#Pathfinder
1 messages · Page 60 of 1
I'd say yeah. If you don't want the party farming the lich, then set up the encounters so that it's not easy to farm. Have it appear somewhere even more dangerous than before, or introduce a risk of it or its minions showing up throughout the campaign until the soul cage is destroyed.
How do you kill that which has no life? You'll come to learn it's kind of a trick question.
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Speaking of farming a lich
Looking for some advice; I'm looking to update Godless Healing and Mortal Healing for use in my setting, but with Robust Health now being a feat, does anybody know what the best way to update those to be Remaster-compatible?
For Godless Healing, I'm thinking of losing the extra health gained, but making it so that the Battle Medicine 1-hour immunity applies to everyone, not just on you.
Mortal Healing can probably stay the same, just with the flavor requirements shifted
Does robust negate the other two?
Honestly, I’d go the other direction. I’d keep the extra health, and let it stack with robust health
I may even have the health scale, or give you a bonus to other medicine checks
Robust is just a better version of Godless Healing with no prerequisites
The point was keeping the atheism/medicine synergy
yeah my personal thought is that godless and robust shoulld just stack
In our setting, there is a major school of thought within the specific anti-theist philosophy that revolves around use of medicine and charity to reduce people's need to turn to gods for aid
"healthy people with less worries can make their own educated decisions"
As I said, Mortal Healing can probably be left alone
oh yeah mortal is fine
uh
robust and godless stack already raw
theyre both untyped bonuses
I mean it's pretty obvious one is a replacement for the other
I would personally make it “additional healing and a small bonus”, but you can optionally make it stronger at the cost of making magic healing less effective
Interesting, but doesn't quite work with our setting
Because the Faithless Philosophy does have magic healing, because for all intents and purposes, it is an actual deistic faith
Not at lower levels
When compared to the other thing it offers which is game changing
Part of the reworking is that it's loopholing magic from the Faithless to work normally
I mean I guess so yes
Which is what Robust Healing did, plus making it not a skill feat so anyone could pick it up to get healed by medicine more
How would a god of atheism (as in the gods should not be viewed as superior to mortals, not that the gods don’t exist) distribute clerics?
Standardized tests?
Interviews?
An exchange of theologico-philosophical tractati.
He is most certainly not a god. Gods are immortal, see. He's a powerful philosopher chosen by the previous holder of the title to inherit the mantle of Faithless before they commit ritual suicide. Because mortals should not be beholden to immortals, a lot of people agree on this, and it turns out if you knock off enough god-kings with a unifying philosophy, all that energy has to go somewhere.
(also, most gods in our setting were previously mortals before their unwitting ascension)
Some philosophers are granted spells if as part the philosophy's organizational needs.
Generally it's seen as no different than developing abilities as an arcane caster or bard
We're on session 2 of Cosmic Birthday and I think I've finally hit a point of criticism for it. (spoilers for the first section of the adventure) ||It is.. way, way, way too combat heavy for my tastes. I get they wanted to stress-test the combat system but the pacing is rapidly becoming unfun as someone who prefers roleplay over combat. And the statue fight isn't really fun, personally speaking.||
I mean, out of combat stuff doesn’t need nearly as much testing
I get it but like. It's still not fun to play this much of the combat.
To give an alternate take: the godless god may embody a concept of a sort of paradoxical self-sacrifice; a sword forged to end war, a king who wields the powers of his office to break the iron hold of the monarchy.
A god of such domains would surely seek out followers who exhibit and partake in similar acts of sacrifice, but above all the sacrifice of power over others. Perhaps their highest priest was once the wealthiest man in the world, now dressed in rags.
I would much rather they make a bad adventurer but good test now, than a bad system later
Okay. Fair. And I'm not saying the combat is bad. I am saying I, personally, am just not really having fun with what's kind of essentially turning into a ||dungeon crawl.||
I don’t think the PF2 playtest was like an actually good adventure. One of them just straight up killed you
The lore is already established, we're just updating the setting to 2E. The big source of conflict with the current Faithless, Balthazar, is that this was thrust upon him unexpectedly; since the Faithless first ascended, they would groom a replacement before they would off themselves to pass along the mantle. The previous holder of the title was unexpectedly killed by a new god; Balthazar before then was just a remarkable, if unassuming, philosopher working on legal abolition of the empire's enslaved war captives. The mantle was suddenly thrust upon him, with all the powers and abilities it entailed. However, he also realized that the power doesn't mean anything, when acting to use the power would betray everything he stands for.
oh whoops lol
One of his first 'official' acts was empowering a curse crafted to cut off the base of the fertility god that had killed his predecessor. His second act after that was mounting the defense of the general that thereafter killed the fertility god; the general was none to happy to learn the Faithless was another god in all but name.
does starfinder also allow for the alternate hp system using stamina?
i might run it with it to kinda make playing it a bit more distinct
That’s an alternate PF2 rule
you can just use the existing PF2 ruleset for it, yeah
Although it’s kinda pointless
In SF1, stamina let you have more combats without needing to pull out 500 wands of cure light wounds, but PF2 has like 10 different ways to do that
So all stamina really does is inadvertently nerf most forms of healing, as they can no longer bring you above half health
Shocking reveal in starfinder today: the Envoy has a radiation drake brother!
I don't actually have a problem with this tbh
How will she be able to have a stable relationship with her newfound brother when he still serves her evil father?
Maybe it's just the way people talk about it in this channel, but the assumption of total health refill at all times for any reason doesn't exactly wow me
End of the day is an alt rule that they provide to play with, so might run with it
I liked it in sf1 and like that it's in pf2e
It's an assumption in that the attrition rules don't really expect people to be entering combat with reduced HP (in terms of encounter tuning)
But there's a lot of situations narratively where the party may not have the 10 mins to 2 hours it can take for a full heal
That's kind of three nuance I feel like gets left out of that conversation
There seems to be a common assumption of always being at your ideal state of readiness that just doesn't seem to jive with the actual rules
I think the stronger distinction is that 5e makes resourceless healing pretty much impossible to get and PF2 doesn't
So there's a lot of ways to heal up outside of combat without burning any resource but time
That makes sense, but that makes the stamina more interesting to me
Because all that actually demands is more time
In narrative
yeah but the thing that Stamina actually mostly does is nerf in battle healing
because something like a 2a Heal can now only heal someone up to a threshold instead of all their HP
i think that nuance in particular ends up easily squashed out when you try to make it brief
"you should enter every combat with close to full health unless there's good reason not to, such as having very little time to accomplish something." is very easily squashed into "you should enter every combat with full health"
specially when your objective is to show how expectations are different from other games, which have a stronger (theoretical) focus on attrition.
and there are almost no effects that can restore Stamina except for one feat
That's why I'm a little iffy on it without homebrew, there's just not as many things that hook onto it
and yeah, stamina is not really going to make people go into battle in less than near full health, since you go back to full stamina in ten minutes
the thing is also that chaining encounters without allowing a resting period affects the encounter balancing quite a bit
in ways that are harder to predict than normal
doing two moderate encounters back to back is harder than doing them separately, but also not as hard as all of those enemies at once
and on the flipside, you can potentially carry buffs between fights, which can make things easier
Have any of yall actually run stamina in 2e to poor results?
In general I decry the idea in ttrpgs that everything will always go to plan and you will be at your best and most capable of handling it
Messaging wise it takes something from the whole thing when as a hero you physically cannot be worn down by any amount of back to back conflict and it's "be brought down within the space of a single minutes long battle or not at all" I guess
Might just be a me thing though
Stamina will probably not change that
Since it basically makes a lot of that out of combat healing "automatic" but it also makes in-combat damage a little more menacing since it makes full healing in combat harder
Mmm that's fair
My limited experience with pf2 at level 1 didn't really give me the same impression I've been given by people telling me about it, I suppose I'll see in this higher level game
What impression?
But also yeah PF2 feels different at lower levels from later levels
A lot of the stuff in the system hasn't quite "unfolded" yet because of limited access to feats
Going into every fight under ideal party condition was one that didn't happen
We had to choose to push on while at a less than ideal circumstances with hp and tools, at risk of compromising the objective or making it harder for ourselves later. And we did a boss fight where most of us were at half hp
And we ultimately handled it
lack of access to Continual Recovery holds back Treat Wounds before level 2/3
And honestly, going into that fight at half hp really upped the anti and tension for us
I also can't relate as much since my primary PF2 group has an animist with garden of healing so our out of combat healing cup runneth over
Time sensitive stuff is a great way to make moderate and severe combats really tense without just throwing ultra-amped stats at the party
And "if you stop and rest for 10 minutes the situation will worsen somehow" is not, IME, a very hard narrative stake to engineer
I agree, and it felt organic
Our level 9 party is gonna have a life oracle and me as a champion
That's a lot of healing yeah
And then at least 2 characters with training in medicine and kits
I'm hoping the gm isn't going to feel discouraged by our healing coming from 1e
Since most things are just not gonna stick without additional external pressure
I think the healing being strong feels a little weird at first as a GM
And then you get a lucky crit for like 50% max HP and see why its generous haha
Or a boss crit for like 75% max hp
Lol fair enough
Would it be fair to mention something along those lines to her. Lest she feel a bit unempowered to meaningfully affect us beyond the immediate
the main danger IME is a boss being able to hit you twice or three times
especially if they crit once or twice in there
Yeah definitely
That's a conservative figure tbh
I've seen people just Smote Down in one hit more than once
Albeit, mostly casters
Yeah I am being conservative haha
the game my GF runs had a level +3 Ifrit miniboss 100-0 someone when they crit-failed their save vs rank 4 fireball for 64 damage
(everyone else just failed and that hurt too)
A big moment in our SoT game was the boss of the first arc coming up out of the ground and casually bonking our Sorcerer into dream land as his first action
+PL bosses are also the most volatile at low level
it evens out more later
because damage generally scales slower than HP does
Yeah things are more stable after level 8 or 10 or so
in the mid levels most things are tanky enough to take a crit or two and keep going
but that also goes for the enemies too
it gets harder to just take out enemies in a crit or two
but yeah tbh, with a Champion and a presumably healing focused Life Oracle, you will be very durable
Champ reaction blunts out damage a lot
and 2a Heal is a lot of healing
Champions are tough as nails and also make everyone near them tougher
people can always pick up Trick Magic Item or casting dedications
scrolls go a long way
Our first session after transitioning to 2e in this campaign is this coming Saturday, which I'm kinda jazzed about
I picked up some casting deds on my Investigator, and it's paid off big time
being able to keep some Heroism scrolls around for big fights is incredible
or Slow, Synesthesia, etc
or scrolls for out of combat utility
I think neither of the fighters have any interest in picking up magic, maybe trick magic though. The Ranger and I could get focus spells or do the same
Oracle obviously already magical
which for the record, that party is Fighter, Barb, Ranger, Investigator
I'm basically the only "caster" of our group
and we're fine
I'm also continously astounded by how much of a wall of beef our Barbarian is
they have I think literally twice the HP of my Investigator
Oh I was less concerned about our fine Ness and more like
We have loads of beef, and we'll be healing to full a lot
I could see how that might become discouraging
On the gm side
To see the edifice of steel and hp get chipped down with each encounter only to get rebuilt immediately
I almost feel like the oracle is going to be public enemy number 1
With knowledgeable enemies seeking to shut them down quickly
i don't really feel like that, when i'm gming and that happens
if the pcs are ending fights with low hp or spending resources on healing i'm feeling like "yeah, they're threatened. i've made this encounter well for their abilities"
I figure I can forewarn the gm, with the context that were coming over from 1e and that she has not run 2e at all yet, that the healing is normal and that the damage you do in combat matters even if we heal up, and maybe also that you'll do more damage in combat than you're probably used to
oracle would be public enemy number 1 for any smart enemy comp though. looks squishy with high impact
thats good advice
Our hp bars will be swinging like a well oiled saloon door
Oh yeah, yeah I cut the statue fight entirely on my second run through, it's very ass at level 1
But it's worth remembering that part 2 is less combat focused
Part 1 is designed to be a bit of a dungeon crawl
(with traps and enemies in equel measure)
Characters don't have facing
In fairness that would — yeah that
And it'd be really annoying to track
im just gonna say that my flashlight is an ORB
a light orb that I hold in hand
like a physical orb
It's almost odd to me that facing isn't a thing in such tactical games.
Due to the adding tracking required, it's only worth doing if it has a major effect on the game
So you'd end up sorta building the games rules around it
All characters are constanly roatating at all times
The only time they stop is to do cone based seeking
The 6 minute gap between the set up and punchline for this joke is due to me forgetting the exact wording of seeking for a hidden enemy and searching every other possible wording for spotting a hidden thing
yeah, it's why I was sort of just sucking it up and getting through it. I don't think it's bad to playtest the combat, I think I just didn't enjoy it much.
it's great combat, operator is still a blast. I just hit my limit with how many combats I can enjoy in a row pretty quick.
I feel like that would turn into either “never get caught” or “the GM has full control over when you get caught” territory
Okay thanks for saving that wrong discord
Whyyyyy just post the gif
Whatever, my player made a cool gif of a thing that happened in my game but I guess it’s illegal to share it
Oh okay good it works
Yeah!
It’s his familiar
That’s actually a long dead shade of an ancient warlord
Who came out to try and get into a forbidden part of a dungeon for plot reasons and kinda compromised the wizards “I’m not a wizard” gambit
Spherical elf in a vacuum
When you are behind someone you roll stealth normally, when you are in LOS you roll with penalty. This would mostly be like, in-combat stealth
So like, in general the ranking of physical damage types is generally:
- Bludgeoning
- Slashing
- Piercing?
Sweet
its kind of funny that bludgeoning is the least resisted
considering how lke
the evolution of weaponry
and defenses and so on
also just in it being, like
the least associated of the three with your average fantasy hero frankly
I feel like they’re pretty associated with any religious characters
The irony being that most examples of armor and defenses (historically) work extremely well against bludgeoning weapons, because of the way the force gets delivered and the impact gets spread out
obv pathfinder isn't irl; and the damage types arent so clear cut irl
but its just a bit funny
Better than slashing
Honestly piercing should be the best, but it’s currently the worst
On what grounds exactly?
in terms of resistance It's one of the more naturally effective "types" perse, not that it generally solved armor or anything, but looking at things like the spear, the dagger, the warhammer, and the flanged mace in a historical context; they were often kings in their own territories
between just the 3 id probably want piercing to the least resisted; though not be a particularly large margin
Resistances vs weaknesses
It’s not huge, but it’s there
But most things that resist slashing or piercing also resist the other, but there are many things that are weak to slashing, but very little is weak to piercing
No I mean why should it be the best
It tends to do the best against armor, including things like tough hides or scales
But it’s a game, so it’s just mildly funny instead of an actual issue
I think it gets kind of muddied by all the fantastical enemies but I get you
Like piercing is naturally bad vs skeletons and oozes
And iirc those are mostly why bludgeoning is the best
If you fight everything in the MM in even splits anyway
I kinda want some sort of weapon trait that makes a (usually piercing) weapon better against high AC targets, but that seems like a pain to implement
Maybe if the attack is a nat 10, but you still miss you get an effect or something
it's mostly those yeah, and a few miscellaneous ones
most of the time, when something is physical resistant it just resists all the same
How do you think the mechanic will be mechanically different from the inventor?
I could see them as much more consumable focused, kinda like a gadget based alchemist
Maybe even consuming biohacker
I think a key difference between them will be, there's a lot more tech around you in starfinder
An inventor makes their gadgets and tools on the fly
A mechanist can like, walk up to a machine and do a thing
Cos there will be machines you can walk up to
I assume Mechanic will have a lot of tech based buffs and debuffs yeah
I feel like while that will be part of it, it will likely not be the main difference, because presumably they want the class to work even when you don’t have a machine to walk up to
I see it like having a class about animals in pf2e
I feel like an inventor is a macguyver esque character, a mechanist is more of... hmm
You're gonna find animals in almost all games
not macguyver
Yea, but you’re going to be turning into animals, or summoning animals. If you haven’t seen an animal in 5 days, you will mostly be fine
inventor has a lot of mad scientist type flavour
like overdrive and unstable explosions
etc
I think mechanic will be Not That
Yeah, I imagine it more like Miles O'Brian but with more grease
is the mechanist in 2e still the drone/exocortex class, do we know?
We don't know
It's coming out later
They'll probably give us a preview but, not for a while
hmm i remember it being a "ranger equivalent but scifi" a little bit
but i guess itll have more of its own identity
i did love the drone building myself tho
I kinda hope drones take over animal companions for the most part, but have a unique identity
Like, the support benefit and the advanced maneuver should be selectable separately
yeah, something like a campanion class distinct from animal comps and eidolons
Hey question, how good is Gunslinger Drifter?
Stab and Blast is pretty good
though stab and blast also kinda carries the subclass on its back
master proficiency with no extra damage riders or anything on your melee attacks is a bit rough
'strike + reload' is still an excellent single action when positioning lines up for it
but yea hit wouldn't be unfair to call it rather finicky to use effectively
If you could use free archetype with it, what you owuld pick?
Seems he kinda rides off on later levels
hmm
Barbarian to help with damage?
unlikely since rage isn't gonna help with finesse weapons or ranged damage much
archetype Rage won't really help you that much
damn
pistol phenom might give you a few more options with your ranged weapon?
it's definitely a subclass that I would basically never archetype on without FA because they really need a bunch of their native class feats
sniping duo is always good I guess
True, it gives a lot of good buffs, even if
You know
Yo ugonna be in their face XD
Huh, is that supposed to be A Metaplot Figure
probably, definitely some kind of Azlanti but i dont think its anyone previously established
That’s actually John Paizo
definitely got that evil empire look
Do you think the SF2 GM core will have any new, SF specific rules?
Yeah the ship in the background has the Azlanti symbol on the hull
As does the guy's forehead
There's the two new skills, the existing skills getting sf2e actions, the new conditions and traits etc
Although I guess some of that will be in player core
There will be stuff like that
I feel like all of that will be in PC
GM core will have higher level items if PF2 is anything to go by
Probably some unique hazards to
And I could see some more sf2e specific mechanics
Stuff like the chase rules can be used by either side
But stuff like using computers etc, that's more sf2e
I could also see a lot more about environmental hazards
Planets with no oxygen, acid rain, extreme weather conditions
Especially since environmental hazard protection is baked into armor
Well like I said, lots of environmental ones
And stuff for computers for research etc
ABP will need minor changes if they reprint it
Very minor
Well sf1e gave us stamina health rules iirc
I could see them taking another swing at it
If they want to go crazy, they could give us P≠NP variant rules
Meaning
Hacking is not as good
Or more technically, you can not hack something as quickly as you could use it normally, which based on how SF hacking tends to work, is not the case
What
It’s an unsolved question is computer science, which seems to be solved in the SF universe. I think alt rules for the other solution would be neat
Oh, okay. I don't see how that would apply
But probably not likely because I feel like your response is the common one lol
For a second I thought that was Karzoug
bro has the vegeta widow's peak
They went to war with the Veskarium, so that at least is a current happening
Iirc, they're bringing out their elite troops as well
So I could see them being the Big Bad of sf2e
Along side the Swarm and stuff
They are? What do we know about them?
They're mega fascists
Oh my bad
np
We know they're called Sihedron Guards
Might take me a minute to find, i think it was just in the live streams
Yeah that's the name
In pf2e they were the azlanti elite guard
So them coming in sf2e represents big moves from the Azlanti
The Sihedron, or Shattered Star is a magical artifact of incredible power created by the archmage Xin, the founder of ancient Thassilon, himself. It is sundered into seven shards, each made of a different skymetal.
Also yeah, Azlanti humans are like, known for their widow's peak
If you look close, the guard in that image and the evil Azlanti guy on the GM core cover both have the Sihedron symbol on them
Maybe they're a secret society/conspiracy in the Azlanti
Yeah I just had that realization today, that the Azlanti Star Empire uses the Sihedron as a symbol
I was like "wait, isn't that"
The emperor guy does seem to have just killed a bunch of people
Maybe he did a coup?
And that's lead to this war with the Vesk
Well keep in mind, we know a Devourer cult is involved in some way
Empires Devoured after all
And the conflict on Atuity (Vesk and Azlanti joint settlement) is where that scenario takes place
It's gonna be cool to see the Autunm plot develop
And see how Zon Sheyln and the Newborn god shake out in the long run
I hope they keep both as a background plot thread in new APs
What happens there? I recall Autity being generally peaceful and even cooperative
Shrug, devourer cult shenanigans
And yeah, rhe Newborn interests me a lot
Given they're a non-evil Outer God
Insofar as morality applies to them at least
We won't know until October and Empires Devoured
Cosmic birthday puts the newborn plot front and center
So I'd love a good AP that's about the new born to follow on from it
I am kinda glad Nyarlathotep got the boot from the core
Like how you could go from Big Trouble in Little Absalom into Abomination Vaults with a couple tweaks
(Fun fact, chapter 2 of Cosmic Birthday is called "Big Trouble in little Akiton")
Oh we're going to little Akiton?
Rad
Can't wait to explore
Even if it is a lil limited by time constraints
Minor spoilers 😛
Thanks
But the whole Ghost levels plot could easily becomes its own AP
And you could tie that into like, rivals groups dealing with the Newborn
And maybe some kinda refugee crisis from the exploded planet
The Ghost Levels are really cool honestly
I'm glad we got an adventure of sorts to explore them
Also yeah, a refugee crisis causing habitation to expand into the Ghost Levels is mentioned in Drift Crisis
Neat
Yeah, it seems the lore on them changed a bit
Cosmic birthday actively calls them a liminal space
And tells the GM to make it all spooky
This is what I hope for with SF animal companions
I mean the Ghost Levels being a part of an adventure proper is good enough for me
I am sad The Flumes got removed though
from the earlier conversation, btw, the Sihedron i think was originally an Azlanti symbol? at the very least the goddess it represents, Lissala, is an Azlanti deity originally. Thassilon was founded by a guy who wanted to escape Ancient Azlant's debauchery and such, before he got betrayed by his greedy runelords and his empire became just as bad
interesting that it's what they chose for the Azlanti in SF2, though. i want to see what the implications of that are. since they did already print Lissala as the patron deity of the Star Empire
Sidenote about piercing damage: for whatever it’s worth, I think the differences between the physical damage types are extremely minimal
Add an undead type that’s weak to piercing (like make ghosts or ghouls weak to it) and it’s p much on the same ground as the others
Now, there are two obvious directions this should evolve in: either combine them into just “physical” because the difference is already minimal (not great because PF2E has just enough situational difference between them that that would feel bad)
Or, my preference, stress the difference between them and go ham with it
Give a bunch of shit resistances against specific physical types, give everyone armor spec, give the damage types different properties or something
I agree more delineation would be nice
It does kinda bother me that there’s not a uhhh
Undead type weak to piercing
When there’s one slashing and bludgeoning are both better against
(Zombie and Skeleton respectively)
man, the only creatures i can think of where piercing is the best damage is rakshasa, since they have resist to the other physical types. and i guess some slimes
I struggle to imagine an undead particularly vulnerable to piercing thematically
Taking a page from Pillars of Eternity
Could have it be good against incorporeality in general
Because it literally pierced the veil
Maybe a zombie-apocalypse-style zombie (gotta go for the brain)
Vampires
Piercing the heart (usually with a wooden stake but still) is one of the few ways to kill them
I had the same thought, but that's a whole different mechanic specifically for vampires in PF.
Basically you stake them after KOing them so they can't regenerate
That doesn’t preclude them from being weak to piercing
Anyway, I think there’s too many damage types. It should be 3-5 total
energy, explosive, and kinetic physical, elemental and spiritual
Let tags do the rest
Fair choice yeah
thats fair but i feel the same about this as i do the claim that all classes can be boiled down to subclasses for fighter mage and rogue
in that it's techncially true but loses a lot of interesting nuance
I mean, the trait system could totally replace it
What is the difference between being weak to fire damage, and damage with the fire tag?
It’s kinda redundant
hey fellas i had a funky character build iddea
Level 1 Magus, Alchemist Dedication
dual Heavy Rondaches and alchemical gauntlets, warrior automaton with magical fists for beefy damage
i mean the same measure does damage type need to exist at all
you could just replace it all with tags
my dm said it works as increasing the die size twice so it becomes d8s for the gauntlets
you can only ever increase die size once
now it's common to allow that rule to be bypassed in special cases
You absolutely could. It just might make formatting easier for some things with a few damage types
to continue this thought, I think they didn't wanna rely too much on the tag system
yeye i asked he said its badass so im cool
i did double check but he said since im dedicating towards it with both an ancestry type and a class feat it balances out
my idea is to prep versatile vials as potions and insert them before each fight, and swap off hands
so i get say a bottled lightning in one and alchemists fire in the other
once inserted they get 3 hits of bonus damage each, and they dont lose potency once inserted until 1 minute after the first hit
so i use the heavy buckler on left, punch with right
and if i run out of hits (i plan on spelstriking as often as possible for maximum magic damage) one the right hand i swap off, using the undamaged heavy buckler on the right and my left gauntlet
i do only have 4 charges, aka 12 potion charged gauntlet hits each daily preparation but i think it sounds really good for level 1 build right?
(with the starting archtype rule but yknow)
There is the wrinkle that things can deal more than one damage type at a time, so a purely tag based approach might have issues if a spell dealing fire and holy damage hit something with fire immunity. There’s also weapon property runes that can add more damage types.
Saw someone say "they're massacring my boy" in response to the sf2e gm core cover today
Starfinder 1e superfans when 2e is actually compatible with 2e rules
I mean yeah obviously
The response feels a little dramatic, but it's the internet i guess. If they they feel that strongly its not like the other option stopped existing. Maybe their hopes or expectations arent met thats valid
They've complained about it in the past
The only valid criticism that wasn't just "starships aren't back" or "mechanic and technomancer aren't core" was like
The hp system from sf1e no longer existing
doesnt it though? Via the stamina optional rule in pf2?
But also I think not liking something in and of itself is a valid criticism. It's not really actionable, but that doesn't make it invalid
Ehh I've heard complaints it doesn't really work well
That's true
they really care that much about some unknown azlanti guy?
Seems like they just don't like the cover yeah
It didn't have a GM core iirc
I’ll have to see it on an actual book though
Are they complaining that there is a GM book at all?
Like “put every necessary gm rule in the core book” has some merit, as it means you only need to buy one book, but the rules are free anyways so it’s not a huge deal
But even if all the essential rules are there, you can still fit a whole book with very nice but not technically necessary rules, like preremaster PF2 did
I think they're moreso whining over sf2e in general but I'm like 50/50 on the core rulebook being split into gm/player core
Overall it's not a huge deal for me personally
i wonder how much work it would be to update existing sf adventures to e2
2e*
i had wanted to do the aeon throne for the longest time
Probably a decent bit of work, but doable
Pf1e adventures have been ported to pf2e, like a lot by the community, so Starfinder will probably be the same
I want Signal of Screams to get ported
Do abadars banks charge interest?
oh hey tian xia char guide on the way
Cool. Did you get a pdf or did you just preorder it
Why is the shadow mystic divine, when shadows are pretty much always occult?
Occult mystics exist, so it feels weird
If they want to do things differently and make it not occult for some reason, then I would honestly swap it for rhythm, making shadow primal and rhythm divine
that is weird
They just wanted it to mirror life I think
Like IRL, or the life connection?
the latter
tbh I almost feel like its that specifically to do a funny spin on the concept
People were going 'rhythm should be occult like bard' when the first preview got dropped
So I can see them deliberately going 'what other traditions can these concepts we've used before be presented as'
Yea, which is why I suggested swapping shadow and rhythm
Primal shadow seems quite fitting, as does divine rhythm
Shadow seemed pretty negative energy coded when i read it
so it makes sense to me that it's Divine
A west march I'm in is doing a 'what's your favorite X' thing for PF2e 😌
Trick Driver, really?
Look
It IS useless
But Its fun
And its also astonishingly easy to get out of
Since its the only archetype in the WHOLE GAME with a skill feat 2 and skill feat 4
So if your doing free archetype its like
You get it for free practically
huh
But yeah, Trick Driver is doing NOTHING in a fight but
Its a nice narrative allowance
And you can Earn Income with it 👁️
My favorite is shadow dancer. More archetypes should start at later levels
Are you now gonna make a character with all of these?
You know, I figured someone was gonna say that
What a nightmare character
Dragonblood Hobgoblin Thaumaturge with a Scizore Weapon Implement who worships Gruhastha, takes scroll thaumaturgy for Bloodspray Curse, Trick Driver Archetype early on then Duelist for Twist
Just an abomination
An extremely terrifying combination however
Disarm on a thaum might actually be a lil sexy yeah
Implement's Interruption can go off on the disarm fix, and eventually it'll disrupt on a hit as well as a crit
Bought the book
Alignment chart
Just ordered my copy as well. My Core 2 book arrived today too.
Would it be possible to share it? Mine is taking forever to ship >_>
I don't have it in PDF form since I don't have the subscription. I have to head out soon but I can look something up if you have questions about anything.
I actually submitted a ticket about mine last night since UPS never showed anything on the tracking number they gave me.
So of course, the package was at my door today 
Same thing happened with the SF2 playtest book that got there today
Absolutely nothing from UPS. I only know it got here when my apartment sent me a notification saying they got it
UPS is pretty legendary around here for constantly fucking up.
I mean, it got there within the 4-8 days they promised. It was day 8 but still
Just got some more operative playtesting done: the class is good, maybe too good, but the weapons need work
Compared to the other weapons, the snipers need something. Unwieldy is really punishing, as is the single shot capacity.
They probably need one or the other, not both
What's Unweildly do again?
You can only make 1 attack a round, and never as a reaction
Mhm
Like, d10 is good damage, and fatal d12 means it crits like a truck, but for 2 actions I’d rather have a second attack, or even like a hide
If it was like 6 capacity but unwieldy it would be fine, you make one big shot a round and then have the rest of the round to do other stuff. If it was capacity 1 but not unwieldy, then it’s action intensive but you can use the various reaction abilities the class has, or spend 3 actions to make 2 attacks.
Fair enough
WHO WAS GONNA TELL ME
THAT PC2 ADDED NEW WEAPONS
LOOK AT THIS
I'm rolling up a Spirit Barbarian as we speak
huh
what else of note?
I think with howl I also saw somebody talking about a combination beast gun, which sounds wacky
Is this advanced
Yup!
oh huh
that is a pretty neat weapon
cooler Greataxe
There's a d10 reach hobgoblin spear, and a tripkee club
They are less impressive, but lemme find em
B with Versatile S is pretty great
You may see 'hampering' and start crying and throwing up but the effect is different now
yeah I heard hampering makes like, the area around you now more difficult to move in?
oh it's a targeted effect now, I see
You can spend an action to apply a hefty speed malus to your targets next move
So I must imagine this has been discussed heavily with how common Flickmace is
If you crit an AoO with a flail in response to someone standing up, do they have to save against crit spec or fall over again (prone->stand up->get proned)
Or does the effect resolve before they complete the 'get up' part of the action and have no effect (prone->get proned->stand up)
Any non advanced kholo weapons?
Ah, so the AoO doesn't actually benefit from the AC malus of prone
correct
Well thats a lil sad but glad you can re-prone
there is a special case for move actions that don't make you leave the space
If you use a move action but don't move out of a square, the trigger instead happens at the end of that action or ability.
Got it
Still, Spirit Thresher Knockdown Fighter seems quite nice
Versatile S/B is such a charming trait
it gets you the two best damage types depending on what you need
Sweep is useful for Swipe or Whirlwind
and d12
no reach, but it's still basically a better Greataxe if you got access
Also someone who played a meteor hammer fighter
The nerf was necessary
That shit was silly
I have also played one, and have to regrettably probably agree 😛
there were a lot of times where I would Knockdown someone, but I crit on the attack so the Trip was moot
a couple assuming they kept the ones gnoll had
I recall the standout being the uh
axe with thrown and disarm
Until now there were no gnoll weapons
as in the ones gnoll had in its ancestry feats
mambele is pretty decent yeah
My vesk has now flirted with an awakened bear lol
Someone in that west march server is apparently getting Tian Xia Glimpses from a reliable source
Very exciting stuff
The archetypes coming are apparently:
||cultivator||
||familiar sage||
||fan dancer||
||five-breath vanguard||
||martial artist expansion||
||spirit warrior||
||starlit sentinel||
||strategist marshal expansion||
||wandering chef||
And Lizardfolk now has ||a total of 8 heritages||
Someone at paizo is a scalie
Oh yeah I forgot that’s not out yet
I'm curious what the deal with the new magus subclass(es?) is
Uhhh
I wanna say unarmed and a floaty wuxia sword fighter
Not confident on the unarmed one, been a while since I checked
Bladed Scarf specifically for the "unarmed" one
||New marshal stance, Strategist Stance, which gives people in your aura +1 to Reflex saves and makes enemies off-guard if anyone succeeds at an RK against them ||

THIS
WITH TOME THAUMATURGE
nasty
You go from being worse at hitting than every other martial to hitting like a fighter
Holy shit
Holy shit
I wanna see this book so bad but Paizo refuses to ship it to me
Damn, what is it, some kind of sickle?
Its a crazy two handed flail yeah
There’s a couple other new weapons yeah
the lore is
Bones, some solid and others splintered, are affixed to metal chains at the end of a long stick to form a powerful flail. Many kholo warriors insist the vicious crack the weapon makes as it strikes loosens fragments of the soul like husks struck from grains.
sounds like it would yeah
For the spirit thresher build I think I'm gonna go full stupid
Damagemaxxing
Ligneous Barbarian
I’m homebrewing an amulet of “protection against that guy in particular”, which gives substantial benefits but only against one person per amulet. How do I limit crafting so the party can’t use it for every fight, just ones they are exceptionally prepared for?
I’m thinking that the targets blood, or the blood of one of their family members, should be a necessary ingredient
Somehow, Karzoug has returned
I was thinking that too
Has the hairline.
So very funny news from my reliable source about tian xia
One of the archetypes gives you a metastrike when you take its dedication
That's Flurry Of Blows, but you have to make one attack with a weapon and one with an unarmed attack
This comes just AFTER Monk dedication's level 10 flurry is given a cooldown
Apparently it also gets a late feat that's once per ten minutes
Where you can Completely Negate an attack as a reaction
But break your weapon
And then you can swap to another weapon as part of that reaction
Funky
It's off-hand club time
I DID think to myself
'necklace of knives'
im gonna have to say to no to some people now, as i have 8 interested people for the playtest o nstarfinder
and it only scales to 6
I guess i could just up the anti in a uniform fashion for 8 people
but that also makes for some long ass turns
i would definitely not go past 6 players for most TTRPG purposes, even 6 is pushing it a good bit
One time someone was recruiting for a Dual Class Free Archetype PBP campaign and I signed up, foolishly
And so did like 9 other people
And instead of
Turn some people down
They went 'oh there will be two teams, they'll do separate stuff but meet up between adventures and you can swap which team your on'
I think that game crashed and burned before a single dice was rolled
yeah, that's. definitely an ambitious thing to try
Yeah I wouldn’t go past 6
The playtest adventures say 4-6, so deviating from that will make your feedback unreliable as well as any management issues
6 is already really pushing it IMO tbh
depends a lot on the table, but it's definitely in the upper bound for player number
i'm running a 6 person campaign myself, but it's definitely not easy. and i have friends who just straight up refuse to play in a campaign with more than 5 players
I feel like after 5 people, each player needs substantially more skill to pull off the campaign.
It can’t purely be on the gm to regulate spotlight, each player needs to be proactive when appropriate, and step to the side when necessary to a much greater extent with that many people
I should do a Champion
Defensive Advance is So Fuckin Sick
But What God Though................
Iomedae, only because thats exactly what im running
and kinda feels like the poster boy paladin champion
I found Literally Perfect art for a champion of Milani but annoyingly it better fits a two hander
On mobile if I could share it in a less cursed way I would
Core 2 has introduced me to the Ant Kholo and I love them.
THEY'RE JUST A LITTLE GUY I LOVE THEM
The Strength of Thousands AP has one who's an anxious college student
Also, totally unrelated, wanna make sure I'm reading the rules correctly: transferring runes costs 10% of the rune itself and uses normal crafting rules, so does that mean you spend 5% by default and can save the rest by taking extra time?
Yeah
Isn't she an Ant Gnoll?
Oh my bad
Yeah, Gnolls are one of the things that got renamed because of the OGL debacle.
Grippli got renamed to Tripkee as well
Both are otherwise the same though
So I have an odd question
If I want to use specifically a shield boss and flyssa to double slice, is there any way to get equally scaling profs with them as a Fighter, due to weapon group stuff
don't think so
both because there isnt any specific options but also because remaster fighter negates the possibility of having those options anymore
like how gunslinger works
Extremely annoying!
Thank you for the info
What an incredibly arbitrary thing to saddle fighter with
It just
Doesn't seem like it does much except making some edge case builds that aren't actually over the curve more annoying to create
yeah
theres not much differentiation between the weapon groups
I mean its kinda a sacred cow thing really
like youre not really gaining anything over a standard dual wield build (even the shield stuff one could just...dual wield shields)
having to choose one weapon type is mostly just a legacy thing
Oh yah I never realized that planning out my dual weapon shield fighter
That’s
So dumb
What’s the weapon type of the shield boss?
Shield
shield is a weapon type
🙃
But yeah double slice shield fighter is a really cool idea
Bash and stab with a light weapon
i think itd be fair if weapon groups were actually some kind of niche but theyre not really
Fuck it
No more double weapon shield fighter
Double weapon shield ranger now in the works
twin takedown is fun yeah
I was going medium armor anyway
To elaborate on this odd question I am trying to think of a build for this token someone made for me forever ago
(Yes its kingmaker art but its doing the fun overlapping-border thingy)
I don't really wanna do a rogue which obviously is the main vibe
Maybe a swash of some sort
he’s using only one weapon go thaum
That his other arm is off-panel is a great blessing 😛
Now he can be a single weapon, dual wielder, or sword + shield guy!
I used her in kingmaker
But for real vibes, honestly I could imagine her as a ranger or magus
Slayer was just a ranger class right?
Or however those special classes worked
Oh that’s what they were called
so it got ranger feats alongside sneak attack
oooooo, laughing shadow magus could be cool actually
There's also another one hand + free magus coming soon
and instead of favoured enemies just designated a studied foe during combat
What is it?
Aloof Firmament
Lots of jumping and maneuveurs iirc
Coming in Tian Xia
ooh wait that might be good for wizardball magus
idk if I wanna give up on teleporting though
I FINALLY got some details on the other one coming too actually
It is focused around, believe it or not
The Bladed Scarf?????
Like
oh wild
Just the blades scarf?
Yeah, its like Twisting Tree Magus
like twisting tree and staff yeah
Specifically
You can make any normal cloth into a Bladed Scarf by just touching it
You run magic through it to make the edge of the cloth sharp, aiui
Lemme find the exact stuff that was shared with me
Unfurling Brocade (Battlefield Control) - Infuse a piece of cloth with Qi, making it work like a bladed scarf but with a bunch of bonuses. This build gets bonuses when grappling/tripping/disarming, your conflux spell immobilizes (with enfeeble or clumsy 1 on a crit) and there's a feat that lets you create a 15ft burst difficult terrain as a reaction when using Arcane Cascade.
Aloof Firmament (Mobility) - Fight with a one-handed sword and the other hand free. Gain Catfall for free, Quick Jump when you're in Arcane Cascade with bonus damage on your next strike if you Fly, Leap, High Jump or Long Jump while in your stance. Conflux Spell lets you fly up to your speed then strike for a single action. A level 4 feat lets you Leap, High Jump or Long Jump as a reaction after landing a strike (and you can waterwalk until the end of your turn).
I mean that is pretty cool
I mixed up Aloof and Brocade's gimmicks- brocade is the maneuveur one
Aloof is about jumping and flying
I wish Defensive Advance was available on more than Champ 😔
Like, it'd be a really good fighter feat too
No real religious flavor
(Yes I've been whining all day I'm trying really hard to make a build I like I am sorry 😔)
Im thinking
I wonder, outside of space stations and space ships
What type of structures would make good Starfinder megadungeons
The Raid is a 2011 Indonesian action thriller film written and directed by Gareth Evans and produced by Ario Sagantoro. The film stars Iko Uwais, Joe Taslim, Donny Alamsyah, Ray Sahetapy and Yayan Ruhian. The film follows an Indonesian National Police tactical squad that is deployed to raid a ruthless drug lord's apartment block in the slums of...
Oh that's a good idea
I also had the inkling of some sort of drilling/research rig
Would probably be more horror based tho
That would be cool, yeah
Like a drilling platform in the middle of the ocean
You keep going down and down to reach what they uncovered
Also consider making the ocean an unusual color
SPARKLING TARGE MAGUS
We are SO cooking gang
Sparkling Targe is cool I just can't really visualize a character in my head vibes wise, personally
Sparkling Targe is fun
This guy was groomed from childhood to be a Star Gladiator
Magus is a very flashy fighting style
I just have trouble visualizing a shield based subclass that isn't based on tossing it
My brain is broken due to Marvel
Oh fuck how could I forget about Based Braum...
It's ok
God I wish Starfinder 2e had more in the way of "huge pistol" type guns
I guess the gyrojet isn't terrible for conveying giant caliber handgun? But it's still just a d6 damage gun at the end of the day, without even a Kickback kinda feature.
Yeah there's not really a proper revolver type gun yet
And like, I know it's supposed to be compatible with Pathfinder 2e and not a single pistol goes beyond d6 damage there, but still
If we can have a d10 one-handed sword surely we can have at least a d8 one handed ranged, y'know?
It's not even like, a major gripe for me
It's just one of those small disappointments that's bugging me more than it ought to
I guess I can always just talk about it with my GM, though, or house rule stuff if I ever run it
At least it seems good overall, and it is just a playtest
i'm hoping for something like that too
i think it'd be fine for starfinder's ranged meta
hopefully its only a martial, not advanced
would hate to see the bigass revolver gun get the dueling sword treatment
I guess it'd make some degree of sense
Gotta know exactly what you're doing if you pick up the Big Iron
Otherwise you'll get a sore wrist after the first shot
If not a sprained wrist
sure, but the handcanon is such a classic fantasy
it'd be a shame to lock it behind advanced proficiency
specially if it's not worth the feat investment to get it (which advanced weapons rarely are)
seems Nonat came back in making pathfinder stuff and did this class tierlist for the remaster, do you guys agree?
Ech, I don't really like tierlisting pf2e classes
That's fair , I was surprised when I saw Traumaturge so much on top
Thaum does what it does extremely well.
Time to remind myself what the icons are
And what it does is tell a specific enemy to suffer.
Also yeah Thaumaturge is like
A sleeper S tier yeah
Its good at what it does and what it does is actually 'most stuff'
It does the crazy damage in combat
It can pivot into great defense.
Well then I might as well do a Thau for the first time in the one shot to come
But it also has Esoteric Lore and Diverse Lore to Do Every Int Skill At Once
And has a cha KAS so it can also be your face
That's like
Most
Of the skills in the game
It also has a funny unique niche of being a ranged attacker that gets lots of flat damage
Last fight with my thaum I crit 3 times
And rolled a 1 on each crit's d8
Still did mad damage
Don't forget the good utility they can pick up thanks to scrolls too!
Oh yes right!
With scroll esoterica you also get to be a utility caster
For some reason
Its an intensely strange class but its actuall a very effective jack of all trades
Yeah, S being Bard, Fighter, Rogue, and Thaum is right.
That's really cool to hear, damn
Dude seems mad at oracle changes
Inventor in C is wrong imo
Dude just sees "everyone is a better oracle than the oracle"
Honestly, by putting Wizard on fucking C makes me feel he don't understand casters :V
If this is for remaster, I get why it's in C.
It is exclusive for remaster
And do tell
Schools are a rough change.
oh no
People already said Wizard is weak in regular 2e
And now the Schools are... rough?oh no
sorcery supremacy wins again it seems
Cleric too
Cleric i need to play in remaster, because in regular Cleric feels like "You eider heal or go in a campaign against daemons, or you are just a worst champion"
Divine spell list is still fine.
It’s probably the weakest list but
Spells are pretty damn good
Especially if you and your party buff and debuff properly
Spells also still have a ton of narrative currency
I mean yeah if you play Cleric you are healing
PF2e literally enforces this by giving you extra slots that only have Heal (or Harm, but its gonna be heal usually)
Four extra top-level heals is not a small thing
Its like saying uhhhhhhhhhhh
'if you dont use guns as a gunslinger your just worse fighter'
Also is this just meant to be a like, strength tierlist or remaster changes tierlist?
remaster
https://www.youtube.com/watch?v=SjEBEpxEswA heres link
It's finally here. My comprehensive Remastered tier list including ALL 23 PLAYABLE CLASSES in Pathfinder 2e! Sit down and get comfy, we'll be here for a while.
https://www.patreon.com/Nonat1s/membership
This content is impossible without my Patreon supporters! If you want to see more, consider pledging here for just $10 a month!
---------------...
Wait, Starfinder 2e released?!
Basically the Remaster Schools are overall worse than before IMO
because instead of being able to prepare any spell from your specialised school in your 4th slot, you now get a specific list of spells
fuck, sad
wait is oracle the only true 4 slot now
Wizards are still pretty functional despite that, but it's unfortunate
Sorc is still 4, no?
Only the playtest
Mostly in that you can just take Spell Blending and swap your school slots out for higher level slots
that just seems like it makes spell blending even more the best one
Wizards still have the most top level slots that way
Well yeah, but it already was anyway tbh
Yah universal curriculum is like, by far the best school now
apart from cleric arguably
There’s really not much of a point to go anything but it
Sorcerers, summoners, and swashbucklers are S tier, alchemists are A tier, and bards and barbarians are B tier
i get that the reasons for the remaster meant there wasnt a long time to consider things
but I feel like theyve really bungled spellcasting in general
like cleric got better
but not really in ways to do with spells
He's S tier, in my heart
which I think partially thats the nature of spellcasting already being kinda rough
P tier
idk how much I actually blame them
Cleric and Bard got dome good buffs I think
for purr
Witch was also pretty good
Yeah, bard having hte one action AoE +1 and one action AoE -1 are killer
It's only Wizard and now Oracle that I think they bungled a bit
i think like
ADHD the ancestry , oh my god
idk I dont mean bungled entirely to mean like, nerfed is the thing
Skittermanders! 😄
specially since if you like casting oracle is a 'buff' overall or whatever
it just feels like its affected every caster
I'm not even sure Oracle us nerfed objectively or not
But I think the changes made Mysteries much less interesting
yeah I think the class is straight up ruined lol
Sad
but I think its fundamentaly a result of casting being weird
and like I still really dont agree with the focus change
but I guess there's always 3e in 10 years or whatever
'simply don't use any of the subclasses except for one' is a solid oof
Aw man, so a fullcaster is even a harder sell now?
At least Sorcerer seems to be improvd
Which one?
Being able to Refocus to full?
yeah
I like that one a lot actually
I just also think they should have made sure every class has some good focus spells to go with it
i think its a patch fix that made them feel better at the cost of basically killing the system
or like giving up on the conceptual grounds of it
and also is directly why oracle needed 'fixing' so now im even more upset abt it lol
and I think its also tangential to the overall lack of development of the exploration mode which I also think is a huge missed opportunity
I guess I disagree, mainly in that I personally prefer casters being more encounter based in general
i mean I dont disagree with that specifically
nor do I deny the initial system had problems
and like I said I understand not coming up with mindblowing game design when you're having to rewrite your whole game before the lawyers show up in incredibly uncertain times
Animist too in a weird way
Oh yeah Animust has four slots basically
I forgor
Fun fact, these guys are so friendly that the Vesk couldn't brutally subjugate them
Because Vesk Honor requires a willing opponent
So they were like 'GIVE US YOUR PLANET, WE RULE NOW' and the Skittermanders were like 'sure c: '
And there was a peaceful transition of power
The Skittermanders possibly planned this
Notably the spirit spells are all treated as signature spells
Shit’s rad
Animist is easily my favorite caster
Maybe even my favorite class
I'm eager to try out Elemental sorcerer now. I was already going to spec into it since it was already one of the better choices for a blaster caster, but now each element has its own granted spells and focus on damage types. Way more interesting than "Your choices are fire or bludgeoning even though bludgeoning makes zero sense for every element besides Earth"
I'm probably going metal for mine.
Also, I've looked at some of the blood magic feats and they look really fun.
Being able to inflict persistent bleed whenever I cast a bloodline spell sounds amazing
Would you say Operative will outclass Gunslinger in "I want to play with a GUN"
I love it
Finally
Space Marine !
Lizard space marine no less
That’s just a normal chainsaw
It’s not even a chainsword that’s just how chainsaws are held
Soldier is very good for this
I love Soldier
Tell me more about your experience with the Soldier
IT'S AN AXE
WHAT
1d10 two hands AXE with Backswing, powered, tech
I have only played at level 1, but action hero soldier’s core loop is really fun
You fire a cone, take a shot, and do something else
As the blunderbuss should have been
You’re good at intimidate and shove at level 3 because you can do them with Con
Don’t really need strength to carry lots of stuff
So you are like a
barbarian tank?
You can be! There’s an armor specialist soldier style
Action hero is more of a tough controller with some DPR
Soldier notably gets legendary armor and class proficiencies
Its focus is overwhelmingly on heavy weapons
And it’s cool
Kitty w/beeg gun
Yeah, operative is your sharpshooter and gunslinger
Soldier wades the fuck in and hoses down the enemy with bullets and explosives
I'm interested in Bombard Soldier personally
Probably with a Stellar Cannon
It will want either an auto fire weapon or an AoE weapon
Yeah
Bombard soldier actually just has no-friendly-fire AoEs
Is Operative good for sword and pistol playstyles then?
(Soldier can also alternate heavy ranged with heavy melee, although I’m not sure how strong it is)
You could probably do that with Striker or the pistol one (Skirmisher?)
Woah
Be the mini-mech
SF2e is very ranged-oriented
Hard not be when you are in the future and have guns
oh god , Ork player
Anyway I should stop and finish the Traumaturge Goblin for the oneshot
Thank you guys <3
Aye
...side note, how DO androids get diseases when they're
Y'know, robots
I guess the assumption is they're biomechanical? But at the same time the official character art of them is all mechanical, the only bio is the plants growing on them.
Don't know if SF androids are any different, but in Pathfinder they're definitely biological
Poison I can at least kind of see, since you could say the coolant gets tainted or something
They're biomechanical for the most part
Anyone got hands on the Tian Xia book? I want the info and feas on the Tanuki
https://www.youtube.com/watch?v=PXC4erlcL0g remember to play this on the TVs of your starfinder campaign
From the Star Wars Holiday Special
Miasma theory is real
I'm really eager to see the Exemplar iconic backstory
Especially since he's from the Polynesian People of Golarion
We don't have much lore on them
That always bugged me about PF2e guns. Why does the Blunderbuss and Dwarven Scattergun work more like a grenade launcher than a shotgun?
Yeah i always hated that and honestly, bummed me out a lot from playing Gunslinger Vanguard
I'm playing around with making a Doomguy character for fun. Let me have my Super Shotgun, Paizo. 
With Starfinder you can :3
I want to play Soldier so bad but
Pathbuilder and Wanderer's guide have yet to update with Starfinder stuff :(
Yeah but I doubt my DM would allow Starfinder stuff in her campaign
Soldier is very doomguy
I mean, shotguns don't really fire in much of an actual cone in reality either
I think the scatter implementation is at least a lot more playable than just massacring your melee allies with cone attacks
Not really, when I played with the Blunderbuss I kept just feeling bad for fucking my melee allies :/
Splash still does damage to allies, as well as yourself up close unless I'm misreading the rules, so a cone is still closer to how a real shotgun would act.
At least with the shotgun cone i can aim better
Splash is just much lower damage than a full-damage cone
And backfire mantle exists
Ah yes, lets make everyone in my party be forced to wear the mantle because I want to use the underwhelming gun
While in Cone i can hit more stuff and be more useful
Even in Cyberpunk RED the shotgun works more like that and it felt so much better than the mortar-gun
The cone does make a lot more sense in starfinder where there is less melee
And in theory, you are suppose to use the blunderbuss with the Vanguard subclass, which makes no sense in practice , it ends up being better if you use the Long range sniper gun with vanguard
Is the scatter gun in sf2e always a cone, or only in area fire mode
Ye it can only be fired as an area fire cone
Might be neat if you could get a choke that let's you turn it into single fire
How would y'all build for a sword and pistol playstyle in SF2e?
Probably an Operative
lol yeah I've been annoyed about this forever, the game feels.... underdeveloped outside of combat

