#Pathfinder
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do yall know if theres a way to export creatures in a readable format like a pdf from foundry
I've made a lot of custom fellas in foundry and wouldn't mind not having to retype everything
Tbf you mostly make scrolls and such for the unflip cat kind of spells
I know it’s possible for pc character sheets
Second session of Abomvaults cleared!
My crew made ||the two flies|| an Extreme encounter by ||triggering the frog maggots only after starting the fight with them||
They made it out though!!! I was real proud of them
And then our Bard ||disabled the kobold haunt|| by singing a sad song (I used the DC for the 'intended' intimidate check because I though the performance idea was cool)
Neat man ❤️🫡
Do you think that it’s fair to say that due to magical radiation interference, the players can’t use teleport to get past an ancient continent wide battlefield that was home to a big war between two super magically advanced civilizations
That's practically Golarions own mana wastes so I say sure
Yeah it’s a really similar place
Settled on twisting Tree Magus for season of ghosts
Uncertain how many spell attack spells even exist now but ignition is 2d6
I have heard there's a cool Bo staff in season of ghosts which.... is not what twisting tree uses but I bet my GM would let me staffify it
the laughing shadow i gm for has had a lot of success with (expansive spellstrike) draw the lightning
I think Magus needs a bit of an errata considering all the remaster stuff
i still dont think they've published something to fix the wording on arcane cascade. other than that i dont see what needs remastering
(as-written arcane cascade technically does nothing cus using it breaks its own stance requirement lol)
I mean I'd like to take a feat other than Expansive Spellstrike but yeah that's about it
You're mostly meant to Spellstrike with cantrips is the thing
Gouging Claw and Ignition still work fine for that
Expansive Spellstrike also kinda gives up one of the main benefits of Spellstrike
if you buff expansive then starlit span will be laughing all the way to the bank
Probably
But conversely I feel like Expansive Spellstrime isn't actually that useful a lot of the time currently
Starlit gets the most use out of it from getting to effectively cast spells from different angles or increased range
Oh hey
Arcane cascade got updated on Nexus
It's basically the same except if the spell doesn't have a damage type, it's force
expansive seems kinda dire with non-legendary dc tbh
unless you know you're really nailing a low save
It just generally isn't much better than just casting the spell normally and Striking
Unless you really need the action compression now and don't mind spending the extra action to recharge
So how would y’all word a feat that basically allows you to bond with a chosen weapon to them summon it later?
Because the bonding portion is like, over a rest
But the summoning is only gonna be one action
Honestly, although it's not convention for PF2e, I think you should take a page from Lancer's formatting
look at the Magus' Spirit Sheath
"Over the course of a rest you can bond with XYZ weapon. As long as you are bonded with XYZ weapon you can use the ABC action. [Then describe the ABC action in a subheader.]"
Soulforger is also kinda long those lines
I will
Also yah I do really like how lancer formats these kinda things
Hmm, spirit sheath mentions a specific action (spellstrike) to draw the weapon
Maybe in turn I can mention barbarian rage?
Like when you rage the weapon is added to a free hand?
Probably not interaction so you can suddenly be AOOed when you rage now though
there's also soulforger
which for a level 2 and level 6 feat does it for free when you roll initiative
New thing I hate about skill proficiency increases: you get 2 increases with expert as the cap, 4 with master, and 3 with legendary. Why is it not even. Why.
Oh yah I can do that too
Huh, barb instincts are a lot simpler then I realized
Just a modification to the rage damage, a buff to that damage later and some innate resistances
they do get feats
which do some more different things
like Giant Barb can get biiig and Dragon Barb can get a breath weapon
True
So for gore instinct I want them to be like giant, being even more reduced defenses for extra damage
But instead of AC for higher flat damage I kinda wanna go for like, health for persistent damage
Is that fine for a subclass to change?
You are god and the world is yours to change.
But like, as long as the math works out it should be fine what you do
Fair
But also admittedly that does feel like
Kinda boring
I think it’s better to have this be a feat instead of a part of the subclass
But I do wanna implement something of like, free action when you rage to go into an even stronger rage
But your health drains each round
You take like a d4 (scaling) each turn
i think that's tough to balance to the extent that when it was a defining kineticist mechanic in 1e they just sacked it off completely
It was?
Oh huh
Still, I do kinda wanna explore that space
For if no other reason then like
It’s homebrew
I’m allowed a bit of leeway to be experimental
Also quick question, are there enlarging elixirs alchemist can make?
A player wants to play one focused around that concept
fury cocktail has an option for enlarging
Nice
i don't think it's great though, let me check
It just seems to be enlarge
Titanic Yuzu juice and powdered giant hair are added to this cocktail. If you're Medium or smaller, you gain the following effects: you become Large, are clumsy 1, and increase your reach by 5 feet (or by 10 feet if you started out Tiny).
Become large, get reach, clumsy 1
oh god no it's terrible
Oh
the -1ac and -2 reflex untyped penalties absolutely kill it
Ohhh
for large
and a +2 item bonus to hit (it's +1 really because people have weapon potency runes)
Is there anything better for enlarging?
if you're already a giant barb and you just wanna go super all in it's a little better
enlarge spell, pretty much
Damn
Also for gore barb, I think I should think smaller for the instinct itself
I can save the more weird ideas for feats
For the subclass itself I think I’m just gonna go like, dragon type midlane damage bonus with an extra damage against bleeding targets
And the resistance will be for slashing, piercing and blood (a tag made for the homebrew)
Imo the way burn or a burn like mechanic would ideally work is like
Actual damage for an effect that you don’t mind being healed
But if you want it to be a permanentish thing like burn was, then drained is the best idea
Oh yah the damage was never supposed to be permanent
Just like, damage you take
Would like, 3 feats be good for a barb instinct?
Of various levels of course
there's a broad format, there are a couple of exceptions but most people get them on schedule
Oh what is it?
6 and 12 with usually one or two scattered around for the most part
they have like... 2-4 instinct feats each
except fury instinct because, you know
Ah ok
Because it’s bad
Wait I just realized
The barbarian resistances don’t specify how much you resists the damage
Just that you do now
How do you know how much to reduce it by?
It likely the most mechanically dry instinct aside from basic frenzy but it seems like it Works
Yah admittedly I do feel like it needs some spice
I think the feats make the real difference
Yah I do hope those make it more interesting to play
like I wouldn't really call this that much dryer than draconic
when you're just looking at the instinct abilities themselves
Rn I’ve got an idea for basically storing a weapon inside you by making it one with your body
A free action when you rage to go into a boiling rage where you take damage every turn but gain some extra bonus
And an evolution feat for that rage that gives you a meta strike that gives temp HP while you’re in that rage
So far anyway
I'm playing a depressed catboy in season of ghosts, it has been decided
He trained for years to travel west and study in the great military academies of Lung Wa, to become a famous general
But then Lung Wa collapsed right before he left town
So he's been spending the last two years in a fugue using his magus training to perform minor magic and haul shit around at the docks for a living
Laughing Shadow seems neat
A bit sad you can't combo it well with monk stances but for all the knife stabbers out there it seems fun
I took Twisting Tree because I really love staff fighting
Not really sure how to spread stats for a dex focus, since Laughing shadow also wants to feint a bit
Mainly for distracting spellstrike
The secret is that int barely matters on magus unless you want it too
So you can just go dex cha
Perhaps I simply overestimated how often you would want to sling a cantrip at range
you usually want to avoid that, yeah. not only will Int generally be lower than your physical attack stat, your proficiency is also lower most of the time, and you lose out on the attack bonus from potency runes
investing in Int does open up save spells as a (usually secondary) option, but it's not strictly needed. especially now that cantrip damage doesn't scale off it anymore
Yah in my experience magus’s really are best when you just, don’t cast spells and primarily just spellstrike and normal attack on the turns when you can’t spellstrike
If a spell isn’t for spellstrike it should be for utility like teleportation
mhm
on an unrelated note, i'd recommend Endless Grimoires and Rings of Wizardry to every magus. the extra lower level spells really help you round out your preps for day, alongside the Studious Spells feature
Now, what I will say is
A surprising amount of spell attacks, especially early on, are like
Only barely better than the melee cantrips
Because they are typically meant to be cast at range while gouging claw is up close and personal
Where casters other than magus never want to be
So filling your slots with non spellstrike spells can be wise
You just need to take buffs, utility, or some shit like magic missile
Stuff that does not involve rolls
(this is especially true now that The Early Game Spell Slot Spellstrike Spell, Shocking Grasp, is outdated/gone, and the melee cantrips went from d6+mod to 2d6 base)
It was not printed in player core 1
It was 'replaced' with thunderstrike
A Save Spell
mhm. nothing stopping you from just using the OG, though, it wasn't explicitly replaced
Ah shit
There's literally nothing stopping you from still using it
I still will then
Good! Shocking Grasp is fun
It just feels weird
Like
Why is it not in the player core
But yeah, you can still use it
After all, Magus isn't remastered either
I'm still hoping that we get like
Some return to magus with a load of remastered spell attack spells
A hybrid study is coming in tian xia and that
Hope we get a little more variety in damage types with spellstrike compatible cantrips in the future
Gouge and Ignition are good, but sometimes you’ll be fighting resistant or immune enemies
shocking grasp is OGL, iirc, hence the name change on reprint. no clue why they made it a save spell now, though. presumably so it's generally useful for non-magus casters, i guess
Magi are eating with the change to cantrips tho
The death of spell mod to damage is nice
But yeah the amount of spell attacks are like, startlingly low
According to a reddit post I saw while looking stuff up earlier there's like 4 spellstrikeable spells in PC1
Excluding cantrips
oh good lord
yeah. there already weren't that many non-cantrip attack spells before, now there's even less
So if you are in a group that does not want to use old CRB stuff you are kind of doing uhhhh
'power strike martial who can self buff'
to be fair
Magus is old rulebook stuff, so very strange to use that in a remaster-only game, haha
Yah like, at minimum you also have all the secrets of magic stuff if you’re allowing magus
Which like, there’s gotta be more there
I more mean
In theory PC1 is intended to be a straight replacement for the CRB
If there isn’t I will eat a shoe
feels like expansive spellstrike might become built-in for remaster magus
Magus isn’t getting remastered
All the secrets of magic stuff isn’t getting changed
Which one?
Name has not been announced yet
But its been confirmed
oh, did they confirm that SoM stuff isn't getting remastered?
Ah ok
But yeah my basic brain worms are:
There will be no Remastered Secrets Of Magic
So Secrets of Magic is the Current Rulebook for the rules presented within
PC1 is Remastered CRB
So shocking grasp not being included feels like a Choice
Yeah yeah the OGL stuff demands a rename but they could have called it like
Volt Punch
Regardless
Very excited to play my magus
The GM plans on getting me in at a specific moment so I'm just watching the rest of the group like
I wish you the best of luck on your spell-slinging journey
I hope you roll many spell strike crits
God wouldn't let this man miss a spellstrike
Oh, also wanted ask what kind of stuff a shadow magus could add to their kit to help avoid opportunity attacks, facilitate hit-and-run tactics, and otherwise improve survivability
Rogue dedication seems like a natural fit
Gets you sneak attack to stack with your cascade benefit, Mobility to scoot around without proccing, and Skirmish strike
Alongside stuff like Nimble Dodge
mhm, for sure
That said, 'cast a spell from spellstrike provokes AoO' is an ever present issue that you cannot really avoid
doh
Yeah, that’s why I’ve been checking the arcane list for stuff that shuts down reactions
just in case
crushing despair is a great AoE option for shutting down reactions at rank 5
even on a save success it blocks reactions for one round
Hmm, how would y’all think a shield gun could work mechanically?
Like a hybrid weapon but instead of a gun+a melee weapon it’s a gun+a shield
Albeit one that can still be used as an improvised bludgeon just not well
pretty sure this exists
These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as they allow them to hold a blade and a firearm in each hand without giving up on defense. As is normal with firearms, a character doesn't have access to shield pistols unless they separately have acce...
you attach it to a shield
I love how often that happens
Also honestly this seems like the best “attached to a shield” weapon for an average sword and board build
You don’t need a spike or bludgeon when you have a sword that does more damage
But an occasional ranged attack is actually useful
seems like a pain to reload, though
Like every few days I come in here asking for help making an incredibly niche thing only to find out it’s not only already in the game but serves an important niche in a build
I mean yah but like, it’s better then not having it
There’s no downside to my knowledge
Even if you do end up only using it once per combat
mhm
I mean there’s the stance that make shield boss & spike attacks agile
Flurry sword & board Ranger go whack
That’s fair yah
Though if you don’t do that I still think the shield pistol is better
eh, fair
If only you could attach all three to a shield
Then you could really fuck some people up
I am here for the Liefeldian shield.
I looked up what that was and got this
Oh no
90s comic artist almost always lead to something bad
OH SHIT THIS WAS THE GUY WHO DREW THE TERRIBLE CAPTAIN AMERICA COVER
I will say
Shield boss is d6 and does blunt damage
I played Sundered Waves recently and the premade I picked's shield boss actually came somewhat in clutch
Also yes
Wardrobe chest cap
witchwarper
The wiki says: This deity is chaotic evil
But my dumbass neutral good character says:
"Nha :)"
https://pathfinderwiki.com/wiki/Kabriri context:
Ghoul Kobold that needs to worship him for cool powers
but
he's a good boy
hey, alignment is dead
and this is not really hard to follow
just go like Blade and eat other ghouls
Exactly
If Pirates can be merry
so a bunch of kobold ghouls
IIRC , ghouls only like living flesh
and ghouls arent living
evil kobolds specifically
uhhh eat the rich
ask everyone how much money they have EVERY TIME
then you hear that the kalistocrats are in town
Exactly
Probably something with abilities for jumping and/or creation
Witchwarper seems right
Reality editing
Gonna use these guys as the basis for the look of my prison cult’s look
I wonder if these cultists hold certain beliefs about other groups
We are fans of hellsing but probably
when I reference this it’s purely the Catholic version not the American version
Ah, my bad
Yeah these are vatican soldiers in hellsing right
Yah
It’s a shame when a cool design or symbol ends up being associated with hate
It’s pulling from the capirote, a Spanish Catholic cone hat draped with robes for ceremonies
I mean it does originate from Spanish Catholics
So it was very much already associated with that just more historical hate instead of modern ones
It’s more like pulling from the Roman Empire then fascist Italy
I suppose so
Plenty of fantasy works draw imagery from the knights templar and crusades without anyone batting an eye
that being said
That's the kind of enemy that you gain good karma for killing it
probably also drawing from that more modern hateful group with that design in Hellsing's case
I mean maybe, I don’t know what the author was thinking when he drew it, but honestly looking at pictures of the capirote and it’s pretty spot on
Like they really do just wear these
The only real change is it being shorter
Also yah it is very much like, these guards are meant to be bastards
They effector worship the the worst possible prison
It’s an endless dungeon where the prisoners are trapped in isolation from one another and forced to survive off scraps
And now they’re being told to kill each other
Even ignoring the modern look those cone hats give, the historical look is still supposed to be bad
Damn, Time Jump is pretty cool
it's very good yeah
excellent emergency move once you can afford to spend some 3rd levels on it
and because it gives you two separate move actions, you could use it to stride in, spellstrike, and stride out
if you’re playin magus
I don't think you can take a different action during Time Jump
You’d think so, but the way it’s worded separates it from pretty much every similar effect
While you're taking these actions, you can't take any other actions, including any that would be triggered by the move actions.
Can we all just take a moment to acknowledge that “Laughing Shadow” is an outrageously cool name
I believe these are to prevent triggered free actions and reactions, since otherwise it functions exactly the same as other “stride twice” abilities, but with way more complex wording
It is yah
yes, that's basically what it does
you move twice for one action, and also don't provoke any reactions
yeah, they really ought to say 'immediately after casting time jump'
the language for time stop is right there
it's great for getting up from Prone and then Striding away IME
especially if your opponent has AOO
Was there an errata I missed? Cause it really feels like you’re supposed to be allowed to split the moves.
still good either way
But just not quite as interesting on magus
goddamn magus eats up actions
it sure does
Particularly stumped on setting up Cascade
generally you can either Spellstrike every other turn, or play Starlit
well depending on your Study, Cascade might not even be that important to you
My magus player tends to activate cascade turn one after initiating with a ranged cantrip
Or on turn 2 after dimensional assault into force fang
two conflux spells together?
Wait a minute
You're right
I may need to go check that
Or they stride and forcefang? I think they're not cheating that hard
Oh, fair.
This seems like the way to do it
that or a buff
or blazing dive
Radahn style
I think I saw a houserule or homebrew once that made Cascade a free action, but it ended next round unless you cast another spell. Don’t know about balance but it is kinda neat conceptually
how can it be a free action it’s over 13 minutes long
Oh shit, the lightning domain spells are rad
Bottle the Storm is just straight up a lightning reversal
#sekiro #sekiroshadowsdietwice #fromsoftware
tempted to slip this into my campaign on an enemy to jumpscare my draw-the-lightning magus
Erastil's too boring to kill, could be him
(I like erastil and worshipped him in my WoTR game, just like, what happens if he bites it)
Rovagug and Abadar just seem like their deaths would make the setting worse (unless like me you like simulating economic theory to determine the price of a longsword in each and every settlement)
Deleted because it felt flippant
Hey, things suddenly becoming Points of Light is very interesting.
As a gm I’d probably let this bypass a Blue Dragon’s electricity immunity because it’s badass lol
immunity's bullshit anyway
Sekiro Divine Dragon Bossfight with Regal Ancestor Spirit ost
(And also very situational, especially when you account for the “deals element damage and is immune to own element” type enemies)
Here's how Geb can still win
How big are Minotaurs in Golarion?
large
I more meant in feet and inches
that's anyone's guess
they don't do tables for that any more, i don't think there's one for pf1
a large creature is double the bulk of a medium one, so we can guess that it's gonna be somewhat less than twice the size and weight i suppose?
Fair enough
It’s just one of those things where like, I want to describe someone as a really big guy but it’s a fantasy setting so your villainous big guys need to compare to the largest thing a player can be
And rn that’s gonna be Minotaurs soon
Like I can’t just describe someone as particularly big when Minotaurs are playable and are like, baseline 10 feet tall
if they have a big guy with them then i'd just use that as the baseline then
if your big guy's fists are each bigger than their big guy's head, horns included, they will get the message
That’s true yah. I guess it does only really matter so long as the players PCs are like, smaller
What are the tables?
That feels a little extreme lol
I feel like once you go into 16 feet tall you are no longer just considered large
Getting into that point of buildcrafting where nothing feels quite right because I just can’t look past the jank even though it’s not that bad 
why am I like this
I want expansive spellstrike to use a bunch of cool lightning spells as a laughing shadow but I also need focus points and I wouldn’t be able to take force fang and I’d want good Int for my spell dc but I also want distracting spellstrike which means feinting so I need good deception and I’ll still only have 1 focus point and
gamer numbers brain
i know the pain
honestly, i think laughing shadow is spread too thin
not underpowered by any means, but each piece of it wants you to focus on something different
probably easier now that you don't actually need int for modifier damage on spellstrikes, but it's still frustrating that you want to focus on int for spells and on charisma for feints, and neither is your kas
and you can't neglect dex, but also want strength
My honest take is
Expansive Spellstrike changes spellstrike to 'autohit a spell if you land a strike' to 'save one action by casting a spell with your bad dc as you strike, with a chance you miss the strike and waste the spell anyway'
I personally would take force fang and just go full dex/cha, but
I feel like making Distracting Spellstrike use your int instead of cha for the feint could help, given that it already gains the arcane and illusion traits, and is thematically supposed to be you using “distracting magic with one hand to enhance your spellstrike”
technically this is allowed raw
just dump Int tbh
Magus doesn't really need it that much
another thing with Laughing Shadow btw is also that you can just go Str
you don't actually need to be unarmored or use Dex
Yah arguably laughing shadow is the best generic hybrid studies
If you aren’t using something that warrants using one of the other ones laughing shadows is the play
while that works i kinda feel awful to dump my casting stat
like i wouldn't ever say laughing shadow is bad, but it is thematically frustrating
you don't even need to be onehanded really
like, 2h Str Laughing Shadow is still good, just by virtue of Dimensional Assault
man i really wish we had an official eldritch scion class archetype
This is where I draw the line
Like dump int yeah
Str Shadow yeah
But I dunno
I just shiver thinking about throwing away all that flat damage
That's just my personal tastes tho
I mean yeah you don't get the extra flat damage, but your Strikes also just do more damage by virtue of bigger dice
you're not throwing it away if you have a higher damage dice sdgjfjg
and you don't need to be in Cascade and have the target be flat footed
the speed buff ironically is also very good at counteracting heavy armor penalty haha
and if you want to dump int and go str two handed
inexorable iron is actually kinda awkward
cause thunderous strike is a save
I know its roughly the same potential damage
But the FLAT damage
My soul is broken and I expect 1s and 2s from d12 dice
But the 3/5/7 flat will never leave me
I mean it's still recharge spellstrike and make an attack but
i feel like shadow wants agile weapons at least a little bit tho
so you can spellstrike and dimension on the same turn
are there any 2h agile weapons actually
don't think so?
I know there is no agile weapon with a die larger than a d8 at least
whipstaff
quick search shows wh. yeah
oh that's@something
I didn't know there was a weapon for that!
poi have agile and backswing
hatchet
wild
and finesse damn
the bayonet is also technically an agile 2 handed weapon when it's on a 2 handed firearm xP
If you're going to go Poi, I say bite the bullet and get the Advanced Fire Poi.
Which are just kickass weapons.
fire poi are very funny yeah
"that can't possibly be worth the f- oh that sure is an agile 2d4 twin weapon"
well not quite
Do you think there's a particular balance reason there's not agile reach weapon, or is it just "long things can't be used that quickly"
because the extra fire doesn't scale with Striking runes
well, they are basically the two best weapon traits
yea, but I would expect at least a d4 one hander, or a d8 two hander
oh jellyfish stance doesnt have agile wild
each one reduces the die by one, so you should just be able to reduce it by 2
i think those two together would be more than the sum of their parts in that respect
d6 two hander agile reach
does kind of discourage movement actually
which isn't a power thing but it does seem like a thing they wouldnt want to do
what are some fun 3rd and 4th level arcane spells that aren't already on a studious spells list
like some favorites
assuming this is for a Magus?
yeah, homebrew hybrid study
I think there was a mathematical analysis on r/pathfinder2e that basically showed that agile is not really worth the damage loss in standard situations
Invisibility Sphere, Wall of Wind, and Blazing Dive would be my suggestions
I think agile is better than one die step, but not better than just using a way bigger weapon usually
I think it specifically tracked stuff like rapier vs shortsword
ie deadly d6 vs agile
double slice made agile worth
Double Slice definitely does
as did making a non-damaging Attack as your first attack (combat maneuvers)
I'm bad at math but I've always been curious how agile grace fighter compares to flurry ranger, given fighters plus two
there's a lot of situations it doesn't cover but it basically bares out that without more specific support agile doesn't beat out better die or deadly
which is kinda frustrating for me cause I read it after having advising my partner to use agile attacks for their followups as an animal barbarian
and barbs lose even more damage to get agile
mostly makes sense to me
Raaahh lightning tengu magus!!!
like going from d10 -> d6 and losing half your rage damage for agile is not a good trade unfortunately :T which kinda makes it feel like a trap option
that like half the options have
yeah it's a bit odd
but then yknow deer exists so small potatoes
however knowing this I still do the agile followups just to feel something
I'm a defeatist so if I have access to an agile option I still take it
Because my soul tells me that if I don't I will miss by 1
Not on barb though we ball as barb
So until starfinder is out, if I wanted to give a enemy power armor you think just stealing form inventor is good enough?
For sure
I forgot that a 1e AP minigame codifies a "DMB" for "Dance maneuver bonus"
Are you planning for the players to be able to get their hands on it, or does it come with a self-destruct feature?
Self destruct yah
I don’t want them suddenly getting their hands on inventor features
Honestly very little about armor inventor's mechanics actually suggest power armor imo
I mean there’s the whole overdrive feature
I suppose though mechanically isn't it just 'spend one action and now you have more damage'
Which especially on an enemy doesn't seem like it conveys much flavorwise
Starfinder will also legit have power armor
makes sense, though I suppose you could just make its features very limited on a non-inventor and/or require batteries or something that only power it for a day
Yah but unfortunately I can’t steal from what’s not released yet
I mean giving players features from another class always get a bit messy
Even if it’s limited
I guess that’s fair but then there’s stuff like the explosive stuff it also unlocks
Like that’s going deeper into inventor but imo that’s very power armor
Venting heat from the engine
there are some enemies with cool stances i think
I love enemies with stances
stances are just cool in general
They are!
Though imo they’re only good if an enemy has multiple
For players it’s fine but enemies it doesn’t really make sense to give them a stance unless there’s some choice to it
Like I had a boss who cycled through 3 different stances with different actions and reactions before going into a big attack that hits every player
Love bosses like that
They’re so cool
If you’re giving an enemy power armor
Then just give them some unique features to reflect that
If you wanna give it to a player I’d say maybe make a unique suit of fortress plate?
Yah if anything I could just make this one self destruct but give them the opportunity to get it latter at a higher level
When the stuff it comes with is more balanced
(Though I will mention it probably won’t be fortress plate this is meant to be extremely mobile and agile power armor not brick shithouse power armor)
More vanquish then space marine
Probably would rather choose a super buffer up version of like, leather laminar
Though changed to plate instead of composite
I just realized, does the soaring armor rune improve the winged armor rune?
I discovered an interesting way to freak out PCs from the WftC AP: "Here, have this minor bonus when dealing with [Insert obscure monster]" as a reward for doing something entirely unrelated.
Book has a moment where you get to look at the PCs and go "You get a +2 to perception and innitative against Walconfides"
Time to either start screaming to the world, or go running.
Time to relocate then fight.
Charter the first carriage out of there immediately
"I'm in Lastwall? Damn."
Also honestly
Golarion is generally one of the safer elfgame settings
I have allowed Magus and their fairly limited selection of spells that benefit them befuddle me for far too long today
Honestly feels like it fluctuates
maybe I’ll just do a fighter and wait for a shock rune or something
Like yah Forgotten Realms is probably on average more dangerous
- staring at the wierd lights coming from the lake near by *
But I feel like Golarion goes through near apocalypses more often
before im zombified by the necromantic fucking nuke that goes off
I absolutely could not lol
the reason being in last wall at that time is becuase thats when the whispering tyrant took it
I would be that -1 dude that the GM throws in because they wanna use something other then the commoner statblock
I question to much to become a cleric.
I’d die if someone swung at me
You accidentally become a cleric of Nethys
and im not a psychic
or have magic blood
tho who knows what happens when your fuckin isikai'd
could gain a class lol
man , i was hit by a taco truck , now Im in geb.
Honestly, the easiest class may be becoming a summoner
Because depending on the eidolon it’s mostly painless
Like if you get a construct eidolon you found/made a cool sentient robot
Or just make em
I could probably be a pretty rad witch
An implement can be like, anything you find that fits a theme though
Like the mirror implement doesn’t have to be a special mirror
It can any mirror
I'm not super smart but I imagine it's not terribly hard especially with the guidance of a patron
The problem with witch is that the beings that give people power are also the beings that generally want something of those people they give power
Like it’s inherently dangerous to bargain for power with a extraplanar being
Definitely not a fiend
I am legally not allowed to say no
There’s a background for this I think
I mean with a devil at least things are relatively cut and dry
Yah honestly devil pacts are nothing if not specific
A fey might just say "lol" and I dunno. Give you twenty toes or something
Just read carefully and double check for shenanigans
Y'know, for funsies
Yah it’s the Fey you really gotta watch out for
Devils will spend thousands of pages listing out every aspect of the contract
Dumb/Cool thing: Spec Ops Fantasy Squads
Fey make vague promises based on rules nobody but themselves know
Honestly that’s my setting’s entire thing
It’s also kinda….. what adventuring parties ARE on thought
Ehh I do feel like there’s a different vibe
Oops, you called this guy the wrong name, now one of the eldest literally owns you
Yah nobody knows what their rules are besides them
You gotta walk a minefield except it’s not even labeled a mine field
And also the mines don’t kill you they just make you suffer
Social faux pas? Spin thread for 3 seasons
And that’s the best possible punishment
Actually, their laws are easily understood, they're just antiquated and hard to reference
They fey only know them because the fey don't write them down, they just memorize that shit
And getting a fey to elaborate on rules is like trying to play a VN with ADHD
Really, really hard
John Briggs West isekai where he ruins the fairyland legal norms by printing and disseminating fae caselaw
Lawyer goes to the Feywild and after being unfairly arrested pleas his case all the way to the Fey royal court and gets an official legal system established
There is an official legal system, it's just kinda zany and confusing
...moreso than usual
He reforms the legal system
Though there are a lot more legal loopholes I'd bet
You get out of a murder charge via having a specific flower garland on your head
Tax evasion is still a run ender though
West basically started printing caselaw in the US so it was way easier to get read up on precedent for context
The gods didn't even do that I'm not sure if it'll work out
He’s a really good lawyer
In fact, my prediction is that this is what will kill Abadar in the next godsrain prophecy
Huh, were the laws super hard to find beforehand?
Comparatively yeah
Considering the different levels of court, 100%
West started publishing in 1876
There were reporters for various courts before then but the country was a lot more regionalized before then and the reporters were a lot more localized
I believe in him
Haha, my pleasure
This is the first US case reporter IIRC and you can see how its a lot more limited and less well organized
Unrelated Cyan why is your name suddenly remix?
Here’s Maryland you can see how it’s kind of a mess pre-West (Atlantic Reporter on this list)
Oh huh, its cause I used Discord's photo editor to make that image upright
IDK why it added it to my post
Ooh, the spellhearts are cool for magus
mhm, extra cantrips are always good
can you spellstrike with an item's Cast a Spell?
I'm pretty sure you can
given that the activation is literally Cast a Spell as opposed to Interact, I think it works
the benefit of stuff like striker's scroll is not needing to draw the scroll etc
which spellhearts get around by being attached to your gear already
(specifically for spellhearts wands staves scrolls and such)
If I do end up going for my lightning-centric Tengu Magus concept, I’ll probably try to ask the gm if I could have an electric version of Ignition or Gouging Claw or something
Student of Hei Feng type deal
Other things I’ve heard people do, mainly after the remaster, is just give Expansive Spellstrike for free, or make the targets save depend on the attack roll but only for cantrips.
Free expansive Spellstrike is honestly probably fine
yup, big reason that twisting tree is good
fr
I just wish they had a bit more versatility in damage types
and by that I mean I wish there was more electricity stuff raaaahhhhh!
Also I might be misunderstanding but does the spell cast from the spellheart trigger the spellheart
yes
Okay cool so any class can use a spellheart
Cuz if I'm not mistaken the cantrip counts
correct
Okay cool :]
Yeah it'd be pretty terrifying if you lost sight of a minotaur
that is awesome
Rogue Minotaur Meta
you do need a spellcasting class feature but that's all
it doesn't care what your tradition is
it's a bit unclear, because in several places the text mentions them like anyone can use them even without being a caster
but RAW yes you do need to be a spellcaster
I feel like the intent was that you don't need to be one though
yeah it's baffling honestly, it also doesn't break anything to let anyone use them
From experience, how does Magus’s first turn tend to play?
depends on the situation
first thing to me was figuring out if this was to be a hard encounter or an easy one
if it was an easy one i'd just go wham on cantrip spellstrikes
if it was going to be hard i'd spend first turn getting a buff and cascade going
yeah, getting cascade going seems the biggest hurdle to me
it’s a cool buff, but it’ll eat up your turn
and to be quite honest, I prefer diving straight into action
Damn looking crazy what book is this in ?
not in a book yet
Sam and Jake sit down with Creative Director of Pathfinder 2e and got through all 8 of the new Dragons from Paizo! Come join us and get a deep dive into each one and find out which dragon is the best on this weeks What We Know!
Support us on Ko-fi: https://bit.ly/3s2QW46
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Guest:
Luis Loza: https://twitter.com/dona...
Oh in the new monster book NICE NICE
Big boy
Ooo, are "light writers" a new thing?
devil boi

diabolic dragons fire breath can switch to spirit damage
if you have fire resistance
as a reaction it can also do mental damage to you if you strike it
all dragons have a reactive strike thing
the conspiritor can contort its body to avoid critical hits
as a reaction
A lot of the paizo blogposts are phrased as someone in universe telling a story, at least at the start, but actually crediting them like they do the real writers is new iirc
what is a light writer?
this is true
also interesting lore thing
appearently thiers an implication that like diabolic dragons are .....embodyments of hell
like actual embodyments ofthe plane itself.
which has some interesting possibilities
Emperyal dragon
Battlezoo Dragons expansion when? :v
lol so aside from the breathweapon the empyreal dragon can just chuck its halo at you
no I mean, the article has what looks like two early photographs labeled as "light writer plates"
like the dragon just chunks its whole halo at you , and can buff you or damage you with it I think
Oh lmafo
Sorry sorry
I thought you meant the opposite of a shadow writer
its got an inspiring presence , that buffs allies. divine deflection ( resistance to all damage like a champion )
But yes its in guns and gears
it can also " halo Pulse " which heals
Luis mentioned theres a boneyard dragon thats yet to be concepted
for the possible future
Is this from the new Monster Manual?
yeah
I'm thinking about making my antagonist "dieselpunk Senator Armstrong"
What country in Golarion is the most likely to spit out someone like Armstrong
Cheliax but it's a hellfire engine
oh i thoughtr you meant FMA armstrong
fortune dragon.
Nah, Mr. Nanomachines himself
obviously he is a starfinder character
OH The fortune dragon sounds like my worst enemy
it can eat spells
ah the fortune dragon can shake themselves like a dog and fling all its gold off .
and then to replensh that, it leaps back into it hoard, and comes back covered in gold
Alkenstar kind of makes sense
Its got a big 'pull yourself up by your bootstraps' kind of attitude, especially among the wealthy
If someone is destitute, its because they lacked backbone/gumption/chutzpah or what have you
If they have prospered, its because they Deserve It
The fact that person A was born in a ditch and person B's father owns three solid gold airships does not factor in
Yeah that's definitely good
And if anywhere is likely to make Metal Gears, it's Alkenstar
What's the nation the Kalistocrats are majorly from again? Druma, right?
Yep
Where's Druma?
In the general Old Cheliax area iirc
Right by Isger and Lake Encarthan
Ahhh okay
Yeah its between Isger and Kyonin
Being sandwiched between Geb and Nex probably makes that Worse ngl
Yeah, Impossible Lands goes into this
The ancestors of modern Alkenstar survived the hell that is the mana wastes and made a place that not only functions but prospers, outside the control of Geb and Nex
And people like feeling in control
The idea that they survived those early, harsh years due to luck as much as effort is scary, so they reject it
Instead, Alkenstar survived because it was made by Alkenstarians
And anyone can be Alkenstarian if they're Man Enough
Probably more like
Tzi Tzi Ya Ku
Especially with those frills on the side of their head? Those things definitely light up like spotlights
so omen dragon has an ability can it can make your fortune happen before it happens and gives you the doomed condition
they can see the future.
and must share thier knowledge
no matter who hears it
also thier nose look like a guy's legs.
I hope one thing starfinder adds is some martial magazine weapons
I feel like it’s inevitable but i do kinda feel their absence
Also wait I just realized, is there actually no difference between the air repeater and long air repeater besides the long air repeater having more range?
That feels wrong
yeah
anyone's guess what it's supposed to be
probably two-handed but it seems a bit weak for that
air repeater has agile
Oh, poor Guns & Gears
Ohhhh
Yah I forgot about that bit
Also yah with the repeating heavy crossbow just being a d10 repeating weapon with 180 range
A martial repeating firearm seems like an easy fit
I think I’m just gonna give up on magus
repeating heavy crossbow still has reload 1
it is supposed to be twohanded, yes
though I think that's silly
If you want something that feels like laughing shadow but with less Mechanics I would advise thaumaturge
You are a stinky magic man with a knife that does too much damage for its size
There’s just so many tiny little things that make me think I’ll be miserable if I try to play it
I get it
Its one of those classes that is mechanically fine but susceptible to brain goblinization
That is perfectly valid for Magus.
Thaum is good for magic-ish man who is sneaky and smart.
I just don’t want to have to take a setup turn on the the teleports behind you roguish shadow man, I don’t like the severely limited spell choices and slots, and I don’t like how spread thin the stats are
I’ll just do rogue, or kineticist if I want the energy damage stuff
i lasted until level 4 before getting fed up
for mostly similar reasons
but also because the group of 5 we were 4 high damage martials (swash, rogue, barb and me as shadow magus)
felt like i was going through all that frustration only to contribute the same thing everyone did, except only sometimes
Luckily, you can use your prowess as a caster for utility!
4 times
the versatility is unmatched!
you can eke out some more spellslots with a caster dedication
I mean you also get Studious Spells later
but yeah, it was turning out as a sad affair
and it's really the only way that isn't making their martial progression slower, which would have been way worse
If i ever play another magus it's either a cavalier inox iron, or a starlit span, or maybe the new one if i jive with it
or eldritch scion laughing shadow if i ever play with a gm that allows homebrew
I’ll probably go Kineticist even though it doesn’t fit the original concept I had in mind because they don’t really use weapons
tengu swordmaster with lightning powers
Hm
What are some good non multiclass archetypes that give extra spells?
Odd Q I know but we are doing Season Of Ghosts with free archetype but no multiclass
And I'm doing a twisting tree magus myself
I've decided on familiar master for now just so we have a recon drone but am open to other ideas
Scroll Savant is no good also
Not because the GM banned it but cuz it ain't got a level 4 class feat
i think only multiclass ones give extra spells
as in, spellslot spells
there's some that give focus spells
talisman dabbler got some magical utility, though
That’s so dumb
Why would it have that?
Because the regular one has reload 2
WHAT?
Yes crossbows suck (hyperbole)
There are good ones but the ones with 'crossbow' in the name are in the old 1e shadow realm of 'deliberately poor weapons for casters' which don't need to exist now that cantrips do
Which is a shame, because you could make awesome crossbows in 1e
Its made up for with the Gakgung basically being a Jezail and THE TAW LAUNCHER
God bless THE TAW LAUNCHER
What’s THE TAW LAUNCHER?
THE TAW LAUNCHER
Arguably the best ranged weapon in the game
If a gunslinger rolls up with it things die
It's one of those well-done Advanced weapons that's worth getting.
Like the Fire Poi
I have built out several before!
I did dex vanguard
Which uh
Basically means you don't have a subclass for a while but then SIEGE BREAKER
(And Stab And Blast in the meantime)
Realistically Sniper is probably better but
I'd be tempted to go Ranged Inventor on it.
I love Gun Stinger
Unfortunately RAW you can't take advanced weapons as your innovation even if you have prof
But subterfuge suit armor inventor might be nice
You still get that good shot.
Mhm, Megaton Strike on it is scary
And Overdrive is just a nice boost in general.
I mean crossbows don't suck as much now that we have the arbalest
Yeah, its decent
7/10
The 'bad bad' is typically for the ones that actually have 'crossbow' in the name, as I said
the new crossbow crit spec is also mostly worse than bow spec I feel
What’s the new one?
it's some bleed
i mean, yeah guns beat them, and bows generally do to
Ah
but if you want to be a crossbow wielder you aren't shit out of luck
1d10+potency bleed I think?
I like bleed honestly
And its a decent amount right?
Yeah
Them shits have got Second Deadly
yeah but Bow is just Immobilized until they spend an action on it
like if you're set on the gunslinger mechanics but GM is no guns you can be an abalétrier without being miserable
A d10+Potency bleed is pretty damn good.
Yeah
Like dont get me wrong guns stun and bows pseudo stun are nice
But sometimes you just need to like
Make a corpse
And leave the CC to the wizard
Death is still the best form of CC
might be slightly less, I don't remember the exact number
i think guns win out with a good advantage because they generally also have good traits
I don't actually think gun crit spec is that good
it's a save, and it also has incap IIRC
though I guess guns already enjoy shooting mooks more, so maybe
Real shame cause one of the main reasons I was interested was Draw the Lightning
I could get it from a Jolt Coil, but not until level 12…
i think concussive by itself carries a lot of weight, since if you're going all in on dex you have few options for bludgeon damage
The lightning reversal from Sekiro and the lore behind the Tengu and Hei Feng was my main inspiration for going Magus in the first place
I mean, you can drop laughing shadow, make a inexorable iron
switch feint for athletics
be a swordmaster with a bigger sword
focus on str and int alone
all you're losing is the nothing personel kid
...you know, I just realized you could lean into the "lawman" gunslinger archetype
petrified wood arms surrounding an orb of starry black: "There's a new sheriff in town."
Yeah, though the cascade action economy stuff still irks me, and I will miss the teleport and speed buff.
If my sword isn’t crackling with energy then what’s even the point
The secret is that outside of laughing shadow arcane cascade is a 'if you have a spare action' thing
i theorize iron's stance is easier to fit in, because it's working when you're getting hit, so you can afford to enter it later, while shadow's incentivize you to use it ASAP
what Namoeleon said
I wanna see that orb say “yeehaw”
Feels like cascade could stand to be a bit more interactive (or free)
I know my twisting tree plans on going into Whirling Stance at level 10 and just never cascading again
Valid
whirling stance?
Staff Acrobat Feat, actual name Whirlwind Stance
Use it on a staff/spear/polearm with parry and you get constant +2 to AC
Think Dueling Dance or Paragon's Guard
god damn
Things should be balanced around being fun I think
cause thats what it’s all about baybeee
can you get parry on a regular staff?
Magus moment
oh shit you can
Mhm, twisting just transforms their staff into a bo staff (effectively) when two handing it
have you checkedthe ones from the soldier preview ?
im not sure if Magazine really would matter in sf2e, becuase all weapons have a certain ammount of charges they use per attack ?
I thought the soldier ones just had the heavy weapons with their own mechanics?
Like the 2 action AOE guns
uhhhh, nah the weapon section is thier own weapons the soldier can just add to them
Oh neat
Ahhh ok
Also yah that’s kinda it’s own thing
What I’m referring to is a 0 reload magazine firearm
Does the soaring armor rune improve the speed of the winged armor rune?
I think so, yeah
Nice
yeah. winged gives you a static fly speed, soaring gives you a status bonus to fly speed
Sorry for repeatedly bemoaning my grievances with Magus yesterday
You’re good
Ultimately, the pieces just don’t really flow together for me the same way they do for other classes, even if the math checks out in a vacuum.
Like, laughing shadow really encouraging you to use arcane cascade when the action cost and relatively minor payoff suggest you should only use it sometimes for weaknesses and stuff
yeah, arcane cascade is rough around the edges
it’s so expensive
like do you wanna get into arcane cascade or do you want to actually do something with your first turn?
Also the fact that you can also get basically the same bonuses as Laughing Shadow cascade by just casting 2nd level longstrider and using a two-handed weapon
it’s better when you’re quickened i guess but that’s a while
Is Wednesday who’s next on the bingo card
Yeah. In general I find 2e to be just a little too scared of “stuff without action costs”
It really feels like they focused too much on the numbers and avoiding toe-stepping with Magus and not enough on how they actually feel to play
we did have a hint that it's someone with three vowels
Abadar or Rovagug seem likely to me this week
Rovagug dies and it turns out the starstone trial was actually a total cakewalk - he 's just been camping the rock this whole time
Rovagug dies and then people start licking his blood and going buck wild
Erastil could also be an interesting one
mainly looking at which of them dying would make an interesting scenario
Dying just makes more high lvl monsters out of its corpse
The worms that are eating him, suddenly eating you now
What I'm a FOOL I confused rovagug with acehchahrhk
Achaekek will never die because he's simply too small
how are you gonna kill a guy who is so small
achaekek god of lil birthday boys
My guess is Abadar, Norgrober, Erastil, or Irori this week
yeah I'm also not crazy about arcane cascade
like
magus already has a lot of stuff going on, action-wise
Like, would it be that bad if it was a reaction or triggered free action
seriously
You still need the appropriate spell to cast if you want to take advantage of enemy weaknesses, which you also need to be aware of in the first place
It’s even funnier when you remember Magus has feats dedicated to recall knowledge
which is even more strain on your action econ
the magus's analysis enjoyer has logged in
though I assume somebody somewhere has gone in on the RK/raise a tome/sparkling targe build
I do really enjoy the recall knowledge stuff a lot of the classes get
I’m still holding out hope for Rovagug as the winner
I did have the thought the other day that it might be a real sleeper strategy on alchemist since they have real flexible damage typing and int primary (and to a lesser extent spellshot gunslinger with, like, alchemical ammo)
Honestly my thought on magus is that like
That their action economy is tight but fine, they’re powerful regardless and it’s clearly meant as a class for people who like that kinda tight mechanical stuff
Beyond that they’re a solid class - my only complaint is that without free archetype they kinda
Struggle
In what regard?
Since they have VERY few spell slots
Long adventuring days are insanely rough on them imo
I don't think that's really that much of an issue
Though getting a dedication for some extra True Strike is nice to have yes
But ultimately IMO Magus isn't really meant to actually rely on their slots that much
Tbh I think I just don’t really like bounded spellcasting
Yeah the trick is that PF2 classes are sometimes built for certain types of player
Which is a choice I approve of
Though I would agree that Magus benefits a lot from FA
I'm not crazy about it myself, really
Something like Psychic does a lot for it
I like having lots of tricks in my toolbox vs very 'core loop' focused combat
Magus is nice with FA in part because it has so many good choices
but I appreciate its usage as a tool to have kinda-casters with very juiced class features
Fair
My main struggle is as a GM where I just feel bad putting them through longer days
like on the flip side I'm also not usually crazy about four-slot casters cause like
the slots are kinda all you have lol
they hateus cus the mageus
The thing my magus player ended up doing was just using ring of wizardry and endless grimoire to juice the fuck out of their slots
sensible
honestly on an at least theoretical level oracle might be my favorite caster class because I like when class features are willing to get weird
pretty hopeful for the remaster version
though if we're drilling down to subclass it might go to wild druid?
Oracle is cool, I do think they could use a small bump though
oh for sure
Mostly better spell selection
