#Pathfinder
1 messages · Page 44 of 1
Yea, but subscribers get their PDFs some point in like a 2 week period. It feels like you get it day 1
Oh yeah idk why that happens
I've gotten them late a few times but I don't have much to say if that happens haha
Also, can someone confirm this merfolk meme?
Ah, a feat. For some reason I assume it was a base feature
There’s some cool ones
Summoning a stampede as an incarnate spell
Cursing someone with an albatross around their neck
Uhhhh camel spitting at someone
I assume mostly primal
so you can now use resurrection magic to farm immortality?
what
you probably need resurrect 7 but if you’ve got a few pals who can help you cast it 125gp/year is very reasonably priced
does... it make you younger?
it stops you ageing
Is this in reference to the merfolk thing
yeah
The logistics would be fairly complicated even putting aside all moral concerns
Considering it needs to be fresh
(Also after a point I feel you'd get a Marut and quite possibly psychopomps on your ass, I know Pharasma is broadly chill with immortality but I feel 'finding the rules exploit for agelessness' annoys pharasma enough that they'd show up)
The guy who made the Immortality Potion meets with his own Marut every so often
He does so in Legends
so according to the reddit
Minotaurs apparently have a feat to give a twohanded weapon +5 reach if it doesn't have reach already?
Neat
Yeah I believe so
Minotaur seems pretty great for stuff like Fighter or Barb
or just a lot of classes tbh
Damn that’s real strong
Str/Con/Free is a super good boost setup
And Cha- is sad since everyone and their hissy cat likes demoralizing but there are other things you can do
minotaur seems like the optimal strength martial ancestry, if all you want to do is hit stuff and athletics
yeah
Being able to give a greataxe reach is like
Nefarious
Yeah it’s neat
But real talk
Its something NEW and very good but we have had stuff that is just as build defining before
Reminder that Hobgoblins can just keep someone frightened 1 permanently
From level 1!
Unusual weaponry should be a general feat 😔
Humans would STILL be the best at using them
Cuz they could snag it level 1
i love that there are tiny ancestry options. its adjacent to the current subject because it's very build and character defining, but not exactly the same thing because it's generally kinda bad,
but it's so neat, it often changes completely how you interact with the world
I like the idea of a tiny character who is a caster
Vibing with the idea someone mentioned earlier of a powerful mage that is just a cat
For martials it feels like a far tougher sell
i think it was me, i wanna play a spellcasting cat so bad
so
ya know whats funny
my gnome has possibly seen one of these before
becuase she lived that far from the whisperwood
where they are currently sighted
What a little guy
He spits them out so hard they do damage
What does the umbrella mushroom animal companion do? apparently you need to be 14th level to take it, and I am drawing a blank about what mushroom abilities need to be locked until that high of a level
Flight capable, can slow falls, makes your attacks with no save
ahh, I assume all the flying mounts are 14th level
But the bomber's saddle can finally be used
what does the roc do? grapple people while flying?
If only you could command your companion while raging (unless they introduced a feat in this book to get around that)
idk , mabye they have an animal companion thing for barbarian
otherwise idk why thier adding barbarian to these feats?
or in the remaster they are getting rid of the "no concentrate actions while raging" thing
although it would be awkward for them to have this if they can't get an animal companion without architypes
Yea, same with beast master
Not sure how good the new feats are because they could change the archetype
appearently thier an update to beast master in this
hence the beastmaster art
oh man thats some elden ring shit
We’ll have to wait
I thought it was in 2 months
....
duuuudee
ghost hydra!
ScroungeFeather
😄 it takes magic items for its nest....
AND can pick them up and use them if you try to take them back
unfortunate
I think they have a different diety in pathfinder 2e
Eh I mean
tho idk
It makes sense, considering Baphomet as presented in 2e is basically 1 to 1 with d&d afaik
Was*
Also, as a certain world renowned scientist has noted, it makes absolutely 0 sense that the god of minotaurs is in fact part goat, not part bull
mhm
which scientist ?
grafts
This is definitely not foreshadowing
how do oyu mean ?
btw if anyone is asking, i dont own the book im just really scrounging anything I can find from social media and other stuff
becuase im excited
Grafts/body mods are a thing in Starfinder
I expect this to be a minor test run
Augmentations are pretty big in sf2e actually
What book is this in?
Howl of the Wild
People are getting early copies
And screenshots are proliferating
Ah neat
to be fair the marp is a sentient fey
sooooo they can talk and shit
rebirth moogle looking ass
You do understand that the fact it speaks is worse
someone mentioned a weremoose on the subreddit, does that have an illustration?
your average canadian
@light gyro
:0
Looks like a good book
"Take off, ya hoser!"
THE MOST POWERFUL OF KINETICISTs
Wait that’s just a normal turtle
ye
What's the point of skellingtons having resistance to piercing and slashing other than flavour and punishing people who chose the "wrong" weapon? Specially in a system that incentivises you to focus on having a single upgraded weapon
I'm planning on having a few skeleton heavy combats and there's only one martial pc who has an axe. I'm thinking about just giving the skellingtons more hp instead of them having resistance. How bad is that?
squirrel
It’s because skeletons have like, 0 HP
They rely on their resistances to stay alive
skeletons have like ...4 hp , its not a problem
So while they have a resistance to piercing and slashing they still die at a normal rate for an enemy of their level
Just punch them
Bludgeoning just makes them die way faster
yeah
unless your at low levels
conversely
a zombie has a ton of hit points , but just have slashing weakness
and are slow
mongoooose
I much prefer the zombies having weakness to skeletors having resistances
same
It feels silly, just punishing certain weapon users
Yah honestly zombies kinda suck lol
They’re permanently slowed, have shit AC, weaknesses to some of the most common damage types and the most obvious damage type
Their only benefit is that they have a lot of HP
But you crit so often against them it doesn’t even matter
its not really punishing
thats just how they work
Barbarians get a load of extra damage so they're probably gonna blow past Resistance anyway. The thing about Resistance is that you can get around it by just focusing on big chunks of damage over, say, whittling them down with many strikes
why view it as antogonistic, when its just reflective that slashing and piercing just arent good against bone
too many holes for an arrow
kinda just clinks off with a swinging blade
This is delightful.
I think it just makes the players who have already specialized in say swords or axes feel bad, instead of just making the players who decided to use hammers feel good
It's a small thing tho I know
Different builds will be better against different enemies
More versatility is generally valuable
The hammer players will be at a disadvantage when you run into something with the inverse Resistances
you cant expect not to encounter something that may be resistant against your stuff
becuase not everything is the same
that is true
i was gonna say, you cant just expect to come up against a slime or something and expect it not to have resistance too something
But in terms of just, Resistance 5 against a kinetic type? That's nothing some brute force can't solve.
However maybe you could mix in some non-skeletons?
theres an encounter in the beginner box thats like 4-5 skeletons and 1 zombie
always love seeing people's reaction to encountering resistances for t he first time
I don't think just boosting HP and removing Resistance will be bad, to be clear. But ultimately what you're encountering is a core design philosophy of the game.
now ill tell you wahts a real pain
SMOG WRAITHS and anything like them
BECUASE
you almost CANT hurt them
unless ya got positive, ghost touch or force
...which I supooooose spirit damage might also count now ?
they were a thing before spirit damage
with the presence of spirit damage thier probably easier now
Have everyone play spirit barbarians
I actually did just throw a manticore at my party
If only I waited a few more weeks
Could have had way more chimeras for them
"that is not a horse that is a Satan, fuck 'em up"
To double back a little, 1) what do you mean by "a few skeleton heavy combats" and 2) are we talking your bog-standard Bestiary humanoid skeletons or something more high-level?
I mean that’s the thrust of it, it’s a perceptual decision
The skeletons come out and the veteran players go “oh shit skeletons I should’ve brought a blunt weapon” and then they win anyway and they feel good
Alternately the zombies come out and the players with slashing weapons discover they get a damage bonus and they feel good
the other big difference is resistance and weakness doesnt affect builds equally
and like especially in early levels before flat damage bonuses and striking runes even a small amount of resistance can just like. completely negate someone
If we're talking about a couple of encounters with several Minecraft skeletons or whatever then I would say that a Barbarian can probably still brute-force through their Resistances without much trouble, though unlucky damage rolls might sting. It might even encourage them to approach the fight in unconventional ways like grappling or shoving rather than just chopping everything in half like usual. It's a challenge that invites the player to divise a solution, even if the solution might be "just hit them REALLY hard"
whereas if you do a big chunk of damage its like who cares the thing has no hp anyway
yeah a barbarian with a 2h weapon will be literally fine
you wont even notice
However if this was, say, a whole adventure with a lot of potent creatures with Resistance against the same thing, then yeah you might want to get a different weapon
Boarzoi
Also is the book out for everyone yet?
Showa Era Kaiju Reference spotted!
Dudes stances up
Subscriber preview I think
Ah ok
yeah its just a subscriber preview
good book tho
highly reccomend
🫡
I wonder if there’s any class feats for unusual classes in HotW. I know Druid got a bunch in the otherwise thematically unrelated dark archive.
You could make some animal based psychic or thaumaturge feats
Gunslinger feat chain to use squirrels as ammo
Uhhh I think there’s some beast gunner stuff
Inventor who “invented” a chimera
Idk about inventor or thaumaturge
also, how does riding a centaur work?
Is it "both players lose an action" like normal, or are there feats to make the centaur work more like a mount?
shoot da aliems
https://downloads.paizo.com/240508_Starfinder_FieldTest_5.pdf
Nice
Analog Weapons can use Weapon Runes 👀
systems, and electric power sources, but was manufactured and
calibrated using advanced technology. This weapon is immune to
abilities that target technology. Weapon runes (GM Core 236) don’t
function on this weapon unless this weapon also has the archaic
trait.```
Only if it's also archaic
err, yeah
So does Hell's rebels have the worst campaign traits of all due to the fact they're only relevant and usable in that first encounter?
Bwuh
Wait I'm an idiot and missed something nvm
running book 4 of strength of thousands still. panicked cus i realised i hadn't created a token for an upcoming monster - ||the gold defender garrisons.|| managed to improvise something from this image mid-session: https://twitter.com/i/web/status/1175722380288651264
yeah i just scrawl on the map with the pen tool lul
Oh I mean not even for the resizing, tbh I just make them go down a size category instead of the weird extant rules
I just mean finding art of enemies in groups is
Hard
oh yeah, true. if i wasn't a touhou nerd i'd have no clue where to start
Isn't that how they work?
Huh
they use spaces kinda weird too
They can shape up into weird shapes right
I do know they can change their footprint with their movement
I think the best way to do them is to make a token for each space
With a different colored "master" token which holds HP and stats
theres a lot of rules to make it possible to do that basically
it's just
troops are weird
form up means they can take any arbitrary contiguous shape within a 15 radius
but then they all have a rule saying they form into a square whenever they move so
technically they can 'move' without moving by forming up manually
That’s basically it yeah
Moving like twelve tokens or something sounds like a complete nightmare though
Yeah that's better
It's IME ok unless you use drag ruler
Which stops you from moving a token while another token is still moving
For Foundry
What classes have the best initiative?
Rogue if they're good at convincing the GM
Just by using other skills?
yeah they have great skill progression in general
Rogue and Investigator also have the best perception proficiency scaling
Class Proficiency
Trained,Expert,Master,Legend,APG Classes are IN... the first page. Build-A pages WIP
Level,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
Perception,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
Alchemist,3,4,5,6,7,8,9,10,13,14,15,16,17,18,19,20,21,22,23
Barbarian,5,6,7,8,9,...
Out of date now but I think still mostly useful
Thanks for this chart
But also I guess more specifically, what class has the best perception?
Fighters also have very good Initiative specifically
Do they get bonuses to it or just good perception?
because they also get a +2 circ bonus on Initiative rolls when they become Master in Perception at 7
Oh that explains why they never get Legend
Oh neat
overall prooobably Ranger? as the legendary perception class most classically likely to invest in Wisdom, and Hunt Prey does give you some situational circumstance bonuses to Perception
Do none of the wisdom casters get legendary perception?
lmao no
nope, expert at best
casters pretty universally have pretty bad Perception
in terms of proficiency anyway
even with a +6 wisdom modifier, you only beat out a +0 wisdom legendary perc class by +2
and it's very likely they will invest at least a bit into wisdom, it's a good stat
Damn
That feels kinda weird tbh
Like Druids at least I thought would have good perception
well, at least at 20
until people start getting to legendary, though, druid and cleric will have pretty good perception in comparison
so levels 1-12, for the most part
...wait, actually
right, outdated chart
no, Gunslinger is by far the best initiative roller
they get up to Legendary, and if you go Pistolero, you have a permanent +2 circumstance bonus to init
Oh nice
you can also compensate with some ancestries, or taking Incredible Initiative
mhm
my Investigator has the +2 circumstance from Elven Instincts
a primary wisdom caster with incredible initiative is nothing to scoff at
very late. but a playtest scenario of..... mostly just swarms and troops, and a couple demons, and one demon that just showed up, tries to bind someone with no damage, then left. guardian/commander/champion/cleric. there really was nothing happening
How much howling is in howl of the wilds?
Two of these Lore skills are not like the other 
Those two are the ones I picked for the Reborn Soul background. I have no fucking clue when a GM would ever call for a Lore: Quantum Thermodynamics check anywhere in Golarion, even in Numeria...but fuck it I'm having it there anyway
Hmmm. Thimking about a one-shot I could run for my frends and me to learn PF2e better. I've run half of Little Trouble in Big Absalom and half of Beginner's Box before. However, I found the narrative part less than gripping. Not sure whether I just presented them with lacking enthusiasm. Perhaps, the kobold mischief needs emphasis?
The narrative stuff there is light
Beginner box is just a clear out my cellar mission, no real narrative focus
Little Trouble doesn't have a ton either unless you make the town more active
Not sure. There's the free RPG day ones? Depends what you mean by one shot
This from the new starfinder 2e playtest?
ye
Sick
The Remaster Cheat Sheet has helped out considerably to understand the game.
I say that while I'm still working on comprehending Foundry vtt
May i ask which one you mean? I.e. is there a link?
And could somebody pin it? ^^
@true delta This one in particular.
Thank you, Dave
says pdf may 22
If you have a Paizo subscription they give you pdf access when the book leaves the warehouse so people with one get the book a couple weeks early
Does PF2E have an equivalent to 5e’s incapacitated?
Where a creature is unable to act but not necessarily knocked out or dead?
Well, mechanically there's Paralyzed but obviously that is narratively quite different
Commander has Demand Surrender which inflicts a similar situation on enemies (they lie prone and do nothing unless attacked)
Hmm, if that’s the case for this thing I’m doing I’ll probably just make it work on unconscious creatures
And say it raises them to 1 HP but paralyzes them
Stunned with a duration
basically there is a difference between Stunned with a value, and Stunned with a duration
if it has a duration, you just can't act for that duration
uhh, should be, lemme go check
Desert Drake has electricity attacks
and Sea Drakes as well
those are the only two as far as i can tell

hey, does pf2 have "take 10" rules?
What’s that?
For the most part, not generally. You need the Assurance skill feat for an approximation
In 5e, you take longer to complete an action, but it's assumed to have rolled a 10 on the dice
Iirc
Take 10 is a DnD rule that was also in PF1e, which basically let you treat an action as having a result of 10 on the dice, as long as you weren’t in a stressful situation or pressed for time
I never really understood the need for it because if it's something being done in a non stressful situation and there are no consequences for failure, why even assume there was a need for a roll to begin with
Ah then yah I don’t think PF2E has that
Ooooh right right right
now I remember
Take 10 generally doesn’t take longer, it just can’t be done when distracted, at least pre 5e. Take 20 is “if you can just repeat the check, you don’t need to roll until you get a 20”
Any d20 game has taking 20, it’s just a question of if it mentions it
You could take 10 if there was a consequence for failure, at least back in PF1e
So picking a lock or a trap or such
That was taking 20. I think you could take 10 so long as it wasn’t under pressure, but a lot of skills explicitly didn’t let you
But you very much can take 10 to say… jump a gap, even if there’s a consequence for failure
how do you determine a person's Bulk for the purposes of carrying them?
You might need to know the Bulk of a creature, especially if you need to carry someone. This table lists the typical Bulk of a creature, but the GM might adjust this number.Creature Bulk Size of CreatureBulk Tiny1 Small3 Medium6 Large12 Huge24 Gargantuan48
With a healthy dose of GM discretion
Yea, the carrying creatures rules are wack.
Like I think RAW a bird animal companion can still fly if it’s carrying a small or tiny creature, but not if the creature is riding it
https://gyazo.com/db6641a6531b1dd6d20380930d4c328e my ungrateful dogs of players decided to pass on carrying the body in question even though I made this with love and care
I'mma eat it.
Do Not
Iruxi spotted
Overall though the session went great. My party is kind of a weird venn diagram of two of my different friend groups so two of the players have never been in a game together and they've already formed the great dynamic where the ex-gladiator himbo has instinctually fallen into step as the shady halfling's dumb muscle.
kholo frowns in disappointment
The ||giant spider|| in the third room got instantly evaporated by said gladiator in a demonstration of why Fighters are good.
funny reminder that I'm thinking of as I try to imagine that blog idea from a long time ago
monsters and npcs can recall knowledge on PCs
I think that might really help keep people reminded that they can recall knowledge
it also leads to really mean shit
the enemy mage recalls knowledge, learns who had the worst fort save, sends the flesh golem grappler over
thinkin I might actually do this blog
starting with gobbos probably
Cr...crab...
crab
my players attached to a miflit in a worm costume
and like at the ned of tonight's session, a cave collapsed on them and that miflit critically failed thier check
taking 40 something damage out of thier 10 hit points and was squashed by a rock
( till I realized like , they had a +4 to dodge at the moment and uhhhh they just failed
which still downed them
but not instantly dead
there's a boss encounter in strength of thousands where the mage has hypercognition prepared 
Out of all the dragons, what do y’all think is the best one for a kinda, shady businessman character?
Kinda, putting their fingers in every pie manipulator type
blue dragons immediately spring to mind for classic types, but your best bet is probably the new conspirator dragon from the remaster
for trad chromatic/metallic dragons, nobody expects the gold dragon
My brain did instantly answer Blue and I don't know enough about remaster dragons to give you a remaster answer
conspirator dragon for guy who does a lot of illusion and trickery
omen dragon for a gyy using fortune telling to get ahead
Yah, blue/conspirator or maybe gold for a more twisty version could be neat
fortune dragon for a guy who really really likes money
My setting doesn’t necessarily have chromatic as evil and metallic as good
they won't be on AoN for a week or so, though. the remaster dragons
So gold could be a fun play
They are on foundry though which is what I use
true, true

Are fortune dragons like, divination fortune or money fortune?
the latter
Ah ok
Hmm, admittedly I kinda do like gold
Especially since this character is a young dragon
So she’s already not fulfilled the old wise niche gold dragons normally have
They melt bling directly into their scales
'bling' often meaning like
+2 greater striking bastard swords and shit
My SOT GM is giving screenshots
Valid, valid
I love Clawdancer SO MUCH
It is exactly what I wanted out of that name
Also Animal Instinct is officially a better anti-caster instinct than Superstition so thats fun
oh did they get some new feats?
They got one I was shown
Animal Instinct or Untamed Order Druid
If they hit with a strike granted by a polymorph effect, they can spend an action after the fact (like furious grab) to apply guaranteed Stupefied 2
For 1 round
jesus christ!
but I guess finally some good support for your allied casters too?
Oh wait no I misread!
(Spoilers, its still quite good)
You dont automatically apply it
You make another strike
And if that hits, you apply it
so like press?
okay, making it effectively a Press is slightly less reliable
still very good though
Yeah but its not listed as such
Since you need to hit with the first strike too
so worse press
So the sequence goes
Do damage
Do damage
Now stupefied
If you do not do damage either of those times no stupefied
stride strike strike is a decent enough barb turn anyway
you can probably get a third action in there with animal instinct right?
predator's pounce or some stride+strike one action is in there i think
Yep, pounce, discombobulate, furious grab
Just ruin them
Put them in the locker
Oh and I forgot the best thing
This feat?
Level 4
Which puts it firmly in 'the first metastrike you will get' territory as a barb lol
what does Claw Dancer actually do btw?
I only read they have a claw stance and a talon stance, and they swap between the two using different metastrikes?
They do LOADS of shit but thats the basic deal
I'd repost the screenshots but I worry I will get sprayed with a water bottle
15 feats including the dedication
Almost all of them are metastrikes of some variety
Or some reaction that involves a strike
Lots of action compression feats with like
'make two strikes with normal MAP and also do X'
I love the idea of it and flurry ranger
15
holy shit
that's like wrestler levels of busy
Its a rare archetype where I can see myself taking it on a non free archetype char and just
Using most of my class feats on it
As opposed to just snagging one or two things
Alright fuck it, will delete if asked
But like
God almighty look at this
They did a VERY good job imparting a sense of violence and momentum to every one of these feats
The name is apt
You dance
With your claws!
That is pretty rad
Yah I’m gonna make her a fortune dragon
They sound really cool
oh that is very cool yeah
That first feat is rad
What’s the stance?
Terrifyingly, Talon Stance implies you normally do need a free hand to use unarmed stance attacks
Which is a world-changing revelation
(I will assume its just meant in contrast to claw stance)
huh
I was fairly certain that unarmed attacks in general already had that inherently
Me too!!!!
I think it depends on if theyre attached to your hands or not
but natural language strikes
I know some of the claws have extra text specifying you can't use them with full hands
A lot of clawdancers stuff specifically calls for two free hands also
Which is, frankly, good to see
Get those fucking shields out of here, please
haha
I'm not an expert, does this go crazy with monk or nah
Its probably decent with monk
Not the Stankiest pick I think
I've been cooking a kitsune monk so it might have a place
the stances are slightly weaker than Monk stances at a glance, but not by much
so should still be good
but also not sure how much Monk stuff would actually hook into Clawdancer, and vice versa
And thats made up for by it having loads more metastrikes than the monk stances
I’m just gonna assume that’s just flavor because I am never giving up jaw Gnolls
oh yeah for sure, it has much more internal synergy
I feel Agile Grace Fighter or Flurry Ranger are the spookiest classes to do this archetype with
probably, yeah
stirling dynamo has it as a choice
As it really really loves 'make 45 attacks, increase MAP normally)
well Dynamo is also more like "you can make this take up a hand, in exchange for increasing the damage one step"
yeah I was trying to say I still feel like the default is unarmed not requiring a free hand
yeah
because the cases where it did so far were worded more like an exception
so until we get more official clarification, my assumption will be the writer for this might have just forgotten that
Yah
I feel like the general rules we’ve always had outrule this singular instance in a brand new book
Which otherwise still sticks to you always having access to unarmed attacks
its also partially that like
its a game where the intent is that your consideration is not just based on rules
imo
so when it is stated its not necessarily stating any opposite ghost rule
Yah, this stance doesn’t exist in a vacuum
The existing unarmed rules are still a thing
I just assume that it was like that so you could still use a shield or something
Anyways Surkis and Minotaur are my favorite new ancestries
This could be great for the Changeling character idea I had
Minotaur looks dope for basically any martial
I really wanna play a Minotaur character
There’s no way to get like, extra reach on a reach weapon right?
By the Minotaur feats I mean
Because I know there’s one that gives reach
AFAIK no
Ah ok
Then what I think I’m gonna do is maybe a Minotaur paladin to give something reach
Get a reach maul for reaction strikes
you can give reach to 2h stuff that normally doesn't, which is pretty good
d12 reach weapons, or getting ones with funky traits
yeah that's a lot of squares
And minotaurs already being large means their base reach is more squares
Yah actually are there any special rules for being large?
Other then the inherent rules of being large like grappling and adjacency?
not from what I've heard
not really
Ah alright
play Minotaur Guardian with Larger Than Life
you now count as a Huge creature for purposes of maneuvers
Who even needs titans wrestler anymore
Also if enlarge is cast on you do you become huge?
you need Enlarge 4 for that
you can't actually benefit from enlarge at all
Still waiting for my copy to ship
Making a big creature even bigger is hard
O
M
G
Slag May Clawdancer 😳 😳 😳
I’m more talking about how there’s no effect at all
I thought at least you’d get the damage bonus and clumsy 1
I want a big buff lass who has rejected magic entirely and just shreds fools
Tho that would also make a fun magus
The Zoetrope has almost landed! Ahead of the release of Howl of the Wild, the book's own Baranthet will be here on the Paizo account next Monday, May 13th at 10 AM Pacific, to share what he's learned about Golarion's animals and hear more about our own!
#Pathfinder2e https://t.co/M292ytDxo8
💖 44 🔁 8
Pog
Btw, just looked at slag may
What…. Does an unarmed attack with grapple even do for you
Bypasses MAP at least
That’s grab
handwrap potency runes
Not grapple
Yeah I guess that’s all it does
Which is okay
Not amazing because item bonuses to athletics are really easy to get but I suppose it’s something
Doesn’t it let you grapple with both hands occupied?
yeah if you for some reason aren't buying athletics items but are still investing heavily in athletics...
This is on an unarmed attack tho
someone's jaw attack does
Oh huh
…. Have you been running the grapple and trick traits like the monster abilities
Trip
Not an unfair assumption but
Woof
Like for PCs?
Yes
guisarme users suddenly the baddest dudes in town
I am specifically referring to Cyan in this case
No I just misread what you wrote
Ahh okay
It was just the Huh after that lol
Where I was like “oh that’d be crazy”
It was my understanding if you have an unarmed attack with the grapple/trip/push trait you can do those actions with both hands occupied- oh that was directed at Cyan
if it's your claws then no, you need free hands for those
Yeah claws I would definitely say fall under the grasping appendage clause
It also doesn’t take up a hand, though a fist or other grasping appendage generally works like a free-hand weapon.
Ngl I always ran the actual appendage as flavor
Like even if it says fists or claws
They’re still usable with your hands occupied
if you've got an unspecified unarmed attack with like... trip or something? you could use that with your hands full sure
It depends on the thing
Like a lot of unarmed attacks, sure
But like…. A claw attack or a talon attack is pretty specific
Admittedly I guess you could make kicks
I mean when I’m dealing with game rules like this, if it can be interpreted in a more vague way and a more definitive way, I’ll interpret it as the latter
Anyway yeah this would actually be fun with Clawdancer
So just a blanket, all unarmed attacks can be used with hands occupied
An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn’t a weapon, though has a weapon group and might have weapon traits. An unarmed attack can’t be Disarmed. It also doesn’t take up a hand, though a fist or other grasping appendage generally works like a free-hand weapon.
I mean that’s fair I’m just saying by default it’s up to gm interpretation and I think most GMs would say you need a hand free to grapple unless the unarmed thing is like
From a new appendage
Howl Ancestry feat spoilers but
What is the ancestry?
Minotaur
Ohhhh
Minotaur thaum maybe?
Also the minotaurs have a philosophy similar to leonines from MtG: Theros
Minotaurs are from the dark lands?
I meant Surkis but the question asked confused me
Oh Oke
Honestly hope we get some kinda support feats for meld with eidolon
Just something to make that feat even slightly worth it
Even if it’s still a secondary strategy for more niche scenarios
Additionally, they probably could be pretty well off, living nomadic lifestyles in the darklands
Due to their inherent navigation instincts
I feel weird about this. I think it's a cool effect and it's cool flavor, but I almost feel like the two don't quite match.
that said ye seems handy for feints and demoralizes on thaum
It's a bit weird
The wardens don't have deity statblocks
Green Men have deity stat blocks, but not the Wardens of the Wild
…. The conspirator dragon
Everyone suspects the conspirator dragon. Must be pretty hard to get any conspiring done
I bet conspirator dragons can make crazy money as fall guys for less obvious conspirators.
Heya. I was looking at PF2 remastered pregens and I have questions about the witch:
- Can the familiar cast spells?
- Does the witch temporarily lose any spells, e.g. the Hex spells, when the familiar dies?
I have consulted the rulebook but probably missed these parts.
- Some feats let your familiar do extra things I think
- No.
you technically cant prepare spells without your familiar but they return automatically if theyre dead when you prepare stuff so
your refocus activity is also communing with your familiar but thats so easy to get around with archetypes or something
so theres not much point in ruling that as requiring the familiar to be present necessarily.
Lugging your temporarily dead fox buddy around so you can have debates with it and get your witch juice back
if your familiar was stolen you might be in a little trouble but thats no different to a spellbook
Okay, cool. Thank y'all.
spell delivery is a familiar ability that allows you to deliver touch spells through your familiar
and when you get 6th rank casting or higher a familiar can use an ability to learn a spell 5 ranks lower
I mean yah but that’s obvious
I say you see a conspirator dragon approach and they immediately know this is a bad deal
This dragon presents as a legitimate businesswoman
Familiars require a decent amount of creative thinking to use, though at least there are also some really straightforward abilities lol
I think there's one that allows you to refocus during combat also, which is always nice
i think if a conspirator dragon approaches openly youre probably fucked
cause you accepted the bad deal 5 sessions ago and now they're gloating
Yah, these dragons operate way to openly to fill the conspirator dragon niche
They’re ruthless businesspeople, but they’re also public figures
That feels out of character for a conspirator dragon
can conspirator dragons disguise themselves as other dragons
…I don’t know
They are arcane spellcasters
So they have access to the dragon form spell
Only humanoids with their natural ability

so no one would ever suspect it 😏
They’re wearing a gold dragon costume :3
Just like a physical one?
its just paint
Yeah
I mean honestly
It’s perfect
Most people wouldn’t be able to tell the difference between dragons if not for scale color
You roll deception to make disguises
So it may very well work
It’s not magic
So like, players will rule out illusions and then just
Assume it’s legit
Also they can Yakuza rip off their disguise
They players are poisoned and fall asleep
They come to several days later as stage lights are beamed in their face
They find themselves behind podiums on a game show set
Their gold dragon ally flies on stage
Rips off their disguise
“I’ve been here the whole time!”
Society feels very janky compared to the rest of the Skills in the game
even in a very RP-focused campaign, I struggle to envision a scenario where you'd use it other than just as a glorified Lore skill
I think the big thing is that its the RK skill for all humanoids
Who are both a very large pool and the most varied of all the groups
fair
its as much a glorified lore skill as the rest of the RK skills lol
also courtly graces in some campaigns
well the others let you interact with their associated type of magic
and being able to interact with magic stuff is always going to be useful in a magic setting
society lets you talk to fancy people
it is sort of an unspecialised lore skill, but without it it's sort of really weird
I use society mostly for knowledge yah
Any questions of history or politics mostly
Yeah, Society is the old Knowledges History, Local, and Nobility.
i wonder if it would be possible for a Rogue to get to a state where they can't possibly roll a d20 without adding proficiency bonus
death saves
they get a ton of skill proficiencies, and there are some feats that give proficiency in all weapons
oh damn
"I am proficient in all things within this world other than death."
Anyone can get to that point thanks to our lord and saviour Untrained Improv
Getting to that state as a rogue (or any skill monkey class) is pretty easy, I think you could even get there at like level 1 for all skills
being at least trained in everything isn't that hard as Rogue or Investigator yeah
I think my Investigator is currently trained in everything except like 3-4 skills
being trained in everything isnt really useful once you get leveled up
As specialisation becomes much more important
Oh yeah
Trained stops being super useful once you get to Master skills and onwards
You can still do stuff technically, but you're pretty far behind
What do y’all think are some fun actions for a hybrid weapon user NPC?
wouldn't it be the other way around?
because the difference between trained and expert is always only +2
but the difference between untrained and trained at high levels is +20
it's better than nothing
but master+items vs trained on on level tasks is a big difference
like i know that in any game there are some tasks you do a lot more than others, so there's value to minmaxing
but at high levels untrained->trained literally takes you from critical fail to critical success
it's just very easy to only do stuff you specialise in
it doesn't matter if you go from a +4 to a +20 in nature if you never roll it cause the druid has +25
it's not irrelevant, there's a reason why untrained improvisation is a beloved general feat
but it's also true that the higher in levels the wider the gap becomes between a trained skill and an invested one
I finally got the book and the werecreature archetype seems sick
there's also stuff that's always a good investment to have at least trained, IMO
such as athletics, acrobatics, diplomacy, deception
being like level 5, completely unable to climb a rope ladder because your athletics is +0 is funny, but not good
There's an archetype in the book I really like but it's not public knowledge so I can't say anything
Athletics and Acrobatics are useful for almost everyone, yeah
We've been chatting about Howl stuff a bit here, I won't tell if you won't!
Alright, spoilers
Is it the SLUG GUN
Yes
:3
It's the slug gun
:33333
That archetype is so cool
It’s the funniest shit ever
Fuckkk
I love it
IT'S SO SILLY BUT ALSO SO RAD??
LIKE???
Also Surkis are just my favorite ancestry
I love their design
I love the way they look
I wish we hard more uncommon archetypes like the slug gun
That are like, ancestral archetypes that anybody could learn with training
Similar to the Stalwart Defender from Highhelm
It just adds that bit more to the ancestries
I know a lot of the talk has been about mechanics but god the flavor on these ancestries is so good

whats a slug gun
Howl spoilers: ||there's an archetype that gives you a symbiotic magic slug that shoots darts of magic bps, and it originated with surkis. Surkis get access to it easily but I assume you can probably get it on other ancestries with gm approval||
a shotgun without buckshot
||are the slugs strikes? If so what is its stats||
uh
do they explain why slugs shoot darts
i am not sure that the answer is one everyone will want to know though
Can't believe we got animorphs and yeerks in the same book
we got animorphs!?
hybrid as in a combo weapon?
If so, the trick weapon stuff from bloodborne sounds fun
I've also seen some discussion on the Swarmkeeper archetype on the reddit
it seems pretty interesting as a save based companion effectively AIUI
Yah like a gunsword
also I only just noticed that this is effectively a one action save cantrip
scales way slower of course, but that is pretty strong
It does seem quite nice for a caster, yeah
Well you can turn from a human into an animal
taken from the reddit
Wrath of the Rightious flashbacks
it is pretty action intensive, so might be tricky to utilize it much unless you can really AoE some people
though I assume the archeype also has some stuff to build on it
could be good on a Monk, since with Flurry you're mostly fine using only one action on yourself
At 10th level the ostilli can devour a spell once per day, as long as it only targets you
Man.....
Fleshwarp Clawdancer is so cool...........
I never thought I'd be marking out for Living Weapon, worst ancestry attack feat ever, so hard till now lol
finally all the ancestry claws have their time to shine 😛
Yeah! Catfolk even get one single ancestry exclusive feat for it
Before this Lizardfolk were the only dudes who really wanted to use their claw strikes I think
Is there any good way for a merfolk to get a land speed without the level 9 feat?
wheelchair ?
I thought that just mimics your speed
If a GM told me my merfolk's wheelchair only works in water I would Disagree
the example merfolk on the crew literally uses a wheelchair
when not in the water
RAW the chair currently doesn't work
because the other mobility chairs key off your normal speed
how so ?
which is still only 5 ft for Merfolk
presumably the idea is you'd get to the normal 25, but it doesn't technically do that currently
imo, just use thier swim speed as thier land speed when using the chair
its as simple at that
But yeah my whole interpretation of the supramarine chair using a merfolks swim for thier land speed
is becuase it allows a non land creature to exist in a non aquatic adventure.
much like how any assistive item is suposed to allow any differently-abled character to exist in an adventuring setting
Its plainly obvious thats the intent, yes
All we are saying is that the RAW is worded badly
i think my biggest peeve with the system might be that Thaumaturge and Oracle are both Charisma casters
"Your power comes from gaining a deeper understanding and insight to the fundamental forces of magic and the universe.
You get stronger from people liking you more."
thaum is the bullshit until you believe it class, charisma makes tons of sense
I mean charisma is also like
Force of will
Like champion also traditionally scales of charisma
i agree that force of will is what should govern magic for champion and oracle
but
having determination and having leadership are not the same thing
yeah, but that’s not relevant if your name isn’t will
like i know this isn't a big deal, it just feels like a bizarre flavor fail
charisma might make more sense from the thaumaturge, i struggled to pinpoint what vibe they were going for with it from the class description
Gotta have charisma to make items believe your a caster
Tho wisdom could have made sense
part of exploit vulnerability is just source: I made it up
Yeah thaums are just throwing out bullshit to see if it works most of the time
Its not really that
The connection still has to make sense
The example given of a personal antithesis is weakening a tyrant by presenting a broken manacle
You are establishing thematic connections between your esoterica and the bad guy, and empowering that for tangible effect
You need charisma because you are literally convincing the universe
The oracle is cha based because literally every spontaneous caster is cha based
Except psychic, which is 1/2 cha based
...but why
"studying the unknowable transcendental mysteries of the universe" screams wisdom to me more than any other class in the entire game
it does ngl
cha made a lot more sense when like actually figuring out your mystery was kinda optional
itd make them the same stat as cleric but its kinda whatever
Screams int to me
also understandable
if a flame oracle used int theyd be like uhhh fire is a chemical process
I think it should be con based. It’s hard to survive constantly being on fire or having the vacuum of space inside you
I think we should just get rid of stats
I think they should add lancer stats
i think the only stats should be "car" and "lesbian"
IE, combat only stats that help you customize your character without defining then
I think they should just run the stats though a thesaurus
Constitution becomes law
Intelligence becomes wisdom
Alternatively we use Pokemon stats
You should need to breed 30 characters just to get one with low speed IVs
I'm really enjoying Quest for the Frozen Flame
Frankly I think this all just exposes the flimsy definitions of the mental abilities
I think something that helps is if you think of ability scores/attributes not as actual fully diegetic traits of the character
But rather as the ability to live up to an archetype
Come on, quest for the frozen flame isn’t that bad
To be "the strong guy" or "the quick guy" or "the tough guy" or "the smart guy"
Or whatever
Your +4 in Strength is your score in Doing Strong Character Stuff, if that makes sense
So if attributes don't quite make sense, that's okay!
They're narrative conceits
Real talk I kind of just don't factor the abilities into my character yeah lmao
But rather I design my char around what they can mechanically DO
My Diverse Lore Thaum can recall knowledge on every topic easily
Of course he's smart, who cares that his int mod is -1 cuz he's a skeleton
who needs to be good a memorising things if you have confidence
that's sort of my issue with oracle being charisma in the first place
"from an early age, i knew there was more to reality than what was visible with the eye...i have spent my life studying transcendental secrets, learning to channel divine power from beyond the gods themselves...
"but my magic is determined by how extroverted i am, not how wise i am"
I think oracle should be able to choose between Wis/Cha, like psychic
I saw a really cool psychic remake for 1e that had you choices of subclass determine primary and secondary scores, tying them to where you got your powers from. Options included "second mind", "haunted", "drugs" and some others
You also picked a specialty like "emotion manipulator", "telekinetic". Overall, it was a really cool design.
Psychic can't choose wis but I get you in general
I...Don't like the idea of drugs being a psychic subclass, honestly
It feels
Distasteful?
Idk
I think it could be interesting but I agree I'm sort of skeptical of a subclass basis for it
I'd rather have it be a feat chain or something
Like how it is in Oracles+
But even then
I like how drug use is something which a lot of higher end mages in Dungeon Meshi use to cope with the exertions of heavy mana expenditure for example
But its not really a... specific technique
I think this is “LSD to unlock the mind”
Yeah, even then
yeah drugs being a tool you sometimes utilize has a very different vibe to drugs being the concept of how your character works
Mechanically, it's basically an 1e Alchemist's mutagen.
Or well. Cognotegen or whatever the 1e mental-stat increaser was.
cognitogen ye
But like, to me Mutagenist Alchemist already is doing an equivalent sort of "down 'drugs' for benefits."
pretty much
just a bit more witcher and less mkultra
investigators love to chug coffee but caffeine isnt a controlled substance ;P
I kinda want them to bring back some of the weirder giant fellas
sun moon and eclipse giants in particular
I really wanna see more of these new dragons
Learned about eclipse giants recently and those motherfuckers are crazy
What do they do
basically
during a solar or lunar eclipse
each eclipse giant has a singular skill or ability they become like
worldchangingly good at
their entire lives center around eclipses
they also have an inherent understand of the cyclical nature of liufe
*life
and has an ability called snuff life
it's power word kill using chain lightning target rules
where are you at in frozen flame
I wish my frozen flame game had continued
I was almost done modeling red cat cave
Not very far, we're still just level 2 and fought the southerner woman
My rogue punched her very hard :)
call me dunkey the way howl of the wild has me playing an animal well
We've got a character from a homebrew warlord class who can give me extra precision damage, so my rogue has a slight tendency to fist of the north star people
Does anyone know offhand any cool level 15+ creatures with metastrikes?
Preferably humanoids
Is this only PF2?
Just mostly pf2
You can ask PF1 Qs but most folk will not have the knowledge you seek
where do i go to discuss the official paizo goblin plushies
I have a build concept and I don't know enough about PF2e to tell if it's any good
The idea: Frilled Lizardfolk as a Braggart Swashbuckler. The frills let me Demoralize without needing to speak or share a language, which then generates Panache.
Also, it looks like lizardfolk claws are as good as shortswords? Unless I am reading something wrong.
Can I attack with one if I'm wearing a buckler on that arm?
you have 'em on both arms, so should be fine to just attack with the other one. but uhhh. i don't actually know if you can. should be fine, since a claw's not a weapon you're wielding in that hand, i think
I think Centaurs are a bit OP
Why?
They start with two extra feets
Huh why?