hopeful we'll start seeing new sf2e classes sooner as opposed to later
compared to PF1, its broadly similar, though it does go higher overall
its really funny when you compare it to PF2 values though because of how dramatically they changed prices
WBL across the three games with SF:XX ratios (PF1 doesnt have an official level 1 WBL) https://i.imgur.com/KUHQvaG.png
it makes SF prices look insane but theyre actually just normal PF1 magic item prices for the most part
and the inflation at the higher end is just because everything is magic items and youve got shit like spaceships to consider
i remember the first time i played Starbound, I found a big asteroid made of gold. I spent like ten minutes mining it all and I was so excited to be filthy rich when I took it back to town. But then it was nearly worthless and I remembered gold is only really rare on earth.
those damned worthless shiny rocks
Gold is really only rare on Earth/Earth analogous planets
But
Dwarves love it anyways
mechanic and technomancer yes.
the rest will probably be further in the future
Do we have any pictures of what the new weapons from the tian xia character guide?
considering how you can sort of play a lot of the basic 2e classes in sf pretty readily, there's plenty of variety as is
mechanic and technomancer are hitting playtest before full release I think, but thier books arent coming out till like 2026 possibly
so thier atleast gonna be playable in playtest form by release
we are also getting 1 more rulebook before release
galaxy guide
which will have a few ancestries and various stuff for the setting in it
i think 6 ancestrties, but i cant remember
i know astrazoan and dragonkin , and Kalos ?
Kalo are fish people
oh and Void elves, but im not sure thier an ancestry
Void elves are a replacement for drow
yeah astrazoan are cool, glad thier getting a makeover
uhhhhh other thant that idk what the other 3 ancestries will be
my buddy is hoping for uplifted animal because he was playing one in an aborted sf campaign
can a pf race be ported over for normal play?
all the right interactions rules wise exist right?
like playing a dwarf or elf or what have you in sf2 will be fine?
yeah dude.
it uses the p2e rules as a base, all the ancestries for p2e are available
albiet they dont have as many options that fully interact with starfinder
the ancestries work the same way , they just might not fulllllly fit
for example, no space themed/scifi themed stuff.
for transparency, he was a bear mystic name beric the cleric
OHHHHH you mean your hoping for uplifted bear
i supose you can just do that with awakened animal currently
but idk when or if awakened bear will be coming back since awakened animal exists
but who knows
hoping for some starfinder themed p2e ancestry heritages and options tho
really wanna play my gnome
can do that till technomancer tho
hoping technomancer will be cool
thats what I said ?
Yeah I was agreeing with you
Wait there’s dragonkin as a full ancestry in starfinder?
Awwww Yaoguai can't actually turn into their original objects, it's just human form and slightly less human form
Every wanted to play as a butterfly or a rush of wind? Maybe as a gold coin or a bolt of lightning? Yaoguai are ANYTHING that you can imagine that is then given humanoid form (of any style you want, like a dwarf or halfling). THE YAOGUAI ARE AMAZING. They have spells and special attacks and unique forms that are determined by their previous time...
Still cool tho
I guess there's the one feat, but it's more about transforming to hide rather than being a sentient sword that others can swing about
There's a poppet heritage that is more about that
There's even a feat that gives you an unarmed attack in the sword group
Yeah I'm very excited for that one
I’m not the most informed on Japanese mythology, but I don’t think the yokai it’s based off of could turn back into its inanimate form
Then again there’s thousands of stories of them, so in some stories they probably can
Given the name is distinctly un-Japanese, I would suspect these are not based solely on tsukumogami
nah yaoguai are a chinese mythology thing
Yāoguài (妖怪; yāoguài) are a class of creatures in Chinese mythology, folk tales, and literature that are defined by their supernatural (or preternatural) abilities and by being strange, uncanny or weird. A popular translation for them in Western texts is simply "demon", but this label can be very misleading, demons in the religious sense are ter...
Tsukumogami is the poppet heritage
Also huh, it seems like the " if you have an ability that already does this, you instead turn crit failures into normal failures" clause of "turn normal successes into crit successes" abilities are like, PC2 only? Because some Heritages have that in TXCG and they don't get the crit fail clause
As a replacement that's new yeah
are any of the TXCG ancestries large, or have the ability to become large?
The Half-Oni, but only temporarily
So there’s a good chance my newly level 5 players are gonna try and push without sleep over the road in order to make it to town to get one of them incurred
*uncursed
I wanna make a scary encounter if they do that, but I’m not coming up with anything good
On the way to town
What's the surrounding environment like?
I have a map in mind which is a frozen over pond, with a collapsed carriage and dead horses
For context it’s the middle of the winter, in a Russian kinda area, with an eldritch curse over the land making shit weird and awful
Huh, mayhaps
backed up with some Grothlut
Any particular thought behind it?
Eldrich looking, Drider can be a sort of leader for the Grothlut setting up an ambush on the road
Other options: Winter hag
One of those is a moderate encounter on it's own
Fits into the location, can use the frost / snow to it's advantage
Allows you to bring in snow as a mechanic in combat
Less horror themed, the Irriseni Owlbear
It's basically a snow themed tougher owl bear
Maybe it's got a tougher companion it's travelling with
I'm assuming the party has 4 people to
Balance wise yes
Sorry, by this I mean
3 actual PCs and an NPC companion
Oooo
Hold on
So I typically prefer
To do hags as like, malevolent arc villains
But
I could make this Hag like, maddened by the eldritch influence
She used to be part of the eco system
A kid goes wandering into the woods
The hag gets a meal
A few lost hunters here and there, balanaced as it should be
But now
Like a wild bear, she has the venture closer to the town
The food has dried up in the wilderness
The eldrich ecosystem isn't made for her
She strikes out to survive
That’d be good for an extended plot and I’m saving it in my back pocket
But for a random encounter I’m thinking like more like, frenzied
She’s too sensitive to these things, the encroaching influence digs into her mind, twisting her even further
Now
What should I do to her statblock to make her like
Fucked up and feral
Staff has fused with them
The wood has overgrown into their arm
(less a stat thing more a visual thing)
Mhmhm
Also gonna have her probably fuck off at low health because now that I’ve made her a basically feral hag is too good a plot idea to not have sitting around
Shouldn't be too hard to do
Fly at will, Pass without trace
And will have concealement cos snow
I HAVE DONE MECHANICS
And i gave her a bite that has a lower to hit but does bleed and persistent cold
No save for the first effect?
How powerful would quick bomber, but for administering elixirs be?
so one action, make/draw and then administer/drink and elixir
i yanked it right off of a young white dragon but yknow what yeah it should probably be a reflex save
Like, save take half damage and no slow, fail, full damage and slow imo
Mhmhm
Also
Forgot that exhausted isn’t a thing in 2e but it’s fine
I personally prefer a stage beyond fatigued
So I’ve just made the very simple condition, of being sickened 1 until you get a long rest
Missiles in sf2. currently, they take 2 actions to load, 2 actions to fire and deal... 1d8+1 damage.
I'm not alone in thinking they are comically underwhelming right?
grenades deal 1d8 damage per upgrade, take on average 2 actions to use instead of 4 (and if you start with one in your hand its 1 action), are a basic save so you do more damage on average on a "miss" (2.25 on a successful grenade save vs 1 splash from a missile miss) and a true AOE instead of splash
They should probably be changed yeah
I feel like they could triple the damage and it would be fine
make it a marital focus spell by making it impractical to reload mid combat
Yeah they’re currently just longer range grenades
I think they could make them more expensive, and somehow limit their use, but make them big impact
I am sitting here thinking about mythic rules
What is your ideal mythic adventure? Either as a player or gm
Or both
Much like WOTR I want some world changing shit
I wanna like…. Permanently kill Tar Baphon
I mean tbf, closing the Sarkoris Scar and killing a demon lord is world changing
Just not in the same way killkng Tar-Baphon would be
I'd say they'e roughly equal honestly
Tar Baphon certainly has more history behind him
But th worldwound was an active, extreme threat to the entire planet in its own right
I can't think of any world-threatening things beyond Tar-Baphon off the top of my head
Me personally I want something out of classical myth or folklore
Maybe the pit of gormuz/tarrasque but hard to make a whole campaign out of that
I do hope the Godsrain causes...problems
Yes that’s what I mean
I want something like WOTR
There's the Eye of Abendego
Still think they shoulda killed Rovagug >_>
They basically did in Starfinder and replaced him with Rovagug 2
(My pet peeve in sci fi and the like is black holes being presented antagonistically)
When do we get the antagonistic white hole god
Their only goal is creation, no matter what, no matter how, sooner or later the universe is gonna fill up, they need to be stopped
Black holes, meanwhile, are the core of all major universal structures
Their gravity forms the bedrock for its organization
Black holes are forces of order
I feel that ignores the way more famous aspect of black holes
That their incredible gravity can be used to extract maybe 40% of the total mass energy of an object? /j
I know why science fiction likes to portray them as devouring everything
It's very dramatic
But the main things they do, cosmically speaking, is serve as orbital anchors for enormous numbers of stars and nebulae
If you really wanted to lean into mixed symbolism you could lean into that as a sort of devil's bargain, I suppose
"The price of holding everything together is a few small sacrifices"
That kind of thing
I hope we get a Taldor AP in 2e
Or at least developments in the area (maybe in WoI)
The latter yeah. Decayiing ancient homeland of the Rome inspired Empire
Also a bit of Byzantine Rome
I mean maybe?
There's going to be a war focused book coming out in 2025 as far as we know
i think my favorite thing about them are their lion blades i think they're called
specialist agents
Yeah the Bard Secret Agents
Probably the big Soft Power of the Inner Sea area
How do you describe spells that are arcane and divine, but not primal or occult?
In what way
arcane and divine are opposites, with primal and occult between them as a sort of square
so something thats only the opposite poles is Different
yea, arcane is material things and mental things. Divine is bodily things and spiritual things. There is no overlap
Local 40k fan, would you say the Witchwarper is fitting for a Necron PC?
Be like a Cryptek or a Chronomancer in that matter
Wait, Tian Xia CG has inventor stuff?
A little bit
And they reference everything from dragonball to the 70s Japanese spider man show?
Pretty much
whats the spiderman reference?
oh
my player decided to just give into being a ghoul last night for Plot Reasons so
didn't get to use the feral hag idea
but honestly i think the idea of checking in on a local hag coven, each of which is fucked up in a different way, sounds really cool
Pretty close, yeah
Perfect, thanks
Dragonkin in starfinder are aliens yeah
Oh cool
essentialyly smaller bipedal dragons
( thier still large )
the big yellow guys are dragonkin
I know it’s just how their legs work but it is kinda funny how their default pose of standing is ass out
Something that may need correction: Barathu need to spend one action every turn to fly or else they fall. This means that if they sleep on their planet, they will die
That seems, unoptimal for living
yea. They probably need some way to float while sleeping
or the more specific but potentially more useful "can hover as free action in a dense atmosphere, even when unconscious"
How do they survive in universe?
Like I get they can fly but like, how do you fly normally when you’re asleep?
Ohhh
yea, they live in gas giant
Could probably just say it's an involuntary process when they're asleep
where does it say that ?
The flying rules
All flying creatures without a hover speed need to spend an action each turn flying
Or exist on a suitable dense gas
oof
That is sadly not RAW
and is the crux of the problem
do they sleep?
the rules don't say otherwise
I mean, we don't have rules for the gas giant planet
So
It could easily just say "treat this dense gas as ground"
And hey presto they can sleep
Well they'd float
Assuming a suit designed to protect against pressure
At a deep enough depth, the density would equal their bodies and they'd float around
With enough pressure it'd turn into a liquid or liquid like substance to
so will the Barathu
If they work like a jellyfish, nah they'd be fine
Intense ocean pressures and they can still survive
It feels weird if they need to fall a few miles every night
They probably float
If anything, they float a long time before humans do
Cos they have much less density
The point I'm making is they should probably do that mechanically
When we get mechanics for gas giants, they probably will
It feels like if the rules for gas giants need to call out the Barathu directly (because who else would these rules apply to) then it makes more sense to put those rules into the ancestry directly
I don't think it makes sense to add rules for environmental features onto ancestries when they're part of the GM rules
Like you don't need to say that humans can't breathe under water or gravity makes fall damage
And I don't think they will call them out specifically
I think the rules for it will work such that people float or can use their land speed
For example, it could use the already existing untethered rules
This also seems like a very silly thing to get hung up on
I see it as a "where should we put those rules so they actually get remembered" thing
If they're in the ancestry they're just gonna get lost
there's a few aliens from 1e that live in gas giants naturally
I believe subscribers got the PDFs early.
I love the new Goblin heritage in the Tian Xia player guide. Also Hungerseed, and Yaoguai.
And the Wayang. I am kinda tempted by the Yaksha, and the Peachchild Leshy maybe
I just had a brain blast
Chakram thaum? Once it gets a returning rune it seems great
Request for clarification: Is there one Tian Xia book or are there two (a world guide and a character guide)? Some discussions have sounded as if the latter were the case.
There are 2
Im too used to tracked shipping that I've just subconsciously assumed my tian xia char guide has fallen off the face of the earth. Maybe if I post about it it'll just show up
ALERT
TIAN XIA CHARACTER GUIDE IS ON PATHBUILDER
Eyyy
Tome..........
what stuff does it add?
like where do i look for the tian xia character guide content on pathbuilder?
new ancestries, some heritages for existing ancestries, new dedications, new uncommon feats with access for tian xia characters
cool cool ty
also just found the cultivator archetype. wuxia time???
i like it
spirit warrior doesnt seem to combo nicely into monk i notice
but cultivator kinda does
30 ft range gouging claw? indeed
longclaw
I mean there's a number of different ways to do that sorta thing
The claw could just apparate next to your target
elden ring beast magic, just apparated claws fly along the ground
Magus gouging claw to put the strength of a gorilla into your sword swing
Gouging Claw is my go to for Eldritch Archer too 😛
Considering mechanically its literally just 'slashing damage and bleed' its very easy to reflavor
as it should really
I think of the cantrips it's pretty clearly the best one
*if you need a spell attack
For my Sparkling Targe magus he strikes his shield like a gong and his sword goes all vibro-blade for the slice
You're saying posting about it has actually made it appear at your door?
Yeahg
On of the new leshy feats lets you give an animal the benefits of striking runes. does this work with animal companions.
oh wow
May I get some input on a Thaum that is using some of the new Marshal stuff https://pathbuilder2e.com/launch.html?build=858478
I expect it to really pop off at 7, with it truly getting Everything It Wants at 9
The character is currently level 4, this is a rebuild
My landsknecht magus's gauging claw is him temporarily turning the sword into a chitinous, spiky sword-shaped abomination
why have paizo not updated their storefront in 20 years
my cart doesn't even have a subtotal
They’re working on it iirc
okiii
got both tian xia pdfs and first season of ghosts foundry module
excited to see how they areee
I don't think I have any tian xia character concepts so will be interesting to see what hooks there are
kinda excited for an adventure that's just hometown adventurers
no high concept
I love that this is the picture they chose for the "Even-Tempered" Tanuki
All the Tanuki heritages are the opposite of their name
ooh peachchild leshy
neat
play a little peach kid who was raised by lesbian moms who couldn't have a baby
the new kitsune heritage is for all you manipulation-pilled tamamo-maxxers out there
There's a few interesting new Kitsune feats too. Star Orb is useful for more than casting Poison Cloud and being a pet rock now. You can also use it as a reaction to save an ally from being KOed now.
Still not sure if I'd take it, but it's nice that it actually has an extra option now.
oh neat
You can also give Foxfire persistent damage at level 9, so I wonder if a ranged Foxfire Monk build would be viable
Ascetic is better at finding food and drink
Courageous is better at running away
Even Tempered gets better successes and worse failures against emotion effects
Steadfast gets easier access to their shapeshifting feats
Virtuous gets a bunch of abilities protecting them from the downsides of being drunk
Amazing
funnily this makes Virtuous Tanuki the only ones mechanically capable of dying from alcohol poisoning
What
actually wait, you still can't
so alcohol is a drug mechanically, and as such uses affliction rules
but its stage can only advance by consuming more alcohol
however, at stage 4 you become Sickened
and you can't consume most things while Sickened
so you can't actually drink any more alcohol once you get to that stage, and thus can't advance your stage anymore
Virtuous Tanuki however, can still eat and drink while Sickened
so they can continue
but stage 6 makes you unconscious, so they still can't get to stage 7 which is death
RAW says they can't be incapacitated by normal alcohol if they don't want to, so doesn't that mean they won't pass out either?
Being able to eat and drink while sickened is pretty crazy strong though. That heavily neuters one of the nastiest common status effects
favourite new feat by name alone has to be 'Fox Arson'.
(your foxfire does persistent damage, and if another creature touches the victim, you can move that persistent damage to them as a reaction)
I really want to try and make a Foxfire-focused build now just to see if it's viable.
I played a bit with using it on monk as a backup low-investment ranged option. There's a couple of decent stances that don't stop you from using it
oh yeah maybe
Yeah that's rad
... honestly Spirit Warrior on barbarian could be a hell of a play
Oh but wait agile
It wants agile stuff
Never mind >_>
The jumpy magus combined with winged warrior on a strix is pretty cool
onehanded, agile, or finesse
it only needs to be one of the three
Zelda sword beams I love it.
I can't believe we can play as Waluigi now
Replace "wanderer" with "luigi"
Thank you
huh, Fan Dancer has some interesting stuff
they can get an aura that gives allies a speed boost, and counts as difficult terrain for enemies
just passively, as long as you hold a fan
and a reaction to give attacks against allies misfortune
Aye, although the punch attack is gonna be agile
true
Maaaaaybe you could do an end-run around that with a non-agile ancestry attack? Does it require fist specifically?
it has to be fist specifically unfortunately
thaumaturge is the real winner with spirit warrior, i think
doesn't really let you apply weakness twice but it does open up action economy a lot
Set up a games bond ass infiltration for my players tonight
is there any way to make ranged weapons work with swashbuckler?
or is it melee/throwing weapons only
Throwing is the best you're gonna get
It's quite good tho for anyone with a ranged way to get bravado
I have yet to understand Thaumaturge
WHen I tried to go with melee I kept taking too much damage
I think typically you use your faux-items for defense
I mean they have normal martial durability
you got medium armor, just wear a breastplate and that should be it for AC
Will do

throw in amulet if you can. i wouldn't recommend a thaum to be the sole frontline, but they can hold their own alright
Hmm, is an agile build worth it for thaum?
Because like, you only really get the one weapon
Tomorrow I need to fit 1 hour of an AP into a 3 hour session so that everyone is there for the very important scene that happens immediately afterwards
Not really? Its more a big-hits class because of the action cost of finding vuln
The thing is, if you have the actions agile is very powerful on a thaumaturge due to how much damage each attack is doing
You can get the equivalent of a d10 agile weapon, which I don’t believe exists
If it existed, it would be one of the best 2 Handed weapons in the game, because the more damage each attack has the more valuable accuracy is
Just did the math: if you’re attacking twice in a turn, the agile weapon deals way more damage on a thaumaturge. But that’s a big if, because thaumaturges don’t have the best action economy
enter Spirit Warrior 😛
It also goes down in relative value if you have a map free reaction
Also, I wonder how long I can fool my other players with the tanuki feat that lets you permanently disguise yourself as a priest
What class can disguise itself as a divine caster without being a divine caster itself?
sadly spirit warrior combines the damage of both attacks for weakness and resistances, so only the bonus implement damage will apply for the second strike
which is still good
but if you want to maximize damage output an agile d6 weapon will still be the way to go
The new Sea of Stars dlc trailer has me thinking of making a carnie character
A kineticist that's a firebreather would be cool
Or maybe same class but metal focus, and maybe they're a sword swallower
pondering season of ghosts characters and I kinda like the idea of playing into the seasonal theme
Like a kineticist who starts with Fire/Earth then goes into Metal, Water, Wood respectively
or perhaps Wood/Fire -> Earth, Metal, Water
There's also the option of going monk and using the new five breaths archetype
oh that's kinda high level actually, there are some relevant benefits
I thought base monk had more support for stance dancing now
ooh TXCG has advanced weapon support for monk
level 6 feat tax but full scaling
indeed! advanced monk weapons are finally viable...
five breath vanguard seems really fun
though feels like it needs free archetype to really shine and lean into
otherwise it's probably best to go like 2-3 stances
but very good chance I'll play it
the way the feats work out going in strict order isn't ideal so I think I'll have my character born in winter and like, naturally water aspected kinda thing
and then she'll also start with fire, then pick up mountain level 4, iron level 8, forest level 14
and you don't really need to cycle every stance till level 10 anyway
shame we won't get to the capstone levels but hey, maybe we'll find a time portal/play our descendants and do fists of the ruby phoenix lol
I'm a fan of Kaiju Stance admittedly
After a SF2 playtest, glitching is weird
first, its a condition that can only effect some creatures. But on the creatures it effects, its an item penalty, which is basically never seen elsewhere.
every time you use an action that glitching effects, you need to make a flat check. Thats a lot of rolling.
If you get a crit success on the flat check the condition ends, but the DC is 10+the glitching value, so you can only crit succeed on a nat 20
if the source of the glitching condition doesn't have its own time limit, you kinda just need to wait until you get a nat 20 to end it
Flat check seems weird. Seems like it should be a Will save or similar.
stupefied is a flat check for casters too
although like stupefied it should always be given with a duration yeah
there's also plenty of creatures that don't cast or use mental stats so 🤷
I guess will saves
yea, but you generally only cast 1 spell a turn
that dc is rough thoughh
To remove the condition it seems a bit odd
it being a flat check isn't a problem. its just a lot of rolls
but yea, the removal is the main problem
Glitching seems to be kinda analogous to Sickened IMO
As a more persistent debuff
But Sickened you just make a Fort save against the source again
My main concern with glitching is what it applies to
Like, tech stuff, sure
How does that apply to armor
Do you get -1 AC?
What about tech that just gives a passive buff like +1 to perception
Or is it only items with tech that have actions
Or are tied to an action like strike
there's that and that like the only things that interact w the tech trait are stuff for crafting gear and debuffs
so its suboptimal in actually kind of a big way bc using it exposes you to a whole dimension of bad things that can happen to not any particular benefit in actual gameplay
which maybe isnt the worst but its a little disappointing that using all the crazy scifi stuff is worse for you than like using a boring semiautomatic pistol would be
there are some things that interact positively with the tech trait. they just all suck right now
Hey, gonna ask here first: anyone interested in a steam code for the Owlcat vidya version of Kingmaker?
Whats the feat?
Makes your unarmored into basically +2 AC/+3 max dex
Pretty strong for some characters
In particular strength monks love it
Nice
Yeah I made a laughing shadow with it
And like ... wizards and psychics and whatnot get a fair bit out of it
I think it's ... a little overtuned until level 5, maybe?
But by that point it's fine
It gets casters and Monks slightly higher AC early
Which I think is fine personally
Also funny thing I've noticed about SF2 discussions: most people find the combat very static and uninteresting, but people can't decide if its because cover is far too good and is not worth leaving or is because cover is far to bad and not worth flanking your opponents out
I feel like finding out which of these is the actual problem (if ether of them) will be one of the main things the playtest needs to find
It also makes unarmored str laughing shadow with 18 AC possible early which is fun
Just curious for any DMs here- how's Curtain Call? And what's the plot?
in pf2 and starfinder 2 theres no such thing as passive perception is there? It'd just be secret checks?
uh
yeah
which is how passive perception should really have been used in the first place
if someone is trying to sneak up on you, they'd roll Stealth vs your Perception DC
or you can make a secret check, either works
I only like them in games and situations where they are meant to simulate unpredictability.
I feel like its extra effort for mathematically the same result
When a Gug failed to meet the fort save of the ranger's notoriously fat and lazy snake when it tried to push through, twice, people were still able to celebrate that the snake was hard to move. We didnt need to roll for the snake as well to get that effect.
Side note, extremely excited for level 10 when her animal companion grows to large size and her fat, lazy python becomes fatter and lazier
Long Relaxo
The GM designed a combat where the enemies had a huge weakness to one particular weapon, but resistance to everything else, with the intend that the rest of us focus on supporting whoever could get to the weapon first. Little did he know that illusionary creature applies weaknesses if the target thinks they apply
"duplicate ally" is the best spell in the game
the greatest enemies truly are the ones in your own head...
My campaign is debating the plausibility of stage play telanovelas
as one does
i am for them, people would eat that shit up in Golarion
and they have newspapers and stuff in Absalom too, it's not that farfetched
Is it on Golarion? If so, the answer is yes
I am confident that would be a thing
Vampire AP?
Yeah
It's called Shades of Blood
It's a 1-10 ap set on Shattered Azlant, focusing on vampires
I think this is literally an upcoming AP
It's like level 10-20 with someone making a play about your level 1-10 adventures
Not upcoming, it's already out
Oh my bad
indeed, Curtain Call
Curtain Call seems so good
Really fun concept for a 10-20
And 10-20s in general are good to see more of
I really wanna play it but I can't find anyone hosting it
Which may be because it's built on basically being after another adventure
But you get what I mean
That would do it, yeah
Maybe I can do it for my abomvaults group some time down the line 🤔
That’s not a telanovela though
I wonder how long the actual opera part of Curtain Call will last
since it apparently also ties into the War of Immortals
Xianxia, not wuxia
Kinda excited for the orc AP coming out next year.
Mammoth lord sterling dynamo
You have one more month to post PF1 and SF1 content on infinite
Not really per say
Yes but no
Just general undead
Vampires play a significant role though
the Blood Lords are just the rulers of Geb, it's a title
I'm looking for a vampire-focused ap if one exists because I got randomly recommended the Castlevania Nocturne trailer version of Divine Bloodlines lol
there is an upcoming AP that may be vampire focused
You will need to wait a few months
F
I was in a game that was going to start that kinda had Castlevania vibes
But that fell through
What's funny is one of the characters in Nocturne is just an Earth/Metal Kineticist
yeah
Can flurry ranger with a long air repeater be a real thing?
I don’t see why not, you would need some damage runes on it but otherwise sure
mhm. you might be better off with a normal air repeater for the Agile trait, tho, on Flurry Ranger
Nvm didn’t realize it was a simple weapon
I mean that’s fine
feel like with the amount of attacks you want on Flurry, you'd still run out of ammo too quickly
Simple weapons, for what it’s worth, don’t always have a martial counterpart
You can’t get a martial version of what the air repeaters offer really lol
You could in theory do something like a tamchal chakram thrown ranger for ranged agile stuff but
Air repeater has better range
oh yeah I just mean theres no martial repeating ranged weapon to my knowledge
there's the barricade buster but it's not got a ton of ammo
That’s advanced
Yeye, for martial agile ranged pretty much the only thing that fits great is uhhhhhhhh
The light hammer oddly enough
And even then its only range 20
'only'
I think I just always made an ork with weapon familiarity without even thinking
it's so funny that paizo is so scared of repeating and yet reload 0 is absolutely fine :3
yeaH
if bows were made with the way guns and gears was, they would be two handed and you'd need to draw arrows as an action or something :3
how awful
Paizo’s love for bows has truly persisted through the years
Were bows in tabletop 1e as silly as they are in the video games? Lann carries pretty much the entire early game in WOTR, lol.
identically silly
They had x3 crit multiplier and a ludicrous amount of feat support
There were so many strong ranged feats that only applied to bows in 1e
something something, Phalanx Piercer
I think its more of a thematics thing than anything else
starfinder does not have this problem
but in pathfinder, air repeaters are clearly not doing a ton of damage, and everything else that would be repeating would obviously be advanced
but guns as a whole are fine, just niche, which is a decent spot to be in
They do stupid damage on a crit, but take an extra action to use
Well starfinder doesn’t have this problem because it’s a whole different ballgame with what’s cool ranged wise
It could be a thematics thing I just don’t think it really works out mechanically imo
But that’s just personally
I still remember how scarred I was by that
I was so so so wild hyped that Hobgoblins were getting a cool bow! I was gonna make an investigator hobgob! With eldritch archer
Then treasure vault dropped proper and The Reload 1 Appears,,
Yeah...
Though honestly
Nowadays it might be workable? Since you can reload as a free action after eldritch shot now
Then get Running Reload off something for when you arent using eldritch shot
Oh right I forgot they get the free reload now
That's gonna be useful for my Investigator too
I am using Eldritch Archer with guns currently (my GM okayed it, instead of having to use Beast Gunner)
So I saw this in the new book and I musk ask, is this an archetype?I could find nothing like this
Is just the size 1/2 Pegasus for Pathfinder, of course
Looks like a summoner to me
I have decided to do the funni
Fighter/Giant Barbarian dual class with dual wielded Falcatas
at level 7
I'll be playing them tomorrow
think its meant to be an inventor construct
It's a construct innovation inventor
Is 'riding puppet you control with wires' a trope or something
Its a thing in fire emblem too
Somehwat, I say it got popular because of Naruto
ooooooooh!! Thank you
Time to be a wooden construct that controls other wooden constructs
best background, thanks starfinder
Time to make a Witch and make her patron know only as "Chat"
☝️🤓 umm achtually ravenloft is a domain in the demiplane of dread
shouldn't be too hard, pf2e has all the classic halloween monsters somewhere. the corruption mechanic from the ad&d should be easy enough to port over too. i need to actually knuckle down and read it.
i'd argue a setting isn't necessarily a world, and that you could call ravenloft a setting
Incorrect
The domain itself is called Barovia
The setting is called Ravenloft
It's named that way because of Castle Ravenloft in Barovia, which is the first domain of dread
Weird question- is there any way to make your basic fist strike lose Agile? I could have sworn there was an ancestry feat like that
Are there any initial domain spells that buff an ally?
Family does
You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects. In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target.
Ok
I gotta play a kobold psychic
Can a Scroll Esoterica Thaum serve as a spell repository for a wizard or witch
Since they can make a temporary scroll for any spell they have access too
So thaum makes scroll, gives it to wizard
It only lasts the day but learn a spell takes an hour per spell rank
Scroll esoteric specifically says they can't be used to learn a spell
Aw drat, I missed that snuck in there 😔
"Alright I will perform into the Inn-" 9
"You know what, I will use my heroic point to play ag-"9
What nation in starfinder has the best MREs?
MREs specifically? Veskarium is probably up there
Uh, one of the pact worlds would be my second guess
They combine intense militarism with a certain level of care for the troops.
Making a Primal Dragonblood Centaur for whenever I get the chance to play Wardens of the Wild AP...and kinda lost on what to do for a class at the moment x-x
Str monk is always good
My Big Idea for Centaur right now is Swashbuckler but that calls for Ironhoof heritage
So you can get Steelhoof for a d8 finesse unarmed attack
Mostly trying to find something that fits the AP, and goes with the Moot Guard background o.o
For a dual weapon barb ranger y’all think barb with ranger dedication or the other way around?
Ok I'm being dumb right?
Construct Companions are immune to mental or emotion things right?
lol
They are not immune to mental and emotional effects.
they have feelings too!
I'll take vulnerability to mental and emotion over like
having to program their behaviour lol
Yep they aren’t mindless
They don’t even have the construct immunities I think
I’m a little dumb
season of ghosts party seems to be shaping up to be Thaumaturge maybe marshal, Five Breath Vanguard Monk, Warrior Bard with a bow
ranged warrior bard support does seem a bit hit or miss? but it's not like you have to take every warrior feat haha
oh right ancestries. Kitsune Thaumaturge, Human Monk, Yaksha Bard
If you’re not emotionally committed to ranger, dual weapon warrior might be better — I feel the lack of agile weapons for a barb makes MAP really rough
Trading an action for +3 to the second attack and better ability to penetrate resistance is not a bad deal
Can barb not use agile weapons?
there's a damage nerf
that is like, absolutely not worth statistically
halved rage damage
but at the same time like, people really don't like making second attacks with non agile weapons ngl
even though the math is pretty concrete for the most part
even the -2 from double slice on barb is worth I Believeee
I think it might be worth going barb and dual weapon warrior with one normal weapon and one agile weapon if you don’t wanna take the penalty to hit
Instead of going ranger
As your archetype
I kinda like there being a niche for dual wielding non agile weapons though tbh
Oh I mean for sure
it's also weird cause like animal barb gives you agile attacks
but at the same time they're discouraged by the halving
Well, I guess it’s less discouraged and more of just a trade off like
“Do you want a better chance to hit but less damage” which I would absolutely take during say a like
+3 PL fight
I think it actually makes more of a difference the lower the target ac is cause then crits are a higher proportion of your damage
Because if that didn’t exist agile weapons would be cracked for barbs a little and the classic barb is using a two hander
oh yeah
the less the die size downgrade is a part of your damage the more agile is worth it

in practice like, barb just does ridiculous damage and the math doesn't matter haha
A little bit yeah
and I think missing 5% less often is more important for enjoyment than doing a little extra damage? missing sucks, it doesn't really matter if you missed cause you took the statistically higher expected damage option
It’s REAL hard to make a “bad” barbarian outside of either being obstinate, not raging, or deciding to go throwing build without knowing what you’re doing
I think the only thing that sucks more than missing is rolling 1d4 for damage and then losing it all to resistance
I can tell you what sucks more
Being a precision damage class, hitting a guy, and watching JUST your weapon damage go through
Because they’re immune to precision
oh yeah that sucksss
shakes fist at sky OOOZES
I will never except precision immunity as making sense
For anything
You have to use this type of weapon for flavour reasons, but needing to do less damage sometimes as a result is Very Important
precision immunity does suck a lot if your class relies on it
oh shit
I just realised how you fix golems and precision immunity at the same time (ignore golems already got removed) - a new monster type that only takes spell and precision damage
see now its fine
I wouldn’t be so mad about it if it didn’t like
Completely break precision classes
They are not…. Built with options to do stuff in fights where they can’t do precision
mm
I agree logically and my emotional feelings about it are pure hatred thanks to pathfinder kingmaker by owlcat games
in our AV game, we had both a ranged Investigator and a ranged Precision Ranger 😛
we both had some trouble dealing with ghosts and other precision immune enemies
Ghost touch should let you do precision damage to ghosts
Fear immunity is #2 in terms of most infuriating imo
Really?
Maybe its just because I frequnetly play with like occult witches and stuff
Or other fear-based builds
Mindless is worse than fear immunity simply because almost all fear effects are also mental
mindless can be tough if you rely on mental effects, yeah
For the people who have playtested SF2, what are your thoughts on AoE weapons?
My playtests really make me think that they all probably should have a single target mode like automatic weapons
They just suck if you can't hit multiple targets, but they're so expensive and action intensive to use that using another weapon against single targets is usually not a great idea
and most of the solders stuff doesn't work if you don't use an Aoe
mmm, i dont know that i hate them after the one combt ive run with one in it
soldiers with priority target already can sort of single target with em
as long as its not unwieldy
oh wait
Yea, but should these be "soldier only" weapons?
priorty ignores unwieldy too
nah, its that soldiers use them better
not only the soldier can use them
and i got no problem with the "aoe weapon class" being better with aoe weapons
How would you make a character function whose entire initial motivation is to kill his sworn enemy… the first combatant in the adventure
… like his sworn enemy is the first guy you fight?
I mean I guess his character arc would become what happens after you get revenge
But if a player is actually interested in revenge I probably wouldn’t make it happen that early
recurring enemy that somehow always manages to avoid being killed in increasingly unlikely ways
do you think in the G&G "remaster" they will make gunslingers work with slings?
yes, but only if you load the slings with firearms
sling gunner
lvl 4 feat: Gun Sling: 2 actions
reload a sling with a 1 handed loaded firearm, then strike with that sling. If that strike hits, you may strike a different creature with the loaded firearm with the same multiple attack penalty as the attack with the sling, tracing range and line of sight from the character you hit with the slings range.
Yeah triune
( not actually what triune looks like but it could be
I love savage animal companion omg
So large……
snek
sick!
the long boi
are you playing the beginner box ?
It's Abomination Vaults
ah that would make sense
same same
i dont know if we have made it to a fungal area , other than a few encounters
Won't spoil anything
There are mushrooms tho
It is an underground megadungeon
There are probably a few mushrooms, just by...yknow how damp and dark it likely is
i mean I know that, ive seen mushrooms
IIRC , we are too the brain layer
I can't believe RA gave info for pathfinder so starfinder can start
wha ?
joke how, Lancer's RA that is Starfinder god, Triune
SP and RP are Starfinder 1e things right?
Yes
thank ya
Weird how the Starfinder comic was released in 2023 used the 1e stat blocks (with new 1e content inside) and didn't wait a few more months to release with 2e tester stuff
But I guess it would be kinda hellish to hold it even more
Comic's fun tho, I recommend
oh damn
I didn't realise how many of fan dancer's feats are skill feats
this archetype is kinda wild
I think swashbuckler (fencer) is the natural fit?
Fan Dancer seems pretty cool yeah
the fan isnt awful with a little strength and precise strike either
backstabber is just fun to have little a off guard synergy as a treat
and deadly d6 is orite
oh this is awesome
nodachi has Brace - so does +2 damage per dice if you ready an attack
I love magic items that are just new cool abilities and not generic aoe that falls off after a level
this is also a pretty nice build around
so
I have a funny familiar ability for my player who is carrying around the super fucked up shade of a sorcerer king
which is that once per day i want the familiar to be able to sustain specifically a summon spell for him
because the wizard really likes casting animate undead
what class could disguise itself as a cleric the best? ideally a non divine caster
Some kinda oracle?
Druid or another primal caster? Or Thaumaturge.
Wood Kineticist is oddly cleric-adjacent at times
I'm trying to see how long I can trick the rest of the party with the new tanuki feat that lets you disguise yourself as a priest and use deception in place of religion
druid or primal witch/sorc would be my suggestions; might have to claim to worship a nature deity to explain spells depending on what you take, but primal and divine have enough overlap it shouldn't be too difficult, and the best part is you can still take Heal/Harm
“Isn’t that Call Lightning?” “No, it’s divine judgment”
rogue with a disguise kit and some slight of hand
and maybe medical knowledge
and religious knowledge
in the mastermind racket probably
and then being opportunistic in your trickery
the problem is that the other players will wonder why I never cast any spells
and how I do so much damage with my strikes
i mean, i will point out that if you're using any kind of VTT, it'll probably show the traits on any actions you use when you roll, so any class feats will be a dead giveaway
and if you use foundry and the GM gives observer permissions to other players, they can just straight up see your class
deceiving the other characters is more important than deceiving the other players when it comes to basic mechanical shit
you can edit those
just change the "sorcerer" tag to the "cleric" tag
not sure if you can do that without being the gm
first time you make a perception check and your wis isn't 4 probably
I mean a warpriest might do that but then the question would be why you aren't using the warpriest feats
either that or when they ask why you can cast so few max level spells
Sorry guys, foundry is messing up. I can only use blind GM roll (a thing that has legitimately happened to me so its not suspicious)
second one then
Druid is probably the only thing you could actually get away with
oh, you can edit traits as a non-gm
(just tested it on one of my own)
primal sorc also works
like if you're level 1 the difference between casting 2 spells and throwing out 4+ heals a day is gonna be noticeable
For a long term campaign? absolutely
this however is a oneshot
Yeah but that’s unavoidable , there’s no class that can do that the same
hence why it's such a giveaway lol
see that is a very important piece of context
if your wildest dreams are one session that makes a big difference yeah
I have played a 10th level cleric. If I'm doing things right I never cast more than 2 heals a day
what level is the one shot
i feel as though the casting of spells can be done with a bit of theatre and clever use of mundane materials; and the damage with your strikes can be deceptively explained by your use of self enhancement or strike modifying damage; assuming VTT auto explanations arent giving you away
7
i think also choosing which god youre a "cleric" of can really help sell the charlatan choices
I think the best option if you just want to use the tanuki feat in the most effective way is to not pretend to be a Cleric, and just play a magic-less priest, in effect hiding your ancestry rather than your class
if you want cleric specifically it's probably druid, and there is some thematic intrigue there as the tanuki also gives you divine spells as primal innate spells
if you want to max the charade, then I think a Charlatan based build is the go big or go home of the concept
oh wait is charlatan a whole dedication?
no it's a skill feat that lets you trick onlookers into thinking you cast a spell when you actually used a magic item
ah! that certainly might come in handy
So what are hobgoblins deal compared to normal goblins exactly?
they are very orderly and hierarchical
which, they were basically made to be soldiers
what does the hob even refer to?
yeah they were created via magic with the Cantorian Spring
So there are basically three larger categorizations of Goblinoid
You've got your Goblins, with their generally manic energy.
They like fire, they like song.
There's your Hobgoblins, which are basically magically altered goblins that breed true.
They also like fire, but are generally interested in a good conquest.
Just a holdover term from the inspirations
Playing Hob in old English means to play mischief
So a hobgoblin, purely in terms of the original phrase, are mischievous sprites
And then there's Bugbears, who are essentially serial killers.
But that’s got very little to do with Pathfinder, whose hobgoblins are essentially entirely based on dnds hobgoblins
where there non mischievous goblins they needed to distinguish them from?
There are the eat a baby goblins, yes.
Goblins are just another term for like
Sprites
They’re all mostly interchangeable
As far as modern historians are aware
Kinda funny when in dnd and pathfinder they’re the less mischievous more serious minded of the three goblinoids
Oh my bad, no actually I got that the wrong way round
Hob comes from the original European term for faeries and shit
(Thus Hobs in ICON)
Oh
Also neat
Yeah sorry this isn’t really relevant
The point is that stuff like gnomes, faeries, goblins
Their folkloric origins are
Muddy
how does this relate to hobnobber?
I have no clue
which allows you to gather information in half the time
to hobnob is to gossip
where fae really good at Columboing people?
Seemingly unrelated
Hobknobing is a real term that basically means to buddy up with people
Which comes from a term which has to do with drinking with people
Which is why we have a biscuit called a hobnob
Oh to eat while you’re drinking?
aren't all British biscuits eaten while you're drinking something?
So with starlit sentinel coming out finally my party wants to run an all magical girls game
But admittedly I’m not super into magical girls
What do y’all think would be a good villain for a magic girls one shot?
anti magic boy
Superstition barbarian misogynist
hm
That one Ben 10 villain