#Pathfinder
1 messages · Page 51 of 1
Considering there's a whole barbarian instinct it'd be weird if they didn't expect you to play it therein
Fair enough I guess
Speaking of
Oh wow the feral child background uh
Isn’t good!
Only one ability boost is really rough
it sure is not great, yeah
Should my Dhampir Thaumaturge take up Eldritch Reasercher/Loremaster/Pactbinder/Ritualist/Scrollmaster as an Archetype or No?
Might take Scroll Trickster
I’m trying to go for a Scroll and Ritual based build that is a pseudo-caster
The scroll cache line seems quite good in conjunction with scroll thaum
Is there a plane of air in Golarion?
Because I remember reading in the elementals book air as an element exists as the facilitator of the cycle and not in the cycle itself
yeah there's a plane for all 6 of the elements
Should be more info on it in rage of elements if you have access
IIRC that’s one traditional view, where the other is that wood and metal are not proper elements
Ah ok
So should this thread cover Starfinder as well?
Given how the Playtest is soon
(I mean it already sorta does but)
if someone feels strong enough about it they can make another thread. for now i couldnt imagine there'd be a lot of conversation until the playtest drops
I think starfinder 2e is going to be much, much easier than Pathfinder 2e.
All you need to do to find a star is to go outside at literally any time of day. You need a whole map to find a path
I think we should do Starfinder 2e stuff here to
Cos the two will be heavily related, the people interested will be the same, etc
And it's not like this place is so busy we'd need to seperate off another thread imo
And we already use this thread to talk about starfinder 1e
We’d probably want to rename it though to clarify any of Paizo’s games are ok to talk about here
Or at least their Finder game
Idk if Paizo has any others
I think @clever cobalt would need to change it's name?
I guess just “-Finder”/Paizo Games
Probably “Pathfinder and Starfinder” for searchabilty
This is still the place for the Paizo boardgames right? are those big enough to be worth putting in the name?
I have never seen any one talk about elemental stones outside of its announcement blog post
What’s a good name for a mask that allows demons to manifest in reality that isn’t demon mask because that’s already an item in the game?
Demonkin Visage
That’s pretty rad
Paizofinder
P(aizo)athfinder
The Paizo Pit
What do yall think would be a good way to give a creature a sorta soul sucking attack?
drained seems straightforward
probably but I just made a boss built around drained
I dont wanna retread those grounds so immediatly
uh you could suck their soul out, making them incorporeal and leaving their body to flop over on the floor
preventing them from fighting in the corporeal world but maybe they can do some other interactions instead
Oh that would be cool
you can try to get back into your body or you can resolve the choir of the damned hazard or something
https://fixupx.com/yashiro_manabu/status/1811065267612700892 Finally
A Manga to use as a reference to make your very own Adventurer Wheelchair Fighter
I forget, is the kineticist affected by anti magic effects?
Stuff like an anti magic field?
Yes the “Primal” tag on all the kineticist stuff makes them magical effects which are suppressed in an AM field or similar
Ah ok sweet
My players might be trapped in an anti magic vault soon and I was worried having an earth kineticist would make it way to easy to escape
Just, earth kinesis a hole in the wall
impulses are treated as spells for effects that would prevent spellcasting like AMF
Sweet
from what I can tell they only came into existence for the source AP listed on the AoN page
so there really, isn't a lot more lore on it outside of that book from what I can gather
not even a wiki entry
ah ok
Fug
It's literally just "harrowkin are born when a harrow deck is steeped in powerful magic"
a literal "A Wizard Did It"
Me, gods strongest wizard, giving sentience to my favorite deck of cards
Question, im converting a character to 2e, a paladin, but thats less relevant. The question i have is, how would i convert a +1 Keen Longsword into PF2e
The same with a +1 Shield?
Keen is still a property rune, but it is much higher level so probably not an option
the shield you just get a Sturdy Shield
but also due to how crits work now, Keen as a whole is less important IMO
it only really expands your crit range in Pl+ fights now
hmm, recommendation for a similar item? I'm level 8
Well I suppose what are you looking for from it?
Also something crit fish focused?
hmm
honestly im not totally sure if i was looking for something, we sort of fished it out of a well
so i guess it could be anything...
but if we wanted to retain narrative, it was the chosen weapon of the warden of a maximum security prison
Hmm, I'll check in level property runes and magic items
I recall a rune that enhances crit spec but forget the name
Grievous
Hm, it's level 9 but is close to the original vibe of 'sword of good at crits'
a Rooting rune could also be an option to go with the prison warden thing?
and just flavor it as chains or something instead of roots
yeah just level appropriate from the wealth tables probably the way forward
When your new campaign starts at a higher level, a new player joins an existing group, or a current player's character dies and they need a new one, your campaign will have one or more PCs who don't start at 1st level. In these cases, refer to the Character Wealth table, which shows how many common permanent items of various levels the PC should...
other possibility is also just getting a +2 potency rune a little early
since +2 is at 10
should be +1 Striking either way though of course
i'd do authorised actually
Sharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each authorized rune is etched with the blood of a specific creature. If any other creature wields the weapon, needles immediately erupt from the weapon's hilt or shaft, dealing 1d8 piercing damage plus 1d4 persistent bleed damage to the wielder. If the ...
and have figured out a way to steal it
it's pretty much fluff really but dropping 1k on a +2 striking weapon and having 100g left over is probably not worth it
question, does anything stop you from wielding a crossbow while having a buckler
actually using it will be a struggle but not just wearing it
Does anything else in champion other than diefic weapon require you to use your diety’s favored weapon
no, you can do whatever
Ok
do yall recommend doing a full rebuild of a character transferring over from 1e or just trying to match as best as possible?
I don't think there's any one answer, do as you like
When possible id personally trend towards trying to remake the 1e build in 2e
My gf's barbarian is complete and she will get her first PF2e session tonight!
(She went with fighter for Free Archetype)
Full rebuild imo
I agree
Getting as close as possible in vibes but
There’s a lot of stuff that just doesn’t really work
items included?
yes
Yeah it’s a very different game
like an item that gives you +2 str in 1e is trivial
mmk
Are you doing this for an actual game you’re playing that’s moving editions?
correct
If so this is more a convo to have with your GM
in 2e it’s a top tier item that is the envy of millions
ongoing carrion crown module that's shifting to 2e
yeah im just canvasing thoughts on it
im simultaneously asking them about it at hte same time
this isn't a rush we have like a month or so of time to get it all lined out
i’d rebuild as close as you can on the new character treasure guidelines, if you have unsatisfying levels of stuff you can just add money i guess but it works pretty well
and like, inevitably it wont be a perfect transition, but i figure shaping out 2e's expectations vs 1e's isn't a bad idea; even if our table reality isn't 1 to 1 with the like gestalt understanding
Yeah thats what i was thinking
itd also be cleaner
i noticed transitioning from paladin to champion, that ill be weaker comparatively, but figure that works better with the expectations of 2e
fewer immunities and so on
damage might be a bit down, it’s still ok for paladin champ though
the damage reduction is dumb strong though
Oh yeah so
They’re pretty much different games
Like
I honestly wouldn’t assume literally anything works the same or even really similarly tbh
we're not going in blind, we got to play in book one of blood lords to get a taste
a lot of the DNA is the same imle
Yeah what meant earlier is like
They ARE wholly different rulesets but you can get similar characters concepts goin
A paladin lines up decently with a champion and so on
oh that does remind me, could someone explain to me in simple terms the way rule purchasing and applying works? And would runes be considered magical items for the same of the wealth/level table?
rune*
not rule
do shopowners just have runes
and do i just slam dunk a rune i bought onto a weapon i like?
and/or unscrew it off that weapon when i get a new weapon?
in the early part of blood lords, our champion player found a big scythe with a +1 rune on it, and paid some money to transfer it to their normal sized scythe, but i didn't really gather what happened actually in that process
Yes, yes, and yes, although transferring a rune between weapons cost 10% of the runes cost
ok so i have a decent broad grasp on how that works
Also you can buy any common item up to a settlements level
are runes within the purview of "a basic village might have these" and does that translate to villagers sometimes having rune'd farm tools?
like will the village guard captain likely have a rune on their sword?
Probably not? They’re still quite expensive
Again, depends on the level of the settlement
ok thats fair
thinking about the average hamlet in Ustalav
probably wont
but the trade cities and capital certainly will
depends on the level of the settlement exactly, but basic fundamental runes will be available in most places
a +1 potency is only level 2, so it's very easy to craft
i guess most villagers arent even level 1 though
ok so on a longsword i want fancy
at level 8
I should def have a potency rune +1
after that...
weapon striking and then 1 property?
does that make sense?
Currently looking at +1 potency, weapon striking, called
and that would be 3 magic items off my available free ones
fundamentals are counted together for determining level IIRC
so a +1 Striking weapon is just one level 4 item
property runes are still separate though
so, taking +1 potency rune and weapon striking is 1 level 4 item
why is that?
i cant seem to find where it says i can treat a striking and potency rune as 1 item
im a bit confused
are the runes not items, but the weapon i get with the runes on them are? For the free items?
Many magic weapons are created by etching runes onto them, as described on page 580. The magic weapon stat block covers the Prices and attributes of the most common weapons you can make with only fundamental runes.
oh ok, so its not that they're free, you could use up those runes to eat up free items from level table, but you shouldn't because there's just a weapon as is that comes with both
at level 4
?
that’s it yeah
and then at leevel 10, not for free items, but i could spend 1k to upgrade the potency rune that's on it, to make it a +2 striking
the +2 rune is a little cheaper, 935gp
gotcha ok
cool
ty
ok weird specific question, is it possible to get something like the spring loaded sheath? My character has a "boot knife" on hand at most times to keep a dagger
there are definitely magical solutions
there are gloves of storing and some talisman i think
there’s nothing mundane that lets you cheat the action cost afaik, there’s this though https://2e.aonprd.com/Equipment.aspx?ID=2714
This leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers, wands, thieves' toolkits, and similar objects. You can affix it to the inside of a boot, under a bracer or sleeve, or in other inconspicuous locations to gain a +1 item bonus to Stealth checks and DCs to hide or conceal the item within.
We might workshop something, gm likes the amount of time and money i took to get a spring loaded sheath xD
but with an action cost of 1
it could just be flavor
its narratively spring loaded
its only really for emergencies anyway
if im romping around with a magic sword
flavor is free no? and that doesn't bother me
Might be able to refluff/modify Gloves of Storing
This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already ins...
For a spring loaded quick drawing sheathe
on the subject of magic items for a level 8 champions, any general recommendations for what to use my free ones for?
I figure I'll get a +1 Striking Called Longsword, or maybe pacifying. That would eat up 1 level 4 and 1 of whatever property rune i end up picking
leaves me with quite a few choices
Hear me out
This tower shield is a slab of limestone, shaved to a portable size and weight. The shield has Hardness 7 and 28 Hit Points.Activate—Limestone Wall
[two-actions] (concentrate, manipulate); Frequency once per day; Effect You set the shield down as it expands up to 60 feet wide and 10 feet tall. Each square of the wall has AC 10, Hardness 7, an...
A small, feathered wing is attached to either side of this ornate brass helmet. A visor on the front lowers to cover your face. While wearing the cassisian helmet, you gain a +1 status bonus to AC and saves against evil creatures and effects.Activate [two-actions] command, Interact; Frequency once per hour; Effect Lowering the visor, you send ...
paladin of iomedae
eye beams of righteousness
2 actions to do 2d6 aoe seems a lil light
It is but the AC bonus is good
eyebeams also feel neat with my archon's bond from 1e
(yes i took archon's bond despite it being not great, because the flavor fit really well)
just got informed we'll be level 9
not level 8
wee
we're also waiting for the new champion stuff to drop
cause thatll change things for me too
yeah i guess that’s only two and a bit weeks
i figure my things to get are magic armor, magic sword
which is 4 items if i get property runes on em too
leaving me a decent amount still
what i have in 1e is +1 Champion's Plate with armor spikes and a +1 Keen Longsword, along with a +1 Shield.
Fundamental runes are very important yeah
At your level you should probably also get some +1 Resilient armor
Works similar to weapon fundamental runes fortunately
Yeah if you want to shield block a lot, getting a sturdy shield or a reinforcement rune is important
Though note that magical shields don't generally increase the AC bonus they give, they just get sturdier for blocking
yeah thats fine bby me, is there a way to get shield blocking more often less impactful on my action econ?
Hmm, that's mostly down to feats, there are a bunch of Champion feats to help with that
There is also this, but that's slightly too high level still
https://2e.aonprd.com/Equipment.aspx?ID=1857
This brass-coated, steel shield (Hardness 12, HP 90, BT 45) has +2 striking shield spikes made of bronze gears.Activate [one-action] Interact; Frequency once per hour; Effect The shield's gears begin to spin, subtly adjusting the shield's position as you fight. You gain an extra reaction this turn and at the start of each of your turns for the...
just level 4 sturdy rune is probably enough for now
do make sure you have some means of fixing it though
Investing in Crafting to repair the shield is good yeag
Or have someone else who can do it for you
Question about outlaws of alkenstar || we just got our asses kicked to the moon by bitey the snake in just one turn over one round, is that normal? It one shot my construct companion with a crit, effectively one shot me via poison, took out the champion in two hits (which were its second and third after hitting my construct), and we only got one hit for 9 damage in. We were down one party member but uh. Hard to see how that would’ve made a difference||
I don't know that specific fight offhand but OoA has some really hard fights early on
It sounds like the normal "Level +2(ish) monster has hot dice for a turn and is scary as hell" scenario to me
So not like bizarre without knowing more just unlikely
Yeah
Apparently level 5 creature and we’re level 3
Critting and then hitting with map twice just sounds unlucky
Yeah that’s not overtuned on the surface but without knowing the stats
What did one person down put you at
Oh wow can't believe I called the relative level haha
Woof yeah only 3 is pretty bad
Oh, the AP may well have been expecting the usual 4 for encounter balance
Usually we’re fine with one short
Woof yeah that’s non-ideal
Yeah that seems dire comrade 😔
But we did the whole of AV without needing much mid combat healing
Crazy
Well, we managed to talk our way out of it
Had to give the ||snake||’s owner a detailed look at my construct as I put it back together
They did have to run from ||the voidglutton|| but I telegraphed that they were going into a pretty extreme encounter, so they just ran and came back later
Oh that one they mopped the floor with
Late reply, but ligneous (she's a leshy so it's fitting)
Her name is Rootberta
neat
Speaking of which, session just finished and wow Barbarians are pretty good!
She picked up Double Slice with Free Archetype and uh
It's pretty strong
yeah things will just blow up for a while
wood instinct does giant instinct damage right?
Yes
Exchange clumsy 1 for ten speed malus
Sudden Charge helps with that
And then you get fast movement and it's just a non issue
For fighting options she's got Sudden Charge, Double Slice, and has Raging Intimidation
Is there any reason other than "its from a comic" that a unique item has a crafting requirement? https://2e.aonprd.com/Equipment.aspx?ID=1462
That would be a lot more attractive if my GM hadn't decided to implement the remaster change where barbs can rage for free when initiative is rolled
I think I’m gonna create a clockwork enhanced berserker enemy who dual wields mace multi pistols
Gonna probably give them an 3 action action to make two ranged strikes and two melee strikes
See my thought was, stance gimmick where they unload their pistols and then go into melee, reloading as they strike
I definitely wanna at least give them a reload on strike action
Wild question for y'all that just popped into my head
So, Tieflings. They are not necesarily born that way, it's possible for them to be born looking like a normal member of their Ancestry, and then developing their tiefling traits later in life, right?
the nephilim description doesn't really support it but it also doesn't rule it out, so why not
Actually, this happens in War of Immortals supposedly
The Exemplar Iconic was born human but became a Nephilim after being covered in Fiend Blood
Would it be possible for it to trans your gender as well
Don't see why not
Nice
Accidentally made a trans allegory character before I realised I was trans so I might as well go all in lmao
How is combat handled when all enemies are attacking from stealth and undetected?
rolling initiative
Are turns from people who roll higher than the enemies skipped, or do they just... Know that enemies are attacking, even though the enemies beat their Perception?
nope, they get their turn as normal
Okay, thank you
The way I've seen their turns interpreted is that they have a gut feeling that something's wrong, so they'll probably Seek and/or pull out a weapon
Assuming that one side is using stealth and the other is using perception, then if the side using perception rolls higher than the stealth rollers, then they stealth rollers where spotted.
Ive ran this
I basically had it like
the enemy was undetected but their adventurer senses were tingling
enemy won initiative so stayed undetected, spent their first turn preparing an attack if they came near
so the first round was just "it's initative but you see no enemies, here's a reminder of the rules for seek"
really enjoyed it
The Avoid Notice Exploration Action explicitly says this is not the case, though?
polish vampire means the initiative rolls
IIRC if you beat their perception, you start Undetected, otherwise you start Hidden
for Avoid Notice
avoid notice lets you roll stealth for iniative, default is perception, you use the initative results to determine hidden/undetected
if perception beats stealth they are observed
hidden vs undetected is just whichever you were before the roll
or if you win perception but you're using an imprecise sense for whatever reason
Avoid Notice is as Sneak
and on a failed Sneak you are Hidden
you only become Observed on a crit fail
oh yeah it is
interesting
thought it was based on hide
weird place to put it
Also if you have an imprecise sense that the sneaker wouldn't know about
That is also true, yeah
ie other than sight hearing arguably scent
depending on the creature really
or if they should have a foil senses equivalent
idk if any npcs have foil senses
I misread this as senses that detect foils, and I now need to make a new elemental.
sdfbskjebkfgs
did you just edit a keysmash?
shhhhh
sometimes ppl complain that my keysmashes look like acronyms
so I did another go xP
to make it more random
gagabool
Gabagool?
I'm in a weird situation in abomvaults
I wanted to anchor each of the PCs in the story with a little side plot thread
And for one, a beastkin bard, we established that ||his dad was Jaul Mezzmin, the werewolf fugitive that did that massacre years back||
But they're very VERY close to going down a level and running right into him, and I realize I haven't really foreshadowed it as much as I wanted too, they've been doing a lot of rests in the dungeon rather than Otari
And I'm worried the beat is gonna be a lil limp 😖
Maybe instead of trying to ward them away he'll let them through as long as they keep their distance
And he can be a mysterious hermit for a while
As neither would recognize the other on sight
Well
||Jaul may but may not reveal that, I'm likely to run him as notably more sympathetic||
The other folks' hooks are going more smoothly
One is looking for her sister, an ||Osprey thief whose had to flee deeper and deeper into the dungeon to survive and who is currently trapped by the Velstrac on the same level as Jaul||
And the duskwalker who ||was killed by Belcorra in their first life|| just ended last session with a lore dump
We also have a rogue who
Uh
Never really got a hook but they seem to be vibin
And there's been a fun little narrative through line where they've been the one ||retracing Otari's steps, a side thread I've enhanced by giving all the Spooky Green Waypoints a Flashback Moment from Otari's perspective||
question, how common is the confused status?
knock sense seems a very fun/funny/flavorful ability
but its utility is directly tied to "does confusion happen semi frequently?"
knock sense being a fighter class feat to nonlethally slap your friends out of confusion
It's not wildly uncommon and when it does show up it's crippling
I personally would not take knock sense as my forever level 4 but it's good as a pick for combat flexibility
It really varies
It's not that common IME, but when it does happen it can be pretty bad
Yeah, confusion isn't common, but it's devestating when it comes up.
Over in 1e, there was one AP where it happened very often, that being Strange Aeons.
Can't imagine why 😛
Real weird, ye. 😛
I've personally been using Magic Missile/Force Barrage as my anti confusion measure for my allies
Three flat checks tends to do the trick
oh, that's a pretty good strat
hmm ok so knock sense isn't terrible
just
maybe
combat flex is nice huh
for those more niche takes
now full transparency, the player is low system literacy and favors playing low complexity, so whatever they take for their combat flex ability will probably be effectively permanent
(im helping a guy build a character, a fighter)
I'll need to give him like a brief on the basics of playing hte character n stuff
but my goals are to make him effective as a frontliner and extremely resilient to help with how he doesn't really want or care about setting up combos or skills
Take Blind Fighting then
It's really good
oo ok
and its just passively improving their effectiveness
my plan is just juice con and str, get toughness and probably fast recover for them
what kind of weapon do they plan on using?
99% sure its gonna be a dwarven war axe in one hand, possibly a shield because he liked it in the shorter game we played a fighter in
character is a dwarf fighter
thinking enhanced shield, plate armor, magic axe with... probably returning
just because returning lets him have a ranged attack on hand at all times
question, what skills do you need to be able to craft explosives?
and what else does it take to make that happen
can it be done w/o alchemical crafting if they are a master in lore explosives and craft?
uh, let's see
probably? up to the GM in that instance. blackpowder specifically is crafted with alchemy, though, iirc
and if you're a master, a skill feat shouldn't be a big spend
explosive mines for example aren't alchemical, they're just gadgets
true
making explosives from raw material i would expect requires alchemical crafting but you might be able to persuade your gm otherwise
making things that go bang from explosive material i think should be no problem with either lore explosives or crafting
im back actually
how does non alchemist person who wants to craft bombs with the feat alchemical crafting work?
do they need to have an alchemical lab?
or can they do a craft check with alchemists tools?
you'd need a lab
huh that seems excessive for someone who like, might have bought some powder, fuses, and casing to make bombs prior and just wants to put together bombs
isnt the mobile lab like... a whole cart you take around with you?
yeah it's a 6 bulk workbench
bleh
friend who's looking into this is not enthused by that idea, of needing it for any alchemical creation
might be a situation of GM fiat, skills checks, and associated cost
six bulk ain't that much anyway
if they're master in two skills then i assume you're high enough level to trivially afford some magic item that fixes that for you
i think for them its more a bit odd to need to cart around a lab as, in this instance, a ranger who does a lot of wilderness scouting and might know how to make some basic antivenom's/antitoxins as well as like simple bombs
This wheelchair is outfitted with a variety of tools and devices to assist with the creation and production of a number of mechanical implements. While seated in a chair of inventions, you have a worn superb repair kit that doesn't count against your Bulk limit or maximum worn items.Activate [one-action] command, Interact; Frequency once per h...
yeah if you want to do that kind of thing in the field i think you're looking at either advanced alchemy or some other route
hmm ok
herbalist, fireworks technician, that kind of thing
Pf 2e alchemy is so disapointing to someone coming from Spheres of Might's Alchemy Sphere
figure since they are a master with lore explosive, master with crafting, could finagle something like a skill check and needing some sort of monetary cost to represent purchased materials or something could work
that would probably be best represented with that one line of improvisation feats
cause its interesting that the junk bomb is uncommon, so knowing a bunch about explosives and crafting feels somewhat useless when it comes to the feats needed to literally make bombs
You regularly create convoluted plans and contingencies, using your resources to enact them. You take 1 minute to remove your backpack, then carefully remove an item you hadn’t previously declared that you purchased—you intuited that you would come to need the item and purchased it at the latest opportunity. The item must be a piece of adventuri...
but like if you want to interact with the crafting system normally just have a pocket lab and you're fine
oh pocket lab?
if you want to pull out fully formed alchemical items from things you've been stuffing in your pockets for the last six weeks, you need advanced alchemy
yeah, like the chair i linked above
just negotiate with your gm to make the problem of the tool go away
yeah that makes sense
Hmm, so if he just wants to be able to make a junk bomb, specifically, do you think it makes sense to use lore explosive and crafting to make it?
hes a bit wary of investing so heavily into alchemy to be able to achieve that goal
if you can persuade the gm to make exceptions, sure
investing actual skill increases into a lore skill can be a bit rough though
thats sort of the thing yeah
they're a dwarf who gets the lore explosive from his dwarven hold training
and he feels like that hsould be some kind of relevant
and im somewhat inclined to agree with him (not the GM, just helping him build the character)
i think the easiest way to do this is actually to just be a gunslinger and take munitions crafter
Probably so, though that's off the table for em, they're committed to the Ranger concept
The main idea being a Dwarven Ranger trained in the holds who functions as a scout to keep the hold up to date on the goings ons of the world
slinger works fine for that
like the things that make a ranger a trad wilderness warrior are not so much in the class and feats as they used to be
a wilderness scout is something you can model in lots of classes just with skill increases, feats, maybe an archetype here or there
oh i agree, i just know that they're set on the class and race pick
i think due in part to feeling like he's pretty much got the character all built out
and was just asking about how he might be able to craft simple bombs
just finding that its apparently much more investment needed than they thought, without gm fiat
question, is 2e like 1e where like types of bonus do not stack?
yep
Also, there are no stacking bonuses
there are a rare few untyped increases that do stack
largely in speed, i can't think of anything else off the top of my head
Well, circ item and status stack just fine
Your fighter can indeed use hunters aim with heroism on to crit on an 11 or what have you
Yeah, but PF 1e had some bonus types like Dodge and Circumstance stack with themselves
so two "foot" bonuses to speed
stack/no stack?
pathbuilder seems to think they would stack
foot is not a bonus type
yeah fleet and e.g. nimble hooves stack
if it doesn't list a type, just says the speed increases, they stack, yeah
kk cool, ty
I think there is a thing about ancestry speed bonuses
like iirc nimble hooves and nimble elf don't stack
but idk if that's just nimble hooves thing
maybe it only says it on versatile ancestry feats
Speed boosts also notably state explicitly if and when they don't stack
Like sylphs Swift
Which does not stack with other speed boosts granted by an ancestry
Just gotta gush about foundry's PF2e implementation
My lvl 8 team finished 4 fights last night in a 3 hour session
Monster slaughtering efficency of this system and port is unheard of
Abomination Vaults made every other AP port obsolete lmao
you can use something lunge multiple times like strike right
and just incur normal multi attack penalties?
Yep
Look for flourish and press, those will tell you of any weirdness about how often you can use an action
Open too but that's being removed from the rules with the remaster books
IIRC you can basically only have one speed increasing ancestry feat at a time, but I believe if only directly says that on the versatile heritages yeah
Just got the order email for PC2 👀
Nice
There are a few ways to sneak by
Like running animal and hunter automaton increase your base speed
While dwarves unburdened iron is essentially an ancestry speed boost but just for heavy armor
(Also only gets you up to the same speed as 25ft base speed races in armor)
Unless you get it from adopted ancestry I suppose
Adopted Dwarf Elf...
Effective 45 base speed...
40’ base in heavy armour with a tower shield is pretty good going
It's a good combo yeah, if a bit silly
yall think a weapon monk could replicate a samurai? not the samurai class from 1e but just vibes wise
A Fighter works better imo
Indeed, free hand katana fighter works best
Monk only really has temple sword to work with
(two hand fighter with two hands on the katana at all times also works but imo dueling parry and dual handed assault plays better)
I do think monk works better for the like, gi only, straw hat wandering ronin vibes though
Yeah- the sad truth is that fantasy isn't really possible without reflavoring somewhere anyhow
Yah
I do like precision ranger for it though
Flavor hunters mark as like, an intense focus to finding weakpoints
…which I guess it kinda is already just more nature themed
What I do for 'str martial that just wears clothes' is throw a boost or two dexes way and wear Hide
Which you can flavor more readily into just Reinforced Clothing
Yah and like, medium armor is a legitimate build choice for strength martials
That's a Bad Idea for fighter since they wear heavy armor but like, ranger, barb so on works
Just because it can be worth it to have lower AC to not be slower
..... katana barb works
Huh
Never thought about that
Yah
It’s not a finesse weapon so like
Yah it’s solid
The real question is what’s the best class to play a “samurai who’s lost their katana so they need to duel their rival with nothing but an oar” fantasy
Also barbarian 
Greatclub time 😌
Musashi is just a past level 20 fighter/monk/barbarian
He’s playing off rules where once he maxes out one class he switches to another to level
God I'm so excited for War of Immortals
Can't wait to make one character named John Human the World-Splitting Blade then never touch Mythic rules ever again
how's alchemist's per-encounter stuff work?
Idk yet , I dont have a copy
all ive seen
enter the mind palace to plan your next strike
roll a 3
eyes narrow
"wait... is that...."
"your jordans... they're fake...." [roll bon mot]
Wait have people's PC2s started arriving???!!!
Someone on Reddit got it
Slick
companion sizes bother me
like I think the mandated progression is kinda outdated
I don't have a problem with the idea of starting with a young companion inherently but it feels at odds with the modern expected adventure, and how paizo demonstrates with their official modules
cause like, probably most APs there's very little time between level 1 and 4/6
and then it's also really awkward to not start with a large mount if you wanna do that
but then some animals start large anyway so?
and then there's just some weird sizes like I really don't think a fully grown eagle is medium
in fact the official creature stat block for it is small
so then why don't Birds start tiny?
kinda feels like it could even be entirely seperate from species and just make it a thing like awakened animal gets
with the option to change it midgame when you do have a narratively long campaign
also they're keeping 'mature at 6' feats!! why!!!
construct companions do just get to choose their size and they're fine. you just have to be a construct inventor to get large level 1
Yeah I think I'm with you
vulture is cool
reaction advanced maneuver is pog
air elemental is also cool, I guess cause of the stricter access requirements but its funny that its maneuver is just better bird
or well not strictly, but offensively
Archer and mauler now let you use advanced weapons with their dedication. We finally have a way to use advanced weapons that isn’t ancestry or fighter based
The fact that it’s only these two categories of weapons is mildly annoying, but the dedications were feat taxes before so it’s not like anything was lost
Oh that's very cool!
Does that mean a fighter who takes those dedications can also move advanced weapons onto their faster progression?
Presumably
I think they mentioned it no longer lets you cheat in fighter's weapon group proficiency
similar to gunslinger
Aw, that was like one of the only fun tricks you could do with that dedication
I hope that advanced weapon access is treating them as martial and not just training then
From a comment on reddit, so take with a grain of salt
You still get (a much more limited supply of) your daily free alchemical items. But! You now have a new resource that's kinda like focus spells? It's called "versatile vials", you have a total of 2+Int by default and you regain 2 for every 10 minutes out of combat. They are both your bombs, used for quick alchemy and also used by the other specialisations for other stuff (Mutagenists can drink one to suppress the downside of their active mutagens for 1 round).
so you have daily vending machine charges and renewable resources
So now you have a more clearly defined separation between Advanced Alchemy and Quick Alchemy? Rather than having to choose each morning how much of one you're gonna need that day
Seems so yes
Has anyone seen dragonkin heritage yet
May I See 🥺
are people getting the book?
I'm GMing for a party with a bomber, so I'm curious what versatile vials add to their options
Some other stuff I've seen
- Champion dedication now gives armor proficiency like Sentinel, so you only get heavy if you already have medium
- Dirty Trick is a new skill feat, the Rascal Swash works with it. Thievery vs Reflex, has Attack, on success the target is Clumsy 1 for a round or until they Interact to fix it. Kinda Disarm side grade, not sure about it
- basically anything that gave Panache now has Bravado, so Panache gain is much more reliable now
People on reddit have apparently
I've got a subscription and nothing for me yet but
I suspect people getting the books early with it is a feature, not a bug
Does dirty trick have Attack 
Especially since they're distributing books early but not PDFs as early
no absolutely
It adds a community engagement thing
Everyone crowding around the books a few people have gotten
Getting excited
they do some weird stuff with pdfs to not make ti just better than buying from your lgs but i do with these releases were slightly more straightfoward lol
Cuz if so that shit is CRAZY and nearly justifies dex melee fighter by itself
Ooooh Thievery attack check
It's a skill feat thingy so for all I knew it's in the same ballpark as demoralize and bon mot
Okay then still Neat but not cracked
Superstition is now playable lmao
Fighter is still gonna chew people up if they get it on them
Oh shit?
Anathema now prevents you from learning to cast spells, or using items to cast spells
If you are willingly affected by a spell, become Frightened 1, can't reduce it below 1 while the spell lasts
Slight increase of Rage damage against non casters too now
Ohhhhhh
Deer and Frog Animal Barb don't get reach anymore
yay!
at absolutely no cost!
The thing I'm really most interested in though are the new Champion causes
But that always felt fine
The Grandeur one sounds pretty cool
if you want reach pick a different tradition and like
Like reach was frog’s niche I thought
It's gonna be a long night this one
they were the only two attacks of the animal thing to get a trait at 7 for no fucking reason
frog losing it sucks but ill take it
in terms of making the class like
actually consistent
instead of the design equivalent of random bullshit lol
I would have preferred the other animals get a little bonus too personally
But it's fine
for sure but
i think that would have made animal a little overtuned
I hope fury got touch ups
Did they at least raise frog’s tongue to a d6?
Because without reach it’s just worse cat and bear
I assume so
Only seen a few offhand comments, their reaction apparently inflicts the attacker with Dazzling Light, so Dazzled and downgrade Invis for a round
Their 1st level feat makes them also off guard for that duration
Oh yah I forget, are champs causes being completely replaced?
apparently synaesthesia has been reprinted unchanged
i think it's fine
its an acceptably powerful spell for beinga fifth level single target with no heighten
Yeah. I think one of the big issues with Incapacitate is that it's too steep a translation that comes up too frequently.
yeah, i agree, but it was notably absent from pc1 and people were wondering
oh i outright think incap is kinda terribly designed
So anything close to that edge really shows up
"what if this ability was actually unusable except against jobbers"
Agile Maneuvers now stacks with regular agile from freehand maneuvers now, could be big for Swash like Gymnast
Sick
is incap still a thing in the remaster?
yes
though also jobbers are a semi frequent thing that can be good to be able to incapacitate right?
i think it works better at high levels
too close with the incapacitate tag and it's dog water unless it's AoE, too close without the tag and it's a best in class.
I've house ruled incap in my home games to just be "stops you from crit failing"
turning a fail into a success is, imo, unnecessary
a success into a crit success especially is just silly
being able to clear six mooks (ancient dragons) with two actions is pretty big honestly
I think the big issue is that Level+1 is probably the wrong threshold. That's not "1 on 1 boss", that's "elite"
i think baseline incap is overtuned
do your bosses not just get paralysed and die to low level spell slots?
(TBF, I think 4e style minion-standard-elite-solo is the better way. Also solves stuff like Relative HP scaling.)
it's really unlikely for them to like
repeatedly fail a save
dangerous sorcerery is now a base ability for sorcerers
and if they get unlucky and do
and it applies to healing.
i don't see howe it's meaningfully different from like
a fighter rolling 3 nat 20s and ending a fight that way
yknow
also appearentyly dragonic can change your casting tradition, depending on the type of dragon now.
A level 3 guy has 3 times the HP of a level 1 guy. A level 20 guy has about 10% more HP than a level 18 guy.
This causes issues if that's how you pick boss enemies.
In fairness the level 3 guy is the odd one out
after like.... level 5, that problem almost entirely stabilizes
The first few levels are much more difficult in terms of HP, yeah.
Yeah, but I still think Solos is the healthier way. Lets you give bosses cool stuff that's insane on a mook. Stuff like Dragons being a little overpowered for their level, since they get the fancy solo techs.
unlike when they roll a lucky crit fail against Slow and the fight is over?
yeah paizos application of incap is very strange
a lot of spells that should be aren't, a lot of spells that are probably shouldn't be
I mean, Slow is fine
I don't really consider crit fail effects much, because they basically never happen
Incap definitely feels anti-player at times but I think it's mostly fine
because due to the way saves scale, you rarely see enemy crit fails happen on anything other than a 1
again, I just changed incap to only trigger on a crit fail
Or if a Party really works to set up conditions for them.
and I have never had a party like
cheese a boss
which is ostensibly what incap is there to stop
Fighter Fear Strike is stonks.
Especially since I went into Talisman Dabbler and handed out free Fear Gems.
Barb gets fear strike too now
Do we know what’s gonna happen to the existing champion clauses?
I kinda have, but it's the classic Bard trick that has no Incap
Inspire Heroics/Heroism into Synesthesia on the boss
I mean even then synthesthisia is just a reall good debuff, it doesn't really like
stop the fight
effective 7-8 point swing on your martials attacks is huge
I don't think it's overpowered, but it is extremely strong
oh for sure
its very strong
but again
it doesn't stop the fight is what i mean
it's not what incap is for is my point
Synesthesia alone is IMO a reason Occult is best or second best list
straight into the bin
and it gets Heroism too
Oh shit
Are they at least gonna have equivalents?
Just something like paladin’s reactive strike
Ah ok
you still pick redeemer and get the redemption reaction
it's just not a cause per say
Oh
The way Pilcrow said it sounded like they were just, fully replaced with new stuff mechanically
Speaking of synesthesia, apparently that’s in PC2. Does anyone know if it’s been changed?
the good causes are all still there by the looks of it
reprinted unchanged AFAIK
just no longer alignment locked obviously
yeah
At level 15 though
oh is there a good way to make an armored tank of a character? I was figuring probably a dwarven fighter of some kind with the bulwark archetype
I just want to ask one of the devs what features make the alchemist too strong to have full proficiency at levels 5,6,13, and 14, but fine at every other level
and maybe a tower shield
13, actually
Champion dwarf with a tower shield is probably your best bet
Nope, lvl 13 for rouges
so a bit later than normal martial progression for master prof on alch
Though if you don’t care about your speed, hold scarred Orc could be better for the extra health
I think it's mostly just like
champion or guardian make for the best armored tanks, given their improved progression for armor prof
throwing a bone to the people who were super scared of alch getting full progression
and tbh it's a marginal difference
hmm hmm ok; was thinking about one of my first ever characters in pf, was an armormaster dwarf figther who did two weapon fighting using their shield and an axe
one of these days i'll have to cook up a character that can use a fortress shield without having a 10 ft speed...
besides the obvious choice of just using a mount, kek
I do think that alchemist being able to
actually use the stuff they make well
is huge
i think it worked ok for warpriest right?
gets alch away from just essentially being a big pile of money
which was my big complaint
the ol' vending machine bomb dispenser alch was not great, yeah
pre-remaster alch can essentially have their party role replaced by a sufficiently large pile of money
although it's pretty damn late for warpriest
yeah, warpriest gets it at 19 which is super late. but i don't think i've seen anyone complain that it's bad they get master at all
they're at -1 from other martials a fair amount of the time anyway right
warpriest im happy they got just because like
they needed something at level 20 that cloistered didnt have
"faster fort progresson" was not a good reason to drop legenday spellcasting lol
but "I can use my last action to actually hit people" is really good
Oracle is a 4 slot caster now apparently
I mean I will say sword and board dual weapon fighter builds are very viable
They’re just not the best for a pure tank build
you can Double Slice with a shield spike/boss yeah
They’re even agile I think (though that doesn’t matter as much because dual weapon fighters will probably use double slice as their primary damage source)
they aren't, it gives you a -2 on your shield attack but honestly it's fine
Guh? Free hand maneuvers are agile??
i think there was an faq clarification on that recently
yes, this got changed in the Remaster
maneuvers now benefit from agile when the weapon you use them with has both tags
and if you do it freehand, you benefit from the agile on fist
Fascinating.......
That’s rad
wait really
I love Disarm on my free hand fighter so this is a win
that's awesome
Honestly that opens up big possibilities for homebrew weapons too
I’d imagine a lot of people would run a weapon just for a good maneuver tag and agile
I mean he'll take disarming twist at level 10 anyway but before that 💋
DisTwist is such a fuck you post remaster
also source, so I'm not just talking out of my ass
it's at the bottom of the Athletics page
https://2e.aonprd.com/Skills.aspx?ID=36
that's really cool
Oooooi dirty trick also likely works on a lot of enemies that disarm doesn't
So that's another point in its favor
it works on all enemies AIUI
Then it's also a demoralize equivalent for mindless undead
With the remaster changes I see one of those scoundrel swashes in my future
also something for a precision guy to do to like
oozes
instead of stand there and maybe go take a nap
Pretty much all panache generators now give panache on a fail (but not crit fail)
I think swashbucklers are in a fine place now
Investigators seem to be better, but I’ve always said that the only thing they need is literally any amount of combat feats that utilize the strengths of devise stratagem
DS is really, really good when you have reliable uses for your actions when you roll low, big pay off attacks for when you roll high, and ways to boost accuracy when you almost hit. The investigator gets none of these without archetypes
investigator is good, just requires certain builds and patience
if you have like, a gun or bow, you can buff up a fuck load and then save your buff usage for rolling good on devise even if its not a free action
With archetypes it’s fine, but it needs some in its own feats
ive been using a gun and the very expensive magnetic ammo
and when i roll bad on devise im the medicine healer
i hope melee investigators get something, although broadening cases seems to be a much needed improvement
Magnetic Ammo is great
I have a few of those on my Investigator too, when I roll well enough to fish for a crit
it's so disgusting
especially funny on guns, because magnetic shot gives Deadly IIRC
so you can stack Deadly and Fatal
I do hope they get some extra skill actions in class
also I don't know if it was mentioned above already, you can discard your DaS roll now to gain a +1 bonus on skill checks, +2 if it's related to your Lead
but you are unable to Strike against your DaS target for the round
nice
also unrelated Wrestler change
Running Tackle now apparently lets you jump and Grapple
yeah
Stride, unarmed Strike, Shove
I've seen the new version brought up as an anti flyer option specifically, so that could be neat depending on wording
jump up and grab 'em
Hoarah loux looking ass
LEECH-CLIP [two-actions] FEAT 1 HOBGOBLIN You are trained to capture deserters, or “leeches.” Make a melee Strike with weapon from the flail group. On a hit, the target takes a –10-foot status penalty to its Speed (or a –15-foot status penalty on a critical hit). The penalty lasts for 1 round. It applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can’t reduce a creature’s Speed below 5 feet.
the Leech Clipper feat for Hobgoblins is apparently getting changed a bit, seems definitely more usable now
oh also
it seems alchemical benefits is now a keyworded thing ala archetype spellcasting
so all the alchemical archetypes got standardized
seems to be 4+Int items you can prepare daily
but you no longer make multiple items with these
also one more Wrestler bit
Whirling Throw can toss people into walls for full damage now
I've not seen the exact wording, so can't say
I hope one day wrestler is optimal for every character in the game
I just think it’d be funny
Okay, so I have a note
I want my players lifestyles and how they live and rest and so on to matter
What kinda buffs could I use for sleeping in a nice tavern? Obviously temp HP, but I’m not really sure from there
uhhh, hmm. maybe look into the Kingmaker cooking stuff for inspiration on what buffs it could give?
Yeah that’s a big idea rn
Uhhhh
Each time they get the fatigued or sickened condition in a day, attempt a DC 5 flat check to not get it due to good sleep and food
Every time they pass the check it goes up by 5
This idea is likely not balanced but I was thinking in the terms of a jumping off point
hmm. could be an idea, yeah. those two conditions aren't awfully common, though
Ooo that’s not bad
Sickened in particular is more common than you'd think, especially at low levels
Where you run into more pathetic gross skrunkly type enemies
fair enough, yeah. stench-type auras do pop up a fair bit on low level enemies like goblinoids and such
There's also some pretty nasty spells that inflict it later
I've had enemy Erinys force the players on the back foot because a Divine Retribution sickened half the party
So, how do we feel about Godbreaker
(Credit to BadLuckGamer for the picture)
It's kinda like Cross the Final Horizon, where you make 3 strikes, and if they all hit you deal even more damage
But rather than -2 to all strikes with no MAP, MAP just applies normally
well at minimum, you basically deal 10 damage and Prone
if the first Strike succeeds, that's another 10 damage
At max potential that's 4 strikes worth of damage + 30
but you need to hit 3 strikes in a row with MAP, though they are Grappled for the entirety of it so probably also Off-Guard
you probably won't hit the full three Strikes in most cases, but for just the first two that seems pretty okay
and it pretty much requires you to have Catfall to ignore the fall damage yourself, but that's fine
a lot of unarmed is agile at least
Ye
Three actions 2 unarmed attacks + 20 damage and prone?
There's also the option of nabbing Agile Grace from the Fighter Archetype at Level 20
If you really want to hit
Wrestler flurry ranger continues to be the secret hero
Also agile grace fighter
Oh wait is this on wrestler archetype or is it on a class
Why is fighter arch getting brought up
It's a new Level 20 Monk feat
Oh drat
For even better Agile unarmed attacks, Godbreaker does an extra unarmed attack of damage if you hit all 3 previous attacks(MAP included)
And 30 fall damage too
And you even keep them Grappled if you succeed on all 3!
I hope the other classes get some new capstone feats as well
yeah I was thinking about that
you can do it with FA
Ya
with some good setup, this is doable I think with a bit of luck on the third Strike
Your target is also Off-Guard since they keep being Grappled/Restrained too, with a bit of outside help it shouldn't be that hard
because this is actually a pretty good deal IMO
Yeah I can see it
The one pinch-point here though is that since it's a 3 action activity you need to keep them Grappled for at least 1 round
Though that shouldn't be too hard with max Athletics and Strength I hope
yeah my point is that a creature spending an action and MAP to Escape is already value positive for you
Yeah that's fair
so if they do that just because you can threaten Godbreaker, that's good
either you waste part of their turn, or you get to fuck them up
True true
Oh I get it now that I know it's a monk thing
My first assumption was that it was on wrestler archetype
For the full suplex-aerial piledriver-godbreaker evolution line
But yeah this is a lil sad as a monk thing mayhap
Def still possible to make work especially with, yeah, free archetype fighter
And it's nice that melee monk gets triangle shot now too 😛
God I fucking love triangle shot
that would sure fix some problems
It would make barbs extremley good
Also apparently Kholo(Gnolls) get 3 Level 17 feats now??
(This is from the Reddit AMA)
:0
Why do Elves still only have that one teleport one 😭
What are they and are there other feat changes for Kholo?
GIVE EM SOMETHIN MAN
No clue, somebody on reddit asked if Kholo got anything cool and the response was "They have 3 Level 17 feats!"
i blame elf step
I mean Humans also only get one Level 17 Ancestry Feat but that one's actually usable in almost any situation
Base 30 speed plus a speed boost may have a part to play also
I do kind of wish that they actually expanded Ancestry feat lists after publication. Like, if you're going to the damn trouble of making the feat list, actually use it.
They do sometimes
Oooh, my Player Core 2 just shipped
Toxicologist can now ignore poison/acid resistance and immunity, choose either poison or acid and do more damage with that
they get this at level 1
not fully confirmed yet, but I'm just gonna put it here
just poison better scrub
Bomber has Calculated Splash built in
(toxicologists @ other poison users)
Quick Bomber now lets you Quick Alchemy for a bomb and throw it as a single action
I saw mutagenist can use their encounter resources to ignore mutagen downsides which is pretty awesome
and phys resistance at higher levels
their current level 2 feat is dismiss mutagen for healing so if the others got feats rolled in maybe that's the equivalent
I do hope other Research Fields get some action econ boosters too, especially since your ability to pre-apply stuff is reduced now
oh Bestial mutagen supposedly also has inbuilt Striking progression for the unarmed attack now
Do I have the right of it that since the melee use of a bow staff is a bow, not a staff club not a bow, a monastic archer stance monk can't make strikes with the melee half while in the stance?
Er
Melee use is a club not a bow
Brain went haywire
strictly, I think yes
comment I just saw on Chirurgeon
they might be able to innately throw healing items now, which I assume lets you apply them at range or at least hand them to allies
does it specify 'in addition to the normal effects' or anything in the archetype?
I don’t know, I am just going off of what Reddit said
SF2 isn’t being sent out to subscribers early right?
Oh neat
Not afaik
Oh shit yah starfinder 2e is coming out soon aint it
Playtest is next month
Not sure when
But I'm hyped
Probably gonna run some games
I mean I’d imagine even at it’s worse it’s just reskinned PF2E
Which like
Do we know how extensive the Playtest is gonna be?
That’s already a fun system
Like will the classes be "full" and whatnot
I think an adventure
mhm
Iirc, I think they said it won't cover core rules that pf2e does
Understandable
But the final actual book will
So stuff like, how to resolve dice, the action econ, how spells work, maybe some skills etc
No need to go over that again
So I imagine the focus will be all the new classes and starfinder specific things
Yep, 1-4
Fuckin around on the station as shit goes down
I'm just curious if it's gonna be premades or "make your own PC"
I'm gonna assume the latter cause Playtest
Yesh
Like maybe they could include some pre mades
But its coming out with the playtest so, make your own
I feel like it’s gotta have options
I think the sf2e one will be smaller than the pf2e cos they aren't going over core rules
But other than that, it should have everything i think?
Huh
I just realized bear and cat barb are identical
A jaw 1d10 piercing attack, and a claw 1d6 agile slashing attack
As I understand it it's gonna be released as basically an extremely comprehensive expansion to pf2e
The full book will have a full explanation of rules mechanics but this one is gonna have just the stuff that's unique to SF, with the expectation you'll be familiar with Player Core for basic rules
Can you trigger aggressive block off reactive block?
Honestly I think for a playtest that's pretty good
Oh no I'm wicked excited
I'm too hyperfixated on Wildsea atm but I'd wager when the playtest drops I'll lock in
I have some sf2e ideas floating around but I'd need a group
I'm probably gonna run some sf2e when I can also
Rubs my hands together nefariously
I haven't played much 2e but I'd be willing to be a sort of uhh
Control test, and play something from normal pf2e
Like a barb
Any ancestries that synergies with a shield dual weapons fighter particularly well?


