#Pathfinder
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Aren't they explicity new?
The ones that have god goo splashed on them yes. But there are other ways to become an exemplar
It would be really weird for this class, and this class alone, to only have one possible backstory
Fair I suppose
still, them being more common seems like a threat to the legitimacy of Razmir
But yea, there’s likely a 100-1000 times uptick in exemplars
Also, “no one can ever play an exemplar in any AP that takes place before WoI” is not a good business model
mhm
Razmir? Plans? ....Spoilers? 
Wondering if a Goloma, or Goloma enclave could be far outside of the Mwangi Expanse. Like say the Verduran Forest. Since I seem to recall their entry in Lost Omens: Mwangi Expanse mentions that there have been Goloma family groups or communal groups that have ventured out of the Expanse, albeit still trying to keep hidden from most societies.
He may be related to Spore War in some way
the first book's cover has a Razmiran Priest on it
reportedly (aka I saw someone say it on reddit), Eldritch Archer has a feat to free action Reload now after you Eldritch Shot, Cast a Spell with a slot, or activate magical ammo
Huh.....
I mean
Unless Eldritch Archer has gotten overhauled the only weapons it works with are Reload 0 anyway
But the implications........
it also works with crossbows now
Oh neat
.......This means Eldritch Archer Thaum is finally possible 👁️
Rotary Bow my beloved
would honestly like to see them just add guns to it as well
let Beast Gunner be sad, it has its own stuff going on
I have realized via my attempts at homebrew that in pf2e, unlike 5e, d6 damage is like
worth a shit
a d6 damage dice does not exist as a mark against a weapon in this system lol
Weapons' base damage dice mattering less due to runes, in class damage bonuses, etc
I still hesitate to ever pick up a d4 weapon but d6 is fine yeah
It also is the 'base' weapon damage
A lot, if not most, weapons have a d6 damage dice
One of the advantages of a Strength character is the 'base' strength weapon is a d8
A longsword
And I was used to a d8 being the baseline for dex weapons as well, with lower damage dice requiring compensation in the form of other perks, which is what 2e does for stuff like the shortsword
d6 is fine for a onehanded weapon at least, if you get some good tags out of the deal
I think what made me realize was fully comparing a pf2e rapier to a 5e rapier
in 5e, the rapier is the 'standard' Dex weapon, due to its damage matching one-handing a longsword
And damage being the only thing matters for weapons in 5e
While for pf2e, something like a shortsword is the standard dex weapon unless one is playing a crit build or a swashbuckler
in which case one is more likely to use a rapier because one is attacking less often and thus doesn't want the shortsword's agile
To distill why I now realize d6 damage dice don't suck ass in 2e to one sentence; weapons with d6 damage dice usually either focus on attacking multiple times a turn and thus compensate for the lower damage with better accuracy via something like Agile, or they're a crit weapon in which case the dice matter less and they have a trait that emphasizes said focus on crits, like Deadly.
Nice, thank you
I mean I’d argue the longsword is bad in PF2E but that’s more due to new weapons then it being like, inherently bad for the system
But a d8 with versatile piercing is just worse then a d8 and basically any other tag
Yeah the bastard sword or battle axe is more or less flatly better depending on what exactly you are doing
versatile piercing is just kinda overvalued IMO
because piercing specifically has relatively few cases where it's actually beneficial
Slashing and piercing are mostly the same damage type except for a few times where slashing is better
yeah
And then there are 3 jellyfish and
Ouroboros
Who are weak to piercing
yeah it's mostly bludgeoning that gets around certain resistances like oozes, and slashing triggering some weaknesses like on zombies
Isn’t it only like, less then 20 monsters which it matters?
In this game with hundreds?
something like that
but piercing is the most common versatile tag for some reason
Versatile S and B are much rarer IME
also because I looked this up a while ago, there are extremely few weapons with access to both S and B
main one I recall is this
https://2e.aonprd.com/Weapons.aspx?ID=292
This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors.
it's pretty good, yeah
I actually made an advanced dwarf sword that was S/B
Uncommon, Deadly D8, Dwarf, Razing, Versatile B
Price 4 gp; Damage 1d6 S; Bulk 1
Hands 1
Type Melee; Category Advanced; Group Sword
These thick, short swords are well adapted for tunnel fighting, as their small size lets them be swung even in the most cramped of dark, dank passageways. A common sidearm for Dwarven sappers or rangers needing to pack compact.
And just an objectively better pick
A pick is just fatal d10. This also has versatile
Okay I think the only concept of turning a soulsborne boss into a pf character that interests me rn is turning Capra Demon into a Giant Barbarian
Because Giant Instinct dual wielder sounds, if I may
Deeply funny
it's pretty good
Capra Demon even maps decently well onto the ever-beloved Raw Deeps build of twin falcatta giant barb
I wanna build a dual wielder giant barb
Also:
Considering a Repeating Hand Crossbow for Thaum?
Seems solid for Weapon Implement
Probably still want to stick to one strike per turn but most fights will last 3ish rounds, so thats 3 strikes and two implement interrupts if a dude wants to try and roll up on you
They do seem nice
Double Slice is just mean
Yah and that + giant barb flat bonus seems so strong
Fuse stance getting dropped to 16 in the remaster is so much nicer
My gf's been playing a double slice ligneous barb and it's been great to her so far
Being able to just bust out like 40-50 single-target damage every turn at level 5 is not a small thing
Maybe more like 30-50
30-50 wild hog dual wield barbarians
jesus
I might be overestimating a bit because she's gotten lucky with the crits
But 2d8 greater striking warhammer, +4 strength, +6 rage, gives us 19 average damage per hit before anything else
Since it's double slice if both attacks hit we also get to add that up before resistance
Things go splat
its amazing damage either way
She also has 90 max HP.
And starts every fight with 9 THP.
And at least presently has at-level-for-a-martial AC
These are not small things.
Barbarian is way stronger than I gave it credit for.
I take it your GF is happy with her TTRPG experience so far? :P
Animist, based on vibes
Yeah...
Yeah or spirit barb
Hmmm
I was thinking caster to round out the current squad (Moonlight Butterfly cleric, Seath magus, Capra barbarian)
But elk spirit barb sounds fun
Red Wolf would make a fun magus too
with Awakened Animal
Would Rykard be a Champ...
I just wanted to pop in and make note that this thread has 53k posts
Must really like your pathfinder
So is player core 2 worth getting in pdf?
depends what you want out of it I think
I have figured out how to make Rykard
Summoner with an eidolon that's a severely depowered Marilith
Yeah that could do
Or beast summoner
Just it a legit snake
Take the wizard archetype
ehh, the snake god feels more demonic in vibe
Fair enough
As in "is it worth saving some money to get the PDF instead of the physical book", "is it worth it if I already have the CRB and APG", or "worth it compared to waiting however long it takes for it to go on nethys"?
Unrelated as a summoner I have discovered the world's most hilarious stack- Leshy, Plant Eidolon summoner with the Druid archetype of the Leaf Order for a Leshy, being ridden by a Leshy Familiar, riding a Plant Eidolon
Time to wait for nythis 😅
I wouldn't do it as a time saving measure. I would do it because its much easier to read as a PDF compared to Nethys, and presumably has other information Nethys can not add as its not mechanical.
not aon
they just announced howl soon tm
actually howl tomorrow night specifically
Nethys is adding HotW tonight. No one can add PC2 until the official release on August 1st
You might be thinking of Howl being added to AoN today
They announced it last night, so it is tonight
Ah cool
no wait not timezones just me failing to read numbers
They have a new data entry person, so hopefully PC2 comes out quicker
Also timeless body gives +2 to all will and fort saves now
That might just be the strongest feat in the game by pure numbers
yes
Wip of Summoner!Rykard
what kinda bonus is it?
Status
ah
Worse than circumstance, better than item
yeah
hmm
Adapting Rykard to Golarion
Would he perhaps worship Algollthus?
damn, no aberration eidolon
He follows the Blasphemous Snake who wants to Devour the Very Gods
That's Rovagug 2bh
Rough Beast Rykard
and he turns into a huge ass monster
She’s played D&D before but yes
I mean I think there's a gap between 'devour the gods' and 'devour Literally Fucking Everything'
Also I think 'devour the gods' is more Rykard's thing in specific
He's serving the serpent, to be sure
He just believes that gods make the best snackrifices
Also 'gods' in Elden Ring feel far more
person-like?
Gods not outer gods?
more 'extremely powerful Person' than 'almost literally immortal being that works towards grand nigh incomprehensible ends'
Yeah
Like Marika is a god
She is also deeply a person, who I think would be easier to munch than say, Sarenrae
And whose devouring I think would be ultimately less destructive to existence as a whole
I think I'm gonna make him a Beast Summoner
One of the APs gives the PCs the dancing light cantrip. What remaster spell should I replace it with?
Light is obvious and more generally useful. Illuminate is more thematic, but how useful is it?
I can see that
New pirate dedication gives better sudden charge
It’s sudden charge, but you can swing on a rope instead of striding and you deal bonus damage if boats are involved
Situationally better sudden charge
I think every combat should have a boat
aquatic campaignnnn
An aquatic ap for 2e would be nice
paizo redeem yourself for skulls and shackles pleaseeee
is that lady being hurricane queen a 2e development?
or canonised ap event thing I mean
it is, yeah. iirc, the end of that AP usually has a player becoming hurricane king/queen, but they had tessa take up the mantle for the canon
yeah so i think a 2e followup to that would be fun
like, the shackles with modern mwangi expanse??? sounds fuckin great
has some very interesting potential, yeah
jesus crhsit
alright
i wanna make a unique demivigga
As masters of cold, calculated logic and perfectly timed proselytization, the loathsome deimaviggas seek to set friend against friend and turn the faithful from their beliefs at every opportunity.
but im not sure what to do with him mechanically
So far his bit is making thralls, being extremely manipulative, and having wiped his identity away
but i want him to have some kinda mechanically unique gimmick
Summoner!Rykard is complete
My players just faced ||Urevian|| on floor 7 and the fight was insanely swingy. At the apex he ||cast wall of force to trap the magus with him away from the rest of the team. My plan was to negotiate with the party after he put the Magus down, because he surely would, right? ||
No lol my magus straight up mano v mano'd him with a mirror image cast tanking 3 strikes and then returning the pain with a crit from 50% to dead
a wise man once said, "no, she's crazy and she needs to go down."
He was wise but he wasnt wise when he said that.
So, question, we covered earlier that the game apparent expects you to walk into every combat at full hp. What are some ways, as a player, to accurately assess the balance of a combat? Gm doing the conversion to 2e is requesting once we start to give feedback because they're not completely confident that everything is quite balanced and I'm concerned that we won't have a way to properly gauge that.
Should I expect to be left at very low hp after most combats?
Balance wise, the GM has the tools for that, and they're normallypretty good
A few enemies are outliers
IME, yeah you're probably gonna take a good chunk of damage each fight
Ok cool, any other things I should be cognizant of when looking to give feedback?
This is more a general TTRPG thing, but encounters should try and make sure the amount of turns both sides get is equel
If there's 5 of you and 20 enemies, even if the encounter is balanced, it gets boring quick
What might be a sign that the combat is over or under tuned?
Under tuned, probably you wiping the floor without expending any resources (healing potions, spell slots, focus points, hero points etc)
Over tuned, probably frequent player death?
Like death should always be a risk, so 1 or even 2 you can't be sure if it's overtuned
But lots, then yeah it probably is
Obviously thou that's sort of a costly marker cos people have to remake characters and there's a loss of investment etc
i figure the gm will/can be flexible enough that if they're overturned in the early stages, she'll throw us a bone or too
in terms of getting dead players back
I will also point out that 1e has a lot of filler fights compared to 2e.
Fights that are there solely because the party needs experience.
hmm got it, how might/should that inform what im looking for as far as feedback for the gm?
mostly I'm just like... want to make sure the feedback I/we give isn't wholly reactive or emotion based even if that kind of feedback is good too
we're pretty much all coming from 1e and are stepping into 2e with a bare modicum of experience (played through book 1 of blood lords as a sort of primer)
Which AP are ya doin'?
Ahhhh, ok!
Yeah, there's definitely some filler fights there.
How far in are you guys?
i believe we are at the very start of book 4
after we do some travel stuff post finishing broken moon/book 3
noting that this has been an ongoing campaign for a couple years now and not everything has been done perfectly by the book
my paladin has survived through sheer stubbornness, only rolling great when it comes ot surviving, and at least one literal dice miracle (had to roll a 1 on a d4 and a 100 and a d100 roll)
was just reminded that due to the new Crossbow Crackshot, the arguably most effective Sniper build is using an arbalest now and ignoring guns
What’s the best monk stance for a grappler build?
Gorilla can let you save on an Athletics skill item I guess
Clinging Shadows lets you Grapple at reach
Oh shit that’s rad
you can just use your handwraps anyway right?
fist doesn't have maneuver traits, so you don't get potency on maneuvers
just agile
otherwise...
Crane gives an AC bonus and defensive reactions later
Illimatable Finisher (One-action)
Traits: Finisher/Fortune/Swashbuckler
Requirement: You are not fatigued.
Your strikes flow endlessly. Step and attempt a single one-action finisher. This Strike gains the bravado trait, possibly replenishing your panache; if you regain panache, you can immediately attempt another finisher as part of this action, ignoring the restriction of using actions with the attack trait after a finisher.
new Swashbuckler capstone it seems
took this from reddit though, so usual grain of salt etc etc
also, Wrestler archetype does get Godbreaker
so Ranger and Fighter Wrestlers rejoice I guess
Thank you Paizo for sending me "Player Core 2" for review. This is not a sponsored video and all thoughts and opinions are my own.
If you like this video you can check us out at my twitch channel at https://www.twitch.tv/theebadluckgamer where we have other Pathfinder 2e games as well as some tabletop games you may have never heard of. You can ...
Jesus, almost every single feat the Swashbuckler has gives Panache
Now, not only do you not need Panache as much since they decoupled most of the benefits apart from Finishers, you just almost always get Panache by doing anything
Help an ally? Panache. Fail a skill check? Panache. Walk down the street and look down? Believe it or not, Panache
Good 👁️
I think it's really funny how they killed finesse maneuvers back when and then brought out this sleeper hit
Yeah
Was just a little hidden in the Athletics section
Damn, it was at the very bottom of the page on AoN
Yeah
I do think finesse maneuvers would be fine honestly
Hey, at least we got Dirty Trick now
I think there should just be dexterity specific maneuvers
(Even though it has Manipulate for some reason)
so dex and str play more different
Would also be really nice for weapons like the Bladed Scarf
Dex melee has always felt a lil sad to me honestly
Like you get smaller dice, less traits, and less flat damage for.... Marginally higher reflex saves?
Yeah
I don't really see the point personally
Unless you're locked into Dex for class reasons
Dex melee weapons also tend to get that one tag that reduces MAP more
I forgor the name
There are non finesse agile weapons too though
Obv stuff like rogue or swash are good dex melee options but that's because they're great as classes, and just happen to force you into dex
Also notably
You can just take a finesse agile weapon like a short sword and
Use str on it
any cool monk NPCs at around 7-9?
Id rec maybe looking at Fist Of The Ruby Phoenix
Some early enemies should fit that range, especially if you apply Weakened
WAIT WHAT
Wait huh? So is it still a Level 20 feat?
Since it's normally a Level 20 Monk feat, but archetypes give class feats 2 level later
level 22 feat, teasing mythic rules
We're so back
yah thats a good idea
still at 20 yes
Odd, but I won't question it
why is fist of the ruby pheonix not in the sources section of AON?
cause it has 3 sources
Yeah you'd be looking for individual books
Despair On Danger Island is the first book seemingly
So, from Monastic Archer Stance:
You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn't require a single, specific Strike.
Does this mean Metal Strikes would make your arrows count as cold iron and silver?
hmmm
not quite sure
I'd say yes probably?
I think so, which is pretty sick
i'm not sure myself, let me think about it
i think it just makes your unarmed attacks cold iron and silver, your bow attacks don't become unarmed or anything
It says that monk feats and monk abilities that normally require unarmed attacks now also count with bows
So my read is that for the purposes of metal strikes, a bow strike within the proper range is now a punch that it can now make into cold iron and silver
your automaton eye lasers and leshy seed pods and stuff obviously do
It depends on if metal strikes is a 'monk feat or ability' or like
A passive thing
Its obv not a feat but whats the definition of an ability
it's the difference between 'bow attacks are now unarmed strikes' and 'even though bow attacks aren't unarmed strikes, you can still do them'
If you consider tripping to be part of the grappler kit, wolf is real good
Its close at least
Wolf Drag is extremely strong
Yah that is super good just on its own
“You are prone now, I don’t care about your size or your saves”
Monk abilities basically refers to literally anything a monk gets as a class feature iirc
agree, though I'd also be fine with finesse maneuvers tbh
though I think my bugbear is like
I think my personal ruling is that yes theyd benefit from metal strikes
Alas the mod I asked for the west march I was asking about this for disagrees and I will abide by their decision
non-MAP maneuvers being pretty significantly limited to mental stats
given that the third action problem is kind of a universal thing within the system
dirty trick being available as a dex thing now is definitely pretty cool at least
I dislike that it both:
Has Attack
Has a duration unless you crit
Because while I get it does not have the immunity like Demoralize
It kind of feels like a worse demoralize, with the downsides not making up for its repeatability
if demoralize has one million fans I am one of them, if demoralize has one fan etc
feint too
I know wisdom is popularly considered the best mental stat but I much prefer cha tbh
charisma's great and all but dumping wisdom is a very hard sell
if you could pick where your save bonus came from like in 4e there would only ever be 8 or 18 wisdom characters forever
Yeah its true
I'm the fool who does max str and cha min dex and wis
I want to do More Things I dont care if my dice are bad
God decides when saves happen not me
You could even say that Jesus saves
According to the foundry PF2 project manager there will be a day 0 PC2 errata
Oh sick
Apparently there’s “a lot” of errata, but no exact numbers
lol welp
I know people were noticing some obvious mistakes
like champ archetype reaction not working or the confusion over oracle spell slots
So... it'll be smarter to buy a later printing, huh?
It’s going to take a bit. Did the APG even have one reprinting?
If it did, it was only like 1, a few years in
Always is
Every single book they’ve ever put out has needed or gotten major errata
Infinite will no longer allow OGL content in September
But you can legally sell pathfinder and starfinder merch
Seems alright?
Makes sense
I personally think they should have given publishers more warning that the OGL was going away on infinite, but the idea is fine
But a month and a bit is not a ton of time
Do they usually update the pdfs with errata reasonably promptly?
IIRC PDF changes only come with physical printing changes due to how much effort is required to redo layouts, even digital ones
Even slight wording changes can have cascading effects on the layout of a book that size, all with formatting, organization, and art placement requirements
They do errata on its own schedule, but not the formatting necessary to put it into a PDF
yes
What lesson did we learn?
Don't fuck with wizards who can box
Nah I'd argue he was pretty wise in that instance
Dictators need to catch bullets or fireballs sometimes lmao
Aang
For what it is worth, Paizo used to only do errata when they did reprints and could afford to redo the layout. Unfortunately, this also meant many books that weren't worth the cost to re-layout never got errata, ever, unless something went critically wrong. Now they will do errata whenever, but the PDFs and printing aren't guaranteed to follow suit immediately, or, in the case of smaller releases, likely ever.
For instance, the older 2e supplement books have errata to bring them up to speed with the remaster (wherever things have changed), but they will likely never get a new print edition.
Looks like no PC2 errata after all
At least not on release
Sf2e playtest, yeah I'm not surprised that will have errata
everyone on reddit is confused over how to take this/what to do lmao
im gonna wait until ruleslawyer does a vid on this to wrap my head around it
soooooo
how about all those changes to leadership ?
As of today, I now @Paizo's Director of Games, overseeing all of our new games and game initiatives. This does remove me from the day to day management of the Pathfinder RPG, but it frees up my time to invent brand new games, like Pathfinder Quest!
1/ Excited to announce that I have been promoted to the Director of Rules & Lore at Paizo. I'm happy to be looking forward to and plotting an amazing future with my spectacular team-
Today I accepted the role of Associate Publisher at Paizo. I'll be holding onto the Starfinder creative reins for a short bit longer as we sort out some management on that brand going forward, but I'm really grateful for the opportunity and trust that's been put in me by others.
Lead Designer Logan Bonner
Lead Developer James Case
Senior Developer Eleanor Ferron
Senior Designer Jason Keeley
Developer Landon Winkler
Designer Josh Birdsong
Designer Ivis Flanagan```
God how I wish Armor Inventor had an ability that let you increase the armor's size
Cuz y'know, mechs
Construct Shell just doesn't feel the same 😔
To get a mech you just gotta do construct, make it large and ride it
I know, but as I said Construct Shell doesn't hit the same vibes
Lesser Cover is like, alright I guess
But yeah, it's probably the closest I'll get to a mech
Kicked upstairs
Nice
Become Fairy
Get Construct
Get Quick Repair
???
Profit
Investigator vid just went live
https://youtu.be/mORNfXG3krw
Thank you Paizo for sending me "Player Core 2" for review. This is not a sponsored video and all thoughts and opinions are my own.
If you like this video you can check us out at my twitch channel at https://www.twitch.tv/theebadluckgamer where we have other Pathfinder 2e games as well as some tabletop games you may have never heard of. You can ...
Damn, that was actually pretty short
Apart from the new Pursue a Lead/Devise a Strategem changes that everyone's been talking about, they got a few small changes to existing feats, some 12 feats and that's basically it
Probably for the best
They're already pretty strong afaik
Just a bit mechanically confusing at first
Monk seems to be the one people are most unhappy with I think?
Oh?
With the exception of one of the barb subclasses
Fury
But it's also reddit and people are responding to a book they have only heard about second hand so
Monk is largely unchanged AFAIK
It's all likely overblown
The only Monk gripe I've seen is that Whirling Throw got nerfed
Oh Monastic Weaponry is slightly better now , so that's neat I guess
Eh, I do feel it was kinda unnecessary
The nerf that is
thought it was oracle for sure
monk seemed like it... didn't really get changes which is fine because it was in a good place anyway
I am an oracle change skeptic
Oracle is I think mostly stronger now
But the mysteries are much less unique
It was, but the subclasses(cough battle cough) got kinda sidelined
And Battle in particular kinda got gutted
I want to see the actual cursebound feats, but the gish build seems kinda dead and a lot of the fun buildcraftiness of feeling like you really have to/get to build around your mystery is gone
It also kinda depends on if it's a 3-slot or 4-slot caster
Battle lost heavy armor right?
Last I checked people aren't really sure?
But anything else?
all curse benefits basically
And medium, and martial weapons
Ah more than just that then, fair
so armor, the hit/damage bonus to weapons, the fast healing
Also their focus spell sucks
basically everything that let them do their thing
That’s really rough
No more innate gish capabilities, now it's all caster
Play a Magus instead I guess
at present battle oracle is just another full cater that pops rallying cry at the start of combat
it's warpriest or nothin
We are getting a divine gish clsss archetype on WOI
It seems like that probably goes to Oracle, from where I've been
Everyone is miserable that boracle gish is dead mostly
and we'll also see how animist's gish build survives playtesting
For I wanna say cleric
(life and ancestor were also ones that I thought had really unique and interesting play patterns that are kinda gone)
The focus spell gives you martial weapon prof for one minute but you need to Sustain it. You can free action sustain, bug only if you hit a Strike. It has no other effects or heighten
But I've been keeping in mind that yknow
Oracles that actually just cast spells instead of being weird mutants are probably happy
I think battle is an okey price to pay for Oracle not being kinda awful anymore
what I don't like about the new direction is that now you're just kind of
Most curses were so fucking difficult to use
a caster with mostly-the-same choice of strong active abilities across all subclasses
They're just regular casters with a curse gimmick attached
as opposed to having some really unique engine you have to build around and interact with
I do think Oracle is power wise better off, but it did lose a lot of uniqueness
Especially with all cursebound actions shared by two mysteries
Like the battle oracle changes are so maligned because so so many people were making heavy armor battle oracles that loaded up on buff spells and swung a twohander around
Because people looked at the mysteries that Just Casted Spells and probably went to cleric or something instead
The mystery benefits gave the subgclasses a bit more personality at least
I think each subclass gets a special curse action?
Other subclasses can take those as a feat too
Like for example, Flame and Tempest have better access to thematic spells now
But they also lost the incentive to actually use those thematic spells
They're not technically restricted
So like domains
and it's like, if you just kinda want to play a four-slot caster with good abilities you weren't hard up for options before
That’s fine
Almost every class with subclasses can dip into other ones to an extent
Also there's one unique level 1 cursebound ability per two subclasses
Rather than 1 per subclass
Casters are least
They just get a free level 1 feat basically, and two mysteries share it
For example Battle and Cosmos both get Oracular Warning (what used to be the old Battle focus spell)
guys I'm completely shameless, but For Honor has given me a new character i want to play, a Benkei inspired Sohei; how might I approach this
https://www.youtube.com/watch?v=L68zunK5dQQ
Character reveal vid is link
Are we even sure they're 4-slot casters? Last I checked there was confusion whether the chart or the text was wrong
pray your dm is using inherent bonus progression instead of runes basically
Yes that
clarified yes by dev comment iirc
The level 10 cursebound are also shared by two mysteries AFAIK
Or reflavor a shifting rune
I see
For example Cosmos and Flame both get the fire damage aura
this might be a good solution
thousand-blade thesis...
ironically not a fighter because they gotta specialize in one weapon type
precision ranger works with pretty much anything
I think sacrificing 4-slot for 3-slot and mystery benefits would've been a worthy trade IMO
At least gives them more personality and differentiates them more from Divine Sorcerers
As for class uhhhhhhhh
Fighter dont work due to weapon groups
Monk MIGHT work? Not all of the weapons are represented in the monk weapon pool
The Sohei's weapons are
Yari
Hammer
Kanabo
Kama
Fork
Saw
Wakizashi
Either of those would probably work!
character narrative about like
precision ranger is very straightforward for that yeah
being a monk, and collecting 1000 weapons
poisoner sucks less now if you want an actual incentive to switch weapons
if they're dual wielding sometimes then just pick up dual weapon warrior at 2
just grease 'em all up pre-combat
I would also posit that there's a natural synergy with recall knowledge if you're stocking weapons of different damage types and materials
different affixed talismans might also be something? Though I think talisman dabbler is still on the struggle bus
Keep in mind that Shifting only works for weapons that use the same amount of hands
oh what about the thaumaturge? Or does he not get nearly enough weapon proficiency
they're a bit action economy heavy at baseline
Thaumaturges get regular martial non-Fighter proficiency iirc
i could also play with a set of favored weapons like say "2 handed polearms"
and then just collect other weapons
as a character thing
hand economy is also pretty rough
Also pretty much locked into one handed
ironically monk might be good just for their very good action economy if you can fit them all within monk weapons
one-action swap, move, flurry
To be honest I barely understand how theyre gonna make Sohei work in the videogame, doing it in PF seems like a Nightmare
i figure sticking to like the family of two handers with a shifting weapon, and my collection isnt weapons im using frequently
could work
play a strength and con focused weapon monk
or barb
or ranger
Note that there are also one handed spears
So technically speaking you could do thaum and make all your weapons one handed
Breaching Pike or something
Tbh I’ve always thought trying to turn normal full casters into Gish was a lost cause so I’m not surprised BO isn’t good lol
I’m under the impression they were only passable before
I thought they were cool
Pre-rework Boracle was fine, having one in our SOT game
and warpriest certainly seems to do fine
you also need to either be a billionaire or run on abp, fundamental rune tattoos or similar
the build I'd wanted to play was cavalier so I could squeeze in two-action spells and one-action Bespell Weapon strikes
maybe one-action spells and a full horse charge when feeling spicy
alas
That's also the thing
Warpriest got a lot of help in the Remaster, and Warrior Muse as well
So people expected some for Battle too
I'm not looking forward to that 😓
We're trying to decide if we're just gonna use non-rework oracle for SOT or change his class
oh yeah I forgot warrior muse also got buffed
and of course wild druids have been good forever
that was my first pf2 character actually
And saying "Battle is overall stronger now, you just can't gish" is cold comfort, because the people who were drawn to Battle were mostly people who did want to gish
kinda doubt it's stronger if it lost fast healing
yeah I liked the old dynamic of full curse being the 'break glass in case of emergency' button
or rather like, if it is, if it isn't a way that other classes can't do equally well or better it doesn't matter
cause no other class could do battle oracle
also like, sure maybe it's somethng that's hard to game design but 'you have a curse but you learn to deal with it' is literally the core concept of the oracle
I do still wonder how animist gish is gonna survive
iirc the bonuses seemed impressive but like you had to sustain a spell every round
though I know sustaining dance is getting baselined
I think battle was just a necessary casualty in the sense that there’s no way they could have kept everything
With how curse works now
Without them just getting a ton of special treatment
Battle probably has to be its own class
Thankfully divine gish that Ah get its own treatment is comin
*can
With the class archetypes
also rip to the spectacle of life oracles just blowing up with healing energy
and the ancestor bonus replacement feat seems.... bad unless I've misunderstood it
it was already kinda not worth it as a round to round passive, seems even less so if it costs an increase in curse to have it for one round
bad in general or bad compared to original ancestor oracle
I haven't seen the exact text but what people were saying seemed to be that it's basically an increase in cursebound to get the old bonus (including failure chance) for one round? It might have been slightly more forgiving, I think there was a movement option instead of a skill option, but yeah
Its presented as a good thing you have to pay for, so bad compared to original to my understanding
ancestor was the weirdest fucking subclass in the game. It certainly wasn't good, but I wanted to believe in the vision of a good version of it.
I mean in a manner of speaking you had to pay for the old version as well
Since it was tied to curse
okay defintely easier to work around since it's just your next action at least
Oracle was def a little too all over the place originally I think
I thought the 'spin the wheel and see what you get' aspect was the downside of the curse
though iirc the old version had 4 as 'player's choice'
so it went from 3/4 options enabling some kind of offense bonus to 2/4
but you're less fucked by the 'bad' options
and also the whole thing costs cursebound now
(and you have an additional, separate curse being incremented by cursebound)
kind of a wash at best
I think it retains what someone would like about ancestor
Which is presumably gambling
and I guess in economic terms it's now fighting for space against other cursebound actions
Ancestor curse is also pretty rough now
it's Clumsy=cursebound
You are ticking up curse for nothing other than a spin on the wheel, yeah
Where from my admittedly shaky understanding of pre rework oracle the wheel spin was a secondary consequence of spending your focus points
yeah but the above isn't even tied to ancestor lol
also true yeah
ancestor just kinda has its old focus spells
which
weren't the reason anyone played ancestor
also because I forgot to elaborate on this earlier
Tempest got a damage bonus with electric and water spells, incentivizing using those. But it had very bad access to those spells
It now has better access, but also no longer has the damage bonus because mystery benefits are gone
So the whole incentive to actually use themed spells is gone
flame still has incendiary aura as a focus spell at least
first go at a sohei vibe https://pathbuilder2e.com/launch.html?build=820632
did it in like 10 minutes so its pretty rough
but it kinda makes sense
How’d the access get better
Oh! Nice
for if the link didn't work
Honestly I think one of the more vexing things with battle oracle is like
If it's not gonna be a gish anymore, why even bother giving it a focus spell that's just a terrible idea to use
yeah
so what does gish mean exactly?
having a focus spell that is a worse version of a general feat is... something
Yeah they probably should’ve just not reprinted it at all
Half martial half spellcaster
ahh kk
Think Warpriest, Magus, etc.
named after githyanki in dnd I think
Yeah
Magus is a classic gish
Sword Lightningman
Tbh I think magus is the ideal Gish in PF2E
Still angry 2e Magus took spell strike and not spell combat as the core feature.
I feel like the oracle deal is just they broke the class with the focus spell changes and now they don't know what to do
But that’s me being a Spheres of Power player, so “battlefield control magus” is an actual build.
this is kinda neat
though I wish this was earlier than 12th level
though I also don't know how often I'd want my Investigator to be in reach of an enemy
Often enough to be in Striking distance at least
Unless you're a ranged Investigator
swings polearm with medical intent
looks like a fair few ways exist to play super unarmed focus without being a monk
I am 😛
yeah Martial Artist makes it fairly easy
What are the war cleric changes?
back in PC1?
New way to gain a precise sense. May be the only way https://2e.aonprd.com/Equipment.aspx?ID=3183
You can sense your surroundings using sonic pings rather than relying on your vision. You gain echolocation at 40 feet, allowing you to use hearing as a precise sense.
nothing new with PC2
oh what
though I think they're supposedly getting a warpriest-ier archetype in the divine book
Well I guess what was the changes lol
an extra precise sense for a level 10 item?
that seems really strong
precise hearing for the most part negates a lot of invisibility
Do we know how starlit sentinel is gonna work yet?
I just realized Forensic Medicine Investigator is a way you could play an Igor
Wooo one of my friends is gonna be hosting a SF2e playtest game
Operative
I know Awakened Animals can get echolocation 10 feet (all you need baby) like SUPER early on
Remind me, what are the classes and their niche in SF2E again?
Soldier, Mystic, Envoy, Solarian, Operative, Witchwarper
Soldier: Weapons guy, focus on explosives and laying down suppressive fire
Mystic: Space Cleric
Envoy: Rogue / Bard
Solarian: Space Jedi
Operative: Sneaky hacker assassin
Witchwarper: Reality warper and telepathic powers
2e Operative will also probably be the “guy with a combat rifle” class, though Soldier might also have some claim
As opposed to non-space jedi? XP
Yes
Man I really haven't liked the direction the Samurai heroes have taken in FH
Okay but having Benkei as the new hero is hype
The concept for Sohei is interesting
My main problem is the voice tbh
It is just
So Anime ™️
Does this mean gish?
We've abandoned realism for a long time now
Shinobi literally has the 'disappear and slash dash behind you quicker than you can notice' thing as his deflect
I'm not saying don't abandon realism, that ship sailed with game launch lol
It's not really a Gish
As I understand it its more like Kineticist
Where you Punch With Magic
I do hope you can do Stab With Magic to some extent with it
Not like
cast spells and strike more like infuse your weapon I guess
You can get a magic sword
One sec
No actual rules content in there but it tells you how it works and the vibe
So, what major choice do Second Edition solarians make at level 1? That’d be their solarian arrangement! All solarians have personal beliefs, practices, or training that cause them to gravitate (pun intended) toward a specific aspect of the Cycle, whether that’s gravitons, photons, or balance. This arrangement grants them revelations, which (like in First Edition) are special abilities that interact with the different states of attunement and, in many cases, interact with their targets’ Hit Point totals, enemy positioning, the solarian’s mobility, and so on.````
Imagine like, Paladin oaths but they effect your kineticist aura
It's a bit like mashing those two together
It's broader than it looks imo
Like, it's sorta about being intuned and one with space and stuff
Like, you've played destiny right?
It's like being Solar, Void or Arc
I did not expect Str key ability score
Ah I see
They are "the muscle"
You are a combat class
I say Jedi cos like, magic sword, sorta space monk oaths / beliefs, being intune with a magical abstract space force
And you're mostly fighting people
But I wouldn't call them spellblades cos it's not about like, infusing your weapons with magic as such
The new attunement thing feels a bit like kineticist to
So Solarian is our main melee class?
Or maybe actually it's more like that new class in the Dead god expansion in pf2e
insomuch as starfinder has one
That like, cycles between various items?
exemplar
Operative had some melee stuff 1e, I think Soldier will as well
It works well as a melee for sure but it's not the only option
I just really am not looking forward to PF2e spellcasting getting shoved into the system
How so?
I don’t think the 4 traditions are a good fit, and I also just don’t like how much it centralizes classes around them and prevents them from being good at fighting with other tools
Lets be real here, Samurai start with wearing wooden armor xD
Are they gonna use the same traditions? I guess there's a good chance
spellcasting was on a bit of a back seat in starfinder 1 right?
Explicitly yes, Mystic is a choice between Divine, Primal, and maybe Occult.
you had like 3 main caster classes, i wouldn't have called it backseated in my experience
Fairs
i know in 1e, solarion was a bit more like a union between monk and fighter rather than a proper spellblade like say, a magus; but they had some powers that were not spellcasting
Spellcasters were less focused on just casting - all had theoretically equal attack bonuses to operatives, biohackers, and drone mechanics, and their spells were more limited
They were similar to 1e magus, bard, inquisitor, ect in terms of spells per day, and spell levels
Lingshen?
So less that spellcasters were less prominent, just that the spellcasting took up less space in their mechanics, at least by default. You could still build to focus on magic.
Yeah Lingshen I think
Either that or, if you're thinking of where Ruby Phoenix is based, Goka
But a gun Technomancer or Mystic who avoided offensive spells was very common
yeah, i mean compared to any other d20 system, having only three caster classes, six spell levels and (eyeballing it) probably a quarter of the spells in pathfinder 1e, and also they can shoot guns more or less as well as the skill monkey
that seems like a bit of a back seat to me
an alternate evolutionary offshoot of pf1e/dnd 3.5's eternal quandary on how to balance full-progression casters
with the answer of 'just don't have them'
with that in mind i would be surprised if they ported magic directly from pf2
Everything I’ve heard indicates they are
so there may be hope yet
I don’t think we’ll get a ton of 4 slot casters (besides maybe witchwarper, who was always more of a caster)
despite enjoying casters very much, this is a very based decision
honestly without the bandwidth to completely nuke it and start over like they did with 2e
they weren't wrong
feels like reading up on pre-antibiotics amputation for infections
...probably not coincidental that my preference for 1e half-casters over full casters has carried forward into 2e as a preference for 2-3 slot over 4-slot casters.
Mesmerist...
It’s so weird to me that 2e was designed without good space for what were arguably Pazio’s best work in class design.
Well, we got bounded casters eventually
I suppose they probably weren't a launch feature for 1e either
and it might have made sense to lock down the fundamentals first
Ehh, it’s really not the same. And Bard was.
kinda surprised we haven't seen a single bounded caster past their debut book really
Ehh, I don’t think the system is that popular.
I suppose
But I can’t name a single non-interesting 6-caster in 1e, and only Summoner was too good, while they had a pretty solid floor.
Technically 2/5ths of Medium.
Right. Medium. Uhh, yeah that was a mistake.
😤 if medium has one million fans I am one of them, if-
I love the concept of Medium. It’s just really painful
I was kinda hoping for animist to have that spirit dancer rizz a little more
but swapping spirits doesn't really seem super consequential
Medium scratches a fundamental itch that was formative D&D for me
beyond just being a less convenient way of accessing focus spells
The Legendary Games rewrite is somewhat too strong, but it’s basically “what Medium could have been”
Which was the Binder.
misread that opening sentence as "The Legendary Medium has been reworked to better fulfill the dream of an immensely divisive and adaptable class" and was like yeah I'll bet honestly
now I'm trying to think what goofy 1e archetypes haven't really made it but honestly so many of them were just 'class X that has class Y feature' that got completely eaten by archetypes as a system
(which, y'know: good)
There was that Rogue that got Spiritualist Phantom abilities
summoner was two good but in a way that i think was a flaw in the half-caster system
which was that they made high level spells into lower level spells on half caster lists
so "oh summoner only gets 6th level spells" is misleading, because for everyone else a chunk of those spells are 9th level
*too
I think the problem with 1/2 casters is that archetypes exist and take their place
Ehhh. They were more than just “two classes stuck together” with the exception of Warpriest, Skald, and Hunter.
And even those had their own interesting mechanics.
Well, did those interesting ideas need half casting, or was half casting just a way to make them mechanically strong?
As a 3.X successor? They needed the half-casting.
It also just adds a lot of mechanical depth. And I’d argue there’s a very strong place for casters that very much don’t get to the same heights of magic as full casters but have too much utility and low level shit for wave casters and non-casters.
so Red Mantis Assassin apparently now also gives Gang Up and Opportune Backstab
and they have a special Assassin school curriculum for spell access
it's reprinted in Prey for Death
I haven’t heard much discussion about the PC2 swashbuckler
Anything interesting? Do they have better dual wielding?
I know they progress their skill for free at least
yeah Bravado means you can very easily get Panache in most cases
otherwise I don't know if their feats changed that much
they have a cool new capstone, but that's level 20
they were in a decent spot beforehand right?
hmmm
it depends
they were very skill check dependent, so actually getting Panache could be difficult sometimes
maybe a bit dependent on bleeding finisher too
panache incentives were kinda weird
like one of their best abilities was a level 10 feat that gave you 5e style advantage on skill actions if you have panache
which is so much wildly better than ever using your finisher
Anything for dual wield?
not sure
there is Dual Finisher
but that was there before
oh there is one Swash change I just remembered
Precise Strike now applies all the time, not just when you have Panache
unless that's a misprint somehow
The main problem with them is that during the playtest, every other class was so bad that by comparison people thought the swashbuckler was good to print
there were a lot of things that were "fine", but really should have been called out and fixed in the playtest. But people were too busy putting out the fires such as "int based, dex to hit, wis to use their main ability" investigator or "no focus cantrip and kinda bad focus spells" witch
There's a reason playtests only have 2 classes in them now. with 4, too many things get overlooked
Dual wield swashbuckler still has pretty limited support but it's a viable playstyle. Sword+buckler swash got a nice little boost due to now getting panache when someone crit misses them while they have a buckle raised
Swash also just gets a +1 to all their actions that grant panache iirc
Which is good
+2 at level 9
Circumstance bonus too, so quite good
Nice
Monk vid
https://youtu.be/oDk1DAhR_lM
Thank you Paizo for sending me "Player Core 2" for review. This is not a sponsored video and all thoughts and opinions are my own.
If you like this video you can check us out at my twitch channel at https://www.twitch.tv/theebadluckgamer where we have other Pathfinder 2e games as well as some tabletop games you may have never heard of. You can ...
Also, indeed, 3 new capstone feats
Ok the other two aren't nearly as cool as Godbreaker, but still
Lightning qi is gross
it's pretty good
Don't think so, if there were they were missed
Actually, in the advent of Immortal Techniques, is there anything stopping you from using the exact same stance over and over?
Like switching between two stances, I get. But is there anything stopping you from using a stance action while already benefiting from that very stance action?
Is the Level 20 Monk feat from Ages of Ashes still valid
cause that's a pretty good one
Not sure
But because of how Master of Many Styles works, you'd wanna switch anyway
If it didn't get reprinted changed, yes
Which one?
And yeah Golden Body is very good
Oh yeah Golden Body
The one that's straight up an upgrade to both this and Deadly Strikes
Granted, Deadly Strikes wasn't very good, but still
Golden Body was for a while the only good Level 20 Monk feat
Or at least, it blew the others out of the water
Deadly Strikes is also buffed now IIRC
but I forgot how
Master of Many Styles doesn't specify that it needs to be a different stance than the one you currently have now
It was combined with uhhhhhh, Diamond Fists was it?
One of the other fist augmentation feats
Permanent Fast Healing 20 is insane
As long as you survive a fight(or are able to run away) you're basically immortal
So even you’re plaiting a qi monk is it ever really worth it to prioritize wisdom over con?
i don't know what the qi spell situation is in remaster but i think you're probably ok to have wisdom as your secondary stat
I'm genuinely trying to think, is there anything other than qi blast that uses it?
premaster situation: https://2e.aonprd.com/Spells.aspx?Trait=112
Yah that’s kinda what’s getting me thinking
There’s good Qi spells but like
They’re generally ones that just augment your existing good stuff
Idk if there’s many good ones that act like normal spells
and at best you're swinging master proficiency on a non-KAS
the 'best' user is probably like
some gish-y caster that's making a pit stop on the way to sixth pillar
You think wrong monk’s wrath is worth it?
It’s pretty good
yeah it seems fine
probably a big help with large groups but even as a third action on single target if you don't mind standing and fighting and you can position away from your friends
good Repositioning Spell candidate with the third pillar approach
Master Of Many Styles/Immortal Tech/Prevailing Positions seems like a downright spooky combo
Also wait do focus spells count for sixth pillar’s requirements?
that's... an interesting question
I would argue that they count
hell even an ancestry cantrip or something should count
like casting a focus spell is still the Cast A Spell activity unless I'm mistaken
Just checking, you count as a willing creature but not an ally for the purposes of your own effects right?
Correct
Gotcha, thank you
How do Champions look in the remaster?
Good
It's worth noting they lost a couple things that will come back later
(oaths and litanies)
But you can still use the old ones until then so
Shield paladins seem stronger
Steed paladins now get a flat speed bonus all the time
Blade ones are still good as they were before
Nice
You can buff your aura size to
There's like, broad changes to your damage cos of the removal of alignment but balance wise it all works out the same
Anyways, Kingmaker
still gotta decide on a character for a Friend's kingmaker game
i suppose it depends on what sort of king you want to make, if you want a mechanical king go inventor, else probably wizard for the best available crafting checks
Is crafting really important in kingmaker?
How else are you going to make a king?
In seriousness, I've not found it important
There is a cooking subsystem that looks fun
does steed still have the goofy 'just take beastmaster instead' progression speed
they didn't fix that with druid/ranger right
it's at Ranger progression now I believe
ranger progression is still a bit questionable
like the only thing that makes it tolerable is hunt prey working really
Oh yah actually do the old causes still work?
Or have they been reworked to a point where they’re nonfunctional
Like besides the alignment changes
Most of the old causes are still there effectively
Yeah a lot of them just got a new name
Ah ok
Stuff like "exhault" instead of "exhaulted"
Justice is Paladin, Obedience is Tyrant, etc
Liberator and Redeemer also basically got reprinted I believe
Gnoll or Lizardfolk Fighter
theyve mentioned that they are gonna try to get those in another book
Monk Archetype's Flurry of Blows got a 1d4 round cooldown 😭
Meanwhile Champ over here got out fucking unscathed somehow
yeah
shoulda played monk 
though yeah champ archetype getting out is
hm
general armor feat got buffed, didn't it? so arguably the value proposition is lower
still unsure about the Flurry change
on the one hand, niche protection and all
but also, was it really that big a deal actually?
They didn't seem to think so for the Champion
it's not like weapon based Flourishes for two attacks are that hard to get
with the cooldown now, you can basically use Flurry once per fight, maybe twice if you get lucky or it goes a bit longer
I've been told that champ armor prof was changed to be like sentinel
it was, yes
Well thats something
Getting the reaction at 6 is still Wild Crazy but
My Monastic Archer Monk sure does not mind
Ye like I said, coming back later
champ archetype doesn’t even have a working reaction right now, wouldn’t be surprised if their aura radius gets put in the bin when they get around to fixing it
I feel like it would have been a better idea if FoB had monk exclusive upgrades at later levels like the champ reactions do
Because monks needed something other than proficiency’s that no one else could take, and FoB was a good contender
one-action double slice do it paizo it'll be a funny prank
It's called Flurry Ranger
Speaking of, Godbreaker isn't unique to Monk, which is an L for Monks(Why is it a capstone feat if that's the case) and a W for my free-hand grappler Flurry Ranger
I don't think godbreaker is actually very good anyway tbh
like yeah flurry ranger can hit a full-map attack often enough
but hitting three attacks in a row on a target of any significance? I don't like those odds.
Any ideas for items, preferably something rare and powerful, that could stave off possession?
funnily I could help you if it was 1e because my ongoing campaign character is extremely paranoid of that specific thing ('mind buttressing' armor enchantment)
lolol
After NPC core, do you think Paizo will make another “core” book?
I could see a remastered secrets of magic due to how much of that book doesn’t work any more compared to other books, but I’m not sure that would be a “core” book
I could see a PC3 happening
pathfinder night core
Core core, the darklands book
I think theyd rather get back to their planned products
Pathfinder Third Edition Player Core
Pathfinder core, the behind the scenes book detailing how pathfinder 2e was made
I could see a book in the same thematic area as secrets of magic that reprints a lot.
Every non ORC class except the G&G ones all thematically fit into “magic book”
How many of those are there at this point? Magus, psychic, what else?
Summoner
Thaumaturge
I mean you could pretty organically do a “secret knowledge” themed book that had those plus Inventor and Gunslinger
I also kinda like splitting them up, so each book as a few remastered classes, and a few new ones
I don’t think any of the other classes really need remasters tbh
And I don’t love the idea of remastering literally every class lol
We’d be in the remaster mines for the next like 4 years
Yeah
Now I selfishly would love Guns and Gears Core where they just
Try again
On that whole book
Magus and sorcerer could use like a cleric level of remaster. Not huge changes, but a lot of quality of life that would be weird to do in an errata
Psychic needs something new now that every class has its better refocusing abilities, but that could just be an errata
destroy them with energy beams
I banned Kineticist from a campaign once in 1e
Rise of the Runelords after a certain point.
Kill them
you say that after all you have suffered at the hands of Kineticists Magma 😛
In 2e? They're really pretty average
Depends. Does the GM run 20 encounter days all facing 4+ NPCs?
If so, it’s the best class in the game.
In any other campaign, it’s average
ok actually yah nevermind kill all kineticist and trees
WHY? They're okay at best in 1e.
They just hit bad damage benchmarks without a ton of trouble.
Touch AC with those damage scalings against nothing but giants. From the GM side, it was not fun to have "Do you hit?" not be an actual question, combined with the AP giving a lot of room and endless flight being there along with Air's extremely long range.
i feel like post-secrets of magic supplements started to lose their way a bit
Yes, they may only be only "OK at best"
not saying secrets of magic was perfect, poor archetype summoner
But it got used in a not-fun, non-interactive way for me as a GM.
but dark archives and rage of elements raised an eyebrow or two here and there
But yeah. If someone brings in a build that goes "I can hit the enemy from 960 feet away with no penalties constantly, where the rest of the party and also the enemies cannot actively participate," I am 100% in my rights as a GM to say that we're not doing that anymore.
rip to my 1e starfinder 2-mile sniper
five years later and I am still salty about my dm going 'yeah okay you have a turn or two before they're in melee with you'
honestly as far as class remasters I hope they just follow through on some of the noises they were making about getting more aggressive with just doing errata
rather than having to wait for like
a whole ass physical product creation and printing
Really? Those are some of the best books in my opinion
Secrets of magic always felt like the commercially required magic book. RoE and DA felt fresh
I'd like thaum to get a bit of a balance/usability pass over implements but otherwise it's still in strong competition for my favorite class
but yeah I dunno about psychic in a post-focus rework world it feels like it needs some more juice
(and I still don't really get the point of unbound step and some of the more melee-focused abilities on a d6 unarmored class)
Imaginary Weapon is clearly for Magus to poach 😛
unbound step is probably also pretty excellent for a martial poach tbh
I think I was contemplating that on a fortress shield champion
I do think Unbound is a bit weird, mostly because Psychic doesn't really have a way to... actually make use of that much movement
yeah, basically
if you really want to play keepaway with long range spells, I guess? Distortion lens might apply to spell attacks but then you're using spell attacks lol
Distortion Lens I think has some potential, but its so niche in application
🌲