#Pathfinder

1 messages · Page 51 of 1

surreal basin
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Does anyone know if it would be acceptable to have a decay themed character in wardens of wildwood? I know there are decay related options in the ap but it seems like they might be related to villains?

turbid dagger
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Considering there's a whole barbarian instinct it'd be weird if they didn't expect you to play it therein

surreal basin
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Fair enough I guess

surreal basin
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Speaking of

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Oh wow the feral child background uh

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Isn’t good!

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Only one ability boost is really rough

worthy stump
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it sure is not great, yeah

solar tendon
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could be worse

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theres magical experiment before kineticist was added

pastel bane
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Should my Dhampir Thaumaturge take up Eldritch Reasercher/Loremaster/Pactbinder/Ritualist/Scrollmaster as an Archetype or No?

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Might take Scroll Trickster

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I’m trying to go for a Scroll and Ritual based build that is a pseudo-caster

barren cipher
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scroll trickster is pretty bad

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you can just do scroll thaum and call it a day

turbid dagger
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The scroll cache line seems quite good in conjunction with scroll thaum

frank crystal
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Is there a plane of air in Golarion?

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Because I remember reading in the elementals book air as an element exists as the facilitator of the cycle and not in the cycle itself

unborn rain
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yeah there's a plane for all 6 of the elements

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Should be more info on it in rage of elements if you have access

rustic cape
frank crystal
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Ah ok

clever cobalt
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So should this thread cover Starfinder as well?

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Given how the Playtest is soon

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(I mean it already sorta does but)

light gyro
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if someone feels strong enough about it they can make another thread. for now i couldnt imagine there'd be a lot of conversation until the playtest drops

echo briar
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I think starfinder 2e is going to be much, much easier than Pathfinder 2e.

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All you need to do to find a star is to go outside at literally any time of day. You need a whole map to find a path

sinful gyro
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I think we should do Starfinder 2e stuff here to

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Cos the two will be heavily related, the people interested will be the same, etc

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And it's not like this place is so busy we'd need to seperate off another thread imo

frank crystal
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And we already use this thread to talk about starfinder 1e

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We’d probably want to rename it though to clarify any of Paizo’s games are ok to talk about here

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Or at least their Finder game

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Idk if Paizo has any others

sinful gyro
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I think @clever cobalt would need to change it's name?

frank crystal
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I think any mod should be able to do it

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Though yah star should also be able to

sinful gyro
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I can't 😦

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But a red name probably to ye

pastel bane
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I guess just “-Finder”/Paizo Games

trail nova
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Probably “Pathfinder and Starfinder” for searchabilty

echo briar
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This is still the place for the Paizo boardgames right? are those big enough to be worth putting in the name?

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I have never seen any one talk about elemental stones outside of its announcement blog post

frank crystal
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What’s a good name for a mask that allows demons to manifest in reality that isn’t demon mask because that’s already an item in the game?

plucky snow
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Demonkin Visage

frank crystal
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That’s pretty rad

solar storm
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I have name perms

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If people have clever ideas I’m down

frank crystal
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Paizofinder

echo briar
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P(aizo)athfinder

pastel bane
surreal basin
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Tbh I think pathfinder still works

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Starfinder is a pathfinder spin off

frank crystal
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What do yall think would be a good way to give a creature a sorta soul sucking attack?

barren cipher
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drained seems straightforward

frank crystal
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probably but I just made a boss built around drained

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I dont wanna retread those grounds so immediatly

barren cipher
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uh you could suck their soul out, making them incorporeal and leaving their body to flop over on the floor

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preventing them from fighting in the corporeal world but maybe they can do some other interactions instead

frank crystal
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Oh that would be cool

barren cipher
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you can try to get back into your body or you can resolve the choir of the damned hazard or something

surreal basin
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A guy got in put into the door maze

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this got made

fossil temple
frank crystal
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I forget, is the kineticist affected by anti magic effects?

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Stuff like an anti magic field?

sinful gyro
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I think so?

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Cos it counts as a magical effect?

solar storm
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Yes the “Primal” tag on all the kineticist stuff makes them magical effects which are suppressed in an AM field or similar

frank crystal
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Ah ok sweet

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My players might be trapped in an anti magic vault soon and I was worried having an earth kineticist would make it way to easy to escape

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Just, earth kinesis a hole in the wall

warped orbit
frank crystal
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Sweet

spring beacon
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I think of playing wrath runelord no remaster in our game

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Any tips?

frank crystal
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whats a harrowkin?

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the lore on AON is vague

dull egret
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from what I can tell they only came into existence for the source AP listed on the AoN page

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so there really, isn't a lot more lore on it outside of that book from what I can gather

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not even a wiki entry

frank crystal
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ah ok

limber comet
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I can go fishing for it

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Brb

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There is basically no lore

frank crystal
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Fug

limber comet
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It's literally just "harrowkin are born when a harrow deck is steeped in powerful magic"

dull egret
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a literal "A Wizard Did It"

frank crystal
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Me, gods strongest wizard, giving sentience to my favorite deck of cards

rapid wagon
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Question, im converting a character to 2e, a paladin, but thats less relevant. The question i have is, how would i convert a +1 Keen Longsword into PF2e

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The same with a +1 Shield?

warped orbit
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Keen is still a property rune, but it is much higher level so probably not an option

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the shield you just get a Sturdy Shield

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but also due to how crits work now, Keen as a whole is less important IMO
it only really expands your crit range in Pl+ fights now

rapid wagon
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hmm, recommendation for a similar item? I'm level 8

warped orbit
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Well I suppose what are you looking for from it?
Also something crit fish focused?

rapid wagon
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hmm

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honestly im not totally sure if i was looking for something, we sort of fished it out of a well

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so i guess it could be anything...

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but if we wanted to retain narrative, it was the chosen weapon of the warden of a maximum security prison

warped orbit
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Hmm, I'll check in level property runes and magic items

turbid dagger
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I recall a rune that enhances crit spec but forget the name

warped orbit
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Grievous

turbid dagger
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Hm, it's level 9 but is close to the original vibe of 'sword of good at crits'

warped orbit
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a Rooting rune could also be an option to go with the prison warden thing?
and just flavor it as chains or something instead of roots

barren cipher
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yeah just level appropriate from the wealth tables probably the way forward

warped orbit
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other possibility is also just getting a +2 potency rune a little early

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since +2 is at 10

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should be +1 Striking either way though of course

barren cipher
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i'd do authorised actually

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and have figured out a way to steal it

rapid wagon
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hmm hmm ok

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authorized seems neat

barren cipher
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it's pretty much fluff really but dropping 1k on a +2 striking weapon and having 100g left over is probably not worth it

rapid wagon
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question, does anything stop you from wielding a crossbow while having a buckler

barren cipher
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actually using it will be a struggle but not just wearing it

upbeat ridge
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Does anything else in champion other than diefic weapon require you to use your diety’s favored weapon

barren cipher
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no, you can do whatever

upbeat ridge
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Ok

rapid wagon
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do yall recommend doing a full rebuild of a character transferring over from 1e or just trying to match as best as possible?

turbid dagger
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I don't think there's any one answer, do as you like
When possible id personally trend towards trying to remake the 1e build in 2e

rustic cape
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My gf's barbarian is complete and she will get her first PF2e session tonight!

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(She went with fighter for Free Archetype)

frank crystal
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Rad

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What’s her instinct?

solar storm
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I agree

surreal basin
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Getting as close as possible in vibes but

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There’s a lot of stuff that just doesn’t really work

rapid wagon
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items included?

barren cipher
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yes

surreal basin
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Yeah it’s a very different game

barren cipher
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like an item that gives you +2 str in 1e is trivial

rapid wagon
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mmk

surreal basin
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Are you doing this for an actual game you’re playing that’s moving editions?

rapid wagon
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correct

surreal basin
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If so this is more a convo to have with your GM

barren cipher
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in 2e it’s a top tier item that is the envy of millions

rapid wagon
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ongoing carrion crown module that's shifting to 2e

surreal basin
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Yeah your GM needs to decide how to handle that

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Not really each player

rapid wagon
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yeah im just canvasing thoughts on it

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im simultaneously asking them about it at hte same time

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this isn't a rush we have like a month or so of time to get it all lined out

barren cipher
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i’d rebuild as close as you can on the new character treasure guidelines, if you have unsatisfying levels of stuff you can just add money i guess but it works pretty well

rapid wagon
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and like, inevitably it wont be a perfect transition, but i figure shaping out 2e's expectations vs 1e's isn't a bad idea; even if our table reality isn't 1 to 1 with the like gestalt understanding

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Yeah thats what i was thinking

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itd also be cleaner

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i noticed transitioning from paladin to champion, that ill be weaker comparatively, but figure that works better with the expectations of 2e

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fewer immunities and so on

barren cipher
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damage might be a bit down, it’s still ok for paladin champ though

rapid wagon
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thats ok, im something of a defender

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escept for against bosses

barren cipher
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the damage reduction is dumb strong though

surreal basin
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Oh yeah so

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They’re pretty much different games

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Like

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I honestly wouldn’t assume literally anything works the same or even really similarly tbh

rapid wagon
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we're not going in blind, we got to play in book one of blood lords to get a taste

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a lot of the DNA is the same imle

turbid dagger
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Yeah what meant earlier is like
They ARE wholly different rulesets but you can get similar characters concepts goin
A paladin lines up decently with a champion and so on

rapid wagon
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oh that does remind me, could someone explain to me in simple terms the way rule purchasing and applying works? And would runes be considered magical items for the same of the wealth/level table?

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rune*

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not rule

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do shopowners just have runes

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and do i just slam dunk a rune i bought onto a weapon i like?

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and/or unscrew it off that weapon when i get a new weapon?

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in the early part of blood lords, our champion player found a big scythe with a +1 rune on it, and paid some money to transfer it to their normal sized scythe, but i didn't really gather what happened actually in that process

surreal basin
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Yes, yes, and yes, although transferring a rune between weapons cost 10% of the runes cost

rapid wagon
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ok so i have a decent broad grasp on how that works

surreal basin
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Also you can buy any common item up to a settlements level

rapid wagon
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are runes within the purview of "a basic village might have these" and does that translate to villagers sometimes having rune'd farm tools?

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like will the village guard captain likely have a rune on their sword?

surreal basin
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Probably not? They’re still quite expensive
Again, depends on the level of the settlement

rapid wagon
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ok thats fair

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thinking about the average hamlet in Ustalav

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probably wont

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but the trade cities and capital certainly will

warped orbit
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a +1 potency is only level 2, so it's very easy to craft

rapid wagon
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i guess most villagers arent even level 1 though

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ok so on a longsword i want fancy

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at level 8

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I should def have a potency rune +1

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after that...

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weapon striking and then 1 property?

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does that make sense?

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Currently looking at +1 potency, weapon striking, called

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and that would be 3 magic items off my available free ones

warped orbit
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fundamentals are counted together for determining level IIRC
so a +1 Striking weapon is just one level 4 item

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property runes are still separate though

rapid wagon
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so, taking +1 potency rune and weapon striking is 1 level 4 item

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why is that?

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i cant seem to find where it says i can treat a striking and potency rune as 1 item

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im a bit confused

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are the runes not items, but the weapon i get with the runes on them are? For the free items?

barren cipher
rapid wagon
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oh ok, so its not that they're free, you could use up those runes to eat up free items from level table, but you shouldn't because there's just a weapon as is that comes with both

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at level 4

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?

barren cipher
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that’s it yeah

rapid wagon
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and then at leevel 10, not for free items, but i could spend 1k to upgrade the potency rune that's on it, to make it a +2 striking

barren cipher
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the +2 rune is a little cheaper, 935gp

rapid wagon
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gotcha ok

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cool

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ty

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ok weird specific question, is it possible to get something like the spring loaded sheath? My character has a "boot knife" on hand at most times to keep a dagger

barren cipher
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there are definitely magical solutions

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there are gloves of storing and some talisman i think

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there’s nothing mundane that lets you cheat the action cost afaik, there’s this though https://2e.aonprd.com/Equipment.aspx?ID=2714

rapid wagon
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that might be a thing

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whats the usual action cost to draw a weapon?

solar storm
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1

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(you can also put something else away with the action)

rapid wagon
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We might workshop something, gm likes the amount of time and money i took to get a spring loaded sheath xD

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but with an action cost of 1

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it could just be flavor

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its narratively spring loaded

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its only really for emergencies anyway

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if im romping around with a magic sword

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flavor is free no? and that doesn't bother me

solar storm
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Might be able to refluff/modify Gloves of Storing

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For a spring loaded quick drawing sheathe

rapid wagon
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on the subject of magic items for a level 8 champions, any general recommendations for what to use my free ones for?

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I figure I'll get a +1 Striking Called Longsword, or maybe pacifying. That would eat up 1 level 4 and 1 of whatever property rune i end up picking

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leaves me with quite a few choices

solar storm
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Hear me out

rapid wagon
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paladin of iomedae

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eye beams of righteousness

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2 actions to do 2d6 aoe seems a lil light

solar storm
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It is but the AC bonus is good

rapid wagon
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eyebeams also feel neat with my archon's bond from 1e

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(yes i took archon's bond despite it being not great, because the flavor fit really well)

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just got informed we'll be level 9

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not level 8

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wee

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we're also waiting for the new champion stuff to drop

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cause thatll change things for me too

barren cipher
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yeah i guess that’s only two and a bit weeks

rapid wagon
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i figure my things to get are magic armor, magic sword

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which is 4 items if i get property runes on em too

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leaving me a decent amount still

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what i have in 1e is +1 Champion's Plate with armor spikes and a +1 Keen Longsword, along with a +1 Shield.

warped orbit
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At your level you should probably also get some +1 Resilient armor

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Works similar to weapon fundamental runes fortunately

rapid wagon
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magic shield seems good too

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should eat up most of my budget

warped orbit
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Yeah if you want to shield block a lot, getting a sturdy shield or a reinforcement rune is important

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Though note that magical shields don't generally increase the AC bonus they give, they just get sturdier for blocking

rapid wagon
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yeah thats fine bby me, is there a way to get shield blocking more often less impactful on my action econ?

warped orbit
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Hmm, that's mostly down to feats, there are a bunch of Champion feats to help with that

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There is also this, but that's slightly too high level still
https://2e.aonprd.com/Equipment.aspx?ID=1857

barren cipher
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just level 4 sturdy rune is probably enough for now

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do make sure you have some means of fixing it though

warped orbit
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Investing in Crafting to repair the shield is good yeag

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Or have someone else who can do it for you

stuck bane
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Question about outlaws of alkenstar || we just got our asses kicked to the moon by bitey the snake in just one turn over one round, is that normal? It one shot my construct companion with a crit, effectively one shot me via poison, took out the champion in two hits (which were its second and third after hitting my construct), and we only got one hit for 9 damage in. We were down one party member but uh. Hard to see how that would’ve made a difference||

solar storm
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I don't know that specific fight offhand but OoA has some really hard fights early on

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It sounds like the normal "Level +2(ish) monster has hot dice for a turn and is scary as hell" scenario to me

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So not like bizarre without knowing more just unlikely

surreal basin
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Yeah

stuck bane
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Apparently level 5 creature and we’re level 3

surreal basin
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Critting and then hitting with map twice just sounds unlucky

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Yeah that’s not overtuned on the surface but without knowing the stats

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What did one person down put you at

solar storm
stuck bane
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We had 3 party members + one construct companion

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Damage was apparently 2d8+8

surreal basin
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Woof yeah only 3 is pretty bad

turbid dagger
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Oh, the AP may well have been expecting the usual 4 for encounter balance

stuck bane
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Usually we’re fine with one short

surreal basin
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What role was the missing fella

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Did y’all still have a healer?

stuck bane
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Barbarian

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Only had the champion and potions for mid combat heals

surreal basin
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Woof yeah that’s non-ideal

turbid dagger
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Yeah that seems dire comrade 😔

stuck bane
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But we did the whole of AV without needing much mid combat healing

surreal basin
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Crazy

stuck bane
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Well, we managed to talk our way out of it

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Had to give the ||snake||’s owner a detailed look at my construct as I put it back together

solar storm
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That's actually pretty wild AV has its own brutal asf combats

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(Minor AV spoilers)

stuck bane
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They did have to run from ||the voidglutton|| but I telegraphed that they were going into a pretty extreme encounter, so they just ran and came back later

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Oh that one they mopped the floor with

rustic cape
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Her name is Rootberta

frank crystal
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neat

rustic cape
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Speaking of which, session just finished and wow Barbarians are pretty good!

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She picked up Double Slice with Free Archetype and uh

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It's pretty strong

barren cipher
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yeah things will just blow up for a while

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wood instinct does giant instinct damage right?

turbid dagger
rustic cape
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Sudden Charge helps with that

turbid dagger
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And then you get fast movement and it's just a non issue

rustic cape
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For fighting options she's got Sudden Charge, Double Slice, and has Raging Intimidation

echo briar
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You can also just rage after moving.

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Movement matters most round 1

echo briar
rustic cape
frank crystal
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I think I’m gonna create a clockwork enhanced berserker enemy who dual wields mace multi pistols

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Gonna probably give them an 3 action action to make two ranged strikes and two melee strikes

carmine egret
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See my thought was, stance gimmick where they unload their pistols and then go into melee, reloading as they strike

frank crystal
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I definitely wanna at least give them a reload on strike action

fossil garnet
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Wild question for y'all that just popped into my head

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So, Tieflings. They are not necesarily born that way, it's possible for them to be born looking like a normal member of their Ancestry, and then developing their tiefling traits later in life, right?

barren cipher
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the nephilim description doesn't really support it but it also doesn't rule it out, so why not

limber comet
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I mean

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I don't see why not

clever cobalt
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Actually, this happens in War of Immortals supposedly

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The Exemplar Iconic was born human but became a Nephilim after being covered in Fiend Blood

fossil garnet
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Would it be possible for it to trans your gender as well

clever cobalt
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Don't see why not

fossil garnet
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Nice

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Accidentally made a trans allegory character before I realised I was trans so I might as well go all in lmao

fossil garnet
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How is combat handled when all enemies are attacking from stealth and undetected?

barren cipher
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rolling initiative

fossil garnet
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Are turns from people who roll higher than the enemies skipped, or do they just... Know that enemies are attacking, even though the enemies beat their Perception?

barren cipher
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nope, they get their turn as normal

fossil garnet
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Okay, thank you

carmine oyster
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The way I've seen their turns interpreted is that they have a gut feeling that something's wrong, so they'll probably Seek and/or pull out a weapon

echo briar
solar tendon
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Ive ran this

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I basically had it like

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the enemy was undetected but their adventurer senses were tingling

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enemy won initiative so stayed undetected, spent their first turn preparing an attack if they came near

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so the first round was just "it's initative but you see no enemies, here's a reminder of the rules for seek"

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really enjoyed it

fossil garnet
solar tendon
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polish vampire means the initiative rolls

warped orbit
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IIRC if you beat their perception, you start Undetected, otherwise you start Hidden

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for Avoid Notice

solar tendon
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avoid notice lets you roll stealth for iniative, default is perception, you use the initative results to determine hidden/undetected

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if perception beats stealth they are observed

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hidden vs undetected is just whichever you were before the roll

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or if you win perception but you're using an imprecise sense for whatever reason

warped orbit
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Avoid Notice is as Sneak
and on a failed Sneak you are Hidden

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you only become Observed on a crit fail

solar tendon
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oh yeah it is

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interesting

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thought it was based on hide

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weird place to put it

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Also if you have an imprecise sense that the sneaker wouldn't know about

warped orbit
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That is also true, yeah

solar tendon
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ie other than sight hearing arguably scent

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depending on the creature really

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or if they should have a foil senses equivalent

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idk if any npcs have foil senses

echo briar
solar tendon
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sdfbskjebkfgs

echo briar
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did you just edit a keysmash?

solar tendon
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shhhhh

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sometimes ppl complain that my keysmashes look like acronyms

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so I did another go xP

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to make it more random

rustic cape
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gagabool

eager mountain
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Gabagool?

turbid dagger
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I'm in a weird situation in abomvaults
I wanted to anchor each of the PCs in the story with a little side plot thread
And for one, a beastkin bard, we established that ||his dad was Jaul Mezzmin, the werewolf fugitive that did that massacre years back||
But they're very VERY close to going down a level and running right into him, and I realize I haven't really foreshadowed it as much as I wanted too, they've been doing a lot of rests in the dungeon rather than Otari
And I'm worried the beat is gonna be a lil limp 😖

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Maybe instead of trying to ward them away he'll let them through as long as they keep their distance
And he can be a mysterious hermit for a while
As neither would recognize the other on sight
Well
||Jaul may but may not reveal that, I'm likely to run him as notably more sympathetic||

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The other folks' hooks are going more smoothly
One is looking for her sister, an ||Osprey thief whose had to flee deeper and deeper into the dungeon to survive and who is currently trapped by the Velstrac on the same level as Jaul||
And the duskwalker who ||was killed by Belcorra in their first life|| just ended last session with a lore dump
We also have a rogue who
Uh
Never really got a hook but they seem to be vibin
And there's been a fun little narrative through line where they've been the one ||retracing Otari's steps, a side thread I've enhanced by giving all the Spooky Green Waypoints a Flashback Moment from Otari's perspective||

rapid wagon
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question, how common is the confused status?

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knock sense seems a very fun/funny/flavorful ability

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but its utility is directly tied to "does confusion happen semi frequently?"

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knock sense being a fighter class feat to nonlethally slap your friends out of confusion

turbid dagger
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It's not wildly uncommon and when it does show up it's crippling

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I personally would not take knock sense as my forever level 4 but it's good as a pick for combat flexibility

warped orbit
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It really varies

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It's not that common IME, but when it does happen it can be pretty bad

silver geyser
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Yeah, confusion isn't common, but it's devestating when it comes up.

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Over in 1e, there was one AP where it happened very often, that being Strange Aeons.

warped orbit
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Can't imagine why 😛

silver geyser
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Real weird, ye. 😛

warped orbit
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I've personally been using Magic Missile/Force Barrage as my anti confusion measure for my allies

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Three flat checks tends to do the trick

worthy stump
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oh, that's a pretty good strat

rapid wagon
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hmm ok so knock sense isn't terrible

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just

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maybe

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combat flex is nice huh

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for those more niche takes

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now full transparency, the player is low system literacy and favors playing low complexity, so whatever they take for their combat flex ability will probably be effectively permanent

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(im helping a guy build a character, a fighter)

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I'll need to give him like a brief on the basics of playing hte character n stuff

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but my goals are to make him effective as a frontliner and extremely resilient to help with how he doesn't really want or care about setting up combos or skills

warped orbit
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It's really good

rapid wagon
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oo ok

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and its just passively improving their effectiveness

#

my plan is just juice con and str, get toughness and probably fast recover for them

warped orbit
#

what kind of weapon do they plan on using?

rapid wagon
#

99% sure its gonna be a dwarven war axe in one hand, possibly a shield because he liked it in the shorter game we played a fighter in

#

character is a dwarf fighter

#

thinking enhanced shield, plate armor, magic axe with... probably returning

#

just because returning lets him have a ranged attack on hand at all times

rapid wagon
#

question, what skills do you need to be able to craft explosives?

#

and what else does it take to make that happen

warped orbit
#

Crafting

#

And probably the Alchemical Crafting feat

rapid wagon
#

can it be done w/o alchemical crafting if they are a master in lore explosives and craft?

barren cipher
#

uh, let's see

worthy stump
#

probably? up to the GM in that instance. blackpowder specifically is crafted with alchemy, though, iirc

#

and if you're a master, a skill feat shouldn't be a big spend

barren cipher
#

explosive mines for example aren't alchemical, they're just gadgets

worthy stump
#

true

barren cipher
#

making explosives from raw material i would expect requires alchemical crafting but you might be able to persuade your gm otherwise

#

making things that go bang from explosive material i think should be no problem with either lore explosives or crafting

rapid wagon
#

im back actually

#

how does non alchemist person who wants to craft bombs with the feat alchemical crafting work?

#

do they need to have an alchemical lab?

#

or can they do a craft check with alchemists tools?

barren cipher
#

you'd need a lab

rapid wagon
#

huh that seems excessive for someone who like, might have bought some powder, fuses, and casing to make bombs prior and just wants to put together bombs

#

isnt the mobile lab like... a whole cart you take around with you?

barren cipher
#

yeah it's a 6 bulk workbench

rapid wagon
#

bleh

#

friend who's looking into this is not enthused by that idea, of needing it for any alchemical creation

#

might be a situation of GM fiat, skills checks, and associated cost

barren cipher
#

six bulk ain't that much anyway

#

if they're master in two skills then i assume you're high enough level to trivially afford some magic item that fixes that for you

rapid wagon
#

i think for them its more a bit odd to need to cart around a lab as, in this instance, a ranger who does a lot of wilderness scouting and might know how to make some basic antivenom's/antitoxins as well as like simple bombs

barren cipher
#

yeah if you want to do that kind of thing in the field i think you're looking at either advanced alchemy or some other route

rapid wagon
#

hmm ok

barren cipher
#

herbalist, fireworks technician, that kind of thing

trail nova
#

Pf 2e alchemy is so disapointing to someone coming from Spheres of Might's Alchemy Sphere

rapid wagon
#

figure since they are a master with lore explosive, master with crafting, could finagle something like a skill check and needing some sort of monetary cost to represent purchased materials or something could work

barren cipher
#

that would probably be best represented with that one line of improvisation feats

rapid wagon
#

cause its interesting that the junk bomb is uncommon, so knowing a bunch about explosives and crafting feels somewhat useless when it comes to the feats needed to literally make bombs

barren cipher
#

but like if you want to interact with the crafting system normally just have a pocket lab and you're fine

rapid wagon
#

oh pocket lab?

barren cipher
#

if you want to pull out fully formed alchemical items from things you've been stuffing in your pockets for the last six weeks, you need advanced alchemy

#

yeah, like the chair i linked above

#

just negotiate with your gm to make the problem of the tool go away

rapid wagon
#

yeah that makes sense

#

Hmm, so if he just wants to be able to make a junk bomb, specifically, do you think it makes sense to use lore explosive and crafting to make it?

#

hes a bit wary of investing so heavily into alchemy to be able to achieve that goal

barren cipher
#

if you can persuade the gm to make exceptions, sure

#

investing actual skill increases into a lore skill can be a bit rough though

rapid wagon
#

thats sort of the thing yeah

#

they're a dwarf who gets the lore explosive from his dwarven hold training

#

and he feels like that hsould be some kind of relevant

#

and im somewhat inclined to agree with him (not the GM, just helping him build the character)

barren cipher
#

i think the easiest way to do this is actually to just be a gunslinger and take munitions crafter

rapid wagon
#

Probably so, though that's off the table for em, they're committed to the Ranger concept

#

The main idea being a Dwarven Ranger trained in the holds who functions as a scout to keep the hold up to date on the goings ons of the world

barren cipher
#

slinger works fine for that

#

like the things that make a ranger a trad wilderness warrior are not so much in the class and feats as they used to be

#

a wilderness scout is something you can model in lots of classes just with skill increases, feats, maybe an archetype here or there

rapid wagon
#

oh i agree, i just know that they're set on the class and race pick

#

i think due in part to feeling like he's pretty much got the character all built out

#

and was just asking about how he might be able to craft simple bombs

#

just finding that its apparently much more investment needed than they thought, without gm fiat

#

question, is 2e like 1e where like types of bonus do not stack?

barren cipher
#

yep

trail nova
#

Also, there are no stacking bonuses

barren cipher
#

there are a rare few untyped increases that do stack

#

largely in speed, i can't think of anything else off the top of my head

turbid dagger
#

Your fighter can indeed use hunters aim with heroism on to crit on an 11 or what have you

trail nova
#

Yeah, but PF 1e had some bonus types like Dodge and Circumstance stack with themselves

rapid wagon
#

so two "foot" bonuses to speed

#

stack/no stack?

#

pathbuilder seems to think they would stack

worthy stump
#

foot is not a bonus type

barren cipher
#

yeah fleet and e.g. nimble hooves stack

worthy stump
#

if it doesn't list a type, just says the speed increases, they stack, yeah

rapid wagon
#

kk cool, ty

solar tendon
#

I think there is a thing about ancestry speed bonuses

#

like iirc nimble hooves and nimble elf don't stack

#

but idk if that's just nimble hooves thing

#

maybe it only says it on versatile ancestry feats

turbid dagger
#

Speed boosts also notably state explicitly if and when they don't stack
Like sylphs Swift

#

Which does not stack with other speed boosts granted by an ancestry

solar thorn
#

Just gotta gush about foundry's PF2e implementation
My lvl 8 team finished 4 fights last night in a 3 hour session

#

Monster slaughtering efficency of this system and port is unheard of

turbid dagger
#

Foundry is truly a blessing

#

Especially with the AP modules

solar thorn
#

Abomination Vaults made every other AP port obsolete lmao

rapid wagon
#

you can use something lunge multiple times like strike right

#

and just incur normal multi attack penalties?

turbid dagger
#

Open too but that's being removed from the rules with the remaster books

warped orbit
clever cobalt
#

Just got the order email for PC2 👀

sinful gyro
#

Nice

turbid dagger
#

There are a few ways to sneak by
Like running animal and hunter automaton increase your base speed
While dwarves unburdened iron is essentially an ancestry speed boost but just for heavy armor

carmine oyster
#

(Also only gets you up to the same speed as 25ft base speed races in armor)

#

Unless you get it from adopted ancestry I suppose

turbid dagger
#

Adopted Dwarf Elf...
Effective 45 base speed...

barren cipher
#

40’ base in heavy armour with a tower shield is pretty good going

warped orbit
rapid wagon
#

yall think a weapon monk could replicate a samurai? not the samurai class from 1e but just vibes wise

clever cobalt
#

A Fighter works better imo

turbid dagger
#

Indeed, free hand katana fighter works best

#

Monk only really has temple sword to work with

#

(two hand fighter with two hands on the katana at all times also works but imo dueling parry and dual handed assault plays better)

frank crystal
#

I do think monk works better for the like, gi only, straw hat wandering ronin vibes though

turbid dagger
#

Yeah- the sad truth is that fantasy isn't really possible without reflavoring somewhere anyhow

frank crystal
#

Yah

#

I do like precision ranger for it though

#

Flavor hunters mark as like, an intense focus to finding weakpoints

#

…which I guess it kinda is already just more nature themed

turbid dagger
#

What I do for 'str martial that just wears clothes' is throw a boost or two dexes way and wear Hide
Which you can flavor more readily into just Reinforced Clothing

frank crystal
#

Yah and like, medium armor is a legitimate build choice for strength martials

turbid dagger
#

That's a Bad Idea for fighter since they wear heavy armor but like, ranger, barb so on works

frank crystal
#

Just because it can be worth it to have lower AC to not be slower

turbid dagger
#

..... katana barb works
Huh
Never thought about that

frank crystal
#

Yah

#

It’s not a finesse weapon so like

#

Yah it’s solid

#

The real question is what’s the best class to play a “samurai who’s lost their katana so they need to duel their rival with nothing but an oar” fantasy

turbid dagger
#

Also barbarian galaxybrain
Greatclub time 😌

frank crystal
#

Musashi is just a past level 20 fighter/monk/barbarian

#

He’s playing off rules where once he maxes out one class he switches to another to level

vast burrow
#

God I'm so excited for War of Immortals

#

Can't wait to make one character named John Human the World-Splitting Blade then never touch Mythic rules ever again

eager mountain
light gyro
#

how's alchemist's per-encounter stuff work?

eager mountain
#

Idk yet , I dont have a copy

#

all ive seen

light gyro
# eager mountain

enter the mind palace to plan your next strike
roll a 3
eyes narrow
"wait... is that...."
"your jordans... they're fake...." [roll bon mot]

rustic cape
#

Wait have people's PC2s started arriving???!!!

solar tendon
#

Someone on Reddit got it

rustic cape
#

Slick

solar tendon
#

companion sizes bother me

#

like I think the mandated progression is kinda outdated

#

I don't have a problem with the idea of starting with a young companion inherently but it feels at odds with the modern expected adventure, and how paizo demonstrates with their official modules

#

cause like, probably most APs there's very little time between level 1 and 4/6

#

and then it's also really awkward to not start with a large mount if you wanna do that

#

but then some animals start large anyway so?

#

and then there's just some weird sizes like I really don't think a fully grown eagle is medium

#

in fact the official creature stat block for it is small

#

so then why don't Birds start tiny?

#

kinda feels like it could even be entirely seperate from species and just make it a thing like awakened animal gets

#

with the option to change it midgame when you do have a narratively long campaign

#

also they're keeping 'mature at 6' feats!! why!!!

#

construct companions do just get to choose their size and they're fine. you just have to be a construct inventor to get large level 1

carmine egret
#

Yeah I think I'm with you

solar tendon
#

vulture is cool

#

reaction advanced maneuver is pog

#

air elemental is also cool, I guess cause of the stricter access requirements but its funny that its maneuver is just better bird

#

or well not strictly, but offensively

echo briar
#

Archer and mauler now let you use advanced weapons with their dedication. We finally have a way to use advanced weapons that isn’t ancestry or fighter based

#

The fact that it’s only these two categories of weapons is mildly annoying, but the dedications were feat taxes before so it’s not like anything was lost

rustic cape
#

Does that mean a fighter who takes those dedications can also move advanced weapons onto their faster progression?

warped orbit
#

Presumably

solar tendon
#

I think they mentioned it no longer lets you cheat in fighter's weapon group proficiency

#

similar to gunslinger

warped orbit
#

Aw, that was like one of the only fun tricks you could do with that dedication

#

I hope that advanced weapon access is treating them as martial and not just training then

surreal basin
#

Yeah

#

I’d also like all the ‘weapon’ archetypes to get it, IE also duelist

warped orbit
# light gyro how's alchemist's per-encounter stuff work?

From a comment on reddit, so take with a grain of salt

You still get (a much more limited supply of) your daily free alchemical items. But! You now have a new resource that's kinda like focus spells? It's called "versatile vials", you have a total of 2+Int by default and you regain 2 for every 10 minutes out of combat. They are both your bombs, used for quick alchemy and also used by the other specialisations for other stuff (Mutagenists can drink one to suppress the downside of their active mutagens for 1 round).

barren cipher
#

so you have daily vending machine charges and renewable resources

vast burrow
#

So now you have a more clearly defined separation between Advanced Alchemy and Quick Alchemy? Rather than having to choose each morning how much of one you're gonna need that day

warped orbit
#

Seems so yes

turbid dagger
#

Has anyone seen dragonkin heritage yet
May I See 🥺

surreal basin
#

are people getting the book?

light gyro
#

I'm GMing for a party with a bomber, so I'm curious what versatile vials add to their options

warped orbit
#

Some other stuff I've seen

  • Champion dedication now gives armor proficiency like Sentinel, so you only get heavy if you already have medium
  • Dirty Trick is a new skill feat, the Rascal Swash works with it. Thievery vs Reflex, has Attack, on success the target is Clumsy 1 for a round or until they Interact to fix it. Kinda Disarm side grade, not sure about it
  • basically anything that gave Panache now has Bravado, so Panache gain is much more reliable now
warped orbit
rustic cape
#

I've got a subscription and nothing for me yet but

surreal basin
#

The subscription thing is really weirdly set up

rustic cape
#

I suspect people getting the books early with it is a feature, not a bug

turbid dagger
rustic cape
#

Especially since they're distributing books early but not PDFs as early

surreal basin
#

no absolutely

rustic cape
#

It adds a community engagement thing

#

Everyone crowding around the books a few people have gotten

#

Getting excited

surreal basin
#

they do some weird stuff with pdfs to not make ti just better than buying from your lgs but i do with these releases were slightly more straightfoward lol

turbid dagger
#

Cuz if so that shit is CRAZY and nearly justifies dex melee fighter by itself

surreal basin
#

its a manuever so

#

yes

#

Or its in the same ballpark

vast burrow
#

Ooooh Thievery attack check

turbid dagger
#

It's a skill feat thingy so for all I knew it's in the same ballpark as demoralize and bon mot
Okay then still Neat but not cracked

warped orbit
#

Superstition is now playable lmao

turbid dagger
#

Fighter is still gonna chew people up if they get it on them

vast burrow
warped orbit
# warped orbit Superstition is now playable lmao

Anathema now prevents you from learning to cast spells, or using items to cast spells
If you are willingly affected by a spell, become Frightened 1, can't reduce it below 1 while the spell lasts
Slight increase of Rage damage against non casters too now

frank crystal
#

Wait non casters?

#

I thought it’d hurt casters more

vast burrow
#

It still does

#

But now it also scales with non-casters too

frank crystal
#

Ohhhhhh

warped orbit
#

Deer and Frog Animal Barb don't get reach anymore

surreal basin
#

yay!

warped orbit
#

The reign of the Deer has ended

#

But at what cost

surreal basin
#

at absolutely no cost!

frank crystal
#

Also wait frog?

vast burrow
#

The thing I'm really most interested in though are the new Champion causes

frank crystal
#

But that always felt fine

vast burrow
#

The Grandeur one sounds pretty cool

surreal basin
#

if you want reach pick a different tradition and like

frank crystal
#

Like reach was frog’s niche I thought

surreal basin
#

use a polearm

#

i assume it got some kinda buff
but it was incongrous

vast burrow
#

It's gonna be a long night this one

surreal basin
#

they were the only two attacks of the animal thing to get a trait at 7 for no fucking reason

#

frog losing it sucks but ill take it

#

in terms of making the class like

#

actually consistent

#

instead of the design equivalent of random bullshit lol

warped orbit
#

I would have preferred the other animals get a little bonus too personally

#

But it's fine

surreal basin
#

for sure but

#

i think that would have made animal a little overtuned

#

I hope fury got touch ups

frank crystal
#

Did they at least raise frog’s tongue to a d6?

#

Because without reach it’s just worse cat and bear

surreal basin
#

I assume so

warped orbit
# vast burrow The Grandeur one sounds pretty cool

Only seen a few offhand comments, their reaction apparently inflicts the attacker with Dazzling Light, so Dazzled and downgrade Invis for a round
Their 1st level feat makes them also off guard for that duration

frank crystal
#

Oh yah I forget, are champs causes being completely replaced?

barren cipher
#

apparently synaesthesia has been reprinted unchanged

surreal basin
#

i think it's fine

#

its an acceptably powerful spell for beinga fifth level single target with no heighten

trail nova
#

Yeah. I think one of the big issues with Incapacitate is that it's too steep a translation that comes up too frequently.

barren cipher
#

yeah, i agree, but it was notably absent from pc1 and people were wondering

surreal basin
#

oh i outright think incap is kinda terribly designed

trail nova
#

So anything close to that edge really shows up

surreal basin
#

"what if this ability was actually unusable except against jobbers"

warped orbit
#

Agile Maneuvers now stacks with regular agile from freehand maneuvers now, could be big for Swash like Gymnast

surreal basin
#

wh

#

what

rapid wagon
#

is incap still a thing in the remaster?

surreal basin
#

yes

rapid wagon
#

though also jobbers are a semi frequent thing that can be good to be able to incapacitate right?

barren cipher
#

i think it works better at high levels

trail nova
#

too close with the incapacitate tag and it's dog water unless it's AoE, too close without the tag and it's a best in class.

surreal basin
#

I've house ruled incap in my home games to just be "stops you from crit failing"

#

turning a fail into a success is, imo, unnecessary

#

a success into a crit success especially is just silly

barren cipher
#

being able to clear six mooks (ancient dragons) with two actions is pretty big honestly

surreal basin
#

yeah but it's highly dependent on the spell

#

idk

trail nova
surreal basin
#

i think baseline incap is overtuned

barren cipher
#

do your bosses not just get paralysed and die to low level spell slots?

surreal basin
#

nope

#

look

#

a boss encounter enemy has high saves

trail nova
#

(TBF, I think 4e style minion-standard-elite-solo is the better way. Also solves stuff like Relative HP scaling.)

surreal basin
#

it's really unlikely for them to like

eager mountain
surreal basin
#

repeatedly fail a save

eager mountain
#

dangerous sorcerery is now a base ability for sorcerers

surreal basin
#

and if they get unlucky and do

eager mountain
#

and it applies to healing.

surreal basin
#

i don't see howe it's meaningfully different from like

#

a fighter rolling 3 nat 20s and ending a fight that way

#

yknow

eager mountain
#

also appearentyly dragonic can change your casting tradition, depending on the type of dragon now.

trail nova
#

This causes issues if that's how you pick boss enemies.

surreal basin
#

In fairness the level 3 guy is the odd one out

#

after like.... level 5, that problem almost entirely stabilizes

silver geyser
#

The first few levels are much more difficult in terms of HP, yeah.

trail nova
#

Yeah, but I still think Solos is the healthier way. Lets you give bosses cool stuff that's insane on a mook. Stuff like Dragons being a little overpowered for their level, since they get the fancy solo techs.

warped orbit
surreal basin
#

yeah paizos application of incap is very strange

#

a lot of spells that should be aren't, a lot of spells that are probably shouldn't be

warped orbit
#

I mean, Slow is fine

#

I don't really consider crit fail effects much, because they basically never happen

clever cobalt
#

Incap definitely feels anti-player at times but I think it's mostly fine

warped orbit
surreal basin
#

again, I just changed incap to only trigger on a crit fail

silver geyser
#

Or if a Party really works to set up conditions for them.

surreal basin
#

and I have never had a party like

#

cheese a boss

#

which is ostensibly what incap is there to stop

silver geyser
#

Fighter Fear Strike is stonks.

#

Especially since I went into Talisman Dabbler and handed out free Fear Gems.

echo briar
#

Barb gets fear strike too now

frank crystal
#

Do we know what’s gonna happen to the existing champion clauses?

warped orbit
surreal basin
#

I mean even then synthesthisia is just a reall good debuff, it doesn't really like

#

stop the fight

warped orbit
#

effective 7-8 point swing on your martials attacks is huge

warped orbit
surreal basin
#

oh for sure

#

its very strong

#

but again

#

it doesn't stop the fight is what i mean

#

it's not what incap is for is my point

warped orbit
#

Synesthesia alone is IMO a reason Occult is best or second best list

barren cipher
surreal basin
#

you still have to like

#

do the fight

warped orbit
frank crystal
#

Are they at least gonna have equivalents?

#

Just something like paladin’s reactive strike

surreal basin
#

yes

#

causes are 'gone' but not really

#

theyre still there

frank crystal
#

Ah ok

surreal basin
#

you still pick redeemer and get the redemption reaction

#

it's just not a cause per say

frank crystal
#

Oh

#

The way Pilcrow said it sounded like they were just, fully replaced with new stuff mechanically

echo briar
#

Speaking of synesthesia, apparently that’s in PC2. Does anyone know if it’s been changed?

warped orbit
#

the good causes are all still there by the looks of it

warped orbit
surreal basin
#

ALCHEMIST GETS MASTER PROF IN WEAPONS

#

LETS GO

#

CLASS GOOD

warped orbit
#

yeah

echo briar
#

At level 15 though

rapid wagon
#

oh is there a good way to make an armored tank of a character? I was figuring probably a dwarven fighter of some kind with the bulwark archetype

echo briar
#

I just want to ask one of the devs what features make the alchemist too strong to have full proficiency at levels 5,6,13, and 14, but fine at every other level

rapid wagon
#

and maybe a tower shield

surreal basin
#

master at 15 is also what rogue gets i think

#

for weapons

worthy stump
#

13, actually

frank crystal
echo briar
#

Nope, lvl 13 for rouges

worthy stump
#

so a bit later than normal martial progression for master prof on alch

frank crystal
#

Though if you don’t care about your speed, hold scarred Orc could be better for the extra health

surreal basin
#

I think it's mostly just like

worthy stump
#

champion or guardian make for the best armored tanks, given their improved progression for armor prof

surreal basin
#

throwing a bone to the people who were super scared of alch getting full progression

#

and tbh it's a marginal difference

rapid wagon
worthy stump
#

one of these days i'll have to cook up a character that can use a fortress shield without having a 10 ft speed...

#

besides the obvious choice of just using a mount, kek

surreal basin
#

I do think that alchemist being able to

#

actually use the stuff they make well

#

is huge

worthy stump
#

definitely, yeah

#

helps them fulfill the class' fantasy

barren cipher
#

i think it worked ok for warpriest right?

surreal basin
#

gets alch away from just essentially being a big pile of money

#

which was my big complaint

worthy stump
#

the ol' vending machine bomb dispenser alch was not great, yeah

surreal basin
#

pre-remaster alch can essentially have their party role replaced by a sufficiently large pile of money

barren cipher
#

although it's pretty damn late for warpriest

worthy stump
#

yeah, warpriest gets it at 19 which is super late. but i don't think i've seen anyone complain that it's bad they get master at all

barren cipher
#

they're at -1 from other martials a fair amount of the time anyway right

surreal basin
#

warpriest im happy they got just because like

#

they needed something at level 20 that cloistered didnt have

#

"faster fort progresson" was not a good reason to drop legenday spellcasting lol

#

but "I can use my last action to actually hit people" is really good

warped orbit
#

Oracle is a 4 slot caster now apparently

frank crystal
#

They’re just not the best for a pure tank build

warped orbit
#

you can Double Slice with a shield spike/boss yeah

frank crystal
#

They’re even agile I think (though that doesn’t matter as much because dual weapon fighters will probably use double slice as their primary damage source)

barren cipher
#

they aren't, it gives you a -2 on your shield attack but honestly it's fine

turbid dagger
barren cipher
#

i think there was an faq clarification on that recently

warped orbit
#

maneuvers now benefit from agile when the weapon you use them with has both tags

#

and if you do it freehand, you benefit from the agile on fist

turbid dagger
#

Fascinating.......

frank crystal
#

That’s rad

solar tendon
#

wait really

turbid dagger
#

I love Disarm on my free hand fighter so this is a win

solar tendon
#

that's awesome

frank crystal
#

Honestly that opens up big possibilities for homebrew weapons too

#

I’d imagine a lot of people would run a weapon just for a good maneuver tag and agile

turbid dagger
#

I mean he'll take disarming twist at level 10 anyway but before that 💋

#

DisTwist is such a fuck you post remaster

warped orbit
solar tendon
#

that's really cool

turbid dagger
#

Oooooi dirty trick also likely works on a lot of enemies that disarm doesn't
So that's another point in its favor

warped orbit
#

it works on all enemies AIUI

turbid dagger
#

Then it's also a demoralize equivalent for mindless undead
With the remaster changes I see one of those scoundrel swashes in my future

surreal basin
#

also something for a precision guy to do to like

#

oozes

#

instead of stand there and maybe go take a nap

echo briar
#

Pretty much all panache generators now give panache on a fail (but not crit fail)

#

I think swashbucklers are in a fine place now

#

Investigators seem to be better, but I’ve always said that the only thing they need is literally any amount of combat feats that utilize the strengths of devise stratagem

#

DS is really, really good when you have reliable uses for your actions when you roll low, big pay off attacks for when you roll high, and ways to boost accuracy when you almost hit. The investigator gets none of these without archetypes

surreal basin
#

investigator is good, just requires certain builds and patience

#

if you have like, a gun or bow, you can buff up a fuck load and then save your buff usage for rolling good on devise even if its not a free action

echo briar
#

With archetypes it’s fine, but it needs some in its own feats

surreal basin
#

ive been using a gun and the very expensive magnetic ammo

#

and when i roll bad on devise im the medicine healer

barren cipher
#

i hope melee investigators get something, although broadening cases seems to be a much needed improvement

warped orbit
#

I have a few of those on my Investigator too, when I roll well enough to fish for a crit

surreal basin
#

it's so disgusting

warped orbit
#

especially funny on guns, because magnetic shot gives Deadly IIRC

#

so you can stack Deadly and Fatal

warped orbit
surreal basin
#

yeah ive done like

#

150 damage on a mag crit

warped orbit
#

also I don't know if it was mentioned above already, you can discard your DaS roll now to gain a +1 bonus on skill checks, +2 if it's related to your Lead
but you are unable to Strike against your DaS target for the round

surreal basin
#

nice

warped orbit
#

also unrelated Wrestler change
Running Tackle now apparently lets you jump and Grapple

turbid dagger
#

Woah that's cool

#

It was shove before right

warped orbit
#

yeah

warped orbit
#

Stride, unarmed Strike, Shove

#

I've seen the new version brought up as an anti flyer option specifically, so that could be neat depending on wording

#

jump up and grab 'em

turbid dagger
#

Hoarah loux looking ass

warped orbit
#

LEECH-CLIP [two-actions] FEAT 1 HOBGOBLIN You are trained to capture deserters, or “leeches.” Make a melee Strike with weapon from the flail group. On a hit, the target takes a –10-foot status penalty to its Speed (or a –15-foot status penalty on a critical hit). The penalty lasts for 1 round. It applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can’t reduce a creature’s Speed below 5 feet.
the Leech Clipper feat for Hobgoblins is apparently getting changed a bit, seems definitely more usable now

#

oh also
it seems alchemical benefits is now a keyworded thing ala archetype spellcasting
so all the alchemical archetypes got standardized

#

seems to be 4+Int items you can prepare daily

#

but you no longer make multiple items with these

warped orbit
turbid dagger
#

Bless 🙏

#

Does running tackle still have a strike in it or is it just jump grapple

warped orbit
#

I've not seen the exact wording, so can't say

frank crystal
#

I just think it’d be funny

surreal basin
#

Okay, so I have a note

#

I want my players lifestyles and how they live and rest and so on to matter
What kinda buffs could I use for sleeping in a nice tavern? Obviously temp HP, but I’m not really sure from there

worthy stump
#

uhhh, hmm. maybe look into the Kingmaker cooking stuff for inspiration on what buffs it could give?

surreal basin
#

Yeah that’s a big idea rn

turbid dagger
worthy stump
#

hmm. could be an idea, yeah. those two conditions aren't awfully common, though

surreal basin
#

Ooo that’s not bad

turbid dagger
#

Sickened in particular is more common than you'd think, especially at low levels
Where you run into more pathetic gross skrunkly type enemies

worthy stump
#

fair enough, yeah. stench-type auras do pop up a fair bit on low level enemies like goblinoids and such

solar thorn
#

There's also some pretty nasty spells that inflict it later

#

I've had enemy Erinys force the players on the back foot because a Divine Retribution sickened half the party

vast burrow
#

So, how do we feel about Godbreaker

#

(Credit to BadLuckGamer for the picture)

#

It's kinda like Cross the Final Horizon, where you make 3 strikes, and if they all hit you deal even more damage

#

But rather than -2 to all strikes with no MAP, MAP just applies normally

warped orbit
#

well at minimum, you basically deal 10 damage and Prone

#

if the first Strike succeeds, that's another 10 damage

vast burrow
#

At max potential that's 4 strikes worth of damage + 30

#

but you need to hit 3 strikes in a row with MAP, though they are Grappled for the entirety of it so probably also Off-Guard

warped orbit
#

you probably won't hit the full three Strikes in most cases, but for just the first two that seems pretty okay

#

and it pretty much requires you to have Catfall to ignore the fall damage yourself, but that's fine

#

a lot of unarmed is agile at least

vast burrow
#

Ye

vast burrow
vast burrow
#

If you really want to hit

turbid dagger
#

Wrestler flurry ranger continues to be the secret hero
Also agile grace fighter

#

Oh wait is this on wrestler archetype or is it on a class
Why is fighter arch getting brought up

vast burrow
#

It's a new Level 20 Monk feat

turbid dagger
#

Oh drat

vast burrow
#

And 30 fall damage too

#

And you even keep them Grappled if you succeed on all 3!

#

I hope the other classes get some new capstone feats as well

warped orbit
#

you can do it with FA

vast burrow
#

Ya

warped orbit
#

with some good setup, this is doable I think with a bit of luck on the third Strike

vast burrow
#

Your target is also Off-Guard since they keep being Grappled/Restrained too, with a bit of outside help it shouldn't be that hard

warped orbit
#

yeah

#

but like I said, I think it's worth it for just the first two already

warped orbit
vast burrow
#

Yeah I can see it

#

The one pinch-point here though is that since it's a 3 action activity you need to keep them Grappled for at least 1 round

#

Though that shouldn't be too hard with max Athletics and Strength I hope

warped orbit
#

I mean, you just Grab them

#

if they Escape, you already did your job

vast burrow
#

Mm?

#

You need to have a creature Grabbed to use Godbreaker

warped orbit
#

yeah my point is that a creature spending an action and MAP to Escape is already value positive for you

vast burrow
#

Yeah that's fair

warped orbit
#

so if they do that just because you can threaten Godbreaker, that's good

#

either you waste part of their turn, or you get to fuck them up

vast burrow
#

True true

turbid dagger
#

But yeah this is a lil sad as a monk thing mayhap
Def still possible to make work especially with, yeah, free archetype fighter

#

And it's nice that melee monk gets triangle shot now too 😛

#

God I fucking love triangle shot

upbeat ridge
#

Uhhhh barb doesn’t seem to have -1 ac from rage?

#

Not sure if that’s intentional?

barren cipher
#

that would sure fix some problems

upbeat ridge
#

It would make barbs extremley good

vast burrow
#

Also apparently Kholo(Gnolls) get 3 Level 17 feats now??

#

(This is from the Reddit AMA)

clever cobalt
#

:0

vast burrow
#

Why do Elves still only have that one teleport one 😭

clever cobalt
#

What are they and are there other feat changes for Kholo?

vast burrow
#

GIVE EM SOMETHIN MAN

vast burrow
clever cobalt
#

finally

vast burrow
barren cipher
vast burrow
#

I mean Humans also only get one Level 17 Ancestry Feat but that one's actually usable in almost any situation

turbid dagger
#

Base 30 speed plus a speed boost may have a part to play also

trail nova
#

I do kind of wish that they actually expanded Ancestry feat lists after publication. Like, if you're going to the damn trouble of making the feat list, actually use it.

clever cobalt
#

They do sometimes

rustic cape
#

Oooh, my Player Core 2 just shipped

clever cobalt
#

👀

#

let us know\ about Kholo

warped orbit
#

Toxicologist can now ignore poison/acid resistance and immunity, choose either poison or acid and do more damage with that

#

they get this at level 1

#

not fully confirmed yet, but I'm just gonna put it here

solar tendon
#

just poison better scrub

warped orbit
#

Bomber has Calculated Splash built in

solar tendon
#

(toxicologists @ other poison users)

warped orbit
#

Quick Bomber now lets you Quick Alchemy for a bomb and throw it as a single action

solar tendon
#

I saw mutagenist can use their encounter resources to ignore mutagen downsides which is pretty awesome

warped orbit
#

yeah

#

they also get temp HP when they drink a mutagen

solar tendon
#

oh neat

#

I imagine that's kinda like

warped orbit
#

and phys resistance at higher levels

solar tendon
#

their current level 2 feat is dismiss mutagen for healing so if the others got feats rolled in maybe that's the equivalent

warped orbit
#

I do hope other Research Fields get some action econ boosters too, especially since your ability to pre-apply stuff is reduced now

#

oh Bestial mutagen supposedly also has inbuilt Striking progression for the unarmed attack now

turbid dagger
#

Do I have the right of it that since the melee use of a bow staff is a bow, not a staff club not a bow, a monastic archer stance monk can't make strikes with the melee half while in the stance?

#

Er

#

Melee use is a club not a bow

#

Brain went haywire

warped orbit
#

strictly, I think yes

#

comment I just saw on Chirurgeon
they might be able to innately throw healing items now, which I assume lets you apply them at range or at least hand them to allies

echo briar
#

Rage no longer gives an AC penalty

#

Unless you multi class, then it does

barren cipher
#

does it specify 'in addition to the normal effects' or anything in the archetype?

echo briar
#

I don’t know, I am just going off of what Reddit said

echo briar
#

SF2 isn’t being sent out to subscribers early right?

solar tendon
#

Oh neat

limber comet
frank crystal
#

Oh shit yah starfinder 2e is coming out soon aint it

sinful gyro
#

Playtest is next month

#

Not sure when

#

But I'm hyped

#

Probably gonna run some games

frank crystal
#

Same

#

It’ll be fun

sinful gyro
#

I hope so

#

I'm just excited for wacky sci fi rpg times

frank crystal
#

Which like

clever cobalt
#

Do we know how extensive the Playtest is gonna be?

frank crystal
#

That’s already a fun system

clever cobalt
#

Like will the classes be "full" and whatnot

frank crystal
clever cobalt
#

mhm

sinful gyro
#

Iirc, I think they said it won't cover core rules that pf2e does

clever cobalt
#

Understandable

sinful gyro
#

But the final actual book will

#

So stuff like, how to resolve dice, the action econ, how spells work, maybe some skills etc

#

No need to go over that again

clever cobalt
#

also

#

Battlecry! blog

sinful gyro
#

So I imagine the focus will be all the new classes and starfinder specific things

clever cobalt
#

an SF2e playtest blog

#

:v

#

good timing

sinful gyro
#

Yeah looks neat

#

Nice simple intro adventure

clever cobalt
#

Yep, 1-4

sinful gyro
#

Fuckin around on the station as shit goes down

clever cobalt
#

I'm just curious if it's gonna be premades or "make your own PC"

#

I'm gonna assume the latter cause Playtest

sinful gyro
#

Yesh

#

Like maybe they could include some pre mades

#

But its coming out with the playtest so, make your own

frank crystal
#

I feel like it’s gotta have options

surreal basin
#

The PF2E playtest was essentially a full game

#

This is seemingly gonna be the same

frank crystal
#

Did it go up to 20 from the start?

#

Because I know it came out in batches

sinful gyro
#

I think the sf2e one will be smaller than the pf2e cos they aren't going over core rules

#

But other than that, it should have everything i think?

frank crystal
#

Huh

#

I just realized bear and cat barb are identical

#

A jaw 1d10 piercing attack, and a claw 1d6 agile slashing attack

turbid dagger
# clever cobalt Do we know how extensive the Playtest is gonna be?

As I understand it it's gonna be released as basically an extremely comprehensive expansion to pf2e
The full book will have a full explanation of rules mechanics but this one is gonna have just the stuff that's unique to SF, with the expectation you'll be familiar with Player Core for basic rules

frank crystal
#

Can you trigger aggressive block off reactive block?

limber comet
turbid dagger
#

Oh no I'm wicked excited

limber comet
#

I'm too hyperfixated on Wildsea atm but I'd wager when the playtest drops I'll lock in

#

I have some sf2e ideas floating around but I'd need a group

turbid dagger
#

I'm probably gonna run some sf2e when I can also

limber comet
#

Rubs my hands together nefariously

#

I haven't played much 2e but I'd be willing to be a sort of uhh

#

Control test, and play something from normal pf2e

#

Like a barb

frank crystal
#

Any ancestries that synergies with a shield dual weapons fighter particularly well?