#Pathfinder

1 messages · Page 54 of 1

echo briar
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I don’t think exemplars are new, just recently made much, much more common

clever cobalt
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Aren't they explicity new?

echo briar
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The ones that have god goo splashed on them yes. But there are other ways to become an exemplar

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It would be really weird for this class, and this class alone, to only have one possible backstory

clever cobalt
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Fair I suppose

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still, them being more common seems like a threat to the legitimacy of Razmir

echo briar
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But yea, there’s likely a 100-1000 times uptick in exemplars

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Also, “no one can ever play an exemplar in any AP that takes place before WoI” is not a good business model

clever cobalt
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mhm

wooden orbit
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Razmir? Plans? ....Spoilers? Sweat

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Wondering if a Goloma, or Goloma enclave could be far outside of the Mwangi Expanse. Like say the Verduran Forest. Since I seem to recall their entry in Lost Omens: Mwangi Expanse mentions that there have been Goloma family groups or communal groups that have ventured out of the Expanse, albeit still trying to keep hidden from most societies.

solar storm
clever cobalt
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the first book's cover has a Razmiran Priest on it

warped orbit
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reportedly (aka I saw someone say it on reddit), Eldritch Archer has a feat to free action Reload now after you Eldritch Shot, Cast a Spell with a slot, or activate magical ammo

turbid dagger
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Huh.....
I mean
Unless Eldritch Archer has gotten overhauled the only weapons it works with are Reload 0 anyway
But the implications........

warped orbit
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it also works with crossbows now

turbid dagger
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Oh neat

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.......This means Eldritch Archer Thaum is finally possible 👁️
Rotary Bow my beloved

warped orbit
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would honestly like to see them just add guns to it as well
let Beast Gunner be sad, it has its own stuff going on

craggy thunder
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I have realized via my attempts at homebrew that in pf2e, unlike 5e, d6 damage is like

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worth a shit

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a d6 damage dice does not exist as a mark against a weapon in this system lol

true delta
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Why is that, o wise Rhi?

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I'm interested

craggy thunder
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Weapons' base damage dice mattering less due to runes, in class damage bonuses, etc

turbid dagger
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I still hesitate to ever pick up a d4 weapon but d6 is fine yeah

craggy thunder
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It also is the 'base' weapon damage

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A lot, if not most, weapons have a d6 damage dice

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One of the advantages of a Strength character is the 'base' strength weapon is a d8

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A longsword

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And I was used to a d8 being the baseline for dex weapons as well, with lower damage dice requiring compensation in the form of other perks, which is what 2e does for stuff like the shortsword

warped orbit
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d6 is fine for a onehanded weapon at least, if you get some good tags out of the deal

craggy thunder
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I think what made me realize was fully comparing a pf2e rapier to a 5e rapier

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in 5e, the rapier is the 'standard' Dex weapon, due to its damage matching one-handing a longsword

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And damage being the only thing matters for weapons in 5e

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While for pf2e, something like a shortsword is the standard dex weapon unless one is playing a crit build or a swashbuckler

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in which case one is more likely to use a rapier because one is attacking less often and thus doesn't want the shortsword's agile

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To distill why I now realize d6 damage dice don't suck ass in 2e to one sentence; weapons with d6 damage dice usually either focus on attacking multiple times a turn and thus compensate for the lower damage with better accuracy via something like Agile, or they're a crit weapon in which case the dice matter less and they have a trait that emphasizes said focus on crits, like Deadly.

true delta
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Nice, thank you

frank crystal
# craggy thunder A longsword

I mean I’d argue the longsword is bad in PF2E but that’s more due to new weapons then it being like, inherently bad for the system

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But a d8 with versatile piercing is just worse then a d8 and basically any other tag

turbid dagger
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Yeah the bastard sword or battle axe is more or less flatly better depending on what exactly you are doing

warped orbit
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versatile piercing is just kinda overvalued IMO

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because piercing specifically has relatively few cases where it's actually beneficial

turbid dagger
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Slashing and piercing are mostly the same damage type except for a few times where slashing is better

warped orbit
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yeah

turbid dagger
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And then there are 3 jellyfish and
Ouroboros
Who are weak to piercing

warped orbit
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yeah it's mostly bludgeoning that gets around certain resistances like oozes, and slashing triggering some weaknesses like on zombies

frank crystal
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In this game with hundreds?

warped orbit
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something like that

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but piercing is the most common versatile tag for some reason

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Versatile S and B are much rarer IME

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also because I looked this up a while ago, there are extremely few weapons with access to both S and B

frank crystal
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Goddamn fatal d10

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This weapon is kinda sick

warped orbit
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it's pretty good, yeah

craggy thunder
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Uncommon, Deadly D8, Dwarf, Razing, Versatile B

Price 4 gp; Damage 1d6 S; Bulk 1
Hands 1
Type Melee; Category Advanced; Group Sword

These thick, short swords are well adapted for tunnel fighting, as their small size lets them be swung even in the most cramped of dark, dank passageways. A common sidearm for Dwarven sappers or rangers needing to pack compact.
echo briar
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A pick is just fatal d10. This also has versatile

silver geyser
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Well

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Pick Crit vs Club Crit.

craggy thunder
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Okay I think the only concept of turning a soulsborne boss into a pf character that interests me rn is turning Capra Demon into a Giant Barbarian

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Because Giant Instinct dual wielder sounds, if I may

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Deeply funny

warped orbit
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it's pretty good

turbid dagger
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Capra Demon even maps decently well onto the ever-beloved Raw Deeps build of twin falcatta giant barb

frank crystal
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I wanna build a dual wielder giant barb

turbid dagger
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Also:
Considering a Repeating Hand Crossbow for Thaum?
Seems solid for Weapon Implement
Probably still want to stick to one strike per turn but most fights will last 3ish rounds, so thats 3 strikes and two implement interrupts if a dude wants to try and roll up on you

turbid dagger
frank crystal
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Yah and that + giant barb flat bonus seems so strong

novel merlin
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Fuse stance getting dropped to 16 in the remaster is so much nicer

rustic cape
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Being able to just bust out like 40-50 single-target damage every turn at level 5 is not a small thing

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Maybe more like 30-50

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30-50 wild hog dual wield barbarians

frank crystal
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jesus

rustic cape
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I might be overestimating a bit because she's gotten lucky with the crits

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But 2d8 greater striking warhammer, +4 strength, +6 rage, gives us 19 average damage per hit before anything else

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Since it's double slice if both attacks hit we also get to add that up before resistance

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Things go splat

frank crystal
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its amazing damage either way

rustic cape
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She also has 90 max HP.

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And starts every fight with 9 THP.

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And at least presently has at-level-for-a-martial AC

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These are not small things.

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Barbarian is way stronger than I gave it credit for.

true delta
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I take it your GF is happy with her TTRPG experience so far? :P

craggy thunder
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hmm

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What class would Regal Ancestor Spirit from ER be?

turbid dagger
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Animist, based on vibes

craggy thunder
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Yeah...

surreal basin
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Yeah or spirit barb

craggy thunder
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Hmmm

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I was thinking caster to round out the current squad (Moonlight Butterfly cleric, Seath magus, Capra barbarian)

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But elk spirit barb sounds fun

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Red Wolf would make a fun magus too

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with Awakened Animal

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Would Rykard be a Champ...

vapid skiff
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I just wanted to pop in and make note that this thread has 53k posts

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Must really like your pathfinder

scenic patio
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So is player core 2 worth getting in pdf?

solar tendon
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depends what you want out of it I think

craggy thunder
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I have figured out how to make Rykard

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Summoner with an eidolon that's a severely depowered Marilith

surreal basin
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Yeah that could do

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Or beast summoner

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Just it a legit snake

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Take the wizard archetype

craggy thunder
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ehh, the snake god feels more demonic in vibe

surreal basin
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Fair enough

echo briar
craggy thunder
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Though

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Does Primal have enough spells with Evil Juice ™️

surreal sapphire
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Unrelated as a summoner I have discovered the world's most hilarious stack- Leshy, Plant Eidolon summoner with the Druid archetype of the Leaf Order for a Leshy, being ridden by a Leshy Familiar, riding a Plant Eidolon

scenic patio
craggy thunder
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Who said pc2 is gonna be added to something tonight?

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Was it pathbuilder or aon?

echo briar
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I wouldn't do it as a time saving measure. I would do it because its much easier to read as a PDF compared to Nethys, and presumably has other information Nethys can not add as its not mechanical.

solar tendon
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not aon

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they just announced howl soon tm

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actually howl tomorrow night specifically

echo briar
warped orbit
echo briar
craggy thunder
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Ah cool

solar tendon
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ah

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true

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timezones

echo briar
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it could come out at any moment

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I could be out now for all we know

solar tendon
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no wait not timezones just me failing to read numbers

echo briar
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They have a new data entry person, so hopefully PC2 comes out quicker

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Also timeless body gives +2 to all will and fort saves now

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That might just be the strongest feat in the game by pure numbers

clever cobalt
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Really?

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Nice

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it also makes you immortal right

echo briar
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yes

craggy thunder
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Wip of Summoner!Rykard

warped orbit
echo briar
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Status

warped orbit
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ah

echo briar
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Worse than circumstance, better than item

warped orbit
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yeah

craggy thunder
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hmm

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Adapting Rykard to Golarion

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Would he perhaps worship Algollthus?

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damn, no aberration eidolon

solar storm
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He follows the Blasphemous Snake who wants to Devour the Very Gods

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That's Rovagug 2bh

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Rough Beast Rykard

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and he turns into a huge ass monster

rustic cape
craggy thunder
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Also I think 'devour the gods' is more Rykard's thing in specific

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He's serving the serpent, to be sure

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He just believes that gods make the best snackrifices

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Also 'gods' in Elden Ring feel far more

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person-like?

solar storm
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Gods not outer gods?

craggy thunder
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more 'extremely powerful Person' than 'almost literally immortal being that works towards grand nigh incomprehensible ends'

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Yeah

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Like Marika is a god

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She is also deeply a person, who I think would be easier to munch than say, Sarenrae

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And whose devouring I think would be ultimately less destructive to existence as a whole

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I think I'm gonna make him a Beast Summoner

echo briar
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One of the APs gives the PCs the dancing light cantrip. What remaster spell should I replace it with?

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Light is obvious and more generally useful. Illuminate is more thematic, but how useful is it?

solar storm
echo briar
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New pirate dedication gives better sudden charge

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It’s sudden charge, but you can swing on a rope instead of striding and you deal bonus damage if boats are involved

limber comet
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Situationally better sudden charge

echo briar
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I think every combat should have a boat

solar tendon
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aquatic campaignnnn

limber comet
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An aquatic ap for 2e would be nice

solar tendon
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paizo redeem yourself for skulls and shackles pleaseeee

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is that lady being hurricane queen a 2e development?

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or canonised ap event thing I mean

worthy stump
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it is, yeah. iirc, the end of that AP usually has a player becoming hurricane king/queen, but they had tessa take up the mantle for the canon

solar tendon
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yeah so i think a 2e followup to that would be fun

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like, the shackles with modern mwangi expanse??? sounds fuckin great

worthy stump
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has some very interesting potential, yeah

echo briar
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New starfinder ancestries have been announced

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I can’t wait to play James

surreal basin
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jesus crhsit

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alright

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i wanna make a unique demivigga

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but im not sure what to do with him mechanically

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So far his bit is making thralls, being extremely manipulative, and having wiped his identity away

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but i want him to have some kinda mechanically unique gimmick

craggy thunder
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Summoner!Rykard is complete

solar thorn
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My players just faced ||Urevian|| on floor 7 and the fight was insanely swingy. At the apex he ||cast wall of force to trap the magus with him away from the rest of the team. My plan was to negotiate with the party after he put the Magus down, because he surely would, right? ||
No lol my magus straight up mano v mano'd him with a mirror image cast tanking 3 strikes and then returning the pain with a crit from 50% to dead

eager mountain
light gyro
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a wise man once said, "no, she's crazy and she needs to go down."

unborn rain
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He was wise but he wasnt wise when he said that.

rapid wagon
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So, question, we covered earlier that the game apparent expects you to walk into every combat at full hp. What are some ways, as a player, to accurately assess the balance of a combat? Gm doing the conversion to 2e is requesting once we start to give feedback because they're not completely confident that everything is quite balanced and I'm concerned that we won't have a way to properly gauge that.

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Should I expect to be left at very low hp after most combats?

sinful gyro
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Balance wise, the GM has the tools for that, and they're normallypretty good

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A few enemies are outliers

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IME, yeah you're probably gonna take a good chunk of damage each fight

rapid wagon
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Ok cool, any other things I should be cognizant of when looking to give feedback?

sinful gyro
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This is more a general TTRPG thing, but encounters should try and make sure the amount of turns both sides get is equel

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If there's 5 of you and 20 enemies, even if the encounter is balanced, it gets boring quick

rapid wagon
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What might be a sign that the combat is over or under tuned?

sinful gyro
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Under tuned, probably you wiping the floor without expending any resources (healing potions, spell slots, focus points, hero points etc)

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Over tuned, probably frequent player death?

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Like death should always be a risk, so 1 or even 2 you can't be sure if it's overtuned

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But lots, then yeah it probably is

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Obviously thou that's sort of a costly marker cos people have to remake characters and there's a loss of investment etc

rapid wagon
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i figure the gm will/can be flexible enough that if they're overturned in the early stages, she'll throw us a bone or too

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in terms of getting dead players back

silver geyser
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I will also point out that 1e has a lot of filler fights compared to 2e.

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Fights that are there solely because the party needs experience.

rapid wagon
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hmm got it, how might/should that inform what im looking for as far as feedback for the gm?

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mostly I'm just like... want to make sure the feedback I/we give isn't wholly reactive or emotion based even if that kind of feedback is good too

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we're pretty much all coming from 1e and are stepping into 2e with a bare modicum of experience (played through book 1 of blood lords as a sort of primer)

silver geyser
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Which AP are ya doin'?

rapid wagon
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Carrion Crown converted to 2e largely by hand

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thus their request for feedbacj

silver geyser
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Ahhhh, ok!

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Yeah, there's definitely some filler fights there.

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How far in are you guys?

rapid wagon
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i believe we are at the very start of book 4

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after we do some travel stuff post finishing broken moon/book 3

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noting that this has been an ongoing campaign for a couple years now and not everything has been done perfectly by the book

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my paladin has survived through sheer stubbornness, only rolling great when it comes ot surviving, and at least one literal dice miracle (had to roll a 1 on a d4 and a 100 and a d100 roll)

warped orbit
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was just reminded that due to the new Crossbow Crackshot, the arguably most effective Sniper build is using an arbalest now and ignoring guns

frank crystal
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What’s the best monk stance for a grappler build?

warped orbit
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Gorilla can let you save on an Athletics skill item I guess

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Clinging Shadows lets you Grapple at reach

frank crystal
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Oh shit that’s rad

barren cipher
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you can just use your handwraps anyway right?

warped orbit
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fist doesn't have maneuver traits, so you don't get potency on maneuvers
just agile

warped orbit
frank crystal
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Ok

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Also damn, whirling throw throws so goddamn far

warped orbit
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Illimatable Finisher (One-action)
Traits: Finisher/Fortune/Swashbuckler
Requirement: You are not fatigued.
Your strikes flow endlessly. Step and attempt a single one-action finisher. This Strike gains the bravado trait, possibly replenishing your panache; if you regain panache, you can immediately attempt another finisher as part of this action, ignoring the restriction of using actions with the attack trait after a finisher.
new Swashbuckler capstone it seems
took this from reddit though, so usual grain of salt etc etc

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also, Wrestler archetype does get Godbreaker

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so Ranger and Fighter Wrestlers rejoice I guess

vast burrow
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Jesus, almost every single feat the Swashbuckler has gives Panache

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Now, not only do you not need Panache as much since they decoupled most of the benefits apart from Finishers, you just almost always get Panache by doing anything

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Help an ally? Panache. Fail a skill check? Panache. Walk down the street and look down? Believe it or not, Panache

turbid dagger
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Good 👁️

vast burrow
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Also wait what??

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This was in PC1????

solar tendon
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I think it's really funny how they killed finesse maneuvers back when and then brought out this sleeper hit

vast burrow
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You win some you lose some I guess??

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Still a shame for Dex warriors tho 😔

warped orbit
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Was just a little hidden in the Athletics section

vast burrow
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Damn, it was at the very bottom of the page on AoN

warped orbit
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Yeah

silver geyser
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I'm not gonna cry for the Dex nerds. 😛

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They got their time.

warped orbit
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I do think finesse maneuvers would be fine honestly

vast burrow
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Hey, at least we got Dirty Trick now

solar tendon
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I think there should just be dexterity specific maneuvers

vast burrow
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(Even though it has Manipulate for some reason)

solar tendon
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so dex and str play more different

warped orbit
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Would also be really nice for weapons like the Bladed Scarf

turbid dagger
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Dex melee has always felt a lil sad to me honestly
Like you get smaller dice, less traits, and less flat damage for.... Marginally higher reflex saves?

warped orbit
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Yeah

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I don't really see the point personally

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Unless you're locked into Dex for class reasons

rotund geode
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Dex melee weapons also tend to get that one tag that reduces MAP more

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I forgor the name

warped orbit
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There are non finesse agile weapons too though

rotund geode
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Oh really?

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Huh

turbid dagger
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Obv stuff like rogue or swash are good dex melee options but that's because they're great as classes, and just happen to force you into dex

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Also notably
You can just take a finesse agile weapon like a short sword and
Use str on it

frank crystal
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any cool monk NPCs at around 7-9?

turbid dagger
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Id rec maybe looking at Fist Of The Ruby Phoenix
Some early enemies should fit that range, especially if you apply Weakened

vast burrow
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Wait huh? So is it still a Level 20 feat?

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Since it's normally a Level 20 Monk feat, but archetypes give class feats 2 level later

echo briar
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level 22 feat, teasing mythic rules

vast burrow
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We're so back

warped orbit
vast burrow
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Odd, but I won't question it

frank crystal
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why is fist of the ruby pheonix not in the sources section of AON?

solar tendon
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cause it has 3 sources

turbid dagger
frank crystal
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Ohh

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What are the books?

turbid dagger
frank crystal
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Huh

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Admittedly that gives off a very different vibe then fist of the Ruby pheonix

turbid dagger
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So, from Monastic Archer Stance:
You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn't require a single, specific Strike.
Does this mean Metal Strikes would make your arrows count as cold iron and silver?

warped orbit
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hmmm
not quite sure
I'd say yes probably?

tough barn
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I think so, which is pretty sick

barren cipher
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i'm not sure myself, let me think about it

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i think it just makes your unarmed attacks cold iron and silver, your bow attacks don't become unarmed or anything

turbid dagger
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It says that monk feats and monk abilities that normally require unarmed attacks now also count with bows
So my read is that for the purposes of metal strikes, a bow strike within the proper range is now a punch that it can now make into cold iron and silver

barren cipher
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your automaton eye lasers and leshy seed pods and stuff obviously do

turbid dagger
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It depends on if metal strikes is a 'monk feat or ability' or like
A passive thing

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Its obv not a feat but whats the definition of an ability

barren cipher
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it's the difference between 'bow attacks are now unarmed strikes' and 'even though bow attacks aren't unarmed strikes, you can still do them'

rustic cape
frank crystal
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Its close at least

rustic cape
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Wolf Drag is extremely strong

frank crystal
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Yah that is super good just on its own

rustic cape
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“You are prone now, I don’t care about your size or your saves”

frank crystal
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Get proned

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Idiot

surreal basin
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Monk abilities basically refers to literally anything a monk gets as a class feature iirc

thorny berry
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though I think my bugbear is like

turbid dagger
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I think my personal ruling is that yes theyd benefit from metal strikes
Alas the mod I asked for the west march I was asking about this for disagrees and I will abide by their decision

thorny berry
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non-MAP maneuvers being pretty significantly limited to mental stats

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given that the third action problem is kind of a universal thing within the system

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dirty trick being available as a dex thing now is definitely pretty cool at least

turbid dagger
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I dislike that it both:
Has Attack
Has a duration unless you crit
Because while I get it does not have the immunity like Demoralize
It kind of feels like a worse demoralize, with the downsides not making up for its repeatability

thorny berry
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if demoralize has one million fans I am one of them, if demoralize has one fan etc

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feint too

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I know wisdom is popularly considered the best mental stat but I much prefer cha tbh

barren cipher
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charisma's great and all but dumping wisdom is a very hard sell

thorny berry
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yeah I mean no denying will saves are brutal

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but I simply want More Buttons

barren cipher
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if you could pick where your save bonus came from like in 4e there would only ever be 8 or 18 wisdom characters forever

turbid dagger
rustic cape
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You could even say that Jesus saves

echo briar
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According to the foundry PF2 project manager there will be a day 0 PC2 errata

rustic cape
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Oh sick

echo briar
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Apparently there’s “a lot” of errata, but no exact numbers

thorny berry
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lol welp

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I know people were noticing some obvious mistakes

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like champ archetype reaction not working or the confusion over oracle spell slots

true delta
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So... it'll be smarter to buy a later printing, huh?

echo briar
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It’s going to take a bit. Did the APG even have one reprinting?

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If it did, it was only like 1, a few years in

surreal basin
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Every single book they’ve ever put out has needed or gotten major errata

echo briar
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Infinite will no longer allow OGL content in September

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But you can legally sell pathfinder and starfinder merch

sinful gyro
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Seems alright?

surreal basin
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Makes sense

echo briar
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I personally think they should have given publishers more warning that the OGL was going away on infinite, but the idea is fine

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But a month and a bit is not a ton of time

carmine oyster
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Do they usually update the pdfs with errata reasonably promptly?

sturdy lagoon
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IIRC PDF changes only come with physical printing changes due to how much effort is required to redo layouts, even digital ones

Even slight wording changes can have cascading effects on the layout of a book that size, all with formatting, organization, and art placement requirements

solar storm
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Not anymore now they do errata on its own schedule

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And usually faster

echo briar
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They do errata on its own schedule, but not the formatting necessary to put it into a PDF

sinful gyro
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Aon does errata right?

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Before it's in print / pdf

echo briar
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yes

craggy thunder
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Don't fuck with wizards who can box

craggy thunder
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Dictators need to catch bullets or fireballs sometimes lmao

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Aang

sturdy lagoon
# carmine oyster Do they usually update the pdfs with errata reasonably promptly?

For what it is worth, Paizo used to only do errata when they did reprints and could afford to redo the layout. Unfortunately, this also meant many books that weren't worth the cost to re-layout never got errata, ever, unless something went critically wrong. Now they will do errata whenever, but the PDFs and printing aren't guaranteed to follow suit immediately, or, in the case of smaller releases, likely ever.

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For instance, the older 2e supplement books have errata to bring them up to speed with the remaster (wherever things have changed), but they will likely never get a new print edition.

sinful gyro
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Looks like no PC2 errata after all

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At least not on release

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Sf2e playtest, yeah I'm not surprised that will have errata

echo briar
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It still could

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Nothings been denied yet.

upbeat ridge
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im gonna wait until ruleslawyer does a vid on this to wrap my head around it

eager mountain
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soooooo

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how about all those changes to leadership ?

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Lead Designer Logan Bonner

Lead Developer James Case

Senior Developer Eleanor Ferron

Senior Designer Jason Keeley

Developer Landon Winkler

Designer Josh Birdsong

Designer Ivis Flanagan```
clever cobalt
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Nice

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I think this is a gfood thing

vast burrow
#

God how I wish Armor Inventor had an ability that let you increase the armor's size

#

Cuz y'know, mechs

#

Construct Shell just doesn't feel the same 😔

eager mountain
vast burrow
#

I know, but as I said Construct Shell doesn't hit the same vibes

#

Lesser Cover is like, alright I guess

#

But yeah, it's probably the closest I'll get to a mech

rustic cape
#

Nice

surreal basin
#

I will never forgive bulman for weapon cords

silver geyser
vast burrow
#

Investigator vid just went live
https://youtu.be/mORNfXG3krw

Thank you Paizo for sending me "Player Core 2" for review. This is not a sponsored video and all thoughts and opinions are my own.

If you like this video you can check us out at my twitch channel at https://www.twitch.tv/theebadluckgamer where we have other Pathfinder 2e games as well as some tabletop games you may have never heard of. You can ...

▶ Play video
vast burrow
#

Damn, that was actually pretty short

#

Apart from the new Pursue a Lead/Devise a Strategem changes that everyone's been talking about, they got a few small changes to existing feats, some 12 feats and that's basically it

sinful gyro
#

Probably for the best

#

They're already pretty strong afaik

#

Just a bit mechanically confusing at first

vast burrow
#

Tis what it is I suppose

#

Now, only Monk left

sinful gyro
#

Monk seems to be the one people are most unhappy with I think?

vast burrow
#

Oh?

sinful gyro
#

With the exception of one of the barb subclasses

vast burrow
#

Fury

sinful gyro
#

But it's also reddit and people are responding to a book they have only heard about second hand so

warped orbit
#

Monk is largely unchanged AFAIK

sinful gyro
#

It's all likely overblown

vast burrow
#

Oh most definitely

#

Guess we'll just have to wait and see

warped orbit
#

The only Monk gripe I've seen is that Whirling Throw got nerfed

vast burrow
#

Oh yeah right that

#

I've seen people cry over that yeah

warped orbit
#

Oh Monastic Weaponry is slightly better now , so that's neat I guess

vast burrow
#

And that

#

Though apparently it's got a few more feats other than just GODBREAKER

warped orbit
#

The nerf that is

thorny berry
#

monk seemed like it... didn't really get changes which is fine because it was in a good place anyway

sinful gyro
#

Maybe I misread stuff

#

Oracle seems way buffed

thorny berry
#

I am an oracle change skeptic

warped orbit
#

Oracle is I think mostly stronger now
But the mysteries are much less unique

vast burrow
#

It was, but the subclasses(cough battle cough) got kinda sidelined

warped orbit
#

And Battle in particular kinda got gutted

thorny berry
#

I want to see the actual cursebound feats, but the gish build seems kinda dead and a lot of the fun buildcraftiness of feeling like you really have to/get to build around your mystery is gone

vast burrow
#

It also kinda depends on if it's a 3-slot or 4-slot caster

sinful gyro
#

Battle lost heavy armor right?

vast burrow
#

Last I checked people aren't really sure?

sinful gyro
#

But anything else?

thorny berry
warped orbit
#

And medium, and martial weapons

sinful gyro
#

Ah more than just that then, fair

thorny berry
#

so armor, the hit/damage bonus to weapons, the fast healing

warped orbit
#

Also their focus spell sucks

thorny berry
#

basically everything that let them do their thing

surreal basin
#

That’s really rough

vast burrow
#

No more innate gish capabilities, now it's all caster

sinful gyro
#

Play a Magus instead I guess

thorny berry
#

at present battle oracle is just another full cater that pops rallying cry at the start of combat

#

it's warpriest or nothin

surreal basin
#

We are getting a divine gish clsss archetype on WOI

turbid dagger
thorny berry
#

and we'll also see how animist's gish build survives playtesting

surreal basin
#

For I wanna say cleric

vast burrow
#

Probably yeah

#

Warpriest+, less spellcasting more martial iirc

thorny berry
#

(life and ancestor were also ones that I thought had really unique and interesting play patterns that are kinda gone)

warped orbit
# warped orbit Also their focus spell sucks

The focus spell gives you martial weapon prof for one minute but you need to Sustain it. You can free action sustain, bug only if you hit a Strike. It has no other effects or heighten

turbid dagger
#

But I've been keeping in mind that yknow
Oracles that actually just cast spells instead of being weird mutants are probably happy

surreal basin
#

I think battle is an okey price to pay for Oracle not being kinda awful anymore

thorny berry
#

what I don't like about the new direction is that now you're just kind of

surreal basin
#

Most curses were so fucking difficult to use

thorny berry
#

a caster with mostly-the-same choice of strong active abilities across all subclasses

vast burrow
#

They're just regular casters with a curse gimmick attached

thorny berry
#

as opposed to having some really unique engine you have to build around and interact with

warped orbit
#

I do think Oracle is power wise better off, but it did lose a lot of uniqueness
Especially with all cursebound actions shared by two mysteries

turbid dagger
#

Like the battle oracle changes are so maligned because so so many people were making heavy armor battle oracles that loaded up on buff spells and swung a twohander around
Because people looked at the mysteries that Just Casted Spells and probably went to cleric or something instead

vast burrow
#

The mystery benefits gave the subgclasses a bit more personality at least

surreal basin
#

I think each subclass gets a special curse action?

vast burrow
#

Other subclasses can take those as a feat too

warped orbit
#

Like for example, Flame and Tempest have better access to thematic spells now
But they also lost the incentive to actually use those thematic spells

vast burrow
#

They're not technically restricted

surreal basin
#

So like domains

thorny berry
#

and it's like, if you just kinda want to play a four-slot caster with good abilities you weren't hard up for options before

surreal basin
#

That’s fine

#

Almost every class with subclasses can dip into other ones to an extent

vast burrow
#

Also there's one unique level 1 cursebound ability per two subclasses

#

Rather than 1 per subclass

surreal basin
#

Casters are least

warped orbit
rapid wagon
vast burrow
#

Are we even sure they're 4-slot casters? Last I checked there was confusion whether the chart or the text was wrong

thorny berry
turbid dagger
#

Yes that

thorny berry
warped orbit
#

The level 10 cursebound are also shared by two mysteries AFAIK

turbid dagger
#

Or reflavor a shifting rune

vast burrow
warped orbit
#

For example Cosmos and Flame both get the fire damage aura

rapid wagon
thorny berry
#

thousand-blade thesis...

rapid wagon
#

think a fighter? Weapon monk?

#

barb maybe?

thorny berry
#

ironically not a fighter because they gotta specialize in one weapon type

#

precision ranger works with pretty much anything

vast burrow
#

I think sacrificing 4-slot for 3-slot and mystery benefits would've been a worthy trade IMO

#

At least gives them more personality and differentiates them more from Divine Sorcerers

turbid dagger
#

As for class uhhhhhhhh
Fighter dont work due to weapon groups
Monk MIGHT work? Not all of the weapons are represented in the monk weapon pool
The Sohei's weapons are
Yari
Hammer
Kanabo
Kama
Fork
Saw
Wakizashi

rapid wagon
#

maybe a polearm barb or ranger?

#

flavored shifting rune for various weapons?

turbid dagger
#

Either of those would probably work!

rapid wagon
#

character narrative about like

barren cipher
#

precision ranger is very straightforward for that yeah

rapid wagon
#

being a monk, and collecting 1000 weapons

thorny berry
#

poisoner sucks less now if you want an actual incentive to switch weapons

barren cipher
#

if they're dual wielding sometimes then just pick up dual weapon warrior at 2

thorny berry
#

just grease 'em all up pre-combat

#

I would also posit that there's a natural synergy with recall knowledge if you're stocking weapons of different damage types and materials

#

different affixed talismans might also be something? Though I think talisman dabbler is still on the struggle bus

vast burrow
#

Keep in mind that Shifting only works for weapons that use the same amount of hands

rapid wagon
#

oh what about the thaumaturge? Or does he not get nearly enough weapon proficiency

thorny berry
#

they're a bit action economy heavy at baseline

vast burrow
#

Thaumaturges get regular martial non-Fighter proficiency iirc

rapid wagon
#

i could also play with a set of favored weapons like say "2 handed polearms"

#

and then just collect other weapons

#

as a character thing

warped orbit
#

Thaum is already pretty action starved

#

So swapping weapons complicates things

barren cipher
#

hand economy is also pretty rough

warped orbit
#

Also pretty much locked into one handed

thorny berry
#

ironically monk might be good just for their very good action economy if you can fit them all within monk weapons

#

one-action swap, move, flurry

turbid dagger
#

To be honest I barely understand how theyre gonna make Sohei work in the videogame, doing it in PF seems like a Nightmare

rapid wagon
#

i figure sticking to like the family of two handers with a shifting weapon, and my collection isnt weapons im using frequently

#

could work

#

play a strength and con focused weapon monk

#

or barb

#

or ranger

turbid dagger
#

Note that there are also one handed spears
So technically speaking you could do thaum and make all your weapons one handed

#

Breaching Pike or something

surreal basin
#

Tbh I’ve always thought trying to turn normal full casters into Gish was a lost cause so I’m not surprised BO isn’t good lol

#

I’m under the impression they were only passable before

thorny berry
#

I thought they were cool

turbid dagger
#

Pre-rework Boracle was fine, having one in our SOT game

thorny berry
#

and warpriest certainly seems to do fine

barren cipher
#

you also need to either be a billionaire or run on abp, fundamental rune tattoos or similar

thorny berry
#

the build I'd wanted to play was cavalier so I could squeeze in two-action spells and one-action Bespell Weapon strikes

#

maybe one-action spells and a full horse charge when feeling spicy

#

alas

warped orbit
turbid dagger
thorny berry
#

oh yeah I forgot warrior muse also got buffed

#

and of course wild druids have been good forever

#

that was my first pf2 character actually

warped orbit
#

And saying "Battle is overall stronger now, you just can't gish" is cold comfort, because the people who were drawn to Battle were mostly people who did want to gish

solar tendon
#

kinda doubt it's stronger if it lost fast healing

thorny berry
#

yeah I liked the old dynamic of full curse being the 'break glass in case of emergency' button

solar tendon
#

or rather like, if it is, if it isn't a way that other classes can't do equally well or better it doesn't matter

#

cause no other class could do battle oracle

#

also like, sure maybe it's somethng that's hard to game design but 'you have a curse but you learn to deal with it' is literally the core concept of the oracle

thorny berry
#

I do still wonder how animist gish is gonna survive

#

iirc the bonuses seemed impressive but like you had to sustain a spell every round

#

though I know sustaining dance is getting baselined

surreal basin
#

I think battle was just a necessary casualty in the sense that there’s no way they could have kept everything

#

With how curse works now

#

Without them just getting a ton of special treatment

rustic cape
#

Battle probably has to be its own class

surreal basin
#

Thankfully divine gish that Ah get its own treatment is comin

#

*can

#

With the class archetypes

thorny berry
#

also rip to the spectacle of life oracles just blowing up with healing energy

#

and the ancestor bonus replacement feat seems.... bad unless I've misunderstood it

#

it was already kinda not worth it as a round to round passive, seems even less so if it costs an increase in curse to have it for one round

barren cipher
#

bad in general or bad compared to original ancestor oracle

thorny berry
#

I haven't seen the exact text but what people were saying seemed to be that it's basically an increase in cursebound to get the old bonus (including failure chance) for one round? It might have been slightly more forgiving, I think there was a movement option instead of a skill option, but yeah

turbid dagger
#

Its presented as a good thing you have to pay for, so bad compared to original to my understanding

thorny berry
#

ancestor was the weirdest fucking subclass in the game. It certainly wasn't good, but I wanted to believe in the vision of a good version of it.

turbid dagger
surreal basin
#

I mean in a manner of speaking you had to pay for the old version as well

#

Since it was tied to curse

thorny berry
# turbid dagger

okay defintely easier to work around since it's just your next action at least

surreal basin
#

Oracle was def a little too all over the place originally I think

turbid dagger
thorny berry
#

though iirc the old version had 4 as 'player's choice'

#

so it went from 3/4 options enabling some kind of offense bonus to 2/4

#

but you're less fucked by the 'bad' options

#

and also the whole thing costs cursebound now

#

(and you have an additional, separate curse being incremented by cursebound)

#

kind of a wash at best

surreal basin
#

I think it retains what someone would like about ancestor

#

Which is presumably gambling

thorny berry
#

and I guess in economic terms it's now fighting for space against other cursebound actions

warped orbit
turbid dagger
#

You are ticking up curse for nothing other than a spin on the wheel, yeah
Where from my admittedly shaky understanding of pre rework oracle the wheel spin was a secondary consequence of spending your focus points

thorny berry
warped orbit
#

also true yeah

thorny berry
#

ancestor just kinda has its old focus spells

#

which

#

weren't the reason anyone played ancestor

warped orbit
thorny berry
#

flame still has incendiary aura as a focus spell at least

rapid wagon
#

did it in like 10 minutes so its pretty rough

#

but it kinda makes sense

surreal basin
warped orbit
#

mysteries have granted spells now

#

one cantrip and three leveled spells

surreal basin
#

Oh! Nice

rapid wagon
thorny berry
#

Honestly I think one of the more vexing things with battle oracle is like

If it's not gonna be a gish anymore, why even bother giving it a focus spell that's just a terrible idea to use

warped orbit
#

yeah

rapid wagon
#

so what does gish mean exactly?

warped orbit
#

having a focus spell that is a worse version of a general feat is... something

surreal basin
#

Yeah they probably should’ve just not reprinted it at all

vast burrow
rapid wagon
#

ahh kk

vast burrow
#

Think Warpriest, Magus, etc.

solar tendon
#

named after githyanki in dnd I think

surreal basin
#

Yeah

turbid dagger
#

Magus is a classic gish
Sword Lightningman

surreal basin
#

Tbh I think magus is the ideal Gish in PF2E

trail nova
#

Still angry 2e Magus took spell strike and not spell combat as the core feature.

solar tendon
#

I feel like the oracle deal is just they broke the class with the focus spell changes and now they don't know what to do

trail nova
#

But that’s me being a Spheres of Power player, so “battlefield control magus” is an actual build.

warped orbit
warped orbit
#

though I also don't know how often I'd want my Investigator to be in reach of an enemy

vast burrow
#

Often enough to be in Striking distance at least

#

Unless you're a ranged Investigator

light gyro
#

swings polearm with medical intent

rapid wagon
#

looks like a fair few ways exist to play super unarmed focus without being a monk

warped orbit
warped orbit
rapid wagon
#

i saw champion gets some good support

#

for bein a divinely inspired pugilist

frank crystal
#

What are the war cleric changes?

thorny berry
#

back in PC1?

echo briar
thorny berry
#

nothing new with PC2

frank crystal
#

Oh

#

Right

thorny berry
#

though I think they're supposedly getting a warpriest-ier archetype in the divine book

frank crystal
#

Well I guess what was the changes lol

warped orbit
#

an extra precise sense for a level 10 item?

#

that seems really strong

#

precise hearing for the most part negates a lot of invisibility

frank crystal
#

Do we know how starlit sentinel is gonna work yet?

carmine egret
#

I just realized Forensic Medicine Investigator is a way you could play an Igor

clever cobalt
#

Wooo one of my friends is gonna be hosting a SF2e playtest game

frank crystal
#

Rad

#

What are you thinking of playing?

clever cobalt
#

Operative

turbid dagger
#

I know Awakened Animals can get echolocation 10 feet (all you need baby) like SUPER early on

clever cobalt
#

Remind me, what are the classes and their niche in SF2E again?

clever cobalt
#

For 2e I mean

#

Typo

sinful gyro
#

Soldier: Weapons guy, focus on explosives and laying down suppressive fire

#

Mystic: Space Cleric

#

Envoy: Rogue / Bard

#

Solarian: Space Jedi

#

Operative: Sneaky hacker assassin

#

Witchwarper: Reality warper and telepathic powers

trail nova
#

2e Operative will also probably be the “guy with a combat rifle” class, though Soldier might also have some claim

rustic cape
sinful gyro
#

Yes

craggy thunder
turbid dagger
#

Okay but having Benkei as the new hero is hype

craggy thunder
#

The concept for Sohei is interesting

#

My main problem is the voice tbh

#

It is just

#

So Anime ™️

craggy thunder
turbid dagger
#

We've abandoned realism for a long time now
Shinobi literally has the 'disappear and slash dash behind you quicker than you can notice' thing as his deflect

craggy thunder
#

I'm not saying don't abandon realism, that ship sailed with game launch lol

sinful gyro
#

It's not really a Gish

turbid dagger
#

As I understand it its more like Kineticist

craggy thunder
#

Huh

#

Interesting

turbid dagger
#

Where you Punch With Magic

craggy thunder
#

I do hope you can do Stab With Magic to some extent with it

#

Not like

#

cast spells and strike more like infuse your weapon I guess

sinful gyro
#

You can get a magic sword

#

One sec

#

No actual rules content in there but it tells you how it works and the vibe

#

So, what major choice do Second Edition solarians make at level 1? That’d be their solarian arrangement! All solarians have personal beliefs, practices, or training that cause them to gravitate (pun intended) toward a specific aspect of the Cycle, whether that’s gravitons, photons, or balance. This arrangement grants them revelations, which (like in First Edition) are special abilities that interact with the different states of attunement and, in many cases, interact with their targets’ Hit Point totals, enemy positioning, the solarian’s mobility, and so on.````
#

Imagine like, Paladin oaths but they effect your kineticist aura

#

It's a bit like mashing those two together

craggy thunder
#

Huh

#

Sounds cool

#

Feels... very specific tho?

sinful gyro
#

It's broader than it looks imo

#

Like, it's sorta about being intuned and one with space and stuff

#

Like, you've played destiny right?

#

It's like being Solar, Void or Arc

craggy thunder
#

I did not expect Str key ability score

craggy thunder
sinful gyro
#

They are "the muscle"

#

You are a combat class

#

I say Jedi cos like, magic sword, sorta space monk oaths / beliefs, being intune with a magical abstract space force

#

And you're mostly fighting people

#

But I wouldn't call them spellblades cos it's not about like, infusing your weapons with magic as such

#

The new attunement thing feels a bit like kineticist to

craggy thunder
#

So Solarian is our main melee class?

sinful gyro
#

Or maybe actually it's more like that new class in the Dead god expansion in pf2e

craggy thunder
#

insomuch as starfinder has one

sinful gyro
#

That like, cycles between various items?

craggy thunder
#

exemplar

sinful gyro
#

Exemplar?

#

Ye

trail nova
#

Operative had some melee stuff 1e, I think Soldier will as well

sinful gyro
#

It works well as a melee for sure but it's not the only option

trail nova
#

I just really am not looking forward to PF2e spellcasting getting shoved into the system

sinful gyro
#

How so?

trail nova
#

I don’t think the 4 traditions are a good fit, and I also just don’t like how much it centralizes classes around them and prevents them from being good at fighting with other tools

rapid wagon
sinful gyro
#

Are they gonna use the same traditions? I guess there's a good chance

barren cipher
#

spellcasting was on a bit of a back seat in starfinder 1 right?

trail nova
rapid wagon
#

you had like 3 main caster classes, i wouldn't have called it backseated in my experience

sinful gyro
#

Fairs

clever cobalt
#

Isn't there a Wuxia country in Tian Xia

#

Forget the name

craggy thunder
#

uuuuhhh

#

not Minata

#

uh

rapid wagon
#

i know in 1e, solarion was a bit more like a union between monk and fighter rather than a proper spellblade like say, a magus; but they had some powers that were not spellcasting

trail nova
#

Spellcasters were less focused on just casting - all had theoretically equal attack bonuses to operatives, biohackers, and drone mechanics, and their spells were more limited

#

They were similar to 1e magus, bard, inquisitor, ect in terms of spells per day, and spell levels

warped orbit
#

I am pretty interested in Solarian

#

Since they seem kinda Kineticist adjacency

craggy thunder
trail nova
#

So less that spellcasters were less prominent, just that the spellcasting took up less space in their mechanics, at least by default. You could still build to focus on magic.

clever cobalt
#

Yeah Lingshen I think

craggy thunder
#

Either that or, if you're thinking of where Ruby Phoenix is based, Goka

trail nova
#

But a gun Technomancer or Mystic who avoided offensive spells was very common

barren cipher
#

yeah, i mean compared to any other d20 system, having only three caster classes, six spell levels and (eyeballing it) probably a quarter of the spells in pathfinder 1e, and also they can shoot guns more or less as well as the skill monkey

#

that seems like a bit of a back seat to me

thorny berry
#

an alternate evolutionary offshoot of pf1e/dnd 3.5's eternal quandary on how to balance full-progression casters

#

with the answer of 'just don't have them'

barren cipher
#

with that in mind i would be surprised if they ported magic directly from pf2

trail nova
barren cipher
#

so there may be hope yet

trail nova
#

I don’t think we’ll get a ton of 4 slot casters (besides maybe witchwarper, who was always more of a caster)

craggy thunder
thorny berry
#

feels like reading up on pre-antibiotics amputation for infections

#

...probably not coincidental that my preference for 1e half-casters over full casters has carried forward into 2e as a preference for 2-3 slot over 4-slot casters.

#

Mesmerist...

trail nova
#

It’s so weird to me that 2e was designed without good space for what were arguably Pazio’s best work in class design.

thorny berry
#

Well, we got bounded casters eventually

#

I suppose they probably weren't a launch feature for 1e either

#

and it might have made sense to lock down the fundamentals first

trail nova
#

Ehh, it’s really not the same. And Bard was.

thorny berry
#

kinda surprised we haven't seen a single bounded caster past their debut book really

trail nova
#

Ehh, I don’t think the system is that popular.

thorny berry
#

I suppose

trail nova
#

But I can’t name a single non-interesting 6-caster in 1e, and only Summoner was too good, while they had a pretty solid floor.

silver geyser
#

Technically 2/5ths of Medium.

trail nova
#

Right. Medium. Uhh, yeah that was a mistake.

thorny berry
#

😤 if medium has one million fans I am one of them, if-

silver geyser
#

I also like Medium!

#

I just acknowledge people don't like it as a class.

trail nova
#

I love the concept of Medium. It’s just really painful

thorny berry
#

I was kinda hoping for animist to have that spirit dancer rizz a little more

#

but swapping spirits doesn't really seem super consequential

silver geyser
#

Medium scratches a fundamental itch that was formative D&D for me

thorny berry
#

beyond just being a less convenient way of accessing focus spells

trail nova
#

The Legendary Games rewrite is somewhat too strong, but it’s basically “what Medium could have been”

silver geyser
#

Which was the Binder.

thorny berry
#

now I'm trying to think what goofy 1e archetypes haven't really made it but honestly so many of them were just 'class X that has class Y feature' that got completely eaten by archetypes as a system

#

(which, y'know: good)

trail nova
#

There was that Rogue that got Spiritualist Phantom abilities

surreal basin
#

which was that they made high level spells into lower level spells on half caster lists

#

so "oh summoner only gets 6th level spells" is misleading, because for everyone else a chunk of those spells are 9th level

#

*too

echo briar
#

I think the problem with 1/2 casters is that archetypes exist and take their place

trail nova
#

Ehhh. They were more than just “two classes stuck together” with the exception of Warpriest, Skald, and Hunter.

#

And even those had their own interesting mechanics.

echo briar
#

Well, did those interesting ideas need half casting, or was half casting just a way to make them mechanically strong?

silver geyser
#

As a 3.X successor? They needed the half-casting.

trail nova
#

It also just adds a lot of mechanical depth. And I’d argue there’s a very strong place for casters that very much don’t get to the same heights of magic as full casters but have too much utility and low level shit for wave casters and non-casters.

warped orbit
#

so Red Mantis Assassin apparently now also gives Gang Up and Opportune Backstab

#

and they have a special Assassin school curriculum for spell access

#

it's reprinted in Prey for Death

rustic cape
#

I haven’t heard much discussion about the PC2 swashbuckler

#

Anything interesting? Do they have better dual wielding?

#

I know they progress their skill for free at least

barren cipher
#

panache is a lot easier to obtain

#

or, i should say, more reliable

warped orbit
#

yeah Bravado means you can very easily get Panache in most cases

#

otherwise I don't know if their feats changed that much

#

they have a cool new capstone, but that's level 20

rapid wagon
#

they were in a decent spot beforehand right?

warped orbit
#

hmmm
it depends

#

they were very skill check dependent, so actually getting Panache could be difficult sometimes

barren cipher
#

maybe a bit dependent on bleeding finisher too

solar tendon
#

panache incentives were kinda weird

#

like one of their best abilities was a level 10 feat that gave you 5e style advantage on skill actions if you have panache

#

which is so much wildly better than ever using your finisher

rustic cape
#

Anything for dual wield?

warped orbit
#

not sure
there is Dual Finisher

#

but that was there before

#

oh there is one Swash change I just remembered
Precise Strike now applies all the time, not just when you have Panache

#

unless that's a misprint somehow

echo briar
#

there were a lot of things that were "fine", but really should have been called out and fixed in the playtest. But people were too busy putting out the fires such as "int based, dex to hit, wis to use their main ability" investigator or "no focus cantrip and kinda bad focus spells" witch

#

There's a reason playtests only have 2 classes in them now. with 4, too many things get overlooked

novel merlin
#

Dual wield swashbuckler still has pretty limited support but it's a viable playstyle. Sword+buckler swash got a nice little boost due to now getting panache when someone crit misses them while they have a buckle raised

sinful gyro
#

Swash also just gets a +1 to all their actions that grant panache iirc

#

Which is good

novel merlin
#

Circumstance bonus too, so quite good

sinful gyro
#

Nice

vast burrow
#

Also, indeed, 3 new capstone feats

#

Ok the other two aren't nearly as cool as Godbreaker, but still

surreal basin
#

Lightning qi is gross

warped orbit
#

it's pretty good

rustic cape
#

Slick

#

Any changes to Wolf Stance/Wolf Drag?

#

I ask because I’m building for them

vast burrow
#

Don't think so, if there were they were missed

rapid wagon
#

godbreaker is so anime

#

its fucking rock lee from naruto

#

doing lotus

vast burrow
#

Actually, in the advent of Immortal Techniques, is there anything stopping you from using the exact same stance over and over?

#

Like switching between two stances, I get. But is there anything stopping you from using a stance action while already benefiting from that very stance action?

clever cobalt
#

Is the Level 20 Monk feat from Ages of Ashes still valid

#

cause that's a pretty good one

warped orbit
#

Not sure
But because of how Master of Many Styles works, you'd wanna switch anyway

warped orbit
vast burrow
#

Which one?

warped orbit
#

And yeah Golden Body is very good

vast burrow
#

Oh yeah Golden Body

#

The one that's straight up an upgrade to both this and Deadly Strikes

#

Granted, Deadly Strikes wasn't very good, but still

clever cobalt
#

Golden Body was for a while the only good Level 20 Monk feat

#

Or at least, it blew the others out of the water

warped orbit
#

Deadly Strikes is also buffed now IIRC
but I forgot how

vast burrow
vast burrow
#

One of the other fist augmentation feats

vast burrow
#

As long as you survive a fight(or are able to run away) you're basically immortal

clever cobalt
#

Yep

#

I also heard Timeless Body got buffed

frank crystal
#

So even you’re plaiting a qi monk is it ever really worth it to prioritize wisdom over con?

barren cipher
#

i don't know what the qi spell situation is in remaster but i think you're probably ok to have wisdom as your secondary stat

surreal basin
#

I have never ever allowed golden body

#

I think it’s way too strong

thorny berry
frank crystal
#

There’s good Qi spells but like

#

They’re generally ones that just augment your existing good stuff

#

Idk if there’s many good ones that act like normal spells

thorny berry
#

and at best you're swinging master proficiency on a non-KAS

#

the 'best' user is probably like

#

some gish-y caster that's making a pit stop on the way to sixth pillar

frank crystal
#

You think wrong monk’s wrath is worth it?

surreal basin
#

It’s pretty good

barren cipher
#

yeah it seems fine

#

probably a big help with large groups but even as a third action on single target if you don't mind standing and fighting and you can position away from your friends

thorny berry
#

good Repositioning Spell candidate with the third pillar approach

turbid dagger
frank crystal
#

Also wait do focus spells count for sixth pillar’s requirements?

thorny berry
#

that's... an interesting question

#

I would argue that they count

#

hell even an ancestry cantrip or something should count

#

like casting a focus spell is still the Cast A Spell activity unless I'm mistaken

light gyro
#

spellstrike crit haste strike crit

#

134 damage btw

surreal basin
#

Yep

#

Any ability to cast any spells counts

vast burrow
#

Just checking, you count as a willing creature but not an ally for the purposes of your own effects right?

surreal basin
#

Correct

vast burrow
#

Gotcha, thank you

clever cobalt
#

How do Champions look in the remaster?

sinful gyro
#

Good

#

It's worth noting they lost a couple things that will come back later

#

(oaths and litanies)

#

But you can still use the old ones until then so

#

Shield paladins seem stronger

#

Steed paladins now get a flat speed bonus all the time

#

Blade ones are still good as they were before

clever cobalt
#

Nice

sinful gyro
#

You can buff your aura size to

#

There's like, broad changes to your damage cos of the removal of alignment but balance wise it all works out the same

clever cobalt
#

Anyways, Kingmaker

#

still gotta decide on a character for a Friend's kingmaker game

sinful gyro
#

I'm mid kingmaker myself

#

Got any ideas?

barren cipher
#

i suppose it depends on what sort of king you want to make, if you want a mechanical king go inventor, else probably wizard for the best available crafting checks

surreal basin
#

Is crafting really important in kingmaker?

echo briar
#

How else are you going to make a king?

sinful gyro
#

In seriousness, I've not found it important

rustic cape
#

There is a cooking subsystem that looks fun

thorny berry
#

does steed still have the goofy 'just take beastmaster instead' progression speed

#

they didn't fix that with druid/ranger right

warped orbit
#

it's at Ranger progression now I believe

barren cipher
#

ranger progression is still a bit questionable

#

like the only thing that makes it tolerable is hunt prey working really

solar tendon
#

Even ranger id rather just like

#

Take beastmaster and have a backup

frank crystal
#

Oh yah actually do the old causes still work?

#

Or have they been reworked to a point where they’re nonfunctional

#

Like besides the alignment changes

warped orbit
#

Most of the old causes are still there effectively

sinful gyro
#

Yeah a lot of them just got a new name

frank crystal
#

Ah ok

sinful gyro
#

Stuff like "exhault" instead of "exhaulted"

warped orbit
#

Justice is Paladin, Obedience is Tyrant, etc
Liberator and Redeemer also basically got reprinted I believe

clever cobalt
eager mountain
vast burrow
#

Monk Archetype's Flurry of Blows got a 1d4 round cooldown 😭

#

Meanwhile Champ over here got out fucking unscathed somehow

warped orbit
#

yeah

thorny berry
#

shoulda played monk icon_sealer

#

though yeah champ archetype getting out is

#

hm

#

general armor feat got buffed, didn't it? so arguably the value proposition is lower

warped orbit
#

still unsure about the Flurry change
on the one hand, niche protection and all

#

but also, was it really that big a deal actually?

vast burrow
#

They didn't seem to think so for the Champion

warped orbit
#

it's not like weapon based Flourishes for two attacks are that hard to get

#

with the cooldown now, you can basically use Flurry once per fight, maybe twice if you get lucky or it goes a bit longer

turbid dagger
#

I've been told that champ armor prof was changed to be like sentinel

warped orbit
#

it was, yes

turbid dagger
#

Well thats something
Getting the reaction at 6 is still Wild Crazy but

#

My Monastic Archer Monk sure does not mind

sinful gyro
barren cipher
#

champ archetype doesn’t even have a working reaction right now, wouldn’t be surprised if their aura radius gets put in the bin when they get around to fixing it

vast burrow
#

Yeah I noticed that afterwards

#

10 feet sounds fair I think

echo briar
#

I feel like it would have been a better idea if FoB had monk exclusive upgrades at later levels like the champ reactions do

#

Because monks needed something other than proficiency’s that no one else could take, and FoB was a good contender

thorny berry
#

one-action double slice do it paizo it'll be a funny prank

vast burrow
#

It's called Flurry Ranger

#

Speaking of, Godbreaker isn't unique to Monk, which is an L for Monks(Why is it a capstone feat if that's the case) and a W for my free-hand grappler Flurry Ranger

thorny berry
#

I don't think godbreaker is actually very good anyway tbh

#

like yeah flurry ranger can hit a full-map attack often enough

but hitting three attacks in a row on a target of any significance? I don't like those odds.

surreal basin
#

Any ideas for items, preferably something rare and powerful, that could stave off possession?

thorny berry
#

funnily I could help you if it was 1e because my ongoing campaign character is extremely paranoid of that specific thing ('mind buttressing' armor enchantment)

surreal basin
#

lolol

echo briar
#

After NPC core, do you think Paizo will make another “core” book?

#

I could see a remastered secrets of magic due to how much of that book doesn’t work any more compared to other books, but I’m not sure that would be a “core” book

rustic cape
#

I could see a PC3 happening

light gyro
#

pathfinder night core

echo briar
#

Core core, the darklands book

solar tendon
#

I think theyd rather get back to their planned products

vast burrow
#

Pathfinder Third Edition Player Core

echo briar
#

Pathfinder core, the behind the scenes book detailing how pathfinder 2e was made

trail nova
#

I could see a book in the same thematic area as secrets of magic that reprints a lot.

echo briar
#

Every non ORC class except the G&G ones all thematically fit into “magic book”

rustic cape
#

How many of those are there at this point? Magus, psychic, what else?

#

Summoner

#

Thaumaturge

#

I mean you could pretty organically do a “secret knowledge” themed book that had those plus Inventor and Gunslinger

echo briar
#

I also kinda like splitting them up, so each book as a few remastered classes, and a few new ones

surreal basin
#

I don’t think any of the other classes really need remasters tbh

#

And I don’t love the idea of remastering literally every class lol

#

We’d be in the remaster mines for the next like 4 years

carmine egret
#

Yeah

surreal basin
#

Now I selfishly would love Guns and Gears Core where they just

#

Try again

#

On that whole book

echo briar
#

Magus and sorcerer could use like a cleric level of remaster. Not huge changes, but a lot of quality of life that would be weird to do in an errata

#

Psychic needs something new now that every class has its better refocusing abilities, but that could just be an errata

clever cobalt
#

I still sad my GM banned Kineticists

#

said they're too powerful

light gyro
#

destroy them with energy beams

silver geyser
#

I banned Kineticist from a campaign once in 1e

#

Rise of the Runelords after a certain point.

frank crystal
warped orbit
#

you say that after all you have suffered at the hands of Kineticists Magma 😛

novel merlin
echo briar
#

Depends. Does the GM run 20 encounter days all facing 4+ NPCs?

#

If so, it’s the best class in the game.

#

In any other campaign, it’s average

frank crystal
trail nova
#

They just hit bad damage benchmarks without a ton of trouble.

silver geyser
# trail nova WHY? They're okay at best in 1e.

Touch AC with those damage scalings against nothing but giants. From the GM side, it was not fun to have "Do you hit?" not be an actual question, combined with the AP giving a lot of room and endless flight being there along with Air's extremely long range.

barren cipher
#

i feel like post-secrets of magic supplements started to lose their way a bit

silver geyser
#

Yes, they may only be only "OK at best"

barren cipher
#

not saying secrets of magic was perfect, poor archetype summoner

silver geyser
#

But it got used in a not-fun, non-interactive way for me as a GM.

barren cipher
#

but dark archives and rage of elements raised an eyebrow or two here and there

silver geyser
#

But yeah. If someone brings in a build that goes "I can hit the enemy from 960 feet away with no penalties constantly, where the rest of the party and also the enemies cannot actively participate," I am 100% in my rights as a GM to say that we're not doing that anymore.

thorny berry
#

rip to my 1e starfinder 2-mile sniper

#

five years later and I am still salty about my dm going 'yeah okay you have a turn or two before they're in melee with you'

#

honestly as far as class remasters I hope they just follow through on some of the noises they were making about getting more aggressive with just doing errata

#

rather than having to wait for like

#

a whole ass physical product creation and printing

echo briar
#

Secrets of magic always felt like the commercially required magic book. RoE and DA felt fresh

thorny berry
#

I'd like thaum to get a bit of a balance/usability pass over implements but otherwise it's still in strong competition for my favorite class

#

but yeah I dunno about psychic in a post-focus rework world it feels like it needs some more juice

#

(and I still don't really get the point of unbound step and some of the more melee-focused abilities on a d6 unarmored class)

rustic cape
#

I do have an imaginary weapon psychic in my party in Frozen Flame

#

He’s pretty solid

warped orbit
thorny berry
#

unbound step is probably also pretty excellent for a martial poach tbh

#

I think I was contemplating that on a fortress shield champion

warped orbit
#

I do think Unbound is a bit weird, mostly because Psychic doesn't really have a way to... actually make use of that much movement

thorny berry
#

yeah, basically

#

if you really want to play keepaway with long range spells, I guess? Distortion lens might apply to spell attacks but then you're using spell attacks lol

warped orbit
#

Distortion Lens I think has some potential, but its so niche in application

thorny berry
#

like it's such a niche ability to begin with

#

but then it's only ten feet at low levels AND it's sustained