#Pathfinder

1 messages · Page 26 of 1

frank crystal
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I mean what’s it’s competition besides ranger and animal trainer?

solar tendon
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technically fastest because they can get AC at level 1

frank crystal
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Oh nice

solar tendon
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ranger is just slower

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because they used to have to wait for level 4 to get one

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but it doesn't really translate especially since ranger can just. go beastmaster

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or cavalier

frank crystal
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Also yah the elemental druid orders kinda just get a combat focus spell and free level 1 feat to compensate for wild and animal getting entire subsystems to play with

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Heal companion is fine for combat but obviously only good for an animal companion build and wildshape is a whole build so the elemental orders are more there for building singularly spellcasting focused Druids

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And leaf’s goodberriers are also probably best for out of combat stuff

frank crystal
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which like, I always run but I don’t think it’s fair to assume everyone does

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And in that case druid is faster and has the benefit of not needing feats as much as martial

solar tendon
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no I'm not haha

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you can just take archetype feats

frank crystal
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Wait yah

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I see what you mean now

solar tendon
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it does cost an extra feat kinda

frank crystal
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Whenever there’s a level with an animal companion feat you just go beastmaster instead

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And choose ranger feats whenever there isn’t

solar tendon
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mhm

turbid dagger
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Beastmaster is a very easy archetype to take because its dedication is actually equivalent to a class feat

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Usually the dedication is kind of a tax

solar tendon
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there's some weirdness cause you do still have to take the ranger feat to get a companion for it to benefit from your hunter's edge

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but beastmaster gives you two companions then

turbid dagger
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Like Barb ain't gettin nothin from Mauler ded, it wants the stuff after

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But BM just gives you a dog

solar tendon
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familiar master is the same

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cause if you already have it it becomes enhanced familiar

frank crystal
solar tendon
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pretty much anything that can give you expert is pretty dope too

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like wrestler's dedication is pretty stacked

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even if the individual benefits aren't huge

turbid dagger
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Yeah the prof boosts are kind of dry but generically useful

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Luv me Marshal
Getting Intimidating Prowess at level 2

frank crystal
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Marshal is great

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Also looking at the elemental orders

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The tempest surge focus spell seems pretty great

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D12 damage with auto heightening, clumsy 2 and persistent lightning damage on a failure seems really good

turbid dagger
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Yeah, I love the storm focus spell
We've got a druid in our kingmaker group and him and my Fighter do Things

solar tendon
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I used rising surf to make a weird build where you have a shark companion on land

frank crystal
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Sharknado build

solar tendon
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basically use it with geomancer so you can attunement shift to water and then cast another water spell to grant your shark a land speed equal to its swim speed using shared attunement

frank crystal
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Horrifying

limber comet
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Landshark

trail nova
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… reminds me of my “forcibly inflict aquatic combat” build from 1e.

trail nova
young chasm
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late to the convo but having played a druid for 2ish years here's my thoughts on the class;

it's a very "blaster caster" forward class first, and a healer secondary. and i only think it's a healer secondary because of 2 things:

  1. it's a primal prepared caster, meaning it has to the heal and vital beacon spell, but by nature of being prepared you will just have less casts available for healing when you could be preparing a lot of the good blasting options that primal has. you could probably prepare an extra bit of healing if you went something like storm order and relied on tempest surge, which is an amazing focus spell to have as a blaster

  2. it's a wisdom key ability class. by nature of that, you will just have a high medicine, and it's very easy to pick up the medicine skill feats as a result. with the recent buffs to natural medicine as well, it makes druid an ideal out of combat treat-wounds healer. you can make this MUCH better if your game is playing with free archetype and you decide to pick up the medic dedication.

so i would never consider a druid a 'primary' healer because of these two things, but they make excellent "emergency" healers!

rapid wagon
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hmm is it on the same level of blaster caster as the wizard who is trying to do the same? In my experience druids are often a bit more indiscriminate and large aoe with abilities

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in 1e i mean

young chasm
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i would say so yes

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oh i'm not familiar with 1e

rapid wagon
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ok neat

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don't have one lined up but druids always a class im interested in

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they're just not a great fit for a Blood Lords campaign

young chasm
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they get access to things like fireball, lightning storm, lightning bolt, etc etc

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most of their blaster spells are reflex save

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i would even go as far to say that they're even more blasty than wizards, in 2e specifically

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the arcane spell list has a LOT of utility and less blasty options ime

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but ymmv!

thorny berry
# trail nova … reminds me of my “forcibly inflict aquatic combat” build from 1e.

have I got a spell for you https://2e.aonprd.com/Spells.aspx?ID=1394

frank crystal
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Y’all think for a game starting at 3, ending the first arc with a fight at level 6 vs a level 9 boss be a good idea?

turbid dagger
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Thats the big thing to watch out for with PL+ bosses I think
Accidentally crossing the hump where players are swinging striking weapons and probably missing while the boss is swinging greater striking and probably critting

frank crystal
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IC IC

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And yah I have accidentally done that sometimes

turbid dagger
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Hmmmmmmmmmmmm
So
I'm prepping for a session 0
I have been for several days but its very soon now and I wanna check myself
Right now the topics I have are

Content Warnings for the module (Abomination Vaults, it already lists those so sick) and safety tools
How people want to resolve secrets being kept between PCs (one player's backstory hinges on a particularly big falsehood, and I want to know if the crew wants to be 'in the know' or be as surprised as their characters)
Rule conflicts (what does the crew want to happen if we cannot for the life of us find out what a rules interaction is supposed to result in in a reasonable timeframe)
Lethality (what is the baseline level of killiness the team wants- are they expecting a Fight Pit full of instant aggro hellbeasts or to be able to maybe talk to humanoids first)

turbid dagger
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Anything else pressing/anything you always do in yours?

frank crystal
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You think it’d be a good idea to give a gunslinger rival NPC a special reload like the gunslingers ways have?

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Something like reload one of his guns+intimidate a creature

solar storm
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Yeah that seems cool

solar tendon
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definitely

solar storm
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very exciting day in the Abomination Vaults

warped orbit
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Did they pull multiple encounters together?

solar tendon
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We outlawed in alkenstar

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first overdrive was a crit :)

warped orbit
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Nice

solar storm
turbid dagger
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Guyssssssssssssssss
I have gotten Hunter Instinct into a JSON for Pathbuilder 😌
Unfortunately a lot of pathbuilders custom pack options are hard to make work for the stuff it does, but there are custom buffs you can apply pretty easily to replicate the intended effects (making ranged weapons use str to hit, damage override for adding rage+upgraded propulsive, so on), so I just put what settings to change in the description for the instinct
All I need to figure out now is kludging the effects for Foundry

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Wow I sure wish it didn't show the whole JSON when I posted it

frank crystal
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Holy fuck the guildmaster is so strong

unborn rain
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in a world where a petty criminal can be like level 3

frank crystal
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this dude can 1v1 wyverns

unborn rain
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You gotta be able to defend

frank crystal
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This is the power of leading a union

solar storm
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They defeated many of the weaker monsters and successfully fought a fighting retreat off the level of the dungeon

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No one died but a lot of people were below 10 hp and the party kineticist was Sickened and at 2d4+2 persistant damage

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But we have so much out of combat healing that they managed to powerheal through it

clever cobalt
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Nice

warped orbit
solar thorn
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The ||Library|| has some nasty shit, solid work by your team

warped orbit
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did they ||accept the invitation from the ghouls, or just alert all of them at once?||

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because our group did the former, despite us being sure it was an obvious trap 😛

solar thorn
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oh no

solar storm
solar thorn
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Did the enemies get chokepointed up? I recall those are some narrow passages

warped orbit
# solar thorn oh no

still went fairly okay all things considered
we opened a way out and did a fighting retreat back to the stairs

solar thorn
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The ||ghouls|| honestly didn't give my players too much trouble
it was all the extraneous shit on that floor that kept putting people on the ground
Thought I was gonna have a revolt first time they got clapped by the ||invisible stalker||

warped orbit
solar thorn
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||ghouls|| aren't too scary until someone takes an L on that saving throw and doesn't have a hero point

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Then you have issues

warped orbit
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an important thing to remember is that ||ghoul paralysis is incap traited, so anyone level 2 and higher benefits from incapacitation against it||

solar thorn
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oh shit I forgot that rule
Glad no one died because of that mishap

solar storm
eager mountain
silver geyser
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I mean, there's also the fact that a not insubstantial amount of the wealthy in Caliphas are vampires.

sinful gyro
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It's the eye of dread

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Shits messed up, man and monster alike

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Capitalist vampires eating the poor is like what I'd expect on a tuesday

turbid dagger
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Oh my god
I just realized
Bow Hunter Barb would have a hand free
So could use Friendly Toss
Send your frontline in and have them Strike a dude, then shoot their ass also

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I'm making premades for the playtest and am seeing some very neat combos I did not realize existed

limber comet
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Mios is just based

stuck bane
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Oh gosh doing harrow readings is fun

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Used the foundry module to do unplanned readings for the party as a whole and each member as an epilogue session to Abomination Vaults, and we still got readings that felt very fitting for leading into Stolen Fate

trail nova
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... sometimes I forget that Taldor has the ability to build a warship in a week. You know. Normal ship-building speeds.

turbid dagger
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First session of abomvaults finished!
It went really well
We went through session 0 admin really well, did some shopping, did a vibe-heavy swamp walk to set the tone, then did our first encounter with the ||pixie gremlins||
Two fled after taking damage and I had the other pass out foaming at the mouth after losing most of its health, getting Frightened 2 off a crit demoralize, and Restrained off a crit Grapple

strange nest
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Has anyone tried running champion and the like with the remaster errata spirit damage?

barren cipher
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people have run champ with flat damage instead of alignment and they seemed to think it was fine

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you need an awful lot to compete with +2 to hit

turbid dagger
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Do you count as Wielding a firearm when using a combination weapon even if its currently in the melee profile?
I'm unsure due to the weirdness of 'you can make a followup shot if you strike with the melee end'
Wondering how useful Fake Out is on a combination weapon user

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Also wondering for Defensive Armaments
Can I do sick blocks with a gun sword

warped orbit
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I believe you only count as wielding it when in the appropriate profile, but not entirely sure

clever cobalt
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I always forget how tall Gnolls are

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They always feel shorter to me

light gyro
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ant gnolls are significantly shorter so on average you are correct

limber comet
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Orcs and kobolds are common now

turbid dagger
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Man Vishkanya are fucking huge

clever cobalt
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They're the tallest ancestry iirc

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At least currently

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I imagine Minotaurs will be taller

limber comet
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And gnolls are hunched

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So if they stood up straight ...

heavy fulcrum
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theyre described as 6 to 7 feet tall, so the person who made this chart just made them a bit too big

strange nest
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I should play I paladin I think. I want to strike things retributively .

warped orbit
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the AoN patreon has put out an announcement
the remaster should be up on March 13th

barren cipher
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paladin is great

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really enjoyed my paladin experience

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redeemer is probably better overall and liberator is also pretty good except when it isn’t

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which is when it is fantastic

warped orbit
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Redeemer is pretty good, though I'd probably put it even with Paladin
Paladin gives more damage, Redeemer gives strong debuffs

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Liberator is hard to evaluate IMO
the Step can sometimes be huge, and sometimes it doesn't do much

turbid dagger
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Against a lot of melee dudes it's Scuffed Stunned 1
If they were squaring off with your bud

barren cipher
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haha, i three action activity metastrike you for six hits, my first attack hits and… you’re now out of reach? so i guess i do… nothing?

turbid dagger
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Draconic Frenzy Havers,

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(though a lot of the time they have extra reach to play with but)

barren cipher
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they usually abuse that reach though

turbid dagger
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Speaking of weird cool niche stuff
I am now obsessed with barbarians friendly toss
Toss your pal around to flank with you then smash your enemies face in
They get a strike too!

warped orbit
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Friendly Toss is pretty good yeah

rustic cape
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It's a lot of fun

strange nest
rustic cape
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Yeah

frank crystal
turbid dagger
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Spear and shield is a gigantic vibe

strange nest
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Undead slaying Kusarigama Paladin 🧐
slashing for zombies, bludgeoning for skeletons

turbid dagger
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Oh wow
I never noticed that the kusarigama is like
Actually kind of kickass as a weapon

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Disarm trip reach and versatile for the two good damage types

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That makes it genuinelly competitive with the likes of the guisarme

warped orbit
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Kusarigama is pretty good, yeah

turbid dagger
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Sudden urge to make an inventor with one

rustic cape
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My paladin is using a guisarme but is trying to find a gill hook to switch to

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Because the gill hook is funny

warped orbit
turbid dagger
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Gill hook is very cool

strange nest
warped orbit
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it's actually a usable action now

turbid dagger
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I Am Well Aware
I am now the prophet of disarm actually

warped orbit
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because the Success does something useful

strange nest
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target has to spend an action to adjust their grip and to the effects of a success, putting it more on-par with trip

turbid dagger
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Disrupting Stance fighter with Disarming Twist
shudder

warped orbit
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lmao

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Disrupting Stance is kinda crazy in general tbh

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absolute nightmare for casters

fossil temple
eager mountain
paper inlet
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Lorg

fossil temple
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big boi

unborn rain
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but perhaps they will simply be very wide, whilst being quite short

barren cipher
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i don’t envy whoever has to try to balance a level 1 large ancestry

fossil temple
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I just hope they make a better job than D&D5e did with the flying bird ancestry (lv1 flight is busted, who knew)

unborn rain
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pathfinder's already got flying ancestries

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It's almost needed first level ancestry feet for Sprites as it lets them exist.
(The feat lets them essentially act as small because they can fly a bit)

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instead of being, stuck on the ground

fossil temple
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yes but that is an special case
in 5e it was a medium creature with free 30feet fly

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in Pathfinder is a tiny creature that can fly enough to essentially be small

unborn rain
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yeah that's me saying that they've already gotten past the flying Ancestry problem

warped orbit
unborn rain
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like that they've already shown the ability to make a flying ancestry in a way which isnt overpowered infinite flight

warped orbit
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the original version at least

rapid wagon
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starfinder does not appear to have any such concerns about large or flying options

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there are myriad

warped orbit
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Starfinder is a little different because its inherently way more range focused

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flying is less of an issue when most enemies have guns

barren cipher
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you had fairly ready access to flight in pf1 as well

fast hill
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I accidentally promised my players Free Archetype

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when I meant to promise them "you can take an archetype dedication at level 1 and pay for it at level 2"

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actually fuck it

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fuck it

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free archetype it is

eager mountain
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In fact I prefer it

fossil temple
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I absolutely love it

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specially if your players are dumbasses and will forget half of it anyway

surreal basin
warped orbit
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well yeah, it's only a large deal obviously

strange nest
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tryna figure out what the deal with the Nodachi is, and the limitations of the Ready action by extent

surreal basin
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The “you can hit extra squares” probably is only really a problem in theory imo

warped orbit
strange nest
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Pretty much

surreal basin
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And they have equal disadvantages to our weight anything they’ve got going for them, like being just the easiest boys to hit with an aoe

silver geyser
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In practice, large size just comes with dungeon issues

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Five foot wide corridors, my old foe

warped orbit
strange nest
surreal basin
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Yeah squeezing rules make it not an issue

warped orbit
surreal basin
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And RAW you can only ready one action activities but - yeah

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My group has allowed you to take 3 actions to ready a 2 action

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But that’s just a houserule

warped orbit
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but Brace is also specifically only when you Ready a Strike, and only when you Ready it to trigger off an enemy moving into/inside your reach

strange nest
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Darn, I was kinda hoping you could use it with something like lunge sadcowboy

young chasm
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fun fact that will probably never matter:

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attack of opportunity benefits from brace

solar storm
warped orbit
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can potentially matter to someone with Combat Reflexes

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or, if you ever reach that far, Boundless Reprisals

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which sidenote, Boundless Reprisals is so sick

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unfortunate its a level 20 feat, though it of course needed to be

barren cipher
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the issues are minor, you treat most tight spaces as just difficult terrain

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the amount of battlefield presence it gives you is absurd

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try playing a cavalier/mounted beastmaster or something, even though your reach sucks and your mount can just get blown up it's great

surreal basin
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I mean I’ve played with a giant Barbarian before and it really wasn’t too crazy
I just mean that being large from level 1 isn’t a crazy huge power boost imo

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Or at least that’s not the crazy part of giant Barb
It is funny that until huge giant barb large fellas won’t get bigger as a sidenote

barren cipher
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giant barb pays a lot for it though

surreal basin
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They’re kinda paying mostly the for insane damage

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  • for the
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Idk, I’m interested in how they do it for sure

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Part of me expects them to be banned from getting the benefits of reach

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But I hope they don’t do anything silly like make them inherently clumsy or something lol

barren cipher
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why wouldn't they?

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people paying 17th level ancestry feats for it get clumsy 1

surreal basin
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Because making an ancestry permanently clumsy kinda blows
Pretty wildly restricts what they can do and not suck
Plus those ancestries are paying for the effects of enlarge +, not just being large

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Like a large ancestry wouldn’t get the reach boost, the melee damage boost, or the HP boost that most of these feats gives

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Tbh I imagine they’re going to be rare for the reasons of being controversial like this anywho

rapid wagon
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is it still considered secretly assumed that you're supposed to get permanenetly enlarged in 2e?

surreal basin
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Oh god no

rapid wagon
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good i never liked that

surreal basin
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Only like

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Two specific ancestries even can

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Permanency doesn’t exist anymore

turbid dagger
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I'm on team 'just make them large with no bullshit' yeah
Yes you will cover a bunch of squares with a reach weapon
Reach Paladin and Fighter were already going to be getting their reactions off constantly

surreal basin
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You also have a harder time using cover for either cover or stealth, easier to catch in AOEs, etc

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RAW youd also have gear issues but I don’t know anyone who actually makes small races unable to use medium gear so it would stand to reason large can use it too

silver geyser
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Yeah, Large tends to be a net neutral in my mind.

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You get more area, sure. But you also take more area.

solar tendon
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do Large companions have reach?

turbid dagger
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No iirc

solar tendon
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doesn't seem like it yeah

surreal basin
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Yeah being large doesn’t inherently give you reach

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Just enlarge the spell

solar tendon
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kinda surprised it's not a modification option at any point

surreal basin
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A wah?

solar tendon
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for construct companions

surreal basin
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Oh

solar tendon
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but you can give it a gun so

silver geyser
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Oh, at a certain point you can just make your Construct Companion Large.

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Without a need for a modification.

solar tendon
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no I mean reach

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you can make your construct large at level 1 with a modification, then you get a free retrain if you make it large with the level 4 feat

turbid dagger
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I'm sad that large eidolons takes so much time
I want my huge plant eidolon with global range already

rapid wagon
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honestly, in the course of a normal adventure that you might be running yourself, if you have large characters, you just account for that as a gm

solar tendon
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but yeah I agree with the basis that like, the real benefit that makes enlarge a level 2 spell is reach and +2 damage in exchange for clumsy 1

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the Large bit is kinda flavour comparatively

barren cipher
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nooooo

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play cav

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you will see

silver geyser
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What can you ride as a large creature?

barren cipher
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being big is extremely good

surreal basin
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I have seen cav

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I still do not think it is just better than being medium

solar tendon
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also you can do cav stuff from level 1

surreal basin
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Don’t get me wrong it has advantages

solar tendon
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and especially easy from level 2

surreal basin
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Also true yeah

barren cipher
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there are significant downsides to being mounted though

trail nova
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Frankly this sort of stuff is why I'm really not confident about SF2e. "Flight can't be level 1, hold breath is a mid-level option for ancestries" are thing we've already seen, when it's a setting with easy access to space suits and more answers to flight.

solar tendon
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sf2e doesn't have to follow those rules afaik

surreal basin
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i mean sf2e is already breaking 1es rules

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by having guns with like

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magazines

silver geyser
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SF1e didn't follow those rules in the first place.

solar tendon
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because its like a different meta

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essentially

trail nova
surreal basin
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i mean I can see that being useful even if space suits and stuff exist

silver geyser
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I will also say that being able to hold your breath for incredibly long periods of time is more valuable than flying.

surreal basin
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like if you get spaced

silver geyser
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Anything involving atmospheres that aren't the norm.

surreal basin
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ye

silver geyser
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Spacewalks in general.

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Some silly guy tries to use poison gas.

trail nova
surreal basin
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right yeah but you aren't bringing the everywhere

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or always gonna have time to put them on

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ancestry stuff is intentionally more situational, ime

trail nova
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If you had any armor at all in 1e, including the really "it looks like normal clothes" stuff you had no need to breath outside gas for 24 hours.

surreal basin
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I doubt that will be the case anymore yeah

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as in pf1 to pf2, i am assuming nothing will carry over

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it is essentially a new game

trail nova
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I'm looking at PF2e to SF2e and... not liking what I'm seeing.

surreal basin
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I'm sorry

strange nest
surreal basin
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also

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if my players are new to pf2e but starting at level 2

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it makes sense to give them a little over the reccomended wealth in stuff over the course of their first level, yeah

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?

barren cipher
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there's a good table

surreal basin
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oh yeah i saw

barren cipher
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i'd just give them whatever it says for 1st on that

surreal basin
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oh wait that table has extra wealth on it too

barren cipher
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that's what they're supposed to have as fresh level 2s out of their first dungeon

surreal basin
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right yeah

warped orbit
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It's fine to go a little over too

surreal basin
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I'll just combine level one and two

warped orbit
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Gold increases so fast anyway

surreal basin
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I have the level 1 wealth basically behind an optional encounter anyhow
like they got the starting money for level 2

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but i have somewehre like 150 gp of items behind a funny little guy

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(spring heeled jack)

barren cipher
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there's also the treasure for new characters table

surreal basin
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oh yeah I gave them the lump sum

limber comet
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We need more cryptid statblocks

clever cobalt
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We need a cryptid ancestry

surreal basin
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using an edited spring heeled jack as a like

barren cipher
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lump sum stiffs heavy armour characters a bit

surreal basin
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yeah, that's fair

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i don't think any of them are big on heavy armor thankfully?

clever cobalt
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When are we getting a Mothman ancestry

surreal basin
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also

frank crystal
clever cobalt
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:0

surreal basin
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i'm using this spring-heeled jack as the like

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local cryptid

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who is the dead soul of a thief from a long time ago that's given life again by local legend

turbid dagger
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Genetically he's a red dragon sorcerer but in his soul he's a pistolero slimger

fierce gulch
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I dropped my sword as a sword monk to grapple a tiny creature

warped orbit
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no free hand?

turbid dagger
fierce gulch
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It was an evil creature

turbid dagger
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Hit em with the

fierce gulch
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But the experience did make me wonder if I should’ve brought a buckler

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So that I have a free hand with which to grapple tiny creatures with

rapid wagon
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do bucklers strap to your arm in the pathfinder universe?

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ive never played buckler using character

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or are they more like the grip is thin enough to pair with something in the hand

turbid dagger
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It is widely up to the player
Either its strapped to the arm or it has a thin handle you can hold while doing something else

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The point is you can use the buckler hand for other things (though you can't also use the buckler while doing so)

rustic cape
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That’s weird considering one of the central features of a buckler is that it’s hand-held

turbid dagger
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For a bow monk character of mine their buckler was just a thick metal bracer around their draw hand's forearm

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That they used to block wonder woman style

turbid dagger
rapid wagon
thorny berry
rapid wagon
#

there are fighting systems though, that us a buckler paired with a knife in hand, and the same with the larger targe iirc

turbid dagger
#

Observe the iconic swash's buckler

rapid wagon
#

actually quite like tha they have a buckler

#

is cape fighting a thing in pf2e as of yet? or is that a job fo flavor?

warped orbit
#

Dueling Cape exists

thorny berry
#

there's Dueling Cape as an item that works like a- yeah

warped orbit
#

its basically a more niche buckler

turbid dagger
#

There's a dueling cape but uhhhhh nothing specific
Could easily flavor snagging strike as something like that

warped orbit
turbid dagger
warped orbit
rapid wagon
#

so historically, a studded leather is actually just a brigandine

warped orbit
#

yeah but actual brigandine would probably be medium

rapid wagon
#

also yeah xD

rustic cape
#

The funny thing about a dueling cape is that we imagine it as like this specific tool, but in fact it was “shitshitshit I don’t have a main-gauche I know I’ll wrap my cloak around my arm”

warped orbit
#

there were dedicated dueling capes too

rapid wagon
#

well its a lot like historical iaido. It wasn't about literally resheathing your sword to sworddraw fight, it was specific training to be ready to draw and fight from any body position

#

dueling with capes being born out of a "you're wearing a cape and fighting for your life, and thick cloth is an effective defense against blades"

warped orbit
#

they have weighted linings, for easier twirling and so you can hit someone with them

heavy fulcrum
#

also studded leather is explicitly the a-historical "leather with metal studs" and Paizo absolutely did it on purpose

#

and gambesons are sort of in the game as padded armor

turbid dagger
barren cipher
#

you can't tell me that putting spikes on leather doesn't make it more protective, that's just common sense

rapid wagon
#

yeah padded armor is just a gambeson, really

barren cipher
#

rob halford wouldn't lie to me

warped orbit
#

padded is mostly fine, it just gets me to my general gripes about the comfort tag

heavy fulcrum
#

theres also quilted armor for something heavier

turbid dagger
heavy fulcrum
#

no wait, quilted is actually lighter what the fuck

clever cobalt
#

I like the bone armor

#

even if it looks nothing like it does in my head IRL

heavy fulcrum
#

quilted is a strictly worse version of padded why does this exist

clever cobalt
heavy fulcrum
#

no wait, its +2 AC instead of +1 but everything else is worse

clever cobalt
#

Confy

heavy fulcrum
#

also the comfort tag isn't "this is comfortable" so much as "you can actually lay down and sleep normally in this"

clever cobalt
#

yeah

warped orbit
#

yes, that's my issue with it
or more specifically, that it's a tax on the armors that have it

#

because all the comfort armor caps out at +4 bonus instead of +5

#

my problem with that is, that getting ambushed outside of your armor is so insanely dangerous that it probably shouldn't happen anyway

rapid wagon
#

see, i happen to be of the other opinion mostly because i like the fantasy of taking off my armor when i sleep regularly and thinking about when if im armored up

warped orbit
#

or if it does, you need to adjust the encounter difficult to account for people having way lower AC
which then also kinda defeats the point anyway

rapid wagon
#

and i think its weird when people walk around in town in full armor expecting people to be completely comfortable with it

#

i dunno if it defeats the point, rather it makes the danger appropriate

turbid dagger
#

Like uh, it does 'defeat the point' in practical terms but then there's the Vibes of not being safe where you sleep

warped orbit
#

yeah I get that

rapid wagon
#

i guess like, what's the point being defeated here?

#

to have a combat?

turbid dagger
#

To make 'getting caught with your armor off' actually more dangerous

rapid wagon
#

cause i think the point of driving tension and narratively exploiting a vulnerability that's real makes sense to me

#

and would be the point

warped orbit
#

my issue is more about the comfort tag
because its a penalty on that armor, for a benefit that might never even come up

rapid wagon
#

that and having a fight that's more dangerous, just in general, is ok from time to time

barren cipher
#

it's just another one of those 'you picked the wrong class? get fucked' encounters

warped orbit
#

and when it does come up, it likely just makes something that is regular challenging easier

turbid dagger
#

But yeah, this is all immaterial in the face of 'comfort armor is bad'
I would simply take the night time ambush with no armor

barren cipher
#

heavy armour class in a night attack? get fucked
spellcasters in a golem encounter? get fucked
precision damage class vs. undead? etc.

#

i don't think any of those have really ever been fun or built tension

warped orbit
#

yeah heavy armor is mostly why I think it sucks

rapid wagon
#

I mean, people in pf have always looked down on preparatory classes as being unoptimized cause they don't go balls deep on a single mode of combat

#

like a heavy armor class can also carry back up light armor or heck, comfort armor

frank crystal
#

Actually how quickly can you put on heavy armor?

warped orbit
#

because a heavy armor user caught out of armor can have as much as -4 AC compared to normal, plus whatever their potency is

#

which is a gigantic penalty

warped orbit
barren cipher
#

it takes forever

warped orbit
#

but that's still easily 4 less AC than normal

rapid wagon
#

like, at least in pf1, some classes often had worse AC than the heavy armor guy, but traded off by accessing it more often, there's no trade if the heavy guy is just always better right?

barren cipher
#

five minutes

frank crystal
#

Oh damn

barren cipher
#

two and a half if you have a friend with a skill feat

rapid wagon
#

does pf2e have fighting defensively/ total defense or other protective actions?

barren cipher
#

not really

rustic cape
#

Raise Shield

barren cipher
#

raise a shield/take cover kinda stuff

turbid dagger
warped orbit
#

there's no general purpose defensive action

rapid wagon
#

I guess like... to me its weird to be like "If I can't fight in my most optimized state them im worthless" (as a hyperbole) Its a bad take

#

sometimes you don't get to apply all of your tools or your advantages

#

thats how adventures work

warped orbit
#

I'm not saying worthless
but it is a significant enough difference that you probably need to account for it in your encounter balance

rustic cape
#

PF2e has relatively tight math

warped orbit
#

because all the math is predicated on you having the AC that you "should" have at your level

turbid dagger
#

Yeah its really trying to be tactics mathgame design wise so narrative penalties can be a bit polarizing

warped orbit
#

and not having your armor throws that off completely

rapid wagon
#

That's valid i suppose

#

but i am still opposed to the idea of like

#

being at a disadvantage due to narrative circumstances being somehow off the table, or having the tools to account for those circumstances/mitigate rather than solve being a negative thing

warped orbit
#

my larger point was ultimately more I just wish comfort armor just wasn't penalized for the tag
just give padded and armored coat that extra +1 AC potential, it probably won't change anything anyway

rapid wagon
#

I do also think that as a GM, if comfort never benefits the person in question, that's something of a gm thing not a game thing

#

to an extent

warped orbit
rapid wagon
#

like if they never get attacked at night, and the guy wearing comfortable armor doesn't get to benefit from having made that pick, thats cause the GM never had an attack at night happen, rather than the circumstance never organically coming up. I suppose published adventures are something of an exception to that

#

in a way its kinda like "should players set watches at night"

#

well if you're never gonna have anything threaten them at night, the answer is no

rustic cape
#

Questions like that also depend on the social contract of the game in question

#

Table politics are a thing wherever you go

strange nest
#

I don’t think anyone in the party had a bludgeoning weapon

#

it was painful

warped orbit
#

it's mostly ghosts

#

that tend to be immune to precision

strange nest
#

oh yeah, ghosts

#

I forgor

rustic cape
#

And shadows screams in Abomination Vaults

warped orbit
#

yeah incorporeal stuff in general tends to be precision immune

rustic cape
#

That fuckin’ majordomo

#

The one who looks like undead David Bowie

trail nova
#

Ugh. Least favorite part of PF APs: trying to figure out how to strip out the Subsystem (tm) that Pazio wrote. (And yeah, sometimes it's good, but there's a lot of stinkers, and often they are made plot relevant somehow.)

echo briar
#

I mean, of the two APs with subsystems (tribe movement in QFtFF and the harrow court in stolen fate) were pretty good

#

Really, the only “bad” things I’ve heard about are the circus system and kingmaker

trail nova
#

Uhh. Maybe 2e is better. 1e had some strong stinkers, ranging from “spreadsheet fun shoehorned in” to “will get PCs killed”

echo briar
#

Ah, 1e, that explains it

trail nova
#

And I don’t think I trust Pazio’s track record to consistently shoot above “spreadsheet fun” and into “actually engaging”

silver geyser
#

Which AP are you fiddling with?

turbid dagger
#

2e's examples are fine imo and, more to the point, exteremely removable (except kingmaker obviously)

#

Like SOT's academia is very easy to just not do

silver geyser
#

Also, 1e does have a genuinely engaging subsytem.

echo briar
#

The two I've delt with have required no spreadsheets, and have been pretty fun, albeit somewhat minor

silver geyser
#

It's the Harrow Deck

#

Curse of the Crimson Throne, baby!

echo briar
#

Ironically, the Harrow Court is probably the best one I've delt with

#

It's like kingmaker, but actually fun

barren cipher
#

2e kingmaker's kingdom system has drawn a lot of hate

turbid dagger
#

It seems wicked complex
And not very skippable
Unfortunately

trail nova
silver geyser
#

I appreciate them trying.

trail nova
#

But WftC has a few book-specific ones that aren’t that bad, and a Persona system that is very meh and mostly ignorable until book 5, where it is key to a major (if weird) section

warped orbit
silver geyser
#

The balance was never there for kingdom building.

#

In any of the PF iterations.

rapid wagon
#

i feel like the kingdom making works best when not too closely examined lol

#

im running horizons of hte vast in sf

#

currently

silver geyser
#

Yep, it works best when you do not approach it from an optimization standpoint.

heavy fulcrum
#

there are just so many ways to make huge buckets of cash

silver geyser
#

Which, you know. Land ownership and kingdom do tend to do that.

heavy fulcrum
#

well, its not that you can get rich

#

its that you can get rich extremely fast

#

and via silly means like "build a ton of farms so your kingdoms stats go through the roof"

echo briar
#

Is Geb pronounced with a hard or soft G?

silver geyser
#

Honestly, farms are what make nations

#

As soon as farming becomes a problem, things go poorly

heavy fulcrum
#

its mostly the timing

#

ie how fast it happens

turbid dagger
#

Jokes aside, I get you
I can see it being a problem, especially if your letting the crew buy items over their level so long as they have the cheddar

#

But if your careful with that, I'd probably find a campaign where I just don't have to worry about money refreshing
We are constantly penny pinching in our games

surreal basin
#

My party finished the fucked up woods adventure!

warped orbit
unborn rain
#

it's Geb, if it was Jeb it'd be spelled Jeb

surreal basin
#

It’s with a hard G

light gyro
unborn rain
# light gyro oh like jermany

The reason that Germany has a soft G is because it's from Latin origins and the G is followed by an E. Which is a rule that most words follow in English.

Geb on the other hand, isn't of Latin origin. It's of fantasy Ancient Egyptian origin, I do not know enough about Egyptian etymology to say whether an Anglication of a word with a Soft G sound would favour the letter G or J.

But I do know, that if Paizo wanted it to be pronounced Jeb. They probably wouldve spelled it with a J rather than a G.

solar tendon
#

Jalt

unborn rain
solar tendon
#

Jeb is like a real name too

#

scary wizard called Ned

limber comet
#

Ghost wizard called Frank

carmine egret
#

Desperately need a Geb edit of the Jeb! election map

rustic cape
#

Please clap

carmine egret
#

👏

clever cobalt
#

This is just New York City

frank crystal
#

Holy shit it is

rustic cape
#

No Central Park, smh my head

sinful gyro
#

swim

strange nest
#

Tryna brainstorm how to do a dex liberator champ of Cayden Cailean

frank crystal
#

Could maybe grab a whip for a reach weapon

#

I know liberators don’t have a strike on their reaction but it’s still nice

silver geyser
#

Is Elven Branch Spear still finesse?

frank crystal
#

Is it?

strange nest
#

Cause I wanna use a rapier but I’m not sure how to use the free hand

frank crystal
#

If you don’t mind the lack of free hands, you could always grab a shield

#

Or maybe a dueling cape if you go for a bit of charisma

warped orbit
warped orbit
#

but even without anything else, just Tripping or Grappling people is good

silver geyser
#

Good to know for the spear

warped orbit
#

Elven Branch Spear is a decent option for finesse, though it is 2h

#

Dancer's Spear as well

#

Bladed Scarf is also a fun 2h option

strange nest
#

Actually, martial artist stumbling stance Cayden champ would be quite thematic

#

Also got a bit of a synergy with smite evil

#

if your target attacks an ally smite gets prolonged, and if they attack you they’re flat-footed for your next strike

barren cipher
#

dex is tough, you really give up a lot for it

#

stumbling stance is good for getting your damage die back up but i think the combat lure is the answer

#

finesse, thrown, 1d6

#

you could also do light hammer and shield and just try to always throw it i guess

#

get returning from blade ally

limber comet
#

I wanna

#

Make an Arlong Park walk in Pathfinder

frank crystal
limber comet
frank crystal
#

Ah ok

limber comet
#

Looks at Chu Ye

fast hill
#

my player is making a skeleton gunslinger and I came to ask what would be some good archetypes for his free archetype?

barren cipher
#

sniping duo's a classic

frank crystal
#

I like marshal if he’s a pistolero

barren cipher
#

even though it says 'sniper' in it there are lots of benefits in regular combat

worthy stump
#

Rogue works pretty well too. maybe Unexpected Sharpshooter if it matches the vibes

barren cipher
#

it does somewhat depend on party comp, subclass and what niches are filled already

worthy stump
#

mhm, for sure

frank crystal
#

Also what’s his Way?

#

Because that changes a few things

fast hill
#

sniper

frank crystal
#

Ah ok

warped orbit
#

Sniping Duo is very solid

#

Helps out your spotter partner a lot too

thorny berry
#

firework technician: snipe with a pistol, dazzle people with Flower, and then hide from them galaxybrain

#

or pistol + shield bastion Taking Cover behind a tower shield

fast hill
#

they went for rogue

frank crystal
#

Makes sense

#

It’s very good

barren cipher
#

skill points, a little extra damage and like dread striker?

#

that's gonna be pretty hard to beat on raw power

frank crystal
#

Dread striker on sniper is fucking insane lol

#

Just guaranteed fatal crits basically

#

It’s actually so funny how much damage you can get with it

barren cipher
#

i feel like a considerable amount of balance in ranged is that flat-footed is a pain to get

warped orbit
#

Generally yeah

#

Unless your allies set you up with Trips/Grapples

#

Sniper has Hide on the reload at least

turbid dagger
#

Oh dread striker is fascinating yeah

#

I'm a big fan of stab and blast
Because you get the ever elusive Circ To Hit

#

And you share map
So roll up on some frightened dude and 💀

solar tendon
#

rogue is pretty fun

#

rogue archetype

rapid wagon
#

wait

#

what's duo?

#

is that an archetype specifically to team up with people?

solar tendon
#

sniping duo

rapid wagon
#

ohh

#

and thats specific to gunslinger or a generalized one?

solar tendon
#

general

#

it's a ranged weapon thing

#

with like reactions n such when a specific ally does things

rapid wagon
#

oh neat

#

it also doesn't need the other guy to take it

solar tendon
#

yeah

barren cipher
#

if you have some fat guy who's going to be bodyblocking the monsters all the time it's really good to have

#

it also provides your buddy (and later you) with circumstance bonuses to hit, which are not very common at all

turbid dagger
#

In our kingmaker game my free hand fighter and another player's Flurry Ranger are doing Sniping Duo
And my fighter is doing Marshal 🥵
Not one attack missing on our watch

rapid wagon
#

deflecting shot has great flavor

#

has the same cool factor as that fighter feat about stabbing your sword into the ground to stop getting thrown away to me

#

shoot the guys incoming attack to save your buddy

#

can even deliver a one liner to go with it

warped orbit
#

Sniping Duo is really cool

#

the one feat that makes you give each other a reaction attack when you crit is also really good

turbid dagger
#

The flurry ranger also has a dog so once we get high level I can do Topple Foe with it

clever cobalt
#

What's a good non-class Free Archetype for a druid?

#

Non-class like, no Monk or whatever

warped orbit
#

ehh, Geomancer is an option I guess, though it's a bit complicated

clever cobalt
#

Wrestler maybe?

#

And true

warped orbit
#

which Order?

rapid wagon
#

wrestler druid sounds kinda sick tbh

#

not mechanically

#

but thematically

#

Swole ass druid in the middle of nature, wrestling beast and man alike

#

their grove also doubles as a wrestling ring

warped orbit
#

Acrobat is pretty generally useful

#

hmmm
Horizon Walker if you want to focus on wilderness traversal?

barren cipher
#

medic stronk

#

beastmaster is also good, mounted casters in general are great

warped orbit
#

Blessed One as well for healing, depending on what your Order focus spell is

barren cipher
#

yeah blessed one just goes great on everyone pretty much

#

i feel like medic is generally better but it requires so much investment

clever cobalt
#

Untamed Order

#

Aka the shapeshifter

barren cipher
#

well, wrestler does work

warped orbit
#

in that case Wrestler does work yeah

#

I believe most of the form attacks are unarmed attacks

frank crystal
barren cipher
#

yeah, you get pretty decent unarmed strikes as long as you keep up with your forms

#

defences leave a little to be desired though, from the little i've seen of it it's really important to remember that actually you are still a full caster and turning into a bear is just one tool in the box

fierce gulch
#

How would I build a monk with cleric archetype with free archetype and gradual ability progression rules?

frank crystal
warped orbit
frank crystal
#

Oh wait right stats

solar tendon
#

untamed is remaster I think

frank crystal
#

Actually do PF2E monks care about wisdom?

#

Like besides the generic stuff wisdom gives

warped orbit
#

a little, but not much

frank crystal
warped orbit
#

its mostly for Ki DC

frank crystal
#

Ah ok

#

So then yah a Ki monk with cleric seems kinda nice

fierce gulch
#

Yeah so would a temple blade monk also make a good ki monk

#

Because I don’t care about most stances?

#

And can thus spend feat on unlocking ki spells?

frank crystal
#

Probably

#

You basically only need pefowl stance

barren cipher
#

you still need monastic weaponry at 1st, don't you?

fierce gulch
#

Ye

barren cipher
#

honestly, powerful fist ain't even that bad

turbid dagger
#

Charlie wanted a 'blade monk' type char so I directed them towards temple sword monk
They're going for A Theme

barren cipher
#

makes sense

fierce gulch
#

Yah

warped orbit
#

let me try and mock something up on Pathbuilder real quick, to figure out the stat distro here

fierce gulch
#

This kind of char

#

Technically if I really wanna be a blade fighter I could archetype into duelist I guess

warped orbit
#

what ancestry and heritage are you again?
human duskwalker, or different ancestry?

turbid dagger
#

The former yeah

#

They did pretty good first session
Already have learned the 'drop sword as free action for maneuveurs' bit

rapid wagon
#

yeah temple sword monk was what i had arrived at as well

#

for the kind of character

clever cobalt
#

Sucks that weapon monks are kinda inferior to unarmed monks

#

At least iirc

rapid wagon
#

iirc they're kind of in line with unarmed monks with some specific options out of their kit, but otherwise a lot of their options are not as good

warped orbit
frank crystal
#

It’s not that weapon monks are necessarily bad

#

It’s just that like every monk weapon -a few are bad

warped orbit
#

and also just that stances are really good

frank crystal
#

Stuff like Bo staff monk is actually pretty solid

rapid wagon
#

iirc the stars of the monk show are bo staff and temple sword for example

warped orbit
#

stances have more budget than most weapons basically

barren cipher
#

the action requirement sort of sucks but, you know

#

you're a monk

rapid wagon
#

of course i would willingly use a worse monk weapon if the flavor works for me ultimately

#

and just kinda make it work

warped orbit
#

you're not gonna get a d8 agile finesse weapon generally

barren cipher
#

two actions a round is enough

fierce gulch
#

+dex +str for background I think

#

With dex as primary stat for class

#

So starting with 18 dex

#

16 str

#

And I think 12 wis?

warped orbit
#

this is probably how you'd start yeah

#

and then raise Wis to 14 at 2 if you want to go Cleric archetype

fierce gulch
#

Ye makes sense

#

I don’t quite understand what archetyping gets me is my second question

#

Like do I get to grab a cleric feat or what else do I get

barren cipher
#

some really light cleric stuff, it's not gonna be game changing for you

#

couple of cantrips, skill proficiency, some spell slots that are well behind the curve later

warped orbit
#

well at 2nd, for the dedication you basically just get skill training and some cantrips I think

turbid dagger
barren cipher
#

if it were me i would think about blessed one instead

fierce gulch
#

What is once per adventure limitation btw

#

Is it like once per the entire campaign

#

Or once per expedition equivalent

#

(As in icon)

warped orbit
#

which scales up a bit as you increase in level

fierce gulch
#

I think my char is basically opposite of blessed though

warped orbit
#

but yeah if you go with those stats you should be set

tough perch
#

idk if someone mentioned it already or if it's not what you're looking for, but another way of going for the fantasy of a sword monk type is going fighter, then monk archetype for ki attacks and stuff like deflect arrows

warped orbit
#

and for class feats you probably go Monastic Weaponry, Ki Strike, Peafowl Stance
for the first four levels

barren cipher
#

yeah blessed one is something that you can have inflicted on you no problem

tough perch
#

oh wait you're going for a cleric sword monk

#

nvmd

rapid wagon
#

wait can you do a dedication to oracle if you wanted to not be blessed?

barren cipher
#

at 4th it can actively hurt you if you like!

rapid wagon
#

cause oracles don't really get to choose being blessed at all right?

#

its just kinda inflicted on em and they have to figure it out

fierce gulch
#

Oh wait blessed one is an archetype?

barren cipher
#

yeah oracle is great for those times when you never asked for this, it's charisma though

#

yes

fierce gulch
#

I thought you were talking about a background

#

Yeah I could check that out

warped orbit
#

Blessed One basically gives you Lay on Hands

barren cipher
#

no prerequisites, just gives you lay on hands and protector's sacrifice focus spells and the champion's mercy line

turbid dagger
warped orbit
#

~~and Lay on Hands accessories ~~

barren cipher
#

it's quite good because it doesn't require any investment and it scales properly

fierce gulch
#

That could work

turbid dagger
#

Healing out the wazoo between you, our cleric, and our bard

fierce gulch
#

I could also just go the route that gods never answer her prayers no matter what she does and make her a duelist

turbid dagger
#

Duelist is neat
Would get you your AC while letting you choke more small, terrified creatures

barren cipher
#

that means you can also get to +4 to hit and AC sooner

fierce gulch
#

I do love grabbing tiny creatures

#

I would like to grab a ghostly friend though

fossil temple
#

Rolling the Grapple command to pet creatures instead when

rapid wagon
#

i also one day want to play an Aldori sword lord

#

which iirc theres an aldori duelist archetype that's slightly different to duelist right?

warped orbit
#

yes

#

Duelist is mostly better IMO, though Aldori Duelist has like one or two feats that are unique and pretty good

clever cobalt
#

you need proficiency in Dueling Swords to get the archetype though

#

it doesn't give you proficiency

rapid wagon
#

honestly i just vibe with like "The best swordspeople ever" and it not being a samurai is kinda cool

#

and wanting to explore that legacy as well

#

really hardcore living by the sword

barren cipher
#

they had to print a background to make aldori duelist feasible

rapid wagon
#

is it that popular in the pf community too?

barren cipher
rapid wagon
#

to like, call for that i guess?

fierce gulch
#

I just want to stab sword good

tough perch
#

so, my group decided to play abomination vaults and party composition is rogue, outwit ranger, barbarian, witch, and a thaumaturge(which is me)

#

how much are we going to suffer with 4 frontlines and a witch?

barren cipher
#

that sounds solid

#

have you got your healing sorted?

tough perch
#

i'm hoping the ranger is going to get medicine, the witch wants to go for the alchemy stuff

#

i can try to get medicine in but i'd have to sacrifice either athletics or a face skill

barren cipher
#

don't spread yourself too thin i'd say

#

nobody else can face probably

tough perch
#

or a point in constitution, but i've been designated the party's tank so i dont want that

#

smarter idea to get the rogue to medicinate

fierce gulch
#

Isn’t con usually the tanking stat

tough perch
#

yea, which is why i don't want to change it

#

the other thing i could do is go for chalice instead of amulet, but i think amulet is going to be more important

rapid wagon
#

i feel like con, at least to an extent, is the "its great on everyone stat"

tough perch
#

im going with this spread

turbid dagger
#

Ye no one says ew no to more con really

rapid wagon
#

doubly so for new people id wager "More health is going to help you weather the misplays that WILL happen"

barren cipher
#

you've got an outwit ranger and they're making you get punched in the face?

tough perch
#

i mean, the ranger can't really stop the enemy from hitting me in the face

#

and i don't really feel up to dealing with the action economy of exploit weakness + reloading, so i'll be frontlining too

barren cipher
#

i mean if they're saying 'you, the 8hp medium armour class, are the tank therefore we don't need to think about defences' then you're all gonna die yeah

tough perch
#

i'm the tank in the sense that i'm the defender

#

i assume that if we ever have the oportunity of choosing who will take damage, we're picking the barbarian

barren cipher
#

like amulet or bell implement?

tough perch
#

yea, amulet

#

though if he only puts 1 into constitution i'm matching his hp at lvl 3

fierce gulch
#

My duskwalker char is calling everyone a “child” due to having memories of her past life despite her only being like

#

15-18

tough perch
#

that sounds fun

fierce gulch
#

Shockingly nobody ever challenges her on it

tough perch
#

if you say it with enough conviction, nobody will

fierce gulch
#

She does give off an elderly curmudgeon vibe

turbid dagger
#

Y'know now that I think about it thaumaturge would also suit snow really well

fierce gulch
#

What’s thaumaturge

#

Autocorrect is a plague upon society

tough perch
#

it's a class from dark archives

turbid dagger
#

Esoteric wise warrior that knows the hidden secrets of reality
And mostly uses them to stab dudes better

tough perch
#

it's a specialist martial, the gimmick is that they can exploit creatures weaknesses or give them a small one

#

also has implements, which are kinda like a subclass but you pick 2 extra ones later

#

it's got a ton of utility

fierce gulch
#

Huh

#

That does sound fun

tough perch
#

and can be built for a variety of roles

rapid wagon
#

i really like their flavor of being hte "i have a bag of tricks and i pull the right one for the job" shtick

#

but i hate how its just for damage

#

and mostly just for themselves

#

effectively "I have this bag of one trick actually"

tough perch
#

there's some feats to enable that fantasy for more things

#

like scroll thaumaturgy and talisman esoterica

#

of course you won't have a trick for every situation but it does give you a few extra tricks for the bag

turbid dagger
#

Yeah thaums feats are almost entirely about expanding said bag
There's very few conventional martial metastrikes

surreal basin
#

should summoned zombies only get 1 action when they're given their minion actions?

#

because of the slowed?

tough perch
#

as far as i know that's true

#

summoning zombies is particularly bad

turbid dagger
#

I would say they get two
The actions you give are different from start of turn actions

worthy stump
#

i believe Paizo clarified in an FAQ that Slow and Quickened apply normally to minions

#

lemme go dig it up

#

Yes. This can be a bit unclear because those conditions apply “at the start of your turn” and a minion can’t typically act until you use an action. Apply these conditions and any other effects that alter a minion’s number of actions when the minion gains its actions, using 2 actions and 0 reactions as the minion’s starting number. Though a minion can’t normally act when it’s not your turn, abilities that specifically grant a minion a reaction provide an exception to this (such as the Ferocious Beasts orc ancestry feat, Advanced Players Guide page 19).```
#

so yeah, zombies are pretty bad minions, their only saving grace is that they can meatshield pretty well vs. non-slashing damage

surreal basin
#

Huh

#

God damn

#

I might choose to ignore this as a GM but is good to know

worthy stump
#

on the bright side, that means if the friendly wizard hits your companion as part of a 7th level haste, you're getting 3 actions from commanding it

frank crystal
#

Oh huh

#

Grapple only lasts until the end of your next turn

#

The entire time

solar tendon
#

mhm

crystal walrus
#

Crafted a longsword for starfinder

#

Tear of the Redeemer Queen

Source The Goddess Above
Level 11; Price 25000CR or 8750CR from Item Level 10.
Hands 2; Proficiency Advanced Melee
Damage 3d12; Range -; Critical Improved (Stunned)
Capacity -; Usage -
Bulk 2; Special Two Handed, Reliable(6), Trip, Boost (2d6)

wary yoke
#

I was not expecting DSP to show up in my inbox in 2024

fierce gulch
#

Is there a magic marksman class in pathfinder

solar storm
#

Closest in PF2 is probably the ranged Magus subclass

turbid dagger
#

Yeah you'd be looking at Starlit Span Magus
Though there's also the Eldritch Archer archetype that can work for anyone capable of shooting a bow

thorny berry
#

There's also spellshot gunslinger though people aren't generally too hot on it

turbid dagger
#

Yeah
Mainly because it does not actually do much magic?
Its more magic themed iirc

#

Like you aren't casting spells your Striking with a gun thats doing an additional 2 electricity

thorny berry
#

yeah the unique way stuff is generally, like, Fine

turbid dagger
#

Okay I think I actually like Spellshot upon reading it more deeply

#

(This is once per day but 🥵 )

warped orbit
#

The awkwardness of Spellshot is mostly that its a class archetype

#

If it was just regular Way it'd be fine probably?

solar tendon
#

my biggest peeve with it is that the feat it makes you take doesn't work with slinger's reload

#

cause like. conjure bullet is 90% of the time just gonna be a flavour thing

#

but there's basically no reason to ever use it because one of the gunslingers main things is slinger's reload

#

Kinda feels like conjure bullet should just be part of the slinger's reload

#

and then call gun becomes the level 2 feat

turbid dagger
#

Oh neat
I just realized that remaster Armor Prof gives limited scaling
Equivalent to bard's light armor scaling tho which is what I need

surreal basin
#

It made more sense when you could like

#

Be unable to recall knowledge anymore

#

Pre remaster

#

Because failing used to mean you couldn’t try again

#

So if you failed a bunch the slingers reload kinda stopped doing anything

strange nest
#

Man I can’t wait for the remaster stuff to come to AoN

delicate ridge
#

Hey, curiosity question for PF2e GMs. I really don't enjoy buildcrafting and the way PF2e doles out character advancement through feats, specifically as a player. As a GM, do you engage with that at all?

warped orbit
#

Not really

#

NPCs don't have feats at all

#

It's just numbers according to level with some adjustments if necessary, and then whatever features you want them to have
If you even make your own monsters. If you just use the bestiaries then that's obviously even easier

frank crystal
#

Yah NPCs just have what they have on their sheets

light gyro
#

simply consult the sacred texts the tables
https://2e.aonprd.com/Rules.aspx?ID=995

frank crystal
#

They generally get more complicated as they get higher level but that’s just a consequence of the players being stronger

#

So the NPCs in turn need to be stronger

#

But if you wanted to you could give that level -1 zombie all the abilities in the world

clever cobalt
#

Is it God death day

warped orbit
#

probably at some point today, yeah

delicate ridge
#

I like complicated creatures, I just hate buildcrafting

frank crystal
#

You can still reload a ranged weapon while grappling someone right?

warped orbit
#

generally not, since to reload a weapon you need to hold that weapon and have a hand free

#

unless it has capacity

solar tendon
#

but nothing inherent to grapple other than it requiring a hand by default

frank crystal
#

Hmm, yah then I’d probably say it doesn’t

solar tendon
#

but like a gnoll that iirc can grapple with it's mouth

warped orbit
#

unless the Grappler has a way to do it hands free, yeah

solar tendon
#

is free to reload

#

or if you can reload without a free hand

clever cobalt
#

Apperantly the dead god this week starts with a vowel

#

Abadar
Erastil
Iomedae
Irori
Urgathoa

rustic cape
#

Nethys and Rovagug still in the running XD

limber comet
#

Urgathoa dies and all the undead get pompei baby'd

rapid wagon
#

iomedae dies, needs another successor

limber comet
#

Not again damnit

barren cipher
#

curse of aroden be upon ye

surreal basin
#

please god it'd be so funny

clever cobalt
#

Also

#

Apperantly we're not only getting dead gods and the order shifted around

#

But we're also getting new gods

limber comet
#

Oh

#

Baller

#

The god of

#

Uhh

#

Bees

#

:]

clever cobalt
#

Well the dead God's positions need to be filled

#

And domains

#

👀

#

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Mahja Firehair was the orc chief of the quite unusual Burning Sun tribe, formed mostly of outcasts from other other tribes. She was a ragepriest of Sarenrae and strived to turn the orcs under her command away from...

surreal basin
#

alright i gotta

#

come up with the next arc in my horror campaign

clever cobalt
#

Golarion or elsehwre?

surreal basin
#

they're level 3 which is a hard level to work with a little

#

my own setting

#

but... i won't say similar to golarion but

#

most of the stuff that can be fit into golarion can work

limber comet
#

Uhh

frozen hatch
#

Why is it that every time I sit down and try to work on developing npcs for my campaign I inevitably instead just focus on world building instead? Like brain I need to work on npcs so can we please stop trying to expand the Lore?

limber comet
surreal basin
#

oh true

limber comet
#

I like the new fiends introduced, so I'd recommend those

#

I'm not gonna elaborate, due to spoilers

#

But they're cool :]

surreal basin
#

sadly not on nethys so i haven't looked too deep at the stuff from the new books sog books but the first one was reaaaaaaaaaaaaally

#

good

clever cobalt
#

No spoilers

#

I'm playing it

#

Still on book 2

limber comet
clever cobalt
#

Just putting it out there

strange nest
clever cobalt
rustic cape
barren cipher
#

well, they don't actually but

clever cobalt
#

And we get a story about how they died and the consequences of it

strange nest
#

oh damn

rustic cape
#

They’re announcing which ones aren’t gonna die week by week

strange nest
#

where would i go for more details

clever cobalt
#

By killing them

rustic cape
#

Paizo blog

clever cobalt
#

(In non-canon scenarios)

rustic cape
#

But yeah with each announcement is a “what if” thing

#

Related to the god who’s not dying

#

Pharasma, Asmodeus, and … iirc Cayden? Are out

warped orbit
#

yeah

clever cobalt
#

Yeah

fierce gulch
#

Who’s dying

#

Well who’s dead so far

solar tendon
#

no one is dead so far

#

exactly one Core god is dying

#

but they're revealing which Core gods are not that one

fierce gulch
#

Who’s not dying

solar tendon
#

pharasma asmodeus and cayden

fierce gulch
#

If a god dies can I have their stuff

solar tendon
#

yeah just play an exemplar

#

you get a crumb of divinity to do whatever you want with

surreal basin
#

hmmm, level 3 too low for a fucked up wizard tower do you think?

#

as a dungeon

barren cipher
#

why not

surreal basin
#

hmmm

fierce gulch
#

So multiple gods are dying yeah?

barren cipher
#

i did a curse wizard’s mansion where he was caught up in his research and hadn’t noticed that reality was collapsing around him

surreal basin
#

non-core gods yes

#

only one core god is dying

barren cipher
#

faeries invading, animated tools gained sentience and formed a gang, etc

surreal basin
#

We just did the intro quest which was a horrible flesh amalgam infecting local wildlife with super rabies

#

so i gotta follow that up with a change of pace

#

not sure if "weird shit comes out of the woods again" is too similar though as an inciting incident

#

looks at will o wisp

#

oh that seems cool- they're immune to WHAT

#

(they're immune to magic. all magic, full stop. magic is just listed in their immunities)

solar tendon
#

yup

surreal basin
#

that's fucking bananas

solar tendon
#

conjuration mostly got around it historically but idk how that works now

warped orbit
#

except for Magic Missile and like two other specific things

#

Magic Immunity A will-o’-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze.

surreal basin
#

wild

solar tendon
#

they used to also be precision immune haha

warped orbit
#

Maze being on that list is kinda weird, but oh well

unborn rain
#

Precision immunity is so mean

warped orbit
#

they don't have that anymore thankfully

surreal basin
#

yeah

warped orbit
#

though they do have basically at-will invisibility

surreal basin
#

i have thoughts on magic and precision immunity lol

silver geyser
#

Welcome to Will-o-Wisps, one of the worst monsters to fight until you get used to them.

solar tendon
#

a lot of spells did work because like being immune to magic is all well and good but if the other person just summons regular fire and then throws it at you you're not immune to fire

silver geyser
#

What was horrible in 1e was their AC

surreal basin
#

something i did in EC when they showed up was just trip them so they fell into the quicksand they were floating over

#

so we just didn't need to fight them legit

solar tendon
#

I think they used to be able to cast shield to avoid magic missile too, but that might just be kingmaker giving them spellcaster levels

unborn rain
#

Fighting Willo-wisps in the kingmaker Game was such a massive chore

silver geyser
#

That's some with caster levels, which does show up in Kingmaker.

surreal basin
#

throwing another idea for level 3 adventure:

#

it's the dead of winter in a farming village

#

so there are very understandably bored kids

#

they go to a local shrine just outside of town and fuck around in it, end up unsealing a relic with a malicious spirit attached to it

silver geyser
#

Nothing like AC 26 on a CR 6 creature over in 1e.

unborn rain
#

Level 3 adventure, It is Winter. Succesfully ration grain for Months until the summer

surreal basin
#

lmao

#

nah it's winter cause that's the horror month

#

season even