#Pathfinder
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I really really like the exploration rules in terms of their initial promise
but they just haven't developed it any further as they've like tripled the number of classes in the game etc
I was pretty excited about rituals as a system when they were first introduced and the idea of like oh sick I can just bolt ritualist on my fighter and have Shit To Do
and then you open that aonprd page and some moths fly out
I kinda have a hypothesis that at one point in early development the skill feat system was meant to be, like, heavily if not exclusively exploration focused
but even if it's where a lot of that lives now (however much there is anyway) you can't dip into it without sacrificing combat options
part of why I kinda like ICON's 'fuck it, it's two different games' approach frankly
Guys....................
I'm in trouble...............................
PC2 has come, and one of my abomvaults players, one of the less experience ones, has oracle dedication....................................................
So now I need to update PF and Foundry.............................
On oracle................................
I'm gonna cry if I have to go into powershell again so I've been procrastinating
The game's tomorrow..............
Updating foundry won’t change the feats they already have if you just wanna let them keep the legacy dedication iirc
It won’t break
What's the issue?
Yeah
Though this can also be annoying the other way around
IM POGGING
Updating a Foundry instance thats using Oracle Hosting is a gigantic pain in the dick from what I've read, more or less
More on the technical side of things, I just grouse about it here cuz its PF2e-related
Oh that oracle
Oh lol yeah
Is this from the Blood and Sigils creator?
Yes!
@surreal basin I know you’ve been looking for this
OOOO
Ah not really new info per say but confirmation that gunslinger and inventor are getting touched up
It seems like firearms aren’t getting a rework but might be getting new options
Yeah it’s a smaller update but I’m glad mechanics are confirmed being updated
Very curious what changes they're gonna get
Remastered Automaton, and new archetypes as well
I wonder what'll happen to Dark Archive then :333
rip to combination weapons
but yeah I'll be curious to see what they do with gunslinger in particular
honestly like 90% of vanguard's problems would be solved if its reload was the not-raise-a-shield thing instead of shove
I mean moreso if they'll add new stuff outside of class changes
Considering it looks like g&g is getting some extra bits
wonder if Unstable will get some extra buffs
or just the errata
since with the way Focus Points are changed, Unstable seems a bit worse by comparison
That would be fucking so sick
Unbelieveably, crazily sick
Straight from a 5/10 'ughghghhghhghghh I wanna love it so baaaaad' to an 8/10 'HELL YEAH LETS ROLL OURSELVES UP A TAW BOY'
So the thing I hope they look at with unstable
Is that you only have one “charge” of it
So as it stands unstable abilities need to be treated as once per fight
Yeah I still think that’s a little silly personally
That’s still a 75 percent chance you only get to use one unstable ability in a fight
yeah
Which would be fine if unstable abilities were really good but they’re budgeted the same as a focus spell
I liked how inventors+ did it
Maybe if you could roll unstable again as an action and if you succeed you get the charge back or smth
which is that the dc scales by how many unstable actions you have but gets reduced temporarily if you succeed
but yeah I misread Alaen's message
So, in SF2, you need feats in order to craft: programs, pharmaceuticals, magic equipment and tech equipment, in addition to any snares or alchemical items you may want to craft from PF2. I feel like this is way too much
In PF2, its just 3, and like 90% of the time its just magical crafting. but in SF2, it feels like 2 (magic and tech), 3 (pharmaceuticals) are necessary for someone who wants to craft to take.
and hybrid items can't be crafted at all now, and when that ability is added, it probably requires both tech and magic crafting at minimum, and may need another feat
Is the Gyrojet Pistol any good? I know Shove and Trip are some of the better weapon qualities in Pathfinder, and having them both on a ranged option seems quite decent.
Can they not? I was under the impression that it would be doable with the tech and magic crafting feats
I don't think so, but maybe I am missing something
I mean they allow you to make, respectively, items with the tech and magic tags
Which they have both
So I can’t see what would be restricting you
I’d say the feats are fine though given that it’s essentially only one extra one
Since pharma is roughly analogous to alchemical
but I think the worst part about the feats is that the level 1 fabricator feat makes all but programing and magic seemingly unnecessary, as that only calls out your inability to craft magic items without the feat
Honestly I think it might make some sense to phase crafting as a skill out in favor of using computers for fabrication
it also makes the entire crafting skill irrelevant outside of meeting the prerequisites for magic crafting, and if you get stranded without a printer
I was really surprised to see normal crafting was included at all
i looked into this a while back bc those rules caught my eye
Seem to me like something the full GM core book would expand upon tbh
so the thing is. its very possible that you don't actually need tech crafting to make tech items bc the only thing that says you do is the feat tech crafting which is mentioned nowhere else and according to the fabricator feat, computers skill, and the tech trait itself anyone can do it
however this is not super explained
yeah probably but we know what these rules look like way more than those rules
Sure, I'm just saying the reason it may not work well is because it may not be complete
this is the part that makes things messy, bc theres both the sf stuff like fabricator/programmer/computers crafting in general, augmentations pharmeceutical crafting and machine magic; and also like. the magical crafting feat, separately
(alchemical, etc etc)
this is broadly true of the playtest
llike not to say the playtest doesnt work well or isnt fun bc it does and is but like, its a beta finding things that dont work is what its for
For sure
Any lv1 non magical item people sleep on?
rubbing kit
thank!
You can also make hl1 banging noises with it
though shenanigans, our party that got through AV has an adamantine crowbar btw
How does the Magical Girl archetype look?>
you can apparently transform once per hour, and it gives you a bunch of extra powers
one of them is apparently letting you use your weapon to attack at range, but with reduced damage die
Bed roll
Sleeping bag
Floor in a pinch
The Okaiyo Ocean is like my number 1 location that's not a continent/inner sea region that I wanna learn about
Arcadia, Irrisen, The Darklands, and the Okaiyo Ocean are places I really wanna know about
Also
Reminder for the starfinder playtest
They showed in the original 2e playtest that for this kinda thing they’re willing to make real big changes
also, Casmaron
A whole continent we know next to nothing about
like Arcadia ig
Yes but those are the places I'm personally interested in
fair
unlike Arcadia, Casmaron is also like
there
It borders Avistan
there isn't an ocean between them
Yeah, Casmaron being a giant blank slate is so annoying because it's remarkably close to really filled in areas.
Yeah, and metaplot-relevant entities exist there
like Kelesh and Vidria
which we also know very little about
Yeah, Kelesh being a giant mildly Mongol fluffed area is super obnoxious.
It's just weird we haven't gotten much about the continent, even in 1e
I think it's more Persian and/or Arabic
That's fair, I thought they had more "master horse people" vibes than they seem to.
To be fair to Casmoran, I think the AP that gets the closest to it geographically is Kingmaker.
And I'm not gonna lie, there's more interesting things to get into in that area.
Kelesh is supposed to be persia iirc
Or the ottoman empire
Casmaron, the continent, has a mongol fluffed area in Distant Lands
War For the Crown gets a few miles away from the Kelesh border with a plot that includes Taldan-Kelish relations as an element.
I’ve done too much digging on this topic given my goal of justifying a Eutropia/Kelish? Princess political marriage to let Taldor focus on issues in Avistan. I really should write that fanfic at some point.
If I wanted a earth gun (so early 1900s) in PF2, would it be easier to reflavor a PF2 weapon or steal from SF2
depends if you want a bolt action rifle or a semi automatic pistol or a fully automatic submachinegun in that time period
^
although I think even for a manually operated firearms being able to reload with a clip is starfinder tech for guns
Real talk, for a bolt action rifle
You could take an arquebus and give it Capacity (whatever) of your choice with no balance considerations
As Capacity is wholly a flavor trait on two handed guns
capacity weapons are individually reloaded though
which isn't really a balance thing like you say but just raw
I guess technically clip/speedloader could be a valid gadget item?
actually technically speaking like true bolt action repeating rifles are like two stages ahead of pf2e
as pf2e is just before revolver and early repeating rifles like lever/pump actions
Air repeaters take magazines, but that's about the closest you're going to get to a modern firearm with detachable mags.
You could also flavor a pepperbox into a regular single action revolver I guess
That one capacity pistol that always shows up in dual builds reads as a revolver to me
The slide pistol? That'd work with some flavoring as well.
If I was doing 20th century guns in pf2e, I'd probably make them a flavoured magic item instead of a weapon
As the damage they'd do is probably above a normal weapon
It'd also allow you do a like, automatic weapon by making it a area attack
Sadly cannot dual wield them but otherwise yes
SF2e notably has autofire rules for mundane weapons
But the way I see it
If a bow and an arquebus do the same damage
An arquebus and a mosin nagant or AR15 probably do also
Slide pistols?
You definitely can
no smokeless powder is a lot better than black powder
like black powder firearms commonly had what would now be considered quite large bore sizes and a modern weapon of the same bore size is like, anti materiel stuff
I'm aware, like
I DO know that modern guns shoot a lot better than a musket
But PF largely seems to not care about 'this weapon has better technology so does more damage'
New character idea: alchemist trying to improve black powder and invents smokeless powder 
Solid idea for a weapon innovation inventor!
Oh I didnt see Alchemist
That also works!
Either works, yeah
On a whole different tangent-
I'm a little sad theres no dual wielding magus style
I'm not sure how you'd balance it but
For some reason I'm entranced by the idea
(Totally not because I'm listening to Rellana's theme from Elden Ring on loop right now)
three action activity thats double slice and spellstrike combined 👀
considering the action econ there, that might be fine honestly
Just
Do not ever let yourself stay in melee with that guy
I think it's more, an Archer in the Pathfinder universe is just fantasy strong. Like if the average archer in Pathfinder is a Welsh/English Longbowmen and the muskets are just normal for era, the damage difference actually makes sense
Doesn’t capacity need a free hand to switch barrels
Oh no you don’t
Wild
Alright then
it specifically doesn't
that's most of the point of capacity
since it's still a 1:1 reload anyway
Right yeah my b
yeah the one handed thing does imply single action revolvers exist
(honestly I feel like more advanced firearms should just exist and be higher level items like that system exists for a reason)
(you could even make them less property enchantable, like their first slot or so is permanently occupied)
you could even make them start at +1 and striking equivalent stats
cause you would still need a +2 enchantment to improve a +1 item bonus
the system is already prepared for it!!! just do it!!
guns should be way more expensive than a level 0 item anyway!!!
That runs into the problem of Gunslinger not being able to get off the ground at level 1
Specifically that last line, the rest makes sense
I mean like
keeping the shit guns we have now as the ones that have been economy of scaled down to regular weapon level if you have access
but around level 4/5 you have cutting edge or custom pieces that are effectively magic items
there's actually already a slight example of making a gun better at being a gun as a magic item! the liar's gun!
it's kinda bad because it's based on a pepperbox(d4 damage dice) but it has the ability to fire every barrel at once to do an aoe attack
which, magic item, so no property runes, but using that budget to make it better at doing Gun Things in a balanced way. It Already Exists
There's also this for 'high tech device that is functionally runed up', though its like, SF2e levels of high tech https://2e.aonprd.com/Equipment.aspx?ID=1751
This ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in adamantine, and its haft is surprisingly elastic and can be used to extend the item's reach in combat dynamically, as needed. A rod of razors gains the effects of a +2 adamantine greater striking halberd, ...
there are also the star guns
though all the ones we have are unique artifact level items
unfortunatel
Aren't Star Guns just Straight Magic
yeah they're like wandblasters that are a weapon of choice on arcadia
first combat after
transition to 2e
the damage is BIG
i went down, a couple other characters got badly injured
crits?
Running more stolen fate tonight, gonna get into using the influence subsystem. I’m both excited and nervous
Running abomination vaults was a lot of combat/exploration with occasional bouts of talking with npcs, whereas this’ll be the opposite
yeah, stable hand was in fact an evil cultist who asked us to come help him behind the stable with lifting a broken wagon. We did, he then shanked me while we were helping, resulting in like back to back crits
then some kunobozu jumped out of the wagon during the surprise round
we managed to recover from the surprise and come out and top
but he definitely got enough shots in to drop me on the following round
i was laughing despite getting downed because my following fort saves against poisons and stuff were repeat critical successes
it was my own revenge xD
in 1e that encounter has save or dies! i gmed it! so funny
More SF2 playtest feedback, albeit from one of the other people in the group. multiple hands definitely need something more
His suggestion is the ability to swap hands as a free action, but only at the start of your turn
so in any given turn, you have the same two active hands as everyone else, but you get much more flexability turn to turn
What's the context for this?
I hope that in Divine Mysteries the Empyreal Lords and Monitor Demigods are given the same respect as Archdevils, Demon Lords, and Horsemen
Like at least separate them into their own categories per realm 😭
Like the seven Guardian Angels of Heaven, the four Deva Kings of Nirvana, etc.
just stuff I saw on the starfinder discord is all
uhhh, unless you mean about the reptoids
No that's what I was wondering about
oh thier not doing retpoids anymore becuase of antisemetic conspiracy theory nonsense
and not wanting to platofmr that
I had a really good session of Abomvaults tonight, feeling good
We finally got too ||Otari himself||
It was a real cool moment, my skin was tingling because the module did this REALLY FUCKING COOL thing of ||having the Otari town theme play in the room where you find his body||
I was the GM and its the most emotional I've felt doing RPGs for some time
The best part was one of our sillier members was the first to correctly guess it was a trap, said so, but couldn't detect what was off about the situation exactly. They managed to not get caught by surprise
I KNOW RIGHT
same
it was great
we reached that last session too
its a similar thing to how when you find Azrenae's secret lab and the ||goblin in the tube|| playts a slower shorter version of Get Beaked
The official music for the Mr. Beak Fight from the Abomination Vaults sound package.
Buy the Abomination Vaults Foundry VTT package for more Music and Sounds from the Adventure path! https://foundryvtt.com/packages/pf2e-abomination-vaults
All rights to Paizo. (Or Foundry or Syrinscape or whoever else this audio officially belongs to).
just the little zylaphone at the begning
also get beaked is probably some of my favorite boss music
Martial class, and yes
How optimized is everyone else?
Thurston Hillman leads Mark Meer, B. Dave Walters, Jenny Jarzabski, and John Compton through a Starfinder Second Edition Playtest of epic proportions!
Get involved with the playtest at https://starfinderplaytest.com
Follow us on Social Media:
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No clue yet
I've never had this work so well haha
Everything you ever needed to know about being your best Anime Supergirl powered by love and starlight! I love this game and this book is AMAZING! Tian Xia Character Guide ROCKS!
How it's Played overview of Tian Xia Character Guide:
https://www.youtube.com/watch?v=uzlESgrwjBw
Community Discord
http://discord.gg/ksxRACC8mb
------------------...
Oh Tian Xia is out?
Ye
Radical
Just the physical though. The PDF comes out in around 10 days IIRC.
Some people have it already
Yeah just the usual subscription shipping early
But yeah what I've heard of Starlit Sentinel so far is pretty good
What’s it like?
It does have one wrinkle of potentially holding up the game because they will always want to wait an hour to have their transformation back
Is their transformation like a stance then?
Just subscriptions, or is it available off subscription as well? I ordered my physical copy on Wednesday and the site didn't have it marked as a pre-order.
It's usually the subscription books
And IIRC when your subscription ships you also usually get access to the PDF early
I've been ordering books individually because I mostly care about the books that are relevant to my current and planned characters.
I'm mainly interested in the Tian Xia character guide because my current character is a Kitsune and I want to see what additions they get.
(as much as I love Kitsune, a lot of their ancestry feats are pretty mediocre)
Is the Operative is the Starfinder 2e Fighter?
id consider it more like ranger
True, but more as in, the best/most flexible martial
Currently yea
Interesting
Gunslinger crawled
So Starfinder could rocket jump
god gunslinger please be getting a rework
It scales like a fighter but is designed different from it and the gunslinger
Hair trigger is nuts though, I'm expecting it to get nerfed
yeah basically
No , you will keep the Vanguard (designed to be close quarters in theory, but work bests with the sniper gun) AND YOU WILL LIKE IT /j
Also, what’s everyone’s thoughts on changing some actions in SF2? One idea I really like is that currently cover is too good and leads to static combats, so what if whenever you take cover, you become off guard to attacks where you don’t benefit from cover. The problem is that it could mess up compatibility when the same action does different things in the two games
I haven't really experienced that tbh
Another thing it can work is cover having HP
you can only get cover behind the table for so long
Cover does have hp, it’s just that a wood wall has like 10 hardness
Yeah the hardness values probably need tweaking in sf2e
A level 1 missile deals 9 damage on a hit
When I've had enemies or allies take cover though, they've always moved to flank ye
Or use other effects
yeah i disagree with it encouraging a static gameplay any more than the melee focused base game
That's why the Operative gets bonus movement speed and mobile reload
Just rush towards the cover and cleave your enemies, easy /j
idk, ill be playtesting it today though
Cosmic birthday?
Do tell me your experience
The current problem from my experience is that flanking isn’t currently worth leaving cover for
I mean, if the enemy is in cover, it's worth +4 to hit sometimes
is that actually true or just a fallacy you've fallen in for
i guess is my question
That’s just my and some others experience. The point of playtesting is to see where the community as a whole is at
Yes
having looked at the video now
- dedication; transform 1/hour for 1a, most of your features only work while transformed. While transformed get a +1 status on damage rolls and you can make ranged Strikes using your weapon using your melee modifier, 1d4 at 60 ft range inherits your runes
- at 4; gain a choice of one of two focus spells, can take the feat again to get the other (this archetype also has no level 6 feat, so with FA you likely will do that); one spell is basically 2a Lay on Hands but at range, healing 8 HP per level basically. Can also counteract possession. The other spell deals 1d10 per level damage in a 30 ft Line or 15 ft Cone with a basic save. Damage type, Aoe Shape, and save type, are determined by your Zodiac
- at 8; 2a to Demoralize all enemies within 30 ft. On a success, targets are also dazzled for a minute, and Blinded for a round on crit. Reduced to 1a if you do it immediately after transforming
- at 10; 1a while adjacent to an ally to plunge your weapon into their heart and pull it out again, they are unharmed and your weapons gains an elemental weapon rune based on what you both think represents your relationship best. The rune lasts for your transformation and counts against your maximum as normal (boo). At 16th, the rune becomes Greater
- at 12; Breath of Life as an innate spell 1/day while transformed, reverts your transformation when you use it.
- at 14; fly speed equal to land speed
the biggest thing I think is that this is the first ranged Str based attack available to players
That 10th level one is rad
what about thrown weapons?
still use Dex for the attack
you do the Utena thing 😛
I am not that thrilled about all the rune adders being limited by your weapons normal max now though
this happened to Champion's weapon ally too
Yeah the problem is I can see being allowed to add them on top as too powerful
yeah but not being allowed to stack them basically just means your class feature gets blanked if you have enough money to just... buy it yourself
The flexibility is also nice though because you can out elemental weaknesses
i feel like stuff being negated by infinite money is like
well when are you going to have infinite money
especially since its not like its something the system is vague about, it directly says how much stuff you should have at any given time
it's more of a grip with the Champion blessings for me
I don't really like that they are just money savers now
Blessed Shield is IMO much less cool than the old Shield Ally
That’s fair but it feels bad to know your features could be replicated with money
See: old alchemist
Who was essentially just a pile of money
If there was a class that had no class features other than like caster proficiency’s and extra money, how much money would it take for them to be a balanced class?
Or in other words, what is the monetary value of a class?
That’s not really my point tbh
Aye, PF2e generally locks certain effects far away from what WBL can achieve
And if your class doesn’t have access to any of those effects
It may not feel good
I do think that “you get runes” is generally not a good feature
Not in terms of balance but in terms of design and feeling good
This was not a response to you, but a different thought that popped into my head
can they use scrolls?
An extra party member is worth more than infinite money lol
Trick magic item
I don’t think that could ever be balanced
with enough scrolls, you could honestly probably get by
but you'd still just be a discount Cleric or Bard
I think it could be balanced but it would bore a lot of people
gestures at old alch yeah
FWIW I think it’s largely good to have certain effects be locked to classes rather than WBL
For some deities I think yes
I mean with enough scrolls you'd be the best caster in the game
infinite top level slots? Yes please
well thatd be if you could find somewhere to sell you them lol
starting my playtest for the starfinder test
is there an action that would cover vaulting over chest high walls?
My gut ruling is that its difficult terrain if you have a hand free
Yeah that works
i think that's a reasonable way to handle it, yeah
I'd probably do it as a Tumble personally, treating the cover as difficult terrain
Hmm
I’m kinda thinking so far that physical life should be a real skill and life science should replace nature
The problem with life science is what do you use to RK on like fey or primal magic
Nature makes sense not as like just plants as stuff, but as knowledge of things relating to the primal tradition (which includes plants and stuff)
That’s…. Fair
Okay: I’ve finished shards of a glass planet
Thinking about Iblydos
Nothing in particular
Just wondering how some monsters would translate to a mythic greek type setting
Oh fuck wait, with mythic rules we might get Iblydos
oh my god
my players ||killed the abomination vaults froghemoth|| without a player death
frankly astounding, even if they're a level higher than the floor
nice
watching 3 critical hits in a row is spooky, but the players wised up and either left the range or started activating concealment effects that saved their asses
did they use ||the slowed weakness on it?||
Yeah, the ranger managed a nat 20 on a recall check, probably saved their asses
They're here
Review copies have been sent out for the Tian Xia Character Guide(credit to How It's Played's video)
Also Tsukumogamis finally means Inteligent Weapon characters!!
Or, well, as close as we'll probably get to having one
I guess Yaoguai are close too
Damn there's a lot of content here wow, even the Inventors and Summoners got some of their own stuff
Uh, have we seen what exactly the new base weapons are?
Summoners got new stuff???
Yep, at least one new feat
You do a cool pose with your Eidolon and through qi harmony or yoga or something it improves healing in the area around you
I'm more surprised about Inventors tbh
They got a dual flying kick combo with their construct companions
And I assume other things, the overview that How It's Played gave wasn't thorough, just the highlights
So apparently, WotI is more expensive than Paizo said a book of its page count should be. Do you think this is a price increase for all future books, or does WotI have something unique that makes it more expensive?
I imagine it's a very "heavy" book in terms of lore and impact
But does that lead to higher costs?
no clue, that's just my guess
Do we know how many writers are on WotI? That seems like a likely culprit
Probably the amount of art?
Or it can be Wotl/Matel inflating the prices because they know the D&D players will buy it anyway
Why would DnD players buy a pathfinder book?
I miss-read sorry
Wotl i read as Wizard of the coast facepaw
But i imagine it can be the amount of pages and amount of art
kamen rider...
4 dex/3 str fighter that uses Double Slice/Thrower with Tamchal Chakrams
Is this anything gang
The Deadly appeals to me
pathfinder wrath of the ighteous

hunted shot has entered the chat
irt
Dropping kayfabe I don't know what your last three posts mean 😔
in regard to
"hunted shot has entered the chat" [i realize i didn't include the thing i was responding to] "irt (attached post)"
but yeah I do think chakram double slice/throw is very cool
so, chakram hunted shot
though there's also rebounding toss
so you have options
reasonable to take both tbf
wrath of the ighteous is me (mis-(?))interpreting what WotI stands for
yo what
because i dont know what it is
WotI is War Of The Immortals
oh i see
Mhm lol
Agile Grace/Graceful Poise tamchals might be a fun high level fighter build though
wait hold up it's war of the immortals?
rebounding toss has the advantage of being level 2 and in class
Nope, seems it is in fact just War Of Immortals
but it throws off picking up dual weapon warrior
so I guess retrain if you play before level 4? hm
TBH we can kind of assume free archetype nowadays, right?
At least in the circles I'm in
I get that yknow, not everyone does it
But it does seem like a majority when I've been looking for games
The graceful poise/agile grace idea is also fun cuz you can take this alongside it
Actual machine gun
fighter for deadly right
if you're specifically critfishing it's probably better to have one activity with a higher action cost and no MAP than a bunch of normal hits
if it wasn't for flourish it would be 0/0/-4/-8
Oh drat so it is
What an odd thing to have on Dual Weapon Warrior
So yeah the play would be to stick to double slice to maximize chances of the deadly going off
Double Slice isn't a Flourish
so you can go Double Slice into Two Weapon Flurry/Twin Takedown
Hunted Shot also doesn't work for most thrown weapons, since it only works for ranged weapons with Reload 0
hunted shot for the thrown but yea
oh i never noticed the reload specification
wild
ig that makes sense tho
Twin Takedown also only requires you wield melee weapons, it doesn't require the Strike to be melee
so it works for any thrown weapon that is melee
thrown weapons are ranged weapons when they are ranged
thats why dual thrower exists
when you make the Strike, yes
You can throw this weapon as a ranged attack; it is a ranged weapon when thrown
dual thrower probably wouldnt be there if it wasnt like that
hmm
I think it's ambiguous enough, but eh
but that would also mean that thrown Ranger can use neither of them
unless you use shuriken I guess
high level thrown build idea, inventor with ranger MC
it's kinda annoying how often thrown gets shafted
If I'm being honest
I've always had trouble vibing with flurry ranger
Cuz like
Fighter more or less gets the same thing but its first hit is also better
And there's no action buy in
A universal +2 translates to better MAP
Flurry comes out ahead with the third MAP attack but hm
construct companion for (effectively) FA movement, shuriken with hunted shot + overdrive
you can maybe do weapon innovator so one of your shurikens is extra special
(And, you can strike then double slice to get better third hit MAP than a flurry ranger 👀)
you need to make like 4+ attacks for Flurry to really work
I do have a dual throwing Ranger vaguely planned out though
i think flurry ranger gets ahead bc it only has to spend two actions to make two striked on t1 to apply prey
also when the thing dies but you can usually count on something you're putting prey on lasting through at least one round
they should really make a class that goes all-in on the "one action to make two strikes" thing so you don't even have to apply prey tho
you could even reuse the word flurry
yeah fortunately there is the Mystic Warrior archetype in Tian Xia now 😛
cant believe it took them 6 years to come up with a class like that
it's so convenient how they use unarmed strikes too so you can have a variety of weapons for different situation and only have to pay for 1x handwraps. im glad they got around to it
It does tickle me that Monk JUST had its level 10 flurry feat nerfed
And now Mystic Warrior's DEDICATION is coming with a flurry equivalent with no recharge
yep
on the dedication no less, I believe
and finally a way to share runes between handwraps and weapon
Mystic warrior is quite a bit harder to build around than flurry
Yeah, its one weapon and one unarmed strike
Which.............. is what my one monk character is already doing
say what you will but i am glad they are at long last making dedication feats like worthy of taking a feat
flurry is definitely worth more than one level 2 feat but like yk
It also gives you Powerful Fist so like
You've already got a Free Hand Blunt Shortsword to make the second hit with even if you don't have any other fun unarmed attacks
I do like that dedications are getting more oomph
which is like, totally fine tbh
a shortsword is a perfectly serviceable "off-hand"
and agile too
it's very good, is i think the point he's making
Yes!
i sorta wish powerful fist were like an ath/acr skill feat honestly
I was kind of replying to Turtle saying its hard to build around
The main concern is runing both up but Alaen just said that may no longer be an issue?
yeah I was agreeing
they have a feat at 6 that shares any runes on your handwraps with your weapon AIUI
If you're a weapon monk then the feat is 100% made for you already
needs to be 1h though, of course
Damn, there goes my bo staff/thlipit build 😔
It's a bit tougher with like a fighter where you're not getting full proficiency with one, or barbarian where you don't want agile
Probably solid on Rangers, but they already get some flurry equivalent
like it really isnt so powerful as to be something that needs to only be accessible to monks
okay it's apparently slightly more broad, but probably still won't work for Bo staff unfortunately
it's any weapon that is either one handed, agile, or finesse
it also gives your fist the parry trait apparently
that means it works for dancer's spear
winning
huh
I was thinking of the big uses of fist parry and using a twohanded finesse weapon and still getting parry is............. one
oh and it also gets the extra benefit
when you hit with fist, target is offguard to your next weapon attack, and vice versa
THATS
that's really good
Okay yeah it'll be good with flurry ranger
is that better or worse than stumbling swing
Does the Weird Flurry have the usual 'apply precision only once' caveat
they also get a few extra actions as feats
one is apparently a 2a activity that's a sword beam-esque attack, allowing you to attack at 60 ft range with your weapon
not sure if there's a CD or anything on that
not sure
It probably does but I can hope
would be very sick for Thief if it doesn't
Also- do you happen to know any of the flavor? That's the big thing I think
why thief specifically
isnt the dex just normal damage
yeah but Sneak Attack
sure but thats every rogue
Fist is finesse, the valid weapons are finesse, you can set up flat footed nicely
yeah it being very finesse friendly is always an easy setup for Thief IMO
not much
it's called Spirit Warrior, I don't know if that's like an established thing in PF lore already
It means you can roll up on a guy who isnt flat footed, hit them once, hit them again and do get flat footed
Like better Twin Feint
they do also get that one feat that lets them completely block an attack 1/10 min, by breaking the weapon
and then you immediately draw a new weapon as part of it
means w dancer's spear you can go spear -> fist -> (AoO) spear and have the last two of those be flat footed
which AIUI since your runes are on your handwraps, is barely a downside
best way to exploit this is to have both reactive strike (obviously) and sneak attack from somewhere
which is a tall order but could be neat
hmm
I haven't seen much details about that one, but there is apparently a Fan Dancer archetype
fighter dedication, reactive striker, something else puts you at l6 so mystic warrior + flat footed puts you at l10
which is normal level 10 stuff by that point
Rogue doesn't need Reactive as much IMO, they can just pick up Opportune Backstab
Gang Up + Opportune Backstab + Preparation
is the usual setup
and it's pretty damn strong lmao, especially with reach
gang up kinda makes the mystic warrior switch hitter flurry thing less relevant doesnt it
or at least that one feat, which is basically fine
bc youd have to be within 5 to get a fist off anyway probably
You need it less definitely
I'd probably still take it as team support of nothing else
the mystic warrior thing?
i dont see how thats a team benefit it seems like itd only effect you
oh yeah i mean at that point just do a normal spear rogue and drop mystic warrior entirely
hm unless there's some way to get 10 foot unarmed strikes ig
Do we have any idea when the Tian Xia book options will be on Foundry/Pathbuilder?
probably the day after if not the same day
So other than unconventional weaponry, basically the only way to get prof in a Repeating Hand Crossbow is Archer Dedication, right?
(Server I'm on has ruled that since RHCs are not prevalent in another culture, they can't be Unconventional Weaponried)
(And I don't wanna use an air repeater on my thaum 😭 😭 😭)
cause drow got thanos snapped?
That may have factored into it, though I think even then RHCs just aren't like
Ubiquitous
To drow, their main thing is regular hand crossbows right?
there's a feat in their archetype for improving hand crossbow reloading
Oh huh
I still dont think that'd fly but neat
Shootist archetype
mm shame
This also made me aware of uh
SHOOTISTS BANDOLIERS
GACK
This leather bandolier holds up to three repeating hand crossbow magazines in leather pockets that pop open with the quick flick of a thumb. You reduce the reload time for a repeating hand crossbow magazine from the bandolier by 1, to a total of 2 actions. You can wear only one shootist bandolier at a time.
This is crazy good for a 1 GP item
yeah it's for use with the Drow Shootist archetype
Oh yeah, I did see that
But even without thats still a whole extra action off repeating reloads forever, functionally
If you are going through four RHC clips in one fight you are here
Anyway I am currently seeing what the drow situation is on that server, in the hopes that I can give my thaum the blicky
Update: They said its good gamers 👀
Rohan Dolma Is Getting His Glock
My crossbow got a switch on it
nintendo switch?
A Glock switch or Glock auto-sear (sometimes called a button or a giggle switch) is a small device that can be attached to the rear of the slide of a Glock handgun, converting the semi-automatic pistol into a selective fire machine pistol capable of fully automatic fire. As a type of auto sear, it functions by applying force to the trigger bar t...
ohhhh
The most Fey Trickster Ancestry EVER! And also the silliest.
How it's Played overview of Tian Xia Character Guide:
https://www.youtube.com/watch?v=uzlESgrwjBw
Community Discord
http://discord.gg/ksxRACC8mb
Ge...
Tanuki are so fucking funny
Their heritages are based on personality traits but it's based on their Tanuki definitons so Courageous Tanuki are great at running away, Even-Tempered Tanuki are emotional, and Virtuous Tanuki are alcoholics
I love them so much
Make tanuki a base part of every setting
It's Nimble Crawl time.
The fastest bottle of alcohol in existence
With Kip Up that's a free two stride for one action (and a reaction, and three feats)
Granted that's more investment than something like Sudden Charge, but it is a lot funnier
"Oh yeah! Le's try the Thauma! Mirror adn flanking this rat and show everyone how cool this class is!"
I missed 3 times in a row
Your punishment for shortening it to thauma instead of thaum alas 😔
how's mirror been in practice? I feel like I've never quite 'gotten' it besides 'well okay you can spend one action for free off guard I guess but couldn't you probably get that anyway'
and some edge cases about auras/emanations
It's main use is IMO playing little shell games with positioning
Since once you're hit or move again, you choose which one you are
Mhm, you can use it to help you flank easy as well as to run away
its also just a free 15ft teleport
cause you can mirror with line of sight and then leave from that position
Ye what people said, is very gud
Fun lv1 shenanigans :3
Still funny how the giant rats gave us the most work while a giant spider and 5 zombies were way easier
Yeah seems very good for homebrew games
ooooo
Hello
Wanted to ask, making a lv1 bard
since i have [Courageous Anthem] it is still worth ti to take [Infectious Enthusiasm]?
Not really. It’s +1 to will saves or charisma checks, and guidance is probably better for those
Thank ya
What AP title is the least accurate?
Like, while there is a flame in quest for the frozen flame, it is in no way shape or form frozen
I’ve only played 4/6ths of age of ashes, but at no point in the parts I’ve played has there been any mention of ashes or ages at all.
I am almost done with stolen fates, but get the gist of what’s going on and ||at no point has anyone stolen any fates. If the hero’s fail some fates will be stolen, but unless there is some giant twist at the end, fates will either never be stolen or at most will be stolen for like a minute during the final boss. A more accurate title would be "soon to be stolen fates"||
Blood lords, outlaws of alkenstar, and agents of edgewatch are 100% accurate though
Strength of thousands more of a saying than a actual fact about the campaign
Extinction curse is really funny
||in that it does refer to some stuff but you won’t know anything about it til the last part of the final book||
Abomination Vaults ||Has a remarkably limited number of true vaults||
||but are any of the abominations||
A, does the ruby phoenix have fists, and if so, are the fists themselves ever relevant to the story?
That's cheating because ||the complex itself is CALLED the abomination vaults, in universe||
This is also cheating because the Fist Of The Ruby Phoenix tournament is also an in-universe title
Though ||the ruby phoenix herself does show up, and there are lots of fists||
||but can there ever be multiple fists of the ruby phoenix? the plurality of fists could make it misinformation||
concept: lancer-style Pathfinder campaign
where the PCs are all dragonriders who do giant high level combat on their dragons
but often have to dismount and do stuff as normal humanoids
Me: I should start doing my commissions
Also me: I need to do a quick drawing for my character
Me in the end:
Drum is fun for Orc
I think what I'm confused about is like
'don't monetise or (more recently) monetise through pathfinder infnite' is already how it worked
I think Gronk is misrepresenting things a bit
And Gronk should also consider what Paizo can actually legally do
like that's why pathbuilder renames half the stuff that comes from a lost omens book
(before pathfinder infinite, you just weren't allowed to monetise stuff that uses pathfinder ip like golarion at all)
Gronk for example doesn't make the distinction between content that does or doesn't use paizos lore
Which is a big factor here
And Gronk should maybe consider Paizo legally cant keep things the same unless they want to build their company on the pillar of sand which is dnds licencing
it also switches directly from "just don't monetise" to "this is what you have to do to monetise" and equivalates the two
That part is less egregious and the worse part is stuff legally requiring stuff like art commissions which contain paizo IP to go through infinite, which the website isn't built for
This also kills pathfinderwiki
pathfinderwiki isn't monetised I don't think
Why would it kill art comissions?
if it was, it would have already been in breach
Doesn't the new rules also apply to free stuff?
it would only really affect art commissions that like...include paizo logos or whatever? like if you want the knight of lastwall emblem? idk
Even then, it's made for and not mass produced
So it wouldn't qualify
The physical element is also not part of the licencing
Cos I can, for example, make a homebrew thing and post it on reddit
Yeah, this is the issue
If I were to then package all my homebrew stuff into a pdf and give that to people, that's when it gets tricky
But in no way will this effect art commissions
Source: literally one of the devs telling us this
From what I understand you could not make a 1e -> 2e conversion guide and provide it for free online
and really only to the extent that commissions are generally 'illegal'
if someone commissions like mickey mouse
with white gloves
Mickey Mouse, the Thaumaturge, striking down the Demon Warner Brothers
The big thing this kills is free homebrew that ties into the Golarion setting, and free fan-made tools for character building that don't strip out Pazio IP (doable for 1e, a little harder for 2e, very hard for Starfinder.)
the whole thing just feels very unclear to me
For example, if foundry came out today, a PF 2e system for it could not be made by fans without stripping out Pazio IP. The current one has a special license with Pazio, but there was a fair amount of time it was running on CUP.
This post is a little more clear
It doesn't though
It limits how that content can be distruibuted
But it doesn't stop it
It forces them onto Infinite, which is an incredibly clumsy platform for anything other than commercial distribution of PDFs. That's close enough to killing it for me.
... or I guess it's fine as a forum post/reddit comment, but not fine as a google doc linked in said post.
The line is unclear for sure
Which is really weird. Also, it completely kills any sort of fan tool for Starfinder, because of how much harder it is to pull Pazio IP from the system's names.
And hey, I'd prefer if it wasn't this way
But there's still a lot of misinfo out there
I don’t think this applies to pathfinderwiki actually - isn’t it licensed under ORC not this?
Pathfinder Wiki is fine for the opposite reason - it's not an RPG product, so it can still use FCP.
Pathbuilder is the one under ORC.
Pathbuilder does have a unique agreement with paizo also
does it?
Everything I've heard is that they just strip out Pazio IP and use ORC.
So Aldori Duelist is just "duelist" on pathbuilder.
It wouldn't surprise me if they got a special agreement
I also have more personal gripes with the pathfinder infinite licensing because it gives forever rights to do basically anything with your work to roll20 in addition to paizo.
Mostly because I do not trust roll20 in the slightest
But yeah, I'd really love it if they'd just say "free RPG products are fine, paid are not."
So when does it become a product?
I dunno, that's one of the issues I have
I think the second it's not a forum post - so google drive link, pdf link, website, whatever.
I kind of think that's what they intended it to be.
My big gripe is the amount of people going "this is all to protect them from the OGL", when it has no bearing besides the "We aren't letting OGL stuff on Infinite anymore." (And maybe the FCP not using OGL? Haven't checked.)
Yeah, looking at things, this is just a nothingburger of a problem. The biggest change is Not Making Golarion Stuff
Which, you know.
Whatever.
That's very much their IP, I get it.
Ehh, I know planned 2e projects that got suddenly dropped because of this.
Who knows how many free digital tools will never get started
If they gave people like 6 months to a year of warning, it would probably be fine. The main problem is they have people very little time to prepare
so you can still make homebrew for the Pathfinder system but not in the Golarion setting?
Yes? Amount of legalese needed to have at the end is a big ? - I think most homebrew technically needed an OGL/ORC license stapled on, but nobody did that
If you use the lore, then you gotta do some things
It’s still pretty confusing to me, I’m suprised that ruleslawyer hasn’t made a vid on it yet. I also saw some weird stuff about exclusivity to roll20 too?
Which sucks tbh, foundry is so much better
I think that's just cause roll20 own drivethru etc and therefore run pathfinder infinite
as opposed to anything to do with roll20 (the programme)
yeah but like
doesnt this kill every other vtt for pathfinder?
dont you need to publish stuff on infinte only even for free?
practically speaking, Foundry definitely not because that's got it's own agreement and is the primary vtt paizo is doing stuff with
yeah but what about like, modules and addons
I also don't know if stuff like Owlbear etc does system specific things?
cant no one update anything anymore?
also practically speaking, publishing on pathfinder infinite is still not publishing on roll20 marketplace - so to the extent that this affects things, roll20 vtt is affected just as much
Modules and addons would not contain any paizo licenced stuff
without publishing to infinte
kind of
you can't include any direct content AIUI
so it'd have to be like the D&D Foundry modules, where you need to manually load in content yourself
Like, do you have a module or addon in mind?
honestly I think in terms of what paizo has said the state of stuff like modules is unclear and ppl can only try and figure it out
yeah all this was really badly concieved
Again, I'd like to know how much of this is legally stuff they have to do
They’re kinda purposefully limited community growth in a period where they need that to not be happening lmao
yeah
I heavily doubt they have to restrict things to their proprietary market
like of course they cant get sued by hasbro but idk how much of this is just overreaching
like they accidentally fucked over fan translations, which they have came out and said they dont want to do
the main thing I've seen is that mixing ORC and OGL content could be bad for them
and that seems to be the cause for most of this
but it still seems really weird
so i guess theyre gonna update things?
As a side note: it is interesting to know that you literally aren’t allowed to use the PDF set dressing
It’s illegal to make your home brew docs look a Paizo book lmao
i get why they want to keep things to infinite so they dont give hasbro a chance to sue them but yeah
And apparently always has been
Huh
or contains literally no references to Pathfinder content at all
Wait even without golarion lore?
So like…. If you made a new ancestry, you’d get in trouble because it used the ancestry rules?
When you publish on pathfinder infinite, both paizo and roll20 get full unrestricted use of your material, that's why they're included in the wording
yeah but isnt there also legalese in there that says you cant use it on other vtts?
I think if you don't use the lore then you're not affected by the policy
since ancestry rules are not paizo's ip
so you can instead lisence the text of those rules through the orc
Not to muddy the water but some people are getting pretty unhinged about this
I just had someone tell me they want to CW for R word action (||I sincerely hope that whoever came up with this ends up in the boiler room of an unspecified creative commons hell, fucked repeatedly by a 1d8 Creative Commons Trident||)
And yes, violent. In fact, I don't think I am violent enough.
Like, my guy, please gain perspective
Yeah I guess I shouldn't be shocked
Just I'm not the crazy one for thinking that reaction is nuts right?
again roll20 just runs pathfinder infinite, the roll20 vtt isn't getting anything from this
Yeah roll20 is the name of the company
Out of curiosity, can you still use ancestries from PF in homebrew? Like, can you include, for example, the Ysoki or Kitsune if you strip out the Golarian lore?
Probably? I don't think Paizo owns those things
ysoki
Yeah you’d have to call them rat folk
aiui is a golarion term
at minimum I feel like they communicated this change pretty badly
Yeah for sure
they really did
That's okay then IMO. As long as you can keep the meat of the system in homebrew, that's fine. Golarian is a Paizo IP and it's their right to allow (or not) people to do what they want with it.
When it comes to stuff like this I mean
Yeah that’s where I’m at with the literal golarion IP separate from the game
Is like…. It’s sad but whatever
See, the issue to me is that it's doable but annoying for Pathfinder. It's a lot harder for Starfinder, just because there's so much more Pazio IP that's not smoothly translatable everywhere.
I can't believe Spirit Warrior gives no limit Fury of Blows lite for a level 2 dedication feat, ON TOP of the Monk/Martial Artist dedication benefits
Spirit Warrior is looking pretty good yeah
BTW, here is the Paizo president promising that the CUP will be publicly submitted for for community feedback, something that never happened
definitely on board with the existing paradigm remaining while expanding commercial use even further than what pathfinder infinite did
That’s amazing and basically perfect then.
Tbf Paizo is very good at listening to the fans
Time to release my "50 things they don't tell you about Kobolds in School" homebrew book
- they don't like being asked questions
2-50 are all the mean names they called me
God, this is the second game company that I like creating unnecessary negative publicity because of avoidable miscommunications this week
Well you gotta say who the first one
I doubt this'll make waves tbh, it barely left the paizo fan space
I mean, it's not really miscommunication in this case, they did what they wanted to
Civ 7. The big new mechanic was that you change civs throughout the game, and they made it look like Egypt's natural progression was the Songhai, whose only connection to Egypt is both being African which lead to a lot of backlash. However that appears to be a placeholder they never told us about, and the actual progression is to another north African civ that is a reasonable successor to Egypt
They just overestimated how much the community would tolerate under the guise of reducing OGL vulnerability
Oops, as a dev I can see how that would happen, but I can also see why that would be a Bad Look
I also saw people get fake made over the first settler being called Founder
But that's just culture war shit so
Wait what
Is this a new thing from Tian Xia?
yeah
it's an archetype about combining weapons and unarmed
any weapon that is either one handed, agile, or finesse, is eligible for it
and the dedication lets you 1a make an attack with your weapon and your fist, following MAP as normal
you also get the usual fist buff to 1d6 and no lethal penalty
Can you use stances with it?
TBH though I feel like that’s fine for a level 2 feat and most dedications are just undertuned
I'm not sure, but I think no
I believe it needs to be fist specifically
Yeah this is great, but isn’t the bs with infinite still gonna happen?
Probably not?
They’re still forbidding ogl from infinite which is understandable
I think that only really fucks over stuff that references DA?
they want to avoid mixing stuff from OGL and ORC
and that's apparently why no OGL stuff is allowed on Infinite
That’s definitely v understandable on their end
I thought you couldn’t even use orc either on infinite
I don’t believe that’s the case currently?
Either way they basically just said nothing is going to change from how it is now
Other than no ogl on infinite
And I still think stuff for sf/pf 1e is like super dead?
Which there’s nothing they can do about
I’m not sure
It would be super fraught for them to continue to endorse stuff with a license they don’t use anymore
Yeah
Can stuff for 1e still update?
Thing is, DA is still ogl and isn’t getting a remaster. So I guess you can’t reference it on infinite?
I’m probably misunderstanding
Have they said it’s not getting a rerelease outright
Cause they’re rereleasing G&G as ORC soon
Not sure explicitly?
I think they’ve said that it’s too tied into ogl to get a re-release
Couldn’t tell you where tho
Also this still affects SOM I guess
Oh, the infinite license covers those two books specifically
But that gives roll 20 your soul and locks you into infinite/roll 20 still
And I’m assuming you have to publish on infinite only still?
Even with this reversal
If you want to make money and have Pazio IP, yeah. TBF, as a 1e head, I don't really mind
Ok but that’s only if you want to have paizo ip, I understand
I guess the big difference is that with this reversal, if you’re doing it for free you don’t have to put it on infinite?
I mean they might just re-release DA underneath another name or something, who knows
I doubt it'll get left behind
I wouldn't worry about it TOO much
Yeah, which is huge. Infinite is horrible as a platform if you aren’t trying to distribute static files like PDFs in exchange for money.
Well seems like you only have to use it if you are distributing pdfs for money now
Yeah
Yeah, pdfs for money, with Pazio IP. At which point yeah, they can do whatever they want with your product
3pp functioned just fine pre-Infinite on the OGL, it will function just fine on the ORC, it will continue to function just fine in the future
It’s homebrew and fan tools that the CUP enabled
if the statement holds true the only things that must go on infinite are things you couldn't legally do before the policy is updated
just like was the case when infinite was introduced in the first place
just there's gonna be more things
and also more things that weren't allowed but also won't have to go on infinite
like non rpg content
I’ve been asking on the pf2e server, and the main thing was that they were addressing mixing of game mechanics and IP. What I’m getting is that they were trying to stop people from mixing ip and rules content even for free, without putting it on infinite first. Now you can do the same stuff you were doing if you’re not monetizing
what's this about dark archive not getting remastered
is it not getting remastered in the same way gods&magic isn't getting remastered or did something happen
Yeah
What I was curious about was how DA and SOM was gonna be on infinite with homebrew referencing it and stuff since they’re not ORC books but the Infinite license covers those books specifically as an exception
The main changes going foward is no purely ogl stuff on infinite (ie stuff that is getting fully replaced by the remaster and 1e stuff I’d assume) and that you can monetize some fan content (that uses paizo ip?) now under the fan content policy
At this point I am taking all “this won’t be remastered” remarks as “we do not yet have concrete plans we want to announce”
Well, we know that at the very least they plan on rereleasing/reprinting old OGL rulebooks under the ORC with changes to make it fit the remaster, and possibly tweaks to make them more interesting
🖼️ Gallery: 2 Images
This was posted in the "Pathfinder 2nd Edition" group over on Facebook, and Erik Mona (CCO of Paizo) made a comment clarifying that it's actually real!
[Someone's shipping notification on Paizo's website for Guns & Gears (Remastered)](https://preview.redd.it/3a4v8akq6agd1.jpg?width=2675&format=pjpg&auto=webp&s=0e897249f636...
Probably not gonna be full remasters ala the new Core books tho
shoutouts to Predictive Purchase for just letting me pull out utility scrolls out of my bag when we need it
having some language barriers, and I can just reach into my bag and pull out a scroll of Translate 3
Every day I wake up praying for Nahoa's meet the iconic
I need Okaiyo Ocean content
Directly into my veins
Hey Foundry question, is there a button I can switch to make it so the navigation tabs are invisible to players by default or do I have to do each one manually?
Nvm I have found a preferable solution
You also get Monk's Powerful Fist + Parry trait on your Fist for it
Also no, fist only
Otherwise it'd just be one step removed from literally being unnerfed FoB at level 2
I honestly agree that most are undertuned
Since class feats are far and away the most significant aspect of character building
Having One Less is REALLY rough for some classes
When you get 10
I wish it didn't feel like a must-take either for some builds though
Like if you're a one handed warrior or wielding a Finesse weapon, a free extra d6 agile attack per round sounds pretty damn good
Unless you really need that level 2 feat or something
Starfinder playtest session 0 complete, characters made, briefing handed out for scenario 1
Feels cool
I really wanna see the oni heritage
Thank you Paizo for sending me "Tian Xia Character Guide" for review. This is not a sponsored video and all thoughts and opinions are my own.
If you like this video you can check us out at my twitch channel at https://www.twitch.tv/theebadluckgamer where we have other Pathfinder 2e games as well as some tabletop games you may have never heard o...
If I’m a Minotaur hungerseed, do I get two different horn attacks?
Also because it is relevant to one of my characters, there’s a fire themed archetype in the character guide right?
It feels weird that there’s no archetypes for each of the elements in RoE
Boyfriend second day of GMing : Let me do a quick map to finsih the lv1 boss fight
Said map:
dungeondraft gave good results!
I can share the .dd2vtt file if anyone want
Ok Abomination Vaults spoilers: ||the players got Nakhazarin to surrender on level 3 (cult of the canker leader) and now she owes them - any ideas for special buffs or items?||
What's their deal again?
||ghoul cult leader and librarian||
||Have you looked at some of the Grimories?||
||Or you could give them a bag of scrolls, they can use X times to pull out any scroll they like of below a certain level||
If you wanna get funky
||give them something from the ghoul archtype if they want||
But that has some mechanics tied to it that might make it tricky
But you can always edit it so
Leveraging the|| ghouls being super familiar with the library|| sounds smart yeah
Ooh, can you elaborate?
One sec
The low level ones are just about where your players should be
But honestly you can probably use some higher level ones
Some of the effects aren't the strongest
Ooh
Basically ||spell book + on school effect||
God I wanna see the Tian Xia character book so bad
Anyone willing to share it? >_>
its options should be up on archives eventually right?
Pathbuilder updates faster usually
There's YouTube videos going over most of the stuff
Yeah ever since the remaster I wouldn’t rely on nethys getting stuff soon
I can’t
Fair
They’re watermarked with your name and personal info
oh yeah, forgot about that
Yea. Hopefully once PC2 comes out it should go back to normal
i feel like regional cuisine is the sort of detail that's niche enough to not have a canon answer for
imo you can just decide how to interpret super specific stuff like that for your campaign
Cheliax is kinda roman?
Oh you mean on nethys
We can hope
Yeah that's my take too. Former capital of a big empire, now more defined by competing noble houses, etc.
Taldor is more roman imo
What would be the best champion cause to adapt a vengeance paladin?
I'd probably say Justice?
Oh yah probably
That’s the new paladin right?
So strike on reaction to someone else being hit?
Aye
I can recommend justice
Don't even need reach I think
Their retrubutive strike works as long as both are in 15 feet
Although reach is good for other reactive strike stuff i guess
Ah wait ignore me
Reach is good
https://2e.aonprd.com/Weapons.aspx?ID=156 This thing is IMO especially nice
This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements.
Grapple at reach gives you even more control
Hear me out: West Romans and East Romans
I really wanna see the new lizardfolk stuff tbh
Taldor does have some pretty heavy Byzantine vibes
They even have a Varangian Guard equivalent
Tian Xia aquired
Nice
I need it....
My Dragon Fighter/Monk died, and now I gotta make a new PC
Thinking Nephilim Kholo, but beyond that I'm unsure what dual class I want
Thinking maybe a Fighter/Giant Barb
Or Fighter/Thaum
How’d u blow up
Me and the Rogue died after fighting two Shale Chargers (we're in an Indigo Isles game)
but yeah
kholos did just get a very good d12 twohander
Ye, the Spirit Thresher or something
Oh dual classing
Ye
Fighter/Thaum seems excellent
Is there any way to look at the tian xia options online atm?
How do you think SF2 will handle power armor?
replacing your str score feels very not 2e
just being heavy armor with some minor additions seems small enough that they should just add it to the core book
I think it’s likely that power armor will just be armor
Heavy armor with some abilities and lots of / unique upgrade slots?
And given you get more upgrade slots with higher tier armor
I suspect power armor is just high-tier armor
Ye but I'm saying there could be some unique power armor only slots