#Pathfinder
1 messages · Page 59 of 1
like if i had a player in a sf2 game asking to play a gunslinger i'd make sure they actually read the soldier and the operative beyond the name before maybe allowing it
tbf I think this is as much a result of gunslingers shortcomings in general as it is about game differences
Gunslinger needs love
I think its solid overall with just some mismanaged pain points for specific builds. Especially the melee hybrid ones IMO.
Drifter is even okay, vanguard and triggerbrand are just kinda rough
The real hype is for the 2e magical girl archetype
i always wanted to run oops all magical girls in pf1e
cause there was a few archetypes with the theme of mostly giving people familiars
plus the vigilante one
very much focused on the 'talking animal gives you a destiny' aspect in the former case
oops all summoners could be legit
Stando powah
untamed druid is technically the most magical girl bc they have both animals + transforming i think but idk if thats the right vibe
I'm excited to see what else is in there honestly
my gunslinger take is that like
sniper and pistolero are just fine (though sniper reload can be awkward or require system mastery to fully utilize) and the others all need varying degrees of serious reworks
i wish spellshot were good
i imagine the big issue for current 2e with an all magical girls party would be that one would imagine magical girls as casters, right
i think solarian could be a great class for a martial magical girl
i cast heavy machine gun
hmmmm
defiant shirren bonus is too specific
im just reading the playtest in earnest now
So here's the plan, three 4 hour sessions at these dates and times:
<t:1723467600:f> <t:1723726800:f> <t:1723813200:f>
To do all of Cosmic Birthday
Lemme know if anyones interested
That’s understandable
that's fair i just
really really don't like "bonus against this kind of setting specific thing "
as a basic heritage passive
it's a little weird yeah
AO
ALSO
I mostly finished my tactical breakdown of goblins in pf2e
if yall are interested
Using Monster Core Goblins for this Goblin Warrior Goblin CommandoGoblin Pyro Goblin War ChanterGoblin Dog This is something of a proof of concept post, to see if I’d enjoy creating a ‘tactical map’ for groups of enemies in Pathfinder Second Edition. This niche is somewhat unfilled by the game...
I'd get an actual blog for the future if this is well receieved
Where do I roll to ass? /j
I mean, it’s effectively a 1 action heroism against bosses
the will save boost is a little off, i think just the action would be fine
Also envoy has a ton of higher level class features
Yeah I mean the uhhhh
The passive they get
That’s like +1 against will saves specifically against swarm allied characters
Rebellious defiance is alright though yeah
I mean I guess you don't have to use the swarm in your home settings but like
Why wouldn't you
They're so cool
I’m with Emily on this one
Even if the system has some functional ties to a particular setting
I think it’s good to avoid too many explicit ones
I mean kucharn is literally a sf2e creature type
Expanding it too broadly would be
Ehhh
It's like saying a +1 to actions against devils is too specific
That's kinda the point
no it's not literally too specific just
idk, the swarm is an extremely setting specific idea in a way devils arent
and if you don't agree we dont have any common ground here lol
TBF, I feel like "evil bug hivemind" is a pretty common sci-fi trope.
Tyranids, Starship Troopers, the Zergs.
eh yeah just like
naming the specific thng weirds me alittle
it;d be like if lastwall guys got bonuses specifically against the forces of tar baphon
i dont have umbrage with it per say as much as i don't think it has any precedent really lo
Kucharn is a creature type!!!
It's a brand new creature type
Hold on
This is from second contact
This is true to an extent
I dunno
I both agree and disagree
I feel like setting exclusive is very subjective
One setting might have the swarm as major threats, whereas another doesn't
It's about the same as having bonuses against, say, Unholy things.
i dunno, i think it's vastly less specific than unholy
i think a lot of fantasy settings are gonna have things that you can do special holy damage to
Oh, yeah, it is just a whole-ass new creature type by the look of things.
not everyone is gonna have tyranids
Also, I think coming in with the assumption that SF wants to be a generic game is mistaken from go.
i mean it's not like you can bump into them in an outlaw cantina brawl or anything
I mean as always, confer with your gm before taking a heritage like that
it's either gonna be 'this game is about dealing with the swarm' or 'this game is barely if ever going to feature this'
I will say that after "Human", it's probably one of the best specific creature types to gain bonuses against. Obviously campaign specific, but it's a broad selection of foes across many levels
But I also hate those creature-type bonuses
i think this kind of creature type bonus works a lot better in equipment
even holy/unholy bonus, which are more generic and a staple, tend to sometimes feel left out
what you want to do is have your envoy tell you that all your opponents are secretly corrupted by the swarm
free will save upgrades against everyone
True...
I do honestly hope these new swarm designs stay monstrous
There were some 1e designs I wasn't really a fan of
The 2e examples so far are good
They remind me of Starship Trooper arachnids
In the best way
Yeah- I get the complaint but I also think that Paizo is mostly just
Not Concerned With making their stuff work as systems for running stuff in custom worlds
You can do so, but Paizo doesn't care about making its stuff for that specifically
I think their systems are better off for focusing on one specific setting, honestly
The "multiverse" shit hampers D&D 5e SO hard
Like, creating support for other settings isn't a bad thing but focusing on it too much can destroy a system
i do wish they had some secondary material exploring these sorts of things
like a zine or something, that isn't allowed for society play
but had stuff like
"how to make pf2e clerics be domain based instead of deity based"
i understand it's probably not a good business idea
but i kinda wish i could see what they'd do that kind of thing
Speaking from experience on the domain-based rather than deity-based sorta thing, it just leads to very direct power-gaming without flavor.
experience with 1e or with dnd? my 5e experience with clerics was fine
This is my diety, Mr True strike fireball synesthesia
He has all the good domains (I don't play cleric idk what's good)
D&D 3.5 had clerics of an ideal, which meant your choice of domains, but tbqh that’s no worse than everyone choosing the same three incredibly niche deities because they’re optimal
yeah i don't think this sort of thing should be mainline, should be there for the tables that want to do that, maybe with a warning that players may want to pull that sort of thing
I think you could make a more optimal diety in terms of domain and spells and skills than any of the existing options
kind of like an unearthed arcana type of thing
I don’t begrudge PF being setting specific, especially now that the setting is much, much better in 2e
But it is taking place within a tradition and historical framework where people have long created their own settings
And it cannot be presented as an answer to D&D if I cannot just make up a place to put it
And for the most part, I can
I think a lot of the games setting specific stuff is uncommon or rare anyway
Tons of stuff works as is in other settings
But stuff more specific, like an archtype about a in setting group, gets given uncommon or rare for that purpose
Deity creation is the only really tricksy part of that and by default I would just say “choose a deity I made for roleplay and choose any existing deity for mechanics”
(Because I am lazy)
tbqh, I don't see how the current deity system does that any better
Even mechanically how much does that matter anymore? Deity for anathema?
there very much is also a thing currently where there is an incentive to pick very niche specific deities because they have strong granted spells and domains
Yeah just take a diety and swap the name an anathema
I am definitely in favor of reflavoring there
Frankly I’d allow that in a Golarion game
You don't need to do it for every god in the book, just the ones your players pick. Or if you want, make a short list of ones in your setting and have them pick from those ones
but I think it kinda shows the flaws in how gods currently work
in that their granted spells are really inconsistent in quality
I see it a bit like, okay what if the orcs in your setting are like PF2e orcs, but they have the ability to fly.
You're always gonna have to do some work with your own setting no matter how the rules are set up
Cos you can't make the rules so all encompassing to account for all potential homebrew setting changes, without making an entirely different rule system than pf2e
https://the-only-edition.com/paizo-wins-coveted-better-website-than-steve-jackson-games-ennie-award/
Members of Paizo’s leadership took to the GenCon stage last weekend to accept the “Better Website than Steve Jackson Games” Ennie award. “This has been some time coming,” said Jason Bulmahn, holding the trophy above his head. “Everyone at Paizo has been holding our breath since we redesigned the website back in 2018. To finally
and something similar also goes for domains
people often select for specific domains because their focus spells are just way better
Hell, Nethys randomly has 2-3 times as many spells as other gods Because Reasons
because he's the magic god
but yeah I also really dislike that he has nine spells when most other gods have 3
To some degree it earns a whatever from me because cleric is fine, but
I do get it
And if our concern is to stop optimizers (hah!)
The current system does not work
A couple other magic focused gods have the same deal
IME optimizers are most interested in finding ways to make concepts work
Within the constraints they are given
A good optimizer is great to have at your table, because they can help other players with that
If they’re an asshole they’ll be an asshole in an optimizer sort of way but
The problem there is being an asshole
(Jfc why do you betray me fingers)
I would honestly go further and say that the way gods work currently kinda inherently encourages optimizing your god choice
and introduces tension between picking your god for flavor and character reason and your mechanical options
The reason is because his favored weapon is terrible
That is part of deity balancing
that's a really miniscule "downside" tbh
However there’s a lot of gods with bad weapons that also have bad spells, so 🤷
if you are Cloistered, you probably don't even care
Yeah uhhhhhhhh
Who Cares About Sacred Weapon LOL
I mean, some give advanced weapons I’m pretty sure
There effectively is no deity balancing
Is that important?
I dunno, cleric can still do a good job with a weaker deity. But Alaen is right that some players will be tempted or inclined to make their deity choice to get specific stuff
And if you have two clerics in the same party for whatever reason you might get some FeelsBadMan moments
there's also me that likes the mechanics of clerics but hates the idea of playing a character who's main thing is worshipping a deity
That was part of the appeal of ideal clerics, yeh
Anyway every decision in design has pros and cons
Yeah, paizo sticking to dieties only and not allowing ideals and such is a missed opportunity imo
Yeah, I agree
Is this (lvl *2)+ cha, or 2(lvl+cha)?
the first I think
former yeah
My core 2 book finally shipped today and I can't wait to dig in and see the changes. 
They're good, you'll enjoy
Nonat did a brief overview of some of the class stuff. I'm playing a sorcerer in an upcoming campaign and it's the simplest thing that I'm most excited about: Dangerous Sorcery is a base class feature instead of a class feat now
Which is perfect for my blaster caster fire elemental sorc
Oh btw
New character idea
Vesk Deserter who became a Pahtra Partisan with her Catgirl GF
I HAD A SIMILAR IDEA
But like, m/m instead lmao
I just didn't think it'd be appropriate for the game
Great minds think alike
:3
I need a vesk to hold me honestly
How do you think an Industrial/Victorian Golarion would look?
Dishonored is on my mind
Dishonored, or maybe Arcanum?
(probably with less horrific fantasy racism than Arcanum though)
What's Arcanum again? And why is the Fantasy racism particularly bad
Also I cant wait for Mythic Rules
And the setting changes in WoI
An old CRPG made by the same people who made Vampire the Masquerade Bloodlines. MandaloreGaming has a video on it that gives a pretty good overview. Its universe basically explores what would happen in a fantasy world that started developing more advanced technology that supersedes magic.
As for the racism angle, let's just say it takes a lot more than aesthetics from the real life victorian era.
Mhm
yeah it’s got eugenics, breeding programmes and everything
Yeah they really delve into the darker parts of what might happen in a world where technology starts to outstrip ethics.
Just like real life :v
Basically, yeah.
So maybe not like Arcanum since Paizo's writing has trended away from stuff like that for the most part
which is the kind of thing that can be cool to explore in a crpg setting, but would be a terrible fit for a hypothetical steamfinder
Yeah, definitely not subject matter that would be appropriate for all tables
The only reason it came to mind was because my DM is doing a homebrew setting for her upcoming campaign, and one of the aesthetic inspirations was Arcanum.
Though she hates the Fantastic Racism trope so aesthetics is as far as it goes
the aesthetics are splendid
Oh yeah, the subject matter might not be for everyone but Arcanum has one of the coolest settings in an aesthetic sense
I would actually reccomend the Warlockracy videos
Over the mandalore one
Since mandalore glazes over a lot of the more legitimately problematic stuff lol
So, how would a Fortune effect work if it doesn't reroll the dice? For some reason Illimitable Finisher has the Fortune trait, does that mean you can't do it with Precise Finisher? Or is it probably safer to bet it's an error
Hey does anyone here have pathbuilder experience?
I can’t seem to give myself any scrolls
custom item i think
Yeah. Otherwise they'd need a separate item for nearly every spell in the game and that would be a lot of unnecessary bloat.
How do I make custom items?
dropdown in add gear on the app, not sure about desktop
https://cdn.discordapp.com/attachments/1196039811291693126/1270676450915389584/SPOILER_Starfinder_2e_Playtest_-_pg_48_-_img_1.webp?ex=66b49129&is=66b33fa9&hm=df4e00b7381c2219c1550c972f529922d4a6b0f0c4f318e155e11385b8c2c0f7& behold the secret rat from the last gpage of the ysoki section
autumn found it while looking for token art
Secret rat
Secret rat
Still looking for anyone who wants to do all of cosmic birthday on these dates
<t:1723467600:f> <t:1723726800:f> <t:1723813200:f>
three 4 hour sessions
Got 2 slots open I think
I'm wondering how direct contact between Earth and Golarion would work
And what would happen
Earth is in the great depression (or approaching it) though
At least as of "modern" Golarion
arent there entities who travel between the two with some level of regularity? Like baba yaga?
Only Baba Yaga to my knowledge
Earth has a lot of other stuff going on that reacts violently to magic poking its head in
Because, you know. Lovecraftian stuff.
True
Finishers always replace each other unless they changed that
Fortune trait essentially would just mean you can’t use a hero point on it RAW
Or any other kind of dice manipulation
dies of cringe
Me screaming at my houseplants to make them die faster
I love Demoralize in PF2E so much.
Replace each other?
Illimitable Finisher just lets you attemp two finishers back to back if you hit the first one
OH
sorry
Uh, yeah that’s probably not meant to be fortune then
Sorry most of the X Finisher features work a certain way
Eh it's fine haha
Is there a star finder character builder for 2e or do yall think that's gonna fold into pathbuilder
Uhh, up until the CUP to FCP transition I would have said Hephestios likely.
That is the premier 1e builder and the dev had plans for 2e, but the site was forced to abandon development by the change to the Fan Content Policy
We love 11 base damage as a solarian
is there a reason
to take the mauler archetype o na fighter?
seems like they have access to most all of the feats mauler gives
advanced weapon proficiency i guess?
if you have free archetype then hey, free fighter feats
i think there are a couple of non-fighter feats in there too
Previously it let you get equal proficiency with 2h weapons as with your specialization, now it lets you get faster advanced proficiency
n o i c e

crit success stellar bull rush
Solarian is fucking stupid, y'all
Juggernaut Boosters were such a good purchase oh my god
if you have free archetype, it also lets you take the good Mauler feats with your archetype feats and leaves your main feats for other stuff
so you can pick up Knockdown/Slam Down with your FA feats and pick up some other Fighter stuff
Is there a limit to the Wounded Condition? Or can you go like until Wounded 100 as long as you never go to 0HP
True
A few things like Ferocity can increase your Wounded , but it's rare
Yeah
Which is good cause it would be really weird
Because past 3 it doesn’t do anything
Unstoppable Juggernaut now that Rage doesn't have a cooldown is the only one I can think of
(And the reason I asked in the first place)
starfinder notice: is the operatives tactical advance feature, particulalrly its level 17 upgrade, too strong?
being able to compress two strides into one action + not trigger reactions seems absolutey bonkers
especially since its only limit is flourish
anyoen else unable to log into the paizo site:?
I can check
nah logged in just fine
first i thought it was i was getting my pw wrong, but i got the reset request pw and it still just takes me back to whatever page im on
Paizo site can just be a bit shit sometimes. Clear cache, try in incognito mode, these tend to fix it.
sounds good ty
for anyone with experience using it, to do the playtest in foundry using their deluxe pack, do i need to make a world with the basic starfinder system and then activate it as a module?
or am i waiting for a starfinder 2 system to exist?
Okay so, starfinder atm is a module for the pf2e system in foundry
On the full release, it will be it's own system
So what you need to do it, download the pf2e system, download the starfinder module for it, download the deluxe pack
Then make a pf2e system world, and add both those modules to it
If you run into issues let me know, I got it all working on my end
Oh also you may want Dice So Nice if you want the custom dice
But that's not essential
ok trying now, thank you
friend of mine runs a pf2 game with a bunch of modules, should i ignore pathfinder 2 QoL stuff for now?
side note
did you install all the content immediately or did you do only the one you intended to play in the moment?
The deluxe content should already install all of it
But I'd only have maps open for the one you wanna run at the time
Most modules should be fine but tbh I'd be warey of module bloat
I have the sf2e one, the deluxe pack, dice so nice, the search widget
And that's it
How so?
the adventure is pretty much in the journal
but i purchased the various scenarios and cosmic birthday seperately as well
Oh yeah the journals are the entire pdf
drats, but ill live
Pdfs easier to search stuff
yeah thats a bonus
And don't forget you're getting like 3 more things in Feb I think
2 more scenarios and another small AP
Chapter 2 requires the most prep from you as a GM
Cos its open world
For cosmic birthday
1 and 3 are pretty linear
yeah i plan on running the 2 scenarios first i think
Fairs
The ship one seems cool
thats the one i start with i think cause its self contained on a single ship
Don't forget all tech armor has space breathing i think
?
What do you mean
If the module doesn’t have everything from the playtest I believe that’s a bug
Caused by not having your foundry fully updated
hmm, i activated it on a the most recent version 12 available
version 12 stable
and pf2 version 6.2.0
do I need to hand make or build the classes and ancestries myself?
seems fine to me
seems like there's a problem with your playtest module
you also need the playtest module
ah
that explains much
thank you
hmm
mustve done something wrong, character options menu is not populated with classes or ancestries...
It's in the compedium
It won't be in the options by default
Gotta open it in compedium and drag and drop
I'll show you what I see
ima try deactivating/reactivating
Hold on
Make sure your pf2e is up to date
And make sure your modules are this version or newer
Nice
for making the solar weapon do you custom make your weapon with your player rather than it being generic equipment?
I made it a custom thing yeah
So if they want a club, I gave them a club and gave it the traits they wanted
And called it "solarian club"
yeah ok that makes sense
im doing some test character building
Tangential, but I was just thinking about how it's kinda weird that pathfinder games often assume people are constantly armed and armored for combat. The game even has rules for donning your armor and feats to do it faster
I think that speaks more to you not being ready for combat?
Like with my paladin, if we get ambushed at night, I don't have my armor on
And we all have to spend an action picking up our weapons
(apart from the guy on watch)
mostly because not having your armor on is a huge issue
you kinda need to assume people are armed and armored, because if they aren't you're gonna need to adjust any potential encounters to account for it
because their numbers aren't what they should be
This is how I run it personally
You don't sleep and travel in full plate at all times
To clarify, you run it as if you're in armor at all times
And you don't do sleep
Cos I do the opposite
No I mean I run it as the opposite, I'm commenting on discourse around the assumption of readiness
I run my paladin as someone who sleeps in traveling clothes, or padded armor if the area has known threats
Yeah me to. I do not sleep in armor
Owns a separate set of armor to travel long distance in like an armored coat or similar (recently it got destroyed thanks to an impromptu rescue operation)
Yeah RAW you also can’t
Sleep in armor
If it doesn’t have comfort
So the intent is that you are without it for nighttime encounters
so the thing is
if we assume the worst case, and you normally wear Plate and have 0 Dex
and you are completely unarmored, ie not wearing your padded that shares runes
then you are basically down anywhere from 6 to 9 AC
which is absolutely ruinous
Yeah that would be the crux of the encounter
Is that you have low AC for a fight
That's what making attacking you at night or when you aren't prepared advantageous to an enemy
Like you wouldn’t throw a normal severe encounter a night encounter
yeah but to account for that, you'd need to make any encounters for it way easier to compensate
because otherwise you will just get crit into oblivion
And they gotta be careful
Just don’t really throw a PL+ enemy as a nighttime encounter
But I think it’s a nice shakeup
another thing is also that the amount it impacts a character varies massively
mentioned plate wearer is absolutely fucked, a Monk will have no difference at all
Also if you live in a world where you can be not prepared, you might not be min maxed around the assumption that you will always have your armor on so you might not have 0 dex
yeah I take the opposite stance
I think stuff like that just doesn't really work in PF2 with the way the math shakes out rn
Again it’s important to note that this is like…. A once or twice an encounter experience that also like
Rewards preparedness
Alarm and like, private sanctum negate this risk
Or mitigate it at least
I disagree with the notion that every fight needs to have the players in like
“Ideal” conditions
Investing in your security can pay off or it can punish you
putting on heavy takes like 10 minutes
how is an Alarm gonna help you with that?
And if you don't invest in security, some classes are more prepared to react than others
I just don't think it's that interesting
especially when some parties might not experience any difference at all
I mean presumably shit doesn’t just dead sprint out of the forest at your camp so ideally alarm would narratively give you time
It's like if you are exploring in a terrain that a Ranger invested into. The guy who didn't won't be as good as the Ranger at scouting or traversing the space
it mostly just screws over people in heavy and medium armor
Idk, I get where you’re coming from but also
It’s fine to screw over your players lightly on occasion
Again, I’d be kinda mad if it was like
A severe encounter with a PL+3 guy
Narratively the plate comes with padded armor by default
Which is much easier to put on
though ultimately this is also easily circumvented I guess
you just buy a wand of instant armor at some point, and you're done
And yeah you're not getting ambushed nightly hopefully, or the guy on watch actually does their job
I definitely wouldn’t make this a staple of a campaign though
yes, so you don't also lose runes
you're still like -5 AC or so
“Sleeping” encounters are conceptually to me like
Max out at happening like thrice in a campaign lol
Not a regular every adventure thing
it being infrequent makes investing into stuff to deal with it even more annoying though
because you might not need it at all
¯_(ツ)_/¯
Sleeping encounters to me are like, a low but existent risk that is mitigated or outright negated by proper precautions
That’s just the way of it
Same deal as with like
Underwater supplies
Idk this feels like the wandering monster discussion again where you and I just have wildly different ideas of what is acceptable
Like if you go to sleep in the wild lands and everyone sleeps at the same time with no alarm (magical or physical), no watch, and no shelter, things might go poorly for you
underwater stuff can be kept in reserve and used as needed
security stuff needs to be used in advance every time, because you can't know when you need it
You have someone take watch, spend some time securing things etc, because you don't want things to go poorly for you
Yeah narratively I’d usually say that if the person on watch notices something they can give people time to get ready
I just think that PF2 by focusing on balancing out numbers so much, inherently makes "unfair/unbalanced" stuff way harder to use
Right, but I think it’s okay to have an encounter that’s hard like this sometimes
how much time though?
a couple seconds? a minute?
I can see where you're coming from, but it would really pull me out of the adventure to wake up fresh and raring to go in full plate armor, or to assume that no place I choose to sleep is ever at risk
Narratively enough time to get equipped with your stuff
Part of the adventure, to me, is the existing risk of being caught at a bad time
okay but now we are back at my standpoint of you are properly equipped anyway
Normally when giving players a chance to react before a thing happens, I say they get 1 2 or 3 actions
Depending on how well they do
so the whole nighttime encounter thing has basically been circumvented anyway
And had watch
Armor takes like 10 mins to put on
Yes you circumvent a challenge by doing well
I mean having a watch is like... just normal?
Your watch also needs to pass their check etc
I don't really count that as any specific prep
I guess
I just don't really care about all that stuff that much anymore, unless it's specifically a focus of the campaign
Also as far as personal experience, I've enjoyed when my paladin had been put in less than ideal situations due to circumstance. Which may come down to taste and immersion, admittedly
I've had too many times of setting up camp and watches and putting a lot of emphasis, only for nothing to happen
and it just wastes a lot of time IMO
But I don't go into the game assuming I'll only ever get into trouble when I'm ready for it, or that I'll only ever encounter an environment when I'm fully prepared for it
I mean if it’s a night where nothing happens I’m not USUALLY gonna make them roll perception
And most of my groups aren’t gonna go over the exact thing they do every time as much as just have a routine
In my Kingmaker game, it is prevelant cos you spend a lot of time doing hex travel and stuff. We just quickly say "we make this prep, the watch order is XYZ"
Yeah that
But we tend to do like, 1 for every 3 nights sleep or so
and especially if it's a random encounter, I just don't really care
especially when it will probably as mentioned need to be easier to account for the fact people might not be ready or debuffed from not being in proper gear
I'd try to make random encounters plot relevant but other than that
This is hyperbolic, but it's not like I get to a lake that we'll have to venture into and instead of going "we don't have what we need, let's go to a nearby town and gather gear and change spells to ensure we're ready" and instead walk right in going "glad I'm already always wearing scuba gear with unlimited air"
It’d still be like a moderate encounter probably
I want to challenge my players, so it’s built in a way where they might lose
But yes I guess everything works out to not be overwhelmingly against them unless they’ve done a fuck up
But I don’t see how that’s a negative
The challenge is the specific way in which it’s different from normal
because you basically took a detour to arrive at a balanced encounter anyway
The detour is an element of character play imo
I mean not even that like
The Paladin might have to play differently for an encounter!
Maybe some weird niche bullshit they picked up at some point comes into play!
I just don't think someone in heavy armor being caught without and then being crit like three times because enemies rolled moderately well is that interesting
I mean, I enjoyed it 😛
I’m not gonna convince you of anything so
Uh
I’m down debating this with you
*done
I do also think, tactically and mechanically, I feel I shouldn't expect to play the same way in every encounter, as far as my expectations
I'm fully comfortable being caught with my pants down, figuratively, on occasion
I ended up playing a more skirmish roll where I stride, strike stride, or strike, stride away, do a 3rd action
Also for what it’s worth
Paizo has nightime encounters in APs on occasion
And stuff like watches exist in the rules
So presumably regardless of our feelings on it, it’s intended to at least be possible
I guess you just always buy a wand of Instant Armor, just in case you might ever need it
and then you're done with that
I guess also to my original point, RAW seems to support the expectation from a game perspective, that you will take the time to do these things and spend time doing preparations or buying solutions and so on
If you would like
Rather than the expectation that you'll just be ready
It’s also like
The chances of it happening in a campaign that’s never in the wilderness or always sleeps in shelter are very low
So at that point you can probably just not worry about it
Ye it's only really relevant in games that have a lot of outdoor camping
It’s mostly a traveling thing or “the players decided to rest in the dangerous dungeon which should obviously carry risk”
my big gripe is mainly with Comfort armor personally
because it has -1 AC
and that just really annoys me
I will definitely admit that comfort is fucking weird as a trait
As far as in game, I actually purchased (in 1e since we haven't started after converting to 2e yet) an extra set of light armor. It ended up paying off and I very much liked that. Was that the DM being clever or just being more ready being beneficial? Dunno, but it was fun and bought into the scenario and characters which was pretty fun and flavorful
Everyone is at least trained in unarmored so you’ll at least have low AC rather than like
Unusable
But
Comfort armor is weird as fuck
all heavy armor, or at least Plate and Splint, come with free Padded anyway
so you'll have that regardless
This type of encounter also lets me ask about PC pajamas
Yknow funny enoigh this is extremely unlikely to happen in starfinder especially
We're in Carrion Crown, and play out a lot of the travel time between locations; and camping in the shudderwood, even in the warded path, was a frought situation that led to a lot of precautions
It's harder to get your camp attacked in a space ship in the same way you might at a wilderness camp xD
I do really want to do a starfinder session where the ship they're travelling crash lands
And they gotta scavenge to survive for a bit
Like we got jetpacks and laser rifles and comm units but no food or water
I do also tend not to wear full gear in peaceful towns as my paladin/ champion
Since I think wearing full plate and visored helm too go to the general store or Apothecary is off-putting to most normal villagers or townsfolk
And my guy cares about making a good impression and having people feel safe
It's largely a me thing rather than an enforced one, though I think contextual negatives for showing up in peaceful space girded for war would be something I'd ask about if it came up
Contextual cause it really depends on where you are and the sensibilities of people there
Which as an aside and reference to prior about monks on no armor; I feel like that's one of the premier benefits of a monk is their ability to hide in plain sight a bit
lol i didn't realize soldier gets an action hero subclass
Yeah it's tge Auto Fire focused one
kinda like the erudite warrior too; just standing there, being scary
Wait until you see that Operative gets 360 No Scope 😛
i gotta go look lol
from what i see of soldier, i like what its got going on
and you can still build a melee warrior, but its not the same as a fighter
which is neat
well
can build a soldier who can do melee
doshko vesk can still go 100% soldier
erudite warrior seems like a fun character to play
i actually like a lot of soldier because its what i imagine a tank to be
not only tough and protected
but its got a cannon too
id be very split between solarion and soldier for my own personal starfinder character
Kasatha seem like a good candidate for a close quarters soldier
two two handed weapons
I really wonder how they're gonna handle the cantina in sf2e going forward
hmm?
Uh like
The cantina is a term for like
The selection of playable aliens
It's a reference to the cantina scene in Star Wars
They're going 1 ancestry per book iirc
And the galaxy guide will have several
They want to add a bunch
thats got layers to it lol, in that a cantina is jus a place, the term references the place, but references the entities in that place
Yeah sorry it's not the best phrasing
I really want the squids from the Veskarium and SROs
i wonder if they'll add any of hte big ones
like the dragons or space moth/butterfly people
SRO my beloved
Barathu aren't the same
Just got the Order for Tian Xia guide 👀
oh nice
I'm seriously considering splurging on the new Tian Xia book as well. My current character is a Kitsune and I want to see what they do with it.
I love Kitsune but a lot of their current ancestry feats are mediocre at best.
We get the lore from the book right? The mechanics are online?
I believe so
How long it takes depends on the site. Nethys is usually the slowest to update.
anchoring actions are so fucking confusing
from witchwarper
i dont get when youre supposed to use these lol
they just... decrease a condition?
Isn't nethys like.... the official site though?
I.e. the one that has to be the most correct online?
Most of the ones that have it up quicker are the virtual tabletops, since, well, they kinda need it.
theoretically
in practice all it means is that the contributors get free books
but since by street date access to pdfs are possible anyway, foundry and pathbuilder and the like are able to get on things pretty quick
afaik it's official in the sense that they officially have paizo's blessing to operate
they don't work for paizo or anything
Don't they keep your warp field active without spending an action to do so?
Or is that something else
they do
the actions all have the anchoring trait, which does that
Yeah, anchoring trait is a free sustain on your quantum field
the anchoring actions do feel like a ribbon, though
ohhhh okay
so they are just a sustain for your field that also clears conditions
also
I think so?
the new occultism legendary and master feats, the akashic ones
really really nice
actually on par with unified theory maybe
just use occultism to recall knowledge on whatever u want
eh it's worse recall knowledge though
mmmm
Oh shiiiii I gotta look at those
at least it is a feat
I have a build that currently takes Consult the Spirits like ... 3 times, out of boredom >_>
i wonder how hard will it be to remove space stuff from starfinder once it's released, to make a near future campaign
I think it's gonna be highly variable, from what we've seen so far
youll still have laser guns and plasma and random bullshit like that
its still gonna be weird gonzo scifi
The rules are fully cross-compatible with PF2E, so it's very adaptable
i've been playing zzz, and now checking out starfinder, both of these things re-ignite some campaign ideas i've kept for a long while
zzz gives me the aesthetics to pull what i want, and i'm hoping starfinder gives me mechanics i'll jive with to make what i want
or rather, bothfinders
Given the core book won't have spaceship, I think itll be pretty easy
But depends if you could like a Witchwarper as space stuff
true
witchwarper is fine, to me
I don't think you'll have a problem then tbh
it's space adjacent, but the flavor is more like quantum weird science than space, necessarily
but i might have to cross out something like hotshot envoy, since no spaceships
Doesn't it work for regular vehicles?
you're right, it even mentions land cruisers directly
i just remembered "piloting" and thought "spaceships"
i think this is gonna be it
Yknow if you eventually wanted to modify spaceship rules
Mad maxx land cruiser stuff could be cool
apropos of nothing, I love Doctor's Visitation
it's so good
dashing around the map handing out Battle Medicine as I go
It basically MAKES doctor builds good
used Doctor's Visitation to Stride up to an ally, BM them
do another Visitation to gain some distance, BM myself
free action DaS, snipe an enemy for my last action
The pc2 medic art is great tbh
For my campaign, I need random strangers to choose 1 or 2
Whew, man
I really wish that sf2e will come up with some generation tables for miscellaneous stuff
Street, business, and band names
Maybe some example foods too
I think Doctor's Visitation has flourish, so you can only use it once a turn.
When's War of Immortals releasing again? September?
If a Druid tries to talk with a non animal disguised as an animal via animal empathy, would the Druid automatically be able to tell that it’s not a real animal?
I'd probably say it's a deception on the part of the disguised
provided they can't like, also speak I guess
but then I suppose that depends if wild empathy is speaking animal languages or animals magically understanding you
in which case like
probably they would be able to understand anyway and not give anything away?
so I don't think it's really something the rules provide the answer to but my take is deception
What if it can speak, but not any language the Druid knows?
I think like
probably a harder deception to convince the druid that it doesn't understand cause it's e.g deaf
type of thing
October
Ah gotcha
Foundry question, in the pf2e system, is it possible to create a non-standard ability boost via feat or some such
?
important to another player
you can always switch to manual
otherwise, a selectable extra ability boost that shows up together with the other ability boosts from class, background, levels, etc
i think is outside of the scope
you might be able to add an untyped bonus to an ability through a rules element
but that isn't going to interact with the whole "beyond +4 you need to do 2 boosts to have an increase"
hmm to change gears cause after some conversion I brought up that flat ability boosts were like candy in 1e, it might need to be reshaped to something more mechanically fitting to the setting
its a boon from Desna after resanctifying a lost temple to desna
and we can keep that flavor
but adjust it to fit the mechanics
my thought was some kind of bonus to something
there's https://2e.aonprd.com/Deities.aspx?ID=281 some options down there under divine intercession for this kind of thing
The night didn’t know beauty until Desna came into existence. While the other gods toiled away to create the world, she set her sights on the heavens, placing each star in the sky. After surveying her artistry, she hung the brightest star high in the north and made it her home. Her first gift to mortals was this beacon of hope, a twinkling sign ...
if you're unhappy with that, i'd use an item for reference
i think the intercession totally works actually, thank you!
nice and flavorful
and not outside of scope
question
am i supposed to be using the Concecration feature for my Champion?
I see it in pathbuilder but not in archives and not in foundry
not sure where i would check
AoN isn't updated for PC2 yet
do you happen to know where i might check?
otherwise i mean
or should i trust the foundry
and it not prompting me to pick a concecration
don't know if the Foundry already has everything
but also you are Justice Cause right?
correct
so i figure i get to pick unholy or holy
going by pathbuilder
instead of it being picked for me
i picked iomedae as my deity
ah wait
it might be legacy
nope
for reference
hmm
might be the implementation on Foundry is still missing then
hmm ok so something i can look out for later, and keep in mind for now
add the edicts and so on
check the Foundry patches in the coming weeks, it might be soon
similar thing happened with Kineticist back then
whats hte practical benefit to having hte holy trait on my attacks?
just for DR related things?>
gotcha thank you
forgot to say
it gets more effective against certain unholy foes
that's it mostly
so you'll do more damage against some fiends for example
is that because of like "Vulnerability: Holy X" or some such?
yeah
or some things have I think resistance that's circumvented by Holy
the holy tag by itself does nothing, it only has effect if something interacts with it specifically
though being sanctified also in turn opens you up to taking unholy damage from some stuff
basically stuff that used to be evil damage, now tends to be spirit damage that only holy targets take
and vice versa for good damage
is te exemplary finishing feature new for swash?
where each subclass gets a special effect tacked onto any finisher
Huh wild
Anyway I like that they changed panache
So that you always have the bonus to actions that give you it
Rather than… having the bonus but only when you don’t need it
And they gave the precise strike damage to you all the time so there’s not this weird decision of staying in it or using a finisher
yeah the Swash changes are good
Bravado also makes gaining Panache very reliable now
On a failed check, you still get Panache but only until end of next turn
I have never banked panache for longer than that so :3
Yeah it's almost no downside
Also
Did they change how flying blade works?
This feels more viable than it used to be
That I don't know
… no I’m just silly
Oh wow battledancer doesn’t suck anymore
Enjoy the show is actually okay
Has anyone ever ordered a physical copy of a Paizo book? My order was marked shipped on Tuesday, but there's still no tracking info on UPS' end. Should I be worried?
Did they make the feats the same levels as all the other fighting style feats?
Also also, is there a two-handed feat track?
Enough two-handed finesse exists to justify it I feel
Did they say it had been shipped, or that they had started the order process? They email you about the first thing, FWIW.
Yeah, I got the shipping confirmation on Tuesday and UPS hasn't shown any tracking info since. I looked into it a bit more and it sounds like the tracking info getting screwed up is a common occurrence. A friend of mine said his Tian Xia book arrived with no tracking info at all
FWIW I've never had a problem with Paizo shipping
UPS is pretty legendary around here for its awfulness
After attacking with a Thrown weapon, do you just place it in one of the target's spaces and have to walk over there and Interact to pick it back up to use it again?
Yea
There’s the returning rune to fix that
Or the bandolier that can resummon them
Gotcha, thanks
RAW does the padded armor and/or gauntlets that come with the plate mail inherit hte runes/investment from the full plate?
or would that mean that when i choose to wear the padded armor about town that its just a plain, unenchanted piece of armor
that goes under my magic plate
ah just found it
i do, sorry for the question and then finding the answer shortly thereafter
because I just saw this posed on reddit, I'm curious what people's opinions on it are here
say someone is currently under the effect of Invisibility 2
a fight starts, and they cast Wall of Stone and trap several of the enemies in the wall
would you count this as a hostile action and make the Invisibility end?
when you say in the wall you mean like the wall goes around them
or they are literally in the wall
I think construction would be considered a hostel action
the wall surrounds them
But I would consider it hostile
i would consider hostile too i think
Interesting
I would have immediately said its not
I would consider it hostile, you're dividing them up to make it easier for you to kill them
Yeah, RAW says "directly or indirectly" harming someone, and impeding them from fighting properly while your party does the fighting probably counts as "indirectly"
I suppose it depends slightly on intent, if you're casting it on a confused friendly while you go after the source it might not be
Isn't that archetypes+ lol
But that's an exceptional case
Would you consider healing an ally to be a hostile action?
Assuming you're currently in combat
Or casting Heroism on them
That's a little murkier but I probably would if it was my table since you're helping them hurt the opponents.
Plus it'd be a tad unbalanced if someone could just spam heals from invisibility without fear of retaliation
Probably yes, anything to aid an ally that's directly in combat with an enemy would count
But that definitely feels murkier, I could be convinced either way
If I were to allow healing, the differencemaker would be enabling allies vs limiting enemies
I could probably be convinced to make it a non-hostile action if, maybe you're doing it to try and stop a fight so nobody gets hurt
My baseline would be healing in combat would be hostile, heading out of combat not so
I would think it outside if scope to expect to stay invisible after isolating your opponents in a box and healing their opponents to full
would yall rule that a shield sconce can accept a glow rod the same as a torch but without the chance to turn off?
My opinion on invisibility is that the spirit of the thing is that it breaks once you do something that contributes towards a fight, mostly
mm
?
just agreeing
its a defensive/scouty/run away thing before heightened
well and an ambush thing which is useful as well
Ah okay
An idea for starfinder, what if simple and martial weapons where the same power, but simple weapons where mostly just damage and range, while the complex stuff was reserved for martial
Unlike pathfinder, everyone is expected to use a gun, and it would make simple weapons actually matter
I’m kinda thinking that it’s like the difference between GMS weapons and license weapons
1e kind of had that, but it was "pistols are simple, rifles are martials."
i jive more with that tbh
but that said, simple guns already have enough damage to matter
(1e's pistols also sucked without investment. Makes me kind of sad to see how spotty the martial weapon list is.)
like i get the sense that that is more or less the case
most martial ranged weapons have like area or automatic
You either were an operative, used double tap, or spent the feats on Long arms.
but that was 1e, d6 pistols seem pretty good in 2e
feels like if you are going to be a shooty guy first you'd take some kind of 2h rifle
Yeah the starfinder guns seem good to me tbh
but if you want to do something else as your main thing, having a d6 pistol feels good enough
add in a couple one handed options that are either martial or advanced, in case somebody wants to play a revolver wielder or something
We’re also gonna get gear over time too is important to remember
Like on different books
They can’t put every possible gun in the core book :3
for sure, i think they nailed the philosophy around guns
like, the spirit is great
theres some details here and there
to me the sorest thing right now is lack of shotguns
but lack of stuff just needs more stuff
Give us gun building rules and they can
When abilities let you rest but remain alert/not sleep (Undead Benefits, Constructed Body, Nourishing Gate, etc.) do you still need to take your armor off?
The Resting rules specifically call out sleeping rather than resting in general but I'm not sure if "You can 'sleep' with armor on" is supposed to be an intended benefit or not
so a soldier played in pf2 would have very few auto fire options available; but I imagine going erudite or close quarters, you could make do without them pretty much, no?
It would have zero auto fire options lol
Isn't solider' whole thing using its legendary class DC for stuff that's pretty much unique to starfinder?
suposedly, tho remember still not finished yet
I was talking about it in the context of using a soldier in pathfinder in it's current state
Soldier having legendary class DC and legendary armor prof is rad
...I feel Android might be just a tad busted
That is an insane stat spread for level 1, Jesus Christ
Slinger with 2 str 2 dex 😰
I can't raise my STR any higher than +2 and I'd feel weird having my DEX be higher, even if it's my main stat
that just isn't how pf2e works unfortunately
Gunslingers entire thing is that they get +2 to hit
...maybe? I'm gonna see if I can shuffle my stats around some
What, not raising stats for weird reasons?
its quite easy to have many positives if you don't have +4 in your key stat regardless of ancestry, but it's not very advisable
Yeah your KAS really really ought to be at cap
Especially with a class where accuracy is its main advantage
Well I straight up can't bring it above +3 so I guess I'm just fucked then
Why not?
+3 is ok
...or wait no I can, but then STR is going to be at just +1
Which isn't very conductive to being a Drifter
Could grab a finesse weapon
Take a fine- yeah
I could, but I still would very much like having a weapon that has more than just +1 to damage rolls
I absolutely do not trust the dice to not consistently roll low for my damage
it does make a difference
Your decision I suppose but
PF2e is designed with the assumption you're going to charop to an extent, and you are going to feel not having a high dex
I mean drifter is kinda like, it may be hard to get damage bonuses but you're getting damage when you reload which no one else does
but nonetheless damage dice only can feel bad
Fuck it, I'll get over this weird hangup, stick that +1 WIS into DEX instead
I empathise but yeah
it's kinda a false choice in most circumstances
like ironically lowering stats is more in the weird charop territory than just shoving everything blindly?
stuff like dumping casting stats on gish
Theres a lot of flex for secondary stats, but really not much at all for KAS
As in you can do a barbarian that has max str and lots of Cha and do Raging Intimidation stuff, or lots of Wis and do medicine on the side
or I think 14 dex vanguard might actually be viable
If you're using guns a lot of your damage is going to be from crits anyway, so having higher attack rolls helps with that.
But that Barb better have good str
or another i think I like is if a campaign is only in the 1-9 range +3 at level 1 is kinda alright
Vanguard is probably the only GS subclass where you can justify not pouring dex into IMO
I assume Reborn Soul was a bad idea for a background as well
reborn soul is fine
...oh wait I could move my free android bonus from constitution to strength
+2 con is perfectly fine right? I remember it's fine for a fighter.
it's pretty good tbh
like +3 is giving up having much else and +4 is you are playing kineticist
Yeah it's barely any difference, I'll be fine
Should prolly move my +1 INT to WIS too come think of it, the one I get from my 4 free stat boosts
...god I wish drifter was better
Wonder if we'll get any new classes in SF2e
It's fine at least, I'm grateful for that
and what they may be, if so
Beyond just 1e ports?
yeah
Not sure.
I do hope that mechanic will probably be the strongest “this is just better” of the Starfinder classes over the Inventor, would feel really weird if it wasn’t. (And I think they have to be pretty similar, Inventor was definitely copying Mechanic’s notes)
I want Nanocyte 
Tbf I think stuff like Witchwarper is sorta new by absorbing precog
Fair
I want Evolutionist
yeah that seems neat too!
And real talk I feel a 2e Evolutionist may like
Absord Nanocyte in that same way?
Since Evolutionist is 'you have been infused with something Inhuman and you are becoming more That as you get stronger'
With what exactly that inhumanity is depending on subclass
Evolutionist would be cool, yeah
I vaguely hope that at some point in the future we can get a pilot-based class
Piloting starships, driving cars, piloting mechs even
...well, that wouldn't really have enough meat to be a full class, huh
Maybe feats that boost it or something then
....huh if we get evolutionist I wonder if that kinda kills shifter
As a possibility I mean
The brave new world of cross compatibility...
Operative is arguably new as well.
We’re getting envoy and commander, inventor and mechanic. It’s not a death knell
This channel is for all Paizo games
Even the board games I think, although I’ve never seen anyone talk about them
(what I meant to type before I accidentally hit my enter key mid word so sorry for the random ping) 
The vast majority of talk here is 2e, you are good
(Though 1e talk is also fine)
so i had a scheme to play a sentient suit of armor that uses a maniquinn as a body
could i use automoton's integrated armor while having monk stances active?
or does taking that ancestry feat basically prevent me from monking
i wanna use mah feests with great efficiency
You can use a few stances with armor on (stumbling and Gorilla), but your AC will suck permanently if you are actually playing a Monk, as your armor prof will be untrained
I would rec if you wanna be a Str armor puncher you go Fighter or something and take the Martial Artist dedication
OR, with some light refluffing, Animal Barbarian (take Ape Animal, that gives you a 'fist' attack so you can just excise the 'transform into a gorilla man' part and do Angry Punching)
interestin
i was actually looking at Mountain Stance stuff for ARMORLOCKARMORLOCKARMORLOCK
It's a bit strange that that ancestry feat doesn't require or give you Medium armor proficiency
You could also tale Stone Striker, which gets you a Stance quicker, lets you block attacks with your fists, and eventually makes your unarmed attacks count as multiple different types of metal
I mean, I’ve seen people IRL who seem untrained in their own bodies
unrelated i was lookin at giant barb for 2e
am i crazy or does having all the feats for giant barbarian be related to growing in size feel oddly redumdant
like you get an oversize weapon, massive despite your normal stature, cool!
but then you grow so it matches your size...
the main upside of getting big is the extra reach
well sure but id rather have more action intensive power attacks since big weapon big damage
you already have the biggest Rage damage
or just go Fighter archetype and pick up Vicious Swing
or Inventor and Megaton, etc
interesting
I mean, giant instinct is the designated “get big” subclass not just of the barbarian, but of the whole system so far
also when you get Enlarged, your weapons also grows with you
so it will always be oversized still
It does through the mechanic of being a giant barb, not directly because of the weapon size
@sinful gyro did you get any more people for that sf2e game?
oversized weapons have no inherent mechanical changes, beyond being heavier
only Giant Barb really makes them relevant
ahh kk
Giant Barb gets bonus damage when wielding an oversized weapon, but that's it yeah
you literally just get clumsy 1 from weilding it
no upsides or other downsides
giant barbarian gives you +6 damage while raging instead of +2 while wielding it
it becomes +10 and +18 at 11th and 17th level if im right
Yup, all full
enlarge also gives you bonus to damage which is kinda a mix of 'strength bonus' and 'weapon bigger'
Oh, ok. Have fun!
I’m assuming you found some people on another server
Yeah, sorry
That’s ok
If I said I'd grant a spot to you, I've forgotten and that's my bad
I'm probably going to do more in September
You think Starfinder 2e is gonna have a different map of the Multiverse, with the current PF2e one just being a Golarion-specific interpretation, or is it gonna be the same?
Actually on that note, did Starfinder and Pathfinder 1e have the same Multiverse maps?
A party defeats a lich, but doesn’t destroy its soul cage. Do they get xp, and if so, should they get more xp for defeating it without destroying the soul cage again?
iirc, Starfinder still used the same Multiverse setup as Pathfinder with the planes and all, just with the addition of the Drift. i didn't look too much into it though, and i don't think it's something they're too focused on exploring
at the very least, the first FTL drives in SF before Driftspace got discovered were the ones that took you through Heaven or Hell to get somewhere faster
hmmm. not sure. depends a lot on the circumstances, i'd say. without knowing more, though, i'd just give the standard encounter XP both times. they fought the challenge, they should get the rewards