#Pathfinder
1 messages · Page 49 of 1
What do y’all think would be good mechanics for a metal kineticist NPC?
Specifically an armored melee NPC?
2 action combo: 1 action to summon metal armor onto yourself to gain +AC, 1 action to detonate it in an explosive burst
that would be sick
Oh my god adopted ancestry awakened animal to be someone raised by animals????
Ignoring the rarity of course lmao
Romulus finally playable???
Tbf, there is a raised by animals background, it’s just kinda ass
You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits.
So I’m on a fate kick and I’m wondering if a spell who’s save doesn’t determine what effects are applied but rather what effects from a list you can choose from would work?
Like the spell has a list of effects and that list opens up more depending on the save the targeted creature makes
In particular I’m kinda thinking a spell that makes an illusionary copy of an organ you crush to trick the target’s body into reacting like you crushed that organ
With the choices being more severe with each worse result of the save
would this be "i cast the spell. target rolls dice, fails. you then choose which organ you conjure and crush"?
is the idea is that you want to be able to choose an organ and the effect would be related to that organ, and thus a critical failure on the target's save would allow you to crush the copy of a more vital organ?
that feels a bit weird, i think there are no spells that allow you to make a choice like that after the spell is cast
Yes essentially
The spell would have a list of effects it could do, with the list expanding the worse the save is
Extremely Szyael Aporro coded.
Who’s that?
He's from Bleach, one of the minor antagonists. Has a move that lets him make basically voodoo dolls of a target that he can open up and pop the organs of.
Also fair!
Also while I’m still thinking of individual effects, this feels right for an arcane and occult spell
oh clearly this is a new Arcadian archetype themed around traversing urban spaces primarily constructed from earth and organic materials
Speaking of player core 2, what archetypes do you think they will change?
Captivator was originally in APG before being cut for space, so I could see them adding back to PC2 with remaster appropriate changes
Did literally no one succeed?
They're all lower level, but statistically someone should have rolled a 15 or so
some of them succeeded but chain lightning ends if anyone critically succeeds
which no one did
Well all of them took 53 damage, except the vrocks which I know have electricity resistance
And they took 10 less (what I believe their resistance is) and not half
oh! you are correct i wasn't really paying attention to their saves
i'lkl let my GM know
still an insane amount of damage
You know, the brilliance of Quest for the Frozen Flame is that it appeals to one of the most fundamental TTRPG player fantasies
"I must adopt everyone and everything"
There are so many chances to adopt things
Same with stolen fates
Oh? We’re planning on doing stolen fates act 1 after we finish act 1 of outlaws (alternating gms and parties). I hadn’t heard that but I’m sure my group will love that
When they found ||Mr beak’s soul gem|| in AV, instead of the book’s solution they decided ||to make arms and legs for the goblin doll body so he could walk around on his own and be independent again.||
Getting to play more Kingmaker tonight
hellll yeah
So far in Frozen Flame we have adopted everything
Frozen Flame is so cool, I wanna play it so bad
High Fantasy Far Cry Primal 🥺
I'm having fun with it
We just hit level 4
So my rogue/martial artist/medic just got Wolf Stance
And head stomp
Plan is to go for Wolf Jaw Strike
Head Stomp Wolf Drag Rogue 😌
Wait Curtain Call is next month right
Iirc the big advice for RAW frozen flame is someone absolute needs magical crafting
or run ABP, but yeah
Yeah I can't imagine your finding many striking runes in those elk droppings
My gm just made one of the tribes people a crafter and called it a day
Yes
That's a funny idea though, that there are magical elk that shit out runestones
There's like a 30% chance that's in Howl Of The Wild admittedly
oh that sounds sick
wolf stance rogue in general seems stylish as hell
unarmed Thief is pretty strong now I think
Wolf Stance and Stumbling are both pretty great
It's not lmao
If only
stumbling feint remains insanely baller action compression
probably throw a demoralize into your turn since you're dipping cha anyway
Then take dread striker and you have insurance if the feint fails
Two shots at making both attacks flat footed each round
dread striker seems like a cool way of doing a ranged rogue
synergy with pistolero reload if you go that route
Pathfinder session was canceled due to roll20 issues
😔
When an AP states that the characters "gain access to" a specific skill feat, does that mean they get it or that they may choose it next time a level-up grants a skill feat?
The latter
or by retraining if applicable
Unless it’s like frozen flame
Which hands out a to of feats specifically for the adventure of you do certain things
Like “ the whole animal” iirc
Or take animal I think
Which I’m is neat, I’d love to see more adventures just hand out little feats and abilities
Like there’s a moment where a neurodivergent animal handling child info dumps at you, and if you indulge her and listen you learn to tame animals as a free feat
All other adventures I’ve seen just say you can take the feat normally if you unlock it
I'm reading it and have just shared a screenshot with a friend, captioned "ND representation".
Thanks for the tip
so the whole "the Prismatic Ray will change in some way" was just a red herring it seems
they're just changing the name to Radiant Prism
see thats what Is aid, thier just gonna change thier name
That doesn't surprise me, isn't prismatic ray an OGL thing?
yeah
Absolutely perfect.
Well, it could still change some in the book to come
I don’t see this article as saying that won’t happen?
That wizard is great
I'm still putting betting odds on Arazni joining
What do you like about him?
Toy Wizard doing the real thing is just rad in general.
Where are the killer toys from?
A new funny oneshot in the vein of Little Trouble Big Absalom and [THE LESHY ONE I FORGET THE NAME OF], where you are all Poppets on a daring heist
Neat
a fistful of flowers
foundry automatically applying bless in its aura is SO GOOD
oh man they're not gonna survive this
Hmmm
You just gotta believe in the heart of the cards
they're attacking my solo severe monster's strongest save, trying to melee him without debuffs, and aren't recall knowledging for its weaknesses
Is this an AP? What’s the name?
iirc its a new one shot for charity
https://downloads.paizo.com/PZO14001-SCE_TheGreatToyHeist_Pregens.pdf oh here it is, free pregens
Peak
oh my god i just mis-played my way out of 7*8 hit points healing
If I'm not mistaken, the full free adventure drops this Saturday
I think I’ve decided to not do a research subsystem for my players doing some research since there’s no real like, pressure or anything
I’ll just have a couple check determining how detailed the info they get is
(they survived)
just dropped the bomb on the party that this adventure path goes to (strength of thousands book 5 spoiler) ||fucking mars||
I wonder what a Taldor 2e AP would.look like
What's going on there (beyond warmonging southern neighbors) that could warrant an AP
Aside from said neighbors ig
I'd love an AP that's about the mess when the current Kelish emperor dies. WftC but with more "I show up with an army"
What do we even known about the Kelish Empire?
¯_(ツ)_/¯
Like, we haven't even gotten any lore on them in 1e
Yeah. I've gone looking, because Taldor foreign policy is unfortunately an interest.
(Was I trying to write political marriage fanfic about Eutropia in a post WftC world? maybe. But still.)
Fair
And yeah, like I said, Taldor is somewhat of an interest to me
Even if it's basically just "Medievel Europe in Golarion" per se
(WftC is kind of interesting as a very "soft" civil war - as far as I'm aware there weren't any large scale armies moving about, it was all just very tense political maneuvering and deniable attacks.)
Yeah, that's roughly what I recall of it
Well, we are getting a War Book in 2025
So maybe we'll get a large scale combat AP after that
(My hypothesis is the pile of random claimants who the party never meets basically did it knowing that there was no chance in hell they'd win anything other than a few local territories, so they just stuck up a flag and offered to pull it down for "reasonable" concessions to one of the two major factions.)
Yeah makes sense
Especially given the political situation in Taldor, broadly speaking
(A few exceptions like the gnomes who did actually have some interest in independence and the ability to make seizing their areas by force very costly.)
I'm betting that it will be "Eye of Dread situation explodes/shining crusade 2"
My guess is Andoran vs Cheliax, or Taldor vs Qadria
Yeah, those are also good.
The former is more impactful in my mind
Since they're both regional powers, and it'll drag everyone else in
Very much a war you have to pick sides in
TBF, Taldor and Qadria are also regional powers, it's just that they're regional powers at the edge of a massive blank slate
Yeah
(Give us a Kelish empire book Pazio, Please!)
Lost Omens: Casmaron
I unfortunately do not trust Paizo to do Kelesh well
Like i know they knocked it out of the park for good representation with Mwangi and Tian Xia but Kelesh is a different beast entirely because we have next to nothing on it and its condensing way too many real life inspirations into a single political entity (unlike Tian Xia which isn’t politically united at all)
They could just retcon it
Sounds like a blank slate to work wjth for me, tbh
And ywah
Retconning 1e stuff is nothing new
Especially the less... palpable stuff
Tian Xia and Mwangi actually outright retconned very little, what they did was change the presentation to be respectful and expanded on locales to add nuance
Doesn't mean they can't retcon it though
Sure, I'm just saying they could
I’ve read Heart of the Jungle, a lot of the info carries over its just not written like an 18th century british explorer’s account of “darkest africa” anymore
I'm always a little weirded out by the "oh, 1e lore is all dark and nasty" stuff because while there's certainly... not great parts, most of it feels very similar to 2e. Though I'm also not well read on the 1e Mawangi Expanse or Tian Xia.
It would not suprise me if those were worse.
It's mixed, broard stuff is similar, but individual writers push their bit in various directions
I’ve been re-reading Serpent’s Skull and comparing it to Mwangi Expanse to check, and yeah the jump in quality is noticeable
Once again, 2e is where Golarion really found its footing imo
(But the slavery retcon in particular maroons a lot of good bits IIRC, like the Bellflower network, or it leads to weird dances.)
Though the first part of Serpent’s Skull, the bit where you’re shipwrecked on the island where the Chelish colonialists went crazy and turned into a cannibal tribe, is a neat if somewhat problematic reversal of the standard tropes
Its also like a pretty neat shipwreck scenario to put the party in a bottle
Yeah Golarion has never been able to find its footing on how to portray slavery.
Like who is buying all these slaves? All the info on Cheliax would have you believe that the flesh trade consists entirely of halflings sold to Chelish nobles as butlers
Katapesh and Absalom were huge distribution hubs for slavery but its rarely said where those slaves were being distributed to
Which of the squeaky clean “Lawful Neutral” nations in Avistan was buying up enslaved persons by the boatload, and why?
It couldn’t have been just Cheliax
IIRC taldor?
Yeah. Pazio really liked depicting the Slave trade, but not actually slavery
Also its choice of slaves was more often than not Halflings
… I guess the Elixir of Life nation or Osirion?
Halflings would be relatively easy to enslave and keep enslaved due to their small build, but that same trait makes them like, not really optimal to run an entire trafficking industry around because they’re terrible for the type of backbreaking extractive labor that drove mass enslavement IRL
Yeah. I do think that it makes a lot of sense to have a lot of Golarion’s slavery be in place of personal servants.
Which leads to PF1e’s problem of having its portrayal of every day slavery being like, butlers for Chelish nobles who aren’t competent enough to enslave devils
Rather than mass labor. But then it raises the question of why the slave trade is so big.
Yeah that’s the problem
Wait, your telling me there isn't some giant mine in Cheliax all the slaves are getting thrown into to explain the slave trade
I assumed they totally did have massive slave farms or something
I’d have preferred it if like, Cheliax did crap like enslaving goblinoids and other “monster” races and used devils to keep them in line. Still vile but in the context of Avistan is a practice that would have been quietly ignored by most of its neighbors until the founding of Oprak
Halflings are terrible for mine or plantation work
It intersects with the issue of Cheliax being an evil colonial empire that hasn’t successfully done an evil colonialism for generations
I assumed Cheliax would just go like
'lol'
And shove more smallfolk into the labor mill anyway
Cheliax is definitely evil but there's kind of a mustache twirling feel to them sometimes
Lile they're evil because they're evil, not because they do bad things
If that makes sense
Cheliax feels a lot like a paper tiger
Yeah
I think its more or less meant to BE one
Its fading
It has all the trappings of european imperialism but very little of the substance
They're largely portrayed as in the Death Throes
Especially in 2e, after all their losses on 1e
I'm Reminded they lost like. 200 ships when trying to invade the Shackles
Which is a successful and robust autocratic dystopia
Like their entire navy took a massive blow to say the least
Hell Azlant and Thassilon are better at being evil racist empires than Cheliax, and they’e over a thousand years dead
Azlant is just like, generally Azlanti human supremacist
Mhm
I know their "descendents" in Starfinder are like that
Didn't know how much of it was just them though
So, the primary friction between Azlant and Thassilon is that Thassilon’s founders believed that “the lesser races” had something to contribute to civilization and the Azlanti government disagreed
Mhm
Thassilon also like ends up enslaving a ton of giants
That I do know
Karzoug’s inner circle is like filled with lamias though so Thassilonian race relations were probably really weird
I wish I could gm
I wanna make an antagonist Rovagug cultist
That's just Ganondorf
lets see how that worked out
- checks notes *
lol the azlanti turned out basically to be Anthrochauvs
Yeah they’re douchebags
Azlanti Star Empire aesthetic is super cool, very sleek and imposing
Fitting for big bad evil space facists
they blue ones are cool too
I really wish the Veskarium had a more uniform...well, uniform design
For these conquering empires, having a sort of analogous look is really good
Like the empire in Star Wars
they might, idk
closest thing I can figure to battle armor
Ah, to be fair the Veskarium is more about individual achievements than Azlant
true
In Azlant if you're not a human, you aren't going anywhere
The Veskarium does allow other species to get into high positions
also THA SILLY
i suggest giving it a try! pf2e has been one of the easier games to GM for, in my experience
also i know of a big ass homebrew document about making zelda adventures in pf2e
Veskarium also strikes me as a bit Roman Empire-ish - very happy to have irregulars working alongside the army and not break up their units, just make sure that the units aren't anywhere near their homes.
“And here comes the Dominion of The Black with a steel chair!”
I think its the devourer cults
no
the devourer is bascially just a force of entropy and comsic destruction.
I mean the devourer could be related to him
Since Rovagug is nowhere to be seen and the devourer is suspiciously similar
I wouldn't be surprised if Empires Devoured dropped the bombshell that Rova and the Devourer are the same
So we're playing stolen fates, and the GM has a nifty quest log. The problem is one of the quests is called ||Survive the earthfall||
what
||are we going back in time?||
Good luck :]
Sorry your gm is using AW principles and has foreshadowed future badness.
Debating what armor style and aesthetic to give Avistani Gnolls
As opposed to Mwangi Gnolls
At least iirc there are some Gnolls in the Taldan/Shining Kingdoms area
I'm debating something nomadic or Mongolian inspired, but that may be a bit odd given the location
IIRC most Gnolls are Garundi in general
Ye
there's the ones in the Mwangi expanse and the ones in Northern and Eastern Garund, separated by the mountain ranges
I'm not entirely sure if there is a large gnoll population in Avistan
Mhm
Gimme a momwnt
The majority is probably Garund
But there are definitely some outside of Garund
looks up Avin
Ah the region of Taldor bordering Qadira
Yeah
so, likely related to the gnoll population in Casmaron
Yeah, wouldnt surprise me
If it matters, the purpose of me asking all this is because I wanna make a Gnoll for a potential Kingmaker game, but don't know what vibe or lore to give them
I don't think so
Belkzen is neat but its actually a rather tiny region in the grand scheme of things
if you factor out the mountains
since Avistani orcs are pastoralists i was largely wondering how they fit all their herds in the valley outside of Flood Season
We should be getting an Orc AP eventually with a sexied up version of Ardax White Hair
Last I saw some art that gave him the Impossible Lands Geb treatment
Yeah, the orc ap will almost certainly give heaps of belkzen lore
I like orcs. I'd love an orc AP.
Good news then, coming October with Triumph of the Tusk
Yeah, I assumed Ham was talking about it
Da Ladz are gunna, 'preciate dat
I'm just adding the name and release date
Oh no I ain't gettin on you, just elaborating I suppose
howl of the wild is out right?
Yep
ah
Been out for like a month
ancestries not added to aon yet I guess
They are on Foundry and Pathbuilder, if that matters
AON id still pretty behind iirc
i think it's just Howl they're behind on atm, but yeah, updating the site for the remaster really put them behind the curve compared to how fast it used to update for new books
Hope once they’re done with remaster 2 they get back to that old pace
The delay is pretty massive now
And some AP books with some really cool stuff like 2 new barb instincts
Like they're AP books, but on the upper bounds of what an AP book can have
Oh right, AP content as well, yeah
Wait huh? Two new barb instincts?????
Yeah, last months Wardens of Wildwood release had a TON of player options
Oooo
Are they available anywhere right now? Other than 'the book itself'
What did it have in it?
they seem to be on Pathbuilder atm. Decay and Ligneous instincts for Barb are there, so i'd assume anything else is too
and on Foundry as well, i'd imagine
Thanks bunches!! Decay sounds really cool
Two barbarian instincts, two druid orders, two kineticist impulse feats, and a smattering of "wood related" ancestry feats
interesting
Oh LIGNEOUS seems hype though
Giant barb damage scaling at the cost of a speed decrease
Which uh
Fast movement completely negates
probably... suboptimal, given how many poison immune things exist. but cool nonetheless
And also if anything I like that it gives me a reason to use sudden charge
oh wow
yeah, losing speed for damage is a much better trade off than losing even more AC for it
To be clear Decay also gives giant barb damage scaling at the cost of losing a small amount of health each turn you rage
But it also makes the rage damage poison
Which this doesnt
So like
uh whuh
I am joining my first PF2E game, and I am trying to choose a first-level general feat and I cannot find an answer anywhere
If a feat increases proficiency in something, and my class feature later does the same thing (ie, Canny Acumen to get to Expert in a save or Perception), do those stack, or am I just getting early access?
Early access
Decay seems not great
Ligneous seems decent
from what I recall
both of them also don't really have any feats though sadly
Ligneous feels weird honestly
Like
Clumsy permanently is not -10 feet speed
It may not have special feats but like
The normal barb feats and archetypes are there
Picked up this and the toy heist today
Will send details later
But
Ferrofluid ooze
So, this is funny, with ABP, The highest AC you can get...is by being Unarmored(and having max Dex) because Explorer's Clothing has a Dex cap, which is has because in turn you can inscribe runes onto it, but you don't need runes with ABP(at least fundamental runes, property runes arguable)
....being naked is optimal....
At least at like, level 15 and up
Safe to say probably not intended though
LMAO
I’d imagine at that level of dexterity wearing anything at all feels restrictive
That one Spiderman outfit where he's just in his mask and undies
The optimal Rogue/Monk outfit
Most protective dex armor
not coming from a lot of experience, but mid game, and we're discovering the scimitar is actually really good
forceful and sweep combined is fun
not on me, but our fighter
is just cleaning up in the encounter
forceful is a weird one
its not like adding oodles of damage, but its making effectively everything they do slightly better
which is to say frequently multiattacking
my only issue with forceful is that it often gets the weapons its on to be downgraded a die step compared to similar weapons
which makes it a weird value proposition
unless you use something like Whirlwind Attack
because say you have a d6 forceful weapon, and a d8 weapon
on the first attack, the forceful weapon is effectively -1 damage
on the second, they are equal thanks to the +1 from forceful
on the third and onward, forceful is +1 in damage compared to the other one
can battle medecine be used twice on someone if the first time failed?
or is one go; thats it
they are immune after the first attempt, regardless of outcome
mhm
or, more specifically, they're immune to your battle medicine, so someone else can still try
it's useful to guarantee a success on BM yeah
if getting some healing on someone is more critical than going for the higher DC
you can guarantee a Trained DC at level 2/3
Expert at 7 I believe
mhm, can be very useful if you need some guaranteed healing out of it
parties just got no dedicated healer atm, and failed attempts constitute like a opportunity loss on fails
like having to wait an hour before trying again is rough
if you have any pressing time concerns
which we do
Apparently the player core 2 classes are pretty wild
sweet
I'm in a game with a lot of them so it'll be funny when it drops
I think we have a 5 player squad with
- gunslinger
- inventor
- alchemist
- oracle
- champion
I'm in the Dice Will Roll server and the gm of the podcast gets early previews of new content
Maybe bc they're a pathfinder infinite partnered creator or sumn
This is where all the "complicated" ones were going after all
Pathfinder classes are only complicated if you don't know how the system works fully, imho
I mean complicated in that they were slated for more changes like Alchemist and Champion
Oh yeah true
Alchemist I'm really interested in
Alchemist and Oracle are probably the classes I'm the most curious about
Same haha
I'm playing and Oracle now and my gf is a big Alchemist fan so I'm watching closely
I'd add swashbuckler too but Swashbuckler really only needs tweaks regarding their skills
Honestly I just kinda hope they give Oracle some more unique spells for specific mysteries
Like besides their focus spells
Just because some mysteries kinda struggle with their gimmicks because the divine spell lists lacks some stuff
I'm playing Ancestors so I have my own complicated and self inflicted problems
Yah I had a flames player and they were really struggling until they could grab some stuff from Sarenae
I could be mistaken but I swear they were getting expanded spell lists depending on their mysteries
I could be totally wrong but I swear I heard it during Paizocon
Also how did they describe the changes to curses?
so AFAIK, the focus spells no longer increase curse
instead you have extra stuff with the cursebound tag, that does progress your curse
they said it would be stuff like free action spellshapes
I also heard this
Ahh
I know that it's a thing in Oracles+ but that's outdated lmao
AIUI its no longer tied to your Focus Spells and is now caused by metamagics you can apply to any spells
Ahh
So any of your focus spells could increase your curse
But also could not
And all your normal spells can as well
Oracle being the "metamagic" class seems cool
They are already kinda similar to sorcerers flavor wise
Having magic they don’t fully understand and didn’t earn through study
I wonder if it's just one cursebound metamagic over the entire class or if each mystery gets a different metamagic option
2e oracle lore is actually like
I can also confirm divine mysteries is adding new... mysteries
you do know unknowable priomordial truths
Lol
you study the very essence of divine itself
and it burns you like reading an elder scroll
I thought it was more like, sudden primal divine energy is in you now, and that comes with divine truths just inherently
Frozen Flame time
Almost Outlaws time too!
Last time we left off facing some interesting characters ||a cactus leshy with a “gruff but high pitch” voice threatening us to hand over the dude we’ve been escorting for crimes against nature and all things that live||
Oh, and ||his gang||
I died ;_;
Went down to a crit from the boss when I already had Wounded 2
Motherfucker hit me for 42 damage
F
that guy killed our gunslinger haha
I got reincarnated as a gnome.
I was an orc.
(I took dromaar heritage so I could keep my feats)
you've been gnomed...
@eager mountain
XD
We ended up flushing that guy down a toilet (presumably he’ll return)
Oh I missed the discussion but since we're converting our pf1 campaign into 2e, I'll be playing a champion. What should I know about the coming changes?
Find out august first haha
There isn't enough substantial information out to make an informed character choice yet
You are not going to have the sheer smite damage and nigh-invulnerability to saves that Paladin got to enjoy in 1e.
I mean it seems pretty cool , I just dont got alot of info
The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure. You gain the trained proficiency rank in one skill of your choice and the Assurance skill feat in that skill as a bonus feat.
Careful with those new ancestry feats, they have some potentially major spoilers in them
The ones from season of ghosts
Anyone know if that Mechageddon Starfinder module is any good?
ye
high jumping is generally very restricted, yeah
though Powerful Leap lets you leap up 5 ft without a check
there's a lot of things that further enhance jumping and leap distance too though
Okay, thank you
though you can also still clear a 5 ft elevation with a vertical leap if you Grab An Edge
but yeah in general PF2 treats gaining elevation as fairly difficult
jumping is difficult, climbing is also slow and difficult, flying is rare until later levels
and even stuff like stairs is usually difficult terrain IIRC
meant to be when going up yeah
what do yall think would be a good abilities to give to a street graffiti artist wizard?
exploding runes
Oh hell yah
oh right I do have some info
atleast
the aura seems like its gonna be cool
I like the idea
thinking of a class/archetype combo that would go well with my character concept of a literal parasite
so far i have aberrant bloodline sorcerer
what are some suggestions y'all have that i am unaware of?
Summoner jumps to mind
It detaches in combat
If you crit with a Vicious Swing using a Fatal weapon, do you increase the dice size before adding the additional damage dice?
Yeah
Sweet
why is it called "quest for the frozen flame" when ||the titular flame is never frozen?||
||cursed, yes, but its at all times very, very hot||
What's some good PF Infinite stuff that isn't Battlezoo or Teams+?
This seemed neat https://www.pathfinderinfinite.com/product/482788/Blood--Sigils
Beat me to it lol
Nocticula and Arazni having winemom tea time
I don't see how that indicates that
Not that that was a serious post to be clear
But I don't see how that's proof or anything
How recent a development is the divine throuple, in-setting?
I gotta wonder how that kind of news reaches mortal worshippers.
Angelic messenger appearing before me, fiddling with their smartphone "Holy shit dude the goddess just changed her relationship status look at this"
thinking about it
Nocticula and Arazni having winemom tea time when Sarenrae, Shelyn, and Desna burst in trying to give Arazni a "self-care makeover" when she really just wants to chill and drink mimosas with the other morally ambiguous recent deity
considering the original prismatic ray pantheon is just from a blog post, the remaster update is probably gonna kinda bring that in line with how popular a concept its become
Yeah might come out in WotI
I kind of hope not, like it wouldn't be bad but I like the streak of setting changes being new in the timeline
Wouldn't hate it though, it just makes me interested in divine relationships shifting
I think the extent of the current lore might be just this
(and the equivalent on the others)
i really hope that arazni gets added
i think that'd be very cute
buyt yeah the name is not the fortold change
Giving your players an Abadar Black™ cred stick but having them find it in the pocket of a dead member of the pact council who has almost certainly been replaced by a shapeshifter. Is very funny
Infinite money that they really can't safely use, evil laugh "how desperate will you have to be before you dip into that fund? Will you be able to handle the consequences?"
I really cannot wait to play Starfinder 2e ugh
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Y'know, I'm surprised ABP has no mention of Reinforcing runes, I mean, it kinda makes sense, Reinforcing runes work kinda differently to Resilient or Potency runes, them stacking with the base shield HP and Hardness, as well as the game's philosophy of Limited Defense Unlimited Offense, but it feels in-line for it to scale automatically too
It's also kinda funny lore-wise in the world like "Oh no sorry we don't have anything that would make your weapon do more damage or your armor protect you better.....but we do have something to make your shield 20x as tough!"
TBF the various number scaling runes do exist they’re just only valuable to those who are insufficiently awesome
Huh really? In the Adjusting Items and Treasure section of ABP it says "Remove all potency runes, striking runes, and resilient runes."
Is that only for players?
i think you're generally supposed to remove them overall. but ABP as a whole relies on several GM rulings already, so, i could see someone doing that
Eh, maybe I just assumed they were still around because I’ve been playing in Foundry and my GM hasn’t edited them out.
Fair enough
I do kinda like that approach tho, it means you could potentially give a PC a powerful artifact or whatever but eventually they catch up with and even outstrip it
Has anyone played sky kings tomb? of all the APs, its the one I've hear the least about
Astute investigators might have caught the flash of a magnifying glass in one of our earlier Pride posts... Enjoy an afternoon at the cafe with Quinn and the mysterious case of the generous barista: https://t.co/VU4qRUvXxS
our first homebrew campaign: complete!
Twirling Throw [one-action] — Feat 4
Finisher, Swashbuckler
Prerequisites Flying Blade
Your thrown weapons seem to defy physics as they soar through the air and spin back to you after a strike. Make a thrown weapon attack, ignoring the penalty for making ranged attacks within the second and third range increment. The weapon returns to your hand after the attack unless you critically failed on the attack roll.
Not all swashbucklers fight with honor, though. We’re introducing the new rascal swashbuckler style in the remaster! Rascals aren’t afraid to use underhanded tactics on the battlefield to show off their skills and thoroughly embarrass their foes with a Dirty Trick or two. They do what they need to do to gain the advantage and are happy to let their opponents drop their guard before striking fast, leaving their foes in their dust before finishing them off, perhaps with a Twirling Throw.
a new Style as well apparently
wonder if Tumble and Style actions will just gain the Bravado trait now
or if the tag will only be on feats and such
either way seems pretty good for Swash
Monk with Beastmaster
Hot or not?
I'm thinking hot what with the 'spare action' problem
bit disappointing, I was firmly in favor of killing styles to make the class less rotational but hopefully there's enough additional bravado options to mix things up more.
seems good
you get a flanking partner and usually have an action spare to Command
and yeah beastmaster is a consistently pretty great third-action outlet which monk pretty consistently has
some Support actions like Bear also play well with Flurry I think
if this is the case, you can also now confirmed still gain Panache even if the target is immune
which could be very relevant for Braggart
and Wit as well
When you buy APs, do you buy all of them at once or just when you need them?
I think that uhhh
One one hand, having an idea of where the story is going ahead of time can be nice, but on the other hand if the campaign stops for whatever reason before the final book, you’re out a decent amount of money
buying all of them if you can is good practice
because yeah, knowledge of future events can be important
What would y’all do if you’re building a metal/fire kineticist NPC statblock?
Athletics check to climb something? Wrong, Helpful Steps
My favorite spell
Staircase
Alright I’ve got a lot of finished NPC statblocks finally
I’ll probably add more generic monsters though for future combats
Just so everything isn’t humanoids
Hell one of my new factions are kineticist so they have a big excuse to summon elementals
what level
5
But also I finished em
Besides a basic ranged and melee attack I gave them blazing wave and molten wire
Basically just taking them wholesale
Blazing wave is a big AOE cone of fire damage and molten wire is a special strike that makes them clumsy and get persistent fire damage on hit until they escape or break it
So the main advantage of one-handed weapon users is the ability to use the athletics maneuvers, as well as do stuff like take out and use potions right?
(Not counting stuff like Dueling Parry since twin-weapon and sword n board users basically get the same things)
If you’re going for a free offhand, then yeah, basically
I'm basically just wondering what I can do to justify my fighter only using one sword rather than like, two swords or one really big sword
Athletic maneuvers, potions, what else.....
i mean that's quite a lot
access to grapple while still being able to beat the shit out of people with your runed up weapon is quite a big deal
the freehand metastrikes from fighter are decent as well
Wait you can't attack with a Grapple weapon while using it to Grapple someone?
Also the what
i think you can but all the grapple weapons are pretty niche
Fair
this kind of thing: https://2e.aonprd.com/Feats.aspx?ID=4780 https://2e.aonprd.com/Feats.aspx?ID=4789
Using your prior attack to shift your opponent’s guard, you take another swing and grab them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.
You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. Make a Strike with the required weapon. You quickly switch your grip during the Strike in order to make the attack with two hands. If the weapon doesn’t normally have the two-hand trait, increase its weapon damage ...
They get new feats basically every time a martial class is added
Or any martial feature tbh
It's their thing
They get all the best metastrikes
if all you do is look for a feat at each level with the words 'free hand' in it and pick those you will be in pretty good shape overall
Yeah free hand Fighter is very good
I'm very pleased with it
Yeah I know but just searching through them can be exhausting sometimes haha
Also metastrikes?
Oh as in actions that change Strike properties
yeah, it's pretty much "strike and..."
Gotcha
If an effect increases the vertical distance you can leap, does that only occur when you do the vertical jump option, or does it elevate how high over the gound you can go during a horizontal jump too
I ask because a Crane Stance Monk with Spry Sinews may be able to clear a 5 foot space with a horizontal leap if the latter is true
For funny faux-tumble through
i think it's only the vertical option specifically, but not sure tbh
APs are so cool, but I wish they had pronunciation guides
Yeah same
I’m reading through strength of thousands, and I’m not sure how to pronounce half the characters
How do you pronounce Ignacl?
Igna like in Ignacio, cl like you're rushing through cell.
Its Ignaci I believe
So uh
Ig
Nah
See
That's how we've been doing it anyway
There is something to be said for
Ig
Nah
Chee
But
Wait it would have to be two cs for it ti be chee right
how about Tzeniwe?
Te-zen-i-wey
I think we've just been doing uhh
Silent T, so
Zen
ee
wey
Or like, the barest ghost of a 't' before that
.......hey
Has it ever been confirmed that Ammunition Thaumaturgy isn't intended to work with bows
I know strict RAW does not work but
You're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden. You can Interact to reload a weapon using the hand holding your implement.
Not bolts, arrows 🤔
My thought is that bows reload as part of the action you use to strike
So the RAI may be 'you can use the hand holding an implement to perform the reload+fire action with a bow'
Maybe its just bad wording but like
Bow thaum FEELS right yknow
It FEELS like its supposed to work
I mean
does it
a notoriously two-handed weapon for a notoriously one-hand-focused class
(technically 1+ handed but cmon)
yeah thaumaturge is already good enough without adding shortbow
even then if you're set on it you could just use a bow weapon implement
I think
actually wait it probably has to be one handed doesn't it
okay yeah one handed only
It is 1+ handed :3
But yeah, not a big deal but I noticed it while I was shopping around for thaum stuff
Cuz I just realized clawdancer doesn't actually work for Thaum so I need to rebuild a character I'm playing soon 😔
And while I realize pistol thaum is objectively good using a single shot weapon on a class that really wants to be spamming out attacks makes me sad
I always thought (repeating) hand crossbow felt pretty appropriate
hand crossbows are lame though
IMO it should work
that's when you break out the air repeaters. pew pew
The d4 air repeaters 😛
who cares about damage dice when you have fat flat bonuses
yeh, thaum gets the big ol flat bonuses, so the dice matter a bit less
my SO's been running them on his thaum in a Strength of Thousands game we're in, they work out pretty well. especially if you have ABP to just draw a new one if your mag runs empty, haha
My basic thought is
I could do some weird stuff with a d4 weapon and use the flat bonuses to make up for it..... or I could like
Play a bow fighter
And get a weapon two damage steps higher, deadly, and +3 to hit compared to thaum
Its the same reason I don't really like dex melee thaum
I just can't shake the feeling with those that the flat damage bonuses just keep me in the game, instead of actually letting me shine as a damage dealer
well, you also have a bunch of things the fighter doesn't. whatever abilities your implement gives you, esoteric lore and its uses, all the weird stuff you can do with thaum feats
trying to compare other classes to Fighter in a DPR metric is folly in 2e
But a str melee thaum with the right build can compete with fighter in DPR, is the thing
Slap stumbling stance on one of those weird MFers and you are doing hideous things to whoever you Exploit
that is also at least 2 actions to set up
Honestly, that's fine.
i mean that's your whole first turn right
you might not even get to strike, this is not cheap
i think i would anticipate spreading that over two turns in most encounters no?
If you had a spell that cost two actions to set that up, would you consider that a worthwhile action?
i mean not if it only got me to fighter dpr no, i'd rather just be a fighter and have a turn
Spreading it out is fine also
Because all the sources of Stumbling Stance also net you Powerful Fist by default
So if you are very eager to do damage you can exploit stride punch one round, stance up punch punch next round
yeah that seems much more sensible, accounting for at least a stride every round when you think about what your damage is gonna look like is not a bad idea
it's only -1 to -4 damage anyway right
having to stride all the time is a reality my magus suffers in... 😔
but yeah
powerful fist is d6 dice on the punches, stumbling stance is d8
so at most a -4 average damage decrease on major striking
Like uhh obv yall have play experience
I'm sure Air Repeater Thaum is good
But idk, I dont think I'd like playing it
d6 is the minimum dice I wanna work with as thaum, because at least then your Implements Empowerment is making your strikes do an unusual amount of damage
d6 agile is now slightly better d8 agile, which usually only monks are working with
And then you get the monk stances so you are working with slightly better d10 agile which is Wholly Unique
gotta Haste yourself all the time
please sir, my action economy... it's sick...
I think my best bet for making a ranged thaum I'm personally satisfied with is this: https://2e.aonprd.com/Weapons.aspx?ID=338
This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow.
Which like
I hate that its a crossbow but at least I'll be slinging effective d10s around at range
I wish there was a d8 one handed gun that wasnt the jezails weirdness 😔
I like the aesthetics of pistols but like
Fatal isn't really moving the needle on a thaum
..........ohhhhhhhh, but I can use Emily's crossbow from Dishonored 2 as the reference art
One of the few hand crossbow designs I've found cool
huyh
Alternatively, get a mount
How unethical would it be to make the final antagonist of a Starfinder campaign just a Galactic Nova from Kirby
I cannot fucking believe Paizo announced that "The Prismatic Ray will be changing" and the change is a nameswap to Radiant Prism
That has got to be one of the greatest bait-and-switches I've ever experienced
Also weed leshy
I do like the new name tho
Second only to “we’re gonna kill a core god” and then picking the least interesting core god to kill (yes I am still pissy about this)
irori
Irori is pretty uninteresting in general but I think his death could be more interesting than Gorum’s
yeah you could say that of lot of the "basic" good/neutral pantheon
fwiw from the start they made it clear that like, the god they were killing had to die for the storyline to work
so from their perspective at least if like, you find any of war of immortals interesting (which isn't a lot yet ofc) then gorum did cause/enable that
Iomedae has always felt sorta contrived for example
like she's Aroden's "inheritor" but her vibes are completely inconsistent with Aroden's and paizo writers generally seem to not like her given how she was portrayed in the original Wrath of the Righteous AP
there's definitely some gods that would be extremely interesting to kill but that's because they would result in entirely new settings which was never the point of the storyline haha
like she's there to fill the "fantasy jesus" niche
I do not think killing Rovagug would result in an entirely new setting
As for Erastil, i legit don't get what his appeal is supposed to be
"Lawful Good but Folksy and Rural?"
Rovagug was a lurking cosmological threat that kept the gods away from each others’ throats
gorum's at least a fairly iconic pathfinder god
But he didn’t like … do anything
Gozreh is simple but in a very primal way. Their lack of characterization fits with their status as an embodiment of primordial elemental forces
one of the most front facing iconic's patron etc
Rovagug's threat mostly manifests through his cult, which was pretty prominent as antagonists in the early APs
And you could still have that following his death
Hell you could even amp them up if you liked
“Now they’re scheming and feuding and his spawn are starting to go berserk etc”
The problem with Rovagug's cult now is that its old vibes were thoroughly intertwined with the now dated takes on Orcs and Gnolls as "essential savages"
So...the argument is that Rovagug is actually the least interesting one to kill?
Other way around
I mean Starfinder got rid of Rovagug too and it just replaced him with Rovagug 2.0, Black Hole Version
Killing Rovagug upends certain things about the cosmology and allows for interesting status quo changes without necessarily requiring everything to be altered
And like
I respect Starfinder but The Devourer is transparently just an attempt to have Rovagug without Rovagug
They acknowledged this
In the “what if Rovagug died” prophecy they basically said it would lead to a war of immortals
But not this war of immortals
Like a cooler, better one
killing rovagug also basically caused an apocalypse on golarion
Strength of community, everything and everyone working in harmony, is my take.
But also a bit of "pushing back the dangerous wilderness"
Erastil works better with alignment gone
both combined I would argue is a new setting
Erastil feels a bit like a bunch of folksy trappings stapled together without a lot of substance IMO
because literally nothing is not affected by the setting now being a post apocalypse with a ton of dead gods and the rest fighting over the remnants
I don’t agree, and there’s nothing essential about Rovagug’s death that has to cause the apocalypse
which is an interesting story for sure, fun game if you want to run it
His visual coding as a stag man is very primal but his rhetorical coding is like, small town vibes?
but the war of the immortals came first, killing gorum came from that
metatextually
That’s a writing decision in keeping with just about all of the prophecies being “and then the apocalypse”
I mean caydens was just like
Which honestly is very “well we had to kill a boring god”
To be fair, didn't prophecies stop working
Yes
Anyway you’re not gonna persuade me that this was not a disappointing bait and switch
Cool
He always kinda had odd vibes that didn’t quite fit with LG
Oh and also, to be fair too, wasn't he literally the god of war
I feel like there's some good poetic irony in there that the death of the god of war sparked a war among the gods
mhm!
Also something something Kratos Exemplar
Anyways we'll find out more when the book releases
Gorum is a boring choice until you look at the War of the Immortals cover and realize Szuriel is on it.
Not a good sign when the god of battles is killed and the book talking about that has the Horseman of War on the cover.
Gorum was killed because a member of the Tolkien estate misread it as “Gollum” and was about to sue
I think they should have killed abadar
Baba Yaga brings Lenin to golarion, and he kills capitalism
I’m interested in how the god of war dying causes Arazni to become a core deity
The Urgathoa prophecy gives a hint, but what in that prophecy is true and what’s a lie is unknown
idk if they've been stated to be related like that
core is kinda arbritrary and not a particularly in universe group
It feels like a missed narrative opportunity if nothing else
It would be anticlimactic if there was this big war amongst the gods, one of the major gods was slain in the battle/starting the battle, and then the next book talks about how a new deity becomes much more widely worshiped for something completely unrelated
why would they introduce her as a core goddess in the war of immortals if she is not relevant to the war of immortals?
well kinda my point is that like
I’d imagine she’ll probably play a big role in that plotline, yeah
she doesn't even need to be much more widely worshipped?
cause there's not really any criteria to core
it's just what deities appear in the 10 two page spreads in the deity section
Not amongst players she isn't, and they are the ones that truly matter
so why is she now more relevant to players, other than Paizo arbitrarily saying she is. What are they going to do with her to make players care
like theres a huge variety in how much of a big deal each core god is
I think part of it is they've already made the players care
imo
I'd say it's more that people liked Arazni, so they are making her more important, yeah
like there's probably a few other options on a similar level but she's one of the big gods, especially in terms of stuff that appeals to 2e golarion I think
plus she's like
her new design got a lot of positive response
and her thematics also resonate with a lot of people
between mendev ending and her presence in geb and lastwall
she's practically the equal of iomedae already
and also her involvement with the Crimson Reclaimers in Lastwall, yeah
Yeah Iomedae is so often seen by fans and devs as the personification of memetically annoying paladin traits
I'm not saying she's not gonna do shit in war, I think every core deity is probably gonna do stuff
So cynical winemom Arazni looks better by comparison
but I don't think that necessarily that's gonna have anything to do with gorum dying -> arazni being in a book directly
and the rest of the core gods aren't gonna be like "our club needs 20 members and gorum died so now accepting applications"
four teams is enough for a decent five-aside football tournament so they really need that nice round number
torag can just grab a random child
the new god of I Really Don't Want To Be Here But I Have To, remarkably popular among adventurers
Yea, but Paizo can go "we need to replace Gorum, lets take someone who we are doing something with so we can flesh them fully out before adding them to core"
When does the Playtest for SF2e come out?
August I believe
Mid July to August yea
T' zeh ni' weh', perhaps.
lmao just take a lifetimes worth of hrt in one go and speedrun
That’s the magic version that costs like 30-60 gold and does it instantly
Eyyy, the return the of the Rivethun item from 1e!
Anderos salve and mulibrous tincture are two very different alchemical concoctions with contrary but similar goals: refining the mortal body and quieting mental stresses. Anderos salve is a gray paste applied to the arms or chest that helps restore youthful vigor, while mulibrous tincture is a bitter, minty tea that eases pain and softens skin. ...
oh you can get designer hrt too
oh that's good lol
it's neat that there's like, a distinction between alchemy and magic potions
I like it being within range of other folks in terms of availability.
Granted, a gold a week for a year+ is
Still expensive for common folk.
Actually, it's cheaper to just buy the Greater.
Now it’s much easier to believe my gnome got this as a child if it costs like 1 fuckin gold
The prices are kinda booty for these but I like the concept
(Lesser works out to 52 gp moderate to 96(?) and greater to 35)
wait yeah thats weird
Yeah, I'd fiddle with those prices for sure.
Granted, basically any town being able to make lesser is great.
Even the least accomplished alchemist can make the lesser version, so that's good.
1 Gold per week is an insane amount of money in Pathfinder for the average person
Being able to save up 35 GP is like adventuring money
Pricing in fantasy tabletops can be a little wacky
Yeah there’s no reason to ever use moderate
Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power. Make a Spellstrike with a staff, with a spell that isn't a cantrip or focus spell. Increase the staff's reach by 5 feet × the spell's level.
i have never read this feat before
i'm sorry, five TIMES spell level??
holy hell
25 feet reach, almost a normal cantrip at the level you take it
well with the reach twisting tree gets access to, that's 30 feet using 5th spells
yeah that is weird
It is mostly a flavor/worldbuilding item but since this is prerelease hopefully they can mess with the pricing to make it make more sense
Was reading through some of the Demon Lord entries and like, how are some of these mfs chaotic evil
Ah yes, the most evil actions in existence, "learn magic" and "walk through mazes"
Learn Forbidden magic is like everything from "In bad guyia we banned magic which helps people" to "it is illegal to learn the torture spell"
True true
It's also funny that Baphomet, a name infamous in our world for being (allegedly) worshipped by multiple evil cults, in pf2e is just like "Yeah man just uh, outwit your opponents, but don't kill them! Also be obsessed with mazes"
He only wants you to do those things for evil stuff
He just wants you to do mazes but in an evil way
Evil mazes....
ah im not evil for learning how to explode babies 100 times repeatedly ...its the same baby , its just exploding still.
also those edicts are specifically " hey get people lost in the wilderness becuase your switched around some signs "
also idk if Baphomet is still canon to p2e
Still not sure if those are deserving of "Chaotic Evil" though
Plus it's all forbidden magic, not just the evil kinds, and it doesn't even mention using them
To be fair, Lesser does say it works over the course of a year or more, so it could turn out to be over 52 gp. Still weird though, yeah
While I am coming in late to this: Are you going to expect a person who can use magic to just learn shit that's Forbidden and not use it? It's not like they're doing it for noble history perserving reasons, because they can't effectively teach that shit because of their Anathema
But yes, this is another reason why throwing out alignment was not the best play.
I mean
if baphomet sticks around theres a good chance he'll require unholy
and/or his edicts might change
I don't think it'll matter for Baphomet in particular.
If memory serves me, he's super dead.
baphomet defeated but not killed is canon I think
Hmm, what sounds better: Gothic Horror in Ustalav, Cowboys in the Mana Wastes, or Piratring in the Shackles
also anyone got a link to the PF2e discord
Ustalav is a fun time.
It got plenty in 1e.
Alignment is a neat little thing but it can feel pretty restrictive at times
Worshiper of baphomet.. but they just run a corn maze
Especially if it has mechanical impact
Yeah alignment sucks, glad it’s gone
It can be easy to understand at a glance, but annoying to actually apply in play
Pros and cons
Part of this is me loving Paladins to death
I mean that's fair but I still think you can play the archetypal paladin without alignment
i personally didn't hate alignment because we session zero'd expectations at the table
and it can be an interesting play/performance restriction
I'm not mad that its gone, but i didn't hate it either
but I think a lot of issues people had with it for paladins came from a lack of communication at the table
I also thought/think that the potential to lose your powers as a dramatic development in the narrative was cool
it was effectively never an issue for my ongoing paladin of iomedae, and often was a way to compass the RP decisions
Edicts and anathema can already compass your rp decisions though
like i said, i dont hate that they're gone, they just werent an issue for me at my table, playing what was essentially a poster child paladin
i like edicts and anathema, but I also liked the alignment stuff
ill be converting my paladin into a champion of iomedae/good as our gm has decided to convert our ongoing Carrion Crown game to 2e
which as i understand it will be something of a power drop for my character, but i dont mind
Alignment tends to have a lot of unspoken assumptions around it that many people interpret very differently
I also like edicts and anathema, but they were better with alignment being around.
Also alignment is a wonderful litmus test.
I’ve honestly never had an experience where it felt like it actually added to a game, but I have encountered people doing annoying crap because of their alignment
Like, that being the reason they chose to do so
in my case, because i was A. playing paladin for the first time ever, and B. knew i had alignment related elements, my GM and I had a number of conversations to make sure we were on the same page as far as expectations and when or how a line being crossed might look
A thing you should always do for a paladin tbh
my thought as well
I've told my GM's that I'm not interested in fall stories before.
for me, i was interested in having my oaths/commitment/alignment challenged and wanted to work with the gm if they wanted to explore that too
was/am, since t his character is ongoing
I'm not here to have a crisis of faith. I'm here to be a guy where there's objective proof that evil things can lead to rewards to you, and chose a pain in the ass code because it empowers him to help other people.
i find the narratively interesting to be empowered enough to be uncompromising in such a world, and then be faced with questions and conundrums that squarely cause one to have to examine their code or oath in meaningful ways; but also I don't think thats all there is to it, I also like playing a character who knows they are a shield between the people and metaphorical and sometimes literal darkness, that they're empowered because they are expected to also take on the greater risks and foes
I just like being a good guy. 😄
definitely, in my case, which isn't precriptive in any way, i just like it being shown that it can be hard and challenging to be a good guy, and have to define what good guy means from moment to moment
Oh yeah, working within restrictions is fun
And 1e had some fun places to take Paladins too!
Like the Lawful Good Empyreal Lord of Ignorance. 😛
Which was the best pull for a Strange Aeons game tbh
theres a bit of irony, in the mind of a min maxer, the paladin class as i understand it can be seen as OP in the carrion crown module, but because i dice roll like ASS and we did rolled stats, I'm actually not even the highest performer in combat
though I am sort of the party dad
and resident cat herder
Well, it's OP there because almost everything is gonna be evil.
So, you know. Plenty of smite targets.
Yeah, but you can't fix missing like 50% of your attacks on a target that is currently being smited
many elements of the mechanics are in my favor
which in practice, have kind of put me on par
But dice are bastards.
our first time ttrpg player fighter, in turn, is a wandering blender
he barely knows whats going on, but crits grace him like the gods are watching
1e fighter got the juice
It took a long while to get there, but god damn is it cool.
my current paladin highlight is being the recipient of a dice miracle
where my gm had to roll a 1 on a d4 and a 100 on a d100 for me to both survive and finish the action that could win us a major battle
and they did, meaning i got to do the thing instead of die
i think i used up all my luck
Wooo!
Hey, good time to use it at least
But ye, alignment was a relatively neutral thing in game, and Golarion did great thing with it.
*thigns
bah
i think ultimately ill be fine with edicts and anathemas, ill just need to familiarize myself with em
and then have those same conversations with the gm
once we're converted over
I am... Mixed on edicts and anathema without alignment.
Some of them communicate very different things.
i have the benefit, i suppose, of not really changing anything about the character's narrative on teh switch over
so its more about modeling to fit what i already got
I like edicts and anathema because it always felt a little hard for me to assign alignments to my characters
Especially since you can make personal ones
For example I wasn't really sure if I should make my Hobgoblin I'm playing in Kingmaker LN or LG but come the remaster I din't have to care and just did this:
Oh, I'm speaking specifically on the gods in this case.
Oh, in that case holy or unholy sanctification usually helps with their Broad Vibes
If some dude is unholy sanct only you can expect them to be a bad dude even if 'torture kittens' is not in the edicts
i imagine im obviously going holy, since, well, im a paladin of iomedae narratively
I still don't like the Lamashtu changes in how they were specifically executed.
Because it didn't actually fix what people said were the flaws.
And I inevitably will get someone saying that I'm being a bad person when I say I don't like the change
In short, she got softened way too much.
im not familiar with the ins and outs of the change
it seems more broad to me rather than soft? mental illness seems to be very specific
Specifically, wording the anathema to "attempt to change what makes you different" is...
'Very Special Episode' coded in my mind.
Like, the demon goddess hates you trying to change things about yourself at all
And there are always the people who try to use the fact that Lamashtu helps the outcasts and downtrodden in a... Badly positive light for someone like Lamashtu.
Lamashtu is an out and out evil god?
Like, her insistence that you Not Get Better painted a very accurate picture of her.
She hates you trying to become normal
I'm certain she would not turn down you slurping more mutant juice
Or what have you
This is true, but the wording is way too vague.
Annnd by dev statements, the change came because "She didn't let you work around your disabilities before and that was ableist"
i figure "help the downtrodden/outcasts", is like hand in hand with "indoctrinate they asses" as a wombo combo of "Use people's status as outcasts or downtrodden as a manipulative vulnerability to indoctrinate them to your cause/lamashtu's cause"
Hey, are they any magic items or similar that can give you additional arms?
That is 100% the case.
But that's not what winds up happening in people's heads all too often.
thats kind of tasty as far as a villainous angle, "Use people's vulnerabilities to manipulate them" is a flavor of evil that often takes a backseat to the smash the world types
its interesting that the idea of their chaotic nature is in question when one of the edicts is to embrace the corruption in all things
Oh, that's easy. It's contrarianism.
Lamashtu is the sort to look at the "normal" standards that get set, go to a person outside of those standards and tell them "Isn't it weirdly fucked up that the people who don't have the challenges you do get to shove you off to the side? Why don't you make them pay for that?"
And she will do that for any given definition of normal, even if it changes over time.
to me it speaks to a more kind of.. sinister way to break down order; in that the downtrodden and outcasts do deserve some kind of attention; but lamashtu's not doing it for them. Lamashtu is doing it to foment a break down of whatever existing order there is
This is entirely why I don't like the new wording.
The old "I'll take in whatever is forgotten and discarded, but you better not try to become better" is very evocative and interesting for a villain.
The phrasing of "Don't change what makes you different" is... closing in on seeming like common morals handed out in children's cartoons.
"You don't have to do anything to be better, you ARE better, you're better than them for all the things they threw you out over. Show them. Show them how much better you are."
It's mostly pedantry for me, in that I just don't like the phrasing.
a narrative that on its face can be empowering and noble, but the intent isn't to engage with self acceptance and self actualization. It's a cool nuance on manipulative evil
Very!
Lamashtu is a great evil deity, because there's also good deities who will look at the people she would prey upon and actually help them
and her clerics and followers might show up and behave/act exactly like those good aligned followers of other deities yeah
Also the trend of "monstrous" races becoming unattached from enforced morality was a great way to stick it to her on a meta level as well.
This flavor's always been in Mama Lama too!
All the way back in Rise of the Runelords.
i did personally think that races/ancestries that exist within the material plane having any sort of enforced or born alignment was always a bit wack; a goblin can be socially conditioned into evil rather than just being born evil and have the same output
That sort of thing has always been Lamashtu's MO yeah
now i abridge enforce moralities for planar entities, like if you come from the literal plane of goodness; i think you are probably born "good"
Literally Lamashtu goes to an Aasimar and tells her "Hey, I know you don't like how everyone treats you simply because of your angelic heritage. What if I helped you get rid of that part of yourself you hate so much? It won't be hard, all you have to do is kill your entire hometown!"
And the current Anathema stops that dead
It's a non-starter.
The celestial heritage is what's different about the NPC.
hmm, well this is me digging, but IS it though? She offers to help them get rid of that element as a manipulative tactic, not to actually get rid of that aspect, no?
Lamashtu is absolutely free to lie
ahh i see
i could see twisting that some, in the sense that if youre a character following that edict, using people's differences to first manipulate them into seperating themselves further from their community, then turning around and saying why change that, it's what makes you unique and awesome, you don't need them.
Ye, that would be fun.
playbook of "lets get you to feel more and more isolated first, then prey upon that to make you easier to manipulate, then get you nice and bitter about the isolation "they" forced on you"
That is almost exactly the NPC hook that happens in RotRL
"me, I didn't isolate you, I was there for you, helping you. It was THEM that didn't see. THEM that didn't know your beauty, your worth. They should be punished." Serpent whispering ass stuff
Here we are
I'm not sure I'm following along, but isn't this something better fixed by editing the edicts and anathema? It feels kinda separate from whether alignment is in play
