#Pathfinder
1 messages · Page 57 of 1
Why would that be an option?
“Our new design lets you empty a magazine in a single trigger pull! There’s no way to stop it!”
“Does it shoot faster that way?”
“Gods no are you crazy?”
I think it's a very awkwardly worded 'you can squeeze the trigger and hold it and it'll keep firing'
I assume that's squeezing the trigger to magdump on full auto
Greed Island arc
I'm sorry but if I'm facing down a bigass dragon I wanna magdump
and not like, pulling it once and it just keeps shooting
yeah
I assume it does eject the magazine when it's empty though
because that is insane
and perfect
jam prone scifi guns....
It's actually fairly common
any weapon that uses the expelled gasses from firing a cartridge to cycle the action is technically a piston action
as the gas is being used to expand into an area and push something
And that just
Is fundamentally what a piston is
Oh I guess i didn't know that was called a piston then
there's no like, martial shotgun either
I don't know what this means so I'm gonna assume it's sword art online and be disappointed in you
one piece
Ah not bad then
nevermind there's a breaching gun
the gas piston system being mentioned in the weapon description is just paizo nodding at gun nerds and going 'yes, this is a space-m4'
or AK-47
it's Hunter X Hunter
cause the Greed Island arc is also inside a video game
I will also accept hunter x hunter
guns are really fuckin interesting and I have precisely one mechanical hyperfixation and that is firearms
XD
Hyper fixate on the soldier feats
Cool WoI art I liked :]
Okay so my group is changing to sf2e
p5 art
What were they playing?
2e solarion fucks imo
as someone who played a 1e solarion and spent way more time in photon mode than graviton
I'll need to look into the new Solarian, it's the main thing I'm interested in
only thing in the playtest im not thrilled with is solar flare's damage auto-upgrades as you level, reaching 5d6/5d8 at level 17, but solar weapon needs you to buy crystals to upgrade your attack bonus and damage dice, and thus only gets to 4d8(+persistent fire damage and any bonus damage from orbital crystals ig)
Yeah new Solarion looks cool af
SF2E should be out on foundry as of 2 mins ago
reading pc2 and yeah these still just read as dragon fellas, since thats.... kinda what theres support for
Good bundle for sf1e stuff
But it also has 2 scenarios for sf2e at the cheapest level
Were kobolds meant to be changed?
they mentioned they wanted to make them lean more into the different traditions IIRC
yeah the new fluff for them is that they absorb energy from more powerful beings near wherever they grew up
Oh
To be more general worshippers of powerful entities instead of just dragons
but most of their mechanics still lean towards lil dragon peeps
Oh did we get more stuff for WoI?
Uhhh we learned a bit about it
Such as?
Not too much more
Also didn't Prey for Death come out today
or rather, there's not a lot of support for non-dragonscaled kobolds
There's a fighter archetype inspired by Achilles
Class archetype
Uhh, you get mythic skill bonuses and "mythic points" to do mythic actions
there's like, a couple feats for spellhearts, but that's it really, the rest either require dragonscaled heritage or are pre-remaster feats that are still leaning into the draconic flavoring
it does, yeah
Red Mantis Assassin seems like a pretty great archetype now
only issue is that it still requires sawtooth saber training
I might pick up Feats+
Is it just me, or does the new weapon tag boost seem terrible in its current form
what's it do?
I'm. Intensely curious about the new Aftermath feats
It’s one action to gain additional traits or damage on your next attack, but currently only boost 1 exists, which means your next attack deals 1 extra damage per damage die
is taht the aim action or
So at best, one action to do 4 extra damage if you hit
Different thing, built into the weapon
In theory, if the reward was more than that, it would be fine. But the current rewards kinda stink
Oh shit
Prey for Death says how and why Gorum dies
I can post it if anyone is interested
interesting
It's certainly not what I expected
Yeah, kinda neat though
Oh that's fun
||He commits suicide by cop because he realizes he's the bad guy, and wants to go out in style||
Somewhat, at least
Our Lord in Iron
We miss you already
🫡
This has some fascinating implications for the war at large
I'm really excited for Divine Mysteries now tbh
Do we know anything about this Class Archetype in particular? Aside form it being based on Achilles somehow
Honestly the gencon write up explains it better than I can with my paraphrasing
Hey Everyone, I’m The-Magic-Sword and you can find me on Reddit, Twitter, and Enworld. The Stream should be dropping shortly, I’ll be typing out the minutes and taking screenshots to follow on with the news as best I can! (TMS Note: This is how I’ll say something as myself from here on!) Look ou...
Something about having a specific "doom" that revolves around a weapon or damage type, but later on being able to weaponize that against your opponents
I have the Starfinder 2e Adventure Modules installed on Foundry
If anyone has questions about them, let me know
Neat
Also light armor focus maybe
Honestly, the lack of weapons are making me consider making a skirmisher, the pistol subclass, that doesn’t use pistols, because there’s literally one martial one handed ranger weapon, and it has boost
Also Mythic stuff feels like it would work well with Kingmaker
The lil guy pops up when you roll a 20 🙂
Especially the Monarch Mythic Path
Dang Gorum's kind of an OG
Between this and Shadow Of The Erdtree this is the year of beaten allegations
Hey, folks. What items come to mind as good picks for a level 12 animist with ABP and 2,250 gold?
I mean considering where Gorum lives, it'd make sense he'd be like "damn" after a while as the essence seeps into his being
I gotta spend gold and pick spells and neither of these is where I excel
wands and a stave probably wouldn't hurt
I do like to think its less|| 'he slowly turned good cuz of elysium'|| and more ||he embodies both the good and bad aspects of war and that led him to this||
Why not both
It doesn't have to be so simple as one or the other
couple of spellhearts
Would anyone be interested in doing some Starfinder on Saturday?
I'll work out some times and post it here 🙂
If you'll have me
I just wanna GM it and try it out
I wanna play a Borai honestly
Whew 8 am for me, I'll try to be there
I mean that early isn't a huge problem for me, just gotta sleep earlier
2 hours later would be better for me but I'm also free all day that day
So whenever everyone else needs
I'll see what responses I get
Is there any class you'd like me to playtest in particular or free reign
I can also play a pf2e class for "control"
Control test
Mmmk, gotcha
I guess an exception for spells? Haven't had a good look at them
But like if you wanna take fireball take fireball
But classes, anceatries, keeping it sf2e
For sure
Notably backgrounds
Ye that seems alright
might need to cook dinner later in the day but
it'll just be me putting some stuff in the oven
baked potato go brrrr
thinking I'll play an operator
Nice
Blamo, first and only Barathu Operative in the pact worlds...
It is
Huh, fascinating
Archaic weapon training might be solid honestly, considering once you get a rune archaic stops hurting you iirc
I haven't looked at the archaic stuff yet
So weapon balance in starfinder is all over the place
Like, I think this simple weapon may be the best sniper rifle in the game
there's an advanced weapon that is also 1d10
same base damage as the assassins rifle, but this has 6 shots while the assassins rifle only has 1, and the assassins rifle has volly and unwieldy
fatal is good and all, but the ability to make more than 1 attack in a round makes the seeker rifle better in DPS i think
assassin rifle is fatal and backstabber
also breakdown?
also better reload
I assume reload is number of actions to reload it
yea
will need to check
yea
assassin rifle is a sidegrade
not necessarily better for every situation but imo I'd rather have the Assassin Rifle than the Seeker
but the Seeker is 6 shots for 2 actions, or 3 shots an action. Assassin is 1 shot for 1 action
I need to read the combat rules
if that's how that works that's crazy
oh I like misread that
hm
feel like there are definitely reasons to take one or the other though
fatal is good
breakdown is goodf
yea, due to how weird the current gun selection is, I think a skirmisher operative with the seeker rifle is a better sniper than a sniper operative, and probably better than a skirmisher with pistols, when the skirmisher is the pistol subclass
backstabber is also good
at least until level 9
assassin rifle feels like a non-combat weapon
like a thing you might use to open a fight
and then switch to something else
or something where you really want to be constantly in stealth as a ghost operative
So it's for assassinations.
exactly
yea, it just feels weird that a simple weapon is better in most cases than a martial weapon
yea you can
it has 6 projectiles
I … might be able to do that
I’m always up early enough
How long a session were you thinking?
I have PF2e … 10 hours after that?
I also have PF2e the night before :D
Wall to wall finding
That time requires I be up at 5 am
but I am perhaps willing so as to get my rpg fix lmao
Yeah I think if I do it right I can probably manage that, although I might need a 15-minute break at some point to take the dog out
what level? 1?
Probably
And what client? Foundry? Roll20?
That works. I can do her long walk first thing in the morning, come back, and play
this is gonna just be a one shot right?
Lemme just check with the gf before I promise though
Has anyone found a class other than a melee soldier that would make good use of strength melee weapons?
Like who's the dueling sword for?
fair lol
Or maybe if you go Operator with the tech focus
Operator has a solid melee subclass but it asks for Agile
Ye
Lemme know when you know
Hey it's patrick star
Can I share art from pc 2 that i really like
I don't see why not
Nuckalevee!
Cooool
What a great monster!
It’s from Orcadian folklore
Oh, also: PF2e demon banes are wonderful
My party in Frozen Flame fought a jacked babau and we were giddy when healing wounds it had caused hurt it
@limber comet @fast hill @rustic cape @craggy thunder
https://discord.gg/DsrSrrNt
Join up for starfinder 2e planning if you're still interested
I feel like that's been said a lot but it never gets any less awesome tbh
Pretty huge buffs to Barb yeah
is PC2 on foundry yet?
Yes
Is there a way to get PC2 content without upgrading to foundry v12?
because I need to stay on V11 for my PDF importer to work
yes
Starfinder's a fun game?
1e, wasn't quiet my vibe
But the 2e playtest came out literally today
And looks like a lot of fun
I got player core 2 so I am interested in digging deeper to see the changes to some of the classes because a lot of them needed a significant boost like the alchemist/champion
Idk if I’d personally say champ needed much
They’re a tank so their damage doesn’t need any boosts, and they were a pretty effective defender
The way that shield ally works now is nice though
Idk how I necessarily feel about how memey a chunk of SF2e is tbh
Feats called 369 no scope and we do a little trolling got me cocking my head
Also just slightly better electric arc
yeah just saw that one
Tbfh Starfinder has always been the more jokey out of the two Finder siblings
two actions, find the stars, instantly winning starfinder
Yeah, I do agree. It feels a little too central, instead of in inherently silly stuff
I’m fine with a stupid feat that has fluff of “you used to be a vidgamer” or something. And master troll seems… okay.
The Zo! Stuff and whatnot can be sectioned off, and if a feat’s basic concept is a little memey, I’m fine with the name being a meme as well. It’s when it’s a meme name on something otherwise normal that I get weirded out.
I think the setting has always had a sillier looser feel
It has, and I don’t mind that, but in 1e it always felt more like something you needed to at least poke around for.
It being a lil silly has always been my biggest gripe with Starfinder
But it seems like something you can just ignore, largely
Like at your table
Its not impossible to run a Fully Serious Game
That was definitely true in 1e, because the silly names had silly fluff as well. Here, we get stuff like 360 No Scope as a feat to do regular martial stuff
Also, I hope the final list of deities includes say… Desna a bit more centrally
Bit weird that the star goddess with a central place in 1e isn’t in 2e but stuff like Abadar is.
Capitalism is a super popular thing in sci-fi/sci-fantasy media
Gestures vaguely at the corpo-horror of aliens
Also Sarenae. Just weird that the sun and stars aren’t represented as strongly.
starfinder's sillyness is actually what made me decide not to use it for a campaign concept
and instead decide on space pirates
Yeah, I think “tone down the silly stuff, or at least not have it connected to non-silly mechanics/fluff.” Is good feedback.
Oh I see the 360 no scope feat
Its a silly name but the effect is like
Very normal
So I don't see the problem honestly
Its not like taking it makes your char a Gamer Boy
Side Note: Man Operative is cool
I really wanna make a Striker knife dude
It letting you change the prereqs for a lot of feats to work with melee weapons lets you do funny stuff
OPENING VOLLEY [one-action] FEAT 8
OPERATIVE
Requirements You’re wielding a gun and melee weapon or a
combination weapon.
You shoot your target, then follow up with a melee attack
to keep the pressure on your foe. Make a ranged Strike with
the required weapon. If the Strike is successful, your next
melee attack this round against the same target gains a +2
circumstance bonus to the attack roll.
Stab someone, then get +2 to stabbing them again
This is probably more its a playtest thing than a lore direction thing
Thats sorta my problem tho
It has a non silly effect that you would want to take for certain character types
But also "I have the feat 360 noscope" can kill the mood in more serious games
Well not kill it but yknow what I mean
I suppose I get that
I guess my thought is
So long as what's happening in the narrative isn't ridiculous its fine
I am noticing something a little odd about Operative though
There are a few feats that are like 'aim and then stride', action compression to set up aim attacks, cool
......But like every Operative metastrike already has 'and aim' baked into it
Also Devastating Aim is a classic feat tax
Oh fuck
All the agile melee weapons in the playtest are d4 💀 💀 💀 💀 💀
Oh yeah I'm playing a Vesk Sniper Operative
Former Veskarium Sniper who deserted after seeing the atrocities on Pulonis
Now he's a pencil pusher on Absalom Station
They're so cute I'm going to cry
yea, I think the operative is uniquely hampered by the weapons
As I am currently playing a skirmisher with a 2 handed simple weapon
because the martial weapons aren't great
Is there actually a class that wants to like
Use a one handed non agile melee weapon by the by
Envoy maybe
Yeah I was thinking maybe from the front envoy
But also keep in mind pf2e classes are cross-compatible so it's probably for those? Maybe?
I think its fun personally
I feel getting too serious with Starfinder would be
Ehhh
But at the same time, too silly is
Bad
My basic take is
Pathfinder is LARGELY serious
I just want Starfinder to be Pathfinder's Future
I think I can do games like that with the stuff we have now, but it definitely does feel a little sillier
groan
Dawg
That's funny
Oh wait, is that a DNA strand? Damn I thought that was an hourglass for a second
Pf2e classes are compatible but not necessarily reccomended or that well balanced.
I highly doubt that they're designing anything with pf2e classes in mind.
I think they specifically said they weren't, aside from trying to make the classes unique
It's neat that they're on the same mechanical framework but I'd probably not allow them in a campaign unless the gimmick was specifically like time travelers from golarion or something
I mean I dunno man I think some classes could still fit in
With some very minor tweaking
I think some can for sure
I just wouldn't treat it as the default
Same way you wouldn't default allow sf2e in pf2e
Mmm yeah okay fair enough
Operative and Envoy are what interest me most after having looked through
Mostly Operative
I should like Solarian mechanically but I have 0 interest in the class at all for some reason
I don't think the light/dark(gravity?) dichotomy is hitting for me
Soldier is like
Decent but I can't think of a good character concept, I don't do Beef Slabchest types well
Mystic and Witchwarper are 'literally who'
Soldier has so many fun feats though
What if instead of beef mcslab, you're an influencer
You live stream fights, people donate to you to do trick shots
You get sponsored by weapon manufacturers
nethys worshiper
I should give Soldier a closer look really
See if there's a good shotgun
I feel like soldier's in a weird place because relative to the rest of the party it's like
the guy that's good at guns. But they were like, shit, we can't just do fighter again so it has to be something else
I think it's mechanically very distinct from fighter
reading through the doc rn
I am flabbergasted at Hair Trigger
Yeah hair trigger seems nuts
it's Reactive Strike
but at 2nd level, at range
Funnily from what I've seen Operative is kind of uh
Fighter again
they very much are
Yeah, I'd argue Op is closer to fighter
Oh shitty d4 knives agile melee weapons if you go striker
right that's what I'm saying, it feels like they had to swing it into this weird tank/aoe space because they couldn't just do legendary weapon proficiency again
even if that's sort of what the class fantasy of 'soldier' kinda suggests
I think you're viewing the class fantasy wrong tbh
I hear it was more like fighter in 1e
But the class fantasy is going in a different direction in 2e
You're now a tf2 soldier
I do like the 2e Soldier class fantasy, even if I think it lets a few things drop into the gap between it and Operative.
I think focusing Soldier on area damage and sorta debuff based tanking is cool
And notably, Operative does
Do legendary weapon prof again
Though it also has the aim mechanic
But Operative has moved into the "just a guy with a rifle and my guts and skills"
Operative seems very good and pretty fun. Just sucks it gets so few martial guns.
I kind of suspect every single Pistol operative is going to use the Card Caster.
Hopefully the full book and tech book will add more
The system truly
truly
Needs a d6 agile melee
No way am I pulling out the 2000 year old family heirloom +1 striking shortsword for my Striker Operative
I need my cool scifi knife
It also needs a lot more martial 1-handed guns.
that would be kinda funny though
Like, the Sniper options are okay, but the Ghost and Infiltraitor options are the Machine Gun (admittedly solid), Plasma Caster (Boost seems terrible), the Rotolaser (laser machine gun), and the Breaching Gun (Kickback).
Realized: You can cut bullets out of the air if you go Striker with deflecting fire
I did see that
Depending on just how comprehensive the intent is for all the 'replace gun with knife' stuff for striker there might be some interesting stuff you can do
Idk why but the starfinder2e reddit seems to be pissed for no reason
There's been plenty of contentious stuff here and this is one of the saner online communities I've been in
On reddit I imagine they're fighting to the death and demanding paizo HQ get dismantled by hand
when is reddit pissed
I wonder if you could use Operative - Striker and Martial Artist archetype to make a John Wick type guy
Alas, it only works for agile weapons 😭
Ah damn lame
Mhm, I'd be rolling with ancestry unarmed attacks if that were an option
It would've been a cool bit of a character there if you could
the umbrela yokai is gonna be a heritage for poppet
😄 its a heritage where instead of a doll, your a haunted house hold item
Oh, like what
froge
Like, this is a playtest
It’s gonna get ironed out
Although some of the pc2 stuff was wild
2e Soldier is nothing like 1e soldier, the weapon variety is really weird, lots of stuff with an unserious tone, those are the talking points brought up recently that I can recall
That’s fair
The other two I can understand but 1e soldier was literally just space fighter
I am very displeased that there is not one agile d6 weapon when theres a whole subclass that hinges on agile melee
There are agile d6 unarmed attacks
And Operative is kind of just Space Fighter now
A little bit yeah
But don’t they get some skills stuff too?
It more falls into fighter+rogue
I do like where Operative and Soldier landed, even if I think Soldier should maybe be a little wider than just AoEs.
Yeah
Oh. Another "unserious name" is Action Hero
Since pf and sf are such similar environments now, I feel like they at least wanted the classes to feel different to pf classes
...I liked the action hero name 😭
And give space for people to use pf classes if they want to, and vice versa
Envoy is jam packed with them
Your clearly meant to be like
A han solo/star lord Schmoozy Space Criminal Dude
It's... okay. It just doesn't feel at all "in-world" unlike the other ones.
Although the sf classes seem strong compared to most pf classes
Armor Storm is a little weird, but it's not really a meme
Armor Storm's name is directly lifted from a PF1e soldier subclass iirc
a WAY COOLER ONE
I'm gonna be so real I will take every meme name ever just to use the 3 action system
I don’t get what people have against the “unserious” names. Imo they are fun and I love them
I don’t, mostly cuz I like it
Like Doom Scroll was a funny pun, but 360 No Scope feels a bit much
I like 360 no scope
I don't like them on otherwise normal content. It's fine when you can take a feat to use your master-vidgaming skills IRL, it's less funny when "Sameen Shaw Knockoff" goes and uses 360 No-Scope in a tense emotionally dramatic fight.
But I guess I’m easy to please
It’s fine, but I feel the bit has become over saturated
Fair
Though tbh they seem to be shooting for a GotG vibe so maybe that's why all the silly names
GotG?
Tbf I can see the names being a bit tonally disruptive in an AP like Signal of Screams or the like
Guardians of the Galaxy
ah ok
Idk I feel the joke names on the same level as the epic feat names that they do in p2e
I...disagree
I mean fair enough I guess
I think that's a weird thing to relate "godbreaker" to "master troll" but idk
Anyways, I'm a little annoyed there's no hand to hand combat guy in sf2e
I wanna play space Kiryu
Yeah.....
It would be SICK if Striker Operator worked with unarmed attacks
I'd be hooting and hollering
Maybe it will eventually get that
I mean if I gmed I'd allow it
I'm just trawling for interest, this chat has been moing insanely fast today
Would a Starfinder thread make sense now?
Maybe? If only to prevent too much crosstalk
Oh maybe
We don't need to now but I have had trouble keeping up with the channel haha
Albeit I was also working for hours after SF2's playtest dropped
This stuffs only be around for a day
So it seems inevitable that it would be hectic
yeah 100%
to be fair, like
a lot of stuff was dropping today
not only the entire SF2 playtest, but the gencon stuff as well
yeah haha
and Player Core 2, but there's been quite a bit of early access to that one already, haha
yeah todays just a busy day in pf community
also tbf the sf1e community was mad in the same way pf1e was mad when pf2e dropped
its to be expected and largely ignored imo
Yeah makes sense
I always forget that there's like
a dedicated brigade of people that show up on all pf2 announcements on the paizo site to talk about how pf2 sucks
like you'd think they would have found another game by now it's been a minute
and I say that as someone very much not without criticism of it
So
Is just a two handed weapon champion, specifically redeemer?
I feel like not using a shield on a champion is kinda a trap but it might just be brain rot
This is worded a little weird but I assume you mean 'is a redeemer champ with a twohander good'
I'd say its probably fine
A shield is nice but throwing a big ol d12 around as the baseline tankiest dude is nice also
You can heal yourself with lay on hands, heavy armor AC, so on
In a way you have the privilege to forego a shield for more damage because your defenses are good
Oh sorry yes
Okay current thought
Swapping between sword and board and poke arm on a redeemer as necessary
Swap
New witchwarper is very hype for me, a distant witchwarper fan
It’s redeemer specifically but for paladin/justice champions I really enjoy Minotaur+great weapon builds
For redeemer specifically though, I’ve had a player have a lot of success with a Naginata
It does! It's in the errata faq ;)
Oh sick!
Punch operator
Punch operator
Also I know it’s not super likely but god I hope operators get a good gunkata build because it would be sick
Yeah so thoughts currently are
Sword and Board who switches to polearms for some stuff
OR
gorilla stance
With a big shield
Since gorilla stance has no armor reqs
And I would be a follower of
Korada, the Open Hand of Harmony, is concerned with foresight, forgiveness, and peace. In particular, he believes that although the tireless fight against wickedness is admirable, the ultimate triumph over evil will come in the form of redemption rather than destruction. Korada’s dedication to peace is such that he and his followers refuse to ca...
That’s a very redeemer champion god
Yeah
And this is specifically like
A blackguard who was given a second chance at life by a god of redemption
The other build would be the prismatic ray
Just finished my first starfinder playtest.
Testing just how compatible it is with PF2. I was a operative in an otherwise PF2 party
What are the results?
The class itself is fine. Equipment was mostly fine, but I didn’t get to try out lvl 3 permanent flight via an item
That could have caused problems
But we were indoors
However the simple seeker rifle is probably better than every PF2 ranged weapon
Turns out, d10, no drawbacks is very good
Really wish there was a martial equipment
was it a test in starfinder or in pathfinder?
In pathfinder
ah
i feel like youre supoosed to use pf items if youre doing it in pf
otherwise yeah the weapons are gonna be busted
yeah that starfinder rangwed weapons are just collectively gonna be stronger than any 1e weaoin
weapon
of equivalent level
since starfinder is skewed signifcantly towards ranged combat
thing is, if it has the tech trait, thats basically a tier above rare id think
in pf
yeah that too tbh
idk why people are saying the equipment selection is weird (/gen)
holy shit this is a really good feat
yeah its pretty crazy
also, there seems to be plenty of martial weapons, wdym
There is no marital equivalent of the seeker rifle
2 handed, high damage, vaguely good capacity, good range
There is only one one handed martial gun
oh i see
And it’s only real trait, boost 1, is very bad
Soldiers have a lot of guns, but operatives not so much
The seeker rifle is uniquely good at using this. It’s why I went skirmisher with it
But reaction attacks at 120 ft is insane
And the martial sniper rifles can’t do it at all due to unwieldy
So I took a peek at Second Contact
Holy shit the new swarm art is rad
It's more
Generally arthropodal in nature
There's some crustacean and arachnid in there with the insectoid bits
alright so
Having given it some thought
Soldiers with esoteric weapons are so fun to me conceptually
Like a Soldier with that one evil violin
using a sword as the bow to be an edgy fuck
this one feels like it should be a Gunslinger thing as well
....wait I thought that Taking Cover while prone already did that
or the second half at least
ah nope that's a weird one
honestly a prone build for sniper gunslinger would be nice just for how janky relying on stealth can get
Is operative just Better Gunslinger rn?
Not quite sure, but they do have some overlap
Same attack progression
Operative also has a number of good metastrikes, and Aim damage
And gunslinger is more support right?
Though if Gunslinger could use SF guns, they would probably also be pretty good
Honestly nah
I never really subscribed to that argument personally
People just look at Fake Out being really good and arguably one of its best features, and extrapolate that into the class being support
But gunslinger has some utility instead of raw damage
Operative also has debuff metastrikes
Where operative seems to be focusing more on damage/self buffs
But I see the differences ig
They're for different games so they're not necessarily balanced against each other
Yeah I cannot stress enough that they are not the same game
They have different balance rules
it's me I am the Fake Out hater
both because I dislike aid on attacks in general and because treating an optional feat as a class cornerstone (and its balance allegedly reflecting as much!) suuuucks
certain specialized gunslinger builds can provide some amount of support
Witchwarper gonna be so tempting
Honestly all the sf2e classes are tempting
has anyone posted carcinization yet?
A few times
Operative is supposed to get agile melee and unarmed bonuses for that striker subclass
So there is a hand to hand guy
It does
Change the first line of the striker’s exploit to read: “You have expert proficiency with unarmed and one-handed melee weapons with the agile trait instead of with martial guns."
Errata
Imo
Simple weapons and martial weapons are rebalanced with a different design philosophy now rather than "simple bad, martial good, advanced great"
Advanced weapons are still cracked but simple are generalist weapons and martials are specialist weapons
Okay the kitty ancestry gets this, this is the sad cat chorale from homestuck
Yeah I know pf2e and sf2e aren’t balanced to eachother, but I feel like they at least wanted the classes to be more unique so people have the space to use pf classes or vice versa
The power level in sf does seem a bit higher, so people are gonna have to be careful with using sf classes in pf
Where is this errata?
Thank you.
You know, while I am glad that Weapon upgrades will be less of a mess than 1e, I'm sad that we'll loose the great names some of the upgrades had, they added some nice fluff.
That's a very good change for striker
.....Now, to check the rules to see if unarmed attacks are archaic, and how to negate that if so
I think archaic just means you use runes
and materials but is not suitable for striking modern armor.
All weapons from the Pathfinder Roleplaying Game have the
archaic trait. Weapon runes (GM Core 236) function normally
with archaic weapons.```
It's a weapon / item / armor tag
I don't see like, any actual mechanical downsides
I believe non-runed archaic weapons also do very badly against non-archaic armor
Or at least that was the skinny in the prior playtests
I don't see a mechanic for that but I could of missed it
Like it says is not suitable for striking modern armor
But I don't know if that's an actual mechanic
Yeah, a cursory ctrl f does not show that either
It was DEFINITELY a thing in prior playtests though
Maybe they did do away with it and thats just a relic
They also added occult mystics, something not in the field tests
I feel like multiple hands need a slight buff now that swap exists
Yeah, the way 1e balanced it was making having multiple combat capable hands extremely expensive - hands that could just do interact/reload/ect stuff tended to not break the bank on balance.
Not “use all hands at the same time”’buff, but some small bonus
Maybe you can change hands at the start of your turn as a free action. To change mid turn is an action still
Right now the only advantage I can think of is that it's a boost to action economy if you have to swap 2 items out. I am also on record as thinking that Pazio's handling of drawing items RAW is horrible and actively infuriating
(On another "Probably didn't need such a big nerf" - environmental protections and that Android feat for holding your breath for an hour both strike me as kind of terrified that players will be able to do stuff like function in vacuums, despite this being science fantasy.)
I believe that the devs said that they put somewhat conservative versions out in the playtest so they can see how much further, if at all, they need to take it
It’s usually better to start low and then buff, then start high and then nerf. Even if the results are the same, perception changes dramatically between the two
Yeah. I'm just annoyed with 2e's insistence that inhaled toxins remain a threat. At least everything but the explorer's robes knock-off comes with vacuum protection for days per level. Still an issue before level 5.
The insistence that people breath toxic air strikes me as particularly hilarious in Starfinder, where "planet with toxic gasses" is a classic trope, and also adventure design can actually just assume that everyone has enviromental protections. At least in Pathfinder there's some logic to the argument that a skeleton not needing to breath can trivialize obstacles. Here it just feels like insisting that things remain obstacles at the cost of common sense.
I feel like inhaled poisons should act like injury poisons in most armors. The poison leeks in whenever you take damage
I just realized that currently by RAW, regular armor lets you breath underwater and in vacuum without issue, but not in toxic gasses. So you can be fine on a moon with no atmosphere, go to one with CO2 for the atmosphere and choke to death, before diving into a pool and being fine.
late but i’ve played a two handed weapon champion before it’s really good
idk if remaster has changed this but you get really good free runes out of weapon ally
at level 10 a free flaming rune fucks
that on a paladin hits like a truck
evil champs too
Hmm. On the non-serious names note, I feel like "Additional Spoons" is maybe not a widely known enough reference, for a name that's such an obvious reference even if people don't get it?
I'm not entirely opposed to it, it just strikes me as very non-descriptive if you don't know about Spoons as a mental health concept.
you get a bit less mileage out of it than a paladin or whatever they're calling it now but not having a shield raised does make you a bit more attractive a target
360 No-Scope is a pretty widely known thing, and also kind of makes sense - you run, jump, and land a trickshot without trying, even if you've never heard a teen yell it. Additional Spoons is as far as I know something that doesn't have a ton of reach besides a few online communities.
rather than the lose/lose of attacking a shield raised champ with +3-5 ac more than the next guy in line, or attacking the next guy in line and getting champion's reactioned and taking -2 to half your shit forever
I read through the SF playtest doc yesterday
First impression of the classes is pretty good, though I'd need to see more how often Operative and Soldier need to reload
Op gets a free reload don't forget
Eventually yeah
No, at level 1
Even at level 1 they get mobile reload
Mobile reload
Oh yeah, though I don't count that as free
But I'm also mostly looking at Soldier
Since Area/Auto fire expends more ammo
And a lot of their weapons are also reload 2, though they have a feat for that fortunately
yeah i think it heavily depends on what you're doing, i think you should generally get through a fight without reloading unless you get super lucky
From my playtest last night, my operative never needed to reload mid combat with a seeker rifle
if you can hit like five people with your machine gun twice in a row you're eating well in the first place
The Magnetar Rifle is kind of speaking to me as a soldier option
Mostly because an automatic railgun sounds sick as hell
But it has the downside that it seems like one of the more punishing weapons ammo econ wise
Reload 2, and an ammo capacity of 6
So auto firing 3 people depletes it
you also can't use primary target with advanced weapons
well you can but you're untrained so why bother
I assumed there was some way to get advanced weapon prof
if there is i can't find it
you can get advanced for some melee weapons the usual ways
Also while looking at the weapon table, I wonder if the Singing Coil has a misprint
It has 10 capacity, but also 10 expenditure
I am going to make an executive decision and say that Unconventional Weaponry works with the Magnetar Rifle
If a prospective GM has an issue with this we will meet on the field of battle
Not in the errata though, so maybe it's intended
Even though that's kinda weird
Also: Two handed chainsword as a martial weapon, Hell Yeah
And the grindblade is like a molecule-scale chainsword which is very nice
Its also just the falcatta but people love that
(Er, falcatta in the knife group, important distinction if you care about crit spec I suppose)
I mean, I do prefer the knife crit to the sword crit tbh
There’s so many other ways to get off guard
There’s less for persistent damage
Thank you for asking because one of my players is planning to pivot to Champ and she's a Sarenrae worshipper with a big a axe
(reformed Rovagug cultist)
Right now the two chars I sort of want to play are
An unarmed Vesk Striker Operative
And a Human (maybe Borai?) Soldier with a Magnetar Rifle
The borai art is so cool honestly
I really hope we get a starship playtest sooner as opposed to later
I mean I don't want them to flood the ecosystem but
That's like one of the big draws of starfinder
same, but it'll probably be a while. the playtest PDF says that the starship tactical combat rules will come out in a future product after the full release, and have their own playtest period
hopefully that'll give them the time to cook up a nice system for it
I mean honestly the fact that they're getting a playtest makes me hopeful
same, yeah
yeah that seems like a subsystem that would be
extremely vulnerable to fucking it up
and especially if it's meant to overlap meaningfully with the character rules I could certainly see wanting to have the latter locked down first before getting deep into it
Well, they just announced the technomancer and mechanic playtest, so probably in that book
Also, guns and gears is getting remastered
The fact that there starting with G&Gs tells me that they may have bigger plans for SoM (unless SoM has already been reprinted while G&Gs has not, in which case they may just be doing it for the reprint)
Jesus we’re gonna be in the remaster mines forever huh
Good tho, G&G is in desperate need of reworks
I mean that sounds like he's talking about small scale stuff
so probably another six years of gunslinger discourse
Yeah, its not a whole remake
it's mostly gonna be reprinting the errata and some smaller adjustments by the sound of it
Probably just an errata re-release
I do wonder if anything we see from sf2e guns will go into pf2e
Not the gun themselves but some of the mechanics
I kinda doubt it
Oh yeah that’s fair
Idk
I still am gonna hold out hope they do something to gunslinger and guns cause
I’m still very much not happy
We do at least have Arbalest Gunslinger now I guess
Though it is a little funny that the best Gunslinger weapon is now a crossbow
seems to be the go-to for if you're dealing with standard paizo adventure design higher-level targets yeah
oh rip
is there a term for carcinization but it's like 'all systems that don't have feat taxes will gradually write their way into them'
The new Crossbow Crackshot is just that good
Assuming you can reliably enable Backstabber, but Sniper can mostly do that
it's probably too early to ask but is there any sf2e playtest system on foundry yet?
there is
That's always been the case if your looking at advanced weapons really
Taw Launcher, AKA Death Itself
real shit? where can i find it
paizo website i think
Advanced question: Is it currently possible to have starfinder classes and pf ones in the same foundry instance
That I do not know
Download the PF2e System in foundry, make sure it's up to date, then download the SF2e module and use that in your pathfinder world
Im gonna ask the discord
oh it's a module
All the SF2e content will be in the compendium
I can honest to god see my Fighter in Kingmaker becoming an Envoy
When SF2e comes out fully, it will get it's own system
yeah im sure it will
Oh cool
i just wasnt expecting a module ig lol
And yes you can have both classes
TBF we just got Howl of the Wild, and War of Immortals is coming up
And Rage of Elements before that
surprised they didn't properly announce whatever battlecry is at gencon
I'm assuming they did the playtests early to give more bandwidth to people to playtest the sf2 rules?
They’ve said that yes
Taw is great, but it wasn't as directly ahead of say an arquebus than the arbalest is now I think
I imagine there will be modules for the pf/sf systems to include content from the other game after the official release, but that's a long way off
also to put some numbers on this
I'm only gonna calc at Striking, because I don't feel like doing the math for every amount of dice
target is assumed off guard for all of these (maybe unrealistic, but eh)
Arquebus regular hit: 2d8 [9] + 2 = 11 avg
Arbalest regular hit: 2d10 [11] + 7 = 18 avg
Arquebus crit: 2*(2d12+2) [30] + 1d12 [6.5] = 36.5 avg
Arbalest crit 2*(2d10+7) = 36 avg
the large amount of flat damage Crossbow Crackshot gives makes it very competitive even against fatal crits
I do wonder why it's agile and not finesse?
Small stab weapons
I think it’s just meant to be a strength focused subclass
Sure but is an operative gonna use a battleglove
harder limit on damage I guess? or at least I thought agile was limited to like d6
They’re very cancelable
whereas finesse goes up to d8
my main issue is if it's supposed to be the Str subclass
Why didn't they do the thing they do with rogue rackets?
Unfortunately so far in starfinder other then some unarmed attacks there are no agile weapons that go up to d6
Btw since pc2 is out, what're people's thoughts about dragonblood so far?
Oh shit immediately with draconic aspect anyone can get a free trip attack tail at level 1 now
For anyone who hasn’t seen it yet, Starfinder 2E playtest is live on DemiPlane
Also damn I thought the AC feat was 3 bonus+2 not 2+3
So not as crazy for monks it seems
still extremely good for monks tbh
it lets you cap out AC immediately for Str builds
and hopefully lets dragon stance feel like they can pump str + cha
so dragonblood has an AC feat?
I was planning to make a weapon monk soon…
I mean can’t they just grab some hide armor?
Or other medium armors
you lose a little bit of the speed bonus
ye
i mean it's a status bonus in the end so kinda whatever
I mean it’s a free status bonus
That isn’t super common outside of like, elf and nephilim
The wind at your back pushes you to find new horizons. You gain a +10-foot status bonus to your Speed.
Oh
elf and nephilim give you untyped bonuses, that's why people care
I was thinking of fleet step
also you can buy tactical petrol in sf2, what the fuck
I just realied the Khakkara is a d10 monk weapon
It and dragon stance are the only d10 monk options right
Dragon has backswing so its probably better but
Huh
Oh thank fuck
Wonder what changes will be made
Hopefully a Gunslinger buff 
I am a little sad that only technomancer and mechanic are getting tested
I would've liked to see biohacker haha
Though I'd bet they'd put biohacker and evolutionist in the same book
Theme it around augmentations
biohacker and precog not being in the playtest is the main reason our gm isn't switching us to 2e lmao
Precog is folded into Witchwarper
Ye
I want Evolutionist and Nanocyte 😭
Ahhhh
I can't wait to play my Kasatha devotee of Damoritosh
if everyothing in starfinder 1e was in 2e core the book would be the size of a house lmao
I mean I just almost wanted the next player facing book after sf2e Player Core to have like 4 classes
Like apg
So they can do new stuff
nah cause the uhhh
the apg classes weren't well balanced
generally
and ive seen it accepted that its because theres 4 of them in a single relase
release
like it wasnt a travesty but oracle and swash were complained about for years
That's true
Well, alright
I just kinda wanted them to get some of the most wanted 1e classes back in
So some new stuff can get put in
I really want that heavy armor elemental caster they teased at paizocon (left it behind in 1e)
On the drawing board
Uh, real quick, I don't think I fully understand how Halcyon Spells work -- can anyone clarify it for me?
Are they like ... atypical extra spells known that might not be with your normal spellcasting ability? Which you prepare in your normal slots? And you can't heighten?
basically combined primal arcane spell list
but you can only use halcyon slots to cast them
but they also get some additional benefits from feats in magaambyan attendant and halcyon speaker
I'm joining a Strength of Thousands game tonight and I have everything but halcyon spells and items figured out
the stuff that gives you the spells also gives you the slots
which I think is just halcyon speaker
Magaambyan Attendant gives me a cantrip
But I don't have to prepare it in one of my normal slots? I also get another cantrip and a first level spell from Cascade Bearer's Spellcasting.
cantrips gained from feats dont take up slots no
i dont think cascade bearers spellcasting gives a halcyon slot unfortunately
it doesn't give you a slot no but you can prepare it as normal
Last question: am I reading correctly that arcane halcyon spells use int and primal halcyon spells use wis? I've misunderstood enough here that I want to double check
you can't heighten it so it's not likely to be terribly useful
you'd just use the best one anyway right?
Well if the idea is that I can pick up a few arcane cantrips I couldn't otherwise
the stat for full halcyon spells is based on the class youre using to cast them
But not for cantrips? Or is it that one cantrip in particular that's weird?
Alright. So ... that one cantrip uses int no matter what if I go with arcane, but the one from Cascade Bearer can use wis (I'm a channeler)?
No, no, NOOOOOOOOOOOOO
||wow, the end of reigns of winter is cooler than I thought||
okay has anyone played investigator in foundry recently
i cant get strategic strike to work
i had to add the old version of the feature to my new sheet
I do wish it worked a bit better on Foundry though
I still wanna see how the one gish spirit works out
people seemed real into it but I was skeptical of the playtest
and battle oracle is dead, so
Tales from my campaign: the Knoll language is a 1920s New York accent
sniper operative is really funny when your shots land. big damage.
solarian: yeah that's out of my range, I can't hit it this round
me, turn coming up, about 70ft away: (primes a shot) Not out of my range though!
also. one of our group is playing a solarian and man. solarian is kind of wild.
So, one thing that came up but got burried under a lot of PC2 and SF2e stuff is that Pazio killed a lot of fan-made tools like Hephaistos for Starfinder, a lot of guides, and I'm sure several other things, with the switch from the Community Use Policy to Fan Content Policy.
This seems to go into a lot more detail: https://paizo.com/community/blog/v5748dyo6vh12&page=4?New-and-Revised-Licenses#162
It seems... really bad. Seems to kill any sort of auto-filling character sheet that either mixes OGL/ORC content, or uses Pazio IP but not paywalled, foundry materials?, and a bunch of other stuff.
This sorta comes with the change in liscense, tbh
I think it kills some fully-ORC-era stuff as well. I think that if I wanted to make a guide to the Remastered cleric and threw in a sections of deities, I would only be able to distribute on Pathfinder Infinite, as far as I can tell. Or write homebrew using only ORC material and Golarion stuff, that would need to be on infinite, not a google doc link.
The later one is definitely true as far as I can tell.
yeah it seems restrictive
Oh. Actually, forum/discord posts fall under free Use, so I can say write “Favored of Gorum: Fighter 20 Feat, 1 action, deal 9999 slashing damage to a target you can see” and have it be fine, but the second I put it on a google doc, it needs to be on infinite or I can’t share it
Yeah I feel like this is paizo trying to not get thier pants sued off by wotc
Which is valid!
But also is completely over complicating things
I think foundry has a specific license, and I’d assume people making foundry modules that don’t contain lore and setting content are fine/wont see much impact?
Foundry does, but if another great vtt like foundry came along it couldn't have a fan project like the current foundry one build up before eventually getting an official license.
But like. What I’m not understanding is what prevents people from writing up some rules in a google doc and posting it on discord?
Does it just not have to have any setting content (ie reference a specific diety) or can people not do that at all now
Thing was that before you could freely reference setting material if it was free. You can't now.
I see
I’m sure there’s a good reason for that
Copyright law is fucked up and weird
I mean it sucks but oh well
Paizo needs to be able to cover their ass
See, I'm not sure that it's actually covering their ass, it's just forcing the content into tighter association with Pazio by forcing it onto Infinite
Ok so
Okay to be clear
Can you post ORC stuff outside of infinite
What is the literal change
For content that uses the golarion/pact worlds setting, they want that on infinite. If it’s just rules stuff then you can post it anywhere and still use the ORC, or at least the part of the ORC that covers the rules
That makes sense
Yes. But you can no longer mix rules and setting even in random homebrew.
You can still refrence ORC content like “see page x of player core 1” on infinite right?
I'm just mad Pazio's trying to force stuff onto Infinite.
Yeah
It's also free content.
Like, I can't write up an expansion on the Red Mantises or whoever with rules, share the link for free on the Pazio forums.
I'd need to make it a Pathfinder Infinite product, even if I had 0 interest in it costing money.
I believe their intent is to get all the third party stuff that uses the settings into one place so they can have oversight of it
WOTC is looking for ANY reason to sue them.
See, I think you can write a full length novel and publish it for free anywhere using setting material and it's fine.
You just can't do a lot of common community projects, a lot of homebrew is cut off, ect. I get the hard splits on ORC/OGL stuff, I'm not mad about that.
But where this comes into play is rpg content specifically
Tbh
I’m waiting till ruleslawyer puts out a video on this to try and understand it lol
Yeah. So Homebrew, online tools, ect. I think this will kill the Dyslexic character sheets as well as a lot of assesibility stuff as well.
It's a very weird chunk of "no, this is very suddenly getting disallowed", even if other stuff, like being able to sell handmade stuff using the Pazio IP, are great changes.
They have said they’re working to carve out space for translations, and I’m sure they’re gonna do that for accessibility tools also
It's also really weird the line they're drawing. Again, you can post content that mixes rules and setting to forums and discords, even "RPG material" but the second it's in a google doc who's link you're posting, it's publishing and needs to be on Infinite.
Looking on the pf2e discord, I have seen that a mod(?) has said that paizo said the dyslexic character sheets are fine
Take that with a grain of salt
Yeah that’s weird tbh
But i think google docs are a weird legal grey area they don’t wanna fuck with
See, I could buy a lot of this if it was a hard ban for anyone besides Pazio to mix setting and rules, or an attempt to stop people from selling 3pp, or whatever. But it's not. It's a forcing of that content onto Infinite. So long as Pazio is very clear about "OGL and ORC must not mix" and stop people from mixing OGL and ORC themselves, they are well and clear of Wizards coming after them for anything.
It's also completely crippling for PF and SF 1e communities, since they basically can't interact with the setting at all, even if they never even look at post-ORC materials.
Yeah…
The big SF 1e character builder got told explicitly it could either completely stop any alterations to the site, or strip out all Pazio IP to become OGL compliant rather than live under the CUP.
I’m reading more on the 2e discord, and it seems like this was just basically poorly conceived
And now they can’t do much immediately cos gencon
But i feel like paizo is gonna fix it and get it into the best spot they can
Opted to make a Dex, Charisma, Int focused Borai Vesk Witchwarper 
Just not sure what armor or weapon to equip them with
choosing to play a precog
Men In Black 3 (MIB3) Where Will Smith's character J and his partner K first meet Griffin who can see all the possible futures that could happen.
I really love Obozaya's new art
Your blorbos in action
A wonderful selection of blorbos
God I love the iconic art for sf2e
It's sleek but still stylish
"god LORD what is happening in there!?"
"a birthday party"
Also
I'm just gonna say it
Every sf2e iconic is attractive
Did the team know what they were cooking?
Yes
Like
If I was in the same room as Dae I think I'd spontaneously combust
And not bc of their literal star power
Yeah, considering Pathbuilder is still going strong when Pathfinder 2E nexus exists. Can’t imagine they’ll keep this up for Starfinder 1E starbuilder
I don't think some of the claims said here are true?
I’m also trying to find info about it at the moment and still confused.
Is it related to the Starfinder Infinite thing? Did see some chatter about that. But that seems to be more an issue of Infinite using things that are related to the OGL? I think
This is the best infoi can find on it
With one of the devs in the comments explaining things
From what I can tell, the only issue is if you release something that does the following:
- combined OGL and ORC content
- that has mechanics
- is distributed in a digital file format like a pdf
Mainly cos Paizo doesn't own the OGL
Yeah, I figured that's what the overlap looked like.
“Your product can’t be an RPG or other game product (adventure module, sourcebook, character builder, rules database, video game, board game, etc.) If you want to release an RPG product that uses any of Paizo's IP including both rules and non-rules elements, you’ll need to use the ORC/OGL, Compatibility License, or Pathfinder and Starfinder Infinite community content programs.” This is pretty clear that homebrew needs to be either fully de-settinged (OGL/ORC), or on Infinite.
Since FCP is the new thing letting fans use the setting for non-commercial stuff like the wikis.
And the issue with Infinite is that DriveThroughRPG storefronts are not good interfaces, particularly for smaller homebrew.
tfw the mystic is the most heavily armed in the space elevator
There’s kind of two different things hit very hard by the new FCP - Digital tools, and homebrew that references content with Pazio’s IP. The first is understandable but disappointing, given that’s how AoN and the foundry project got started, prior to their licensing, and this is Pazio effectively killing any chances of similarly valuable fan projects. The second is really painful - Pathfinder Infinite just is not a good platform for distributing small projects, and it kills a lot of the playtest and refine loop in homebrew projects.
I at least wish they put their changes up for like, public comment before they went live?
Also that, yeah. Or gave some sort of warning before killing the CUP.
Like this is a rugpull, but instead of hitting people profiting from their stuff (who used ORC, OGL, or Infinite licenses anyways), it hits the community who was making tools and content out of love and for free.
I think the only people who were already making money that this effects strongly are people publishing 1e material (And some 2e stuff, there's weirdness around "de-OGL-ifying" content), to Infinite.
There is warning cos it doesn't go into effect right away tbh
no it did go in to effect right away. the "no more ogl stuff" had a warning
the stuff JMS is talking about in particular at least they've specifically responded to about fixing? i think?
"So, if you have a Pathfinder product in the works featuring chuuls, the eight schools of magic, or yes, even drow, you have until the end of August to release them. We won’t be removing OGL-based content from the marketplace in September, but you won’t be able to release new material using the OGL after that point."
There's a couple months notice for it to come into effect
Also finish a sf2e session
Got through 80% of part 1 of Cosmic Birthday
Was fun!
For anyone GMs running it, I highly recommend removing or changing the ||animated statue|| encounter
It does not play well for level 1 players
Hardness making trouble?