#Pathfinder
1 messages · Page 52 of 1
Yah orc and elf are always solid for a martial build
Ferocity Is Gud
It’s at least never bad
Though this build is probably gonna be using its reaction a lot
Just for AOO and reactive block
I would be stunned if there wasn't some combination of Awakened Animal stuff that synergized well with just about everything
Also Viking archetype very nice for this build
Just to grab shield fights you miss for dual weapon feats
This is with Free Archetype?
Yah
reactive shield? no, aggressive block only triggers on shield block
Damn
if you’ve got an extra reaction to shield block with you can raise it with reflexive, shield block and aggressive block no problem
Isn’t the only way to get an extra reaction to be a champion?
IIRC some archetypes give extra reactions but I think they're usually "can only be used to X"
and viking
Ohhh
Hmm, any particularly important dual weapon feats besides double slice if I’m using a shield?
agile shield grip maybe
Yah I’m just thinking how much use I’m gonna get out of that with double slice being what it is
depends on the other weapon
Also, about Golarion is there a sorta Varangian guard equivalent? An important martial group hired from entirely foreigners to ensure no political loyalty to existing powers?
True yah, I was planning to use a Kopesh for trip
then agile lets you attack second with shield without taking -2 to hit
Iirc Taylor has more or less Just The Varangian Guard
Being drawn from the Land of the Linnorm Kings and all
(taldor)
Oh yah I forgot that’s how agile works
I thought it just didn’t have a penalty in general
Rad
Hmm, I wonder actually with if it’s buff the tengu Gale blade would be better
Just because disarm is actually like, good now
Oh actually I could use a Kama for the trip and agile
I’d just rather make the weapon have agile then the shield so I don’t need to grab the feat
yeah thats fair
Yah I think I’m gonna go Kama+shield and just, flavor the Kama as a sword because that fits the vibe for this character better
Also how’s Taldor in the modern day?
Because all I know about it is that it just had a huge civil war
Doing pretty well, flies under the radar but it’s a still a big and capable nation.
I just checked and those dudes I mentioned are called the Ulfen Guard btw, @frank crystal
Civil war was remarkably bloodless too, mostly politicking and some deniable strikes.
Oh cool
Wasn’t like half the senate murdered?
Oh, yeah. But there wasn’t really armies running around
I guess that’s relatively bloodless by civil war standards
Members can be of any gender, but none are known to have had any romantic entanglement with a Taldan emperor, both out of honor and a general lack of Ulfen attraction to Taldans. The philandering Grand Prince Eudariano II went as far as to institute an all-female Ulfen Guard but failed in his four-year rule to romance any of them.
Little treat from the wiki page
Get shit on lol
Also are Ulfin only human?
I read on the wiki that they’re all human
Ulfen is an ethnic group of human yeah
It basically just means Scandinavian
I've done a lot of research on the land of the Linnorm kings and figuring out what I should call non humans from there is a headache
Oh so yah it is just fantasy Varangian guard then
I must imagine Land-hailing folk of other races are allowed, PF1e was just very weird about conflating Ulfen as an ethnic group with 'all people from that weird dragon country with a name that's too long'
Yah PF1E could be weird about stuff like that in general
I don’t think it’d be a big stretch to include an orc in it
Lands of the Linnorm Kings is a big place
Not at all no!
Oh
Well there might be orcs there anyway
Also what the fuck Baba yaga conquered it once?
No I mean
Yeah people would probably call them ulfin anyway
It's not at all a stretch
But yeah Irrisen used to be Ulfen land
Baba yaga rolled up and conquered it by herself more or less
Was it just for kicks?
Uhhhh I forget but probably mostly yeah
Damn
Okay yeah she rolled up, conquered it in 23 days, put her daughter on the throne, and left
Yeah Baba Yaga also put Anastasia Romanov as the current leader, after BY's daughter and Rasputin rebelled
(Rasputin is Baba Yaga's son)
Wait I thought Rasputin and Anastasia were born recently still?
When did she conquer that place?
So are Anastasia and Rasputin just super old then?
Romanov was born in 1901
No like
The rebelling of Rasputin and Baba Yaga was a recent thing
Like 1914
Baba Yaga just put Anasatsia on the throne after the rebellion and put down
She did
Anastasia going to golarion is the reason for her disappearance on earth
Yeah
Ohhhh
Pathfinder is technically set in the distant path
Golarion is weird
On an Earth Calender at least
Fun fact: did you know that Anastasia’s body was actually found in the last 10 years, finally disproving that theory that she survived
Ok so, when the Russian revolution happens and Anastasia goes missing, what actually happened was that Baba Yaga conquerer fantasy Sweden and put her on the throne
Sorta
Neat
In short yes, it’s a whole adventure path
Baba Yaga conquered Fantasy Sweden a long time ago, but put her daughters on the throne
Yeah
It wasn't until one of her daughters rebelled (which was recently, it was a PF1e AP) that Anastasia was put on the throne
Baba Yaga is the technical ruler of that nation and has been for a long time but has her daughters do the ruling instead
Yeah
Flemeth coded
Ahhh, so when she conquered it it wasn’t Anastasia but now she’s placed Anastasia on the throne
Baba yaga conquered it a long time ago
It's been ruled by a succession of queens, the most recent is her
There's actually a pic or Anatadia in the 2e era, lemme find it
Yeah, that and what Nam said
She also eventually eats her daughters I think
Ok sweet I was confused
Or possesses them or something
She is Baba yaga so that makes sense
She’s the most witchy witch to ever witch
Does bana yaga just kidnap you for that ap or something
Why are you helping her
The Daughters are trying to conquer Avistan or something
And put it in an eternal winter
…for kicks?
Yeah baba yaga is marginally better
It just so happens our goals of stopping them align with Baba Yaga's goals
I'd have to check the AP but something like that
This was one of the earlier APs, to ve fair
For 1e or 2e?
Ah so early early
I do know about that
It’s very funny how Russian is an official language in 2e because of it
Alas 1e yes
As much as I want to lug around a maxim gun in 2e
That's entirely because of Anastasia
This image goes so hard still
Russian is a "thing" in her country
Ohhh
There's an even better one where Amiri is on a sled shooting at pursuers with a machine gun
I gotta ask
This is her as of 4722
How do the books describe Anastasia?
Two years ago in PF land
Like in terms of her as a queen
I mean the image above is how she looks
There isn't much info on her
Lemme check Baba Yaga in Legends. There might be some.lore there
I think Amiri deserves a machine gun
She’s earned it
Supposed she's a decent ruler, from what I can gather
Not much info though
It's worth noting Baba Yaga is also from Earth, and is one of the strongest Casters in the entire setting
Up there with Jatambe and Nex
Earth is also galaxies away from Golarion, which is why it isn't in Starfinder
though I have had the idea of a Lancer/Starfinder crossover where the two meet
Honestly want to see a like, union commander well versed in old earth stories find out Baba Yaga is not only real
But pissed
Eh. She isn't necessarily Pissed so much as just perpetually grumpy
Like she is in her own fairy tales
I guess so yah
Oh huh
There is a PF2e-era Golarion Amusement Park in Starfinder though
Also like, do humans come from earth too?
Which I find funny
No clue honestly, it's possible but I'm unsure
Do we know what happens to Golarion in it?
I'm not sure Humans have a backstory. They've just always been there
Ah ok
And Golarion missing without explanation is one of the big mysteries of Starfinder
So if it is a forgotten realms “humans are from actual earth deal” it happened so long ago no one knows
It's possible yeah
All that remains of Golarion is Absalom Station, which has the Starstone
And is the biggest Drift (FTL) beacon in the entire setting thanks to the Starstone
Can’t get rid of that
Absalom Station is similar to uh
Golarion is the Aroden of Starfinder
It's there, [CENTURIES OF MISSING HISTORY], it's not
In its place is a space station with the Starstone in it
The Citadel of Mass Effect
Ah so while it’s a station it’s a big ass station
Yeah
No one knows who or why it was built but it's massive and has powerful weapons
Somehow I feel like Aroden may have caused it to disappear
He has a habit of it
It's also the center of the setting
Oh so Golarion is still the center in spirit then
Yeah
In Starfinder there is the Gap, which is a period of time no one remembers and little evidence of what happened remains
Starfinder is so weird
Golarion disappeared during the Gap
I'm looking forward to sf2e so I can properly tussle with its setting
It's worth noting that it was centuries long, and you had situations where when it ended, everyone was there but has no idea what happened
So there was stuff like Empires being at war for reasons they forgot
Naturally this fucked with a lot of Long Lived races badly
It's always sorted of intrigued me but also rubbed me the wrong way
Somehow I know Aroden caused that
Because a sizable chunk of their life they've forgotten
Honestly, same
Why?
Its a neat concept but it jusr kinda rubs me in the wrong way as well
Like I get why they did it from a narrative standpoint but
I think a "proper" space opera without the Gap would work just fine
Plus I want to see "modern" Golarion
It feels a little less.... Lived? I guess
Like Golarion in PF2e is largely a Fantasy Setting that exists as itself
While sf2e feels more like
'Guys woah, it's all your pathfinder thingies IN SPACE'
Like early 40k sorta?
Yeah
I also think like, an urban fantasy setting ala Shadowrun set in "modern" Golarion could be very cool
Roadfinder
Ah yah that’s fair, I definitely see how it makes the setting feel kinda, sudden and rapidly made
Hopefully 2e smooths some things over
Mapfinder
The theme park star mentioned is the epitome of this to me
Like bro, what
The Gap and Golarion disappearing is a History Defining Event
They're not gonna have dudes dressed up as Tar Baphon selling the sf equivalent of coca cola
Thing is I could imagine it better if Golarion was just ancient history
We have historical themed parks in the real world
I agree!
Actually a Golarion themed Renn fair sounds like a very fun starfinder adventure
Everyone forced to use PF2E equipment or else be kicked out for breaking the setting
I've had some though about Modern Golarion
One idea was uh
Absalom basically being the New York City of Golarion, while also still being an independent city state and trade hub
But yeah I feel like Golarion would probably be treated as a little more uh
Sacred
If all signs point to SEVERAL CENTURIES BEING ERASED UNIVERSE WIDE in some incident involving it
Republic city from korra vibes?
Also that DOES sound neat
Never watched Korra so idk
But I'd imagine Cheliax would have fully collapsed, and Andoran would be bigger but more evil
Capitalist Nation
Honestly if anything I imagine paizo wants to avoid writing a modern Golarion partially just because that isn’t a game they sell but also like, in my experience it’s a lot harder to write kitchen sink settings in modern settings
Just because modernity for nations tend to involve a lot more homogeneity because of how modern imperialism and how technology spreads and stuff like that
Oh I love the idea I will say
I'm somewhat imagining Andoran being similar to the NUSA from Cyberpunk
Just, not Cyberpunk
(So America ig)
Fair
My big annoyance with starfinder is that the pact worlds are simultaneously a huge thing with claims beyond the Golarion system, and we never see those claims anywhere else.
What’s a pact world?
Members of the Political alliance/EU like thing that the Golarion system joined into after meeting the Vesk
Ahhh ok
Yeah the big factions I know of are the federation pact worlds and the klingons veskarium
They have client races
Like, they're not strictly enslaved (iirc) but Locked To A Lower Caste
Yes
Think the Empire from Star Wars but even more blatantly human supremacist
Humans
Ah ok
Basically they're ancient dependents of the Azlanti Empire
So they are the full revival of the Azlanti empire then
IIRC they're logistic end is like
Wholly managed by one client race, the Skittermanders
Who are so nonviolent the Vesk couldn't really brutally conquer them because Vesk honor demands an opponent willing to fight
That’s very funny lol
It's an in-setting thing that people don't know if the Vesk control.the Empire, or if the Skittermanders do
“PLEASE GOD JUST SHOOT ME”
“But that’s wrong”
“I JUST WANT TO FIGHT YOU”
It's worth noting the Vesk committed genocide on the other two races of their homeworld
Who are now extinct
They are
They tried to conquer the Golarion System, which ended in the creation of the Pact Worlds to fight them off
Also that means the Azlanti empire fell into two groups: basically Atlantians and space fascists
And (outright, at least) hostilities ended when the Swarm (think the Zerg or Tyranids) appeared
And they had to work together to stop the flood
Yeah folks aren't sure if the Skittermanders really are that happy go lucky or if they just finessed themselves into the Veskariums good graces
Or both
Sorta yeah
They're also extremely human supremacist
To the point of like, Nazis
I wonder how they’d feel to know the other Azlantians turned non human
Pact Worlds: the Federation
Veskariun: the Evil Empire
Azlanti: the Space Nazis
And, yes, I know Hampering Sweeps is too good for this world! But I’m hoping the idea of it will live on...
And the swarm as all consuming space bugs?
Space locusts yep
Seems they will be nerfing it then
I do find it interesting how Eox, the Evil Undead planet, were actually the first of the Golarion System to agree to the Pact Worlds
They're Evil but they're not Stupid
They also had the biggest and most militarily effective Navy
Was it manned by undead?
Veskarium is very Roman
What other races are part of veskarium?
Cat people
Pahatras, the squid guys, uhh
Yeti-esque people
Neat
Veskarium is honestly a really cool version of the militaristic evil empire. Also, probably one of the best evil empires to have as an enemy.
Guardian possibly being able to move as part of its reaction going forward will be neat
The attack prof stuff was not mentioned so maybe that is sticking around
One thing I do hope is guardian better actually supporting brawling weapons
Just because the image of ridiculously large shield+fists are something that the class likes to push but like
It just seems worse still then grabbing an unarmed stance
I'm not sure id call punching a thematic focus
There's like two feats there and one (arguably both) seem more shield bash-y to me
Which wasn’t really in question tbh
I am a little sad that they ugh
Removed the incentive to attack the guardian from taunt
I still think people overreacted to that personally
I guess the idea is your the only guy without the malus, but yeah your ac means your at parity with the rest
But that’s the point is it’s incentive to hit you
It’s making you an attractive target over the rest of the party
And your armor allows you to be an attractive target, but not actually lose much in the deal - you still have regular ac for your level after using it
I mean yeah I do get it
I won't turn down 'suck shit, dragon' though
And it's seeming like intercept will be far easier to get off so you'll be able to force the issue anyway
YOU WANNA DO A FUCKIN' INFINITE??
https://x.com/Nonat1s/status/1813407822228660487
Finally, command throw ultimate
HEAVENLY
POTEMKIN
BUSTEEEEEERRRRR
now we just need the epic path version that lets each blow tear open a doorway to another plane so we can become salami dave
This of course opens the question, who is the most powerful and funny enemy to do this to
Dimari-diji. Juggle that giant old man
HOLY SHIT THATS RAD
guys im making an izutsumi inspired ranger for wardens of the wildwood
wild mimic/clawdancer + flurry ranger
just random shit tbh, i just wanna get the mimic stuff
not for any particular reason i just think its really cool
Shame that Twin Takedown/Impossible Flurry doesn't work with unarmed attacks though
Though I guess you could just use Knuckle Dusters or something
Or the Claw Blade
oh yeah that sucks and is weird
Someone on Reddit also made Izutsumi on Pathfinder, though their approach was Monk instead of Ranger
I guess you could always take Monk Archetype for Flurry of Blows?
Treerazor
does treerazer take fall damage?
I can't see anything in his stat block which says so
Yes, the worst he has in that regard is physical damage resist.
Why wouldn't he take fall damage?
he has a fly speed, he can arrest the fall pretty easily
Not from Godbreaker.
See, the one I've seen for Izutsumi's build is Thief racket Rogue.
i definitely see ranger/rogue over monk. like most of the time she's fighting dirty, jumping out from shadows. sure she's fighting unarmed most of the time but thats the more striking detail
Oh shit I just remembered I have a unarmed Thief Rogue with Monk multiclass haha
Izutsumi-coded
Gau from ff6
But Izu in the way that they’re kinda a feral cunt?
IE a child that was abandoned in the wildwood and was raised by the forest itself, eventually becoming its protector with a serious lack of social skills
Perchance
But I really wanna try clawdander
Clawdancer
Which wouldn’t gel well with animal barb
Ah gotcha
Wild Mimic is more for themeing and utility
My group uses free archetype and I’d probably replace some class abilities with wild mimic feats
Like, ferocity is great on anyone
Thief Clawdancer is gonna be sick together I think
Absolutely
Part of my deal is that I’ve played two precision heavy characters back to back recently
And while I will be playing redeemer champ for kingmaker in between
I’m still in no huge rush to get back to the precision mines lol
I assume you’re running flurry ranger then?
That’s cool
Which blends together really well actually
Since claw is agile but talon isn’t, it pushes them into their niches even further
Of accuracy over multiple attacks vs damage
The ideal strat is to start in talon and then shift to claw for the follow ups, ideally with a meta strike
Gravity weapon doesn’t work with unarmed strikes… I’m gonna frow up
Fug
It’s kinda weird that stuff like gravity weapon and twin takedowns don’t work with unarmed strikes in some ways
Thing I just saw about PC2
Shield Ally apparently just gives all your shields a free on level Reinforcement rune now, or +1 Hardness if it has the rune already
HELL YEAH BABYYYYY
Thats so good
Reinforcing runes can be an insane drain on your funds
Same with Sturdy, obv
The funny part of the clawdancer build is that like
I was talking to my GM about letting me wielding claw weapons for for it
Since it just replaces my strikes anyhow
I'm a bit ambivalent on it
It saves you money, but I kinda preferred the old bonus personally
What’s the old one again?
+50% HP and BT to shields, and +2 Hardness
It's probably because some unarmed attacks from stances and whatnot have the same power as some two-handed weapons
Oh wait that's just for Twin Takedown
I'm not sure why Gravity Weapon doesn't work on unarmed strikes
Maybe I could cajole my GM into letting me use twin takedown with agile unarmed strikes
question is there an online encounter balancer/planner that gm's generally consider to be good?
I mean you can just balance based off the rules/xp in the book and it works pretty well. There are quite a few online tools where you just tye in the enemy and party levels and it tells you encounter difficulty.
the book guidelines generally work fairly well, yeah
Pathbuilder has an encounter builder beta which is pretty nice imo
follow up, do templates add or change the balance value?
Usually they will say if they increase the creatures level
My only piece of advice beyond what Paizo suggests is that before level 6ish, pl+3s shouldn’t be used save for very hard fights
any advice for boss fights? Do they need to have a solid collection of adds to be meaningful as a big bad or can they stand alone?
especially early on, PL+2 or more enemies are very swingy
well in this case my gm is converting the campaign at level 9
generally fights with multiple creatures tend to be more consistent
if you stay within budget
and some of the things they're bemoaning is not knowing how much templates change the balance of things, not being sure how to scale difficulty with the big fights
cause if the template changes the hp, ac, and or gives abilities it doesn't adjust their balance on the budget if it doesnt say it chnges its level?
technically no, but that's something you might just have to eyeball a bit
there also just aren't that many templates in PF2 though
the majority of them are various undead conversions
Yeah
Usually they say they adjust the level tho
I can’t think of any templates that don’t
zombie doesn't, a few of the others also don't
They’re converting the whole AP by hand without much experience in the system though? That’s certainly ambitious
but zombie for example also gives it the usual zombie weaknesses
Yeah if it doesn’t say that it effects their level, the assumption is that the template is roughly nuetral
In terms of power
I know the Cryptid templates do increase level, because those are actually a fairly substantial boost
In theory converting an AP should require strictly less work than running something custom at least, roght
PF1 to PF2 doesn't always convert that cleanly, so it's tricky
Also lots of stuff you’re just gonna
Need to make fully custom statblocks
Cause there’s not an equivalent
fortunately that isn't that all that hard outside transferring abilities
huh, so the divine warden template's +1 level is enough to account for all its improvements?>
I find PF2e second only to lancer for ease of making custom enemies
The GM manual's monster creation section is great
whts the assumed number of encounters per long rest in pf?
I don't know if there's an official assumed amount because you can pretty much always heal to full between fights if you don't have lots of time pressure. Your only real restriction will be burning spell slots.
I'd say more than like 3-4 below level 10 and 5-6 above 10 when casters have more slots
For normal or worse encounters. Trivial ones don't necessarily even burn resources.
hmm gotcha, cause yeah i was thinking about how pathfinder assumes a degree of attrition
martials experience drastically less attrition than casters
casters need to worry about their top level slots, a lot of other classes can just take 20 minutes to heal up after a fight and be ready to go
2e has very much less emphasis on attrition than dnd5e or pf1e
Since most fights only run like 3-4 rounds, casters usually aren't blowing many of thier top level spells per fight unless they're like severe or extreme difficulty
Yeah, attrition is actually far less of a thing than most dnd likes
Get a focus healer and you can broadly assume to have full HP restore after every fight with no resources lost
for example in my current campaign, I play a Forensics Investigator, and I have a lot of investment into Medicine
I can generally throw 1-2 Treat Wounds on everyone after a fight and we're back to full (Ward Medic lets me Treat everyone at once, and Continual means it only takes 10-20 minutes)
and since we don't have any casters, we don't usually expend daily resources
I do kind of want to screw with that via patrols some time, but as a sometimes food
Paizo is very unwilling to give that information for some reason.
I believe one of the main devs said 3, but thats buried deep in some forum post, and never mentioned in official books
So they clearly don't think its that important
The correct number is until they get killed 
Pf2e is a one shot system 
This may have been answered but solo bosses usually work pretty well on their own, but adds can still had a lot of variability. Personally I often find it hard to make a boss with adds in PF2’s budget system
A PL+1 feels more like an elite than boss tho
well you could make the adds more mook-y if you wanted
PL+2 and four PL-4 is also a variant the book mentions, comes out to 120 XP
huh how does it take 20 minutes to heal up? I thought with treat wounds you can take a higher dc to heal for like an hour
Treat Wounds always takes 10 minutes, the higher DC just increases the healing you get
You can optionally keep treating for an hour, and it will double the healing received
And before continual recovery they are immune for an hour so for getting someone to full it more or less does take an hour to treat wounds
I do think Continual should be baseline tbh
It's IMO one of the biggest feat taxes in the game
Admittedly I don't have much experience, but I don't know that I'd agree, being able to heal the whole party to full in less time than a rest using only treat wounds with a healers kit seems a little wild
Well the thing is, there are a bunch of effectively infinite out of combat healing sources
Yeah but like, say with the healers kit and medicine skill, that's functionally infinite but limited by time.
And the game pretty clearly expects you to use one of them, because otherwise you will have a really hard time
My point is mostly that anyone who would rely on Treat Wounds for healing is already gonna grab Continual Recovery immediately
So it just makes things awkward at level 1-2 mostly
You can achieve a very similar result by going Blessed One or Kineticist or something
See I think that comes from a purely experienced perspective, not one person who was going to take treat wounds in this group transitioning over thought to go into continual. They see it as "Hey I already am trained in medicine and I can get a healers kit, I can heal myself a little while leaving the big stuff to the party healer"
I didn't even know continual existed
Yeah that's the other thing, the game is pretty bad at signalling this
Medicine is pretty vital if you don't have other healing sources
Though you mentioned you have a Champion so that already does a lot
the bard just gave the magus a +6
I'm pretty sure at minimum we'll have 3 people at least trained in medicine who are taking a healers kit, one of whom is also going to be a healing oracle
Lay on Hands can cover most of your healing needs
I don't think any of the healers kit people are gonna invest heavily to make it better currently
In like feats
Except maybe the oracle
I'm actually on the fence on if I want to be trained in medicine, mostly because despite being empowered by divine will, I feel like I'd be trained in how to dress a wound in the field anyway
Just seems a practical skill for a professional warrior
The fighter plans on having it, and the Ranger wants to use that use nature as medicine feature to do it
Party is looking like a
Champion
Fighter
Oracle
Ranger
???? - they were playing a samurai class, looking at fighter, swashbuckler, maybe magus?
I'm hoping he doesn't go fighter but we'll just live with it if he does
I'm sure there are a bunch of ways to play or build a fighter
He's also the player who frequently does not show up to session
Personally PF2e should just standardize 10-15 minute short rests, have everyone heal to full, and throw daily attrition out the window
Do agree personally
(I’m also a very Spheres-pilled PF1e gamer, so that’s why I suggested 15 minute rest
In my hypothetical, basically everything would be largely encounter based, with maybe a few big per day resources
And those could even be shared by the party
I want my stupid talent system.
I feel like if you're gonna be full health every fight, anything less than a difficult encounter shouldn't exist
Because every fight needs to risk defeating the party with completely full resources
Like trivial encounters shouldn't even be an option
See, currently that is the case anyways, PF2e spellcastersare just the odd guys out
Playing through book one of blood lords didn't feel that way
But if you build an all martials party with a bit of care, you have no limits on daily endurance
There are no lasting debuffs that martials have no issues clearing?
At later levels, not that much
well, stuff like wands can help with that
but also 'permanent' debuffs aren;t that common
trivial encounters are mostly there to make you feel cool tbh
like
Chump fights should always exist
sometimes the narrative just placesa bunch of shitheads in a place
With Treat Condition I can remove most longer lasting debuffs given a bit of time
Only thing it can't is Drained
I dunno I just get the vibe, like having only played a little bit, that the game I played and game being described to me are different
And I can still use Paragon Battle Medicine to lower Drained by 1-2 each hour
We didn't go into every fight at full capability or capacity
Every fight was not tailored to defeat us at maximum capacity
Fights often aren't designed to beat players anyways
for what its worth alean that is a pretty specialized build
And the time limitations on stuff like treat wounds were consequential
you absolutely can do an all martial party but
To our stakes
you will run into some problems
I do think time limitations are a good thing to introduce to your game
Spells still offer a ton of narrative power
or some other pressure to make healing and refocusing between fights more of a choice on occasion
Like, the question "should we push on now, or stay back and rest and recover and risk the scenario changing against us" was a meaningful question that "you heal to full always between fights" would kind of... trivialize
like i usually roll for wandering monsters if my players are in a dungeon crawl and rest, but thats just my sensibilities
Most of the time, the question is not in place if you're dungeon delving or not on the clock
I honestly wouldn't mind martials getting some kind of per day resource as well
because the dichotomy feels really weird imo
in pf2e
In another game I was in, we had two Kineticists
Between me casting Fresh Produce, and the other one using Balm and Treat Wounds it also rarely took us more than 20-30 minutes to heal up
Also, to be perfectly clear, this also happened in 1e. Cure Light Wound wands were dirt cheap
unrelated sidenote: it's really funny to me when people suggest that alchemist preremaster is super balanced because of their ability to trigger weaknesses with bombs when weaknesses are super uncommon
In a wider sense, I just think that having some level of attritional stakes is relevant and interesting to me. Heroes don't go into every fight fresh, well rested, well stocked, and raring to go. Sometimes they have to act in crisis and push their limits to see a problem through
yeah i am of the opinion that it's okay to occasionally push your players outside of being fully back up after every fight
The only difference now is that it doesn't require magic.
with time limits or extenuating circumstances, or so on
Yeah I think in total like... 20% of monsters or so have a weakness?
I heard on another server that with the remaster alchs are getting master attack prof at the same time as other martials, so thats neat
It's still two levels delayed, vut they do yeah
But that's the same as their Expert prof
I wonder if having charges on healing kit that refresh on a timer would be interesting
Or via a downtime action
To gather what you need
the buff to master is huge imo
its no longer the only class who doesn't get at least master in their main form of combat
I do mostly like what I've seen of new Alchi so far
They are also, funnily
Getting once per ten minute healing, topically
Some Chirurgeon stuff has the new Coagulant trait
Where the target becomes immune to Coagulant stuff for ten minutes after using one
Ok, reminded myself of 1e wand costs. A CLW wand cost 750 for 50 charges, and heals on average 5 hp per charge. 3 gold per hp and some time is chump change
oh my fgod watching the rules lawyer alchi vid
they get back vials
every 10 minutes
vials are now like focus points
LMAO
just full stop
Yeah
There is no reason, even in 1e, to not top off before every encounter
Carcinization ass game design 😌
I think it’s really good tbh
I do like that Alchi is moving away from massive daily prep
The classes are already asymmetrical in the ways that matter
And more towards the vials
But the way that Alchi was asymmetrical before was mostly just annoying
I'm interested in nuChamp mostly
Because no amount of wild reworks are making me learn Crafting or Alchemy
Champ I'm mostly waiting for feats
Though there was also a video today going over Champ changes I think
Oh and Dragonkin
I just wanna see the new causes
I see observations like this a lot but it has rarely been a table reality that I've seen at multiple 1e tables, where the gain or use was just trivial.
Thank you Paizo for sending me "Player Core 2" to review. This is not a sponsored video and all thoughts and opinions are my own.
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Dragonkin is gonna fuck so hard
Oh cool
Play summoner
If anything dragon barb should be the path to that
Fuse with eidolon
Or summoner yeah
Our group is waiting for that information to drop and hit pathbuildwr before I translate my champion to 2e
just play meld into eidolon build
Champion apparently gets a feat to extend their aura now
And thus also tge range of the reaction
(And I'm playing a plant eidolon summoner in SOT right now 😔)
Meld into eidolon will unfortunately never be good lol
Oh that’s sick
Maybe they finally make that Synthesist archetype some day
Fortuantely theres's Summoner+-
But meld into eidolon sounds cool, how bad does it have to be to be a non take if someone just wants to do it
It’s, very bad
Meld is currently not only largely useless, it's actively detrimental to you
Too scared of accidentally showing up martials (never mind 1e synthesis summoner was arguably a downgrade.)
It takes summoners gimmick and makes it not work anymore
What's it supposed to do for you?
i trust my players to look up items and stuff, so in a session they'll craft the staff of explode eyeballs and i get to respond with
So instead of playing a partial martial and partial caster you’re just playing a substandard martial
Well
The basic gist of Summoner is that its strong because you are one sort of bad caster, and one sort of bad martial
With meld into eidolon, you become one sort of bad martial and zero sort of bad caster
For no benefit
Also you only get 3 actions instead of 4
You lose Act Together for basically no upside
The only real function is that if your eidolon can fly or swim or something then you can just meld with it to benefit from that movement
So instead of some of the best action economy in the game you have actively bad action economy
So the spirit of it is that you're meant to become a good martial by melding by giving up your casting, but in practice it doesn't work is what I'm gathering?
But you will feel like those kids in Digimon Tamers, won't you?
honestly my real belief is that meld into eidolon can't be good without being op
in pf2e's current framework
Worst part is not even that’s good, if you want that just make a mounted summoner build
it would need to be like
Which is an actually good build
basically it's own class
They did mean to make it a class archetype
Honestly I want a class that is Eidolons 'give yourself a bunch of cool mutations and extra things like Rend and Knockdown' but by itself, yeah
So uh
Shifter or Evolutionist
God now that I'm looking into SF1e I want Evolutionst and Nanocyte in a game that isnt SF1e so bad
Is melding like a thing you'd have to build all the way around instead it being a sometimes useful thing?
I think if I was making a PF2e class list, I’d meld Shifter, Barb, and Mutagen Alch into one transformation focused class
Meld exists because synthesist existed in 1e, but it sucks because it was broken in 1e so they made it exist thematically but took away any chance of being broken
Mm
Ehh, Synthesist arguably was a downgrade, it just looked better than almost any martial
I actually enjoy sf1e xD
Stuff like Master Summoner was the really stupid stuff
It has some extremely niche uses like using your eidolon to fly around or fit into small spaces with shrink down, yeah
But the problem is that 1e had Synthesist
Which was a Summoner class that fused with its eidolon in combat
And people want that
Meld Into Eidolon Is Not That but its Close
summoner in 1e in general is just really good at
making everyone else in the party feel bad
what if i was a martial and functionally a full caster simultaneously
Yeah it was sounded like meld is more of a utility than a combat thing based on how yall described it
i guess yeah you can use it out of combat for some stuff
Also Master Summoner
Master Summoner is the actually stupid one.
It has some out of combat utility, but Steed Form covers a lot of those too
Synthesis is a very good martial, but that's because it actually gets the good martial tools like pounce without paying an arm and a leg.
It also gets 6 arms
My takeaway for the moment is that meld looks cool, aesthetically, has some useful applications out of combat. Is worse than mount, but not totally useless if the player likes the meld vibes better and they have a plan for it
I.e. mount is a stronger utility and combat choice, but meld isn't a non-choice. It's just not taking the best available option mechanically to favor narrative or aesthetic
I think it can be fine for a thing to not be the best thing and still be fun
Not everyone is gonna be optimizing
I mean at the very worst, it’s a singular feat you’re missing out on
Even if you don’t use it summoner doesn’t get the best feats at level 2
It’s not like it’ll cripple your character (so long as you don’t use it during combat)
I figure if you get one good Character Moment™️ that's memorable out of it, it was well worth it
Yeah actually using it during combat is definitely shooting yourself in the foot on the level of like a barbarian that never rages
I mostly dislike the current state of Meld for being as close as you get to a trap option in PF2 currently
Oh on that note, am I correct that there are no rage per day limits in 2?
Correct
It’s fine
In fact in PC2 Barbs don't even have the 1 minute cool down on Rage anymore
They get angry a LOT more
Not anymore
Oh
They don't take the-1 AC anymore now
I figure some of my opinions may change once I've been in the game more/ get more system fluency, but it'll also boil down to table realities I think
Except for giant barbs
Do giant barbs at least become clumsy still?
It's not like we're gonna play 100% by the book I think
Still only get the temp HP once per minute though
And yes Giant still gets Clumsy 1
2e does a lot to make balancing encounters easy but part of that is assuming that most fights start with little to no attrition
And that the game doesn't have many trap options unless you intentionally pick no int on a wizard or something
Tbh I think you can also violate the “people start will full health” rule with relative ease as long as your careful to not be like
A dick about it
you definitely can
just need to be aware that it can make an encounter a lot harder than its "listed" difficulty would be otherwise
a moderate is much more difficult when you're only at half health
i think you can do stuff like have staggered arrivals due to party split too
or make the environment its own challenge
sorry so can someone help me understand new quick alchemy
why do your vials matter if you can just spawn new ones as a single action
otherwise AIUI Quick Alchemy mostly is for turning Vials into items now
i thought the option to make a short lived alchemist vial like
didnt cost a resource
could also be I misunderstood, I haven't read it in depth yet
Okay wait I get it
Quick vials can’t be used to then use quick alchemy again
Only normal vials
So it’s essentially an extra action to not use a resource for your generic vial usages
Yeah this is basically a whole new class imo
if anything needed to be a whole new class, this was it
OH SHIT
MUTAGENIST CAN USE THEIR VIALS TO JUST IGNORE THE DRAWBACK OF A MUTAGEN
THATS HUGE
ah okay, so just an extra action to use your subclass vial action
that's nice
also means they always have an attack option, since you can throw the vial as a basic bomb sort of
Yeah!
I do agree with rules lawyer that this could use some clarification passes :3
Oh wow bestial mutagen doesn’t need runes anymore
yeah it has inbuilt Striking now
Alchemist got enormous buffs huh
it's hard to say if they are purely buffs
because their preparation capability was reduced a lot
I do personally like the direction new Alchi has though, and I think it will be easier to play now
Maybe not purely buffs but overall
Holy shit
Toxicologist ignores poison immunity with their infused poisons
Full stop
You can poison constructs and undead
I believe they basically get concussive for poison and acid
Yeah
But it also says you ignore poison immunity which is funny
oh it is both, neat
If someone is immune to both acid and poison it doesn’t care
You are taking the poison
I do think this is overall a huge alchemist buff
that puts the general poison nerfs we saw in the remaster into perspective a bit better i suppose, haha
Oh fuck yea
A vending machine
these do sound like great changes for the alchemist though, nice
Having watched this very comprehensive rules lawyer video
I’m gonna call this pretty much a universal buff
The class is just better
Agreed
I do like the vials a lot
transferring your budget mostly into per encounter usable resources instead of having to do all your prep upfront is good IMO
Yeah
And it gives you some stuff you can do that like
Another class can’t
Idk, it feels like alchemist is finally out of playtest basically
I heard some complaints in another server that Oracle didn't feel good/unique anymore
I don’t know if I agree with that?
I assume they mean the curse not having benefits anymore
But you can take feats that essentially maintain that dynamic
So if you want that class dynamic you can have it
But it was removed because oracle was notably weird as hell to play in a way most people seemed to dislike
Fair enough I guess
Just asking bc of what I heard
Also the curse capping how many focus spells you could use per fight was a really weird limiter since
Uh
Oracle focus spells weren’t better
Than normal focus spells
hmm, from what I've seen basically its that generally the mysteries offer less benefits directly
They said that the stuff that advances your curse is gonna be really powerful now
Michael Sayre confirmed that barbs loosing the -1 ac while raging is intentional.
but the base class is much stronger, and they can get some of it back through feats
I think this might make barb broken now
They have more budget
But also
I don’t think so, it’s 1 ac lol
Does anyone have an image of the pc2 barb archetype
archetype still has the AC debuff AFAIK
Like it’s a big deal but it’s hardly broken
It’s fucktons of free extra damage with no downside
Yeah that’s what I’m trying to confirm
the one mystery that did get kinda dunked on is Battle
And now they’re tanky as hell with 12 hp
It also still stops them from using concentrate actions which is still kinda rough
because the previous thing of doing like gish Battle Oracle, doesn't really work anymore
Also yeah uh
The archetype still gets the ac malus
Ok
Battle is probably still fine now, but you play it as a caster as well now
Well, sad on that
I don’t have picture proof but I’ve heard it like a billion times
How does new oracle work now actually?
Barb archetype is still bad then
I’m not sure how i feel about them loosing the -1 ac penalty
So my understanding is that
Oracle gets focus spells that they are just allowed to use without advancing your curse
Now you get special powerful actions that advance your curse, which is now a pure downside
for one, they are a 4 slot caster now
curse is now purely a downside, but focus spells don't have cursebound anymore
instead, they have certain actions with cursebound, that tend to be fairly powerful in exchange
I feel like it gave the class some extra wrinkles and it’s removal might make it op
oh also Divine Access is a base class feature now
you get it at 10
and each mystery also gives a cantrip and three granted spells
Ah, so are the new curses just the old effects with the positive effects removed then?
some are different
Idk, tbh 1 AC isn’t a huge deal
Like it’s not nothing but
But it’s hardly “you are an immortal god now”
a few I've seen mentioned
- Flames gets unremovable persistent fire damage based on cursebound value
- Battle gets spell weakness and penalty to saves against spells
- Life reduces magical healing received by level*cursebound
oh?
Holy shit flame’s is brutal
weird that that got removed
I feel like they’re on the same level as fighter/bard now
notably I think your curse resets fully between fights now, not entirely sure yet
Oh, that’s a lot less likely to constantly kill people
I doubt its gonna keep killing you out of combat at least
Bones apparently gets weakness to void and vitality
Cosmos seems to be similar to before still, ie Enfeebled and penalty against forced movement
Tempest is apparently not linear, it gives you electicity weakness, miss chance on ranged attacks, and reduces move speed
Man
Its funny (good) that this means that not only is poisoning ghosts possible, it kicks mean ass
Cuz they have awful fort saves
lmao, yeah
Same phenom as Spirit Barb
'oh your immune to grappling so it doesnt matter your fort is bad?'
'WRONG'
What does alch archetype look like?
so apparently the alchemical stuff is standardized similar to spellcasting archetypes now
Ok
so my assumption is that Alchi archetype will only give you Advanced Alchemy now
It gives both quick alchemy benefits and then advanced alch benefits at 4
I just saw in a vid
do you get vials?
I assume not
Now I’m curious what poisoner/herbalist archetype looks like
Many archetypes were changed in Player Core 2, here are the changes I think are the most significant! A lot of things were changed slightly, these were the big ones that I noticed as I was flipping through!
I received this PDF for free from Paizo as a review copy so I can make videos like these!
Chapters:
Intro - 0:00
Alchemist - 0:38
Champion...
I’m assuming herbalist/poisoned doesn’t give advanced benefits
So
Can someone sell me on Monastic Archer Monk real quick
Trying to make myself not make another Fighter but the cost/benefit of monastic archer vs Double Shot or Hunters Aim (or both) Fighter is not making me feel good
huh, I wonder if you also still regain those vials over time
The best I can come up with is 'ki strike'
Ki Strike is pretty good tbf
It gets Triangle Shot at level 18 which is Crazy but thats level 18
And, admittedly, it also gets Second Stunning Fist with Pinning Fire, which is actually whats closest to getting me to sign off on it
If you flurry a dude and they fail the stunning fist and pinning fire save while not in melee they are just shit outta luck
tbf, even with the immunity bypass, might be rough getting through a ghost's resistances with poisons. the ones that do damage, at least
Whoa cool
Very surprised duelist didn’t get this
Yeah tbh
yeah it leaves one handed advanced a little alone
Just need uhh... firearms and 1-handed I guess, right? Are their weird thrown-only advanced weapons.
Isn't there a Gunslinger feat for firearms?
Yeah, lv. 6, same as fighter IIRC. Sadly basically out of reach of multiclassing.
Oof, yeah, was thinking 4
Aldori Dueling Sword continually on bottom
God, I'm almost sad for it now.
It's gotten so much support and all of it has sucked.
(I looked into it in PF 1e, and it was all just the worst symptoms of PF 1e martials. And because it's Golarion specific, there's not really 3pp for it.)
Radahn
But like, I don’t know if there’s way to give it martial proficiency
Tengu, right?
Fighter with the level 6 feat
Oh yah that’d work
Bird fighter here I go
i still think advanced weapons are widely kinda a fumble in some ways
Falcata is quite fun but also strangely hard to get
Absolutely
It's easier to get uncommon advanced weapons than common advanced weapons
where you can make any one advanced weapon martial
For some reason
no other restrictions on it
Just make weapon proficiency good.
I think it's mostly fine as is
I respect the idea behind advanced weapon proficiency because it lets them make cool weapons without worrying about power creep
Unless you mean a feat and not the whole concept
I mean the feat.
the nodachi doesn't like
Ay
You become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. If you are at least 11th level, you also become an expert in these weapons.
is the aldori sword stuff suck or just not that great
The latter
it's just kinda underpowered
It's not bad but it's outpaced by a lot of other, easier to get options
What about Armor Prof?
which wouldn' be a problem if it wsn't so fucking hard to access
In 1e? I've never seen an Aldori sword feat that wasn't a bottom tier option.
And the Aldori Duelist dedication kinda sucks
It's dex longsword
Dex melee martials already notably paying a lot to get in the door compared to str
Tiny benefits with 100 prerequisites and random unneded conditions in 1e.
Off topic but Witchwarpers in Starfinder get their power by manifesting alternate versions/realities of themselves right
Like as a fluff thing
Wonder if that'll carry over to 2e
https://aonprd.com/FeatDisplay.aspx?ItemName=Duelist of the Roaring Falls - Other dex weapons like Rapier and Scimitar get unconditional dex to damage as a feat with weapon finesse and a few other tiny prerequisites, the +1 damage bonus is nothing, and Duels are a random subsystem that 90% of players/GMs wouldn't know existed.
Add Dex bonus to damage rolls against foes that are afraid
This is pretty standard for Aldori specific 1e stuff.
does Slashing Grace not work with Aldori sword?
I really wonder why Duelist/Dual Weapon Warrior give feats instead of proficiency
I kinda maybe understand it for DWW
But like, why not Duelist?
Oh, probably.
I think a Str Fighter is overall better and just much more viable than a Dex fighter personally
DWW giving Double Slice is great tbh
But the rest of the weapon specific support still sucks hard.
The class and overall game mechanics seem to benefit Str fighters over Dex fighters
Dex melee has some upsides, but I generally agree yes
There are some exceptions but Str just outweighs Dex in most cases as a martial thing
https://aonprd.com/FeatDisplay.aspx?ItemName=Duelist of the Shrouded Lake - Ah yes, +1 bonus to CMB. This matters (The other stuff the guideline is just "don't do maneuvers without the improved maneuver feat")
Gain offensive and defensive bonuses with certain combat maneuvers
It's a bit funny that pathfinder gave us possibly some of the best swordsmen in the setting, then gated the fantasy of playing as one behind a bunch of somewhat lackluster feats
You're better off just saying you're an aldori swordnaster flavor wise
I think the best 1e Aldori Swordsman build is just one that doesn't touch the Aldori Dueling Sword specific feats and builds a generic slashing grace guy.
Oh just noticed Core 2 is out how are we feeling on the changes
Kholo 
most of the class changes I've seen so far are pretty good
Waiting for the group chat to get updated with the pdf so I can ogle it for myself
Spent too much on Wildsea to order it
I was wondering about alchemists and the Champion (Paladin) as they needed a much bigger boost if I remember correctly
Alchemist has gotten a LOT of praise afaik
A two weapon agile grace build can go pretty hard though
Double Slice into Two Weapon Flurry with agile grace can match up to some strength builds
You can also do that with Str though
Its true
It is indeed likely better since all those extra attacks are getting essentially an extra dice
Currently am playing a scizore/flyssa full plate dual fighter
Has this been posted yet
If not @clever cobalt thy hyena feats lie herein
https://2e.aonprd.com/Weapons.aspx?ID=260
Dandpatta are also a slick dual wielding weapon
This long, narrow blade is attached to a gauntlet that also acts as a handguard.
d6 agile twin
I like my twin parry +2
And also Scizore of the C🇼 ab
Agile strength weapons are rarer tho
Man how did so many people get this early
So like, while I doubt I’ll use it as a thrown weapon, is there any real reason to use a steel shield over a meteor shield?
In the niche case where you need a ranged attack
4 hardness vs 5 seems kinda whatever
well, with reinforcement runes it's definitely more viable now
Were reinforcement runes not always a thing?
Nope, that's remaster material
I mean if you never plan on using the meteor shield the 1 hardness might be better
You might be thinking of just sturdy shields
I was kinda just thinking of needing it for the occasional times when I can’t reach my opponent in 2 strides
Which were kinda the only shield most people use
Oh I mean, if you WANT to use it yeah it’s no big loss
Right yah shield runes in general are new
So, it's pretty obvious that PC2 had more changes than PC1 right? I mean, it makes sense but it feels odd how PC1 was like "Rogues get martial proficiency, Witches get buffed familiars" while PC2 is like "Oh yeah Barbs get free action rage, and most of the classes get new capstones"
Just sturdy shields were basically runes for shields because they basically functioned like em
Basically, where's the PC1 new capstone feats 😭
Seems like it yah
The fell secret is that you can just take a finesse weapon and use str for it
Shortsword is as good for brute stabbing as fencing
A lot more classes are being like, fundamentally reworked
Also the new ancestries get multiple new feats too grumbles in Magic Rider
Oracle and alchemist being the biggest ones
Oh yeah def, but all the classes seem to get their little changes as well
Dragon bloodline got reworked
Now you get to choose a Dragon bloodline after choosing the Dragon bloodline
Bloodlineception
Oh yah because new dragons
Finally, mechanically decent Gnolls 
Are Gnolls weak?
I always thought they were solid
At least for their jaws having grapple
They get 3 level 7 feats apparently
Yeens 😌
Also apparently Elves are getting new feat in the uhh....spore war? Elf path?
So hopefully that quelms my level 17 feat struggles
Given it's a higher level AP it's possible
...I feel like qualm isn't the right word but it's too early for me to think too hard about what it should be
What happened to elves in Golarion they’re associated with spores?
I think it's just them fighting against Treerazer?
Spore Wars is the Treerazer/Elf AP
Or at least, elves play a major role in fighting them