#Pathfinder
1 messages · Page 58 of 1
As one of the players, I had a good time
Aim felt a lil underwhelming, especially when up against precision immune enemies
I think the main thing with aim is that it's not a check to do
So it's a very free thing to do, and as you level more stuff builds off it
But because it's a free thing to do, they don't want it doing too much
Especially since basically all the Operative metastrikes Aim for free
That's for Infinite, the CUP to FCP was effective immediately.
And they have some pretty good feats
There's IIRC one that just unconditionally inflicts Slowed 1?
If you hit, naturally
Well the condition is you have to be unnoticed or they have to be friendly to you
But sure
Not the stealth subclass one
That one I have very little faith for
I meant a feat later
Oh my bad
They also have a pretty interesting feat that lets them turn hits into crits against prone enemies
Could be huge with ally support
Operative overall seems really strong
Especially with Hair Trigger existing as it does currently
Oh damn that's nice. And yeah, Operative seems strong but with the exception of like hair trigger, I'm not sure it's like... broken strong.
They also basically get Flurry edge at higher level for some reason?
1e ability
It was "theoretically best DPR in the game, very rarely actually functional"
Sniper ignoring volley is quite decent
Played a soldier in Rance's game, enjoyed it a lot
Soldier does seem solid from level 1
As does op
Healing from mystic seemed real good
now that I'm back on my PC, this is the one I meant
Your turn has a pretty clear action loop at first level, but it's a good loop and I suspect it will expand with leveling
the healing from Mystic seemed very strong at first glance
And you have very good odds of accomplishing something
it's less bursty than Healing Font, but practically so much more available
Soldier's gonna be real fun for dealing with hordes, I think
and this one I mentioned
What weapon did you use for your Solider?
My ideal Soldier weapon is the evil violen
Because I’m dramatic and edgy
classic machine gun I think?
Action hero w/machine gun
Epic
I do think the various fighting styles will also feel noticeably different
Yeah, the melee and armor ones seem like different playstyles for sure
"I need to position intelligently for my cone to do what I want it to do, but I'm probably better w/primary target" also seems different from the "I can fire bombs willy-nilly" style
Bombard seems very good to me yeah
mainly because they apply Suppressed on a successful save too
Bombard is gonna play nicest with the widest variety of parties
Action hero is, perhaps ironically, I think gonna be the thinking man's soldier (this is not self-praise, I discovered it along the way)
Auto fire seems a little harder than area I think, yeah
to aim
especially since Action Hero makes your cones huge
The combat also feels meaningfully different than PF
I'm not sure I can explain it
It's a different mouthfeel
This will help auto fire a lot to I think
side note, this feat seemed kinda insane to me at first glance
-20 ft speed is brutal, especially when combined with difficult terrain
which you also have some ways to make
Shot on the run basically says "oh yeah if you had trouble positioing your area fire, take a free stride"
Yeah
I have to read the further soldier feats but my impression is that they wind up having a pretty strong and varied toolkit
they have a lot of "auto/area fire with upside" metastrikes
And movement options for you and allies
Almost ... caster-style martials?
If that makes sense
Like they're martials but the things they do are somewhat caster-y
I dunno if I'd call them a caster, but their weapon stuff cares a lot about battlefieldcontrol
Armor Storm also has some interesting resistance based tanking possilities
Its kinda important when Starfinder has 2 casters
To have a lot more castery stuff in martials
It also plays to the strengths of the particular fiction
It's hard to justify a martial controller/defender in fantasy
I do definitely wanna see how Soldier handles in a fight with a lot of weaker enemies
I do love how armor storm can just like
Walk into the middle or a room
Point RPG at their feet
Fire
And it just works
Or you can walk up to someone, grab them and fire an explosive at point blank range
yeah it's hilarious
Mixing it with disarm, grapple, shove trip etc is a genius move
Soldier also has an interesting capstone at 20
they can take any two 2a metastrikes, and smush them together
ish
Option 1: Take 2 actions to do two Area Fire effect attacks.
Option 2: Take 1 action to do 1 area fire effect attack, then take 1 action to do 1 area fire effect attack
since Living Typhoon only reduces the base Area/Auto Fire in cost
Option 2 gives you the flexibility to do 1 action area fire, then a 2 action or 2 more 1 actions
Living Typhoon gives you overall action flexibility
Hybrid Technique lets you stack more effects
Option 1 seems better if you're always gonna do 2 area attacks with option 2
Cos less ammo expended etc
speaking of their metastrikes, this one also seems pretty good
you can just absolutely cover the map in difficult terrain
Bro you ripped up my pdf
team up with a Witchwarper buddy and no one is moving anywhere
Combo it with this
it's more convenient than copypasting or doing it in two images 😛
Hybrid Technique to combine this one and Terror-forming
Ye was just gonna post that
speaking of, Witchwarper also seems pretty good
four slot caster, decent focus spells as far as I could see
and the Quantum Field gives them some good 1a stuff to do as well
This is gonna be relevant because auto fire eats ammo fast
I still gotta read into them
Expend 2 per target
Yeah that's the big balance factor
Moment you left that place though, you could of gotten like 500 rounds of ammo no sweat
1-action reload is gonna be the best choice for a lot of action hero soldiers
So the reloading becomes the tax
Well, it's not running out, yeah, it's the action cost
And compared to Op, you don't get free reloads I think
I took a feat that reduces 2-action reloads to 1-action
That helps for sure
And it is good that I took it
that feat seems very essential
I think for action heroes it will be
since from what i saw the majority of eligible weapons for Soldier have Reload 2
I'm less certain about area fire specialists
I've not dug around too much- theres a way to speed up reloads, but is there like
An upgrade that lets you increase ammo capacity
It is kinda interesting because it sorta gates those weapons to soldier
unclear
in some of the earlier field tests, ammo and expenditure went up by tiers
but that doesn't seem to be the case anymore
Like you can technically use a machine gun as another class, but at least at level 1, you probably shouldn't
there is also this feat helping Auto Fire out
That is very nice, yeah
That's good, yeah
Cuz the magnetar rifle appeals to me but lord is its magazine teeny tiny
If you want to autofire and also primary target shoot somebody, you can only target 2 people per autofire
Cuz its magazine is 6 and targeting 3 people would instantly deplete it
I think there's also a level 1 feat that lets you switch weapons as a reaction
So you could just fire and forget
when someone moves into melee with you, yeah
Ohhhhh okay
Did not remember it right
I do kinda have questions about melee soldier
I'm not sure about it
But yeah, my experience was good
I'd really like to see a melee soldier
If /when I run again I may put in some mandatory class choices
So i can see them all in action
for me personally, I'd probably go Bombard with a Stellar Cannon if I played a Soldier
Worth remembering you can convert grenades into 1/day items for cheap
So there could be some fun grenadier builds
oh Machine Gun has 20 ammo, that's very nice
And yeah weapon mods are a whole thing I haven't looked at yet
think that probably makes it the pick for anything Auto Fire based
I only skimmed, but at a glance a lot of them were basically property runes but scifi
a few are different though I think
I'd imagine more would interact with ammo and magazine size and such
I mean honestly them being runes but scifi is...fine? Overall? I'm more interested in how the upgrade system works, like taking one weapon through an entire adventure path or smthn
They removed Social Purview from Vigilante????
Oh what the hell man
Wait, nevermind, it's been turned into a Skill Feat instead
False alarm
you just buy them
it's pretty much like runes
you can spend money to upgrade a weapon to the next tier, giving it bonuses and extra dice
and you can install upgrades based on tier, which is basically equivalent to property runes
okay looking through the upgrades in the playtest, there's nothing that interacts with ammo
always the possibility for something later, yeah
Well keep in mind the player core for starfinder will probably add at least 100 more pages, which I imagine will include more mods :p
Dual Class Operative/Action Hero Soldier seems very funny in a very strong way.
But also quite fun. You just get to run around with a machine gun, your operative subclass of choice, and have fun.
Hmm. Reading Operative, it feels like Aim is both an action tax, and not that critical. On the one hand, you need to do it each round to get the bonus damage. On the other, you've got the best proficency track avalible, and can probably just coast by with critical hits.
ehh, it's kind of a tax, but it also is just more or less free damage
like, if Rogues had an action that said "1a, you get Sneak Attack against this enemy for the rest of the turn" ranged builds would get a lot of use out of that
With the prevalence of guns, the 3rd-action problem might be a bit more of a thing.
also almost all the 2a Operative metastrikes include a free Aim
there's also one that's Stride and Aim IIRC
Yeah, Mobile Aim. Seems good. I also like Peek, though I have no idea how good it will actually be.
Mobile aim seems nice but also
When ALL the operator attacks have aim for free in them I worry it wont get much use
I think it might be more useful for Striker
I don't think you need to aim all the time especially at low levels
But its a good free 3rd action and at higher level it starts to interact and do a lot more
until like 5th level, you probably don't care too much about an extra d4
but by then you should have tools to make it easier anyway
it does also reduce cover bonus, by quite a lot later
at high level you can basically shoot into Greater Cover unimpeded if you Aim
At level 4 you get to upgrade it to d6, and you've probably gotten something that gives it to you for free by that point too?
Whether than be mobile aim or a metastrike
Devastating Aim is also so funny to me, because it comes right after Bloody Wounds in the list
and Bloody Wounds is so underwhelming
when you Aim, you can deal 1-4 bleed on a crit
amazing
I find devestating aim weird becuase I'm used to 1e, where that sort of dice size increaser mostly sucks
Devastating Aim isn't like, amazing I think
but it's fine
I'd probably still take Hampering Shot most of the time
Oh god this will be busted in pf/with pf guns
thoughts on the use of the Sentry dedication on a Champion of iomedae?
Operator vs Gunslinger feels VERY funny
Like I am imagining the Tom foolery
Yeah
Of like a cowboy showdown between the two
They’re similar but I feel like gunslinger has more support options and operative is a bit more selfish
Operative is the Cooler Gunslinger
Will be interesting to see how aim pans out with the action economy of pf guns
Gunslingers are Cowboys
Operatives are Call Of Duty Protagonists
im playing at level 9, i figure getting th reactive shield feature isn't so bad, but im kinda giving up on a bit of opportunity to get smite or quick shield block
i went truth and lay on hands
and justice
i figure flashing shield works
what does positive damage get changed to in the remaster?
as well as good damage?
good damage is kinda a case by case basis
i like the flavor of the sentry archetype and narratively my character is a paladin of iomedae who worked for a knightly chapter that guarded a pilgrims road in ustalav
so it feels
fitting
but i wonder if its not just better to keep the flavor and go straight paladin
Questions from my campaign: is getting milk from an awakened cow more or less weird than milk from a normal cow?
And does this answer change if you can talk with the non awakened cow?
definitely more weird
the second I think is normal amount of weird but milk is kinda just weird when you think about it
(so I don't ;P)
although speaking to animals in general kinda raises. questions
often
Is it more or less ethical if the cows consent to being slaughtered?
I think it's only weird to our cultural standard
So if the cow doesn't find it weird, it's only weird if you find it weird
The answer in my setting is that you’re speaking to the spirit inhabiting the animal, when you use speak with animals, rather than the animal itself
I mean there’s a difference between talking to a cow and talking to an awakened cow, it’s not a bg3 speak with animals situation
so at level 9 if im making a character at that level i should have 2 10th level items and 2 8th level items?
but i could take lower level items and fill those slots up?
going by this https://2e.aonprd.com/Rules.aspx?ID=2656&Redirected=1
The Party Treasure by Level table above shows how much treasure you should give out over the course of a level for a group of four PCs. The Total Value column gives an approximate total value of all the treasure, in case you want to spend it like a budget. The next several columns provide suggestions for breaking down that total into permanent i...
Wrong table
When your new campaign starts at a higher level, a new player joins an existing group, or a current player's character dies and they need a new one, your campaign will have one or more PCs who don't start at 1st level. In these cases, refer to the Character Wealth table, which shows how many common permanent items of various levels the PC should...
You want this one
The table you posted is for loot gained as you level
The one I posted is for starting gold for new characters
yall probs noticed this but i think its cool: for the six sf2e playtest classes, we have one for each KAS
thank you
and for any character im making at said level, i can take magic items of a lower level and just eat up a slot for a higher level item?
also: i feel like guardian being KAS con would be cool
like taking a basic magic item as a 4th level item, i can have that eat up one of my 6th level slots?
i was thinking, i cant get a +2 sword yet but i could get a +1 striking sword which would not be a 6th level item
Cos the moment you go into town, you can in theory just sell all your loot for gold then buy all the things you want
Sure
am i right when i see that there arent any basic magic shields
so a +1 shield would cost me a potency rune on my item budget if im using the permanent item list?
what do you mean by basic?
so there are basic magic weapons that are a single leveled item
like a +1 Striking longsword would be a level 4 item
or a +1 resilient full plate armor would be a level 8 item
shields use reinforcement runes, but you're mostly looking at specific magic shields
though for any non Sturdy shield, you'd probably also want an appropriate reinforcement rune
its effectively free money right?
yes
thats the one im taking instead of the sword one, feels like a hard choice
if you take the new Blessed Shield or what it's called
yeah thats the one
now that the core 2 is out im finally building my paladin of iomedae for 2e
and so im trying to pick my items
figure picking a regular steel shield and magically giving it reinforced and making it +1 or something would be good?
but i guess i cant do that?
any recs for shields if taking a generic steel shield isn't the way?
shields don't have potency
the 'basic' shield is basically Sturdy shields
which just have increased hardness and HP
oh wait
so if i get a sturdy shield lesser
i give it reinforced too, just natively?
cause of blessed shield
that seems neat
well they don't really stack is the thing
Blessed Shield is most useful for saving money from having to rune up your other specific magic shield
since a lot of them don't have amazing hardness and HP
if you take Blessed Shield, you should look around for a specific magic shield with good utility, yeah
since the free reinforcement rune will ensure it keeps relevant in terms of stats
im looking at spell guard shield
seems useful to be able to block spells
though im unsure what the circumstance bonus that i get form it is
Spellguard is good, yeah
Raise Shield
Spellguard makes you gain the +2 bonus from Raise Shield on saves against spells as well
and you can Shield Block damage from spells
spellguards seems flavorful for a iomedaian paladin sentry
block them necromantic magics
it's a solid choice, yeah
one you can look into later is the Clockwork Shield, which gives you an extra reaction to Shield Block for a minute once every hour
i figure im alright with +1 resilient full plate as a baseline
then gotta pick a rune on my sword
i think we talked before about what might be flavorful for a prison wardens sword since keen is beyond my reach currently
trying to pick between authorized, called, or fearsome
any opinions on if shield of the spirit or lay on hands are the better choice?
Lay on Hands is very handy to have generally
especially for out of combat, depending on how much healing you have for that in your group
the Shield one is a bit more specialized, in that it's a deterrent to attack you or adjacent allies
yeah thats fair, i went with lay on hands as a bit of a default since i had it on the pf1e version of hte character
ive been sitting on the fence about taking the sentry dedication, GM has already OK'd it
but the alternative is getting myself smite, which lets my mostly defensive build kind of steroid damage a bit
but sentry is kind of literally what my paladin was as a character
his background being a paladin who worked for a chapter of knights that protected a way shrine and pilgrims road from undead and bandits
oo ok spacious pouch type 2 is a shoe in for a good level 7 item
bag of holding gone in pf?
They're useful to have for carrying around a lot of stuff
Retrieval Belt is also a useful item to have, for making it easier to draw consumables
Though being sword and shield already complicates that
yeah, i figure i wont be doing too too much of that
but can drop my shield in a pickle to do other things
if i absolutely must
I believe it was replaced by the spacious pouch
I'd also say look into skill items for important skills
ive got one last level 7 item to pick, im looking at the climbers rope greater, the travelers any tool, an onyx dog figuring (its not level 7, i just like it), Ring of sustenance, cloak of feline respite, lesser cloak of illumination (i dont have darkvision)
skill items?
Oh, and I just remembered you can get a Shield Augmentation if you don't care about striking better with the shield
Can add some tags to a shield
Shove and Trip for maneuver tags IIRC
oh that sounds cool
There are numerous methods to modify shields—snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on—but all share basic functionality. A shield augmentation can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing an augmentat...
Putting Disarm and Trip onto your shield can give you some extra options
is it still a thing to be able to put a shield sconce on my shield?
if i wanted to put a sun rod or torch in it
cause i cant see in the dark
Shield sconces are a thing
Don't remember if they're attachments or something else
You can also get a Wayfinder though
It you need hands free light
hmm, its uncommon but its also level 2, im sure my gm would be fine wit hthat
but im not a member of the pathfinder society
Items that give a bonus to your skills
Also oh the access requirements, especially those ones, can be waived really easily
They’re more for society play
ok this is what im lookin at
+1 Striking Longsword - 4th level (taking up one of my 5th level slots)
+1 Resilient Full Plate - 8th level
Spell Guard's Shield - 6th level
Fearsome Rune - 5th level
Spacious Pouch Type 2 - 7th Level
Rope of Climbing Greater - 7th Level
Fearsome going on the longsword
Seems fitting for the warden of a maximum security prison would have a fearsome blade
(Im recreating a magic sword we found early in the adventure)
I feel like with how ranged focused SF2 is, they should make the brutal trait player accessible
Because while in PF2, dex would have been much worse than str without finesse, in SF str seems like a struggling stat
Plus, “giant machine gun that has so much kickback that controlling it is more important than aiming it” feels like it should fit nicely
That's already kind of a thing with autofire
So why only go half way?
I genuinely think they must have an internal rule that it’s not allowed
They added it to the kinetisist play test
Ye and then decided not to add it to the full game
because everyone wanted them to attack with con
Yeah they're extremely cautious about X-stat-to-Y-bonus
And I think that's wise
Finesse exists though
That’s not
I said cautious
I didn't say it's nonexistent
Thief also exists
But Thief is also the only thing like it that exists
As is Soldier gets Con to shoves and intimidate at level 3
And can use it for armor strength requirements
And auto-fire/area-fire lets them circumvent the need for Dex to a degree
But there's still benefits for Strength and there's still benefits for Dex (esp. primary target)
Does earth exist as a normal part of the galaxy in starfinder, or do you still need baba yaga to go there?
Is baba yaga still alive?
IIRC the Golarion galaxy isn't the Milky Way, and extra-galactic drift travel is... challenging, so you still need an alternate route. We haven't seen Earth, and I don't know the status of Baba Yaga, but I could see either being true. (She did probably either dodge the Gap but just isn't telling, or is rather peeved.)
Yeah earth is very far away
Uhhh
It’s like 2100 on earth rn I wanna say since there’s like a vaguely 300 year gap
Between pathfinder and starfinder
And it’s the 19…40s? In pathfinder earth rn
I think it's 300 years After Gap in Starfinder, and the Gap covered enough time that everyone had space tech already.
Earth exists in the universe, I'm not sure its in the same galaxy
So... 800 to 1000 year total? We don't know how long the Gap exactly was.
Yeah it’s a very long distance
And you can’t use magic (of player facing levels) to get there really
You'd literally have to go through the Dark Tapestry to get there
Kinda surprised whenever I looked at Starfinder on StartPlaying that nobody has ran Mechageddon yet
Ye starfinder is gonna be so fun
I really hope that starship combat still has "roles" with basic actions, and then unique actions each class can take
I think that'd be cool
Has paizo mentioned they’re gonna do more eratta for sf2e playtest or is this what we’re getting
I think they’ve said we’re getting uhhh
Errata for stuff that’s wrong or mistakes but not balance errata
I see
solar shot not counting as your solar weapon for the purposes of proficiency or core crystals feels a bit odd
it does in the Foundry module at least attack with Str apparently
but not getting at least potency from your crystal is weird yeah
Huh
Odd, since it say ranged attack for it
yeah it should be Dex as written
It shouldn’t be using str
though it's good that it doesn't
Yeah
You do add your str mod to the damage like a thrown weapon I think
But you use dex to attack
Oh it scales its damage with level though right?
yes
I feel like it should get potency tho
Since there are orbital crystals that buff it
Or just take out the dice scaling and have it benefit from core crystals full stop
Well, it gets 5 dice by lv 20 so I guess it’s supposed to scale like a kineticist blast
Kinet also has Gate Attenuator though
Yeah exactly
was discussing with my GM as I read over some of the more high-level Operative stuff that I can't wait for mechs to make it to SF2E so I can just straight-up play a titanfall pilot
'cos high-level operative gets some pretty bonkers mobility by the looks of it
the mobility they get is kinda nuts
at high level you can like Stride 90 ft in one action
straight-up a skill just called 'Parkour'
where you can just Stride over obstacles without taking any kind of hindrance to your movement, IIRC
and they get a couple of skills to move after attacking or after an enemy misses them
am very excited. we're gonna be taking a break from our Season of Ghosts campaign to play Cosmic Birthday for a little while, tomorrow
i guess you could make a "solar shot amplifier" item that functions like a gate attenuator, but requires the potency crystal from the level before to use and has the cost of that crystal deducted from its price
in 1e could you give your mech a piloting AI?
Well all right then!
no clue lol, I just started playing at 2e
lol fair
as Ranger archetype, that feels more like Deliverer, the alignment based Slayer
cute!
So folks
I got this monday 12th off work I think
And I got the 15th and 16th off
Anyone wanna like, do all of Cosmic Birthday?
I see
Looks like our party party transition to 2e in Carrion Crown is gonna be 2 fighters, a Ranger, a champion, and an oracle
We have the meat
We're thin on magic though
Guess we're gonna beat the fuck out of most problems
Guys we should be scared of big bad casters with auras
And will saves
You already know
Should I keep Vy
Or would you like a new Guy™️
Well let's see if it happens first
yeah
And then see who we have
my partner might be interested
If we need more people I might have some folks who are interested
But I'll wait on you :]
I'll get something more solid tomorrow
Thinking about Astrozoans
My players encountered ||Belcorra|| for the first time and bro she boofed it
I rolled 26 on 11d6 damage 
players thought they were going to get wrecked and instead got a fireball, as a treat. they still ran because they were really worn down, but bruh
I checked the math and that is literally a < 1% damage roll
You can use Ranged weapons with Swashbuckler FInishers right? You just don't benefit from Precise Strike?
i don't think so no, unless the finisher trait has been updated
Dang, only weapons that benefit from Precise Strike
Welp, there goes my Pistolero with Swashbuckler archetype dreams
Ah well, there's still plenty of abilities that key off having panache that aren't finishers
Like Derring-Do, which is actually like a really damn good feat if you don't have to worry about finishers
Sems my group will have Pathfinder in the menu , but now we have foundry!
Any foundry add-ons you guys recommend for pathfinder?
thank ya
One of the players of the group wanted to try and run Lancer (first time GM) but got intimidated, so he will run a Pathfinder 2e module to get the hang of things
Yeah boooi time to play my Merchant Smuggler Goblin that I been waiting for
“mods i would consider vital are quick insert, pf2e workbench and pf2e toolbelt. Companion Compendia and Exploit Vulnerability are needed if someone is using those mechanics”
“and these are two very important settings”
https://cdn.discordapp.com/attachments/1186161272182538241/1266107028154089494/Screenshot_2024-07-25_145559.jpg?ex=66b1c94e&is=66b077ce&hm=2661f2cd1de3600af9f85a8b419afdb070f8a576991e8f21f602a518c787e4ce&
https://cdn.discordapp.com/attachments/1186161272182538241/1266107028493832192/Screenshot_2024-07-25_145639.jpg?ex=66b1c94e&is=66b077ce&hm=cb491839665a9fbe8fa3eb806c107802458b16aace6d511a461d62203328761e&
the people cry out for dice so nice
It always was, though Exocortex was also pretty cool.
Think they'll merge it so you don't have to pick?
is there a limit to how often i can use retributive strike?
as a champion?
aside from normal reaction limitations?>
Nope
i realized just now that i have a lot of competing reactions for my turns
which is probably not great
So if you get extra reactions, you could use it multiple times
oh is there a way for me to get extra reactions?
There is a feat that gives you an extra reaction just for Shield Block, and I think you're close to that if you're 9th
oh yeah i didn't get it because i went sentry dedication
which im somewhat on the fence about
flavor is good and it gets me reactive shield
as well as some flavorfull iomedaen paladin defensive stuff
but i give up quick raise shield and possibly smite
or some other champion ability
lastwall sentry* i think is the name
giving up quick shield block is a hard sell to be honest
think its fine to have all those reactions or would it be wise to cut down on em, since ill be wanting to shield often means ill likely not use em all all that much
oh definitely, im stillllll not sure
i went sentry for the flavor
Narratively my character was a shrine sentry for a chapter of the knights of ozem that protected relics housed there and safeguarded the road for pilgrims
around the gallowspire
so it felt on brand
but i could absolutely just keep the flavor and take normal champion stuff w/o the dedication
if you don't have free archetype i think either of the level 8 lastwall sentry feats is a hard sell
you can take the dedication, nobody's making you take subsequent feats every level
thats true
i thought flashing shield was fun since we're in carrion crown
but niche otherwise
i just know we are absolutely guaranteed fights with more undead
its not hella strong, but its a free action for more damage
that has no save
its competing tho
with quick shield block, second blessing, or smite for me
or even shield warden
yeah it's ok but like
especially if you go the shield warden and shield of reckoning route
ive pretty much built the classic paladin, with a big shield, a longsword, and the justice cause; i figure maybe... mechanically i just stay champ and take the features from there
instead of taking the dedication at all
unless my GM is down for letting me have it for free
reactive shield and a free skill advance is not bad
think its worth dropping inspiring reslience on the grounds that my reactions is kind of saved for shield blocking as often as possible?
divine health is also likely to be good
this is where im at
and i took blessed shield and lay on hands
at 4 i was also looking at resilient mind, mercy, and sun blade
Personally I like reach weapon Paladin
if you're in justice it's also really really hard to not take nimble reprisal
hmm, the step is the most relevant part for me, being that i wont have ranged weapon out really
i think nimble reprisal is real good but i dont know what id want to give up
inspiring reslience maybe
the domain spell for truth is useful for me outside of combat
and then maybe quick shield block instead of flashing shield
defensive advance is also really good at 1st
stops your turns all being 'raise shield, stride, strike'
hmm
you'll do a lot of that otherwise
i AM on a bit of a budget shortfall there
i dont feel a strong desire to ditch the domain thing, though i may switch it to sun
Thank ya!
im thinking swap inspiring reslience for nimble reprisal, drop sentry dedication for shield warden, and instead of flashing shield, take quick shield block
that way i can always have my shield ready
i can defend myself or an adjacent ally, since im rather protective
the only thing is if I use shield block i cant use retributive strike
which is a bit shallenging
challenging
seems better off using retributive strike actually
if its for an ally
smite be worth my time
looking like this atm
shield warden is really only there for the level 10 feat
battle medicine is a struggle to use, your hands are gonna be full all the time
i'd use your generals for like fleet and toughness and such
You run in v11 or v12? I keep in v11 due to lancer
swapped battle medecine, i think its pretty functional now
swapped it for toughness
character's MO has been being very hard to kill this far into the campaign
feel like im hella hella invested in having my shield raised, but i guess thats not at all a bad thing
since i went blessed shield and all
intimidating prowess at 4 instead of intimidating glare is a good bargain for you
why so?
it gives you +1 circumstance bonus
you can take both but usually just prowess is enough
your level 8 skill feat can also be battle cry
solid point, though i think ill stick with glare cause it lets me skip theauditory trait and take no penalty for them not understanding me (and for me its a flavor choice)
Does battle cry need prowess first?
intimidating prowess also lets you avoid the penalty for not sharing a language
ah id need master in intimidation
unless you're using a fortress shield or something i don't think you'll get much if any use out of hefty hauler
i was pretty much right at the limit of my encumbrance with full plate, a longsword, a dagger, some arows, and a potion; thought it did help to stuff more things into the spacious pouch
that doesn't sound right to me, let me check
also incredible improvisation kinda needs untrained improvisation to be any good
i didn't see a lot else i wanted there tbh, maybe group aid or cooperative soul?
i guess i could take multitalented to get the sentry dedication anyway
or general training i guess is always good
multitalented only gives multiclass dedication feats unfortunately
general training can be pretty useful yeah
skill training over hefty hauler?
though also just being able to carry a bunch of crap doesn't seem the worst
(im using a spellguard shield if thats any help)
i'd usually take quick jump or something
group coercion
powerful leap is pretty good too
theres a bit of irony, im pretty sure coercing people in general goes against iomedae, but i get the bonus feat of being good at coercion cause i took the guard bg
which ill prolly never use
i guess i could coerce evildoers
'desist from your wrongdoing or i will smite the living shit out of you' seems on brand
yeah thats true
instead of appealing to their better nature, appeal to their sense of self preservation
a paladin of redemption might then later take them into custody once ive apprehended them
im generally playin the kind of paladin that wants to put people into a legitimate justice system rather than go about killin when it can be avoided; so group coercion may be useful to get people to cease and desist
i thought about taking the sentry dedication archetype feat that lets you avoid the penalty for nonlethal attacks
but alas
its quite hard to fit sentry into this
thanks for your input btw!
looking a bit more cohesive?
yeah archetypes are sort of difficult to get going if you have decent class feats and no free archetype
That's why my group always play with free archetype
It's really Hard to justify not picking a class feat over an archetype feat
it's not exactly what i'd do but you're going to be fine yeah, i would certainly consider retraining something to get the shield warden + retributive strike reaction at 10th
and you can always retrain stuff later if you find you aren't getting any use out of it
oh, i checked bulk - weapon, shield and full plate is 6/9 bulk so you have loads available
If it helps the party is looking like it'll be 2 fighters, a Ranger, an oracle of life, and me
if it were you, how would you line up for teh shield warden thing?
and whats the 10th level one you mentioned?
shield of reckoning
ahhh
ok
yeah i think maybe retraining AFTER i hit level 10 might be worth
since shield warden isn't as good as quick block before i have the option of reckoning
cause combining both reactions sounds sick
Search Widget is a must have for any foundry game imo
and very on brand
i would reorganise your feats to make retraining easier then
oh?
i think the most likely candidate for retirement would probably be deity's domain
mmm yeah i figured it might be, i want to see how well it works out for me in narrative first
as im the party face, it can help when the people i speak to are very convinced regarding my convictions
i would have thought that would go to oracle
the player is a lot less of a cat herder than i am
im sort of the impromptu party leader
which i guess works for a paladin
One fighter is going to be a bit of wild card, one fighter is likely to be phoning in their play, the ranger is new but going to be much more present than other members, and the oracle is generally going to be present
pre- transfer to 2e, they were a shaman
and are our healer
thank ay
Just press a button to find anything ya need 😛
don't try to spread yourself too thin, is all
def, i think rn its like one or two abilities and being a master at diplo and an expert at intim
i dont want to over specialize either, so that i can be more participatory in non combat situations
i guess you can deemphasise athletics a bit compared to usual, although it'll always be useful for getting around until you can reliably fly
soft goal is be a bulwark, a beacon, and a leader in combat; be a pillar, an example, and a negotiator out of combat
im the shield between regular people and the evils that assail them; but im also a leader and advisor when the smiting is done
do i use strength or charisma as the stat for my focus spells?
charisma right?
also do circumstance bonuses stack?
as a note, defensive advance and quick shield block seem to be a bit redundant
You mean Reactive Shield?
nah i meant the one that gives me a free reaction on my turn specifically to raise shield
since defensive advance also combines raising my shield, striding, and striking
it would take me 2 actions to stride and strike and my shield would be raised effectively for free
that is Reactive Shield, yeah
would be mostly for situations where you can't do Defensive Advance for whatever reason and don't or can't spend actions raising normally
like being grabbed or immobilized
so a bit redundant for the most part, yeah
ah i was thinking about shield block, which is not
that lets me do a shield block while keeping my reaction
quick shield block is always amazing, yeah. just straight up an extra reaction
for me it means i can retributive strike more often
whic is what i want
i didn't take smite, so i have no damage steroid
so im relying on getting some more hits in more frequently with retributive strike i think
Is ranged investigator viable (dumb question)
yes
I am just considering Investigator in sf2e VERY heavily
not sure what the exact situation is in remaster for melee but apg investigator was an awful lot safer and more viable at range and i don't think it's any worse now
SF investigator is going to be much better than normal investigator because you can get an full auto weapon
Investigators need non attacks they can make when DaS is low, but are not given any reliable options in class
the new skill check option is pretty decent
machine gun might be a little bit cosy, magnetar rifle is probably a good pickup if you can somehow find your way to it
yes, it's IMO also better than melee
because your action econ is a little easier
just get a shortbow and you're good
oh in SF
yeah probably works better, since you have a variety of good guns available
I believe it’s fully up-to-date
Yeah the vibes are solid I just wanted to see if the mechanics still functioned as intended :p
from skimming over the playtest, the only pf2e class i think feels a little invalitaded by being ported over to sf2e is gunslinger
everybody else still have their niche safe
the ones that are completely averse to ranged, like barbarian and swashbuckler, might be a little worse off but doesn't look too bad
i kinda want to play a 9mm thaumaturge
i think rocket launcher thaum could be quite competitive as well actually
proficiency might lag a bit too much though
God
Investigator with an assault rifle
oh look, a metaphor for militarized police
Most investigators I've seen in play ditch the police
Because their justice isn't...well
Yknow
I think that Gunslinger vs Operator is a weird comparison point
I am curious what they look like side by side
Assuming they are using the same weapons
The joke was admittedly a stretch
Automatic and area weapons
Focuses on AoE stuff yeah
They're a martial that, as far as I've seen played, is reliant on forcing saves!
Which I actually think is super fun
They get Legendary Class DC
This is a scene in Buffy the Vampire Slayer
omg literally
Soldier is really cool
I do think a Thaum with Starfinder weapons could be neat
For sf2, I hope they give us weapon creation guides, or even player facing rules
They clearly have a formula, I reversed engineered one for pathfinder that one of the devs said was extremely close, but they won’t tell us
But SF seems like thematically a much better place for those rules
So I'm making a Dragonblood character on Pathbuilder and I have no idea what any of these dragon types are lmao
Like what's a fortune dragon lol
I'm sad Crystal isn't seemingly an option given this is my Seath the Scaleless reference character
Fortune dragons have the innate ability to draw upon the raw magical energies that surround them. They constantly use these magical energies to empower their magical abilities and even their bodies, as the energy can heal wounds. A fortune dragon has a typical build for an arcane dragon, but their bodies sport a striking feature: their treasure....
Yeah with the OGL stuff the chromatic/metallic dragons are out
There is now, iirc, two dragon types for each tradition of magic for the 'classic' dragons
Ye
Though
Crystal doesn't seem like it'd violate OGL
Since it's a specific primal dragon type and not like
a subgroup of dragons like in D&D
Yeah, I think only those two groups of dragons are gone
The Imperial and Elemental dragons are still around
(Does this mean primal dragons outnumber all the others?)
(Yes)
They’re gone but still usable
In the sense that nothing about the metallic or chromatics are mechanically disallowed
been looking through the starfinder 2e playtest
its actually a PF2E campaign setting
Only for the playtest presumably
yeah i can’t imagine that will persist through launch
The proper release will be self contained I'd assume
Yeah they’ve specifically said it’s not an expansion to PF2E
In what way?
The balance is different
Between the two
Any starfinder ranged weapon would blow a pathfinder one out of the water without contest
Flight is also a big one
So the reason it's not an expansion is because players can't port one thing into the other without the GM allowing it
Pretty much yeah
Despite the community REALLY latching into the compatibility
I highly reccomend that any gm heavily consider the implications
luckily I run a starfinder campaign not a pathfinder one
the main difference is that starfinder made mechanical advancements in a similar vein to pathfinder unchained, while starfinder 2e is explicitly building on the same foundation as pf2e
I just see a lot of people like
Assuming that they are intended to be played interchangeably
Which I feel a mistake
although it's not entirely wrong to call it an almost entirely content level difference? but it's a far more extensive difference that any other setting product I know of
and there are plenty of companies that produce many games that only have content level differences
They are compatible but separate like the Vampire the Masqurade and friends games
I think it's definitely gonna be closer to the world of darkness level of compatibility than like, ffg star wars compatibility
i.e if unrestricted it's really not gonna work out
Oh hey world of darkness that’s what it’s called
it's a pf2e campaign setting but watch out!
It’s almost exactly like WOD imo
hopefully though games with significant crossover are at least gonna be possible
while I hear that trying to play the wod supergame is a fool's errand and just play urban shadows for your own sanity
Absolutely yes
You can do some crossover is the thing
For WOD
Just not EVERYTHING
(for reference of the other end of spectrum, the three ffg star wars 'games' are literally just three options for core books and characters of a similar xp level and equipment budget are gonna be similar enough)
God, fuck. I need to go work on being insane and either moding spheres of power into PF2e/SF2e, or going the really weird route and making my own science Fantasy game off of WOIN with Spheres inspiration.
I have absolutely stealing some stuff from the starfinder book for my setting
Because my setting has future tech ruins
(I like like... 75% of PF 2e, but can't stand Vancian and think 3-action economy is a bit of a mess/martials sometimes feel like they lack a bit of spice.)
after running starfinder for a couple years moving to the three action system seems nice
I think it's better than SF 1e, but I think it still strugles a lot with the price it puts on movement.
Movement is usually not a great third action, which means any movement you need to make is often interpreted as action denial, or as a big action advantage if given freely.
the fantasy flight star wars have some different auxiliary rules between books right? i only ever read the one but i remember the jedi one having a light side/dark side system and saying that the bounty hunter one didnt
Yes, they do have some different rulesets.
Because being a space outlaw cares about different things than being a insurgent military or religious/magical order in hiding. 😛
personally i could take or leave pf<->sf compatibility, i wish it were a little less of a priority than it seems like it is
mhm
Ehhhh. I like the compatibility.
It allows for some fun and funky things.
It also means you can slap PF monsters straight into SF.
Yeah, once the full book is out next year, you can never have even heard the words pathfinders and you can run starfinder fine
Oh hey it’s COOL im just like
I think people should be very cautious about allowing it
For me it’s like….. a step above rare lmao
I think the biggest thing the the insistence on compatability I'm worried about is the impacts on general tools. Stuff like flight access or vacuum/toxic gas resistance. Pazio seems to really think that "CO2 planet" should be a challenge.
Yeah? Why don’t you like that out of curiosity
Like do you mean sf2e classes in pf2e, vice versa, or both?
Mostly anything from starfinder into pathfinder
I feel like putting some pf2e classes in sf2e would be fine and wouldn't hurt the balance
Ah yeah
The other way around seems fine
I agree
I think what they're shooting for is pf into sf
It means I gotta think about it and plan for it
Rather than the other way around
I think it'll be very interesting when we get a Iron Mountain adventure in pf2e
That'll come out after Starfinder
As opposed to Starfinder coming out after sci fi stuff in pathfinder in 1e
Yeah like
They could just drop starfinder stuff directly into pf2e then if they wanted
I’ve just seen a lot of people act like the two flow freely into each other lol
It does take a bit of legwork yeah
Not a huge amount though
And you should always ask your gm
Yeah like, you can probably drop a Vesk into pf2e no problem
But other ancestries? Ehhh
I mean
pathfinder has those wood and stone guys
that have the like orb of stars in them
Conrasu
those always seemed like starfinder to begin with
Me, an android, crit-successing on a thievery check to ||stop the elevator|| in Cosmic Birthday, as the party Pahtra is trying to bother my character while they work: (Swivels my head in a circle while working to stare at them from behind) Please stop that. (Swivels back and finishes)
Nah they're actually aeons
Or aeon related
As far as I can tell this and
Have fun in the back rooms
I meant more from a feat/build perspective
For ancestries
Like lore wise sure you can have flying jellyfish in pf2e who cares
Just that design wise I think Vesk fits better than other ones in pf2e
Design and vibe wise yeah
I'm always a bit hesitant regarding aliens on Golarion, even with Numeria being a thing
I think in particular, while SF 1e Enviromental Protections were probably too good, I think these are a step in the wrong direction - Pazio shouldn't be trying to force obstacles like toxic gasses, at least short term. I'd maybe mind less if the game assumed that you needed the rebreather for underwater or space and just made it cheap, but as is it's really weird. At the same time, they didn't really alter most of the "I leave the envi protections up for days at a time", you just upgrade the max length less frequently.
Flight is whatever, Pazio seems quite willing to make it cheaper
But like.. "1 hour of holding breath" being a 9th level android feat does not make me confident.
Then like, put it in the feedback :p these things are liable to change
I do think it needs some heavier pressure put onto it but androids in pf/sf are a bit more organic than other robots
some level of environmental protection appears to be built in to almost every armour
It is (and the one for which it's not gets an extra upgrade slot), but it's weird about what it covers. RAW, vacuum and water are fine, but a planet with an atmosphere that's just not breathable isn't.
There's gotta be a sweetspot
I think they should make environmental hazards more focused on "don't damage the suit or you die"
Like in combat, whenever you get crit, you get a penalty based on the type of environment until you repair your suit
So I am very excited for what I now have in my possession with the other parts coming in soon. This is my next great big idea and will likely (97% positive) be the next pathfinder related campaign I run.
In the GEARS OF REVOLUTION adventure path for the ZEITGEIST campaign setting, your characters serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur’s borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.
The ZEITGEIST setting is a step away from traditional fantasy. In many parts of the world, day to day existence is much unchanged from how folks lived centuries ago. Fey trickery, prowling monsters, and roaming brigands pose as great a threat as ever. Priests and druids offer guidance, and it’s possible to live all one’s entire years without seeing a steam engine.
Yet though this is a land born from magic, a revolution of ironclad industry is reshaping nations. Railroads slice through the countryside, driving horrors from their wilderness lairs to new urban labyrinths. Heroes and scoundrels stroll smoggy streets in top hats and tails, battling with pistols or enchanted arcane fusils. Printing presses publish philosophical revolutions and conspiratorial ramblings, inspiring fresh frights to prowl the shadows between gas-lights under skies darkened by soot and steam.
Every nation is at an inflection point, every ideology is vying for influence, and your adventures will shape the spirit of the new age: the zeitgeist
How is the setting/module?
What levrl?
Wasn't planning on sharing any, as you can see up above I did spoiler the one plot-relevant thing.
and 1, lol
Nice
I mean I get it but like. There is a pretty standard no untagged spoilers policy for new release stuff on the server and I try not to be a dickhead about breaking it.
Anyways yeah, operative is really fun already
GM please lemme play a Witchwarper in PF2E
They’d fit in perfectly
🥺
Witchwarpers have cool fluff
i mean they seem conceptually like a less disruptive one compared to liek soldier
like
Unfortunately I'm a martial enjoyer 
you would have to do melee
Or be from space
Or live in Numeria
well but even then youll run out of ammo withot some serious narrative contrivence
and idk if soldier would really fit the existing pf2e dynamic
One dumb concept I had for a character and/or game was basically "a spaceship gets shot through time due to Drift shenanigans and ends up in ancient Golarion"
Because I live for stuff like this
Are any of the classes good with melee anyways
th operative and soldier subclasses seem fine
none are melee focused other than solarion because ranged combat is the default in sf
I mean the melee soldier could probably fit as like the stereotypical dwarf with a big fucking weapon in heavy armor
just like melee is the default in pf
I mean yeah
Solarian does GREAT in melee
Mhm
Anyways I really wanna play this when SF2e comes out proper
watching our solarion go to work and yeah, solarion is wild
haven't played yet but from what i see i really like the way sf2e is being balanced
so far
it's not concerned on what pf2e is doing, but is landing in somewhat the same ballpark, powerwise
i kinda want some material focused on crossover
like, scifantasy animal companions for people to play a ranger
or a "its probably a good idea to raise full casters hp from d6 to d8"
but like, as a secondary thing instead of a full rulebook
I mean tbf most basic animal companions work with reflavoring
sure it's not essential or anything
but i'd like some stuff like a headcrab pet
but animal companion is the first thing i thought of
could have a sorcerous bloodline or witch patron
I mean some specific character options for pf2e classes would be nice
theyre saying "yeah you need pf2e core for this so we dont have to re print all the fucking rules this playtest document is over 250 pages without it"
Huh?
was more responding to this
Ahhh gotcha
but yeah
yeh
I do hope sf2e ALSO gets an npc core
Probably won't
But it would be handy
Even as a through and through player, having an npc book makes it easy for me to build a backstory
I mean I guess they'd wanna get a few more aliens into the mix beforehand lol
Oh I understood that I was merely saying that I was unaware that it was going to be so backwards compatible
yeah its like
what's the difference between alien core and npc core
literally the same base rules and numbers scaling
Alien core is like monster core, where as npc core is just a collection of people
i think in starfinder they can get more flexible w that
if barathu are any indication
Ah pff maybe
I was moreso referring to the collection of statblocks found in like Interstellar Species in 1e
wait like specific individual people?
Nah, but it's like "this is an astrozoan spy statblock" or "a kalo paladin" or whatever
yeah i mean i dont think see any reason for that to be separate from the monster manual type thing in 2e
i assume in 1e it was like that bc they were built using the pc creation rules but in 2e thats not the thing
oh. well thatll do it yeah
guess im still sort of at a loss from what differentiates that from alien core 2 tho
Well a monster core type book can have npcs, but an npc book doesn't have monsters
Like, your glass serpents and ferrofluid oozes
this is true
my thinking was in starfinder theres just so much more variety to the stuff you can talk to and get a response from that for those purposes basically everything is an npc
but i guess there are still like space animals n shit
wampas, etc
oh to respond to class discussion earlier i think envoy and both casters would fit really nicely in pathfinder
There's a Lot of monsters in starfinder 1e lol
mystic has the sorcerer issue of "this is flavor that could be done so much better by a class dedicated to this specific thing" but mystic is sweet enough for that not to matter to me
genuinely i think my favorite -finder class in the whole thing, barring maybe summoner
i get the confusion, barathu looks like something that'd be in monster core
but barathu npcs would be npc core
Tl;dr if it is a playable ancestry it's going in npc core
Though I suppose the next book is probably going to be a "tech core" or something
Considering technomancer and mechanic are coming
Mechs getting put back in so soon would be really funny
Okay yeah, no spoilers, but Cosmic Birthday has me hooked.
The system itself is a blast to play with.
Playin' it with my weekly online group myself
Why this is hilarious
Me when I see Chilchuck
the consensus is that operator is really good right?
hair trigger seems buuuusted
i feel like it could be not overpowered if you cant use it on someone thats benefitting from any amount of cover
Operative is quite good
but even then i would probs want to ban it in pf
sniper at 9th with their enhanced exploit seems silly. you basically get a free attack reroll if you miss your first shot.
the text is more or less that when you miss your marked target for the first time, you negate your MAP penalty for your next attack and ignore the unwieldy tag on your sniper rifles. in practice it is basically a reroll.
The main weird thing with that one is that all the current sniper weapons have only 1 ammo
yeah I get that one
reload being an action is a little weird, it feels like.
hard to say completely yet because I've only played a few encounters
arent there not any area weapons in pf rn? that soilder could use
there are no area weapon in pf2e
yeah
with how compatible pf2e and sf2e are meant to be, I could see just reflavoring something from sf2e to work in pf2e's setting
i thought i heard theyre adding some in the tian xia player guide
but yeah you could reflavor the sf classes to work in pf
mechanically/balance wise though? might take slightly more work
but it is good that theyre making the pf classes unique
its cool that commander is basically prepared and envoy is spontaneous like casters with thier abilites
do any of them need reflavoring particularly
not much at all
mystic n witchwarper are just "druid to the left" and "wizard to the left" as presented by the lore and envoy and operative are "guy"
Going pf > sf seems pretty fine but I think a lot of the sf > pf classes are absurdly good at ranged stuff like nothing in pf
yeah
Especially if you're using actual sf guns
i would assume anything from sf in pf is like
a tier above rare
and, im not about to say that operative is better gunslinger but its really good
but gunslinger has a bit more team support
operative feels like more focused gunslinger yea
I mean its "ask your gm" just like anything above uncommon rarity the same way "can I have a sword that deals fire damage base" is something you can ask your gm about
operative is the fighter with guns to gunslinger's gunslinger with guns
yeah but im sure that operator will work with pf guns just fine
does operative get reload bonuses
feel like gunslinger would be. not nerfed i guess
but like stiffed with starfinder guns bc so much of the gunslinger's shit is trying to make the reload action good
I don't thiiiiink so, it just gets stuff to make reloading easier.
like 1st level gets you mobile reload that lets you reload and then get a free movement, and 16th level just straight-up lets you reload as a free action.
ah of course lol
hm that one operative subclass getting hair trigger for free does kinda free up your level 2 to do archetype stuff
assuming hair trigger stays a) at all b) as a feat and c) given to that subclass free and that archetypes look anything like pathfinder archetypes lol
i think archetypes staying the same is a safe bet
well, there are a couple sf2 guns with magazine 1
a sniper gunslinger could feel good with an assassin rifle