#Pathfinder

1 messages · Page 25 of 1

frank crystal
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Wait what’s the newest god death/not going to die?

turbid dagger
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Cayden Cailean

frank crystal
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Ah sweet

rapid wagon
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where would i find the modifications that an inventor is allowed to make to their weapon?

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for context i was trying to find them in pathbuilder

surreal basin
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Oh idk about pathbuilder but it is on nethys

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Under the inventor class page

rapid wagon
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tyty

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was tryng to see if i could make a gnomish inventor with an unstable laser cannon

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dang there are not a lot of range modifications

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though gunslinger/inventor seems like it might be fun

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with a modular rifle

turbid dagger
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Gunventor is legit
Megaton strike is like power attack but you can amp it for more damage and it works on ranged attacks
So you can really get the most out of guns

solar tendon
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Imma play an unexpectedgunventor

surreal basin
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Gigaton Crits must be crazy

solar tendon
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not even weapon innovation tho. part of what makes it unexpected

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that and the fact it's a clan pistol and I feel like the majority of those are just seen as decoration despite being functional

warped orbit
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clan pistol is great

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it's just a better dueling pistol mostly IMO

solar tendon
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just walking around with a piece but people's eyes just glaze right over it cause like, that's just a standard dwarf

charred patrol
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i've always wanted to use Devastating Weaponry with a Glaive to get the most out of deadly and forceful, but uh
level 18

warped orbit
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I always wish Forceful was a little better
outside of whirlwind style stuff I guess

rapid wagon
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weird question, but is it a thing to wield a long and short weapon

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as a dual wielder

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like a dagger and sword

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or wakizashi+katana

warped orbit
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definitely can be

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especially if you use Double Slice

solar tendon
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pretty standard actually yeah

warped orbit
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because for that you want your offhand to be agile

rapid wagon
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ahhh nice

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ok

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so i could potentially make a totally not musashi

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though i imagine a fighter in clothing is a bit weird

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but i can become an expert in unarmored defense yeah?

surreal basin
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A little, you’ll be a little mad

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MAD rather

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Since katana isn’t finesse

rapid wagon
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yeah no i gotcha

surreal basin
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So you need Str and Dex

rapid wagon
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would be a stiff order

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but doable

surreal basin
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Mhm

rapid wagon
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would a swashbuckler potentially be a good angle for a musashi

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?

warped orbit
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Swash isn't super suited for dual wielding

rapid wagon
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ahh ok

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hmm, yeah fighter seems best for it

warped orbit
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they tend more towards 1h and free hand

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though there is some stuff like Dual Finisher I suppose

surreal basin
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Also can’t use a katana

rapid wagon
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rogue ruffian might be an interesting angle on historical musashi,

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oh is there no way to gain the proficiency for specific weapons?

surreal basin
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No I mean they CAN but

warped orbit
surreal basin
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You can’t use finishers without the weapon being agile or finesse

rapid wagon
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ohhh

surreal basin
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I think you get locked out of all damage boosts from panache with a str weapon

rapid wagon
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so fighter, maybe rogue

surreal basin
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Ranger

warped orbit
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Fighter would work

surreal basin
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Obv

warped orbit
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Ranger too yeah

rapid wagon
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ranger maybe

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yeah

surreal basin
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Ranger LOOOOVES dual wield

rapid wagon
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also good for dueling being a single guy messer upper

warped orbit
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there's also Dual Weapon Warrior to slap it on pretty much anyone

eager mountain
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Hate these fuckers

rapid wagon
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the platonic ideal is a plain clothes swordsman who uses both of their swords

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to frightening effect

charred patrol
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...huh, is rapier still the only non-agile finesse weapon that isn't Weird in some way?

warped orbit
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depends on what you count as weird I guess

charred patrol
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...oh, wait, no, I was filtering by swords

eager mountain
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The psychic vampires near wiped my party

charred patrol
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whips exist

eager mountain
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2 of them

charred patrol
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by Weird I was referring to critical fusion weapons or that umbrella thing

warped orbit
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ah

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I'm a big fan of Bladed Scarf personally

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Elven Branched Spear as well

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though those are both 2h

surreal basin
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There’s also the uhh

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Walking stick

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The blind stick thing

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It’s like the best finesse bludgeoning option lmao

warped orbit
surreal basin
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There you go

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That one

solar tendon
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probing cane is kinda weird

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cause it basically aknowledges that bludgeoning is basically just the better damage type overall

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since it's a shortsword that loses versatile and downgrades agile to sweep just to get bludgeoning damage

surreal basin
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Tbh it might be less that and more they didn’t want like

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Everyone running around with a probing cane

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Idk tho

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Like it might just be to not make it super optimal

solar tendon
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I mean

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the corollary of that is you're making the weapon that's especially appropriate for a blind character worse

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like I get the argument but the flipside also bothers me

surreal basin
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it’s not the only weapon a blind person can use is my thought ¯_(ツ)_/¯

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And it’s like a sword cane where you can reasonably take it everywhere

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So that’s something

silver geyser
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If you are making a blind adventurer, I don't think optimization is your highest priority

solar tendon
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feels like making it simple would be a more effective way of doing it if that was the intention anyway

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designing it as a simple weapon that is

surreal basin
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Is it not?

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Simple I mean

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Thought it was lol

solar tendon
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it's a martial weapon

surreal basin
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Weird

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Yeah idk

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Tbh I think as is you can just make it simple

solar tendon
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I agree

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and then you can make a deity that uses it etc

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should one choose

fast hill
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hmmmm

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I might need to find an additional player for Blood Lords...

barren cipher
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i'm not sure i want people running around with d8 finesse clubs

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or getting tooled up for a bit of mayhem at the accessibility tools store in the bad part of town

solar storm
fast hill
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first session will be <t:1709406000:t>

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uhhhhh

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1 sec

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<t:1709406000:f>

solar tendon
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I just don't really see the point of making them their own weapon in the first place in that case tho

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cause that's always gonna be an issue

solar storm
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Oh heck that kinda works for my schedule…

solar tendon
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one way or the other

fast hill
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👀

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wait what's kinda

solar storm
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I’m just really busy rn and being responsible should not join a game

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But…

strange nest
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Are there any reliable ways to get a chain sword (I want it cause I think it’s badass (And I’m thinking of making a Belmont thaumaturge lol))

surreal basin
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Asp Coil is just a weapon

rapid wagon
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chainsword like warhammer chain sword or a sword made up of links

surreal basin
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That’s an Ivy stil sword

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Style

fast hill
barren cipher
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be human, take that one advanced weapon feat, buy an asp coil or chain sword

solar tendon
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don't think chain sword has any specfic mechanical access options but like, it's only uncommon

surreal basin
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Yknow

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Someone brought something up to me recently

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Swash and investigator are in player core 2

solar tendon
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human adv proficiency requires an ancestry trait haha

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it's silly

surreal basin
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I wonder if they’re gonna retool them to have to work a little less for their damage

strange nest
surreal basin
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Oh it’s advanced that’s what you meant

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Yeah be a human or a fighter

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And take the requisite feats

fast hill
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I love this piece of pathfinder art because a monk kicking a zombie cow in the head goes hard

surreal basin
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For a nonhuman nonfighter, without taking adopted ancestry advanced weapons are basically off limits imo

solar tendon
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human can't do a chain sword

surreal basin
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Oh Christ right they can only do common

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exasperated sigh

solar tendon
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unless there's a culture that uses chain swords idk

barren cipher
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there is

surreal basin
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Man these should not be so hard to get

barren cipher
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it's in the chain sword description

fast hill
barren cipher
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(sort of)

solar tendon
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oh yeah duh

surreal basin
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They just need to make the general feat make one advanced weapon martial for your purposes

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Imo

barren cipher
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A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune.

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it doesn't say it's common but we can infer that it's readily available i guess?

turbid dagger
solar storm
solar tendon
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I don't think it necessarily means common as in Common

surreal basin
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A wholeass general feat is a steep price for access to one singular weapon and locks it to level 3+ for most people

barren cipher
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ironically if you're from Nirmathas or Molthune then you can't actually get proficiency using unconventional weaponry

ocean cobalt
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chain sword favored weapon deity when

solar tendon
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it's just mean to account for cultural weapons that aren't Ancestry Cultures

strange nest
barren cipher
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that's the clockwork macuahuitl

fossil temple
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oh!

surreal basin
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Sorry I’m just venting about the state of advanced weapons, they’re one of the e parts of this game that like

barren cipher
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which is terrible for some reason

ocean cobalt
surreal basin
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I think is genuinely poorly designed

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Because they’re kinda for no one lol

solar tendon
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literally nothing interesting is done with weapon proficiency anymore

solar storm
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The other chainsword

surreal basin
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Yeah it’s just a balancing thing

turbid dagger
fossil temple
barren cipher
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i think there's a rune for it that is actually ok though, i forget

surreal basin
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I get them not wanting like…. Casters running around with the best weapons I guess

turbid dagger
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Serrated rune

surreal basin
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But yeah it’s kinda an ancillary concept

fossil temple
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It's Advanced even

solar tendon
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you could just give them proficiency in nothing arguably

turbid dagger
surreal basin
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Oh wow that club sucks ass

fossil temple
solar tendon
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like we're so past the point of crossbow wizards being the deal yknow

turbid dagger
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Its wild to me that it doesn't even have runes or something

solar tendon
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we're in the era of the Cantrip

strange nest
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Advance weapons are a silly lol

surreal basin
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As written advanced weapons are basically impossible to access without ancestry traits

fossil temple
ocean cobalt
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anyway ive thought abt it and i think the best way to do a chainsword would be spellstrike gouging claw

turbid dagger
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Yeah wizards have been saved from prof hell
They can just shoot magic at dudes like wizards ought too

solar tendon
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I guess realistically speaking no weapon would be made without a culture of using it

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unless that culture has like died out

surreal basin
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Or it’s a unique weapon or new invention

solar tendon
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in which wherever you found it probably has a bound ghost or something to teach oyu

ocean cobalt
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i think the way deities work might actually be worse than adv weapons

surreal basin
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Like I can see no culture using the clockwork macuhiltiti

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I tried

solar tendon
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yeah that's true

fossil temple
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Then starfinder comes and it just becomes a day-to-day weapon

ocean cobalt
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if only because you see an advanced weapon and go "oh thats cool i guess i can never use it though" and move on with your life

fossil temple
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yeah

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Common and Martial weapons? I get it

surreal basin
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I haven’t seen any problems with gods

fast hill
# solar storm I will have to decide augh

If you think you'd be constantly blocked from playing (as in like, more than once a month) then that probably wont work, and obviously if you think it'd stop you from doing things you need to do then I'd say focus on that first.

ocean cobalt
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if theres a specific deity you want your cleric/champ to be in service to then they have to pass muster or else you're just kind of ruining your own class feature

fast hill
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but on the other hand, I'd love to have you

surreal basin
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I mean fair but I don’t think any of the gods are like

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Aggressively bad

solar storm
surreal basin
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Other than some of them having restrictive edicts

fast hill
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the 2nd is saturday

surreal basin
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Which is whatever it’s usually for weirder gods

solar storm
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How long do you expect sessions to be… fuck

ocean cobalt
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or you just end up picking a god based on what class features you want even if its like diametrically opposite to what you want to play

strange nest
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feels like you should be able to like, spend downtime and gold on training with advanced weapon you own (assuming you already have martial weapon training)

turbid dagger
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I'm glad that some of my fave advanced weapons do have pretty good ways to access them (taw launcher my beloved), but yeah its a problem for stuff like the Falcata

solar storm
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Nvm I can’t read good my Saturdays are much less available

fast hill
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ah

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that's fair

strange nest
surreal basin
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Yeah I would probably just let someone train for advanced weapons

turbid dagger
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Also on the god note I will say that splinter faith and so on exists for people who REALLLLY want to worship Desna but REALLLLLLY want Zeal domain
(Talk to your GM first tho)

ocean cobalt
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yeah but that sucks

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you should not have to take a feat for that

surreal basin
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I mean I don’t want gods and mechanics to be totally seperate

fast hill
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I mean alternatively I just pick a god and then base my character on the god

surreal basin
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In a perfect world all domains would be equally balanced but that’s not really realistic

fast hill
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yeah some domains suck

surreal basin
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Idk how else it could really work other than unlinking domains and gods which

fast hill
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but like oh well

surreal basin
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Feels bad

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“I’m a Desna cleric of destruction”

ocean cobalt
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i think that would be good honestly

fast hill
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idk

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I'm not huge on like, no link between mechanics and narrative

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personally

surreal basin
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Yeah

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I do think it’s fucked up that some gods get more spells than others, that part I don’t like

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Nethys should only have 3 spells

fast hill
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ye

surreal basin
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Fuck you

ocean cobalt
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i think the ideal thing for me would be spell list alterations based on domain instead of deity

fast hill
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I dunno I think that's like, very on brand

surreal basin
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The nethys thing? Sure but like

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It’s kinda OP

ocean cobalt
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and favored weapon is something listed for each deity but its not like mandatory, you get simple weapons + 1 martial or advanced weapon of your choice

surreal basin
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He’s not a stronger god than everyone else

fast hill
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I never felt like I was losing anything from not taking it

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and imo that's the important balance

surreal basin
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Yeah idk, I get where you’re coming from but I don’t find it to be a huge issue

solar storm
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Yeah it doesn’t really seem like a problem

surreal basin
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This seems like something to houserule rather than want Paizo to change, personally

fast hill
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like the worst kinds of balance are like, spellcasters in 1e or dnd

ocean cobalt
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it just bugs me conceptually

fast hill
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they feel so strong that you feel like you're losing out not being one

surreal basin
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Also it would lead to some domains instantly getting you to lose your cleric powers

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See a pharasmin cleric of undeath domain

fast hill
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Oooooh that's an interesting idea actually

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BANNED domains

ocean cobalt
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ok then don't play an undeath domain pharasmin

fast hill
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rather than allowed domains

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"you can be any domain except these 4/5/6"

surreal basin
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Right but conceptually there shouldn’t be mechanical traps like that

ocean cobalt
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if it goes against you edicts or anathema You Can't Do That

surreal basin
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Idk

solar storm
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I don’t really like making it more open ended

ocean cobalt
surreal basin
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I get you, I’m just

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Idk

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I don’t like it yeah

solar storm
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Open ended clerics are like the worst thing thematically and it’s already a class I only fw in premade settings

surreal basin
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Yeah I feel like domains and spells granted are the big mechanical shine through of the god you worship

turbid dagger
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Yeah I don't think it really like
Works
Why would a Desnan cleric ever get the War Domain
And if we're specifically banning it because it 'doesn't make sense' for desna we're just getting associated domains again, just in reverse

fast hill
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yeah that's kinda my point

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have reverse associated domains

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restricted domains or whatever

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I think it's perfectly fine as is though

solar storm
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My albeit sort of strong take is that if you’re not interested in the baggage of closely following a deity you should pick another class

fast hill
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^

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I honestly also agree with that

solar storm
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And if anything deities should become more bespoke and less standardized

clever cobalt
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or another diety

turbid dagger
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Hey! That reminds me
An archetype to gank devotion spells is coming in War Of The Immortals

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So that will be nice

clever cobalt
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wdym gank?

surreal basin
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steal for nonclerics I assume

clever cobalt
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ah

turbid dagger
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Its an archetype that just lets you take any domain
Because you are embodying that concept yourself instead of getting it from a god

clever cobalt
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Nice

turbid dagger
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It was originally a thing in the exemplar playtest but its getting spun off into an archetype

clever cobalt
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where'd you here that?

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I do remember the Exemplar feat though

turbid dagger
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In the after-action for the playtest iirc

surreal basin
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They said they were- yeah

clever cobalt
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Fair enough

ocean cobalt
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there is already a mechanic for following deity which is edicts/anathema. that is a good thing and i like it

clever cobalt
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I do wonder how Exemplar is gonna change from the Playtest to Final Version

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like the Kineticist changed a lot, for example

ocean cobalt
clever cobalt
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being able to pick nearly any domain as a cleric seems weird (and a bit powergamey)

ocean cobalt
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that is already a thing that exists by virtue of You Can Have Your Character Follow Whatever God You Want

clever cobalt
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Yeah, but it's different when you're a cleric

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Cause you're literally devoting yourself to a god and their aspects

solar tendon
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domains are a diagetic thing

fast hill
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there is a difference between being a worshipper and someone who is granted superpowers for embodying their god on Golarion

clever cobalt
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yeah, that

solar tendon
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like in golarion domains are real

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outside golarion you have no obligation to make gods work the way they do on golarion

ocean cobalt
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if you want access to off-list spells restricted (agree with this) than the easiest thing to do seems to just be tying spells directly to domain

clever cobalt
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seems needlessly complicated if you ask me

ocean cobalt
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it is less complicated in fact

fast hill
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anyway on the "Desna cleric of war" I feel like you can get the same themes with being a champion who follows Desna

clever cobalt
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why not just limit certain spells from certain gods? Like X God Cleric can't have Spell Y

solar tendon
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that would also mean you'd have to take the fire domain to get fire spells as a sarenrae cleric

ocean cobalt
clever cobalt
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I mean, can't you do that already?

fast hill
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considering his domains do include fire

clever cobalt
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Adding in a "chose domain" thing seems more complicated and kinda reduces gods to mechanical benefit

ocean cobalt
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only the focus spells

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they already are reduced to a mechanical benefit

silver geyser
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Not really

clever cobalt
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Regardless, being able to chose your domain while worshipping a god seems kinda... having your cake and eating it too

ocean cobalt
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they are less of a mechanical benefit if the game prioritizes domain

surreal basin
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This is going in circles

clever cobalt
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like Cyan said, gods should be more bespoke, not simplified

surreal basin
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We disagree

clever cobalt
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and yeah we are

surreal basin
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That’s that beginning and end of it lol

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What I was gonna say earlier

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Is that investigator and swashbuckler are getting remastered

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And I’m hoping they maybe have to work a little less hard for their damage :3 or at least get a few touch ups

solar storm
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Oh man this is super not a conversation I want to deal with

surreal basin
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…. O

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Okay?

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What?

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I’m not saying they’re bad or anything

clever cobalt
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I'm confused as well, admittedly

fast hill
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I like the way swashbuckler works imo

clever cobalt
#

but uih

surreal basin
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It’s just the meme of swashbuckler doing a bunch of gymnastics for 4 damage lol

clever cobalt
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I've never played either

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so idk

surreal basin
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I’ve played a swash and had a great time

fast hill
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I prefer working hard for that 4 damage than just getting 4 damage for free because atleast I'm doing something cool

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and roleplaying

solar storm
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This is just gonna be another circular “x class is bad” “no it’s not” thing for 20-40 minutes and I don’t care

surreal basin
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Okay fine

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I’m done talking then

rapid wagon
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I keep wanting to turn the swash into a samurai flick duelist, but I'd have to flavor something else as the katana I think

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I also like the idea of a monk turned samurai movie character, but have the same issue

ocean cobalt
#

dueling sword works alright

rapid wagon
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Maybe temple sword-as-katana for monk

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And yeah dueling series could easy be a katana in flavor

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Sword*

clever cobalt
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Unfortunetly it can be hard to get if you aren't a huiman

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but yeah

barren cipher
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doing it completely within RAW is a little difficult but i don't think it should be all that hard to import dueling sword to monk as a solution

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and monk is probably where it's at

ocean cobalt
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wait elven curve blade as well

barren cipher
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seems like a class archetype kind of thing

rapid wagon
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I wonder if a monk with the Cleric devotion could pull off the traditional itinerant Buddhist style monk, with the shakujo and maybe worshiping irori

barren cipher
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yeah elven curve blade and the associated feat lines could work ok raw

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there could be something of a delay i guess

rapid wagon
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That's not the worst tbh

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A bit of delay I mean

silver geyser
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Delays are fine.

ocean cobalt
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remastered feat scales proficiency now

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so you only necessarily need the one

solar storm
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That is nice

ocean cobalt
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uhh but for monk specifically i guess that does mean monastic weaponry + whatever the other thing is that lets you monastic weaponry with ancestry weapons

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so that's level 2 instead of 1

warped orbit
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do hope Monk gets more support for Monk weapons in PC2 as well
more feats for it and/or more weapon stances would be nice

turbid dagger
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Man more weapon stances would whip
whirlwind stance as a base monk feat please

warped orbit
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the unarmed stances are just rn so strong and have way more support
so I feel more payoff for using weapons as Monk would also be nice

turbid dagger
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I'm still firmly of the opinion that temple sword and bo staff monk are at least on par with unarmed stances though

strange nest
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A full scroll and talisman Thaumaturge seems like fun

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Heal scrolls are a lot cheaper than potions

turbid dagger
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Its something I've thought about myself
I've had trouble finding any crazy useful talismans beyond the basic potency crystal early on but having them wont HURT
And scrolls are VERY nice
Especially as they can be from any tradition

silver geyser
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I can assure you there's some solid talismans.

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Like the Fear Gem

warped orbit
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Scroll Thaum is nuts good IMO

strange nest
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and you can also mess with retrieval prism or gloves of storing (if you can get them) to fix action econ for an in-combat scroll of your choice

warped orbit
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even just taking the basic feat is super powerful, the free scroll ones afterwards are just a nice bonus

turbid dagger
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Retrieval prism is cool yeah
Though you can already double fist scrolls with scroll thaumaturgy and are you really gonna be using three scrolls in one fight

warped orbit
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being able to use any scroll opens up so many options

silver geyser
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Being able to be a good support magic faker is one of the nice things about Thaum.

warped orbit
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there's a ton of strong buffs that are pretty cheap to buy after a while

silver geyser
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You can be a striker quite easily, but also you got a bevy of support options built in.

turbid dagger
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And since thaum feats are, imo, not really catering to the striker side anyway, you just do both

silver geyser
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TBF, I don't know how much more encouragement Thaum needs for striking.

strange nest
turbid dagger
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The feat chain makes scrolls count as esoterica iirc

warped orbit
#

effectively yeah

turbid dagger
strange nest
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raw it lets you hold them in the same hand as an implement, but it doesn’t seem to make them esoterica

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unless there was an errata or clarification or something

warped orbit
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letting you hold and draw them like they were esoterica seems enough to make them not turn off Empowerment IMO

strange nest
#

makes sense to me

turbid dagger
#

Its very weirdly phrased
Basically all the rules text there
But how I see it is that the scrolls basically become free hand
Your hands are holding only implements, the scrolls are like
Stapled on

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But I'm sure this is a topic that receives much heated discussion in the RAW Pits of some PF2e communities so your mileage may vary depending on GM

#

And thus retrieval prism may be more or less useful

strange nest
#

i mean, having your implement against the unnatural be covered in scrolls and scriptures is pretty neat

turbid dagger
#

Roll up with the

warped orbit
#

it's still funny to me he never even unwrapped the cleaver

turbid dagger
#

I assume the wrap is the important part tbh

#

Its sealed with sacred seals? No. Its a sacred seal delivery system

#

Also RE:Are the temp scrolls esoterica
The feat does say they are assembled from your esoterica
And Esoterica is in the name
And it has the Esoterica trait
So

#

I feel you must be good

warped orbit
#

oh I missed it has the trait

#

that definitely confirms it IMO

barren cipher
#

ah, that doesn't mean it is esoterica, it means it needs esoterica

#

i think the design intent is probably that you can hold a scroll without penalty

#

they have not done a good job of explaining it though

turbid dagger
#

Yeah that's where the Bloodwar Of The Great RAW Pits comes in

barren cipher
#

i think there's a reasonable argument to be made that you aren't supposed to be running around with a scroll 24/7 and it's just so it doesn't absolutely ruin your hand economy when you draw and use one

charred patrol
surreal basin
#

Announcement for an announcement

#

But it’s nice to have I spose

echo briar
#

Honestly, I just think the investigator needs feat support.

#

Like, its main mechanic really benefits from having special attacks and cool non attack things, but it lacks both of those in its own feats, forcing it to steal from architypes. If it just had those in kit, it would raise the floor substantially

#

The swashbuckler needs substantially more help

warped orbit
#

more skill actions and other non Strike things would be useful for Investigator, yeah

#

and I do also think that having easier ways to access the no action DaS would be good

#

having played one for a while now

barren cipher
#

pf2e being what it is, i think they're both fine, but with some more time to cook i think they could be made to sing

warped orbit
#

Leads are pretty finnicky if your GM isn't very lenient rn

barren cipher
#

it isn't like you're sandbagging by playing investigator over rogue or swash over fighter

surreal basin
#

Yeah I don’t think anyone was saying it was

#

One could argue not even myself

warped orbit
#

it's less that the classes are non functional, and more that I think they could use some QoL

echo briar
#

Yea, I've played one for 12 levels. You are not useless by any means, but theres just a lot of little things that could be made better

surreal basin
#

I was told not to discuss this so I will leave my original comment to stand on its own

warped orbit
echo briar
#

I legitimately think that Investigators having a version of this feat could singlehandedly improve a lot https://2e.aonprd.com/Feats.aspx?ID=1889

#

Because this feat, which isn't even an investigator feat, shows most of the benefits of DaS

warped orbit
#

having ways to gain attack bonuses can help push your roll over a threshold yeah
though especially if you are ranged, which I personally feel a lot of Investigators will be, you're mostly relying on Hide/Create a Diversion

echo briar
#

Melee builds get the shifting rune, which can be very good

#

If you hit, use a high base die weapon. If you crit, use fatal

turbid dagger
#

.... Can you transform a melee weapon into a combo weapon with shifting

#

Like axe to gunsword

warped orbit
#

I think yes

turbid dagger
#

Lmao

barren cipher
#

You can put a property rune on a combination weapon as long as it's appropriate for either of the two usages, but if only one of the usages meets the property rune's requirements, the effects of the property rune only apply for that usage.

warped orbit
#

the shifting rune will just be only active when wielding the melee profile

#

which also gets a bit weird

turbid dagger
#

So really youd put it on a gunsword sword, and transform it into a greataxe or what have you when not shooting gun

surreal basin
#

Sometimes I think about if I could get away with just

#

Reworking a bunch of stuff from Guns and Gears

#

As a homebrew/third party project

trail nova
#

What would be the goal?

turbid dagger
#

I've already made a homebrew barb instinct in part to have a class that actually loves gynsword

surreal basin
#

Which I feel it isn’t really

#

Personally

warped orbit
surreal basin
#

Not bad could just be juicier

trail nova
#

Ah. Yeah, that makes sense. I haven't been much impressed with PF 2e's juice in general.

surreal basin
#

I think honestly I could get away with just making combo weapons reload and switch with the same action

warped orbit
#

I'm still partial to trying out just letting combination weapons use both profiles without needing to switch

trail nova
#

But then again I really like stupid movement tricks, so...

surreal basin
#

Or - yeah that

warped orbit
#

they already pay for versatility by being worse than comparable weapons generally

surreal basin
#

Yeah that’s true

turbid dagger
surreal basin
#

That’s a later project tho

#

I gotta finish my Dragonborn

#

Which I’m thinking of maybe putting on pathfinder infinite?

#

Weird construct dragon people

trail nova
#

But in general I feel like PF2e is a good project that stumbled in the last 10% or built great stuff on a shitty foundation. (Outside of a few areas. I think Casting is a "balanced in the worst way" situation rn.)

surreal basin
#

What is the last 10%

#

Like

#

Recent stuff?

trail nova
#

Nah, just... idk. It's vibes of not quite hitting my "good vibes"

#

Weird jank like old focus points, or reaction attacks being so good.

surreal basin
#

I don’t think the latter is jank per say

#

They’re kinda hard to get and reactions in general are very good

#

Also it’s… I won’t say easy to avoid them, but generally not oppressive

trail nova
#

Yeah, true. I guess the high cost on forced movement since it serves as action denial would be another one.

warped orbit
#

reaction attacks are very powerful definitely

#

especially since they are MAPless

barren cipher
#

it's so awkward when almost everything works

trail nova
#

Or Advanced Weapons and proficiencies more broadly.

surreal basin
#

Yeah that one is still kinda rough

barren cipher
#

like shadowrun 5e does not work, so when it doesn't work and you have to sort it out yourself it's fine

rustic cape
#

Or 3.5 which runs entirely on gentleman’s agreements

barren cipher
#

pf2e works, so when you want to craft an arrow and the outcome is highly unexpected it's very jarring

surreal basin
#

“Okay we all agree pit spells don’t exist, okay”

trail nova
surreal basin
#

“Also no one can be an admixture wizard”

#

Ehhhhh

#

It’s

rapid wagon
#

at least in my experience its pretty common

surreal basin
#

Still definitely there

rapid wagon
#

with 1e

surreal basin
#

There’s a lot of character options in 1e that are like

#

Still fun ruiningly strong

rapid wagon
#

imo 1e has got a lot of bloat, a lot of dead options, and a lot of broken options

#

the latter making the former worse

surreal basin
#

An optimized control wizard is just pokemon stalling tactics but it takes up 6 hours of my time :3

rapid wagon
#

im also not a huge fan in general of optimization leading to "I have done 14 things, taking up about 17 minutes for my turn alone, all to achieve this deterministic effect"

#

creates the sense, much like mtg, of like... "Oh snap, I don't need to be here for you to play the game"

#

though also in my experience a lot of character options are a distraction from: I have created my ultimate math sword. I swill swing it and subtract your health from your health

#

a major thing, honetly, that i hope for out of pf2e is a little less "I stand here and full attack" vibes

#

bit more dynamic movement in a battle

trail nova
#

... I got reminded of an item that was "take damage each round." I saw from 3pp in 1e. It made sense for the book it was in, since the class got buffs from being attacked by magic.

thorny berry
#

having a full-ass action per turn locked behind negotiating with your dm is

not great!

warped orbit
#

They have some ways in class already
It's just that other than Leads, your earliest option is I think Suspect of Opportunity at level 10

thorny berry
#

investigator isn't exactly burning up the charts compared to rogue anyway

solar tendon
#

I think rewarding out of combat play is good tbh

thorny berry
solar tendon
#

like idk sure it would be convenient

clever cobalt
#

What's a good shifting weapon for a Falcata thonk

warped orbit
#

What are you shifting for?

clever cobalt
#

Uhhhhhh

#

Idk I'm just being purely theoretical I guess

#

I didn't put much thought in admittedly

warped orbit
#

Generally Shifting is used to circumvent or exploit specific resistances/weaknesses

warped orbit
# solar tendon I think rewarding out of combat play is good tbh

the thing is that you need to find a clue first, that points to a specific creature
and then when you find that creature you also need to clearly identify them based on the clue
RAW anyway
so it only really works great for clearly identifiable single targets, mostly boss monsters or major antags
if you actually found a clue pointing to them in advance

thorny berry
# solar tendon I think rewarding out of combat play is good tbh

I agree with this holistically, but not with how it's implemented w/r/t devise a stratagem specifically.

My take is that the class should reward out of combat play by just... being better at out of combat play (which it does, to be clear, though there's plenty of areas where feat offerings and so on could be pushed farther). Being advantaged in that way gives the class a more narrative-forward ability to influence the time and place of engagement or to prepare for it in advance; nailing a knowledge check on some tracking and using your alchemical sciences stuff to whip up some elemental resistance or whatever is, to me, a great way of rewarding out of combat play.

On the flip side, not getting free devise feels like a punishment; you don't have a new additional thing you're better at, you just don't get to play with one of your toys this encounter.

solar tendon
#

No I do mean specifically rewarding out of combat play within combat

#

It means combat is not a white room divorced from the context of the world it is happening in

trail nova
#

I think DaS action cost is too big a swing for that though.

solar tendon
#

I would kinda agree ye

#

it should be more like hunt prey

#

but not completely like hunt prey to the extent I feel like ppl forget or don't realise it's even a thing

trail nova
#

Particularly since sometimes it's "this entire adventure it's a free action" and sometimes it's "ohh, sorry. You might get it for the boss. If you get lucky."

solar tendon
#

I think that should be fixed by being less wishy washy on what a lead even is

#

but idk in my experience free devise did seem to feel like a reward; but that's something that should be tuned to be a more consistent experience, yes

rapid wagon
#

I kinda also feel like dependency on GM engagement with the story isn't a bad thing; and that generally speaking clues should exist for major entities in the campaign

trail nova
#

It feels like a lot of more recent classes have been really tight on action economy.

solar tendon
#

my player was like "I think interpreting it this way means I don't have to work for it, and that feels bad" and not "I feel bad spending an action"

trail nova
#

Swash, Magus, Investigator in particular.

#

Gunslinger a bit too.

solar tendon
#

and yeah there are other games for combat systems that don't have any narrative layer interaction

#

I don't particularly feel the need to advocate for pathfinder to become something else

#

obv that's a slippery slope argument but yeah

#

the idea of an investigator that doesn't care that they're fighting the thing they've been tracking for a week mechanically seems boring to me

#

and like idk. maybe the class could communicate it better, but I think you could make the same argument and be like "it feels bad as an alchemist when there's no weakness to proc"

#

which is. maybe a valid argument to be fair

warped orbit
#

tbh, the weakness argument does always irk me a little

#

because weaknesses aren't really that common

rapid wagon
#

its a bit funny in my mind that fire resistance is the most common, yet in general fire is the source of the most fear for most creatures living in a fantasy quasi medieval environment specifically because most things are "weak" to fire

warped orbit
#

but people always argue stuff like "oh but if you got like four monsters with a weakness all in splash radius, bombs do insane damage"
but how often does that actually happen

solar tendon
#

it's feast or famine

rapid wagon
#

weakness is a flat number in 2e right?

solar tendon
#

especially with like the homogeneity of AP encounter design

warped orbit
#

yes

rapid wagon
#

more things could stand to have weaknesses

#

in general

#

then

#

imo

warped orbit
#

I mean they aren't like, super uncommon either

#

I think of all the monsters in the game, it's like 20-ish percent that have a weakness?

rapid wagon
#

"You've discovered my one weakness, getting stabbed in the face! Noooooo"

solar tendon
#

but on a campaign basis that can be like 0% or 100%

warped orbit
#

it really varies I feel

solar tendon
#

like every single undead has I think even multiple weaknesses

rapid wagon
#

one that i see a lot of commentary on are the basic damage types, in that most things that are resistant to 1 are resistant to the others

warped orbit
#

even with something like, an undead focused campaign

rapid wagon
#

which really begs the question, why have 3 seperate basic damage types then

warped orbit
#

there's a lot of undead that aren't particularly weak to positive either

surreal basin
#

Tbh I don’t think alchemist actually needs weakness that much

solar tendon
#

this isn't the really the big point of the conversation tbf

surreal basin
#

Fair

warped orbit
surreal basin
#

Yeah my big thing with investigator is that leads could stand to be more clear

rapid wagon
#

my thought comes from commentary i saw about the two damage types available to metal kineticist being slashing and piercing. the opinions i saw were like "it doesn't really solve and resistance issues because if the enemy is resistant to slashing, they are probably also resistant to piercing

surreal basin
#

Like it’s really unclear how they intend them to work imo

warped orbit
surreal basin
#

In terms of scale

rapid wagon
#

which makes me go "why do i have 2 options then"

solar tendon
#

Like I don't blame anyone for coming in with the assumption that 1a devise will be the exception and not the rule

surreal basin
#

There are uncommon scenarios in which it would be uh

solar tendon
#

cause it's not like the writing has much at all to say on the matter

surreal basin
#

In which something is weak to slashing OR piercing

#

Or resistant to one or the other

#

It’s a sometimes food

rapid wagon
#

hmm i guess thats fair

warped orbit
#

there are some slashing weaknesses

#

fewer piercing ones that I know of

surreal basin
#

But also metal kinetic gets to grab the feat that lets them do special metals

warped orbit
#

zombies are fairly universally weak to slashing

surreal basin
#

So they get to proc a massive amount of weaknesses anyhow

rapid wagon
#

yeah that also came up later

solar tendon
#

pathfinder but everyone has like a low weak - neutral - resist to the 3 damage types

surreal basin
#

Or at least bypass resistance

solar tendon
#

just like 2 or something

warped orbit
#

just for resistances, piercing and slashing are often bundled together
or its blanket phys resistance

rapid wagon
#

its just one of those things that like irks me is that if you have basic damage types, they should interact a bit

#

or just have 1 basic damage type

solar tendon
#

I mean you'd still have ppl doing statistical analysis on it but eh

surreal basin
#

Tbh I think the number of monsters that have weaknesses and bypassable resistances is very acceptable

solar tendon
#

altho I think Gubat Banwa tried 'everyone has weakness and vulns' and it was a lot of bookkeeping

surreal basin
#

Unless your GM is purposefully avoiding it I think you will run into several monsters with exploitable weaknesses

#

In a given campaign

warped orbit
#

for elemental weaknesses the most common one by far is also fire

#

followed by positive and good

rapid wagon
#

that makes sense to me

surreal basin
#

But fire is also one of the most resisted energy types!

warped orbit
#

and cold second after fire

warped orbit
rapid wagon
#

i always see people malign fire damage as being the most common resist so not worth; but i feel like diagetically, fire is often terrifying

surreal basin
#

At least in my head, bypassing resistance works out to be like

#

Really similar to proccing weaknesses

warped orbit
#

it kind of is, yes

surreal basin
#

And a LOT of enemies have like

#

Weird resistance shit

solar tendon
#

if the enemy is built correctly it almost literally is the same

warped orbit
#

it is very hilarious vs zombies though

#

if you can deal slashing and positive, you absolutely demolish them

solar tendon
#

but not fire

#

which is fine but did disappoint my partner

surreal basin
#

At least it’s not the immortal 5e zombies that you have to nat20 or hit with a rare damage type

#

I think about that a lot

warped orbit
#

a lot of fiends also have pretty high good weakness

solar tendon
#

cause they tried to be genre savvy and made a fire dragon sorcerer but got it wrong

#

in March of the Dead

surreal basin
#

They do get the bonus of zombies having

#

Just trash reflex

warped orbit
#

yeah

solar tendon
#

mm

rapid wagon
#

apparently fire kineticist pans out to still be the most damagey of the kineticists despite fire being a common resist

surreal basin
#

I imagine they failed like 90% of that characters saves lmao

warped orbit
#

also Fire aura counteracts it with the weakness

#

Fire Kinet mostly is high damage thanks to good flexible impulses like Flying Flame, and good interactions between the aura junction and its available auras

surreal basin
#

Also despite being commonly resisted

turbid dagger
surreal basin
#

Tbh I feel like I don’t run into heavy fire resist THAT often

warped orbit
#

Thermal Nimbus and Steam Knight can both AoE proc your aura

#

which is strong

surreal basin
#

Piercing is definitely the weakest of the physical damage types but also like

#

I don’t super care?

#

It really doesn’t matter that much

warped orbit
#

it doesn't, no
still feels a little bad though that for the most part B is just the "good" physical type

turbid dagger
#

It definitely doesn't yeah
90% of the time you will stab a thing and it will go ow

rapid wagon
#

thats good

#

i mean i wasn't expecting to feel hamstrung on my kineticist anyway

solar tendon
#

I think B has the least vibes and that's what balances it

rapid wagon
#

just meant i had fewer ways to circumvent resistances to my damage earlier on

warped orbit
#

generally you're most likely to see blanket phys resist anyway

#

well okay except skeletons I guess

turbid dagger
#

I am thinking of getting mindsmith on my Spirit Barbarian for modular bps

warped orbit
#

which is probably somewhat relevant in Blood Lords

solar tendon
#

like paizo are like if you're gonna play man with club here's a little somethin somethin

#

tbf I do wonder if it's kinda to do with like

#

I feel like a classic covering your bases thing is you have your sword that is your main weapon and then a mace for bludgeoning

#

so because bludgeoning was the assumed secondary measure for the main martial types

#

(cause like cleric had to use bludgeoning)

warped orbit
#

the most likely thing is just that they go off vibes primarily

turbid dagger
#

I have noticed that generally blunt weapons kind of lack Juice
I think the sexiest one is the Gada which is kind of just a bastard sword with B and backswing
And, by technicality, the Holy Taw Launcher since its modular

solar tendon
#

it created this tradition of interpreting bludgeoning being the thing to go with

warped orbit
#

which is also what they said of why ancestry boost are kinda biased towards a few stats

solar tendon
#

I think I'm mainly thinking of slime

#

like

#

I don't think vibe wise there's an argument you can't make for a particular damage type against oozes right

warped orbit
surreal basin
#

Still think it’s horseshit that piercing splits slimes

solar tendon
#

yeah and that's kinda my whole musing

surreal basin
#

Idk why

#

It just feels like it should only be slashing

solar tendon
#

is if there's a legacy thing going back to a backup mace just being the thing you did

rapid wagon
#

i do love mechanical incentive to carry alternatives tbh

warped orbit
#

I guess instead of vibes I should have said, I think theres a few things they had concerns other than balance primarily

rapid wagon
#

i still maintain that a boot sheath for a knife is always warranted

#

never know when you'll need a backup knife

surreal basin
#

I do find it really that concussive for firearms mostly amounts to “this secretly does bludgeoning damage”

solar tendon
#

I mean I was completely joking by suggesting paizo inentionally buffed bludgeoning cause no one wants to use a club to be clear

rapid wagon
#

though i suppose as a skeleton in my upcoming game, i can just hide stuff inside myself

surreal basin
#

Since bludgeoning is

#

Uh

#

Good

#

I can’t imagine a scenario in which I’d rather do piercing lol

warped orbit
turbid dagger
#

If you are shooting jellyfish!
And Ouroboros

surreal basin
#

lol tru

solar tendon
#

which armour specialty gives bludgeoning resist

warped orbit
#

leather I think?

#

so basically none

solar tendon
#

Leather yeah

#

hide armour,

turbid dagger
#

I still want leather dex heavy armor
I don't care how little sense it makes, I don't want to keep putting armored skirts on splint mail for dex champ videogames

warped orbit
#

I guess Hide Armor exists

rapid wagon
#

uh, id do piercing damage in a moment where the gm accepts my argument that piercing should help me in a specific narrative scenario

#

i guess

solar tendon
#

makes an enemy family of hide wearing armour specialists

warped orbit
#

yeah Hide is the only medium+ leather armor

solar tendon
#

shrugging off flickmaces left and right

#

we are invincible they cry

turbid dagger
#

With their 2 blunt resist
Gasp
The terror

warped orbit
solar tendon
#

maybe it's +3 hide

clever cobalt
#

They should add machine guns

#

because it's cool

warped orbit
#

Barricade Buster

solar tendon
#

cause the extra 2 resist is definitely better than how much better weapons would be at that point

clever cobalt
#

understandable have a nice day

solar tendon
#

ammo chain weapon modification that gives you a load of ammo but requires someone to feed it to you

turbid dagger
#

I've been doing most of this convo while walking my dog
Now that I am back home I should start thinking about how to do a homebrew playtest on foundry 🤔
I wonder if I can edit copies of like
Barbarian class features in the foundry compendium
To do that

solar tendon
#

tbf the barricade buster is basically just a revolver

turbid dagger
#

I think getting the damage bonus this class gets to automate on ranged weapons will be A Nightmare

solar tendon
#

a really big revolver with multiple barrels

turbid dagger
solar tendon
#

yeah but with an automatic firing mechanism

#

which is probably just a big crank I would assume

#

that cocks the hammer, advances a barrel and drops the hammer

#

or wait

#

do golarion cartridges have primers

#

doesn't seem like it

#

gosh paper cartridges just really isn't the vibe for alkenstar I feel

rapid wagon
#

no?

#

you think a self contained bullet or a powder bag is better?

solar tendon
#

more my problem is I feel like alkenstar should have brass

rapid wagon
#

yeah thats a vibe

solar tendon
#

brass everywhere

warped orbit
#

I personally headcanon most firearms to be breech loading and using cartridges

#

Because that actually makes the loading times reasonable

#

Though why everything is still single-shot anyway is the bigger mystery

trail nova
#

I guess heavy armor bonus level, but allowing high dexterity.

clever cobalt
#

Isn't one of the goals of 2e to avoid dex tanks?

#

I could be wrong but iirc they try to avoid it

warped orbit
#

You could probably make some 3 AC +3 Dex maybe

solar tendon
#

I mean

warped orbit
#

Though the question would probably still be who it's for

solar tendon
#

2e has monk haha

warped orbit
#

Also yeah Monk is definitely Dex tank

solar tendon
#

It doesn't have dex tanks but in the sense that there isn't a stat you can scale infinitely in contrast to armour stopping at full plate

frank crystal
#

Isn’t the way to get +6 for dex just to wear explorers clothes?

warped orbit
#

+5

#

Is the cap for Explorer Clothing

clever cobalt
#

Monk is the exception, not the rule

frank crystal
#

Ohh

#

Do monks get +6 somehow?

warped orbit
#

Though you can technically do that in ABP

solar tendon
#

monks start at +6

warped orbit
#

But it's probably not intended

solar tendon
#

because they get expert armor prof at level 1

#

but eventually do fall behind champion

frank crystal
#

But only for unarmored?

solar tendon
#

ye

frank crystal
#

IC

solar tendon
#

well except mountain stance but then that's not dex anymore

#

but yeah I don't think a +3 dex cap heavy armour would really be enabling dex tanking at all

#

you still need heavy armour prof

surreal basin
#

Tbh armor still feels strange as a system to me
Like any of the good armors result in p much the same AC

#

I think this is me conflicting with like

#

Modern dnd armor in general tho

clever cobalt
#

I'm pretty sure that's intentional

solar tendon
#

I think that's kinda what armour spec is meant to add more nuance for

frank crystal
#

That’s a +6

surreal basin
#

Yeah but like

#

Almost everyone ends up at +5 or +6 if they have any physical stat investment

#

Be that strength or dex

frank crystal
#

Everything else caps at +5 though

surreal basin
#

Don’t only champs get armor specialization?

#

And yeah you right, my b

frank crystal
#

And I assume unless they’re a champ their runes and profs are the same

surreal basin
#

Idk I’m just thinkin

#

Feels like various means to achieve the same result

#

Although it mostly effects what kinds of magic armor you wear

solar tendon
#

there's also flexible/noisy vs standard

solar tendon
#

there are options beyond an algorithm that takes your strength and dexterity and spits out a name and a gold cost

#

but you're not wrong

surreal basin
#

Flexible matters less because armor check penalties are

#

Unlikely

#

Imo

turbid dagger
# surreal basin Dex….. heavy armor?

Yeah, heavy armor innately has the +1 over light and medium armor but they all have high str reqs and low dex caps
But there are classes that want high AC but have a dex focus, either optionally or by necessity
Dex champion (it is a choice of KAS after all), Swashbuckler, dex fighter (also a KAS option), so on

solar tendon
#

some characters do in fact not have enough abilities to spare to have either strength or dexterity haha

surreal basin
#

Oh fair

#

I’ve just

#

Not worn armor

#

In those cases

solar tendon
#

fair

surreal basin
#

The speed and check penalty sucks too bad to like

#

Even consider

solar tendon
#

I mean not all armour has a speed penalty

turbid dagger
#

Yeah but that still leaves you at less than heavy armor AC, minus Being A Monk

frank crystal
#

And so long as you hit the str no armor has the check penalty

#

Also armor runes are too good to give up anyway

solar tendon
#

and taking check penalty on stealth in exchange for not taking it on everything else is sometimes good

frank crystal
#

By the time you have a +6 for wearing nothing to be better

#

You’ll be rocking a +2 rune anyway

frank crystal
#

And you’ll be giving up protection runes and other runes

rapid wagon
#

oh right

#

so for metal carapace, i don't have to take off my armor right? it just forms atop it

#

and inherits any rune effects that would work

#

from the armor i am currently wearing?

solar tendon
#

or to put it differently not having +5 ac also Sucks Bad

surreal basin
#

Oh I meant

solar tendon
#

but yknow it happens

surreal basin
#

By nothing

#

I mean explorers clothes

surreal basin
#

Obviously you haven’t wear SOMETHING

#

*have

frank crystal
#

Metal carapace inherents all your runes

turbid dagger
#

Still trying to think of what would be suitably barbarian-y though

frank crystal
#

Also maybe just

#

Change that name

turbid dagger
# frank crystal Change that name

Its an in-joke in the ammo reloading community
Bullets with way too much propellant in them are referred too as 'Bubba's Pissin' Hot Loads/Reloads'

frank crystal
#

That’s

#

Horrible

heavy fulcrum
#

thats an exageration but yes, the term is "hot load"

rapid wagon
#

Yeah that's actually an industry term iirc

turbid dagger
#

The 'bubba' part is mostly a firearms reddit thing yeah

#

Its making fun of some imaginary overeager ammo reloader who wants ALL THE FIREPOWER

#

But yes maybe combining a metareload and power strike is a little Much
Especially since not even regular barbs get power strike by default
My objective is for it to have a strong niche as a 'flat damage ranged dude' while still doing appreciably less damage than, yknow
Melee barbarians

#

Like, competing with Starlit Span magus or something

#

Ah fuck it I'm just giving this MF Running Reload

strange nest
#

I was about to put forth an idea for a feat but then I remembered it already exists (Penetrating Projectile)

turbid dagger
#

IVE GOT IT

#

Vault up onto a ledge then dome some dude from on high

turbid dagger
strange nest
turbid dagger
strange nest
#

Any consideration for a way to get around volley akin to point blank shot, or would you rather focus on the combination weapon aspect?

#

Cause I like the idea of a hunter barbarian with a phalanx piercer as a huge Monster Hunter type bow

turbid dagger
#

I was thinking that for that kind of thing you can get Archer
Don't want too many bespoke feats or its probably better off as a class archetype

strange nest
#

Yeah, makes sense

#

you could have “ignore volley while raging” as part of the instinct ability to avoid the feat clutter, but that might be a bit much

#

I guess I’m just biased towards barb with a LONGBIGHUGEBOW over a shortbow lol

turbid dagger
#

I am too lol
But admittedly I am the kind of guy who always finds a way to snag a Hornbow or something anyway

thorny berry
#

sudden and vivid concept: using the exemplar two-weapon fighting stuff with the exquisite sword cane

#

the divine gentleman....

turbid dagger
#

The phantom thief arsene lupin

thorny berry
#

yes!!

turbid dagger
#

Small Issue:

#

Better put the 'thief' in phantom thief

turbid dagger
#

Hmmmmmmmmmmmm
Would you say a fight at level 1, 12, and 18 would be a good like
Benchmark for a playtest

#

Or whole hog 20 but it might be hard to make fights for level 20 honestly

silver geyser
#

Is 5 still a common spike in effectiveness?

turbid dagger
#

I'd usually say 6 cuz thats where you start getting the Spicy Spicy Class Feats

turbid dagger
#

I have got Ideas for the playtests loose plot

#

Complete with a reason why the players suddenly change builds and levels between fights

turbid dagger
#

I have changed Zsslzss's title to 'the lesser whole'
And the capstone boss will be Zsslzss, the Ascendant Divison, two Izfiltars
Embodying chaotic miracle, they sunder themselves in two, with each half becoming greater, not lesser

eager mountain
#

They have madflow

limber comet
#

Proteans are so cool

#

I like that they're unusual, but not fucked up enough to be aberrations

#

It's what bugs me about 5e Slaads

#

They aren't really

#

Chaotic

#

They're just dudes who happen to live in Chaos

#

Which? Boooooo

#

Lame

turbid dagger
#

Its cool yeah
Keketars get smaller when they turn into Izfiltars
Naunets evolve into Azeretsis, which are weaker than Naunets

#

They all look like snakes and no one knows why
It may just be because you would expect chaos beings to all look different, so they look similar to defy expectation

eager mountain
limber comet
#

Otherwise they'd probably be like

#

Mollusks

fast hill
#

honestly? I'm gonna miss allignments

limber comet
#

It is an easy way to kind of get a general idea of a creature's values

#

But edicts and anathema are just much more precise

#

But the nostalgia is gonna make me go bwomp

fast hill
#

also all the cool metaphysics that come with it

#

I also think the big problem with no allignment is you cant say "No evil PCs" for a campaign

#

like how do you actually quantify that now

warped orbit
#

Tbh, it's not like that really stopped people before

#

"Oh I'm totally just chaotic neutral "

unborn rain
#

I mean, like "Play characters who would actually do the plot"

#

Which generally just means "Is nice to other people and wants to help them when possible"

warped orbit
#

Also yeah, just establish expectations

limber comet
#

I don't think that alignment troubles are as huge of a problem in the pf2e community as they are in 5e

#

Though I could be wrong

#

I will occasionally see grognards on official paizo stuff who bitch and moan about minor stuff

fossil temple
#

Yeah I feel like alignment already was mostly ignored in pf2e unless you are a cleric or champion.

light gyro
#

The ap I'm playing chucked a weapon with an axiomatic rune on it, which was a surprise. Swapped it out for Hopeful in the end

warped orbit
#

I am a little sad they didn't keep axiomatic and anarchic, but I guess they were just ultimately too minor overall

fast hill
#

so I've been hearing that Blood Lords has a lot of enemies that deal negative energy damage

#

the problem with that of course is that you are pushed towards being immune to negative energy

warped orbit
#

it's kinda unavoidable by being undead focused

heavy fulcrum
#

its actually an accepted design decision

#

my group is about to start and our GM shared this tidbit

#

quoting her: its extremely funny checking the Paizo Subforum for Blood Lords and people asking "hey this encounter with Shadows who can only deal necrotic damage is literally no threat whatsoever for my all-undead party. Is this an oversight?" and seeing the Paizo Writers being like "nope, working exactly as intended; we felt pretty confidant that while the Undead options would be appealing to some, the majority of groups are going to play 100% normal living people in this Adventure Path

warped orbit
#

huh

heavy fulcrum
#

being undead is explicitly the optimal move in Geb

#

and this is mechanically supported!

warped orbit
#

I feel like you are pushed very heavily to being undead in Blood Lords

heavy fulcrum
#

trust me, a lot of groups have weird hangups about...

warped orbit
#

since positive healing is illegal, so you really want to have negative healing

heavy fulcrum
#

lets say "not playing the Default Choices"

#

to avoid being too mean

warped orbit
#

doesn't Blood Lords also mention you should probably give free archetype for undead archetypes to people?

heavy fulcrum
#

not exactly

#

more that you should allow people to choose the Level 2 undead archetypes and have them at level 1

#

but you still have to spend the feat on it later

#

(and that players who die should get the option to retrain their most recent class feat into an undead archetype feat if they want to)

#

but yes, the players guide very heavily suggests playing undead (or dhampir)

fast hill
heavy fulcrum
#

but also paizo assumed that most groups arent going to have more than one or two undead for most of the campaign, because theyll do what they always do and play Human Human Elf Elf Dwarf Half-Orc

fast hill
#

(a lot of the uncommon+ races)

heavy fulcrum
#

that too yeah

fossil temple
fast hill
#

see so far I have Ghoran+Fleshwarp+Skeleton

heavy fulcrum
#

my group is going to be......

fast hill
#

the fleshwarp is an oracle who heals from negative energy

heavy fulcrum
#

dwarf, maybe gnoll, skeleton, dhampir

#

(possibly a fifth and/or sixth)

#

im the dorf because i had an excellent idea

#

Anvil Dwarf (Crafting, Specialty Crafting) + Propaganda Promoter (Acrobatics, Steady Balance) + Maestro Bard (Performance, etc)

fossil temple
#

Golomas needs more love tho

heavy fulcrum
#

bard who is absolutely obsessed with the beauty of death and representing it in every form of art he can

#

guy who sees a murder happening and instead of going to help, watches from a safe distance and tries to remember the details so he can paint it later

eager mountain
#

twas a fleshwarp

fossil temple
#

Fleshwarp aren't undead
But they are heavily mutated

limber comet
#

Chronoskimmer....

turbid dagger
#

My abomvaults group is a human, a duskwalker human, and two half elf humans

#

On that note: There's another abomvaults game I'm going to be playing in and I had to ditch taking zombie archetype for my char because whoops, thats totally a thing in abomvaults too
The uhh
'damn this guy only does negative'

fossil temple
craggy thunder
turbid dagger
#

Hmmmmmm
Level 12 fight
Interlocutor, Clockwork Puppeteer, and two Sacristans, Severe for 4 level 12s
The Clockwork Puppeteer turns people into Raw Nerves instead of zombies with its on death reaction
The Puppeteer WILL use this on Sacristans with low health
As I understand it -4 is the bottom line of 'will potentially do something in a fight' so I'm not worried that it will push the margins of Severe TOO much

#

Just a bunch of Freaks having a good time with their Nerve Flayer

turbid dagger
#

Onto another encounter, a dragon spellcaster is probably better for a single fight, due to the variety of Stuff they can do right?
They only lose Draconic Frenzy and Momentum, which, while I really love Frenzy, are pretty dry

unborn rain
#

Dragons are fucking scary

turbid dagger
#

Yep! This will be a solo PL+2 boss, which is Moderate according to the encounter balancer but I think with all the PL+ spells and aoe saves being thrown around it will still be engaging

#

More specifically its a level 18 Ancient Spellcasting Magma Dragon against a level 16 party of 4

#

I can make it Elite to make it Severe but uhhhhhhhhhhh
We'll see

solar tendon
#

adding a complex trap feels like a good way to spice up a solo encounter without like

#

just making it a critfest

unborn rain
#

Breath weapon and spells on something with an actual health pool is already pretty scary

#

It really depends on spell choices but like dragons are so scary

solar tendon
#

we fought a robot that was mechanically a dragon and it was very scary

turbid dagger
#

Maybe some magma bomb hazards yeah

turbid dagger
#

Problem: there are no hazards or complex traps that are level 18 to 16 that would make sense
Lava seems to be actually too low level

solar tendon
#

could take something that is mechanically cool and then adjust the numbers to cr

rapid wagon
#

Traps in volume still work on higher level characters right? They just save more often and have more hp right?

turbid dagger
#

Well, to an extent I guess
After a point they just reliably crit and nothing happens

rapid wagon
#

Oof

warped orbit
#

especially as players get more of the "turn success into crit success" traits for saves

turbid dagger
#

Okay yeah most of the hazards I've looked at don't really appeal at all
They're all 'big aoe of damage until you turn them off with four skill checks'
I will just leave the dragon by itself at PL+2, if its a little easy who cares, its a playtest

#

I've got several Severe encounters lined up before and after it

surreal basin
#

yeah at higher levels you should combine encounters with hazards

#

which is the approach aps take

frank crystal
#

Leaf is the primary healing druid order right?

warped orbit
#

not especially

#

it does have Goodberry, but it's not necessarily more healing focused

frank crystal
#

Oh

limber comet
#

I dont think there is a "healing" order

frank crystal
#

What kinda feats does leaf get?

solar tendon
#

familiar stuff

frank crystal
#

Ahh

rapid wagon
#

are druids very much about familiars?

frank crystal
#

I mean, as much as any caster is

#

They can get one and get some support for it

#

But unless you’re a witch they’re still just a familiar

#

They’re not the best still it seems

rapid wagon
#

mm ok

#

i was curious as to how to play druid

frank crystal
#

Oh yah you only get a familiar if you choose leaf order

#

So it’s one subclass of like

#

8 I think

#

Druids have a lot of subclasses

#

Ok they have 7

warped orbit
frank crystal
#

Yah

#

Also they do get focus spells baseline

#

Which not all casters do

#

They don’t have to focus on them if you don’t want to but you’ll always have at least 1

solar tendon
#

you basically have animal companion/wild shape/leshy familiar

#

and then four elemental ones

#

but you're not locked down they're like uh. bard where you can cross-order

frank crystal
#

I think druid animal companions are also the second fastest in terms of when you get your feats?

#

Right behind the archetype but in front of ranger?

solar tendon
#

I think druid is just standard

#

4/8/14