#Pathfinder

1 messages · Page 59 of 1

tough perch
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but i do agree that gunslinger is probably the weirdest pf2 class to bring to sf2

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like if i had a player in a sf2 game asking to play a gunslinger i'd make sure they actually read the soldier and the operative beyond the name before maybe allowing it

solar tendon
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tbf I think this is as much a result of gunslingers shortcomings in general as it is about game differences

limber comet
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Gunslinger needs love

novel merlin
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I think its solid overall with just some mismanaged pain points for specific builds. Especially the melee hybrid ones IMO.

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Drifter is even okay, vanguard and triggerbrand are just kinda rough

limber comet
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I know sf2e is hype rn but gah

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I cannot wait for the 2e vampire based ap

novel merlin
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The real hype is for the 2e magical girl archetype

limber comet
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For pathfinder

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I really hope that the Shades of Blood ap is good

solar tendon
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i always wanted to run oops all magical girls in pf1e

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cause there was a few archetypes with the theme of mostly giving people familiars

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plus the vigilante one

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very much focused on the 'talking animal gives you a destiny' aspect in the former case

ocean cobalt
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oops all summoners could be legit

limber comet
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Stando powah

ocean cobalt
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untamed druid is technically the most magical girl bc they have both animals + transforming i think but idk if thats the right vibe

novel merlin
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starlit sentinel this month

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im so ready

limber comet
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I'm excited to see what else is in there honestly

thorny berry
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my gunslinger take is that like

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sniper and pistolero are just fine (though sniper reload can be awkward or require system mastery to fully utilize) and the others all need varying degrees of serious reworks

ocean cobalt
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i wish spellshot were good

tough perch
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i imagine the big issue for current 2e with an all magical girls party would be that one would imagine magical girls as casters, right

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i think solarian could be a great class for a martial magical girl

barren cipher
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i cast heavy machine gun

surreal basin
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hmmmm

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defiant shirren bonus is too specific

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im just reading the playtest in earnest now

barren cipher
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i dunno, i think the action is good enough

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circumstance bonus!

limber comet
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Speaking of shirren

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Great ancestry lorewise

sinful gyro
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So here's the plan, three 4 hour sessions at these dates and times:

<t:1723467600:f> <t:1723726800:f> <t:1723813200:f>

To do all of Cosmic Birthday

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Lemme know if anyones interested

upbeat ridge
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Mmm, that’s 9 am for me

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Maaaaybe…

sinful gyro
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No worries if you can't

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I can't really shift the times

upbeat ridge
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That’s understandable

surreal basin
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really really don't like "bonus against this kind of setting specific thing "

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as a basic heritage passive

barren cipher
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it's a little weird yeah

surreal basin
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AO

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ALSO

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I mostly finished my tactical breakdown of goblins in pf2e

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if yall are interested

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I'd get an actual blog for the future if this is well receieved

sinful gyro
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Where do I roll to ass? /j

echo briar
barren cipher
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the will save boost is a little off, i think just the action would be fine

echo briar
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Also envoy has a ton of higher level class features

surreal basin
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Yeah I mean the uhhhh

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The passive they get

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That’s like +1 against will saves specifically against swarm allied characters

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Rebellious defiance is alright though yeah

limber comet
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I mean I guess you don't have to use the swarm in your home settings but like

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Why wouldn't you

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They're so cool

rustic cape
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I’m with Emily on this one

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Even if the system has some functional ties to a particular setting

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I think it’s good to avoid too many explicit ones

limber comet
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I mean kucharn is literally a sf2e creature type

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Expanding it too broadly would be

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Ehhh

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It's like saying a +1 to actions against devils is too specific

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That's kinda the point

surreal basin
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no it's not literally too specific just

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idk, the swarm is an extremely setting specific idea in a way devils arent

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and if you don't agree we dont have any common ground here lol

trail nova
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TBF, I feel like "evil bug hivemind" is a pretty common sci-fi trope.

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Tyranids, Starship Troopers, the Zergs.

surreal basin
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eh yeah just like

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naming the specific thng weirds me alittle

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it;d be like if lastwall guys got bonuses specifically against the forces of tar baphon

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i dont have umbrage with it per say as much as i don't think it has any precedent really lo

limber comet
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Kucharn is a creature type!!!

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It's a brand new creature type

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Hold on

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This is from second contact

limber comet
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I dunno

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I both agree and disagree

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I feel like setting exclusive is very subjective

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One setting might have the swarm as major threats, whereas another doesn't

silver geyser
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It's about the same as having bonuses against, say, Unholy things.

barren cipher
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i dunno, i think it's vastly less specific than unholy

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i think a lot of fantasy settings are gonna have things that you can do special holy damage to

silver geyser
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Oh, yeah, it is just a whole-ass new creature type by the look of things.

barren cipher
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not everyone is gonna have tyranids

silver geyser
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Also, I think coming in with the assumption that SF wants to be a generic game is mistaken from go.

barren cipher
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i mean it's not like you can bump into them in an outlaw cantina brawl or anything

limber comet
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I mean as always, confer with your gm before taking a heritage like that

barren cipher
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it's either gonna be 'this game is about dealing with the swarm' or 'this game is barely if ever going to feature this'

trail nova
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I will say that after "Human", it's probably one of the best specific creature types to gain bonuses against. Obviously campaign specific, but it's a broad selection of foes across many levels

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But I also hate those creature-type bonuses

tough perch
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i think this kind of creature type bonus works a lot better in equipment

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even holy/unholy bonus, which are more generic and a staple, tend to sometimes feel left out

barren cipher
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what you want to do is have your envoy tell you that all your opponents are secretly corrupted by the swarm

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free will save upgrades against everyone

limber comet
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True...

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I do honestly hope these new swarm designs stay monstrous

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There were some 1e designs I wasn't really a fan of

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The 2e examples so far are good

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They remind me of Starship Trooper arachnids

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In the best way

turbid dagger
limber comet
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I think their systems are better off for focusing on one specific setting, honestly

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The "multiverse" shit hampers D&D 5e SO hard

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Like, creating support for other settings isn't a bad thing but focusing on it too much can destroy a system

tough perch
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i do wish they had some secondary material exploring these sorts of things

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like a zine or something, that isn't allowed for society play

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but had stuff like

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"how to make pf2e clerics be domain based instead of deity based"

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i understand it's probably not a good business idea

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but i kinda wish i could see what they'd do that kind of thing

silver geyser
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Speaking from experience on the domain-based rather than deity-based sorta thing, it just leads to very direct power-gaming without flavor.

tough perch
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experience with 1e or with dnd? my 5e experience with clerics was fine

novel merlin
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This is my diety, Mr True strike fireball synesthesia

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He has all the good domains (I don't play cleric idk what's good)

rustic cape
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D&D 3.5 had clerics of an ideal, which meant your choice of domains, but tbqh that’s no worse than everyone choosing the same three incredibly niche deities because they’re optimal

tough perch
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yeah i don't think this sort of thing should be mainline, should be there for the tables that want to do that, maybe with a warning that players may want to pull that sort of thing

novel merlin
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I think you could make a more optimal diety in terms of domain and spells and skills than any of the existing options

tough perch
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kind of like an unearthed arcana type of thing

rustic cape
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I don’t begrudge PF being setting specific, especially now that the setting is much, much better in 2e

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But it is taking place within a tradition and historical framework where people have long created their own settings

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And it cannot be presented as an answer to D&D if I cannot just make up a place to put it

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And for the most part, I can

sinful gyro
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I think a lot of the games setting specific stuff is uncommon or rare anyway

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Tons of stuff works as is in other settings

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But stuff more specific, like an archtype about a in setting group, gets given uncommon or rare for that purpose

rustic cape
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Deity creation is the only really tricksy part of that and by default I would just say “choose a deity I made for roleplay and choose any existing deity for mechanics”

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(Because I am lazy)

warped orbit
sinful gyro
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Even mechanically how much does that matter anymore? Deity for anathema?

warped orbit
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there very much is also a thing currently where there is an incentive to pick very niche specific deities because they have strong granted spells and domains

sinful gyro
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Spells I guess yeah

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I'd just copy the spells and slap a new god on there

novel merlin
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Yeah just take a diety and swap the name an anathema

warped orbit
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I am definitely in favor of reflavoring there

rustic cape
sinful gyro
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You don't need to do it for every god in the book, just the ones your players pick. Or if you want, make a short list of ones in your setting and have them pick from those ones

warped orbit
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but I think it kinda shows the flaws in how gods currently work

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in that their granted spells are really inconsistent in quality

sinful gyro
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I see it a bit like, okay what if the orcs in your setting are like PF2e orcs, but they have the ability to fly.

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You're always gonna have to do some work with your own setting no matter how the rules are set up

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Cos you can't make the rules so all encompassing to account for all potential homebrew setting changes, without making an entirely different rule system than pf2e

echo briar
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Members of Paizo’s leadership took to the GenCon stage last weekend to accept the “Better Website than Steve Jackson Games” Ennie award. “This has been some time coming,” said Jason Bulmahn, holding the trophy above his head. “Everyone at Paizo has been holding our breath since we redesigned the website back in 2018. To finally

warped orbit
rustic cape
warped orbit
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because he's the magic god

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but yeah I also really dislike that he has nine spells when most other gods have 3

rustic cape
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To some degree it earns a whatever from me because cleric is fine, but

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I do get it

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And if our concern is to stop optimizers (hah!)

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The current system does not work

novel merlin
limber comet
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Optimization is for squared

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Squares

rustic cape
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IME optimizers are most interested in finding ways to make concepts work

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Within the constraints they are given

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A good optimizer is great to have at your table, because they can help other players with that

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If they’re an asshole they’ll be an asshole in an optimizer sort of way but

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The problem there is being an asshole

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(Jfc why do you betray me fingers)

warped orbit
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and introduces tension between picking your god for flavor and character reason and your mechanical options

echo briar
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That is part of deity balancing

warped orbit
echo briar
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However there’s a lot of gods with bad weapons that also have bad spells, so 🤷

warped orbit
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if you are Cloistered, you probably don't even care

turbid dagger
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Yeah uhhhhhhhh
Who Cares About Sacred Weapon LOL

echo briar
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I mean, some give advanced weapons I’m pretty sure

rustic cape
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There effectively is no deity balancing

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Is that important?

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I dunno, cleric can still do a good job with a weaker deity. But Alaen is right that some players will be tempted or inclined to make their deity choice to get specific stuff

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And if you have two clerics in the same party for whatever reason you might get some FeelsBadMan moments

tough perch
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there's also me that likes the mechanics of clerics but hates the idea of playing a character who's main thing is worshipping a deity

rustic cape
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That was part of the appeal of ideal clerics, yeh

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Anyway every decision in design has pros and cons

upbeat ridge
limber comet
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Yeah, I agree

echo briar
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Is this (lvl *2)+ cha, or 2(lvl+cha)?

warped orbit
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the first I think

solar tendon
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former yeah

keen raptor
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My core 2 book finally shipped today and I can't wait to dig in and see the changes. SuperCatJam

limber comet
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They're good, you'll enjoy

keen raptor
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Nonat did a brief overview of some of the class stuff. I'm playing a sorcerer in an upcoming campaign and it's the simplest thing that I'm most excited about: Dangerous Sorcery is a base class feature instead of a class feat now

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Which is perfect for my blaster caster fire elemental sorc

surreal basin
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Oh btw

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New character idea

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Vesk Deserter who became a Pahtra Partisan with her Catgirl GF

limber comet
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I HAD A SIMILAR IDEA

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But like, m/m instead lmao

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I just didn't think it'd be appropriate for the game

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Great minds think alike

surreal basin
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:3

limber comet
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I need a vesk to hold me honestly

clever cobalt
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How do you think an Industrial/Victorian Golarion would look?

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Dishonored is on my mind

keen raptor
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Dishonored, or maybe Arcanum?

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(probably with less horrific fantasy racism than Arcanum though)

clever cobalt
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What's Arcanum again? And why is the Fantasy racism particularly bad

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Also I cant wait for Mythic Rules

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And the setting changes in WoI

keen raptor
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An old CRPG made by the same people who made Vampire the Masquerade Bloodlines. MandaloreGaming has a video on it that gives a pretty good overview. Its universe basically explores what would happen in a fantasy world that started developing more advanced technology that supersedes magic.

As for the racism angle, let's just say it takes a lot more than aesthetics from the real life victorian era.

clever cobalt
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Mhm

barren cipher
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yeah it’s got eugenics, breeding programmes and everything

keen raptor
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Yeah they really delve into the darker parts of what might happen in a world where technology starts to outstrip ethics.

clever cobalt
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Just like real life :v

keen raptor
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Basically, yeah.

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So maybe not like Arcanum since Paizo's writing has trended away from stuff like that for the most part

tough perch
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which is the kind of thing that can be cool to explore in a crpg setting, but would be a terrible fit for a hypothetical steamfinder

keen raptor
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Yeah, definitely not subject matter that would be appropriate for all tables

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The only reason it came to mind was because my DM is doing a homebrew setting for her upcoming campaign, and one of the aesthetic inspirations was Arcanum.

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Though she hates the Fantastic Racism trope so aesthetics is as far as it goes

barren cipher
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the aesthetics are splendid

keen raptor
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Oh yeah, the subject matter might not be for everyone but Arcanum has one of the coolest settings in an aesthetic sense

surreal basin
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I would actually reccomend the Warlockracy videos

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Over the mandalore one

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Since mandalore glazes over a lot of the more legitimately problematic stuff lol

vast burrow
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So, how would a Fortune effect work if it doesn't reroll the dice? For some reason Illimitable Finisher has the Fortune trait, does that mean you can't do it with Precise Finisher? Or is it probably safer to bet it's an error

pastel bane
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Hey does anyone here have pathbuilder experience?

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I can’t seem to give myself any scrolls

barren cipher
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custom item i think

keen raptor
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Yeah. Otherwise they'd need a separate item for nearly every spell in the game and that would be a lot of unnecessary bloat.

pastel bane
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How do I make custom items?

barren cipher
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dropdown in add gear on the app, not sure about desktop

true delta
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Secret rat
Secret rat

sinful gyro
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Still looking for anyone who wants to do all of cosmic birthday on these dates

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<t:1723467600:f> <t:1723726800:f> <t:1723813200:f>

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three 4 hour sessions

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Got 2 slots open I think

clever cobalt
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I'm wondering how direct contact between Earth and Golarion would work

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And what would happen

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Earth is in the great depression (or approaching it) though

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At least as of "modern" Golarion

rapid wagon
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arent there entities who travel between the two with some level of regularity? Like baba yaga?

clever cobalt
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Only Baba Yaga to my knowledge

silver geyser
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Earth has a lot of other stuff going on that reacts violently to magic poking its head in

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Because, you know. Lovecraftian stuff.

clever cobalt
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True

surreal basin
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Fortune trait essentially would just mean you can’t use a hero point on it RAW

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Or any other kind of dice manipulation

light gyro
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dies of cringe

carmine egret
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Me screaming at my houseplants to make them die faster

keen raptor
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I love Demoralize in PF2E so much.

vast burrow
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Illimitable Finisher just lets you attemp two finishers back to back if you hit the first one

surreal basin
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OH

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sorry

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Uh, yeah that’s probably not meant to be fortune then

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Sorry most of the X Finisher features work a certain way

vast burrow
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Eh it's fine haha

rapid wagon
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Is there a star finder character builder for 2e or do yall think that's gonna fold into pathbuilder

trail nova
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That is the premier 1e builder and the dev had plans for 2e, but the site was forced to abandon development by the change to the Fan Content Policy

craggy thunder
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We love 11 base damage as a solarian

rapid wagon
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is there a reason

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to take the mauler archetype o na fighter?

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seems like they have access to most all of the feats mauler gives

barren cipher
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advanced weapon proficiency i guess?

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if you have free archetype then hey, free fighter feats

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i think there are a couple of non-fighter feats in there too

carmine oyster
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Previously it let you get equal proficiency with 2h weapons as with your specialization, now it lets you get faster advanced proficiency

limber comet
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Sooo

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When is Sonic Colors getting recreated in Sf2e

craggy thunder
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MAX DAMAGE ON MY FIRST SOLAR WEAPON DAMAGE ROLL LET'S FUCKING GOOOOOOOOOOOOOO

solar storm
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n o i c e

keen raptor
craggy thunder
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crit success stellar bull rush

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Solarian is fucking stupid, y'all

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Juggernaut Boosters were such a good purchase oh my god

warped orbit
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so you can pick up Knockdown/Slam Down with your FA feats and pick up some other Fighter stuff

vast burrow
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Is there a limit to the Wounded Condition? Or can you go like until Wounded 100 as long as you never go to 0HP

surreal basin
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….. no but also like

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You don’t get wounded outside of falling unconscious really

vast burrow
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True

warped orbit
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A few things like Ferocity can increase your Wounded , but it's rare

surreal basin
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True

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Would be hard to get over 4 wounded in any case

warped orbit
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Yeah

surreal basin
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Which is good cause it would be really weird

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Because past 3 it doesn’t do anything

vast burrow
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Unstoppable Juggernaut now that Rage doesn't have a cooldown is the only one I can think of

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(And the reason I asked in the first place)

surreal basin
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starfinder notice: is the operatives tactical advance feature, particulalrly its level 17 upgrade, too strong?

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being able to compress two strides into one action + not trigger reactions seems absolutey bonkers

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especially since its only limit is flourish

eager mountain
rapid wagon
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anyoen else unable to log into the paizo site:?

eager mountain
eager mountain
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nah logged in just fine

rapid wagon
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first i thought it was i was getting my pw wrong, but i got the reset request pw and it still just takes me back to whatever page im on

sinful gyro
rapid wagon
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sounds good ty

rapid wagon
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for anyone with experience using it, to do the playtest in foundry using their deluxe pack, do i need to make a world with the basic starfinder system and then activate it as a module?

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or am i waiting for a starfinder 2 system to exist?

sinful gyro
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Okay so, starfinder atm is a module for the pf2e system in foundry

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On the full release, it will be it's own system

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So what you need to do it, download the pf2e system, download the starfinder module for it, download the deluxe pack

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Then make a pf2e system world, and add both those modules to it

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If you run into issues let me know, I got it all working on my end

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Oh also you may want Dice So Nice if you want the custom dice

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But that's not essential

rapid wagon
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ok trying now, thank you

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friend of mine runs a pf2 game with a bunch of modules, should i ignore pathfinder 2 QoL stuff for now?

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side note

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did you install all the content immediately or did you do only the one you intended to play in the moment?

sinful gyro
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The deluxe content should already install all of it

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But I'd only have maps open for the one you wanna run at the time

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Most modules should be fine but tbh I'd be warey of module bloat

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I have the sf2e one, the deluxe pack, dice so nice, the search widget

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And that's it

rapid wagon
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gotcha gotcah

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looks like i have it up and running

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this is neat

sinful gyro
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Do the journals look good?

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Some folks its transparent for some reason

rapid wagon
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hmm looks like it yeah

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dang looks like i spent a bit of extra money unnescessarily

sinful gyro
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How so?

rapid wagon
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the adventure is pretty much in the journal

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but i purchased the various scenarios and cosmic birthday seperately as well

sinful gyro
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Oh yeah the journals are the entire pdf

rapid wagon
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drats, but ill live

sinful gyro
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Pdfs easier to search stuff

rapid wagon
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yeah thats a bonus

sinful gyro
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And don't forget you're getting like 3 more things in Feb I think

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2 more scenarios and another small AP

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Chapter 2 requires the most prep from you as a GM

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Cos its open world

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For cosmic birthday

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1 and 3 are pretty linear

rapid wagon
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yeah i plan on running the 2 scenarios first i think

sinful gyro
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Fairs

rapid wagon
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as single shots

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with different characters

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then once they have at aste

sinful gyro
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The ship one seems cool

rapid wagon
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thats the one i start with i think cause its self contained on a single ship

sinful gyro
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Don't forget all tech armor has space breathing i think

rapid wagon
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looks like the ancestries brought in by the field test are limited

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and classes

surreal basin
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?

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What do you mean

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If the module doesn’t have everything from the playtest I believe that’s a bug

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Caused by not having your foundry fully updated

rapid wagon
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hmm, i activated it on a the most recent version 12 available

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version 12 stable

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and pf2 version 6.2.0

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do I need to hand make or build the classes and ancestries myself?

barren cipher
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seems fine to me

rapid wagon
barren cipher
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seems like there's a problem with your playtest module

rapid wagon
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hmm

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wonder what i did to mess it up

barren cipher
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you also need the playtest module

rapid wagon
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ah

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that explains much

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thank you

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hmm

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mustve done something wrong, character options menu is not populated with classes or ancestries...

sinful gyro
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It's in the compedium

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It won't be in the options by default

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Gotta open it in compedium and drag and drop

rapid wagon
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oh thats where im lookin, once im back to it ill screenshot

sinful gyro
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I'll show you what I see

rapid wagon
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ima try deactivating/reactivating

sinful gyro
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Hold on

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Make sure your pf2e is up to date

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And make sure your modules are this version or newer

rapid wagon
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ima try remaking the world

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ok looks like it works fine after remaking ther world

sinful gyro
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Nice

rapid wagon
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for making the solar weapon do you custom make your weapon with your player rather than it being generic equipment?

sinful gyro
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I made it a custom thing yeah

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So if they want a club, I gave them a club and gave it the traits they wanted

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And called it "solarian club"

rapid wagon
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yeah ok that makes sense

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im doing some test character building

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Tangential, but I was just thinking about how it's kinda weird that pathfinder games often assume people are constantly armed and armored for combat. The game even has rules for donning your armor and feats to do it faster

sinful gyro
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I think that speaks more to you not being ready for combat?

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Like with my paladin, if we get ambushed at night, I don't have my armor on

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And we all have to spend an action picking up our weapons

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(apart from the guy on watch)

warped orbit
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you kinda need to assume people are armed and armored, because if they aren't you're gonna need to adjust any potential encounters to account for it
because their numbers aren't what they should be

rapid wagon
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You don't sleep and travel in full plate at all times

sinful gyro
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To clarify, you run it as if you're in armor at all times

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And you don't do sleep

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Cos I do the opposite

rapid wagon
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No I mean I run it as the opposite, I'm commenting on discourse around the assumption of readiness

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I run my paladin as someone who sleeps in traveling clothes, or padded armor if the area has known threats

sinful gyro
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Yeah me to. I do not sleep in armor

rapid wagon
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Owns a separate set of armor to travel long distance in like an armored coat or similar (recently it got destroyed thanks to an impromptu rescue operation)

surreal basin
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Yeah RAW you also can’t

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Sleep in armor

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If it doesn’t have comfort

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So the intent is that you are without it for nighttime encounters

warped orbit
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so the thing is
if we assume the worst case, and you normally wear Plate and have 0 Dex
and you are completely unarmored, ie not wearing your padded that shares runes
then you are basically down anywhere from 6 to 9 AC

#

which is absolutely ruinous

surreal basin
#

Yeah that would be the crux of the encounter
Is that you have low AC for a fight

rapid wagon
#

That's what making attacking you at night or when you aren't prepared advantageous to an enemy

surreal basin
#

Like you wouldn’t throw a normal severe encounter a night encounter

warped orbit
#

yeah but to account for that, you'd need to make any encounters for it way easier to compensate

surreal basin
#

Nah I just make it like

#

A moderate encounter

#

And then it’s hard

warped orbit
#

because otherwise you will just get crit into oblivion

surreal basin
#

And they gotta be careful

#

Just don’t really throw a PL+ enemy as a nighttime encounter

#

But I think it’s a nice shakeup

warped orbit
#

another thing is also that the amount it impacts a character varies massively
mentioned plate wearer is absolutely fucked, a Monk will have no difference at all

surreal basin
#

Mhm

#

That’s fine by me

rapid wagon
#

Also if you live in a world where you can be not prepared, you might not be min maxed around the assumption that you will always have your armor on so you might not have 0 dex

warped orbit
#

yeah I take the opposite stance
I think stuff like that just doesn't really work in PF2 with the way the math shakes out rn

surreal basin
#

Again it’s important to note that this is like…. A once or twice an encounter experience that also like

#

Rewards preparedness

#

Alarm and like, private sanctum negate this risk

rapid wagon
#

Or mitigate it at least

surreal basin
#

I disagree with the notion that every fight needs to have the players in like

#

“Ideal” conditions

rapid wagon
#

Investing in your security can pay off or it can punish you

warped orbit
#

putting on heavy takes like 10 minutes
how is an Alarm gonna help you with that?

rapid wagon
#

And if you don't invest in security, some classes are more prepared to react than others

warped orbit
#

I just don't think it's that interesting
especially when some parties might not experience any difference at all

surreal basin
#

I mean presumably shit doesn’t just dead sprint out of the forest at your camp so ideally alarm would narratively give you time

rapid wagon
#

It's like if you are exploring in a terrain that a Ranger invested into. The guy who didn't won't be as good as the Ranger at scouting or traversing the space

warped orbit
#

it mostly just screws over people in heavy and medium armor

surreal basin
#

Idk, I get where you’re coming from but also

#

It’s fine to screw over your players lightly on occasion

#

Again, I’d be kinda mad if it was like

#

A severe encounter with a PL+3 guy

rapid wagon
#

Narratively the plate comes with padded armor by default

surreal basin
#

But it’s common sense to

#

Not

#

Do that

rapid wagon
#

Which is much easier to put on

warped orbit
rapid wagon
#

And yeah you're not getting ambushed nightly hopefully, or the guy on watch actually does their job

surreal basin
#

I definitely wouldn’t make this a staple of a campaign though

warped orbit
surreal basin
#

“Sleeping” encounters are conceptually to me like

#

Max out at happening like thrice in a campaign lol

#

Not a regular every adventure thing

warped orbit
surreal basin
#

¯_(ツ)_/¯

rapid wagon
#

Sleeping encounters to me are like, a low but existent risk that is mitigated or outright negated by proper precautions

surreal basin
#

That’s just the way of it

#

Same deal as with like

#

Underwater supplies

#

Idk this feels like the wandering monster discussion again where you and I just have wildly different ideas of what is acceptable

rapid wagon
#

Like if you go to sleep in the wild lands and everyone sleeps at the same time with no alarm (magical or physical), no watch, and no shelter, things might go poorly for you

warped orbit
#

underwater stuff can be kept in reserve and used as needed
security stuff needs to be used in advance every time, because you can't know when you need it

rapid wagon
#

You have someone take watch, spend some time securing things etc, because you don't want things to go poorly for you

surreal basin
#

Yeah narratively I’d usually say that if the person on watch notices something they can give people time to get ready

warped orbit
surreal basin
#

Right, but I think it’s okay to have an encounter that’s hard like this sometimes

warped orbit
rapid wagon
#

I can see where you're coming from, but it would really pull me out of the adventure to wake up fresh and raring to go in full plate armor, or to assume that no place I choose to sleep is ever at risk

surreal basin
#

Narratively enough time to get equipped with your stuff

rapid wagon
#

Part of the adventure, to me, is the existing risk of being caught at a bad time

warped orbit
sinful gyro
#

Normally when giving players a chance to react before a thing happens, I say they get 1 2 or 3 actions

#

Depending on how well they do

surreal basin
#

Yes because you

#

Prepared successfully

warped orbit
#

so the whole nighttime encounter thing has basically been circumvented anyway

surreal basin
#

And had watch

sinful gyro
#

Armor takes like 10 mins to put on

surreal basin
#

Yes you circumvent a challenge by doing well

warped orbit
#

I mean having a watch is like... just normal?

sinful gyro
#

Your watch also needs to pass their check etc

warped orbit
#

I don't really count that as any specific prep

surreal basin
#

But there’s checks involved in it

#

And prep can help with those checks and so on

warped orbit
#

I guess
I just don't really care about all that stuff that much anymore, unless it's specifically a focus of the campaign

rapid wagon
#

Also as far as personal experience, I've enjoyed when my paladin had been put in less than ideal situations due to circumstance. Which may come down to taste and immersion, admittedly

warped orbit
#

I've had too many times of setting up camp and watches and putting a lot of emphasis, only for nothing to happen
and it just wastes a lot of time IMO

rapid wagon
#

But I don't go into the game assuming I'll only ever get into trouble when I'm ready for it, or that I'll only ever encounter an environment when I'm fully prepared for it

surreal basin
#

I mean if it’s a night where nothing happens I’m not USUALLY gonna make them roll perception

#

And most of my groups aren’t gonna go over the exact thing they do every time as much as just have a routine

sinful gyro
#

In my Kingmaker game, it is prevelant cos you spend a lot of time doing hex travel and stuff. We just quickly say "we make this prep, the watch order is XYZ"

surreal basin
#

Yeah that

sinful gyro
#

But we tend to do like, 1 for every 3 nights sleep or so

warped orbit
#

and especially if it's a random encounter, I just don't really care
especially when it will probably as mentioned need to be easier to account for the fact people might not be ready or debuffed from not being in proper gear

sinful gyro
#

I'd try to make random encounters plot relevant but other than that

surreal basin
#

Again easier is relative

#

Insofar as like

rapid wagon
#

This is hyperbolic, but it's not like I get to a lake that we'll have to venture into and instead of going "we don't have what we need, let's go to a nearby town and gather gear and change spells to ensure we're ready" and instead walk right in going "glad I'm already always wearing scuba gear with unlimited air"

surreal basin
#

It’d still be like a moderate encounter probably

#

I want to challenge my players, so it’s built in a way where they might lose

#

But yes I guess everything works out to not be overwhelmingly against them unless they’ve done a fuck up

#

But I don’t see how that’s a negative

#

The challenge is the specific way in which it’s different from normal

warped orbit
#

because you basically took a detour to arrive at a balanced encounter anyway

surreal basin
#

The detour is the point

#

It’s a different route so to speak

#

It’s a shakeup

rapid wagon
#

The detour is an element of character play imo

surreal basin
#

I mean not even that like

#

The Paladin might have to play differently for an encounter!

#

Maybe some weird niche bullshit they picked up at some point comes into play!

warped orbit
#

I just don't think someone in heavy armor being caught without and then being crit like three times because enemies rolled moderately well is that interesting

surreal basin
#

Okay

#

¯_(ツ)_/¯

sinful gyro
#

I mean, I enjoyed it 😛

surreal basin
#

I’m not gonna convince you of anything so

#

Uh

#

I’m down debating this with you

#

*done

rapid wagon
#

I do also think, tactically and mechanically, I feel I shouldn't expect to play the same way in every encounter, as far as my expectations

#

I'm fully comfortable being caught with my pants down, figuratively, on occasion

sinful gyro
#

I ended up playing a more skirmish roll where I stride, strike stride, or strike, stride away, do a 3rd action

surreal basin
#

Also for what it’s worth

#

Paizo has nightime encounters in APs on occasion
And stuff like watches exist in the rules

#

So presumably regardless of our feelings on it, it’s intended to at least be possible

warped orbit
#

I guess you just always buy a wand of Instant Armor, just in case you might ever need it
and then you're done with that

rapid wagon
#

I guess also to my original point, RAW seems to support the expectation from a game perspective, that you will take the time to do these things and spend time doing preparations or buying solutions and so on

surreal basin
#

If you would like

rapid wagon
#

Rather than the expectation that you'll just be ready

surreal basin
#

It’s also like

#

The chances of it happening in a campaign that’s never in the wilderness or always sleeps in shelter are very low

#

So at that point you can probably just not worry about it

sinful gyro
#

Ye it's only really relevant in games that have a lot of outdoor camping

surreal basin
#

It’s mostly a traveling thing or “the players decided to rest in the dangerous dungeon which should obviously carry risk”

warped orbit
#

my big gripe is mainly with Comfort armor personally
because it has -1 AC

#

and that just really annoys me

surreal basin
#

I will definitely admit that comfort is fucking weird as a trait

rapid wagon
#

As far as in game, I actually purchased (in 1e since we haven't started after converting to 2e yet) an extra set of light armor. It ended up paying off and I very much liked that. Was that the DM being clever or just being more ready being beneficial? Dunno, but it was fun and bought into the scenario and characters which was pretty fun and flavorful

surreal basin
#

Everyone is at least trained in unarmored so you’ll at least have low AC rather than like

#

Unusable

#

But

#

Comfort armor is weird as fuck

warped orbit
surreal basin
#

This type of encounter also lets me ask about PC pajamas

#

Yknow funny enoigh this is extremely unlikely to happen in starfinder especially

rapid wagon
#

We're in Carrion Crown, and play out a lot of the travel time between locations; and camping in the shudderwood, even in the warded path, was a frought situation that led to a lot of precautions

surreal basin
#

Without like

#

Being fucked up and stranded or something

rapid wagon
#

It's harder to get your camp attacked in a space ship in the same way you might at a wilderness camp xD

sinful gyro
#

I do really want to do a starfinder session where the ship they're travelling crash lands

#

And they gotta scavenge to survive for a bit

#

Like we got jetpacks and laser rifles and comm units but no food or water

rapid wagon
#

I do also tend not to wear full gear in peaceful towns as my paladin/ champion

#

Since I think wearing full plate and visored helm too go to the general store or Apothecary is off-putting to most normal villagers or townsfolk

#

And my guy cares about making a good impression and having people feel safe

surreal basin
#

Reasonable but I couldn’t like

#

Enforce that per say

rapid wagon
#

It's largely a me thing rather than an enforced one, though I think contextual negatives for showing up in peaceful space girded for war would be something I'd ask about if it came up

#

Contextual cause it really depends on where you are and the sensibilities of people there

#

Which as an aside and reference to prior about monks on no armor; I feel like that's one of the premier benefits of a monk is their ability to hide in plain sight a bit

rapid wagon
#

lol i didn't realize soldier gets an action hero subclass

warped orbit
#

Yeah it's tge Auto Fire focused one

rapid wagon
#

kinda like the erudite warrior too; just standing there, being scary

warped orbit
#

Wait until you see that Operative gets 360 No Scope 😛

rapid wagon
#

i gotta go look lol

#

from what i see of soldier, i like what its got going on

#

and you can still build a melee warrior, but its not the same as a fighter

#

which is neat

#

well

#

can build a soldier who can do melee

#

doshko vesk can still go 100% soldier

surreal basin
#

erudite warrior seems like a fun character to play

rapid wagon
#

i actually like a lot of soldier because its what i imagine a tank to be

#

not only tough and protected

#

but its got a cannon too

#

id be very split between solarion and soldier for my own personal starfinder character

rapid wagon
#

Kasatha seem like a good candidate for a close quarters soldier

#

two two handed weapons

limber comet
#

I really wonder how they're gonna handle the cantina in sf2e going forward

rapid wagon
#

hmm?

limber comet
#

Uh like

#

The cantina is a term for like

#

The selection of playable aliens

#

It's a reference to the cantina scene in Star Wars

sinful gyro
#

They're going 1 ancestry per book iirc

#

And the galaxy guide will have several

#

They want to add a bunch

rapid wagon
#

thats got layers to it lol, in that a cantina is jus a place, the term references the place, but references the entities in that place

limber comet
#

Yeah sorry it's not the best phrasing

#

I really want the squids from the Veskarium and SROs

rapid wagon
#

i wonder if they'll add any of hte big ones

#

like the dragons or space moth/butterfly people

sinful gyro
#

We do have squids tbf

#

But yeah I think we'll get a lot of them

clever cobalt
#

SRO my beloved

limber comet
clever cobalt
#

Just got the Order for Tian Xia guide 👀

warped orbit
#

oh nice

keen raptor
#

I'm seriously considering splurging on the new Tian Xia book as well. My current character is a Kitsune and I want to see what they do with it.

#

I love Kitsune but a lot of their current ancestry feats are mediocre at best.

rapid wagon
#

We get the lore from the book right? The mechanics are online?

clever cobalt
#

I believe so

keen raptor
#

How long it takes depends on the site. Nethys is usually the slowest to update.

surreal basin
#

anchoring actions are so fucking confusing

#

from witchwarper

#

i dont get when youre supposed to use these lol

#

they just... decrease a condition?

rapid wagon
#

Isn't nethys like.... the official site though?

#

I.e. the one that has to be the most correct online?

keen raptor
#

Most of the ones that have it up quicker are the virtual tabletops, since, well, they kinda need it.

solar tendon
#

in practice all it means is that the contributors get free books

#

but since by street date access to pdfs are possible anyway, foundry and pathbuilder and the like are able to get on things pretty quick

tough perch
#

they don't work for paizo or anything

sinful gyro
#

Or is that something else

tough perch
#

the actions all have the anchoring trait, which does that

limber comet
#

Yeah, anchoring trait is a free sustain on your quantum field

tough perch
#

the anchoring actions do feel like a ribbon, though

surreal basin
#

ohhhh okay

#

so they are just a sustain for your field that also clears conditions

#

also

sinful gyro
#

I think so?

surreal basin
#

the new occultism legendary and master feats, the akashic ones

#

really really nice

#

actually on par with unified theory maybe

#

just use occultism to recall knowledge on whatever u want

#

eh it's worse recall knowledge though

#

mmmm

rustic cape
surreal basin
#

at least it is a feat

rustic cape
#

I have a build that currently takes Consult the Spirits like ... 3 times, out of boredom >_>

surreal basin
#

two casting skills not having legendary feats is like

#

still unacceptable

tough perch
#

i wonder how hard will it be to remove space stuff from starfinder once it's released, to make a near future campaign

surreal basin
#

not amazingly hard i don't imagine

#

i mean

rustic cape
#

I think it's gonna be highly variable, from what we've seen so far

surreal basin
#

youll still have laser guns and plasma and random bullshit like that

#

its still gonna be weird gonzo scifi

keen raptor
#

The rules are fully cross-compatible with PF2E, so it's very adaptable

tough perch
#

i've been playing zzz, and now checking out starfinder, both of these things re-ignite some campaign ideas i've kept for a long while

#

zzz gives me the aesthetics to pull what i want, and i'm hoping starfinder gives me mechanics i'll jive with to make what i want

#

or rather, bothfinders

sinful gyro
#

But depends if you could like a Witchwarper as space stuff

tough perch
#

witchwarper is fine, to me

sinful gyro
#

I don't think you'll have a problem then tbh

tough perch
#

it's space adjacent, but the flavor is more like quantum weird science than space, necessarily

#

but i might have to cross out something like hotshot envoy, since no spaceships

sinful gyro
#

Doesn't it work for regular vehicles?

tough perch
#

you're right, it even mentions land cruisers directly

#

i just remembered "piloting" and thought "spaceships"

#

i think this is gonna be it

surreal basin
#

Mad maxx land cruiser stuff could be cool

warped orbit
#

apropos of nothing, I love Doctor's Visitation

#

it's so good

#

dashing around the map handing out Battle Medicine as I go

surreal basin
#

It basically MAKES doctor builds good

warped orbit
#

used Doctor's Visitation to Stride up to an ally, BM them
do another Visitation to gain some distance, BM myself
free action DaS, snipe an enemy for my last action

limber comet
#

The pc2 medic art is great tbh

echo briar
#

For my campaign, I need random strangers to choose 1 or 2

limber comet
#

Whew, man

#

I really wish that sf2e will come up with some generation tables for miscellaneous stuff

#

Street, business, and band names

#

Maybe some example foods too

sage coral
vast burrow
#

When's War of Immortals releasing again? September?

echo briar
#

If a Druid tries to talk with a non animal disguised as an animal via animal empathy, would the Druid automatically be able to tell that it’s not a real animal?

solar tendon
#

I'd probably say it's a deception on the part of the disguised

#

provided they can't like, also speak I guess

#

but then I suppose that depends if wild empathy is speaking animal languages or animals magically understanding you

#

in which case like

#

probably they would be able to understand anyway and not give anything away?

#

so I don't think it's really something the rules provide the answer to but my take is deception

echo briar
#

What if it can speak, but not any language the Druid knows?

solar tendon
#

I think like

#

probably a harder deception to convince the druid that it doesn't understand cause it's e.g deaf

#

type of thing

clever cobalt
vast burrow
#

Ah gotcha

rapid wagon
#

Foundry question, in the pf2e system, is it possible to create a non-standard ability boost via feat or some such

#

?

#

important to another player

tough perch
#

you can always switch to manual

#

otherwise, a selectable extra ability boost that shows up together with the other ability boosts from class, background, levels, etc

#

i think is outside of the scope

#

you might be able to add an untyped bonus to an ability through a rules element

#

but that isn't going to interact with the whole "beyond +4 you need to do 2 boosts to have an increase"

rapid wagon
#

hmm to change gears cause after some conversion I brought up that flat ability boosts were like candy in 1e, it might need to be reshaped to something more mechanically fitting to the setting

#

its a boon from Desna after resanctifying a lost temple to desna

#

and we can keep that flavor

#

but adjust it to fit the mechanics

#

my thought was some kind of bonus to something

tough perch
#

there's https://2e.aonprd.com/Deities.aspx?ID=281 some options down there under divine intercession for this kind of thing

#

if you're unhappy with that, i'd use an item for reference

rapid wagon
#

i think the intercession totally works actually, thank you!

#

nice and flavorful

#

and not outside of scope

#

question

#

am i supposed to be using the Concecration feature for my Champion?

#

I see it in pathbuilder but not in archives and not in foundry

#

not sure where i would check

warped orbit
#

AoN isn't updated for PC2 yet

rapid wagon
#

do you happen to know where i might check?

#

otherwise i mean

#

or should i trust the foundry

#

and it not prompting me to pick a concecration

warped orbit
#

don't know if the Foundry already has everything

#

but also you are Justice Cause right?

rapid wagon
#

correct

#

so i figure i get to pick unholy or holy

#

going by pathbuilder

#

instead of it being picked for me

#

i picked iomedae as my deity

#

ah wait

#

it might be legacy

#

nope

#

for reference

warped orbit
#

hmm
might be the implementation on Foundry is still missing then

rapid wagon
#

hmm ok so something i can look out for later, and keep in mind for now

#

add the edicts and so on

warped orbit
#

check the Foundry patches in the coming weeks, it might be soon

#

similar thing happened with Kineticist back then

rapid wagon
#

whats hte practical benefit to having hte holy trait on my attacks?

#

just for DR related things?>

#

gotcha thank you

#

forgot to say

warped orbit
#

it gets more effective against certain unholy foes

#

that's it mostly

#

so you'll do more damage against some fiends for example

rapid wagon
#

is that because of like "Vulnerability: Holy X" or some such?

warped orbit
#

yeah

#

or some things have I think resistance that's circumvented by Holy

#

the holy tag by itself does nothing, it only has effect if something interacts with it specifically

#

though being sanctified also in turn opens you up to taking unholy damage from some stuff

#

basically stuff that used to be evil damage, now tends to be spirit damage that only holy targets take
and vice versa for good damage

surreal basin
#

is te exemplary finishing feature new for swash?

#

where each subclass gets a special effect tacked onto any finisher

warped orbit
#

nah they had that before

#

it was mostly really relevant for Braggart

surreal basin
#

Huh wild

#

Anyway I like that they changed panache

#

So that you always have the bonus to actions that give you it

#

Rather than… having the bonus but only when you don’t need it

#

And they gave the precise strike damage to you all the time so there’s not this weird decision of staying in it or using a finisher

warped orbit
#

yeah the Swash changes are good

#

Bravado also makes gaining Panache very reliable now

surreal basin
#

It means you get it just for doing the action right

#

Like regardless of result

#

?

warped orbit
#

On a failed check, you still get Panache but only until end of next turn

surreal basin
#

I have never banked panache for longer than that so :3

warped orbit
#

Yeah it's almost no downside

surreal basin
#

Also

#

Did they change how flying blade works?

#

This feels more viable than it used to be

warped orbit
#

That I don't know

surreal basin
#

… no I’m just silly

#

Oh wow battledancer doesn’t suck anymore

#

Enjoy the show is actually okay

keen raptor
#

Has anyone ever ordered a physical copy of a Paizo book? My order was marked shipped on Tuesday, but there's still no tracking info on UPS' end. Should I be worried?

craggy thunder
#

Did they make the feats the same levels as all the other fighting style feats?

#

Also also, is there a two-handed feat track?

#

Enough two-handed finesse exists to justify it I feel

rustic cape
keen raptor
rustic cape
#

FWIW I've never had a problem with Paizo shipping

keen raptor
#

UPS is pretty legendary around here for its awfulness

vast burrow
#

After attacking with a Thrown weapon, do you just place it in one of the target's spaces and have to walk over there and Interact to pick it back up to use it again?

surreal basin
#

Yea

#

There’s the returning rune to fix that

#

Or the bandolier that can resummon them

vast burrow
#

Gotcha, thanks

rapid wagon
#

RAW does the padded armor and/or gauntlets that come with the plate mail inherit hte runes/investment from the full plate?

#

or would that mean that when i choose to wear the padded armor about town that its just a plain, unenchanted piece of armor

#

that goes under my magic plate

#

ah just found it

#

i do, sorry for the question and then finding the answer shortly thereafter

warped orbit
#

because I just saw this posed on reddit, I'm curious what people's opinions on it are here

say someone is currently under the effect of Invisibility 2
a fight starts, and they cast Wall of Stone and trap several of the enemies in the wall
would you count this as a hostile action and make the Invisibility end?

rapid wagon
#

when you say in the wall you mean like the wall goes around them

#

or they are literally in the wall

clever cobalt
echo briar
#

I think construction would be considered a hostel action

warped orbit
echo briar
#

But I would consider it hostile

rapid wagon
#

i would consider hostile too i think

warped orbit
#

Interesting
I would have immediately said its not

carmine oyster
keen raptor
#

Yeah, RAW says "directly or indirectly" harming someone, and impeding them from fighting properly while your party does the fighting probably counts as "indirectly"

carmine oyster
#

I suppose it depends slightly on intent, if you're casting it on a confused friendly while you go after the source it might not be

limber comet
carmine oyster
#

But that's an exceptional case

warped orbit
#

Or casting Heroism on them

keen raptor
#

That's a little murkier but I probably would if it was my table since you're helping them hurt the opponents.

#

Plus it'd be a tad unbalanced if someone could just spam heals from invisibility without fear of retaliation

carmine oyster
#

Probably yes, anything to aid an ally that's directly in combat with an enemy would count

#

But that definitely feels murkier, I could be convinced either way

#

If I were to allow healing, the differencemaker would be enabling allies vs limiting enemies

keen raptor
#

I could probably be convinced to make it a non-hostile action if, maybe you're doing it to try and stop a fight so nobody gets hurt

rapid wagon
#

My baseline would be healing in combat would be hostile, heading out of combat not so

#

I would think it outside if scope to expect to stay invisible after isolating your opponents in a box and healing their opponents to full

rapid wagon
#

would yall rule that a shield sconce can accept a glow rod the same as a torch but without the chance to turn off?

limber comet
#

Hm

#

I'm really curious on how Zon-Shelyn being a thing will affect Velstracs

surreal basin
#

My opinion on invisibility is that the spirit of the thing is that it breaks once you do something that contributes towards a fight, mostly

solar tendon
#

mm

surreal basin
solar tendon
#

just agreeing

#

its a defensive/scouty/run away thing before heightened

#

well and an ambush thing which is useful as well

surreal basin
#

Ah okay

echo briar
#

An idea for starfinder, what if simple and martial weapons where the same power, but simple weapons where mostly just damage and range, while the complex stuff was reserved for martial

#

Unlike pathfinder, everyone is expected to use a gun, and it would make simple weapons actually matter

#

I’m kinda thinking that it’s like the difference between GMS weapons and license weapons

trail nova
#

1e kind of had that, but it was "pistols are simple, rifles are martials."

tough perch
#

but that said, simple guns already have enough damage to matter

trail nova
#

(1e's pistols also sucked without investment. Makes me kind of sad to see how spotty the martial weapon list is.)

tough perch
#

most martial ranged weapons have like area or automatic

trail nova
#

You either were an operative, used double tap, or spent the feats on Long arms.

surreal basin
#

Any starfinder weapon list rn is complete

#

It’s a playtest

#

Iirc

tough perch
#

feels like if you are going to be a shooty guy first you'd take some kind of 2h rifle

surreal basin
#

Yeah the starfinder guns seem good to me tbh

tough perch
#

but if you want to do something else as your main thing, having a d6 pistol feels good enough

surreal basin
#

Even simple ranged weapons in 2e seem okay

#

At least usable

tough perch
#

add in a couple one handed options that are either martial or advanced, in case somebody wants to play a revolver wielder or something

surreal basin
#

We’re also gonna get gear over time too is important to remember

#

Like on different books

#

They can’t put every possible gun in the core book :3

tough perch
#

for sure, i think they nailed the philosophy around guns

#

like, the spirit is great

#

theres some details here and there

#

to me the sorest thing right now is lack of shotguns

#

but lack of stuff just needs more stuff

echo briar
vast burrow
#

When abilities let you rest but remain alert/not sleep (Undead Benefits, Constructed Body, Nourishing Gate, etc.) do you still need to take your armor off?

#

The Resting rules specifically call out sleeping rather than resting in general but I'm not sure if "You can 'sleep' with armor on" is supposed to be an intended benefit or not

rapid wagon
#

so a soldier played in pf2 would have very few auto fire options available; but I imagine going erudite or close quarters, you could make do without them pretty much, no?

novel merlin
#

It would have zero auto fire options lol

#

Isn't solider' whole thing using its legendary class DC for stuff that's pretty much unique to starfinder?

eager mountain
novel merlin
#

I was talking about it in the context of using a soldier in pathfinder in it's current state

rustic cape
#

Soldier having legendary class DC and legendary armor prof is rad

vital kiln
#

...I feel Android might be just a tad busted

#

That is an insane stat spread for level 1, Jesus Christ

turbid dagger
#

Slinger with 2 str 2 dex 😰

vital kiln
#

I can't raise my STR any higher than +2 and I'd feel weird having my DEX be higher, even if it's my main stat

solar tendon
#

that just isn't how pf2e works unfortunately

turbid dagger
#

Gunslingers entire thing is that they get +2 to hit

vital kiln
#

...maybe? I'm gonna see if I can shuffle my stats around some

turbid dagger
#

You desperately need dex to be at 4

#

It is indeed just how PF2e works

vital kiln
solar tendon
#

its quite easy to have many positives if you don't have +4 in your key stat regardless of ancestry, but it's not very advisable

turbid dagger
#

Yeah your KAS really really ought to be at cap
Especially with a class where accuracy is its main advantage

vital kiln
#

Well I straight up can't bring it above +3 so I guess I'm just fucked then

frank crystal
#

Why not?

solar storm
#

+3 is ok

vital kiln
#

...or wait no I can, but then STR is going to be at just +1

#

Which isn't very conductive to being a Drifter

frank crystal
#

Could grab a finesse weapon

turbid dagger
#

Take a fine- yeah

vital kiln
#

I could, but I still would very much like having a weapon that has more than just +1 to damage rolls

#

I absolutely do not trust the dice to not consistently roll low for my damage

solar tendon
#

it does make a difference

turbid dagger
#

Your decision I suppose but
PF2e is designed with the assumption you're going to charop to an extent, and you are going to feel not having a high dex

solar tendon
#

I mean drifter is kinda like, it may be hard to get damage bonuses but you're getting damage when you reload which no one else does

#

but nonetheless damage dice only can feel bad

vital kiln
#

Fuck it, I'll get over this weird hangup, stick that +1 WIS into DEX instead

solar tendon
#

I empathise but yeah

#

it's kinda a false choice in most circumstances

#

like ironically lowering stats is more in the weird charop territory than just shoving everything blindly?

#

stuff like dumping casting stats on gish

turbid dagger
#

Theres a lot of flex for secondary stats, but really not much at all for KAS
As in you can do a barbarian that has max str and lots of Cha and do Raging Intimidation stuff, or lots of Wis and do medicine on the side

solar tendon
#

or I think 14 dex vanguard might actually be viable

keen raptor
#

If you're using guns a lot of your damage is going to be from crits anyway, so having higher attack rolls helps with that.

turbid dagger
#

But that Barb better have good str

solar tendon
#

or another i think I like is if a campaign is only in the 1-9 range +3 at level 1 is kinda alright

keen raptor
#

Vanguard is probably the only GS subclass where you can justify not pouring dex into IMO

vital kiln
#

I assume Reborn Soul was a bad idea for a background as well

solar tendon
#

reborn soul is fine

vital kiln
#

...oh wait I could move my free android bonus from constitution to strength

#

+2 con is perfectly fine right? I remember it's fine for a fighter.

solar tendon
#

it's pretty good tbh

#

like +3 is giving up having much else and +4 is you are playing kineticist

vital kiln
#

Yeah it's barely any difference, I'll be fine

#

Should prolly move my +1 INT to WIS too come think of it, the one I get from my 4 free stat boosts

#

...god I wish drifter was better

clever cobalt
#

Wonder if we'll get any new classes in SF2e

vital kiln
#

It's fine at least, I'm grateful for that

clever cobalt
#

and what they may be, if so

trail nova
clever cobalt
#

yeah

trail nova
#

Not sure.

#

I do hope that mechanic will probably be the strongest “this is just better” of the Starfinder classes over the Inventor, would feel really weird if it wasn’t. (And I think they have to be pretty similar, Inventor was definitely copying Mechanic’s notes)

turbid dagger
#

I want Nanocyte torment

sinful gyro
#

Tbf I think stuff like Witchwarper is sorta new by absorbing precog

clever cobalt
#

Fair

clever cobalt
turbid dagger
#

yeah that seems neat too!
And real talk I feel a 2e Evolutionist may like
Absord Nanocyte in that same way?
Since Evolutionist is 'you have been infused with something Inhuman and you are becoming more That as you get stronger'
With what exactly that inhumanity is depending on subclass

clever cobalt
#

Yeah I can see it

#

Or Nanocyte just being an Archetype

vital kiln
#

Evolutionist would be cool, yeah

#

I vaguely hope that at some point in the future we can get a pilot-based class

#

Piloting starships, driving cars, piloting mechs even

#

...well, that wouldn't really have enough meat to be a full class, huh

#

Maybe feats that boost it or something then

thorny berry
#

....huh if we get evolutionist I wonder if that kinda kills shifter

#

As a possibility I mean

#

The brave new world of cross compatibility...

trail nova
#

Operative is arguably new as well.

charred surge
#

hay hi hello can i ask a pathfinder question here

#

(2e if this is only 1e)

echo briar
echo briar
keen raptor
#

Yep, both editions of PF and SF

#

You're good

echo briar
#

Even the board games I think, although I’ve never seen anyone talk about them

keen raptor
turbid dagger
#

(Though 1e talk is also fine)

charred surge
#

so i had a scheme to play a sentient suit of armor that uses a maniquinn as a body

#

could i use automoton's integrated armor while having monk stances active?

#

or does taking that ancestry feat basically prevent me from monking

#

i wanna use mah feests with great efficiency

turbid dagger
#

OR, with some light refluffing, Animal Barbarian (take Ape Animal, that gives you a 'fist' attack so you can just excise the 'transform into a gorilla man' part and do Angry Punching)

charred surge
#

interestin

#

i was actually looking at Mountain Stance stuff for ARMORLOCKARMORLOCKARMORLOCK

keen raptor
#

It's a bit strange that that ancestry feat doesn't require or give you Medium armor proficiency

charred surge
#

oh yeah i noticed that

#

"i was built to be protective but im a fucking wizard"

turbid dagger
#

You could also tale Stone Striker, which gets you a Stance quicker, lets you block attacks with your fists, and eventually makes your unarmed attacks count as multiple different types of metal

echo briar
charred surge
#

unrelated i was lookin at giant barb for 2e

#

am i crazy or does having all the feats for giant barbarian be related to growing in size feel oddly redumdant

#

like you get an oversize weapon, massive despite your normal stature, cool!

#

but then you grow so it matches your size...

warped orbit
#

the main upside of getting big is the extra reach

charred surge
#

well sure but id rather have more action intensive power attacks since big weapon big damage

warped orbit
#

you already have the biggest Rage damage

#

or just go Fighter archetype and pick up Vicious Swing

#

or Inventor and Megaton, etc

charred surge
#

interesting

echo briar
#

I mean, giant instinct is the designated “get big” subclass not just of the barbarian, but of the whole system so far

warped orbit
rapid wagon
#

oh does pf2e has increased damage for larger weapons

#

and decreased for smallers

solar storm
#

Not like how PF1 does it

#

But it sorta does IIRC

novel merlin
#

It does through the mechanic of being a giant barb, not directly because of the weapon size

upbeat ridge
#

@sinful gyro did you get any more people for that sf2e game?

warped orbit
rapid wagon
#

ahh kk

turbid dagger
#

Giant Barb gets bonus damage when wielding an oversized weapon, but that's it yeah

charred surge
#

no upsides or other downsides

#

giant barbarian gives you +6 damage while raging instead of +2 while wielding it

#

it becomes +10 and +18 at 11th and 17th level if im right

solar tendon
#

enlarge also gives you bonus to damage which is kinda a mix of 'strength bonus' and 'weapon bigger'

upbeat ridge
upbeat ridge
sinful gyro
#

Yeah, sorry

upbeat ridge
#

That’s ok

sinful gyro
#

If I said I'd grant a spot to you, I've forgotten and that's my bad

upbeat ridge
#

You didn’t really

#

I was uncommitted

sinful gyro
#

I'm probably going to do more in September

vast burrow
#

You think Starfinder 2e is gonna have a different map of the Multiverse, with the current PF2e one just being a Golarion-specific interpretation, or is it gonna be the same?

#

Actually on that note, did Starfinder and Pathfinder 1e have the same Multiverse maps?

echo briar
#

A party defeats a lich, but doesn’t destroy its soul cage. Do they get xp, and if so, should they get more xp for defeating it without destroying the soul cage again?

worthy stump
#

iirc, Starfinder still used the same Multiverse setup as Pathfinder with the planes and all, just with the addition of the Drift. i didn't look too much into it though, and i don't think it's something they're too focused on exploring

#

at the very least, the first FTL drives in SF before Driftspace got discovered were the ones that took you through Heaven or Hell to get somewhere faster

worthy stump