#Pathfinder
1 messages · Page 50 of 1
Ah, my bad
and I'm just discovering that I find lamashtu's evil so much worse than the usual
in that i think they're such a sinister kind of entity
Ye, she's just the worst
Also, the Nualia fan-made stuff that drove her to hate being an Aasimar.
an unspoken thing i think about, does she do away away with her tools when the tool is done? I imagine she has her favored servants, and sees no issue with the communities they built; but i also wonder if hteres a level of callous "Now that you've broken down the order i so hated, I don't need you anymore" stuff
but that could be a more grounded narrative between her clerics and other characters
Who would a victim of lamashtu's manipulations turn to for like redemption or revenge? (I'm having like... light character ideas)
For revenge there's also the obvious choice of Calistria
Half the party in the outlaws game I'm in worships calistria, and the starting premise has revenge targets aplenty for the pcs
For most of her existence, Nocticula was a patron of assassins and succubi, a demon lord feared by other demon lords for her skill at assassinating the competition. Those days are behind Nocticula, for she has risen to the role of the Redeemer Queen, a patron of marginalized artists and protector of those cast out from society. She is now feared...
Behold!
Edicts create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter
Anathema deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours
Nocticula is just great vibes in general, tbh
hmm hmm hmm learning about more gods is cool
what i was thinking was someone who got manpulated into doing something terrible and only had their moment of clarity after it was all done and lamashtu's servants abandoned them
and a sort of search for redemption
after the fact
The Redeemer Queen is great for that.
The first succubus, a woman who carved her bloody name into the Abyss itself, one who put down other demon lords to secure her place
Eventually realizing how hollow everything is in the Abyss, and deciding to change.
sick
Yeah, thinking on this more, this would be a rad concept
So, you lose Undetected after attacking right? Or any other obvious action
And go straight to Observed if you're not Invisible or something
you lose it before most actions, but if you Strike you still benefit from the target being Off Guard
Right, I was wondering cuz Way of the Sniper's Ghost Shot makes it seem like a big disadvantage that you lose Undetected, but the fact that it gives you Hidden instead is actually a bonus right?
ye
i cooked a think that i think is silly for 1e
mostly out o shits and giggles
but also because i think playing a body hopper is cool
Race: Symbiont
Type: Aberration
Hit Die: d4 (regardless of class)
Ability Scores:
Frail Form: -4 Strength, -2 Dexterity, -2 Constitution
Inhabited Form: Gains bonus to Strength, Dexterity, and Constitution equal to host's physical ability score modifiers.
Size: Tiny (frail form)
Speed: 40 feet (frail form)
Parasitic Inhabitation (Ex):
Reaction: Can exit inhabited body, returning to frail form.
Indefinite Inhabitation: Can inhabit a corpse until it is destroyed.
Treated as Host: Treated as host race, size, and type.
Temporary HP: Gains temporary HP equal to half the host's original HP. When this HP is depleted, the body is rendered unusable.
Racial Ability: Gains one of the host's racial abilities. (if any, player's choice)
Perception Check: DC 15 + host's HD to detect something is wrong.
Skill Bonuses: +2 Stealth, +2 Knowledge (anatomy)
Weaknesses: Takes 50% additional damage from area effects and splash damage in frail form.
Languages: Common + INT, understands but cannot speak host languages.
i just realized the ramifications of this
and it is hella op lol
me needs to thikn
Picked up Blood and Sigils
I like the way the Hemalurgist feels
It feels like a spin on Magus in a good way
The Inscriber is... confusing
It's almost like a kineticist
But not really
Running the game for some friends, a plant druid, fury barb and a investigator, they're level 3 now and the barb has been monopolizing the combat spotlight by destroying everything in few hits and being tough as nails. Any idea on how to hand over the spotlight to the two others for an encounter or two? They've been pretty demoralized by their combat efficiency
Ranged attackers up on top of stuff, or fliers
The first one is safer but the second absolutely will no worry about the barb at all
The barbarian is gonna either have to take a long route to get to elevated peeps or else spend whole ass actions on climbing
(Of course, mix this in alonside regular melee dudes so your barb isnt just sitting on their thumb during all of this)
Tbh, this is also kinda just what Barb does
It's more polarized early because HP is low compared to damage
It'll even out a bit more over time
The Druid will have an edge in fights with lots of weaker enemies, by blasting them with AoE spells
Investigator can mostly leverage skills when possible, but it also gets better over time thanks to Strategic Strike scaling
Also are they ranged or melee?
mobs are great yeah
and swarms
they just got deny advantage though so that takes some of the edge off
this
especially compared to an investigator, which is historically not a combat class
druid will feel more powerful as time goes on when they get access to higher level spells
primal tradition go boom
i think that elevating the investigator is a more difficult proposition though
a caster free archetype can be a help
magus on a melee investigator can make people explode in absolutely comical fashion
the investigator's ranged and he's dealing 1d8+1d6 per round (if he gets a good strategem roll) compared to the 1d12+6 multiple times per turn from the barb lol. he accepted the fact that he picked a not-combat class but still I would like to give him a moment to shine at some point. the druid's getting better now that he has access to lvl 2 spell slots
i'll probably give them a free archetype when they reach lvl 4
investigator's still a full martial, ranged naturally does quite a bit less damage
figuring out how to do something on a round with a poor devise roll is quite important though
making sure to give them reliable leads is a big help
archetypes can help a lot in filling out turns with bad Devise rolls
casting a cantrip from a casting dedication eg
Hm
I wonder what a Pathfinder setting that's entirely stone age would be like
Not just the Mammoth Lords, but an entire setting
I've thought about that too
I think it works best for systems that already classify gear by tech level
Like Fantasy Craft
TBH
The mammoth lords stay in their lane, they don't interact with neighbours much
So you can kind of take the narrative conceit of the Realm and like
Pinch it and stretch it to cover a whole globe
That is to say, I figure it works well
Mmm yeah probably
I think a lot of the fun would be translating some of the more advanced magic items back to being more primitive
I think it also helps that a lot of pf2e classes translate well into that sort of setting, barring Gunslinger and Inventor
Alchemist is a bit weird too but it could probably be cool if applied well
Maybe Swashbuckler too? I can't picture a primitive swashbuckler
The base flavor doesn't fit but the mechanics probably do
A glory seeking hunter, the kind to bait a bull moose into charging and spear it as they leap out of the way at the last second
There's even a god for those types of dudes in Frozen Flame: https://2e.aonprd.com/Deities.aspx?ID=239
When hunters are driven not only by necessity but also by pride, they turn to the Hunter, Skode. Primarily a giant goddess in other parts of the world, among Mammoth Lord followings Skode is depicted as a strong Kellid woman with facial tattoos, dressed in leathers and wielding spears and a longbow. She urges her followers not just to hunt prey,...
Of course for a new world you may use custom gods but
My players just fought a severely fucked up clay effigy
And I wanna know how y’all feel about something I allowed
They had a disruptive consumable that could dispel divine or occult magic
And one of them planted it on the golem and rolled really really good, so I let them disable it’s resistances for 1d4+1 rounds
They had already got it to half health with its resistance on, were struggling, and it was a creative idea
How do you feel about stuff like that
that seems about ideal honestly
yeah i fuck with it
That seems cool
smart and wise
Am I missin anything, or can a Barbarian use Lay On Hands while Raging?
Thinking of a Deer Barb with Champion Archetype (ranged reprisal + paladin reaction, ho)
sure can
Another question:
If you have a str malus as a thief rogue, that does not apply to your melee strikes since it uses your dex mod instead, yes? And since thrown strikes don't sub in dex, would they take the -1 damage?
you can dump strength but that also dumps AC for a while
thrown weapons would indeed take the -1
i guess you could do chain shirt and just deal with the check penalties
I suppose so, yeah
and yeah for thrown you would take the -1
if whatever you get in exchange for 10 str is worth -1 on thievery and stealth then why not
I'm just charopping a thief rogue and am thinking ancestries
Awakened Animal may actually be the best fit
Con/Dex/Wis and you take a hit to int, which rogue truly, truly does not need
And then you can select climbin animal and still ninja around despite not being good at athletics
i think it's in almost everyone's interest to be reasonably good at athletics or have substitutes for being good at athletics
In this case, the substitute would be having a climb speed, and good acrobatics for escaping grapples
climb speed with combat climber would handle a lot but 20' land speed is pretty painful
I'm planning on takin adopted ancestry human so I can dual wield Tamchal Chakrams 😌
So add a 20 foot throw range onto that
My little baby is all grown up and saving the galaxy! Chk Chk is the offspring of a previous iconic and the new iconic mystic! Meet them in the blog!
https://paizo.me/4eNbP7h
whoa
I have a first-time player (has prior TTRPG experience but from playing Paranoia and Shadowrun decades ago, so his expectations have been a little skewed) and him desperately trying to squeeze every ounce of Cool into his character has led to a fascinating backstory. Automaton who wound up in Ustalav for a couple decades and picked up some mad science.
that is a pretty cool backstory, tbh
What kind of weapons and armour do y'all use in Quest flr the Frozen Flame?
I punch the shit out of things in my trousers
Wolf Stance baaaaabeeeeeey
My party has a kineticist, an imaginary weapon psychic, and a druid
I am a thief rogue
Yeah honestly I’d try to not go weapons
Since frozen flame is kinda infamous for uh
Not having any runes
In it
Oh it fully is
I really like QftFF
But it does demonstrate how some story conceits just don’t lend themselves to a whole bunch of magic items and so ABP is often a really good mechanic
Also, sassing my GM
Had an unexpected wholesome moment at work... the Automaton player I mentioned above brought his G&G copy to work and another coworker asked about it. I mentioned there was a character in there that looked like her and flipped to Nhalmika's page. She was instantly infatuated, wanted to read her backstory, flipped around and just generally seemed interested in the game. Afterwards she kept telling me to show other people the character cuz she was so pleased/amused with it.
The woman in question is a shortish black lady with almost exactly the same hair, headband and all.
Yeah
Does the adventure tell you to use ABP?
I don’t think so
Of
*oof
It definitely should
It’s one of the reasons my group doesn’t really wanna play it
do you get money or crafting materials?
Will likely have the problem with SoT lol
the loot is there, but the players are students, not adventurers, so why would they take stuff off of peoples bodies?
Personally I think ABP should be standard
They tried doing that in the playtest
I know why it’s not
People would complain
But I like it better that way
I also like the idea of runes as optional bonuses that can put you ahead of the curve … for a minute
i support anything that takes fundamental weapon runes away
i think it works well if you bake it into the economy
I think having them in the game world in addition to ABP is alright but at a certain point they just do nothing for you because you’re too awesome
so you have to do drugs, get tattoos or whatever to get your fundamentals up, meanwhile the wizard can spend the money on wands
At this point, the problem with taking fundamental runes away is you get rid of the martial gold sink, but not the caster gold sink (wands, staves, and scrolls)
but i really dislike the fighter getting dumpstered because they don't have their specific magic sword
In the hands of a master a rubbish sword is equal to the sword of legend, that type of thing
a magic sword made of special material and with property runes is obviously better and everyone should have one of course
and trying to do a ABP for staves wands and scrolls is much harder
Yeah I agree with Polish
There’s just not a ton for martials to dumpster money into the same way
You would have to change the economy of the game some
NOW
I do think fundamental runes are the weakest part of the games progression
But ABP has its own problems
I do feel that a fighter should have the money to buy multiple weapons with max runes
I think the best solution to that is, as a GM go "here's some more runes please keep these" though so to stop your player from binning them for extra change
you can have each caster have a personal staff for free
not a perfect solution, but a solution nonetheless
If I have a druid with plant empathy, should I assume the plants have any external sensory organs at all?
Because if they can't see except for basic light/no light, can't hear, can only kinda feel, and can sometimes smell but only for very certain things, I am having a very hard time seeing how that would ever be useful.
There are abilities that let you do the whole 'communicate with/make very simple requests of' thing with stones
So yes, assume the plants have some kind of magical fable spirit sight because this is a magical world and can thus answer questions about their surroundings
I think most of the confusion is this PFS Note The Plant Empathy druid feat can be used to speak to any plant or fungus. However, GMs should remember that this feat does not alter a plant's intelligence, and that everyday plants would therefore know very little about their surroundings.
Then its largely GM fiat I imagine
I think "know little about their surroundings" reads as "They're not gonna remember much for very long and what they know will hardly be detailed
And you could adjust this by how old or storied a specific plant is
say like an old oak
might know moew
more*
than grass
This looks interesting honestly
I might try that
Hey I know I need a module to give my players Companions (specifically inventor construct in this case) but the reddit post I found about it was two years old so I'm not sure if the one it suggested is what I should get, anyone have insight here?
The companion compendium is what I use
okay that's what they said, just needed to be sure
Ah alright
Hm, once it's installed how do I actually use it?
You make a new player sheet, give it to your player and drag the chosen companion from the compendium to the ancestry section of the sheet
It will then prompt you for any choices required by that companion like an eidolon’s attacks
This does mean essentially the player will have to handle multiple PC sheets at once though
oooh okay
Also my sister has been wanting me to run a TTRPG for her so I’m wondering, what short adventure would be a good introduction to PF2E and TTRPGs in general?
Ideally something runnable on foundry
Beginner Box is rather popular
Beginner Box is good for very new players yeah
It's IMO a little bit basic for people who know TTRPGs and want to try PF2
The free RPG day adventures are also all good introductions
Ah ok
Also I assume the beginner box has a module on foundry where it comes prepreppared?
That’s fine
Korakai art
So I’m trying to make the dungeon meshi characters as PF2E sheets and I’m wondering, what wizard school do y’all think is best for Marcille?
I’m thinking of whatever one has the most necromancy
Either that or battle magic because she does like explosion magic
Also seems like school of the boundary would be the best for the necromancy option
Hey what would be the pest patron for a Tome Thaumaturge w/ Witch Archetype
can you dodge the int requirement on witch somehow?
Witch archetype doesn't seem to be able to actually gain any features from the Patron, so it's just about tradition
if so it largely depends what you want to do with your spellcasting
I'd probably say an Occult one then?
Divine if you want heals
but yeah mostly depends on what you're looking to get out of the casting archetype
i don't generally find archetype heals super useful, they're just so far behind
getting scroll or whatever access for them is another matter but also if you're a thaum you can just have that for everything
yeah Scroll Thaum can already a lot of what you'd do via casting archetype
sorcerer, bard, oracle, summoner
What are their traditions cuz I know Bard is Occult and Sorcerer and Summoner very
Sorcer and Summoner can be any but- yeah uh
Don't do that
Bard arch for thaum sounds slick honestly
Bard is good, though for Thaum it's probably tricky to fit in composition cantrips
Probably not the Biggest deal I think
Depends on the adventure
Official modules REALLY like to throw 'the same enemy three times' at you so if you get mortal weakness up you often do not have to worry about exploiting vuln again
I can't wait for the Player's Guide for Curtain Call
bard archetype for summoner is real good
with act togther its pretty easy to fit in a composition cantrip
also psychic
What rogue racket is best for a ranged rogue build?
I think there are a lot of feats you can give out for free but I feel like EVERY level one skill feat starts to kinda feel bad imo
In the sense that like…. Everyone has quick identification! In a lot of games that’s been something a character specialized in but now anyone can
Everyone has catfall! Even stuff like everyone has Titan wrestler I could see maybe maybe being weird
mastermind probably
Yeah I agree a few of them are too important for that
pulling offguard out of thin air is good
Makes sense
Is ranger rogue like, good in general?
I’m not super well versed in rogue feats
But there’s a fair few ehhhh low level skill feats
Idk if there are many good ranged ones
Rogue is probably the best general use dedication imo
Battle medicine on everyone is insane
That was one he specifically called out where I’m like
That’s not a feat tax
It
It GIVES you a new ability
That’s not what a feat tax is lol
Stitch Flesh is a feat tax, arguably Titan wrestler is
You do not need battle medicine to use medicine skill
Intimidating Glare is a feat tax
It’s very annoying to get such a nerfed intimidation against creatures that don’t speak any of your languages yah
you still need to invest to really get that much out of it, so I don't think it's actually an issue
though yes, Battle Medicine is actually good
Battle Medicine is very useful but isn't required
it's fine mostly, though I think in general Rogues are much better off in melee
Intimidating Glare meanwhile is practically required
Ah alright
ranged rogue is ok as long as you can reliably obtain off-guard - it's lower risk in exchange for lower than expected damage compared to melee
Admittedly this is for my Chilchuck build so like, being bad at combat is in fact in character lol
mostly because melee has some very strong feats enabling it
namely Gang Up, Opportune Backstab, and Preparation
Also I’d imagine in general it’s way easier to get off guard in melee then range
yeah, there's just like
flanking
you go and stand somewhere and your class works
most of the time at least
you do have some alternatives but they all have action costs or are conditional
What’s the best way to get ranged off guard?
feint doesn't work for you, you can create a distraction but that has a cooldown
dread striker, mastermind rogue feature, stealth
Yah so all stuff that either requires a check or doesn’t work multiple times a fight
or both!
alternatively, hope one of your allies likes Tripping/Grappling
Admittedly that is very popular
I don’t think I’ve been in a party yet without at least one athletics focused character
or dread striker + a bard
And I’ve been one several times
im gonna say something controversial
i think battle medicine feels bad to take
in that if you are playing a healer you Should be taking battle medicine otherwise you are just hurting yourself and your party and therefore makes your choices less meaningful
one of the critiques i can give that guy in the reddit link is that it takes away meaningful choices players make
It depends on what kind of healer you are
If you’re playing a cleric I wouldn’t really expect you to take battle medicine cause like
You already have in combat healing
i would because it's Right There
I think that it’s a waste of a feat if you aren’t investing in the medicine skill beyond trained
And if you are investing in medicine than Yeag you should grab it the same way someone investing in athletics should grab Titan wrestler
yeah exactly
The alternative is that you get battle medicine for being trained in med which is too strong for too little investment imo
Everyone in a party having battle medicine would be crazy strong and very easy w that rule
Is it really that strong though?
my group of friends of whom i host for (and others host for us) have a houserule where free battle medicine if you're trained in medicine, and honestly it doesn't break the game, most people who pick up trained in medicine don't typically use it unless they are in dire straits and need emergency healing
If you don't keep investing, the healing is not gonna keep up
ultimately it just lets the healer's use that skill feat for something they are also interested in beyond healing
Idk, I guess
And if you are investing in Medicine, you probably would have taken BM anyway
if you're taking battle medicine i think it's fairly safe to assume you have some level of interest in investing medicine
maybe not as your main skill
but
I general don’t think skill feats are an interesting facet of the game for character stuff imo
It’s basically just a slot for weird stuff that would feel bad to give everyone
Imo
oh that's interesting
At the current moment in the games design
The characterful skill feats usually suck really bad
i really like the skill feat system. really my only qualm with it is that some skills feel like their skill feats are too good
Like eye for numbers
I do mostly agree with the post that level 2+ skill feats do enough for build variety still
yeah that for sure i agree
Oh the Arcane legendary feat is full stop too strong
And I borderline ban it
I hate unified theory so much
I would conversely argue that most skill feat lines are bad
Arcana is just the best magic skill to have full stop
The ones that are "too good" are just the only good ones
that's a glass half full way of looking at it
and i think thats valid
i won't argue with it
err other way around with that saying w/e it is lol
Like yeah Medicine and Athletics have way more support
But I think the other skills should have an equal level of support and usefulness instead
they should
i agree
they should flesh out exploration and downtime more too
I think it would be really cool if other skills were as build defining as medicine can be
like medicine makes you a healer, completely seperate from the class system
I feel like the the magic skills should give you spells with feats at latter levels.
Like expert for cantrips, master for 1-3 level spells, legendary for 4-7.
significantly delayed compared to archetypes, but still useful.
Performance needs a bon mont like feat. something to give it legitimate combat use (and also a legendary feat thats not so mean to my GM)
every other skill is honestly in a decent place, but I wouldn't mind more skills having legendary feats
Huh
Ironhoof Centaurs can get a d8 bludgeoning finesse unarmed attack as a level 1 ancestry feat
The Aldori Dueling Sword continues to get dragged through the gutter, and hm I wonder if a steelhoof centaur swash is good
Mechanically it seems rock solid but also god the mental image is dumb
Why?
I see you’ve learned your Capo Ferro! 🥾🎊
Centaur swashbuckler that just hoof kicks everything to death is not exactly Jetstream Sam levels of cool
In your opinion
Centaur in general is an incredibly silly-looking mythical creature
Bro looks like the letter L
I like deertaur
maybe my sportsball wizard should be a deertaur
polo but your are the horse
Ok actually though I just realized centaurs can make all shoves successes critical successes
As a level 1 feat
really speaks to how bad shove is
Yeah thats the main thing there lmao
I think it should just not be an attack
like the trait I mean
oh ponygait gives a permanent +1 circ to reflex
like all reflex saves
centaur seems kinda cracked
the fuck?!
you're in difficult terrain for like every corridor
n a lot of rooms become awkward with spacing
construct inventor is basically playing a large character before it was cool haha
it's plenty cool too though
I guess but like, idk I feel like most GMs if they have a large player would make most maps fit them unless they were actively planning to hurt them like that
it's a fair downside imo
And like, if they wanted to do that they could just use actual difficult terrain
I guess so, I still think it’s overall another strength of centaur though
Since PF2e does say 'you can fit into normal hallways guaranteed but its diff terrain' your GM has the right to make normal hallways diff terrain for you
map design meta is impossible to predict as a whole ofc
Large characters honestly feel kinda impractical to me
but I'm speaking from ap experience
Fair yah
they can do cool things but is it worth the cost?
I measured it out yesterday and a large PC with a reach weapon is controlling 36 squares
So like
Its a decent trade
Yah but big AOOs
Tortuga gaming
I'm building a Awakened Animal (Dire Wolf) fighter with a Nodachi right now and seeing dollar signs
Like especially for Minotaurs with their reach stance
the control when you’re large is phenomenal
Minotaurs don't have reach without that stance though
it just gives them normal Large Size reach with the stance
Yah I’m just saying that’s extra for them
i was playing mounted paladin and even though it’s bad for a lot of reasons you still cover so much space
Wait why?
Mounts kinda suck
They do?
Mounted champion has been very good ime
Albeit this has been with a size small champ on medium mount which is better
yeah, they have distinct strengths and weaknesses but they were clearly a bit of an afterthought and they (rather sensibly) erred on the side of caution a lot
Easier to hit
With AOEs
Easier to flank
Difficult terrain in spaces smaller races could move through easy
In exchange for basically exclusively VERY SLIGHTLY better grapple and a technically improved reach
But the improved reach thing is overstated imo
Controlling more grid space is extremely strong in my experience
Idk
¯_(ツ)_/¯
I think it’s worth getting flanked easier
Or like
They balance each other out
Is what I mean
If for nothing else then because it stops things from even trying to move through your reach
Yah but it can punish movement
I mean… yes
Which is still discouragement
Also the list of manipulate actions is super long
Large PCs don’t actually get reach
They just cover more squares adjacent to them
But I think that’s more a problem in theory than in practice
I know, I’m referring to total grid space covered
And how it’s multiplied by reach far more then a medium creature
Fair enough
Also more effected by terrain
It’s harder to avoid stuff
And harder to move through gaps in enemy formations
Hey how long does Abyssal Pact take to cast?
1 day
Wait nvm only demons can summon other demons ig
Problem: that’s for divine guys
I am a Thaumaturge
You call upon a deity (or other divine power) to grant you aid in the form of a divine servitor of your deity's choice, with a level no greater than double the ritual's spell rank. The secondary casters explain what sort of assistance you need and why you need it; if the task is incredibly fitting to the deity, the GM can grant a circumstance bo...
Hey what’s the best undead to use for Create Undead at second level?
For what purpose?
Chicanery
skeletal soldier seems the best overall for that creature level? none of them seem too good overall, tho
Ok so here’s what I got for my dungeon meshi character builds so far
Laios: Human Fighter with a focus on heavy armor and sword and board (respecing to free hand fighter and recall knowledge after losing his shield)
Marcille: Elf School of the Boundary Wizard who rocks primarily fire based combat magic+utility spells
Chilchuck: Halfling Mastermind Rogue with maxed out perception and thievery
Senshi: Dwarf Outwit Ranger using two handed weapons and crafting with a cooking focus
Namari: Dwarf Fighter with a two handed weapons build and crafting specialization
Shuro: Human Fighter Ranger multiclass fully optimized and as minmaxed as I can make it
Falin: Human Life Oracle healer and anti undead character
Izutsumi: Monk with the thief rogue archetype also as minmaxed as I can make it
I’ll probably try building Kabru’s party and the Canaries eventually too
I assume we’re using a variant on the Kingmaker cooking expansion?
Also if you really want to min max Izutsumi you gotta flip it around, Thief Rogue with martial artist stuff
Imo
Anyone got a link to the PF2e Reddit discord? I left during the whole drama thing, but I wanna rejoin now
That’s a thing?
If so yes
Also yah probably, though I do think monk suits her better?
Then yes absolutely
Also huh, beastkin is definitely gonna be izutsumi’s heritage but idk what to do for the main ancestry
I guess human
awakened animal
Oh yah probably
Forgot that was added
Awakened animal beastkin with the beast being human
Also yah rogue is probably better thinking on it more
Because if I go beastkin or awakened animal I’ll have access to some claw attacks anyway
Could actually do like, claw dancer rogue
Also what do y’all think would be the best way to do Tade?
minotaur barb probably
Idk Minotaur feels kinda weird even if it’s just for large
Come Tian Xia Character Guide there is going to be, iirc, a size large half oni ancestry iirc?
So yknow
The 'size large' and 'half oni' may be disconnected but both are coming in tian xia part deux yeah
Also admittedly I don’t know wether to go fighter or barb
Just because like, she actually gets mad
But it is thematic for dumb character swinging around oversized club
Actually I could make Kuro a barb
He has a few instances of going feral
Oh neat
she doesn't seem very, like, precise or technical
That’s fair yah
She swings her club like a literal baseball bat
Also part of me wants to make Kuro Mickbell’s rage phantom eidolon but that doesn’t right lol
Holm is definitely gonna be a summoner
It makes so much sense for him
Also I feel like a precision ranger works kinda best for Kabru
He kinda just goes for the organs every time he fights
But he wears to much armor to be a rogue
Investigator?
Oh shit actually yah that works way better
Because my worry with ranger is that would make him way to competent at dungeonering
But social deduction and planned out ways to attack is his whole thing
investigator bounty hunter
gives you some ranger features but essentially only for humanoids
Can investigators use strength weapons and medium armor?
Yah a good choice for archetype
Actually I think Dex would be better then strength for him
He uses a short sword and dagger after all
Ah ok
but yeah shortsword so that's fine
Is there easy way to get medium armor prof?
it's a general feat now I think?
Oh nice
sentinel too if you have light already
armour training (general) gives you expert at level 13 but not master at 19
mm
Unfortunately Hien and Benichidori don’t really do enough on screen to say what they should be so I guess just, arcane trickster rogue for both
Maizuru, probably just best as a protean form wizard with how many weird curses she has
Though witch may be more thematic with her curses
Solarions seem sick
I wanna date Dae
In a hypothetical PF3, do you think they will keep spell slots?
probably
I dont see a reason for them not too
I personally could do without but its not like the majority of the market is saying 'spell slots suck'
Spell splots, while annoying, are better than most of the alternatives.
i do feel like the continued use of spell slots starts off from a "spell slots are an essential part of the game" than a "this is the best mechanic for this thing for sure"
yeah, the world wasn't ready for an alternative in 2008
and it probably isn't ready now
not to say they have a thing they want to do for the main magic system other than that, but more that it's basically already decided so they don't think about alternatives very much
but i can imagine an early playtest involving different kinds of main magic systems for a third edition, you know to gouge the reaction
like sure, it definately wouldn't fly now
but who knows, maybe other RPGs become popular before the end of 2e, and some use different systems for spellcasting, making the fantasy d20 rpg public more receptive to such a change
I personally hope we're gonna move away from spell slots in future editions
I love this.
I actually do like vancian casting, though I think for PF2 it feels sort of "odd one out" for a game which is significantly less concerned with daily resource attrition than a lot of its peers
I kinda like the idea of having player resources be per encounter, but the party shares a resource that’s replenished every rest
Yeah I don't mind slot casting per se, but I do feel it has some friction with the rest of the game in terms of pacing
Hmm, so I’m building a Ruffian rogue and I’m taking a kopesh for my main weapon. I’m wondering if y’all think I should keep my free hand for grapple or if I should just grab a shield because I primarily wanted the kopesh for trip
If you're not planning on doing a lot of grabs a shield is nice
And you already have trip
Yah, though are there any other items that could be nice for an off hand?
Ok yah looking there’s nothing with grapple and parry
Torch
So I’ll probably just grab a shield
Ah shit you’re right
It is an often overlooked thing, but having a way to see is incredibly helpful
Indeed!
Though actually yah picking up some torches or a lantern is probably the correct play
I want this guy to be a human
It’s key to his look that he’s just some guy
He’s kinda meant to be “random bandit mcgee” turned adventurer
wayfinder is also an easy hands free light source
Don’t those need to be held?
Or just the light cantrip from one of your party members
wayfinder is worn
Ohhh
So you just use a free hand to cast light then put it on you for a free light source
Nice
Also if I’m gonna give this guy a shield I think I’m just gonna add a gun shield for fun
Oh wait I just realized the Kopesh doenst work for ruffian
It’s a martial weapon and those only work if they’re a d6 or lower
Not a d8
Fuck
Yah probably
How useful are Sly/Impossible Striker really
Like, I know there are some enemies who are immune to flanking, but what about Prone? The entirety of the Off-Guard condition itself?
they're fine, but not that amazing IMO yeah
though I guess Rogue's level 20 options are a bit limited
Eyup
Hidden Paragon or Enduring Debilitations are probably still better though
Huh, really? Enduring Debilitation?
I mean yeah
it's one debilitation of your choice active for basically the whole fight
and means you can stack them
Oh wait, do Debilitations not have a 1 character only limit
especially since one of Thief's options is just making your target Off Guard
oh wait, they are exclusive, nvm
it's just only in the term definiton in the sidebar
that does make that a lot worse
Wait which sidebar
Debilitation: Debilitations apply conditions and other negative effects to a creature. When the creature is affected by a new debilitation, any previous one it was affected by ends.
But they don't immediately disappear when you apply debilitations again to a different character, so theoretically I guess you could throw a knife at one enemy making them Off-Guard for the entire fight then just beat up other mfs for the rest of the battle
though Hidden Paragon is still a bit better IMO, as a better version of Greater Invis
you could switch targets, yeah
Oh yeah I'd say Hidden Paragon is probably the best choice tbh
Sly Striker also has the "issue" of being up against Opportune Backstab
though you could perhaps go back at a different tier and grab it
Ahah yeah, right
Well I already have Opportune Backstab, so probably not gonna take that one then
Opportune Backstab + Preparation (and Gang Up optionally) is such a funny combo though
Yes it leaves you with 0-1 actions on your turn, but you're one Flurry Ranger away from 3 or more MAPless strikes!
it's nuts
so strong, especially if you get reach
Oohh yeah
with Gang Up and reach, you just make most enemies around you flanked all the time as long as you have an ally around
unarmed is also good
(This is literally where the entire build idea came from)
really surprised they decided to buff Gang Up lmao
Oh wait it's buffed?
Oh it makes enemies off-guard for your allies as well now
Yeah that's pretty substantial
yeah it used to work only for you, now it benefits allies as well
Anyways I'm probably going Monk Archetype(rather than Martial Artist for Flurry of Blows and Monk Moves) and going....Wolf Stance into Wolf Drag? For y'know, when the enemy can't be Flanked
so any time an enemy is in threat of both you and an ally, they're flanked
Wolf Drag is great yeah
Then just keep looping Precise Debilitations and Head Stomp
Don't some ancestries get a feat like that too? I remember at least one having it
Oh it was the Beastkin one
Pack Tactics
Though that one works like the old Gang Up instead of the new one
hey so a friend of mine is looking to get into pf2e
is there like a video tutorial series?
I’ve seen some around but don’t know which one is best
I kinda like the idea of vancian casting evolving into a like
do a different thing each turn but have encounter based resource
There’s nonat1s videos but like, he has gotten some things wrong a fair amount before
But they were partially how I learned the game when I was getting into it
Rules Lawyer has a very specific vibe that can sometimes be grating BUT he also has multiple videos showcasing extended demonstrations of the game as a mechanical exercise, which I've considered very helpful
'very specific vibe that can sometimes be grating' is RPG youtubers in a nutshell in my experience
Its all about findin the one that is not grating to you
Yah kinda
Is there anyway to make a healing wizard or is there no real healing spells on the arcane list?
Arcane doesn't really do healing
Yah that’s what I thought
I’m trying to adapt some FFXIV characters for fun but sage is proving difficult
Alas, thats its key downside
I think the only way I can think of to get an arcane healer at all is taking one of the Arcane Sorcerors and getting Crossblooded Evolution
It’s a kinda battle healing mage with a very academic vibe but like, none of the healing capable classes fit
I think I may have to go with Oracle
They’re not an int class but they at least can have discovering the universe vibes
Poison ammo is a thing right?
you can poison ammo, yes
Ok sweet
the upside is you can pre-poison a bunch of ammo, the downside is you only get one try each unlike with melee weapons
I assume it just cost money to buy but is cheaper to craft?
it's just applying alchemical poison, like usual
Ah alright
there might also be some alchemical/magical ammo that's poison flavored
Is there skill feat that lets you craft poisons better?
not really I think?
for going heavy into poisons you'd probably want Poisoner or Alchemist dedication though
because actually buying/crafting that much poison would get pretty expensive
Ill probably just grab the basic alchemical crafting feat
This character isn’t meant to use that many
And it’s going bard archetype already anyway
Witch can be healing
And is Int
There are some divine and primal witches and majority are occult which has some heals
Oh shit you’re right
I forgot witch was an int class
I’ll probably go with one of the primal patrons then
Makes more sense for this then divine does
also possible to get divine or primal through archetyping and picking up a staff of healing
I mean yah but this is meant to be a healer character
Not just a normal wizard who can heal
Are they nice?
I believe they are about to kill my party member ||for drinking from their sacred pool||
it happens to the best of us
We persuaded them to stand down
Man, I've gotta run that. Otters? Hell yeah. Glad to hear they decided to turn the otter cheek, gk.
Damn my friend wants to host Kingmaker
But none of us can afford the Foundry module 
try socialism
communism exists in gollarion.
( unrelated, THE RED KOBOLD )
"The Kobolds of Golarion have nothing to lose but their chains!"
do you still take damage from phantasmal killer/vision of death if you're immune to death trait?
oh nvm found the answer (yes)
In one of PF2E weirdest/most open to interpretation rules, yes
Is there a mage guild or analogous organization in 2e Golarion?
Like, a canonical one.
not like internationally
the magaambya is a school in the mwangi expanse with an international humanitarian presence tho
Gotcha!
I wanted to make a noblewoman mage who has an affinity for martial arts and is part of a larger mage organization.
(Wizard with Martial Artist dedication.)
Also we can still straight multiclass, right?
nodnod
Huh there's legit a wrestling dedication.
(The character concept, which I got from one of my friends, is an exorbitantly wealthy mage who loves professional wrestling.)
Somewhat off topic but I remember a youtube video about someone abusing some whacky AD&D rules to turn his wizard into a wrestling glass cannon.
And it's pretty strong!
Wrestler is a really good pick for any free hand melee build
I hope Monster Core gets rid of the "dragons are locked to X personality" thing.
They did
Well, for some of them, it depends
Some of them are described in more "this is typical" terms and some of them are conspirator dragons
Who are uh
Conspirators
Wrestler who uses the archetype moves while in battle forms is actually a really good idea
I'm generally delighted with how many different schticks a rogue can have
Does Underhanded Assault combo with Powerful Sneak? Like, use Underhanded Assault to Sneak adjacent to an enemy, succeed on the check making you Undetected(even though you're Observed?), designate the target with Powerful Sneak, then Strike gaining the second benefit of Powerful Sneak?
It's not specifically spelled out but the feats feel specifically worded enough for it to be an intended interaction
Since Underhanded Assault calls out that you Sneak by name, I would say they do work together, with a but
But "when you Sneak, you can designate one creature you’re undetected by at the end of that action. On the next attack you make against that creature before the end of your next turn," is the verbiage, so while the sensible interpretation is that it applies to the Strike made as part of Underhanded Assault, there is a RAW reading that it would apply to the next attack you make after the strike portion of Underhanded Assault resolves.
That said, said RAW reading is ... asinine?
Mhm, so it works, but with a bit of variable interpretation on if the Strike is "part of the action"
That would be my close read, yes
Gotcha, I'd probably rule that it works, since Underhanded Assault already is niche by itself, so a little bonus like this can't hurt
It depends on whether an action taken as part of another action is itself a discrete action, which is maybe my least favorite question ever
Aye fair enough
I would definitely allow it
Tangentially related actually, does attacking, or doing any other actions apart from those listed under Sneak and Hide while Invisible make you Hidden rather than Undetected, or is it really only Seeking? Like would stabbing someone in the gut or shooting them with an arrow count as "other effects that might partially foil invisibility"
Sorry for the ping but I'm not sure they were recommended yet, this is the video series you want
https://www.youtube.com/watch?v=Xhe3ugddFPM
https://www.youtube.com/watch?v=HLkZ5U5H51g
Very easy video series for new folk
I forgot: a critical success on a hit DOUBLES your DAMAGE!
This video is made for new players or D&D 5e players that have recently switched to Pathfinder 2e. Therefore it's extremely brief, but it emphasizes things that are unique about Pathfinder 2e. Combat in Pathfinder 2e is not just about hitting and using spells over and over again- it's a...
How can a new player dip their toes into the awesome world that is Golarion? The next video tutorial series on Pathfinder 2e is about Lore! This series is made for new players or D&D 5e players that have recently switched to Pathfinder 2e.
Support the channel by checking out my Pathfinder Infinite product here: https://www.pathfin...
the Bane ammo though lmao
yeah lol
oh a shobhad, neat
Yeah GM is allowing fairly exotic characters
yeah it's fine tbh
IIRC it's basically just an arquebus with backstabber, but you now need to deal with Volley
Yeah mechanically its not that strange but then narrative is sort of wild
yeah true haha
I think I found a use for approximate. If you know that atoms exist, you can use a few castings of it to tell appropriate molality
Vaguely tell the PH of any substance by naming H+ and then OH-
woooo Pathfinder session finished!
We scared a giant squid off from our boat, landed on the cursed island, and I got stealth jumped by a giant leech and am now Drained (
)
I don't like Drained. I am a level 2 Wizard with an 8 CON
You could also name various food born pathogens to tell how safe food is if you have germ theory
I don't think those really qualify as "see clearly"
wait oh no
doesn't that mean raw approximate only tells you the amount of the object that isn't occluded
approximate actually seems incredibly good ngl
just. not good for anything relevant to an adventurer
although eye for numbers is better for some tasks
Yeah its a really pretty nice spell for a lot of things which adventurers don't do
background: mid life crisis wagemage who used to be an approximator
I don’t really have a problem with games including rules that create emergent facts about their worlds in principle but I’m not sure about my position on them in PF2e
they can be kinda awkward
I think there's a lot of compromise in pf2e which understandably is a source of friction
Yeah
It’s in many ways a best of
But that does mean it has some rough edges
Personally I find a lot of those edges charming but
i started GMing Rise of the Runelords, the first ever Pathfinder adventure
it's pretty good
but the tone definitely darker than i expected
also with ||a miscarriage being an essential plot element||
Early on, Paizo wanted to stand out. Being edgy was part of that.
As I understand it PF1e started out straight-facedly Trying to be edgier 3.5e
Because they were the cool kids saying Fuck You to Hated 4e
So not surprising for the First Ever Adventure
After they became more established, they could focus more on telling good stories than catching attention
i'd seen a tier list of every adventure path, which put RotR at the top tier and said it was still the best starting adventure for pathfinder, which is why i decided to run it
and i am still a big fan of "the players are trying to unravel a mystery in a town full of distinct characters and backstories" as an opening premise
I hope you enjoy! I dunno much about it, in truth
It’s also that a lot of the leading figures at Paizo were more involved in the writing process at the time and are just kind of creeps. You see a lot less of that now largely because they’ve sorta been increasingly kicked upstairs throughout 2E’s run.
So one of my players has not fully vibed with summoner and is swapping characters to a crossbow precision ranger build
Rise is given a lot of praise for being Golarion's big introductory moment and for being part of a longer meta-AP. So it's placement is more often in the realm of "it's a classic". It's still a really good AP, that also still suffers from many of the same problems that later APs suffered from.
yeah, earlier content for PF1e was definitely in the edgy camp. which i'm glad they've moved away from
basically anything in Garund before 2e needs a great big "presented as is but not representative of our values today" content warning sticker on the front
I mean maybe? But it still only gives vague approximations
I suppose it’d be casually useful to be like “okay about how many bottles of water do we have left” or some such
Yeah
I have a soft spot for the very first part of Serpent’s Skull despite how problematic the AP is as a whole
Marooning the party is a great inciting incident for the plot
Hey, what all classes have been confirmed for SF2e?
Like, any other than the ones that have been mentioned in the playtests
(I am wondering specifically about Nanocyte)
for the full SF2 playtest, they said there's gonna be 6 classes. Envoy, Mystic, Operative, Solarian, Soldier, and Witchwarper
https://paizo.com/community/blog/v5748dyo6sihw?Starfinder-Playtest-Product-Announcements
and if they do the same as the PF2e playtest, i don't think there'll be any new classes on the full release?
Well thats a shame
None of those but Envoy interest me much
yeah they accept people from all over the world
the magaambya's thing is teaching students, they eventually become teachers or head back to where they came from to help thier people the best they can
or just become traveling heroes
with the intention of turning out as much helpful people as possible
also helping them find thier place in the world.
Yay!
I can’t believe Paizo stole sunzi systems from lancer
I think they’ve said that engineer and technomancer will be in the full release but not the playtest
They said they will be in a different, early book I believe
I need a reason why a Gnoll might be in Otari. Any ideas, anyone?
Abomination Vaults?
Troubles in Otari
I mean also, for what it’s worth, it’s entirely possible they moved there for like, work
An old clan ancestor is reputed to have lost their life in or below the keep in the days before it was cleared by Otari’s founding adventurers
Fighter, if it matters
Potentially related to the Knights of Lastwall (which provide plot ideas for itself)
There’s been portents this ancestor has been made undead or something
And the clan has sent you to seek their release
I dunno I’m just throwing shit at the wall
No worries
I do wish we had more non-evil Gnoll characters
Only ones that come to mind are Anchor Root and that one Abolitionist
Got a probably stupid idea for a character, there any way to make your character extremely mobile in 2e? Like, constantly moving, parkouring on obstacles, bouncing off of walls, etc.
Various, yes
Rogue helps a lot
Just because of double skill feats
Tumble Behind rogue does a lot of what you’re asking for
mostly just needs you to get a bunch of the Athletics feats
Rogue or Gymnast Swash would probably be good yeah
there is a feat to let you wall jump explicitly
they have said they would announce what thier doing with mechanic and technomancer
First part of Spore Wars is up for preorder"
As political tensions propel the Inner Sea to the edge of continental war, the elf queen of Kyonin has asked you to represent the elven nation in an important diplomatic alliance. When an unexpected act of violence threatens to sabotage the alliance before it begins, you must swiftly learn the truth—a truth that promises terror and devastation and the start of an all-out-war with the demonic armies of Tanglebriar!
Can't wait to have us take down that big gross dinosaur
Looks like- yeah
They should just put random characters on the covers of APs to keep the players guessing
I like Ardax's drip in the Triumph of the Tusk 1 cover
Hoping for thos sweet subscriber pdfs for PC2 soon
Isn't that next month?
OH NO HE'S HOT
Most eligible bachelor in the Eye of Dread
august 1st
friend is currently theorizing we get to fight ||treerazer|| in this
which makes a lot of sense
It's 100% confirmed lol
Just not the details
is it?
ahhh yea
can anyone explain in simple terms how spheres of might works
and how it interacts with the base system?
read it and im a bit confuzzled
https://downloads.paizo.com/CurtainCall_PlayersGuide.pdf Curtain Call PG is out
as a Kholo fanatic, interesting
Common Kholo fan W
(not actually very common)
It's basically a lot of a special new type of feat, just with a different value metric and a focus on the standard action Attack Action that stuff like vital strike works with and not the full attack.
Each base sphere is the prerequisite for a lot of other feats
so Im making a dungeon for my game
any of yall got any advice for dungeons in this game?
The Dungeonerrrrr
Its a family crypt with the old arcane defenses still active for context
also my party has a medic druid and water kineticist so like, healing is not an issue
Chokepoints and hallways are fun
If you're largely using base PF2e, there mostly isn't a whole lot of attrition that makes classic dungeons work. Instead, I'd suggest using it as a way to make up setpiece fights, neat puzzles and/or tense RP sections, etc. The "5 Room Dungeon" style stuff works pretty well with PF2e
Makes sense, attrition is especially not an issue for this party
Could maybe rip off the gauntlet of Shar tbh
Big area with a few individual challenges the PCs need to complete in order to
yeh, attrition in PF2e only becomes a thing if you have a time constraint as well. if there isn't one, you're definitely better off focusing on those things Gobmas said
Hey guys how would I make a character like Maya or Meti in PF2E?
I need some help making a backup to my Dhampir Thaumaturge
they literally told us you do at paizo con
thats the whole point of the adventure
I know becuase i participated in a meme
Fighter or monk
Have you got free archetype
not everyone saw it lol
Does monk have any way to get some higher AC without dex or armor?
Like beast barbarian’s animal skin feat?
Mountain Stance
Mountain Stance is the only in class route, the Secret Technique is Dragon Disciple Archetype for Scales Of The Dragon
Dragon Disciple is also a classic trick yeah
What’s the AC on scales of the dragon?
Also yah forgot about that
Ah rad
Dragon Stance Dragon Scale monk seems fun
Or flashing sparks
Or temple sword + shield
Being friends with an alchemist or Alchemist dedication for the heavy armour potion
Drakeheart also helps yeah
I've seen a chart that says drakeheart monk actually gets far and away the best AC in the game if you keep em coming
Yeah, alchemical items generally mean you're above level when it comes to item bonus to stuff
So as long as you can keep elixirs stocked up, which you can do pretty easily into early-mid levels with alchemist
it's heavy armor AC if you always use on level Drakehearts yeah
since Drakeheart is 4/+2
and then increasing to match armor runes later
Hey what does “imperial” mean?
Cuz an “imperial” sorcerer means that they had a powerful Magic user in their bloodline
Imperial in the context of golarion lore is that they have some strong blood ties to one of the big wizarding empires in golarion's ancient history. Azlant, Thassilon, Jistka Imperium, maybe Osirion pharaohs
to repeat my comments elsewhere: I'm a bit skeptical. I feel like mysteries like battle, ancestor, and life were really dependent on the tradeoff mechanic to establish a unique mechanical identity and I'm not sure if it's really going to be the same to just pick out some feats that sound cool
I think my fear is homogenization (I kinda groaned a little at ~action economy~ being one of the big touted benefits) but it really depends on the specifics of implementation
I'm cautiously optimistic personally
I mean you are still kinda getting tradeoffs, just not in a literal curse itself
Also man I can’t believe we’re getting NPC core
Probably Taldor too
Lots of the nobility do study magic, just not to the degree that the other big wizard empires did
The old Grand Prince was a wizard, just not a super powerful one
Looks good I like strong options with a price over weird sidegrade gamesmanship
focus spells not being cursebound anymore will also be good for quite a few Mysteries
Also it wouldn’t really work as well with the way focus points have changed imo
With how “the dead walk” scales, I wonder how much they are really sticking with “curses are pure downside”
To this point, I could totally see they reintroduce this element via focus spells
How do I do the Meti build?
well the curse itself is a downside
though yeah it seems some cursebound actions might get better at higher curse
though I believe they said max curse will still be limited by level
Heya, so the gf is joining the Frozen Flame game I’m in, and I’m hoping to have some class recommendations for her. A few things I’m considering:
- We’re currently at level 5
- The party currently consists of a caster druid, a metal kineticist with a focus on melee, a psychic with imaginary weapon, and me, a rogue with unarmed fighting and healing feats
- We’re playing with Free Archetype, ABP and Ancestral Paragon
- She’s not a lifetime TTRPG player and so lacks fluency in the language of game mechanics — simpler play styles would help her a lot
Anyone have thoughts on what to recommend?
Barbarian might be good, it's got a pretty simple 3 action ideal and feels good to play. Especially thematically works with Frozen Flame
True
yeah, a pretty basic martial is what that party needs and is the easiest to play for new comers
i would go champ if you can fit it into the ap
it's simple, impactful, has good personal defences if you bite off a bit more than you can chew
This is actually pretty easy even with really typical flavor because it takes place right next to Mendev
We even just bumped into an ex-crusader NPC
We’re helping her kill a manticore
maybe its just my personal experience but I’ve noticed a lot of new players tend to forget to use their champion reaction alot
If I ever get into frozen flame I'm doing champ
Not a crusader tho- dex champ of Skode with a horn bow, a local 😌
Is ranged champ possible?
Paladin is
Relevant point!
Anyway we’ll see how she feels about fighter or barb, they may not be her vibe
Mostly
I mean if so then you could make it viable in sf2e if the ranged meta talk is to be believed
It'll probably struggle a lot more in SF2
Because the reaction needs both attacker and ally to be near you
Can a large creature fit though this hallway without squeezing?
Before and after this parallelogram bit it is 2 squares wide
teeechnically they'd have to squeeze, i think. but i could definitely understand not running it that way. diagonal hallways are a fuck
I think that would not be difficult terrain for a large creature
since yeah it is basically two wide
i'd do difficult terrain probably
Also to be clear, they could definitely fit without Squeezing, it would be difficult terrain at worst
You need a much smaller area for that to be necessary
Unless you just meant it to be difficult terrain
So what do y’all think would be good like, trials for a dungeon with a large central door the characters are trying to unlock?
Campaign is going well
Star Wars naming scheme
Nah, there's not one named Griggle Frock
Any cool constructs the 6th level range?
The gf has resolved to play a leshy barbarian 😌
Any instinct yet? Wardens of Wildwood introduced some new ones that fit leshies well
Ligneous, so way ahead of ya XD
We’re doing free archetype though and she has yet to choose something for that
Niiice
That instinct seems like it kicks serious ass, hope they have fun
Any recs re: archetype?
Sentinel is obviously decent, she was also looking at kineticist
dual weapon warrior is good for a laugh
if you're doing sentinel you might be able to start with champ instead and pick up sentinel at 12 when the scaling becomes relevant
blessed one is also pretty great
i love soulforger on any martial who can get 14 wisdom
I thought barbarians didn’t like the kinds of weapons that favors?
you just don't go agile on your offhand
turns your -5 strike into a -2
one of 'em being a shield can also be extremely helpful
it's unfortunate that you don't get shield block but if you could fish that up from somewhere that would be great
Oh huh
my current party
Is there anywhere I can see the class stuff added by wardens of the wildwood?
Since that’s not really the kinda stuff you can do mid-AP lol
probably just pathbuilder
Incredible
Player Core 2 sooon
In a month now
What class is top left?
Honestly thinking if I ever make a sword and board fighter I’m gonna use a kopesh
Rogue (also halfling, didn't resize the token properly)
Is he actually taller then the lady on the bottom right?
You know I'm not sure. She's a gnome, I forget how that difference tends to shake out.
Ah alright then
I thought he was an investigator from the outfit lol
Is he from Absalom?
Taldor but met up with the fighter (right) in Absalom. The crew basically breaks down like this:
Country Girls are both Otari natives, though usually hang out at opposite fringes (lumberjack and beach comber respectively)
Rogue decided to travel abroad to sate his wanderlust and NOT because there was a lot of heat back home and his crime family family needed him out of the country. While in Absalom he met up with a former slave gladiator who had bailed on his manager (expected to get paid more after he was freed) and helped him get out of town safely.
nice lol
Okay weird question