#Pathfinder

1 messages · Page 52 of 1

rustic cape
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I think orc is really good in general

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Elf likewise due to speed

frank crystal
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Yah orc and elf are always solid for a martial build

rustic cape
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Ferocity Is Gud

frank crystal
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It’s at least never bad

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Though this build is probably gonna be using its reaction a lot

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Just for AOO and reactive block

rustic cape
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I would be stunned if there wasn't some combination of Awakened Animal stuff that synergized well with just about everything

frank crystal
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Also Viking archetype very nice for this build

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Just to grab shield fights you miss for dual weapon feats

rustic cape
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This is with Free Archetype?

frank crystal
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Yah

barren cipher
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reactive shield? no, aggressive block only triggers on shield block

frank crystal
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Damn

barren cipher
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if you’ve got an extra reaction to shield block with you can raise it with reflexive, shield block and aggressive block no problem

frank crystal
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Isn’t the only way to get an extra reaction to be a champion?

barren cipher
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nope!

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fighter and bastion get quick shield block iirc

carmine oyster
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IIRC some archetypes give extra reactions but I think they're usually "can only be used to X"

barren cipher
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and viking

frank crystal
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Ohhh

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Hmm, any particularly important dual weapon feats besides double slice if I’m using a shield?

solar tendon
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agile shield grip maybe

frank crystal
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Yah I’m just thinking how much use I’m gonna get out of that with double slice being what it is

solar tendon
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depends on the other weapon

frank crystal
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Also, about Golarion is there a sorta Varangian guard equivalent? An important martial group hired from entirely foreigners to ensure no political loyalty to existing powers?

frank crystal
solar tendon
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then agile lets you attack second with shield without taking -2 to hit

turbid dagger
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Iirc Taylor has more or less Just The Varangian Guard
Being drawn from the Land of the Linnorm Kings and all

solar tendon
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(taldor)

frank crystal
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I thought it just didn’t have a penalty in general

frank crystal
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Hmm, I wonder actually with if it’s buff the tengu Gale blade would be better

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Just because disarm is actually like, good now

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Oh actually I could use a Kama for the trip and agile

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I’d just rather make the weapon have agile then the shield so I don’t need to grab the feat

solar tendon
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yeah thats fair

frank crystal
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Yah I think I’m gonna go Kama+shield and just, flavor the Kama as a sword because that fits the vibe for this character better

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Also how’s Taldor in the modern day?

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Because all I know about it is that it just had a huge civil war

trail nova
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Doing pretty well, flies under the radar but it’s a still a big and capable nation.

turbid dagger
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I just checked and those dudes I mentioned are called the Ulfen Guard btw, @frank crystal

trail nova
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Civil war was remarkably bloodless too, mostly politicking and some deniable strikes.

frank crystal
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Oh cool

frank crystal
trail nova
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Oh, yeah. But there wasn’t really armies running around

frank crystal
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I guess that’s relatively bloodless by civil war standards

turbid dagger
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Members can be of any gender, but none are known to have had any romantic entanglement with a Taldan emperor, both out of honor and a general lack of Ulfen attraction to Taldans. The philandering Grand Prince Eudariano II went as far as to institute an all-female Ulfen Guard but failed in his four-year rule to romance any of them.

Little treat from the wiki page

frank crystal
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Get shit on lol

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Also are Ulfin only human?

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I read on the wiki that they’re all human

turbid dagger
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Ulfen is an ethnic group of human yeah
It basically just means Scandinavian

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I've done a lot of research on the land of the Linnorm kings and figuring out what I should call non humans from there is a headache

frank crystal
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Oh so yah it is just fantasy Varangian guard then

turbid dagger
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I must imagine Land-hailing folk of other races are allowed, PF1e was just very weird about conflating Ulfen as an ethnic group with 'all people from that weird dragon country with a name that's too long'

frank crystal
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Yah PF1E could be weird about stuff like that in general

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I don’t think it’d be a big stretch to include an orc in it

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Lands of the Linnorm Kings is a big place

turbid dagger
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Not at all no!

frank crystal
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Oh

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Well there might be orcs there anyway

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Also what the fuck Baba yaga conquered it once?

turbid dagger
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No I mean

surreal basin
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Yeah people would probably call them ulfin anyway

turbid dagger
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It's not at all a stretch

frank crystal
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Ohh

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I thought you meant the nation was small

turbid dagger
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But yeah Irrisen used to be Ulfen land

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Baba yaga rolled up and conquered it by herself more or less

frank crystal
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Was it just for kicks?

turbid dagger
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Uhhhh I forget but probably mostly yeah

frank crystal
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Damn

turbid dagger
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Okay yeah she rolled up, conquered it in 23 days, put her daughter on the throne, and left

clever cobalt
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Yeah Baba Yaga also put Anastasia Romanov as the current leader, after BY's daughter and Rasputin rebelled

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(Rasputin is Baba Yaga's son)

frank crystal
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Wait I thought Rasputin and Anastasia were born recently still?

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When did she conquer that place?

clever cobalt
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It's 1923 in the PF universe

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And BY conquered it a while bback

frank crystal
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So are Anastasia and Rasputin just super old then?

clever cobalt
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Romanov was born in 1901

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No like

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The rebelling of Rasputin and Baba Yaga was a recent thing

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Like 1914

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Baba Yaga just put Anasatsia on the throne after the rebellion and put down

frank crystal
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Ohhhh

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I thought you meant she put Anastasia on the throne of the fantasy nords

clever cobalt
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She did

surreal basin
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Anastasia going to golarion is the reason for her disappearance on earth

clever cobalt
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Yeah

frank crystal
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Ohhhh

surreal basin
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Pathfinder is technically set in the distant path

clever cobalt
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Golarion is weird

surreal basin
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Pats

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PAST

clever cobalt
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Not distant, only 100 years

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Again it's 1924 in the PF universe

surreal basin
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Distant enough lol

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But fair

clever cobalt
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On an Earth Calender at least

surreal basin
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Fun fact: did you know that Anastasia’s body was actually found in the last 10 years, finally disproving that theory that she survived

frank crystal
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Ok so, when the Russian revolution happens and Anastasia goes missing, what actually happened was that Baba Yaga conquerer fantasy Sweden and put her on the throne

clever cobalt
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Sorta

surreal basin
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In short yes, it’s a whole adventure path

clever cobalt
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Baba Yaga conquered Fantasy Sweden a long time ago, but put her daughters on the throne

surreal basin
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Yeah

clever cobalt
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It wasn't until one of her daughters rebelled (which was recently, it was a PF1e AP) that Anastasia was put on the throne

surreal basin
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Baba Yaga is the technical ruler of that nation and has been for a long time but has her daughters do the ruling instead

clever cobalt
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Yeah

surreal basin
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Flemeth coded

frank crystal
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Ahhh, so when she conquered it it wasn’t Anastasia but now she’s placed Anastasia on the throne

turbid dagger
clever cobalt
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There's actually a pic or Anatadia in the 2e era, lemme find it

surreal basin
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She also eventually eats her daughters I think

frank crystal
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Ok sweet I was confused

surreal basin
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Or possesses them or something

frank crystal
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She’s the most witchy witch to ever witch

turbid dagger
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Does bana yaga just kidnap you for that ap or something
Why are you helping her

clever cobalt
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The Daughters are trying to conquer Avistan or something

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And put it in an eternal winter

frank crystal
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…for kicks?

surreal basin
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Yeah baba yaga is marginally better

clever cobalt
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It just so happens our goals of stopping them align with Baba Yaga's goals

clever cobalt
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This was one of the earlier APs, to ve fair

frank crystal
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For 1e or 2e?

clever cobalt
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Also we got to go to Siberia on Earth and kill Rasputin so that's fun

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1e

frank crystal
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Ah so early early

frank crystal
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It’s very funny how Russian is an official language in 2e because of it

turbid dagger
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Alas 1e yes
As much as I want to lug around a maxim gun in 2e

clever cobalt
frank crystal
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This image goes so hard still

clever cobalt
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Russian is a "thing" in her country

frank crystal
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Ohhh

clever cobalt
turbid dagger
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There's an even better one where Amiri is on a sled shooting at pursuers with a machine gun

frank crystal
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I gotta ask

clever cobalt
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This is her as of 4722

frank crystal
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How do the books describe Anastasia?

clever cobalt
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Two years ago in PF land

frank crystal
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Like in terms of her as a queen

clever cobalt
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I mean the image above is how she looks

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There isn't much info on her

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Lemme check Baba Yaga in Legends. There might be some.lore there

frank crystal
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She’s earned it

clever cobalt
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Supposed she's a decent ruler, from what I can gather

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Not much info though

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It's worth noting Baba Yaga is also from Earth, and is one of the strongest Casters in the entire setting

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Up there with Jatambe and Nex

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Earth is also galaxies away from Golarion, which is why it isn't in Starfinder

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though I have had the idea of a Lancer/Starfinder crossover where the two meet

frank crystal
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Yah I remember you mentioning that

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It seems rad

clever cobalt
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In 1e Baba Yaga is stronger than Cthulhu

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Take that as you will

frank crystal
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Honestly want to see a like, union commander well versed in old earth stories find out Baba Yaga is not only real

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But pissed

clever cobalt
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Eh. She isn't necessarily Pissed so much as just perpetually grumpy

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Like she is in her own fairy tales

frank crystal
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I guess so yah

clever cobalt
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Also Baba Yaga hasn't showed up in Starfinder

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At least iirc

frank crystal
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Oh huh

clever cobalt
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There is a PF2e-era Golarion Amusement Park in Starfinder though

frank crystal
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Also like, do humans come from earth too?

clever cobalt
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Which I find funny

clever cobalt
frank crystal
clever cobalt
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I'm not sure Humans have a backstory. They've just always been there

frank crystal
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Ah ok

clever cobalt
frank crystal
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So if it is a forgotten realms “humans are from actual earth deal” it happened so long ago no one knows

clever cobalt
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It's possible yeah

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All that remains of Golarion is Absalom Station, which has the Starstone

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And is the biggest Drift (FTL) beacon in the entire setting thanks to the Starstone

frank crystal
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Can’t get rid of that

clever cobalt
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Absalom Station is similar to uh

turbid dagger
clever cobalt
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The Citadel of Mass Effect

frank crystal
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Ah so while it’s a station it’s a big ass station

clever cobalt
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Yeah

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No one knows who or why it was built but it's massive and has powerful weapons

frank crystal
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He has a habit of it

clever cobalt
frank crystal
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Oh so Golarion is still the center in spirit then

clever cobalt
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Yeah

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In Starfinder there is the Gap, which is a period of time no one remembers and little evidence of what happened remains

turbid dagger
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Starfinder is so weird

clever cobalt
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Golarion disappeared during the Gap

turbid dagger
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I'm looking forward to sf2e so I can properly tussle with its setting

clever cobalt
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It's worth noting that it was centuries long, and you had situations where when it ended, everyone was there but has no idea what happened

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So there was stuff like Empires being at war for reasons they forgot

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Naturally this fucked with a lot of Long Lived races badly

turbid dagger
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It's always sorted of intrigued me but also rubbed me the wrong way

frank crystal
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Somehow I know Aroden caused that

clever cobalt
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Because a sizable chunk of their life they've forgotten

clever cobalt
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Its a neat concept but it jusr kinda rubs me in the wrong way as well

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Like I get why they did it from a narrative standpoint but

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I think a "proper" space opera without the Gap would work just fine

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Plus I want to see "modern" Golarion

turbid dagger
# frank crystal Why?

It feels a little less.... Lived? I guess
Like Golarion in PF2e is largely a Fantasy Setting that exists as itself
While sf2e feels more like
'Guys woah, it's all your pathfinder thingies IN SPACE'
Like early 40k sorta?

clever cobalt
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Yeah

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I also think like, an urban fantasy setting ala Shadowrun set in "modern" Golarion could be very cool

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Roadfinder

frank crystal
clever cobalt
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Hopefully 2e smooths some things over

frank crystal
turbid dagger
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The theme park star mentioned is the epitome of this to me
Like bro, what
The Gap and Golarion disappearing is a History Defining Event
They're not gonna have dudes dressed up as Tar Baphon selling the sf equivalent of coca cola

frank crystal
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Thing is I could imagine it better if Golarion was just ancient history

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We have historical themed parks in the real world

clever cobalt
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Yeah

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Renn fares

turbid dagger
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I agree!

frank crystal
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Actually a Golarion themed Renn fair sounds like a very fun starfinder adventure

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Everyone forced to use PF2E equipment or else be kicked out for breaking the setting

clever cobalt
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I've had some though about Modern Golarion

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One idea was uh

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Absalom basically being the New York City of Golarion, while also still being an independent city state and trade hub

turbid dagger
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But yeah I feel like Golarion would probably be treated as a little more uh
Sacred
If all signs point to SEVERAL CENTURIES BEING ERASED UNIVERSE WIDE in some incident involving it

frank crystal
turbid dagger
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Also that DOES sound neat

clever cobalt
frank crystal
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Ah well it’s that kinda idea

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New York but also it’s own city state

clever cobalt
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But I'd imagine Cheliax would have fully collapsed, and Andoran would be bigger but more evil

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Capitalist Nation

frank crystal
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Honestly if anything I imagine paizo wants to avoid writing a modern Golarion partially just because that isn’t a game they sell but also like, in my experience it’s a lot harder to write kitchen sink settings in modern settings

clever cobalt
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Yeah agreed

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Still a neat concept in my head

frank crystal
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Just because modernity for nations tend to involve a lot more homogeneity because of how modern imperialism and how technology spreads and stuff like that

frank crystal
clever cobalt
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I'm somewhat imagining Andoran being similar to the NUSA from Cyberpunk

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Just, not Cyberpunk

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(So America ig)

frank crystal
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It can be like, a little cyberpunk I feel

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Arriving at cyberpunk

clever cobalt
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Fair

trail nova
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My big annoyance with starfinder is that the pact worlds are simultaneously a huge thing with claims beyond the Golarion system, and we never see those claims anywhere else.

frank crystal
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What’s a pact world?

trail nova
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Members of the Political alliance/EU like thing that the Golarion system joined into after meeting the Vesk

frank crystal
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Ahhh ok

turbid dagger
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Yeah the big factions I know of are the federation pact worlds and the klingons veskarium

frank crystal
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Are the Veskarium only the vesk?

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Or are there other ancestries in there too?

turbid dagger
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Like, they're not strictly enslaved (iirc) but Locked To A Lower Caste

frank crystal
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Ahhh

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So like, still super evil then lol

turbid dagger
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Yes

clever cobalt
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And then there's the Azlanti

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Who are even more evil

frank crystal
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Oh dear

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What do they have?

clever cobalt
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Think the Empire from Star Wars but even more blatantly human supremacist

frank crystal
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Oh fuck

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Are they azarketi or humans?

clever cobalt
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Humans

frank crystal
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Ah ok

clever cobalt
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Basically they're ancient dependents of the Azlanti Empire

frank crystal
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So they are the full revival of the Azlanti empire then

clever cobalt
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Who had portals to other planets

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But those portals stopped working at Earthfall

turbid dagger
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IIRC they're logistic end is like
Wholly managed by one client race, the Skittermanders
Who are so nonviolent the Vesk couldn't really brutally conquer them because Vesk honor demands an opponent willing to fight

frank crystal
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That’s very funny lol

clever cobalt
frank crystal
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“PLEASE GOD JUST SHOOT ME”

“But that’s wrong”

“I JUST WANT TO FIGHT YOU”

clever cobalt
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It's worth noting the Vesk committed genocide on the other two races of their homeworld

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Who are now extinct

frank crystal
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Oh Jesus

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The veskarium are kinda bastards

clever cobalt
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They are

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They tried to conquer the Golarion System, which ended in the creation of the Pact Worlds to fight them off

frank crystal
clever cobalt
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And (outright, at least) hostilities ended when the Swarm (think the Zerg or Tyranids) appeared

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And they had to work together to stop the flood

turbid dagger
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Yeah folks aren't sure if the Skittermanders really are that happy go lucky or if they just finessed themselves into the Veskariums good graces

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Or both

clever cobalt
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They're also extremely human supremacist

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To the point of like, Nazis

frank crystal
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I wonder how they’d feel to know the other Azlantians turned non human

clever cobalt
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Pact Worlds: the Federation
Veskariun: the Evil Empire
Azlanti: the Space Nazis

barren cipher
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And, yes, I know Hampering Sweeps is too good for this world! But I’m hoping the idea of it will live on...

frank crystal
clever cobalt
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Space locusts yep

frank crystal
clever cobalt
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I do find it interesting how Eox, the Evil Undead planet, were actually the first of the Golarion System to agree to the Pact Worlds

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They're Evil but they're not Stupid

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They also had the biggest and most militarily effective Navy

frank crystal
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Was it manned by undead?

clever cobalt
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Yes

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They don't require oxygen or sustence (for the most part)

trail nova
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Veskarium is very Roman

clever cobalt
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Which contributed to their military strength

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And yeah, they are

frank crystal
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What other races are part of veskarium?

clever cobalt
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Cat people

trail nova
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Pahatras, the squid guys, uhh

clever cobalt
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Yeti-esque people

frank crystal
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Neat

trail nova
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Veskarium is honestly a really cool version of the militaristic evil empire. Also, probably one of the best evil empires to have as an enemy.

turbid dagger
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Guardian possibly being able to move as part of its reaction going forward will be neat

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The attack prof stuff was not mentioned so maybe that is sticking around

frank crystal
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One thing I do hope is guardian better actually supporting brawling weapons

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Just because the image of ridiculously large shield+fists are something that the class likes to push but like

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It just seems worse still then grabbing an unarmed stance

turbid dagger
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I'm not sure id call punching a thematic focus
There's like two feats there and one (arguably both) seem more shield bash-y to me

frank crystal
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Yah but it’s definitely a style that’s supported

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Not a main style but it’s there

surreal basin
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I am a little sad that they ugh

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Removed the incentive to attack the guardian from taunt

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I still think people overreacted to that personally

turbid dagger
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I guess the idea is your the only guy without the malus, but yeah your ac means your at parity with the rest

surreal basin
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But that’s the point is it’s incentive to hit you

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It’s making you an attractive target over the rest of the party

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And your armor allows you to be an attractive target, but not actually lose much in the deal - you still have regular ac for your level after using it

turbid dagger
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I mean yeah I do get it

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I won't turn down 'suck shit, dragon' though

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And it's seeming like intercept will be far easier to get off so you'll be able to force the issue anyway

light gyro
vast burrow
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Finally, command throw ultimate

pastel bane
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POTEMKIN

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BUSTEEEEEERRRRR

light gyro
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now we just need the epic path version that lets each blow tear open a doorway to another plane so we can become salami dave

unborn rain
light gyro
surreal basin
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guys im making an izutsumi inspired ranger for wardens of the wildwood

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wild mimic/clawdancer + flurry ranger

rustic cape
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Seems strong

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What are you using Mimic for?

surreal basin
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just random shit tbh, i just wanna get the mimic stuff

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not for any particular reason i just think its really cool

vast burrow
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Shame that Twin Takedown/Impossible Flurry doesn't work with unarmed attacks though

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Though I guess you could just use Knuckle Dusters or something

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Or the Claw Blade

surreal basin
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oh yeah that sucks and is weird

vast burrow
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Someone on Reddit also made Izutsumi on Pathfinder, though their approach was Monk instead of Ranger

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I guess you could always take Monk Archetype for Flurry of Blows?

light gyro
#

does treerazer take fall damage?

unborn rain
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I can't see anything in his stat block which says so

silver geyser
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Why wouldn't he take fall damage?

light gyro
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he has a fly speed, he can arrest the fall pretty easily

silver geyser
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Not from Godbreaker.

silver geyser
light gyro
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i definitely see ranger/rogue over monk. like most of the time she's fighting dirty, jumping out from shadows. sure she's fighting unarmed most of the time but thats the more striking detail

surreal basin
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Oh im not actually making izu just

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a very izu inspired character

vast burrow
surreal basin
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At least in terms of attitude

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The idea for the character is more uhhh

vast burrow
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Izutsumi-coded

surreal basin
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Gau from ff6

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But Izu in the way that they’re kinda a feral cunt?

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IE a child that was abandoned in the wildwood and was raised by the forest itself, eventually becoming its protector with a serious lack of social skills

vast burrow
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Hmmmm

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May I say......Animal Barb?

surreal basin
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Hmmm

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Mayhaps

vast burrow
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Perchance

surreal basin
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But I really wanna try clawdander

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Clawdancer

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Which wouldn’t gel well with animal barb

vast burrow
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Ah gotcha

surreal basin
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Wild Mimic is more for themeing and utility

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My group uses free archetype and I’d probably replace some class abilities with wild mimic feats

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Like, ferocity is great on anyone

warped orbit
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Thief Clawdancer is gonna be sick together I think

surreal basin
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Absolutely

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Part of my deal is that I’ve played two precision heavy characters back to back recently
And while I will be playing redeemer champ for kingmaker in between

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I’m still in no huge rush to get back to the precision mines lol

frank crystal
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I assume you’re running flurry ranger then?

surreal basin
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Thats the plan rn

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Is flurry Ranger + clawdancer

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With wild mimic sprinkled in

frank crystal
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That’s cool

surreal basin
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Which blends together really well actually

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Since claw is agile but talon isn’t, it pushes them into their niches even further

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Of accuracy over multiple attacks vs damage

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The ideal strat is to start in talon and then shift to claw for the follow ups, ideally with a meta strike

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Gravity weapon doesn’t work with unarmed strikes… I’m gonna frow up

frank crystal
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Fug

surreal basin
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It’s kinda weird that stuff like gravity weapon and twin takedowns don’t work with unarmed strikes in some ways

warped orbit
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Thing I just saw about PC2
Shield Ally apparently just gives all your shields a free on level Reinforcement rune now, or +1 Hardness if it has the rune already

surreal basin
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HELL YEAH BABYYYYY

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Thats so good

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Reinforcing runes can be an insane drain on your funds

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Same with Sturdy, obv

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The funny part of the clawdancer build is that like

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I was talking to my GM about letting me wielding claw weapons for for it

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Since it just replaces my strikes anyhow

warped orbit
surreal basin
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What’s the old one again?

warped orbit
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+50% HP and BT to shields, and +2 Hardness

surreal basin
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Oh yeah

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Fuck that’s so good yeah

vast burrow
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Oh wait that's just for Twin Takedown

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I'm not sure why Gravity Weapon doesn't work on unarmed strikes

surreal basin
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Maybe I could cajole my GM into letting me use twin takedown with agile unarmed strikes

rapid wagon
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question is there an online encounter balancer/planner that gm's generally consider to be good?

novel merlin
#

I mean you can just balance based off the rules/xp in the book and it works pretty well. There are quite a few online tools where you just tye in the enemy and party levels and it tells you encounter difficulty.

warped orbit
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the book guidelines generally work fairly well, yeah

turbid dagger
rapid wagon
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follow up, do templates add or change the balance value?

surreal basin
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Usually they will say if they increase the creatures level

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My only piece of advice beyond what Paizo suggests is that before level 6ish, pl+3s shouldn’t be used save for very hard fights

rapid wagon
#

any advice for boss fights? Do they need to have a solid collection of adds to be meaningful as a big bad or can they stand alone?

warped orbit
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especially early on, PL+2 or more enemies are very swingy

rapid wagon
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well in this case my gm is converting the campaign at level 9

warped orbit
#

generally fights with multiple creatures tend to be more consistent

#

if you stay within budget

rapid wagon
#

and some of the things they're bemoaning is not knowing how much templates change the balance of things, not being sure how to scale difficulty with the big fights

#

cause if the template changes the hp, ac, and or gives abilities it doesn't adjust their balance on the budget if it doesnt say it chnges its level?

warped orbit
#

technically no, but that's something you might just have to eyeball a bit

#

there also just aren't that many templates in PF2 though
the majority of them are various undead conversions

surreal basin
#

Yeah

#

Usually they say they adjust the level tho

#

I can’t think of any templates that don’t

warped orbit
#

zombie doesn't, a few of the others also don't

surreal basin
#

They’re converting the whole AP by hand without much experience in the system though? That’s certainly ambitious

warped orbit
#

but zombie for example also gives it the usual zombie weaknesses

rapid wagon
#

its def ambitious

#

s'why im asking here to help em out however i can

surreal basin
#

Yeah if it doesn’t say that it effects their level, the assumption is that the template is roughly nuetral

#

In terms of power

warped orbit
#

I know the Cryptid templates do increase level, because those are actually a fairly substantial boost

turbid dagger
#

In theory converting an AP should require strictly less work than running something custom at least, roght

surreal basin
#

Ehhhhhhh

#

Not really, imo, just a different kind of work

warped orbit
#

PF1 to PF2 doesn't always convert that cleanly, so it's tricky

surreal basin
#

Also lots of stuff you’re just gonna

#

Need to make fully custom statblocks

#

Cause there’s not an equivalent

barren cipher
#

fortunately that isn't that all that hard outside transferring abilities

rapid wagon
#

huh, so the divine warden template's +1 level is enough to account for all its improvements?>

solar thorn
#

I find PF2e second only to lancer for ease of making custom enemies

#

The GM manual's monster creation section is great

rapid wagon
#

whts the assumed number of encounters per long rest in pf?

novel merlin
#

I don't know if there's an official assumed amount because you can pretty much always heal to full between fights if you don't have lots of time pressure. Your only real restriction will be burning spell slots.

#

I'd say more than like 3-4 below level 10 and 5-6 above 10 when casters have more slots

#

For normal or worse encounters. Trivial ones don't necessarily even burn resources.

rapid wagon
#

hmm gotcha, cause yeah i was thinking about how pathfinder assumes a degree of attrition

warped orbit
#

martials experience drastically less attrition than casters

#

casters need to worry about their top level slots, a lot of other classes can just take 20 minutes to heal up after a fight and be ready to go

novel merlin
#

2e has very much less emphasis on attrition than dnd5e or pf1e

#

Since most fights only run like 3-4 rounds, casters usually aren't blowing many of thier top level spells per fight unless they're like severe or extreme difficulty

turbid dagger
#

Yeah, attrition is actually far less of a thing than most dnd likes
Get a focus healer and you can broadly assume to have full HP restore after every fight with no resources lost

warped orbit
#

for example in my current campaign, I play a Forensics Investigator, and I have a lot of investment into Medicine
I can generally throw 1-2 Treat Wounds on everyone after a fight and we're back to full (Ward Medic lets me Treat everyone at once, and Continual means it only takes 10-20 minutes)

#

and since we don't have any casters, we don't usually expend daily resources

turbid dagger
#

I do kind of want to screw with that via patrols some time, but as a sometimes food

echo briar
#

I believe one of the main devs said 3, but thats buried deep in some forum post, and never mentioned in official books

#

So they clearly don't think its that important

light gyro
#

The correct number is until they get killed sunglas
Pf2e is a one shot system sunglas

solar storm
warped orbit
#

one thing you can do is like, a PL+1 and 3-4 PL-1

#

which would be a severe

turbid dagger
#

A PL+1 feels more like an elite than boss tho

warped orbit
#

well you could make the adds more mook-y if you wanted
PL+2 and four PL-4 is also a variant the book mentions, comes out to 120 XP

rapid wagon
#

huh how does it take 20 minutes to heal up? I thought with treat wounds you can take a higher dc to heal for like an hour

warped orbit
#

Treat Wounds always takes 10 minutes, the higher DC just increases the healing you get
You can optionally keep treating for an hour, and it will double the healing received

turbid dagger
#

And before continual recovery they are immune for an hour so for getting someone to full it more or less does take an hour to treat wounds

warped orbit
#

I do think Continual should be baseline tbh

#

It's IMO one of the biggest feat taxes in the game

rapid wagon
#

Admittedly I don't have much experience, but I don't know that I'd agree, being able to heal the whole party to full in less time than a rest using only treat wounds with a healers kit seems a little wild

warped orbit
#

Well the thing is, there are a bunch of effectively infinite out of combat healing sources

rapid wagon
#

Yeah but like, say with the healers kit and medicine skill, that's functionally infinite but limited by time.

warped orbit
#

And the game pretty clearly expects you to use one of them, because otherwise you will have a really hard time

warped orbit
#

So it just makes things awkward at level 1-2 mostly

#

You can achieve a very similar result by going Blessed One or Kineticist or something

rapid wagon
#

See I think that comes from a purely experienced perspective, not one person who was going to take treat wounds in this group transitioning over thought to go into continual. They see it as "Hey I already am trained in medicine and I can get a healers kit, I can heal myself a little while leaving the big stuff to the party healer"

#

I didn't even know continual existed

warped orbit
#

Yeah that's the other thing, the game is pretty bad at signalling this

#

Medicine is pretty vital if you don't have other healing sources

#

Though you mentioned you have a Champion so that already does a lot

light gyro
#

the bard just gave the magus a +6

rapid wagon
#

I'm pretty sure at minimum we'll have 3 people at least trained in medicine who are taking a healers kit, one of whom is also going to be a healing oracle

warped orbit
#

Lay on Hands can cover most of your healing needs

rapid wagon
#

I don't think any of the healers kit people are gonna invest heavily to make it better currently

#

In like feats

#

Except maybe the oracle

#

I'm actually on the fence on if I want to be trained in medicine, mostly because despite being empowered by divine will, I feel like I'd be trained in how to dress a wound in the field anyway

#

Just seems a practical skill for a professional warrior

#

The fighter plans on having it, and the Ranger wants to use that use nature as medicine feature to do it

#

Party is looking like a
Champion
Fighter
Oracle
Ranger
???? - they were playing a samurai class, looking at fighter, swashbuckler, maybe magus?

I'm hoping he doesn't go fighter but we'll just live with it if he does

#

I'm sure there are a bunch of ways to play or build a fighter

#

He's also the player who frequently does not show up to session

trail nova
#

Personally PF2e should just standardize 10-15 minute short rests, have everyone heal to full, and throw daily attrition out the window

warped orbit
#

Do agree personally

trail nova
#

(I’m also a very Spheres-pilled PF1e gamer, so that’s why I suggested 15 minute rest

warped orbit
#

In my hypothetical, basically everything would be largely encounter based, with maybe a few big per day resources
And those could even be shared by the party

trail nova
#

I want my stupid talent system.

rapid wagon
#

I feel like if you're gonna be full health every fight, anything less than a difficult encounter shouldn't exist

#

Because every fight needs to risk defeating the party with completely full resources

#

Like trivial encounters shouldn't even be an option

trail nova
#

See, currently that is the case anyways, PF2e spellcastersare just the odd guys out

rapid wagon
#

Playing through book one of blood lords didn't feel that way

trail nova
#

But if you build an all martials party with a bit of care, you have no limits on daily endurance

rapid wagon
#

There are no lasting debuffs that martials have no issues clearing?

warped orbit
#

At later levels, not that much

surreal basin
#

well, stuff like wands can help with that

#

but also 'permanent' debuffs aren;t that common

#

trivial encounters are mostly there to make you feel cool tbh

#

like

silver geyser
surreal basin
#

sometimes the narrative just placesa bunch of shitheads in a place

warped orbit
surreal basin
#

theres also stuff you can do to mix it up

#

like make it non-lethal

rapid wagon
#

I dunno I just get the vibe, like having only played a little bit, that the game I played and game being described to me are different

warped orbit
#

And I can still use Paragon Battle Medicine to lower Drained by 1-2 each hour

rapid wagon
#

We didn't go into every fight at full capability or capacity

#

Every fight was not tailored to defeat us at maximum capacity

silver geyser
#

Fights often aren't designed to beat players anyways

surreal basin
#

for what its worth alean that is a pretty specialized build

rapid wagon
#

And the time limitations on stuff like treat wounds were consequential

surreal basin
#

you absolutely can do an all martial party but

rapid wagon
#

To our stakes

surreal basin
#

you will run into some problems

#

I do think time limitations are a good thing to introduce to your game

silver geyser
#

Spells still offer a ton of narrative power

surreal basin
#

or some other pressure to make healing and refocusing between fights more of a choice on occasion

rapid wagon
#

Like, the question "should we push on now, or stay back and rest and recover and risk the scenario changing against us" was a meaningful question that "you heal to full always between fights" would kind of... trivialize

surreal basin
#

like i usually roll for wandering monsters if my players are in a dungeon crawl and rest, but thats just my sensibilities

silver geyser
#

Most of the time, the question is not in place if you're dungeon delving or not on the clock

surreal basin
#

I honestly wouldn't mind martials getting some kind of per day resource as well

#

because the dichotomy feels really weird imo

#

in pf2e

warped orbit
#

In another game I was in, we had two Kineticists
Between me casting Fresh Produce, and the other one using Balm and Treat Wounds it also rarely took us more than 20-30 minutes to heal up

silver geyser
#

Also, to be perfectly clear, this also happened in 1e. Cure Light Wound wands were dirt cheap

surreal basin
#

unrelated sidenote: it's really funny to me when people suggest that alchemist preremaster is super balanced because of their ability to trigger weaknesses with bombs when weaknesses are super uncommon

rapid wagon
#

In a wider sense, I just think that having some level of attritional stakes is relevant and interesting to me. Heroes don't go into every fight fresh, well rested, well stocked, and raring to go. Sometimes they have to act in crisis and push their limits to see a problem through

surreal basin
#

yeah i am of the opinion that it's okay to occasionally push your players outside of being fully back up after every fight

silver geyser
#

The only difference now is that it doesn't require magic.

surreal basin
#

with time limits or extenuating circumstances, or so on

warped orbit
surreal basin
#

yeah its

#

very small

#

i like weaknesses tbh

#

I run enemies with them v often

turbid dagger
#

I heard on another server that with the remaster alchs are getting master attack prof at the same time as other martials, so thats neat

warped orbit
#

It's still two levels delayed, vut they do yeah

#

But that's the same as their Expert prof

rapid wagon
#

I wonder if having charges on healing kit that refresh on a timer would be interesting

#

Or via a downtime action

#

To gather what you need

surreal basin
#

the buff to master is huge imo

#

its no longer the only class who doesn't get at least master in their main form of combat

warped orbit
#

I do mostly like what I've seen of new Alchi so far

turbid dagger
#

They are also, funnily
Getting once per ten minute healing, topically
Some Chirurgeon stuff has the new Coagulant trait
Where the target becomes immune to Coagulant stuff for ten minutes after using one

silver geyser
#

Ok, reminded myself of 1e wand costs. A CLW wand cost 750 for 50 charges, and heals on average 5 hp per charge. 3 gold per hp and some time is chump change

surreal basin
#

oh my fgod watching the rules lawyer alchi vid

#

they get back vials

#

every 10 minutes

#

vials are now like focus points

turbid dagger
#

LMAO

surreal basin
#

just full stop

warped orbit
#

Yeah

silver geyser
#

There is no reason, even in 1e, to not top off before every encounter

warped orbit
#

2 vials back every 10 minutes

#

You have 2+Int vials max

turbid dagger
#

Carcinization ass game design 😌

surreal basin
#

I think it’s really good tbh

warped orbit
#

I do like that Alchi is moving away from massive daily prep

surreal basin
#

The classes are already asymmetrical in the ways that matter

warped orbit
#

And more towards the vials

surreal basin
#

But the way that Alchi was asymmetrical before was mostly just annoying

turbid dagger
#

I'm interested in nuChamp mostly
Because no amount of wild reworks are making me learn Crafting or Alchemy

warped orbit
#

Champ I'm mostly waiting for feats

#

Though there was also a video today going over Champ changes I think

turbid dagger
#

Oh and Dragonkin

frank crystal
#

I just wanna see the new causes

rapid wagon
warped orbit
#

Thank you Paizo for sending me "Player Core 2" to review. This is not a sponsored video and all thoughts and opinions are my own.

If you like this video you can check us out at my twitch channel at https://www.twitch.tv/theebadluckgamer where we have other Pathfinder 2e games as well as some tabletop games you may have never heard of. You can a...

▶ Play video
surreal basin
#

Dragonkin is gonna fuck so hard

frank crystal
#

Oh cool

surreal basin
#

I’m glad they’ve finally let go of the 1e bugbear

#

Of “no dragon people”

turbid dagger
#

gimme draconic frenzy

#

(They wont)

frank crystal
#

Play summoner

surreal basin
#

If anything dragon barb should be the path to that

frank crystal
#

Fuse with eidolon

surreal basin
#

Or summoner yeah

turbid dagger
#

Yes I know Summoner gets it!!!!

#

I want my own blorbo to go crazy not his stand

rapid wagon
#

Our group is waiting for that information to drop and hit pathbuildwr before I translate my champion to 2e

frank crystal
#

just play meld into eidolon build

warped orbit
#

Champion apparently gets a feat to extend their aura now
And thus also tge range of the reaction

turbid dagger
#

(And I'm playing a plant eidolon summoner in SOT right now 😔)

surreal basin
#

Meld into eidolon will unfortunately never be good lol

warped orbit
turbid dagger
#

Fortuantely theres's Summoner+-

rapid wagon
#

But meld into eidolon sounds cool, how bad does it have to be to be a non take if someone just wants to do it

frank crystal
#

It’s, very bad

warped orbit
#

Meld is currently not only largely useless, it's actively detrimental to you

trail nova
frank crystal
#

It takes summoners gimmick and makes it not work anymore

rapid wagon
#

What's it supposed to do for you?

light gyro
#

i trust my players to look up items and stuff, so in a session they'll craft the staff of explode eyeballs and i get to respond with

frank crystal
#

So instead of playing a partial martial and partial caster you’re just playing a substandard martial

turbid dagger
#

Well
The basic gist of Summoner is that its strong because you are one sort of bad caster, and one sort of bad martial
With meld into eidolon, you become one sort of bad martial and zero sort of bad caster

#

For no benefit

frank crystal
#

Also you only get 3 actions instead of 4

warped orbit
#

You lose Act Together for basically no upside

novel merlin
#

The only real function is that if your eidolon can fly or swim or something then you can just meld with it to benefit from that movement

frank crystal
#

So instead of some of the best action economy in the game you have actively bad action economy

rapid wagon
#

So the spirit of it is that you're meant to become a good martial by melding by giving up your casting, but in practice it doesn't work is what I'm gathering?

true delta
#

But you will feel like those kids in Digimon Tamers, won't you?

surreal basin
#

honestly my real belief is that meld into eidolon can't be good without being op

#

in pf2e's current framework

frank crystal
surreal basin
#

it would need to be like

frank crystal
#

Which is an actually good build

surreal basin
#

basically it's own class

warped orbit
turbid dagger
#

Honestly I want a class that is Eidolons 'give yourself a bunch of cool mutations and extra things like Rend and Knockdown' but by itself, yeah
So uh
Shifter or Evolutionist

#

God now that I'm looking into SF1e I want Evolutionst and Nanocyte in a game that isnt SF1e so bad

rapid wagon
#

Is melding like a thing you'd have to build all the way around instead it being a sometimes useful thing?

surreal basin
#

I mean you can't build around it rn

#

it just sucks

frank crystal
#

It’s only the one feat

#

There’s no other support for it

trail nova
#

I think if I was making a PF2e class list, I’d meld Shifter, Barb, and Mutagen Alch into one transformation focused class

warped orbit
#

There is no build around currently yeah

#

That's the issue

novel merlin
#

Meld exists because synthesist existed in 1e, but it sucks because it was broken in 1e so they made it exist thematically but took away any chance of being broken

rapid wagon
#

Mm

trail nova
trail nova
#

Stuff like Master Summoner was the really stupid stuff

turbid dagger
#

It has some extremely niche uses like using your eidolon to fly around or fit into small spaces with shrink down, yeah
But the problem is that 1e had Synthesist
Which was a Summoner class that fused with its eidolon in combat
And people want that
Meld Into Eidolon Is Not That but its Close

surreal basin
#

summoner in 1e in general is just really good at

#

making everyone else in the party feel bad

#

what if i was a martial and functionally a full caster simultaneously

rapid wagon
#

Yeah it was sounded like meld is more of a utility than a combat thing based on how yall described it

surreal basin
#

i guess yeah you can use it out of combat for some stuff

silver geyser
trail nova
#

Master Summoner is the actually stupid one.

warped orbit
#

It has some out of combat utility, but Steed Form covers a lot of those too

trail nova
#

Synthesis is a very good martial, but that's because it actually gets the good martial tools like pounce without paying an arm and a leg.

novel merlin
#

It also gets 6 arms

rapid wagon
#

My takeaway for the moment is that meld looks cool, aesthetically, has some useful applications out of combat. Is worse than mount, but not totally useless if the player likes the meld vibes better and they have a plan for it

#

I.e. mount is a stronger utility and combat choice, but meld isn't a non-choice. It's just not taking the best available option mechanically to favor narrative or aesthetic

#

I think it can be fine for a thing to not be the best thing and still be fun

#

Not everyone is gonna be optimizing

frank crystal
#

I mean at the very worst, it’s a singular feat you’re missing out on

#

Even if you don’t use it summoner doesn’t get the best feats at level 2

#

It’s not like it’ll cripple your character (so long as you don’t use it during combat)

rapid wagon
#

I figure if you get one good Character Moment™️ that's memorable out of it, it was well worth it

novel merlin
#

Yeah actually using it during combat is definitely shooting yourself in the foot on the level of like a barbarian that never rages

warped orbit
#

I mostly dislike the current state of Meld for being as close as you get to a trap option in PF2 currently

rapid wagon
#

Oh on that note, am I correct that there are no rage per day limits in 2?

warped orbit
#

Correct

rapid wagon
#

That's neat

#

Tangent though, sry

frank crystal
#

It’s fine

warped orbit
#

In fact in PC2 Barbs don't even have the 1 minute cool down on Rage anymore

rapid wagon
#

They get angry a LOT more

frank crystal
#

Though there is the downside of having less AC

#

And even less for giant barbs

warped orbit
#

Not anymore

frank crystal
#

Oh

warped orbit
#

They don't take the-1 AC anymore now

rapid wagon
#

I figure some of my opinions may change once I've been in the game more/ get more system fluency, but it'll also boil down to table realities I think

novel merlin
#

Except for giant barbs

frank crystal
#

Do giant barbs at least become clumsy still?

rapid wagon
#

It's not like we're gonna play 100% by the book I think

warped orbit
#

Still only get the temp HP once per minute though

#

And yes Giant still gets Clumsy 1

novel merlin
#

2e does a lot to make balancing encounters easy but part of that is assuming that most fights start with little to no attrition

#

And that the game doesn't have many trap options unless you intentionally pick no int on a wizard or something

surreal basin
#

Tbh I think you can also violate the “people start will full health” rule with relative ease as long as your careful to not be like

#

A dick about it

warped orbit
#

you definitely can

#

just need to be aware that it can make an encounter a lot harder than its "listed" difficulty would be otherwise

#

a moderate is much more difficult when you're only at half health

rapid wagon
#

i think you can do stuff like have staggered arrivals due to party split too

#

or make the environment its own challenge

surreal basin
#

sorry so can someone help me understand new quick alchemy

#

why do your vials matter if you can just spawn new ones as a single action

warped orbit
#

you can turn Infused Reagents into vials I believe

#

if you really need one more

surreal basin
#

oh wait quick lchemy costs a resource?

#

okay

#

lol

warped orbit
#

otherwise AIUI Quick Alchemy mostly is for turning Vials into items now

surreal basin
#

i thought the option to make a short lived alchemist vial like

#

didnt cost a resource

warped orbit
#

could also be I misunderstood, I haven't read it in depth yet

surreal basin
#

Okay wait I get it

#

Quick vials can’t be used to then use quick alchemy again

#

Only normal vials

#

So it’s essentially an extra action to not use a resource for your generic vial usages

#

Yeah this is basically a whole new class imo

barren cipher
#

if anything needed to be a whole new class, this was it

surreal basin
#

OH SHIT

#

MUTAGENIST CAN USE THEIR VIALS TO JUST IGNORE THE DRAWBACK OF A MUTAGEN

#

THATS HUGE

warped orbit
#

that's nice

#

also means they always have an attack option, since you can throw the vial as a basic bomb sort of

surreal basin
#

Yeah!

#

I do agree with rules lawyer that this could use some clarification passes :3

#

Oh wow bestial mutagen doesn’t need runes anymore

warped orbit
#

yeah it has inbuilt Striking now

limber comet
#

Alchemist got enormous buffs huh

warped orbit
#

it's hard to say if they are purely buffs

#

because their preparation capability was reduced a lot

#

I do personally like the direction new Alchi has though, and I think it will be easier to play now

limber comet
#

Maybe not purely buffs but overall

surreal basin
#

Holy shit

#

Toxicologist ignores poison immunity with their infused poisons

#

Full stop

#

You can poison constructs and undead

warped orbit
#

I believe they basically get concussive for poison and acid

surreal basin
#

Yeah
But it also says you ignore poison immunity which is funny

warped orbit
#

oh it is both, neat

surreal basin
#

If someone is immune to both acid and poison it doesn’t care

#

You are taking the poison

#

I do think this is overall a huge alchemist buff

worthy stump
#

that puts the general poison nerfs we saw in the remaster into perspective a bit better i suppose, haha

surreal basin
#

And makes it way more of an actual class

#

And not just

limber comet
#

Oh fuck yea

surreal basin
#

A vending machine

worthy stump
#

these do sound like great changes for the alchemist though, nice

surreal basin
#

Having watched this very comprehensive rules lawyer video

#

I’m gonna call this pretty much a universal buff

#

The class is just better

clever cobalt
#

Agreed

warped orbit
#

I do like the vials a lot
transferring your budget mostly into per encounter usable resources instead of having to do all your prep upfront is good IMO

surreal basin
#

Yeah

#

And it gives you some stuff you can do that like

#

Another class can’t

#

Idk, it feels like alchemist is finally out of playtest basically

limber comet
#

I heard some complaints in another server that Oracle didn't feel good/unique anymore

surreal basin
#

I don’t know if I agree with that?

#

I assume they mean the curse not having benefits anymore

#

But you can take feats that essentially maintain that dynamic

#

So if you want that class dynamic you can have it

#

But it was removed because oracle was notably weird as hell to play in a way most people seemed to dislike

limber comet
#

Shrug

#

I'll judge it for myself when I get my hands on the pdf ahaha

surreal basin
#

Fair enough I guess

limber comet
#

Just asking bc of what I heard

surreal basin
#

Also the curse capping how many focus spells you could use per fight was a really weird limiter since

#

Uh

#

Oracle focus spells weren’t better

#

Than normal focus spells

warped orbit
surreal basin
#

They said that the stuff that advances your curse is gonna be really powerful now

upbeat ridge
#

Michael Sayre confirmed that barbs loosing the -1 ac while raging is intentional.

warped orbit
#

but the base class is much stronger, and they can get some of it back through feats

surreal basin
#

Because it’s exclusively a debuff when you get your curse

#

So

upbeat ridge
#

I think this might make barb broken now

surreal basin
#

They have more budget

upbeat ridge
#

But also

surreal basin
#

I don’t think so, it’s 1 ac lol

upbeat ridge
#

Does anyone have an image of the pc2 barb archetype

warped orbit
#

archetype still has the AC debuff AFAIK

surreal basin
#

Like it’s a big deal but it’s hardly broken

upbeat ridge
surreal basin
#

I mean

#

Yes

upbeat ridge
surreal basin
#

Because it’s their class feature

#

Class features don’t normally have downsides

warped orbit
upbeat ridge
#

And now they’re tanky as hell with 12 hp

surreal basin
#

It also still stops them from using concentrate actions which is still kinda rough

warped orbit
#

because the previous thing of doing like gish Battle Oracle, doesn't really work anymore

surreal basin
#

Also yeah uh
The archetype still gets the ac malus

upbeat ridge
#

Ok

warped orbit
#

Battle is probably still fine now, but you play it as a caster as well now

upbeat ridge
#

Well, sad on that

surreal basin
#

I don’t have picture proof but I’ve heard it like a billion times

frank crystal
#

How does new oracle work now actually?

upbeat ridge
#

Barb archetype is still bad then

#

I’m not sure how i feel about them loosing the -1 ac penalty

surreal basin
#

So my understanding is that
Oracle gets focus spells that they are just allowed to use without advancing your curse
Now you get special powerful actions that advance your curse, which is now a pure downside

warped orbit
upbeat ridge
#

I feel like it gave the class some extra wrinkles and it’s removal might make it op

warped orbit
#

oh also Divine Access is a base class feature now

#

you get it at 10

#

and each mystery also gives a cantrip and three granted spells

frank crystal
#

Ah, so are the new curses just the old effects with the positive effects removed then?

warped orbit
#

some are different

surreal basin
#

Like it’s not nothing but

#

But it’s hardly “you are an immortal god now”

warped orbit
# warped orbit some are different

a few I've seen mentioned

  • Flames gets unremovable persistent fire damage based on cursebound value
  • Battle gets spell weakness and penalty to saves against spells
  • Life reduces magical healing received by level*cursebound
upbeat ridge
#

They lost deny advantage which is apparently a good feature

#

So it sorta evens out?

warped orbit
#

oh?

warped orbit
#

weird that that got removed

upbeat ridge
#

I feel like they’re on the same level as fighter/bard now

warped orbit
sinful gyro
#

What are the Champion changes looking like?

#

If anyone knows

trail nova
surreal basin
#

Oh superstition is real now btw

#

Like it’s an actual think a person can play

warped orbit
surreal basin
#

Thing

#

Rather than a thought experiment which it seemingly was before lol

warped orbit
#

Cosmos seems to be similar to before still, ie Enfeebled and penalty against forced movement

#

Tempest is apparently not linear, it gives you electicity weakness, miss chance on ranged attacks, and reduces move speed

turbid dagger
warped orbit
#

lmao, yeah

turbid dagger
#

Same phenom as Spirit Barb

#

'oh your immune to grappling so it doesnt matter your fort is bad?'
'WRONG'

upbeat ridge
#

What does alch archetype look like?

warped orbit
#

so apparently the alchemical stuff is standardized similar to spellcasting archetypes now

upbeat ridge
#

Ok

warped orbit
#

so my assumption is that Alchi archetype will only give you Advanced Alchemy now

upbeat ridge
#

It gives both quick alchemy benefits and then advanced alch benefits at 4

#

I just saw in a vid

warped orbit
#

do you get vials?
I assume not

upbeat ridge
#

Now I’m curious what poisoner/herbalist archetype looks like

#

I’m assuming herbalist/poisoned doesn’t give advanced benefits

turbid dagger
#

So
Can someone sell me on Monastic Archer Monk real quick
Trying to make myself not make another Fighter but the cost/benefit of monastic archer vs Double Shot or Hunters Aim (or both) Fighter is not making me feel good

warped orbit
#

huh, I wonder if you also still regain those vials over time

turbid dagger
#

The best I can come up with is 'ki strike'

warped orbit
#

Ki Strike is pretty good tbf

turbid dagger
#

It gets Triangle Shot at level 18 which is Crazy but thats level 18

#

And, admittedly, it also gets Second Stunning Fist with Pinning Fire, which is actually whats closest to getting me to sign off on it

#

If you flurry a dude and they fail the stunning fist and pinning fire save while not in melee they are just shit outta luck

worthy stump
solar storm
#

Whoa cool

surreal basin
#

Very surprised duelist didn’t get this

solar storm
#

Yeah tbh

warped orbit
#

yeah it leaves one handed advanced a little alone

trail nova
#

Just need uhh... firearms and 1-handed I guess, right? Are their weird thrown-only advanced weapons.

carmine oyster
#

Isn't there a Gunslinger feat for firearms?

trail nova
#

Yeah, lv. 6, same as fighter IIRC. Sadly basically out of reach of multiclassing.

carmine oyster
#

Oof, yeah, was thinking 4

frank crystal
trail nova
#

God, I'm almost sad for it now.

#

It's gotten so much support and all of it has sucked.

#

(I looked into it in PF 1e, and it was all just the worst symptoms of PF 1e martials. And because it's Golarion specific, there's not really 3pp for it.)

clever cobalt
#

I do like the Falcata

#

But that's the only advanced one handed weapon I enjoy

frank crystal
#

I wanna make a dual weapon fighter build for it one day

#

Just for crit fishing

frank crystal
#

But like, I don’t know if there’s way to give it martial proficiency

trail nova
#

Tengu, right?

clever cobalt
#

Fighter with the level 6 feat

frank crystal
#

Oh yah that’d work

surreal basin
#

yeah a tengu could

#

or a fighter

frank crystal
#

Bird fighter here I go

surreal basin
#

i still think advanced weapons are widely kinda a fumble in some ways

clever cobalt
#

Falcata is quite fun but also strangely hard to get

surreal basin
#

i really think there should just be like

#

a general feat or something

frank crystal
#

Absolutely

clever cobalt
#

It's easier to get uncommon advanced weapons than common advanced weapons

surreal basin
#

where you can make any one advanced weapon martial

clever cobalt
#

For some reason

surreal basin
#

no other restrictions on it

trail nova
clever cobalt
#

I think it's mostly fine as is

surreal basin
#

I respect the idea behind advanced weapon proficiency because it lets them make cool weapons without worrying about power creep

clever cobalt
#

Unless you mean a feat and not the whole concept

trail nova
surreal basin
#

the nodachi doesn't like

clever cobalt
#

Ay

surreal basin
#

need to be balanced against the longsword

#

oh you meant the feat

#

sorry

trail nova
rapid wagon
#

is the aldori sword stuff suck or just not that great

clever cobalt
#

The latter

surreal basin
#

it's just kinda underpowered

clever cobalt
#

It's not bad but it's outpaced by a lot of other, easier to get options

vast burrow
surreal basin
#

which wouldn' be a problem if it wsn't so fucking hard to access

trail nova
clever cobalt
#

And the Aldori Duelist dedication kinda sucks

turbid dagger
#

It's dex longsword
Dex melee martials already notably paying a lot to get in the door compared to str

trail nova
#

Tiny benefits with 100 prerequisites and random unneded conditions in 1e.

clever cobalt
#

Off topic but Witchwarpers in Starfinder get their power by manifesting alternate versions/realities of themselves right

#

Like as a fluff thing

#

Wonder if that'll carry over to 2e

trail nova
#

This is pretty standard for Aldori specific 1e stuff.

warped orbit
#

does Slashing Grace not work with Aldori sword?

vast burrow
#

I really wonder why Duelist/Dual Weapon Warrior give feats instead of proficiency

#

I kinda maybe understand it for DWW

#

But like, why not Duelist?

trail nova
clever cobalt
#

I think a Str Fighter is overall better and just much more viable than a Dex fighter personally

warped orbit
trail nova
#

But the rest of the weapon specific support still sucks hard.

clever cobalt
#

The class and overall game mechanics seem to benefit Str fighters over Dex fighters

warped orbit
#

Dex melee has some upsides, but I generally agree yes

clever cobalt
#

There are some exceptions but Str just outweighs Dex in most cases as a martial thing

trail nova
rapid wagon
#

It's a bit funny that pathfinder gave us possibly some of the best swordsmen in the setting, then gated the fantasy of playing as one behind a bunch of somewhat lackluster feats

#

You're better off just saying you're an aldori swordnaster flavor wise

trail nova
#

I think the best 1e Aldori Swordsman build is just one that doesn't touch the Aldori Dueling Sword specific feats and builds a generic slashing grace guy.

scenic patio
#

Oh just noticed Core 2 is out how are we feeling on the changes

warped orbit
limber comet
#

Waiting for the group chat to get updated with the pdf so I can ogle it for myself

#

Spent too much on Wildsea to order it

scenic patio
#

I was wondering about alchemists and the Champion (Paladin) as they needed a much bigger boost if I remember correctly

limber comet
#

Alchemist has gotten a LOT of praise afaik

scenic patio
#

Oh good

#

I like the class as a concept

surreal basin
#

Double Slice into Two Weapon Flurry with agile grace can match up to some strength builds

warped orbit
#

You can also do that with Str though

turbid dagger
#

Its true

#

It is indeed likely better since all those extra attacks are getting essentially an extra dice

#

Currently am playing a scizore/flyssa full plate dual fighter

#

Has this been posted yet

#

If not @clever cobalt thy hyena feats lie herein

sinful gyro
#

Yooo

#

Kobold change is nice

#

More HP for my paladin

warped orbit
#

d6 agile twin

turbid dagger
#

I like my twin parry +2
And also Scizore of the C🇼 ab

surreal basin
#

Man how did so many people get this early

frank crystal
#

So like, while I doubt I’ll use it as a thrown weapon, is there any real reason to use a steel shield over a meteor shield?

#

In the niche case where you need a ranged attack

#

4 hardness vs 5 seems kinda whatever

warped orbit
#

well, with reinforcement runes it's definitely more viable now

frank crystal
#

Were reinforcement runes not always a thing?

vast burrow
#

Nope, that's remaster material

frank crystal
#

Huh

#

I could have sworn they were a thing originally

surreal basin
#

I mean if you never plan on using the meteor shield the 1 hardness might be better

#

You might be thinking of just sturdy shields

frank crystal
#

I was kinda just thinking of needing it for the occasional times when I can’t reach my opponent in 2 strides

surreal basin
#

Which were kinda the only shield most people use

#

Oh I mean, if you WANT to use it yeah it’s no big loss

frank crystal
vast burrow
#

So, it's pretty obvious that PC2 had more changes than PC1 right? I mean, it makes sense but it feels odd how PC1 was like "Rogues get martial proficiency, Witches get buffed familiars" while PC2 is like "Oh yeah Barbs get free action rage, and most of the classes get new capstones"

frank crystal
#

Just sturdy shields were basically runes for shields because they basically functioned like em

vast burrow
#

Basically, where's the PC1 new capstone feats 😭

turbid dagger
frank crystal
#

A lot more classes are being like, fundamentally reworked

vast burrow
#

Also the new ancestries get multiple new feats too grumbles in Magic Rider

frank crystal
#

Oracle and alchemist being the biggest ones

vast burrow
#

Oh yeah def, but all the classes seem to get their little changes as well

frank crystal
#

Are there any not really being changed?

#

Is sorcerer getting touch ups?

vast burrow
#

Dragon bloodline got reworked

#

Now you get to choose a Dragon bloodline after choosing the Dragon bloodline

#

Bloodlineception

frank crystal
#

Oh yah because new dragons

clever cobalt
frank crystal
#

Are Gnolls weak?

#

I always thought they were solid

#

At least for their jaws having grapple

warped orbit
#

They were good, but were lacking in ancestry feats

#

Especially at higher levels

vast burrow
#

They get 3 level 7 feats apparently

frank crystal
#

Oh yah I guess they did just have like, numerically less then most

#

Which did suck

vast burrow
#

Yeens 😌

#

Also apparently Elves are getting new feat in the uhh....spore war? Elf path?

#

So hopefully that quelms my level 17 feat struggles

clever cobalt
#

Given it's a higher level AP it's possible

vast burrow
#

...I feel like qualm isn't the right word but it's too early for me to think too hard about what it should be

frank crystal
#

What happened to elves in Golarion they’re associated with spores?

vast burrow
#

I think it's just them fighting against Treerazer?

clever cobalt
#

Spore Wars is the Treerazer/Elf AP

vast burrow
#

Or at least, elves play a major role in fighting them