#Pathfinder
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technically fastest because they can get AC at level 1
Oh nice
ranger is just slower
because they used to have to wait for level 4 to get one
but it doesn't really translate especially since ranger can just. go beastmaster
or cavalier
Also yah the elemental druid orders kinda just get a combat focus spell and free level 1 feat to compensate for wild and animal getting entire subsystems to play with
Heal companion is fine for combat but obviously only good for an animal companion build and wildshape is a whole build so the elemental orders are more there for building singularly spellcasting focused Druids
And leaf’s goodberriers are also probably best for out of combat stuff
I mean yah but that’s kinda assuming you have FA
which like, I always run but I don’t think it’s fair to assume everyone does
And in that case druid is faster and has the benefit of not needing feats as much as martial
it does cost an extra feat kinda
Whenever there’s a level with an animal companion feat you just go beastmaster instead
And choose ranger feats whenever there isn’t
mhm
Beastmaster is a very easy archetype to take because its dedication is actually equivalent to a class feat
Usually the dedication is kind of a tax
there's some weirdness cause you do still have to take the ranger feat to get a companion for it to benefit from your hunter's edge
but beastmaster gives you two companions then
Like Barb ain't gettin nothin from Mauler ded, it wants the stuff after
But BM just gives you a dog
familiar master is the same
cause if you already have it it becomes enhanced familiar
Or other stranger animal
pretty much anything that can give you expert is pretty dope too
like wrestler's dedication is pretty stacked
even if the individual benefits aren't huge
Yeah the prof boosts are kind of dry but generically useful
Luv me Marshal
Getting Intimidating Prowess at level 2
Marshal is great
Also looking at the elemental orders
The tempest surge focus spell seems pretty great
D12 damage with auto heightening, clumsy 2 and persistent lightning damage on a failure seems really good
Yeah, I love the storm focus spell
We've got a druid in our kingmaker group and him and my Fighter do Things
I used rising surf to make a weird build where you have a shark companion on land
Oh nice
basically use it with geomancer so you can attunement shift to water and then cast another water spell to grant your shark a land speed equal to its swim speed using shared attunement
Horrifying
Landshark
… reminds me of my “forcibly inflict aquatic combat” build from 1e.
Player’s responsibility to bring the relevant flowcharts and rule sections.
late to the convo but having played a druid for 2ish years here's my thoughts on the class;
it's a very "blaster caster" forward class first, and a healer secondary. and i only think it's a healer secondary because of 2 things:
-
it's a primal prepared caster, meaning it has to the heal and vital beacon spell, but by nature of being prepared you will just have less casts available for healing when you could be preparing a lot of the good blasting options that primal has. you could probably prepare an extra bit of healing if you went something like storm order and relied on tempest surge, which is an amazing focus spell to have as a blaster
-
it's a wisdom key ability class. by nature of that, you will just have a high medicine, and it's very easy to pick up the medicine skill feats as a result. with the recent buffs to natural medicine as well, it makes druid an ideal out of combat treat-wounds healer. you can make this MUCH better if your game is playing with free archetype and you decide to pick up the medic dedication.
so i would never consider a druid a 'primary' healer because of these two things, but they make excellent "emergency" healers!
hmm is it on the same level of blaster caster as the wizard who is trying to do the same? In my experience druids are often a bit more indiscriminate and large aoe with abilities
in 1e i mean
ok neat
don't have one lined up but druids always a class im interested in
they're just not a great fit for a Blood Lords campaign
they get access to things like fireball, lightning storm, lightning bolt, etc etc
most of their blaster spells are reflex save
i would even go as far to say that they're even more blasty than wizards, in 2e specifically
the arcane spell list has a LOT of utility and less blasty options ime
but ymmv!
have I got a spell for you https://2e.aonprd.com/Spells.aspx?ID=1394
You create a large, self-contained cylinder of still, clear fresh water. You choose the radius and height of the pillar, to a maximum radius of 15 feet and a maximum height of 60 feet. Creatures inside the pillar can Swim through the water as normal (Athletics DC 10), or if the spell was cast on solid ground, walk along the bottom (which is diff...
Y’all think for a game starting at 3, ending the first arc with a fight at level 6 vs a level 9 boss be a good idea?
That's probably fine
Severe encounter, but you aren't crossing any important thresholds like two damage dice->three damage dice
Thats the big thing to watch out for with PL+ bosses I think
Accidentally crossing the hump where players are swinging striking weapons and probably missing while the boss is swinging greater striking and probably critting
Hmmmmmmmmmmmm
So
I'm prepping for a session 0
I have been for several days but its very soon now and I wanna check myself
Right now the topics I have are
Content Warnings for the module (Abomination Vaults, it already lists those so sick) and safety tools
How people want to resolve secrets being kept between PCs (one player's backstory hinges on a particularly big falsehood, and I want to know if the crew wants to be 'in the know' or be as surprised as their characters)
Rule conflicts (what does the crew want to happen if we cannot for the life of us find out what a rules interaction is supposed to result in in a reasonable timeframe)
Lethality (what is the baseline level of killiness the team wants- are they expecting a Fight Pit full of instant aggro hellbeasts or to be able to maybe talk to humanoids first)
Anything else pressing/anything you always do in yours?
You think it’d be a good idea to give a gunslinger rival NPC a special reload like the gunslingers ways have?
Something like reload one of his guns+intimidate a creature
Yeah that seems cool
definitely
very exciting day in the Abomination Vaults
Did they pull multiple encounters together?
Nice
Yes in ||the library||
Guyssssssssssssssss
I have gotten Hunter Instinct into a JSON for Pathbuilder 😌
Unfortunately a lot of pathbuilders custom pack options are hard to make work for the stuff it does, but there are custom buffs you can apply pretty easily to replicate the intended effects (making ranged weapons use str to hit, damage override for adding rage+upgraded propulsive, so on), so I just put what settings to change in the description for the instinct
All I need to figure out now is kludging the effects for Foundry
Wow I sure wish it didn't show the whole JSON when I posted it
Nice!
In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans...
Holy fuck the guildmaster is so strong
in a world where a petty criminal can be like level 3
this dude can 1v1 wyverns
You gotta be able to defend
This is the power of leading a union
Update: this was sick as hell
They defeated many of the weaker monsters and successfully fought a fighting retreat off the level of the dungeon
No one died but a lot of people were below 10 hp and the party kineticist was Sickened and at 2d4+2 persistant damage
But we have so much out of combat healing that they managed to powerheal through it
Nice
had a similar experience on that level with my group
The ||Library|| has some nasty shit, solid work by your team
did they ||accept the invitation from the ghouls, or just alert all of them at once?||
because our group did the former, despite us being sure it was an obvious trap 😛
oh no
The latter, the whole combat happened within about 15-20 feet of the western ||library|| entrance
Did the enemies get chokepointed up? I recall those are some narrow passages
still went fairly okay all things considered
we opened a way out and did a fighting retreat back to the stairs
The ||ghouls|| honestly didn't give my players too much trouble
it was all the extraneous shit on that floor that kept putting people on the ground
Thought I was gonna have a revolt first time they got clapped by the ||invisible stalker||
the ||ghouls|| were fine mostly, just when you basically fight all of them at once because of dumb decisions it gets a bit dicey 😛
but some of the other encounters on that floor can also get nasty, yeah
though the ||stalker|| I don't think we had that much trouble with
might have just been some good rolls, I don't remember anymore
||ghouls|| aren't too scary until someone takes an L on that saving throw and doesn't have a hero point
Then you have issues
an important thing to remember is that ||ghoul paralysis is incap traited, so anyone level 2 and higher benefits from incapacitation against it||
oh shit I forgot that rule
Glad no one died because of that mishap
for the basic ones at least
Yeah luckily we had a real high fort party so they needed nat 1s
I mean, there's also the fact that a not insubstantial amount of the wealthy in Caliphas are vampires.
It's the eye of dread
Shits messed up, man and monster alike
Capitalist vampires eating the poor is like what I'd expect on a tuesday
Oh my god
I just realized
Bow Hunter Barb would have a hand free
So could use Friendly Toss
Send your frontline in and have them Strike a dude, then shoot their ass also
I'm making premades for the playtest and am seeing some very neat combos I did not realize existed
Mios is just based
Oh gosh doing harrow readings is fun
Used the foundry module to do unplanned readings for the party as a whole and each member as an epilogue session to Abomination Vaults, and we still got readings that felt very fitting for leading into Stolen Fate
... sometimes I forget that Taldor has the ability to build a warship in a week. You know. Normal ship-building speeds.
First session of abomvaults finished!
It went really well
We went through session 0 admin really well, did some shopping, did a vibe-heavy swamp walk to set the tone, then did our first encounter with the ||pixie gremlins||
Two fled after taking damage and I had the other pass out foaming at the mouth after losing most of its health, getting Frightened 2 off a crit demoralize, and Restrained off a crit Grapple
Has anyone tried running champion and the like with the remaster errata spirit damage?
people have run champ with flat damage instead of alignment and they seemed to think it was fine
you need an awful lot to compete with +2 to hit
Do you count as Wielding a firearm when using a combination weapon even if its currently in the melee profile?
I'm unsure due to the weirdness of 'you can make a followup shot if you strike with the melee end'
Wondering how useful Fake Out is on a combination weapon user
Also wondering for Defensive Armaments
Can I do sick blocks with a gun sword
I believe you only count as wielding it when in the appropriate profile, but not entirely sure
ant gnolls are significantly shorter so on average you are correct
Orcs and kobolds are common now
Man Vishkanya are fucking huge
They're the tallest ancestry iirc
At least currently
I imagine Minotaurs will be taller
theyre described as 6 to 7 feet tall, so the person who made this chart just made them a bit too big
I should play I paladin I think. I want to strike things retributively .
the AoN patreon has put out an announcement
the remaster should be up on March 13th
paladin is great
really enjoyed my paladin experience
redeemer is probably better overall and liberator is also pretty good except when it isn’t
which is when it is fantastic
Redeemer is pretty good, though I'd probably put it even with Paladin
Paladin gives more damage, Redeemer gives strong debuffs
Liberator is hard to evaluate IMO
the Step can sometimes be huge, and sometimes it doesn't do much
Against a lot of melee dudes it's Scuffed Stunned 1
If they were squaring off with your bud
haha, i three action activity metastrike you for six hits, my first attack hits and… you’re now out of reach? so i guess i do… nothing?
Draconic Frenzy Havers,
(though a lot of the time they have extra reach to play with but)
they usually abuse that reach though
Speaking of weird cool niche stuff
I am now obsessed with barbarians friendly toss
Toss your pal around to flank with you then smash your enemies face in
They get a strike too!
Pog!
Friendly Toss is pretty good yeah
I strongly recommend polearm paladin with ranged reprisal
It's a lot of fun
or anything with reach I imagine
Yeah
I really wanna play a breaching pike champion so bad
Spear and shield is a gigantic vibe
Undead slaying Kusarigama Paladin 🧐
slashing for zombies, bludgeoning for skeletons
Oh wow
I never noticed that the kusarigama is like
Actually kind of kickass as a weapon
Disarm trip reach and versatile for the two good damage types
That makes it genuinelly competitive with the likes of the guisarme
Kusarigama is pretty good, yeah
Sudden urge to make an inventor with one
My paladin is using a guisarme but is trying to find a gill hook to switch to
Because the gill hook is funny
oh huh, I had missed that it's S damage with versatile B
Gill hook is very cool
Also apparently the remastered disarm is a lot nicer
it's actually a usable action now
I Am Well Aware
I am now the prophet of disarm actually
because the Success does something useful
target has to spend an action to adjust their grip and to the effects of a success, putting it more on-par with trip
Disrupting Stance fighter with Disarming Twist
shudder
lmao
Disrupting Stance is kinda crazy in general tbh
absolute nightmare for casters
this needs to be a pin
Minotaur is the first large ancestry
Lorg
big boi
but perhaps they will simply be very wide, whilst being quite short
I just hope they make a better job than D&D5e did with the flying bird ancestry (lv1 flight is busted, who knew)
pathfinder's already got flying ancestries
It's almost needed first level ancestry feet for Sprites as it lets them exist.
(The feat lets them essentially act as small because they can fly a bit)
instead of being, stuck on the ground
yes but that is an special case
in 5e it was a medium creature with free 30feet fly
in Pathfinder is a tiny creature that can fly enough to essentially be small
yeah that's me saying that they've already gotten past the flying Ancestry problem
50 ft flying speed actually 😛
like that they've already shown the ability to make a flying ancestry in a way which isnt overpowered infinite flight
the original version at least
starfinder does not appear to have any such concerns about large or flying options
there are myriad
Starfinder is a little different because its inherently way more range focused
flying is less of an issue when most enemies have guns
you had fairly ready access to flight in pf1 as well
I accidentally promised my players Free Archetype
when I meant to promise them "you can take an archetype dedication at level 1 and pay for it at level 2"
actually fuck it
fuck it
free archetype it is
Nothing wrong with free archetype
In fact I prefer it
I absolutely love it
specially if your players are dumbasses and will forget half of it anyway
Tbh I don’t think it’s actually a huge deal
well yeah, it's only a large deal obviously
tryna figure out what the deal with the Nodachi is, and the limitations of the Ready action by extent
The “you can hit extra squares” probably is only really a problem in theory imo
do you mean just the Brace tag, or what?
Pretty much
And they have equal disadvantages to our weight anything they’ve got going for them, like being just the easiest boys to hit with an aoe
In practice, large size just comes with dungeon issues
Five foot wide corridors, my old foe
it's only difficult terrain at least, but yeah
And I know it’s probably asked a lot, but you can’t ready something like a Power Attack, right?
Yeah squeezing rules make it not an issue
you can Ready anything that takes only 1 action
And RAW you can only ready one action activities but - yeah
My group has allowed you to take 3 actions to ready a 2 action
But that’s just a houserule
but Brace is also specifically only when you Ready a Strike, and only when you Ready it to trigger off an enemy moving into/inside your reach
Darn, I was kinda hoping you could use it with something like lunge 
Dammit I was gonna say that
it's a niche benefit, yeah
can potentially matter to someone with Combat Reflexes
or, if you ever reach that far, Boundless Reprisals
which sidenote, Boundless Reprisals is so sick
unfortunate its a level 20 feat, though it of course needed to be
nah it's a big deal
the issues are minor, you treat most tight spaces as just difficult terrain
the amount of battlefield presence it gives you is absurd
try playing a cavalier/mounted beastmaster or something, even though your reach sucks and your mount can just get blown up it's great
I mean I’ve played with a giant Barbarian before and it really wasn’t too crazy
I just mean that being large from level 1 isn’t a crazy huge power boost imo
Or at least that’s not the crazy part of giant Barb
It is funny that until huge giant barb large fellas won’t get bigger as a sidenote
giant barb pays a lot for it though
They’re kinda paying mostly the for insane damage
- for the
Idk, I’m interested in how they do it for sure
Part of me expects them to be banned from getting the benefits of reach
But I hope they don’t do anything silly like make them inherently clumsy or something lol
Because making an ancestry permanently clumsy kinda blows
Pretty wildly restricts what they can do and not suck
Plus those ancestries are paying for the effects of enlarge +, not just being large
Like a large ancestry wouldn’t get the reach boost, the melee damage boost, or the HP boost that most of these feats gives
Tbh I imagine they’re going to be rare for the reasons of being controversial like this anywho
is it still considered secretly assumed that you're supposed to get permanenetly enlarged in 2e?
Oh god no
good i never liked that
I'm on team 'just make them large with no bullshit' yeah
Yes you will cover a bunch of squares with a reach weapon
Reach Paladin and Fighter were already going to be getting their reactions off constantly
You also have a harder time using cover for either cover or stealth, easier to catch in AOEs, etc
RAW youd also have gear issues but I don’t know anyone who actually makes small races unable to use medium gear so it would stand to reason large can use it too
Yeah, Large tends to be a net neutral in my mind.
You get more area, sure. But you also take more area.
do Large companions have reach?
No iirc
doesn't seem like it yeah
kinda surprised it's not a modification option at any point
A wah?
for construct companions
Oh
but you can give it a gun so
Oh, at a certain point you can just make your Construct Companion Large.
Without a need for a modification.
no I mean reach
you can make your construct large at level 1 with a modification, then you get a free retrain if you make it large with the level 4 feat
I'm sad that large eidolons takes so much time
I want my huge plant eidolon with global range already
honestly, in the course of a normal adventure that you might be running yourself, if you have large characters, you just account for that as a gm
but yeah I agree with the basis that like, the real benefit that makes enlarge a level 2 spell is reach and +2 damage in exchange for clumsy 1
the Large bit is kinda flavour comparatively
What can you ride as a large creature?
being big is extremely good
also you can do cav stuff from level 1
Don’t get me wrong it has advantages
and especially easy from level 2
Also true yeah
there are significant downsides to being mounted though
Frankly this sort of stuff is why I'm really not confident about SF2e. "Flight can't be level 1, hold breath is a mid-level option for ancestries" are thing we've already seen, when it's a setting with easy access to space suits and more answers to flight.
sf2e doesn't have to follow those rules afaik
SF1e didn't follow those rules in the first place.
The android has "hold breath for 1 hour" as a 9th level feat.
i mean I can see that being useful even if space suits and stuff exist
I will also say that being able to hold your breath for incredibly long periods of time is more valuable than flying.
like if you get spaced
Anything involving atmospheres that aren't the norm.
ye
Enviromental Protections were basically free and very long duration. 2e is cutting back on that, but hopefully not to such an extent.
right yeah but you aren't bringing the everywhere
or always gonna have time to put them on
ancestry stuff is intentionally more situational, ime
If you had any armor at all in 1e, including the really "it looks like normal clothes" stuff you had no need to breath outside gas for 24 hours.
I doubt that will be the case anymore yeah
as in pf1 to pf2, i am assuming nothing will carry over
it is essentially a new game
I'm looking at PF2e to SF2e and... not liking what I'm seeing.
I'm sorry
I feel like brace would be a lot better if it just gave you damage on reaction strikes in general, perhaps with the damaged decreased to 1 to compensate
also
if my players are new to pf2e but starting at level 2
it makes sense to give them a little over the reccomended wealth in stuff over the course of their first level, yeah
?
there's a good table
oh yeah i saw
i'd just give them whatever it says for 1st on that
oh wait that table has extra wealth on it too
that's what they're supposed to have as fresh level 2s out of their first dungeon
right yeah
It's fine to go a little over too
I'll just combine level one and two
Gold increases so fast anyway
I have the level 1 wealth basically behind an optional encounter anyhow
like they got the starting money for level 2
but i have somewehre like 150 gp of items behind a funny little guy
(spring heeled jack)
there's also the treasure for new characters table
oh yeah I gave them the lump sum
We need more cryptid statblocks
We need a cryptid ancestry
using an edited spring heeled jack as a like
lump sum stiffs heavy armour characters a bit
When are we getting a Mothman ancestry
also
Tomorrow
:0
i'm using this spring-heeled jack as the like
local cryptid
who is the dead soul of a thief from a long time ago that's given life again by local legend
Genetically he's a red dragon sorcerer but in his soul he's a pistolero slimger
I dropped my sword as a sword monk to grapple a tiny creature
no free hand?
Shield
It worked out though
They crit
It was an evil creature
Hit em with the
But the experience did make me wonder if I should’ve brought a buckler
So that I have a free hand with which to grapple tiny creatures with
do bucklers strap to your arm in the pathfinder universe?
ive never played buckler using character
or are they more like the grip is thin enough to pair with something in the hand
It is widely up to the player
Either its strapped to the arm or it has a thin handle you can hold while doing something else
The point is you can use the buckler hand for other things (though you can't also use the buckler while doing so)
That’s weird considering one of the central features of a buckler is that it’s hand-held
For a bow monk character of mine their buckler was just a thick metal bracer around their draw hand's forearm
That they used to block wonder woman style
Its small and unobtrusive
It is held in the hand but much like how I double fist two shopping bags at once when transporting groceries you can sneak another item in there because of how light it is
this was my initial thought, but i just assumed a buckler was a different thing in pathfinder verse xD
I mean if we're talking historicity the ancient adversary has yet to be vanquished
there are fighting systems though, that us a buckler paired with a knife in hand, and the same with the larger targe iirc
Observe the iconic swash's buckler
actually quite like tha they have a buckler
is cape fighting a thing in pf2e as of yet? or is that a job fo flavor?
Dueling Cape exists
there's Dueling Cape as an item that works like a- yeah
its basically a more niche buckler
There's a dueling cape but uhhhhh nothing specific
Could easily flavor snagging strike as something like that
still takes up the hand for giving +1 AC, but it also gives the bonus to Feints
I love studded leather
It looks cool
I like to envision my hide wearing characters as basically wearing upgunned studded leather
rename all mentions of studded leather to gambesons, done
so historically, a studded leather is actually just a brigandine
yeah but actual brigandine would probably be medium
also yeah xD
The funny thing about a dueling cape is that we imagine it as like this specific tool, but in fact it was “shitshitshit I don’t have a main-gauche I know I’ll wrap my cloak around my arm”
there were dedicated dueling capes too
well its a lot like historical iaido. It wasn't about literally resheathing your sword to sworddraw fight, it was specific training to be ready to draw and fight from any body position
dueling with capes being born out of a "you're wearing a cape and fighting for your life, and thick cloth is an effective defense against blades"
they have weighted linings, for easier twirling and so you can hit someone with them
also studded leather is explicitly the a-historical "leather with metal studs" and Paizo absolutely did it on purpose
and gambesons are sort of in the game as padded armor
Good
Historical fight nerds need to be humbled on occasion
I'm going to go Aerial Piledriver someone with my animal barb now
you can't tell me that putting spikes on leather doesn't make it more protective, that's just common sense
yeah padded armor is just a gambeson, really
rob halford wouldn't lie to me
padded is mostly fine, it just gets me to my general gripes about the comfort tag
theres also quilted armor for something heavier
Though this is actually a pretty solid 'civilized' reflavor of Hide armor yeah
no wait, quilted is actually lighter what the fuck
quilted is a strictly worse version of padded why does this exist
Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with whole bones or horns. Wealthier wearers sometimes pay for decorative embellishments made of more precious materials. Niyaháat is usually woven together with strong cord, forming a suit like a breastpl...
no wait, its +2 AC instead of +1 but everything else is worse
Confy
also the comfort tag isn't "this is comfortable" so much as "you can actually lay down and sleep normally in this"
yeah
yes, that's my issue with it
or more specifically, that it's a tax on the armors that have it
because all the comfort armor caps out at +4 bonus instead of +5
my problem with that is, that getting ambushed outside of your armor is so insanely dangerous that it probably shouldn't happen anyway
see, i happen to be of the other opinion mostly because i like the fantasy of taking off my armor when i sleep regularly and thinking about when if im armored up
or if it does, you need to adjust the encounter difficult to account for people having way lower AC
which then also kinda defeats the point anyway
and i think its weird when people walk around in town in full armor expecting people to be completely comfortable with it
i dunno if it defeats the point, rather it makes the danger appropriate
I do think the general approach expected is to scale down the danger to account for the lower AC to give the feel of an unexpected scary night time ambush
Like uh, it does 'defeat the point' in practical terms but then there's the Vibes of not being safe where you sleep
yeah I get that
To make 'getting caught with your armor off' actually more dangerous
cause i think the point of driving tension and narratively exploiting a vulnerability that's real makes sense to me
and would be the point
my issue is more about the comfort tag
because its a penalty on that armor, for a benefit that might never even come up
that and having a fight that's more dangerous, just in general, is ok from time to time
it's just another one of those 'you picked the wrong class? get fucked' encounters
and when it does come up, it likely just makes something that is regular challenging easier
But yeah, this is all immaterial in the face of 'comfort armor is bad'
I would simply take the night time ambush with no armor
heavy armour class in a night attack? get fucked
spellcasters in a golem encounter? get fucked
precision damage class vs. undead? etc.
i don't think any of those have really ever been fun or built tension
yeah heavy armor is mostly why I think it sucks
I mean, people in pf have always looked down on preparatory classes as being unoptimized cause they don't go balls deep on a single mode of combat
like a heavy armor class can also carry back up light armor or heck, comfort armor
Actually how quickly can you put on heavy armor?
because a heavy armor user caught out of armor can have as much as -4 AC compared to normal, plus whatever their potency is
which is a gigantic penalty
most heavy already includes free padded
it takes forever
but that's still easily 4 less AC than normal
like, at least in pf1, some classes often had worse AC than the heavy armor guy, but traded off by accessing it more often, there's no trade if the heavy guy is just always better right?
five minutes
Oh damn
two and a half if you have a friend with a skill feat
does pf2e have fighting defensively/ total defense or other protective actions?
not really
Raise Shield
raise a shield/take cover kinda stuff
This is the default actually cuz- yeah integrated padded
In our kingmaker game my hobgoblin heavy armor fighter has already faced the 'sudden gank in padded armor' and survived it mostly fine
there's no general purpose defensive action
I guess like... to me its weird to be like "If I can't fight in my most optimized state them im worthless" (as a hyperbole) Its a bad take
sometimes you don't get to apply all of your tools or your advantages
thats how adventures work
I'm not saying worthless
but it is a significant enough difference that you probably need to account for it in your encounter balance
PF2e has relatively tight math
because all the math is predicated on you having the AC that you "should" have at your level
Yeah its really trying to be tactics mathgame design wise so narrative penalties can be a bit polarizing
and not having your armor throws that off completely
That's valid i suppose
but i am still opposed to the idea of like
being at a disadvantage due to narrative circumstances being somehow off the table, or having the tools to account for those circumstances/mitigate rather than solve being a negative thing
my larger point was ultimately more I just wish comfort armor just wasn't penalized for the tag
just give padded and armored coat that extra +1 AC potential, it probably won't change anything anyway
I do also think that as a GM, if comfort never benefits the person in question, that's something of a gm thing not a game thing
to an extent
whether that's through item bonus or Dex cap
like if they never get attacked at night, and the guy wearing comfortable armor doesn't get to benefit from having made that pick, thats cause the GM never had an attack at night happen, rather than the circumstance never organically coming up. I suppose published adventures are something of an exception to that
in a way its kinda like "should players set watches at night"
well if you're never gonna have anything threaten them at night, the answer is no
Questions like that also depend on the social contract of the game in question
Table politics are a thing wherever you go
Slight correction, It’s oozes that are (typically) Immune to precision, not undead. I know this because I played through some of The Slithering as a precision ranger
I don’t think anyone in the party had a bludgeoning weapon
it was painful
And shadows screams in Abomination Vaults
yeah incorporeal stuff in general tends to be precision immune
Ugh. Least favorite part of PF APs: trying to figure out how to strip out the Subsystem (tm) that Pazio wrote. (And yeah, sometimes it's good, but there's a lot of stinkers, and often they are made plot relevant somehow.)
I mean, of the two APs with subsystems (tribe movement in QFtFF and the harrow court in stolen fate) were pretty good
Really, the only “bad” things I’ve heard about are the circus system and kingmaker
Uhh. Maybe 2e is better. 1e had some strong stinkers, ranging from “spreadsheet fun shoehorned in” to “will get PCs killed”
Ah, 1e, that explains it
And I don’t think I trust Pazio’s track record to consistently shoot above “spreadsheet fun” and into “actually engaging”
Which AP are you fiddling with?
2e's examples are fine imo and, more to the point, exteremely removable (except kingmaker obviously)
Like SOT's academia is very easy to just not do
Also, 1e does have a genuinely engaging subsytem.
The two I've delt with have required no spreadsheets, and have been pretty fun, albeit somewhat minor
Ironically, the Harrow Court is probably the best one I've delt with
It's like kingmaker, but actually fun
2e kingmaker's kingdom system has drawn a lot of hate
It seems wicked complex
And not very skippable
Unfortunately
They can do it. Just not frequently it seems
I appreciate them trying.
But WftC has a few book-specific ones that aren’t that bad, and a Persona system that is very meh and mostly ignorable until book 5, where it is key to a major (if weird) section
The balance is kinda off from what I heard
i feel like the kingdom making works best when not too closely examined lol
im running horizons of hte vast in sf
currently
Yep, it works best when you do not approach it from an optimization standpoint.
there are just so many ways to make huge buckets of cash
Which, you know. Land ownership and kingdom do tend to do that.
well, its not that you can get rich
its that you can get rich extremely fast
and via silly means like "build a ton of farms so your kingdoms stats go through the roof"
Worked for Geb!
Is Geb pronounced with a hard or soft G?
Honestly, farms are what make nations
As soon as farming becomes a problem, things go poorly
Jokes aside, I get you
I can see it being a problem, especially if your letting the crew buy items over their level so long as they have the cheddar
But if your careful with that, I'd probably find a campaign where I just don't have to worry about money refreshing
We are constantly penny pinching in our games
My party finished the fucked up woods adventure!
I pronounce it with a hard G personally
it's Geb, if it was Jeb it'd be spelled Jeb
It’s with a hard G
oh like jermany
The reason that Germany has a soft G is because it's from Latin origins and the G is followed by an E. Which is a rule that most words follow in English.
Geb on the other hand, isn't of Latin origin. It's of fantasy Ancient Egyptian origin, I do not know enough about Egyptian etymology to say whether an Anglication of a word with a Soft G sound would favour the letter G or J.
But I do know, that if Paizo wanted it to be pronounced Jeb. They probably wouldve spelled it with a J rather than a G.
Jalt
Possible French soft G, so Pronounced like Genre
Ghost wizard called Frank
Desperately need a Geb edit of the Jeb! election map
Please clap
👏
Holy shit it is
No Central Park, smh my head
swim
Tryna brainstorm how to do a dex liberator champ of Cayden Cailean
Could maybe grab a whip for a reach weapon
I know liberators don’t have a strike on their reaction but it’s still nice
Is Elven Branch Spear still finesse?
Is it?
Cause I wanna use a rapier but I’m not sure how to use the free hand
If you don’t mind the lack of free hands, you could always grab a shield
Or maybe a dueling cape if you go for a bit of charisma
yes
pick up Duelist or Wrestler
but even without anything else, just Tripping or Grappling people is good
Good to know for the spear
Elven Branch Spear is a decent option for finesse, though it is 2h
Dancer's Spear as well
Bladed Scarf is also a fun 2h option
Actually, martial artist stumbling stance Cayden champ would be quite thematic
Also got a bit of a synergy with smite evil
if your target attacks an ally smite gets prolonged, and if they attack you they’re flat-footed for your next strike
dex is tough, you really give up a lot for it
stumbling stance is good for getting your damage die back up but i think the combat lure is the answer
finesse, thrown, 1d6
you could also do light hammer and shield and just try to always throw it i guess
get returning from blade ally
Like, as a vibe or the actual Arlong park?
As a vibe
Ah ok
Looks at Chu Ye
my player is making a skeleton gunslinger and I came to ask what would be some good archetypes for his free archetype?
sniping duo's a classic
I like marshal if he’s a pistolero
even though it says 'sniper' in it there are lots of benefits in regular combat
Rogue works pretty well too. maybe Unexpected Sharpshooter if it matches the vibes
it does somewhat depend on party comp, subclass and what niches are filled already
mhm, for sure
sniper
Ah ok
firework technician: snipe with a pistol, dazzle people with Flower, and then hide from them 
or pistol + shield bastion Taking Cover behind a tower shield
they went for rogue
skill points, a little extra damage and like dread striker?
that's gonna be pretty hard to beat on raw power
Dread striker on sniper is fucking insane lol
Just guaranteed fatal crits basically
It’s actually so funny how much damage you can get with it
i feel like a considerable amount of balance in ranged is that flat-footed is a pain to get
Generally yeah
Unless your allies set you up with Trips/Grapples
Sniper has Hide on the reload at least
Oh dread striker is fascinating yeah
I'm a big fan of stab and blast
Because you get the ever elusive Circ To Hit
And you share map
So roll up on some frightened dude and 💀
sniping duo
general
it's a ranged weapon thing
with like reactions n such when a specific ally does things
yeah
if you have some fat guy who's going to be bodyblocking the monsters all the time it's really good to have
it also provides your buddy (and later you) with circumstance bonuses to hit, which are not very common at all
In our kingmaker game my free hand fighter and another player's Flurry Ranger are doing Sniping Duo
And my fighter is doing Marshal 🥵
Not one attack missing on our watch
deflecting shot has great flavor
has the same cool factor as that fighter feat about stabbing your sword into the ground to stop getting thrown away to me
shoot the guys incoming attack to save your buddy
can even deliver a one liner to go with it
Sniping Duo is really cool
the one feat that makes you give each other a reaction attack when you crit is also really good
The flurry ranger also has a dog so once we get high level I can do Topple Foe with it
What's a good non-class Free Archetype for a druid?
Non-class like, no Monk or whatever
ehh, Geomancer is an option I guess, though it's a bit complicated
which Order?
wrestler druid sounds kinda sick tbh
not mechanically
but thematically
Swole ass druid in the middle of nature, wrestling beast and man alike
their grove also doubles as a wrestling ring
Acrobat is pretty generally useful
hmmm
Horizon Walker if you want to focus on wilderness traversal?
Blessed One as well for healing, depending on what your Order focus spell is
yeah blessed one just goes great on everyone pretty much
i feel like medic is generally better but it requires so much investment
well, wrestler does work
in that case Wrestler does work yeah
I believe most of the form attacks are unarmed attacks
My druid is a medic
yeah, you get pretty decent unarmed strikes as long as you keep up with your forms
defences leave a little to be desired though, from the little i've seen of it it's really important to remember that actually you are still a full caster and turning into a bear is just one tool in the box
How would I build a monk with cleric archetype with free archetype and gradual ability progression rules?
I thought it was called Wild
hmm
you can probably start with 12 Wis then, and put it up to 14 at level 2
Probably just play a monk but with divine spells for utility
Oh wait right stats
untamed is remaster I think
Actually do PF2E monks care about wisdom?
Like besides the generic stuff wisdom gives
a little, but not much
Ah ok
its mostly for Ki DC
Yeah so would a temple blade monk also make a good ki monk
Because I don’t care about most stances?
And can thus spend feat on unlocking ki spells?
you still need monastic weaponry at 1st, don't you?
Ye
honestly, powerful fist ain't even that bad
Charlie wanted a 'blade monk' type char so I directed them towards temple sword monk
They're going for A Theme
makes sense
Yah
let me try and mock something up on Pathbuilder real quick, to figure out the stat distro here
This kind of char
Technically if I really wanna be a blade fighter I could archetype into duelist I guess
what ancestry and heritage are you again?
human duskwalker, or different ancestry?
The former yeah
They did pretty good first session
Already have learned the 'drop sword as free action for maneuveurs' bit
iirc they're kind of in line with unarmed monks with some specific options out of their kit, but otherwise a lot of their options are not as good
what background?
I mean temple sword is actually one of the good ones
It’s not that weapon monks are necessarily bad
It’s just that like every monk weapon -a few are bad
and also just that stances are really good
Stuff like Bo staff monk is actually pretty solid
iirc the stars of the monk show are bo staff and temple sword for example
stances have more budget than most weapons basically
of course i would willingly use a worse monk weapon if the flavor works for me ultimately
and just kinda make it work
you're not gonna get a d8 agile finesse weapon generally
two actions a round is enough
+dex +str for background I think
With dex as primary stat for class
So starting with 18 dex
16 str
And I think 12 wis?
this is probably how you'd start yeah
and then raise Wis to 14 at 2 if you want to go Cleric archetype
Ye makes sense
I don’t quite understand what archetyping gets me is my second question
Like do I get to grab a cleric feat or what else do I get
some really light cleric stuff, it's not gonna be game changing for you
couple of cantrips, skill proficiency, some spell slots that are well behind the curve later
well at 2nd, for the dedication you basically just get skill training and some cantrips I think
The one that lets em ask their deity for guidance once per adventure, but I let them take Str dex
if it were me i would think about blessed one instead
What is once per adventure limitation btw
Is it like once per the entire campaign
Or once per expedition equivalent
(As in icon)
and then at 4th, you can take basic spellcasting to get a 1st level slot
which scales up a bit as you increase in level
I think my char is basically opposite of blessed though
but yeah if you go with those stats you should be set
idk if someone mentioned it already or if it's not what you're looking for, but another way of going for the fantasy of a sword monk type is going fighter, then monk archetype for ki attacks and stuff like deflect arrows
and for class feats you probably go Monastic Weaponry, Ki Strike, Peafowl Stance
for the first four levels
yeah blessed one is something that you can have inflicted on you no problem
wait can you do a dedication to oracle if you wanted to not be blessed?
at 4th it can actively hurt you if you like!
cause oracles don't really get to choose being blessed at all right?
its just kinda inflicted on em and they have to figure it out
Oh wait blessed one is an archetype?
yeah oracle is great for those times when you never asked for this, it's charisma though
yes
Blessed One basically gives you Lay on Hands
no prerequisites, just gives you lay on hands and protector's sacrifice focus spells and the champion's mercy line
Abomination Vaults was sold as 3 adventures originally
So you basically get to use it thrice
~~and Lay on Hands accessories ~~
it's quite good because it doesn't require any investment and it scales properly
That could work
Healing out the wazoo between you, our cleric, and our bard
I could also just go the route that gods never answer her prayers no matter what she does and make her a duelist
Duelist is neat
Would get you your AC while letting you choke more small, terrified creatures
that means you can also get to +4 to hit and AC sooner
Rolling the Grapple command to pet creatures instead when
i also one day want to play an Aldori sword lord
which iirc theres an aldori duelist archetype that's slightly different to duelist right?
yes
Duelist is mostly better IMO, though Aldori Duelist has like one or two feats that are unique and pretty good
you need proficiency in Dueling Swords to get the archetype though
it doesn't give you proficiency
honestly i just vibe with like "The best swordspeople ever" and it not being a samurai is kinda cool
and wanting to explore that legacy as well
really hardcore living by the sword
they had to print a background to make aldori duelist feasible
is it that popular in the pf community too?
You have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home's heroic and legendary swordlords. Joining an expedition into the Stolen Lands seems like a perfect way to improve your skills and begin crafting a legend worthy of Baron Aldori.
to like, call for that i guess?
I just want to stab sword good
so, my group decided to play abomination vaults and party composition is rogue, outwit ranger, barbarian, witch, and a thaumaturge(which is me)
how much are we going to suffer with 4 frontlines and a witch?
i'm hoping the ranger is going to get medicine, the witch wants to go for the alchemy stuff
i can try to get medicine in but i'd have to sacrifice either athletics or a face skill
or a point in constitution, but i've been designated the party's tank so i dont want that
smarter idea to get the rogue to medicinate
Isn’t con usually the tanking stat
yea, which is why i don't want to change it
the other thing i could do is go for chalice instead of amulet, but i think amulet is going to be more important
i feel like con, at least to an extent, is the "its great on everyone stat"
im going with this spread
Ye no one says ew no to more con really
doubly so for new people id wager "More health is going to help you weather the misplays that WILL happen"
you've got an outwit ranger and they're making you get punched in the face?
i mean, the ranger can't really stop the enemy from hitting me in the face
and i don't really feel up to dealing with the action economy of exploit weakness + reloading, so i'll be frontlining too
i mean if they're saying 'you, the 8hp medium armour class, are the tank therefore we don't need to think about defences' then you're all gonna die yeah
i'm the tank in the sense that i'm the defender
i assume that if we ever have the oportunity of choosing who will take damage, we're picking the barbarian
like amulet or bell implement?
My duskwalker char is calling everyone a “child” due to having memories of her past life despite her only being like
15-18
that sounds fun
Shockingly nobody ever challenges her on it
if you say it with enough conviction, nobody will
She does give off an elderly curmudgeon vibe
Y'know now that I think about it thaumaturge would also suit snow really well
it's a class from dark archives
Esoteric wise warrior that knows the hidden secrets of reality
And mostly uses them to stab dudes better
it's a specialist martial, the gimmick is that they can exploit creatures weaknesses or give them a small one
also has implements, which are kinda like a subclass but you pick 2 extra ones later
it's got a ton of utility
and can be built for a variety of roles
i really like their flavor of being hte "i have a bag of tricks and i pull the right one for the job" shtick
but i hate how its just for damage
and mostly just for themselves
effectively "I have this bag of one trick actually"
there's some feats to enable that fantasy for more things
like scroll thaumaturgy and talisman esoterica
of course you won't have a trick for every situation but it does give you a few extra tricks for the bag
Yeah thaums feats are almost entirely about expanding said bag
There's very few conventional martial metastrikes
should summoned zombies only get 1 action when they're given their minion actions?
because of the slowed?
I would say they get two
The actions you give are different from start of turn actions
i believe Paizo clarified in an FAQ that Slow and Quickened apply normally to minions
lemme go dig it up
Yes. This can be a bit unclear because those conditions apply “at the start of your turn” and a minion can’t typically act until you use an action. Apply these conditions and any other effects that alter a minion’s number of actions when the minion gains its actions, using 2 actions and 0 reactions as the minion’s starting number. Though a minion can’t normally act when it’s not your turn, abilities that specifically grant a minion a reaction provide an exception to this (such as the Ferocious Beasts orc ancestry feat, Advanced Players Guide page 19).```
so yeah, zombies are pretty bad minions, their only saving grace is that they can meatshield pretty well vs. non-slashing damage
on the bright side, that means if the friendly wizard hits your companion as part of a 7th level haste, you're getting 3 actions from commanding it
mhm
Crafted a longsword for starfinder
Tear of the Redeemer Queen
Source The Goddess Above
Level 11; Price 25000CR or 8750CR from Item Level 10.
Hands 2; Proficiency Advanced Melee
Damage 3d12; Range -; Critical Improved (Stunned)
Capacity -; Usage -
Bulk 2; Special Two Handed, Reliable(6), Trip, Boost (2d6)
I was not expecting DSP to show up in my inbox in 2024
Is there a magic marksman class in pathfinder
Closest in PF2 is probably the ranged Magus subclass
Yeah you'd be looking at Starlit Span Magus
Though there's also the Eldritch Archer archetype that can work for anyone capable of shooting a bow
There's also spellshot gunslinger though people aren't generally too hot on it
Yeah
Mainly because it does not actually do much magic?
Its more magic themed iirc
Like you aren't casting spells your Striking with a gun thats doing an additional 2 electricity
yeah the unique way stuff is generally, like, Fine
Okay I think I actually like Spellshot upon reading it more deeply
(This is once per day but 🥵 )
The awkwardness of Spellshot is mostly that its a class archetype
If it was just regular Way it'd be fine probably?
my biggest peeve with it is that the feat it makes you take doesn't work with slinger's reload
cause like. conjure bullet is 90% of the time just gonna be a flavour thing
but there's basically no reason to ever use it because one of the gunslingers main things is slinger's reload
Kinda feels like conjure bullet should just be part of the slinger's reload
and then call gun becomes the level 2 feat
Oh neat
I just realized that remaster Armor Prof gives limited scaling
Equivalent to bard's light armor scaling tho which is what I need
It made more sense when you could like
Be unable to recall knowledge anymore
Pre remaster
Because failing used to mean you couldn’t try again
So if you failed a bunch the slingers reload kinda stopped doing anything
Oh, I didn’t realize they changed that!
Man I can’t wait for the remaster stuff to come to AoN
Hey, curiosity question for PF2e GMs. I really don't enjoy buildcrafting and the way PF2e doles out character advancement through feats, specifically as a player. As a GM, do you engage with that at all?
Not really
NPCs don't have feats at all
It's just numbers according to level with some adjustments if necessary, and then whatever features you want them to have
If you even make your own monsters. If you just use the bestiaries then that's obviously even easier
Yah NPCs just have what they have on their sheets
simply consult the sacred texts the tables
https://2e.aonprd.com/Rules.aspx?ID=995
Making your own creatures fleshes out your game world and lets you introduce concepts not yet available in published products like the Bestiary volumes. These guidelines help you customize creatures to your specifications and explore your imagination. From strange beasts to canny political rivals, you have the power to design creatures that fit ...
They generally get more complicated as they get higher level but that’s just a consequence of the players being stronger
So the NPCs in turn need to be stronger
But if you wanted to you could give that level -1 zombie all the abilities in the world
Is it God death day
probably at some point today, yeah
I like complicated creatures, I just hate buildcrafting
You can still reload a ranged weapon while grappling someone right?
generally not, since to reload a weapon you need to hold that weapon and have a hand free
unless it has capacity
but nothing inherent to grapple other than it requiring a hand by default
Hmm, yah then I’d probably say it doesn’t
but like a gnoll that iirc can grapple with it's mouth
unless the Grappler has a way to do it hands free, yeah
Apperantly the dead god this week starts with a vowel
Abadar
Erastil
Iomedae
Irori
Urgathoa
Nethys and Rovagug still in the running XD
Urgathoa dies and all the undead get pompei baby'd
iomedae dies, needs another successor
Not again damnit
curse of aroden be upon ye
please god it'd be so funny
Also
Apperantly we're not only getting dead gods and the order shifted around
But we're also getting new gods
Well the dead God's positions need to be filled
And domains
👀
https://pathfinderwiki.com/wiki/Mahja_Firehair it's all coming together
This page contains spoilers for the following products: In Glorious Battle.You can disable this banner in your personal preferences.
Mahja Firehair was the orc chief of the quite unusual Burning Sun tribe, formed mostly of outcasts from other other tribes. She was a ragepriest of Sarenrae and strived to turn the orcs under her command away from...
Golarion or elsehwre?
they're level 3 which is a hard level to work with a little
my own setting
but... i won't say similar to golarion but
most of the stuff that can be fit into golarion can work
Uhh
Why is it that every time I sit down and try to work on developing npcs for my campaign I inevitably instead just focus on world building instead? Like brain I need to work on npcs so can we please stop trying to expand the Lore?
There's some lower level stat blocks from Season of Ghosts that could be interesting to base an arc around
oh true
I like the new fiends introduced, so I'd recommend those
I'm not gonna elaborate, due to spoilers
But they're cool :]
sadly not on nethys so i haven't looked too deep at the stuff from the new books sog books but the first one was reaaaaaaaaaaaaally
good
Bwa
Just putting it out there
I’m a bit out of the loop here
Every Wednesday a god dies
There’s an upcoming AP where one core god will die
well, they don't actually but
And we get a story about how they died and the consequences of it
oh damn
They’re announcing which ones aren’t gonna die week by week
where would i go for more details
By killing them
Paizo blog
(In non-canon scenarios)
But yeah with each announcement is a “what if” thing
Related to the god who’s not dying
Pharasma, Asmodeus, and … iirc Cayden? Are out
yeah
Yeah
no one is dead so far
exactly one Core god is dying
but they're revealing which Core gods are not that one
Who’s not dying
pharasma asmodeus and cayden
If a god dies can I have their stuff
yeah just play an exemplar
you get a crumb of divinity to do whatever you want with
why not
hmmm
So multiple gods are dying yeah?
i did a curse wizard’s mansion where he was caught up in his research and hadn’t noticed that reality was collapsing around him
basically same
faeries invading, animated tools gained sentience and formed a gang, etc
We just did the intro quest which was a horrible flesh amalgam infecting local wildlife with super rabies
so i gotta follow that up with a change of pace
not sure if "weird shit comes out of the woods again" is too similar though as an inciting incident
looks at will o wisp
oh that seems cool- they're immune to WHAT
(they're immune to magic. all magic, full stop. magic is just listed in their immunities)
yup
that's fucking bananas
conjuration mostly got around it historically but idk how that works now
except for Magic Missile and like two other specific things
Magic Immunity A will-o’-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze.
wild
they used to also be precision immune haha
Maze being on that list is kinda weird, but oh well
Precision immunity is so mean
they don't have that anymore thankfully
yeah
though they do have basically at-will invisibility
i have thoughts on magic and precision immunity lol
Welcome to Will-o-Wisps, one of the worst monsters to fight until you get used to them.
a lot of spells did work because like being immune to magic is all well and good but if the other person just summons regular fire and then throws it at you you're not immune to fire
What was horrible in 1e was their AC
something i did in EC when they showed up was just trip them so they fell into the quicksand they were floating over
so we just didn't need to fight them legit
I think they used to be able to cast shield to avoid magic missile too, but that might just be kingmaker giving them spellcaster levels
Fighting Willo-wisps in the kingmaker Game was such a massive chore
That's some with caster levels, which does show up in Kingmaker.
throwing another idea for level 3 adventure:
it's the dead of winter in a farming village
so there are very understandably bored kids
they go to a local shrine just outside of town and fuck around in it, end up unsealing a relic with a malicious spirit attached to it
Nothing like AC 26 on a CR 6 creature over in 1e.
Level 3 adventure, It is Winter. Succesfully ration grain for Months until the summer
