#Pathfinder
1 messages · Page 24 of 1
Pistol thaum is neat
But i dunno
Eldritch Archer thaum feels like
Right There
Martial archetype that gives you cha casting and all
I can see it in my minds eye
Some weirdo elf who talks in riddles hanging silver bells (and his esoterica scrolls) from his arrow as he shoots them
that's fucked up
but I would argue until eldritch archer gets a remaster otherwise or something that it should affect crossbows
simply by that being the rule at the time
It was cool for clearing up the confusion with crossbow centric rules but yeah
Like Taw Launcher is hard confirmed to Be A Crossbow for all the fun stuff now
When before the discussions were all like
'crossbow-like weapon??'
'that mfer don't shoot bolts'
'launcher'
'LAUNCHER'
Eldritch Archer could also just be ranged weapons in general tbh
I think the like
yeah tbh you're not wrong
like sure the magical arrows aspect is big but like
the bow limitation is really just flavor, I don't think it's really mechanically a big deal to let you use any weapon
Well you see
For guns you just take Beast Gunner 🙃
what is no eldritch archer gonna pick up these newfangled guns and think hey what if I advanced my craft with the changing times
I was waiting for someone to bring that up
I aim to please
you activated alaen's trap card
Beast Gunner should IMO more fully go in on "use beast guns"
like uhh
and not also have "EA but with guns" on the side
eldritch archers in the mwangi
That also reminds me: Should I make Hunter Instinct like 45% more complex by allowing other ranged weapons
I feel like someone in the hypothetical universe where its played ever would want to use a gun with it
picking up guns from their neighbours to fight demons
potentially! guns are used to hunt!
this btw would also let you do it with thrown weapons, which IMO is also another upside actually
this is even a quote from a sidebar for eldritch archer
because throwing a magic infused knife at someone is sick actually
I've got a few ideas so far-
No rage damage increase, similar to animal instinct, but you can use str for ranged attacks when raging
Later upgrade gives it a small bump, again like animal instinct, and upgrades the 'str ranged' traits (propulsive adds full str instead of half, kickback does more damage, possibly worded as double damage to let large bore stack with it)
Class feat with it as a prereq that lets you use bows, crossbows, and guns as melee weapons in the club group for switch hitting
And so you can do the hawkeye bow whacking thing
Large Bore is basically just upping the bonus to 18 Str propulsive, since it also needs 18 Str
so doubling it should be fine
My GM is letting me take a weird spellshot dedication
Which is basically just the gunslinger dedication but I can take spellshot feats and features
Unlike most Barbarians, your rage does not come as a blinding red cloud that sends you, screaming, into battle, but as a honed killing instinct- an icy sharpness that brings the world into stark relief. The beat of your prey’s heart, muscles tensing under the weight of a bow-string, the shift in the wind as you line up the perfect shot - you see it all. In battle, you use both a keen eye and a powerful body to full effect, taking aim with weapons lesser warriors could never hope to wield- massive, dragon-felling longbows and firearms more akin to small cannons.```
Prolonging a creature’s suffering is anathema to your instinct, as is disrespecting a fallen foe’s life, such as by leaving a slain animal’s body to rot instead of using it, or desecrating a humanoid’s body. This does not require you to sacrifice your life or pursue a course of action beyond practicality, such as stopping to butcher an animal’s carcass while attempting to escape a cave-in.```
Having some trouble wording this
Hm, this lets me do yet another version of Crossbow Ace too 😌
Alas, the first death in my Abomination Vaults game
The players are 100 gold short of a resurrection rather than just... rolling a new character. Oh well, whatever goes for them.
nothing to sell?
They do have that, but man they're going through a lot of their resources.
Ok they scrounged up the cash
It was the ||Shanrigol Heaps|| that killed the Thamaturge. She fell to the ground and the players did nothing to get her up in a turn cycle. The issue was she was bleeding, dying, and grappled. I think the cleric just brainfarted tbh
ah, yeah that's a really bad spot to be in
Any thoughts on how to have a way of the sniper gunslinger work well in fists of the ruby Phoenix? The lack of chances to roll stealth for initiative seems rough.
Very nearly done with the bow barb
Having trouble with subclass feats, I want at least 3
I've got two so far:
(Thinking of juicing elkhorn some, but I am comparing it to Improved Knockdown which is a crit success but melee only)
(Maybe knock the level down instead? 8th?)
Oh Ive got an idea that's kind of sexy
The basic idea of meta reloads is that they make gun use action neutral
That is, you get the same value out of 'shoot, reload' as you do two actions, or a two action activity
So what if
It got a Power Strike metareload
Where it made the next gunshot do an extra die of damage?
Other than that, I can find a less likely to be controversial metareload that still fits
First draft, I may add a crossbow ace/crackshot equivalent but: https://docs.google.com/document/d/1xTQuoJLGaqK-xRj4ZFXTegQ78MjsxcZhwV6vWqd0EAw/edit?usp=sharing
Oh uh @solar tendon since you are a str archer enjoyer and got me on this line of thought
I mean you should still be able to Avoid Notice, regardless of the fight conditions
looks pretty good
Precision resistance on the Rage resistance is interesting and actually has some good applications
I'm proud of that touch
Hot Load is the thing I'm least sure about, it's basically marrying the metareload action econ philosophy with Power Strike
Can you avoid notice while just standing in front of someone?
it doesn't say you can't technically
Hmm fair
you might just become immediately Revealed anyway if there really is no cover at all
but it should still let you roll Stealth for initiative at least
like it a lot!
strength of thousands book 4 spoilers ||loving the cameo from the bloodborne aliens in the eclipse shrine. ghosts, ghosts, gh - ALIENS???? - ghosts...||
outlaws of alkenstar spoilers: ||I||
oh and ||Hound of Tendalos ||
im upset I cant click these
hehe
thats some EXTREMELY out of context references to like a single fuckin monster that is like unique
coincidentally ||i did a little dive on the time dimension and aeons last night. some wacky shit but no clue how to make a campaign out of it. compels me though.||
Thinking about Tian Xia
A duel with a graveknight samurai on a misty battlefield, with broken battle standards blowing in the cool breeze
a kind of undead bound to its cursed armour. generally powerful martials. if left unchecked, they'll reform inside their armour after destruction. and things get worse if someone was wearing the armour at the time.
So they're Martial Liches
not really, they tend to be created on accident from what i've seen
Does that happen in game? I never touched game 2
Yeah, it's part of the Crusader's/Reynauld's backstory
oh nice, so now they have more story focused things on it?
Yeah, they're called shrines
DD2 is very good
Basically mini-missions that're backstories for the characters
Because ,let me tell you
Darkest Dungeon 1 is the game that made me rage quit so hard because it was making me psychologically ill
(And also crucial to defeat the final boss)
That's awesome!
Ye DD2 is good
It's also "brighter" then DD1, despite being post-eldritch-apocalypse
As a big theme of the game is making peace with yourself and your past
.
Oh
The Eldritchi-sation spread after DD1?
Yep
||You also fight the personification of the Iron Crown (the stress symbol) as the final boss. You fight him by making peace with yourself, giving you a massive damage buff for each character that's made peace||
||Unlike DD1's final boss where you chose who dies, in DD2 you embrace life to win the fight||
Alright I will give it a shot
I know how 1 ends n all so hey i am ready for the lore of 2
I remember even seeing a video of a guy defeating the last boss of 1 using leaper in turn 1
oh shit wait so that means ||canonically the starting crusader and highwayman of 1 survives DD1 entirely and go to 2?||
It's more of a classic rogue like
So there's some maybe time loop?
But it'sleft vague
Ah
So is like how Solaire puts it: "The flow of time itself is convoluted"
Like is time literally resetting or is it just separate stories of people or is it purgatory etc
Yeah
It’s maybe purgatory yeah
It’s also ||your own mind bleeding into the universe||
||so they might just be memories of reynauld and dismas, nothing more||
me "Oh boy i think i gonna play that game now"
adhd brain: "Ok but don't forget to click on the spoilers, they are clickable"
but makes sense
Eldritch lovecraft things n all
Oh fair
And kinda like ||How technically Johnny Joester from Jojo kills himself so his memory can defeat a stand user and move on||
Jesus told him to do it so hey
it worked
It I blow up a blood vessel because of DD2 is gonna be your fault /j
that's a mistranslatiiooooon
.
Oh shit, what it would be the correct translation ?
a better translation would be more that time is/has stagnated, and there are some other references in the game(s) about how the flow of time kind of just doesn't work the way we're used to outside of the cycles
it doesn't progress in a linear fashion, and the Dark distorts its flow further
ties to the dark are how you get the kind of nonlinear chronology of the assorted DLCs
outlaws? heh, yeah, they're in alkenstar
Manus and Oolacile are deeply suffused with the Dark, the Daughters of Manus in DS2 are why you can interact with the kingdoms there, the Dreg Heap in ds3 is fundamentally a lack of light to support the continuity of time
because time as a function is a product of Light, and so the less prominent it is the more it "stagnates" - rather than flowing, time simply pools together all in one place, like the muck in a still pond
iirc the "light is time/time is light" thing is referenced implicitly throughout the games, but only explicitly in ds3
but I'm also not aware of all the places the English translation's lost content or context
just some of em
T-
That makes sense but makes things more confusing at hte same time
that's uh
So it kinda makes every playtrought canon but at the same time not
sounds pretty convoluted to me???
yeah, but the meme in DS just
solaire going "time is convoluted" and then giving no other explanation
oh god it's "Every Diavolo death is canon" all over again
as in like the literal meaning of convoluted and not the like, idiom
rather than there being a (convoluted) explanation
But I admit I kinda love the 'time is a Light thing, so Dark fucks it up when it starts to corrupt a place" thing
Wait so that's also tie in with Dark Souls 2 new ending of "Going beyond Light and Dark"?
Like "Yeah boy time to go full legend and esoteric"
oh god he can become a concept , is Madoka all over again
maybe its because i licked up every crumb of dark souls but its hard not to see a metatextual reading for ds2's new ending - "what if... we made something other than dark souls"
and then ds3 - "no seriously, we can't keep making dark souls"
makes sense.
Because yeah ds3 endings are literally "LET'S US DIE" or "STEP ON HER AND LET IT DIE" "HAVE WAIFU, ARE YOU HAPPY?! I AM NOT"
I remember reading somewhere of fans not caring about the thematic and narrative meanings of Dark Souls, and wanting a Dark Souls 4 anyways
i mean, i too want to wander around a miserable dead world and kill giant fucked up guys, i just dont want ornstein to be there again
Who's that, Aroden?
yeah possibly
That's why they made Elden Ring
Yeah but Elden Ring is too woke or something, idk
But I'm dunkposting so I'll stop
WHAT
WHO
HOW-
Anyway Pathfinder!
https://www.reddit.com/r/CurseofStrahd/comments/u0rluv/pathfinder_2e_curse_of_strahd_full_conversion/ is this a good conversion for Curse of Strahd to run in Pathfinder 2e?
hella
https://youtu.be/GgpXeBoQHCI?t=127 next time the alchemist throws a bomb remember to scream Aurora Borealis
Merch if you want to support (temp link): https://my-store-5699245.creator-spring.com
Main channel: https://www.youtube.com/c/superisaiah
#steamedhams #simpsons #brain #smart #thinks #meme #ytp #sentencemixing
Man
I gotta figure out what kinda loot to give low level players in a forest fighting animals
Equipment or consumables from a previous adventurer caught off guard?
dead adventurers, nasty fey creatures, big bird that like shiny
A lost trinket hidden in a tree hollow, left long ago by a hopefull acolyte
food
you open the wolf's wallet and find fifteen wolf dollars and a folded up crayon drawing of the wolf made by their wolf children
Feel like a hero yet?
Barbarians don’t get a rage damage bonus for agile weapons right?
They do but it's halved
Ah ok
so in pf2e, str is always tied to damage, finesse just lets you use dex to the attack roll, but not damage?
The era of Dex supremacy* is over
Need strength for that damagio, even for composite bows
*not that there ever was one in pathfinder but man is it tough in 5e
hmm
yeah power attack is a big deal
which benefits from big chonker str weapons
Strength builds were honestly king in 1e
dex stacking was definitely a thing though
especially when dex to damage got a lot cheaper over time
https://www.tabletopgamingnews.com/paizo-shares-expansive-tian-xia-content-in-celebratory-lunar-new-year-stream/ finally
I can become He-man with magical girl archetype
turns out i jumped over the learning process of pf1 to pf2 by going kineticist, where Con is King
its going to be a process to get used to the 3 action economy, but im excited
Alright so
already got my basic turn plotted out
Gotta Channel elements + Elemental Blast -> Metal Carapace -> Move/Raise Shield/Make the Elemental Blast a 2 action pick
Current treasure: a wolf is mysteriously wearing a broach of shielding, if the players pacify a pair of boards and heal their friend they’ll lead them to a half buried flask of fellowship
Sidenote
Strength of Thousands has a Paladin NPC who uses a longbow and I’m like
God I would kill to see Paizo do gymnastics to make that statblock work lmao
Huh? Bow paladin is pretty neat
Unless you are talking longbow specifically
Which would take some levels spent on Archer for point blank shot but
he has a composite longbow
I think the main point is the nonbo between volley and ranged reprisal yeah
Yeah that'd be the pain point
Probably wouldn't be a bad play to get Archer dedication and PBS though
i apparently also have picked a class with very little resource management and a focus on con; so my kineticist might be very beginner friendly
which i suppose is good
'how are you managing to play longbow champion?'
'well, i own a castle, so...'
Kineticist is pretty much entirely resource free yeah
- average ad&d fighter
you have your bag of tricks, and you can just spam them forever
one thing I will also say about the armor impulses
they last 10 minutes, and require no upkeep
so potentially ask your GM if you can just be assumed to maintain it when in an area you'd expect to need armor in
Yeah, my GM is letting me sustain hardwood armor as well as Defend during exploration
im honestly not too troubled by recasting it since it just eats up an action
and as far as the metal armor, it shatters when i get crit anyway
wood kinectic is broken with the protection tree
don't over-use it or your gm gonna ban it
im a pure metal dude atm
liked the theming better for the campaign
I'm a skeleton metal kineticist
I think Timber Sentinel is very strong, though not fully sure it's really broken yet
Personally I've avoided taking it on my wood/water kineticist because it just
Doesn't seem like an interesting thing to do with my turns
i feel like timber sentinel more breaks the out of combat economy
I could be doing Hail Of Splinters or two action weapon blasts instead
as you can effectively instantly flood a market with fresh lumber
instantly being over the course of a few days
i mean a medium tree is just a stick
you can plant a forest anywhere but then three druids and six bears come to have a word with you about drainage
I mean tbh, any wood kineticist can do that
And following them are three clerics of abadar and their twelve hunting dogs
oh i didn't know you could make a ranged champ at all
hell. any kineticist is capable of selling their labour
you can just create more of your element with Base Kinesis
you can, they kind of suck though
Yep! Ranged Reprisal lets you play Tortuga with a bow as Paladin Champ
it sort of works with Paladin, but still a bit clunky
it's skilled labour sure but in a way it's like
but shortbow Paladin mostly works at least
incredible
if you get a fire kine you don't have to buy coal or firewood!! economy in shambles!!!
it's ok with thrown too
d8 spears and clubs are actually quite good overall
free returning at 3rd
Personally I really like it because it means not matter what you can stick with your team and keep them in reaction range while still picking your targets
I'm playing a Paladin of Skode with a Hornbow right now
oh hornbow as favored weapon is interesting
to be fair if you have an outlier game with a lot of shooting the other two champions would also want a ranged weapon
while paladin would be kinda just rekt
oh wait both
both are in 15 ft
for all of them. rip
but yeah still
Oh I'm not taking a favored weapon
Skode's is a longbow
I'm just like, using it
With Unconventional Weaponry
You aren't required to use a favored weapon afaik
champion is an anti enemy melee class but not particularly strongly a melee class itself
ah okay, makes sense
Idk if champions even get any benefit to using favored weapon at all
I just for a moment thought a god had an advanced weapon as favored, because that would have been cool
they get Deadly Simplicity if its simple, but that's it I believe
They get this
Wait unarmed could be a deity’s favored weapon?
yes
Irori has fist
Irori
Holy shit
I think the thing about the more material ones, like Metal, Wood, and Earth, don't need the kine to stay present after production. The fire Kine i think needs to stick around to continue selling their labor, Water is just a life saver to any community.
Metal could also theoretically get a massive pile of cheap, fragile tools or weapons made on demand
i haven't looked at what earth creates
I've already talked about how funny it is to play a wood/water kineticist in a desert world setting
That said I'm pretty sure Kineticist has a whole chunk of rules text about 'hey we don't want you breaking the economy with this'
Preventing you from making precious materials or the like
So trying to game around it by like
Making a bunch of bad rakes or something just seems like munchkinry
It says the materials you make with Base Kinesis and impulses is generally low quality
Yeah
My point is that it seem like the intent is that paizo would prefer you not hassle your GM into letting you have infinite money
Its just kind of hard to tamp down on all sources of revenue you could get from 'produce most basic forms of matter ad infinitum'
"I thought I'd be an adventurer, but instead I spend all day burning things for the city. Get paid well for it too"
wonder if something from the plane of fire would show up if it thought you were taking the piss
wood elemental entity just pops out and goes "hey, stop"
wood elemental entity just pops out and goes "hey, please continue, nothing could possibly go wrong if you continue, more of this sort of thing please"
Haha
That would be kinda funny
You create too much element, and cause some kind of elemental incursion
yeah but the results of the work they've done do
like, if you use a fire kine to power your train all day
ah yeah
i guess tis also kinda hard to industrialize kines because their gate opening is kinda not predictable or repeatable
'oh you want to make money with your kineticism? right, pick a dc of the Earn Income table and roll [arcana or whatever it was they use]'
it's kinda like how eragon magic works
in terms of making doing stuff with magic cost the effort it would take to do normally all at once or whatever
or like, that's an option for thinking about it anyway
I mean that would most likely be how it works yeah
although that frustrates me cause its like
literally the only idea pf2e has really contributed to downtime is that frickin chart
I guess retraining also
i dont begrudge it really. every time ive heard what people want to do with downtime i always think 'you could adventure for that.'
I wouldn't have a problem with that if not for the fact one of the first things pf2e tells you about itself is that it has three modes of play
encounter, exploration and downtime
yeah downtime really only seems to do much with ap-specific subsystems
like if anything having options for downtime so you can feel satisfied with a glimpse into the party's lives outside of the day to day fighting and then get back to the action in a swift manner is what would support that goal
as opposed to busywork of uh idk I guess describe how you decide to make your income this week
oh god is the 'ore wall' all over again?
ore wall, ore problems
like crafting can be fairly interesting but the fact it's effectively one of only two things to do and nothing exists to contrast it is part of why people have a problem with it I think
crafting is just earn income with the serial numbers filed off
yeah
but like I think what exaggerates that problem is like
earn income is literally the only other thing you can do
yeah, i think it's a bit of a double-edged sword really
it's like there was a decision made that downtime should be more supported than pf1e but then no work on how they actually wanted to fit it into the system
i think there's a lot to be said for having earn income as 'this is the downtime action you take to gain personal power'
Yeah there needs to be more downtime stuff imo
Earn Income and Retrain are the only two real ones
Crafting kinda
there's an honorable mention to uh. learning spells
or transferring runes I guess
Ah that only takes a day tho
mhM
You aren’t actually spending proper downtime just transferring runes and like
Tbh I think even the AP writers forget you need a day to transfer runes
its like oh cool this semester I can do some cool stuff...for the first two days of my downtime, the rest is money again
Cause they will be giving you tunes in the middle of the final dungeon
Like
What am I supposed to do with this dude
i think that a lot of other stuff that you might traditionally associate with downtime for a bog-standard adventurer is better dealt with in exploration mode
I think partially the problem is they want downtime to be a completely optional system
I’m not gonna blacksmith for a day outside of the boss room
like gathering information, hobnobbing, etc.
which then just has the effect of it can't really be much of a benefit nor something you're assumed to have
i mean some of it as well is 'nigel has mummy rot so bill is going to be treating disease on him for a week, what are the rest of us going to do'
but I'd rather have actual downtime options and then a like abp style variant where like you just montage things
if you want crafting to be possible just through mornings and want a story paced for zero downtime
does the game support mixed downtimes like someone staying at camp to do things while someone else goes scouting, etc?
like you can have downtime options without necessarily having days worth of narrative downtime
uh yeah and exploration
well that wouldn't necessarily be downtime, but generally yes
ah ok yeha
downtime is generally when you have a couple days of doing stuff
was curious if it was expecting the party to consistently always move as a singular unit through things
like in exploration (dungeon searchin basically) one guy can be scouting ahead while another searches the room and another is meditating on their focus spells
it's not super zoomed in on, just like zero to a couple rolls
but it quickly gives a lot of flavour to exploration imo
still would like it to get more content
presumably you could, as a table, choose to zoom in after the rolls are made, to get into particulars, lancer style?
yeah potentially!
like someone is searching the room if they find something you could then be doing play by play roleplay reacting to that situation
and because you've all chosen exploration actions for that 10 minutes you even know like roughly what everyone was doing when whoever goes "huh, look at this"
it's a really cool system that is one of my fav things about pf2e
and it makes me sad how little it's been explored (heh) further
Man, I kinda wanna make a faun/satyr blade dancer barbarian kinda based off Zelda from Fantasy High
I guess Elf Beastkin is a pretty good way to make a satyr too
I love faun/satyrs, it's a shame there isnt that great of a folk for them yet
Yah, I do hope we get an official ancestry for them eventually
i still want to make vanara monk built around the drunken stance
and build in the laughing theft stuff
Also, does the hybrid form from Beastkin stop you from casting spells/shape changing again without doing the counteract check?
it's not a battle form so it wouldn't stop you from casting spells at all
uh for polymorph let me see if there's a loophole for helpful effects
there isn't an explicit one i think, we're in 'voluntarily failing saving throws' territory
Is that RAW?
there's no rules support for it no
Fuck
I mean it shouldnt matter to much for this character
They are a barbarian anyway
Wait why?
says so
You gain the Change Shape ability. A beastkin's hybrid form is their natural shape.
You are half goat half person
To become all person or all goat you are changing your nature
i think animal barb stuff is mostly morph rather than polymorph anyway
IC IC
Ok great
I played one once, though I just reflavored half-elf rather than specifically getting mechanical hooves
though on that front old tiefling at least also has them as an explicit option
Wait was hooves removed when Nephilim replaced them?
yea-
i don't think you need the feat to have them either
oh yeah I was just saying that's the one I'm certain of since I wasn't sure about nephilim offhand
Ah ok
Is there a classic like, weapon poison to paralyze someone?
Just something to coat a knife in to poison them
There's probably some poison that can do that, nothing comes to mind though
Look through alchemical poisons I guess
Hunters all over Golarion favor curare, a potent paralytic derived from boiled tree bark. Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds (but see stage 3); Stage 1 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round); Stage 2 3d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 minute); Stage 3 4d6 poison damage, clumsy 2, enfeeb...
wait does that mean an alchemist could start with the formula for this
and just make it
it's 8th level so
and incap
throwing out fort save or paralyzes still seems good
oh wait i don't understand why incap is bad
because if you're level 9 then you make all your saves with one degree of success higher
im still lost a bit sorry, does that mean no one will get paralyzed?
there's also lethargy poison https://2e.aonprd.com/Equipment.aspx?ID=120 and stupor poison https://2e.aonprd.com/Equipment.aspx?ID=2016
Lethargy poison is commonly used in hit-and-run tactics by drow and others who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can...
Stupor poison is a more potent distillation of lethargy poison. Further exposure to stupor poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage. Saving Throw DC 20 Fortitude; Maximum Duration 6 hours; Stage 1 slowed 1 and flat-footed (1 round); Stage...
basically if you are level 9 or above it will almost certainly do nothing
ah dang
seemed like there was a lot of possible stacking negatives so its seemed cool
it's to stop you absolutely wrecking the level 17 boss with a bad roll on a low-level paralysis spell
yeah no that makes total sense
im guessing there ARE poisons and potions that work at higher levels or have some kind of effects
Potions yeah
Poisons uhhhh
There are higher level poisons that you can use to keep up the scaling but in general poison is fairly maligned in this system, from what ive seen
Lots of dudes are flat immune to it and those who aren't can often just shrug it off
yeah poison is one of those unfortunate things that tends to be a player-facing hazard rather than a player resource
drats, i guess thats the domain then of narrative circumstance and gm fiat often times?
as far as poisons that'll work on villains
macguffin poisons rather than specific kinds you can make
yeah, i mean the poison system in general doesn't lend itself to stuff like intrigue for the most part
better off going "here's the recipe it will put so and so to sleep all night" rather than crafting something off the list and so on, perhaps
or "Coat your blade with this plot device, it will make the normally invulnerable bad guy vulnerable to your weaponry for the fight"
As ever, there are campaigns where poison is viable and the like, but by and large, a lot of things are immune.
poisons are just pretty hard to make stick
I kind of wish there was more like
Just
Persistent Poison Damage
Instead of tying it all to an affliction
GMs, would you rule that you need to be able to read a scroll to use it?
I need to settle a debate
define "read"
yknow
Can you use them while blind
yes
ohhh
using a scroll is exactly the same as the normal Cast A Spell action for the relevant spell
I think magical writing is just funky
pf2 actually barely defines what a "scroll" even is
besides "its a spell in item form"
and it's more of a spell setting lore question
scrolls are
- consumable
- magic items
- that allow you to cast specific spells
- end of list
mhm
literally anything else about them is beyond the scope of the text
as far as golarion is concerned I think the best clue is that the Reading Ring doesn't really mention like spellbooks etc
but actually reading written language
so I think the assumption is that spellbooks and scrolls, the magical writing used in that is beyond simply the medium of sight alone
(we do actually know scrolls are magical writing thanks to Learn A Spell)
you do not, apparently:
Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell.
even if it’s written then you’re in good shape RAW
#don't gotta know magic to do magic
you do need to know magic
its the next sentence
To Cast a Spell from a scroll, the spell must appear on your spell list.
you just dont need to be able to read
Thinking about Wanshou
All the coolest areas in Tian Xia are the spooky ones
Chu Ye, Shenmen, Wanshou
okay i figured out what a campaign about aeons and the time dimension would be about and all it took was listening to persona 3 ops on repeat for an hour
lol
Looks like our current final party for blood lords is gonna be
Tyrant champion
Metal kineticist
Undead Sorcerer
Bard
Fighter
Rogue
Undead bloodline or are they just straight up undead
I am always surprised because I keep forgetting that, yes, you can make a killing Wheelchair user
does this stack with froggy chair frog chair? can you pilot a combine harvester that can pounce?
oh my god
YES
Because Frog chair is a traveler's chair, and the traveler's chair IS a wheelchair
printed heroforge minis for Outlaws of Alkenstar : )
looks awesome :3c
thank you! I'm very happy with them
Has anyone tried a Magus Starlit Span with the Barricade Buster?
Man i gotta play 2e again
Same
Boyfriend has bipolar disorder and -
He's out of meds
So we are currently in a pause
And I want to play so bad, so many chars to try
I like to read through aon and just ponder random builds or scenarios
like, has anyone ever tried houseruling stuff for martial multi-target moves like swipe to have interaction with troops
Probably works pretty decent
You're at least not gonna run out of bullets mid fight on a Magus probably
Since I imagine it would feel a bit crummy to take a feat focused on cleaving multiple dudes at once and not being able to use it on an npc representing like 20 dudes in a square formation
uhh
I think troops can be targetted more than once by multi-target abilities anyway
like if you were using scorching ray
since troop defences specifically mentions attacks that have multiple target can blow through thresholds
so like swipe hits two Foes and a troop is like... a collection of Foes
so swipe would basically be a double damage attack for two actions, but doubling weakness and resistances
RaW troops are a single character, they just have area and splash weakness, and special interaction with non-damaging effects based on area/number of targets
uh I guess
I’m running numbers to compare swipe and aoe spells
I think actually there's
a lack of clarity on multi target effects against troops in general
both metastrikes and spells
I fell asleep, but undead bloodline, unsure what race
cause it frankly doesn't make...much sense
An unfortunate side effect of keeping them simple
like there's no reason three scorching rays targetting three troops can blow through thresholds on all of them
A troop is a single creature
They just can't be affected by most things that can only affect single creatures
so it feels like there's a missing clause for "multi target abilities can target just the troop to count as area damage" essentially
They're affected by Strikes
they can't be affected by single target non damaging effects
Yes that's what I meant
so you can’t grapple or shove a troop unless you’re covering all/most of em
Obviously you can still Strike them
I should test damage of swipe targeting a city guard squad in various ways compared to fireball
no but that's my point swipe is analagous to scorching ray and not fireball
damage twice, damage twice with weakness twice, damage twice with weakness once, and damage once with weakness
oh right
but then it's like
idk it's confusing
hurting my brain to think abt
my new opinion is that single target damage effects are actually like. overpowered against troops
and that's why there isn't a good slot to put multi-target effects between strikes and area damage
cause the only weakness strikes have is like. you can "only" kill 4 guys with one blow
I guess it depends on how strong the troop is relative to the party to be fair
if the gap is big enough that that's a big limiter on single target damage, multi target effects like swipe are already handled by being able to blow through thresholds
so I feel like that's the dynamic that troops are balanced around, and raw does work completely fine
after crunching some numbers, a level 5 fighter with a +1 striking greatsword has an average damage with swipe on par with the electric arc cantrip on a wizard of the same level (this is with swipe dealing damage twice with no area weakness, and arc dealing damage once with area weakness)
scorching ray actually underperforms cast at level 2 and 3, and fireball has the highest average out of everthing mentioned so far
scorching ray, electric arc, and swipe are all multi-target effects which should be resolved the same
however you decide to do that
electric arc and fireball have higher averages by virtue of being saves
I mean in terms of how you apply the damage
meaning half damage on a miss
wrt/ number of times and whether it triggers area damage
oh yeah if you apply area weakness and double damage to swipe it blows everything out of the water lol
basically my opinion is all three should have neither
you just need to only use troops in situations where the tresholds for single target damage will come up
I mean yeah thats kinda the intended balance
in which case; you don't need to homebrew anything
that's just how swipe works raw
it's a multitarget effect and therefore is not affected by thresholds
Yeah, it’s just that considering the damage you need to do for the thresholds to come up, it seems like you’d rarely have a reason to use swipe against a troop as opposed to something like power attack if there isn’t another enemy to also target
mhm
the tresholds are trying to do two things at once - resist single target damage, and lower the size of the troop
or just Striking twice
but then you hit map
yeah
but your overall damage potential is still much higher
that depends on the thresholds
like
if the troop is near the first threshold swipe could potentially blow through both of them
while two strikes can only reduce it to the last threshold exactly
Unless the first strike passes the first threshhold
is the thing
no
in this case the first strike is bringing it to the first threshold exactly
more threshold for troops would help - paizo would just have to accept that fighter striking can't solve every problem lol
it only matters if a single Strike would reduce them by more than one threshold at once
yes
which is the only way for multi target effects to have a niche against troops
and therefore should be the case
thresholds are damage gates
yeah but the chance that a single attack that ignores thresholds can actually do more overall than two individual attacks isn't that high
unless the Troop is really weak compared to you
yes; thresholds are a bad way of implementing single target resistance as they currently stand
that or like, have single target damage abruptly stop after reaching a single threshhold? For instance, if a troop had 60 Hit Points, with thresholds at 40 and 20, a Strike for 50 damage would leave the troop at 40 hp
idk
no, it would leave them at 21
that's in fact exactly the example given on Troop Defense
no worries
I just made the rule make sense in my head when I read it
you can go over the threshold with a Strike, it just can't go over more than one threshold
instead of this nonsense
they only even have two thresholds in the first place!!!
this makes me mad!!!
well you could give a Troop more theoretically
they don't have a fixed number of thresholds
true but by example
but yes Troop Defense is a bit janky
I mean tbqh thresholds should be equal to the health of one guy
because ultimately single target damage still just wins out
and if that means only having single target damage fucks you over so be it
these things take up 16 squares
So pathfinder cleric domain for a monk thinking of taking a cleric archetype
Campaign hunting it will fight mostly ghostly undead
Death, Pain, or Sorrow domain?
Probably Death?
Too many mindless undead for the other two
Althought ghostly so they normally have minds
Still though, Eradicate Undeath is nutty
Fort save isn't ideal but against ghosts you have better odds than other undead I think?
ghosts tend to have pretty crappy Fort generally
Also worth thinking about how often you use your reaction
but are also just not affected by a lot of Fort effects
Well they'd be effected by this one
Also already have duskwalkers heritage and ghost hunter feat
So was concerned that may be too many eggs in one basket because surely we’ll fight more than just ghostly undead
refreshingly simple spell that
'fuck everything (undead) in that direction'
I guess getting extra temp health on killing undead is really good
Which does push me towards death domain
Pain and Death both have some pretty decent focus spells
Death's Call has the benefit of being a reaction, which is good especially if you don't use your reaction much otherwise
but yeah if the campaign is gonna be pretty undead centered, Death will definitely come in handy
This is my first pathfinder/dnd game so I’m pretty unsure as to how much reaction I’ll be using
Do monks use a lot of reactions
they have some ok reactions available to them
if you don't pick up Stand Still, not necessarily
You strike out when your foe tries to flee. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, you disrupt that action.
they do have a few as feats, but you don't necessarily need to take those
I guess champions are the reaction class
it's a good option but it's not mandatory and you won't be using it every turn anyway
What is the Tldr of Magus' Arcana Cascate and Spellstrike?
I guess death domain it is then
Pharasma is a cool lady, yes :3
arcane cascade is usually like... a bit of a bonus, you wanna be in it but if it's not practical to get in it it's usually OK
Arcane Cascade is just a stance that adds a little bit of elemental damage to your attacks, plus potential other benefits from certain Hybrid Study feats
you can only enter it if you cast a spell just before
it's not too incongruous tbh
Death deals with destroying undead a lot too, and that's also a big thing for Sarenrae IIRC
spellstrike is your bread and butter and your game plan is to spellstrike, usually with just a cantrip, at 0 map as often as possible - most of the time this is every other round, if you're in starlit span you can usually do it every round
Maybe I ought to take Pain instead then
Starlit has the easiest time just spamming Spellstrike yeah
may I introduce you to our lord and savior Athletic Rush
Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.
actually hm
oh the monk speed bonus is status that's lame
recharging spellstrike costs either an action or the use of a conflux focus spell - the conflux stuff tends to attract attack penalties though, force fang being a notable outlier
I don’t think the god I worship can grant me might anyways
I think the only untyped speed bonuses are the ancestry feats
and those also don't stack
Monks are speed
thank
perfection domain is quite good
I plan on just hitting people with a temple sword while shouting murim moves or smth
what cantrip you usally use for spellstrike?
What’s perfection domain grant
Gouging Claw is the usual one
big damage, extra bleed
whatever you've got yeah
it's good to have a variety of cantrips
though packing Ignition can be good to exploit fire weakness
hitting elemental weaknesses is good
Also does divine or occult for ki spell matter
focus spells that let you take saving throws again
not that much
especially since separate casting proficiencies don't really exist anymore
Don’t monks already have one of the best saving throws
yeah
I guess it doesn’t hurt to make them even more invulnerable
'the' best, isn't it?
you should always double down on your strengths if you can
Monks have pretty much the best save progression
and then it's mountain stance monk specifically that can eventually match champion AC at 14
start Expert in all saves, and they get two master profs by 11
and you get to choose which ones
Role playing wise the char is a monk of Sarenrae ||from five hundred years ago who saved the big bad evil dude (because she believed that everyone is deserving of a chance at redemption) when he was wounded and got her entire temple massacred as thanks. Her faith shattered at the last moment of her life so the psychopomps decided to defer judgment of her fate until she receives a second chance at life as a duskwalker. She gets her divine powers from the psychopomp ushers who has given her a task to put to rest the restless dead rather than Sarenrae.
She’s more than a bit bitter about the whole thing,|| which is why I thought pain and sorrow domain might be appropriate
Thank you kind sir
oracle and maybe witch or something might fit too
oracle is great for people inflicted with power
Oracle dedication is kinda rough
There’s a witch dedication?
Oh the witch archetype
Yeah the witch is what I gravitated to at first but the party needs a frontliner
Is there a synergy reason for taking on a witch archetype as monk?
We are using free archetype rules
um, not that i can think of off the top of my head really
it just gets you out of the tyranny of deity-specific domains, anathema and such
I see
one of many routes towards sipping True Strike juice
Ghostly undead are not the majority of what you'll be fighting, its more significant minority
You will be fighting some kind of undead somewhere on almost every level though
If you get anti-undead focus spells I can't imagine you'll go many sessions without casting one
(For context for everyone else here, LW is a player in my upcoming Abomination Vaults game)
Accursed undead
As for this: Familiars are pretty generically useful for scouting purposes, and uhhhh
Hexes might actually be a pretty interesting angle to push on Monk
Witch's primary gimmick is that they get one action cantrips called hexes
And you can get them even when archetyping by picking certain feats
And Monks often have a spare action to throw around
So like
Lesson Of Protection would let you hand out status to AC to your pals (or yourself), and also snags you Mage Armor to cast on yourself for more AC
Huh
The hardest part would likely be getting 14 intelligence on a str monk
But I also plan on doing gradual ability boost
In this variant, a character gains ability boosts more gradually as they level up, rather than receiving four ability boosts at 5th, 10th, 15th, and 20th levels. Each character gains one ability boost when they reach each of 2nd, 3rd, 4th, and 5th levels. These are collectively a single set of ability boosts, so a character can’t boost the same ...
Do champions start with reactive strike?
champ reaction is better honestly
I mean, your reaction is covered for yeah
they are the best reactions in the game more or less
For movement control tank martial thats fighter
I know people say that a lot but its not like Paizo markets it as such
I guess
Its a class about keeping your pals alive
With reactions
Reactive Strike for free at level 1 is Fighter’s niche anyways
Ye
antipaladin reaction looks kinda ass
it ain't great
It’s not the best
And can always go Paladin if you wanna get some free damage on top of your reaction
unless you're an antipaladin in which case it probably seems excellent
The evil causes are funky
Tyrant is kind of neat but uhhh
Tyrant is solidly average effect wise but has very cool flavor
Its something I wanna slap on an enemy NPC at some point
Yeah, the evil champion causes are kinda questionable, in terms of effectiveness. A shame, especially since most campaigns aren’t suitable for them so they don’t get played much
I ran a Tyrant NPC in a fight once, it was pretty cool
Evil options being kind of scuffed because they're like 3% of adventures seems like a constant, hobby wide thing honestly
if i wanted to be a heavy armour melee class, a devotee of an evil god and have the potential of a long lifespan, i'd pick fighter
Yeahhh
Demoralize fighter is deffo evil coded
(I say, hiding the demoralize fighter I'm playing in kingmaker)
bard archetype to play your own villanous theme music (dirge of doom)
Dirge Of Doom Inspiring Marshal Fighter is something I have heavily considered yes
Constant effective +4 to hit 
Then hit those mfers with snagging strike
dirge spamming on a monk seems like it'd be interesting since they've got the action compression of flurry 🤔
could also leverage that dragon stance demoralize maneuver
hm
I do love remoreseless lash
I probably should get shatter defenses in at some point
But my later feats are taken by dueling and maneuveur stuff
Its funny though
We're doing gradual ability boost and free archetype so my hob fighter has 18 cha, expert intimidation off Marshal, and Intimidating Prowess at level 2
So he's got a +11 to Spooks
He's likely going to be the general of the country once we actually get to that point
He has Presence
All hobgoblins have conqueror's haki it's in the rules
During our first session some noble got on our Ranger (who is an illegitimate sibling of them)
The exchange basically went
Noble: 'so your calling yourself a noble now huh, X'
Hob: 'Lady X.'
Noble: 'LADY X???'
Hob: 'Yes, Lady X.'
Noble:
Hob:
Noble: 'O-oh'
Noble: 'Okay'
Linzi also has a crush on him
Because by pure accident he wound up killing like 3 separate giants during the intro sequence
All of them were heavily wounded but 'killed 3 giants' isn't a factoid thats going to disappear from a bard's brain easily
He's a little frustrated about it because he doesn't consider it all that noteworthy
Is tomorrow god death day?
What’s the feature to represent your character being raised in a culture that’s not their normal ancestry?
Adopted Ancestry
Annoyingly a general feat and thus something you have to wait to get (unless you are..... human
)
Ahh ok
There's custom mixed ancestry tips in player core 1 tho, so you might be able to do that for 'dwarf raised by orcs' instead of just 'half orc dwarf'
GM approval pending and all that
ah ok
This reminds me: Half dwarfs should be more of a thing in fiction
I want someone as tall as a human and as DENSE as a dwarf
350 lbs average and capable of wrestling bears
half dwarf half elf that looks mostly like a human but just kinda uncannily off
He gets a title called “The Tall” because he was still raised with dwarves
His dad's family calls him the Tall and his mom's call him the Wide
like Paulie Walnuts's actor
So like
I’m a little confused how Dive and Breach works
It mentions it requires an attack and basic reflex save
But I don’t know what parts of the spell require what
probably shouldn’t have the attack trait
there’s no reason for it so i assume it’s just an error
it has the attack trait so any attacks after it in the same turn suffer a multi-attack penalty, thats it
theres an archetype for being cursed right?
hmmm, this one? https://2e.aonprd.com/Archetypes.aspx?ID=190
Some folks are ridden with bad luck: the rations they were counting on turn out to be spoiled, the ship they were hoping to catch sinks in the harbor, or the new home they bought is destroyed by a rampaging golem. Most know that they are cursed, feeling an emptiness in their soul that weighs upon them, gnawing at their confidence and shrouding t...
thats it
Would you say
That a hybrid study that gives you an animal companion would be significant enough a change to be a Class Archetype
Also: Do Studious Spells ever leave the Arcane school like other 'granted by subclass' spells do
(My thought with this is that the Class Archetype feats can be the animal companion scaling feats and Companion's Cry and such, so I'm not modifying the vanilla magus featlist any)
all the current studious spells are on the arcane list but if you have something in mind i say go for it. if you're gonna make it a class archetype (probably the correct decision?) you can even swap what list it uses entirely and/or make it spontaneous or bookless druid style
full disclosure i have been trying to homebrew this exact thing in my mind for a while now lol so that's where i'm coming from. my other think is that the best conflux spell would command minion++ so you still get to recharge strike, start cascade etc
Yeah I was thinking the conflux would be Strike+Command
And making it a Primal caster might be neat
i think that would turn out decent but like
bm/cav dedication and force fang is also pretty decent especially once you have independent
and you would have the basic benefits of another study
so i think there’s room to flex a bit
Yeah! The main thing here is that this one could spellstrike through its companion, and have some arcane cascade stuff also
i doubt companion spellstrike would be worth it honestly
Probably not anything crazy because cascade isn't crazy but like
'when you are flanking with your companion (but not other allies), both you and your companion's attacks gain the Backstabber trait' or something
you’d have to give some fat bonuses to make up for the lower base accuracy and i think that might draw suspicion
You mean 'I'd get yelled at by people on the PF2e discord'
Real talk I do imagine the primary advantage would be flanking with your dog to set it up, which obv beastmaster inexorable could do just as well
Which does incline me towards the 'make it primal' angle
For runic body and envenom companion and so on to sweeten the deal
beastmaster dedication is probably serviceable if you don't feel like homebrewing but if you do i think another thing worth mentioning is that hybrid studies also have a 4th+10th level exclusive feat
uh as i say that i guess the 4th level is pretty locked in
but the 10th level is another opportunity to get some subclass identity in
Speaking of homebrew: thinking about running playtests of that ranged barb soon
......how would I get it into foundry
https://2e.aonprd.com/Feats.aspx?ID=4382 Technically this literally let's you be immortal
Your body and equipment appear to be made of stone as you hold perfectly still. Until the next time you act, you appear to be a statue and do not need to eat, drink, or breathe, but you are flat-footed. Your Deception DC to pass as a statue is equal to 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
yeah that one is not as well-written as it ought to be
that needs some traits or much deeper explanation
Its neat regardless
Mr.Kami be like
(statue, that is)
Ah
https://2e.aonprd.com/Archetypes.aspx?ID=210 yeah, is part of this archetype
A stonebound is a devoted sentinel who draws on the power of the earth and stone to protect their people. While stonebound are most commonly found in dwarven enclaves, the practice of binding oneself to the nature of stone is found in the mountains of Garund, Vudra, Arcadia, and in various Darklands communities. A person who binds themselves to ...
Your body becomes living stone. You don't need to eat or drink and need only 6 hours of rest to feel well rested. You must still rest at least 8 hours and spend 1 hour of preparation to regain resources usable only a limited number of times per day, such as spell slots. You gain a +2 circumstance bonus to saving throws against diseases, poisons,...
You literally become GOLEM
Yeah but that's a specific archetype
i think it would be neat if statue at least put you on pause while you're waiting
Any monk can get immortality at level 14
Yeah some archetypes are very specific, specially the undead slaying ones
I am seeing which archetype to grab for my Inexorable Iron Magus and I saw that one
is neat
Like
https://2e.aonprd.com/Feats.aspx?ID=4371
Stone brawler
You've learned to call the primal power of elemental stone to your aid. You gain the Stonestrike Stance action. Stonestrike Stance [one-action] Requirements You are standing on the ground; Effect You enter the stance of unyielding stone and draw upon the power of the living rock, encasing your fists in stone and allowing you to make stonestrik...
Literally this guy + stone
With a stance for custom Brawling weapon
Stone Brawler is really cool yeah
I appreciate that it has a dueling parry/raise shield equivalent
How much of a heresy would it be to take perfect body as a duskwalker
i think it's fine right
holy shit
There's a Psychopomp Usher dedicated to preparing for the sudden influx of immortal souls that will occur at the end of the universe so you are good
Tho also the game we'll be playing will end before level 14, if you mean Timeless Body?
Yeah lmao
Pharasma doesnt care about what you do in life as long as you don't do undeath stuff
Perfect body doesnt put anymore negative energy in the world and you will eventually die
don't fully understand this godsrain tbh
Yeah not surprised Cayden made it
Like he's a Good Boy but I don't think a lot of people actually like
CARE care about him
He's not a 'this changes everything' kind of god to have die
did he get into the starstone by convincing everyone he already had??
Cayden is both too iconic and not really high impact enough to die IMO
like it's not trying to keep out gods
Cayden did a bit about the Starstone so hard he became a god (maybe also a special alcohol?), the starstone fills his dreams with the fact he's a fake
So he steps down, everyone hates him and he dies Goldless in a gutter
yeah but he got the drink from the starstone cathedral
implying he must have gotten there somehow
I guess the idea is that he didn't quite pass the starstone test, he only stole some of its power?
And then the little spark of divinity he had in his flask got people to hype him up as a god??
But uhhhh
Yeah
starstone is just like "you may be only one of three/four people to survive even attempting this but uhhh you did it wrong so I'mma give you imposter syndrome"
it is a little confusing but Assumedly it is right and he isnt a "proper" god
Also the little thing at the end says that the psychopomps not heard of belief turning people into a god but doesnt that happen to some of the many many gods in Jalmeray?
ofc I guess the idea could be that just as he lied himself to divinity he also doubted himself to mortality
Like I think the basic idea is that he did attempt the test, but failed
But since he was blackout drunk, he did not realize this fact
And no one else did either
I'm not sure where the weird alcohol came from
oh some people do survive failure
fair
idk it just seems like if it was the starstone giving him doubts the starstone is an asshole
I do also think its a little lame than all his Noted CG Followers dumped his ass when its revealed he
gasp
Became a god in a weird way
(Ignore all the heroic stuff he did before or since)
But I guess that ties into the whole 'the person writing these prophecies in universe is kind of an idiot' theme
The starstone might just be an asshole, it was sent by mega shit heads
And by no means are the gods that ascended via it inherently good guys
It also could just be lies. Perhaps it was murder
(Aroden and Nogorober are both assholes)
but that's not necesarily surprising yeah
Make a divinity give it up willingly. The perfect crime
Regardless, it's a small lore dump that's not really relevant to the Canon, I'm not too disappointed with it
I think even CG followers have limits like Lying about ever having achieved godhood, is a big enough lie that he might be lying about other things
then as that doubt increases, his miracles decrease so it looks like he's worse than he is
self feeding loop of negativity towards him
holy shit what if you get a large enough Hatedom and that turns you into a god
I feel like we have any example of this but nothing comes to mind
Turns out thats Rovagug. If people just stopped caring, he wouldn't be a threat.
But the fear of him makes him something to be afraid off
So he's a tulpa?
he's pharasma's sleep paralysis demon
more like the failstone, imo
FUCKING GOTEM
since these prophecies are effectively AUs anyway, it's hard to say whether anything in this is actually true in the "regular" canon
Yeah
I suppose it's sort of up for grabs
like arguably for asmodeus to die like that the wound that he received in the past would have had to, in the past, be serious enough to be fatal
which it apparently was not
True but also I think that him accidentally tricking the world into godhooding him is so funny that I will take it as fact now
but then there's also nothing saying that the parts ancillary to the god dying aren't true, so
it definitely could be, we just can't really confirm it either way
yeah
tho but with free archetype
Which class you would pick?
Fighter?
I'm just going to leave this here
I thought about it on Barbarian, if I want to do an instinct other than animal
Magus has more magic martial flavor
Thaumaturge would actually REALLY love it now that I think about it
Because they appreciate unarmed attacks and can't take shields
Honestly Thaum is number one yeah holy shit
huh, Thaum because he sucks with weapons
I have yet to try Thaum because i fele he is one of the classes that, just by reading it, you don't 'get it' much.
Thaum is very simple
1d8+8 damage at level 1
Thaum is actually a lot simpler than it seems, yeah
And you also get some weird RK I guess
There you go thats thaum
use Exploit on your target, get either free weakness or exploit their weakness
hit them a lot
Implements Empowerment is Fucked Up
Implements Empowerment basically says in exchange for being basically locked into only 1h weapons, you just turn everything into a 2h weapon
yeah, thaumaturge is kind of a lot
thaum is just like. ranger but with a flat damage bonus
I think its the Stankiest with monks agile stances because lol d10 agile but its still just Fucked even with a battleaxe or something
define stankiest
i mean it's barb damage isn't it
not even the low damage barbs, the high damage barbs
Just
Crazy and off the usual curve
Because its usually Gods Law that Agile Shall Not Go Over D6
And Finesse Shall Not Go Over D8
Monks get to break that first rule and thaum gets to break both
Dragon Stance str Thaum also amuses me for effective d12 thaum punches but that would involve AC weirdness
Unless you do some truly odd shit with like
Dragon Disciple or something
It gets to have its fun toys because its KAS isn't its to-hit
Which is a minor problem but one that gives me hives
Thaum is very good at single target damage, naturally
because it breaks a lot of conventions
Yep
Then tomorrow I shall try to build a lv8 one
What stance works with monk stabby sword
Iron Body
Typically monk stances focus on unarmed strikes, peafowl is the only one that really interacts with swords specifically
Ironblood Stance, which I think Starduster may have meant, has some potent passive effects that can co-exist with sword swinging though
Parry and some small Resist All
Yeah, Ironblood
Elaborate
Armor Innovation, Athletic Boosters for circumstance to Athletics
Overdrive damage functions like Barb Rage but isn't halved on agile attacks, and they also get offensive boost
So you do Lizardfolk, take Razorclaws for unarmed shortswords, and spam grapple, suplex, elbow breaker, etc with your agile d6es
Applying loads of nasty statuses and damage as you do
Cyborg Lizardfolk hell yeah
My concept was an Alkenstar Clockfighter who was a prodigy with clockwork but too poor to afford the materials for a clockwork logic core
So he piloted his machine's shell himself and pretended to be a gladiator bot while his gnome con man friend pretended to be the engineer behind it
Mecha Godzilla origin story
Holy shit that’s rad
I know EXACTLY what to do for my Tham. Rock puncher
https://www.youtube.com/watch?v=tPwWsXZ3His
Yay! Finally finished the paaridar dungeon and it went well
Their paaridar companion got purified and became a monk/Paladin
thinking of running blood lords
because my hell's rebels campaign died
one player is considering being a Ghoran and I wonder: how would a Ghoran be treated in Geb?
food i guess, just like anywhere lese?
else*
they tasty
But most of Geb doesn't eat food
human flesh is food
"how would the plant-people invented as livestock for the wizard kingdom be treated by the wizard-kingdom's rival that (mostly) doesn't eat plants but also invests heavily in export farming" seems like a question that's really begged by the setting to the point that I'm honestly surprised if it's not mentioned in the Impossible Lands book
like they honestly might pay/enslave Ghorans not to just eat them but to export their husks
as that is still perfectly edible
it's not immediate pay, but Geb doesn't seem like they're too invested in short-term profits
I'm looking at zon-kuthon worship
and like
they dont seem very suitable for a functioning society
nidal begs to differ
plus theres plenty of worshipers of zon-kuthon around there I think
geb? yeah
thats why I was looking into him
and idk "regularly turning people into limbless torture slaves" doesn't seem very productive
thats why you have thralls
sure but it's something that well established people aspire to be
(limbless torture slaves)
doesnt really mean you have too
one of my players wants to be a skeleton gunslinger
Well, it’s like people who take a vow of silence or do crazy shit for the Catholic Church
Those people are seen as awesome saints but the everyday worshipper has other shit they’re invested in
Only the guys who are really going apeshit all in for the religion do that
ZK worship has resulted in a stable society. One that' been around since the age of darkness even.
if only there was a pale stranger option
tfw the monster is cool enough that you want to play one
do skeletons eat anything?
I just realised this
like zombies eat people
but do skeletons eat people?
What is a skeleton's favorite snack
oh no
they collect bones
Their undead hunger is bones, to repair themselves with
Spare rib
ic
Okay, fine. Here's it is. For real, this time.
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this is also a question: where do ghouls get the flesh they eat?
mortal slaves?
(geb)
Yep!
awesome
Vampires get the same source
Zombies and such too
The smart ones anyway, I think the mindless ones just deal
Also
Am making a villain in my - no not at all iirc
Not really I believe
Am making a villain in my eldritch game a vetelarana vampire and I have made an executive decision
No big head mode
It’s too silly
To clarify
They normally look like
This
No big head mode seems wise
Blood Lords ||the antagonist of BL is one of those vampires, and he does look a bit silly at times||
Oh that is a massive meme in my group that played it
We have a number of images
Spoilers