#Pathfinder
1 messages · Page 43 of 1
Elves get some good finesse twohanders
I mean yah but like, that doesn’t matter- yah
you can try the sword scion background, if your gm is permissive
I’m gonna be honest, I’m not sure I’d really prefer the aldori dueling sword to the rapier to begin with
Disarm is actually worthwhile now
Having the item bonus to it is kinda nice
And deadly is just fun
I think the Tamchal Chakram is my fav Swash weapon
As its got Rapier Damage Stats and also works for Flying Blade
And its Agile
A surprisingly cracked advanced weapon
Flying blade seems like a really fun thing to build around
Just had a commander playtest, and it was interesting. The swashbuckler dropped out at the last minuet, leaving me, the commander, the only front liner
Huh
Surprisingly, I barely got hit because they kept moving to flank with me lol
in this particular party comp, with a gun thaumaturge and a gun investigator, reload was a very good command
but not nearly as good as the real MVP, form up
the banners aura is so large, its effectively just "everyone stride for 1 action"
But in this context, it never made sense to use any other commands
If I could prepare more maybe, but with only two at a time swaping them out wasn't a great idea
Can a Fighter's Bravery reduce an application of Frightened 1 to Frightened 0 instantly?
Yes
Holy fucking dooly
That's a hell of a level 3 feature then
Bravery is really good
'You are essentially immune to frightened'
It also makes them hit Expert to all three saves at 3 already
Which a lot if martials do admittedly, but Bravery has some strong extra goodies
Slight hyperbole but
You aren't going to be getting crit demoralized a lot and you can tank stuff like fear no problem
PF2e fighters seem cracked
Which is good, they need their time in the sun
I just really want to play one to crit fish the fuck out of stuff
I can confirm that Fighters just crit things all the time
If you want maximum odds of critting try Double Slice Fighter
To double the amount of no-MAP attacks you make
This was one session, at level 1
Now, mind
Two of those were nat 20s
But one of them was a 16
Righteous
I played a meteor hammer fighter 1-20
That is genuinely some of the most fun I’ve had in a TTRPG
Looking up meteor hammer lead me to learning pf2e has a kusarigama
(unfortunately I'm pretty sure it's outclassed by meteor hammer unless you really like slashing damage/are a weapon monk)
it's certainly not a bad weapon tho
slashing/bludgeoning is a great versatile combo
uhhh
it do got disarm which isn't awful now
True. i think i just need to work through the blocker that is 'b-but it doesnt have a stance to go with it tho!!!!' like most other monk weapons do (peafowl stance, shooting star, etc)
late to the discussion about flanking earlier
but he could flank if the one with reach was one tile up
reach weapons count 2 diagonals as 10 feet
All swash finishers do the 2d6 bonus precision damage right?
yee
K sick
Played an intro and first encounter for Beginner Box last night, had a good time! It was kind of a static shankfest because I wanted to focus on the baseline fundamentals but going forward I'll try and encourage stuff besides Strikes more
I think it can be good to sort of demonstrate stuff like grabs and shoves with new players but also that's sort of tricky with kobolds since they're not that good at them haha
The first kill was from our undine gnome druid hitting a rat with a spell, it rushing over to attack her, and her immediately using the brine blood reaction to melt it
Could maybe run some things with orcs for that?
Similarly low level but like, with an actual athletics skill to use
Yeah orcs can do it well
Are there any skills that kobolds are particularly good at?
they have Deception and Stealth I think?
stealth, perception
Could maybe throw in some feints at least then
depends on the kobold really i guess?
How many kobold statblocks are there?
Thematically I think a lot of their strength is from using adverse terrain to their advantage, but also Feint is pretty good
5
That’s honestly quite a bit
Yeah its not a bad spread
I have a Mastermind Rogue and an Outwit Ranger in the party so emphasizing Feint is definitely a priority, heh
If nothing else you can just give them a Deception proficiency to help there
Does pathfinder work off of metallic dragons can become humanoids and chromatic can’t?
Because it seems to be a bit inconsistent what dragons can and can’t transform
i don't know if the remaster has changed anything but *in pre-remaster i believe all dragons have the capacity to learn to Change Shape
Dragon lore has changed with the remaster, so I'm not up to date
Also they gotta do it with a spell?
it's mentioned under the group info for chroma and metallic dragons. https://2e.aonprd.com/MonsterFamilies.aspx?ID=34
While there are many types of dragons, from the powerful planar dragons to the strange esoteric dragons, few dragon varieties are as well-known and as rightly feared as the chromatic dragons. Differentiated by the hue of their scales, each color of dragon unleashes its own flavor of murderous cruelty—be it by claw, tooth, or breath—and unlike mo...
Oh I missed that, thanks
Honestly wanna do something dumb like a fighting tournament with a secret dragon
Everyone calls them euphemisms and titles for dragons
Post remaster there's no chromatic/metallic distinction
Turns out they’re actually just a dragon who shape changed to qualify for the event
Though Conspiracy Dragons are the really good shapeshifters
the nice old lady gets her purse snatched one day and slaps the mugger so hard he leaves an impact crater across the street
Yah, now we got this list of spellcasting list dragons
strength of thousands book 5 spoiler. ||incredibly funny encounter to slip in after two 'encourage your players to think their way towards a peaceful solution' encounters. already excited to run this book.||
Oh so this is a thing that happens multiple times in SOT
The whole ||'You should learn to solve problems without violence' -> 'AAAAAAAAAAAA KILL IT AAAA KILL IT NOW AIEEEEE' thing||
Unfortunate...
||i mean its a 1-20 adventure in a game about fighting things. sometimes the lesson you learn is "that guy's an asshole and he needs to go down."||
Yeah it’s
Actually a pretty major flaw imo
Cause it just feels punishing for the players
||i'm not being sarcastic when i say im excited to run this chapter. fuckin. exploding ramen cart. michael sayre i was not familiar with your game.||
They are truly evil
Also huh
Zone of truth in this game doesn’t specify wether the caster knows the target failed their save or not
I’m gonna put that in my back pocket
o7
The Bulette we can have as a Landshark.
Also I thought it was cool that Bulettes were just animals
Not magic beasts, but natural to the pathfinder world
Honestly that’s one kinda enemy I do wish there were more off
Fantasy animals that aren’t Beasts
Digmauls! 😄
My beloved 😌
Also I gotta say, I know why they’re not including, maybe more then any other monster, but man I’m gonna miss owlbears
I still love them so much
They’re so simple and a little dumb but they’re such fun monsters
They’re so self explanatory
They’re exactly what they sound like
their origins are actually as a magically created species, according to their bestiary entry. but besides that, they're just normal animals, yeah
See Kiryu wouldn’t be a secret dragon in disguise
He’s just a guy with a dragon tattoo
Also speaking of dragons, do we know what’s going on with dragon eidolons?
Will they be changed to the new dragons or are they staying metallic and chromatic?
Because they aren’t getting remastered but also they’re no longer really a thing I think
I don’t think Summoner is up for changes in the remaster
Yeah
But maybe it’ll be supplemental?
Hmm alright
I really don’t think it’d be a huge issue either way
Just new options in whatever book they wanna include them in?
I mean yah but like, with new lore comes replacing the old lore
It’d be pretty easy to change them lore wise I think
Though actually isn’t there a bludgeoning dragon in the new ones?
I think so
Bludgeoning resistance sounds hella strong
I might just have missed it
Kiryu is the best Non-Temple Monk, Monk
Is he a Non-Temple monk?
Unless Prison is a hell of a Temple
His trainers in the game are usually extremely skilled traditional martial artists
That’s gotta count for something
Oh absolutely, but i meant, like
he is not a Shaolin Monk
It's me poking at people that think to play a Monk class you need to be a Shaolin Monk-like
Fair enough
Also yah
Play Pathfinder Online. Discover original Pathfinder rules, adventures, characters, settings, and more written by fellow fans. Enhance your gaming experience with unique, community-generated content. Join the creative community and contribute to the expanding Pathfinder universe.
booo no preview
y'know speaking of spellcasting support
what's up with the fact that you can basically never get a circumstance/status bonus to spell dc anyway
my midlife crisis is going fine, thanks, but I still wanted to talk about casters
hahaha

Playtest partially done:
Did 5-10-15
Guardian is cracked as fuck actually, it’s super good
huh
5-10-15 like levels?
Yeah
Mine is tomorrow
Like we did 3 combqts
Level 13 but with 2 guardians
What's take third in this case?
Take hits
(Commander, Guardian, Guardian, Rogue, Witch)
Why did my phone do that
Ok that makes sense
I was wondering if it was like taking 1/3rd damage overall or something haha
But yeah that makes sense
is the intercept DR just that good?
Putting hits on tough as nails people is good
I mean it is but also like
You can basically stand next to a squishy and make it so they aren’t allowed to be hit
I was sort of iffy on 'well you're a non-con non-d12 class and you just opted (via this or taunt) to not use your better AC progression'
but I guess that does still put you squarely at Not A Wizard
Yeah even without being like theoretical maximal toughness the class is way tougher than any backline thing
yeah the dr seems good
And like
You gotta think of it different than a fighter
You better armor progression is not to make people miss you
It’s to make you just a bit more surviveable
I am glad to hear that the reddit doomer zeitgeist isn't bearing out in play
Cause like, even with taunt, you’re giving up your better profession
But
You’re giving that up in order to like
Make yourself an attractive target
They’re the knave from Icon
If you don’t want to take damage it’s not the class for you
Need a feat to hit em in the gronch
You will be getting your ass kicked in order to let your dps survive
I also continue to actually think they’re proficiency is fine
like I get why it is the way it is but I still really dislike the notion of taunt giving enemies a bonus
though really I think the class wasn't conceptually for me from the get-go so I just hope it's satisfying for the people it's for
The bonus to hit you is not a malus
It’s a bonus for the class
It’s making you a more attractive target
It’s not a balancing thing it’s painting a target
But everyone else is already harder to hit than you are
A global to-hit malus to everyone except you is already essentially 'you have +2 to hit me'
BUT if your saying its good I'll buy that, I'm vibing with Guardian
I think taunt should really only be used when you're not super close to an enemy
Like if you're already in melee with someone you're doing your job
yeah I was kinda looking at bow-taunt guardian tbh
Taunt is for when they're 20' away daring to pay attention to an ally
Have any of the playtest games been against solo bosses, or group encounters with a miniboss?
I will be tomorrow
With your armor prof you kinda only like
Cuz that seems like the spookiest place to be doing taunt
Doing encounter building for it now
Even the playing field
I'm gonna do a solo boss and an encounter with a +2 with buddies
Heavy armor, champ progression, why would they attack you, you’re still harder to hit even with the -2
I wonder how they end up interpreting the feedback, given that it seems rather divisive
or what they do with it, rather
So we didn’t do anything bananas
Even if you don’t like Taunt, Intercept is just crazy good tho
Do a big dragon fight
Thats where the system starts to get a little Sketchy so I'd be interested to see if new classes can hold up at that level
And yeah Intercept is nuts
Hampering Blows+Tenacious Stance+L+Ratio
Better the Guardian gets crit than the rogue who will legitimately instantly fill unconscious
That's the plan!
I mean tbh I don’t think PL+3 dragon is where it should be decided imo cause like
Tbh the whole game fails around that
I def think it’s valuable
Basically I think the perspective should be that Guardian is about self sacrifice - it is a support
It is a support martial
Its definitely not where it should be decided but its something that IMO is important to consider for a class
Cuz like
The game, for better or worse, assumes you will occasionally fight a big fucker that crits you on a 12
If you take a big hit for your rogue and go down to half health it’s a good thing
You did your job
honestly the conversation feels a bit incomplete just cause I also wanna see what they do with remastered champ alongside it
Because your rogue would’ve gotten splattered by that
All the APs have Big Fuckers That Crit You On A 12
I'm pretty tempted by the notion of the whole, like
grapple + evil cause thing
and I feel like evil causes are gonna end up looking pretty different somehow or other
(side note I'd always considered grappler to be The Tank Dedication)
I want to test it but "this class falters against solo bosses" isn't a huge problem
Since a lot of classes aren't really built for that
Yeah
Honestly I don’t even think they would cause like
They can take a hit where other classes can’t
Intercept could be saving lives
And backed up with a healer is insane
Yeah its just gonna be rough bring the "take damage for others" PC against a monster with damage for days
But it is, admittedly, a lot worse to be the "I can't afford to take damage" PC near one of those monsters hahaha
My commander feedback: I don’t think limiting people to one tactic response a turn is necessary, tbh. Maybe something else prohibiting multiple COMMANDERS at once, like you can only be squad mate for one guy or something
It’s weird how much ranger support it has, tbh - I would like to see it get more generalized/melee support
Beyond that, honestly it’s pretty good but not OP,
Oh also, they need to remove or reorder the feats that give extra tactics and prepped tactics cause they’re too good, you’re basically obligated to take them
I’d also like some more generally useful tactics, they’re all pretty situational in a way where commander can sometimes just not have anything to do if party members don’t really want to move
That’s about my thoughts on it
That all seems reasonable to me
Ultimately I think people are approaching Guardian as a class wrong, imo, and it’s a more traditional MMO style tank that you don’t really see in uhhh
TTRPGs a lot
I also do think a lot of the Reddit people complaining about guardian are the kinda people who never actually play the game lol
Yeah my worry with early commander is that you will basically only ever prep the 'everyone strides' and 'one dude attacks' tactics and use the other slots for like
The climbing and swimming ones, exclusively for Exploration since you can swap them out in ten minutes
Also strike hard needs to be buffed because once you get Demoralizing charge the use case becomes almost nothing
You could not run a party of all guardians but I think that’s good
If that makes sense
They have a highly specific tank role but it’s very good at it
Yeah, It def feels like a thing that will eventually get replaced
.......Heighten entries for Tactics 👁️
They Did It For Kineticist
Make it one action after a certain point or something
I don't wanna start like an internet thing but yeah I agree
Lots of very white room thing and I saw ESE do a huge write up on why the guardian was awful
Which kind of told me it was good haha
ESE?
Earth Seraph Edna, someone who's sort of internet famous in RPG circles for giving in depth weird and kind of abrasive feedback
Crit resistance with one subclass
Banned from here like a year ago
lmao
But yeah Guardian honestly interests me more than Commander
I really was not expecting to give a shit about guardian but then it rolled out with some fucking
NUUUUTSS
Feats
All the ways you can raise a shield as guardian greatly please me
And then there's flying tackle which I mark out about every time I see it
Oh I wanna try that
I have a character concept for a Ruffian
"Soldier but not the very heroic kind"
Yeah I was doin an intimidation ruffian with a longspear and staff acrobat/Mauler as my fps
As a Vishkanya speccd into the big poison
(from oglaf, too nsfw for a direct link)
Ye
Yeah she’s a street thug from absalom
It’s just combats so minimal backstory lol
yeah makes sense
Peer group pressure isn't necessarily selfish tbh
In response to the comic
I mean I guess you could always just say no
I think its just not heroic
I wanna do a staff Ruffian
Though if ever I play a Rogue I'll probably do Thief with Tamchal Chakrams or something
I just like having the flat damage of str with the switch hitting of dex
Get Dual Weapon Warrior, double slice and double throw
The Anthem
you pilot this mech with music
the massecre
Karkog collosi
demonic mech
" the colosi born "
you have a pyshic connection to a fucking kaiju
and the kaiju is technicaly playable in some form or fashion
yeah I think with guardian a lot of people are underestimating how effective and unique a hard intercept actually is
I'd love to try it out
Wait there’s gonna be mech rules in starfinder?
There has been mech rules in sf1e for a while now
The last 1e ap is a mech themed ap
Oh neat
There already was?
So do I have the right of it that the main advantage of staffs as a spontaneous caster is expanding your spell repertoire
Like, I spend a charge and a spell slot to cast a spell of the same level as the one I spent
So I don't save spell slots or do a bigger spell, I just cast a spell that is on the staff instead of one in my repertoire
(Or I can just spend the charges as normal, in which case I can do one extra big spell like an on-level wand, or a few lower level spells)
yup
A little sad because it means a Staff of Fire doesn't actually do a great deal for my Phoenix sorc, but alright
Will have to shop around for other staffs
Staff of fire is still good, as it means you're getting more spells each day
Yes, but I could get more spells each day and also make my spell repertoire bigger
Some staves also have secondary effects that can be useful, like staff of healing slightly boosting heal spells.
I was looking at staff of healing
Too bad the boost doesn't apply to focus spells
It'd be really nice for Rejuvenating Flames
Phoenix gets Breath Of Life and I have Heal as my level 1 signature so 😔
Same boat as the fire staff in large part
Air has some decent utility spells
and stepping into difficult terrain can be useful occasionally
Hampering Blows has been very good so far
God I love Pathfinder. I'm pretty sure which ones are PCs, but not 100% sure. And that is great.
Y’all think a magic item that restrains and hurts a willing creature if they lie is busted?
With how zone of truth functions in this game
lmfao
Oh they’re getting fucked up
if it can't be fooled then it should probably be an artifact or something
Oh yah absolutely
The Mouth of Truth (Italian: Bocca della Verità [ˈbokka della veriˈta]) is an ancient Roman marble mask in Rome, Italy, which stands against the left wall of the portico of the Santa Maria in Cosmedin church, at the Piazza della Bocca della Verità, the site of the ancient Forum Boarium (the ancient cattle market). According to enduring medieval ...
See now that’s something that screams at you when you try and enter a door you’re not supposed to
You aren’t even killing them you’re just making them suffer
hampering sweeps cannot possibly make it to live
I agree
One of the guardians has walked off well over 100 damage so far
Tough Cookie is a lot of fun too
"gain 109 thp for 1 minute"
Never enough dice to roll
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PLAYERS
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• @Zo...
Zoran playing a necromancer is really funny
Also Thurston Hillman gm
Barkeep Mom Thaumaturge is a great idea but also dang that portrait
YEAH LMAO
GOLLY
I mean I like it regardless but god
AMIRI APPEAES
AMIRIR
AMM
RAAAA
Little known fact, they are actually called a quarterstaff because a staff is 20 feet long
there isn't a quarterstaff weapon in PF2e though
funnily enough it's actually pretty easy to divide 5 ft by 4
Is it by inches?
Ah
or like my meaning is that you need less significant digits than if feet were decimal
In todays session of abomvaults-
The team takes 43 damage total as they take turns trying to disable a patch of brown mold
They just need to roll above a 10
They then critfailed a bow shot to try and kill it from afar, which I took as a chance to have the river drake run them off
Pure comedy
Anyone here played a dual weapon sword and board fighter build?
Main Weapon+Shield Weapon dipping into both feat lines?
i only checked him out at level one but isn't that valeros build?
did the first of the two level 20 playtest fights
uh
demoralizing charge needs some kinda cooldown
Who’s that?
fighter iconic?
the iconic fighter
Ohhhh
because as it stands once you get it you basically negate a bunch of other tactics
like there becomes no reason to use them
demoralizing charge is just insane
oh huh yeah
why would you ever do End It once you have demoralizing charge
it does more than most of the tactics before you even get to its focal point
Yeah it’s way too absurdly powerful
It needs a cooldown or a per day limit or something
It's definitely the strongest general use tactic I think yeah
Two Strides, two Strikes, potentially Frightened too
Though it does only come up at 15+
This session is Fucked Up bruh
||the dooms of absalom hallway...................||
Hm
My group has ||killed every Ghost Queen Morlock but Graulgust and his bodyguard regular morlock||
And are now continuining on
Urge to have him return like two floors down for Vengeance...................................
Yeah my ultimate belief is that guardian is great
A massive boon to any team that grabs them and an excellent interpretation of a tank
I would like to see them maybe not get master in will saves? Since they have great fort and can turboboost their reflex it feels unnecessary
Their bad offense is fine because they are defensive kings - taunt to encourage enemies to hit them, intercept to punish when they don’t, and several ways to keep trucking when they get hurt
I think Hampering Sweeps needs to be a core class feature
I think the Guardian should have it but it should not be a feat and should not be accessible through multiclassing
the PF2 reddit just made me realize
Kineticist/Monk dual class
use Fuse Stance to combine two Kineticist stances
very niche situation, but it's cool
Can't you only do that at level 20?
yes
I think it should have a save to escape not just be impossible either way
It leads to some stupid combinations
Guardian just needs a lil bit of juice and tweaking
Drink my son...
Slash daughter slash gender-non conforming child
It does look quite good at taking damage.
Just, you know. Doesn't have a way to enforce that.
Post-playtest experience I think some of the weaker feats could use a shot in the arm
Like shoulder charge
And I don’t think it really needs the slower weapon progression
I think it needs to be the ranger to champion that ranger is to fighter
If that makes sense
But equally I don’t think the class is particularly harmed by its lack
I think it's also a bit jank that Guardian has a bunch of overlapping resistances
I agree
It’s just a complicated way of “almost always having resistance”
Imma make a glue eater (dragon barb)
Dragon barb is very fun
personally i think hampering sweeps should be taken out back and shot
that feat goes against the design philosophy of what makes combat so good
i think if guardians got deny advantage that’d help tie a few things together for the class
Are the new dragons in foundry yet?
Are they already done?
monster core gets added on the... 15th? 18th? something like that.
Oh I thought the monster core was out
God. I love the weird/bad feats in PF1e. Just found one that lets you use Smite Evil as a debate tactic. https://aonprd.com/FeatDisplay.aspx?ItemName=Righteous Orator
Use smite evil to gain an advantage against evil creatures during a verbal debate
Destroy demons using facts and logic
This one is actually in the catagory of "great, except you don't have anything to spend it on."
PF3 gets released, and due to OGL stuff, they need 12 class names that do not appear in dnd 5e. What should they pick?
Honestly my thought is just, synonyms for the 12 core classes
gardener
ranger is probably just out of the book period. they may add it in a different book, but too much of it is based on the baggage the name "ranger" has
Though that does get tricky with sorcerer who’s a synonym already for wizard
Sorcerer becomes sorceress
All male sorcerers become trans instantly
fighter becomes fightress
alchemist is fine
As is witch
I like Knave for rouge
Barbarian becomes berserker
monk can be ascetic
Mage feels like the obvious choice for wizard, but that’s boring. Wizards become Arcano Practitioners
I'd want to alter the classes more.
Druid could become shaman?
Again mass transition occurs throughout Golarion
Druid becomes Drew Ed
bard can be minstrel
cleric is priest.
science fantasy game where all the class names are the same just in leetspeak
I think magus could be promoted to core
I honestly thing it would be a better fit than any APG classes
Actually wait are we counting classes who were in previous editions but not 5e?
Because if we are that takes away so many options
wizard -> black mage
cleric -> white mage
magus -> red mage
druid -> geomancer
there, now paizo wont have to worry about being sued
final fantasy joke aside, i think "scion" might be a good swap.
For what class?
sorcerer
They should introduce dungeon master as a class.
It technically violates no copyrights
And no dnd class has ever had that name
It’s a new Paizo creation
Only if the PCs can choose it
Barbarian: Battlerager
Bard: Maestro
Cleric: Priest
Druid: Shaman
Fighter: Warrior
Monk: Disciple
Champion: Champion still
Ranger: Hunter
Rogue: Infiltrator
Sorceror: Blood Mage
Wizard: Arcanist
Is what I got after a minute or two of thinking
(Which was mostly looking up what classes were in D&D 5e)
“Blood mage? So what, you draw power from dark sacrificial rituals?”
“Oh good heavens, no, my dad’s just an angel”
Thats why I would prefer "inheritor"
I mean
Blood Magic and Bloodline Spells are things that constantly show up in Sorceror rulestext anyway, may as well make it official
Its magic
From ya blood
Its blood magic
i don't think druid should be shaman personally
naturist imo is my vote
i think monk can also be Brawler
wait nvm naturist refers to something else LMFAO
wow i did not know that
Brawler would be nice but also does not fit the ki stuff
i think you can detach the name of ki and just replace it with stamina
Spend stamina too.... Turn into mist
it sure is! it's also just a name
Ki is such a popular trope/thruline
I know a lot of people don't like monk but it's really nice to just
You can’t do that?
Clearly you’ve been neglecting your cardio then
Have a class that's directly inspired by Eastern culture/fantasy
yeah i don't disagree
i think im just of the mind that it's probably better to be a little bit more neutral-aligned and then let people who want that fantasy to flavour it themselves. but i also understand that people like their flavour overlapping with rules and mechanics so
its a weird territory for me personally
I mean what's stopping you from flavoring a non ki monk as a brawler
i don't think it's fair to make that comparison in this instance but i get it lol
subscriber PFDs come out 2 weeks in advance right?
when your order ships i think
yea, but orders start shipping 2 weeks before the release date
I am not a subsciber. I am asking when will other subscribers start spoiling things for me
yeah it's usually a couple of weeks, there have been wobbles in the past if i recall correctly
I'd probably do the following:
- Vanguard (Heavy Armored bruiser type. Maybe has a line for "tough as nails Barbarian")
- Weapon master (gets the "master of a single weapon" out of fighter, draws a lot of monk and swashbuckler. Sword Saint type vibes for the weapon users, needs a better name.)
- Armiger (Ranger, Rogue mashup with an emphasis on "right tool for the job". Name shamelessly stolen from Spheres)
- Magus gets promoted to core
- Alchemist
- Inheritor (Sorc)
- Herald (Cleric)
- Arcanist (Wizard)
- Aspirant (Barbarian, Mutagenist, and Shifter. Becomes something else in combat as the through-line)
- Champion
and then Namoeleon's Maestro and Shaman for Bard and Druid.
(I'd also love to figure out some way of hacking Spheres of Might and Power or something similar into this.)
not sure if it has been mentioned but i think the pf2 reddit/discord chaos has finally concluded
it seems so, yeah
Yeah, I posted about it a few days ago
The mod that started the whole purge stepped down in both reddit and the discord
they have properly cut ties with the discord now and had a bit of a mod purge since then
Who's the mod on the Discord that we need to be concerned about, if any?
Prerequisites: trained in at least one dart
It's time. It's time to get good at darts. You've always wanted to but never wanted to work hard at geting good just like bowling and chess, you want the skill but not the willpower to do all the rest. But now you're finding all the moves and all the tricks of the trade. You didn't know you could throw a dart so many dang ways.
Whenever you strike with a dart, you may interact to draw a dart before of after the strike. This is not an action, and can be combined with any action or activity that involves making a strike with a dart.
The Standard lvl 4, 1 action
Requirements: you are wielding a dart
Your darts can inspire your allies to live up to you standard. Attempt a strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.
The Quarterback lvl 4, 1 action
Requirements: you are wielding a ranged dart or a dart with the thrown trait
You know how to throw a dart much further than normal. Attempt a strike with the required weapon, but treating its range or thrown range as 60ft if it was lower
The 180 Chuck lvl 6, 1 action
Requirements: you are wielding a dart and are flanked by at least 2 enemies.
With a quick spin, you can catch your foes by surprise. Attempt a strike with the required weapon. The target is flatfooted to this attack. If the Strike hits, you may step as a free action. ``` So this started as a joke
I doubt we need to be concerned about the mod tbh
I truly do not believe they were being malicious they just
They just got the wrong idea about stuff lol
Its not like they're going to 'infect' pilot.net or something
Fair
yeah monster core is all on foundry, it's aon that's behind
Oh sick
aon is still massively behind from remaster stuff
the website still needs a lot of cleaning up too
comign may 18
So we're getting another Plane of Wood gazetter this month in the AP
oh coolio
Waiting for a Numeria adventure that goes to the plane of metal
This volume also includes a look at manifestations of the Plane of Wood, an ecology of the godlike green men, several new magical items, and new monstrous threats!
Green Man lore
Pog
Vol. 3
This volume also includes a look at how to continue the campaign, a gazetteer of a settlement on the Plane of Wood, several new magical items, and new monstrous threats!
I hope the commander doesn't get the swashbuckler treatment where people don't talk enough about its problems during playtesting because the other class needs far more work, and it just gets released mostly as is
Like on the Paizo forums, the guardian has 9 active threads, the commander has 1
yeah
(especially since guardian is in a good place and doesnt actually need much more work)
I wonder how much of the fact that we only get 2 classes a book is just so they can keep them on theme, and how much is just how badly the APG playtest went
Playtesting is showing that the guardian needs to do a lot more. Its very passive right now
I'm not sure it needs damage, but it needs something
also I really like a suggestion someone made of turning taunt into a performance skill feat, and making the guardian very good at using that feat.
I don't think thats happening, but it would be cool
idk, i kinda don't love having another class who has to constantly to do skill stuff, personally
If they do it again, they might get it right
Also making it a auto scaling skill wouldn’t functionally be that difficult from the current version
Let them use str and it’s mostly the same except you get to roll
I don't think it being save based is a huge issue
idk, I don't think it seems TOO passive? most of the interesting gameplay comes from positioning and reaction management which seems engaging enough to me
that's just me tho
It’s more that it doesn’t it doesn’t “help you win” but “stops you from losing”
If those distinctions make sense
I guess I do not see that as a design flaw
since by helping your team not lose, you are definitely still contributing - it's the same very general realm as like, a healer
It's not gonna be for everyone for sure but like
same kinda deal as knave
pf2e isnt a game with like. enrage timers or damage checks
in ICON
stopping the group from losing is how you win
rushing down enemies can only get you so far
like the most difficult battles in pf2e in my experience are the ones where youre just trying to keep the party up long enough
Yah I will say the fights that my party went the closest to losing in are consistently the grindyer ones
A character that is good without being proactive is fine I think
People play cleric!
I’ve played a cleric lvls 1-10, it is not unproactive
The divine list has a lot of great stuff other than heal
Cast down alone make you one of the best controllers in the game
Just prone anyone that can’t crit succeed
Heal is often the best thing you will be doing with your turn, to the point that they gave the class a mechanic so it isn't obligated to spend all its slots on heal
I mean, not really
It’s good, don’t get me wrong, but I went throughout the day only using like 2 heals unless we were fighting undead
Like, a well placed wall of flesh is doing way more than heal
Ehhhhhh
Idk if I agree with that on principle personally?
A good heal turns the tide of a fight just as often I think
Anyway, not the point
The point is that i don’t really think guardian needs any kinda structural changes
Commander is also okay but needs way more clarification and some stuff to make it so that the play isn’t just spamming the same really insane tactic
It does have a specific play style but I think said play style has broad enough appeal to justify itself
Commander needs more tactics known and prepared
i agree with this
they're 100% getting more on official release
Many are niche, which is fine, but won’t get used because you can’t prepare them when they happen to be useful
i imagine it'll be similar to how kineticist was
i mean there's a feat for that
like this is really strong all things considered
Total? Yes. Known and prepared? Not unless that’s what the playtest shows
Those are useful, but don’t really solve the main problem
i kinda feel like it does?
because if the issue is "i cant use x tactic when it'd be useful" this allows you to do that
unless you're actively talking about ones that you didn't prepare
in which case i see what you mean
“Oh wow, a perfect opportunity to use passage of lines! Too bad I couldn’t foresee this happening 4 turns ago. Guess I’ll never use passage of lines”
The sheer "Oh no" of this roll is something to behold
Investigators should carry a rifle for this very reason
coat pistol with only striking runes
man, prismatic wall. what the fuck.
prismatic Wall isnt real anymore
im running an AP where one of the monsters casts it on their first turn - its real to me damnit
yeah old aps still have legacy content
oh god the monster has a +34 to athletics too. someone's gonna roll 10 saves on a round
yeah, they've got a wizard and a bard.
NOT THAT IT MATTERS

oh they might need it for flesh to stone tho
Do they have access to Cone of Cold, Gust of Wind, Disintigrate, Passwall, Magic Missile, Searing Light and Dispell magic?
Then they could get rid of it
Provided they cast them in the right order
they have arcana out the ass so they'll probably be able to recall knowledge pretty easily. chances are they'll just fly over it. Which is when monster friend will drag them kicking and screaming into it
what monster is this?
strength of thousands book 4 spoiler ||Avatar of Walkena.||
A book 4 monster has an 8th level spell? That's crazy
It's a ||solo severe encounter, with a potential to be permanently sickened and it's nuke action removed. Which, luckily, the players have achieved.||
||coincidentally though the book also has stats for a level 25 monster as a bonus treat. The only way the players would ever see it is if they suddenly started acting incredibly evil for no reason. Fun addition though, 10/10.||
ohhhhh yeah
tbh i dont really see it getting to use prismatic wall since actually forcing someone through it is hard and
its not like theyre immune to it
Yeah, my brain just goes "seven saves????? A fifth/seventh level spell seven times???????"
It sounds like so much admin
just like, rolling 7 saves and then applying each resault
back in 5e I had a villain who couldn't die and would just
always revive 1 minute after death
a challenege I threw at the party as both them and the villain trying to get through a prismatic wall. The villain just... pushed through each layer, dying and then getting back up and pushing through the next
captain jack harkness problem solving :)
I think the mods at issue have been removed from them mod role, and the new head mod is someone I think has a good grasp on things
Fair
i participated in a playtest session for the new classes. i think it wasn't run very well and the player testing guardian seemed very unfamiliar with the system which was rough at level 12. they did not accomplish much in the way of tanking
that test was so flat that i moved on turn 1 and then never again for the next 8 rounds
What were you playing?
General opinion but CotCT vs Hell's Rebels, which do you like more as a player and/or gm?
I can see it. A party comp without a damage dealer (like one where the two martials are a commander and a guardian) can take forever to finish fights
I wonder how much playtesting data will be “the commander doesn’t work well with the guardian in particular” as people try to playtest both at the same time
I know my playtest couldn’t give much feedback on the recall knowledge side of the commander, as my party mates were a thaumaturge, and investigator, and an enigma bard
LMAO
Realizing how much Hades 2 is gonna make me want to play a Changeling
I hope Core 2 makes Superstition Barbarian good because I really like the idea of a Changeling who rejects Mom so hard they become an angry anti-witch
I wouldn't be surprised if core 2 doesn't have a superstition barb
they got rid of the eldritch trickster
Isn't that kinda because eldritch trickster isn't well differentiated from rogue with wizard archetype though?
Trickster is gone because it was for the most part redundant to just taking a casting archetype normally
I don't think there's as much of a "fuck magic fr fr" archetype yeah
the main thing eldritch trickster actually had was its debilitation feat
but
it was unexciting so
Also plausible. Still i'm interested to see if they could fix it
making Superstition good would be nice, though it'd need quite a bit for that probably
I think they just meant the precedent is there for like
Just getting rid of a subclass
Not that superstition and magic trickster were similar
the issues with Superstition is mostly that it restricts your party synergies a lot, and also has a lot of very niche features
you can't benefit from any allied spells, and if you don't face enemy casters most of your stuff does nothing
My big brain idea is you could reinvent it to be "barbarian that interacts with spells being cast on them" rather than the more restrictive version.
I do think they need to make the anathema a lot less restrictive at minimum
because currently, you technically can't be in the same party as a Bard at all, if they want to use their compositions
Maybe you get rage buffs from having effects on you in ways that interfere with but don't completely negate support casters
turn any kind of buff into a damage buff cause it just makes you mad
Superstition is just kinda not…. Gonna gel with the game as a whole IMO. Too much of 2e is about buffing and such
A superstitious barbarian (though typing it out like that I wonder if they might change the name to be a little less... settler-y) would in theory get really hyped up by their culture's rituals but pissed at stuff outside that
My Cleric buddy cast Heal on me and i'm all hopped up on holy power but when a necromancer tries to drain my soul I just get angry
Yeah that seems like a reasonable take to me
i think if you just removed the anathema it would be fine
it's not like they're out there doing massive numbers in exchange for never being buffed again
I'm a known hater of 'only works on specific enemies' mechanics and even beyond that yeah the anathema is nasty
so clearly the answer is to lean into the bit of the anathema and give them auto-scaling status bonuses to everything
I think there was a like vow of poverty thing in 1e
Absolute Lividity Barbarian
Honestly the big thing for me is that like
The very structure of the game means they can't go all in on it
Like, they go so hard on 'no magic fuckhead' but still have to take striking runes
At which point like
Why is this class around
The fantasy of it is impossible to do in this system
You can't be an Anti Magic Guy
gain inherent bonus progression whenever you spend a rune's worth of gold on Conan-style debauchery and revelry
...shit I was doing this as a bit but now I actually like it
That'd be really funny actually yeah
it just gave you extra ki points in exchange for not being allowed to own anything and had the exact same problem
eww
that's even more obviously a trap than the 3.5 Vow of Poverty
Damn they cut off the 'borrow' exploit I was thinking of
it was pretty awful, especially given how item-oriented PF1e is
cool flavor
but certainly bad mechanically
fun when you can put it on an npc who's stats can be manipulated
Yeah I think my problem with superstition is like
It just feels like a fantasy that can’t be done super well in 2e, where magic is so common and so mechanically enforced, without a ton of caveats
I like Barbarian+ Superstition
Where you choose two traditions to reject
Instead of magic as a whole
Like, divine and occult was the example provided
That one kind of cracks me up because it means you've done your homework extensively to be a bigger hater
Because those usually make undead
I AM THE BIGGEST OP EVER
RAAAAAA
Hits you with a hammer
Kineticist stuff getting plugged into the wider action system would be very nice
yeah considering that right now they don't uh
really interact with anything else
see: no archetypes really work with them
I have located exactly one synergy in all my time playing and that is that Ranger Edges (whether through dual class or the Edge-sharing featchain) apply to attacks of any kind, including impulse attacks
(And my water/wood kineticist deeply enjoys medic for Doctor's Visitation + Ocean's Balm but what DOESNT work with medic really)
shame their action economy is so tight or they'd be good users of the few funky class dc-using archetypes
What do you think the book the battlecry playtest is for will be about?
Unless its player core 3 it will have a theme, but "martials" isn't really something you can make a whole book about'
Yeah I'm gonna go ahead and guess its gonna be the andoran-cheliax war that everyone has been hypothesizing
Or rather, thats the backdrop for a martial and military themed book, maybe with other supporting mechanics like mass combat (I seem to recall this already being a thing but viewed largely negatively?)
But unless you're fighting ghosts, all combat is mass combat
Cmon, Taldor with a steel chair. (If Princess Eutropia has a thousand fans, I am among them. If she has.. ect.)
(I also want my Kelesh empire AP. If it has international relations, so much the better.)
Honestly wouldn’t mind another unthemed collection of cool shit
Another bestiary, another player core, etc
I mean
Hmmm
War might break out all over Golarion because of the Godsrain
The hit book
War of Mortals
LMAO
But seriously, it might be a book that focuses on the mortal repercussions of the Godsrain
Cuz a lot of nations are staring at each other with hate, and the death of a god might just be the spark needed to set Golarion ablaze
Yeah Golarion isn’t really a setting with many like
Ongoing wars
They might be looking to change that
It seems weird to just focus on one war so that's why I don't think it's just gonna be one
Or maybe it'll be something else completely different
Might just be like
Warriors handbook or smth
Secrets of Magic but for hitting guys
Mmm yeah that seems fair
Would be nice to give non caster classes some more juice
Looks at Swash and Invest
I would definitely take a Secrets Of Martials
I mean the book just being called Battlecry! Would be aight
evident truths of warfare
I hope we get some warfare lore (heh) like how Secrets of Magic had fluff
Like, give us some info on how Golarion locations organize their militaries
I was gonna say ancestry but ehh
I feel like location matters more in Golarion
Cuz not all dwarves live in mountains
And Highhelm vs. Dongun tactics are definitely super different lmao
that would be really fun
idk if paizo would go for it but fictional orders of battle are great
Paizo would definitely go for that I think
I mean Secrets of Magic had information on the now defunct schools of magic
maybe have a bunch of enemy statblocks that are designed to synergise. more troops
I kinda wish troop rules got a little bit of clarification just because what a non-damaging single target effect is is like
Surprisingly hard to pin down
I like troops but they require an abnormal amount of gm judgment
I thought I liked troops
I like the separation between troops and swarms
then I found out I was misreading the rules :(
Oh?
I thought they damage gated every time but the only damage gate is going from the top bracket to the last bracket
which means they're not actually all that resistant to single target effects
despite that being the purpose of troop defenses
…. I’m pretty sure they’re gated every time
So was I! So was I :(
the example is pretty explicit though
Yeah okay I see what you mean
I get that 1e swarms were kinda terrifying slash obnoxious but I don't think requiring three hits for a single target only character to deal with is a big ask
So the problem is that troops have only two thresholds
If a hypothetical supertroop had like 8 then it would be more noticeable
yeah
so it is technically content fixable
but the troop defense rules also establish the 1/3 thresholds explicitly
just double the amount of thresholds on troops and make each one half the original size
and you have to reimplement size changes if you use a non standard amount of thresholds
Also the fluff regarding mind, matter, spirit, and life in SoM is super cool because it's basically a college thesis
With teacher annotations and everything
More of that please
Please give us fucked up, browning papers with sketches and shit
Howl is doing more of that so I'm like
Ehehe
With the one Tian Xia God, are Aquerabus Clerics now a valid build
i think guns on spellcaster is rough
and warpriest is pretty melee focused i think
makes me want a gunpowder domain with a gun based focus spell
like a focus spell that's a reload compression
and there's a few gods who could claim that I think
So people are starting to get their howl of the wild pdfs today
Apparently 3 boosts and a flaw are still very much a thing. Minotaur has +str, +con, -cha
ooh double physical
I’m annoyed mine hasn’t shipped yet haha
bounces around the room at top speed
damn, that's pretty good as a spread for martials
ye
👀
do they have reach or no?
I assume not, but curious
Nice
they do not
I kinda wanna ask if I can looking at it but I'm unsure if that's weird :v
I cannot share my copy sadly
so large with no reach, no downsides otherwise?
ye
nice
Fair, just thought I'd ask
I'm looking forward to the player facing rend but I will be a patient boy
Large with no reach or downsides feels pretty fair
How are the archetypes?
v cool
Personal fav they didn't really talk about is clawdancer, which is all about making claw attacks and rapid switching between two stances, claw stance and talon stance
They briefly mentioned it in one of the posts
It did seem pretty cool
Natural weapon support is nice
also a bunch of other cool stuff, uhhhh
were-creature archetype that's kinda build-a-thrope
Are there summary cheat sheets out there for the refined version of PF2?
remaster i think is what you mean
That's the one, thank you!
Do other ancestry have attribute flaws, or just the Minotaur?
Paizo seems to be flip floping on if they want to get rid of them or not
Yea, but many ancestry’s only have 2 boosts
i think all the howl ancestries have 3 boosts and a falw
since you're always allowed to just take 2 free
flaw
Impossible lands had no ancestry’s with flaws
but yeah you can always choose to take 2 free
so making every ancestry have 3 and a flaw makes sense
So wow their really flip flopping hu
flaw
To go from a book with 5 ancestry’s without flaws to one with 5 with them
The weird thing is when IL came out, they said it was a trend lol
mayhaps they changed their minds sincce with the above mentioned optional rule 2 boost ancestries are in a weird spot
IL was before the remaster too so maybe it changed their minds or they forgor
More unusual than a psychic rino?
I mean it has actual animal rhinos
The psychic rhinos aren’t that unusual in Golarion tbf
they also went really ame in implementing kashrishi's weirder aspects
Golarion the kind of place where giraffes are way weirder than unicorns :p
The psychic rhinos are such a cool ancestry
Waiting for the group pdf drive to be updated with Howl
my sister ran a campaign where they were the ascendant species in an empire that was the antagonist
I can't afford Howl physically atm but I'm definitely gonna spring for it when I can
Ah
I gotcha, my friends and I do similar things
I've heard there is a winged warrior architype, but what does it actually do (other than the obvious)?
If you have wings you get more unique attack stuff afaik
Like, special attacks and benefits that can only be used with wings
Awakened Animal is cool but Strix moment
What are the magic bug people like?
From what I've read
They are all about individualism
They absorb magic
They have evolutions as they level up
I hear the beastskin ancestry let's you swap between a humanoid and animal form
oh did they expand the Beastkin Heritage at all?
Oh my order supposed to come today, but it failed due to insufficient funds :v
Thankfully i just fixed that, let's see if I can have them push it through
ah, no
there are built in synergies in the werecreature archetype tho
Nice
beastkin just become better werewolves
giving your reporting extra credence for the Itazumi icon
:3
If you can, can you like
Detail the Rend wild mimic gets
I get no screenshots or rules text
But on a scale of 'you just have rend' to 'its weird and can only be used on a d4 Wolverine Claw attack' where does it lie
How is the wild mimic in general?
It is rend buuuut
instead of doing your claw damage again it just does a small amount of d6 damage
You deal 1d6
slashing damage to the target. This damage increases to 2d6
at 10th level and to 3d6 at 16th level.
not much but still probably better than making a map 8 attack and beefing it lol
Wild Mimic is rad
they can get ferocity at level 4
which is great
they can get blanka style electricity powers
eventually they have a reaction where they can cast regenerate on themselves as a reaction to hitting 0
whew. those are pretty good options
oh they can also get trample
important note tho
to be able to take these feats
you have to see creatures use them first
you are a true blue mage
and that's not an access thing, thats a prequisite
ough, rough. wonder how they're gonna make that work for PFS, or if they'll just nix it (or the archetype) from there
no.............................
this is even worse than what my tempered expectations were givin me..............................................
BUT
Its still pretty neat on monk I guess
Time to find a wolverine
It’s not terrible tbh
Like it’s not great but it could be worth doing if someone has high AC?
oh!
wild mimic can also grab some of the animal themed monk stances
crane, gorilla, tiger, wolf, and their followups
awakened animal can be tiny
i always wanted to play a domestic cat that's a spellcaster
Oh thats cool
Do you need to roll up on a crane, gorilla, tiger, or wolf first?
Nah
Those ones don’t have any prereqs
They’re just in the additional feats part of the archetype
Seems very spicy then
yeah, i was gonna say, Monk and Flurry Ranger could benefit very well from that
How're Awakened Animals? How do they look?
huh that seems like it just kinda obviates martial artist
though I guess it's maybe not getting them at earlier levels
There are martial artist stances like dragon or drunken that are not included in wild mimic
they're cool
you kinda build what animal you are from a set of options
so like, theres land animals, sea animals, flying boys, as heritages
and then you pick your size
and a lot of the feats are about using your animalistic qualities
mhm
alsoalso every ancestry in this book DOES get level 17 feats
they didn't fuck it up like in mwangi
same
in ruby pheonix the gm and I made a level 17 fleshwarp feat lmao
Fleshwarps are great but would be even better with level 17 feats
what did you come up with?
once per day cast of aberrant form
or
uh
a form spell
no abberrant form is real
it's that one
nothing crazy but like
yknow, good enough
It'd be nice for them to get level 17s yeah
It didn't bother me hugely because they get really good pre-17 feats instead
Like uhhh
Darkvision, an imprecise sense, climb speed and swim speed
a really good imprecise sense
motion sense
Awakened Animals are +Con and Wis, but -Int
That's a neat statblock
Conrasu but you can bully people
We love to see an int malus
int minus?
it's the counterpart to bonus
DFSDFSD
I KNEW WHAT THE WORD MEANT THO
Are there any new non focus spells in HotW?
I really like the new Beastmaster art
yes
I feel like you get the books early every time lol

