#Pathfinder
1 messages · Page 47 of 1
probably
migo with a lightening gun
Yeah, Mi-Go could work
The Dark Tapestry is iirc even more present in Starfinder than Pathfinder
Nyarlathotep is a core god
And now so is the Newborn I suppose
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I really want more lore on the Newborn
this is like 4 years old lol
I wanna make a non-malicious worshipper of them
have you seen the page on it ?
From what I could parse from the image, it can be both holy or unholy
Yeah
Low res but I could read parts of it
hehehe
Which us to say, a good guy worshipper of the Newborn is valid
Did they say what planet is replacing Aucturn?
I recall them saying something about that
IIRc this is a newbord worshiper
judging mostly on the chakram
the chakram being the weapon of the new born
What rhe deal with the chakram?
Ah
The Newborn is a, well, Newborn Outer God right
Like Yog Sothoth or Nyarlathotep but a "child"
like Jenny played a character influenced by the new born with a Aucturnite chakram
Jenny is playing Shess, an Unbound Lashunta, Akashic Connection Mystic, follower of the Newborne!
Favored weapon is a chakram made from a piece of Aucturn.
Unbound Lashunta means Shess chose not to activate her Damaya or Korasha genetics, so she’s a little bit different from a lot of Lashunta and it manifests differently from them.
Akashic Connection is one where the Mystic has access to a connection to all knowledge, so they gain access to spells and abilities to assist in Recall Knowledge checks, and even give free RK checks to those the Mystic heals.
I did read part about how the Fragments of Aucturn are now home to a starmetal
The above mentioned Aucturnite
yeah aucturnite , yeah
Also some of the worshippers of the Newborn were made into "Midwives" upon its birth, which seem to be heralds of it somewhat?
Anyways I've really wanted to play a DT character for a long time
yeah the 13 priests on aucturn were turned into Midwives
Either a character who's related to it somehow or worships/studies it
Zamir , the 1e witchwarper, updated for sf2e
But the "twist" is that they're a good guy as opposed to like
Always chaotic evil cultists that most DT worshippers are portrayed as
Zamir 1e
Nice
So the sword Zamir is holding ISNT a weapon
its his anchor.
Anchors was a precog thing.
since Time shit got integrated into witch warper as an option
being tied to other realities and summoning infinite posibilities can be hard on a person
sooooo a witchwarper chooses a paradox AND also can choose something that anchors them to the reality they are in
still listening
it appearently gives various benifits.
appearently they are gonna be in the playtest
https://www.twitch.tv/videos/2155017706?filter=archives&sort=time oh im listening to the whole 8 hour stream
Ah fair
im like 2 hours and 32 minutes in
uhhhh appearently Technomancer is still out there
Devs; ITS SAFE DONT WORRY
same for mechanic
Evolutionist is what I'm really interested in
I feel like its fleshed out enough to be a class and not like, an archetype
but I doubt it'll be at launch anywyas
I think that there's a lot of room for a "I change myself to fight" class
yeah
(I’ve long wanted to move the more magical parts of Barbarian, Mutagenist Alchemist, and Shifter into one core class.)
Also lol reptoids are getting removed afaik
Who?
ya boys
already coming into some interesting analysis
(goblin war chanters are very strange)
Sweet
What PF2 class do you think would benefit the most from getting SF2 specific feats and class archetypes?
Like, a laser swashbuckler would be so cool
Theremin bard
There’s probably a lot of really cool space themed sorcerer bloodlines
Today in Abomvaults:
On one hand I wanna post all my findings here, on the other hand it’s the point of the blog
There is some funny stuff tho like goblins truly having awful perception
And the goblin war chanters war chant not being useful
Why?
I can't explain it in words but sometimes the aesthetics between different factions and regions clash and not in a good way
Which ones?
not judging or anything , just curious
but fair, no need to explain
Just post a link with a choice sentence or two quoted
Someone's having a bad time
And apparently both Dying and Wounded
The wounded symbol is actually persistent bleed
Which is even worse
I feel you on this it's really a pastiche, I think it's lack of consistency and the ability to play whatever flavor of scifi fantasy is both a strength ans a weekness
Like you could be on akiton doing madmax on mars with the ysoki, or you could be in distopian cyberpunk in the bowels of absolum, or you could visit the techno-utopia, or the eco-paradise, or the theocratic golden city in the sun, there's too much
it's got the forgotten realms problem of just jamming everything in
but also you can play as anything, do you want to be an otter? just a straight up otter. An android? a toaster oven?
also the system is a pain in the ass and I can't wait for them to switch to the three action system
enemy statblocks are frustrating
maybe I just don't know what I'm doing with them
I love my campaign tho
also I'm now part of the problem I added a planet to the solar system
It had been hidden by nyarlathotep (Well actually Nya-lathotep the cat girl avatar but that's splitting hairs)
knights of golarion personally, they seem like the odd one out no matter how you cut it
I mean tbh it’s like
The same as pathfinder is to fantasy
I love it personally, the whole thing sticks weird pulp-scifi v well
It gives a lot of freedom
I do get the desire for aesthetic cohesion, but for that there's other games like orbital blues
or stranding your players on akiton
Yeah I mean you’re in control of it mostly as the GM
Pf/sf settings being so kitchen sink is part of my strong preference for homebrew settings honestly
A day in the life of a tinfoil hat wearer with ADHD.
Ya know I’ve never seen the knights of golarion
I know right
Wierd, I’m like the opposite
I’ve always enjoyed pf and sf on the merit that there’s so much to it.
Totally agree on this last part tho can’t wait for the switch
But setting wise I’ve always had a interest in pathfinder and starfinders’ settings
I think for envoy they said some would port over fine, others would need more work
I wonder how this plays into the ranged focused combat. I recall them saying flying will be a lot more free in general
I've said it before but I'm so ready to run some wacky sci fi stuff
That's my jam
Here's a write up of starfinder Playtest stuff btw
For those who don't wanna dig through the stream
Dustin uses the brutaris ball, which is a reusable grenade shell! The same action to draw it also throws it, ‘cause it is a grenade.
Thank christ
Sp the soldier maps into pf2e with little issue?
But does pf2e map into sf2e with little issue
I feel like going forward through the gap is the more common use case.
I think pf2e probably maps onto sf2e easier
The playtest seems focused on lots of different buffs and debuffs
Which is good imo
Flanking is going to be a lot rarer in a range based game
lol
A reusable grenade?
Bit like that magic throwing weapon bandolier I guess?
How does the ball reform? Or stay in tact?
No idea
Dustin uses the brutaris ball, which is a reusable grenade shell! The same action to draw it also throws it, ‘cause it is a grenade. The shell lets you install a grenade into it and effectively makes the grenade a daily use item instead of a consumable. The commercial frag grenade, which is the one Dustin is using in the ball, only has a radius of 5 feet.
Brutaris ball sounds cool tho
Ah it becomes a daily use grenade
Instead of once
I wonder if you could get multiple of them
I'd love to rock up with like 6 daily grenades
Probably
Foundry will be very good for tracking all these buffs and stuff
Also ooo envoy not only gives allies a higher chance to hit, but it also lowers enemy reflex saves
That's really nice
Specifically the melee soldier, and a vaguely mentioned armor soldier
A ranged soldier in pf2e is basically using only a blunderbluss lol
Gunslinger
Well keep in mind, Soldier is focused on AoE attacks, and enhancing those attacks
I'm really interested in seeing Biohacker and Vanguard in 2e
I think it should be illegal to make a size large dwarf looking construct companion
God I’m looking forward to getting a large construct companion
Also looking forward to using it as a Mount
(not like it shouldn't be possible but he's so mean looking)
For an unarmed build automaton yall think hunter or warrior is the better heritage?
Because hunter only benefits you if you don’t have a shield, and idk if the extra movement is worth not having
But Warrior only works if you aren’t in a stance, which I will be
if you're going for a stance or Clawdancer, Hunter I think
Yah I’ll probably prefer the extra movement then a shield
Especially if I don’t go monk with this build
Does the word “can” in “can use intelligence” mean I can use charisma like normal for an innate spell? https://2e.aonprd.com/Backgrounds.aspx?ID=307
You were born into a lineage of undead slayers. No mere occupation, in your family slaying is a mantle of almost mystic responsibility passed from parent to child. Over the generations, this single-minded focus has begun to manifest in uncanny ways during combat.
Yes, although the remaster might’ve changed it to let you key off any mental stat for innate regardless - I might be making it up tho
Nope, still always cha unless specified otherwise
Is there a cloak and Dagger fighting style in pathfinder 1 or 2e
Or cloak and sword?
https://www.aonprd.com/FeatDisplay.aspx?ItemName=Cloak and Dagger Style
https://www.aonprd.com/FeatDisplay.aspx?ItemName=Cloak and Dagger Subterfuge
https://www.aonprd.com/FeatDisplay.aspx?ItemName=Cloak and Dagger Tactics
Learn dirty tricks as free actions during a surprise round
Use dirty tricks as free actions with an attack of opportunity
Use free dirty tricks when your opponent is off guard or flanked
It's good vibes, eh mechanics
Probably works fine casually in a homebrew campaign
But yeah a friend was interested in a cloak and sword dueling style in dnd and I vaguely remembered that pf1e had something to that effect
I always wanted to play a sword lord in training
To use lancer terms, what caster is the best defender?
Cleric
Cloak and Dagger is a very good feat line for dirty trick, which is probably the strongest maneuver. Other than the prerequisites it’s excellent.
It's a lot of very good action economy, and dirty trick is both good debuffing and not target specific.
(And the prerequsites aren't too onerous, the BaB requirements are just high.
Any thoughts on how one might introduce a cloak and sword (or create the) fighting style in 2e?
Even just for reflavoring
well there is the dueling cape, though it's mostly just kinda a niche sidegrade to a buckler
It's mostly to keep your hand free
Also I watched the little tian xia panel today
Apparently Unfurling Brocade Hybrid Study just makes you into DON QUIXOTE DOFLAMINGO
It's all about threads
Bladed Scarf Magus, pog
Aloof Firmament apparently also one handed focuses
flying and mobility focused, and a bunch of other Xianxia sword tricks
I'm really excited for the hungerseed heritage
MY GM IS SAYING IF THERE ARE TAKERS SHE'LL RUN FIST OF THE RUBY PHOENIX
THIS IS NOT A DRILL, I REPEAT THIS IS NOT A DRILL
neat
Ok so I’m designing the major boss of act 1 of my game
The newly ascended anti god Lamorak
And for it I think how I’m gonna do it is make his AC rather low by the standards of their level but make his HP pool giant
Because every time I use a higher level enemy actually hitting them tends to be the biggest issue
So while I’m gonna keep his AC at around their level, the rest of his stats will be equal to the higher level stuff
And also I’m gonna steal from lancer
He’s gonna have 3 turns
What I’m gonna do is make his primary gimmick a cloud of spores coming from inside him that whenever the players start their turn in it they must make a fortitude save or be dazzled, then sickened, then drained
With the drains stacking with each failed save
Ah here’s the thing I wrote for his mechanics
the damage type mechanic sounds a bit like golems which everyone hated
adding extra turns i think is going to need a lot of tweaking
you'll have to tune the outgoing numbers downwards a lot
Yah
I’m thinking AC and Damage will be tuned down for how high level this guy will be
I want this to be a bit of a grind as it were
Make them actually interact with the spores mechanic
i mean it seems like they will be forced to anyway after they get grabbed
i think you have the potential to death spiral really bad here
i would run a play test or two first
I do have a week
even just dazzled absolutely sucks
And plenty of people to test it with
Also do you think there would be a better condition for the first stage of the spores?
Oh
status bonus to damage idk
to make people stand in it and risk getting the shit drained out of them or something
I mean most of the party needs to be within 30 feet anyway
The only ones who don’t are the psychic and druid
And the druid prefers to be anyway for healing
They’re level 6
Personally I think the Aura sounds fine
Also I think for the drained effect what I could do is make it so it only happens if they’re sickened
The damage type thing is good imo - as long as he doesn’t have magic immunity to something it shouldn’t be a huge deal as long as it’s not laser targeted at the party
So if they choose to wretch they can avoid the drained with an action and another save
Oh yah I’m honestly not even sure if it’ll be an immunity
I might just make it a resistance
Also yah I do kinda think after dwelling on it the dazzled actually works against what I want for this guy
Which is for him to be easy to hit but extremely tanky
So I think I’m just going to go immediately into sickened then drained
With the ability to avoid the drained save if they remove the sickened
That wasn't the part of golems people hated tbf - it was the near global magic immunity
The damage interaction was neat but if you were playing a debuff caster you basically didn't exist for that fight and that's grating
The magic immunity sucked yeah
Since it makes casters against a golem come down to "do you have the weakness? Y/n"
I will I hated running golems just because of how annoying it was to track their immunities
I just ignored it if I ever ran a golem encounter pre remaster
In the process of running Beginner Box as a prelude to AV and feeling tempted to run Beginner Box as a prelude to AV for a second, different group
by that point you're probably better off budgeting this creature as three party level creatures
like, using party level statistics and stuff
also have you worked out how conditions are going to apply to this boss?
without adjustments some effects will have 3 times the effect they were supposed to, while some will only do a third
like something that affects a target for 1 round will last through 3 activations
stuff like the slow spell will be unexpectedly powerful, since it's like you're hitting 3 creatures at once
i think this is the biggest issue with multiple activations in pf2e
i toyed with this kind of thing a little trying out optional rules for solo play
Hmm yah I haven’t really thought of that yet
Does the village of twins from The Dark Archive count?
Sorcerer was already pretty solid
yeah , but like .......why does wizard even get a fucking spiff up, but not sorcerer ?
I atleast wanted some cool new stuff to flavor it a bit more
mabye cooler bloodlines atleast
so im not always stuck with fey becuase nothing ever fits that well
I mean it's a bit weird but I don't think it's a bad change
Barbarian change is going to pretty different I think, if you can build around just constantly getting mad and unmad
like all ive heard about sorcerer is possible changes to dragon bloodline
and as someone who ants to play sorcerer, but doesnt have a character that uses dragon stuff, thats just ...not enough for me
Oh I don’t think it’s bad for sure
I didnt say it was bad, just not something ill probably use
The rage thing I mean
Idk, sorcerer is fine, I wish blood magic was better since it usually yarfs
But the massive amount of spell slots and the best caster feats in the game leave me happy
(Dangerous sorcery is absurd)
still wish they would like give us ( sorcerers ) cool make overs like the witch
Or like just a make over of bloodlines or something
hell just new bloodlines woul be cool
we barely ever get new bloodlines
I think Sorceror is fine as-is
Probably my favorite caster
Doesn't have anything SUPER weird going on but I think its somewhat intended to be a simpler caster
Being the 'vanilla spont' caster
I'm playing a Phoenix Sorc right now and vibing hard
i just want more sorcerer stuff.
becuase I have a hard time picking stuff that fits my character
atleast new sorcerer stuff would be cool
I certainly would not complain if we got new bloodlines
But I don't think it actually Needs a structural change as like, a balance thing
I mean we did get one in Stolen Fate
stolen fates was months ago
name one since then
like harrow bloodline is cool , I just am not sure if i want to play an occult caster for my gnome.
thats why i end up usually with fey and even thats not much of a fit becuase i dont like mind controlling people
wow its really been like .....a whole year since we had a new bloodline
like about the only new things sorcerers get most of the time IS spells
nothing specific to sorcerers
I mean a bunch of classes haven't gotten options that are specific to them since their release
any standout options from monastic ancestral weaponry?
Dogslicer Peafowl has always appealed to me
Of course that involves being a goblin monk so
Sounds kinda fun
two stride strike, flurry of blows, step, flip the bird with third action, all with agile MAP. tasty
like theyve said that wizard schools are gonna be easier to make now, I just hope that also means we get more bloodlines
I'm sure you could make a fun character with that conceit! Its just not like
A beginner level character concept LMAO
becuase I want a bloodline I actualy find interesting for once
instead of just having to resort to fey
I mean...there's a lot of ground that the core bloodlines cover outside of being setting specific. Your best bet to make something tailored to your character is to homebrew or wait until Team+ makes sorcerer plus /hj
Or just reflavor an existing bloodline
Cuz you're never going to be satisfied with the official stuff if you're looking for something specific to your already made character
It's why I like to start with an entirely new concept when building a ttrpg character
Mhm
I looked at phoenix sorc, went 'what concepts can I do with this', and wound up with a character I really really love that fits their class perfectly
Hella rad, phoenix sorc is cool
I want more character options that are a result of the outcome of an AP
Even if it is setting specific it's just
Mmmm!!! Yummy!
I admit mine got blessed by a wholly separate phoenix, but yeah!
I mean I didn't assume it was Hao Jin but even then
The events of an ap can serve as a good foundation for a character's backstory
Especially the typically world altering 11-20 aps
"Yeah my mom/dad/parent participated in a fighting tournament and now I can throw fire"
but that was owlcat not paizo wasn't it
monk getting fuse stance a little earlier is nice
So I’ve read the first two books of season of ghosts
This kinda seems like everything I wanted from SoT tbh
I've read almost nothing about SoG but everything I've heard has been super positive
I'm gonna run/play it after AV I think
It’s so cool
Don’t read anything about it if you’re gonna play it though
It’s very easily spoiled
Just as a warning
Very good to know thanks
Fuck, I was thinking about PF1e, where SoG stands for Spheres of Guile which has had the opposite reaction.
Oh has spheres of guile been negatively received?
very weakly yeah babyyy
Sorry I've heard this a couple times now what's "guy at gym" refer to?
Pretty much 90% of the good stuff is broken because it's "better way to buy magic"
3.5 era thing about martials being constrained by what's realistic for a guy at the gym to do.
I was gonna say I really like so spheres of power
Which is very NOT that
My uhh, praise for season of ghosts is
Genuinely some kinda scary stuff in there if you wanna lean into the horror!
And it really focuses on the town it’s centered around, like
I love Spheres of Might and Power. Spheres of Guile is... mostly good as a free thing for some random tricks, and occasionally busted combat tools that slipped past editing.
Way more than SOT ever actually focused on the magaambya imo :3
Ah ok that makes sense
Sorry I can never resist sniping at my rival
No worries, I always figured SoT would run into problems with that Pathfinder isn't really a game about being a teacher
So splitting time between "being a magic school student or teacher" and "playing pathfinder" was always gonna be a point of tension
Yeah
My SoT GM is considering cutting some stuff from Book 2 so we can play more pathfinder admittedly 😛
But I've been liking it
Imo my big complaint is it feels like it doesn’t even engage with the premise of a magic school
You’re… kinda just weird cops for a lot of it
Which… there ARE ways to write around!
I admit
I actually quite enjoy being High Fantasy Mystery Inc
That's what it is in my head over 'weird cops'
You bust crime but like, in a goofy hijinks way
Or at least that's how our table has been doing it
I'd just like more fights where we are right now 😛
Almost all narratives about school have taught me that solving a murder or several is a part of it
Classic school hijinks is finding a criminal overlord
That does sound pretty good
And sometimes beating them up
Hmm, next session is gonna involve a background battle that my players know about but won’t directly fight in
Do you guys have any ideas how to handle that?
are they fighting something else at the same time? or are they doing something else?
Essentially the city they’re in is being attacked but they’re fighting a dude who’s using the chaos to enact a greater plan
So it’s gonna be at the same time as the battle is being fought around them
it doesn't sound like they're going to be greatly influential in it so it just sounds like set dressing to me
unless they get a bee in their bonnet about it and head to the walls instead of paying attention to their personal issues
maybe steal some lair actions from 5e, with the effects being the chaos spilling over. errant fireballs, falling buildings, etc
Oh that’d be cool
stat them up as a levelled hazards or something and factor that in to the encounter difficulty
yeah if they're getting siege weaponed/war magicked then hazards, environment and terrain are good
There are cannons and artillery involved yah
Ok friend brought up a funny question
Now that you can play a size large ancestry
How long is a Size Large 10' Pole?
40’ pole
Long enough to reach 10 feet in front of you :3
Yeah
Or close enough
Just started a play through of Outlaws of Alkenstar this week
We uh
We’re a weird party
2 dwarves (Inventor with ogre-sized robo-dwarf, and Ancestors Oracle)
Goblin Champion with a giant rat mount
Conrasu Gunslinger
Awakened Animal (Cat) Alchemist
So far only the cat has killed anyone
Lmao
how are you enjoying it so far ?
where ya at in the adventure ?
rob the bank yet ?
I hear there's a lot of clockwork enemies with lightning weakness early
if your Alchi prepares some bottled lightning that's probably gonna go great
Ye, and we’ve got lightning ammo
Are there rules for becoming a revenant mid game?
I know there’s the background but you choose that at character creation
not exactly per se
revenant's have their own individual experiences that cause them to be a revenant
unfortunately there isn't an archetype so at most what you have to work with is the background and the creature statblopck (which talks a little bit about how they work)
usually it just boils down to "person coming back as undead to exact vengeance on their killer or source of betrayal"
Yah, I do really enjoy the whole “you decided you don’t wanna die so hard you don’t” idea but it is kinda unfortunate you can’t really have that moment in game without some homebrew
I guess you could say you come back with negative healing though
you gain negative healing from revenant background iirc
if you wanted to keep going that badly i think you’d just tack on negative healing or zombie archetype or something
To be fair, for a plot beat that big I could see someone just changing their background to Revenant afterwards
True true
I was more thinking of offering this to my players if they die In especially pivotal moments
At least if their character is stubborn enough
if they already have free archetype making them spend feats might be a bit rough
changing background can also cause build problems though
fellas im gonna be honest. im not sure if im a big fan of the barbarian rage change
Yah probably
How so?
it feels a bit... superfluous?
like i dont think barbarians at any point felt like they needed free action rage
that one snippet afaik
They said rage is a free action and don’t have any limits on how often you can use it per fight
Oh yah just the snippet
Also yah
so it’s like a round by round thing
Barbarian was already very healthy
like
im not gonna complain because its strictly a buff but i think it takes away from the interesting design paradigm barbarian had
i’d have to see what it turns out like in the context of their new kit
I think it’s more like for a weird barb build they can drop it to use concentration actions for a bit before reapplying it
i thought mighty rage was the elegant solution to the people bitching about 1st turn barbarian
and even then i think its kind of a weak excuse
when people realize you dont have to rage turn 1 the gameplay of barbarian becomes a lot more interesting imo
basically the old design meant that if you went down you were even more useless than anyone else
so i don’t mind losing that
i mean a barbarian is never useless lol
Yah I do think not limiting rage to once per fight is nice for when you’re dropped
But yah I’m not sure what I think of the free action rage yet
a martial with no damage adder or usable feats is kinda useless imo
It is kinda just an action tax but like, those aren’t really uncommon in this game
absolutely not
i host for a barbarian that has 200+ hp and regularly waits to use his rage several turns into the fight
they are still a full martial
raging turn one might get you slighty closer to winning the fight with the extra damage but at the end of the day they don't need to be raging to use actions like knockdown
and that barbarian i host for is 200+ hp he is a bag of MEAT, if he goes down it means he did his job preventing his party from taking 200 damage
so like… strictly worse than a fighter then?
does that mean useless to you?
My basic thought is that Barbarian hardly has any stuff that it wants to use outside of rage by default
Like, it doesn't get knockdown, you have to archetype
I agree its not useless but it IS strictly unoptimal most of the time I believe
yeah? you are doing worse than anyone else similar if you get downed and can’t rage again
you lose like half of your unique class feats
in what world is a full martial useless
At the very least I think a barbarian outside of rage is a far more boring class
Martials are fun because of their unique actions
a full martial who suddenly loses their damage bonus is usually in a rough spot
frankly i just disagree
that 20~ extra damage you deal over three strikes isn't making or breaking the class
the only instance i think you are strictly playing uncorrectly by not raging is giant barbarian
but there are several other instincts
The majority of your features just don't work outside of Rage though
that doesn't mean you are out of options
if you are worried about not having options outside of rage actions, take non-rage traited actions
like swipe
or cleave
or attack of opportunity
or disarming assault
or you can use athletic maneuvers
Okay but what does delaying the Rage actually get you?
Do you somehow have some critical Concentrate action?
cleave?
oh sorry cleave is raged traited mb
i mean even if it wasn’t it’s horrible
Wish Cleave wasn't affected by MAP
Actually yah what benefits does not being in rage have besides higher AC?
one of the saddest feats in the game
you don't suffer a penalty to your AC and can use concentration actions and outside of that it mos tly boils down to whether or not you'd rather use that action to do something else like activating an item, striding, etc
You have 1(2) more AC, and you can use Concentrate actions
i mean maybe you have some counter or something and if you keep raging turn after turn you explode
which is why i stress the point i made earlier i think barbarian player agency becomes a lot more interesting when you don't immediately rage
i'm not dogging people who do, it's valid, but imo i don't think it's always the best strategy
I just haven't seen that many situations where one more action was critical first turn
Ah ok
Anyway I don't think the free action Rage was necessary either
you guys really should see the way my barbarian i host for plays, he doesn't actively rage turn 1 and is still an absolute force to be reckoned with
i genuinely believe not raging doesn't break the class
that being said if you just never rage, play a fighter instead
saying it's an action tax is technically true, but it's not like Barb is suffering that much
Monks still need their stances, Ranger and Thaum have way more taxed actions, etc
letting Barb Rage again if they drop it mid fight is good though
Yah, if anything I guess free action rage could open up some neat builds using concentration actions
while that is true, generally you want your class main thing to be your main thing
Assuming it can be dropped easily anyway
like sure there was some space for tactical decision on when to rage
well the free action is on Initiative
but that wasn't a fun tactical decision
it's presumably still an action if you do it again later
it does feel strictly punishing if you don't immediately use the free action
different from like fighter, who gets a bunch of manouvers and their tactical decision is more about which cool thing they hava that they want to use
ah we might just disagree with no notes on that front, then
Ah that kinda sucks then
either way
I will say at least I do like rage not being limited per fight anymore
i still think mighty rage is what people actually want out of this change
Makes being dropped way less punishing
yes, that's the main thing I appreciate
wonder if this gives any kind of viability to Furious Finish
Also is archived of nethys slow for anyone else?
It’s taking so long to load anything
yea
Ok good it’s not just me then
you know what I think finally clicked for me
if rage is auto-initiative every fight and you get to re-use it then why even have rage as mechanic? why not just passively have those numbers in the barbarian stat block?
Effects that stop rage.
is there anything that does that outside of being knocked unconscious
which just makes it an extra "pick up your weapon" now ..
It is an emotion effect, as well as a mental effect. In theory, you could counteract it with things that counteract those.
at which point you are just forced to use it again i guess? idk
an enemy using a counteract on a rage feels pretty inefficient lol
Not really, considering how much of Barb is tied to it.
if there is no cooldown to a rage now at best you eat up a precious resource to counteract and waste a barbarian's single action
How is the howl of the wild book is it good for DMs?
And turn off their raging resistance, any number of defensive feats they might have. You're the DM, that limited resource isn't actually.
Yes, they can. But until they do, they don't have any of their benefits.
in this instance where i am a barbarian and presumably fighting a spellcaster i do not know why i would care about my raging resistance unless i was already one specific instinct
Because while you are made of hitpoints, you are not made of AC.
And because several feats with the Rage Trait will turn off as soon as you're not raging.
"It's only one action to go back into a rage" ignores some things that you do as set up as well.
yeah as was addressed earlier in this conversation but man if i can't take a spellcasters spell with my HP alone i must be doing something wrong
like. i would gladly eat up my own action AND a spellcasters reaction AND their spell slot if they counteracted my rage
i'll make that trade ANY day
You also seem to be presuming that the spellcaster is alone.
are you telling me 4 or 5 different spell casters are going to use 5 spell slots and 5 reactions to counteract my rage
... no
If you turn off a barbarian's raging resistance, they're suddenly a lot more vulnerable to stabbing.
Spirit Instinct can loose their range defense help
that's a glass half full way of looking at it, but again they can just continue to use their rage action on their very next action
and if your DM counteracts you 3 times in one turn he's got a vendetta against you lmfao
Animal Barbs can loose their animal transformation.
Like, you asked why have rage as a mechanic, and I have given you reasons.
these reasons are the absolute extremes of the answer and i don't think would ever necessarily come up often enough to justify it
And, as it currently stands, unless you are level 17, counteracting a Barbarian Rage means that they're just locked out for a minute.
Like, being able to tell a Giant Instinct Barbarian "Oh, sorry, I don't want you to be Large right now, you can get that back with two actions on your next turn tho" is good control.
You are A). Messing up any off-turn plans they have and B). Dictating what they have to do next turn. If you don't see the value in that, I don't know what to tell you.
in exchange for my allies not getting meteor showered and a caster being down a reaction
for something the barbarian can just do at will
these exchanges are not that equal
No, it's pretty good as a trade-off.
Doing damage to the party is not always the goal, especially as a caster.
I'd much rather deny damage being dealt.
okay let me ask you this. are you a DM and have you ever actually counteracted a player's barbarian rage?
My guy, I am a perma GM.
Across a lot of systems.
And what gives any fight more juice period is denying players their optimal actions.
i don't need the passive aggressiveness i don't know you so i am asking to make sure lol
okay, but have you counteracted a barbarian's rage before
This is entirely armchair theorizing, but what I have done is stymie player turn to turn goals.
i will take that as a no then
Again, if you do not see the value of messing with a player's goals for one turn, I don't know what to tell you.
The fact that it's messing with a non-limited resource is just icing on the cake.
at the end of the day you are using a presumably high level spell slot and a reaction to counteract a single action that the player can just take on the very next action without any cost
i get that as a spellcaster apart of your job is to debuff the other side but this just seems like such a wildly inefficient use of precious resources
it's really not about messing with a player's turn and instead what does it cost to mess with that player and is it worth the cost
You are also giving a bad equation to resources as a GM.
Quite frankly, none of these guys are going to survive a fight with the party more often than not.
Thoughts like "What is the most optimal use of this NPC" are kinda secondary to "What will make this fight interesting"
And also, that's not where this question started.
This is where it started. I gave a reason, and you are caught up with the idea that this isn't a good reason.
And it may not even be a spell that does it! Could be a creature with a nice calming aura, like a Gerbie.
i think would just rather have his AC be lowered and then succeed a check against that lowered AC and turn his bones to soup instead
unless he's a superstitious barbarian there's a good chance he's not resisting a heavy hitting spell like chain lightning
it's just like they say, the best crowd control is death
Let the guy with the sword get in there and kill things.
hey guys, quick vibe check here - everyone having fun?
Not really, thanks for the check. You're right.
can't tell if you guys are trying to kill each other or you're just very excitedly discussing something
okay, cool, got a curator ping in here
very passionate debate i'm not upset or anything
rule of thumb getting into big furious debates is proobably not good for at least someone's mental health in the situation
well we found the person not having fun then
it's always okay to just ask for stuff to stop
Never do like my niche little corner things being shut down with "But why aren't you just dealing damage as the GM?"
that was just an alternative on how to use the precious resource you're counteracting with instead but alright
anyways im clocking out of this for now
is it really coming off that way lol
ryan, mourge clearly signalled they were not having a good time and I got pinged in here because it seemed like people were not having a good time
I can scroll up and read messages that sound super dickish from you
you could scroll up and read dickish messages from them too
yes for sure
but this situation has ended with one person going "actually this sucked" and the other person going "nah we were just having a passionate debate" so clearly the impact was different
if you're surprised as to how all this has read and been processed by people then this is feedback
my personal interpretation was that it was just a debate but if they were not having fun then i couldn't tell
as feelings are hard to infer through text
right, so, consider this me closing the feedback loop
this situation spiralled and actually you both were kinda just swinging at each other
let's try and avoid this in the future
respectfully i disagree but i'll be more conscious about it in the future
i shall now dip out
Working on it right now.
yeah you're doing fine mourge
respectfully, this is my server. so... end of the day this is how things are gonna go on pilot net. feel free to have different standards elsewhere
correct! my disagreement is not with how you are adjudicating this
you are doing your job and i am not mad about it
cool cool
Strength of Thousands book 4 spoilers. ||Party is about one or two sessions away from fighting God
||
Okay I know this is like over 24 actual hours late but I gave a really good answer to this just the other day —
Guy At The Gym Fallacy: the fallacy comes in a strong form (“I think martials should be confined to doing what I sort of vaguely imagine people can do because realism”) and a weak form (“I think martials should be confined to doing things that a physical body could do in the real world, because realism”). However, both are discrete from, “I am creating an experience specifically informed by a grounding in reality”, which is not a fallacy of any sort. Some discourse has called this “realism vs. verisimilitude”.
And my mobile was waaaaay backscrolled so that’s my excuse —
good lord
Ahh
So
My GM has given me the go ahead to ask around if people wanna play Fist of the Ruby Phoenix! The game would be on Fridays, 6:30-ish PM PST
chroma ray just fucking punted one of my monsters out of the universe
"send them to faerun"
"send them to LANCER"
How big of a kick are we talking?
they crit failed against the violet ray which apparently hits them with an instant interplanar teleport
You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Netherworld, or the Outer Rifts. You must know the destination plane exists and use a magic planar key created from material from that plane as a locus for the spell. While the planar keys for most prominent pl...
Exact same time as my current campaign RIP
Aaaaaa I'd join but I already have a game at that time
B i g P a i n
Funny enough it's actually exactly when I'm already running fists of the ruby phoenix
I could do this, though I have some potential conflicts coming up in June
I have no idea what fist of the ruby phoenix is, though
11-20 Tournament Arc AP set in Tian Xia
ooh
also whipped up a quick and dirty stat block for this poor guy
// Displaced Sun-Spire //
SCOURER RPV EXOTIC, Tier 1 Mech
[ STATS ]
H: 1 | A: 0 | S: 0 | E: 1
STRUCT: 1/1 | ARMOR: 2 | HP: 15/15
STRESS: 1/1 | HEATCAP: 0/8 | SPD: 4
SAVE: 10 | EVADE: 8 | EDEF: 8
SENS: 10 | SIZE: 1 | ACT: 1
[ FEATURES ]
THERMAL LANCE (I), FOCUS DOWN (I),
COOLING MODULE (I), ABLATIVE SHIELDING (I),
MELT (I), BONUS HP (I),
NO PILOT (I), VULNERABLE TO TECH (I),
XENOTECH (I), HARDENED TARGET (I),
EXOTIC SYSTEMS (I), PARACAUSAL WEAPON (I)
I would absolutely love to!
YEEEEEEEEEEEEEE
Our abomvaults group has taken to calling mitflits 'wet cats' because how pathetic they are
LOL
that mitflit got atomized
What do you think would happen if you called a mitflit cute
They’d blush and join the magaambya
Why can clerics of Treerazer chose the heal fount?
If anyone was harm only, I would think it would be him
he twists nature, and that twisted nature flourishes.
yeah he has a whole thing about corrupted growth and stuff
honestly good on him for offering a vegan option, most demon lords wouldn't bother.
I do still find it funny that one of the strongest statted entities goes by 'treerazer'
razing a tree isn't that hard. it's quite simple in fact
tbf he's statted because he's a relative chump
One of the few other entities statted to the same level also happens to be. A big tree.
And honestly does he even raze trees?
My understanding was like
He made them into evil trees
I do find it very funny that he transforms people into plants so his plant axe works better
It feels like cheating
He also has horrid wilting!
Give me a gas canister and a match and I’ll do it right now
Give me a nuke and I'll solve all of Golarion's problems
IIRC Treerazer is from the designers home campaign originally
Hence the name being kinda bad 😛
Oh that actually makes sense in a very affectionate way
Alkenstar:
Ash Engineer be like
I can't wait for Spore War ngl
Me too
I wonder how they'll handle it
Like, Treerazer is gonna get fought at the end but
He's level 25
Which is loosely in the 'can't reasonably win' category for level 20 peeps
Will there be like a uhhhhhhhhh
Thingy to make him weak to make it 'can reasonably win'
It would be cool if the "thingy to make him weak" was just a bigass elvish army
I bet mythic level stuff
If you are prepared, you can also fight Treerazer at 20
It's still hard, but you can at least even the odds a bit
yeah he ain't all that if you know a bunch of stuff about him
first, let's all die and come back as undead...
Bunch of ghosts with cold iron holy shocking weapons
I don’t think you would
Well Desna also game out of a home game
does this read well?
Very rules head nitpick but it should just say sickened. Don’t add the 1 as that means if you’re sickened 2 you don’t roll on the bottom table
Also the success condition of table 2 does do anything
Unfortunately thats just kinda how foundry writes things
what?
ah, yah this is meant to increase the sickened value
Ah, okay. Then yeah I’d include that because unless noted conditions don’t stack like that
Nope!
well yah Ill specify that then
because otherwise, this boss's whole gimmick doesnt work
lol yeah
the stacking drained is the primary feature
Is there any way to word a free action to be once per turn?
Because I wanna give this guy a once per turn free action to do like
3 damage to immobilized creatures
frequency
As a Free Action 1/turn
Ah thanks
how much rupture do you think is good for a levbel 6 boss fight? (the pcs are level 6 anyway)
Idk like 20 probably
alright
Generally someone rolling pretty good with a cantrip or on scale weapon should be able to do it
I know Paizo doesn’t like to make classes to fill a hole, but I really wish they would make a second dedicated primal caster
Because it’s currently just Druid and pick a list, and witch doesn’t have many good options (unless the HotW patrons are good)
Animist is going to be primal, isn't it?
Divine
ah
It feels kinda weird that primal has the least casters, when the last 2 big books were both primal themed
I think the HotW patrons are pretty good
Animist also gets easy access to shit off like 3 spell lists so they’re not really that Divine locked
animist satisfied my complaint about of the lack of wisdom casters
but yeah i'd like another prepared primal caster
though i wonder what that would look like
elementalist and kineticist are already a thing
Shifter being a wave caster is the easy answer
I personally hold that traditions are bad and stifling, particuarly for SF 2e being forced into PF 2e traditions, but this might also be another bit of that
Traditions are the worst system except for all the other ones we’ve tried
So the biggest thing about Primal casters is that you have to find a way to differentiate them from Druid.
I mean... not doing vancian, but...
And unfortunately, Druid kinda covers a lot of space.
It’s not perfect, but it’s better than class based lists or just having one huge list
I think we’re late enough in the design space that we could get a first world based caster
Forest trolls are gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. These trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security. Trolls are truly creatures of the f...
Who was gonna tell me trolls are so crazy now
What in the world is this
Yum yummy three strikes and a stride every round
https://gyazo.com/61a213c870b3460a07599fdbf401fa50 I appreciate the folklore touch
Switching up the vulnerabilities was a cheeky move too.
I dislike how the troll war leader is so much higher level than normal trolls, that it makes it hard to actually use one as the leader in a combat
At level 9, a moderate encounter for 4 players is one war leader, and 2 normal trolls. That is the only level you can make a moderate encounter with both of them
I mean if you're fighting a warleader shouldnt that be a like severe boss fight?
And there's a lot of space between those two categories
yeah I assume the warleader block is meant as a boss fight for a troll focused arc or something
For the trolls go to war arc
or the trolls are raiding your village arc
Also with trolls they do have the benefit of because of their regeneration they do inherently need some extra attention
It doesn’t matter if you’re level 1 or level 20
Unless you have a way to disable their regeneration a troll will just get back up
I mean, a torch works
Kinda makes trolls more of a threat then their equivalent leveled enemies
That’s horrifying action economy
You think parties remember to buy those?
feels like it needs an in between of like
trolls that have been equipped and trained by a war leader
I mean, that's true of most NPCs
I think it is expected that you'll make your own or edit NPCs to create new ones if you're running the game
Also yah fair enough
yeah true
Trolls have so much health
Just now properly looking at their statline, they have higher than high health and regen
Actually their health is normal as they have a common weakness
Which also kills their regen
Yah that does help
you can also make the warleader weak and the trolls elite to bring them closer, that makes it easier to build an encounter with both
Honestly I’d just make the war leader a solo severe encounter personally
Can also get away with throwing in some two headed trolls and cavern trolls that are edited to align with the new fellas to fill out the ranks with some elites
I think he’d make a very solid level 8 boss
People who play bards, how often do you actually get to use dirge of doom?
I’m playing an 18th level maestro muse, and it feels like every combat we either start too far away to use it, or the enemies are mindless
I only played one in a one shot but I had pretty much 100% uptime
a 30 foot emanation is too small for you that often?
When the fight starts? Yes
And lingering composition means that waiting is worse action economy
It seems to me that its basically just better courageous anthem (if one that doesn't plug into nearly as much extra stuff- still a lil mad that warrior muse cant extend it)
If enemies walk into it they get frightened so you just set it up anyway even if theres no baddies there
Doesn’t help if you’re allies run in instead
If you're consistently backlining in large battlefields I think you can pat yourself on the back for on a job well done and skip the shorter ranged auras safely haha
Delay to after them
And with groups, at least one of them is likely out of range at all times
Or if your really brave run in first so all your pals get the frightened on their turn
Delay is underrated
Oh no, my other spells make things much easier lol
I dunno
I don't think I've seen a fight yet where a 30 foot emanation cannot get every single thing in an encounter
☝️ Abomination Vaults enjoyer
haha
(I can say this I'm running AV rn)
Maybe stolen fates just uses a lot of big maps
AV is uniquely cramped, but even otherwise I feel like 30 is often a good amount
Playing in Abomvaults, Kingmaker, and SOT
Well, running abomvaults
Ah fair I can't speak for the others
I just knew we were both doing something with AV and its cramped
AV is very claustrophobic at times yeah
A lot of adventures are pretty cramped owing to the tyranny of the standard A4 page
Although high level bard is fun. Synesthesia, wall of force, and quandary just wreck encounters
Synesthesia is so good
Last boss fight, the BBEG was quandaried twice and then crit failed a synesthesia (for the second time this campaign lol) while a confused lackey dealt over 100 damage to his own ally
Quandary isn't incap? Woof
damn, that's pretty good
minum waste an action if they crit succeed somehow, probably a turn and an action
In regards to the dirge of doom question, maestro bard does have a spellshape feat to let a composition emanate from an ally within 60 ft, that could help with range issues
Oh, forgot to mention. Played my first session as a player! Society game, kitsune monk. Tons of difficult terrain so got surprising amounts of value out of dragon stance. Bunch of skeletons though so no value out of dark fields kitsune.
Quandary also shuts down reactions (unless they can somehow work extraplaner)
Nice! Hope ya had fun, dragon style monk is cool
Maybe, I only like Pathfinder trolls so much because they look like those swine-things from The Wind Waker.
Moblins?
i never realized it before, but now that you say it, i can see that
Anyone wanna join a Fist of the Ruby Phoenix game on Roll20 starting at 6:30 pst tonight?
it’s not hard
I am tempted but I don’t think I can afford to join another game
I didn't think so but I don't wanna be the new guy asking questions every turn
Also fist of the Ruby Phoenix is the fighting tournament right?
Yes
It's also a higher level thing iirc
Alas I can only do text games but I am literally gnawing on the bars of my cage (and wishing you a good time)
(And now that I think about it my weekly game is about that time)

Forgot to reply
sure, count me in - how about i dm you
No prob
Our party so far is a tengu investigator, a minotaur kineticist, and a dwarf magus
we have six skill increases and twelve skill feats in crafting
between three players
WOOOOOOOOOO
Random thought about book 5 of strength of thousands; ||I play online without cameras, but what if I set up a little stage in real life and played out the two demilich guards as sock-puppets....||
Yes
If an enemy is totally behind an object which obscures line of sight, are they hidden? Or do they need to Hide?
Like
Imagine they close a door in the players' face
Obviously they'd be unhidden as soon as the door opens either way but
Asking for this
If they are completely unseen, probably Hidden I think yeah?
you'd be hidden yeah, i don't think the ability is meant to account for opening doors and stuff though
The actual context of the game is that they're in a camp and the Chokers are darting behind tents as they get closer
So if they dont push forward to get eyes on them they'll be able to get flat-footed next round
But I think nothing changes there- thanks, folks!
Picked up the GM Core today after inspecting it for like ten minutes to make sure it was the remaster. (I forgot 'core' books are remasters) They probably should've made it more obvious, idunno
What's antagonising ya huh?
is it an abuse of my abilities as a metal kineticist in pathfinder 2, to make a rusty, shitty mic and drop it when someone else drops a cold line
out of thin air
no that's great
As long as it’s the world’s scrunkliest mic, you’re good
Working As Planned
What cantrip do you think would be the least practical for day to day use?
In Golarion or if I could do it?
Take root seems like a good contender, as while combat cantrips have the baseline use of self defense, being in combat and needing to not be shoved seems niche
either
In Golarion; Reinforce Eidolon (because you don’t have one) [cheap answer]
For me: detect magic
Fine, non focus cantrip
Take root is a good one
Elemental counter is useless if you don't have spell slots, but not bad if you do
Probably gouging claw tbh
The damage cantrips are already pretty impractical in the day to day (like how often do you need to defend yourself really)?
But gouging claw has an extra layer from the fact you just make the claws
Protect companion feels unnecessary for most companions
You don’t necessarily know how to fight with them
I mean, you still make the same attack roll as any other cantrip
gouging claw to cut up ingredients in the kitchen
I feel like it’d just be easier to use a knife
Oh I meant for the kitchen use
vitality lash seems way worse, only working on undead
Also for defending yourself I feel like most people who wish you harm would be far more intimidated by like a lightning bolt coming from your hands
I'm not saying its useful, just that others are worse
Fair enough
they are much more intimidated by the claw than an attack that can not hurt them unless they are undead, or it being slightly harder to shove you
Or it being slightly harder to hit your cow for 6 seconds
In universe, warp step seems very useful for long distance travel, but it being 2 actions means it can't be an exploration activity
Looks like another case of the brain worms
time to follow up on the meme
Brain worms would mean they had anything in their skull to begin with
Nothing worth keeping, anyway
I bet if you opened it, there'd be cobwebs
They should do a pride themed AP
Hell yeah
Also like
This dude must be ignorant
Two of the most iconic...iconics are lesbian
The cleric and rogue, right?
Yesss
I'm still waiting on the ace iconic
I mean tbf quite a few of the iconics could very well be ace
That is true of most fictional characters
But there is something important about explicit representation
They should reveal that the bard's asexual. That would be a fun twist
Lem being ace...would track, honestly
He just likes being pretty
I could see it
We really need a trans iconic
It's surprising that we don't have one yet
I'd think Valeros could be an asexual person, mostly to defy the stereotype of 'fighter who spends his money on gear, broads, and beer'
I think Valeros is straight but just has terrible luck
big oof
I could've sworn there was at least one trans iconic
Though that might just be my brain filling in gaps in my memory
same
are any of the starfinder Iconics LGBTQ?
Uhhh
Not that I remember
Nvm!
The evolutionist is nonbinary!
Only referred to with they/them pronouns!
people forgot about Shardra since her class no longer exists, she exists as a archetype/subclass
Oh true
I meant for 2e
Fuck, that's right, it was the Shaman
she still exists in artwork ,but her class is no longer a class
I meant for a full class, I did forget she existed tbh
Not any fault of her own
Just that I have small brain
given the state of gender care in golarion any of the iconics could be trans and you’d never know
it’s what, 45g
A person could still be trans and not fully transition
Weh I'm not trans
I can't fully speak on this
My experience comes from all my close friends
I just thought it would be cool
Valeros however does still only spend money on gear and beer
He is a Caydenite after all
Of course
It would be cool to have an explicitly trans 2e iconic, agreed
though
mmm
idk I'm not nonbinary myself but view my fellow queer people who are nonbinary as trans unless they ask me not to
So to me, Mios fits?
They’re the kineticist iconic right?
Thaum
Ah
Mios is canonically NB iirc
Yes
hence
xD
want