#Pathfinder
1 messages · Page 42 of 1
if anything I would have expected the Commander to have delayed attack prof
Getting master at 17
not the Guardian
Isn’t that slower then it currently is?
Also is it’s armor profs faster then champion at least?
Alchemist never gets master attacks
Oh
That’s weird
that's normal
Oh
Yeah 5 is normal
Nevermind
the classes that get crit spec get it at 5 usually
Anyone here played Wardens of Wildwood yet? Curious how it is
I’m thinking crossbow ranger with animal companion might be good for a playtest with just 3 people
Monk can actually get it early funnily
via Brawling Focus
ruffian get it lvl 1
Commander can give reactions to animal companions
I mean not to do whatever they want but to do their tactics
Champion gets Expert armor at 7, and Master at 13, then Legendary at 17
Guardian gets it at 5, 11 and 15 respectively
Because the minion trait says they don’t have reactions, not that they can’t
oh thats interesting
Also imo, if champion has normal martial prof speed I think guardian should to
They seem to operate on a similar axis
we'll also have to see how Champion turns out in PC2 I guess
Real talk I don't think the prof thing is a big deal
You get it a little late, but like
Thaumaturge has to deal with not having its KAS to attack, Guardian can be brave and take his slight to-hit malus for a few levels also
But I also wouldn't complain if it gets an upgrade
Either way I’m not too bothered by it tbh
And I feel like intercept strike+taunt isn’t that much stronger then champion’s cause reactions
I’m curious what you’ll get out of guardian archetype
Like
Commander archetype seems straightforward
probably Taunt
You get banner baseline, with a feat to get tactics
I think Guardian actually has more defensive capacity than Champion but idk if it has enough more for the slower progression
Yeah
Also it’s still the playtest
Intercept is harder to use because you need to be adjacent
I’m on the same level but like o said I genuinely think the slower progression wouldn’t like
It’s not like it’s released yet
and it only works against physical at first
Even be super noticeable
Yes but the playtest means they specifically want it to be picked apart like this
That’s what it’s for
Yeah it being a playtest makes it unusually important to chat about imo
I mean my thing is that I feel like with this, it’s still kinda strike focused. It’s not like it gets so many defensive actions you won’t be striking
Oh yah I’m agreeing with y’all
I agree that it's probably not a huge deal, I just don't think it's really necessary either
but I guess they didn't want you to scale attacks and AC at the same level
Im saying that because I feel like I’m being a little negative because I don’t like that that much
See but it’s NOT really strike focused in that like
They get like
Basically no additional stuff for their strikes
So I’m kinda, tempering myself that this isn’t a set in stone decision yet
Martial classes do become more specialized and strongly differentiated over time. Do we feel the guardian becomes less dependent on strikes at the levels it’s behind the curve?
Guardian seems like they'll often have actions left for strikes but little fancy going on for strikes
a -2 is still pretty significant
I guess we're going to see a lot of Wrestler Guardians
Probably
unarmed and shield goes well with what else it wants to do anyway
I have been told an expert prof is good enough
See: every time people talk about alchemist
I think guardian is a martial the same way alch is - mostly, but like, wildly focused on something other than hitting people
I do think its Good Enough but definitely unspectacular
Like if Guardian misses a hit that’s like
No big deal
If a rogue misses that’s their whole deal
hmm
also after looking through their feats again now, level 6 is really contested for Guardian feats
there's like three different ones that I think are pretty key
I am sort of feeling like Guardian should get easier access to Reactive Strike
Either like "you're special and can get it at level 4" or just (hot take incoming) they should just get it
oh wait no I mixed up Energetic Specialization with Intercept Energy at 4
Getting it or an equivalent at level 4 would make sense imo
My main opinion regarding that is that they already have plenty if reactions
Monk gets Stand Still at that level
Fair point regardless though
so it's mostly Mobile Protection and Reflexive Shield competing at 6
Yeah Stand Still! might actually be more on theme
This is only tangenitally related but Guardian seems surprisingly frontloaded
A lot of the feats that really made me pop off were in the first 6 levels
I don't actually think Reactive is that important to Guardian
you'll want to use your reaction on Intercept whenever you can
It would be kind schnasty with running tackle and such
I think its nice to make you "sticky" if you're locking down enemies more than standing near allies but I agree
Though for stickiness Stand Still or similar is better
Also big agree here these are both really good
Stomp Ground is also pretty baller
AoE prone is no slouch
Also a trip with no MAP
Reflex vs your Class DC is more favorable for enemies than you doing an Athletics vs their Reflex DC, but yeah
So how's our overall stances on the classes?
They're good
Cool
Commander looks pretty fun
Both flavorwise and mechanic wise
I quite like the look of both of them
I like Commander a lot
Guardian also looks good, but not as attractive to me personally
Feel less conservative with power than the Kineticist playtest as well which is nice
Commander seems maybe slightly too strong and guardian slightly too weak if I had to be overly critical without reading
Without playing
I mean
Word I think Commander is gonna be really hard to balance
I’ve read it
Commander did not make me holler and scream and whoop and bang my desk like I thought it was going too, but its cool!
Guardian excites me greatly, or at least its feats
They have so much action econ fuckery that "Commander with a group which is optimizing around their existance" vs "commander in a group of randoms" is gonna be a big delta
I think commander giving people special reactions to use on their abilities mandatorily needs to stay
yeah
I’m…. Honestly kinda feeling like pathfinders mostly single reaction system isn’t sufficient anymore
my "fear" so to say is that I think Commander will often boil down to "you donate two of your actions to let your melee martial make another full bonus attack"
which is the class working as intended, and what a lot of people want
but I think it might overshadow a lot of other options
Reactions are so precious in PF2 that I almost think Lancer reactions should be adopted
Just because I feel like almost every character gets absolutely flooded with possible reactions
Commander deffo feels more like a lazylord rather than the 'lets fuck em up together' vibes I was hoping for
But Envoy has that with its Lead By Example stuff so I'm satisfied
And some of them are so situational and some of them so broad
That they are not on equal footing at all
I mean commander even in a group of randoms is good as far as I can tell
until you get Demoralizing Charge anyway, and now you do the same thing but with two allies
but that's only at lvl 15+
I'm not saying its bad I'm just saying there's a pretty high optimization ceiling around them as a group
Tbh
I do feel, since Thaumaturge, Paizo is more willing to take risks with classes
I think commander would really shine in a majority ranged party
Which is for the best imo
Admittedly "5 people put their heads together to make a scary highly optimized team" generally is scary asf in PF2
also looking again, I think Dex Commander might actually be the play
despite their heavy armor access
I agree
because you want to avoid moving when you can
God I wish I could see them start from scratch with gunslinger
so a turn of Strike Hard on your melee + a ranged Strike might be really good
especially with Guiding Shot and its upgraded version there
Gunslinger and to a lesser extent Inventor really are casualties of that "coward era" you were talking about yeah
That 'literally the whole team starts taking shots at people' tactic is wild
Especially when you can cast cantrips?????
I wanna see this dude with a Psychic
Absolutely yeah
Psychic Dedication is pretty cranked I can see a Psy-Commander being good
Which is awesome
Silent Whisper and stuff are kind of doing the same things
Silent Whisper for amped Guidance and Message
I do wonder what a more "modern" Gunslinger would look like
But I guess we'll never know
Probably fairly similar but with more laissez faire reloads
Tbh I kinda wanna do a remade gunslinger and inventor sometime
it is pretty strong, I'm just trying not to consider the Master tactics too much for now, because I think they come in pretty late
though both of them are extremely strong
Oh no I meant
Using Ready Aim Fire to get Psychic to cast amped Ignition or something
Doesn't Amped Message do essentially the same thing as some of the tactics?
READY, AIM, FIRE
why would i want full auto when my friends can full auto for me
It's such good action compression too
I think it's so strong because the majority of martials are geared for melee
Would make for a cool "officer" monster
ranged builds make up significantly less of the population
And ranged is generally lower for damage so its safer to hand out like that
Demoralizing Charge is also the alternative, and that one is also insane tbh
it's kinda funny how like
Yeah that is pretty cranked too
that one dual reload feat is too much
reloading an entire party's weapons without even getting to the reaction cost?
(its not they should make it work like the typo)
in fairness they reload and then instantly empty
I mean I guess this is is playtest so it's not really saying anything it's just funny
So are we guessing the Leshy Iconic is gonna be Guardian or Commander?
and they cant choose to reload and not shoot
I just wish that it maybe had more incentive to attack itself
So you can feel more like part of the team getting in on the big coordinated assaults
free movement for two allies to move into flanking
they both get a reaction Strike, one of which is free because of your feature, and it also inflicts Frighten potentially
all for two actions
By the time you get it its easy enough to make both of the reactions free also
Also sort of unreleased but does anyone know where the art piece on the left is from?
I know the dwarf is from Highhelm for one of the archetypes
oh right I forgot there's a feat to improve Drilled Reactions
Stalwart Defender!
Dunno but she looks undead
I honestly figured it was from.......... this
Assumedly those are the iconics
To me at least
nope
no Iconic art yet
the playtest is 'early' so art isn't ready yet
also
Also between Armored Regiment Training and Guardian's Armor stuff I feel they're giving up on 'oh you've been ambushed by wolves in the night! -5 AC because you need to sleep in pajamas'
we can now confirm that if they ever do anything with inquisitor it won't be the leadership part of it cause
this
clearly that's when you combine it with the other tactic to make everyone nearby reload 
can you do multiple tactics a turn?
Jammies fights are cool but I don't really mind their absence
yes ish
While you can use multiple tactic actions a round, a character cannot respond to more than one tactic per round, regardless of source.
oh right
you can do multiple, but each target can only be affect once per round
oh okay
hm
that makes sense
what would solo tactics look like
Like tactics you use on yourself?
I think solo tactics is an inquistor feature from 1e
mm
tbh i kinda think that "can't sleep in armor" as a balance thing is mostly an artifact of 1e where heavy armor just
Inquistor could pretend its buddies have tactics feats it has
As you need two folks that both have it to benefit
while cavalier gave everyone in an area teamwork feats
I'm eager to see what archetype commander looks like
so it's kinda like if you see tactics as a successor to teamwork feats (even though they work a lot differently) what would solo tactics look like
selfish reactions?
I have an idea in my head of Deceptive Tactics with Stumbling Feint but I feel thats more possible from the monk end than the commander end
1e HAD evil teamwork feats
like, the class acts like it's being commanded by some invisible commander
they were called like betrayal feats or smth
thats just warhorse commanders bossing their terror bird around
CHOCOBO KNIIIIIIIGHT
..............Hm okay actually though
Warhorse Commander is probably what I want out of commander
It's a whole thing for them and its dope
I haven't really evaluated how good looking it is yet
Cuz you command animal, it moves and attacks
Then you do your tactic and everyone does it including your animal
You do no MAP stuff on your turn so your beaft can just bite gnaw gnash away even if you ride it
It does let you move yourself around via the mount
I will hopefully be playtesting a mounted Commander this weekend though
actually this has some pretty funny interaction with Form Up
I'm also still unsure what to think of Mountaineering and Naval Training
because when you need them, they are kinda insane
but when you don't, they're useless
Okay I have got my Vision for a Commander
A personal Iconic if you would
Lizardfolk noble from Droon with a war triceratops
but with you learning relatively few tactics, I don't know if its justifiable to take such a niche option
unless you know the whole campaign will feature either heavily
and a campaign which does feature them a lot might just end up with a party that's already better prepared than the tactic can make them
I can imagine Mountaineering getting some regular play as a utility thing, worth putting in your Folio
Cuz it only takes ten minutes to swap to a new tactic no?
Naval is even more niche but you will likely know if you are in a campaign where it will be useful
the thing is you only learn four of the basic tactics, and can prepare two
and then one extra for each prof step, but I don't see a case where that slot isn't taken up by the advanced tactics
You can also get more from feats
I guess you could Tactical Expansion them, yeah
I'd likely take an offensive and mobility tactic that will nearly always see play like Form Up and Strike Hard, then two Weirder Ones
I think you basically always want Strike Hard
and Form Up probably, yeah
1a everyone Strides as a reaction is pretty hard to beat
hmm, actually reviewing I guess most of the Offensive maneuvers are kinda weird
so you could just take the terrain training as backup utility
climb speed is pretty strong when its relevant
Were the playtests released for the new martials?
And when its universal for your whole team it becomes relevant in a lot more spots
check the pins
I missed this
I am no longer advocating for earlier Reactive Strike
This is sticky enough
This is actually fucked up?
Like what counterplay is there?
yeah everyone is saying to nerf this
Shoves, I think
yeah that's probably it
you can open up a pit underneath yourself and then naturally fall down it
Or "oh, boo ho. Murder time"
this is, tbf, exactly what Guardian wants people to do
with the guardian archetype
walk up to an enemy caster
"you are dead"
"maybe not this turn. but you have now died. all that matters is how many crits itll take"
yeah this should probably provoke a save to be allowed to move tho
like a reflex, on fail the action is wasted, on crit fail you can't move outof reach until the start of your next turn
Shoving someone into a hazardous area
And then running into that area and trapping both of you in it
Now for what it’s worth
This kind of isn’t helpful for the guardian cause
You wanna be adjacent to Allies
ALLIES IS A WORD PHONE
Yeah that's its biggest problem
If you're using in range to intercept attacks you're not peeling
And if you’re adjacent to an ally… uh… the enemy you’re doing this to can just
But its extremely hard peel
If it were like
A subclass feature perhaps but as a thing anyone can take at level 4 perhaps not yeah
not that 'spending actions to run away' is something people actually do ime
Speaking of subclass features
Guardians '''subclasses''' are so silly
It feels like they got put in just cuz they didn't want to release the class with no subclasses
If you plant your Commander Banner it ought to be attackable RAW
But there's no guidance there
Like this is
Not a lot
I actually forgot they existed until you mentioned them again just now
Like
Who cares about this
I do like how the planted banner can just be stolen
Is there any meaningful reason to plant it?
it gets +10 ft radius
and it means you yourself don't have to be in the middle of your party
I do like that
Flag Taken
It also gives the crew renewing temp hp, which is fairly potent
oh commander initiative is wild
Yeah the big bubble of (small amounts of) renewing THP is nice
as long as you're not being ambushed
enemy has flag
which. kinda feels weird since that's something knowledge of war prepares you for I feel
one small thing, it's funny to me how weirdly good Reflex saves are for Guardian
especially once you hit 19
Yeah someone noted they are with Rogue in the 'success to crit in all three saves' club
Oh hey something funny for enemies with the ability to steal
Yank your banner
oh i didn't notice if this existed
is there anything on what happens if your banner is destroyed
Yes
sick alright
Also is there anything such as a "Fallen" Hellknight?
Like one who renounce the order
I mean I'm not familiar with any but Im sure they exist
there are deserters
theres som in the WOTR game
I mean not very still imo in anything beyond a setpiece
you're still lugging around a wagon sized weapon lmao
I guess it's more that there are more practical siege weapons now but you still have to solve all the other problems yeah
kinda feels like artillerist should be able to affect the dc on a siege weapon hm
it's still really weird but I think a commander would be a very welcome addition to the crew of weird gunwagon ;P
oh hm
it's not Interact to load it's Load
You know with the higher focus on ranged attacks and cover in SF I wonder if Commander might actually do even better there
yeah but Reload! specifies it also works with siege weapons
no yeah that's what I'm saying
I'm pretty sure the interaction though is like
Interact to reload means you're only getting one action
the fact it's letting you Load as a reaction means you're performing what is usually a 2 action activity
so the stonks are even higher
The subreddit and maybe the discord in the near future
There's gonna be another announcement
Who's Ink on the Discord??
the owner
Oh I didn't realize Ink was the server owner
Oh it was Ink doing all that reddit stuff?
That.....
Does not surprise me actually
Whatsoever
At all
I have no reason to think otherwise I just didn't know
yeah it occurred to me that i don’t actually know for certain either, that was my long term impression though
wait nvm this is just part of siege weapon rules already
and the commander gets legendary class dc 🤔
i think this would be a good opportunity for paizo to try to take more of a hand in the community
ink is literally in this discord
but thats them on the p2e discord
I think there are good reasons for companies to be a little hands off but PF2 is sort of weird in that it's relatively centralized feeling
:U I got new reference art of my gnoooommmmme
for starfinder
cw: a bit shortstacky
Star Child, for the record
I thought it was named Starlit Sentinel
actually that was the one, I mixed it up with something else
Ah
Also are there any reach shove weapons?
Because ngl double team with a reach weapon would go hard
uhh, Bec de Corbin and Pantograph Gauntlet
so mostly just the Bec de Corbin
though I still don't quite see the point in Double Team tbh
Checking there’s also the boarding pike
oh yeah Boarding Pike as well
Which seems like the best one imo
Can I just say how glad I am that the playtest is lasting longer than a month?
Previous playtests have just been so hard to do more than like 2 tests
but here we have 2 months, which is a lot more reasonable
also, commander is really good with a gymnast swashbuckler
as you get them panache on your turn
omg yes
shield medic is peak
not a huge fan of the war horse feats tbh - it has the same problem as ranger in that there is no reason not to spend the same number of class feats on archetype
other than inherent opportunity cost of an archetype but still
and like being able to put a banner on your companion feels kinda nothing compared to ranger's edge affecting companion
cavalier also gets you the faster progression, and the free stride at level 4 mature instead of level 10 incredible
yeah I'm not sure why they get the independent action delayed to 10
cavalier also has more options for small characters, as you can have a medium companion straight away
the war horse should have a unique support benefit
oh wild
one that supports everyone else, not just you
the commander attacks are all pretty interesting tbh
shame guiding shot non-bos with sniper's aim and the like
the fact that a valid response to taunting a wizard is for them to fireball the whole party is really funny
They added a new class?
Where might this be, btw?
I know its a late reply, sorry
But I'd very much like to try building one out
is there a particularly interesting build a fighter can do with axes?
.. I guess just a big murder twohander works lol
try to grab aoe/multihit stuff
I had an idea earlier that I found appealing
Take double slice at level 1
Take Pirate Dedication and Pirate Weapon Training at level 4- hatchets now scale with your highest prof
And then take Shield as your weapon group for fighters weapon mastery
So now you can do double slice stuff and shield stuff with a d6 shield boss and a d6 agile hatchet
Then idk, use Cutting Flattery to get out of Pirate and do Bastion if your doing free archetype
Probably not the best build in the world but it lets you pick from two featlines so thats neat
I have gone for just
large man do large damage
classic but fun
going for some intimidation
Fair
Greataxe fighter seems nice honestly
Sweep plus fighters innate +2 means you can carve through groups pretty well
that's the plan!
if you can get orc ancestry feats, you can throw in there the shove trait by getting orc weapon familiarity and a butchering axe
Yes but uh
Shove
Real talk if I'm using a butchering axe its probably more for the name than shove LMAO
Oh how they butchered the butchering axe
In 1e that thing has a fucking nightmarish amount of dice attached to it
Mmmm, 3d6 base damage
Mmmm x3 crit mod
Sweep with an axe against weak enemies fucking explodes things
my commander banner
War priest is the only caster that doesn’t automatically get a focus spell at level one right?
do we count focus cantrips in this question?
wait ignore this bard totally gets a focus spell
huh yeah i guess it would be only warpriest
In legacy, technically Arcane trickster rogue
Somehow I only realized like last week that every caster got a focus spell
I didnt realise it either, I just never thought about it
even summoners and maguses do
Though Summoners' kind of sucks
naaw evolution surge goes hard
that +20 speed is a huge boon
plus being able to give yourself a swim speed at level 1 is pretty nice, it being your eidolon makes it a great scouting tool for underwater stuff
then it gets super cool at 3rd level when you can mario mega mushroom your eidolon
Also scent for tracking
IME if I need a 20 foot bonus to speed I will just have my eidolon
Stride an extra time
Instead of casting a spell
Once everyone is actually in there tends to be not much need for speed after that
I'm not just talking out my ass to be clear, I've played 5 levels of Summoner playing Strength Of Thousands
I admit I have been using it more now that the enlarge heighten is available but soon enough my beautiful monster will be large permanently
What's he selling? Aw man, now I'll never know...
You don't need to know what he's selling because you can see what he's serving
There's an PF artifact which is a belt buckle containing your armor for instant donning. I mean... do I need to say it?
Almost certainly intentional
Which artifact
That's what I've been looking for. I did see there are bracers that do something similar.
This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already ins...
oh hey the gloves of storing are now a belt
with more items at higher levels
kinda feels less evocative tbh but ogl stuff I presume
for sure
Ye, it's getting a lot of talk about it
oh my god what do you mean its not just strides 
Honestly I kinda think this should just be an ability Guardians have?
Make their niche hampering sweeps
It's certainly a bigger "fuck you, fight me" ability than taunt (at the cost of being useless at range)
Do not allow people to pick it up with multiclassing
Let taunt be the ranged option and hampering sweeps be the melee lockdown
Build the class around that
I keep seeing people bring up Shouldercheck as good, and I don't get it
you can make a weak attack to make the enemy off guard for the rest of your turn... instead of just attack at full bonus instead?
monster core and tian xia world guide coming to AoN 18th
Nice
sprite guardian strongest
yeah i’m not seeing it either
Should check into firing squad is a nasty combo but I wouldn't bet on it over any of the same level feats wait I can't read yeah what is this even
it's just kinda baffling
If you have powerful fist I can see it filling the same niche as snagging strike but even then uhhh
PF shoulder check into some two hand press is Something but takes way too many feats
snagging strike has a duration
i think if it was off guard until your next turn it would be pretty decent
Shoulder check being a greedy debuff feels very strange on the guardian
Yeah if it was that, it'd have a niche
It’s not an Ultra Deeps class which wants to soften people up for itself
Or at least it’s pretty bad for damage haha
Because flanking is awkward on Guardian, since you need adjacency for Intercept
Guardian sounds very awkward. It feels like it missed out on a lot of what made 4e defenders good. (It’s not just the mark/taunt, and Intercept seems like a terrible punishment).
Feracious Vengance is punish for ignoring their Taunt
Looking at a game we all know, lancer, all the defenders can do something other than get hit, whether thats reactions like the Saladin or gorgon, shields like the napoleon, or just having a heavy mount
2-6 damage/strike is a pretty sad punishment
Its also like, baby's first damage bonus, to be fair
If that's a core component it really needs a boost
As its not something you can choose to have happen
Rogues can choose to have their extra damage happen
anyways I think the guardian should just get the leviathan heavy assault cannon
i think it needs juice yeah
Honestly, I could see it benefiting from a more Enkidu style of defense. Just be real sticky
Let no one leave
presumably without attacking your allies
i thought that based on recently published classes this would firmly put champion in the bin but it's really lacking outside the actual defensive ability
champion's one of the best classes in the game. It would be hard to put it in the bin
Another thing is that the best way to use taunt is to run away and hide after using it
Just don't give them a chance to hit you with your now lowered AC
Thats thematically not great
It also needs to hit. Which… it has a delayed progression
I think the feats for Guardian kind of whip and armor spec out the gate is fun, but yeah
Its definitely a class I'd have a lot of fun playing while admitting its not the best out there
(Level 1 armor spec is mean seriously)
(Mitflits throwing their 1d6-2 darts at you and they just bounce off)
https://www.reddit.com/r/Pathfinder2e/comments/1cg6wg8/my_first_character_idea_while_reading_the/ poking the hornet nest is fun
(The past ADM that was causing issues lost his status tho)
I mean, I agree that that mod was being nuts but the whole (fairly valid) point of it was that Samurai doesn't really need to be a bespoke class
And this just supports that lol
(People were asking for it to come back cuz it WAS its own class in 1e, and they wanted the mechanical stuff from 1e Sam back, which is imo fair, but the mechanical stuff is around in classes and archetypes afaik)
When is battlecry coming out?
I'm not even sure its been announced
This playtest was released fairly early according to them so chances are its gonna be a long long while
Oh alright
we don't even know what book it's gonna be
the name is presumably just a placeholder
(So early the art used for them aren't even the iconics cuz they aren't ready)
Oh I didn’t know
Also: Our crew in the roman-inspired PBP I'm in is currently chowing down on River Drake
My Lizardman is from a mountain infested with dragonoids so he's having a field day
Currently detailing how drake balut is a delicacy in his homeland
Their employer wanted any eggs they found intact but two that were nearly ready to hatch broke in the fight, so while everyone was going 'aw fuck we're gonna lose money' Haziske was just 😋
hmph
do yall think a boss fight with multiple creatures representing parts of a giant monster could work?
ye
i don't think it would be without problems though
you'd have to figure out what you want to do with area/multitarget effects
there might be a lot of space that is ostensibly empty on the map but actually has like limbs and such in it
Yeah fair
i think you might be looking at, like, battle egg kinda stuff rather than normal grid based tactical combat
i think they would... ostensibly be mechanically seperate creatures that can get hit by area effects multiple times?
yeah I don't think there's an issue with that tbh
there'd be a level of abstraction obviously
but that's just inherent to a concept like this
I've just been thinking about stuff like the wyrms and like
tarrasque
where it struggles to feel like they're fighting something actually massive
Wouldn't be too hard, I reckon. I've replaced a creature with another one ina D&D-like game before to simulate From Software boss phases.
oh i mean i do that all the time
could also kinda do a hydra esque mechanic
where one creature has multiple target sub locations that can be targeted
with smaller hp pools that make up the larger health
i think that would be the conventional approach
you'd also be able to strip abilities from it while still doing damage to the main hp pool
i'd probably throw in an enrage at 50% or something as well, why not
also classic would be the jrpg main body and two arms you can fuck up
Swordmage gang rise up
i haven't read it super in depth, but what is guardian's niche compared to champion? its hard for me to tell
you aren't the only one
i think it's aiming for harder battlefield control at the expense of all the other stuff champion does
but it's sort of difficult to tell because there's stuff like hampering sweeps which cannot possibly make it through playtesting unscathed
yeah thats what im getting
and taunt is a bit undertuned imo
its a playtest
weve got 8+ months
yeah, it definitely needs a bit of juice
Yeah I'm not that worried about it but it does seem a little too conservative with power atm
defensive swap is a) a commander feat and b) can be used if one or both of you are grappled, wtf
hot take: guardian should be CON KAS
i think that would definitely necessitate some non-strike means of doing damage
because they're on struggle street already by the look of it
If we're throwing stuff at the wall, get their prof scaling back to normal, make em a 12 HP class, and give em Con KAS
So they are still hitting slightly less good than most martials cuz of the -1 str but they get to be the beef slab of their dreams
They'd need some thing to help them wear heavy armor though- did Soldier have anything like that?
I don’t remember
Also yah 12 HP would be nice, especially since taunt makes them easier to hit
Yes, Soldier uses their con instead of str
lmao
Ok correction: con kas and normal martial scaling
Yes. I think soilder has a thing where they can count thier con instead of str for meeting armor reqs
While I don’t think pf2e and sf2e are balancing with eachother, I’m not sure if they wanna have similar or duplicated class features
This would open up the space for dex guardians, but I think that would make them really similar to swashbucklers image wise?
I can see why they went with str but con would be cooler imo
con guardian would be cool
Barring like, sneak attack or spell slots ig
strength also gives you the bulk limit for stuff like the superheavy armours and shields though
ik a lot of people don't care abt bulk (and tbh I only do when foundry does the work lol) but in terms of game design decisions
Its cool
You will not be striking much yourself most likely
nah I know
Oh commander's steed has immense potential for funny
am I crazy or is the Guardian iconic an Iomedaean?
Based on her pauldrons' little decorations
If you mean the orc she's not the iconic
she's from wotr
and also the legends book
and she is an iomedean
Irabeth Tirabade
this is her wife
OH HER
The memories
they flood back
of me not liking her armor
cuz
boob plate
sees raise haft
RIGHT
I REMEMBER HER NOW
I RAN INTO HER IN WRATH OF THE RIGHTEOUS
Then yah it would be kinda weird for her to be the guardian iconic, she’s a paladin!
She already has a canon class
her wife is also trans.
CHAOS FALCON
My question, dear reader, has always been about the connection between these birds. Most sources say there is no doubt the three creatures have a common ancestor. What could that creature be? And does it still live?
I needed to trace the birds back to their commonalities for an answer. The Zoetrope could not take us back in time, but my studies could, and I soon found several similarities within a handful of creation myths. In ages past, the world was said to be in an everlasting tempest. Volcanoes spat fire into the sky, lightning jumped between clouds of ash, and sharp ice fragments whipped through the wind. It was the storm from which all other storms were born. How fitting would this primordial tempest be as the birthplace of the species of elemental bird from which the others evolved?
I searched volcanoes for the creatures known as chaos falcons, waiting for a violent eruption to give me a glimpse into the world of the past. It was in the Kullan Dei mountains that I at last found it.
This journal entry was written for Pathfinder Howl of the Wild by Caryn DiMarco.```
chaos dunk...
Dandy and Vampire time
A strength based monk human, with dandy and vampire archetype
Based around hitting as hard as humanly possible
Though
He is connected to the backrooms
So maybe fetchling would be better
One inch punch
Pilebunkerrrr
Perfect
Hmm, are there any monk feats that let you like
Move forward, strike, move back?
Also oh shit
Stoked flame stance seems sick for this build
I might go with that over dragon stance
I lose a step of damage die but I get some really neat effects
Does not work with what you want but Peafowl Strut (and peafowl stance in general)
Stride twice, making Strikes against up to four different creatures within reach at any point during your movement. Flashing sparks Strikes made during Blazing Streak deal fire damage instead of slashing.
there's this, but it's a whole three actions
Oh yah peafowl is pretty great for mobility
Unfortunately though, it does require a sword
And this build has only its fists
I mean hey, I was going with this stance anyway
And that is pretty great action economy
3 actions for 6
Its not quite stumbling feints 1 to 4 but its nice yeah
Wait 4 actions?
But I thought stumbling feint just lets you feint before a flurry of blows
That’s only 3
1 feint, 2 strikes
I think Namo might mean how it's kind of like two Feints on a success ?
Since it applies to both Strikes
Oh true yah
Yeah stumbling feint is feint-strike-(do the feint again)-strike, effectively
anyone know if there's a way to filter the creature table on archive of nethys for creatures with spellcasting? update, pf2etools does the job
"okay what can i throw into this commander/guardian playtest"
On a failure, the target cannot use reactions until the start of its next turn
"okay maybe not that"
To be fair, that seems useful to test
You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it. When you prepare your spells for the day, you can choose one spell slot at least 1 rank lower than the highest-rank spell you can cast and prepare two spells in that slot. When you Cast a Spell from that slot, choose which spell to cast. Once you...
RUNES
the alchemist has seen the face of god
A big advantage of giving all my major NPCs titles is that I can do cool stuff with the boss bar module
My new cardboard crack has arrived with a crack. Would you keep this or send it back?
Looks like the pages are not perfectly in contact with the glue anymore... On the other hand, it'll be tjrown away if I return it.
wait, they took away the side effects of his potions?
All paperback game books are doomed to die anyway, I doubt anyone would judge you for a banged up book. Return it if you want tho they'll almost certainly replace it.
side effects are only psychosomatic meaning they're not real and you should keep taking drugs I think they're just being silly
No I’m just making a joke that that alchemist is gonna be fucked up
OH! PFF
jus tlike in real life/n
So it seems the reddit stuff has finally reached the 2e discord
Hopefully things will quiet down after this
Did defender conversations get heated?
Aiui there was a whole lotta discourse in the wake of the tian xia book
No, the big disaster in the PF2e spaces recently has been a mod on the reddit going a little nuts and banning people en masse over valid but very overblown concerns of orientalist takes after the Tian Xia Worldguide dropped
It really had very little to do with the book though
it'd kinda been bubbling for a bit
mostly when any rule treatment for samurai and ninja was deconfirmed
wasn't really abt the book itself
like in retrospect anyway
Ah i see
It just happened to be overlapping the same time as the playtest stuff
thanks for clarifying
So if i were to start running PF2e soon, what would be the main things you reckon a player or GM would need to learn?
it sorta depends where you're starting from
Ideally I'd love to remember all things, but I find a lot of games have that "Just make sure you know this"
if you're used to d20 goblin-bashing systems then uh
margins of success is an important one
not fucking around with the numbers is another
For GM specific stuff I think the best things to focus on are encounter building (the CR system but also spending time thinking about area size and shape and other environmental ones) and the treasure rules
Those are sort of pain points for new GMs ime
The level-based dcs table is your friend
PF2’s encounter building tools work very well but a “deadly” encounter in PF2 is actually deadly not like 5e where deadly means “stop after 2 of these”
yeah the encounter builder actually works outside a few narrow exceptions (level 3-4 solo encounters are disproportionately difficult against level 1 parties)
yeah Severe+ encounters can be pretty swingy
it can go bad very easily
And there’s a few monsters which can buck the difficulty curve some like lesser deaths and certain terrain-using enemies on favorable terrain
The level based dcs are not hard numbers but they’re typically dcs that you need about a natural 8 on your more specialized rolls to get a success on, iirc?
magic items are required
So they can be handy for coming up with unexpected target numbers for rolls
ish
IIRC it actually becomes slightly easier to beat level based DCs, iff you actively invest in the respective skill
the game expects you to have magic swords and stuff, if you don't wanna use magic swords there are optional rules to dispense with them
Margins of success is the +/- 10 to Crit right?
Yeah they’re good for what a “baseline difficulty” roll is at a level
and what do you mean by not messing with the numbers
Yeah, and people aren’t always rolling the things they’ve invested the most in
like not going 'this doesn't seem right, i'm just gonna add 4 AC to this monster'
And nat 1 also downgrades and step and nat 20 also upgrades a step yeah
Basically leave DCs for written things and monster stats alone
Alright
'casters are underpowered, i'm gonna give them spell attack runes'
that kind of thing
Don’t pull out system penalties (the low hanging fruit is people messing with MAP or spell DC boosting gear)
i mean you can but you really shouldn't until you understand what's going on
MAP?
multiple attack penalty
ah
the thing that stops you going Strike Strike Strike as the only thing a martial ever does
from the player side on that note also, though this comes more into play as you go up in level IME
buffs and debuffs are a big deal
Each attack on your turn is less valuable so your more interesting options are more appealing
okay this all makes sense
shit I wasn't going to touch without playing for a while
It’s worth noting an attack is anything with the attack tag, not just the strike action
yeah maneuvers like Trip and Grapple are also Attack tagged, so they incur and are affected by MAP
I'd say the most impactful things that are notably different from how other D&D-o-sphere games do things is uhhhh
You get three actions on your turn, almost everything you do will cost an amount of these actions- no free movement, for example
Multiple Attack Penalty. Look this up cuz its hard to describe it snappily but basically you can't just attack 3 times each turn
90% of character building stuff will be feats of some sort, and there are multiple types of feat- skill feats, ancestry feats, class feats, so on
Yeah i notice unlike feats in pf1e or starfinder
Feat in PF2e just means “selectable character option that isn’t a spell”
that feats actually give you new actions or new things to do
the majority of your stuff is feats
Both times I have introduced someone in my Lancer circles to PF2e they got briefly confused about the no free movement thing
the Foundry module is very good, so that'll also help
Okay, PF2e’s Foundry module is really good
PF2's Foundry Module is so good that I don't really know how flanking actually works lmao
Something of note: a lot of times fights in PF2e are fast and highly kinetic
And by fast I mean in real time
No 2 hour fights
Yeah I was really surprised by then when I was first messing with the system
Yeah it's lowkey a big part of the reason I play it more than Lancer these days
I can get through fights without planning my session pacing around them as much
also in general support for gms is really good
Yeah it took me a little while to get used to all the tools but its nice having a lot of them and that they mostly work
I'm doing a big victory point track in a PBP game right now
There are tons of little tools and subsystems you can bust out to spice things up
i'd say one thing that you have to be wary of with pf2e is your players have gotta be engaged. last session i turned to the party and said "okay you guys have to spend GOLD your frontliner is walking around WITHOUT RESILIENT RUNE. you are LEVEL FOURTEEN
oh boy
yeah spending your gold on critical stuff is very important
fundamental runes are necessary
also if you insist on renaming your gear to include all the runes it gets real funny
My GM just rarely gives us gold unless we loot something on the side
he'll probably give us an encounter with the stuff we need
I will say
Shopping is BY FAR my least favorite part of PF2e
I don't wanna track my 8765 gold and sift through 47 items that like
Let me see through smoke or some shit
To find an item I actually want
it can be a bit tough to go through the lists, yeah
Oh you're level 4, here's an assassin with far too many knives and they all have a striking rune!
Oh my god yeah
one thing i wished the integrated foundry modules had was loot tokens so that becomes someone else's problem so i dont have to read three 4-digit numbers every time they open a chest
Every time my party comes back from the Vaults with treasure and gold I'm like "please go shopping please"
And like 135458052245426702343247 bestiary entries so you can usually find something you want to run at the level your group is at with enough digging
monster variety is pretty goodo
tbf I love this shit
I also like how ABP means you can blow all your gold on weird shit and not fall behind on stats
being able to just make chests and such a token with attached inventory is both cool and very convenient IMO
I'm confused... the PF2 system has loot tokens
ABP for fundamental runes is good IMO, yeah
you know what, i should just do that in advance. im already putting faces on the faceless tokens anyway
oh I misread what you said haha
yeah you can do that in the PF2 module
you can also do shops as a token, which was also pretty cool
I keep on tinkering with a realm of the mammoth lords game and every so often I think to myself
what if I do ABP and there just Isn't Money
They Don't Use Currency
You do favors for magic items or they're given to you for your contributions to the following or something
if you want shops with more specific inventory
third-comm pathfinder letsgoooo
(The Realm is Caveman Land to be clear)
Word?
That's pretty nifty.
I really wanna do Far Cry Primal, but with lightning bolts
(I COULD do Quest For The Frozen Flame but I have Ideas for other plots to do up there)
(And also do not own Quest lmao)
I have definitely had some very quick fights, especially for Moderate or Low encounters
oh speaking of shopping, im at the stage in the AP im running where the players have outlevelled the cities they can visit. do people tend to take that into account when it comes to magic item availability?
A character within reach of two enemies equipped melee weapons, as long as the line between those two passes though two opposite sides of the enemies space, is flanked
The foundry support for the game is nuts
I think the main thing is they can still get runes and consumables of their level no matter what
My solution to this has always been
'oh, your so famous, someone has come looking for you'
Someone:
I am so ready
Other loot is more optional
oh shit i should do something with that...
(Put a halo over his head, too)
(Or devil horns)
alternatively, at high levels you might just have to make a shopping trip to Absalom or something
but yeah wandering trader or something also works
I know the rule in general but I don't have the edge cases internalized because Foundry does it for me without looking
Enjoying Season of Ghosts atm
Abomination Vaults is just Generically Good and has THE BEST FOUNDRY MODULE EVER MADE
Most of the newer APs are also on Foundry
(This is not a joke it's really good)
And the modules are very good yeah
Same people who made that module also made a module for Kingmaker 2e iirc?
All the APs from Outlaws onwards have a module I believe
Abom Vaults has a reputation has being a little deadly. Half cus it's the first meat grinder a lot of new players face and half cus there's some overtuned encounters
🐦
I thinknit’s actually more specific than that
I believe that the line between the two characters has to pass through the CENTER of an enemies token
Which is important for larger fellas
At the very least foundry has fought me when that’s not the case lol
Uhhh Bloodlords is a really really good AP
Blood Lords is high on my list of APs I want to play
Strength of Thousands is pretty unique with a few caveats; you need to lean into it being episodic, it has a lot of NPCs to roleplay, some of the ways it uses extra systems is screwy (lmao influence chapter)
The kingmaker module is good, but kingmaker itself requires you to do work on the kingdom system. But there's also free fan made modules that do that so
I've liked my time with Strength Of Thousands a lot but I've heard a fair number of compalints about it
Mostly that yeah you are kind of jumping around between problems in a somewhat unfocused way
I heard it cam be time jumpy cos its a school
So you have periods of like, non adventuring stuff
they add a new downtime thing that takes a month (i've taken to throwing in some free downtime days in there with them happening simultaneously)
Yeah, though I struggle to call that an issue
Ye, it's more just something to be aware of
I'm told the kingmaker kingdom stuff is a little underbaked since it wasn't playtested fully
Also you are sort of magic cops, but like
Honestly how we've been doing it is more like
The mystery gang from Scooby Doo
But there's a lot of fan patches now
Whatever my GM is doing for it is working really well
We got like a big table to make the turns clear
the bigger problem on the 'feels unfocused' thing is (SoT spoiler) ||they set up a huge problem in like book 2 and then tell you to ignore it for another 2||
Abom vaults is more like one of those level 1-10 in a month sorta APs
trying to think how long it's been in our AV game
might actually be pretty close to a month now, and we're coming up on the end
wild. in SoT we're on the final chapter of book 4 and its been like 3-4 years
at least it dodges the skyrim problem of you becoming archmage in a week
yeah we tended to usually clear a floor of the dungeon each day
interspersed with some occasional downtime in town for various reasons
My big thing with SOT is that it kinda feels like it doesn’t really commit to the school thing ever - basically only 2.5 books even take place at the school
And even the ones that do struggle with it
I think its kind of hard to sell being a student after a certain level range
"I gotta slay these three adult red dragons before they can unleash the ultimate destruction spell AND THE PROOOOM'S TOMOOOORROOOW!!"
IIRC after book 3, you graduate and become teachers
its actually the end of book 2
and I think it also helps that the Magaambya is more a college than a school
you're all adults probably, it's more like getting a degree
i get why its like this though. on one hand the magaambaya is a big interesting organisation, and on the other the adventure is a chance to really flesh out the mwangi expanse as a whole
Yeah becoming "graduate students" kinda is good
So you can suffer from academic anxiety even in your escapist make-belief game. 😌
In thinking of working on doing research for, and possibly putting together, a 1e "mega campaign" of sorts that would be a combination of most of the Runelord Trilogy mixed together and happening simultaneously. The idea was start with book 1 of return before moving on to book 1 of shattered star to help establish the threat of the runelords' return, get the party integrated into the Pathfinder society, and also establish the sinhedron as an artifact to try and hunt the shards to complete since it'd be better in the party's hands than the Runelords. From there continue with the Magnimar adventures and following the plot line of both Shattered Star and Return with only really the last two or so books from Rise being used (might change my mind and include more but for now am undecided.) Ultimately I will let the party decide if they want to do the Shattered Star or Rise of the Runelords final sections first but ultimately end the campaign using the final (or final 2) books of Return to cap things off.
I know this is a massive challenge to put together but I was curious what you guys thought about this and what advice you might have to give? One concern I have is leveling and for the most part I normally use milestone and was curious if I keep with that what might be good level up milestones or should I instead go with slow level progression due to the sheer amount of content at play? Would a campaign this long and with so much stuff actually be enjoyable to play in for the players and once put together do you think it'd be enjoyable to gm? What do you guys think about this idea of mine?
I understand if this is too ambitious but it does have me curious
i'm not familiar enough with the material to comment on that but people have been playing unending megacampaigns since, like
before D&D was invented
So unless you're gonna do pretty severe editing of adventures, the problem is that paizo aps even for 1e expect you to be at very specific levels in each adventure at each chapter
and if you go into those chapters at the wrong level it wildly changes the experience
It's why I was considering just sticking with milestone (but not sure when to put the level ups) or go with slow exp progression. Also I figured with how dangerous some encounters can be, moving between difficult and easy encounters might give them some breathing room.
Honestly never done anything this big and figured it'd be an interesting challenge to give myself.
What do you suggest for how to handle leveling though?
milestone is the only game in town
Yeah I was gonna say I run pretty normal games are I only use milestone ever
I never run XP even in games where it’s supposed to be the only choice
i think the only thing that could get me to go back to trad xp is some sort of genre parody
Problem is that normally I'd agree and the APs usually give you guides on how to progress but instead of 6 books, I am looking at about 14-15 books. Iirc Rise of the Runelords take from levels 1-17, Shattered Star runs from 1-16, while Return of the Runelords runs from 1-20.
Since I am mixing the books up and will have a more encounters, dungeons, and content than normal APs (which has progression theorized around medium/normal xp progression), I was thinking either going with slow progression or figuring out where to actually put the level up milestones.
So unless you run the level 1 part of each book consecutively and then level up
The level expectation is gonna be way off
The leveling is one of the bigger hurdles I am running into.
I do at least in the beginning plan to start with return's book 1 followed immediately by shattered's book 1.
I think you need to decide when you expect players to level up either way
Hmmm.....
PF2 XP is also very predictable fortunately
This is 1e
Oh yeah idk about that
I never played PF1 just some 3.5
Except for a kind of poorly thought out one shot
Honestly I've always done milestones and would just give the party the level up when the suggested "players should be Level X by the time they reach/do Y" but with how big this campaign would be I feel I will either need to do one of the following:
-
milestones but keep them more spread out and figure out good times/moments to do that.
-
experiment with slow exp progression (never used exp before when gming) before maybe speeding things up by switching to milestones later. Alternatively APs assume you start with 15 point buy but maybe start them with something like a 20 point buy instead to give them a leg up.
-
do something a bit different that I haven't considered.
Not Gatewalkers
Gatewalkers is clearly very experimental but
I think the null hypothesis was indicated
Also it is definitely supposed to be an 11-20
Also also the deviant powers are just not good enough to justify the potential risks of using them
They needed to make them actually overpowered, I think
The one person I know of who actually played Gatewalkers gave it glowing reviews but it does seem Deeply Strange
To the point that the final boss is ||a powered down version of a dude from monsters of myth||
Huh that does seem odd
Unfortunately, it's the one I'm trying to run and I sadly have to concur. The powers are too weak and from early on (which is where my group is at), some plot points are just confusing. But throughout it all, there appear to be (not played so far yet) many plot points which are incompatible or which are kind of superfluous but cause problems.
What I would do with Gatewalkers if I had the time is set up a power struggle between competing organizations of paranormal investigators. Possibly with some sort of faction turn thing and with missions in many different places. Which may or may not lead to playing through the case files in The Dark Archive instead.
I'd also love to have more different deviant abilities. I love that Dark Archive includes funky horror feats you can get through various events (rubber body from having survived an ooze, for instance). It would be cool to have some of that variety as deviant abilities.
the line has to pass through opposite sides, or opposite corners
||We should be able to fight Osoyo||
Correct
Also, its worth noting that as of Tian Xia, Fist of the Ruby Phoenix is referenced in the book
So I'm gonna assume that FotRP and everything prior is now canonically in the past
Abso-fucking-lutely.
Which is
Age of Ashes
Extinction Curse
Agents of Edgewatch
Abomination Vaults
And of course Fist of the Ruby Phoenix
He was definitely a cool concept and also why I think Gatewalkers should have been a 1-20
I think there should just be more Pathfinder exclusives GOOs
Like, Nhimbaloth and Xhamen-Dor are so cool be ause they're unique and fresh
I don't think Osoyo is a GOO, just an entity from the Dark Tapestry
Albeit a powerful one
It's close enough considering that ||in the continuing the campaign, it's listed as lvl 27, which is close to some of the GOO levels in Strange Aeons from 1e||
Like, really close
Fair
So I'd classify him as one
Plus killing beings of that power is always cool even if it goes against the Lovecraft vibe
With Gatewalkers being my first AP, I'm honestly a little worried the other ones may have the same issues with confusing plot points. Stuff like the video game problem of heroes apparently foiling a villain's plan, only for the villain to pursue a completely different plan which has supposedly been their goal all along. etc., etc.. Are other APs more narratively well-thought out?
Yes
Yes
That's a relief!
Yeah
Abomination Vaults is a good example of a coherent story
So is Ruby Phoenix
Season of Ghosts too
Stolen Fate as well
Due to the dreaded monster called SCHEDULING, I'm thinking about ending it after ||Kaneepo||, actually. They can be ||an Elven noble from Castrovel who Osoyo wove a thread of the Dark Tapestry through.|| But alas, I've said this before since the dreaded scheduling monster does not allow for the plot to advance.
Thanks, good to have a list!
The turtle has reach. He is clearly flanking with one of the rats, but which one?
trick question, there's a third rat with a longspear out of frame /s
should be, yeah, given how the flank rules are worded
a line from the center of the turtle's square to the center of gun rat's square passes through opposite edges of the zombie there
actually, maybe by a absurdly RAW interpretation, turtle might not be flanking at all
no line goes over opposite sides, nor opposite corners
however i think not allowing a flank here would be insane
oh, true enough. yeah, RAW flanking with reach gets... hairy
Yeah its fucked up evil and cursed but I believe the turtle needs to go north for pajama rat flank or south for gun rat flank
that's actually correct, yeah
no flanking here

also we just got into the final fight in AV
and I immediately hero point rerolled a save into a crit fail and got myself Stunned for a minute
gonna have to keep saving, to see if I can actually do something
really strenghtening my belief to make Hero Points at minimum not able to worsen your roll lmao
oof, yeah, that's rough
my groups tend to allow hero point rerolls to add 10 to the roll if it's below 11. but that does make them significantly stronger, and we do it mostly because we give them out differently
I also somehow failed two saves to remove it so far (both also rerolled)
really unlucky
...and then my teammates charge forward to the boss and abandon me and the Ranger to the adds
while I'm still stunned
aaaand I'm downed
okay the Ranger saved me, fortunately
and since the Stun was caused by an illusion, I am functional again
okay we recovered
and I got to finish the boss with a DeS crit
loaded a Magnetic Shot, which tipped it up enough to be a crit
after some AV story spoilers and a mad dash out the dungeon, we made it
we beat Abomination Vaults
Hmm, honestly a fencer swash with duelist is probably pretty basic but like
That sounds like a really fun build
Also huh, it does kinda seem like the rapier is the best swash weapon
For this build anyway
I don’t care about agile, I probably won’t be attacking more then once anyway
The disarm is nice because that’s actually good now and the deadly is occasionally helpful with a finisher for a massive burst
Especially since my enemies will probably be flat footed most of the time
🎊
I was a little worried after the whole 'paralyzed in addswarm as the party leeroy jenkins'd', glad it worked out
it got a little dicey, but we managed
thankfully I am very good at extricating myself out of bad situations with Doctor's Visitation
for Striding away while also tossing a Battle Medicine on myself
The fact you can use Doctor's Visitation to skedaddle away and heal yourself is so funny in a flavor mismatch kind of way
Kind of like how everyone used Expeditious Retreat to get into fights faster with the speed boost
depending on several factors, you can also try getting the aldori dueling sword
Eh, this guy is gonna be an elf