#Pathfinder
1 messages · Page 41 of 1
Yah with a name like that
Yeah like, max int, dump dex, wis and char, take some strength and con. You even get int healing so no need for wisdom
yeah but also I mean it's the thing that champ doesn't go hard on
getting to RK about any creature with Warfare is also pretty good
executioner's volley is pretty fun. "Resistance??? fuck it boys, just keep shooting til something happens"
Oh for sure yah
with Int KAS
It is cool we are getting more..."bog standard" martials if that makes sense
lore: fighting things good
I’m just saying they both seem to fill a similar tactical niche
Also, Iconics
They punish enemies for attacking anyone but them
Gonna guess that's a Dwarf Guardian
Nope
It's not inscrutible, i'm blocking the arrows
Not sure who the Commander Iconic is
That's art from highhelm
Your banner can heal to? Jeez
There’s the orc lady in guardian
Thunk
lmao both the legendary tactics are fun
power attack that uh
tpk? nah
breaks your armour
slightly questioning the usefulness of that one
weird that they don't let it work out of combat
She's from somewhere else too
Balance reasons
I don't need no necromancy
Most likely
Damn
it just seems pointless when we already have so many trivial out of combat heals
The iconic art for playtests is always just a sketch
just let Commander do it too
I don't see why they specifically need to be blocked
Why do clerics spend years learning to raise the dead when you can just do it with a cool flag
Are they stupid?
I guess they did it for flavor reasons?
but that also just seems odd to me
Also yah that seems
Bad
Like actively so
I get guardian doesn’t seem to have many other damage feats but at that point just like
Use a weapon
yeah i think i'll just strike twice and not get -2 ac -1 reflex and have to make a bunch of checks to repair it
Or has a feat that does so, rather
Also it does seem like dex guardian isn’t really a thing
it's absolutely not yeah
They only have str for a key score and everything they use needs medium and heavy armor
oh, Commander is a class not an archetype
huh
LOL
hmm, looking at the offensive tactics, I kinda question the use of Double Team when Strike Hard is already there
I mean, it was announced as a class playtest
Counterpoint:
I don't follow the announcement :V
We already had marshal for the architype
how often do you really need to move someone a little first before giving the extra Strike
I literally have a twitter only to follow ttrpg announcements
I mean yes, but Marshal didn't had the banner thingy
oh Piranha Assault is pretty sick
you can just coordinating maneuvers + strike hard for basically the same money
yeah I don't really get Double Team
if it was a Trip, that would make more sense
if they could both strike i might roll the dice on it
A grapple Guardian sounds so fuckin rad
yeah i think shield only guardian might be pretty good
Tower shield?
Get everstand stance
Someone in another Discord I'm in has already complained about these two classes but for a very stupid reason: "they're unrealistic". Asked if they were just being a goofball, nope
huge boon for single enemy fights
you can just more or less ignore a lot of resistances
think the Commander will be MAD in stats?
Everstand lets you punch people with sheilds when you block iirc
nah
you need Int, some Str if you want heavy armor and decent Strikes, and Con
You've seen what a good everstand stance can do 😛
remove all unrealistic classes imo
the books will be a lot shorter
People often think Taunt abilities are too videogamey ime
Whats their thoughts on wizards?
Commander is also sorta like that
Taunt abilities are so fun though
But, who cares, it's a class fantasy
Pirate Commander...
every time martials are allowed to do cool stuff, these people come out of the woodwork
nobody complains about small unit tactics in shadowrun
A class being unrealistic is the most lazy and barebones complaint someone can do in a ttprpg V:
"Magic is already established as being a consistent force that mages can do. These classes imply that anyone can just scream at someone to heal them"
(possibly because there's so much more to complain about)
correct
I mean, they need to be 8th level to do that. You have already left the realm of realism at that point
REF, illegal tackle, you're off the pitch
"Tactics aren't real" I assure myself as I close my eyes and ram the phalanx with my shitty dragon
a legendary thief can disarm a black hole
Your GM gives you a yellow card and a warning
a Barbarian can scream someone to death
but also hp has never been good at doing injury haha
and Rogues can also phase through solid walls by being really acrobatic
You can’t?
lamo, just some insane level 20 stuff
this is a good feat.
RETURN OF TUNNEL FIGHTER
Boundless Reprisals making a return, nice
boundless reprisals is stonks
it's already amazing on Fighters
You can just waste enemies AOOs on you
That’s so cool
Can't wait to use Commander in Kingmaker :v
hekatonkheires btfo by level 4 feat
okay this is good
now please also give this to Investigator
Commander archetype bby
I am way more excited for the commander than the exemplar, holyfuck
You like?
oh damn, Medic Commander is looking good tbh
Frontline healer let's go
I love it
ish
it does also focus on granting allies extra movement and actions mostly
I also foresee just slapping Strike Hard onto your melee buddy being the bread and butter of this class
We have the Action Economy
And The Commander is the CEO of big banks Economy /j
I get it's a cludge to fix action hand economy but this visual is so silly.
"Hang on clang let me just clang apply pressure to your clang arm, uh, I'll fix your face later sorry"
give your other melee martial a free full bonus attack
I do find the scaling Warfare Lore interesting
Also it is neat that we’re getting 2 more supportive martials in the martials book
It'll be useful in the inevitable War AP we get :v
Swashbuckler crying in the corner
Commander also gets the fast animal companion progression for their mount feat line for some reason
though they only get the independent action at 10
So guardian the class will be "Bastion, turbo mode"
Champion just lost ALL respect /n
it's the slow one no?
Guardian/Commander dual class
1, 6, 10 vs beastmaster's 2, 4, 8
what else are you gonna do with your level 2 feat, declare unending war against dragons? that seems hard
the only thing it has going for it is that you can get a flying mount
The Oaths vary wildly in use depending on the campaign
at 20
When you probably already have flight
Or something to that amount
Hmm, do you think a Dex Commander would be better than a Str Commander?
okay I know this is level 20
but lmaoooo
Given you're less likely a frontliner
champion feats sometimes have the same 'problem' ranger has for me
they aren't that exciting (for me)
they have a few ranged focused things, if you'd want to focus on those
While Guardian and Commander
GOD
I want them so bad
in 2 years maybe they will be released cries
at +4, one turn can be all you need
GENCON 2025
Is what the doc says they're release around
neat :3c
alright, let me look at Guardian
Gut check after reading: commander looks sick, wouldn't be surprised if some of its stuff is considered a bit much.
Guardian just... doesn't really excite me with its mechanics tbh
okay you just get armor spec from level 1, that's pretty good
Cholomunga can do this at ll0
I can't wait to make my Mana Waste Fleshwarp a Commander
Destined to create a city in the Mana Wastes
finally a martial can also do it after Kineticist could already do it
Having played similar stuff, I think it's actually very fun to play
You just sorta control combat
i think guardian is probably solid if everyone else insists on playing spellcasters and archers or something
Guardian Tldr; /j
You also get Mighty Bulwark at 8
Which is super useful when you don't use Dex
Hmm
Do you think a Guardian/Fighter Dual Class could work well?
Or do they intersect too much
Fair
Cos of everstand stance etc
Commander/Fighter could also work well
I honestly think a Gnoll Commander/Fighter would work well
Commander’s Steed is such a good feat
Commander Kobold yipping commands...
Considering that non-animal companion mounts get erased from the timeline if they get touched past level like 4
It's cool that cavalier gets integrated into a class without being it's own class
I also love that commander doesn’t require charisma so you can make a guy who is an excellent leader and completely social incompetent outside of that which is
Kinda a classic archetype imo
okay Shielding Taunt makes me look on Taunt a lot more favorably
I like when Int is not exclusive for magic
Admittedly I do kinda wish it was a choice
Because I like the idea of a charismatic leader more then a genius tactician
But that’s just the character I wanna play
yeah, it would be very unique for a class to let you choose between Int and Cha.
Yeah I can see a Fighter/Commander class working
Psychic exists
I can’t tell if you’re joking- because yah psychic is just that
i think charismatic leader is kinda just bard
Psychic is just brain magic >:V
Wrong
I feel like the commander can't be cha based, because they don't want it to be too similar the the envoy
Biden Blast
i am going to inspire you to victory vs. go here, do this and we will therefore win
also INT makes sense from the perspective of "master tactician"
While there is stuff to do with inspiring in commander, it is mostly about tactics
just need to be smart and charismatic to be a charismatic tactician
yo what
Guardian just gets to ignore Clumsy AC penalty?
Also it is kinda neat we’re getting another 2 classes without subclasses
new giant barb capstone feat pog ;P
the only thing it affects you care about at that point is Reflex
The name of the feats for the Guardian makes him such a bully XD
clumsn't
and your Reflex is probably also through the roof between Reflexive Shield and Mighty Bulwark
UNKIND SHOVE
:)
Now I'm thinking a Barb/Guardian Dual Class
Which would rock actually
Use the tower shield as a club
Bonk
The Paizo sure is something.
I'm trying to look at the playtest forums to see if they say anything there, and it just keeps disappearing.
Damn now I wanna play a Fighter/Commander dual class :v
i think peak dualclass for commander might be investigator
even got erased from your message ;P
dual class party but it's only classes that released in the same book
i was thinking magus
When it finally showed back up, I did see this
Didactic Strike into Demoralizing Charge
the dream
so nothing we've seen is an iconic yet
No
strong offturns
magus might be strong too, some tactics also let the commander reposition, right?
strong offturns that also help set up your spellstrike
Nope
I think Gnolls will make great Commanders, mechanically
Their Stat stuff fits it well
Gnolls doing Biden Shout
Same with Androids actually
I find Gnolls being good commanders kinda funny in an odd way but yeah
pack tactics
a lot of the kholo societies have a big mercenary industry too
True
It's just interesting cause a popular depiction (in other media at least) seems to he "mindless killers"
For Kholo/Gnolls
I think one of them will be an orc or a leshy, the two new common ancestries
leshy guardian would fuck
Leshy is confirmed at least yeah
but which kind of Leshy
Half orc
Guardian Leshy...
The little leaf that could
Take a meteor to the face and protecc allies
I really really like taunt
I still wish it was like
literally hard aggro draw
but paizo doesn't ever seem like they wanna make that real
Taunt in TTPRPGs are finnicky
Is hard to make a "Now they can't attack ANYONE ELSE but you"
is better to give them a reason why they want to attack you and not your allies
to be fair, -2 to hit and also if you do hit then i'm just going to take it myself at a massive discount is a pretty hard taunt
you can upgrade your taunt to taunt 120feet away and raise your shield at the same time
Ranged Guardian may be a thing and becoem more of a hard disabler/debuffer
my main gripe with Taunt is I'm not sure why it also had to penalize you after they already need to make a save
yes with your faster AC prof you still kinda come out even, but still
i mean imo it's like
"But the guardian is a STR class!"
Easy
Use this
Yeah, is less a 'you did bad player' and more 'ANOTHER reason why they should go after you'
without hard aggro, the only way to do soft aggro is to carrot and stick enemies to attack you lol
it's nice that it works on fireball as well
I find the Intercept a much bigger draw than the Taunt
though Taunt becomes better with the Shielded feat, so you Taunt for free when you Raise a Shield
god guardian is So cool
I feel like these classes are gonna be seen more often in play than Exemplar tbh
actually guardian is v knave
now to make the tower shield good with it
They mesh with the concept better
i mean yeah just by nature
Oh absolutely but that doesn't mean Exemplar isn't gonna get attention
It's such a cool class so like
I'm definitely gonna make an orc exemplar
oh larger than life is
I still think making Exemplar rare is kinda dumb, but ehh
super fucking funny
it's just for people complaining about the theme I guess
Probably
Yeag
long distant taunt is fucking hilarious
also so gm can veto it because it kinda demands a little bit of narrative attention
He professionally shows you the finger
"Hey, I fucked your mom" screams the Commander over a football field away
yelling across the entire battlefield "hey"
ehh
I still don't really think Exemplar is that much stranger than say Champion or Oracle
"bitch"
and it isn;t
the main issue I've seen people have is the vibe/theme of the class
also might be like
as opposed to anything mechanical
since if youre a real lore stickler
you can't run them in anything before war of immortals
because they don't exist
on golarion
yeah exactly
yes that is what I meant
like they don't exist as of the canon start date of the current aps
"empowered by a spark of divinity" is really not that much of an outlier in terms of class flavor IMO
¯_(ツ)_/¯
It can be a lot of things
It can just be a special flavour of champion
uncommon/rare classes are still kinda like
basically just nothing mechanics mostly
like rarity reflects what stuff is on golarion
and while alternative narratives for the exemplar are certainly possible
that's not their narrative on golarion specifically
I wonder if what we're seeing in guardian hints at the future champion changes
Potentially
Like, will Bastion till be a thing? Will it change a lot?
I just generally think the handling of rarity tags is a bit muddled
using it for both "this is rare for mechanical and/or game reasons" and "this is rare because its just rare in setting" make them less clear
that's fair
I always took rare to mean "this won't fit in every campaign easily"
I will as always uhhh
blame society play
since iirc
society stuff interacts very heavily
with uncommon/rare and access requirements
I think rarity is a cool tool for spellcasters that don't do spells known
like clerics
Outside of Ancestries, Rarity always felt weird personaloly
though that may just be me
i appreciate the rarity rules for certain magic items/spells that can wildly change a campaign
so you can have new spells as rewards or potentially have spells have different rarities in different locations
like yeah no sometimes i don't want people to take plane shift lmao
it also let me mechanically enforce my
"you have to find wish out in the world to take it" setting rule
Wish is a ritual now right?
yes
yeah
some people would argue Monk should be uncommon or even Rare them
and those people are allowed to be wrong :3
I think fighters should be rare
i mean for some campaigns i'm sure you can make the case for anything
less than 1% of the population are soldiers
even in golarion
I think GMs are Rare
'we're in rahadoum, clerics are like at least uncommon probably rare'
all current classes should be rare.
harnmaster-pilled chat
The only common class should be "farmer" and "laborer"
you can set all your own rarities anyway
My Gm main argument is "ok, now i need to somehow make a Shaolin temple fit here..."
Maybe if the monks deviated from the asian look would help?
they're just there for the default euro fantasy
inner sea monks are mostly something to do with how irori works iirc
like having a widely known god of physical perfection means going for it is fairly easy
Get in the truck kids, we are saving galoreon
if you don't want 'em, don't have 'em - you can also just have your PCs walk from somewhere where they do have 'em if that fits but you still don't want to integrate it
that said i can't imagine dwarves without martial arts any more
I appreciate that uhhh
the punching dwarfs?
Guardian gets their extra reaction feat at level 8
same
makes me hopeful it won't be level 20 for champs anymore lol
this also works for an Isekai fantasy
also vaguely amused by a party who has both a guardian and a champ
i thought champs got a pretty good range of extra reaction feats
oh i thought they only got their extra reaction for their champ reaction at level 20
idk
like, just, every enemy attack getting fucked with is hilarious to imagine
I'm glad the sub got its shit together before the playtest was released. I can finally go there to talk about pathfinder
it's about as realistic as battle medicine
fitting 10 minutes of medical treatments into 2 seconds lmao
I’m just referencing how we have this exact discourse over 10 years ago with the 4e Warlord
oh i know
my actual response it is "shut up" but that's seen as
not polite discourse
I didn't know they made 14 warlords. I though they just made the one
So true
Hmmmm
Tactician is neat but it seems like one of those classes where its KAS like, barely matters
You only need +1 int to cover a 4-person party and the warfore lore stuff is nice but does not feel class defining
Though stuff like Combat Medic also factors in and might nudge it back into being something you want +4 in
(Also combat medic lmao, forensics investigator seething?)
The thing with commander is that no stat really matters
I'm just hoping Forensics will get something similar
After Chirurgeon and Commander now both did
It doesn't need to make attacks at all
i wonder how hard you need to go into the archetype to get two tactics
It doesn't need too but sneaking strikes into its turns after having used a tactic seems neat
I lowkey think the point of the int KAS is to make you not start at +4 in an attack stat to make the class a lil more supporty
yeah
lmao, true probably
but also like
they get a lot of recall knowledge stuff
and several things based on their int mod
Also the war steed feats seem pretty slick
Considering you can affect animal companions with your tactics
Yeah their version of it is really nice
“You can use your auto scaling warfare lore for anything provided the questions are about how to defeat it in battle” basically
Which is most of the primary uses of RK tbh
Literally Guilliman Warhammer Class
it's referenced SO much more than like
any other lore skill
in feats, in classes, in adventures
It's too niche to be a main skill IMO
It's only so relevant because a bunch of archetypes make it matter
that's fair
i still think it comes up more often than any other lore even without archetpyes personally
There’s a few “super lores” but I think warfare might be the most used among them
Undead lore is another one which comes up a lot ime
Is it??
I thought that was specifically used as an example for a lore type that’s too broad lmao
"Oh boy i am teh bestest against undeads! What are fighting GM?"
"Elementals"
That's why we don't see much Undead Lore being used XP
Sepeak for yourself
Yeah, one of my abomvaults players got undead lore off their background
I think the lore thats used as the 'too broad' example is like
'Outsiders' as opposed to 'Devils'
Undead Lore is great in Season of Ghosts and Abomination Vaults
I mean
yes
But in a free form adventure, it becomes too niche
Depends on the campaign I suppose
I feel like Fiend lore would also still be justifiable IMO
It's pretty reliable that undead will feature at least some in a campaign
Well you still get a better DC than normal
It’s still so broad I’m not a fan tbh
Yeah IMO its not usually worth going for very-specific lores
Outside of certain known situations
Warfare lore is more broard because you can say it encompass a bit of war history and tactics
And war tactics is very tied to history
Fair enough I guess
Yeah a lot of this is pretty clear in a campaign
My last homebrew campaign made "Rovagug Lore" extremely good
If people got more lores, or skills in general, I'd be more restrictive, but I think Pathfinder 2e needs 3 - 6 skill increases more by default.
Maybe lore related? Because sometimes I just end with Battle medicine because there is nothing else 'to take'
Yeah I also think that it generally needs a few extra skill increases for everyone but investigators and rogues
Those two don’t need them
I think skill increases are in an ok place but IMO there should be lore-increases
Since you're kind of screwing yourself usually if you take a lore not a skill
CardGame lore so you can play not yugioh against the big bad to make him stop teh evil plan
Idk, usually you can use a lore once or twice over the course of a campaign
I'm a fan of lore stuff so my inclination is just "every skill increase also gives you a new lore" but maybe that's too much
If you don’t pick some insane shit
Like yeah “goka lore” isn’t gonna work in extinction curse
IDK. I'm just building PF 1e characters with a skills focus and going "Okay, where don't I have max ranks?"
yeah, or driving lore
Like, at least once
And then 2e Rogues it's still 6 skills.
engineering lore has been kinda wild
IF NOT for sailing
Cookng Lore will come up though not necessarily in an important way
Okay, finished tactician moving on to guardian
I like it a lot
I realize that practically speaking this is not going to come up a lot but I still find it Sexy
Then for being like
“Hey this monster seems like sailors would commonly encounter it”
cause its weirdly just like crafting but lore
This is something the ICON Knave can do
Sucker Punch iirc
Guardian can be such a bully I love it
This still stacks MAP right? since it doesn't have the attack tag itself
yeah
It’s a crafting subset
Now I want to make a Commander 😦
it has a strike
Good question!
The strike is a subordinate action that would still have MAP yeah
and the strike action is always gonna be an Attack
I assume the "do a strike" makes it yeah
Considering that like
Guardian is a weird marital support
I think it’s fine
They’re not a striker
So that’s a valid use of map
Is opening a bitch up for someone else
look at those chaps doing it with sticks
I think Guardian is the most 'mmo rpg tank' pathfinder can give and I love it
ITs the rest of YOUR turn though
Does not last beyond it
…. Oh
oh weird
Bully, gatekeep, gaslight, grapple, shield
Yeah that kinda sucks
I find myself envisioning some insane offensive free archetype guardian that like
Take Dual Weapon Warrior and does shoulder check into double slice or something
Which might be a little funny? But I dunno
As I said I cannot imagine, practically, it doing much very often
Buckler punch those fucks
Buckler in one hand
Tower shield in another
let's gooooo
huh yeah
Tower shield will shine when ;w;
I really like the Guardian thematically i've been looking for this sort of martial and its been hard to make with what exists
Like, one character would have in 2e terms: Acrobatics, Athletics, Nature, Stealth, and some Diplomacy, Thievery, and Society, without particularly needing more skills as a Spheres of Might using Ranger//Fighter
Champion is close but doesn't have the same kinetic armored juggernaut feeling
I mean it’s also good with tower shield
My Rogue types just go "okay, let's start spending ranks for fun" at a certain point. And IDK. I think that's somewhat healthy.
Guardian is the ultimate Fort Plate + Tower Shield user
actually "You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand." with a buckler you can raise the flag without an issue
I much prefer well rounded characters being the default.
You are making me want the guardian to be released at this exact moment so much.
This is fucking dumb tbh
Dumb (good?)
Just absurd
Or bastion plate, but probably whichever one uhhhh
Fucks your initiative
Since your move speed is already gonna suck
You don’t need it to be worse lmao
The description of whats happening makes 0 sense
don't need movement if you are the martial for a fire squad
…. Actually commander is a REALLY good option
For the movement speed armor
Since you can get a free mount from feats
And your aoe for your effects is kinda gigantic lmao
yeah, this is absolutely terrible honestly
dude commander can elevate damage per turn so much with a good ranged weapon group
i am really not seeing any of this
This meanwhile 😳
Yeah I agree it seems like a 4fun finishing move more than any sort of staple
Nah you shatter parts of your armor against someone’s attack to damage
It’s a desperation play
Ought to do more damage given how hard it is to unlock and how much it can mess you up
Yeah fair
like... damage sucks, action cost sucks, consequences suck, availability sucks
S
Its YOUR strike
You break your armor as you swing your sword so the armor shrapnel helps you cut better
Its ridiculous
just strike twice, it's probably better
.:….
Wait
Wait yeah what
Yeah I guess youre supposed to use it to finish a guy off before his turn
Its something that would sound dumb in a battle shonen
Like end a fight
yeah it's Power Attack, Only Really Bad This Time
Taunt him instead
wait
NODACHIIIII
bully him
Shove him
Stomp on his face
If it was idk 6d6 base it'd be better good(?)
ITS TIIIIIIME
Since your gambling on ending the fight before yout 50% HP broken armor ass drops
I think this is actually like
would this stack with defensive armaments to give all guns +2 circ parry
get rid of your heavy armour speed penalty in a pinch
that happens to also come with an attack for some reason
That is a factor yeah
classic "loses armor for speed" think
and there's lamillar armour so you only go to -1 ac compared to regular armour
(-2 from heavy)
I do think that it's really interesting that this is pretty much the only class that's like
functionally banned from using light armor lmao
like even champ supports light armor
you can sleep in your full plate as a class feature at least
That is nice QoL
the most surprising part of the commander is that it has heavy armor.
I would have bet money it was a medium armor class
i assume the archetype is going to be heavy armour too
although the black knight and ashnard (my real reference points there) are closer to being evil champs lmao
especially cause like
plate wizards experiencing a sudden drop in personal magnetism
WHAAAAATTT
OMG
Okay I love guardian actually
that's wild
Since it does damage always I can flavor it as them doing a flying headbutt 😌
guardian rogue
So flying Kick but trip
BECOME THE ROCKET OF YOUR DREAMS
And it always crits (if you succeed)
Ultra-Ruffian
The bouncer of your dreams
ruffiest
Or nightmares
i mean, trip crit is literally 1d6 damage
LMAOOOO
compared to the other maneuvers, its basically nothing.
they should be super prone, AKA buried in the ground
Smash Bros ass type move
Barbarian/Guardian Dual Class would fuck
Especially on a giant barbarian, thanks to this
they're way ahead of you
You can't remove this clumsy condition or ignore its penalties by any means while wielding the weapon.
ah the classic "by any means"
Big Paizo got ya
still it puts you ahead
love to see it
Damn
heavy armour, armour spec etc.
barb champ is a pretty horrifying dual class too
bamp
I am way to invested in the guardian, been a while since a class made me so pumped
unrelated to the playtest
Barb Guardian seems like a real fun dual class
i feel like this is a bit of a return to form
i hope they do my love good
Its in the store page for WoI too
They ain't keeping it a secret lol
But yeah I hope its cool!
oh i mean yeah
Holding out the vain hope of a Shifter Class Archetype for Druid
I want a proper shapeshifter
Bloodrager getting relegated to Class Archetype makes sense tbh
Blood rager, but its literal. You can't cast spells, but you can make weapons out of your blood
Barbarian partial caster
Can only cast spells while raging
Sort of Sorcerer like thematically iirc
Mhm
So you know how 1e had a bunch of hybrid classes
Magus was Wizard/Fighter, Slayer was Ranger/Rogue, so on
Bloodrager was Barbarian/Sorceror
they used the sorcerer bloodlines
Yep
And good to know
so in a way it was kinda just like what if sorcerers but the magic made them buff and also real mad
If a foundry module comes for these playtests I may make my Hobgoblin Fighter into a Guardian
The one I play in Kingmaker
I was hoping to make him into a tactician but while Tactician is REALLY COOL I don't think it fits him
I def want to play one but will have to devise another character concept for it
Very possible, it certainly seems like one of the best races for it
Its already updated
Oh does it already cover them?
The Pazio Playtest one yeah
Oh, so the PF2e module right now have tactician and guardian in it?
I believe so
Neat! Will talk to my GM then
If what I heard on another server is correct
Playtest Data for Foundry VTT for the PF2e system. This module is specifically designed for https://github.com/foundryvtt/pf2e
This has it
I mean if I'm not mistaken I thought I saw it on the playtest thing itself
Tactician is very neat but seems kind of wimpy as an individual
Which makes sense- they are all about empowering their team, their tactics mean they don't really need to do a whole lot themselves
But my dude is a leader more in the sense that he is a huge rock that the team braces itself around
Leading from the front and all that
And guardian is a good fit for that, especially with marshal
Yeah Guardian will do that better for sure
Actually since it's Int and gives heavy armor
Would Commander/Wizard be good?
Itd be alright sure, but tbh Commander seems like they’d be pretty full on action economy
^
Tactic every turn and all
Yeah
Most tactics are two actions it seems like
I could see Witch-Commander working well
archetype might be a good investment
Sustaining a spell and tacticsing
Return of the 'sorta caster'
(Kineticist is the other 'sorta caster')
Also cool name
....Martial Artist Guardian
Return of the Brawler
there are also some really decent 1-action tactics
Fighter/Commander would probably be pretty extended when it comes to Action Economy
Though Fighter/Commander makes a lot of sense vibewise
piranha assault can be absolutely horrifying damage per round, christ
it's very good if you're up against something with resistance yeah
Rolling a bard commander with the sailor background call that Maestro and Commander
you can just nearly nullify a lot of the usual physical resistance
the mighty tarrasque now has resist... 5?
ghosts also btfo
Make this their theme song:
https://www.youtube.com/watch?v=8WvVIeswirc
Provided to YouTube by TuneCore
Captain Royal Dominguez · Jonah Senzel
Inscryption (Original Soundtrack)
℗ 2021 Jonah Senzel
Released on: 2021-10-19
Auto-generated by YouTube.
Wait a minute...........................................................................................
Bo Staff Guardian?????
Trip-Flying Tackle
Parry-Raise Haft
Reach-Good
d8-You Were Going To Be Using A One Hander Otherwise Anyway
Hmm, could a Fighter/Guardian be good?
Only thing that makes me sad is that you can't use Shielding Taunt with Parry
i expect champ is probably better for general use though
there should really be some tag for 'give yourself circ to AC' actions so feats can just say 'you do an action with X trait'
We are talking abou-
Yeah
funnily O-Yoroi might be very slightly better for Guardian than Full Plate
since their armor spec actually matters kind of, and piercing is more common than slashing
also has the Laminar trait, if you actually want to use Armor Break for some reason
I use O-Yoroi over Full Plate anyways
I really don't see a downside to using it personally
Those are pretty handle-able downsides
it's a bit of a weird thing with armor spec
because almost all the heavy armor iss Plate group
except for Splint and O-Yoroi that are Composite
other than the armor spec
It breaks better
it's Composite instead of Plate
so it resists piercing instead of slashing
otherwise the only difference is that it has Laminar
reduces broken penalty
the medium armour version loses a lot more for it iirc
mm
Still really funny to me that heavy armor is just
Basically unusable by level 1 characters
So I kinda hope whatever book the Guardian comes out in includes a cheap heavy armor set
you can get yourself Chain Mail with an armor skirt until you can afford proper heavy
Ceremonial Plate also does the job iirc
Or uh
Ceramic?
There’s a medium armor set of plate
Ceramic yeah
must be good against bullets
What does Chain Skirt do again?
These armor-plated skirts, which are also known as armored kilts, are favored by Knights of Lastwall for their versatility and aesthetic appeal. An armored skirt can be donned with 2 Interact actions when it’s worn with light or medium armor, or as part of donning heavy armor. When worn with a breastplate, chain shirt, chain mail, or scale mail,...
it depends
makes you look fabulous
it basically turns medium into heavy, and vice versa
Oh this is a good item to know about
makes heavy armour a tiny bit less strength dependent while keeping the +6 total
well it's still only +5
useful for characters who can only get 16 strength until level 5
I can add this to my ceramic plate on my big champ to make it into slightly worse plate essentially
Also useful for starting money
i think the world could use an affordable +5 / 0 dex / bulwark option
oh wait you meant heavy with a skirt, okay
yeah
you can also do it the other way to make Chain Mail into AC 5 Dex 0 heavy armor
the level 1 experience with 10 dex can be pretty fraught
Okay ceramic plate isn’t listed as one of the things it can be attached to but like
It should be
Yeah that seems reasonable
I am stuck on plate specifically because I have a character for kingmaker that is hiding their appearance behind plate armor
Which is
Rough at level 1!
i am level 2 and have total +4 to reflex saves. a level 3 hellhound does 4d6 fire damage with a 19 dc. guess i'll die then
There’s not really a balance reason to it either afaik it’s just cause plate is expensive to make
didn't there used to be a way around this in 1e
Granted this issue is only really relevant for like 1-2 levels
you can buy uh shoddy full plate and nothing else i guess?
It's a sort of weird holdover D&Dism to have full plate be really expensive
Golarion is early modern enough to have munitions plate so it ought to just be "expensive" IMO
like you could be a noble to have a reason for having expensive gear
get yourself a club and some other 0gp items and you're off to the races
I think it's a weird balance thing for low levels
but I feel like level 1 characters have kinda been
It might also be to normalize low levels yeah
creeped up in power level since then
Then again Monks can get 19 ac at level 1 but yeah
yeah monks get legendary at level 1 specifically to have the same ac as heavy armour to begin with right
Traits thats what they were
Though I guess a lot of munitions plate would be half plate really
You were born into a rich family, perhaps
even the nobility, and even though you turned to a life
of adventure, you enjoy a one-time benefit to your initial
finances—your starting wealth increases to 900 gp.
That's 1e
...I'm aware
Fair :v
What tech level even is Golarion
although full on full plate in 1e was 1500
so even then you didn't get the good stuff
but also there was a lot more disparity in ac from the heavy armours
Needs to be PRETTY FULLY BODY
It varies ofc but the general norm is a kind of late middle ages early modern period
Somewhere in the 1500-1650 range?
but yeah I think that type of stuff is half plate
Oh that would actually make sense
which is only just out of price range
Golarion definitely has some exceptions and anachronism but sounds about right
Like Printing Presses exist
everyone else can cover the rations and chalk
Golarion sure is a very fantasy technology level
Yeah
a lot of stuff is relatively undeveloped because magic
club, sling, you're off to the races
IIRC I think that's the reason guns were (relatively) just invented
and goes pretty quick once there's a reason to do it
yeah, but even in starfinder people still goes into melee, even with auto-weapons
Because Guns were made in the Mana Wastes, where magic doesn't exist
like until you retreat into an anti magic cave or outlaw divine magic you don't make guns or develop medicine
Or at least exists in a much less reliable circumstance
Also Vaccines were also recently invented
and hey this fucks
nope, old as the hills
Huh
i think is one of those things were you should not really think TOO much about it...
I only knew about it as a way to make shitty stuff enemies were using which didn't go in the loot pool
I like Golarion and discussing it, what can I say :v
it's a really bad start but at least you can start
Well you can say that Golarion metal is build different
PF definitely seems tied to Golarion more than say, DnD 5e is tied to Forgotten Realms
And since the fighters that can do super-human stuff , bullets don't completely destroy them
golarion is much more a part of pf2e's USP
Yes you do mister >:V
Would it be worse than ceramic plate + armored skirt
yes
especially emphasising selling because lore is one of the main things that gets people to actually buy pathfinder books
True
Oh Christ okay
+4 AC, +0 dex, +1 to reflex saves for 15gp
I'm one of them :v
that is literally all the starting money
clubs and slings are free
what else do you need in life?
oh dear I've forgotten my weapon at home
was it kingmaker?
If it's Kingmaker don't even worry about it tbh
It is kingmaker
the first thing that happens is you get access to an armoury and then are given lots of money iirc
Yeah
Lol, lmao
we need to conceal that we're a rotting skeleton, is the problem
Man it’s insane how pricey plate is mechanically
Yeah Kingmaker has a suit of half plate in like the third room
My Intensely Honorable Hobgoblin did not take it until after the starting stuff was over and he could ask the owner for it but realistically Its Loot
hu, guardian gets expert in attacks at 7th level.
and master at 17th.
Why them and not the commander (or ideally none of them)
The guy that doesn't need to attack is more martial than the guy who gets hit all the time?
Both should get standard martial progression, but the guardian not having it is weird
What makes op at 6 levels and only those 6 levels?
Yeah I remember the intro of the video game
I’ll probably just be like “I’ll give it back if you want but we were using it to defend the house so like /shrug”
Tell them that
Its a playtest
They may feel they want the guardian to be specifically defensive
Is that actually a good call? Probably not
Lacking offensive presence entirely generally doesn’t work in this type of game
I guess the comparison point is champion
Its defensive ability is a lot more.... I don't wanna say potent, but fight defining
You don't just reduce the damage, you change the target entirely
Tbh they have so few abilities based around actually attacking I think it’s fine
Like alchemist having lower prof sucks because like
All of their kit relies on them being able to use attacks to deliver their actual stuff, IE, bombs or poison (not counting the other two)
Oh I see I misread
combat mutagens are also just about making attacks better
Thought it was legendary at 17 haha
guardian's lower weapon proficiency feels to me that it's trying to teach you how to play the class, basically incentivizing you to be a nuisance with athletics and your class feats
So why does it only start teaching you at level 5?
because thats how proficiency works
Because that's how proficiency scaling works?
can't start with untrained in weapons y'knw
yea you can
I just don't really see a reason for Guardian to have slower attack prof
monk
Champion doesn't either
I do think its likely to emphasize athletics based stuff more
IDK if its necessary yet either
you need to be trained in unarmed (and simple I guess), but if they didn't want it to be using weapons, they don't need to give it weapons
Who said they aren't supposed to use weapons?
(This is rhetorical, no one did)
it's like it's trying to take you out of the "gotta attack at least once every turn" mindset
I was responding to this cyan
where its teaching you to not use weapons starting at level 5
Yes and I am saying that you're either being ubtuse or misunderstanding that post if your takeaway was "Guardian isn't supposed to use weapons"
doesn't mean you shouldn't ever attack, rather that it isn't your main go to
i mean, otherwise casters also wouldn't have any weapon proficiency
I agree that its supposed to use weapons. I'm saying that its not teaching you anything
because if they wanted to teach that, there were better ways
maybe I'm just explaining myself poorly
i think it's trying to, if it succeeds is another story
I think the idea with the Guardian is for them to really focus on that martial disruptive playstyle
So my feeling is that they want attacking to be less of a strong option vs shoves and such
But honestly they might already be like that because of the good feats for that playstyle and don't need to lose out on like 5 levels of Master proficiency
I think focusing on maneuvers is fair, but still not really a big reason to delay attack progression IMO
Focusing on maneuvers is also kinda narrow in my opinion
Yknow my groups normal playtest are all of us playing the new class
which is why i think it's an attempt to teach a behaviour, rather than a balancing lever
Like the 2 handed heavily armored guy is pretty iconic, and they can do like one maneuver at most
But I think this time one of us needs to be an existing martial
Since these are BOTH supports
Guardian party
Broadly speaking I think this sort of thing should just be a balance lever
Well
A defender and a support
If someone wants to play a class "wrong" but in a balanced way that should be allowed
I genuinely think this fine as a balance lever
Yeah the semi-hard control with the Taunt and the attack redirect and such do eat a good chunk of power budget
Like
Esp since there's a lot of single target defense buffs you can stack on someone
They have almost no offensive abilities
Albeit not all at once
Also wait do guardians not have normal martial prof progression?
It's slower
Oh
Expert at 7 (meh) and master at 17 (whoa)
While the "normal" is iirc expert at 5 and master at 13?
Yah that seems, super slow